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Merge branch 'dev' of git.1000my.com:huangmh/client_iot-daoshi-template-v into dev

ShangHai_LongXiang
jiannibang 2 years ago
parent
commit
2b94574cdd
  1. 9
      public/static/qm/MainMap_QM_go.js

9
public/static/qm/MainMap_QM_go.js

@ -159,7 +159,7 @@ var QMUtil = function () {
bSpace: 5000, bSpace: 5000,
fSpace: 500, //双叠层状态下楼层的间距 fSpace: 500, //双叠层状态下楼层的间距
maxDis: 700, maxDis: 700,
minDis: 100,
minDis: 40,
shadow: true, //是否显示阴影 shadow: true, //是否显示阴影
navColor: 0xee6a50, //途径店铺颜色 navColor: 0xee6a50, //途径店铺颜色
aRadius: 2, //圆角半径 大于2 则店铺box显示圆角 aRadius: 2, //圆角半径 大于2 则店铺box显示圆角
@ -3213,7 +3213,7 @@ MainMap_QM.prototype = {
* @apiParamExample {int} 请求示例 * @apiParamExample {int} 请求示例
* *
* Map_QM.setCameraDist(150); * Map_QM.setCameraDist(150);
*
*
*/ */
setCameraDist: function (cDist, updateFun, callBack) { setCameraDist: function (cDist, updateFun, callBack) {
cDist = Map_QM.util.options.minDis > parseInt(cDist) ? Map_QM.util.options.minDis : parseInt(cDist); cDist = Map_QM.util.options.minDis > parseInt(cDist) ? Map_QM.util.options.minDis : parseInt(cDist);
@ -5542,14 +5542,13 @@ MainMap_QM.prototype = {
let vh = bottomY-topY; let vh = bottomY-topY;
let disc = Map_QM.controls.getDistance(); let disc = Map_QM.controls.getDistance();
if(vh==0 || vw/vh < Map_QM.w/Map_QM.h){ //按高度计算 if(vh==0 || vw/vh < Map_QM.w/Map_QM.h){ //按高度计算
Map_QM.setCameraDist((disc*vh/Map_QM.h)+30, Map_QM.moveMapPosition, Map_QM.drawPathStart);
Map_QM.setCameraDist((disc*vh/Map_QM.h)+20, Map_QM.moveMapPosition, Map_QM.drawPathStart);
}else{ //按宽度计算 }else{ //按宽度计算
Map_QM.setCameraDist((disc*vw/Map_QM.w)+30, Map_QM.moveMapPosition, Map_QM.drawPathStart);
Map_QM.setCameraDist((disc*vw/Map_QM.w)+20, Map_QM.moveMapPosition, Map_QM.drawPathStart);
} }
} }
}, },
drawPathStart:function(){ drawPathStart:function(){
console.log("**********");
document.addEventListener("pathOver", Map_QM.onFindPathFloor, true); document.addEventListener("pathOver", Map_QM.onFindPathFloor, true);
if (Map_QM.util.isMorePath) { if (Map_QM.util.isMorePath) {
Map_QM.mapArr[Map_QM.forShopArr[Map_QM.util._indexPathFloor].build][Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor].findPath.onFindPathAnimation(pathNodes[Map_QM.util._indexPathFloor].pathNode, Map_QM.util.isMorePath,pathNodes[Map_QM.util._indexPathFloor].floor); //传入数组 Map_QM.mapArr[Map_QM.forShopArr[Map_QM.util._indexPathFloor].build][Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor].findPath.onFindPathAnimation(pathNodes[Map_QM.util._indexPathFloor].pathNode, Map_QM.util.isMorePath,pathNodes[Map_QM.util._indexPathFloor].floor); //传入数组

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