@ -4446,6 +4446,7 @@ MainMap_QM.prototype = {
clearTimeout ( Map_QM . util . timeObj . pathTime ) ;
if ( Map_QM . util . overObj && Map_QM . forShopArr [ 0 ] ) {
Map_QM . util . pathStateObj . isPathPlay = true ;
Map_QM . controls . reset ( )
Map_QM . clearFloor ( ) ;
Map_QM . onFindPathToObj ( ) ;
}
@ -4473,6 +4474,7 @@ MainMap_QM.prototype = {
Map_QM . util . timeObj . pathTime = setTimeout ( ( ) => {
clearTimeout ( Map_QM . util . timeObj . pathTime ) ;
if ( Map_QM . util . overObj ) {
Map_QM . controls . reset ( )
Map_QM . clearFloor ( ) ;
Map_QM . onFindPathModel ( Map_QM . util . pathStateObj . ftPath ) ;
if ( callBack ) {
@ -4504,6 +4506,7 @@ MainMap_QM.prototype = {
Map_QM . util . timeObj . pathTime = setTimeout ( ( ) => {
clearTimeout ( Map_QM . util . timeObj . pathTime ) ;
if ( Map_QM . util . overObj ) {
Map_QM . controls . reset ( )
Map_QM . clearFloor ( ) ;
Map_QM . onFindPathModel ( Map_QM . util . pathStateObj . dtPath ) ;
if ( callBack ) {
@ -4535,6 +4538,7 @@ MainMap_QM.prototype = {
Map_QM . util . timeObj . pathTime = setTimeout ( ( ) => {
clearTimeout ( Map_QM . util . timeObj . pathTime ) ;
if ( Map_QM . util . overObj ) {
Map_QM . controls . reset ( )
Map_QM . clearFloor ( ) ;
Map_QM . onFindPathModel ( Map_QM . util . pathStateObj . graphPath ) ;
if ( callBack ) {