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@ -1145,10 +1145,14 @@ MainMap_QM = function (callBack, options) { |
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this.labelRenderer.domElement.style.top = 0; |
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ele.appendChild(this.labelRenderer.domElement); |
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let hemiLight = new THREE.HemisphereLight(this.util.lightOptions.s_col, this.util.lightOptions.g_col, this.util.lightOptions.a_int); |
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hemiLight.name = "light"; |
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hemiLight.position.set(0, 1, 1); |
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this.scene.add(hemiLight); |
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let light=new THREE.AmbientLight(0xffffff,0.4); |
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light.name ='light'; |
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this.scene.add(light); |
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this.hemiLight = new THREE.HemisphereLight(this.util.lightOptions.s_col, this.util.lightOptions.g_col, this.util.lightOptions.a_int); |
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this.hemiLight.name = "light"; |
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this.hemiLight.position.set(0, 1, 1); |
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this.scene.add(this.hemiLight); |
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this.shawLight = new THREE.DirectionalLight(this.util.lightOptions.d_col, this.util.lightOptions.d_int); |
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this.shawLight.name = "light"; |
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@ -1398,11 +1402,11 @@ MainMap_QM.prototype = { |
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this.util.options.shopStyle = this.util.allMap[this.util.selectBuild].hasOwnProperty("shopStyle") ? this.util.allMap[this.util.selectBuild].shopStyle : "shopName"; |
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this.util.options.modelIcon = this.util.allMap[this.util.selectBuild].hasOwnProperty("modelIcon") ? this.util.allMap[this.util.selectBuild].modelIcon : true; |
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this.util.lightOptions.d_col = this.util.allMap[this.util.selectBuild].d_col || 0xffffff; |
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this.util.lightOptions.d_int = this.util.allMap[this.util.selectBuild].d_int || 0.3; |
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this.util.lightOptions.s_col = this.util.allMap[this.util.selectBuild].s_col || 0xfffff0; |
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this.util.lightOptions.g_col = this.util.allMap[this.util.selectBuild].g_col || 0xffffff; |
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this.util.lightOptions.a_int = this.util.allMap[this.util.selectBuild].a_int || 0.6; |
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this.hemiLight.color = new THREE.Color(this.util.allMap[this.util.selectBuild].s_col || "#fffff0"); |
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this.hemiLight.groundColor = new THREE.Color(this.util.allMap[this.util.selectBuild].g_col || "#ffffff"); |
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this.hemiLight.intensity = this.util.allMap[this.util.selectBuild].a_int || 0.5; |
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this.shawLight.color = new THREE.Color(this.util.allMap[this.util.selectBuild].d_col || "#ffffff"); |
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this.shawLight.intensity = this.util.allMap[this.util.selectBuild].d_int || 0.1; |
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if(this.util.allMap[this.util.selectBuild].c_site && this.util.allMap[this.util.selectBuild].c_site.split(",")){ |
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this.util.guiOptions.cameraX = this.util.allMap[this.util.selectBuild].c_site.split(",")[0] || 0; |
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