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干掉2048音乐

master
jiannibang 6 years ago
parent
commit
3fe77e170a
  1. 18
      games/game2048/scenes/PlayScene.js

18
games/game2048/scenes/PlayScene.js

@ -4,10 +4,10 @@ import tile_default from "../assets/sprites/tile_default.png";
import tiles from "../assets/sprites/tiles2x.png";
import bg from "../assets/sprites/bg.jpg";
import move_mp3 from "../assets/sounds/move.mp3";
import move_ogg from "../assets/sounds/move.ogg";
import grow_mp3 from "../assets/sounds/grow.mp3";
import grow_ogg from "../assets/sounds/grow.ogg";
// import move_mp3 from "../assets/sounds/move.mp3";
// import move_ogg from "../assets/sounds/move.ogg";
// import grow_mp3 from "../assets/sounds/grow.mp3";
// import grow_ogg from "../assets/sounds/grow.ogg";
import { COL, ROW, TILE_SIZE, TILE_SPACING, TWEEN_DURATION } from "../constant";
@ -30,8 +30,8 @@ class PlayScene extends Phaser.Scene {
frameHeight: 160,
});
this.load.audio("move", [move_mp3, move_ogg]);
this.load.audio("grow", [grow_mp3, grow_ogg]);
// this.load.audio("move", [move_mp3, move_ogg]);
// this.load.audio("grow", [grow_mp3, grow_ogg]);
}
create() {
@ -44,7 +44,7 @@ class PlayScene extends Phaser.Scene {
this.addEvent();
this.addSound();
// this.addSound();
}
//添加声音
addSound() {
@ -292,7 +292,7 @@ class PlayScene extends Phaser.Scene {
if (!somethingMoved) {
this.canMove = true;
} else {
this.moveSound.play();
// this.moveSound.play();
this.score += moveScore;
}
}
@ -327,7 +327,7 @@ class PlayScene extends Phaser.Scene {
}
transformTile(tile, row, col) {
this.growSound.play();
// this.growSound.play();
this.movingTiles++;
tile.tileSprite.setFrame(this.tileArray[row][col].tileValue - 1);
this.tweens.add({

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