var Map_QM, renderFrame = -1, pathCameraState, stats, isJUZ = false, iot = true, shopTime, debug = false //basePath 基础路径 graphPath最佳路径 ftPath 扶梯路径 dtPath 电梯路径 var css_LR = 'color:#000000;height: 16px;font-size: 14px; z-index: 90; text-shadow: 1px -1px 0 #fff, 1px -1px 0 #fff, -1px 1px 0 #fff, 1px 1px 0 #fff; pointer-events:none;' var typeObj = [ { ft: 0, type: 0, code: 'ft', name: '扶梯' }, { upft: 1, type: 1, code: 'upft', name: '上扶梯' }, { downft: 2, type: 2, code: 'downft', name: '下扶梯' }, { mys: 3, type: 3, code: 'mys', name: '母婴室' }, { xsj: 4, type: 4, code: 'xsj', name: '洗手间' }, { dt: 5, type: 5, code: 'dt', name: '直梯' }, { hxkj: 6, type: 6, code: 'hxkj', name: '焕醒空间' }, { fwt: 7, type: 7, code: 'fwt', name: '服务台' }, { tcc: 8, type: 8, code: 'tcc', name: '停车场' }, { hhkj: 9, type: 9, code: 'hhkj', name: '焕活空间' }, { cjr: 10, type: 10, code: 'cjr', name: '无障碍洗手间' }, { xys: 11, type: 11, code: 'xys', name: '吸烟室' }, { upft: 12, type: 12, code: 'upft', name: '上扶梯' }, { downft: 13, type: 13, code: 'downft', name: '下扶梯' }, { dkbc: 14, type: 14, code: 'dkbc', name: '代客泊车' }, { tczj: 15, type: 15, code: 'tczj', name: '童车租借' }, { ysc: 16, type: 16, code: 'ysc', name: '饮水处' }, { ztg: 17, type: 17, code: 'ztg', name: 'L1自提柜' }, { thg: 18, type: 18, code: 'thg', name: 'B1自提柜' }, { cwysd: 19, type: 19, code: 'cwysd', name: '宠物饮水点' }, { td: 20, type: 20, code: 'td', name: '人行通道' }, { dit: 21, type: 21, code: 'dit', name: '地铁' }, { czc: 22, type: 22, code: 'czc', name: '出租车' }, { atm: 23, type: 23, code: 'atm', name: 'ATM' }, { jcfw: 24, type: 24, code: 'jcfw', name: '寄存服务' }, { sjcd: 25, type: 25, code: 'sjcd', name: '手机充电' }, { bc: 26, type: 26, code: 'bc', name: '泊车' }, { cjc: 27, type: 27, code: 'cjc', name: '裁剪处' }, { jtn: 28, type: 28, code: 'jtn', name: '家庭洗手间(男)' }, { jtv: 29, type: 29, code: 'jtv', name: '家庭洗手间(女)' }, { ksgj: 30, type: 30, code: 'ksgj', name: '公交' }, { sjxsn: 31, type: 31, code: 'sjxsn', name: '无障碍洗手间男' }, { sjxsv: 32, type: 32, code: 'sjxsv', name: '无障碍洗手间女' }, { tcjf: 33, type: 33, code: 'tcjf', name: '停车缴费' }, { vip: 34, type: 34, code: 'vip', name: 'VIP' }, { xsjn: 35, type: 35, code: 'xsjn', name: '男洗手间' }, { xsjv: 36, type: 36, code: 'xsjv', name: '女洗手间' }, { yszj: 37, type: 37, code: 'yszj', name: '雨伞租借' }, { dyj: 38, type: 38, code: 'dyj', name: '打印机' }, { door: 39, type: 39, code: 'door', name: '出入口' }, { pq: 40, type: 40, code: 'pq', name: '喷泉' }, { d1k: 41, type: 41, code: 'd1k', name: '1号出入口' }, { d2k: 42, type: 42, code: 'd2k', name: '2号出入口' }, { d3k: 43, type: 43, code: 'd3k', name: '3号出入口' }, { d4k: 44, type: 44, code: 'd4k', name: '4号出入口' }, { mjzyf: 45, type: 45, code: 'mjzyf', name: '门急诊药房' }, { cryc: 46, type: 46, code: 'cryc', name: '出入院处' }, { rggh: 47, type: 47, code: 'rggh', name: '人工挂号收费处' }, { zzyl: 48, type: 48, code: 'zzyl', name: '自动饮料贩卖机' }, { gxly: 49, type: 49, code: 'gxly', name: '共享轮椅' }, { ysp: 50, type: 50, code: 'ysp', name: '艺术品' }, { B1up: 51, type: 51, code: 'B1up', name: '' }, { B1down: 52, type: 52, code: 'B1down', name: '' }, { B2up: 53, type: 53, code: 'B2up', name: '' }, { B2down: 54, type: 54, code: 'B2down', name: '' }, { B3up: 55, type: 55, code: 'B3up', name: '' }, { B3down: 56, type: 56, code: 'B3down', name: '' }, { xcgc: 57, type: 57, code: 'xcgc', name: '下沉广场' }, { tthy: 58, type: 58, code: 'tthy', name: '天台花园' }, { ybck: 59, type: 59, code: 'ybck', name: '医保窗口' }, { zzfw: 60, type: 60, code: 'zzfw', name: '自助服务' }, { gjj: 61, type: 61, code: 'gjj', name: '工具间' }, { syt1: 62, type: 62, code: 'syt1', name: 'mall收银台' }, { gwc: 63, type: 63, code: 'gwc', name: '购物车' }, { ht: 64, type: 64, code: 'ht', name: '花坛' }, { jrc: 65, type: 65, code: 'jrc', name: '自助加热' }, { qbc: 66, type: 66, code: 'qbc', name: '自助取冰' }, { zxc: 67, type: 67, code: 'zxc', name: '自行车停放' }, { jws: 68, type: 68, code: 'jws', name: '警务室' }, { etxsj: 69, type: 69, code: 'etxsj', name: '儿童洗手间' }, { vip_xxq: 70, type: 70, code: 'vip_xxq', name: 'vip休息区' }, { ab: 71, type: 71, code: 'ab', name: '安保' }, { abjks: 72, type: 72, code: 'abjks', name: '安保监控室' }, { bys: 73, type: 73, code: 'bys', name: '播音室' }, { cpgys: 74, type: 74, code: 'cpgys', name: '裁判更衣室' }, { gzyld: 75, type: 75, code: 'gzyld', name: '观众医疗点' }, { hqgys: 76, type: 76, code: 'hqgys', name: '后勤更衣室' }, { jjs: 77, type: 77, code: 'jjs', name: '急救室' }, { jw: 78, type: 78, code: 'jw', name: '警卫' }, { ksj: 79, type: 79, code: 'ksj', name: '开水间' }, { kt: 80, type: 80, code: 'kt', name: '看台' }, { qzgysn: 81, type: 81, code: 'qzgysn', name: '亲自更衣(男)' }, { rsggys: 82, type: 82, code: 'rsggys', name: '热身馆更衣室' }, { swzl: 83, type: 83, code: 'swzl', name: '失物招领' }, { tsgbs1: 84, type: 84, code: 'tsgbs1', name: '特殊贵宾室1' }, { tsgbs2: 85, type: 85, code: 'tsgbs2', name: '特殊贵宾室2' }, { tsgbs3: 86, type: 86, code: 'tsgbs3', name: '特殊贵宾室3' }, { wxc: 87, type: 87, code: 'wxc', name: '闻讯处' }, { lt: 88, type: 88, code: 'lt', name: '楼梯' }, { yhs: 89, type: 89, code: 'yhs', name: '医护室' }, { yls: 90, type: 90, code: 'yls', name: '医疗室' }, { ylz: 91, type: 91, code: 'ylz', name: '医疗站' }, { ydygys: 92, type: 92, code: 'ydygys', name: '运动员更衣室' }, { ydygysn: 93, type: 93, code: 'ydygysn', name: '运动员男更衣室' }, { ydygysv: 94, type: 94, code: 'ydygysv', name: '运动员女更衣室' }, { zls: 95, type: 95, code: 'zls', name: '诊疗室' }, { zys: 96, type: 96, code: 'zys', name: '直饮水' }, { zas: 97, type: 97, code: 'zas', name: '治安室' }, { xxq: 98, type: 98, code: 'xxq', name: '休息区' }, { jtxsj: 99, type: 99, code: 'jtxsj', name: '家庭洗手间' }, { hzs: 100, type: 100, code: 'hzs', name: '化妆室' }, { brs: 101, type: 101, code: 'brs', name: '哺乳室' }, { mtl: 102, type: 102, code: 'mtl', name: '摩天轮' }, { dgnxsj: 103, type: 103, code: 'dgnxsj', name: '多功能洗手间' }, { wxbxsj: 104, type: 104, code: 'wxbxsj', name: '无性别洗手间' }, { sjzx: 105, type: 105, code: 'sjzx', name: '设计中心' }, { dxp: 106, type: 106, code: 'dxp', name: '导向牌' }, { gydh: 107, type: 107, code: 'gydh', name: '公用电话' }, { sgq: 108, type: 108, code: 'sgq', name: '石拱桥' }, { wxw: 109, type: 109, code: 'wxw', name: '无线网' }, { xmb: 110, type: 110, code: 'xmb', name: '小卖部' }, { zyzfwz: 111, type: 111, code: 'zyzfwz', name: '志愿者服务站' }, { ykzx: 112, type: 112, code: 'ykzx', name: '服务中心' }, { zjyy: 113, type: 113, code: 'zjyy', name: '专家预约处' }, { yjt: 114, type: 114, code: 'yjt', name: '预检台' }, { mzjd: 115, type: 115, code: 'mzjd', name: '门诊综合接待室' }, { hd: 116, type: 116, code: 'hd', name: '活动点' }, { bsl: 117, type: 117, code: 'bsl', name: '白石龙' } ] QMUtil = function () { this.shopServerInfo = 'static/offline/JSON/getMapInfo.json' this.mapServerInfo = 'static/offline/JSON/getMap.json' this.beforPath = './' this.options = { playSpeed: 6, //动画播放速度 collision: true, //是否支持名称的碰撞检测 showStyle: false, //是否4K modelIcon: true, //是否使用模型 true 模型 false 图标 otherPath: [], //人为干预的路线 [{f:"0_5_10",s:"1_5_47",d:500},{f:"1_5_47",s:"0_5_10",d:500}]; bSpace: 5000, fSpace: 500, //双叠层状态下楼层的间距 maxDis: 1000, minDis: 60, shadow: true, //是否显示阴影 navColor: 0xee6a50, //途径店铺颜色 aRadius: 2, //圆角半径 大于2 则店铺box显示圆角 overlap: false, //是否叠层 iconName: false, //图标名称是否显示 mapScale: 18, //地图比例尺 pathColor: 0xb47834, pathStyle: '3D', shopStyle: 'shopName', //设置box显示名称shopName或编号shopNum inArea: false, //点击后是否聚焦到店铺 camZoom: 3, //设置我的方向状态地图放大倍数 boxShop: [], //设置box上显示的文字(过滤指),可点击触发onlyShop deviceAng: false, //地图初始化方向是否使用设备角度 facSize: 20 //设施大小 } this.lightOptions = { d_col: '#ffffff', d_int: 0.2, s_col: '#fffffa', g_col: '#ffffff', a_int: 0.85 } this.m_zoom = 1.2 this._clock = new THREE.Clock() this._indexPathFloor = 0 // 遍历途径数据 this.changeDist = { inner: 350, outner: 900 } //室内外切换的极限值, 如果 inner小于minDis 则不支持缩放切换 /** * isPathState 寻路状态 */ this.pathStateObj = { isPathState: false, isPathPlay: true, basePath: '', graphPath: '', ftPath: '', dtPath: '', facAllArr: [], forShopArr: {}, elevator: null, straight: null, elevatorDown: null, seldtFacNo: '', seldownftFacNo: '', selupftFacNo: '' } this.timeObj = { timeS: 0, collTime: -1, pathTime: -1 } //debug 参数 相机坐标/ 镜头方向 this.guiOptions = { cameraX: 0, cameraY: 200, cameraZ: 200, targatX: 0, targatY: 0, targatZ: 0 } //this.button = function() {}; this.sceneGap = { x: -10, y: 0, z: 0, scale: 0.08 } //改变地图位置,大小 this.selectBuild = 0 this.selectFloor = 0 this.deviceObj = {} //angle --- 设备旋转角度 node ---- 设备导航点位 floor --- 设备楼层 this.startObj = {} // 导航起点; this.overObj = {} //导航结束点 this.tubeMaterial = new THREE.MeshPhongMaterial({ color: this.options.pathColor, transparent: true, opacity: 0.6 }) //叠层的路径材质 this.buildHeight = 5 this.shopHeight = 30 //店铺高度 控制店铺相关的其它第三方组件高度 //服务icon 英文配置 this.iconEn = { 洗手间: 'Toilets', 停车场: 'Parking', 电梯: 'Lift', 扶梯: 'Escalator', 母婴室: 'Baby care room', 服务台: 'service desk' } //添加平铺logo {floor:5, logoUrl:"./static/img/ss.png", imgW:395, imgH:376, xaxis:1550, yaxis:-860, site:30} this.logos = [] /** * 外立面 * Map_QM.util.initModelArr=[{url:"./static/model/jianfa.gltf",type:"out", scale:0.038, rot:{x:0,y:30,z:0}, site:{x:-20,y:-100,z:20}, colorModel:"gama" }]; */ this.initModelArr = [] // /** * 一直显示不隐藏, 在楼层内显示 */ this.modelArr = [] this.modelStr = [ //种树 { key: 'tree', url: 'static/img/model/tree.gltf', colorModel: 'line', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 1, y: 1, z: 1 }, load: false }, { key: 'tree2', url: 'static/img/model/tree2.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'huatan1', url: 'static/img/model/huatan1.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'huatan2', url: 'static/img/model/huatan2.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'penquan2', url: 'static/img/model/penquan2.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'qiche1', url: 'static/img/model/qiche1.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'qiche2', url: 'static/img/model/qiche2.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'qiche3', url: 'static/img/model/qiche3.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'qiche4', url: 'static/img/model/qiche4.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'qiche5', url: 'static/img/model/qiche5.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'qiche6', url: 'static/img/model/qiche6.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'qiche7', url: 'static/img/model/qiche7.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'qiche8', url: 'static/img/model/qiche8.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'qiche9', url: 'static/img/model/qiche9.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'jt_up', url: 'static/img/model/jt_up.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'jt_left', url: 'static/img/model/jt_left.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'jt_left_up', url: 'static/img/model/jt_left_up.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'jt_right', url: 'static/img/model/jt_right.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'jt_right_up', url: 'static/img/model/jt_right_up.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'jt_turn', url: 'static/img/model/jt_turn.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'ludeng', url: 'static/img/model/ludeng.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'taiyangsan', url: 'static/img/model/taiyangsan.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'honglvdeng', url: 'static/img/model/honglvdeng.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'park_paly', url: 'static/img/model/park_paly.glb', colorModel: 'gama', rot: { 'x': 1.5708, 'y': 0, 'z': 0 }, size: { 'x': 80, 'y': 80, 'z': 80 }, load:false}, { key: 'chongdianzhuang', url: 'static/img/model/chongdianzhuang.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'IDS_H', url: 'static/img/model/IDS_H.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'IDS_V', url: 'static/img/model/IDS_V.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'xiaofangshuan', url: 'static/img/model/xiaofangshuan.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'tingchechang', url: 'static/img/model/tingchechang.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'chechanglangan', url: 'static/img/model/chechanglangan.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'bangongyi', url: 'static/img/model/bangongyi.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'lvzhi', url: 'static/img/model/lvzhi.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'ren1', url: 'static/img/model/ren1.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'ren2', url: 'static/img/model/ren2.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'ren3', url: 'static/img/model/ren3.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'ren4', url: 'static/img/model/ren4.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'ren5', url: 'static/img/model/ren5.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'ren6', url: 'static/img/model/ren6.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'yizi1', url: 'static/img/model/yizi1.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false }, { key: 'gjz1', url: 'static/img/model/gjz1.glb', colorModel: 'gama', rot: { x: 1.5708, y: 0, z: 0 }, size: { x: 20, y: 20, z: 20 }, load: false } ] this.fbxModels = [] //精灵模型 /** * 模型弹窗 * { htmlUrl: "

进入商场

", x: 55, y: 12, z: 3, click: true, type: "out" } */ this.tipArr = [] //模型标签 periphery /** * 室内地图标签 * Map_QM.util.labelIconArr([{floor:0,title:'', click:false, site:{x:0,y:1870,z:10},data:{type:"labelIcon",id:"1",show:"cn"}}]); */ this.labelIconArr = [] this.spriteMaterialArr = [] this.lineBasicMaterialArr = [] this.meshMaterialArr = [] this.parkMaterialArr = [] this.shopData = [] //店铺数据 this.iconUrl = [] this.allMap = [] this.isInnerTouch = true //室内地图是否可点击 /*** ------------------------------------------------ 参数 API START ------------------------------------------------- */ this.setModelState = function (state = '3d') { //设置模型显示状态 2d 3d if (Map_QM) { Map_QM.renderer.clear() Map_QM.changeIconState(state) } } this.exportImg = function () { let tempSrc = Map_QM.renderer.domElement.toDataURL('image/png') let a = document.createElement('a') a.href = tempSrc a.setAttribute('download', 'floor.png') a.click() } /** * @api {方法} changePlaySpeed(speed) 改变导航速度 * @apiGroup 地图交互 * @apiDescription 改变导航播放速度 * @apiVersion 2.0.0 * * @apiParam {int} speed 播放速度(默认 6) * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.util.changePlaySpeed(6) * */ this.changePlaySpeed = function (speed = 6) { Map_QM.util.options.playSpeed = speed } /*** ----------------------------------------------- 参数 API END ----------------------------------------------- **** */ this.Point = function (x = 0, y = 0) { this.x = x this.y = y } this.WallLine = function (start, end) { this.start = start //起始点位 this.end = end //结束点位 this.leftParLine //左侧平行线段 this.rightParLine //右侧平行线段 this.leftPoint //左侧平行线交点 this.rightPoint //右侧平行线交点 } this.assignUVs = function (geometry) { geometry.computeBoundingBox(); let max = geometry.boundingBox.max, min = geometry.boundingBox.min; let offset = new THREE.Vector2(0 - min.x, 0 - min.y); let range = new THREE.Vector2(max.x - min.x, max.y - min.y); let addX=1, addY=1; range.x/range.y < 1 ? (addX = range.x/range.y) : (addY = range.y/range.x) geometry.faceVertexUvs[0] = []; for (let face of geometry.faces) { let v1 = geometry.vertices[face.a], v2 = geometry.vertices[face.b], v3 = geometry.vertices[face.c]; if(face.normal.z == 0){ //侧面 if(range.x/range.y >= 1){ let repY = range.y/256 >= 2 ? 256:range.y; face.materialIndex = Math.abs(face.normal.x) < 0.7 ? 2 : 1; geometry.faceVertexUvs[0].push(face.materialIndex == 1 ? [ new THREE.Vector2((v1.y + offset.y) / repY, v1.z / 512), new THREE.Vector2((v2.y + offset.y) / repY, v2.z / 512), new THREE.Vector2((v3.y + offset.y) / repY, v3.z / 512) ] : [ new THREE.Vector2((v1.x + offset.x) / range.x, v1.z / 64), new THREE.Vector2((v2.x + offset.x) / range.x, v2.z / 64), new THREE.Vector2((v3.x + offset.x) / range.x, v3.z / 64) ]); }else{ face.materialIndex = Math.abs(face.normal.x) < 0.7 ? 1 : 2; geometry.faceVertexUvs[0].push(face.materialIndex == 1 ? [ new THREE.Vector2((v1.x + offset.x) / range.x, v1.z / 512), new THREE.Vector2((v2.x + offset.x) / range.x, v2.z / 512), new THREE.Vector2((v3.x + offset.x) / range.x, v3.z / 512) ] : [ new THREE.Vector2((v1.y + offset.y) / range.y, v1.z / 64), new THREE.Vector2((v2.y + offset.y) / range.y, v2.z / 64), new THREE.Vector2((v3.y + offset.y) / range.y, v3.z / 64) ]); } }else{ //顶面和底面 face.materialIndex = 0; geometry.faceVertexUvs[0].push([ new THREE.Vector2((v1.x + offset.x) / range.x*addX, (v1.y + offset.y) / range.y*addY), new THREE.Vector2((v2.x + offset.x) / range.x*addX, (v2.y + offset.y) / range.y*addY), new THREE.Vector2((v3.x + offset.x) / range.x*addX, (v3.y + offset.y) / range.y*addY) ]); } } geometry.uvsNeedUpdate = true; } this.packUv = function (geometry){ geometry.computeBoundingBox(); let max = geometry.boundingBox.max, min = geometry.boundingBox.min; let offset = new THREE.Vector2(0 - min.x, 0 - min.y); let range = new THREE.Vector2(max.x - min.x, max.y - min.y); geometry.faceVertexUvs[0] = []; let allReag = 0; for(let i=0; i< geometry.faces.length; i+=2){ let v1 = geometry.vertices[geometry.faces[i].a], v2 = geometry.vertices[geometry.faces[i].b]; if(geometry.faces[i].normal.z == 0){ //侧面 if(Math.abs(geometry.faces[i].normal.x) < 0.7){ //左右 allReag+=Math.abs(v2.x-v1.x); }else{ allReag+=Math.abs(v2.y-v1.y); } } } for (let face of geometry.faces) { let v1 = geometry.vertices[face.a], v2 = geometry.vertices[face.b], v3 = geometry.vertices[face.c]; if(face.normal.z == 0){ //侧面 face.materialIndex = 1; if(Math.abs(face.normal.x) < 0.7){ //前后 geometry.faceVertexUvs[0].push([ new THREE.Vector2((v1.x + offset.x) / allReag, v1.z / 512), new THREE.Vector2((v2.x + offset.x) / allReag, v2.z / 512), new THREE.Vector2((v3.x + offset.x) / allReag, v3.z / 512) ]) }else{ geometry.faceVertexUvs[0].push([ new THREE.Vector2((v1.y + offset.y) / allReag, v1.z / 512), new THREE.Vector2((v2.y + offset.y) / allReag, v2.z / 512), new THREE.Vector2((v3.y + offset.y) / allReag, v3.z / 512) ]) } }else{ //顶面和底面 face.materialIndex = 0; geometry.faceVertexUvs[0].push([ new THREE.Vector2((v1.x + offset.x) / range.x, (v1.y + offset.y) / range.y), new THREE.Vector2((v2.x + offset.x) / range.x, (v2.y + offset.y) / range.y), new THREE.Vector2((v3.x + offset.x) / range.x, (v3.y + offset.y) / range.y) ]); } } } /** * 检测点是否在多边形区域内 */ this.checkBoundary = function (p, ptPolygon) { // 判断边界方法 let nCount = ptPolygon.length let nCross = 0 for (let i = 0; i < nCount; i++) { let p1 = ptPolygon[i] //当前节点 let p2 = ptPolygon[(i + 1) % nCount] //下一个节点 // 求解 y=p.y 与 p1p2 的交点 if (p1.y == p2.y) // p1p2 与 y=p0.y平行 continue if (p.y < Math.min(p1.y, p2.y)) // 交点在p1p2延长线上 continue if (p.y >= Math.max(p1.y, p2.y)) // 交点在p1p2延长线上 continue // 从P发射一条水平射线 求交点的 X 坐标 ------原理: ((p2.y-p1.y)/(p2.x-p1.x))=((y-p1.y)/(x-p1.x)) //直线k值相等 交点y=p.y let x = ((p.y - p1.y) * (p2.x - p1.x)) / (p2.y - p1.y) + p1.x if (x > p.x) nCross++ // 只统计单边交点 } // 单边交点为偶数,点在多边形之外 --- return nCross % 2 == 1 } this.request = function (params) { params.method = params.method || 'GET' let xmlhttp = new XMLHttpRequest() xmlhttp.onreadystatechange = function () { if (xmlhttp.readyState === 4 && xmlhttp.status === 200) { ////console.log(xmlhttp.responseText); let data = Map_QM.util.decrypt(xmlhttp.responseText) let jsonObject = JSON.parse(data) params.success(jsonObject) } if (xmlhttp.readyState === 4 && (xmlhttp.status === 404 || xmlhttp.status === 405)) { params.fail() } } xmlhttp.onerror = function (e) { params.fail() } xmlhttp.open(params.method, params.url, true) xmlhttp.setRequestHeader('Access-Control-Allow-Origin', '*') xmlhttp.setRequestHeader('Content-type', 'application/json') xmlhttp.setRequestHeader('Access-Control-Allow-Method', 'POST,GET') xmlhttp.send(params.data) } this.requestNoJM = function (params) { params.method = params.method || 'GET' let xmlhttp = new XMLHttpRequest() xmlhttp.onreadystatechange = function () { if (xmlhttp.readyState === 4 && xmlhttp.status === 200) { let jsonObject try { jsonObject = JSON.parse(xmlhttp.responseText) } catch (e) { params.fail() return } params.success(jsonObject) } if (xmlhttp.readyState === 4 && (xmlhttp.status === 404 || xmlhttp.status === 405)) { params.fail() } } xmlhttp.onerror = function (e) { params.fail() } xmlhttp.open(params.method, params.url, true) xmlhttp.setRequestHeader('Access-Control-Allow-Origin', '*') xmlhttp.setRequestHeader('Content-type', 'application/json') xmlhttp.setRequestHeader('Access-Control-Allow-Method', 'POST,GET') xmlhttp.send(params.data) } //加密 this.encrypt = function (word, keyStr) { keyStr = keyStr ? keyStr : '0123456789QMSaas' var key = CryptoJS.enc.Utf8.parse(keyStr) //Latin1 w8m31+Yy/Nw6thPsMpO5fg== var srcs = CryptoJS.enc.Utf8.parse(word) var encrypted = CryptoJS.AES.encrypt(srcs, key, { mode: CryptoJS.mode.ECB, padding: CryptoJS.pad.Pkcs7 }) return encrypted.toString() } //解密 this.decrypt = function (word, keyStr) { keyStr = keyStr ? keyStr : '0123456789QMSaas' var key = CryptoJS.enc.Utf8.parse(keyStr) //Latin1 w8m31+Yy/Nw6thPsMpO5fg== var decrypt = CryptoJS.AES.decrypt(word, key, { mode: CryptoJS.mode.ECB, padding: CryptoJS.pad.Pkcs7 }) return CryptoJS.enc.Utf8.stringify(decrypt).toString() } this.timeStamp = function () { return parseInt(new Date().getTime() / 1000) } this.readTextFile = function (file, callback) { let rawFile = new XMLHttpRequest() rawFile.overrideMimeType('application/json') rawFile.open('GET', file, true) rawFile.onreadystatechange = function () { if (rawFile.readyState === 4 && rawFile.status == 200) { try { let jsonObject = JSON.parse(rawFile.response) callback(jsonObject) } catch (e) { //console.log(e); } } } rawFile.onerror = function () { callBack(null) } rawFile.send(null) } this.blocked = (dom, checkList, cfloor, topAd = 0, leftAd = 0) => { const { top, left, right, bottom } = dom.getBoundingClientRect() let corners = [ [left + leftAd, top + topAd], [right - leftAd, top + topAd], [left + leftAd, bottom - topAd], [right - leftAd, bottom - topAd] ] for (let i = 0; i < corners.length; i++) { const [x, y] = corners[i] const raycaster = new THREE.Raycaster() const p = new THREE.Vector2() let ele = document.getElementById(options.containerId || 'mapContainer') p.x = (x / parseInt(ele.clientWidth)) * 2 - 1 p.y = -(y / parseInt(ele.clientHeight)) * 2 + 1 raycaster.setFromCamera(p, Map_QM.camera) let intersects = raycaster.intersectObjects(checkList) for (let t = 0; t < intersects.length; t++) { if (intersects[t].object.userData.order > cfloor) { return true } } } return false } //绘制3D线 传入起点(3D坐标)、终点(3D坐标)、控制点1、控制点2(如没有则绘制直线) this.drawDashedLine = function (startPoint, endPoint, dash = 50, color = 0x2269dd, ctrlPoint1 = null, ctrlPoint2 = null) { //THREE.Vector3 let gopObj = new THREE.Group() let curve if (!ctrlPoint1 && !ctrlPoint2) { //控制点为空 ctrlPoint1 = new THREE.Vector3( startPoint.x + (endPoint.x - startPoint.x) / 4, startPoint.y + (endPoint.y - startPoint.y) / 4, startPoint.z + (endPoint.z - startPoint.z) / 4 ) ctrlPoint2 = new THREE.Vector3( endPoint.x + (startPoint.x - endPoint.x) / 4, endPoint.y + (startPoint.y - endPoint.y) / 4, endPoint.z + (startPoint.z - endPoint.z) / 4 ) } curve = new THREE.CubicBezierCurve3(startPoint, ctrlPoint1, ctrlPoint2, endPoint) let points = curve.getPoints(dash) let array = [] points.forEach(element => { array.push(element.x, element.y, element.z) }) let geometry = new THREE.LineSegmentsGeometry() // 几何体传入顶点坐标 geometry.setPositions(array) // 自定义的材质 let material = new THREE.LineMaterial({ color: color, linewidth: 4, scale: 1, dashSize: 1, gapSize: 2 }) // 把渲染窗口尺寸分辨率传值给材质LineMaterial的resolution属性 // resolution属性值会在着色器代码中参与计算 material.resolution.set(window.innerWidth, window.innerHeight) let mesh = new THREE.Mesh(geometry, material) gopObj.add(mesh) let jtArr = [] if (Math.abs(endPoint.x - startPoint.x) > Math.abs(endPoint.y - startPoint.y)) { jtArr.push(endPoint.x - 10, endPoint.y, endPoint.z + 10) jtArr.push(endPoint.x, endPoint.y, endPoint.z) jtArr.push(endPoint.x + 10, endPoint.y, endPoint.z + 10) jtArr.push(endPoint.x, endPoint.y, endPoint.z) jtArr.push(endPoint.x, endPoint.y, endPoint.z + 10) } else { jtArr.push(endPoint.x, endPoint.y - 10, endPoint.z + 10) jtArr.push(endPoint.x, endPoint.y, endPoint.z) jtArr.push(endPoint.x, endPoint.y + 10, endPoint.z + 10) jtArr.push(endPoint.x, endPoint.y, endPoint.z) jtArr.push(endPoint.x, endPoint.y, endPoint.z + 10) } let jtgeom = new THREE.LineGeometry() jtgeom.setPositions(jtArr) let jtmesh = new THREE.Mesh(jtgeom, material) gopObj.add(jtmesh) gopObj.userData.type = 'toLine' return gopObj } /**碰撞检测 * 传入A中心点和A的宽、高 * B的中心点和B的宽、高 */ this.isCollision = function (A, B) { return A.x < B.x + B.width && A.x + A.width > B.x && A.y < B.y + B.height && A.y + A.height > B.y } this.changeParkToString = function (area) { let areaArr = [] for (let i = 0; i < area.hasLines.length; i++) { let line = area.hasLines[i] let array = [] array.push(line.startPoint.x, line.startPoint.y, line.endPoint.x, line.endPoint.y) areaArr.push(array) } return areaArr } this.changeAreaToString = function (area) { let areaArr = [] for (let i = 0; i < area.hasLines.length; i++) { let line = area.hasLines[i] let array = [] if (line.isStrLine) { array.push(line.startPoint.x, line.startPoint.y, line.endPoint.x, line.endPoint.y) } else { array.push(line.startPoint.x, line.startPoint.y, line.ctrlPoint1.x, line.ctrlPoint1.y, line.ctrlPoint2.x, line.ctrlPoint2.y, line.endPoint.x, line.endPoint.y) } areaArr.push(array) } return areaArr } this.changeWallToString = function (area) { let areaArr = [] let points = Map_QM.util.getWallPoints(area.pathPoints, area.thick) for (let i = 0; i < points.length; i++) { let array = [] let pend = i == points.length - 1 ? points[0] : points[i + 1] array.push(points[i].x, points[i].y, pend.x, pend.y) areaArr.push(array) } return areaArr } this.QM_Line_Father = function (sPoint, ePoint, ctrlPoint1, ctrlPoint2, isStrLine) { this.startPoint = sPoint //起始点 this.endPoint = ePoint //结束点 this.ctrlPoint1 = ctrlPoint1 this.ctrlPoint2 = ctrlPoint2 this.isStrLine = isStrLine //是否是直线 } //根据配置参数转换店铺圆角 this.changeShopLinesToString = function (area) { let areaStr = [] let lines = [] for (let m = 0; m < area.hasLines.length; m++) { let sPoint, ePoint, cPoint1, cPoint2 sPoint = new Map_QM.util.Point(area.hasLines[m].startPoint.x, area.hasLines[m].startPoint.y) ePoint = new Map_QM.util.Point(area.hasLines[m].endPoint.x, area.hasLines[m].endPoint.y) if (area.hasLines[m].isStrLine) { cPoint1 = null cPoint2 = null } else { cPoint1 = new Map_QM.util.Point(area.hasLines[m].ctrlPoint1.x, area.hasLines[m].ctrlPoint1.y) cPoint2 = new Map_QM.util.Point(area.hasLines[m].ctrlPoint2.x, area.hasLines[m].ctrlPoint2.y) } let line = new Map_QM.util.QM_Line_Father(sPoint, ePoint, cPoint1, cPoint2, area.hasLines[m].isStrLine) lines.push(line) } for (let i = 0; i < lines.length; i++) { let line0 = lines[i] let line1 = i < lines.length - 1 ? lines[i + 1] : lines[0] if (Map_QM.util.options.aRadius > 2) { if ( line0.isStrLine && line1.isStrLine && Math.abs(line0.endPoint.x - line0.startPoint.x) + Math.abs(line0.endPoint.y - line0.startPoint.y) > parseInt(Map_QM.util.options.aRadius) * 2 ) { let x1 = line0.endPoint.x let y1 = line0.endPoint.y let x2 = line0.startPoint.x let y2 = line0.startPoint.y let x3 = line1.endPoint.x let y3 = line1.endPoint.y if (Math.abs((x3 - x1) / (x2 - x1) - (y3 - y1) / (y2 - y1)) < 0.1) { let yArr = [] yArr.push(line0.startPoint.x, line0.startPoint.y, line0.endPoint.x, line0.endPoint.y) areaStr.push(yArr) continue } let result = Map_QM.util.getIncircleByLines(x1, y1, x2, y2, x3, y3, Map_QM.util.options.aRadius) let bezierResult = Map_QM.util.getBezier( result.center.x, result.center.y, result.tangencyPoints[0].x, result.tangencyPoints[0].y, result.tangencyPoints[1].x, result.tangencyPoints[1].y, x1, y1, Map_QM.util.options.aRadius ) if (i > 0) { let ctrlPoint1, ctrlPoint2, array = [] ctrlPoint1 = ctrlPoint2 = new Map_QM.util.Point( ((bezierResult[0].x - line0.startPoint.x) / 2 + line0.startPoint.x) >> 0, ((bezierResult[0].y - line0.startPoint.y) / 2 + line0.startPoint.y) >> 0 ) //控制点 array.push(line0.startPoint.x, line0.startPoint.y, ctrlPoint1.x, ctrlPoint1.y, ctrlPoint2.x, ctrlPoint2.y, bezierResult[0].x, bezierResult[0].y) areaStr.push(array) } else { lines[0].endPoint.x = bezierResult[0].x lines[0].endPoint.y = bezierResult[0].y } let arr = [] arr.push(bezierResult[0].x, bezierResult[0].y, bezierResult[1].x, bezierResult[1].y, bezierResult[2].x, bezierResult[2].y, bezierResult[3].x, bezierResult[3].y) areaStr.push(arr) line1.startPoint.x = bezierResult[3].x line1.startPoint.y = bezierResult[3].y } else { ///////////////////////////// if (i != 0) { let pArr = [] if (line0.isStrLine) { pArr.push(line0.startPoint.x, line0.startPoint.y, line0.endPoint.x, line0.endPoint.y) } else { pArr.push( line0.startPoint.x, line0.startPoint.y, line0.ctrlPoint1.x, line0.ctrlPoint1.y, line0.ctrlPoint2.x, line0.ctrlPoint2.y, line0.endPoint.x, line0.endPoint.y ) } areaStr.push(pArr) } } if (i == lines.length - 1) { let ocPoint1, ocPoint2, oArr = [] if (line1.isStrLine) { oArr.push(line1.startPoint.x, line1.startPoint.y, line1.endPoint.x, line1.endPoint.y) } else { ocPoint1 = new Map_QM.util.Point(line1.ctrlPoint1.x, line1.ctrlPoint1.y) ocPoint2 = new Map_QM.util.Point(line1.ctrlPoint2.x, line1.ctrlPoint2.y) oArr.push(line1.startPoint.x, line1.startPoint.y, ocPoint1.x, ocPoint1.y, ocPoint2.x, ocPoint2.y, line1.endPoint.x, line1.endPoint.y) } areaStr.push(oArr) } } else { let yArr = [] if (line0.isStrLine) { yArr.push(line0.startPoint.x, line0.startPoint.y, line0.endPoint.x, line0.endPoint.y) } else { yArr.push( line0.startPoint.x, line0.startPoint.y, line0.ctrlPoint1.x, line0.ctrlPoint1.y, line0.ctrlPoint2.x, line0.ctrlPoint2.y, line0.endPoint.x, line0.endPoint.y ) } areaStr.push(yArr) } } return areaStr } //根据圆心、两个切点、切点相交线顶点和半径 计算三次贝塞尔曲线的控制点 this.getBezier = function (x1, y1, x2, y2, x3, y3, x4, y4, radius) { //切线向量A var vectorAx = x2 - x1 var vectorAy = y2 - y1 //切线向量B var vectorBx = x3 - x1 var vectorBy = y3 - y1 //计算切点和圆形组成相交线的夹角 var angle = Math.acos( (vectorAx * vectorBx + vectorAy * vectorBy) / (Math.sqrt(vectorAx * vectorAx + vectorAy * vectorAy) * Math.sqrt(vectorBx * vectorBx + vectorBy * vectorBy)) ) //计算切点到控制点的距离 var tempDistence = (4 / 3) * radius * Math.tan(angle / 4) return [ { x: x2, y: y2 }, Map_QM.util.getPointFromLine(x2, y2, x4, y4, tempDistence), Map_QM.util.getPointFromLine(x3, y3, x4, y4, tempDistence), { x: x3, y: y3 } ] } //根据半径计算两条线段相切圆的圆心和切点坐标 this.getIncircleByLines = function (x1, y1, x2, y2, x3, y3, radius) { //向量夹角 let angle = Map_QM.util.getVectorAngle(x2 - x1, y2 - y1, x3 - x1, y3 - y1) angle = (angle > 180 ? 360 - angle : angle) / 2 //根据夹角计算侧边切点相对于顶点距离 let distance = radius / Math.tan((Math.PI * angle) / 180) //计算侧边相切点具体坐标 let tangencyPoints = [Map_QM.util.getPointFromLine(x1, y1, x2, y2, distance), Map_QM.util.getPointFromLine(x1, y1, x3, y3, distance)] let centerX, centerY let areaSize = (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1) //计算圆心坐标 if (areaSize < 0) { centerX = (tangencyPoints[0].x * (1 / Math.tan((Math.PI * angle) / 180)) + tangencyPoints[0].y - y1) / (1 / Math.tan((Math.PI * angle) / 180)) centerY = (tangencyPoints[0].y * (1 / Math.tan((Math.PI * angle) / 180)) + x1 - tangencyPoints[0].x) / (1 / Math.tan((Math.PI * angle) / 180)) } else { centerX = (tangencyPoints[1].x * (1 / Math.tan((Math.PI * angle) / 180)) + tangencyPoints[1].y - y1) / (1 / Math.tan((Math.PI * angle) / 180)) centerY = (tangencyPoints[1].y * (1 / Math.tan((Math.PI * angle) / 180)) + x1 - tangencyPoints[1].x) / (1 / Math.tan((Math.PI * angle) / 180)) } return { center: { x: centerX, y: centerY }, tangencyPoints: tangencyPoints, angle: (Math.PI * angle) / 90 } } //根据距离计算线段上某一点的具体坐标 this.getPointFromLine = function (startX, startY, endX, endY, distance) { if (startX == endX) return { x: startX, y: startY < endY ? startY + distance : startY - distance } let k = ((startY - endY) * 1.0) / (startX - endX) let b = startY - k * startX let A = Math.pow(k, 2) + 1 let B = 2 * ((b - startY) * k - startX) let C = Math.pow(b - startY, 2) + Math.pow(startX, 2) - Math.pow(distance, 2) let x1 = (-B + Math.sqrt(Math.pow(B, 2) - 4 * A * C)) / (2 * A) let x2 = (-B - Math.sqrt(Math.pow(B, 2) - 4 * A * C)) / (2 * A) let x = 0 if (x1 == x2) x = x1 else if ((startX <= x1 && x1 <= endX) || (endX <= x1 && x1 <= startX)) x = x1 else if ((startX <= x2 && x2 <= endX) || (endX <= x2 && x2 <= startX)) x = x2 let y = k * x + b return { x: x, y: y } } //计算两个向量之间的夹角 this.getVectorAngle = function (x1, y1, x2, y2) { let epsilon = 1.0e-6 let dist, dot, degree, angle dist = Math.sqrt(x1 * x1 + y1 * y1) x1 /= dist y1 /= dist dist = Math.sqrt(x2 * x2 + y2 * y2) x2 /= dist y2 /= dist dot = x1 * x2 + y1 * y2 if (Math.abs(dot - 1.0) <= epsilon) angle = 0 else if (Math.abs(dot + 1.0) <= epsilon) angle = Math.PI else { angle = Math.acos(dot) let cross = x1 * y2 - x2 * y1 if (cross < 0) angle = 2 * Math.PI - angle } degree = (angle * 180) / Math.PI return degree } //检测区域是否在区域内 true (area2包含area) this.checkAreaInArea = function (area, area2) { let ptPolygon = [] for (let i = 0; i < area2.hasLines.length; i++) { let line = area2.hasLines[i] let pArr if (line.isStrLine) { pArr = Map_QM.util.getPointArrOnLine(line.startPoint, line.endPoint) } else { pArr = Map_QM.util.getPointArr(line.startPoint, line.ctrlPoint1, line.ctrlPoint2, line.endPoint, 0.1) } ptPolygon.push(...pArr) } for (let f = 0; f < area.hasLines.length; f++) { let line2 = area.hasLines[f] let sPoint = Map_QM.util.checkBoundary(new Map_QM.util.Point(line2.startPoint.x, line2.startPoint.y), ptPolygon) let ePoint = Map_QM.util.checkBoundary(new Map_QM.util.Point(line2.endPoint.x, line2.endPoint.y), ptPolygon) if (!sPoint || !ePoint) { return false } } return true } /** * 返回取得点的数组 * s1--起点 s2 --终点 s3,s4 --控制点 */ this.getPointArr = function (s1, s3, s4, s2, sp = 0.01) { let pArr = [] let sz = [s1, s3, s4, s2] let p for (let j = 0; j < 1; j += sp) { p = Map_QM.util.P_BEZ(j, sz) pArr.push(p) } return pArr } this.P_BEZ = function (t, sz) { //n次 let x_p = 0 let y_p = 0 let n = sz.length for (let i = 0; i < sz.length; i++) { let son = Map_QM.util.jie_cheng(n - 1) let mother = Map_QM.util.jie_cheng(i) * Map_QM.util.jie_cheng(n - 1 - i) let b = (son / mother) * Math.pow(t, i) * Math.pow(1 - t, n - 1 - i) x_p += sz[i].x * b y_p += sz[i].y * b } x_p = Number(x_p * 1000) / 1000 y_p = Number(y_p * 1000) / 1000 return new Map_QM.util.Point(x_p, y_p) } this.jie_cheng = function (i) { //阶乘 let n = 1 for (let j = 1; j <= i; j++) { n *= j } return n } /** * 获取线段上的所有点 */ this.getPointArrOnLine = function (s1, s2) { let points = [] if (s1.x == s2.x) { let vy = s1.y < s2.y ? 1 : -1 for (let m = 1; m < Math.abs(s1.y - s2.y); m++) { let y0 = s1.y + m * vy let x0 = s1.x points.push(new Map_QM.util.Point(x0, y0)) } return points } let k = (s1.y - s2.y) / (s1.x - s2.x) // 坐标直线斜率k let b = s1.y - k * s1.x // 坐标直线b if (Math.abs(s1.x - s2.x) > Math.abs(s1.y - s2.y)) { let vx = s1.x < s2.x ? 1 : -1 for (let i = 1; i < Math.abs(s1.x - s2.x); i++) { let x0 = s1.x + i * vx let y0 = k * x0 + b points.push(new Map_QM.util.Point(x0, y0)) } } else { let vy = s1.y < s2.y ? 1 : -1 for (let n = 1; n < Math.abs(s1.y - s2.y); n++) { let y0 = s1.y + n * vy let x0 = (y0 - b) / k points.push(new Map_QM.util.Point(x0, y0)) } } return points } //转换公共设施type值 this.getFacType = function (str) { for (let i = 0; i < typeObj.length; i++) { if (typeObj[i].code && typeObj[i].code == str) { return typeObj[i].type } } } this.getFacName = function (str) { for (let i = 0; i < typeObj.length; i++) { if (typeObj[i].code && typeObj[i].code == str) { return typeObj[i].name } } } //店铺排序 this.sortShopByFloor = function (a, b) { return a.floorOrder < b.floorOrder ? -1 : 1 } this.sortNode = function (a, b) { return a.id - b.id } /** * 世界坐标转换为屏幕坐标 */ this.wordToSreen = function (world_vector) { let vector = world_vector.project(Map_QM.camera) let halfWidth = window.innerWidth / 2, halfHeight = window.innerHeight / 2 return { x: Math.round(vector.x * halfWidth + halfWidth), y: Math.round(-vector.y * halfHeight + halfHeight) } } //////////////////////////////////////////////////////////////////////////////////////////// this.getWallPoints = function (points, wallWidth) { if (points.length < 2) { return new Array() } //构建线段列表 let lines = new Array() for (let index = 0; index < points.length - 1; index++) { let startPoint = points[index] let endPoint = points[index + 1] let line = Map_QM.util.getParallelLine(startPoint, endPoint, wallWidth) lines.push(line) } //生成线段对应的左右两侧平行线 for (let index = 0; index < lines.length - 1; index++) { let start = lines[index] let end = lines[index + 1] if (start.leftParLine != null && start.rightParLine != null && end.leftParLine != null && end.rightParLine != null) { start.leftPoint = Map_QM.util.getIntersectionByLines(start.leftParLine, end.leftParLine) start.rightPoint = Map_QM.util.getIntersectionByLines(start.rightParLine, end.rightParLine) } } //循环线段列表 获取墙体所有点位 顺序为 左侧起始点->左侧所有交点->左侧结束点->右侧结束点->右侧所有交点->右侧起始点 let leftPointList = new Array() let rightPointList = new Array() for (let index = 0; index < lines.length; index++) { //第一条线段 记录左右两侧平行线的起点坐标 if (index == 0) { leftPointList.push(lines[index].leftParLine.start) rightPointList.push(lines[index].rightParLine.start) } //最后一条线段 记录左右两侧平行线的终点坐标 if (index == lines.length - 1) { leftPointList.push(lines[index].leftParLine.end) rightPointList.push(lines[index].rightParLine.end) } else { //记录线段左右平行线交点坐标 if (!isNaN(lines[index].leftPoint.x) || !isNaN(lines[index].leftPoint.y) || !isNaN(lines[index].rightPoint.x) || !isNaN(lines[index].rightPoint.y)) { leftPointList.push(lines[index].leftPoint) rightPointList.push(lines[index].rightPoint) } } } rightPointList.reverse() return leftPointList.concat(rightPointList) } //生成线段左右两侧的平行线 this.getParallelLine = function (start, end, wallWidth) { let line = new Map_QM.util.WallLine(start, end) //计算当前线段的斜率 let gradient = (start.y - end.y) / (start.x - end.x) //计算垂直线的斜率 let perGradient = -1 / gradient //获取垂直线上左右两侧 与当前点位相距一定距离的两个定点 let startResult = Map_QM.util.getParallelPoints(perGradient, start, wallWidth) let endResult = Map_QM.util.getParallelPoints(perGradient, end, wallWidth) let x1 = startResult[0].x let y1 = startResult[0].y let x2 = endResult[0].x let y2 = endResult[0].y let x3 = end.x let y3 = end.y let x4 = startResult[1].x let y4 = startResult[1].y let x5 = endResult[1].x let y5 = endResult[1].y let s = (x1 - x3) * (y2 - y3) - (y1 - y3) * (x2 - x3) //判断点位位于线段的左侧还是右侧 if (s >= 0) { line.leftParLine = new Map_QM.util.WallLine(new Map_QM.util.Point(x1, y1), new Map_QM.util.Point(x2, y2)) line.rightParLine = new Map_QM.util.WallLine(new Map_QM.util.Point(x4, y4), new Map_QM.util.Point(x5, y5)) } else { line.leftParLine = new Map_QM.util.WallLine(new Map_QM.util.Point(x4, y4), new Map_QM.util.Point(x5, y5)) line.rightParLine = new Map_QM.util.WallLine(new Map_QM.util.Point(x1, y1), new Map_QM.util.Point(x2, y2)) } return line } // 生成线段起始 和 结束 点位 对应的 两条 与线段垂直的直线 并记录坐标 this.getParallelPoints = function (gradient, point, wallWidth) { let x, y //斜率为无穷大时 计算不了垂直线 指定点位 if (gradient == Number.NEGATIVE_INFINITY || gradient == Number.POSITIVE_INFINITY) { x = point.x y = point.y + 5 } else { //不是横线时 根据斜率计算点位 x = point.x + 5 y = gradient * (x - point.x) + point.y } return Map_QM.util.pointXY(point, new Map_QM.util.Point(x, y), wallWidth / 2) } // 获取点位在直线上的坐标 this.pointXY = function (curPoint, nextPoint, length) { let result = new Array() //x值相等 说明是竖线 只需增减y轴坐标 if (curPoint.x == nextPoint.x) { result.push(new Map_QM.util.Point(curPoint.x, curPoint.y + length)) result.push(new Map_QM.util.Point(curPoint.x, curPoint.y - length)) return result } //根据 斜率 和 距离 计算出对应的两个点位 let k = (curPoint.y - nextPoint.y) / (curPoint.x - nextPoint.x) let b = curPoint.y - k * curPoint.x let A = Math.pow(k, 2) + 1 let B = 2 * ((b - curPoint.y) * k - curPoint.x) let C = Math.pow(b - curPoint.y, 2) + Math.pow(curPoint.x, 2) - Math.pow(length, 2) let x1 = (-B + Math.sqrt(Math.pow(B, 2) - 4 * A * C)) / (2 * A) let x2 = (-B - Math.sqrt(Math.pow(B, 2) - 4 * A * C)) / (2 * A) result.push(new Map_QM.util.Point(x1, k * x1 + b)) result.push(new Map_QM.util.Point(x2, k * x2 + b)) return result } //计算两条直线的相交点 this.getIntersectionByLines = function (line1, line2) { //直线斜率 let gradient1 = (line1.end.y - line1.start.y) / (line1.end.x - line1.start.x) let gradient2 = (line2.end.y - line2.start.y) / (line2.end.x - line2.start.x) //斜率差值小于一定范围 表示两条线近似平行 因为交点太远 可能超出屏幕 直接取线段中点为交点 if (Math.abs(gradient1 - gradient2) < 0.1) return new Map_QM.util.Point(line1.end.x, line1.end.y) let x1 = line1.start.x let y1 = line1.start.y let x2 = line1.end.x let y2 = line1.end.y let x3 = line2.start.x let y3 = line2.start.y let x4 = line2.end.x let y4 = line2.end.y //计算交点坐标 let x = ((x1 - x2) * (x3 * y4 - x4 * y3) - (x3 - x4) * (x1 * y2 - x2 * y1)) / ((x3 - x4) * (y1 - y2) - (x1 - x2) * (y3 - y4)) let y = ((y1 - y2) * (x3 * y4 - x4 * y3) - (x1 * y2 - x2 * y1) * (y3 - y4)) / ((y1 - y2) * (x3 - x4) - (x1 - x2) * (y3 - y4)) return new Map_QM.util.Point(x, y) } ///////////////////////////////////////////////////////////////////////////////////////////////// //计算点到线段的距离 this.PointToLineDistance = function (xx, yy, x1, y1, x2, y2) { let ang1, ang2, ang, m let result = 0 // 分别计算三条边的长度 const a = Math.sqrt((x1 - xx) * (x1 - xx) + (y1 - yy) * (y1 - yy)) if (a === 0) { return [0, { x: x1, y: y1 }] } const b = Math.sqrt((x2 - xx) * (x2 - xx) + (y2 - yy) * (y2 - yy)) if (b === 0) { return [0, { x: x2, y: y2 }] } const c = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)) // 如果线段是一个点则退出函数并返回距离 if (c === 0) { result = a return [result, { x: x1, y: y1 }] } // 如果点(xx, yy到点x1, y1)这条边短 if (a < b) { // 如果直线段AB是水平线。得到直线段AB的弧度 if (y1 === y2) { if (x1 < x2) { ang1 = 0 } else { ang1 = Math.PI } } else { m = (x2 - x1) / c if (m - 1 > 0.00001) { m = 1 } ang1 = Math.acos(m) if (y1 > y2) { ang1 = Math.PI * 2 - ang1 } // 直线(x1, y1)-(x2, y2)与折X轴正向夹角的弧度 } m = (xx - x1) / a if (m - 1 > 0.00001) { m = 1 } ang2 = Math.acos(m) if (y1 > yy) { ang2 = Math.PI * 2 - ang2 } // 直线(x1, y1)-(xx, yy)与折X轴正向夹角的弧度 ang = ang2 - ang1 if (ang < 0) { ang = -ang } if (ang > Math.PI) { ang = Math.PI * 2 - ang } // 如果是钝角则直接返回距离 if (ang > Math.PI / 2) { return [a, { x: x1, y: y1 }] } // 返回距离并且求得当前距离所在线段的坐标 if (x1 === x2) { return [b * Math.sin(ang), { x: x1, y: yy }] } else if (y1 === y2) { return [b * Math.sin(ang), { x: xx, y: y1 }] } // 直线的斜率存在且不为0的情况下 let x = 0, y = 0 const k1 = (y2 - y1) / x2 - x1 const kk = -1 / k1 const bb = yy - xx * kk const b1 = y2 - x2 * k1 x = (b1 - bb) / (kk - k1) y = kk * x + bb return [a * Math.sin(ang), { x, y }] } // 如果两个点的纵坐标相同,则直接得到直线斜率的弧度 if (y1 === y2) { if (x1 < x2) { ang1 = Math.PI } else { ang1 = 0 } } else { m = (x1 - x2) / c if (m - 1 > 0.00001) { m = 1 } ang1 = Math.acos(m) if (y2 > y1) { ang1 = Math.PI * 2 - ang1 } } m = (xx - x2) / b if (m - 1 > 0.00001) { m = 1 } ang2 = Math.acos(m) // 直线(x2-x1)-(xx, yy)斜率的弧度 if (y2 > yy) { ang2 = Math.PI * 2 - ang2 } ang = ang2 - ang1 if (ang < 0) { ang = -ang } if (ang > Math.PI) { ang = Math.PI * 2 - ang } // 交角的大小 // 如果是对角则直接返回距离 if (ang > Math.PI / 2) { return [b, { x: x2, y: y2 }] } // 如果是锐角,返回计算得到的距离,并计算出相应的坐标 if (x1 === x2) { return [b * Math.sin(ang), { x: x1, y: yy }] } else if (y1 === y2) { return [b * Math.sin(ang), { x: xx, y: y1 }] } // 直线的斜率存在且不为0的情况下 let x = 0, y = 0 const k1 = (y2 - y1) / x2 - x1 const kk = -1 / k1 const bb = yy - xx * kk const b1 = y2 - x2 * k1 x = (b1 - bb) / (kk - k1) y = kk * x + bb return [b * Math.sin(ang), { x, y }] } //点到直线距离 this.PointToLineDis = function (xx, yy, x1, y1, x2, y2) { let len if (x1 - x2 == 0) { len = Math.abs(xx - x1) } else { let A = (y1 - y2) / (x1 - x2) let B = y1 - A * x1 len = Math.abs((A * xx + B - yy) / Math.sqrt(A * A + 1)) } return len } ////////////////////////////////////////////////////////////////////////////---------------------------end /** * 根据色值获取材质 */ this.getMeshMaterial = function (color, alphaModle = 0.9) { let meshMaterial for (let k = 0; k < Map_QM.util.meshMaterialArr.length; k++) { let color2 = new THREE.Color(color) if (Map_QM.util.meshMaterialArr[k].color.equals(color2) && Map_QM.util.meshMaterialArr[k].opacity == alphaModle) { meshMaterial = Map_QM.util.meshMaterialArr[k] } } if (!meshMaterial) { meshMaterial = new THREE.MeshPhongMaterial({ color: color, emissive: 0x000000, specular: 0x000000, transparent: true, side: THREE.DoubleSide, opacity: alphaModle }) Map_QM.util.meshMaterialArr.push(meshMaterial) } return meshMaterial } this.rotateYZ = function (geometry, ry, rz) { let center = new THREE.Vector3() geometry.computeBoundingBox() geometry.boundingBox.getCenter(center) let x = center.x let y = center.y let z = center.z geometry.center() geometry.rotateY(ry) geometry.rotateX(rz) geometry.translate(x, y, z) } //对象克隆 this.cloneObject = function (sourceObj) { let target = sourceObj instanceof Array ? [] : {} for (attr in sourceObj) { if (!obj.hasOwnProperty(attr)) continue target[attr] = typeof sourceObj[i] == 'object' ? obj[attr].clone() : obj[attr] } return target } //用于生成uuid this.guid = function () { function S4() { return (((1 + Math.random()) * 0x10000) | 0).toString(16).substring(1) } return S4() + S4() + S4() } } //////////////////////////////-------------------------------------------配置 UtilFun /** * 地图主类,入口 初始化设备点位 */ MainMap_QM = function (callBack, options) { this.util = new QMUtil() this.callBackLoadOver = callBack let ele = document.getElementById(options.containerId || 'mapContainer') this.w = parseInt(ele.clientWidth) || parseInt(window.getComputedStyle(ele, null).getPropertyValue('width')) this.h = parseInt(ele.clientHeight) || parseInt(window.getComputedStyle(ele, null).getPropertyValue('height')) this.backObj = { code: 200, msg: '加载成功', data: [] } this.scene = new THREE.Scene() this.scene.name = 'scene' this.aspect = this.w / this.h this.cameraPerspective = new THREE.PerspectiveCamera(45, this.aspect, 10, 10000) this.cameraPerspective.position.set(this.util.guiOptions.cameraX, this.util.guiOptions.cameraY, this.util.guiOptions.cameraZ) //x 水平 y 垂直旋转 z 展示大小 this.cameraPerspective.lookAt(new THREE.Vector3(0, 0, 0)) this.cameraOrtho = new THREE.OrthographicCamera(-150 * this.aspect, 150 * this.aspect, 150, -150, 10, 10000) this.cameraOrtho.position.set(this.util.guiOptions.cameraX, this.util.guiOptions.cameraY, this.util.guiOptions.cameraZ) this.cameraOrtho.lookAt(new THREE.Vector3(0, 0, 0)) this.camera = this.cameraPerspective // this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, preserveDrawingBuffer: true }) // preserveDrawingBuffer 是否可以截图 //this.renderer.outputEncoding = THREE.sRGBEncoding; this.renderer.setSize(this.w, this.h) this.renderer.setPixelRatio(window.devicePixelRatio) this.renderer.shadowMap.enabled = true // 阴影类型 this.renderer.shadowMap.type = THREE.PCFSoftShadowMap ele.appendChild(this.renderer.domElement) this.labelRenderer = new THREE.CSS2DRenderer() //弹窗的偏移百分比 或者像素 this.labelRenderer.setSize(this.w, this.h, options.perc_H || '-50%') this.labelRenderer.domElement.style.position = 'absolute' this.labelRenderer.domElement.style.top = 0 ele.appendChild(this.labelRenderer.domElement) let light = new THREE.AmbientLight(0xffffff, 0.4) light.name = 'light' this.scene.add(light) this.hemiLight = new THREE.HemisphereLight(this.util.lightOptions.s_col, this.util.lightOptions.g_col, this.util.lightOptions.a_int) this.hemiLight.name = 'light' this.hemiLight.position.set(0, 1, 1) this.scene.add(this.hemiLight) this.shawLight = new THREE.DirectionalLight(this.util.lightOptions.d_col, this.util.lightOptions.d_int) this.shawLight.name = 'light' this.shawLight.position.set(280, 400, -300) this.shawLight.castShadow = this.util.options.shadow //阴影 this.shawLight.shadow.camera.top = 200 this.shawLight.shadow.camera.bottom = -200 this.shawLight.shadow.camera.right = 200 this.shawLight.shadow.camera.left = -200 this.shawLight.shadow.camera.far = 800 this.shawLight.shadow.camera.near = 100 this.shawLight.shadow.bias = -0.001 this.shawLight.shadow.darkness = 0.3 this.shawLight.shadow.mapSize.set(2048, 2048) this.scene.add(this.shawLight) this.mixers = [] this.controls = new THREE.OrbitControls(this.camera, ele) //鼠标控制 //this.controls.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT }; //this.controls.enabled = true; this.controls.minZoom = 0.8 this.controls.maxZoom = this.util.options.camZoom //设置相机距离原点的最远距离 this.controls.minDistance = this.util.options.minDis //设置相机距离原点的最远距离 this.controls.maxDistance = this.util.options.maxDis this.controls.minPolarAngle = 0 // 0是为了兼容2D模式 this.controls.maxPolarAngle = Math.PI / 2 - 0.2 // radians if (debug) { stats = new Stats() stats.setMode(1) // 0: fps, 1: ms stats.domElement.style.position = 'absolute' //绝对坐标 stats.domElement.style.left = '10px' // (0,0)px,左上角 stats.domElement.style.top = '60px' document.getElementById(options.containerId || 'mapContainer').appendChild(stats.domElement) } document.getElementById(options.containerId || 'mapContainer').addEventListener('click', this.onMouseClickBox, false) //地图点击 document.addEventListener('rezise', this.changeDocmentResize, false) //窗口变化 this.mapArr = [] this.selectShop this.selectEle = null //当前使用的电梯 this.overShop //终点店铺 this.shape = new THREE.Shape() this.shape.moveTo(-10, -10) this.shape.lineTo(10, -10) this.shape.lineTo(10, 10) this.shape.lineTo(-10, 10) this.dtLineGroup = new THREE.Group() this.dtLineGroup.name = 'dtLine' if (document.getElementById('moveFloorBG')) { this.moveFloorbg = new THREE.CSS2DObject(document.getElementById('moveFloorBG')) this.scene.add(this.moveFloorbg) } this.man_3d this.man_2d this.guide this.sceneGap = new THREE.Group() this.outModelGap = new THREE.Group() //全局外立面模型 this.scene.add(this.outModelGap) this.peripheryGap = new THREE.Group() //周边模型 this.scene.add(this.peripheryGap) this.buildObj = new THREE.Group() this.qiModel //起点 this.qiIcon //起点Icon this.dirIcon //我的方向Icon this.endIcon //终点Icon this.endModel this.forShopArr = [] //途径数据 this.getInstance(options) } MainMap_QM.prototype = { getInstance: function (options) { this.util.startObj.build = this.util.deviceObj.build = parseInt(options.build) || 0 this.util.startObj.node = this.util.deviceObj.node = parseInt(options.navPoint) || 1 this.util.deviceObj.angle = parseInt(options.angle) || 0 this.util.selectBuild = this.util.deviceObj.build let _space = this if (options.mallCode) { let tim = this.util.timeStamp() let token = encodeURIComponent(this.util.encrypt('/api/CDN/GetMapInfo' + tim)) this.util.requestNoJM({ method: 'POST', data: JSON.stringify({ mallCode: options.mallCode, key: 'Zeditor' }), url: options.url + '/api/CDN/GetMapInfo?token=' + token + '&time=' + tim, success: res => { if (res.code == '200' && res.data) { try { _space.util.allMap = JSON.parse(LZString.decompressFromBase64(res.data.mapData)) console.log('地图数据更新时间: ' + res.data.updateTime) } catch (e) { _space.backObj.code = 404 _space.backObj.msg = '地图数据JSON格式错误' } tim = _space.util.timeStamp() token = encodeURIComponent(_space.util.encrypt('/api/Shop/QueryShopListForMap' + tim)) let param = _space.util.encrypt(JSON.stringify({ mallCode: options.mallCode, BuildingOrder: options.build })) _space.util.request({ method: 'POST', data: param, url: options.url + '/api/Shop/QueryShopListForMap?token=' + token + '&time=' + tim, success: res => { if (res.code == '200') { _space.util.shopData = [] if (Array.isArray(res.data)) { for (let i = 0; i < res.data.length; i++) { for (let n = 0; n < res.data[i].shopList.length; n++) { res.data[i].shopList[n].buildingOrder = options.build _space.util.shopData.push(res.data[i].shopList[n]) } } } else { _space.backObj.code = 500 _space.backObj.msg = '店铺数据解析失败' } } else { _space.backObj.code = 500 _space.backObj.msg = '店铺数据解析失败' } _space.initOptions(options); }, fail: () => { _space.initOptions(options); } }) } else { _space.backObj.code = 404 _space.backObj.msg = '地图数据获取失败' _space.callBackLoadOver(_space.backObj) _space.callBackLoadOver = null return } }, fail: () => { _space.backObj.code = 404 _space.backObj.msg = '地图数据获取失败' _space.callBackLoadOver(_space.backObj) _space.callBackLoadOver = null } }) } else { if (options.mapData) { try { if (options.mapData.mallKey != 'Zeditor') { _space.util.allMap = JSON.parse(options.mapData.mapData) } else { _space.util.allMap = JSON.parse(LZString.decompressFromBase64(options.mapData.mapData)) } console.log('地图数据更新时间: ' + options.mapData.updateTime) } catch (e) { console.log(e) backObj.code = 404 backObj.msg = '地图数据JSON格式错误' callBack(backObj) callBack = null return; } _space.util.shopData = options.shopData let backObj = { code: 200, msg: '加载成功', data: [] } if (_space.util.shopData && Array.isArray(_space.util.shopData)) { _space.util.shopData.sort(_space.util.sortShopByFloor) } else { backObj.code = 500 backObj.msg = '店铺数据错误' } _space.initOptions(options) } else { _space.util.readTextFile(_space.util.beforPath + _space.util.mapServerInfo, function (res) { try { if (res.data.mallKey != 'Zeditor') { _space.util.allMap = JSON.parse(res.data.mapData) } else { _space.util.allMap = JSON.parse(LZString.decompressFromBase64(res.data.mapData)) } console.log('地图数据更新时间: ' + res.data.updateTime) } catch (e) { console.log(e) _space.backObj.code = 404 _space.backObj.msg = '地图数据JSON格式错误' _space.callBackLoadOver(_space.backObj) _space.callBackLoadOver = null return; } _space.util.readTextFile(_space.util.beforPath + _space.util.shopServerInfo, function (res) { console.log(res) _space.util.shopData = res.data.shopList let backObj = { code: 200, msg: '加载成功', data: [] } if (_space.util.shopData && Array.isArray(_space.util.shopData)) { _space.util.shopData.sort(_space.util.sortShopByFloor) } else { backObj.code = 500 backObj.msg = '店铺数据错误' } if (backObj.code == 404) { _space.callBackLoadOver(backObj) } }) _space.initOptions(options); }) } } if (debug) { var gui = new dat.GUI() gui.add(this.util.guiOptions, 'cameraX', -500, 500).step(1).listen() gui.add(this.util.guiOptions, 'cameraY', -500, 500).step(1).listen() gui.add(this.util.guiOptions, 'cameraZ', -500, 500).step(1).listen() gui.add(this.util.guiOptions, 'targatX', -500, 500).step(1).listen() gui.add(this.util.guiOptions, 'targatY', -500, 500).step(1).listen() gui.add(this.util.guiOptions, 'targatZ', -500, 500).step(1).listen() //gui.add(options, 'button'); } }, initOptions: function (options) { //初始化参数 if (this.util.allMap[this.util.selectBuild].playSpeed) { this.util.allMap[this.util.selectBuild].hasOwnProperty("scale") && (this.util.options.mapScale = parseInt(this.util.allMap[this.util.selectBuild].scale)); this.util.allMap[this.util.selectBuild].hasOwnProperty("playSpeed") && (this.util.options.playSpeed = parseInt(this.util.allMap[this.util.selectBuild].playSpeed)); this.util.allMap[this.util.selectBuild].hasOwnProperty("collision") && (this.util.options.collision = this.util.allMap[this.util.selectBuild].collision); this.util.allMap[this.util.selectBuild].hasOwnProperty("navColor") && (this.util.options.navColor = this.util.allMap[this.util.selectBuild].navColor); this.util.allMap[this.util.selectBuild].hasOwnProperty("aRadius") && (this.util.options.aRadius = parseInt(this.util.allMap[this.util.selectBuild].aRadius)); this.util.allMap[this.util.selectBuild].hasOwnProperty("boxShop") && (this.util.options.boxShop = this.util.allMap[this.util.selectBuild].boxShop.split(",")); this.util.allMap[this.util.selectBuild].hasOwnProperty("shopStyle") && (this.util.options.shopStyle = this.util.allMap[this.util.selectBuild].shopStyle); this.util.allMap[this.util.selectBuild].hasOwnProperty("modelIcon") && (this.util.options.modelIcon = this.util.allMap[this.util.selectBuild].modelIcon); this.util.allMap[this.util.selectBuild].hasOwnProperty("facSize") && (this.util.options.facSize = this.util.allMap[this.util.selectBuild].facSize); this.util.allMap[this.util.selectBuild].hasOwnProperty("m_scale") && (this.util.sceneGap.scale = this.util.allMap[this.util.selectBuild].m_scale); this.hemiLight.color = new THREE.Color(this.util.allMap[this.util.selectBuild].s_col || '#fffff0') this.hemiLight.groundColor = new THREE.Color(this.util.allMap[this.util.selectBuild].g_col || '#ffffff') this.hemiLight.intensity = this.util.allMap[this.util.selectBuild].a_int || 0.5 this.shawLight.color = new THREE.Color(this.util.allMap[this.util.selectBuild].d_col || '#ffffff') this.shawLight.intensity = this.util.allMap[this.util.selectBuild].d_int || 0.1 if (this.util.allMap[this.util.selectBuild].c_site && this.util.allMap[this.util.selectBuild].c_site.split(",")) { this.util.guiOptions.cameraX = parseInt(this.util.allMap[this.util.selectBuild].c_site.split(",")[0]) || this.util.guiOptions.cameraX; this.util.guiOptions.cameraY = parseInt(this.util.allMap[this.util.selectBuild].c_site.split(",")[1]) || this.util.guiOptions.cameraY; this.util.guiOptions.cameraZ = parseInt(this.util.allMap[this.util.selectBuild].c_site.split(",")[2]) || this.util.guiOptions.cameraZ; this.controls.object.position.x = this.util.guiOptions.cameraX; this.controls.object.position.y = this.util.guiOptions.cameraY; this.controls.object.position.z = this.util.guiOptions.cameraZ; } if (this.util.allMap[this.util.selectBuild].m_site && this.util.allMap[this.util.selectBuild].m_site.split(",")) { this.util.guiOptions.targatX = parseInt(this.util.allMap[this.util.selectBuild].m_site.split(",")[0]) || this.util.guiOptions.targatX; this.util.guiOptions.targatY = parseInt(this.util.allMap[this.util.selectBuild].m_site.split(",")[1]) || this.util.guiOptions.targatY; this.util.guiOptions.targatZ = parseInt(this.util.allMap[this.util.selectBuild].m_site.split(",")[2]) || this.util.guiOptions.targatZ; this.controls.target.x = this.util.guiOptions.targatX; this.controls.target.y = this.util.guiOptions.targatY; this.controls.target.z = this.util.guiOptions.targatZ; } if (this.util.allMap[this.util.selectBuild].m_zoom) { this.util.m_zoom = this.util.allMap[this.util.selectBuild].m_zoom } } let { playSpeed = 6, collision = true, showStyle = false, modelIcon = true, shopStyle = 'shopName', shadow = true, otherPath = [], navColor = 0xee6a50, iconUrl = [], overlap = false, iconName = false, camZoom = 3, inArea = false, pathColor = 0xb47834, pathStyle = '3D' } = options this.util.options.playSpeed = playSpeed != 6 ? playSpeed : this.util.options.playSpeed this.util.options.collision = !collision ? collision : this.util.options.collision this.util.options.showStyle = showStyle ? showStyle : this.util.options.showStyle this.util.options.modelIcon = !modelIcon ? modelIcon : this.util.options.modelIcon this.util.options.shadow = !shadow ? shadow : this.util.options.shadow this.util.options.shopStyle = shopStyle != 'shopName' ? shopStyle : this.util.options.shopStyle this.util.options.otherPath = otherPath.length > 0 ? otherPath : [] this.util.options.navColor = navColor != 0xee6a50 ? navColor : this.util.options.navColor this.util.options.overlap = overlap ? overlap : this.util.options.overlap this.util.options.iconName = iconName ? iconName : this.util.options.iconName this.util.options.camZoom = camZoom != 3 ? camZoom : this.util.options.camZoom this.util.options.inArea = inArea ? inArea : this.util.options.inArea this.util.options.pathColor = pathColor != 0xb47834 ? pathColor : this.util.options.pathColor this.util.options.pathStyle = pathStyle != '3D' ? pathStyle : this.util.options.pathStyle this.util.iconUrl = iconUrl if (!isNaN(Number(options.floor))) { this.util.startObj.floor = this.util.deviceObj.floor = parseInt(options.floor) || 0 } else { if (Array.isArray(this.util.allMap)) { for (var iii = 0; iii < this.util.allMap[this.util.startObj.build].buildArr.length; iii++) { if (this.util.allMap[this.util.startObj.build].buildArr[iii].name == options.floor) { this.util.startObj.floor = this.util.deviceObj.floor = this.util.allMap[this.util.startObj.build].buildArr[iii].order break } } } } try { this.initOutModel(); } catch (e) { this.callBackLoadOver({ "code": 404, "msg": "地图数据解析失败" }) this.callBackLoadOver = null; } }, //加载全局模型 initOutModel: function () { let _this = this if (this.util.initModelArr && this.util.initModelArr.length > 0) { for (let i = 0; i < _this.util.initModelArr.length; i++) { let loader = new THREE.GLTFLoader() loader.load(_this.util.beforPath + _this.util.initModelArr[i].url, function (collada) { collada.scene.scale.x = collada.scene.scale.y = collada.scene.scale.z = _this.util.initModelArr[i].scale collada.scene.position.set(_this.util.initModelArr[i].site.x, _this.util.initModelArr[i].site.y, _this.util.initModelArr[i].site.z) collada.scene.rotation.set( (_this.util.initModelArr[i].rot.x * Math.PI) / 180, (_this.util.initModelArr[i].rot.y * Math.PI) / 180, (_this.util.initModelArr[i].rot.z * Math.PI) / 180 ) collada.scene.userData.type = _this.util.initModelArr[i].type for (let k = 0; k < collada.animations.length; k++) { let mixer = new THREE.AnimationMixer(collada.scene) mixer.clipAction(collada.animations[k]).play() _this.mixers.push(mixer) } ////////////////////////////////////////////// collada.scene.traverse(function (child) { if (child.type === 'Mesh') { child.castShadow = _this.util.options.shadow child.receiveShadow = _this.util.options.shadow child.userData.opacity = child.material.opacity if (_this.util.initModelArr[i].colorModel == 'gama') { if (child.material.map) { child.material.map.encoding = THREE.LinearEncoding //贴图需要转换成 线性编码 } child.material.color.convertGammaToLinear(0.9) } } }) collada.scene.name = 'model' //删除其它元素时过滤 if (_this.util.initModelArr[i].type == 'out') { _this.outModelGap.add(collada.scene) } else if (_this.util.initModelArr[i].type == 'periphery') { _this.peripheryGap.add(collada.scene) } }) if (i == _this.util.initModelArr.length - 1) { for (let u = 0; u < _this.util.tipArr.length; u++) { let prite = document.createElement('div') prite.style.zIndex = 20 prite.innerHTML = _this.util.tipArr[u].htmlUrl if (!_this.util.tipArr[u].click) { prite.style.pointerEvents = 'none' } let pointLabel2 = new THREE.CSS2DObject(prite) pointLabel2.position.set(_this.util.tipArr[u].x, _this.util.tipArr[u].z, _this.util.tipArr[u].y) pointLabel2.userData.type = '2d_IP' if (_this.util.tipArr[u].type == 'out') { _this.outModelGap.add(pointLabel2) } else if (_this.util.tipArr[u].type == 'periphery') { _this.peripheryGap.add(pointLabel2) } } _this.initBuild() } } } else { _this.util.changeDist.inner = _this.util.options.maxDis _this.initBuild() } }, initBuild: function (e) { this.util.pathStateObj.elevator = null this.util.pathStateObj.straight = null this.util.pathStateObj.elevatorDown = null let loader2 = new THREE.GLTFLoader() let _this = this loader2.load(this.util.beforPath + 'static/img/zhong.gltf', function (collada2) { collada2.scene.traverse(function (child2) { if ( child2.name == 'object_1' || child2.name == 'object_2' || child2.name == 'object_3' || child2.name == 'object_4' || child2.name == 'object_6' || child2.name == 'object_11' || child2.name == 'object_21' || child2.name == 'object_31' || child2.name == 'object_41' ) { child2.material = new THREE.MeshBasicMaterial({ color: 0xff464e, transparent: true }) } if (child2.name == 'object_5' || child2.name == 'object_51') { child2.material = new THREE.MeshBasicMaterial({ color: 0xffffff, transparent: true }) } }) collada2.scene.scale.x = collada2.scene.scale.y = collada2.scene.scale.z = 100 collada2.scene.applyMatrix4(_this.buildObj.matrix) collada2.scene.renderOrder = 200 collada2.scene.name = 'Z-model' _this.endModel = collada2.scene _this.scene.add(collada2.scene) _this.endModel.visible = false }) let spriteMap = new THREE.TextureLoader().load(_this.util.beforPath + 'static/img/Z.png') let spriteMaterial = new THREE.SpriteMaterial({ //sizeAttenuation: false 禁止跟随鼠标缩放 map: spriteMap, depthTest: true, transparent: true, alphaTest: 0.5 }) _this.endIcon = new MySprite_QM(spriteMaterial) _this.endIcon.scale.set(80, 80, 1) _this.endIcon.center = new THREE.Vector2(0.5, 0) _this.endIcon.position.set(0, 55, 0) _this.endIcon.applyMatrix4(_this.buildObj.matrix) _this.endIcon.renderOrder = 300 _this.endIcon.visible = false _this.endIcon.name = 'Z-model' _this.scene.add(_this.endIcon) if (_this.util.options.modelIcon) { let loader = new THREE.GLTFLoader() loader.load(_this.util.beforPath + 'static/img/elevator.gltf', function (collada) { collada.scene.scale.x = collada.scene.scale.y = collada.scene.scale.z = _this.util.options.facSize || 20; collada.scene.rotation.x = (-90 * Math.PI) / -180 collada.scene.renderOrder = 300 _this.util.pathStateObj.elevator = collada.scene new THREE.GLTFLoader().load(_this.util.beforPath + 'static/img/elevatorDown.gltf', function (collada) { collada.scene.scale.x = collada.scene.scale.y = collada.scene.scale.z = _this.util.options.facSize || 20; collada.scene.rotation.x = (-90 * Math.PI) / -180 collada.scene.renderOrder = 300 _this.util.pathStateObj.elevatorDown = collada.scene new THREE.GLTFLoader().load(_this.util.beforPath + 'static/img/dt.gltf', function (collada) { collada.scene.scale.x = collada.scene.scale.y = collada.scene.scale.z = _this.util.options.facSize || 20; collada.scene.rotation.x = (-90 * Math.PI) / -180 collada.scene.renderOrder = 300 _this.util.pathStateObj.straight = collada.scene _this.index = 0 _this.initTreeModel() }) }) }) } else { _this.index = 0 _this.initTreeModel() } }, loaderOver: function (e) { this.cancelRender() this.util.pathStateObj.basePath = null this.renderer.dispose() this.remove_child(this.sceneGap) this.scene.remove(this.sceneGap) this.sceneGap = new THREE.Group() this.sceneGap.position.set(this.util.sceneGap.x, this.util.sceneGap.y, this.util.sceneGap.z) this.sceneGap.scale.set(this.util.sceneGap.scale, this.util.sceneGap.scale, this.util.sceneGap.scale) this.scene.add(this.sceneGap) this.buildObj = new THREE.Group() this.sceneGap.add(this.buildObj) this.CSSObject = new THREE.Object3D() this.buildObj.add(this.CSSObject) this.buildObj.add(this.dtLineGroup) this.initGuide() this.controls.target.set(this.util.guiOptions.targatX, this.util.guiOptions.targatY, this.util.guiOptions.targatZ) let pathData = this.util.allMap[parseInt(this.util.deviceObj.build)].buildArr[parseInt(this.util.deviceObj.floor)].mapData.path pathData && pathData.nodes.sort(this.util.sortNode) if (parseInt(this.util.deviceObj.node) != -1) { if (pathData && pathData.nodes.length > parseInt(this.util.deviceObj.node)) { this.util.deviceObj.xaxis = pathData.nodes[parseInt(this.util.deviceObj.node)].x this.util.deviceObj.yaxis = pathData.nodes[parseInt(this.util.deviceObj.node)].y } } this.util.pathStateObj.facAllArr = [] this.mapArr.length = 0 this.util.pathStateObj.basePath = '{' for (let bd = 0; bd < this.util.allMap.length; bd++) { for (let i = 0; i < this.util.allMap[bd].buildArr.length; i++) { this.convertPath(bd, i) } } if (this.util.pathStateObj.basePath.length > 1) { this.util.pathStateObj.basePath = this.util.pathStateObj.basePath.substr(0, this.util.pathStateObj.basePath.length - 1) } this.util.pathStateObj.basePath += '}' let bjP = JSON.parse(this.util.pathStateObj.basePath) if (this.util.options.otherPath) { //如果多楼栋需要配置楼栋之间通行路径 for (let item of this.util.options.otherPath) { bjP[item.f][item.s] = item.d bjP[item.s][item.f] = item.d } } //初始化基础路径; let jcStr = JSON.stringify(bjP) let graphPathObj = JSON.parse(jcStr) let ftPathObj = JSON.parse(jcStr) let dtPathObj = JSON.parse(jcStr) try { for (let j = 0; j < this.util.pathStateObj.facAllArr.length; j++) { for (let k = 0; k < this.util.pathStateObj.facAllArr[j].length; k++) { let facP = this.util.pathStateObj.facAllArr[j][k].buildOrder + '_' + this.util.pathStateObj.facAllArr[j][k].floorOrder + '_' + this.util.pathStateObj.facAllArr[j][k].navCode for (let h = 0; h < this.util.pathStateObj.facAllArr[j].length; h++) { if (h != k && this.util.pathStateObj.facAllArr[j][k].buildOrder == this.util.pathStateObj.facAllArr[j][h].buildOrder) { let nP = this.util.pathStateObj.facAllArr[j][h].buildOrder + '_' + this.util.pathStateObj.facAllArr[j][h].floorOrder + '_' + this.util.pathStateObj.facAllArr[j][h].navCode if (this.util.pathStateObj.facAllArr[j][h].facCode == 'dt') { ftPathObj[facP][nP] = 1000 + 600 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) if (this.util.pathStateObj.facAllArr[j][k].no == this.util.pathStateObj.seldtFacNo) { graphPathObj[facP][nP] = 300 + 100 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) } else { graphPathObj[facP][nP] = 800 + 100 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) } dtPathObj[facP][nP] = 1000 + 100 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) } else if (this.util.pathStateObj.facAllArr[j][h].facCode == 'td') { graphPathObj[facP][nP] = 800 + 300 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) ftPathObj[facP][nP] = 800 + 300 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) dtPathObj[facP][nP] = 800 + 300 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) } else { dtPathObj[facP][nP] = 1000 + 600 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) if ( this.util.pathStateObj.facAllArr[j][k].no == this.util.pathStateObj.selupftFacNo || this.util.pathStateObj.facAllArr[j][k].no == this.util.pathStateObj.seldownftFacNo ) { graphPathObj[facP][nP] = 300 + 100 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) } else { graphPathObj[facP][nP] = 800 + 100 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) } ftPathObj[facP][nP] = 1000 + 100 * Math.abs(parseInt(this.util.pathStateObj.facAllArr[j][h].floorOrder) - parseInt(this.util.pathStateObj.facAllArr[j][k].floorOrder)) } } } } } } catch (e) { console.log('交通设施点位问题: ' + e) } this.util.pathStateObj.graphPath = graphPathObj this.util.pathStateObj.ftPath = ftPathObj this.util.pathStateObj.dtPath = dtPathObj var fIndex = 0, bIndex = 0 this.mapArr[bIndex] = [] intTimer = setInterval(() => { if (!Map_QM.util.allMap[bIndex].buildArr[fIndex]) { clearInterval(intTimer) this.initFloor() return } let floor = new FloorMap_QM(bIndex, fIndex, Map_QM.util.allMap[bIndex].buildArr[fIndex].name) floor.floorName = Map_QM.util.allMap[bIndex].buildArr[fIndex].name floor.initDraw() floor.allObj.position.set(bIndex * Map_QM.util.options.bSpace, (fIndex - parseInt(Map_QM.util.deviceObj.floor)) * Map_QM.util.options.fSpace, 0) this.buildObj.add(floor.allObj) this.mapArr[bIndex].push(floor) fIndex++ if (fIndex >= Map_QM.util.allMap[bIndex].buildArr.length) { if (bIndex == Map_QM.util.allMap.length - 1) { clearInterval(intTimer) this.controls.minPan = new THREE.Vector3(this.w / -8, 0, this.h / -8) this.controls.maxPan = new THREE.Vector3(this.w / 8, 0, this.h / 8) let pathData = Map_QM.util.allMap[parseInt(Map_QM.util.deviceObj.build)].buildArr[parseInt(Map_QM.util.deviceObj.floor)].mapData.path if (Map_QM.util.deviceObj.xaxis) { Map_QM.mapArr[parseInt(Map_QM.util.deviceObj.build)][parseInt(Map_QM.util.deviceObj.floor)].setStartSite( Map_QM.util.deviceObj.xaxis, Map_QM.util.deviceObj.yaxis, parseInt(Map_QM.util.shopHeight) ) } else { if (parseInt(Map_QM.util.deviceObj.node) != -1) { pathData && pathData.nodes.sort(Map_QM.util.sortNode) if (pathData && !Map_QM.util.deviceObj.xaxis && pathData.nodes.length > parseInt(Map_QM.util.deviceObj.node)) { Map_QM.util.deviceObj.xaxis = pathData.nodes[parseInt(Map_QM.util.deviceObj.node)].x Map_QM.util.deviceObj.yaxis = pathData.nodes[parseInt(Map_QM.util.deviceObj.node)].y } else { console.warn('初始化点位失败') } Map_QM.mapArr[parseInt(Map_QM.util.deviceObj.build)][parseInt(Map_QM.util.deviceObj.floor)].setStartSite( Map_QM.util.deviceObj.xaxis, Map_QM.util.deviceObj.yaxis, parseInt(Map_QM.util.shopHeight) ) } } this.initFloor() } else { bIndex++ fIndex = 0 this.mapArr[bIndex] = [] } } }, 50) }, initTreeModel: function () { let url = Map_QM.util.beforPath + this.util.modelStr[this.index].url this.gltfLoad(url) }, gltfLoad: function (url) { let sopce = this new THREE.GLTFLoader().load(url, function (object) { //加载路径fbx文件 object.scene.traverse(function (child) { if (child.type === 'Mesh') { child.castShadow = sopce.util.options.shadow child.receiveShadow = sopce.util.options.shadow if (child.material.map) { child.material.map.encoding = THREE.LinearEncoding //贴图需要转换成 线性编码 } if (sopce.util.modelStr[sopce.index].colorModel === 'gama') { child.material.color.convertGammaToLinear(0.6) } } }) object.scene.children[0].scale.set(sopce.util.modelStr[sopce.index].size.x, sopce.util.modelStr[sopce.index].size.y, Map_QM.util.modelStr[sopce.index].size.z) sopce.util.fbxModels.push({ key: sopce.util.modelStr[sopce.index].key, obj: object, operation: Map_QM.util.modelStr[sopce.index] }) if (sopce.index < sopce.util.modelStr.length - 1) { sopce.index++ sopce.initTreeModel() } else { if (sopce.util.allMap && sopce.util.allMap.length > 0) { sopce.loaderOver() } } }) }, initGuide: function () { let _this = this; new THREE.GLTFLoader().load(_this.util.beforPath + 'static/img/runman.gltf', function (obj) { obj.scene.scale.x = obj.scene.scale.y = obj.scene.scale.z = _this.util.options.facSize || 20; obj.scene.children[0].children[1].children[0].material.color = new THREE.Color(0xfe9219) Map_QM.sceneGap.add(obj.scene) obj.scene.visible = false obj.scene.children[0].rotation.x = Math.PI / 2 obj.scene.children[0].rotation.y = Math.PI // obj作为参数创建一个混合器,解析播放obj及其子对象包含的动画数据 let mixer = new THREE.AnimationMixer(obj.scene) let AnimationAction = mixer.clipAction(obj.animations[0]) AnimationAction.timeScale = 2 AnimationAction.play() Map_QM.mixers.push(mixer) Map_QM.man_3d = obj.scene Map_QM.guide = Map_QM.man_3d }) new THREE.TextureLoader().load(_this.util.beforPath + 'static/img/guide.png', textu => { let planeMaterial = new THREE.MeshPhongMaterial({ map: textu, depthTest: true, transparent: true, alphaTest: 0.1 }) let planeGeometry = new THREE.PlaneGeometry(128, 128) Map_QM.man_2d = new THREE.Mesh(planeGeometry, planeMaterial) Map_QM.man_2d.center = new THREE.Vector2(0.5, 0.5) Map_QM.man_2d.visible = false Map_QM.sceneGap.add(Map_QM.man_2d) }) }, initFloor: function () { if (this.util.initModelArr && this.util.initModelArr.length > 0) { this.buildObj.visible = false } this.changeBuild(this.util.deviceObj.build, this.util.deviceObj.floor) this.controls.target.set(this.util.guiOptions.targatX, this.util.guiOptions.targatY, this.util.guiOptions.targatZ) //初始化方向为第一人称方向 let angle = this.util.options.deviceAng ? this.util.deviceObj.angle : 0 this.rotationAngle(angle) this.startRender() setTimeout(() => { Map_QM.cameraPerspective.position.set(parseInt(Map_QM.util.guiOptions.cameraX), parseInt(Map_QM.util.guiOptions.cameraY), parseInt(Map_QM.util.guiOptions.cameraZ)) Map_QM.cameraPerspective.updateProjectionMatrix() //必须update Map_QM.cameraOrtho.position.set(parseInt(Map_QM.util.guiOptions.cameraX), parseInt(Map_QM.util.guiOptions.cameraY), parseInt(Map_QM.util.guiOptions.cameraZ)) Map_QM.controls.saveState() Map_QM.controls.addEventListener('change', this.controlsChock, false) //控制器变化 }, 100) }, /** * 解析路径 */ convertPath: function (buildOrder, floorOrder) { let mapData = this.util.allMap[buildOrder].buildArr[floorOrder].mapData let pathData = mapData.path if (!pathData) { return } if (pathData.nodes.length > 0) { pathData.nodes.sort(this.util.sortNode) for (let i = 0; i < pathData.nodes.length; i++) { let a = pathData.nodes[i].id this.util.pathStateObj.basePath += '"' + buildOrder + '_' + floorOrder + '_' + a + '":{' for (let n = 0; n < pathData.nodes[i]['list'].length; n++) { let b if (pathData.nodes[i]['list'][n].id || pathData.nodes[i]['list'][n].id == '0') { b = pathData.nodes[i]['list'][n].id } else { b = a == pathData.nodes[i]['list'][n].selfNode.id ? pathData.nodes[i]['list'][n].nextNode.id : pathData.nodes[i]['list'][n].selfNode.id } this.util.pathStateObj.basePath += '"' + buildOrder + '_' + floorOrder + '_' + b + '":' + pathData.nodes[i]['list'][n].cost + ',' } if (pathData.nodes[i]['list'].length > 0) { this.util.pathStateObj.basePath = this.util.pathStateObj.basePath.substr(0, this.util.pathStateObj.basePath.length - 1) } this.util.pathStateObj.basePath += '},' } } let mindt = -1, minupft = -1, mindownft = -1 ///Map_QM.util.pathStateObj.selupftFacNo, Map_QM.util.pathStateObj.seldownftFacNo, if (buildOrder == this.util.deviceObj.build && floorOrder == this.util.deviceObj.floor) { if (pathData && !this.util.deviceObj.xaxis && pathData.nodes.length > parseInt(this.util.deviceObj.node) && parseInt(this.util.deviceObj.node)>0) { this.util.deviceObj.xaxis = pathData.nodes[parseInt(this.util.deviceObj.node)].x this.util.deviceObj.yaxis = pathData.nodes[parseInt(this.util.deviceObj.node)].y } for (let h = 0; h < mapData.stairs.length; h++) { if (mapData.stairs[h].state && mapData.stairs[h].no != '' && parseInt(mapData.stairs[h].navCode) > 0) { let ms = Math.abs(parseInt(mapData.stairs[h].x) - parseInt(this.util.deviceObj.xaxis)) + Math.abs(parseInt(mapData.stairs[h].y) - parseInt(this.util.deviceObj.yaxis)) if (mapData.stairs[h].facCode == 'dt') { if (mindt == -1) { mindt = ms this.util.pathStateObj.seldtFacNo = mapData.stairs[h].no } else { if (mindt > ms) { mindt = ms this.util.pathStateObj.seldtFacNo = mapData.stairs[h].no } } } else if (mapData.stairs[h].facCode == 'upft' || mapData.stairs[h].downState) { //上扶梯 if (minupft == -1) { minupft = ms this.util.pathStateObj.selupftFacNo = mapData.stairs[h].no } else { if (minupft > ms) { minupft = ms this.util.pathStateObj.selupftFacNo = mapData.stairs[h].no } } } else if (mapData.stairs[h].facCode == 'upft' || mapData.stairs[h].downState) { if (mindownft == -1) { mindownft = ms this.util.pathStateObj.seldownftFacNo = mapData.stairs[h].no } else { if (mindownft > ms) { mindownft = ms this.util.pathStateObj.seldownftFacNo = mapData.stairs[h].no } } } } } } let noHas for (let j = 0; j < mapData.stairs.length; j++) { if (parseInt(mapData.stairs[j].navCode) > 0 && mapData.stairs[j].state) { noHas = true for (let k = 0; k < this.util.pathStateObj.facAllArr.length; k++) { //Map_QM.util.pathStateObj.facAllArr 记录遍历结果 if ( this.util.pathStateObj.facAllArr[k][0].no != '' && this.util.pathStateObj.facAllArr[k][0].navCode != '' && this.util.pathStateObj.facAllArr[k][0].no == mapData.stairs[j].no ) { if ( this.util.pathStateObj.facAllArr[k][0].facCode == mapData.stairs[j].facCode || (this.util.pathStateObj.facAllArr[k][0].facCode.search('ft') != -1 && mapData.stairs[j].facCode.search('ft') != -1) ) { noHas = false mapData.stairs[j].floorOrder = floorOrder mapData.stairs[j].buildOrder = buildOrder this.util.pathStateObj.facAllArr[k].push(mapData.stairs[j]) } } } if (noHas) { mapData.stairs[j].buildOrder = buildOrder mapData.stairs[j].floorOrder = floorOrder let array = [mapData.stairs[j]] this.util.pathStateObj.facAllArr.push(array) } } } }, /** * @api {方法} changeMapState("3d") 地图状态切换 * @apiGroup 地图显示 * @apiDescription 地图展示状态切换 * @apiVersion 2.0.0 * @apiParam {string} state 地图状态 * * @apiSampleRequest off * * @apiParamExample {String} 请求示例 * * Map_QM.changeMapState("2d"); * */ changeMapState: function (state) { Map_QM.controls.reset() if (state === '3d') { Map_QM.camera = Map_QM.cameraPerspective Map_QM.controls.object = Map_QM.camera Map_QM.shawLight.castShadow = Map_QM.util.options.shadow Map_QM.controls.maxPolarAngle = Math.PI / 2 - 0.2 Map_QM.camera.updateProjectionMatrix() //必须update Map_QM.camera.position.set(Map_QM.util.guiOptions.cameraX, Map_QM.util.guiOptions.cameraY, Map_QM.util.guiOptions.cameraZ) Map_QM.changeIconState(state) } else { Map_QM.camera = Map_QM.cameraOrtho Map_QM.controls.object = Map_QM.camera Map_QM.shawLight.castShadow = false Map_QM.controls.setZoom(Map_QM.util.m_zoom) Map_QM.camera.updateProjectionMatrix() //必须update Map_QM.controls.maxPolarAngle = 0 Map_QM.changeIconState(state) } }, changeIconState: function (state) { for (let i = 0; i < Map_QM.mapArr[Map_QM.util.selectBuild].length; i++) { Map_QM.mapArr[Map_QM.util.selectBuild][i].serObj.traverse(obj => { if (obj.userData && obj.userData.use) { if (obj.userData.use != 'all' && obj.userData.use != state) { obj.visible = false } else { obj.visible = true } } }) } if (Map_QM.dirIcon) { Map_QM.dirIcon.visible = state == '2d' ? true : false } if (Map_QM.qiModel) { Map_QM.qiModel.visible = state == '2d' ? false : true } if (Map_QM.qiIcon) { Map_QM.qiIcon.visible = state == '2d' && Map_QM.util.pathStateObj.isPathState ? true : false } }, /** * @api {方法} changeBuild(buildOrder,floorOrder) 楼栋切换 * @apiGroup 地图交互 * @apiDescription 楼栋切换 传入楼栋编号,楼层编号 * @apiVersion 2.0.0 * @apiParam {int} buildOrder 传入楼栋编号(默认 0) * @apiParam {int} floorOrder 传入楼栋编号(默认 0) * * @apiSampleRequest off * * @apiParamExample {int, int} 请求示例 * * Map_QM.changeBuild(0, 0); * */ changeBuild: function (buildOrder = 0, floorOrder = 0) { Map_QM.resetFloorState() Map_QM.clearFloor(Map_QM.util.selectFloor) this.changeBuildInner(buildOrder, floorOrder) }, changeBuildInner: function (build = -1, fIndex = -1) { fIndex = fIndex == -1 ? parseInt(Map_QM.util.deviceObj.floor) : fIndex build = build == -1 ? parseInt(Map_QM.util.deviceObj.build) : build Map_QM.util.selectBuild = build TweenMax.to(Map_QM.buildObj.position, 0.5, { x: build * Map_QM.util.options.bSpace * -1, onComplete: function () { Map_QM.changeFloorInner(build, fIndex) //结束后切换楼层 } }) }, resetFloorState: function () { Map_QM.util.pathStateObj.isPathState = false Map_QM.controls.maxDistance = Map_QM.util.options.maxDis clearTimeout(Map_QM.util.timeObj.collTime) Map_QM.controls.enabled = true Map_QM.controls.enableRotate = true Map_QM.util.pathStateObj.forShopArr = { direction: '', wayList: [] } Map_QM.resetMeDir() if (Map_QM.guide && Map_QM.guide.visible) { Map_QM.guide.visible = false } if (Map_QM.endModel && Map_QM.endModel.visible) { Map_QM.endModel.visible = false } }, /** * @api {方法} showFloor(floorOrder) 通过楼层编号切换楼层 * @apiGroup 地图交互 * @apiDescription 楼层切换,传入楼层编号,编号从下到上排序,最下面是0 * @apiVersion 2.0.0 * * @apiParam {int} floorOrder 楼层编号 * * @apiSampleRequest off * * @apiParamExample {int} 请求示例 * * Map_QM.showFloor(1); * */ showFloor: function (fIndex = -1, callBack = undefined) { Map_QM.changeMapModel("3D"); Map_QM.resetFloorState() Map_QM.clearFloor(fIndex) if (fIndex != -1) { Map_QM.changeFloorInner(-1, fIndex, callBack) } }, /** * @api {方法} changeFloorByName(floorOrder) 通过楼层名称切换楼层 * @apiGroup 地图交互 * @apiDescription 楼层切换,传入楼层名称, * @apiVersion 2.0.0 * * @apiParam {String} floorName 楼层名称 * * @apiSampleRequest off * @apiParamExample {String} 请求示例 * * Map_QM.changeFloorByName("L1"); */ changeFloorByName: function (floorName) { let floors = Map_QM.mapArr[Map_QM.util.selectBuild] for (let i = 0; i < floors.length; i++) { if (floors[i].floorName == floorName) { Map_QM.showFloor(floors[i].floorOrder) return } } }, changeFloorInner: function (build = -1, fIndex = -1, callBack = undefined, endIndex = -1, midIndex = -1) { let addFloor = fIndex - Map_QM.util.deviceObj.floor > 0 ? 1 : -1 fIndex = fIndex != -1 ? fIndex : Map_QM.util.deviceObj.floor build = build != -1 ? build : Map_QM.util.deviceObj.build for (let t = 0; t < Map_QM.mapArr.length; t++) { for (let i = 0; i < Map_QM.mapArr[t].length; i++) { Map_QM.mapArr[t][i].allObj.visible = t == build ? true : false Map_QM.mapArr[t][i].labelObj.traverse(obj => { obj.element && (obj.element.style.visibility = 'hidden') }) Map_QM.mapArr[t][i].tagObj.traverse(obj => { obj.element && (obj.element.style.visibility = 'hidden') }) Map_QM.mapArr[t][i].showTagObj.traverse(obj => { obj.element && (obj.element.style.visibility = 'hidden') }) } } if (Map_QM.mapArr[build][fIndex]) { Map_QM.mapArr[build][fIndex].allObj.visible = true } else { return } for (let i = 0; i < Map_QM.mapArr[build].length; i++) { if (i == fIndex || (i == midIndex && Map_QM.util.options.overlap) || (i == endIndex && Map_QM.util.options.overlap)) { Map_QM.mapArr[build][i].allObj.visible = true Map_QM.mapArr[build][i].labelObj.traverse(obj => { obj.element && (obj.element.style.visibility = 'visible') }) Map_QM.mapArr[build][i].showTagObj.traverse(obj => { obj.element && (obj.element.style.visibility = 'visible') }) } else { Map_QM.mapArr[build][i].allObj.visible = false } if (i == Map_QM.mapArr[build].length - 1) { if (Map_QM.util.options.overlap) { //叠层 if (midIndex === -1 && endIndex !== -1) { //两层 Map_QM.mapArr[build][fIndex].allObj.position.y = fIndex < endIndex ? -1 * Map_QM.util.options.fSpace : Map_QM.util.options.fSpace Map_QM.mapArr[build][endIndex].allObj.position.y = fIndex > endIndex ? -1 * Map_QM.util.options.fSpace : Map_QM.util.options.fSpace Map_QM.timeOutInit() } else if (endIndex === -1) { //一层 if (build == Map_QM.util.selectBuild && fIndex == Map_QM.util.selectFloor) { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.position.y = 0 Map_QM.timeOutInit() if (callBack) callBack() } else { Map_QM.util.selectBuild = build Map_QM.util.selectFloor = fIndex if (Map_QM.util.options.shadow) { TweenMax.fromTo( Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.position, 0.3, { z: Map_QM.util.options.fSpace, y: 0 }, { z: 0, y: 0, ease: Cubic.easeIn, onComplete: function () { Map_QM.timeOutInit() if (callBack) callBack() } } ) } else { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.position.y = 0 Map_QM.timeOutInit() if (callBack) callBack() } } } else { //三层 Map_QM.mapArr[build][fIndex].allObj.position.y = 0 Map_QM.mapArr[build][midIndex].allObj.position.y = 0 Map_QM.mapArr[build][endIndex].allObj.position.y = 0 let minF = Math.min(midIndex, fIndex, endIndex) let maxF = Math.max(midIndex, fIndex, endIndex) Map_QM.mapArr[build][minF].allObj.position.y = -1 * Map_QM.util.options.fSpace Map_QM.mapArr[build][maxF].allObj.position.y = Map_QM.util.options.fSpace } } else { if (build == Map_QM.util.selectBuild && fIndex == Map_QM.util.selectFloor) { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.position.y = 0 if (callBack) callBack() Map_QM.timeOutInit() } else { Map_QM.util.selectBuild = build Map_QM.util.selectFloor = fIndex if (Map_QM.util.options.shadow) { TweenMax.fromTo( Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.position, 0.3, { z: Map_QM.util.options.fSpace, y: 0 }, { z: 0, y: 0, ease: Cubic.easeIn, onComplete: function () { Map_QM.timeOutInit() if (callBack) callBack() } } ) } else { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.position.y = 0 Map_QM.timeOutInit() if (callBack) callBack() } } } } } }, /** * @api {方法} onShowMeDir() 我的方向 * @apiGroup 地图显示 * @apiDescription 我的方向 * @apiVersion 2.0.0 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.onShowMeDir(); * */ onShowMeDir: function () { if (this.util.selectBuild != this.util.deviceObj.build || this.util.selectFloor != this.util.deviceObj.floor) { this.changeFloorInner(this.util.deviceObj.build, this.util.deviceObj.floor) } this.onInnerMeDir() }, onInnerMeDir: function () { this.changeMapModel('2D') Map_QM.controls.maxPolarAngle = 0 Map_QM.controls.minPolarAngle = 0 if (Map_QM.util.pathStateObj.isPathState) { this.dirIcon.visible = false } if (Map_QM.util.deviceObj.xaxis) { Map_QM.controls.object.position.set(Map_QM.util.deviceObj.xaxis * Map_QM.util.sceneGap.scale, 50, Map_QM.util.deviceObj.yaxis * Map_QM.util.sceneGap.scale) Map_QM.controls.target = new THREE.Vector3(Map_QM.util.deviceObj.xaxis * Map_QM.util.sceneGap.scale, 0, Map_QM.util.deviceObj.yaxis * Map_QM.util.sceneGap.scale) } else { Map_QM.controls.object.position.set(0, 51, 0) Map_QM.controls.target = new THREE.Vector3(0, 0, 0) } Map_QM.controls.setZoom(Map_QM.util.options.camZoom) Map_QM.rotationAngle(Map_QM.util.deviceObj.angle) Map_QM.controls.enableRotate = false }, changeMapModel: function (model) { if (model == '2D') { Map_QM.util.setModelState('2d') Map_QM.controls.maxPolarAngle = 0; Map_QM.camera = Map_QM.cameraOrtho Map_QM.controls.object = Map_QM.camera Map_QM.camera.updateProjectionMatrix(); Map_QM.shawLight.castShadow = false } else { Map_QM.util.setModelState('3d') Map_QM.camera = Map_QM.cameraPerspective Map_QM.controls.object = Map_QM.camera Map_QM.controls.maxPolarAngle = Math.PI / 2 - 0.02 Map_QM.camera.updateProjectionMatrix() Map_QM.shawLight.castShadow = Map_QM.util.options.shadow Map_QM.controls.reset() } }, /** * @api {方法} onShowLocalSite(0) 局部显示放大 * @apiGroup 地图显示 * @apiDescription 局部显示放大 point 传入放大目标点,zoom放大级别 1-5 * @apiVersion 2.0.0 * @apiParam {Object} point 放大的地图位置 * @apiParam {int} zoom 放大倍数(默认 1) * * @apiSampleRequest off * * @apiParamExample {Object} 请求示例 * * Map_QM.onShowLocalSite({x:0,y:0},1); * */ onShowLocalSite: function (centerPoint, zoom = 1) { Map_QM.controls.setZoom(1) Map_QM.controls.reset() Map_QM.util.options.deviceAng && Map_QM.rotationAngle(Map_QM.util.deviceObj.angle) if (Map_QM.util.initModelArr.length > 0 && Map_QM.util.changeDist.inner > Map_QM.util.options.minDis) { Map_QM.controls.maxDistance = Map_QM.util.changeDist.inner; } Map_QM.controls.setZoom(zoom) let vat = Map_QM.mapBackToWorld(centerPoint.x, centerPoint.y, 0); TweenMax.to(Map_QM.controls.object.position, 0.1, { x: vat.x, delay: 0.1, onComplete: function () { Map_QM.controls.maxDistance = Map_QM.util.options.maxDis; } }); TweenMax.to(Map_QM.controls.target, 0.1, { x: vat.x, y: vat.y, z: vat.z }); isJUZ = true; }, //底图二维坐标转 3D模型三维坐标 mapBackToWorld: function (mapX, mapY, mapZ) { let vct = new THREE.Vector3(mapX, -1 * mapY, mapZ) vct.applyMatrix4(Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.matrix) vct.applyMatrix4(Map_QM.sceneGap.matrix) return vct }, /** * @api {方法} onShowDeviceSite() 地图方向复位 * @apiGroup 地图显示 * @apiDescription 地图方向复位 * @apiVersion 2.0.0 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.onShowDeviceSite(); * */ onShowDeviceSite: function () { this.showFloor(this.util.deviceObj.floor) }, /** * 在2D 状态下平移镜头 */ moveCameraBy2D: function (obj) { if (pathCameraState == '2D' && Map_QM.camera == Map_QM.cameraOrtho) { Map_QM.controls.minAzimuthAngle = (Map_QM.util.deviceObj.angle * Math.PI) / -180 Map_QM.controls.maxAzimuthAngle = (Map_QM.util.deviceObj.angle * Math.PI) / -180 Map_QM.controls.object.position.set(0, 200, obj.y * Map_QM.util.sceneGap.scale) Map_QM.controls.target = new THREE.Vector3(obj.x * Map_QM.util.sceneGap.scale, 0, obj.y * Map_QM.util.sceneGap.scale) //移动 } }, /** * 方向复位 */ resetMeDir: function () { this.util.setModelState('3d') this.changeMapState('3d') this.controls.setZoom(1) this.shawLight.castShadow = this.util.options.shadow this.controls.reset() }, /** * @api {方法} changePathDir(pathState) 切换导航方向 * @apiGroup 地图交互 * @apiDescription 切换导航方向 * @apiVersion 2.0.0 * * @apiParam {String} pathState 地图导航方向(默认 3D) * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.changePathDir("2D"); * */ changePathDir: function (pathState = '3D') { if (Map_QM.util.pathStateObj.isPathState) { //导航状态 let initVis = false if (Map_QM.endModel && Map_QM.endIcon) { initVis = pathCameraState == '2D' ? Map_QM.endIcon.visible : Map_QM.endModel.visible } pathCameraState = pathState if (Map_QM.endModel && Map_QM.endIcon) { Map_QM.endModel.visible = pathCameraState == '2D' ? false : initVis Map_QM.endIcon.visible = pathCameraState == '2D' ? initVis : false } if (pathCameraState == '2D') { //2D导航 Map_QM.onShowMeDir() Map_QM.guide.visible = false let pos = Map_QM.guide.position Map_QM.guide = Map_QM.man_2d Map_QM.guide.position.x = pos.x Map_QM.guide.position.y = pos.y Map_QM.guide.visible = true Map_QM.controls.enabled = false } else { Map_QM.resetMeDir() Map_QM.controls.enabled = true Map_QM.controls.enableRotate = true Map_QM.guide.visible = false let pos = Map_QM.guide.position Map_QM.guide = Map_QM.man_3d Map_QM.guide.position.x = pos.x Map_QM.guide.position.y = pos.y Map_QM.guide.visible = true } } }, /** * @api {方法} queryObject3DByShopNum(ipName) 获取3D对象 * @apiGroup 地图交互 * @apiDescription 获取3D对象 * @apiVersion 2.0.0 * @apiParam {string} ipName POI名称 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.queryObject3DByShopNum("L1001"); * */ queryObject3DByShopNum: function (ipName) { for (let b = 0; b < Map_QM.mapArr.length; b++) { for (let i = 0; i < Map_QM.mapArr[b].length; i++) { let shopArr = Map_QM.mapArr[b][i].allObj.children for (let k = 0; k < shopArr.length; k++) { if (shopArr[k].name == ipName) { return shopArr[k] } } } } return null }, /** * @api {方法} parseSelectShop() 设置选中店铺弹跳 * @apiGroup 地图交互 * @apiDescription 设置选中店铺弹跳 * @apiVersion 2.0.0 * * @apiParam {object3D} selObject 传入3D对象 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.parseSelectShop(object); * */ parseSelectShop: function (selObject) { if (selObject) { Map_QM.selectShop = selObject TweenMax.to(Map_QM.selectShop.scale, 0.5, { z: 3, repeat: 4, yoyo: true, ease: Cubic.easeIn, onComplete: function () { if (Map_QM.selectShop) { TweenMax.to(Map_QM.selectShop.scale, 0.5, { z: 1 }) } } }) if (Map_QM.util.options.inArea) { Map_QM.onShowLocalSite(new Map_QM.util.Point(Map_QM.selectShop.xaxis, Map_QM.selectShop.yaxis)) } } }, /** * @api {方法} cancelSelectShop() 取消店铺弹跳 * @apiGroup 地图交互 * @apiDescription 取消店铺弹跳效果 * @apiVersion 2.0.0 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.cancelSelectShop(); * */ cancelSelectShop: function () { TweenMax.killAll(true) if (Map_QM.selectShop) { Map_QM.selectShop.scale.z = 1 } }, /** * @api {方法} changeStateShopPro(isShow) 店铺促销标签 * @apiGroup 地图交互 * @apiDescription 店铺促销标签展示/隐藏 * @apiVersion 2.0.0 * * @apiParam {boolean} isShow 店铺促销标签是否显示(默认 false) * * @apiSampleRequest off * * @apiParamExample {boolean} 请求示例 * * Map_QM.changeStateShopPro(true); * */ changeStateShopPro: function (isShow = false) { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].tagObj.traverse(obj => { obj.visible = isShow }) }, /** * @api {方法} changeShowTagObjState(isShow) 自定义标签 * @apiGroup 地图交互 * @apiDescription 自定义标签展示/隐藏 * @apiVersion 2.0.0 * * @apiParam {boolean} isShow 自定义标签是否显示(默认 false) * * @apiSampleRequest off * * @apiParamExample {boolean} 请求示例 * * Map_QM.changeShowTagObjState(true); * */ changeShowTagObjState: function (isShow = false) { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].showTagObj.traverse(obj => { obj.visible = isShow }) }, /** * @api {方法} queryShopList() 获取店铺列表信息 * @apiGroup 地图数据 * @apiDescription 店铺列表 * @apiVersion 2.0.0 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.queryShopList() * */ queryShopList: function () { return JSON.parse(JSON.stringify(Map_QM.util.shopData)) }, /** * @api {方法} drawCurveLine(startShop,endShop,color) 绘制引导线 * @apiGroup 地图交互 * @apiDescription 绘制引导线 * @apiVersion 2.0.0 * * @apiParam {string/Array} startShop 起始店铺编号或编号数组 * @apiParam {string/Array} endShop 终点店铺编号或编号数组 * @apiParam {string} color 绘制颜色 (默认 "#0099ff") * * @apiSampleRequest off * * @apiParamExample 请求示例 * //绘制一到多 * Map_QM.drawCurveLine("L125",["L117","L127","L130"],"#2246d8") * //绘制多到一 * Map_QM.drawCurveLine(["L117","L127","L130"],"L125","#2246d8") * */ drawCurveLine: function (startShop, endShop, color = '#0099ff') { let sp, ep, cp1, cp2 if (Array.isArray(startShop) && Array.isArray(endShop)) { return { msg: '只能有一个数组' } } if (Array.isArray(startShop)) { //如果是数组 endShop = Map_QM.shopNumToNavPoint({ shopNum: endShop }, 'shop') for (let i = 0; i < startShop.length; i++) { startShop[i] = Map_QM.shopNumToNavPoint({ shopNum: startShop[i] }, 'shop') sp = new THREE.Vector3(startShop[i].xaxis, -1 * startShop[i].yaxis, Map_QM.util.shopHeight) ep = new THREE.Vector3(endShop.xaxis, -1 * endShop.yaxis, Map_QM.util.shopHeight) let s = Math.sqrt( (endShop.xaxis - startShop[i].xaxis) * (endShop.xaxis - startShop[i].xaxis) + (endShop.yaxis - startShop[i].yaxis) * (endShop.yaxis - startShop[i].yaxis) ) cp1 = new THREE.Vector3( startShop[i].xaxis + (endShop.xaxis - startShop[i].xaxis) / 3, -1 * startShop[i].yaxis - (endShop.yaxis - startShop[i].yaxis) / 3, Map_QM.util.shopHeight + s / 5 ) cp2 = new THREE.Vector3(endShop.xaxis, -1 * endShop.yaxis, Map_QM.util.shopHeight + s / 3) Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].lineObj.add(Map_QM.util.drawDashedLine(sp, ep, s / 10, color, cp1, cp2)) } } else { startShop = Map_QM.shopNumToNavPoint({ shopNum: startShop }, 'shop') if (Array.isArray(endShop)) { //如果是数组 for (let i = 0; i < endShop.length; i++) { endShop[i] = Map_QM.shopNumToNavPoint({ shopNum: endShop[i] }, 'shop') sp = new THREE.Vector3(startShop.xaxis, -1 * startShop.yaxis, Map_QM.util.shopHeight) ep = new THREE.Vector3(endShop[i].xaxis, -1 * endShop[i].yaxis, Map_QM.util.shopHeight) let s = Math.sqrt( (endShop[i].xaxis - startShop.xaxis) * (endShop[i].xaxis - startShop.xaxis) + (endShop[i].yaxis - startShop.yaxis) * (endShop[i].yaxis - startShop.yaxis) ) cp1 = new THREE.Vector3( startShop.xaxis + (endShop[i].xaxis - startShop.xaxis) / 3, -1 * startShop.yaxis - (endShop[i].yaxis - startShop.yaxis) / 3, Map_QM.util.shopHeight + s / 5 ) cp2 = new THREE.Vector3(endShop[i].xaxis, -1 * endShop[i].yaxis, Map_QM.util.shopHeight + s / 3) Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].lineObj.add(Map_QM.util.drawDashedLine(sp, ep, s / 10, color, cp1, cp2)) } } else { endShop = Map_QM.shopNumToNavPoint({ shopNum: endShop }, 'shop') sp = new THREE.Vector3(startShop.xaxis, -1 * startShop.yaxis, Map_QM.util.shopHeight) ep = new THREE.Vector3(endShop.xaxis, -1 * endShop.yaxis, Map_QM.util.shopHeight) let s = Math.sqrt((endShop.xaxis - startShop.xaxis) * (endShop.xaxis - startShop.xaxis) + (endShop.yaxis - startShop.yaxis) * (endShop.yaxis - startShop.yaxis)) cp1 = new THREE.Vector3( startShop.xaxis + (endShop.xaxis - startShop.xaxis) / 3, -1 * startShop.yaxis - (endShop.yaxis - startShop.yaxis) / 3, Map_QM.util.shopHeight + s / 5 ) cp2 = new THREE.Vector3(endShop.xaxis, -1 * endShop.yaxis, Map_QM.util.shopHeight + s / 3) Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].lineObj.add(Map_QM.util.drawDashedLine(sp, ep, s / 10, color, cp1, cp2)) } } }, /** * @api {方法} drawColumnar(source,property) 绘制柱状图 * @apiGroup 地图交互 * @apiDescription 绘制柱状图 * @apiVersion 2.0.0 * * @apiParam source 起始店铺编号或编号数组 * @apiParam property 控制参数对象 * * @apiSampleRequest off * * @apiParamExample 请求示例 * //绘制多个 * Map_QM.drawColumnar(["L117","L127","L130"],{"height":200,"width":20,"color":"#2246d8"}) * //绘制单个 * Map_QM.drawColumnar("L125",{"height":200,"width":20,"color":"#2246d8"}) */ drawColumnar: function (source, property) { if (Array.isArray(source)) { if (source.length == 0) { return { msg: '不能解析空数组' } } for (let i = 0; i < source.length; i++) { Map_QM.drawOnlyColumer(source[i], property) } } else { Map_QM.drawOnlyColumer(source, property) } }, drawOnlyColumer: function (shopNum, property) { if (shopNum.trim() != '' && property) { endShop = Map_QM.shopNumToNavPoint({ shopNum: shopNum }, 'shop') let geometry = new THREE.BoxGeometry(property.width * 2, property.width * 2, property.width * 2) let c = new THREE.Color(property.color) let material = new THREE.ShaderMaterial({ uniforms: { targetColor: { value: new THREE.Vector3(c.r, c.g, c.b) }, height: { value: property.height / 5 } }, transparent: true, opacity: property.opacity, //depthTest:false, vertexShader: [ 'varying vec3 modelPos;', 'void main() {', ' modelPos = position;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join('\n'), fragmentShader: [ 'uniform vec3 targetColor;', 'uniform float height;', 'varying vec3 modelPos;', 'void main() {', ' gl_FragColor = vec4(targetColor.xyz,(1.0 - modelPos.y/height)*(1.0 - modelPos.y/height));', '}' ].join('\n') }) //let material = new THREE.MeshPhongMaterial( { color: property.color, opacity: property.opacity, transparent:true, side: THREE.DoubleSide } ); let mesh = new THREE.Mesh(geometry, material) mesh.position.set(endShop.xaxis, -1 * endShop.yaxis, property.height) mesh.rotation.x = Math.PI / -2 mesh.scale.setY(property.height / property.width) let material_line for (let k = 0; k < Map_QM.util.lineBasicMaterialArr.length; k++) { let color2 = new THREE.Color(property.color) if (Map_QM.util.lineBasicMaterialArr[k].color.equals(color2)) { material_line = Map_QM.util.lineBasicMaterialArr[k] } } if (!material_line) { material_line = new THREE.LineBasicMaterial({ color: property.color }) //材质对象lineColor Map_QM.util.lineBasicMaterialArr.push(material_line) } let cubeEdges = new THREE.EdgesGeometry(geometry, 60) mesh.add(new THREE.LineSegments(cubeEdges, material)) mesh.userData.type = 'columer' Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].lineObj.add(mesh) } }, /** * @api {方法} removeDrawEle(type) 删除绘制元素 * @apiGroup 地图交互 * @apiDescription 删除绘制元素 * @apiVersion 2.0.0 * * @apiParam type 传入删除的类型(默认 all) toLine--引导线 columer--柱状样式 all---所有 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.removeDrawEle("toLine") * */ removeDrawEle: function (type = 'all') { for (let i = 0; i < Map_QM.mapArr.length; i++) { for (let k = 0; k < Map_QM.mapArr[i].length; k++) { let lineObj = Map_QM.mapArr[i][k].lineObj for (let j = lineObj.children.length - 1; j >= 0; j--) { if (type == 'all' || lineObj.children[j].userData.type == type) { lineObj.remove(lineObj.children[j]) } } } } }, /** * @api {方法} rotationAngle(angle) 改变水平角度 * @apiGroup 地图显示 * @apiDescription 改变地图水平角度 angle>-180 && angle<180 * @apiVersion 2.0.0 * * @apiParam {int} angle 旋转角度 * * @apiSampleRequest off * * @apiParamExample {int} 请求示例 * * Map_QM.rotationAngle(90); * */ rotationAngle: function (angle) { Map_QM.controls.setRotateHorizontal((angle / 180) * Math.PI) }, /** * @api {方法} rotateAngle(angle) 改变垂直角度 * @apiGroup 地图显示 * @apiDescription 改变地图垂直角度 angle>-90 && angle<90 * @apiVersion 2.0.0 * * @apiParam {int} angle 旋转角度 * * @apiSampleRequest off * * @apiParamExample {int} 请求示例 * * Map_QM.rotateAngle(-45); * */ rotateAngle: function (angle) { Map_QM.controls.rotate((angle / 180) * Math.PI) }, /** * @api {方法} setCameraDist(cDist) 调整地图大小 * @apiGroup 地图显示 * @apiDescription 调整地图大小(值越小地图越大) Map_QM.util.options.minDis ~ Map_QM.util.options.maxDis * @apiVersion 2.0.0 * * @apiParam {int} cDist 摄像头距离 * * @apiSampleRequest off * * @apiParamExample {int} 请求示例 * * Map_QM.setCameraDist(150); * */ setCameraDist: function (cDist) { if (Map_QM.util.options.minDis < parseInt(cDist) && parseInt(cDist) < Map_QM.util.options.maxDis) { let oldObj = { dis: Map_QM.controls.getDistance() } TweenMax.killAll(true) TweenMax.to(oldObj, 0.5, { dis: cDist, onUpdate: function () { Map_QM.controls.setDistance(oldObj.dis) Map_QM.controlsChock() } }) } }, /** * @api {方法} startRender() 启动地图渲染 * @apiGroup 地图显示 * @apiDescription 启动地图渲染 与 cancelRender 配合使用可节约资源 * @apiVersion 2.0.0 * * @apiSampleRequest off * @apiParamExample 请求示例 * * Map_QM.startRender(); * */ startRender: function () { Map_QM.cancelRender() renderFrame = requestAnimationFrame(Map_QM.startRender) let T = Map_QM.util._clock.getDelta() Map_QM.util.timeObj.timeS = Map_QM.util.timeObj.timeS + T // requestAnimationFrame默认调用render函数60次,通过时间判断,降低renderer.render执行频率 if (Map_QM.util.timeObj.timeS > 0.03) { if (Map_QM.qiModel) { Map_QM.qiModel.rotateY(0.05) } if (Map_QM.endModel) { Map_QM.endModel.rotateY(0.05) } if (debug) { Map_QM.controls.object.position.x = Map_QM.util.guiOptions.cameraX Map_QM.controls.object.position.y = Map_QM.util.guiOptions.cameraY Map_QM.controls.object.position.z = Map_QM.util.guiOptions.cameraZ Map_QM.controls.target.x = Map_QM.util.guiOptions.targatX Map_QM.controls.target.y = Map_QM.util.guiOptions.targatY Map_QM.controls.target.z = Map_QM.util.guiOptions.targatZ } Map_QM.controls.update() Map_QM.renderer.render(Map_QM.scene, Map_QM.camera) Map_QM.labelRenderer.render(Map_QM.scene, Map_QM.camera) for (let item of Map_QM.mixers) { item.update(T) } if (debug) { stats.update() } //timeS置0 Map_QM.util.timeObj.timeS = 0 } }, /** * @api {方法} cancelRender() 取消地图渲染 * @apiGroup 地图显示 * @apiDescription 取消地图渲染 与 startRender 配合使用可节约资源 * @apiVersion 2.0.0 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.cancelRender(); * */ cancelRender: function () { window.cancelAnimationFrame(renderFrame) renderFrame = -1 }, /** * @api {方法} addElementLabel() 地图html标签 * @apiGroup 地图交互 * @apiDescription 地图显示Html标签,返回3d标签对象 * @apiVersion 2.0.0 * * @apiParam {Element} divObj div对象 * @apiParam {int} x 显示X坐标 * @apiParam {int} y 显示Y坐标 * @apiParam {int} z 显示高度坐标(默认 50) * @apiParam {String} type docment元素自定义标识(默认 "shopInfo") * @apiSampleRequest off * * @apiParamExample {String} 请求示例 * Map_QM.addElementLabel(divObj,x,y); */ addElementLabel: function (divObj, x, y, z = 50, type = 'shopInfo') { divObj.style.opacity = 0 Map_QM.elementDestroy(type) let shopInfo = new THREE.CSS2DObject(divObj) shopInfo.position.set(x, -1 * y, z) shopInfo.applyMatrix4(Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.matrix) shopInfo.userData.type = type shopInfo.name = 'shopInfo' Map_QM.CSSObject.add(shopInfo) TweenMax.to(divObj.style, 0.2, { opacity: 1, delay: 0.1 }) return shopInfo }, /** * @api {方法} updateElementPosition() 修改标签位置 * @apiGroup 地图交互 * @apiDescription 修改标签位置 * @apiVersion 2.0.0 * @apiParam {Object} obj 对象 * @apiParam {int} x 新的X坐标 * @apiParam {int} y 新的Y坐标 * * @apiSampleRequest off * * @apiParamExample {Object} 请求示例 * * Map_QM.updateElementPosition(obj,x,y); * */ updateElementPosition: function (obj, x, y) { if (obj.hasOwnProperty('position')) { let h = obj.position.z obj.position.set(x, -1 * y, h) obj.applyMatrix4(Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.matrix) } }, /** * @api {方法} elementDestroy(type) 销毁地图标签 * @apiGroup 地图交互 * @apiDescription 销毁地图上的html标签 * @apiVersion 2.0.0 * @apiParam {String} type docment元素自定义标识(默认 "shopInfo") * * @apiSampleRequest off * * @apiParamExample {Object} 请求示例 * * Map_QM.elementDestroy(); * */ elementDestroy: function (type = 'shopInfo') { for (let i = Map_QM.CSSObject.children.length - 1; i >= 0; i--) { if (Map_QM.CSSObject.children[i].userData && Map_QM.CSSObject.children[i].userData.type == type) { Map_QM.CSSObject.remove(Map_QM.CSSObject.children[i]) } } }, /** * @api {方法} changeShowShopName() 修改店铺显示名称 * @apiGroup 地图显示 * @apiDescription 通过店铺编号修改店铺显示名称 * @apiVersion 2.0.0 * @apiParam {Array} shopNum 店铺编号 * @apiParam {Array} element html标签字符串 * @apiSampleRequest off * * @apiParamExample {String} 请求示例 * Map_QM.changeShowShopName(["L104"],['

肯德基

']) */ changeShowShopName: function (shopNums, elements) { if (shopNums.length === elements.length) { let labObj = Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].labelObj.children for (let i = 0; i < shopNums.length; i++) { for (let j = 0; j < labObj.length; j++) { if (labObj[j].name == shopNums[i]) { labObj[j].element.innerHTML = elements[i] break } } } } }, /** * @api {方法} unionShop() 店铺合并 * @apiGroup 地图显示 * @apiDescription 通过店铺编号合并店铺 合铺 * @apiVersion 2.0.0 * @apiParam {Array} shops 店铺编号数组 * @apiParam {Object} data 新的店铺数据(默认 空数据) * @apiSampleRequest off * * @apiParamExample {String} 请求示例 * Map_QM.unionShop(["L105","L106","L107","L108"],{name:"新店",shopNum:"L104-L108",color:"#F4A460"}) */ unionShop: function (shops, data = { name: '', shopNum: 'shop', color: '#F4A460' }) { let shopObj = [], xAll = 0, yAll = 0 if (Array.isArray(shops) && shops.length > 1) { //删除店铺box let shopArea = Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.children for (let i = 0; i < shops.length; i++) { for (let k = 0; k < shopArea.length; k++) { if (shopArea[k].name == shops[i]) { xAll += shopArea[k].xaxis yAll += shopArea[k].yaxis shopObj.push(shopArea[k]) Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.remove(shopArea[k]) break } } } //删除文本标签 let labObj = Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].labelObj.children for (let i = 0; i < shops.length; i++) { for (let j = 0; j < labObj.length; j++) { if (labObj[j].name == shops[i]) { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].labelObj.remove(labObj[j]) break } } } let point = { x: xAll / shopObj.length, y: yAll / shopObj.length } let baseShop for (let l = 0; l < shopObj.length; l++) { if (l == 0) { baseShop = new ThreeBSP(shopObj[0]) } else { baseShop = baseShop.union(new ThreeBSP(shopObj[l])) } } //ThreeBSP对象转化为网格模型对象 let mesh = baseShop.toMesh() mesh.userData = data mesh.userData.shopData = { formatColor: data.color } mesh.userData.xaxis = point.x >> 0 mesh.userData.yaxis = point.y >> 0 mesh.userData.shopNum = data.name mesh.userData.entColor = data.color mesh.userData.type = 'shop' if (data.name) { mesh.name = data.name let shopDiv = document.createElement('div') shopDiv.style.cssText = css_LR shopDiv.innerHTML = data.name shopDiv.dataset.name = data.name shopDiv.dataset.nameEn = data.nameEn || data.name let shopLabel = new THREE.CSS2DObject(shopDiv) shopLabel.position.set(point.x >> 0, (-1 * point.y) >> 0, 30) shopLabel.name = data.shopNum || data.name Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].labelObj.add(shopLabel) } mesh.material = new THREE.MeshPhongMaterial({ color: data.color || 0xf4a460, transparent: true, opacity: 0.9, side: THREE.DoubleSide, depthTest: true }) Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.add(mesh) } }, //////////////////////////////////////////////////////////////////////////////// /** * @param {Object} e * 地图BOX点击 */ onMouseClickBox: function (event) { if (Map_QM.util.isInnerTouch) { let mouse = new THREE.Vector2() mouse.x = (event.offsetX / Map_QM.w) * 2 - 1 mouse.y = -(event.offsetY / Map_QM.h) * 2 + 1 Map_QM.onCallTouchORMouse(mouse) } }, onCallTouchORMouse: function (mouse) { if (!Map_QM.mapArr[Map_QM.util.selectBuild] && !Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor]) { return } let raycaster = new THREE.Raycaster() raycaster.setFromCamera(mouse, Map_QM.camera) let intersects = raycaster.intersectObjects(Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.children, true) let clickShop = false //图标点击 for (let i = 0; i < intersects.length; i++) { //图标点击 if ( intersects[i].object.userData && (intersects[i].object.userData.type == 'icon' || intersects[i].object.parent.userData.type == 'icon' || intersects[i].object.parent.parent.userData.type == 'icon') ) { if (Map_QM.endModel && Map_QM.endModel.visible) { Map_QM.endModel.visible = false } Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].findPath.clearPath() let buildOrder = intersects[i].object.userData.buildOrder || intersects[i].object.parent.userData.buildOrder || intersects[i].object.parent.parent.userData.buildOrder || 0 let floorOrder = intersects[i].object.userData.floorOrder || intersects[i].object.parent.userData.floorOrder || intersects[i].object.parent.parent.userData.floorOrder || 0 let navCode = intersects[i].object.userData.navCode || intersects[i].object.parent.userData.navCode || intersects[i].object.parent.parent.userData.navCode let src = intersects[i].object.userData.src || intersects[i].object.parent.userData.src || intersects[i].object.parent.parent.userData.src let facCode = intersects[i].object.userData.facCode || intersects[i].object.parent.userData.facCode || intersects[i].object.parent.parent.userData.facCode let title = intersects[i].object.userData.title || intersects[i].object.parent.userData.title || intersects[i].object.parent.parent.userData.title /** * @api {事件} icon 点击设施图标 * @apiGroup 地图事件 * @apiDescription 用户点击设施图标后触发自定义事件 * @apiVersion 2.0.0 * @apiSampleRequest off * * @apiParamExample 请求示例 * Map_QM.addEventListener("icon",onClickIcon,false); */ Map_QM.dispatchEvent({ type: 'icon', data: { buildOrder: buildOrder, floorOrder: floorOrder, node: navCode, src: src, facCode: facCode, title: title } }) console.log('触发 icon 事件 ', { type: 'icon', data: { buildOrder: buildOrder, floorOrder: floorOrder, node: navCode, src: src, facCode: facCode, title: title } }) return } } for (let i = 0; i < intersects.length; i++) { //店铺BOX点击 if (intersects[i].object.userData && intersects[i].object.userData.type == 'shop' && intersects[i].object.name != '') { if (Map_QM.endModel && Map_QM.endModel.visible) { Map_QM.endModel.visible = false } clickShop = true Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].findPath.clearPath() Map_QM.setSelectShopMat(intersects[i].object) break } } /** * @api {事件} shop 点击已绑定品牌的店铺 * @apiGroup 地图事件 * @apiDescription 用户点击店铺后触发自定义事件 * @apiVersion 2.0.0 * @apiSampleRequest off * * @apiParamExample 请求示例 * Map_QM.addEventListener("shop",onClickShop,false); */ if (clickShop && Map_QM.selectShop && Map_QM.selectShop.userData) { if ((iot && Map_QM.selectShop.userData.shopData.hasOwnProperty('shopName')) || (!iot && Map_QM.selectShop.userData.shopData.hasOwnProperty('name'))) { Map_QM.dispatchEvent({ type: 'shop', data: Map_QM.selectShop.userData }) } else { /** * @api {事件} onlyShop 点击未绑定品牌的店铺 * @apiGroup 地图事件 * @apiDescription 用户点击空店铺后触发自定义事件 * @apiVersion 2.0.0 * @apiSampleRequest off * * @apiParamExample 请求示例 * Map_QM.addEventListener("onlyShop",onClickShop,false); */ Map_QM.dispatchEvent({ type: 'onlyShop', data: Map_QM.selectShop.userData }) } } else { Map_QM.dispatchEvent({ type: 'shop', data: null }) } }, /** * @api {方法} setSelectShopMatByName(shopNum) 设置box 选中 * @apiGroup 地图交互 * @apiDescription 地图box 选中 * @apiVersion 2.0.0 * @apiParam {String} shopNum POI编号 * * @apiSampleRequest off * * @apiParamExample {String} 请求示例 * * Map_QM.setSelectShopMatByName("L101"); * */ setSelectShopMatByName: function (ipName) { for (let i = 0; i < Map_QM.mapArr[Map_QM.util.selectBuild].length; i++) { let shopArr = Map_QM.mapArr[Map_QM.util.selectBuild][i].shopObj.children for (let k = 0; k < shopArr.length; k++) { if (shopArr[k].name == ipName) { Map_QM.setSelectShopMat(shopArr[k]) break } } } }, //改变选中店铺box setSelectShopMat: function (selObject) { TweenMax.killAll(true) if (Map_QM.selectShop) { Map_QM.selectShop.scale.z = 1 } Map_QM.parseSelectShop(selObject) }, /** * 初始化后调用 */ timeOutInit: function () { Map_QM.controls.update() Map_QM.renderer.render(Map_QM.scene, Map_QM.camera) Map_QM.labelRenderer.render(Map_QM.scene, Map_QM.camera) if (Map_QM.callBackLoadOver) { let floorData = [] for (let i = 0; i < Map_QM.util.allMap.length; i++) { let build = [] for (let j = 0; j < Map_QM.util.allMap[i].buildArr.length; j++) { if (Map_QM.util.allMap[i].buildArr[j]) { build.push({ order: Map_QM.util.allMap[i].buildArr[j].order, name: Map_QM.util.allMap[i].buildArr[j].name }) } } floorData.push(build) } if (Map_QM.backObj) { Map_QM.controls.enabled = true Map_QM.backObj.data = floorData } Map_QM.callBackLoadOver(Map_QM.backObj) //初始化完成后回调 Map_QM.callBackLoadOver = null Map_QM.backObj = null } Map_QM.dispatchEvent({ type: 'changeFloorOver', data: Map_QM.selectFloor }) Map_QM.collLabel() }, autoChangeEleAngle: function () { if (Map_QM.mapArr[Map_QM.util.selectBuild]) { for (let m = 0; m < Map_QM.mapArr[Map_QM.util.selectBuild].length; m++) { if (Map_QM.mapArr[Map_QM.util.selectBuild][m].allObj.visible) { let svgChilds = Map_QM.mapArr[Map_QM.util.selectBuild][m].svgObj.children let rat = Map_QM.controls.getRotateHorizontal() svgChilds.forEach(item => { if (Math.abs(item.rotation.x) < 0.5) { if (rat - item.userData.rot > 1.7 || rat - item.userData.rot < -1.7) { item.rotation.z = item.userData.rot < 0 ? item.userData.rot + 3.1415926 : item.userData.rot - 3.1415926 } else { item.rotation.z = item.userData.rot } } }) let logoChilds = Map_QM.mapArr[Map_QM.util.selectBuild][m].shopObj.children logoChilds.forEach(item => { if (item.children.traverse) { item.children.traverse(obj => { if (obj.userData.type == 'logo') { if (rat - obj.userData.rot > 1.7 || rat - obj.userData.rot < -1.7) { obj.rotation.z = obj.userData.rot < 0 ? obj.userData.rot + 3.1415926 : obj.userData.rot - 3.1415926 } else { obj.rotation.z = obj.userData.rot } } }) } }) } } } }, /** * 碰撞检测 * @param {Object} 传入检测楼层下标 */ controlsChock: function () { Map_QM.autoChangeEleAngle() /** * @api {事件} MapAngleChange 地图的方向改变 * @apiGroup 地图事件 * @apiDescription 用户操作地图时触发 * @apiVersion 2.0.0 * @apiSampleRequest off * * @apiParamExample 请求示例 * Map_QM.addEventListener("MapAngleChange",onMapAngleChange,false); */ Map_QM.dispatchEvent({ type: 'MapAngleChange', data: { hAngle: Map_QM.controls.getRotateHorizontal(), vAngle: Map_QM.controls.getRotate() } }) if (Map_QM.util.options.inArea && isJUZ) { clearTimeout(shopTime) shopTime = setTimeout(() => { clearTimeout(shopTime) isJUZ = false Map_QM.controls.reset() }, 3000) } if (debug) { Map_QM.util.guiOptions.cameraX = Map_QM.controls.object.position.x Map_QM.util.guiOptions.cameraY = Map_QM.controls.object.position.y Map_QM.util.guiOptions.cameraZ = Map_QM.controls.object.position.z Map_QM.util.guiOptions.targatX = Map_QM.controls.target.x Map_QM.util.guiOptions.targatY = Map_QM.controls.target.y Map_QM.util.guiOptions.targatZ = Map_QM.controls.target.z } if (Map_QM.util.changeDist.inner > Map_QM.util.options.minDis) { //支持缩放切换 let distance = Map_QM.controls.getDistance() if (distance <= Map_QM.util.changeDist.inner) { //切换到室内 Map_QM.util.isInnerTouch = true if (Map_QM.outModelGap.visible) { TweenMax.to(Map_QM.outModelGap.scale, 0.5, { y: 0.01, ease: Quad.easeIn, onComplete: function () { Map_QM.hideObjecrGap(Map_QM.outModelGap, false) //隐藏外立面 } }) } if (Map_QM.peripheryGap.visible) { Map_QM.hideObjecrGap(Map_QM.peripheryGap, false) //隐藏周边 } if (!Map_QM.buildObj.userData.visible) { Map_QM.buildObj.visible = true Map_QM.buildObj.userData.visible = true Map_QM.changeFloorInner(Map_QM.util.deviceObj.build, Map_QM.util.deviceObj.floor) } Map_QM.buildObj.traverse(obj => { if (obj.isMesh) { obj.material.opacity = obj.userData.opacity || 1 obj.material.transparent = true } }) } else if (distance > Map_QM.util.changeDist.outner && Map_QM.util.initModelArr.length > 1) { //周边 Map_QM.util.isInnerTouch = false Map_QM.buildObj.userData.visible = false Map_QM.buildObj.visible = false Map_QM.changeFloorInner(Map_QM.util.deviceObj.build, Map_QM.util.deviceObj.floor) if (Map_QM.endModel && Map_QM.endModel.visible) { Map_QM.endModel.visible = false } if (!Map_QM.peripheryGap.visible) { TweenMax.to(Map_QM.peripheryGap.scale, 0.8, { y: 1 }) } Map_QM.hideObjecrGap(Map_QM.peripheryGap, true) if (Map_QM.outModelGap.visible) { TweenMax.to(Map_QM.outModelGap.scale, 0.5, { y: 0.01, ease: Quad.easeIn, onComplete: function () { Map_QM.hideObjecrGap(Map_QM.outModelGap, false) //隐藏外立面 } }) } } else { // 外立面 if (Map_QM.peripheryGap.visible) { TweenMax.to(Map_QM.peripheryGap.scale, 0.5, { y: 0.01, ease: Quad.easeIn, onComplete: function () { Map_QM.hideObjecrGap(Map_QM.peripheryGap, false) //隐藏 } }) } Map_QM.util.isInnerTouch = false Map_QM.buildObj.userData.visible = false Map_QM.buildObj.visible = true if (Map_QM.endModel && Map_QM.endModel.visible) { Map_QM.endModel.visible = false } if (!Map_QM.outModelGap.visible) { TweenMax.to(Map_QM.outModelGap.scale, 0.8, { y: 1 }) } Map_QM.hideObjecrGap(Map_QM.outModelGap, true) } } Map_QM.collLabel() }, hideObjecrGap: function (gap, isShow) { gap.visible = isShow gap.traverse(obj => { if (obj.userData && obj.userData.type == '2d_IP') { obj.element.style.visibility = isShow ? 'visible' : 'hidden' } if (obj.isMesh) { obj.material.opacity = obj.userData.opacity obj.material.transparent = true } }) }, //内部碰撞检测 collLabel: function () { if (!Map_QM || !Map_QM.util.options.collision) { return } clearTimeout(Map_QM.util.timeObj.collTime) Map_QM.util.timeObj.collTime = setTimeout(() => { clearTimeout(Map_QM.util.timeObj.collTime) let checkList = [] if (Map_QM.util.options.overlap) { for (let i = 0; i < Map_QM.mapArr[Map_QM.util.selectBuild].length; i++) { Map_QM.mapArr[Map_QM.util.selectBuild][i].allObj.traverse(obj => { if (obj.name == 'floor' && Map_QM.mapArr[Map_QM.util.selectBuild][i].allObj.visible) { // checkList.push(obj) } }) } } if (Map_QM.mapArr[Map_QM.util.selectBuild] && Map_QM.buildObj.visible) { for (let m = 0; m < Map_QM.mapArr[Map_QM.util.selectBuild].length; m++) { if (Map_QM.mapArr[Map_QM.util.selectBuild][m].allObj.visible && (!Map_QM.buildObj.userData.hasOwnProperty('visible') || Map_QM.buildObj.userData.visible)) { let childs = Map_QM.mapArr[Map_QM.util.selectBuild][m].labelObj.children let len = childs.length for (let i = 0; i < len; i++) { let obj = childs[i].element if (childs[i].userData.mapShow) { obj.style.visibility = 'visible' } else { obj.style.visibility = 'hidden' } if (obj.style.transform) { obj.style.visibility = 'visible' let labP = obj.getBoundingClientRect() for (let j = 0; j < i; j++) { if (childs[j].element.style.visibility == 'visible') { let pb = childs[j].element.getBoundingClientRect() let isCol = Map_QM.util.isCollision(labP, pb) if (isCol) { if (!childs[i].userData.mapShow) { obj.style.visibility = 'hidden' break } else if (!childs[j].userData.mapShow) { childs[j].element.style.visibility = 'hidden' } } } } } } if (Map_QM.util.options.overlap) { let renChild = Map_QM.mapArr[Map_QM.util.selectBuild][m].showTagObj.children const { left, top } = Map_QM.renderer.domElement.getBoundingClientRect() renChild.forEach(item => { if (item.element.style.visibility == 'visible') { let check = Map_QM.util.blocked(item.element, checkList, m, top, left) if (check) { item.element.style.visibility = 'hidden' } } }) childs.forEach(item => { if (item.element.style.visibility == 'visible') { let check = Map_QM.util.blocked(item.element, checkList, m, top, left) if (check) { item.element.style.visibility = 'hidden' } } }) } } else { let childs = Map_QM.mapArr[Map_QM.util.selectBuild][m].labelObj.children childs.forEach(item => { item.element.style.visibility = 'hidden' }) } } } }, 500) }, /** * 寻路---------------------------------------------------------------------------------------------------------------------------------------- */ /** * @api {方法} bounceIcon({type:"xsj"}) 图标弹跳 * @apiGroup 地图导航 * @apiDescription 地图图标弹跳效果 * @apiVersion 2.0.0 * @apiParam {String} iconType 设施缩写 * * @apiSampleRequest off * * @apiParamExample {String} 请求示例 * * Map_QM.bounceIcon({type:"xsj"}); * */ bounceIcon: function (iconType) { let toFloor = parseInt(Map_QM.util.selectFloor) let facs = Map_QM.mapArr[Map_QM.util.selectBuild][toFloor].serObj.children //交通图标 for (let i = 0; i < facs.length; i++) { if (facs[i].type == 'Sprite') { facs[i].reSetSite() if (facs[i].facCode == iconType) { facs[i].jumpIcon() } } } }, /** * @api {方法} pathIcon({type:"xsj"}) 获取最近设施 * @apiGroup 地图导航 * @apiDescription 获取离当前楼层最近的设施 * @apiVersion 2.0.0 * @apiParam {JSON} type 设施缩写 * * @apiSampleRequest off * * @apiParamExample {String} 请求示例 * * Map_QM.pathIcon({type:"xsj"}); * * @apiSuccessExample 返回示例 * { * "floor": 楼层编号, "node": 设施导航点,"typeCode":设施编号 * } * */ pathIcon: function (iconType) { let selIcon // let minS = -1 toIcon = iconType.type if (!Map_QM.util.startObj.build && parseInt(Map_QM.util.startObj.build) != 0) { Map_QM.util.startObj.build = parseInt(Map_QM.util.deviceObj.build) } let startNade = Map_QM.util.startObj.build + '_' + Map_QM.util.startObj.floor + '_' + Map_QM.util.startObj.node const costAll = dijkstra.single_source_shortest_paths(Map_QM.util.pathStateObj.graphPath, startNade, startNade).costs if (costAll) { for (let i = 0; i < Map_QM.mapArr[parseInt(Map_QM.util.deviceObj.build)].length; i++) { let sers = Map_QM.mapArr[parseInt(Map_QM.util.deviceObj.build)][i].serObj.children //服务图标 for (let n = 0; n < sers.length; n++) { if (sers[n].facCode == iconType.type) { let toNade = parseInt(Map_QM.util.deviceObj.build) + '_' + sers[n].floor + '_' + sers[n].navCode if (!selIcon) { minS = costAll[toNade] if (minS) { selIcon = sers[n] } } else { let s1 = costAll[toNade] if (s1 && s1 < minS) { minS = s1 selIcon = sers[n] } } } } } if (selIcon) { return { build: parseInt(Map_QM.util.deviceObj.build), floor: selIcon.floor, site: { x: selIcon.position.x, y: selIcon.position.y }, node: selIcon.navCode, no: selIcon.no, typeCode: Map_QM.util.getFacType(iconType.type) } } else { // 当前楼栋没有 for (let b = 0; b < Map_QM.mapArr.length; b++) { if (b != parseInt(Map_QM.util.deviceObj.build)) { for (let i = 0; i < Map_QM.mapArr[b].length; i++) { let sers = Map_QM.mapArr[b][i].serObj.children //服务图标 for (let n = 0; n < sers.length; n++) { if (sers[n].facCode == iconType.type) { let toNade = parseInt(Map_QM.util.deviceObj.build) + '_' + sers[n].floor + '_' + sers[n].navCode if (!selIcon) { minS = costAll[toNade] if (minS) { selIcon = sers[n] } } else { let s1 = costAll[toNade] if (s1 && s1 < minS) { minS = s1 selIcon = sers[n] } } } } } } } } if (selIcon) { return { build: parseInt(Map_QM.util.deviceObj.build), floor: selIcon.floor, node: selIcon.navCode, site: { x: selIcon.position.x, y: selIcon.position.y }, no: selIcon.no, typeCode: Map_QM.util.getFacType(iconType.type) } } } }, /** * @api {方法} pathByStartAndOver(startObj,toObj,callBackFun) 地图路径规划 * @apiGroup 地图导航 * @apiDescription 根据传入的起、终点;直接导航 * @apiVersion 2.0.0 * @apiParam {String} startObj.shopNum 店铺编号/车位编号 * @apiParam {String} startObj.type "shop"/"park" * * @apiParam {String} toObj.shopNum 店铺编号/车位编号 * @apiParam {String} toObj.type "shop"/"park" * * @apiParam {Function} callBackFun 回调函数 * * @apiSampleRequest off * * @apiParamExample {String} 请求示例 * * Map_QM.pathByStartAndOver({"shopNum":"L102","type":"shop"},{"shopNum":"L204","type":"shop"}); * */ pathByStartAndOver: function (startObj, toObj, callBackFun) { try { Map_QM.util.startObj = this.shopNumToNavPoint(startObj, startObj.type) let overObj = this.shopNumToNavPoint(toObj, toObj.type) this.pathNode(overObj, callBackFun) } catch (e) { return '传入点位无法导航' } }, /** * @api {方法} changeStartPoint() 设置起始点位 * @apiGroup 地图导航 * @apiDescription 设置起始点位 * @apiVersion 2.0.0 * @apiParam {int} build 起点楼栋编号 * @apiParam {int} floor 起点楼层编号 * @apiParam {String} node 起点编号 * @apiParam {int} angle 起点角度 * * @apiSampleRequest off * * @apiParamExample {String} 请求示例 * * Map_QM.changeStartPoint({"build":0, "floor":3, "node":"20", "angle":0}); * */ changeStartPoint: function (toObj) { this.clearFloor() for (let i = 0; i < this.mapArr[parseInt(this.util.startObj.build)].length; i++) { for (let len = this.mapArr[parseInt(this.util.startObj.build)][i].allObj.children.length - 1; len >= 0; len--) { let obj = this.mapArr[parseInt(this.util.startObj.build)][i].allObj.children[len] if (obj.userData.type == 'start') { this.mapArr[parseInt(this.util.startObj.build)][i].allObj.remove(obj) } } } if (toObj && toObj.node) { let pathData = this.util.allMap[parseInt(toObj.build)].buildArr[parseInt(toObj.floor)].mapData.path this.util.deviceObj.xaxis = this.util.startObj.xaxis = pathData.nodes[parseInt(toObj.node)].x this.util.deviceObj.yaxis = this.util.startObj.yaxis = pathData.nodes[parseInt(toObj.node)].y this.util.deviceObj.build = this.util.startObj.build = parseInt(toObj.build) this.util.deviceObj.floor = this.util.startObj.floor = parseInt(toObj.floor) this.util.deviceObj.node = this.util.startObj.node = toObj.node this.util.deviceObj.angle = this.util.startObj.angle = toObj.angle || 0 } else { let pathData = this.util.allMap[parseInt(this.util.deviceObj.build)].buildArr[parseInt(this.util.deviceObj.floor)].mapData.path pathData.nodes.sort(this.util.sortNode) this.util.deviceObj.xaxis = pathData.nodes[parseInt(this.util.deviceObj.node)].x this.util.deviceObj.yaxis = pathData.nodes[parseInt(this.util.deviceObj.node)].y this.util.startObj = this.util.deviceObj } this.mapArr[parseInt(this.util.startObj.build)][parseInt(this.util.startObj.floor)].setStartSite( this.util.startObj.xaxis, this.util.startObj.yaxis, parseInt(this.util.shopHeight) ) }, /** * @api {方法} changeMapIPState(ipName,color) 改变POI颜色 * @apiGroup 地图交互 * @apiDescription 改变POI 颜色 * @apiVersion 2.0.0 * @apiParam {string} ipName POI名称 * @apiParam {string} color 颜色字符串 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.changeMapIPState("L1001","#ffff00"); * */ changeMapIPState: function (ipName, color) { // #775544 #AD8164 for (let i = 0; i < this.mapArr[this.util.selectBuild].length; i++) { let shopArr = this.mapArr[this.util.selectBuild][i].shopObj.children for (let k = 0; k < shopArr.length; k++) { if (shopArr[k].name == ipName) { shopArr[k].material = this.util.getMeshMaterial(color || 0xeab16e) break } } } }, /** * @api {方法} getMapIPData(ipName) 获取POI 基础数据 * @apiGroup 地图交互 * @apiDescription 获取POI 基础数据 * @apiVersion 2.0.0 * @apiParam {string} ipName POI名称 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.getMapIPData("L1001"); * * @apiSuccessExample 返回示例 * { * shopNum:店铺编号, shopName:店铺名 node:导航点, floor:楼层编号, xaxis:中心点X坐标, yaxis:中心点Y坐标, borderColor:边框色, entColor:填充色 * } */ getMapIPData: function (ipName) { for (let i = 0; i < Map_QM.mapArr[Map_QM.util.selectBuild].length; i++) { let shopArr = Map_QM.mapArr[Map_QM.util.selectBuild][i].allObj.children for (let k = 0; k < shopArr.length; k++) { if (shopArr[k].name == ipName) { return shopArr[k].userData } } } }, /** * @api {方法} pathNode() 地图模拟导航 * @apiGroup 地图导航 * @apiDescription 地图路径模拟导航 * @apiVersion 2.0.0 * @apiParam {int} floor 楼层编号 * @apiParam {string} node 路径点位编号 * @apiParam {function} callBackFun 回调方法 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.pathNode({build:0, floor:2,node:"53"},callBackFun); * */ pathNode: function (toObj, callBackFun) { if (!toObj) { return { direction: '', wayList: [] } } pathCameraState = Map_QM.util.options.pathStyle Map_QM.onShowDeviceSite() Map_QM.clearFloor(-1, true) Map_QM.selectShop = null Map_QM.util.pathStateObj.isPathState = true if (Map_QM.util.initModelArr && Map_QM.util.initModelArr.length > 0 && Map_QM.util.changeDist.inner > Map_QM.util.options.minDis) { Map_QM.controls.maxDistance = Map_QM.util.changeDist.inner } if (!Map_QM.util.startObj.xaxis && !Map_QM.util.startObj.yaxis) { Map_QM.changeStartPoint(null) } Map_QM.util.overObj = null Map_QM.util.overObj = { build: toObj.build || 0, floor: toObj.floor, node: toObj.node, shopNum: toObj.shopNum } if (Map_QM.util.overObj.node != '') { Map_QM.cancelRender() this.onFindPathModel() if (Map_QM.util.options.overlap) { //叠层导航--固定地图仰角 Map_QM.controls.maxPolarAngle = 1.17 Map_QM.controls.minPolarAngle = 1.17 } if (callBackFun) { Map_QM.parseForShopArr() const data = JSON.parse(JSON.stringify(Map_QM.util.pathStateObj.forShopArr)) callBackFun(data) } Map_QM.startRender() } }, parseForShopArr: function () { Map_QM.util.pathStateObj.forShopArr = { direction: '', wayList: [] } Map_QM.forShopArr.forEach((item, index) => { if (item.hasOwnProperty('Direction')) { Map_QM.util.pathStateObj.forShopArr.direction = item.Direction Map_QM.util.pathStateObj.forShopArr.directionEn = item.DirectionEn } if (item.hasOwnProperty('wayShop') && item.wayShop) { for (let i = 0; i < item.wayShop.length; i++) { let enTlite = item.wayShop[i].shop.nameEn == '' ? item.wayShop[i].shop.name : item.wayShop[i].shop.nameEn Map_QM.util.pathStateObj.forShopArr.wayList.push({ isAddPrefix: false, name: '经过 ' + item.wayShop[i].shop.name, nameEn: 'PASS ' + enTlite, logoPath: item.wayShop[i].shop.logoPath, code: item.wayShop[i].shop.code, shopNum: iot ? item.wayShop[i].shop.houseNumber : item.wayShop[i].shop.houseNum }) } } if (item.hasOwnProperty('Facilities') && item.Facilities) { //设施 Map_QM.util.pathStateObj.forShopArr.wayList.push({ isAddPrefix: true, name: '乘坐 ' + item.Facilities.userData.title + '到 ' + Map_QM.mapArr[Map_QM.util.selectBuild][parseInt(Map_QM.forShopArr[index + 1].floor)].floorName, nameEn: 'BY ' + item.Facilities.userData.title + 'TO ' + Map_QM.mapArr[Map_QM.util.selectBuild][parseInt(Map_QM.forShopArr[index + 1].floor)].floorName, logoPath: item.Facilities.imgUrl, code: ((Math.random() * 0x1234567) | 0).toString(16).substring(0), shopNum: item.Facilities.userData.facCode + item.Facilities.userData.no }) } }) }, /** * @api {方法} getGapByPathNode() 获取实际距离 * @apiGroup 地图导航 * @apiDescription 通过点位获取距离 * @apiVersion 2.0.0 * @apiParam {int} floor 楼层编号 * @apiParam {string} node 路径点位编号 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.getGapByPathNode({floor:2,node:"53"}); * * @apiSuccessExample {Object} dist 距离米数 time 步行时间 * { * dis:200,time:4 * } */ getGapByPathNode: function (toObj) { let startNade = Map_QM.util.deviceObj.build + '_' + Map_QM.util.deviceObj.floor + '_' + Map_QM.util.deviceObj.node let toNade = toObj.build + '_' + toObj.floor + '_' + toObj.node let path = { cost: -1 }, minTime = 1 try { path = dijkstra.find_path(Map_QM.util.pathStateObj.graphPath, startNade, toNade) minTime = parseInt(path.cost / Map_QM.util.options.mapScale / 50) < 0.5 ? 0.5 : parseInt(path.cost / Map_QM.util.options.mapScale / 50) console.log(`距离目的地 ${parseInt(path.cost / Map_QM.util.options.mapScale)} 米,预计${mint} 分钟`) // 21 是比例尺 } catch (e) { console.log(e) } return { dis: parseInt(path.cost / Map_QM.util.options.mapScale), time: minTime } }, /** * @api {方法} getAllIcon() 获取所有Icon * @apiGroup 地图数据 * @apiDescription 获取所有Icon * @apiVersion 2.0.0 * @apiParam {int} floorOrder 楼层编号(默认 所有) * * @apiSampleRequest off * */ getAllIcon: function (floorOrder = -1, buildOrder = -1) { let icons = [] if (floorOrder != -1) { let bd = buildOrder == -1 ? Map_QM.util.selectBuild : buildOrder let sers = Map_QM.mapArr[bd][floorOrder].serObj.children //服务图标 for (let n = 0; n < sers.length; n++) { if (sers[n].type == 'Sprite') { let title = sers[n].userData.title || Map_QM.util.getFacName(sers[n].facCode) let titleEn = Map_QM.util.iconEn[title] let type = sers[n].facCode let imgUrl = sers[n].imgUrl if (sers[n].facCode == 'upft' || sers[n].facCode == 'downft' || sers[n].facCode == 'ft') { if (title == '上扶梯' || title == '下扶梯') { title = '扶梯' } titleEn = Map_QM.util.iconEn['扶梯'] type = 'ft' } let icon = { type: type, floor: floorOrder, imgUrl: imgUrl, poid: sers[n].userData.poid, title: title, titleEn: titleEn } icons.push(icon) } } return icons } for (let j = 0; j < Map_QM.mapArr.length; j++) { let iconBuild = [] for (let i = 0; i < Map_QM.mapArr[j].length; i++) { let iconArr = [] if (Map_QM.mapArr[j][i].serObj) { let sers = Map_QM.mapArr[j][i].serObj.children //服务图标 for (let n = 0; n < sers.length; n++) { if (sers[n].type == 'Sprite') { let title = sers[n].userData.title || Map_QM.util.getFacName(sers[n].facCode) let titleEn = Map_QM.util.iconEn[title] let type = sers[n].facCode let imgUrl = sers[n].imgUrl if (sers[n].facCode == 'upft' || sers[n].facCode == 'downft' || sers[n].facCode == 'ft') { title = '扶梯' titleEn = Map_QM.util.iconEn[title] type = 'ft' } let icon = { type: type, floor: i, imgUrl: imgUrl, poid: sers[n].userData.poid, title: title, titleEn: titleEn } iconArr.push(icon) } } } iconBuild.push(iconArr) } icons.push(iconBuild) } return icons }, /** * @api {方法} pathPark() 获取车位点位 * @apiGroup 地图数据 * @apiDescription 获取车位导航点 * @apiVersion 2.0.0 * @apiParam {String} shopNum 车位编号 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.pathPark({shopNum:"B1002"}); * * @apiSuccessExample 返回示例 * { * shopNum: 车位编号, node: 导航点, floor: 楼层编号, xaxis: 中心点X坐标, yaxis: 中心点Y坐标 * } */ pathPark: function (toObj) { return this.shopNumToNavPoint(toObj, 'park') }, /** * @api {方法} pathShopByName() 获取店铺点位 * @apiGroup 地图数据 * @apiDescription 通过店铺名称获取点位 * @apiVersion 2.0.0 * @apiParam {String} shopName 店铺名称 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.pathShopByName("金拱门"); * * @apiSuccessExample 返回示例 * { * shopNum: 店铺编号, node: 导航点, floor: 楼层编号, xaxis: 中心点X坐标, yaxis: 中心点Y坐标, comeIn:店铺多门点 * } */ pathShopByName: function (shopName) { for (let item of Map_QM.util.shopData) { if (item.name === shopName) { let toObj = { shopNum: iot ? item.houseNumber : item.houseNum, node: item.yaxis } for (let h = 0; h < Map_QM.util.allMap.length; h++) { let sArr = Map_QM.util.allMap[h].buildArr for (let i = 0; i < sArr.length; i++) { let shops = Map_QM.util.allMap[h].buildArr[i].mapData.shopArea for (let k = 0; k < shops.length; k++) { if (shops[k].name == toObj.shopNum) { toObj.floor = i toObj.build = h toObj.node = shops[k].shopNav toObj.xaxis = shops[k].xaxis toObj.yaxis = shops[k].yaxis if (shops[k].comeIn) { toObj.comeIn = shops[k].comeIn } return toObj } } } } return toObj } } }, /** * @api {方法} shopNumToNavPoint() 获取导航点位 * @apiGroup 地图导航 * @apiDescription 通过店铺编号或车位获取导航点位 * @apiVersion 2.0.0 * @apiParam {Object} object build,floor,shopNum 楼栋编号,楼层编号,店铺或车位编号 * @apiParam {String} type 店铺或车位标识 "shop" "park" * * @apiSampleRequest off * * @apiSuccessExample 返回示例 * { * shopNum: 店铺编号, node: 导航点, floor: 楼层编号, xaxis: 中心点X坐标, yaxis: 中心点Y坐标, comeIn:店铺多门点 * } */ shopNumToNavPoint: function (obj, type) { let shopArr let reObj = { build: Map_QM.util.selectBuild, node: '', xaxis: '', yaxis: '', floor: '', comeIn: '' } for (let h = 0; h < Map_QM.util.allMap.length; h++) { let sArr = Map_QM.util.allMap[h].buildArr for (let i = 0; i < sArr.length; i++) { if (type == 'shop') { shopArr = sArr[i].mapData.shopArea } else if (type == 'park') { shopArr = sArr[i].mapData.parkArea } for (let k = 0; k < shopArr.length; k++) { if (shopArr[k].name == obj.shopNum) { reObj.floor = i reObj.build = h reObj.xaxis = shopArr[k].xaxis reObj.yaxis = shopArr[k].yaxis reObj.node = shopArr[k].shopNav reObj.shopNum = obj.shopNum if (shopArr[k].comeIn) { reObj.comeIn = shopArr[k].comeIn } return reObj } } } } }, /** * 模拟导航获取路线 */ onFindPathModel: function (usePath = null) { Map_QM.forShopArr.length = 0 Map_QM.util._indexPathFloor = 0 Map_QM.util.pathStateObj.isPathPlay = true if (parseInt(Map_QM.util.startObj.node) == -1) { return } if (!Map_QM.util.startObj.xaxis) { let pathData = Map_QM.util.allMap[parseInt(Map_QM.util.startObj.build)].buildArr[parseInt(Map_QM.util.startObj.floor)].mapData.path Map_QM.util.startObj.xaxis = pathData.nodes[parseInt(Map_QM.util.startObj.node)].x Map_QM.util.startObj.yaxis = pathData.nodes[parseInt(Map_QM.util.startObj.node)].y } if (!usePath) { usePath = Map_QM.util.pathStateObj.graphPath } if (Map_QM.util.overObj.comeIn) { const costall = dijkstra.single_source_shortest_paths(Map_QM.util.pathStateObj.graphPath, startNade, startNade).costs if (costall) { let inArray = Map_QM.util.overObj.comeIn.split(',') Map_QM.util.overObj.node = Map_QM.getMinCostByArray(Map_QM.util.overObj.floor, inArray, costall) } } Map_QM.forShopPath(usePath) }, forShopPath: function (usePath) { let startNade = Map_QM.util.startObj.build + '_' + Map_QM.util.startObj.floor + '_' + Map_QM.util.startObj.node let toNade = Map_QM.util.overObj.build + '_' + Map_QM.util.overObj.floor + '_' + Map_QM.util.overObj.node let path try { path = dijkstra.find_path(usePath, startNade, toNade) } catch (e) { console.log(e) return } let PathPoint = path.nodes let Dir = '向前出发', index = 0 let DirEn = 'to forward' this.forShopArr = [] if (PathPoint.length > 1) { this.forShopArr.push({ build: Map_QM.util.startObj.build, floor: Map_QM.util.startObj.floor, PathPoint: [] }) let pathData for (let j = 0; j < PathPoint.length; j++) { let array = PathPoint[j].split('_') pathData = Map_QM.util.allMap[parseInt(array[0])].buildArr[parseInt(array[1])].mapData.path if (array[0] == this.forShopArr[index].build) { if (array[1] == this.forShopArr[index].floor) { this.forShopArr[index].PathPoint.push(pathData.nodes[parseInt(array[2])]) } else { if (j > 0) { this.forShopArr[index].Facilities = this.getFacilIcon(PathPoint[j - 1].split('_'), parseInt(array[0])) } else { this.forShopArr[index].Facilities = null } this.forShopArr.push({ build: parseInt(array[0]), floor: parseInt(array[1]), PathPoint: [] }) index++ this.forShopArr[index].PathPoint.push(pathData.nodes[parseInt(array[2])]) } } else { this.forShopArr.push({ build: parseInt(array[0]), floor: parseInt(array[1]), PathPoint: [] }) index++ this.forShopArr[index].PathPoint.push(pathData.nodes[parseInt(array[2])]) } } let dy = 0, dx = 0, ang = 0 if (this.forShopArr[0].PathPoint.length > 1) { if (this.forShopArr[0].PathPoint.length == 2) { dy = this.forShopArr[0].PathPoint[1].y - this.forShopArr[0].PathPoint[0].y dx = this.forShopArr[0].PathPoint[1].x - this.forShopArr[0].PathPoint[0].x } else { dy = this.forShopArr[0].PathPoint[2].y - this.forShopArr[0].PathPoint[1].y dx = this.forShopArr[0].PathPoint[2].x - this.forShopArr[0].PathPoint[1].x } ang = (Math.atan2(dy, dx) * 180) / Math.PI - Map_QM.util.deviceObj.angle ang = ang > 180 ? ang - 360 : ang ang = ang < -180 ? ang + 360 : ang if (ang < -50 && ang >= -130) { Dir = '向前出发' DirEn = 'to forward' } else if (ang >= -50 && ang < 50) { Dir = '向右出发' DirEn = 'to right' } else if (ang >= 50 && ang < 130) { Dir = '向后出发' DirEn = 'to back' } else { Dir = '向左出发' DirEn = 'to left' } } let pLen = Map_QM.forShopArr[Map_QM.forShopArr.length - 1].PathPoint.length Map_QM.util.overObj.xaxis = Map_QM.forShopArr[Map_QM.forShopArr.length - 1].PathPoint[pLen - 1].x Map_QM.util.overObj.yaxis = Map_QM.forShopArr[Map_QM.forShopArr.length - 1].PathPoint[pLen - 1].y if (Map_QM.forShopArr.length > 0) { // "floor" PathPoint Direction (Facilities) Map_QM.forShopArr[0].Direction = Dir Map_QM.forShopArr[0].DirectionEn = DirEn for (let m = 0; m < Map_QM.forShopArr.length; m++) { //查找经过店铺 Map_QM.forShopArr[m].wayShop = Map_QM.foreignShop(Map_QM.forShopArr[m].PathPoint, Map_QM.forShopArr[m].build, Map_QM.forShopArr[m].floor, m) if (Map_QM.util.overObj.build == Map_QM.forShopArr[m].build && Map_QM.util.overObj.floor == Map_QM.forShopArr[m].floor) { let len = Map_QM.forShopArr[m].wayShop.length if (Map_QM.forShopArr[m].wayShop[len - 1] && Map_QM.forShopArr[m].wayShop[len - 1].shop.yaxis == Map_QM.util.overObj.node) { Map_QM.forShopArr[m].wayShop.pop() } } } /** * @api {事件} InitPathOver 地图导航状态完成 * @apiGroup 地图事件 * @apiDescription 地图开始导航时触发 * @apiVersion 2.0.0 * @apiSampleRequest off * * @apiParamExample 请求示例 * Map_QM.addEventListener("InitPathOver",onInitPathOver,false); */ Map_QM.dispatchEvent({ type: 'InitPathOver', data: Map_QM.forShopArr }) } else { console.error('无可行路径,请检查起、终点位') return } this.onFindPathToObj() } }, /** * 途径店铺 */ foreignShop: function (pathArr, build, cFloor, m) { let shopList = [] let shops = Map_QM.mapArr[parseInt(build)][parseInt(cFloor)].allObj.children for (let n = 0; n < pathArr.length; n++) { for (let i = 0; i < shops.length; i++) { if (shops[i].userData && shops[i].userData.type == 'shop' && shops[i].userData.navRecommend) { if (shops[i].userData.node == pathArr[n].id && shops[i].userData.shopData) { let data = { pathArrIn: m, pathIndex: n, shop: shops[i].userData.shopData } shopList.push(data) break } } } } return shopList }, getFacilIcon: function (fromFArr, build = -1) { if (build === -1) { build = Map_QM.util.selectBuild } let childs = this.mapArr[build][fromFArr[1]].serObj.children let selectEle for (let i = 0; i < childs.length; i++) { if (childs[i].navCode == fromFArr[2]) { selectEle = { imgUrl: childs[i].imgUrl, userData: childs[i].userData, position: { x: childs[i].position.x, y: childs[i].position.y } } break } } return selectEle }, /** * 寻路动画方法 */ onFindPathToObj: function () { outTime = -1 Map_QM.util._indexPathFloor = 0 Map_QM.callBackLoadOver = Map_QM.callBackForPathShop //楼层初始化完成后回调 if (Map_QM.util.options.overlap) { if (Map_QM.forShopArr.length == 2) { Map_QM.changeFloorInner(-1, Map_QM.forShopArr[0].floor, () => {}, Map_QM.forShopArr[1].floor) } else if (Map_QM.forShopArr.length == 3) { Map_QM.changeFloorInner(-1, Map_QM.forShopArr[0].floor, () => {}, Map_QM.forShopArr[1].floor, Map_QM.forShopArr[2].floor) } else { Map_QM.changeFloorInner(-1, Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor) } } else { if (pathCameraState == '2D') { Map_QM.onShowMeDir() Map_QM.controls.enabled = false Map_QM.guide = Map_QM.man_2d } Map_QM.changeBuildInner(Map_QM.forShopArr[Map_QM.util._indexPathFloor].build, Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor) } }, /** * 播放楼层动画完成后 */ callBackForPathShop: function () { Map_QM.callBackLoadOver = null if (Map_QM.util.pathStateObj.isPathState) { //如果是寻路状态,继续导航 Map_QM.onFindPath() } }, /** * 寻路方法 * @param {Object} startN * @param {Object} endN */ onFindPath: function () { TweenMax.killAll(true) if (Map_QM.util.options.overlap) { Map_QM.mapArr[Map_QM.util.overObj.build][Map_QM.util.overObj.floor].setOverSite( Map_QM.util.overObj.xaxis, Map_QM.util.overObj.yaxis, Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.overObj.floor].allObj.position.y + parseInt(Map_QM.util.shopHeight) ) } else { if (Map_QM.util.overObj.floor == Map_QM.util.selectFloor && Map_QM.util.overObj.xaxis) { Map_QM.mapArr[Map_QM.util.overObj.build][Map_QM.util.overObj.floor].setOverSite( Map_QM.util.overObj.xaxis, Map_QM.util.overObj.yaxis, parseInt(Map_QM.util.shopHeight) ) } } if (Map_QM.forShopArr.length > 0) { document.addEventListener('pathOver', Map_QM.onFindPathFloor, true) if (Map_QM.util.options.overlap && Map_QM.util._indexPathFloor == 0) { //叠层 for (let pathObj of Map_QM.forShopArr) { Map_QM.mapArr[pathObj.build][pathObj.floor].findPath.onFindPathAnimation(pathObj.PathPoint, pathObj.floor) //传入数组 } let extrudeSettings let vects = new THREE.CurvePath() let vects2 = new THREE.CurvePath() if (Map_QM.forShopArr.length == 2) { vects.add( new THREE.LineCurve3( new THREE.Vector3( Map_QM.forShopArr[0].PathPoint[Map_QM.forShopArr[0].PathPoint.length - 1].x, Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.forShopArr[0].floor].allObj.position.y, Map_QM.forShopArr[0].PathPoint[Map_QM.forShopArr[0].PathPoint.length - 1].y ), new THREE.Vector3( Map_QM.forShopArr[1].PathPoint[0].x, Map_QM.mapArr[Map_QM.forShopArr[1].build][Map_QM.forShopArr[1].floor].allObj.position.y, Map_QM.forShopArr[1].PathPoint[0].y ) ) ) extrudeSettings = { bevelEnabled: true, steps: 200, bevelSegments: 8, extrudePath: vects } let geometry = new THREE.ExtrudeGeometry(Map_QM.shape, extrudeSettings) let lineDashed = new THREE.Mesh(geometry, Map_QM.util.tubeMaterial) Map_QM.dtLineGroup.add(lineDashed) } if (Map_QM.forShopArr.length == 3) { vects.add( new THREE.LineCurve3( new THREE.Vector3( Map_QM.forShopArr[0].PathPoint[Map_QM.forShopArr[0].PathPoint.length - 1].x, Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.forShopArr[0].floor].allObj.position.y, Map_QM.forShopArr[0].PathPoint[Map_QM.forShopArr[0].PathPoint.length - 1].y ), new THREE.Vector3( Map_QM.forShopArr[1].PathPoint[0].x, Map_QM.mapArr[Map_QM.forShopArr[1].build][Map_QM.forShopArr[1].floor].allObj.position.y, Map_QM.forShopArr[1].PathPoint[0].y ) ) ) vects2.add( new THREE.LineCurve3( new THREE.Vector3( Map_QM.forShopArr[1].PathPoint[Map_QM.forShopArr[1].PathPoint.length - 1].x, Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.forShopArr[1].floor].allObj.position.y, Map_QM.forShopArr[1].PathPoint[Map_QM.forShopArr[1].PathPoint.length - 1].y ), new THREE.Vector3( Map_QM.forShopArr[2].PathPoint[0].x, Map_QM.mapArr[Map_QM.forShopArr[2].build][Map_QM.forShopArr[2].floor].allObj.position.y, Map_QM.forShopArr[2].PathPoint[0].y ) ) ) extrudeSettings = { bevelEnabled: true, steps: 200, bevelSegments: 8, extrudePath: vects } extrudeSettings2 = { bevelEnabled: true, steps: 200, bevelSegments: 8, extrudePath: vects2 } let geometry = new THREE.ExtrudeGeometry(Map_QM.shape, extrudeSettings) let lineDashed = new THREE.Mesh(geometry, Map_QM.util.tubeMaterial) Map_QM.dtLineGroup.add(lineDashed) let geometry2 = new THREE.ExtrudeGeometry(Map_QM.shape, extrudeSettings2) let lineDashed2 = new THREE.Mesh(geometry2, Map_QM.util.tubeMaterial) Map_QM.dtLineGroup.add(lineDashed2) } } else { Map_QM.mapArr[Map_QM.forShopArr[Map_QM.util._indexPathFloor].build][Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor].findPath.clearPath() Map_QM.mapArr[Map_QM.forShopArr[Map_QM.util._indexPathFloor].build][Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor].findPath.onFindPathAnimation( Map_QM.forShopArr[Map_QM.util._indexPathFloor].PathPoint ) //传入数组 } Map_QM.mapArr[Map_QM.forShopArr[Map_QM.util._indexPathFloor].build][Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor].findPath.guidePathPlay( Map_QM.forShopArr[Map_QM.util._indexPathFloor] ) Map_QM.controlsChock() } }, /** * 显示楼层 */ showNavFloor: function (fromFloor, toFloor, build) { let floorArr = [] let min = Math.min(fromFloor, toFloor) let max = Math.max(fromFloor, toFloor) for (let i = min; i <= max; i++) { floorArr.push(Map_QM.mapArr[build][i].floorName) } if (floorArr.length > 5) { floorArr.splice(2, floorArr.length - 3) floorArr[1] = '...' } return floorArr }, //导航完成事件 onFindPathFloor: function (event) { document.removeEventListener('pathOver', Map_QM.onFindPathFloor) if (Map_QM.forShopArr.length <= Map_QM.util._indexPathFloor) { return } if (Map_QM.util._indexPathFloor < Map_QM.forShopArr.length - 1) { //楼层切换 if (Map_QM.forShopArr[Map_QM.util._indexPathFloor].Facilities) { let pathFloor = Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor let x0 = Map_QM.forShopArr[Map_QM.util._indexPathFloor].Facilities.position.x + 64 let y0 = Map_QM.forShopArr[Map_QM.util._indexPathFloor].Facilities.position.y let model = Map_QM.forShopArr[Map_QM.util._indexPathFloor].Facilities.userData.model /** * @api {事件} PathPlaying 地图导航的实时状态 * @apiGroup 地图事件 * @apiDescription 地图导航过程中实时触发 * @apiVersion 2.0.0 * @apiSampleRequest off * * @apiParamExample 请求示例 * Map_QM.addEventListener("PathPlaying",onPathPlaying,false); */ Map_QM.dispatchEvent({ //寻路中返回小人当前所在点位 type: 'PathPlaying', data: { shopNum: Map_QM.forShopArr[Map_QM.util._indexPathFloor].Facilities.userData.facCode + Map_QM.forShopArr[Map_QM.util._indexPathFloor].Facilities.userData.no } }) let box if (model && model.userData.name == 'dt') { model.traverse(function (child) { if (child.isMesh && child.name == 'zhitibox') { box = child } if (child.isMesh && (child.name == 'zhitijiegou' || child.name == 'zhitiboli')) { child.scale.y = 7.5 } }) } let zo = 2, tz = 2, boxT = 0, boxZ = 0 let add = Map_QM.util.options.showStyle ? 80 : 40 Map_QM.util._indexPathFloor++ let toFloor = parseInt(Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor) Map_QM.util.selectFloor = toFloor let floorArr = Map_QM.showNavFloor(pathFloor, toFloor, parseInt(Map_QM.forShopArr[Map_QM.util._indexPathFloor].build)) //电梯旁显示的楼层名称 if (pathFloor < toFloor) { tz = (floorArr.length - 1) * add boxT = 27 } else { zo = (floorArr.length - 1) * add boxZ = 27 } document.getElementById('moveFloor').style.bottom = zo + 'px' document.getElementById('moveFloor').style.width = add + 'px' document.getElementById('moveFloor').style.height = add + 'px' Map_QM.moveFloorbg.element.style.visibility = 'visible' Map_QM.moveFloorbg.element.style.width = add + 8 + 'px' Map_QM.moveFloorbg.element.style.height = floorArr.length * add + 'px' Map_QM.moveFloorbg.position.set(x0, y0, 80) Map_QM.moveFloorbg.applyMatrix4(Map_QM.mapArr[parseInt(Map_QM.forShopArr[Map_QM.util._indexPathFloor].build)][pathFloor].allObj.matrix) Map_QM.moveFloorbg.applyMatrix4(Map_QM.sceneGap.matrix) let floorBox = document.getElementById('floorBox') while (floorBox.hasChildNodes()) { floorBox.removeChild(floorBox.firstChild) } for (let i = floorArr.length - 1; i >= 0; i--) { let span2 = document.createElement('span') span2.style.cssText = 'display: block;color: #000000; text-align: center;' span2.style.fontSize = '16px' if (Map_QM.util.options.showStyle) { span2.style.fontSize = '32px' } span2.style.width = add + 'px' span2.style.height = add + 'px' span2.style.lineHeight = add + 'px' span2.innerText = floorArr[i] floorBox.appendChild(span2) } TweenMax.fromTo( '#moveFloor', 1.5, { bottom: zo }, { bottom: tz, delay: 0.1, onComplete: function () { Map_QM.moveFloorbg.element.style.visibility = 'hidden' if (!Map_QM.util.options.overlap) { Map_QM.callBackLoadOver = Map_QM.callBackForPathShop //楼层初始化完成后回调 Map_QM.changeFloorInner(Map_QM.forShopArr[Map_QM.util._indexPathFloor].build, Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor) } else { if (Map_QM.forShopArr > Map_QM.util._indexPathFloor) { Map_QM.util.selectFloor = Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor } Map_QM.clearFloor(-1, false) Map_QM.callBackForPathShop() } } } ) if (box) { TweenMax.fromTo( box.position, 1.2, { y: boxZ }, { y: boxT, delay: 0.2, onComplete: function () { box.position.y = 0 model.traverse(function (child) { if (child.isMesh && (child.name == 'zhitijiegou' || child.name == 'zhitiboli')) { child.scale.y = 1 } }) } } ) } if (pathCameraState == '3D') { let xt = Map_QM.guide.position.x + event.detail.dx * 10 let yt = Map_QM.guide.position.y + event.detail.dy * 10 if (model && model.userData.name == 'upft') { Map_QM.guide.visible = true TweenMax.to(Map_QM.guide.position, 1.3, { x: xt, y: yt, z: 50, onComplete: function () { Map_QM.guide.visible = false } }) } if (model && model.userData.name == 'downft') { Map_QM.guide.visible = true TweenMax.to(Map_QM.guide.position, 1.3, { x: xt, y: yt, z: -50, onComplete: function () { Map_QM.guide.visible = false } }) } } } else { //楼栋切换 Map_QM.util._indexPathFloor++ Map_QM.callBackLoadOver = Map_QM.callBackForPathShop Map_QM.changeBuildInner(Map_QM.forShopArr[Map_QM.util._indexPathFloor].build, Map_QM.forShopArr[Map_QM.util._indexPathFloor].floor) } } else { Map_QM.util.startObj = Map_QM.util.deviceObj /** * @api {事件} PathPlayOver 地图导航完成 * @apiGroup 地图事件 * @apiDescription 地图导航到达目标点时触发 * @apiVersion 2.0.0 * @apiSampleRequest off * * @apiParamExample 请求示例 * Map_QM.addEventListener("PathPlayOver",onPathPlayOver,false); */ Map_QM.dispatchEvent({ //寻路完成 type: 'PathPlayOver', data: 'PathPlayOver' }) } }, /** * 楼层状态清理 */ clearFloor: function (fIndex = -1, reSet = true) { isJUZ = false if (fIndex == -1) { fIndex = Map_QM.util.deviceObj.floor } if (Map_QM.selectShop) { Map_QM.selectShop.scale.z = 1 } if (Map_QM.endModel && Map_QM.endModel.visible) { Map_QM.endModel.visible = false } if (Map_QM.endIcon && Map_QM.endIcon.visible) { Map_QM.endIcon.visible = false } if (Map_QM.moveFloorbg) { Map_QM.moveFloorbg.element.style.visibility = 'hidden' } if (reSet) { //叠层不处理 if (Map_QM.mapArr[Map_QM.util.selectBuild] && Map_QM.mapArr[Map_QM.util.selectBuild].length > 0) { for (let i = 0; i < Map_QM.mapArr[Map_QM.util.selectBuild].length; i++) { let lines = Map_QM.mapArr[Map_QM.util.selectBuild][i].lineObj for (let j = lines.children.length - 1; j >= 0; j--) { Map_QM.mapArr[Map_QM.util.selectBuild][i].lineObj.remove(lines.children[j]) } let child = Map_QM.mapArr[Map_QM.util.selectBuild][i].allObj for (let k = child.children.length - 1; k >= 0; k--) { if (child.children[k].name == 'lineDash') { Map_QM.mapArr[Map_QM.util.selectBuild][i].allObj.remove(child.children[k]) } } Map_QM.mapArr[Map_QM.util.selectBuild][i].findPath.clearPath() } } Map_QM.remove_child(Map_QM.dtLineGroup) } TweenMax.killAll(true) }, remove_child: function (remObj) { if (!remObj) { return } let child_elem = remObj.children for (let i = child_elem.length - 1; i >= 0; i--) { if (child_elem[i].children.length > 0) { Map_QM.remove_child(child_elem[i]) } else { if (child_elem[i] instanceof THREE.Mesh) { child_elem[i].geometry.dispose() // 删除几何体 if (child_elem[i].material !== undefined) Map_QM.removeMaterial(child_elem.material) // 删除材质 } } if (child_elem[i].name != 'light' && child_elem[i].name != 'dtline') { remObj.remove(child_elem[i]) } } }, removeMaterial: function (material) { if (Array.isArray(material)) { for (var i = 0, l = material.length; i < l; i++) { this.removeMaterialFromRefCounter(material[i]) } } else { this.removeMaterialFromRefCounter(material) } }, removeMaterialFromRefCounter: function (material) { var materialsRefCounter = this.materialsRefCounter if (materialsRefCounter) { var count = materialsRefCounter.get(material) count-- if (count === 0) { materialsRefCounter.delete(material) delete this.materials[material.uuid] } else { materialsRefCounter.set(material, count) } } }, /** * @api {方法} pathStop() 导航暂停/播放 * @apiGroup 地图导航 * @apiDescription 导航动画暂停/播放 * @apiVersion 2.0.0 * * @apiSampleRequest off * */ pathStop: function (isPlaying) { Map_QM.util.pathStateObj.isPathPlay = isPlaying === undefined ? !Map_QM.util.pathStateObj.isPathPlay : isPlaying Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].findPath.pathPlay.isPlay = Map_QM.util.pathStateObj.isPathPlay }, /** * @api {方法} pathRePlay() 导航动画重播 * @apiGroup 地图导航 * @apiDescription 导航动画重播 * @apiVersion 2.0.0 * * @apiSampleRequest off * */ pathRePlay: function () { clearTimeout(Map_QM.util.timeObj.pathTime) Map_QM.util.timeObj.pathTime = setTimeout(() => { clearTimeout(Map_QM.util.timeObj.pathTime) if (Map_QM.util.overObj && Map_QM.forShopArr[0]) { Map_QM.util.pathStateObj.isPathPlay = true Map_QM.clearFloor() Map_QM.onFindPathToObj() } }, 100) }, /** * @api {方法} ChangePathByFt() 切换扶梯模式 * @apiGroup 地图导航 * @apiDescription 导航切换扶梯模式 * @apiVersion 2.0.0 * * @apiParam {function} callBack 回调函数 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.ChangePathByFt(function); * */ ChangePathByFt: function (callBack) { clearTimeout(Map_QM.util.timeObj.pathTime) Map_QM.util.timeObj.pathTime = setTimeout(() => { clearTimeout(Map_QM.util.timeObj.pathTime) if (Map_QM.util.overObj) { Map_QM.clearFloor() Map_QM.onFindPathModel(Map_QM.util.pathStateObj.ftPath) if (callBack) { Map_QM.parseForShopArr() const data = JSON.parse(JSON.stringify(Map_QM.util.pathStateObj.forShopArr)) callBack(data) } } }, 100) }, /** * @api {方法} ChangePathByDt() 切换电梯模式 * @apiGroup 地图导航 * @apiDescription 导航切换电梯模式 * @apiVersion 2.0.0 * * @apiParam {function} callBack 回调函数 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.ChangePathByDt(function); * */ ChangePathByDt: function (callBack) { clearTimeout(Map_QM.util.timeObj.pathTime) Map_QM.util.timeObj.pathTime = setTimeout(() => { clearTimeout(Map_QM.util.timeObj.pathTime) if (Map_QM.util.overObj) { Map_QM.clearFloor() Map_QM.onFindPathModel(Map_QM.util.pathStateObj.dtPath) if (callBack) { Map_QM.parseForShopArr() const data = JSON.parse(JSON.stringify(Map_QM.util.pathStateObj.forShopArr)) callBack(data) } } }, 100) }, /** * @api {方法} ChangePathByGood() 切换最佳模式 * @apiGroup 地图导航 * @apiDescription 导航切换最佳模式 * @apiVersion 2.0.0 * * @apiParam {function} callBack 回调函数 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.ChangePathByGood(function); * */ ChangePathByGood: function (callBack) { clearTimeout(Map_QM.util.timeObj.pathTime) Map_QM.util.timeObj.pathTime = setTimeout(() => { clearTimeout(Map_QM.util.timeObj.pathTime) if (Map_QM.util.overObj) { Map_QM.clearFloor() Map_QM.onFindPathModel(Map_QM.util.pathStateObj.graphPath) if (callBack) { Map_QM.parseForShopArr() const data = JSON.parse(JSON.stringify(Map_QM.util.pathStateObj.forShopArr)) callBack(data) } } }, 100) }, /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// changeDocmentResize: function (e) { let ele = document.getElementById(options.containerId || 'mapContainer') let w = parseInt(ele.clientWidth) || parseInt(window.getComputedStyle(ele, null).getPropertyValue('width')) let h = parseInt(ele.clientHeight) || parseInt(window.getComputedStyle(ele, null).getPropertyValue('height')) Map_QM.changeWindowResize(w, h) }, /** * @api {方法} changeWindowResize() 窗口变化 * @apiGroup 地图交互 * @apiDescription 窗口变化 * @apiVersion 2.0.0 * * @apiParam {int} width 窗口宽 * @apiParam {int} height 窗口高 * * @apiSampleRequest off * * @apiParamExample 请求示例 * * Map_QM.changeWindowResize(1280,1080); */ changeWindowResize: function (width, height) { Map_QM.aspect = width / height Map_QM.cameraPerspective.aspect = Map_QM.aspect Map_QM.cameraPerspective.updateProjectionMatrix() Map_QM.cameraOrtho.left = -150 * Map_QM.aspect Map_QM.cameraOrtho.right = 150 * Map_QM.aspect Map_QM.cameraOrtho.updateProjectionMatrix() Map_QM.renderer.setSize(width, height) Map_QM.labelRenderer.setSize(width, height) Map_QM.w = width Map_QM.h = height } } /** * @api {方法} init(callBack,options) 地图初始化 * @apiGroup 地图数据 * @apiDescription 初始化地图赋值 Map_QM * @apiVersion 2.0.0 * * @apiParam {function} callBack 初始化成功后的回调函数 * @apiParam {object} options 初始化对象 * @apiParam {int} options.build 设备所在楼栋编号 默认值6 * @apiParam {int} options.floor 设备所在楼层编号 默认值 true * @apiParam {int} options.navPoint 设备导航点 默认值 -1 * @apiParam {int} options.angle 起点设备角度 默认值 0 * @apiParam {string} options.perc_H 弹窗的偏移量 默认值 "-50%"; * @apiParam {string} options.containerId 地图div容器Id 默认值 "mapContainer" * @apiParam {string} options.playSpeed 动画播放速度 默认值6 * @apiParam {boolean} options.collision 是否支持名称的碰撞检测 默认值 true * @apiParam {boolean} options.showStyle 是否4K显示 默认值false * @apiParam {boolean} options.modelIcon 交通设施是否使用模型 默认值 true * @apiParam {Array} options.otherPath 人为干预的路线 默认值 []; * @apiParam {int} options.fSpace 双叠层状态下楼层的间距 默认值 500 * @apiParam {uint} options.navColor 途径店铺颜色 默认值 0xEE6A50 * @apiParam {boolean} options.overlap 是否叠层 默认值 false * @apiParam {boolean} options.shadow 是否显示阴影 默认值 true * @apiParam {boolean} options.iconName 图标名称是否显示 默认值false * @apiParam {uint} options.pathColor 导航路径颜色 默认值 0xb47834, * @apiParam {string} options.pathStyle 导航第一视角 默认值 "2D", * @apiParam {string} options.shopStyle 店铺显示字段编号(shopNum)名称(shopName) 默认值 "shopName", * @apiParam {int} options.camZoom 地图显示我的方向状态的放大倍数 默认值 3 * @apiParam {boolean} options.inArea 地图点击后是否聚焦到当前位置 默认值 false * @apiParam {Array} options.iconUrl 设施库图标 默认值 [] * * @apiSampleRequest off * @apiParamExample {String} 请求示例 * * MainMap_QM.init(callBackLoadOver,{build : 0, floor : 3, navPoint : 7, angle : 0, perc_H : "-50%",containerId : "mapContainer"}); */ MainMap_QM.init = function (callBack, options) { Map_QM = new MainMap_QM(callBack, options) return Map_QM } Object.assign(MainMap_QM.prototype, THREE.EventDispatcher.prototype) //////////////////////////////////////-------------------------------FloorMap FloorMap_QM = function (bIndex, fIndex, floorName) { this.Model_QM = new MyModel_QM() this.facUtil = new Facilities_QM() this.findPath = new FindPath_QM() this.logoUtil = new ShopLogo_QM() this.allObj = new THREE.Group() this.allObj.name = floorName this.allObj.rotation.x = Math.PI / -2 this.labelObj = new THREE.Group() this.labelObj.renderOrder = 100 this.iconLabel = new THREE.Group() this.iconLabel.renderOrder = 100 this.floorOrder = fIndex this.buildOrder = bIndex this.floorName = floorName //存放设施图标 this.serObj = new THREE.Object3D() //存放车位box this.parkObj = new THREE.Group() //标签 this.tagObj = new THREE.Group() this.tagObj.renderOrder = 100 this.devObj = new THREE.Group() //存放设施图标 this.svgObj = new THREE.Group() //店铺 this.shopObj = new THREE.Group() this.allObj.add(this.shopObj) this.allObj.add(this.svgObj) this.allObj.add(this.serObj) this.allObj.add(this.devObj) this.allObj.add(this.labelObj) this.allObj.add(this.iconLabel) this.allObj.add(this.tagObj) //标签 this.showTagObj = new THREE.Group() this.showTagObj.renderOrder = 100 this.allObj.add(this.showTagObj) //线条 this.lineObj = new THREE.Group() this.lineObj.renderOrder = 100 this.allObj.add(this.lineObj) this.startIcon } FloorMap_QM.prototype = { initDraw: function () { this.initFloor() this.initFacilitie() this.initStairs() this.initTextArea() this.initWall() this.initDecos() this.initPark() this.initModel() this.initTree() //植树 this.initLogos() //贴图 }, initLogos: function () { let sopce = this if (Map_QM.util.logos) { Map_QM.util.logos.map(item => { if (item.build == sopce.buildOrder && item.floor == sopce.floorOrder) { sopce.logoUtil.renderIcon(item, sopce, item.site || 0) } }) } }, initModel: function () { let sopce = this if (Map_QM.util.modelArr) { for (let i = 0; i < Map_QM.util.modelArr.length; i++) { if (Map_QM.util.modelArr[i].floor == this.floorOrder) { new THREE.GLTFLoader().load(Map_QM.util.beforPath + Map_QM.util.modelArr[i].url, function (object) { //加载路径fbx文件 let mod = object.scene mod.traverse(function (child) { if (child.isMesh) { child.receiveShadow = Map_QM.util.options.shadow child.castShadow = Map_QM.util.options.shadow child.userData.opacity = child.material.opacity if (child.material.map) { child.material.map.encoding = THREE.LinearEncoding //贴图需要转换成 线性编码 } child.material.color.convertGammaToLinear(0.7) } }) for (let t = 0; t < Map_QM.util.modelArr[i].list.length; t++) { let obj = mod.clone() obj.position.set(Map_QM.util.modelArr[i].list[t].site.x, -1 * Map_QM.util.modelArr[i].list[t].site.y, Map_QM.util.modelArr[i].list[t].site.z) obj.scale.set(Map_QM.util.modelArr[i].list[t].size.x, Map_QM.util.modelArr[i].list[t].size.y, Map_QM.util.modelArr[i].list[t].size.z) obj.rotateX(Map_QM.util.modelArr[i].list[t].rot.x) obj.rotateY(Map_QM.util.modelArr[i].list[t].rot.y) obj.rotateZ(Map_QM.util.modelArr[i].list[t].rot.z) sopce.allObj.add(obj) } }) } } } if (Map_QM.util.labelIconArr) { for (let i = 0; i < Map_QM.util.labelIconArr.length; i++) { if (Map_QM.util.labelIconArr[i].floor == this.floorOrder) { let SpriteDiv = document.createElement('div') SpriteDiv.className = Map_QM.util.labelIconArr[i].className SpriteDiv.innerHTML = Map_QM.util.labelIconArr[i].title SpriteDiv.dataset.id = Map_QM.util.labelIconArr[i].data.id SpriteDiv.dataset.x = Map_QM.util.labelIconArr[i].site.x SpriteDiv.dataset.y = Map_QM.util.labelIconArr[i].site.y SpriteDiv.dataset.z = Map_QM.util.labelIconArr[i].site.z let pointLabel = new THREE.CSS2DObject(SpriteDiv) pointLabel.position.set(Map_QM.util.labelIconArr[i].site.x, -1 * Map_QM.util.labelIconArr[i].site.y, Map_QM.util.labelIconArr[i].site.z) pointLabel.name = Map_QM.util.labelIconArr[i].title pointLabel.userData = Map_QM.util.labelIconArr[i].data pointLabel.userData.site = Map_QM.util.labelIconArr[i].site if (Map_QM.util.labelIconArr[i].click) { //可点击 SpriteDiv.addEventListener( 'click', event => { Map_QM.dispatchEvent({ type: 'labelIcon', data: event.target.dataset }) }, false ) } else { pointLabel.element.style.pointerEvents = 'none' } pointLabel.userData.floor = Map_QM.util.labelIconArr[i].floor sopce.showTagObj.add(pointLabel) } } } }, initTree: function () { let mapData = Map_QM.util.allMap[this.buildOrder].buildArr[this.floorOrder].mapData if (mapData.models) { for (let t = 0; t < mapData.models.length; t++) { for (let i = 0; i < Map_QM.util.fbxModels.length; i++) { if (mapData.models[t].type == Map_QM.util.fbxModels[i].key) { let obj = Map_QM.util.fbxModels[i].obj.scene.clone(); obj.position.set(mapData.models[t].x, -1 * mapData.models[t].y, mapData.models[t].site); obj.scale.set(mapData.models[t].scale, mapData.models[t].scale, mapData.models[t].scale); obj.rotateX(Map_QM.util.fbxModels[i].operation.rot.x); obj.rotateY(-1 * mapData.models[t].angle * Math.PI / 180); obj.renderOrder = 100; for (let k = 0; k < Map_QM.util.fbxModels[i].obj.animations.length; k++) { let mixer = new THREE.AnimationMixer(obj) mixer.clipAction(Map_QM.util.fbxModels[i].obj.animations[k]).play() Map_QM.mixers.push(mixer) } this.allObj.add(obj); } } } } }, //初始化单楼层 initFloor: function () { let floor let mapData = Map_QM.util.allMap[this.buildOrder].buildArr[this.floorOrder].mapData let entColor, borderColor if (mapData.floorArea) { floor = Map_QM.util.changeAreaToString(mapData.floorArea) } let bLen = mapData.buildArea.length let hLen = mapData.hollowArea.length let hows_f = [] for (let m = 0; m < hLen; m++) { hows_f.push(Map_QM.util.changeAreaToString(mapData.hollowArea[m])) } if (floor) { entColor = parseInt(mapData.floorArea.entColor.replace('#', '0x'), 16) borderColor = parseInt(mapData.floorArea.borderColor.replace('#', '0x'), 16) floorH = parseInt(mapData.floorArea.toHeight) let mash = this.Model_QM.MyModelShape(floor, hows_f, mapData.floorArea, entColor, borderColor, 10) mash.receiveShadow = true mash.castShadow = false mash.userData = { type: 'floor', order: this.floorOrder } mash.userData.opacity = mapData.floorArea.alphaModle / 100 || 0 mash.name = 'floor' this.allObj.add(mash) } /////////////////////初始化楼栋 for (let i = 0; i < bLen; i++) { let build = Map_QM.util.changeAreaToString(mapData.buildArea[i]) let hows = [] for (let t = 0; t < hLen; t++) { let isIn = Map_QM.util.checkAreaInArea(mapData.hollowArea[t], mapData.buildArea[i]) if (isIn) { hows.push(Map_QM.util.changeAreaToString(mapData.hollowArea[t])) } } entColor = parseInt(mapData.buildArea[i].entColor.replace('#', '0x'), 16) borderColor = parseInt(mapData.buildArea[i].borderColor.replace('#', '0x'), 16) buildH = parseInt(mapData.buildArea[i].toHeight) let mash = this.Model_QM.MyPlaneShape(build, hows, mapData.buildArea[i], entColor, borderColor, 30 + 100 * this.floorOrder) mash.receiveShadow = true mash.castShadow = false mash.userData = { type: 'build', order: this.floorOrder } mash.userData.opacity = mapData.buildArea[i].alphaModle / 100 || 0 mash.name = 'floor' this.allObj.add(mash) } //店铺 let sLen = mapData.shopArea.length let show = (showE = '') let showLeb = '' let logo = '', navRecommend = false, shopD = {}, type = 'deco' let shopData = Map_QM.util.shopData for (let i = 0; i < sLen; i++) { if (Map_QM.util.changeAreaToString(mapData.shopArea[i]) != '') { let arr = Map_QM.util.changeShopLinesToString(mapData.shopArea[i]) entColor = mapData.shopArea[i].entColor || '#b79266' borderColor = mapData.shopArea[i].borderColor || '#b79266' show = showE = mapData.shopArea[i].name logo = '' showLeb = '' navRecommend = false mapShow = false shopD = {} if (shopData) { for (let h = 0; h < shopData.length; h++) { let houseNum = iot ? shopData[h].houseNumber : shopData[h].houseNum if (shopData[h].buildingOrder == this.buildOrder && shopData[h].floorOrder == this.floorOrder) { if (houseNum == mapData.shopArea[i].name) { if (houseNum == 'FB130B') { console.log(mapData.shopArea[i], shopData[h]) } show = shopData[h].shopName || shopData[h].name showLeb = houseNum showE = shopData[h].shopNameEn || shopData[h].nameEn logo = shopData[h].logoPath || shopData[h].logoUrl mapShow = shopData[h].mapShow ?? false if (shopData[h].navRecommend || shopData[h].isPass) { navRecommend = shopData[h].navRecommend || shopData[h].isPass } else { navRecommend = false } shopD = shopData[h] if (shopData[h].isNewStore) { //新店 mapData.shopArea[i].type = 'new-shop' this.addTagLabel(mapData.shopArea[i], { node: mapData.shopArea[i].shopNav, floor: this.floorOrder, build: this.buildOrder }) } if (shopData[h].shopActList && shopData[h].shopActList.length > 0) { //促销 mapData.shopArea[i].type = 'promotion' this.addTagLabel(mapData.shopArea[i], { node: mapData.shopArea[i].shopNav, floor: this.floorOrder, build: this.buildOrder }) } if (shopData[h].formatColor) { entColor = shopData[h].formatColor } if (shopData[h].borderColor) { borderColor = shopData[h].borderColor } break } } } } let hollShop = [] if (mapData.shopArea[i].hollArea) { for (let k = 0; k < mapData.shopArea[i].hollArea.length; k++) { hollShop.push(Map_QM.util.changeAreaToString(mapData.shopArea[i].hollArea[k])) } } let mahc = this.Model_QM.MyModelShape(arr, hollShop, mapData.shopArea[i], entColor, borderColor, 100) mahc.node = mapData.shopArea[i].shopNav mahc.userData = { shopData: shopD, xaxis: mapData.shopArea[i].xaxis >> 0, yaxis: mapData.shopArea[i].yaxis >> 0, node: mahc.node, floor: this.floorOrder, build: this.buildOrder, navRecommend: navRecommend, type: 'shop', entColor: entColor, shopNum: mapData.shopArea[i].name, shopName: show, logo: logo, borderColor: borderColor } mahc.userData.opacity = mapData.shopArea[i].alphaModle / 100 || 0 mahc.name = showLeb mahc.xaxis = mapData.shopArea[i].xaxis >> 0 mahc.yaxis = mapData.shopArea[i].yaxis >> 0 this.shopObj.add(mahc) if (mapData.shopArea[i].logoUrl && mapData.shopArea[i].isLabel == 0) { //添加logo this.logoUtil.renderIcon(mapData.shopArea[i], mahc, parseInt(mapData.shopArea[i].toHeight) + parseInt(mapData.shopArea[i].site || 0) + 1) } else { //添加文字 let some = false if (Map_QM.util.options.boxShop.length && Map_QM.util.options.boxShop[0] !== '') { some = Map_QM.util.options.boxShop.some(item => { return mapData.shopArea[i].name.includes(item) }) } if ((showLeb != '' || some) && show != 'shop') { showLeb = mapData.shopArea[i].name let shopDiv = document.createElement('div') shopDiv.style.cssText = css_LR shopDiv.innerHTML = Map_QM.util.options.shopStyle == 'shopName' ? show : mapData.shopArea[i].name shopDiv.dataset.name = show shopDiv.dataset.nameEn = showE shopDiv.style.visibility = 'hidden' let shopLabel = new THREE.CSS2DObject(shopDiv) shopLabel.position.set( mapData.shopArea[i].xaxis >> 0, (-1 * mapData.shopArea[i].yaxis) >> 0, parseInt(mapData.shopArea[i].toHeight) + parseInt(mapData.shopArea[i].site || 0) ) shopLabel.name = mapData.shopArea[i].name shopLabel.userData.mapShow = mapShow this.labelObj.add(shopLabel) } } } } }, addTagLabel: function (obj, userData) { let shopDiv = document.createElement('img') shopDiv.src = Map_QM.util.beforPath + 'static/img/' + obj.type + '.png' shopDiv.style.zIndex = 200 shopDiv.style.width = '3.125vw' let shopLabel = new THREE.CSS2DObject(shopDiv) shopLabel.userData = userData shopLabel.position.set(obj.xaxis >> 0, (-1 * obj.yaxis) >> 0, Map_QM.util.shopHeight) this.tagObj.add(shopLabel) }, //初始化服务图标 initFacilitie: function () { let serArr = Map_QM.util.allMap[this.buildOrder].buildArr[this.floorOrder].mapData.icons for (let i = 0; i < serArr.length; i++) { if (serArr[i].hasOwnProperty('iShow')) { if (serArr[i].iShow) { serArr[i].floorOrder = this.floorOrder serArr[i].buildOrder = this.buildOrder this.facUtil.renderIcon(serArr[i], this) } } else { serArr[i].floorOrder = this.floorOrder serArr[i].buildOrder = this.buildOrder this.facUtil.renderIcon(serArr[i], this) } } }, //初始化电梯图标 initStairs: function () { let facArr = Map_QM.util.allMap[this.buildOrder].buildArr[this.floorOrder].mapData.stairs for (let i = 0; i < facArr.length; i++) { if (facArr[i].facCode == 'ft') { if (Map_QM.util.pathStateObj.elevatorDown && Map_QM.util.pathStateObj.elevator) { if (facArr[i].downState) { //上扶梯 let ex = Map_QM.util.pathStateObj.elevator.clone() ex.position.set(facArr[i].x, -1 * facArr[i].y, facArr[i].site || 0) ex.rotation.y = ((facArr[i].angle || 0) * Math.PI) / -180 ex.userData.type = 'icon' ex.userData.use = '3d' ex.userData.name = 'upft' ex.userData.buildOrder = facArr[i].buildOrder ex.userData.floorOrder = facArr[i].floorOrder ex.userData.navCode = facArr[i].navCode ex.userData.src = 'static/img/ft.png' ex.userData.facCode = facArr[i].facCode ex.userData.title = facArr[i].title this.serObj.add(ex) facArr[i].facCode = 'ft' this.facUtil.renderIcon(facArr[i], this, false, ex) } else if (facArr[i].upState) { //下扶梯 let ex = Map_QM.util.pathStateObj.elevatorDown.clone() ex.position.set(facArr[i].x, -1 * facArr[i].y, facArr[i].site || 0) ex.rotation.y = ((facArr[i].angle || 0) * Math.PI) / -180 ex.userData.type = 'icon' ex.userData.use = '3d' ex.userData.name = 'downft' ex.userData.buildOrder = facArr[i].buildOrder ex.userData.floorOrder = facArr[i].floorOrder ex.userData.navCode = facArr[i].navCode ex.userData.src = 'static/img/ft.png' ex.userData.facCode = facArr[i].facCode ex.userData.title = facArr[i].title this.serObj.add(ex) facArr[i].facCode = 'ft' this.facUtil.renderIcon(facArr[i], this, false, ex) } else { this.facUtil.renderIcon(facArr[i], this, true) } } else { this.facUtil.renderIcon(facArr[i], this, true) } } else if (facArr[i].facCode == 'upft') { if (Map_QM.util.pathStateObj.elevator) { let ex = Map_QM.util.pathStateObj.elevator.clone() ex.position.set(facArr[i].x, -1 * facArr[i].y, facArr[i].site || 0) ex.rotation.y = ((facArr[i].angle || 0) * Math.PI) / -180 ex.userData.type = 'icon' ex.userData.use = '3d' ex.userData.name = 'upft' ex.userData.buildOrder = facArr[i].buildOrder ex.userData.floorOrder = facArr[i].floorOrder ex.userData.navCode = facArr[i].navCode ex.userData.src = 'static/img/ft.png' ex.userData.facCode = facArr[i].facCode ex.userData.title = facArr[i].title this.serObj.add(ex) facArr[i].facCode = 'ft' this.facUtil.renderIcon(facArr[i], this, false, ex) } else { facArr[i].facCode = 'ft' this.facUtil.renderIcon(facArr[i], this, true) } } else if (facArr[i].facCode == 'downft') { if (Map_QM.util.pathStateObj.elevatorDown) { let ex = Map_QM.util.pathStateObj.elevatorDown.clone() ex.position.set(facArr[i].x, -1 * facArr[i].y, facArr[i].site || 0) ex.rotation.y = ((facArr[i].angle || 0) * Math.PI) / -180 ex.userData.type = 'icon' ex.userData.use = '3d' ex.userData.name = 'downft' ex.userData.buildOrder = facArr[i].buildOrder ex.userData.floorOrder = facArr[i].floorOrder ex.userData.navCode = facArr[i].navCode ex.userData.src = 'static/img/ft.png' ex.userData.facCode = facArr[i].facCode ex.userData.title = facArr[i].title this.serObj.add(ex) facArr[i].facCode = 'ft' this.facUtil.renderIcon(facArr[i], this, false, ex) } else { facArr[i].facCode = 'ft' this.facUtil.renderIcon(facArr[i], this, true) } } else if (facArr[i].facCode == 'dt') { if (Map_QM.util.pathStateObj.straight) { let stra = Map_QM.util.pathStateObj.straight.clone() stra.position.set(facArr[i].x, -1 * facArr[i].y, facArr[i].site || 0) stra.rotation.y = ((facArr[i].angle || 0) * Math.PI) / -180 stra.userData.type = 'icon' stra.userData.use = '3d' stra.userData.name = 'dt' stra.userData.buildOrder = facArr[i].buildOrder stra.userData.floorOrder = facArr[i].floorOrder stra.userData.navCode = facArr[i].navCode stra.userData.src = 'static/img/dt.png' stra.userData.facCode = facArr[i].facCode stra.userData.title = facArr[i].title this.serObj.add(stra) this.facUtil.renderIcon(facArr[i], this, false, stra) } else { this.facUtil.renderIcon(facArr[i], this, true) } } else { this.facUtil.renderIcon(facArr[i], this, true) } } }, //初始化装饰图标 initDecos: function () { let mapData = Map_QM.util.allMap[this.buildOrder].buildArr[this.floorOrder].mapData let sLen = mapData.decos.length let entColor, borderColor if (mapData.groupArea) { for (let k = 0; k < mapData.groupArea.length; k++) { var gp = new THREE.Group() gp.rotateX((mapData.groupArea[k].angleX * Math.PI) / 180) gp.rotateY((mapData.groupArea[k].angleY * Math.PI) / 180) gp.rotateZ((mapData.groupArea[k].angleZ * Math.PI) / 180) for (let i = 0; i < sLen; i++) { if (mapData.decos[i].gid && mapData.decos[i].gid == mapData.groupArea[k]._name && Map_QM.util.changeAreaToString(mapData.decos[i]) != '') { let arr = Map_QM.util.changeAreaToString(mapData.decos[i]) entColor = parseInt(mapData.decos[i].entColor.replace('#', '0x'), 16) borderColor = parseInt(mapData.decos[i].borderColor.replace('#', '0x'), 16) let show = mapData.decos[i].name == 'deco' ? '' : mapData.decos[i].name let hollShop = [] if (mapData.decos[i].hollArea) { for (let k = 0; k < mapData.decos[i].hollArea.length; k++) { hollShop.push(Map_QM.util.changeAreaToString(mapData.decos[i].hollArea[k])) } } let mahc = this.Model_QM.MyModelShape(arr, hollShop, mapData.decos[i], entColor, borderColor, 240) mahc.xaxis = mapData.decos[i].xaxis >> 0 mahc.yaxis = mapData.decos[i].yaxis >> 0 mahc.node = mapData.decos[i].shopNav mahc.userData = { type: 'deco', name: show } mahc.userData.opacity = mapData.decos[i].alphaModle / 100 || 0 gp.add(mahc) mahc.position.x = -1 * mapData.groupArea[k].xaxis mahc.position.y = mapData.groupArea[k].yaxis } } this.allObj.add(gp) gp.position.x = mapData.groupArea[k].xaxis gp.position.y = -1 * mapData.groupArea[k].yaxis gp.position.z = mapData.groupArea[k].site || 0 gp.scale.set(mapData.groupArea[k].scale, mapData.groupArea[k].scale, mapData.groupArea[k].scale) } } for (let i = 0; i < sLen; i++) { if ((!mapData.decos[i].gid || mapData.decos[i].gid == '') && Map_QM.util.changeAreaToString(mapData.decos[i]) != '') { let arr = Map_QM.util.changeAreaToString(mapData.decos[i]) entColor = parseInt(mapData.decos[i].entColor.replace('#', '0x'), 16) borderColor = parseInt(mapData.decos[i].borderColor.replace('#', '0x'), 16) let show = mapData.decos[i].name == 'deco' ? '' : mapData.decos[i].name let hollShop = [] if (mapData.decos[i].hollArea) { for (let k = 0; k < mapData.decos[i].hollArea.length; k++) { hollShop.push(Map_QM.util.changeAreaToString(mapData.decos[i].hollArea[k])) } } let mahc = this.Model_QM.MyModelShape(arr, hollShop, mapData.decos[i], entColor, borderColor, 240) mahc.xaxis = mapData.decos[i].xaxis >> 0 mahc.yaxis = mapData.decos[i].yaxis >> 0 mahc.node = mapData.decos[i].shopNav mahc.userData = { type: 'deco', name: show } mahc.userData.opacity = mapData.decos[i].alphaModle / 100 || 0 this.allObj.add(mahc) } } }, /** * 渲染墙体 */ initWall: function () { let mapData = Map_QM.util.allMap[this.buildOrder].buildArr[this.floorOrder].mapData //渲染 if (mapData.wallArea) { let sLen = mapData.wallArea.length for (let i = 0; i < sLen; i++) { let arr = Map_QM.util.changeWallToString(mapData.wallArea[i]) let mahc = this.Model_QM.MyModelShape( arr, null, mapData.wallArea[i], mapData.wallArea[i].entColor || '#eaeaea', mapData.wallArea[i].borderColor || '#eaeaea', 300 ) mahc.userData = { type: 'wall' } mahc.userData.opacity = mapData.wallArea[i].alphaModle / 100 || 0 this.allObj.add(mahc) } } }, /** * 渲染文本 */ initTextArea: function () { let mapData = Map_QM.util.allMap[this.buildOrder].buildArr[this.floorOrder].mapData //渲染 if (mapData.svgArea) { let sLen = mapData.svgArea.length for (let i = 0; i < sLen; i++) { let mahc = this.Model_QM.MyModelText(mapData.svgArea[i]) mahc.userData = { type: 'svg', rot: mahc.rotation.z, shopNum: mapData.svgArea[i].name } this.svgObj.add(mahc) } } }, /** * 设置终点图标 */ setOverSite: function (shopX, shopY, shopZ) { if (Map_QM.endModel) { Map_QM.endModel.visible = pathCameraState == '2D' ? false : true Map_QM.endModel.position.set(shopX, shopZ, shopY) //x,z,y Map_QM.endModel.applyMatrix4(Map_QM.sceneGap.matrix) if (Map_QM.endIcon) { Map_QM.endIcon.visible = pathCameraState == '2D' ? true : false Map_QM.endIcon.scale.x = Map_QM.endIcon.scale.y = Map_QM.endIcon.scale.z = 100 Map_QM.endIcon.position.set(shopX, 100, shopY) //x,z,y Map_QM.endIcon.applyMatrix4(Map_QM.sceneGap.matrix) } } else { try { Map_QM.scene.traverse(item => { if (item.name == 'Z-model') { Map_QM.scene.remove(item) } }) } catch (e) { console.log('traverse') } let loader2 = new THREE.GLTFLoader() loader2.load(Map_QM.util.beforPath + 'static/img/zhong.gltf', function (collada2) { collada2.scene.traverse(function (child2) { if ( child2.name == 'object_1' || child2.name == 'object_2' || child2.name == 'object_3' || child2.name == 'object_4' || child2.name == 'object_6' || child2.name == 'object_11' || child2.name == 'object_21' || child2.name == 'object_31' || child2.name == 'object_41' ) { child2.material = new THREE.MeshBasicMaterial({ color: 0xff464e, transparent: true }) } if (child2.name == 'object_5' || child2.name == 'object_51') { child2.material = new THREE.MeshBasicMaterial({ color: 0xffffff, transparent: true }) } }) collada2.scene.scale.x = collada2.scene.scale.y = collada2.scene.scale.z = Map_QM.util.options.facSize*6; if (shopX != 0 && shopY != 0) { collada2.scene.position.set(shopX, shopZ, shopY) //x,z,y } collada2.scene.applyMatrix4(Map_QM.sceneGap.matrix) collada2.scene.renderOrder = 200 collada2.scene.name = 'Z-model' Map_QM.endModel = collada2.scene Map_QM.scene.add(collada2.scene) Map_QM.endModel.visible = pathCameraState == '2D' ? false : true }) let spriteMap = new THREE.TextureLoader().load(Map_QM.util.beforPath + 'static/img/Z.png') let spriteMaterial = new THREE.SpriteMaterial({ //sizeAttenuation: false 禁止跟随鼠标缩放 map: spriteMap, depthTest: true, transparent: true, alphaTest: 0.5 }) Map_QM.endIcon = new MySprite_QM(spriteMaterial) Map_QM.endIcon.scale.set(100, 100, 1) Map_QM.endIcon.center = new THREE.Vector2(0.5, 0) Map_QM.endIcon.position.set(shopX, 100, shopY) Map_QM.endIcon.applyMatrix4(Map_QM.sceneGap.matrix) Map_QM.endIcon.renderOrder = 300 Map_QM.endIcon.name = 'Z-model' Map_QM.endIcon.visible = pathCameraState == '2D' ? true : false Map_QM.scene.add(Map_QM.endIcon) } }, /** * 设置起点图标 */ setStartSite: function (shopX, shopY, shopZ) { let _this = this if (Map_QM.qiModel) { Map_QM.qiModel.position.set(shopX, -1 * shopY, shopZ) _this.allObj.add(Map_QM.qiModel) Map_QM.qiIcon.position.set(shopX, -1 * shopY, shopZ) _this.allObj.add(Map_QM.qiIcon) Map_QM.dirIcon.position.set(shopX, -1 * shopY, 100) _this.allObj.add(Map_QM.dirIcon) } else { new THREE.GLTFLoader().load(Map_QM.util.beforPath + 'static/img/qi.gltf', function (collada) { collada.scene.traverse(function (child) { if (child.name == 'object_1' || child.name == 'object_3' || child.name == 'object_4' || child.name == 'object_31' || child.name == 'object_41') { child.material = new THREE.MeshBasicMaterial({ color: 0xffae43, transparent: true }) } if (child.name == 'object_2' || child.name == 'object_21') { child.material = new THREE.MeshBasicMaterial({ color: 0xffffff, transparent: true }) } }) collada.scene.scale.x = collada.scene.scale.y = collada.scene.scale.z = Map_QM.util.options.facSize*6; collada.scene.rotateX(Math.PI / 2) if (shopX != 0 && shopY != 0) { collada.scene.position.set(shopX, -1 * shopY, parseInt(Map_QM.util.buildHeight) + 5) //x,z,y } collada.scene.renderOrder = 200 collada.scene.userData.type = 'start' Map_QM.qiModel = collada.scene _this.allObj.add(collada.scene) //-------------------------------------------------------------- let spriteMap = new THREE.TextureLoader().load(Map_QM.util.beforPath + 'static/img/Q.png') let spriteMaterial = new THREE.SpriteMaterial({ //sizeAttenuation: false 禁止跟随鼠标缩放 map: spriteMap, depthTest: true, transparent: true, alphaTest: 0.5 }) Map_QM.qiIcon = new MySprite_QM(spriteMaterial) Map_QM.qiIcon.scale.set(80, 80, 1) Map_QM.qiIcon.center = new THREE.Vector2(0.5, 0) Map_QM.qiIcon.position.set(shopX, -1 * shopY, shopZ + 50) Map_QM.qiIcon.renderOrder = 500 Map_QM.qiIcon.visible = false Map_QM.qiIcon.userData.type = 'start' _this.allObj.add(Map_QM.qiIcon) let spriteMap2 = new THREE.TextureLoader().load(Map_QM.util.beforPath + 'static/img/site.png') let spriteMaterial2 = new THREE.SpriteMaterial({ //sizeAttenuation: false 禁止跟随鼠标缩放 map: spriteMap2, depthTest: true, transparent: true, alphaTest: 0.5 }) Map_QM.dirIcon = new MySprite_QM(spriteMaterial2) Map_QM.dirIcon.scale.set(320, 320, 1) Map_QM.dirIcon.center = new THREE.Vector2(0.5, 0.5) Map_QM.dirIcon.position.set(shopX, -1 * shopY, 100) Map_QM.dirIcon.renderOrder = 500 Map_QM.dirIcon.visible = false Map_QM.dirIcon.userData.type = 'start' _this.allObj.add(Map_QM.dirIcon) }) } }, /** * 查找线 * @param {Object} startNode * @param {Object} endNode */ isNoFindLine: function (startNode, endNode) { let no = false for (let i = 0; i < startNode.lineArr.length; i++) { if (startNode.lineArr[i].nextNode.id == endNode.id || startNode.lineArr[i].selfNode.id == endNode.id) { no = true break } } return no }, //初始化停车位 initPark: function () { let mapData = Map_QM.util.allMap[this.buildOrder].buildArr[this.floorOrder].mapData //渲染车位 if (mapData.parkArea) { let sLen = mapData.parkArea.length if (sLen > 0) { this.allObj.add(this.parkObj) } let shapeArr = [], materials = [], parkHeight = 1, borderColor = 0xaaaaaa for (let i = 0; i < sLen; i++) { let arr = Map_QM.util.changeParkToString(mapData.parkArea[i]) if (arr != '') { parkHeight = Math.max(parseInt(mapData.parkArea[i].toHeight), parkHeight) borderColor = mapData.parkArea[i].borderColor if (arr.length > 0) { let shape = new THREE.Shape() shape.moveTo(arr[0][0], -1 * arr[0][1]) for (let k = 0; k < arr.length; k++) { shape.lineTo(arr[k][2], -1 * arr[k][3]) } shapeArr.push(shape) let meshMaterial let color2 = new THREE.Color(mapData.parkArea[i].entColor) for (let e = 0; e < Map_QM.util.parkMaterialArr.length; e++) { if (Map_QM.util.parkMaterialArr[e].color.equals(color2)) { meshMaterial = Map_QM.util.parkMaterialArr[e] } } if (!meshMaterial) { meshMaterial = new THREE.MeshBasicMaterial({ color: mapData.parkArea[i].entColor }) Map_QM.util.parkMaterialArr.push(meshMaterial) } materials.push(meshMaterial) if (mapData.parkArea[i].childArea && mapData.parkArea[i].childArea.length > 0) { for (let m = 0; m < mapData.parkArea[i].childArea.length; m++) { let meshMaterial0 if (mapData.parkArea[i].childArea[m].color && mapData.parkArea[i].childArea[m].color != '#FFffff') { let color2 = new THREE.Color(mapData.parkArea[i].childArea[m].color) for (let e = 0; e < Map_QM.util.parkMaterialArr.length; e++) { if (Map_QM.util.parkMaterialArr[e].color.equals(color2)) { meshMaterial0 = Map_QM.util.parkMaterialArr[e] } } if (!meshMaterial0) { meshMaterial0 = new THREE.MeshBasicMaterial({ color: mapData.parkArea[i].childArea[m].color }) Map_QM.util.parkMaterialArr.push(meshMaterial0) } } else { meshMaterial0 = meshMaterial } let ps = mapData.parkArea[i].childArea[m].points let shape0 = new THREE.Shape() // 设置开始点的位置 shape0.moveTo(ps[0].x, -1 * ps[0].y) for (let t = 0; t < ps.length; t++) { shape0.lineTo(ps[t].x, -1 * ps[t].y) } shapeArr.push(shape0) materials.push(meshMaterial0) } } } //显示车位编号 // if (mapData.parkArea[i].parkNum != 'NaN' && i % 10 == 0) { // let shopDiv = document.createElement('div') // shopDiv.style.cssText = css_LR // shopDiv.style.visibility = 'hidden' // shopDiv.textContent = mapData.parkArea[i].parkNum // let shopLabel = new THREE.CSS2DObject(shopDiv) // shopLabel.name = mapData.parkArea[i].name // shopLabel.position.set(mapData.parkArea[i].xaxis >> 0, (-1 * mapData.parkArea[i].yaxis) >> 0, parseInt(mapData.parkArea[i].toHeight) + 1) // this.labelObj.add(shopLabel) // } } } let mahc = this.Model_QM.MyParkShape(shapeArr, materials, parkHeight) this.parkObj.add(mahc) } } } /** * 渲染3D模型类 * 传入区域点list * 镂空点 howllowArr * 模型对象 options */ MyModel_QM = function () { this.xaxis = 0 this.yaxis = 0 this.node = 0 } MyModel_QM.prototype.MyParkShape = function (shapes, materials, toHeight = 5) { let scanGeometry = new THREE.ShapeBufferGeometry(shapes, 1) let material = new THREE.LineBasicMaterial({ color: "#aeaeae" }) //材质对象lineColor Map_QM.util.lineBasicMaterialArr.push(material); // 创建模型 let mesh = new THREE.Mesh(scanGeometry, materials) mesh.position.z = toHeight mesh.renderOrder = 300 mesh.userData.type = 'park' let cubeEdges = new THREE.EdgesGeometry(scanGeometry, 60) let cubeLine = new THREE.LineSegments(cubeEdges, material) mesh.add(cubeLine) return mesh } MyModel_QM.prototype.MyModelShape = function (areaArr, howllowArr, opObj, entityColor = 0xdadada, lineColor = 0xeeeeee, indexOrder = 1) { let len = areaArr.length; if (len == 0) { return; } let alphaModle = opObj.alphaModle / 100 || 0; // 实例化shape对象 let shape = new THREE.Shape(); // 设置开始点的位置 shape.moveTo(areaArr[0][0], -1 * areaArr[0][1]); for (let i = 0; i < areaArr.length; i++) { if (areaArr[i].length == 4) { shape.lineTo(areaArr[i][2], -1 * areaArr[i][3]); } else { shape.bezierCurveTo(areaArr[i][2], -1 * areaArr[i][3], areaArr[i][4], -1 * areaArr[i][5], areaArr[i][6], -1 * areaArr[i][7]); } } let material; let matcolor = new THREE.Color(lineColor) for (let k = 0; k < Map_QM.util.lineBasicMaterialArr.length; k++) { if (Map_QM.util.lineBasicMaterialArr[k].color.equals(matcolor)) { material = Map_QM.util.lineBasicMaterialArr[k]; } } if (!material) { material = new THREE.LineBasicMaterial({ color: lineColor, opacity: 0.8, transparent: true }); //材质对象lineColor Map_QM.util.lineBasicMaterialArr.push(material); } if (howllowArr && howllowArr.length > 0) { for (let n = 0; n < howllowArr.length; n++) { let hole = new THREE.Path(); // 添加孔洞 hole.moveTo(howllowArr[n][0][0], -1 * howllowArr[n][0][1]); for (let k = 0; k < howllowArr[n].length; k++) { if (howllowArr[n][k].length == 4) { hole.lineTo(howllowArr[n][k][2], -1 * howllowArr[n][k][3]); } else { hole.bezierCurveTo(howllowArr[n][k][2], -1 * howllowArr[n][k][3], howllowArr[n][k][4], -1 * howllowArr[n][k][5], howllowArr[n][k][6], -1 * howllowArr[n][k][7]); } } shape.holes.push(hole); } } let scanGeometry, meshMaterial, options = { depth: parseInt(opObj.toHeight), bevelEnabled: false, curveSegments: 12, bevelThickness: 0, bevelSize: 0, bevelSegments: 0, material: 0, //frontMaterial = green extrudeMaterial: 1, //sideMaterial = gray }; scanGeometry = new THREE.ExtrudeGeometry(shape, options); let meshColor = new THREE.Color(entityColor); for (let e = 0; e < Map_QM.util.meshMaterialArr.length; e++) { if (Map_QM.util.meshMaterialArr[e].color.equals(meshColor) && Map_QM.util.meshMaterialArr[e].opacity == alphaModle && !Map_QM.util.meshMaterialArr[e].userData.map) { meshMaterial = Map_QM.util.meshMaterialArr[e]; } } if (!meshMaterial) { meshMaterial = new THREE.MeshPhongMaterial({ //MeshStandardMaterial MeshPhongMaterial MeshBasicMaterial color: entityColor, transparent: true, opacity: alphaModle, side: THREE.DoubleSide, depthTest: true }); Map_QM.util.meshMaterialArr.push(meshMaterial); } if (opObj.angleY || opObj.angleZ) { Map_QM.util.rotateYZ(scanGeometry, opObj.angleY * Math.PI / 180, opObj.angleZ * Math.PI / 180); } // 创建模型 let mesh; if(opObj.map == "home"){ Map_QM.util.assignUVs(scanGeometry); let mapMaterial,ceMaterial; for (let e = 0; e < Map_QM.util.meshMaterialArr.length; e++) { if (Map_QM.util.meshMaterialArr[e].userData.map == "front" && Map_QM.util.meshMaterialArr[e].opacity == alphaModle) { mapMaterial = Map_QM.util.meshMaterialArr[e]; } if (Map_QM.util.meshMaterialArr[e].userData.map == "c50" && Map_QM.util.meshMaterialArr[e].opacity == alphaModle) { ceMaterial = Map_QM.util.meshMaterialArr[e]; } } if(!mapMaterial){ let texture = new THREE.TextureLoader().load(Map_QM.util.beforPath + "static/img/map/front.png"); texture.wrapS = THREE.ClampToEdgeWrapping; texture.wrapT = THREE.RepeatWrapping; mapMaterial = new THREE.MeshPhongMaterial({ color: entityColor, map: texture, transparent: true, opacity: alphaModle, side: THREE.DoubleSide, depthTest: true }); mapMaterial.userData.map = "front"; Map_QM.util.meshMaterialArr.push(mapMaterial); } if(!ceMaterial){ let texture2 = new THREE.TextureLoader().load(Map_QM.util.beforPath + "static/img/map/c50.png"); texture2.wrapS = THREE.RepeatWrapping; texture2.wrapT = THREE.ClampToEdgeWrapping; ceMaterial = new THREE.MeshPhongMaterial({ color: entityColor, map: texture2, transparent: true, opacity: alphaModle, side: THREE.DoubleSide, depthTest: true }); ceMaterial.userData.map = "c50"; Map_QM.util.meshMaterialArr.push(ceMaterial); } mesh = new THREE.Mesh(scanGeometry, [meshMaterial,ceMaterial,mapMaterial]); } else if(opObj.map){ Map_QM.util.packUv(scanGeometry); let ceMaterial; for (let e = 0; e < Map_QM.util.meshMaterialArr.length; e++) { if (Map_QM.util.meshMaterialArr[e].userData.map == opObj.map && Map_QM.util.meshMaterialArr[e].opacity == alphaModle) { ceMaterial = Map_QM.util.meshMaterialArr[e]; } } if(!ceMaterial){ let texture2 = new THREE.TextureLoader().load(Map_QM.util.beforPath + "static/img/map/"+opObj.map+".png"); texture2.wrapS = THREE.RepeatWrapping; texture2.wrapT = THREE.ClampToEdgeWrapping; ceMaterial = new THREE.MeshPhongMaterial({ color: entityColor, map: texture2, transparent: true, opacity: alphaModle, side: THREE.DoubleSide, depthTest: true }); ceMaterial.userData.map = opObj.map; Map_QM.util.meshMaterialArr.push(ceMaterial); } mesh = new THREE.Mesh(scanGeometry, [meshMaterial,ceMaterial]); }else{ mesh = new THREE.Mesh(scanGeometry, meshMaterial); } if (opObj.type != "wall") { let cubeEdges = new THREE.EdgesGeometry(scanGeometry, 60); let cubeLine = new THREE.LineSegments(cubeEdges, material); cubeLine.renderOrder = indexOrder - 5; mesh.add(cubeLine); } if (opObj.name != "floor") { mesh.position.z = opObj.site || 0; } else { mesh.position.z = -1 * parseInt(opObj.toHeight) - 1; } mesh.castShadow = true; mesh.renderOrder = indexOrder; mesh.name = opObj.name || ""; return mesh; } //绘制平面 MyModel_QM.prototype.MyPlaneShape = function (areaArr, howllowArr, opObj, entityColor = "#dadada", lineColor = "#eeeeee", indexOrder = 1) { let len = areaArr.length; if (len == 0) { return; } let alphaModle = opObj.alphaModle / 100 || 0; // 实例化shape对象 let shape = new THREE.Shape(); // 设置开始点的位置 shape.moveTo(areaArr[0][0], -1 * areaArr[0][1]); for (let i = 0; i < areaArr.length; i++) { if (areaArr[i].length == 4) { shape.lineTo(areaArr[i][2], -1 * areaArr[i][3]); } else { shape.bezierCurveTo(areaArr[i][2], -1 * areaArr[i][3], areaArr[i][4], -1 * areaArr[i][5], areaArr[i][6], -1 * areaArr[i][7]); } } let material; for (let k = 0; k < Map_QM.util.lineBasicMaterialArr.length; k++) { let color2 = new THREE.Color(lineColor) if (Map_QM.util.lineBasicMaterialArr[k].color.equals(color2)) { material = Map_QM.util.lineBasicMaterialArr[k]; } } if (!material) { material = new THREE.LineBasicMaterial({ color: lineColor, opacity: 0.8, transparent: true }); //材质对象lineColor Map_QM.util.lineBasicMaterialArr.push(material); } if (howllowArr && howllowArr.length > 0) { for (let n = 0; n < howllowArr.length; n++) { let hole = new THREE.Path(); // 添加孔洞 hole.moveTo(howllowArr[n][0][0], -1 * howllowArr[n][0][1]); for (let k = 0; k < howllowArr[n].length; k++) { if (howllowArr[n][k].length == 4) { hole.lineTo(howllowArr[n][k][2], -1 * howllowArr[n][k][3]); } else { hole.bezierCurveTo(howllowArr[n][k][2], -1 * howllowArr[n][k][3], howllowArr[n][k][4], -1 * howllowArr[n][k][5], howllowArr[n][k][6], -1 * howllowArr[n][k][7]); } } shape.holes.push(hole); } } let scanGeometry, meshMaterial; scanGeometry = new THREE.ShapeGeometry(shape, 8); Map_QM.util.assignUVs(scanGeometry); if(opObj.map){ let texture = new THREE.TextureLoader().load(Map_QM.util.beforPath + "static/img/map/" + opObj.map + ".png"); meshMaterial = new THREE.MeshPhongMaterial({ //MeshStandardMaterial MeshPhongMaterial olor: entityColor, color: entityColor, map: texture, transparent: true, opacity: alphaModle, side: THREE.DoubleSide, depthTest: true }); meshMaterial.userData.map = opObj.map; Map_QM.util.meshMaterialArr.push(meshMaterial); }else{ for (let e = 0; e < Map_QM.util.meshMaterialArr.length; e++) { let color2 = new THREE.Color(entityColor); if (Map_QM.util.meshMaterialArr[e].color.equals(color2) && Map_QM.util.meshMaterialArr[e].opacity == alphaModle && !Map_QM.util.meshMaterialArr[e].userData.map) { meshMaterial = Map_QM.util.meshMaterialArr[e]; } } if (!meshMaterial) { meshMaterial = new THREE.MeshPhongMaterial({ color: entityColor, transparent: true, opacity: alphaModle, side: THREE.DoubleSide, depthTest: true }); Map_QM.util.meshMaterialArr.push(meshMaterial); } if (opObj.angleY || opObj.angleZ) { Map_QM.util.rotateYZ(scanGeometry, opObj.angleY * Math.PI / 180, opObj.angleZ * Math.PI / 180); } } // 创建模型 let mesh = new THREE.Mesh(scanGeometry, meshMaterial); let cubeEdges = new THREE.EdgesGeometry(scanGeometry, 60); let cubeLine = new THREE.LineSegments(cubeEdges, material); cubeLine.renderOrder = indexOrder - 5; mesh.add(cubeLine); if (opObj.name != "floor") { mesh.position.z = parseInt(opObj.toHeight) || 0; } mesh.castShadow = true; mesh.renderOrder = indexOrder; mesh.name = opObj.name || ""; return mesh; } MyModel_QM.prototype.MyModelText = function (svgArea) { let text = svgArea.data const paths = new THREE.SVGLoader().parse(text).paths const group = new THREE.Group() group.position.x = parseInt(svgArea.xaxis) group.position.y = -1 * parseInt(svgArea.yaxis) group.position.z = parseInt(svgArea.site || 0) group.rotateX((parseInt(svgArea.angleZ) * Math.PI) / 180) group.rotateY((parseInt(svgArea.angleY) * Math.PI) / 180) group.rotateZ((parseInt(svgArea.angle) * Math.PI) / 180) group.scale.multiplyScalar(svgArea.scale) group.scale.y *= -1 let meshMaterial for (let e = 0; e < Map_QM.util.meshMaterialArr.length; e++) { let color2 = new THREE.Color().setHex(svgArea.entColor) if (Map_QM.util.meshMaterialArr[e].color.equals(color2) && Map_QM.util.meshMaterialArr[e].opacity == svgArea.alphaModle) { meshMaterial = Map_QM.util.meshMaterialArr[e] } } if (!meshMaterial) { meshMaterial = new THREE.MeshStandardMaterial({ color: svgArea.entColor, opacity: parseInt(svgArea.alphaModle) / 100 }) Map_QM.util.meshMaterialArr.push(meshMaterial) } for (let i = 0; i < paths.length; i++) { const path = paths[i]; let shapes = path.toShapes(true); const geometry = new THREE.ShapeGeometry(shapes, 12); const mesh = new THREE.Mesh(geometry, meshMaterial); mesh.renderOrder = 50; mesh.name = svgArea.name || ""; mesh.position.set(svgArea.width / -2, svgArea.height / -2, parseInt(svgArea.toHeight)+1); group.add(mesh); } return group } /** * 公共设施 */ MySprite_QM = function (spriteMaterial, obj = null) { THREE.Sprite.call(this) if (obj) { this.navCode = obj.navCode this.no = obj.no this.facCode = obj.facCode this.floor = obj.floorOrder this.build = obj.buildOrder this.site = parseInt(obj.site) || Map_QM.util.shopHeight + 32 } this.imgUrl this.material = spriteMaterial !== undefined ? spriteMaterial : new SpriteMaterial() //图标跳动 this.jumpIcon = function () { let oldZ = this.site let self = this TweenMax.fromTo( self.position, 0.5, { z: oldZ }, { z: oldZ + 20, repeat: 1, onComplete: function () { TweenMax.to(self.position, 0.2, { z: oldZ }) } } ) } this.reSetSite = function () { //重置位置 this.position.z = this.site } } MySprite_QM.prototype = Object.create(THREE.Sprite.prototype) MySprite_QM.prototype.constructor = MySprite_QM /** * 渲染公共设施 */ Facilities_QM = function () {} Facilities_QM.prototype.renderIcon = function (obj, _this, isShow = true, ele = null) { if (obj) { let spriteMaterial let url = Map_QM.util.beforPath + 'static/img/' + obj.facCode + '.png' if (Map_QM.util.iconUrl.length > 0) { //使用设施库 for (let i = 0; i < Map_QM.util.iconUrl.length; i++) { if (Map_QM.util.iconUrl[i].abbreviation == obj.facCode) { url = Map_QM.util.beforPath + 'static/offline' + Map_QM.util.iconUrl[i].filePath } } } for (let m = 0; m < Map_QM.util.spriteMaterialArr.length; m++) { if (Map_QM.util.spriteMaterialArr[m].name == obj.facCode) { spriteMaterial = Map_QM.util.spriteMaterialArr[m] } } if (!spriteMaterial) { let spriteMap = new THREE.TextureLoader().load(url) spriteMaterial = new THREE.SpriteMaterial({ //sizeAttenuation: false 禁止跟随鼠标缩放 map: spriteMap, depthTest: true, transparent: true }) spriteMaterial.name = obj.facCode Map_QM.util.spriteMaterialArr.push(spriteMaterial) } let sprite = new MySprite_QM(spriteMaterial, obj) sprite.scale.set(64, 64, 1) sprite.imgUrl = url sprite.center = new THREE.Vector2(0.5, 0) sprite.userData = obj sprite.userData.type = 'icon' sprite.userData.use = ele ? '2d' : 'all' sprite.userData.model = ele sprite.userData.src = url sprite.userData.title = obj.title sprite.position.set(obj.x, -1 * obj.y, Math.max(55, parseInt(obj.site) || 0)) sprite.renderOrder = 300 sprite.visible = isShow _this.serObj.add(sprite) if (Map_QM.util.options.iconName) { let shopDiv = document.createElement('div') shopDiv.style.cssText = css_LR shopDiv.innerText = obj.title shopDiv.dataset.name = obj.title shopDiv.dataset.nameEn = Map_QM.util.iconEn[obj.title] let shopLabel = new THREE.CSS2DObject(shopDiv) shopLabel.position.set(obj.x, -1 * obj.y, 30) _this.iconLabel.add(shopLabel) } } } /** * 店铺LOGO地图展示类 */ ShopLogo_QM = function () { this.renderIcon = function (obj, _this, z) { if (obj) { let x = obj.xaxis >> 0 let y = (-1 * obj.yaxis) >> 0 let imgW = obj.imgW >> 0 let imgH = obj.imgH >> 0 new THREE.TextureLoader().load(obj.logoUrl, textu => { let planeMaterial = new THREE.MeshPhongMaterial({ map: textu, depthTest: true, transparent: true }) let planeGeometry = new THREE.PlaneGeometry(imgW, imgH) let plane = new THREE.Mesh(planeGeometry, planeMaterial) plane.center = new THREE.Vector2(0, 0) plane.position.set(x, y, obj.site || z) plane.userData.rot = 0 plane.userData.type = 'logo' plane.renderOrder = 70 _this.add(plane) }) } } } MySprite_QM.prototype.constructor = MySprite_QM var _selfFindPath FindPath_QM = function () { this.pathArr = [] this.lineDashed this.lineDashed_old //路线指引箭头皮肤 this.planeGeometry = new THREE.PlaneGeometry(128, 128) this.stop = null this._index = 0 //寻路用 this.pathState = 'init' this.pathPlay = { _isPlay: false, get isPlay() { return this._isPlay }, set isPlay(val) { this._isPlay = val if (_selfFindPath && _selfFindPath.stop) { window.cancelAnimationFrame(_selfFindPath.stop) _selfFindPath.stop = null } if (_selfFindPath && _selfFindPath.pathState == 'isPlay' && _selfFindPath._index < _selfFindPath.pathArr.length) { _selfFindPath.playMoveGuide() } } } } FindPath_QM.prototype.clearPath = function () { this.pathArr = [] if (this.lineDashed) { if (Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor]) { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.remove(this.lineDashed) } this.lineDashed.destroy() this.lineDashed = null } if (this.lineDashed_old) { if (Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor]) { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.remove(this.lineDashed_old) } this.lineDashed_old.destroy() this.lineDashed_old = null } if (Map_QM.guide) { Map_QM.guide.visible = false if (Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor]) { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.remove(Map_QM.man_2d) Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.remove(Map_QM.man_3d) } } if (_selfFindPath && _selfFindPath.stop) { window.cancelAnimationFrame(_selfFindPath.stop) } this._index = 0 this.pathState = 'init' } /** * @param {Object} startNade * @param {Object} toNade * @param {Object} callBack 回调函数 */ FindPath_QM.prototype.onFindPathAnimation = function (pathArray, floorOrder = -1) { if (pathArray && pathArray.length > 0) { this.pathArr = [] for (let j = 0; j < pathArray.length; j++) { this.pathArr.push(pathArray[j]) } this.pathState = 'isPlay' this._index = 0 if (floorOrder === -1) { floorOrder = Map_QM.util.selectFloor } this.drawPath(floorOrder) } } FindPath_QM.prototype.drawPath = function (floorOrder) { let linePath = [] for (let i = 0; i < this.pathArr.length; i++) { if (i < this.pathArr.length) { linePath.push([this.pathArr[i].x, -1 * this.pathArr[i].y]) } } //this.lineDashed.name = 'lineDash' this.lineDashed_old = new PathLine(12, linePath, parseInt(Map_QM.util.buildHeight) + 1, 'rgb(169,181,211)', 'rgb(189, 192, 203)', true) this.lineDashed_old.renderOrder = 128 Map_QM.mapArr[Map_QM.util.selectBuild][floorOrder].allObj.add(this.lineDashed_old) //////////////////////////////////////////////////////// } FindPath_QM.prototype.updateClearPath = function () { if (this.lineDashed) { if (Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor]) { Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.remove(this.lineDashed) } this.lineDashed.destroy() this.lineDashed = null } } FindPath_QM.prototype.updateDrawPath = function () { this.updateClearPath() let linePath = [] linePath.push([Map_QM.guide.position.x, Map_QM.guide.position.y]) for (let i = this._index; i < this.pathArr.length; i++) { if (i < this.pathArr.length) { linePath.push([this.pathArr[i].x, -1 * this.pathArr[i].y]) } } this.lineDashed = new PathLine(12, linePath, parseInt(Map_QM.util.buildHeight) + 2, 'rgb(110, 149, 254)', 'rgb(110,125,254)', false) this.lineDashed.renderOrder = 130 Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].allObj.add(this.lineDashed) } FindPath_QM.prototype.guidePathPlay = function (paths) { if (Map_QM.guide) { Map_QM.guide.renderOrder = 99 if (paths.PathPoint) { Map_QM.guide.position.x = paths.PathPoint[0].x Map_QM.guide.position.y = -1 * paths.PathPoint[0].y Map_QM.moveCameraBy2D(paths.PathPoint[0]) Map_QM.man_2d.position.z = parseInt(Map_QM.util.buildHeight) + 120 Map_QM.man_3d.position.z = parseInt(Map_QM.util.buildHeight) + 5 Map_QM.guide.visible = true Map_QM.mapArr[Map_QM.util.selectBuild][paths.floor].allObj.add(Map_QM.man_2d) Map_QM.mapArr[Map_QM.util.selectBuild][paths.floor].allObj.add(Map_QM.man_3d) } } this.pathArr = paths.PathPoint _selfFindPath = this if (Map_QM.util.pathStateObj.isPathPlay) { this.pathPlay.isPlay = true } } /** * 播放图标指引动画 */ FindPath_QM.prototype.playMoveGuide = function () { if (!Map_QM.guide) { return } let px = Map_QM.guide.position.x let py = Map_QM.guide.position.y let targetX = _selfFindPath.pathArr[_selfFindPath._index].x - px let targetY = -1 * _selfFindPath.pathArr[_selfFindPath._index].y - py let dist = Math.sqrt(targetX * targetX + targetY * targetY) let df = Math.ceil(dist / Map_QM.util.options.playSpeed) let dx = (_selfFindPath.pathArr[_selfFindPath._index].x - px) / df let dy = (-1 * _selfFindPath.pathArr[_selfFindPath._index].y - py) / df let ang = 0 if (df < 2) { Map_QM.guide.position.x = _selfFindPath.pathArr[_selfFindPath._index].x Map_QM.guide.position.y = -1 * _selfFindPath.pathArr[_selfFindPath._index].y Map_QM.moveCameraBy2D({ x: _selfFindPath.pathArr[_selfFindPath._index].x, y: _selfFindPath.pathArr[_selfFindPath._index].y }) _selfFindPath._index++ if (_selfFindPath._index > 0 && _selfFindPath._index < _selfFindPath.pathArr.length) { Map_QM.man_3d.rotation.z = Map_QM.man_2d.rotation.z = 0 //180; let s = Math.sqrt( (_selfFindPath.pathArr[_selfFindPath._index].x - _selfFindPath.pathArr[_selfFindPath._index - 1].x) * (_selfFindPath.pathArr[_selfFindPath._index].x - _selfFindPath.pathArr[_selfFindPath._index - 1].x) + (_selfFindPath.pathArr[_selfFindPath._index].y - _selfFindPath.pathArr[_selfFindPath._index - 1].y) * (_selfFindPath.pathArr[_selfFindPath._index].y - _selfFindPath.pathArr[_selfFindPath._index - 1].y) ) ang = Math.acos((_selfFindPath.pathArr[_selfFindPath._index].y - _selfFindPath.pathArr[_selfFindPath._index - 1].y) / s) if (_selfFindPath.pathArr[_selfFindPath._index].x < _selfFindPath.pathArr[_selfFindPath._index - 1].x) { Map_QM.man_3d.rotation.z = Map_QM.man_2d.rotation.z = Math.PI - ang } else { Map_QM.man_3d.rotation.z = Map_QM.man_2d.rotation.z = Math.PI + ang } } let pathShop = '' for (let t = 0; t < Map_QM.forShopArr[Map_QM.util._indexPathFloor].wayShop.length; t++) { if (Map_QM.forShopArr[Map_QM.util._indexPathFloor].wayShop[t].pathIndex == _selfFindPath._index) { let shop_ = Map_QM.forShopArr[Map_QM.util._indexPathFloor].wayShop[t].shop pathShop = iot ? shop_.houseNumber : shop_.houseNum let shops = Map_QM.mapArr[Map_QM.util.selectBuild][parseInt(Map_QM.forShopArr[Map_QM.util._indexPathFloor].wayShop[t].shop.floorOrder)].allObj.children for (let i = 0; i < shops.length; i++) { let _shop = shops[i].userData.shopData if (_shop && (iot ? _shop.houseNumber : _shop.houseNum) === pathShop) { let shopModel = shops[i] let material = shopModel.material shopModel.material = new THREE.MeshBasicMaterial({ color: Map_QM.util.options.navColor }) TweenMax.to(shopModel.scale, 0.8, { z: 3, yoyo: true, ease: Cubic.easeIn, onComplete: function () { if (shopModel) { TweenMax.to(shopModel.scale, 0.5, { z: 1 }) shopModel.material = material } } }) break } } break } } Map_QM.dispatchEvent({ //寻路中返回小人当前所在点位 type: 'PathPlaying', data: { shopNum: pathShop } }) } else { px += dx py += dy Map_QM.guide.position.x = px Map_QM.guide.position.y = py Map_QM.moveCameraBy2D({ x: px, y: -1 * py }) _selfFindPath.updateDrawPath() //实时绘制有效路径 await 修是 promise } if (_selfFindPath.pathPlay.isPlay && Map_QM.guide) { if (_selfFindPath._index < _selfFindPath.pathArr.length) { _selfFindPath.stop = requestAnimationFrame(_selfFindPath.playMoveGuide) } else { if (_selfFindPath && _selfFindPath.stop) { window.cancelAnimationFrame(_selfFindPath.stop) _selfFindPath.stop = null } _selfFindPath.updateClearPath() _selfFindPath._index = 0 if (Map_QM.guide) { Map_QM.guide.visible = false } let myEvent = new CustomEvent('pathOver', { detail: { dx: dx, dy: dy } }) document.dispatchEvent(myEvent) //触发导航完成事件 _selfFindPath.pathState = 'pathOver' } } }