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187 lines
5.3 KiB
187 lines
5.3 KiB
import Phaser from "phaser";
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import pipeImg from "../../assets/flipbird/pipe.png";
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import pipe1 from "../../assets/flipbird/pipe1.png";
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import pipe2 from "../../assets/flipbird/pipe2.png";
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import pipe3 from "../../assets/flipbird/pipe3.png";
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import birdImg from "../../assets/flipbird/clumsy.png";
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import bg from "../../assets/flipbird/bg.png";
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import ground from "../../assets/flipbird/ground.png";
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/**
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* 素材再找 https://github.com/ellisonleao/clumsy-bird/blob/master/data/img/new.png
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* https://www.emanueleferonato.com/2019/05/02/flappy-bird-html5-prototype-updated-to-phaser-3-16-2/
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*
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*/
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const getRandomPipe = () =>
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["pipe1", "pipe2", "pipe3"][Math.floor(Math.random() * 3)];
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export default class PlayScene extends Phaser.Scene {
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constructor() {
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super({ key: "flipbird" });
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this.bg = null;
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this.pipeGroup = null;
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this.gameOptions = {
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// bird gravity, will make bird fall if you dont flap
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birdGravity: 800,
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// horizontal bird speed
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birdSpeed: 120, //125
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// flap thrust
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birdFlapPower: 250,
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// minimum pipe height, in pixels. Affects hole position
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minPipeHeight: 50,
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// distance range from next pipe, in pixels
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pipeDistance: [220, 280],
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// hole range between pipes, in pixels
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pipeHole: [300, 350], //[100, 130],
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};
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}
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preload() {
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//this.load.image("bird", "bird.png");
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this.load.image("bg", bg);
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this.load.image("pipe", pipeImg);
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this.load.image("pipe1", pipe1);
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this.load.image("pipe2", pipe2);
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this.load.image("pipe3", pipe3);
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this.load.image("ground", ground);
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this.load.spritesheet("bird", birdImg, {
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frameWidth: 386,
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frameHeight: 392,
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});
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}
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create() {
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// this.game.physics.startSystem(Phaser.Physics.P2JS);
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this.bg = this.add.image(
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this.game.config.width / 2,
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this.game.config.height / 2,
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"bg"
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);
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this.bg.displayWidth = this.game.config.width;
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this.bg.displayHeight = this.game.config.height;
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this.pipeGroup = this.physics.add.group();
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this.pipePool = [];
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for (let i = 0; i < 4; i++) {
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const pipeA = getRandomPipe();
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const p1 = this.pipeGroup.create(0, 0, pipeA);
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p1.body.setBoundsRectangle(new Phaser.Geom.Rectangle(148, 0, 140, 2098));
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p1.body.setSize(100);
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p1.setScale(0.5);
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const pipeB = getRandomPipe();
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const p2 = this.pipeGroup.create(0, 0, pipeB);
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p2.body.setSize(100);
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p2.setScale(0.5);
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this.pipePool.push(p1);
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this.pipePool.push(p2);
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this.placePipes(false);
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}
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this.pipeGroup.setVelocityX(-this.gameOptions.birdSpeed);
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this.bird = this.physics.add.sprite(
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150,
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this.game.config.height / 2,
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"bird"
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);
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this.bird.body.setCircle(342 / 2, 0, 25);
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this.bird.setScale(0.5);
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this.ground = this.add.tileSprite(
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0,
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this.game.config.height,
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this.game.config.width,
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0,
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"ground"
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);
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this.ground.setOrigin(0);
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this.bird.body.gravity.y = this.gameOptions.birdGravity;
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this.anims.create({
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key: "fly",
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frames: this.anims.generateFrameNumbers("bird", { start: 0, end: 3 }),
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frameRate: 10,
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repeat: -1,
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});
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this.input.on("pointerdown", this.flap, this);
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this.score = 0;
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this.scoreText1 = this.add.text(20, 20, "", {
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fontSize: 20,
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});
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this.updateScore(this.score);
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}
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updateScore(inc) {
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this.score += inc;
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this.scoreText1.text = "Game Score: " + this.score;
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}
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placePipes(addScore) {
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let rightmost = this.getRightmostPipe();
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let pipeHoleHeight = Phaser.Math.Between(
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this.gameOptions.pipeHole[0],
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this.gameOptions.pipeHole[1]
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);
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let pipeHolePosition = Phaser.Math.Between(
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this.gameOptions.minPipeHeight + pipeHoleHeight / 2,
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this.game.config.height -
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this.gameOptions.minPipeHeight -
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pipeHoleHeight / 2
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);
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this.pipePool[0].x =
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rightmost +
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this.pipePool[0].getBounds().width +
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Phaser.Math.Between(
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this.gameOptions.pipeDistance[0],
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this.gameOptions.pipeDistance[1]
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);
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this.pipePool[0].y = pipeHolePosition - pipeHoleHeight / 2;
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this.pipePool[0].setOrigin(0, 1);
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this.pipePool[1].x = this.pipePool[0].x;
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this.pipePool[1].y = pipeHolePosition + pipeHoleHeight / 2;
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this.pipePool[1].setOrigin(0, 0);
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this.pipePool[1].flipY = true;
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this.pipePool = [];
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if (addScore) {
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this.updateScore(1);
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}
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}
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flap() {
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this.bird.body.velocity.y = -this.gameOptions.birdFlapPower;
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this.bird.anims.play("fly", true);
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}
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getRightmostPipe() {
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let rightmostPipe = 0;
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this.pipeGroup.getChildren().forEach(function (pipe) {
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rightmostPipe = Math.max(rightmostPipe, pipe.x);
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});
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return rightmostPipe;
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}
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update() {
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this.physics.world.collide(
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this.bird,
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this.pipeGroup,
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() => {
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this.die();
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},
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null,
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this
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);
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if (this.bird.y > this.game.config.height || this.bird.y < 0) {
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this.die();
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}
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this.pipeGroup.getChildren().forEach(function (pipe) {
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if (pipe.getBounds().right < 0) {
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this.pipePool.push(pipe);
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if (this.pipePool.length == 2) {
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this.placePipes(true);
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}
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}
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}, this);
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this.ground.tilePositionX += 2;
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// this.bg.tilePositionY += 0.5
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}
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die() {
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if (this.game.onLose) {
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this.game.onLose();
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this.scene.pause();
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}
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}
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}
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