import Phaser from "phaser"; import Scene from "./scene"; const launch = ({ containerId, onLose }) => { const container = document.getElementById(containerId); const width = container.clientWidth; const height = container.clientHeight; const game = new Phaser.Game({ type: Phaser.CANVAS, width, height, parent: containerId, physics: { default: "arcade", arcade: { debug: true, }, }, scale: { mode: Phaser.Scale.FIT, autoCenter: Phaser.Scale.CENTER_BOTH, parent: containerId, width: 1080, height: 1080, }, scene: Scene, }); Object.assign(game, { onLose, restart() { this.scene.scenes[0].scene.start("scene"); }, }); return game; }; export default launch;