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@ -65,7 +65,7 @@ QMUtil = function () { |
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g_col: "#ffffff", |
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a_int: 0.5 |
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}; |
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this.m_zoom = 1.2; |
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this.m_zoom = 1.2; //2D地图缩放大小
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this._clock = new THREE.Clock(); |
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this._indexPathFloor = 0; // 遍历途径数据
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this.changeDist = { inner: 350, outner: 900 }; //室内外切换的极限值, 如果 inner小于minDis 则不支持缩放切换
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@ -2026,6 +2026,7 @@ MainMap_QM.prototype = { |
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Map_QM.controls.object = Map_QM.camera; |
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Map_QM.shawLight.castShadow = Map_QM.util.options.shadow; |
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Map_QM.controls.maxPolarAngle = Math.PI / 2 - 0.2; |
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Map_QM.controls.setZoom(1); |
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Map_QM.camera.updateProjectionMatrix(); //必须update
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Map_QM.camera.position.set(Map_QM.util.guiOptions.cameraX, Map_QM.util.guiOptions.cameraY, Map_QM.util.guiOptions.cameraZ); |
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Map_QM.changeIconState(state); |
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@ -2323,15 +2324,7 @@ MainMap_QM.prototype = { |
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if (Map_QM.util.initModelArr.length > 0 && Map_QM.util.changeDist.inner > Map_QM.util.options.minDis) { |
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Map_QM.controls.maxDistance = Map_QM.util.changeDist.inner; |
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} |
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if (Map_QM.camera == Map_QM.cameraOrtho) { |
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Map_QM.util.setModelState('3d') |
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Map_QM.camera = Map_QM.cameraPerspective |
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Map_QM.controls.setZoom(zoom) |
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Map_QM.shawLight.castShadow = Map_QM.util.options.shadow; |
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Map_QM.controls.object = Map_QM.camera |
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Map_QM.controls.enabled = true |
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Map_QM.controls.enableRotate = true |
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} |
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Map_QM.controls.setZoom(zoom) |
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let vat = Map_QM.mapBackToWorld(centerPoint.x, centerPoint.y, 0); |
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TweenMax.to(Map_QM.controls.object.position, 0.1, { |
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x: vat.x, delay: 0.1, onComplete: function () { |
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@ -2362,6 +2355,7 @@ MainMap_QM.prototype = { |
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* |
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*/ |
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onShowDeviceSite: function () { |
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this.changeMapModel("3D"); |
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this.showFloor(this.util.deviceObj.floor); |
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}, |
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/** |
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@ -2855,7 +2849,7 @@ MainMap_QM.prototype = { |
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Map_QM.controls.update(); |
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Map_QM.renderer.render(Map_QM.scene, Map_QM.camera); |
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Map_QM.labelRenderer.render(Map_QM.scene, Map_QM.camera); |
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if(Map_QM.mapArr[Map_QM.util.selectBuild]){ |
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if(Map_QM.mapArr[Map_QM.util.selectBuild] && Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor]){ |
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Map_QM.labelRenderer.renderObject( Map_QM.mapArr[Map_QM.util.selectBuild][Map_QM.util.selectFloor].labelObj, Map_QM.camera ); |
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Map_QM.labelRenderer.renderObject( Map_QM.CSSObject, Map_QM.camera ); |
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} |
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@ -3326,6 +3320,7 @@ MainMap_QM.prototype = { |
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shopTime = setTimeout(() => { |
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clearTimeout(shopTime); |
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isJUZ = false; |
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Map_QM.controls.setZoom(1) |
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Map_QM.controls.reset() |
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}, 3000); |
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} |
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@ -3420,12 +3415,10 @@ MainMap_QM.prototype = { |
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//内部碰撞检测
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collLabel: function () { |
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if (!Map_QM) { |
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return; |
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} |
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if (!Map_QM.util.options.collision) { |
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if (!Map_QM || !Map_QM.util.options.collision) { |
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return; |
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} |
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clearTimeout(Map_QM.util.timeObj.collTime); |
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Map_QM.util.timeObj.collTime = setTimeout(() => { |
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clearTimeout(Map_QM.util.timeObj.collTime); |
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@ -4826,6 +4819,7 @@ MainMap_QM.prototype = { |
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*/ |
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clearFloor: function (fIndex = -1, reSet = true) { |
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isJUZ = false; |
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Map_QM.controls.setZoom(1) |
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if (fIndex == -1) { |
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fIndex = Map_QM.util.deviceObj.floor; |
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} |
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@ -6027,7 +6021,6 @@ MyModel_QM.prototype.MyModelShape = function (areaArr, howllowArr, opObj, entity |
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} |
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// 创建模型
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let mesh = new THREE.Mesh(scanGeometry, meshMaterial); |
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if (!Map_QM.util.toMapModel && opObj.type != "wall") { |
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let cubeEdges = new THREE.EdgesGeometry(scanGeometry, 60); |
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let cubeLine = new THREE.LineSegments(cubeEdges, material); |
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