Browse Source

Merge branch 'dev' of git.1000my.com:huangmh/client_iot-daoshi-template-v into dev

v1.0.1
jiannibang 3 years ago
parent
commit
df3aa11370
  1. 10
      public/static/qm/MainMap_QM.js

10
public/static/qm/MainMap_QM.js

@ -1124,7 +1124,7 @@ MainMap_QM = function (callBack, options) {
this.cameraPerspective.position.set(this.util.guiOptions.cameraX, this.util.guiOptions.cameraY, this.util.guiOptions.cameraZ); //x 水平 y 垂直旋转 z 展示大小
this.cameraPerspective.lookAt(new THREE.Vector3(0, 0, 0));
this.cameraOrtho = new THREE.OrthographicCamera(340 * this.aspect / - 2, 340 * this.aspect / 2, 340 / 2, 340 / - 2, 10, 10000);
this.cameraOrtho = new THREE.OrthographicCamera(-150 * this.aspect, 150 * this.aspect, 150, -150, 10, 10000);
this.cameraOrtho.position.set(this.util.guiOptions.cameraX, this.util.guiOptions.cameraY, this.util.guiOptions.cameraZ);
this.cameraOrtho.lookAt(new THREE.Vector3(0, 0, 0));
this.camera = this.cameraPerspective;
@ -1947,7 +1947,7 @@ MainMap_QM.prototype = {
Map_QM.camera = Map_QM.cameraOrtho;
Map_QM.controls.object = Map_QM.camera;
Map_QM.shawLight.castShadow = false;
Map_QM.controls.setZoom(1.5);
Map_QM.controls.setZoom(1.2);
Map_QM.camera.updateProjectionMatrix(); //必须update
Map_QM.controls.maxPolarAngle = 0;
Map_QM.changeIconState(state);
@ -4586,10 +4586,8 @@ MainMap_QM.prototype = {
Map_QM.aspect = width / height;
Map_QM.cameraPerspective.aspect = Map_QM.aspect;
Map_QM.cameraPerspective.updateProjectionMatrix();
Map_QM.cameraOrtho.left = 340 * Map_QM.aspect / -2;
Map_QM.cameraOrtho.right = 340 * Map_QM.aspect / 2;
Map_QM.cameraOrtho.top = 340 / 2;
Map_QM.cameraOrtho.bottom = 340 / -2;
Map_QM.cameraOrtho.left = -150* Map_QM.aspect;
Map_QM.cameraOrtho.right = 150* Map_QM.aspect;
Map_QM.cameraOrtho.updateProjectionMatrix();
Map_QM.renderer.setSize(width, height);
Map_QM.labelRenderer.setSize(width, height);

Loading…
Cancel
Save