@ -78,7 +78,7 @@ QMUtil = function () {
//debug 参数 相机坐标/ 镜头方向
this . guiOptions = { cameraX : 0 , cameraY : 220 , cameraZ : 220 , targatX : 0 , targatY : 0 , targatZ : 0 } ; //this.button = function() {};
this . sceneGap = { x : 0 , y : 0 , z : 0 , scale : dir ? 0.15 : 0.055 } ; //改变地图位置,大小
this . sceneGap = { x : 0 , y : 0 , z : 0 , scale : dir ? 0.15 : 0.06 } ; //改变地图位置,大小
this . selectBuild = 0 ;
this . selectFloor = 0 ;
@ -4845,7 +4845,7 @@ MainMap_QM.prototype = {
}
let zo = 2 , tz = 2 , boxT = 0 , boxZ = 0 ;
let add = Map_QM . util . options . showStyle ? 8 0 : 40 ;
let add = Map_QM . util . options . showStyle ? 12 0 : 40 ;
Map_QM . util . _ indexPathFloor ++ ;
let toFloor = parseInt ( Map_QM . forShopArr [ Map_QM . util . _ indexPathFloor ] . floor ) ;
Map_QM . util . selectFloor = toFloor ;
@ -4861,6 +4861,7 @@ MainMap_QM.prototype = {
document . getElementById ( 'moveFloor' ) . style . bottom = zo + "px" ;
document . getElementById ( 'moveFloor' ) . style . width = add + "px" ;
document . getElementById ( 'moveFloor' ) . style . height = add + "px" ;
document . getElementById ( 'moveFloor' ) . style . left = "4px" ;
Map_QM . moveFloorbg . element . style . visibility = "visible" ;
Map_QM . moveFloorbg . element . style . width = ( add + 8 ) + "px" ;
Map_QM . moveFloorbg . element . style . height = ( floorArr . length * add ) + "px" ;
@ -5341,7 +5342,7 @@ FloorMap_QM.prototype = {
alphaTest : 0.1
} ) ;
let sprite = new MySprite_QM ( spriteMaterial ) ;
sprite . scale . set ( 64 , 64 , 1 ) ;
sprite . scale . set ( 128 , 128 , 1 ) ;
sprite . imgUrl = url ;
sprite . center = new THREE . Vector2 ( 0.5 , 0 ) ;
sprite . userData = item ;
@ -5544,12 +5545,7 @@ FloorMap_QM.prototype = {
mapData . shopArea [ i ] . type = "promotion" ;
this . addTagLabel ( mapData . shopArea [ i ] , { "node" : mapData . shopArea [ i ] . shopNav , "floor" : this . floorOrder , "build" : this . buildOrder } ) ;
}
if ( shopData [ h ] . formatColor ) {
entColor = parseInt ( shopData [ h ] . formatColor . replace ( "#" , "0x" ) , 16 ) ;
}
if ( shopData [ h ] . borderColor ) {
borderColor = parseInt ( shopData [ h ] . borderColor . replace ( "#" , "0x" ) , 16 ) ;
}
break ;
}
}