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fix: ci

pull/1/head
高志龙 3 years ago
parent
commit
35f2ecaac3
  1. 25
      public/static/qm/MainMap_QM.js

25
public/static/qm/MainMap_QM.js

@ -65,7 +65,7 @@ QMUtil = function () {
g_col: "#ffffff",
a_int: 0.5
};
this.m_zoom = 1.2;
this.m_zoom = 1.2; //2D地图缩放大小
this._clock = new THREE.Clock();
this._indexPathFloor = 0; // 遍历途径数据
this.changeDist = { inner: 350, outner: 900 }; //室内外切换的极限值, 如果 inner小于minDis 则不支持缩放切换
@ -2026,6 +2026,7 @@ MainMap_QM.prototype = {
Map_QM.controls.object = Map_QM.camera;
Map_QM.shawLight.castShadow = Map_QM.util.options.shadow;
Map_QM.controls.maxPolarAngle = Math.PI / 2 - 0.2;
Map_QM.controls.setZoom(1);
Map_QM.camera.updateProjectionMatrix(); //必须update
Map_QM.camera.position.set(Map_QM.util.guiOptions.cameraX, Map_QM.util.guiOptions.cameraY, Map_QM.util.guiOptions.cameraZ);
Map_QM.changeIconState(state);
@ -2323,15 +2324,7 @@ MainMap_QM.prototype = {
if (Map_QM.util.initModelArr.length > 0 && Map_QM.util.changeDist.inner > Map_QM.util.options.minDis) {
Map_QM.controls.maxDistance = Map_QM.util.changeDist.inner;
}
if (Map_QM.camera == Map_QM.cameraOrtho) {
Map_QM.util.setModelState('3d')
Map_QM.camera = Map_QM.cameraPerspective
Map_QM.controls.setZoom(zoom)
Map_QM.shawLight.castShadow = Map_QM.util.options.shadow;
Map_QM.controls.object = Map_QM.camera
Map_QM.controls.enabled = true
Map_QM.controls.enableRotate = true
}
Map_QM.controls.setZoom(zoom)
let vat = Map_QM.mapBackToWorld(centerPoint.x, centerPoint.y, 0);
TweenMax.to(Map_QM.controls.object.position, 0.1, {
x: vat.x, delay: 0.1, onComplete: function () {
@ -2362,6 +2355,7 @@ MainMap_QM.prototype = {
*
*/
onShowDeviceSite: function () {
this.changeMapModel("3D");
this.showFloor(this.util.deviceObj.floor);
},
/**
@ -2855,7 +2849,7 @@ MainMap_QM.prototype = {
Map_QM.controls.update();
Map_QM.renderer.render(Map_QM.scene, Map_QM.camera);
Map_QM.labelRenderer.render(Map_QM.scene, Map_QM.camera);
if(Map_QM.mapArr[Map_QM.util.selectBuild]){
if(Map_QM.mapArr[Map_QM.util.selectBuild] && Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor]){
Map_QM.labelRenderer.renderObject( Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].labelObj, Map_QM.camera );
Map_QM.labelRenderer.renderObject( Map_QM.CSSObject, Map_QM.camera );
}
@ -3326,6 +3320,7 @@ MainMap_QM.prototype = {
shopTime = setTimeout(() => {
clearTimeout(shopTime);
isJUZ = false;
Map_QM.controls.setZoom(1)
Map_QM.controls.reset()
}, 3000);
}
@ -3420,12 +3415,10 @@ MainMap_QM.prototype = {
//内部碰撞检测
collLabel: function () {
if (!Map_QM) {
return;
}
if (!Map_QM.util.options.collision) {
if (!Map_QM || !Map_QM.util.options.collision) {
return;
}
clearTimeout(Map_QM.util.timeObj.collTime);
Map_QM.util.timeObj.collTime = setTimeout(() => {
clearTimeout(Map_QM.util.timeObj.collTime);
@ -4826,6 +4819,7 @@ MainMap_QM.prototype = {
*/
clearFloor: function (fIndex = -1, reSet = true) {
isJUZ = false;
Map_QM.controls.setZoom(1)
if (fIndex == -1) {
fIndex = Map_QM.util.deviceObj.floor;
}
@ -6027,7 +6021,6 @@ MyModel_QM.prototype.MyModelShape = function (areaArr, howllowArr, opObj, entity
}
// 创建模型
let mesh = new THREE.Mesh(scanGeometry, meshMaterial);
if (!Map_QM.util.toMapModel && opObj.type != "wall") {
let cubeEdges = new THREE.EdgesGeometry(scanGeometry, 60);
let cubeLine = new THREE.LineSegments(cubeEdges, material);

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