From 3ab5cada74a1cd736d2c0b9701dbaae183e3589e Mon Sep 17 00:00:00 2001 From: jiannibang <271381693@qq.com> Date: Thu, 5 Jan 2023 16:52:07 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E5=A2=9E=E5=8A=A0=E8=AE=BE=E6=96=BD?= =?UTF-8?q?=E8=B7=B3=E8=BD=AC=E5=8A=9F=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- public/static/qm/MainMap_QM.js | 14 +- public/static/qm/three.js | 86527 ++++++++-------- src/components/Map/Map.vue | 10 +- src/components/Map/fac.png | Bin 0 -> 3791 bytes .../SearchResultList/SearchResultList.vue | 11 +- src/composables/useFacilityNav.js | 11 +- src/composables/useInitMap.js | 7 + src/store/root/actions.js | 3 + src/store/root/state.js | 3 +- src/views/Guide/Guide.vue | 20 +- 10 files changed, 45648 insertions(+), 40958 deletions(-) create mode 100644 src/components/Map/fac.png diff --git a/public/static/qm/MainMap_QM.js b/public/static/qm/MainMap_QM.js index 60765b0..37a8fd8 100644 --- a/public/static/qm/MainMap_QM.js +++ b/public/static/qm/MainMap_QM.js @@ -328,6 +328,7 @@ ConfigFun = function () { Config.allMap = JSON.parse(LZString.decompressFromBase64(mapData.mapData)) } } catch (e) { + console.log(e); backObj.code = 404 backObj.msg = '地图数据JSON格式错误' callBack(backObj) @@ -1456,6 +1457,7 @@ ConfigFun = function () { Map_QM.loaderOver() } } catch (e) { + console.log(e); callBack({ code: 404, msg: '地图数据解析失败' }) callBack = null } @@ -1725,6 +1727,7 @@ MainMap_QM.prototype = { }, initBuild: function (e) { + console.log("******"); elevator = null straight = null elevatorDown = null @@ -2874,10 +2877,11 @@ MainMap_QM.prototype = { * @apiSampleRequest off * * @apiParamExample {String} 请求示例 - * Map_QM.addElementLabel(divObj,0,0); + * Map_QM.addElementLabel(divObj,0,0,"shopInfo"); * */ - addElementLabel: function (divObj, x = 0, y = 0, type = '2d_pop') { + addElementLabel: function (divObj, x = 0, y = 0, type = 'shopInfo') { + Map_QM.elementDestroy(type); let shopInfo = new THREE.CSS2DObject(divObj) shopInfo.position.set(x, -1 * y, Config.shopHeight || 50) shopInfo.applyMatrix(Map_QM.mapArr[Config.selectBuild][Config.selectFloor].allObj.matrix) @@ -3424,7 +3428,7 @@ MainMap_QM.prototype = { } if (selIcon) { - return { build: selIcon.build, floor: selIcon.floor, node: selIcon.navCode, typeCode: Config.getFacType(iconType.type) } + return { build: selIcon.build, floor: selIcon.floor, node: selIcon.navCode, site:{x: selIcon.position.x, y: selIcon.position.y}, typeCode: Config.getFacType(iconType.type) } } else { // 当前楼栋没有 let startNade = Config.deviceObj.build + '_' + Config.startObj.floor + '_' + Config.startObj.node @@ -3454,7 +3458,7 @@ MainMap_QM.prototype = { } } if (selIcon) { - return { build: selIcon.build, floor: selIcon.floor, node: selIcon.navCode, typeCode: Config.getFacType(iconType.type) } + return { build: selIcon.build, floor: selIcon.floor, node: selIcon.navCode, site:{x: selIcon.position.x, y: selIcon.position.y}, typeCode: Config.getFacType(iconType.type) } } }, /** @@ -4416,7 +4420,7 @@ MainMap_QM.prototype = { if (child_elem[i].material !== undefined) Map_QM.removeMaterial(child_elem.material) // 删除材质 } } - if (child_elem[i].name != 'light' && child_elem[i].name != 'shopInfo' && child_elem[i].name != 'dtline') { + if (child_elem[i].name != 'light' && child_elem[i].name != 'dtline') { remObj.remove(child_elem[i]) } } diff --git a/public/static/qm/three.js b/public/static/qm/three.js index 608569f..22edace 100644 --- a/public/static/qm/three.js +++ b/public/static/qm/three.js @@ -1,46648 +1,51262 @@ // threejs.org/license // threejs.org/license -(function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : - typeof define === 'function' && define.amd ? define(['exports'], factory) : - (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {})); -}(this, (function (exports) { 'use strict'; - - // Polyfills - if (Number.EPSILON === undefined) { - Number.EPSILON = Math.pow(2, -52); - } - - if (Number.isInteger === undefined) { - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger - Number.isInteger = function (value) { - return typeof value === 'number' && isFinite(value) && Math.floor(value) === value; - }; - } // - - - if (Math.sign === undefined) { - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign - Math.sign = function (x) { - return x < 0 ? -1 : x > 0 ? 1 : +x; - }; - } - - if ('name' in Function.prototype === false) { - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name - Object.defineProperty(Function.prototype, 'name', { - get: function get() { - return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]; - } - }); - } +;(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' + ? factory(exports) + : typeof define === 'function' && define.amd + ? define(['exports'], factory) + : ((global = typeof globalThis !== 'undefined' ? globalThis : global || self), factory((global.THREE = {}))) +})(this, function (exports) { + 'use strict' + + // Polyfills + if (Number.EPSILON === undefined) { + Number.EPSILON = Math.pow(2, -52) + } + + if (Number.isInteger === undefined) { + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger + Number.isInteger = function (value) { + return typeof value === 'number' && isFinite(value) && Math.floor(value) === value + } + } // - if (Object.assign === undefined) { - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign - Object.assign = function (target) { + if (Math.sign === undefined) { + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign + Math.sign = function (x) { + return x < 0 ? -1 : x > 0 ? 1 : +x + } + } + + if ('name' in Function.prototype === false) { + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name + Object.defineProperty(Function.prototype, 'name', { + get: function get() { + return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1] + } + }) + } + + if (Object.assign === undefined) { + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign + Object.assign = function (target) { + if (target === undefined || target === null) { + throw new TypeError('Cannot convert undefined or null to object') + } - if (target === undefined || target === null) { - throw new TypeError('Cannot convert undefined or null to object'); - } + var output = Object(target) - var output = Object(target); + for (var index = 1; index < arguments.length; index++) { + var source = arguments[index] - for (var index = 1; index < arguments.length; index++) { - var source = arguments[index]; + if (source !== undefined && source !== null) { + for (var nextKey in source) { + if (Object.prototype.hasOwnProperty.call(source, nextKey)) { + output[nextKey] = source[nextKey] + } + } + } + } - if (source !== undefined && source !== null) { - for (var nextKey in source) { - if (Object.prototype.hasOwnProperty.call(source, nextKey)) { - output[nextKey] = source[nextKey]; - } - } - } - } + return output + } + } + + var REVISION = '124dev' + var MOUSE = { + LEFT: 0, + MIDDLE: 1, + RIGHT: 2, + ROTATE: 0, + DOLLY: 1, + PAN: 2 + } + var TOUCH = { + ROTATE: 0, + PAN: 1, + DOLLY_PAN: 2, + DOLLY_ROTATE: 3 + } + var CullFaceNone = 0 + var CullFaceBack = 1 + var CullFaceFront = 2 + var CullFaceFrontBack = 3 + var BasicShadowMap = 0 + var PCFShadowMap = 1 + var PCFSoftShadowMap = 2 + var VSMShadowMap = 3 + var FrontSide = 0 + var BackSide = 1 + var DoubleSide = 2 + var FlatShading = 1 + var SmoothShading = 2 + var NoBlending = 0 + var NormalBlending = 1 + var AdditiveBlending = 2 + var SubtractiveBlending = 3 + var MultiplyBlending = 4 + var CustomBlending = 5 + var AddEquation = 100 + var SubtractEquation = 101 + var ReverseSubtractEquation = 102 + var MinEquation = 103 + var MaxEquation = 104 + var ZeroFactor = 200 + var OneFactor = 201 + var SrcColorFactor = 202 + var OneMinusSrcColorFactor = 203 + var SrcAlphaFactor = 204 + var OneMinusSrcAlphaFactor = 205 + var DstAlphaFactor = 206 + var OneMinusDstAlphaFactor = 207 + var DstColorFactor = 208 + var OneMinusDstColorFactor = 209 + var SrcAlphaSaturateFactor = 210 + var NeverDepth = 0 + var AlwaysDepth = 1 + var LessDepth = 2 + var LessEqualDepth = 3 + var EqualDepth = 4 + var GreaterEqualDepth = 5 + var GreaterDepth = 6 + var NotEqualDepth = 7 + var MultiplyOperation = 0 + var MixOperation = 1 + var AddOperation = 2 + var NoToneMapping = 0 + var LinearToneMapping = 1 + var ReinhardToneMapping = 2 + var CineonToneMapping = 3 + var ACESFilmicToneMapping = 4 + var CustomToneMapping = 5 + var UVMapping = 300 + var CubeReflectionMapping = 301 + var CubeRefractionMapping = 302 + var EquirectangularReflectionMapping = 303 + var EquirectangularRefractionMapping = 304 + var CubeUVReflectionMapping = 306 + var CubeUVRefractionMapping = 307 + var RepeatWrapping = 1000 + var ClampToEdgeWrapping = 1001 + var MirroredRepeatWrapping = 1002 + var NearestFilter = 1003 + var NearestMipmapNearestFilter = 1004 + var NearestMipMapNearestFilter = 1004 + var NearestMipmapLinearFilter = 1005 + var NearestMipMapLinearFilter = 1005 + var LinearFilter = 1006 + var LinearMipmapNearestFilter = 1007 + var LinearMipMapNearestFilter = 1007 + var LinearMipmapLinearFilter = 1008 + var LinearMipMapLinearFilter = 1008 + var UnsignedByteType = 1009 + var ByteType = 1010 + var ShortType = 1011 + var UnsignedShortType = 1012 + var IntType = 1013 + var UnsignedIntType = 1014 + var FloatType = 1015 + var HalfFloatType = 1016 + var UnsignedShort4444Type = 1017 + var UnsignedShort5551Type = 1018 + var UnsignedShort565Type = 1019 + var UnsignedInt248Type = 1020 + var AlphaFormat = 1021 + var RGBFormat = 1022 + var RGBAFormat = 1023 + var LuminanceFormat = 1024 + var LuminanceAlphaFormat = 1025 + var RGBEFormat = RGBAFormat + var DepthFormat = 1026 + var DepthStencilFormat = 1027 + var RedFormat = 1028 + var RedIntegerFormat = 1029 + var RGFormat = 1030 + var RGIntegerFormat = 1031 + var RGBIntegerFormat = 1032 + var RGBAIntegerFormat = 1033 + var RGB_S3TC_DXT1_Format = 33776 + var RGBA_S3TC_DXT1_Format = 33777 + var RGBA_S3TC_DXT3_Format = 33778 + var RGBA_S3TC_DXT5_Format = 33779 + var RGB_PVRTC_4BPPV1_Format = 35840 + var RGB_PVRTC_2BPPV1_Format = 35841 + var RGBA_PVRTC_4BPPV1_Format = 35842 + var RGBA_PVRTC_2BPPV1_Format = 35843 + var RGB_ETC1_Format = 36196 + var RGB_ETC2_Format = 37492 + var RGBA_ETC2_EAC_Format = 37496 + var RGBA_ASTC_4x4_Format = 37808 + var RGBA_ASTC_5x4_Format = 37809 + var RGBA_ASTC_5x5_Format = 37810 + var RGBA_ASTC_6x5_Format = 37811 + var RGBA_ASTC_6x6_Format = 37812 + var RGBA_ASTC_8x5_Format = 37813 + var RGBA_ASTC_8x6_Format = 37814 + var RGBA_ASTC_8x8_Format = 37815 + var RGBA_ASTC_10x5_Format = 37816 + var RGBA_ASTC_10x6_Format = 37817 + var RGBA_ASTC_10x8_Format = 37818 + var RGBA_ASTC_10x10_Format = 37819 + var RGBA_ASTC_12x10_Format = 37820 + var RGBA_ASTC_12x12_Format = 37821 + var RGBA_BPTC_Format = 36492 + var SRGB8_ALPHA8_ASTC_4x4_Format = 37840 + var SRGB8_ALPHA8_ASTC_5x4_Format = 37841 + var SRGB8_ALPHA8_ASTC_5x5_Format = 37842 + var SRGB8_ALPHA8_ASTC_6x5_Format = 37843 + var SRGB8_ALPHA8_ASTC_6x6_Format = 37844 + var SRGB8_ALPHA8_ASTC_8x5_Format = 37845 + var SRGB8_ALPHA8_ASTC_8x6_Format = 37846 + var SRGB8_ALPHA8_ASTC_8x8_Format = 37847 + var SRGB8_ALPHA8_ASTC_10x5_Format = 37848 + var SRGB8_ALPHA8_ASTC_10x6_Format = 37849 + var SRGB8_ALPHA8_ASTC_10x8_Format = 37850 + var SRGB8_ALPHA8_ASTC_10x10_Format = 37851 + var SRGB8_ALPHA8_ASTC_12x10_Format = 37852 + var SRGB8_ALPHA8_ASTC_12x12_Format = 37853 + var LoopOnce = 2200 + var LoopRepeat = 2201 + var LoopPingPong = 2202 + var InterpolateDiscrete = 2300 + var InterpolateLinear = 2301 + var InterpolateSmooth = 2302 + var ZeroCurvatureEnding = 2400 + var ZeroSlopeEnding = 2401 + var WrapAroundEnding = 2402 + var NormalAnimationBlendMode = 2500 + var AdditiveAnimationBlendMode = 2501 + var TrianglesDrawMode = 0 + var TriangleStripDrawMode = 1 + var TriangleFanDrawMode = 2 + var LinearEncoding = 3000 + var sRGBEncoding = 3001 + var GammaEncoding = 3007 + var RGBEEncoding = 3002 + var LogLuvEncoding = 3003 + var RGBM7Encoding = 3004 + var RGBM16Encoding = 3005 + var RGBDEncoding = 3006 + var BasicDepthPacking = 3200 + var RGBADepthPacking = 3201 + var TangentSpaceNormalMap = 0 + var ObjectSpaceNormalMap = 1 + var ZeroStencilOp = 0 + var KeepStencilOp = 7680 + var ReplaceStencilOp = 7681 + var IncrementStencilOp = 7682 + var DecrementStencilOp = 7683 + var IncrementWrapStencilOp = 34055 + var DecrementWrapStencilOp = 34056 + var InvertStencilOp = 5386 + var NeverStencilFunc = 512 + var LessStencilFunc = 513 + var EqualStencilFunc = 514 + var LessEqualStencilFunc = 515 + var GreaterStencilFunc = 516 + var NotEqualStencilFunc = 517 + var GreaterEqualStencilFunc = 518 + var AlwaysStencilFunc = 519 + var StaticDrawUsage = 35044 + var DynamicDrawUsage = 35048 + var StreamDrawUsage = 35040 + var StaticReadUsage = 35045 + var DynamicReadUsage = 35049 + var StreamReadUsage = 35041 + var StaticCopyUsage = 35046 + var DynamicCopyUsage = 35050 + var StreamCopyUsage = 35042 + var GLSL1 = '100' + var GLSL3 = '300 es' + + /** + * https://github.com/mrdoob/eventdispatcher.js/ + */ + function EventDispatcher() {} + + Object.assign(EventDispatcher.prototype, { + addEventListener: function addEventListener(type, listener) { + if (this._listeners === undefined) this._listeners = {} + var listeners = this._listeners + + if (listeners[type] === undefined) { + listeners[type] = [] + } - return output; - }; - } - - var REVISION = '124dev'; - var MOUSE = { - LEFT: 0, - MIDDLE: 1, - RIGHT: 2, - ROTATE: 0, - DOLLY: 1, - PAN: 2 - }; - var TOUCH = { - ROTATE: 0, - PAN: 1, - DOLLY_PAN: 2, - DOLLY_ROTATE: 3 - }; - var CullFaceNone = 0; - var CullFaceBack = 1; - var CullFaceFront = 2; - var CullFaceFrontBack = 3; - var BasicShadowMap = 0; - var PCFShadowMap = 1; - var PCFSoftShadowMap = 2; - var VSMShadowMap = 3; - var FrontSide = 0; - var BackSide = 1; - var DoubleSide = 2; - var FlatShading = 1; - var SmoothShading = 2; - var NoBlending = 0; - var NormalBlending = 1; - var AdditiveBlending = 2; - var SubtractiveBlending = 3; - var MultiplyBlending = 4; - var CustomBlending = 5; - var AddEquation = 100; - var SubtractEquation = 101; - var ReverseSubtractEquation = 102; - var MinEquation = 103; - var MaxEquation = 104; - var ZeroFactor = 200; - var OneFactor = 201; - var SrcColorFactor = 202; - var OneMinusSrcColorFactor = 203; - var SrcAlphaFactor = 204; - var OneMinusSrcAlphaFactor = 205; - var DstAlphaFactor = 206; - var OneMinusDstAlphaFactor = 207; - var DstColorFactor = 208; - var OneMinusDstColorFactor = 209; - var SrcAlphaSaturateFactor = 210; - var NeverDepth = 0; - var AlwaysDepth = 1; - var LessDepth = 2; - var LessEqualDepth = 3; - var EqualDepth = 4; - var GreaterEqualDepth = 5; - var GreaterDepth = 6; - var NotEqualDepth = 7; - var MultiplyOperation = 0; - var MixOperation = 1; - var AddOperation = 2; - var NoToneMapping = 0; - var LinearToneMapping = 1; - var ReinhardToneMapping = 2; - var CineonToneMapping = 3; - var ACESFilmicToneMapping = 4; - var CustomToneMapping = 5; - var UVMapping = 300; - var CubeReflectionMapping = 301; - var CubeRefractionMapping = 302; - var EquirectangularReflectionMapping = 303; - var EquirectangularRefractionMapping = 304; - var CubeUVReflectionMapping = 306; - var CubeUVRefractionMapping = 307; - var RepeatWrapping = 1000; - var ClampToEdgeWrapping = 1001; - var MirroredRepeatWrapping = 1002; - var NearestFilter = 1003; - var NearestMipmapNearestFilter = 1004; - var NearestMipMapNearestFilter = 1004; - var NearestMipmapLinearFilter = 1005; - var NearestMipMapLinearFilter = 1005; - var LinearFilter = 1006; - var LinearMipmapNearestFilter = 1007; - var LinearMipMapNearestFilter = 1007; - var LinearMipmapLinearFilter = 1008; - var LinearMipMapLinearFilter = 1008; - var UnsignedByteType = 1009; - var ByteType = 1010; - var ShortType = 1011; - var UnsignedShortType = 1012; - var IntType = 1013; - var UnsignedIntType = 1014; - var FloatType = 1015; - var HalfFloatType = 1016; - var UnsignedShort4444Type = 1017; - var UnsignedShort5551Type = 1018; - var UnsignedShort565Type = 1019; - var UnsignedInt248Type = 1020; - var AlphaFormat = 1021; - var RGBFormat = 1022; - var RGBAFormat = 1023; - var LuminanceFormat = 1024; - var LuminanceAlphaFormat = 1025; - var RGBEFormat = RGBAFormat; - var DepthFormat = 1026; - var DepthStencilFormat = 1027; - var RedFormat = 1028; - var RedIntegerFormat = 1029; - var RGFormat = 1030; - var RGIntegerFormat = 1031; - var RGBIntegerFormat = 1032; - var RGBAIntegerFormat = 1033; - var RGB_S3TC_DXT1_Format = 33776; - var RGBA_S3TC_DXT1_Format = 33777; - var RGBA_S3TC_DXT3_Format = 33778; - var RGBA_S3TC_DXT5_Format = 33779; - var RGB_PVRTC_4BPPV1_Format = 35840; - var RGB_PVRTC_2BPPV1_Format = 35841; - var RGBA_PVRTC_4BPPV1_Format = 35842; - var RGBA_PVRTC_2BPPV1_Format = 35843; - var RGB_ETC1_Format = 36196; - var RGB_ETC2_Format = 37492; - var RGBA_ETC2_EAC_Format = 37496; - var RGBA_ASTC_4x4_Format = 37808; - var RGBA_ASTC_5x4_Format = 37809; - var RGBA_ASTC_5x5_Format = 37810; - var RGBA_ASTC_6x5_Format = 37811; - var RGBA_ASTC_6x6_Format = 37812; - var RGBA_ASTC_8x5_Format = 37813; - var RGBA_ASTC_8x6_Format = 37814; - var RGBA_ASTC_8x8_Format = 37815; - var RGBA_ASTC_10x5_Format = 37816; - var RGBA_ASTC_10x6_Format = 37817; - var RGBA_ASTC_10x8_Format = 37818; - var RGBA_ASTC_10x10_Format = 37819; - var RGBA_ASTC_12x10_Format = 37820; - var RGBA_ASTC_12x12_Format = 37821; - var RGBA_BPTC_Format = 36492; - var SRGB8_ALPHA8_ASTC_4x4_Format = 37840; - var SRGB8_ALPHA8_ASTC_5x4_Format = 37841; - var SRGB8_ALPHA8_ASTC_5x5_Format = 37842; - var SRGB8_ALPHA8_ASTC_6x5_Format = 37843; - var SRGB8_ALPHA8_ASTC_6x6_Format = 37844; - var SRGB8_ALPHA8_ASTC_8x5_Format = 37845; - var SRGB8_ALPHA8_ASTC_8x6_Format = 37846; - var SRGB8_ALPHA8_ASTC_8x8_Format = 37847; - var SRGB8_ALPHA8_ASTC_10x5_Format = 37848; - var SRGB8_ALPHA8_ASTC_10x6_Format = 37849; - var SRGB8_ALPHA8_ASTC_10x8_Format = 37850; - var SRGB8_ALPHA8_ASTC_10x10_Format = 37851; - var SRGB8_ALPHA8_ASTC_12x10_Format = 37852; - var SRGB8_ALPHA8_ASTC_12x12_Format = 37853; - var LoopOnce = 2200; - var LoopRepeat = 2201; - var LoopPingPong = 2202; - var InterpolateDiscrete = 2300; - var InterpolateLinear = 2301; - var InterpolateSmooth = 2302; - var ZeroCurvatureEnding = 2400; - var ZeroSlopeEnding = 2401; - var WrapAroundEnding = 2402; - var NormalAnimationBlendMode = 2500; - var AdditiveAnimationBlendMode = 2501; - var TrianglesDrawMode = 0; - var TriangleStripDrawMode = 1; - var TriangleFanDrawMode = 2; - var LinearEncoding = 3000; - var sRGBEncoding = 3001; - var GammaEncoding = 3007; - var RGBEEncoding = 3002; - var LogLuvEncoding = 3003; - var RGBM7Encoding = 3004; - var RGBM16Encoding = 3005; - var RGBDEncoding = 3006; - var BasicDepthPacking = 3200; - var RGBADepthPacking = 3201; - var TangentSpaceNormalMap = 0; - var ObjectSpaceNormalMap = 1; - var ZeroStencilOp = 0; - var KeepStencilOp = 7680; - var ReplaceStencilOp = 7681; - var IncrementStencilOp = 7682; - var DecrementStencilOp = 7683; - var IncrementWrapStencilOp = 34055; - var DecrementWrapStencilOp = 34056; - var InvertStencilOp = 5386; - var NeverStencilFunc = 512; - var LessStencilFunc = 513; - var EqualStencilFunc = 514; - var LessEqualStencilFunc = 515; - var GreaterStencilFunc = 516; - var NotEqualStencilFunc = 517; - var GreaterEqualStencilFunc = 518; - var AlwaysStencilFunc = 519; - var StaticDrawUsage = 35044; - var DynamicDrawUsage = 35048; - var StreamDrawUsage = 35040; - var StaticReadUsage = 35045; - var DynamicReadUsage = 35049; - var StreamReadUsage = 35041; - var StaticCopyUsage = 35046; - var DynamicCopyUsage = 35050; - var StreamCopyUsage = 35042; - var GLSL1 = '100'; - var GLSL3 = '300 es'; - - /** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - function EventDispatcher() {} - - Object.assign(EventDispatcher.prototype, { - addEventListener: function addEventListener(type, listener) { - if (this._listeners === undefined) this._listeners = {}; - var listeners = this._listeners; - - if (listeners[type] === undefined) { - listeners[type] = []; - } + if (listeners[type].indexOf(listener) === -1) { + listeners[type].push(listener) + } + }, + hasEventListener: function hasEventListener(type, listener) { + if (this._listeners === undefined) return false + var listeners = this._listeners + return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1 + }, + removeEventListener: function removeEventListener(type, listener) { + if (this._listeners === undefined) return + var listeners = this._listeners + var listenerArray = listeners[type] + + if (listenerArray !== undefined) { + var index = listenerArray.indexOf(listener) + + if (index !== -1) { + listenerArray.splice(index, 1) + } + } + }, + dispatchEvent: function dispatchEvent(event) { + if (this._listeners === undefined) return + var listeners = this._listeners + var listenerArray = listeners[event.type] - if (listeners[type].indexOf(listener) === -1) { - listeners[type].push(listener); - } - }, - hasEventListener: function hasEventListener(type, listener) { - if (this._listeners === undefined) return false; - var listeners = this._listeners; - return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1; - }, - removeEventListener: function removeEventListener(type, listener) { - if (this._listeners === undefined) return; - var listeners = this._listeners; - var listenerArray = listeners[type]; - - if (listenerArray !== undefined) { - var index = listenerArray.indexOf(listener); - - if (index !== -1) { - listenerArray.splice(index, 1); - } - } - }, - dispatchEvent: function dispatchEvent(event) { - if (this._listeners === undefined) return; - var listeners = this._listeners; - var listenerArray = listeners[event.type]; + if (listenerArray !== undefined) { + event.target = this // Make a copy, in case listeners are removed while iterating. - if (listenerArray !== undefined) { - event.target = this; // Make a copy, in case listeners are removed while iterating. + var array = listenerArray.slice(0) - var array = listenerArray.slice(0); + for (var i = 0, l = array.length; i < l; i++) { + array[i].call(this, event) + } + } + } + }) + + var _lut = [] + + for (var i = 0; i < 256; i++) { + _lut[i] = (i < 16 ? '0' : '') + i.toString(16) + } + + var _seed = 1234567 + var MathUtils = { + DEG2RAD: Math.PI / 180, + RAD2DEG: 180 / Math.PI, + generateUUID: function generateUUID() { + // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 + var d0 = (Math.random() * 0xffffffff) | 0 + var d1 = (Math.random() * 0xffffffff) | 0 + var d2 = (Math.random() * 0xffffffff) | 0 + var d3 = (Math.random() * 0xffffffff) | 0 + var uuid = + _lut[d0 & 0xff] + + _lut[(d0 >> 8) & 0xff] + + _lut[(d0 >> 16) & 0xff] + + _lut[(d0 >> 24) & 0xff] + + '-' + + _lut[d1 & 0xff] + + _lut[(d1 >> 8) & 0xff] + + '-' + + _lut[((d1 >> 16) & 0x0f) | 0x40] + + _lut[(d1 >> 24) & 0xff] + + '-' + + _lut[(d2 & 0x3f) | 0x80] + + _lut[(d2 >> 8) & 0xff] + + '-' + + _lut[(d2 >> 16) & 0xff] + + _lut[(d2 >> 24) & 0xff] + + _lut[d3 & 0xff] + + _lut[(d3 >> 8) & 0xff] + + _lut[(d3 >> 16) & 0xff] + + _lut[(d3 >> 24) & 0xff] // .toUpperCase() here flattens concatenated strings to save heap memory space. + + return uuid.toUpperCase() + }, + clamp: function clamp(value, min, max) { + return Math.max(min, Math.min(max, value)) + }, + // compute euclidian modulo of m % n + // https://en.wikipedia.org/wiki/Modulo_operation + euclideanModulo: function euclideanModulo(n, m) { + return ((n % m) + m) % m + }, + // Linear mapping from range to range + mapLinear: function mapLinear(x, a1, a2, b1, b2) { + return b1 + ((x - a1) * (b2 - b1)) / (a2 - a1) + }, + // https://en.wikipedia.org/wiki/Linear_interpolation + lerp: function lerp(x, y, t) { + return (1 - t) * x + t * y + }, + // http://en.wikipedia.org/wiki/Smoothstep + smoothstep: function smoothstep(x, min, max) { + if (x <= min) return 0 + if (x >= max) return 1 + x = (x - min) / (max - min) + return x * x * (3 - 2 * x) + }, + smootherstep: function smootherstep(x, min, max) { + if (x <= min) return 0 + if (x >= max) return 1 + x = (x - min) / (max - min) + return x * x * x * (x * (x * 6 - 15) + 10) + }, + // Random integer from interval + randInt: function randInt(low, high) { + return low + Math.floor(Math.random() * (high - low + 1)) + }, + // Random float from interval + randFloat: function randFloat(low, high) { + return low + Math.random() * (high - low) + }, + // Random float from <-range/2, range/2> interval + randFloatSpread: function randFloatSpread(range) { + return range * (0.5 - Math.random()) + }, + // Deterministic pseudo-random float in the interval [ 0, 1 ] + seededRandom: function seededRandom(s) { + if (s !== undefined) _seed = s % 2147483647 // Park-Miller algorithm + + _seed = (_seed * 16807) % 2147483647 + return (_seed - 1) / 2147483646 + }, + degToRad: function degToRad(degrees) { + return degrees * MathUtils.DEG2RAD + }, + radToDeg: function radToDeg(radians) { + return radians * MathUtils.RAD2DEG + }, + isPowerOfTwo: function isPowerOfTwo(value) { + return (value & (value - 1)) === 0 && value !== 0 + }, + ceilPowerOfTwo: function ceilPowerOfTwo(value) { + return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)) + }, + floorPowerOfTwo: function floorPowerOfTwo(value) { + return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)) + }, + setQuaternionFromProperEuler: function setQuaternionFromProperEuler(q, a, b, c, order) { + // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles + // rotations are applied to the axes in the order specified by 'order' + // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' + // angles are in radians + var cos = Math.cos + var sin = Math.sin + var c2 = cos(b / 2) + var s2 = sin(b / 2) + var c13 = cos((a + c) / 2) + var s13 = sin((a + c) / 2) + var c1_3 = cos((a - c) / 2) + var s1_3 = sin((a - c) / 2) + var c3_1 = cos((c - a) / 2) + var s3_1 = sin((c - a) / 2) + + switch (order) { + case 'XYX': + q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13) + break + + case 'YZY': + q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13) + break + + case 'ZXZ': + q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13) + break + + case 'XZX': + q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13) + break + + case 'YXY': + q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13) + break + + case 'ZYZ': + q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13) + break + + default: + console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order) + } + } + } + + function _defineProperties(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i] + descriptor.enumerable = descriptor.enumerable || false + descriptor.configurable = true + if ('value' in descriptor) descriptor.writable = true + Object.defineProperty(target, descriptor.key, descriptor) + } + } + + function _createClass(Constructor, protoProps, staticProps) { + if (protoProps) _defineProperties(Constructor.prototype, protoProps) + if (staticProps) _defineProperties(Constructor, staticProps) + return Constructor + } + + function _inheritsLoose(subClass, superClass) { + subClass.prototype = Object.create(superClass.prototype) + subClass.prototype.constructor = subClass + subClass.__proto__ = superClass + } + + function _assertThisInitialized(self) { + if (self === void 0) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called") + } - for (var i = 0, l = array.length; i < l; i++) { - array[i].call(this, event); - } - } - } - }); - - var _lut = []; - - for (var i = 0; i < 256; i++) { - _lut[i] = (i < 16 ? '0' : '') + i.toString(16); - } - - var _seed = 1234567; - var MathUtils = { - DEG2RAD: Math.PI / 180, - RAD2DEG: 180 / Math.PI, - generateUUID: function generateUUID() { - // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 - var d0 = Math.random() * 0xffffffff | 0; - var d1 = Math.random() * 0xffffffff | 0; - var d2 = Math.random() * 0xffffffff | 0; - var d3 = Math.random() * 0xffffffff | 0; - var uuid = _lut[d0 & 0xff] + _lut[d0 >> 8 & 0xff] + _lut[d0 >> 16 & 0xff] + _lut[d0 >> 24 & 0xff] + '-' + _lut[d1 & 0xff] + _lut[d1 >> 8 & 0xff] + '-' + _lut[d1 >> 16 & 0x0f | 0x40] + _lut[d1 >> 24 & 0xff] + '-' + _lut[d2 & 0x3f | 0x80] + _lut[d2 >> 8 & 0xff] + '-' + _lut[d2 >> 16 & 0xff] + _lut[d2 >> 24 & 0xff] + _lut[d3 & 0xff] + _lut[d3 >> 8 & 0xff] + _lut[d3 >> 16 & 0xff] + _lut[d3 >> 24 & 0xff]; // .toUpperCase() here flattens concatenated strings to save heap memory space. - - return uuid.toUpperCase(); - }, - clamp: function clamp(value, min, max) { - return Math.max(min, Math.min(max, value)); - }, - // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation - euclideanModulo: function euclideanModulo(n, m) { - return (n % m + m) % m; - }, - // Linear mapping from range to range - mapLinear: function mapLinear(x, a1, a2, b1, b2) { - return b1 + (x - a1) * (b2 - b1) / (a2 - a1); - }, - // https://en.wikipedia.org/wiki/Linear_interpolation - lerp: function lerp(x, y, t) { - return (1 - t) * x + t * y; - }, - // http://en.wikipedia.org/wiki/Smoothstep - smoothstep: function smoothstep(x, min, max) { - if (x <= min) return 0; - if (x >= max) return 1; - x = (x - min) / (max - min); - return x * x * (3 - 2 * x); - }, - smootherstep: function smootherstep(x, min, max) { - if (x <= min) return 0; - if (x >= max) return 1; - x = (x - min) / (max - min); - return x * x * x * (x * (x * 6 - 15) + 10); - }, - // Random integer from interval - randInt: function randInt(low, high) { - return low + Math.floor(Math.random() * (high - low + 1)); - }, - // Random float from interval - randFloat: function randFloat(low, high) { - return low + Math.random() * (high - low); - }, - // Random float from <-range/2, range/2> interval - randFloatSpread: function randFloatSpread(range) { - return range * (0.5 - Math.random()); - }, - // Deterministic pseudo-random float in the interval [ 0, 1 ] - seededRandom: function seededRandom(s) { - if (s !== undefined) _seed = s % 2147483647; // Park-Miller algorithm - - _seed = _seed * 16807 % 2147483647; - return (_seed - 1) / 2147483646; - }, - degToRad: function degToRad(degrees) { - return degrees * MathUtils.DEG2RAD; - }, - radToDeg: function radToDeg(radians) { - return radians * MathUtils.RAD2DEG; - }, - isPowerOfTwo: function isPowerOfTwo(value) { - return (value & value - 1) === 0 && value !== 0; - }, - ceilPowerOfTwo: function ceilPowerOfTwo(value) { - return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)); - }, - floorPowerOfTwo: function floorPowerOfTwo(value) { - return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)); - }, - setQuaternionFromProperEuler: function setQuaternionFromProperEuler(q, a, b, c, order) { - // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles - // rotations are applied to the axes in the order specified by 'order' - // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' - // angles are in radians - var cos = Math.cos; - var sin = Math.sin; - var c2 = cos(b / 2); - var s2 = sin(b / 2); - var c13 = cos((a + c) / 2); - var s13 = sin((a + c) / 2); - var c1_3 = cos((a - c) / 2); - var s1_3 = sin((a - c) / 2); - var c3_1 = cos((c - a) / 2); - var s3_1 = sin((c - a) / 2); - - switch (order) { - case 'XYX': - q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13); - break; - - case 'YZY': - q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13); - break; - - case 'ZXZ': - q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13); - break; - - case 'XZX': - q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13); - break; - - case 'YXY': - q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13); - break; - - case 'ZYZ': - q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13); - break; - - default: - console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order); - } - } - }; - - function _defineProperties(target, props) { - for (var i = 0; i < props.length; i++) { - var descriptor = props[i]; - descriptor.enumerable = descriptor.enumerable || false; - descriptor.configurable = true; - if ("value" in descriptor) descriptor.writable = true; - Object.defineProperty(target, descriptor.key, descriptor); - } - } - - function _createClass(Constructor, protoProps, staticProps) { - if (protoProps) _defineProperties(Constructor.prototype, protoProps); - if (staticProps) _defineProperties(Constructor, staticProps); - return Constructor; - } - - function _inheritsLoose(subClass, superClass) { - subClass.prototype = Object.create(superClass.prototype); - subClass.prototype.constructor = subClass; - subClass.__proto__ = superClass; - } - - function _assertThisInitialized(self) { - if (self === void 0) { - throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); - } + return self + } - return self; - } + var Vector2 = /*#__PURE__*/ (function () { + function Vector2(x, y) { + if (x === void 0) { + x = 0 + } - var Vector2 = /*#__PURE__*/function () { - function Vector2(x, y) { - if (x === void 0) { - x = 0; - } + if (y === void 0) { + y = 0 + } - if (y === void 0) { - y = 0; - } + Object.defineProperty(this, 'isVector2', { + value: true + }) + this.x = x + this.y = y + } - Object.defineProperty(this, 'isVector2', { - value: true - }); - this.x = x; - this.y = y; - } + var _proto = Vector2.prototype - var _proto = Vector2.prototype; - - _proto.set = function set(x, y) { - this.x = x; - this.y = y; - return this; - }; - - _proto.setScalar = function setScalar(scalar) { - this.x = scalar; - this.y = scalar; - return this; - }; - - _proto.setX = function setX(x) { - this.x = x; - return this; - }; - - _proto.setY = function setY(y) { - this.y = y; - return this; - }; - - _proto.setComponent = function setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - - case 1: - this.y = value; - break; - - default: - throw new Error('index is out of range: ' + index); - } + _proto.set = function set(x, y) { + this.x = x + this.y = y + return this + } - return this; - }; + _proto.setScalar = function setScalar(scalar) { + this.x = scalar + this.y = scalar + return this + } - _proto.getComponent = function getComponent(index) { - switch (index) { - case 0: - return this.x; + _proto.setX = function setX(x) { + this.x = x + return this + } - case 1: - return this.y; + _proto.setY = function setY(y) { + this.y = y + return this + } - default: - throw new Error('index is out of range: ' + index); - } - }; - - _proto.clone = function clone() { - return new this.constructor(this.x, this.y); - }; - - _proto.copy = function copy(v) { - this.x = v.x; - this.y = v.y; - return this; - }; - - _proto.add = function add(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); - return this.addVectors(v, w); - } + _proto.setComponent = function setComponent(index, value) { + switch (index) { + case 0: + this.x = value + break - this.x += v.x; - this.y += v.y; - return this; - }; - - _proto.addScalar = function addScalar(s) { - this.x += s; - this.y += s; - return this; - }; - - _proto.addVectors = function addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - return this; - }; - - _proto.addScaledVector = function addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - return this; - }; - - _proto.sub = function sub(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); - return this.subVectors(v, w); - } + case 1: + this.y = value + break - this.x -= v.x; - this.y -= v.y; - return this; - }; - - _proto.subScalar = function subScalar(s) { - this.x -= s; - this.y -= s; - return this; - }; - - _proto.subVectors = function subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - return this; - }; - - _proto.multiply = function multiply(v) { - this.x *= v.x; - this.y *= v.y; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - return this; - }; - - _proto.divide = function divide(v) { - this.x /= v.x; - this.y /= v.y; - return this; - }; - - _proto.divideScalar = function divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - }; - - _proto.applyMatrix3 = function applyMatrix3(m) { - var x = this.x, - y = this.y; - var e = m.elements; - this.x = e[0] * x + e[3] * y + e[6]; - this.y = e[1] * x + e[4] * y + e[7]; - return this; - }; - - _proto.min = function min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - return this; - }; - - _proto.max = function max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - return this; - }; - - _proto.clamp = function clamp(min, max) { - // assumes min < max, componentwise - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - return this; - }; - - _proto.clampScalar = function clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - return this; - }; - - _proto.clampLength = function clampLength(min, max) { - var length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - }; - - _proto.floor = function floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - return this; - }; - - _proto.ceil = function ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - return this; - }; - - _proto.round = function round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - return this; - }; - - _proto.roundToZero = function roundToZero() { - this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); - this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); - return this; - }; - - _proto.negate = function negate() { - this.x = -this.x; - this.y = -this.y; - return this; - }; - - _proto.dot = function dot(v) { - return this.x * v.x + this.y * v.y; - }; - - _proto.cross = function cross(v) { - return this.x * v.y - this.y * v.x; - }; - - _proto.lengthSq = function lengthSq() { - return this.x * this.x + this.y * this.y; - }; - - _proto.length = function length() { - return Math.sqrt(this.x * this.x + this.y * this.y); - }; - - _proto.manhattanLength = function manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y); - }; - - _proto.normalize = function normalize() { - return this.divideScalar(this.length() || 1); - }; - - _proto.angle = function angle() { - // computes the angle in radians with respect to the positive x-axis - var angle = Math.atan2(-this.y, -this.x) + Math.PI; - return angle; - }; - - _proto.distanceTo = function distanceTo(v) { - return Math.sqrt(this.distanceToSquared(v)); - }; - - _proto.distanceToSquared = function distanceToSquared(v) { - var dx = this.x - v.x, - dy = this.y - v.y; - return dx * dx + dy * dy; - }; - - _proto.manhattanDistanceTo = function manhattanDistanceTo(v) { - return Math.abs(this.x - v.x) + Math.abs(this.y - v.y); - }; - - _proto.setLength = function setLength(length) { - return this.normalize().multiplyScalar(length); - }; - - _proto.lerp = function lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - return this; - }; - - _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - return this; - }; - - _proto.equals = function equals(v) { - return v.x === this.x && v.y === this.y; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } + default: + throw new Error('index is out of range: ' + index) + } - this.x = array[offset]; - this.y = array[offset + 1]; - return this; - }; + return this + } - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } + _proto.getComponent = function getComponent(index) { + switch (index) { + case 0: + return this.x - if (offset === void 0) { - offset = 0; - } + case 1: + return this.y - array[offset] = this.x; - array[offset + 1] = this.y; - return array; - }; + default: + throw new Error('index is out of range: ' + index) + } + } - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { - if (offset !== undefined) { - console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().'); - } + _proto.clone = function clone() { + return new this.constructor(this.x, this.y) + } - this.x = attribute.getX(index); - this.y = attribute.getY(index); - return this; - }; - - _proto.rotateAround = function rotateAround(center, angle) { - var c = Math.cos(angle), - s = Math.sin(angle); - var x = this.x - center.x; - var y = this.y - center.y; - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - return this; - }; - - _proto.random = function random() { - this.x = Math.random(); - this.y = Math.random(); - return this; - }; - - _createClass(Vector2, [{ - key: "width", - get: function get() { - return this.x; - }, - set: function set(value) { - this.x = value; - } - }, { - key: "height", - get: function get() { - return this.y; - }, - set: function set(value) { - this.y = value; - } - }]); + _proto.copy = function copy(v) { + this.x = v.x + this.y = v.y + return this + } - return Vector2; - }(); + _proto.add = function add(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.') + return this.addVectors(v, w) + } - var Matrix3 = /*#__PURE__*/function () { - function Matrix3() { - Object.defineProperty(this, 'isMatrix3', { - value: true - }); - this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + this.x += v.x + this.y += v.y + return this + } - if (arguments.length > 0) { - console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.'); - } - } + _proto.addScalar = function addScalar(s) { + this.x += s + this.y += s + return this + } - var _proto = Matrix3.prototype; - - _proto.set = function set(n11, n12, n13, n21, n22, n23, n31, n32, n33) { - var te = this.elements; - te[0] = n11; - te[1] = n21; - te[2] = n31; - te[3] = n12; - te[4] = n22; - te[5] = n32; - te[6] = n13; - te[7] = n23; - te[8] = n33; - return this; - }; - - _proto.identity = function identity() { - this.set(1, 0, 0, 0, 1, 0, 0, 0, 1); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().fromArray(this.elements); - }; - - _proto.copy = function copy(m) { - var te = this.elements; - var me = m.elements; - te[0] = me[0]; - te[1] = me[1]; - te[2] = me[2]; - te[3] = me[3]; - te[4] = me[4]; - te[5] = me[5]; - te[6] = me[6]; - te[7] = me[7]; - te[8] = me[8]; - return this; - }; - - _proto.extractBasis = function extractBasis(xAxis, yAxis, zAxis) { - xAxis.setFromMatrix3Column(this, 0); - yAxis.setFromMatrix3Column(this, 1); - zAxis.setFromMatrix3Column(this, 2); - return this; - }; - - _proto.setFromMatrix4 = function setFromMatrix4(m) { - var me = m.elements; - this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]); - return this; - }; - - _proto.multiply = function multiply(m) { - return this.multiplyMatrices(this, m); - }; - - _proto.premultiply = function premultiply(m) { - return this.multiplyMatrices(m, this); - }; - - _proto.multiplyMatrices = function multiplyMatrices(a, b) { - var ae = a.elements; - var be = b.elements; - var te = this.elements; - var a11 = ae[0], - a12 = ae[3], - a13 = ae[6]; - var a21 = ae[1], - a22 = ae[4], - a23 = ae[7]; - var a31 = ae[2], - a32 = ae[5], - a33 = ae[8]; - var b11 = be[0], - b12 = be[3], - b13 = be[6]; - var b21 = be[1], - b22 = be[4], - b23 = be[7]; - var b31 = be[2], - b32 = be[5], - b33 = be[8]; - te[0] = a11 * b11 + a12 * b21 + a13 * b31; - te[3] = a11 * b12 + a12 * b22 + a13 * b32; - te[6] = a11 * b13 + a12 * b23 + a13 * b33; - te[1] = a21 * b11 + a22 * b21 + a23 * b31; - te[4] = a21 * b12 + a22 * b22 + a23 * b32; - te[7] = a21 * b13 + a22 * b23 + a23 * b33; - te[2] = a31 * b11 + a32 * b21 + a33 * b31; - te[5] = a31 * b12 + a32 * b22 + a33 * b32; - te[8] = a31 * b13 + a32 * b23 + a33 * b33; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(s) { - var te = this.elements; - te[0] *= s; - te[3] *= s; - te[6] *= s; - te[1] *= s; - te[4] *= s; - te[7] *= s; - te[2] *= s; - te[5] *= s; - te[8] *= s; - return this; - }; - - _proto.determinant = function determinant() { - var te = this.elements; - var a = te[0], - b = te[1], - c = te[2], - d = te[3], - e = te[4], - f = te[5], - g = te[6], - h = te[7], - i = te[8]; - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - }; - - _proto.invert = function invert() { - var te = this.elements, - n11 = te[0], - n21 = te[1], - n31 = te[2], - n12 = te[3], - n22 = te[4], - n32 = te[5], - n13 = te[6], - n23 = te[7], - n33 = te[8], - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, - det = n11 * t11 + n21 * t12 + n31 * t13; - if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); - var detInv = 1 / det; - te[0] = t11 * detInv; - te[1] = (n31 * n23 - n33 * n21) * detInv; - te[2] = (n32 * n21 - n31 * n22) * detInv; - te[3] = t12 * detInv; - te[4] = (n33 * n11 - n31 * n13) * detInv; - te[5] = (n31 * n12 - n32 * n11) * detInv; - te[6] = t13 * detInv; - te[7] = (n21 * n13 - n23 * n11) * detInv; - te[8] = (n22 * n11 - n21 * n12) * detInv; - return this; - }; - - _proto.transpose = function transpose() { - var tmp; - var m = this.elements; - tmp = m[1]; - m[1] = m[3]; - m[3] = tmp; - tmp = m[2]; - m[2] = m[6]; - m[6] = tmp; - tmp = m[5]; - m[5] = m[7]; - m[7] = tmp; - return this; - }; - - _proto.getNormalMatrix = function getNormalMatrix(matrix4) { - return this.setFromMatrix4(matrix4).copy(this).invert().transpose(); - }; - - _proto.transposeIntoArray = function transposeIntoArray(r) { - var m = this.elements; - r[0] = m[0]; - r[1] = m[3]; - r[2] = m[6]; - r[3] = m[1]; - r[4] = m[4]; - r[5] = m[7]; - r[6] = m[2]; - r[7] = m[5]; - r[8] = m[8]; - return this; - }; - - _proto.setUvTransform = function setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { - var c = Math.cos(rotation); - var s = Math.sin(rotation); - this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1); - return this; - }; - - _proto.scale = function scale(sx, sy) { - var te = this.elements; - te[0] *= sx; - te[3] *= sx; - te[6] *= sx; - te[1] *= sy; - te[4] *= sy; - te[7] *= sy; - return this; - }; - - _proto.rotate = function rotate(theta) { - var c = Math.cos(theta); - var s = Math.sin(theta); - var te = this.elements; - var a11 = te[0], - a12 = te[3], - a13 = te[6]; - var a21 = te[1], - a22 = te[4], - a23 = te[7]; - te[0] = c * a11 + s * a21; - te[3] = c * a12 + s * a22; - te[6] = c * a13 + s * a23; - te[1] = -s * a11 + c * a21; - te[4] = -s * a12 + c * a22; - te[7] = -s * a13 + c * a23; - return this; - }; - - _proto.translate = function translate(tx, ty) { - var te = this.elements; - te[0] += tx * te[2]; - te[3] += tx * te[5]; - te[6] += tx * te[8]; - te[1] += ty * te[2]; - te[4] += ty * te[5]; - te[7] += ty * te[8]; - return this; - }; - - _proto.equals = function equals(matrix) { - var te = this.elements; - var me = matrix.elements; - - for (var i = 0; i < 9; i++) { - if (te[i] !== me[i]) return false; - } + _proto.addVectors = function addVectors(a, b) { + this.x = a.x + b.x + this.y = a.y + b.y + return this + } - return true; - }; + _proto.addScaledVector = function addScaledVector(v, s) { + this.x += v.x * s + this.y += v.y * s + return this + } - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } + _proto.sub = function sub(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.') + return this.subVectors(v, w) + } - for (var i = 0; i < 9; i++) { - this.elements[i] = array[i + offset]; - } + this.x -= v.x + this.y -= v.y + return this + } - return this; - }; + _proto.subScalar = function subScalar(s) { + this.x -= s + this.y -= s + return this + } - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } + _proto.subVectors = function subVectors(a, b) { + this.x = a.x - b.x + this.y = a.y - b.y + return this + } - if (offset === void 0) { - offset = 0; - } + _proto.multiply = function multiply(v) { + this.x *= v.x + this.y *= v.y + return this + } - var te = this.elements; - array[offset] = te[0]; - array[offset + 1] = te[1]; - array[offset + 2] = te[2]; - array[offset + 3] = te[3]; - array[offset + 4] = te[4]; - array[offset + 5] = te[5]; - array[offset + 6] = te[6]; - array[offset + 7] = te[7]; - array[offset + 8] = te[8]; - return array; - }; - - return Matrix3; - }(); - - var _canvas; - - var ImageUtils = { - getDataURL: function getDataURL(image) { - if (/^data:/i.test(image.src)) { - return image.src; - } + _proto.multiplyScalar = function multiplyScalar(scalar) { + this.x *= scalar + this.y *= scalar + return this + } - if (typeof HTMLCanvasElement == 'undefined') { - return image.src; - } + _proto.divide = function divide(v) { + this.x /= v.x + this.y /= v.y + return this + } - var canvas; + _proto.divideScalar = function divideScalar(scalar) { + return this.multiplyScalar(1 / scalar) + } - if (image instanceof HTMLCanvasElement) { - canvas = image; - } else { - if (_canvas === undefined) _canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - _canvas.width = image.width; - _canvas.height = image.height; + _proto.applyMatrix3 = function applyMatrix3(m) { + var x = this.x, + y = this.y + var e = m.elements + this.x = e[0] * x + e[3] * y + e[6] + this.y = e[1] * x + e[4] * y + e[7] + return this + } - var context = _canvas.getContext('2d'); + _proto.min = function min(v) { + this.x = Math.min(this.x, v.x) + this.y = Math.min(this.y, v.y) + return this + } - if (image instanceof ImageData) { - context.putImageData(image, 0, 0); - } else { - context.drawImage(image, 0, 0, image.width, image.height); - } + _proto.max = function max(v) { + this.x = Math.max(this.x, v.x) + this.y = Math.max(this.y, v.y) + return this + } - canvas = _canvas; - } + _proto.clamp = function clamp(min, max) { + // assumes min < max, componentwise + this.x = Math.max(min.x, Math.min(max.x, this.x)) + this.y = Math.max(min.y, Math.min(max.y, this.y)) + return this + } - if (canvas.width > 2048 || canvas.height > 2048) { - return canvas.toDataURL('image/jpeg', 0.6); - } else { - return canvas.toDataURL('image/png'); - } - } - }; + _proto.clampScalar = function clampScalar(minVal, maxVal) { + this.x = Math.max(minVal, Math.min(maxVal, this.x)) + this.y = Math.max(minVal, Math.min(maxVal, this.y)) + return this + } - var textureId = 0; + _proto.clampLength = function clampLength(min, max) { + var length = this.length() + return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))) + } - function Texture(image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { - if (image === void 0) { - image = Texture.DEFAULT_IMAGE; - } + _proto.floor = function floor() { + this.x = Math.floor(this.x) + this.y = Math.floor(this.y) + return this + } - if (mapping === void 0) { - mapping = Texture.DEFAULT_MAPPING; - } + _proto.ceil = function ceil() { + this.x = Math.ceil(this.x) + this.y = Math.ceil(this.y) + return this + } - if (wrapS === void 0) { - wrapS = ClampToEdgeWrapping; - } + _proto.round = function round() { + this.x = Math.round(this.x) + this.y = Math.round(this.y) + return this + } - if (wrapT === void 0) { - wrapT = ClampToEdgeWrapping; - } + _proto.roundToZero = function roundToZero() { + this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x) + this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y) + return this + } - if (magFilter === void 0) { - magFilter = LinearFilter; - } + _proto.negate = function negate() { + this.x = -this.x + this.y = -this.y + return this + } - if (minFilter === void 0) { - minFilter = LinearMipmapLinearFilter; - } + _proto.dot = function dot(v) { + return this.x * v.x + this.y * v.y + } - if (format === void 0) { - format = RGBAFormat; - } + _proto.cross = function cross(v) { + return this.x * v.y - this.y * v.x + } - if (type === void 0) { - type = UnsignedByteType; - } + _proto.lengthSq = function lengthSq() { + return this.x * this.x + this.y * this.y + } - if (anisotropy === void 0) { - anisotropy = 1; - } + _proto.length = function length() { + return Math.sqrt(this.x * this.x + this.y * this.y) + } - if (encoding === void 0) { - encoding = LinearEncoding; - } + _proto.manhattanLength = function manhattanLength() { + return Math.abs(this.x) + Math.abs(this.y) + } - Object.defineProperty(this, 'id', { - value: textureId++ - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.image = image; - this.mipmaps = []; - this.mapping = mapping; - this.wrapS = wrapS; - this.wrapT = wrapT; - this.magFilter = magFilter; - this.minFilter = minFilter; - this.anisotropy = anisotropy; - this.format = format; - this.internalFormat = null; - this.type = type; - this.offset = new Vector2(0, 0); - this.repeat = new Vector2(1, 1); - this.center = new Vector2(0, 0); - this.rotation = 0; - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. - // - // Also changing the encoding after already used by a Material will not automatically make the Material - // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. - - this.encoding = encoding; - this.version = 0; - this.onUpdate = null; - } - - Texture.DEFAULT_IMAGE = undefined; - Texture.DEFAULT_MAPPING = UVMapping; - Texture.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: Texture, - isTexture: true, - updateMatrix: function updateMatrix() { - this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - copy: function copy(source) { - this.name = source.name; - this.image = source.image; - this.mipmaps = source.mipmaps.slice(0); - this.mapping = source.mapping; - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - this.anisotropy = source.anisotropy; - this.format = source.format; - this.internalFormat = source.internalFormat; - this.type = source.type; - this.offset.copy(source.offset); - this.repeat.copy(source.repeat); - this.center.copy(source.center); - this.rotation = source.rotation; - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy(source.matrix); - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.encoding = source.encoding; - return this; - }, - toJSON: function toJSON(meta) { - var isRootObject = meta === undefined || typeof meta === 'string'; - - if (!isRootObject && meta.textures[this.uuid] !== undefined) { - return meta.textures[this.uuid]; - } + _proto.normalize = function normalize() { + return this.divideScalar(this.length() || 1) + } - var output = { - metadata: { - version: 4.5, - type: 'Texture', - generator: 'Texture.toJSON' - }, - uuid: this.uuid, - name: this.name, - mapping: this.mapping, - repeat: [this.repeat.x, this.repeat.y], - offset: [this.offset.x, this.offset.y], - center: [this.center.x, this.center.y], - rotation: this.rotation, - wrap: [this.wrapS, this.wrapT], - format: this.format, - type: this.type, - encoding: this.encoding, - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - flipY: this.flipY, - premultiplyAlpha: this.premultiplyAlpha, - unpackAlignment: this.unpackAlignment - }; - - if (this.image !== undefined) { - // TODO: Move to THREE.Image - var image = this.image; - - if (image.uuid === undefined) { - image.uuid = MathUtils.generateUUID(); // UGH - } + _proto.angle = function angle() { + // computes the angle in radians with respect to the positive x-axis + var angle = Math.atan2(-this.y, -this.x) + Math.PI + return angle + } - if (!isRootObject && meta.images[image.uuid] === undefined) { - var url; - - if (Array.isArray(image)) { - // process array of images e.g. CubeTexture - url = []; - - for (var i = 0, l = image.length; i < l; i++) { - // check cube texture with data textures - if (image[i].isDataTexture) { - url.push(serializeImage(image[i].image)); - } else { - url.push(serializeImage(image[i])); - } - } - } else { - // process single image - url = serializeImage(image); - } - - meta.images[image.uuid] = { - uuid: image.uuid, - url: url - }; - } + _proto.distanceTo = function distanceTo(v) { + return Math.sqrt(this.distanceToSquared(v)) + } - output.image = image.uuid; - } + _proto.distanceToSquared = function distanceToSquared(v) { + var dx = this.x - v.x, + dy = this.y - v.y + return dx * dx + dy * dy + } - if (!isRootObject) { - meta.textures[this.uuid] = output; - } + _proto.manhattanDistanceTo = function manhattanDistanceTo(v) { + return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + } - return output; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - }, - transformUv: function transformUv(uv) { - if (this.mapping !== UVMapping) return uv; - uv.applyMatrix3(this.matrix); - - if (uv.x < 0 || uv.x > 1) { - switch (this.wrapS) { - case RepeatWrapping: - uv.x = uv.x - Math.floor(uv.x); - break; - - case ClampToEdgeWrapping: - uv.x = uv.x < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - if (Math.abs(Math.floor(uv.x) % 2) === 1) { - uv.x = Math.ceil(uv.x) - uv.x; - } else { - uv.x = uv.x - Math.floor(uv.x); - } - - break; - } - } + _proto.setLength = function setLength(length) { + return this.normalize().multiplyScalar(length) + } - if (uv.y < 0 || uv.y > 1) { - switch (this.wrapT) { - case RepeatWrapping: - uv.y = uv.y - Math.floor(uv.y); - break; + _proto.lerp = function lerp(v, alpha) { + this.x += (v.x - this.x) * alpha + this.y += (v.y - this.y) * alpha + return this + } - case ClampToEdgeWrapping: - uv.y = uv.y < 0 ? 0 : 1; - break; + _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { + this.x = v1.x + (v2.x - v1.x) * alpha + this.y = v1.y + (v2.y - v1.y) * alpha + return this + } - case MirroredRepeatWrapping: - if (Math.abs(Math.floor(uv.y) % 2) === 1) { - uv.y = Math.ceil(uv.y) - uv.y; - } else { - uv.y = uv.y - Math.floor(uv.y); - } + _proto.equals = function equals(v) { + return v.x === this.x && v.y === this.y + } - break; - } - } + _proto.fromArray = function fromArray(array, offset) { + if (offset === void 0) { + offset = 0 + } - if (this.flipY) { - uv.y = 1 - uv.y; - } + this.x = array[offset] + this.y = array[offset + 1] + return this + } - return uv; - } - }); - Object.defineProperty(Texture.prototype, 'needsUpdate', { - set: function set(value) { - if (value === true) this.version++; - } - }); - - function serializeImage(image) { - if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) { - // default images - return ImageUtils.getDataURL(image); - } else { - if (image.data) { - // images of DataTexture - return { - data: Array.prototype.slice.call(image.data), - width: image.width, - height: image.height, - type: image.data.constructor.name - }; - } else { - console.warn('THREE.Texture: Unable to serialize Texture.'); - return {}; - } - } - } + _proto.toArray = function toArray(array, offset) { + if (array === void 0) { + array = [] + } - var Vector4 = /*#__PURE__*/function () { - function Vector4(x, y, z, w) { - if (x === void 0) { - x = 0; - } + if (offset === void 0) { + offset = 0 + } - if (y === void 0) { - y = 0; - } + array[offset] = this.x + array[offset + 1] = this.y + return array + } - if (z === void 0) { - z = 0; - } + _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { + if (offset !== undefined) { + console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().') + } - if (w === void 0) { - w = 1; - } + this.x = attribute.getX(index) + this.y = attribute.getY(index) + return this + } - Object.defineProperty(this, 'isVector4', { - value: true - }); - this.x = x; - this.y = y; - this.z = z; - this.w = w; - } + _proto.rotateAround = function rotateAround(center, angle) { + var c = Math.cos(angle), + s = Math.sin(angle) + var x = this.x - center.x + var y = this.y - center.y + this.x = x * c - y * s + center.x + this.y = x * s + y * c + center.y + return this + } - var _proto = Vector4.prototype; - - _proto.set = function set(x, y, z, w) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - return this; - }; - - _proto.setScalar = function setScalar(scalar) { - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - return this; - }; - - _proto.setX = function setX(x) { - this.x = x; - return this; - }; - - _proto.setY = function setY(y) { - this.y = y; - return this; - }; - - _proto.setZ = function setZ(z) { - this.z = z; - return this; - }; - - _proto.setW = function setW(w) { - this.w = w; - return this; - }; - - _proto.setComponent = function setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - - case 1: - this.y = value; - break; - - case 2: - this.z = value; - break; - - case 3: - this.w = value; - break; - - default: - throw new Error('index is out of range: ' + index); - } + _proto.random = function random() { + this.x = Math.random() + this.y = Math.random() + return this + } - return this; - }; + _createClass(Vector2, [ + { + key: 'width', + get: function get() { + return this.x + }, + set: function set(value) { + this.x = value + } + }, + { + key: 'height', + get: function get() { + return this.y + }, + set: function set(value) { + this.y = value + } + } + ]) - _proto.getComponent = function getComponent(index) { - switch (index) { - case 0: - return this.x; + return Vector2 + })() - case 1: - return this.y; + var Matrix3 = /*#__PURE__*/ (function () { + function Matrix3() { + Object.defineProperty(this, 'isMatrix3', { + value: true + }) + this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1] - case 2: - return this.z; + if (arguments.length > 0) { + console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.') + } + } - case 3: - return this.w; + var _proto = Matrix3.prototype + + _proto.set = function set(n11, n12, n13, n21, n22, n23, n31, n32, n33) { + var te = this.elements + te[0] = n11 + te[1] = n21 + te[2] = n31 + te[3] = n12 + te[4] = n22 + te[5] = n32 + te[6] = n13 + te[7] = n23 + te[8] = n33 + return this + } - default: - throw new Error('index is out of range: ' + index); - } - }; - - _proto.clone = function clone() { - return new this.constructor(this.x, this.y, this.z, this.w); - }; - - _proto.copy = function copy(v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = v.w !== undefined ? v.w : 1; - return this; - }; - - _proto.add = function add(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); - return this.addVectors(v, w); - } + _proto.identity = function identity() { + this.set(1, 0, 0, 0, 1, 0, 0, 0, 1) + return this + } - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - return this; - }; - - _proto.addScalar = function addScalar(s) { - this.x += s; - this.y += s; - this.z += s; - this.w += s; - return this; - }; - - _proto.addVectors = function addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - return this; - }; - - _proto.addScaledVector = function addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - return this; - }; - - _proto.sub = function sub(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); - return this.subVectors(v, w); - } + _proto.clone = function clone() { + return new this.constructor().fromArray(this.elements) + } - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - return this; - }; - - _proto.subScalar = function subScalar(s) { - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - return this; - }; - - _proto.subVectors = function subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - return this; - }; - - _proto.applyMatrix4 = function applyMatrix4(m) { - var x = this.x, - y = this.y, - z = this.z, - w = this.w; - var e = m.elements; - this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w; - this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w; - this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w; - this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w; - return this; - }; - - _proto.divideScalar = function divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - }; - - _proto.setAxisAngleFromQuaternion = function setAxisAngleFromQuaternion(q) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - // q is assumed to be normalized - this.w = 2 * Math.acos(q.w); - var s = Math.sqrt(1 - q.w * q.w); - - if (s < 0.0001) { - this.x = 1; - this.y = 0; - this.z = 0; - } else { - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - } + _proto.copy = function copy(m) { + var te = this.elements + var me = m.elements + te[0] = me[0] + te[1] = me[1] + te[2] = me[2] + te[3] = me[3] + te[4] = me[4] + te[5] = me[5] + te[6] = me[6] + te[7] = me[7] + te[8] = me[8] + return this + } - return this; - }; - - _proto.setAxisAngleFromRotationMatrix = function setAxisAngleFromRotationMatrix(m) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - var angle, x, y, z; // variables for result - - var epsilon = 0.01, - // margin to allow for rounding errors - epsilon2 = 0.1, - // margin to distinguish between 0 and 180 degrees - te = m.elements, - m11 = te[0], - m12 = te[4], - m13 = te[8], - m21 = te[1], - m22 = te[5], - m23 = te[9], - m31 = te[2], - m32 = te[6], - m33 = te[10]; - - if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) { - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) { - // this singularity is identity matrix so angle = 0 - this.set(1, 0, 0, 0); - return this; // zero angle, arbitrary axis - } // otherwise this singularity is angle = 180 - - - angle = Math.PI; - var xx = (m11 + 1) / 2; - var yy = (m22 + 1) / 2; - var zz = (m33 + 1) / 2; - var xy = (m12 + m21) / 4; - var xz = (m13 + m31) / 4; - var yz = (m23 + m32) / 4; - - if (xx > yy && xx > zz) { - // m11 is the largest diagonal term - if (xx < epsilon) { - x = 0; - y = 0.707106781; - z = 0.707106781; - } else { - x = Math.sqrt(xx); - y = xy / x; - z = xz / x; - } - } else if (yy > zz) { - // m22 is the largest diagonal term - if (yy < epsilon) { - x = 0.707106781; - y = 0; - z = 0.707106781; - } else { - y = Math.sqrt(yy); - x = xy / y; - z = yz / y; - } - } else { - // m33 is the largest diagonal term so base result on this - if (zz < epsilon) { - x = 0.707106781; - y = 0.707106781; - z = 0; - } else { - z = Math.sqrt(zz); - x = xz / z; - y = yz / z; - } - } + _proto.extractBasis = function extractBasis(xAxis, yAxis, zAxis) { + xAxis.setFromMatrix3Column(this, 0) + yAxis.setFromMatrix3Column(this, 1) + zAxis.setFromMatrix3Column(this, 2) + return this + } - this.set(x, y, z, angle); - return this; // return 180 deg rotation - } // as we have reached here there are no singularities so we can handle normally - - - var s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); // used to normalize - - if (Math.abs(s) < 0.001) s = 1; // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = (m32 - m23) / s; - this.y = (m13 - m31) / s; - this.z = (m21 - m12) / s; - this.w = Math.acos((m11 + m22 + m33 - 1) / 2); - return this; - }; - - _proto.min = function min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - this.z = Math.min(this.z, v.z); - this.w = Math.min(this.w, v.w); - return this; - }; - - _proto.max = function max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - this.z = Math.max(this.z, v.z); - this.w = Math.max(this.w, v.w); - return this; - }; - - _proto.clamp = function clamp(min, max) { - // assumes min < max, componentwise - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - this.z = Math.max(min.z, Math.min(max.z, this.z)); - this.w = Math.max(min.w, Math.min(max.w, this.w)); - return this; - }; - - _proto.clampScalar = function clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - this.z = Math.max(minVal, Math.min(maxVal, this.z)); - this.w = Math.max(minVal, Math.min(maxVal, this.w)); - return this; - }; - - _proto.clampLength = function clampLength(min, max) { - var length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - }; - - _proto.floor = function floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - this.z = Math.floor(this.z); - this.w = Math.floor(this.w); - return this; - }; - - _proto.ceil = function ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - this.z = Math.ceil(this.z); - this.w = Math.ceil(this.w); - return this; - }; - - _proto.round = function round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - this.z = Math.round(this.z); - this.w = Math.round(this.w); - return this; - }; - - _proto.roundToZero = function roundToZero() { - this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); - this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); - this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); - this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w); - return this; - }; - - _proto.negate = function negate() { - this.x = -this.x; - this.y = -this.y; - this.z = -this.z; - this.w = -this.w; - return this; - }; - - _proto.dot = function dot(v) { - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - }; - - _proto.lengthSq = function lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - }; - - _proto.length = function length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); - }; - - _proto.manhattanLength = function manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w); - }; - - _proto.normalize = function normalize() { - return this.divideScalar(this.length() || 1); - }; - - _proto.setLength = function setLength(length) { - return this.normalize().multiplyScalar(length); - }; - - _proto.lerp = function lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - this.z += (v.z - this.z) * alpha; - this.w += (v.w - this.w) * alpha; - return this; - }; - - _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - this.z = v1.z + (v2.z - v1.z) * alpha; - this.w = v1.w + (v2.w - v1.w) * alpha; - return this; - }; - - _proto.equals = function equals(v) { - return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } + _proto.setFromMatrix4 = function setFromMatrix4(m) { + var me = m.elements + this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]) + return this + } - this.x = array[offset]; - this.y = array[offset + 1]; - this.z = array[offset + 2]; - this.w = array[offset + 3]; - return this; - }; + _proto.multiply = function multiply(m) { + return this.multiplyMatrices(this, m) + } - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } + _proto.premultiply = function premultiply(m) { + return this.multiplyMatrices(m, this) + } - if (offset === void 0) { - offset = 0; - } + _proto.multiplyMatrices = function multiplyMatrices(a, b) { + var ae = a.elements + var be = b.elements + var te = this.elements + var a11 = ae[0], + a12 = ae[3], + a13 = ae[6] + var a21 = ae[1], + a22 = ae[4], + a23 = ae[7] + var a31 = ae[2], + a32 = ae[5], + a33 = ae[8] + var b11 = be[0], + b12 = be[3], + b13 = be[6] + var b21 = be[1], + b22 = be[4], + b23 = be[7] + var b31 = be[2], + b32 = be[5], + b33 = be[8] + te[0] = a11 * b11 + a12 * b21 + a13 * b31 + te[3] = a11 * b12 + a12 * b22 + a13 * b32 + te[6] = a11 * b13 + a12 * b23 + a13 * b33 + te[1] = a21 * b11 + a22 * b21 + a23 * b31 + te[4] = a21 * b12 + a22 * b22 + a23 * b32 + te[7] = a21 * b13 + a22 * b23 + a23 * b33 + te[2] = a31 * b11 + a32 * b21 + a33 * b31 + te[5] = a31 * b12 + a32 * b22 + a33 * b32 + te[8] = a31 * b13 + a32 * b23 + a33 * b33 + return this + } - array[offset] = this.x; - array[offset + 1] = this.y; - array[offset + 2] = this.z; - array[offset + 3] = this.w; - return array; - }; + _proto.multiplyScalar = function multiplyScalar(s) { + var te = this.elements + te[0] *= s + te[3] *= s + te[6] *= s + te[1] *= s + te[4] *= s + te[7] *= s + te[2] *= s + te[5] *= s + te[8] *= s + return this + } - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { - if (offset !== undefined) { - console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().'); - } + _proto.determinant = function determinant() { + var te = this.elements + var a = te[0], + b = te[1], + c = te[2], + d = te[3], + e = te[4], + f = te[5], + g = te[6], + h = te[7], + i = te[8] + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g + } - this.x = attribute.getX(index); - this.y = attribute.getY(index); - this.z = attribute.getZ(index); - this.w = attribute.getW(index); - return this; - }; - - _proto.random = function random() { - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - this.w = Math.random(); - return this; - }; - - _createClass(Vector4, [{ - key: "width", - get: function get() { - return this.z; - }, - set: function set(value) { - this.z = value; - } - }, { - key: "height", - get: function get() { - return this.w; - }, - set: function set(value) { - this.w = value; - } - }]); + _proto.invert = function invert() { + var te = this.elements, + n11 = te[0], + n21 = te[1], + n31 = te[2], + n12 = te[3], + n22 = te[4], + n32 = te[5], + n13 = te[6], + n23 = te[7], + n33 = te[8], + t11 = n33 * n22 - n32 * n23, + t12 = n32 * n13 - n33 * n12, + t13 = n23 * n12 - n22 * n13, + det = n11 * t11 + n21 * t12 + n31 * t13 + if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0) + var detInv = 1 / det + te[0] = t11 * detInv + te[1] = (n31 * n23 - n33 * n21) * detInv + te[2] = (n32 * n21 - n31 * n22) * detInv + te[3] = t12 * detInv + te[4] = (n33 * n11 - n31 * n13) * detInv + te[5] = (n31 * n12 - n32 * n11) * detInv + te[6] = t13 * detInv + te[7] = (n21 * n13 - n23 * n11) * detInv + te[8] = (n22 * n11 - n21 * n12) * detInv + return this + } - return Vector4; - }(); + _proto.transpose = function transpose() { + var tmp + var m = this.elements + tmp = m[1] + m[1] = m[3] + m[3] = tmp + tmp = m[2] + m[2] = m[6] + m[6] = tmp + tmp = m[5] + m[5] = m[7] + m[7] = tmp + return this + } - /* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers - */ + _proto.getNormalMatrix = function getNormalMatrix(matrix4) { + return this.setFromMatrix4(matrix4).copy(this).invert().transpose() + } - function WebGLRenderTarget(width, height, options) { - this.width = width; - this.height = height; - this.scissor = new Vector4(0, 0, width, height); - this.scissorTest = false; - this.viewport = new Vector4(0, 0, width, height); - options = options || {}; - this.texture = new Texture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding); - this.texture.image = {}; - this.texture.image.width = width; - this.texture.image.height = height; - this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; - this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false; - this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; - } - - WebGLRenderTarget.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: WebGLRenderTarget, - isWebGLRenderTarget: true, - setSize: function setSize(width, height) { - if (this.width !== width || this.height !== height) { - this.width = width; - this.height = height; - this.texture.image.width = width; - this.texture.image.height = height; - this.dispose(); - } + _proto.transposeIntoArray = function transposeIntoArray(r) { + var m = this.elements + r[0] = m[0] + r[1] = m[3] + r[2] = m[6] + r[3] = m[1] + r[4] = m[4] + r[5] = m[7] + r[6] = m[2] + r[7] = m[5] + r[8] = m[8] + return this + } - this.viewport.set(0, 0, width, height); - this.scissor.set(0, 0, width, height); - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - copy: function copy(source) { - this.width = source.width; - this.height = source.height; - this.viewport.copy(source.viewport); - this.texture = source.texture.clone(); - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; - return this; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - }); - - function WebGLMultisampleRenderTarget(width, height, options) { - WebGLRenderTarget.call(this, width, height, options); - this.samples = 4; - } - - WebGLMultisampleRenderTarget.prototype = Object.assign(Object.create(WebGLRenderTarget.prototype), { - constructor: WebGLMultisampleRenderTarget, - isWebGLMultisampleRenderTarget: true, - copy: function copy(source) { - WebGLRenderTarget.prototype.copy.call(this, source); - this.samples = source.samples; - return this; - } - }); + _proto.setUvTransform = function setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { + var c = Math.cos(rotation) + var s = Math.sin(rotation) + this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1) + return this + } - var Quaternion = /*#__PURE__*/function () { - function Quaternion(x, y, z, w) { - if (x === void 0) { - x = 0; - } + _proto.scale = function scale(sx, sy) { + var te = this.elements + te[0] *= sx + te[3] *= sx + te[6] *= sx + te[1] *= sy + te[4] *= sy + te[7] *= sy + return this + } - if (y === void 0) { - y = 0; - } + _proto.rotate = function rotate(theta) { + var c = Math.cos(theta) + var s = Math.sin(theta) + var te = this.elements + var a11 = te[0], + a12 = te[3], + a13 = te[6] + var a21 = te[1], + a22 = te[4], + a23 = te[7] + te[0] = c * a11 + s * a21 + te[3] = c * a12 + s * a22 + te[6] = c * a13 + s * a23 + te[1] = -s * a11 + c * a21 + te[4] = -s * a12 + c * a22 + te[7] = -s * a13 + c * a23 + return this + } - if (z === void 0) { - z = 0; - } + _proto.translate = function translate(tx, ty) { + var te = this.elements + te[0] += tx * te[2] + te[3] += tx * te[5] + te[6] += tx * te[8] + te[1] += ty * te[2] + te[4] += ty * te[5] + te[7] += ty * te[8] + return this + } - if (w === void 0) { - w = 1; - } + _proto.equals = function equals(matrix) { + var te = this.elements + var me = matrix.elements - Object.defineProperty(this, 'isQuaternion', { - value: true - }); - this._x = x; - this._y = y; - this._z = z; - this._w = w; - } + for (var i = 0; i < 9; i++) { + if (te[i] !== me[i]) return false + } - Quaternion.slerp = function slerp(qa, qb, qm, t) { - return qm.copy(qa).slerp(qb, t); - }; - - Quaternion.slerpFlat = function slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { - // fuzz-free, array-based Quaternion SLERP operation - var x0 = src0[srcOffset0 + 0], - y0 = src0[srcOffset0 + 1], - z0 = src0[srcOffset0 + 2], - w0 = src0[srcOffset0 + 3]; - var x1 = src1[srcOffset1 + 0], - y1 = src1[srcOffset1 + 1], - z1 = src1[srcOffset1 + 2], - w1 = src1[srcOffset1 + 3]; - - if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) { - var s = 1 - t; - var cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - dir = cos >= 0 ? 1 : -1, - sqrSin = 1 - cos * cos; // Skip the Slerp for tiny steps to avoid numeric problems: - - if (sqrSin > Number.EPSILON) { - var sin = Math.sqrt(sqrSin), - len = Math.atan2(sin, cos * dir); - s = Math.sin(s * len) / sin; - t = Math.sin(t * len) / sin; - } + return true + } - var tDir = t * dir; - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; // Normalize in case we just did a lerp: - - if (s === 1 - t) { - var f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0); - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - } - } + _proto.fromArray = function fromArray(array, offset) { + if (offset === void 0) { + offset = 0 + } - dst[dstOffset] = x0; - dst[dstOffset + 1] = y0; - dst[dstOffset + 2] = z0; - dst[dstOffset + 3] = w0; - }; - - Quaternion.multiplyQuaternionsFlat = function multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) { - var x0 = src0[srcOffset0]; - var y0 = src0[srcOffset0 + 1]; - var z0 = src0[srcOffset0 + 2]; - var w0 = src0[srcOffset0 + 3]; - var x1 = src1[srcOffset1]; - var y1 = src1[srcOffset1 + 1]; - var z1 = src1[srcOffset1 + 2]; - var w1 = src1[srcOffset1 + 3]; - dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; - dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; - dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; - dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; - return dst; - }; - - var _proto = Quaternion.prototype; - - _proto.set = function set(x, y, z, w) { - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this._onChangeCallback(); - - return this; - }; - - _proto.clone = function clone() { - return new this.constructor(this._x, this._y, this._z, this._w); - }; - - _proto.copy = function copy(quaternion) { - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this._onChangeCallback(); - - return this; - }; - - _proto.setFromEuler = function setFromEuler(euler, update) { - if (!(euler && euler.isEuler)) { - throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.'); - } + for (var i = 0; i < 9; i++) { + this.elements[i] = array[i + offset] + } - var x = euler._x, - y = euler._y, - z = euler._z, - order = euler._order; // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var cos = Math.cos; - var sin = Math.sin; - var c1 = cos(x / 2); - var c2 = cos(y / 2); - var c3 = cos(z / 2); - var s1 = sin(x / 2); - var s2 = sin(y / 2); - var s3 = sin(z / 2); - - switch (order) { - case 'XYZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'YXZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - case 'ZXY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'ZYX': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - case 'YZX': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'XZY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - default: - console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order); - } + return this + } - if (update !== false) this._onChangeCallback(); - return this; - }; - - _proto.setFromAxisAngle = function setFromAxisAngle(axis, angle) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - // assumes axis is normalized - var halfAngle = angle / 2, - s = Math.sin(halfAngle); - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos(halfAngle); - - this._onChangeCallback(); - - return this; - }; - - _proto.setFromRotationMatrix = function setFromRotationMatrix(m) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - var te = m.elements, - m11 = te[0], - m12 = te[4], - m13 = te[8], - m21 = te[1], - m22 = te[5], - m23 = te[9], - m31 = te[2], - m32 = te[6], - m33 = te[10], - trace = m11 + m22 + m33; - - if (trace > 0) { - var s = 0.5 / Math.sqrt(trace + 1.0); - this._w = 0.25 / s; - this._x = (m32 - m23) * s; - this._y = (m13 - m31) * s; - this._z = (m21 - m12) * s; - } else if (m11 > m22 && m11 > m33) { - var _s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33); - - this._w = (m32 - m23) / _s; - this._x = 0.25 * _s; - this._y = (m12 + m21) / _s; - this._z = (m13 + m31) / _s; - } else if (m22 > m33) { - var _s2 = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33); - - this._w = (m13 - m31) / _s2; - this._x = (m12 + m21) / _s2; - this._y = 0.25 * _s2; - this._z = (m23 + m32) / _s2; - } else { - var _s3 = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22); + _proto.toArray = function toArray(array, offset) { + if (array === void 0) { + array = [] + } - this._w = (m21 - m12) / _s3; - this._x = (m13 + m31) / _s3; - this._y = (m23 + m32) / _s3; - this._z = 0.25 * _s3; - } + if (offset === void 0) { + offset = 0 + } - this._onChangeCallback(); + var te = this.elements + array[offset] = te[0] + array[offset + 1] = te[1] + array[offset + 2] = te[2] + array[offset + 3] = te[3] + array[offset + 4] = te[4] + array[offset + 5] = te[5] + array[offset + 6] = te[6] + array[offset + 7] = te[7] + array[offset + 8] = te[8] + return array + } - return this; - }; + return Matrix3 + })() - _proto.setFromUnitVectors = function setFromUnitVectors(vFrom, vTo) { - // assumes direction vectors vFrom and vTo are normalized - var EPS = 0.000001; - var r = vFrom.dot(vTo) + 1; + var _canvas - if (r < EPS) { - r = 0; + var ImageUtils = { + getDataURL: function getDataURL(image) { + if (/^data:/i.test(image.src)) { + return image.src + } - if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { - this._x = -vFrom.y; - this._y = vFrom.x; - this._z = 0; - this._w = r; - } else { - this._x = 0; - this._y = -vFrom.z; - this._z = vFrom.y; - this._w = r; - } - } else { - // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; - this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; - this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; - this._w = r; - } + if (typeof HTMLCanvasElement == 'undefined') { + return image.src + } - return this.normalize(); - }; + var canvas - _proto.angleTo = function angleTo(q) { - return 2 * Math.acos(Math.abs(MathUtils.clamp(this.dot(q), -1, 1))); - }; + if (image instanceof HTMLCanvasElement) { + canvas = image + } else { + if (_canvas === undefined) _canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas') + _canvas.width = image.width + _canvas.height = image.height - _proto.rotateTowards = function rotateTowards(q, step) { - var angle = this.angleTo(q); - if (angle === 0) return this; - var t = Math.min(1, step / angle); - this.slerp(q, t); - return this; - }; + var context = _canvas.getContext('2d') - _proto.identity = function identity() { - return this.set(0, 0, 0, 1); - }; + if (image instanceof ImageData) { + context.putImageData(image, 0, 0) + } else { + context.drawImage(image, 0, 0, image.width, image.height) + } - _proto.invert = function invert() { - // quaternion is assumed to have unit length - return this.conjugate(); - }; + canvas = _canvas + } - _proto.conjugate = function conjugate() { - this._x *= -1; - this._y *= -1; - this._z *= -1; + if (canvas.width > 2048 || canvas.height > 2048) { + return canvas.toDataURL('image/jpeg', 0.6) + } else { + return canvas.toDataURL('image/png') + } + } + } - this._onChangeCallback(); + var textureId = 0 - return this; - }; + function Texture(image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { + if (image === void 0) { + image = Texture.DEFAULT_IMAGE + } - _proto.dot = function dot(v) { - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - }; + if (mapping === void 0) { + mapping = Texture.DEFAULT_MAPPING + } - _proto.lengthSq = function lengthSq() { - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - }; + if (wrapS === void 0) { + wrapS = ClampToEdgeWrapping + } - _proto.length = function length() { - return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); - }; + if (wrapT === void 0) { + wrapT = ClampToEdgeWrapping + } - _proto.normalize = function normalize() { - var l = this.length(); + if (magFilter === void 0) { + magFilter = LinearFilter + } - if (l === 0) { - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - } else { - l = 1 / l; - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - } + if (minFilter === void 0) { + minFilter = LinearMipmapLinearFilter + } - this._onChangeCallback(); + if (format === void 0) { + format = RGBAFormat + } - return this; - }; + if (type === void 0) { + type = UnsignedByteType + } - _proto.multiply = function multiply(q, p) { - if (p !== undefined) { - console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.'); - return this.multiplyQuaternions(q, p); - } + if (anisotropy === void 0) { + anisotropy = 1 + } - return this.multiplyQuaternions(this, q); - }; - - _proto.premultiply = function premultiply(q) { - return this.multiplyQuaternions(q, this); - }; - - _proto.multiplyQuaternions = function multiplyQuaternions(a, b) { - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - var qax = a._x, - qay = a._y, - qaz = a._z, - qaw = a._w; - var qbx = b._x, - qby = b._y, - qbz = b._z, - qbw = b._w; - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this._onChangeCallback(); - - return this; - }; - - _proto.slerp = function slerp(qb, t) { - if (t === 0) return this; - if (t === 1) return this.copy(qb); - var x = this._x, - y = this._y, - z = this._z, - w = this._w; // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if (cosHalfTheta < 0) { - this._w = -qb._w; - this._x = -qb._x; - this._y = -qb._y; - this._z = -qb._z; - cosHalfTheta = -cosHalfTheta; - } else { - this.copy(qb); - } + if (encoding === void 0) { + encoding = LinearEncoding + } - if (cosHalfTheta >= 1.0) { - this._w = w; - this._x = x; - this._y = y; - this._z = z; - return this; - } + Object.defineProperty(this, 'id', { + value: textureId++ + }) + this.uuid = MathUtils.generateUUID() + this.name = '' + this.image = image + this.mipmaps = [] + this.mapping = mapping + this.wrapS = wrapS + this.wrapT = wrapT + this.magFilter = magFilter + this.minFilter = minFilter + this.anisotropy = anisotropy + this.format = format + this.internalFormat = null + this.type = type + this.offset = new Vector2(0, 0) + this.repeat = new Vector2(1, 1) + this.center = new Vector2(0, 0) + this.rotation = 0 + this.matrixAutoUpdate = true + this.matrix = new Matrix3() + this.generateMipmaps = true + this.premultiplyAlpha = false + this.flipY = true + this.unpackAlignment = 4 // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) + // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. + // + // Also changing the encoding after already used by a Material will not automatically make the Material + // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. + + this.encoding = encoding + this.version = 0 + this.onUpdate = null + } + + Texture.DEFAULT_IMAGE = undefined + Texture.DEFAULT_MAPPING = UVMapping + Texture.prototype = Object.assign(Object.create(EventDispatcher.prototype), { + constructor: Texture, + isTexture: true, + updateMatrix: function updateMatrix() { + this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y) + }, + clone: function clone() { + return new this.constructor().copy(this) + }, + copy: function copy(source) { + this.name = source.name + this.image = source.image + this.mipmaps = source.mipmaps.slice(0) + this.mapping = source.mapping + this.wrapS = source.wrapS + this.wrapT = source.wrapT + this.magFilter = source.magFilter + this.minFilter = source.minFilter + this.anisotropy = source.anisotropy + this.format = source.format + this.internalFormat = source.internalFormat + this.type = source.type + this.offset.copy(source.offset) + this.repeat.copy(source.repeat) + this.center.copy(source.center) + this.rotation = source.rotation + this.matrixAutoUpdate = source.matrixAutoUpdate + this.matrix.copy(source.matrix) + this.generateMipmaps = source.generateMipmaps + this.premultiplyAlpha = source.premultiplyAlpha + this.flipY = source.flipY + this.unpackAlignment = source.unpackAlignment + this.encoding = source.encoding + return this + }, + toJSON: function toJSON(meta) { + var isRootObject = meta === undefined || typeof meta === 'string' + + if (!isRootObject && meta.textures[this.uuid] !== undefined) { + return meta.textures[this.uuid] + } - var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; + var output = { + metadata: { + version: 4.5, + type: 'Texture', + generator: 'Texture.toJSON' + }, + uuid: this.uuid, + name: this.name, + mapping: this.mapping, + repeat: [this.repeat.x, this.repeat.y], + offset: [this.offset.x, this.offset.y], + center: [this.center.x, this.center.y], + rotation: this.rotation, + wrap: [this.wrapS, this.wrapT], + format: this.format, + type: this.type, + encoding: this.encoding, + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, + flipY: this.flipY, + premultiplyAlpha: this.premultiplyAlpha, + unpackAlignment: this.unpackAlignment + } - if (sqrSinHalfTheta <= Number.EPSILON) { - var s = 1 - t; - this._w = s * w + t * this._w; - this._x = s * x + t * this._x; - this._y = s * y + t * this._y; - this._z = s * z + t * this._z; - this.normalize(); + if (this.image !== undefined) { + // TODO: Move to THREE.Image + var image = this.image - this._onChangeCallback(); + if (image.uuid === undefined) { + image.uuid = MathUtils.generateUUID() // UGH + } - return this; - } + if (!isRootObject && meta.images[image.uuid] === undefined) { + var url - var sinHalfTheta = Math.sqrt(sqrSinHalfTheta); - var halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta); - var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, - ratioB = Math.sin(t * halfTheta) / sinHalfTheta; - this._w = w * ratioA + this._w * ratioB; - this._x = x * ratioA + this._x * ratioB; - this._y = y * ratioA + this._y * ratioB; - this._z = z * ratioA + this._z * ratioB; + if (Array.isArray(image)) { + // process array of images e.g. CubeTexture + url = [] - this._onChangeCallback(); + for (var i = 0, l = image.length; i < l; i++) { + // check cube texture with data textures + if (image[i].isDataTexture) { + url.push(serializeImage(image[i].image)) + } else { + url.push(serializeImage(image[i])) + } + } + } else { + // process single image + url = serializeImage(image) + } - return this; - }; + meta.images[image.uuid] = { + uuid: image.uuid, + url: url + } + } - _proto.equals = function equals(quaternion) { - return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w; - }; + output.image = image.uuid + } - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } + if (!isRootObject) { + meta.textures[this.uuid] = output + } - this._x = array[offset]; - this._y = array[offset + 1]; - this._z = array[offset + 2]; - this._w = array[offset + 3]; + return output + }, + dispose: function dispose() { + this.dispatchEvent({ + type: 'dispose' + }) + }, + transformUv: function transformUv(uv) { + if (this.mapping !== UVMapping) return uv + uv.applyMatrix3(this.matrix) + + if (uv.x < 0 || uv.x > 1) { + switch (this.wrapS) { + case RepeatWrapping: + uv.x = uv.x - Math.floor(uv.x) + break + + case ClampToEdgeWrapping: + uv.x = uv.x < 0 ? 0 : 1 + break + + case MirroredRepeatWrapping: + if (Math.abs(Math.floor(uv.x) % 2) === 1) { + uv.x = Math.ceil(uv.x) - uv.x + } else { + uv.x = uv.x - Math.floor(uv.x) + } - this._onChangeCallback(); + break + } + } - return this; - }; + if (uv.y < 0 || uv.y > 1) { + switch (this.wrapT) { + case RepeatWrapping: + uv.y = uv.y - Math.floor(uv.y) + break + + case ClampToEdgeWrapping: + uv.y = uv.y < 0 ? 0 : 1 + break + + case MirroredRepeatWrapping: + if (Math.abs(Math.floor(uv.y) % 2) === 1) { + uv.y = Math.ceil(uv.y) - uv.y + } else { + uv.y = uv.y - Math.floor(uv.y) + } - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } + break + } + } - if (offset === void 0) { - offset = 0; - } + if (this.flipY) { + uv.y = 1 - uv.y + } - array[offset] = this._x; - array[offset + 1] = this._y; - array[offset + 2] = this._z; - array[offset + 3] = this._w; - return array; - }; - - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index) { - this._x = attribute.getX(index); - this._y = attribute.getY(index); - this._z = attribute.getZ(index); - this._w = attribute.getW(index); - return this; - }; - - _proto._onChange = function _onChange(callback) { - this._onChangeCallback = callback; - return this; - }; - - _proto._onChangeCallback = function _onChangeCallback() {}; - - _createClass(Quaternion, [{ - key: "x", - get: function get() { - return this._x; - }, - set: function set(value) { - this._x = value; - - this._onChangeCallback(); - } - }, { - key: "y", - get: function get() { - return this._y; - }, - set: function set(value) { - this._y = value; - - this._onChangeCallback(); - } - }, { - key: "z", - get: function get() { - return this._z; - }, - set: function set(value) { - this._z = value; - - this._onChangeCallback(); - } - }, { - key: "w", - get: function get() { - return this._w; - }, - set: function set(value) { - this._w = value; - - this._onChangeCallback(); - } - }]); + return uv + } + }) + Object.defineProperty(Texture.prototype, 'needsUpdate', { + set: function set(value) { + if (value === true) this.version++ + } + }) + + function serializeImage(image) { + if ( + (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) || + (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) || + (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) + ) { + // default images + return ImageUtils.getDataURL(image) + } else { + if (image.data) { + // images of DataTexture + return { + data: Array.prototype.slice.call(image.data), + width: image.width, + height: image.height, + type: image.data.constructor.name + } + } else { + console.warn('THREE.Texture: Unable to serialize Texture.') + return {} + } + } + } - return Quaternion; - }(); + var Vector4 = /*#__PURE__*/ (function () { + function Vector4(x, y, z, w) { + if (x === void 0) { + x = 0 + } - var Vector3 = /*#__PURE__*/function () { - function Vector3(x, y, z) { - if (x === void 0) { - x = 0; - } + if (y === void 0) { + y = 0 + } - if (y === void 0) { - y = 0; - } + if (z === void 0) { + z = 0 + } - if (z === void 0) { - z = 0; - } + if (w === void 0) { + w = 1 + } - Object.defineProperty(this, 'isVector3', { - value: true - }); - this.x = x; - this.y = y; - this.z = z; - } + Object.defineProperty(this, 'isVector4', { + value: true + }) + this.x = x + this.y = y + this.z = z + this.w = w + } - var _proto = Vector3.prototype; - - _proto.set = function set(x, y, z) { - if (z === undefined) z = this.z; // sprite.scale.set(x,y) - - this.x = x; - this.y = y; - this.z = z; - return this; - }; - - _proto.setScalar = function setScalar(scalar) { - this.x = scalar; - this.y = scalar; - this.z = scalar; - return this; - }; - - _proto.setX = function setX(x) { - this.x = x; - return this; - }; - - _proto.setY = function setY(y) { - this.y = y; - return this; - }; - - _proto.setZ = function setZ(z) { - this.z = z; - return this; - }; - - _proto.setComponent = function setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - - case 1: - this.y = value; - break; - - case 2: - this.z = value; - break; - - default: - throw new Error('index is out of range: ' + index); - } + var _proto = Vector4.prototype - return this; - }; + _proto.set = function set(x, y, z, w) { + this.x = x + this.y = y + this.z = z + this.w = w + return this + } - _proto.getComponent = function getComponent(index) { - switch (index) { - case 0: - return this.x; + _proto.setScalar = function setScalar(scalar) { + this.x = scalar + this.y = scalar + this.z = scalar + this.w = scalar + return this + } - case 1: - return this.y; + _proto.setX = function setX(x) { + this.x = x + return this + } - case 2: - return this.z; + _proto.setY = function setY(y) { + this.y = y + return this + } - default: - throw new Error('index is out of range: ' + index); - } - }; - - _proto.clone = function clone() { - return new this.constructor(this.x, this.y, this.z); - }; - - _proto.copy = function copy(v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - return this; - }; - - _proto.add = function add(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); - return this.addVectors(v, w); - } + _proto.setZ = function setZ(z) { + this.z = z + return this + } - this.x += v.x; - this.y += v.y; - this.z += v.z; - return this; - }; - - _proto.addScalar = function addScalar(s) { - this.x += s; - this.y += s; - this.z += s; - return this; - }; - - _proto.addVectors = function addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - return this; - }; - - _proto.addScaledVector = function addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - return this; - }; - - _proto.sub = function sub(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); - return this.subVectors(v, w); - } + _proto.setW = function setW(w) { + this.w = w + return this + } - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - return this; - }; - - _proto.subScalar = function subScalar(s) { - this.x -= s; - this.y -= s; - this.z -= s; - return this; - }; - - _proto.subVectors = function subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - return this; - }; - - _proto.multiply = function multiply(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.'); - return this.multiplyVectors(v, w); - } + _proto.setComponent = function setComponent(index, value) { + switch (index) { + case 0: + this.x = value + break - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - return this; - }; - - _proto.multiplyVectors = function multiplyVectors(a, b) { - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - return this; - }; - - _proto.applyEuler = function applyEuler(euler) { - if (!(euler && euler.isEuler)) { - console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.'); - } + case 1: + this.y = value + break - return this.applyQuaternion(_quaternion.setFromEuler(euler)); - }; - - _proto.applyAxisAngle = function applyAxisAngle(axis, angle) { - return this.applyQuaternion(_quaternion.setFromAxisAngle(axis, angle)); - }; - - _proto.applyMatrix3 = function applyMatrix3(m) { - var x = this.x, - y = this.y, - z = this.z; - var e = m.elements; - this.x = e[0] * x + e[3] * y + e[6] * z; - this.y = e[1] * x + e[4] * y + e[7] * z; - this.z = e[2] * x + e[5] * y + e[8] * z; - return this; - }; - - _proto.applyNormalMatrix = function applyNormalMatrix(m) { - return this.applyMatrix3(m).normalize(); - }; - - _proto.applyMatrix4 = function applyMatrix4(m) { - var x = this.x, - y = this.y, - z = this.z; - var e = m.elements; - var w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]); - this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w; - this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w; - this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w; - return this; - }; - - _proto.applyQuaternion = function applyQuaternion(q) { - var x = this.x, - y = this.y, - z = this.z; - var qx = q.x, - qy = q.y, - qz = q.z, - qw = q.w; // calculate quat * vector - - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = -qx * x - qy * y - qz * z; // calculate result * inverse quat - - this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; - this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; - this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; - return this; - }; - - _proto.project = function project(camera) { - return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix); - }; - - _proto.unproject = function unproject(camera) { - return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld); - }; - - _proto.transformDirection = function transformDirection(m) { - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - var x = this.x, - y = this.y, - z = this.z; - var e = m.elements; - this.x = e[0] * x + e[4] * y + e[8] * z; - this.y = e[1] * x + e[5] * y + e[9] * z; - this.z = e[2] * x + e[6] * y + e[10] * z; - return this.normalize(); - }; - - _proto.divide = function divide(v) { - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - return this; - }; - - _proto.divideScalar = function divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - }; - - _proto.min = function min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - this.z = Math.min(this.z, v.z); - return this; - }; - - _proto.max = function max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - this.z = Math.max(this.z, v.z); - return this; - }; - - _proto.clamp = function clamp(min, max) { - // assumes min < max, componentwise - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - this.z = Math.max(min.z, Math.min(max.z, this.z)); - return this; - }; - - _proto.clampScalar = function clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - this.z = Math.max(minVal, Math.min(maxVal, this.z)); - return this; - }; - - _proto.clampLength = function clampLength(min, max) { - var length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - }; - - _proto.floor = function floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - this.z = Math.floor(this.z); - return this; - }; - - _proto.ceil = function ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - this.z = Math.ceil(this.z); - return this; - }; - - _proto.round = function round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - this.z = Math.round(this.z); - return this; - }; - - _proto.roundToZero = function roundToZero() { - this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); - this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); - this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); - return this; - }; - - _proto.negate = function negate() { - this.x = -this.x; - this.y = -this.y; - this.z = -this.z; - return this; - }; - - _proto.dot = function dot(v) { - return this.x * v.x + this.y * v.y + this.z * v.z; - } // TODO lengthSquared? - ; - - _proto.lengthSq = function lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z; - }; - - _proto.length = function length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); - }; - - _proto.manhattanLength = function manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z); - }; - - _proto.normalize = function normalize() { - return this.divideScalar(this.length() || 1); - }; - - _proto.setLength = function setLength(length) { - return this.normalize().multiplyScalar(length); - }; - - _proto.lerp = function lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - this.z += (v.z - this.z) * alpha; - return this; - }; - - _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - this.z = v1.z + (v2.z - v1.z) * alpha; - return this; - }; - - _proto.cross = function cross(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.'); - return this.crossVectors(v, w); - } + case 2: + this.z = value + break - return this.crossVectors(this, v); - }; - - _proto.crossVectors = function crossVectors(a, b) { - var ax = a.x, - ay = a.y, - az = a.z; - var bx = b.x, - by = b.y, - bz = b.z; - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - return this; - }; - - _proto.projectOnVector = function projectOnVector(v) { - var denominator = v.lengthSq(); - if (denominator === 0) return this.set(0, 0, 0); - var scalar = v.dot(this) / denominator; - return this.copy(v).multiplyScalar(scalar); - }; - - _proto.projectOnPlane = function projectOnPlane(planeNormal) { - _vector.copy(this).projectOnVector(planeNormal); - - return this.sub(_vector); - }; - - _proto.reflect = function reflect(normal) { - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - return this.sub(_vector.copy(normal).multiplyScalar(2 * this.dot(normal))); - }; - - _proto.angleTo = function angleTo(v) { - var denominator = Math.sqrt(this.lengthSq() * v.lengthSq()); - if (denominator === 0) return Math.PI / 2; - var theta = this.dot(v) / denominator; // clamp, to handle numerical problems - - return Math.acos(MathUtils.clamp(theta, -1, 1)); - }; - - _proto.distanceTo = function distanceTo(v) { - return Math.sqrt(this.distanceToSquared(v)); - }; - - _proto.distanceToSquared = function distanceToSquared(v) { - var dx = this.x - v.x, - dy = this.y - v.y, - dz = this.z - v.z; - return dx * dx + dy * dy + dz * dz; - }; - - _proto.manhattanDistanceTo = function manhattanDistanceTo(v) { - return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z); - }; - - _proto.setFromSpherical = function setFromSpherical(s) { - return this.setFromSphericalCoords(s.radius, s.phi, s.theta); - }; - - _proto.setFromSphericalCoords = function setFromSphericalCoords(radius, phi, theta) { - var sinPhiRadius = Math.sin(phi) * radius; - this.x = sinPhiRadius * Math.sin(theta); - this.y = Math.cos(phi) * radius; - this.z = sinPhiRadius * Math.cos(theta); - return this; - }; - - _proto.setFromCylindrical = function setFromCylindrical(c) { - return this.setFromCylindricalCoords(c.radius, c.theta, c.y); - }; - - _proto.setFromCylindricalCoords = function setFromCylindricalCoords(radius, theta, y) { - this.x = radius * Math.sin(theta); - this.y = y; - this.z = radius * Math.cos(theta); - return this; - }; - - _proto.setFromMatrixPosition = function setFromMatrixPosition(m) { - var e = m.elements; - this.x = e[12]; - this.y = e[13]; - this.z = e[14]; - return this; - }; - - _proto.setFromMatrixScale = function setFromMatrixScale(m) { - var sx = this.setFromMatrixColumn(m, 0).length(); - var sy = this.setFromMatrixColumn(m, 1).length(); - var sz = this.setFromMatrixColumn(m, 2).length(); - this.x = sx; - this.y = sy; - this.z = sz; - return this; - }; - - _proto.setFromMatrixColumn = function setFromMatrixColumn(m, index) { - return this.fromArray(m.elements, index * 4); - }; - - _proto.setFromMatrix3Column = function setFromMatrix3Column(m, index) { - return this.fromArray(m.elements, index * 3); - }; - - _proto.equals = function equals(v) { - return v.x === this.x && v.y === this.y && v.z === this.z; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } + case 3: + this.w = value + break - this.x = array[offset]; - this.y = array[offset + 1]; - this.z = array[offset + 2]; - return this; - }; + default: + throw new Error('index is out of range: ' + index) + } - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } + return this + } - if (offset === void 0) { - offset = 0; - } + _proto.getComponent = function getComponent(index) { + switch (index) { + case 0: + return this.x - array[offset] = this.x; - array[offset + 1] = this.y; - array[offset + 2] = this.z; - return array; - }; + case 1: + return this.y - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { - if (offset !== undefined) { - console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().'); - } + case 2: + return this.z - this.x = attribute.getX(index); - this.y = attribute.getY(index); - this.z = attribute.getZ(index); - return this; - }; - - _proto.random = function random() { - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - return this; - }; - - return Vector3; - }(); - - var _vector = /*@__PURE__*/new Vector3(); - - var _quaternion = /*@__PURE__*/new Quaternion(); - - var Box3 = /*#__PURE__*/function () { - function Box3(min, max) { - Object.defineProperty(this, 'isBox3', { - value: true - }); - this.min = min !== undefined ? min : new Vector3(+Infinity, +Infinity, +Infinity); - this.max = max !== undefined ? max : new Vector3(-Infinity, -Infinity, -Infinity); - } + case 3: + return this.w - var _proto = Box3.prototype; - - _proto.set = function set(min, max) { - this.min.copy(min); - this.max.copy(max); - return this; - }; - - _proto.setFromArray = function setFromArray(array) { - var minX = +Infinity; - var minY = +Infinity; - var minZ = +Infinity; - var maxX = -Infinity; - var maxY = -Infinity; - var maxZ = -Infinity; - - for (var i = 0, l = array.length; i < l; i += 3) { - var x = array[i]; - var y = array[i + 1]; - var z = array[i + 2]; - if (x < minX) minX = x; - if (y < minY) minY = y; - if (z < minZ) minZ = z; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - if (z > maxZ) maxZ = z; - } + default: + throw new Error('index is out of range: ' + index) + } + } - this.min.set(minX, minY, minZ); - this.max.set(maxX, maxY, maxZ); - return this; - }; - - _proto.setFromBufferAttribute = function setFromBufferAttribute(attribute) { - var minX = +Infinity; - var minY = +Infinity; - var minZ = +Infinity; - var maxX = -Infinity; - var maxY = -Infinity; - var maxZ = -Infinity; - - for (var i = 0, l = attribute.count; i < l; i++) { - var x = attribute.getX(i); - var y = attribute.getY(i); - var z = attribute.getZ(i); - if (x < minX) minX = x; - if (y < minY) minY = y; - if (z < minZ) minZ = z; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - if (z > maxZ) maxZ = z; - } + _proto.clone = function clone() { + return new this.constructor(this.x, this.y, this.z, this.w) + } - this.min.set(minX, minY, minZ); - this.max.set(maxX, maxY, maxZ); - return this; - }; + _proto.copy = function copy(v) { + this.x = v.x + this.y = v.y + this.z = v.z + this.w = v.w !== undefined ? v.w : 1 + return this + } - _proto.setFromPoints = function setFromPoints(points) { - this.makeEmpty(); + _proto.add = function add(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.') + return this.addVectors(v, w) + } - for (var i = 0, il = points.length; i < il; i++) { - this.expandByPoint(points[i]); - } + this.x += v.x + this.y += v.y + this.z += v.z + this.w += v.w + return this + } - return this; - }; - - _proto.setFromCenterAndSize = function setFromCenterAndSize(center, size) { - var halfSize = _vector$1.copy(size).multiplyScalar(0.5); - - this.min.copy(center).sub(halfSize); - this.max.copy(center).add(halfSize); - return this; - }; - - _proto.setFromObject = function setFromObject(object) { - this.makeEmpty(); - return this.expandByObject(object); - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(box) { - this.min.copy(box.min); - this.max.copy(box.max); - return this; - }; - - _proto.makeEmpty = function makeEmpty() { - this.min.x = this.min.y = this.min.z = +Infinity; - this.max.x = this.max.y = this.max.z = -Infinity; - return this; - }; - - _proto.isEmpty = function isEmpty() { - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z; - }; - - _proto.getCenter = function getCenter(target) { - if (target === undefined) { - console.warn('THREE.Box3: .getCenter() target is now required'); - target = new Vector3(); - } + _proto.addScalar = function addScalar(s) { + this.x += s + this.y += s + this.z += s + this.w += s + return this + } - return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); - }; + _proto.addVectors = function addVectors(a, b) { + this.x = a.x + b.x + this.y = a.y + b.y + this.z = a.z + b.z + this.w = a.w + b.w + return this + } - _proto.getSize = function getSize(target) { - if (target === undefined) { - console.warn('THREE.Box3: .getSize() target is now required'); - target = new Vector3(); - } + _proto.addScaledVector = function addScaledVector(v, s) { + this.x += v.x * s + this.y += v.y * s + this.z += v.z * s + this.w += v.w * s + return this + } - return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min); - }; - - _proto.expandByPoint = function expandByPoint(point) { - this.min.min(point); - this.max.max(point); - return this; - }; - - _proto.expandByVector = function expandByVector(vector) { - this.min.sub(vector); - this.max.add(vector); - return this; - }; - - _proto.expandByScalar = function expandByScalar(scalar) { - this.min.addScalar(-scalar); - this.max.addScalar(scalar); - return this; - }; - - _proto.expandByObject = function expandByObject(object) { - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - object.updateWorldMatrix(false, false); - var geometry = object.geometry; - - if (geometry !== undefined) { - if (geometry.boundingBox === null) { - geometry.computeBoundingBox(); - } + _proto.sub = function sub(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.') + return this.subVectors(v, w) + } - _box.copy(geometry.boundingBox); + this.x -= v.x + this.y -= v.y + this.z -= v.z + this.w -= v.w + return this + } - _box.applyMatrix4(object.matrixWorld); + _proto.subScalar = function subScalar(s) { + this.x -= s + this.y -= s + this.z -= s + this.w -= s + return this + } - this.union(_box); - } + _proto.subVectors = function subVectors(a, b) { + this.x = a.x - b.x + this.y = a.y - b.y + this.z = a.z - b.z + this.w = a.w - b.w + return this + } - var children = object.children; + _proto.multiplyScalar = function multiplyScalar(scalar) { + this.x *= scalar + this.y *= scalar + this.z *= scalar + this.w *= scalar + return this + } - for (var i = 0, l = children.length; i < l; i++) { - this.expandByObject(children[i]); - } + _proto.applyMatrix4 = function applyMatrix4(m) { + var x = this.x, + y = this.y, + z = this.z, + w = this.w + var e = m.elements + this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w + this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w + this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w + this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w + return this + } - return this; - }; + _proto.divideScalar = function divideScalar(scalar) { + return this.multiplyScalar(1 / scalar) + } - _proto.containsPoint = function containsPoint(point) { - return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true; - }; + _proto.setAxisAngleFromQuaternion = function setAxisAngleFromQuaternion(q) { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + // q is assumed to be normalized + this.w = 2 * Math.acos(q.w) + var s = Math.sqrt(1 - q.w * q.w) + + if (s < 0.0001) { + this.x = 1 + this.y = 0 + this.z = 0 + } else { + this.x = q.x / s + this.y = q.y / s + this.z = q.z / s + } - _proto.containsBox = function containsBox(box) { - return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z; - }; + return this + } - _proto.getParameter = function getParameter(point, target) { - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - if (target === undefined) { - console.warn('THREE.Box3: .getParameter() target is now required'); - target = new Vector3(); - } + _proto.setAxisAngleFromRotationMatrix = function setAxisAngleFromRotationMatrix(m) { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + var angle, x, y, z // variables for result + + var epsilon = 0.01, + // margin to allow for rounding errors + epsilon2 = 0.1, + // margin to distinguish between 0 and 180 degrees + te = m.elements, + m11 = te[0], + m12 = te[4], + m13 = te[8], + m21 = te[1], + m22 = te[5], + m23 = te[9], + m31 = te[2], + m32 = te[6], + m33 = te[10] + + if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) { + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) { + // this singularity is identity matrix so angle = 0 + this.set(1, 0, 0, 0) + return this // zero angle, arbitrary axis + } // otherwise this singularity is angle = 180 + + angle = Math.PI + var xx = (m11 + 1) / 2 + var yy = (m22 + 1) / 2 + var zz = (m33 + 1) / 2 + var xy = (m12 + m21) / 4 + var xz = (m13 + m31) / 4 + var yz = (m23 + m32) / 4 + + if (xx > yy && xx > zz) { + // m11 is the largest diagonal term + if (xx < epsilon) { + x = 0 + y = 0.707106781 + z = 0.707106781 + } else { + x = Math.sqrt(xx) + y = xy / x + z = xz / x + } + } else if (yy > zz) { + // m22 is the largest diagonal term + if (yy < epsilon) { + x = 0.707106781 + y = 0 + z = 0.707106781 + } else { + y = Math.sqrt(yy) + x = xy / y + z = yz / y + } + } else { + // m33 is the largest diagonal term so base result on this + if (zz < epsilon) { + x = 0.707106781 + y = 0.707106781 + z = 0 + } else { + z = Math.sqrt(zz) + x = xz / z + y = yz / z + } + } - return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y), (point.z - this.min.z) / (this.max.z - this.min.z)); - }; + this.set(x, y, z, angle) + return this // return 180 deg rotation + } // as we have reached here there are no singularities so we can handle normally - _proto.intersectsBox = function intersectsBox(box) { - // using 6 splitting planes to rule out intersections. - return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z ? false : true; - }; + var s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)) // used to normalize - _proto.intersectsSphere = function intersectsSphere(sphere) { - // Find the point on the AABB closest to the sphere center. - this.clampPoint(sphere.center, _vector$1); // If that point is inside the sphere, the AABB and sphere intersect. + if (Math.abs(s) < 0.001) s = 1 // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case - return _vector$1.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius; - }; + this.x = (m32 - m23) / s + this.y = (m13 - m31) / s + this.z = (m21 - m12) / s + this.w = Math.acos((m11 + m22 + m33 - 1) / 2) + return this + } - _proto.intersectsPlane = function intersectsPlane(plane) { - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. - var min, max; + _proto.min = function min(v) { + this.x = Math.min(this.x, v.x) + this.y = Math.min(this.y, v.y) + this.z = Math.min(this.z, v.z) + this.w = Math.min(this.w, v.w) + return this + } - if (plane.normal.x > 0) { - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - } else { - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - } + _proto.max = function max(v) { + this.x = Math.max(this.x, v.x) + this.y = Math.max(this.y, v.y) + this.z = Math.max(this.z, v.z) + this.w = Math.max(this.w, v.w) + return this + } - if (plane.normal.y > 0) { - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - } else { - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - } + _proto.clamp = function clamp(min, max) { + // assumes min < max, componentwise + this.x = Math.max(min.x, Math.min(max.x, this.x)) + this.y = Math.max(min.y, Math.min(max.y, this.y)) + this.z = Math.max(min.z, Math.min(max.z, this.z)) + this.w = Math.max(min.w, Math.min(max.w, this.w)) + return this + } - if (plane.normal.z > 0) { - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - } else { - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - } + _proto.clampScalar = function clampScalar(minVal, maxVal) { + this.x = Math.max(minVal, Math.min(maxVal, this.x)) + this.y = Math.max(minVal, Math.min(maxVal, this.y)) + this.z = Math.max(minVal, Math.min(maxVal, this.z)) + this.w = Math.max(minVal, Math.min(maxVal, this.w)) + return this + } - return min <= -plane.constant && max >= -plane.constant; - }; + _proto.clampLength = function clampLength(min, max) { + var length = this.length() + return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))) + } - _proto.intersectsTriangle = function intersectsTriangle(triangle) { - if (this.isEmpty()) { - return false; - } // compute box center and extents + _proto.floor = function floor() { + this.x = Math.floor(this.x) + this.y = Math.floor(this.y) + this.z = Math.floor(this.z) + this.w = Math.floor(this.w) + return this + } + _proto.ceil = function ceil() { + this.x = Math.ceil(this.x) + this.y = Math.ceil(this.y) + this.z = Math.ceil(this.z) + this.w = Math.ceil(this.w) + return this + } - this.getCenter(_center); + _proto.round = function round() { + this.x = Math.round(this.x) + this.y = Math.round(this.y) + this.z = Math.round(this.z) + this.w = Math.round(this.w) + return this + } - _extents.subVectors(this.max, _center); // translate triangle to aabb origin + _proto.roundToZero = function roundToZero() { + this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x) + this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y) + this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z) + this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w) + return this + } + _proto.negate = function negate() { + this.x = -this.x + this.y = -this.y + this.z = -this.z + this.w = -this.w + return this + } - _v0.subVectors(triangle.a, _center); + _proto.dot = function dot(v) { + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w + } - _v1.subVectors(triangle.b, _center); + _proto.lengthSq = function lengthSq() { + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w + } - _v2.subVectors(triangle.c, _center); // compute edge vectors for triangle + _proto.length = function length() { + return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w) + } + _proto.manhattanLength = function manhattanLength() { + return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w) + } - _f0.subVectors(_v1, _v0); + _proto.normalize = function normalize() { + return this.divideScalar(this.length() || 1) + } - _f1.subVectors(_v2, _v1); + _proto.setLength = function setLength(length) { + return this.normalize().multiplyScalar(length) + } - _f2.subVectors(_v0, _v2); // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb - // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation - // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + _proto.lerp = function lerp(v, alpha) { + this.x += (v.x - this.x) * alpha + this.y += (v.y - this.y) * alpha + this.z += (v.z - this.z) * alpha + this.w += (v.w - this.w) * alpha + return this + } + _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { + this.x = v1.x + (v2.x - v1.x) * alpha + this.y = v1.y + (v2.y - v1.y) * alpha + this.z = v1.z + (v2.z - v1.z) * alpha + this.w = v1.w + (v2.w - v1.w) * alpha + return this + } - var axes = [0, -_f0.z, _f0.y, 0, -_f1.z, _f1.y, 0, -_f2.z, _f2.y, _f0.z, 0, -_f0.x, _f1.z, 0, -_f1.x, _f2.z, 0, -_f2.x, -_f0.y, _f0.x, 0, -_f1.y, _f1.x, 0, -_f2.y, _f2.x, 0]; + _proto.equals = function equals(v) { + return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w + } - if (!satForAxes(axes, _v0, _v1, _v2, _extents)) { - return false; - } // test 3 face normals from the aabb + _proto.fromArray = function fromArray(array, offset) { + if (offset === void 0) { + offset = 0 + } + this.x = array[offset] + this.y = array[offset + 1] + this.z = array[offset + 2] + this.w = array[offset + 3] + return this + } - axes = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + _proto.toArray = function toArray(array, offset) { + if (array === void 0) { + array = [] + } - if (!satForAxes(axes, _v0, _v1, _v2, _extents)) { - return false; - } // finally testing the face normal of the triangle - // use already existing triangle edge vectors here + if (offset === void 0) { + offset = 0 + } + array[offset] = this.x + array[offset + 1] = this.y + array[offset + 2] = this.z + array[offset + 3] = this.w + return array + } - _triangleNormal.crossVectors(_f0, _f1); + _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { + if (offset !== undefined) { + console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().') + } - axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z]; - return satForAxes(axes, _v0, _v1, _v2, _extents); - }; + this.x = attribute.getX(index) + this.y = attribute.getY(index) + this.z = attribute.getZ(index) + this.w = attribute.getW(index) + return this + } - _proto.clampPoint = function clampPoint(point, target) { - if (target === undefined) { - console.warn('THREE.Box3: .clampPoint() target is now required'); - target = new Vector3(); - } + _proto.random = function random() { + this.x = Math.random() + this.y = Math.random() + this.z = Math.random() + this.w = Math.random() + return this + } - return target.copy(point).clamp(this.min, this.max); - }; + _createClass(Vector4, [ + { + key: 'width', + get: function get() { + return this.z + }, + set: function set(value) { + this.z = value + } + }, + { + key: 'height', + get: function get() { + return this.w + }, + set: function set(value) { + this.w = value + } + } + ]) - _proto.distanceToPoint = function distanceToPoint(point) { - var clampedPoint = _vector$1.copy(point).clamp(this.min, this.max); + return Vector4 + })() - return clampedPoint.sub(point).length(); - }; + /* + In options, we can specify: + * Texture parameters for an auto-generated target texture + * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers + */ - _proto.getBoundingSphere = function getBoundingSphere(target) { - if (target === undefined) { - console.error('THREE.Box3: .getBoundingSphere() target is now required'); //target = new Sphere(); // removed to avoid cyclic dependency - } + function WebGLRenderTarget(width, height, options) { + this.width = width + this.height = height + this.scissor = new Vector4(0, 0, width, height) + this.scissorTest = false + this.viewport = new Vector4(0, 0, width, height) + options = options || {} + this.texture = new Texture( + undefined, + options.mapping, + options.wrapS, + options.wrapT, + options.magFilter, + options.minFilter, + options.format, + options.type, + options.anisotropy, + options.encoding + ) + this.texture.image = {} + this.texture.image.width = width + this.texture.image.height = height + this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false + this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter + this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true + this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false + this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null + } + + WebGLRenderTarget.prototype = Object.assign(Object.create(EventDispatcher.prototype), { + constructor: WebGLRenderTarget, + isWebGLRenderTarget: true, + setSize: function setSize(width, height) { + if (this.width !== width || this.height !== height) { + this.width = width + this.height = height + this.texture.image.width = width + this.texture.image.height = height + this.dispose() + } - this.getCenter(target.center); - target.radius = this.getSize(_vector$1).length() * 0.5; - return target; - }; + this.viewport.set(0, 0, width, height) + this.scissor.set(0, 0, width, height) + }, + clone: function clone() { + return new this.constructor().copy(this) + }, + copy: function copy(source) { + this.width = source.width + this.height = source.height + this.viewport.copy(source.viewport) + this.texture = source.texture.clone() + this.depthBuffer = source.depthBuffer + this.stencilBuffer = source.stencilBuffer + this.depthTexture = source.depthTexture + return this + }, + dispose: function dispose() { + this.dispatchEvent({ + type: 'dispose' + }) + } + }) + + function WebGLMultisampleRenderTarget(width, height, options) { + WebGLRenderTarget.call(this, width, height, options) + this.samples = 4 + } + + WebGLMultisampleRenderTarget.prototype = Object.assign(Object.create(WebGLRenderTarget.prototype), { + constructor: WebGLMultisampleRenderTarget, + isWebGLMultisampleRenderTarget: true, + copy: function copy(source) { + WebGLRenderTarget.prototype.copy.call(this, source) + this.samples = source.samples + return this + } + }) - _proto.intersect = function intersect(box) { - this.min.max(box.min); - this.max.min(box.max); // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + var Quaternion = /*#__PURE__*/ (function () { + function Quaternion(x, y, z, w) { + if (x === void 0) { + x = 0 + } - if (this.isEmpty()) this.makeEmpty(); - return this; - }; + if (y === void 0) { + y = 0 + } - _proto.union = function union(box) { - this.min.min(box.min); - this.max.max(box.max); - return this; - }; + if (z === void 0) { + z = 0 + } - _proto.applyMatrix4 = function applyMatrix4(matrix) { - // transform of empty box is an empty box. - if (this.isEmpty()) return this; // NOTE: I am using a binary pattern to specify all 2^3 combinations below + if (w === void 0) { + w = 1 + } - _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); // 000 + Object.defineProperty(this, 'isQuaternion', { + value: true + }) + this._x = x + this._y = y + this._z = z + this._w = w + } + Quaternion.slerp = function slerp(qa, qb, qm, t) { + return qm.copy(qa).slerp(qb, t) + } - _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); // 001 + Quaternion.slerpFlat = function slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { + // fuzz-free, array-based Quaternion SLERP operation + var x0 = src0[srcOffset0 + 0], + y0 = src0[srcOffset0 + 1], + z0 = src0[srcOffset0 + 2], + w0 = src0[srcOffset0 + 3] + var x1 = src1[srcOffset1 + 0], + y1 = src1[srcOffset1 + 1], + z1 = src1[srcOffset1 + 2], + w1 = src1[srcOffset1 + 3] + + if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) { + var s = 1 - t + var cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, + dir = cos >= 0 ? 1 : -1, + sqrSin = 1 - cos * cos // Skip the Slerp for tiny steps to avoid numeric problems: + + if (sqrSin > Number.EPSILON) { + var sin = Math.sqrt(sqrSin), + len = Math.atan2(sin, cos * dir) + s = Math.sin(s * len) / sin + t = Math.sin(t * len) / sin + } + var tDir = t * dir + x0 = x0 * s + x1 * tDir + y0 = y0 * s + y1 * tDir + z0 = z0 * s + z1 * tDir + w0 = w0 * s + w1 * tDir // Normalize in case we just did a lerp: + + if (s === 1 - t) { + var f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0) + x0 *= f + y0 *= f + z0 *= f + w0 *= f + } + } - _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); // 010 + dst[dstOffset] = x0 + dst[dstOffset + 1] = y0 + dst[dstOffset + 2] = z0 + dst[dstOffset + 3] = w0 + } + Quaternion.multiplyQuaternionsFlat = function multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) { + var x0 = src0[srcOffset0] + var y0 = src0[srcOffset0 + 1] + var z0 = src0[srcOffset0 + 2] + var w0 = src0[srcOffset0 + 3] + var x1 = src1[srcOffset1] + var y1 = src1[srcOffset1 + 1] + var z1 = src1[srcOffset1 + 2] + var w1 = src1[srcOffset1 + 3] + dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1 + dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1 + dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1 + dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1 + return dst + } - _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); // 011 + var _proto = Quaternion.prototype + _proto.set = function set(x, y, z, w) { + this._x = x + this._y = y + this._z = z + this._w = w - _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); // 100 + this._onChangeCallback() + return this + } - _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); // 101 + _proto.clone = function clone() { + return new this.constructor(this._x, this._y, this._z, this._w) + } + _proto.copy = function copy(quaternion) { + this._x = quaternion.x + this._y = quaternion.y + this._z = quaternion.z + this._w = quaternion.w - _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); // 110 + this._onChangeCallback() + return this + } - _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); // 111 + _proto.setFromEuler = function setFromEuler(euler, update) { + if (!(euler && euler.isEuler)) { + throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.') + } + var x = euler._x, + y = euler._y, + z = euler._z, + order = euler._order // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + var cos = Math.cos + var sin = Math.sin + var c1 = cos(x / 2) + var c2 = cos(y / 2) + var c3 = cos(z / 2) + var s1 = sin(x / 2) + var s2 = sin(y / 2) + var s3 = sin(z / 2) + + switch (order) { + case 'XYZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3 + this._y = c1 * s2 * c3 - s1 * c2 * s3 + this._z = c1 * c2 * s3 + s1 * s2 * c3 + this._w = c1 * c2 * c3 - s1 * s2 * s3 + break + + case 'YXZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3 + this._y = c1 * s2 * c3 - s1 * c2 * s3 + this._z = c1 * c2 * s3 - s1 * s2 * c3 + this._w = c1 * c2 * c3 + s1 * s2 * s3 + break + + case 'ZXY': + this._x = s1 * c2 * c3 - c1 * s2 * s3 + this._y = c1 * s2 * c3 + s1 * c2 * s3 + this._z = c1 * c2 * s3 + s1 * s2 * c3 + this._w = c1 * c2 * c3 - s1 * s2 * s3 + break + + case 'ZYX': + this._x = s1 * c2 * c3 - c1 * s2 * s3 + this._y = c1 * s2 * c3 + s1 * c2 * s3 + this._z = c1 * c2 * s3 - s1 * s2 * c3 + this._w = c1 * c2 * c3 + s1 * s2 * s3 + break + + case 'YZX': + this._x = s1 * c2 * c3 + c1 * s2 * s3 + this._y = c1 * s2 * c3 + s1 * c2 * s3 + this._z = c1 * c2 * s3 - s1 * s2 * c3 + this._w = c1 * c2 * c3 - s1 * s2 * s3 + break + + case 'XZY': + this._x = s1 * c2 * c3 - c1 * s2 * s3 + this._y = c1 * s2 * c3 - s1 * c2 * s3 + this._z = c1 * c2 * s3 + s1 * s2 * c3 + this._w = c1 * c2 * c3 + s1 * s2 * s3 + break + + default: + console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order) + } - this.setFromPoints(_points); - return this; - }; + if (update !== false) this._onChangeCallback() + return this + } - _proto.translate = function translate(offset) { - this.min.add(offset); - this.max.add(offset); - return this; - }; + _proto.setFromAxisAngle = function setFromAxisAngle(axis, angle) { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + // assumes axis is normalized + var halfAngle = angle / 2, + s = Math.sin(halfAngle) + this._x = axis.x * s + this._y = axis.y * s + this._z = axis.z * s + this._w = Math.cos(halfAngle) - _proto.equals = function equals(box) { - return box.min.equals(this.min) && box.max.equals(this.max); - }; + this._onChangeCallback() - return Box3; - }(); + return this + } - function satForAxes(axes, v0, v1, v2, extents) { - for (var i = 0, j = axes.length - 3; i <= j; i += 3) { - _testAxis.fromArray(axes, i); // project the aabb onto the seperating axis + _proto.setFromRotationMatrix = function setFromRotationMatrix(m) { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + var te = m.elements, + m11 = te[0], + m12 = te[4], + m13 = te[8], + m21 = te[1], + m22 = te[5], + m23 = te[9], + m31 = te[2], + m32 = te[6], + m33 = te[10], + trace = m11 + m22 + m33 + + if (trace > 0) { + var s = 0.5 / Math.sqrt(trace + 1.0) + this._w = 0.25 / s + this._x = (m32 - m23) * s + this._y = (m13 - m31) * s + this._z = (m21 - m12) * s + } else if (m11 > m22 && m11 > m33) { + var _s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33) + + this._w = (m32 - m23) / _s + this._x = 0.25 * _s + this._y = (m12 + m21) / _s + this._z = (m13 + m31) / _s + } else if (m22 > m33) { + var _s2 = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33) + + this._w = (m13 - m31) / _s2 + this._x = (m12 + m21) / _s2 + this._y = 0.25 * _s2 + this._z = (m23 + m32) / _s2 + } else { + var _s3 = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22) + + this._w = (m21 - m12) / _s3 + this._x = (m13 + m31) / _s3 + this._y = (m23 + m32) / _s3 + this._z = 0.25 * _s3 + } + this._onChangeCallback() - var r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); // project all 3 vertices of the triangle onto the seperating axis + return this + } - var p0 = v0.dot(_testAxis); - var p1 = v1.dot(_testAxis); - var p2 = v2.dot(_testAxis); // actual test, basically see if either of the most extreme of the triangle points intersects r + _proto.setFromUnitVectors = function setFromUnitVectors(vFrom, vTo) { + // assumes direction vectors vFrom and vTo are normalized + var EPS = 0.000001 + var r = vFrom.dot(vTo) + 1 + + if (r < EPS) { + r = 0 + + if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { + this._x = -vFrom.y + this._y = vFrom.x + this._z = 0 + this._w = r + } else { + this._x = 0 + this._y = -vFrom.z + this._z = vFrom.y + this._w = r + } + } else { + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x + this._w = r + } - if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) { - // points of the projected triangle are outside the projected half-length of the aabb - // the axis is seperating and we can exit - return false; - } - } + return this.normalize() + } - return true; - } + _proto.angleTo = function angleTo(q) { + return 2 * Math.acos(Math.abs(MathUtils.clamp(this.dot(q), -1, 1))) + } - var _points = [/*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3()]; + _proto.rotateTowards = function rotateTowards(q, step) { + var angle = this.angleTo(q) + if (angle === 0) return this + var t = Math.min(1, step / angle) + this.slerp(q, t) + return this + } - var _vector$1 = /*@__PURE__*/new Vector3(); + _proto.identity = function identity() { + return this.set(0, 0, 0, 1) + } - var _box = /*@__PURE__*/new Box3(); // triangle centered vertices + _proto.invert = function invert() { + // quaternion is assumed to have unit length + return this.conjugate() + } + _proto.conjugate = function conjugate() { + this._x *= -1 + this._y *= -1 + this._z *= -1 - var _v0 = /*@__PURE__*/new Vector3(); + this._onChangeCallback() - var _v1 = /*@__PURE__*/new Vector3(); + return this + } - var _v2 = /*@__PURE__*/new Vector3(); // triangle edge vectors + _proto.dot = function dot(v) { + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w + } + _proto.lengthSq = function lengthSq() { + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w + } - var _f0 = /*@__PURE__*/new Vector3(); + _proto.length = function length() { + return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w) + } - var _f1 = /*@__PURE__*/new Vector3(); + _proto.normalize = function normalize() { + var l = this.length() + + if (l === 0) { + this._x = 0 + this._y = 0 + this._z = 0 + this._w = 1 + } else { + l = 1 / l + this._x = this._x * l + this._y = this._y * l + this._z = this._z * l + this._w = this._w * l + } - var _f2 = /*@__PURE__*/new Vector3(); + this._onChangeCallback() - var _center = /*@__PURE__*/new Vector3(); + return this + } - var _extents = /*@__PURE__*/new Vector3(); + _proto.multiply = function multiply(q, p) { + if (p !== undefined) { + console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.') + return this.multiplyQuaternions(q, p) + } - var _triangleNormal = /*@__PURE__*/new Vector3(); + return this.multiplyQuaternions(this, q) + } - var _testAxis = /*@__PURE__*/new Vector3(); + _proto.premultiply = function premultiply(q) { + return this.multiplyQuaternions(q, this) + } - var _box$1 = /*@__PURE__*/new Box3(); + _proto.multiplyQuaternions = function multiplyQuaternions(a, b) { + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + var qax = a._x, + qay = a._y, + qaz = a._z, + qaw = a._w + var qbx = b._x, + qby = b._y, + qbz = b._z, + qbw = b._w + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz + + this._onChangeCallback() + + return this + } - var Sphere = /*#__PURE__*/function () { - function Sphere(center, radius) { - this.center = center !== undefined ? center : new Vector3(); - this.radius = radius !== undefined ? radius : -1; - } + _proto.slerp = function slerp(qb, t) { + if (t === 0) return this + if (t === 1) return this.copy(qb) + var x = this._x, + y = this._y, + z = this._z, + w = this._w // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z + + if (cosHalfTheta < 0) { + this._w = -qb._w + this._x = -qb._x + this._y = -qb._y + this._z = -qb._z + cosHalfTheta = -cosHalfTheta + } else { + this.copy(qb) + } - var _proto = Sphere.prototype; + if (cosHalfTheta >= 1.0) { + this._w = w + this._x = x + this._y = y + this._z = z + return this + } - _proto.set = function set(center, radius) { - this.center.copy(center); - this.radius = radius; - return this; - }; + var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta - _proto.setFromPoints = function setFromPoints(points, optionalCenter) { - var center = this.center; + if (sqrSinHalfTheta <= Number.EPSILON) { + var s = 1 - t + this._w = s * w + t * this._w + this._x = s * x + t * this._x + this._y = s * y + t * this._y + this._z = s * z + t * this._z + this.normalize() - if (optionalCenter !== undefined) { - center.copy(optionalCenter); - } else { - _box$1.setFromPoints(points).getCenter(center); - } + this._onChangeCallback() - var maxRadiusSq = 0; + return this + } - for (var i = 0, il = points.length; i < il; i++) { - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i])); - } + var sinHalfTheta = Math.sqrt(sqrSinHalfTheta) + var halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta) + var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, + ratioB = Math.sin(t * halfTheta) / sinHalfTheta + this._w = w * ratioA + this._w * ratioB + this._x = x * ratioA + this._x * ratioB + this._y = y * ratioA + this._y * ratioB + this._z = z * ratioA + this._z * ratioB - this.radius = Math.sqrt(maxRadiusSq); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(sphere) { - this.center.copy(sphere.center); - this.radius = sphere.radius; - return this; - }; - - _proto.isEmpty = function isEmpty() { - return this.radius < 0; - }; - - _proto.makeEmpty = function makeEmpty() { - this.center.set(0, 0, 0); - this.radius = -1; - return this; - }; - - _proto.containsPoint = function containsPoint(point) { - return point.distanceToSquared(this.center) <= this.radius * this.radius; - }; - - _proto.distanceToPoint = function distanceToPoint(point) { - return point.distanceTo(this.center) - this.radius; - }; - - _proto.intersectsSphere = function intersectsSphere(sphere) { - var radiusSum = this.radius + sphere.radius; - return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum; - }; - - _proto.intersectsBox = function intersectsBox(box) { - return box.intersectsSphere(this); - }; - - _proto.intersectsPlane = function intersectsPlane(plane) { - return Math.abs(plane.distanceToPoint(this.center)) <= this.radius; - }; - - _proto.clampPoint = function clampPoint(point, target) { - var deltaLengthSq = this.center.distanceToSquared(point); - - if (target === undefined) { - console.warn('THREE.Sphere: .clampPoint() target is now required'); - target = new Vector3(); - } + this._onChangeCallback() - target.copy(point); + return this + } - if (deltaLengthSq > this.radius * this.radius) { - target.sub(this.center).normalize(); - target.multiplyScalar(this.radius).add(this.center); - } + _proto.equals = function equals(quaternion) { + return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w + } - return target; - }; + _proto.fromArray = function fromArray(array, offset) { + if (offset === void 0) { + offset = 0 + } - _proto.getBoundingBox = function getBoundingBox(target) { - if (target === undefined) { - console.warn('THREE.Sphere: .getBoundingBox() target is now required'); - target = new Box3(); - } + this._x = array[offset] + this._y = array[offset + 1] + this._z = array[offset + 2] + this._w = array[offset + 3] - if (this.isEmpty()) { - // Empty sphere produces empty bounding box - target.makeEmpty(); - return target; - } + this._onChangeCallback() - target.set(this.center, this.center); - target.expandByScalar(this.radius); - return target; - }; + return this + } - _proto.applyMatrix4 = function applyMatrix4(matrix) { - this.center.applyMatrix4(matrix); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - return this; - }; + _proto.toArray = function toArray(array, offset) { + if (array === void 0) { + array = [] + } - _proto.translate = function translate(offset) { - this.center.add(offset); - return this; - }; + if (offset === void 0) { + offset = 0 + } - _proto.equals = function equals(sphere) { - return sphere.center.equals(this.center) && sphere.radius === this.radius; - }; + array[offset] = this._x + array[offset + 1] = this._y + array[offset + 2] = this._z + array[offset + 3] = this._w + return array + } - return Sphere; - }(); + _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index) { + this._x = attribute.getX(index) + this._y = attribute.getY(index) + this._z = attribute.getZ(index) + this._w = attribute.getW(index) + return this + } - var _vector$2 = /*@__PURE__*/new Vector3(); + _proto._onChange = function _onChange(callback) { + this._onChangeCallback = callback + return this + } - var _segCenter = /*@__PURE__*/new Vector3(); + _proto._onChangeCallback = function _onChangeCallback() {} - var _segDir = /*@__PURE__*/new Vector3(); + _createClass(Quaternion, [ + { + key: 'x', + get: function get() { + return this._x + }, + set: function set(value) { + this._x = value - var _diff = /*@__PURE__*/new Vector3(); + this._onChangeCallback() + } + }, + { + key: 'y', + get: function get() { + return this._y + }, + set: function set(value) { + this._y = value - var _edge1 = /*@__PURE__*/new Vector3(); + this._onChangeCallback() + } + }, + { + key: 'z', + get: function get() { + return this._z + }, + set: function set(value) { + this._z = value - var _edge2 = /*@__PURE__*/new Vector3(); + this._onChangeCallback() + } + }, + { + key: 'w', + get: function get() { + return this._w + }, + set: function set(value) { + this._w = value - var _normal = /*@__PURE__*/new Vector3(); + this._onChangeCallback() + } + } + ]) - var Ray = /*#__PURE__*/function () { - function Ray(origin, direction) { - this.origin = origin !== undefined ? origin : new Vector3(); - this.direction = direction !== undefined ? direction : new Vector3(0, 0, -1); - } + return Quaternion + })() - var _proto = Ray.prototype; + var Vector3 = /*#__PURE__*/ (function () { + function Vector3(x, y, z) { + if (x === void 0) { + x = 0 + } - _proto.set = function set(origin, direction) { - this.origin.copy(origin); - this.direction.copy(direction); - return this; - }; + if (y === void 0) { + y = 0 + } - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; + if (z === void 0) { + z = 0 + } - _proto.copy = function copy(ray) { - this.origin.copy(ray.origin); - this.direction.copy(ray.direction); - return this; - }; + Object.defineProperty(this, 'isVector3', { + value: true + }) + this.x = x + this.y = y + this.z = z + } - _proto.at = function at(t, target) { - if (target === undefined) { - console.warn('THREE.Ray: .at() target is now required'); - target = new Vector3(); - } + var _proto = Vector3.prototype - return target.copy(this.direction).multiplyScalar(t).add(this.origin); - }; + _proto.set = function set(x, y, z) { + if (z === undefined) z = this.z // sprite.scale.set(x,y) - _proto.lookAt = function lookAt(v) { - this.direction.copy(v).sub(this.origin).normalize(); - return this; - }; + this.x = x + this.y = y + this.z = z + return this + } - _proto.recast = function recast(t) { - this.origin.copy(this.at(t, _vector$2)); - return this; - }; + _proto.setScalar = function setScalar(scalar) { + this.x = scalar + this.y = scalar + this.z = scalar + return this + } - _proto.closestPointToPoint = function closestPointToPoint(point, target) { - if (target === undefined) { - console.warn('THREE.Ray: .closestPointToPoint() target is now required'); - target = new Vector3(); - } + _proto.setX = function setX(x) { + this.x = x + return this + } - target.subVectors(point, this.origin); - var directionDistance = target.dot(this.direction); + _proto.setY = function setY(y) { + this.y = y + return this + } - if (directionDistance < 0) { - return target.copy(this.origin); - } + _proto.setZ = function setZ(z) { + this.z = z + return this + } - return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); - }; + _proto.setComponent = function setComponent(index, value) { + switch (index) { + case 0: + this.x = value + break - _proto.distanceToPoint = function distanceToPoint(point) { - return Math.sqrt(this.distanceSqToPoint(point)); - }; + case 1: + this.y = value + break - _proto.distanceSqToPoint = function distanceSqToPoint(point) { - var directionDistance = _vector$2.subVectors(point, this.origin).dot(this.direction); // point behind the ray + case 2: + this.z = value + break + default: + throw new Error('index is out of range: ' + index) + } - if (directionDistance < 0) { - return this.origin.distanceToSquared(point); - } + return this + } - _vector$2.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); - - return _vector$2.distanceToSquared(point); - }; - - _proto.distanceSqToSegment = function distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) { - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - _segCenter.copy(v0).add(v1).multiplyScalar(0.5); - - _segDir.copy(v1).sub(v0).normalize(); - - _diff.copy(this.origin).sub(_segCenter); - - var segExtent = v0.distanceTo(v1) * 0.5; - var a01 = -this.direction.dot(_segDir); - - var b0 = _diff.dot(this.direction); - - var b1 = -_diff.dot(_segDir); - - var c = _diff.lengthSq(); - - var det = Math.abs(1 - a01 * a01); - var s0, s1, sqrDist, extDet; - - if (det > 0) { - // The ray and segment are not parallel. - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if (s0 >= 0) { - if (s1 >= -extDet) { - if (s1 <= extDet) { - // region 0 - // Minimum at interior points of ray and segment. - var invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c; - } else { - // region 1 - s1 = segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } else { - // region 5 - s1 = -segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } else { - if (s1 <= -extDet) { - // region 4 - s0 = Math.max(0, -(-a01 * segExtent + b0)); - s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } else if (s1 <= extDet) { - // region 3 - s0 = 0; - s1 = Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = s1 * (s1 + 2 * b1) + c; - } else { - // region 2 - s0 = Math.max(0, -(a01 * segExtent + b0)); - s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } - } else { - // Ray and segment are parallel. - s1 = a01 > 0 ? -segExtent : segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } + _proto.getComponent = function getComponent(index) { + switch (index) { + case 0: + return this.x - if (optionalPointOnRay) { - optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin); - } + case 1: + return this.y - if (optionalPointOnSegment) { - optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter); - } + case 2: + return this.z - return sqrDist; - }; + default: + throw new Error('index is out of range: ' + index) + } + } - _proto.intersectSphere = function intersectSphere(sphere, target) { - _vector$2.subVectors(sphere.center, this.origin); + _proto.clone = function clone() { + return new this.constructor(this.x, this.y, this.z) + } - var tca = _vector$2.dot(this.direction); + _proto.copy = function copy(v) { + this.x = v.x + this.y = v.y + this.z = v.z + return this + } - var d2 = _vector$2.dot(_vector$2) - tca * tca; - var radius2 = sphere.radius * sphere.radius; - if (d2 > radius2) return null; - var thc = Math.sqrt(radius2 - d2); // t0 = first intersect point - entrance on front of sphere + _proto.add = function add(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.') + return this.addVectors(v, w) + } - var t0 = tca - thc; // t1 = second intersect point - exit point on back of sphere + this.x += v.x + this.y += v.y + this.z += v.z + return this + } - var t1 = tca + thc; // test to see if both t0 and t1 are behind the ray - if so, return null + _proto.addScalar = function addScalar(s) { + this.x += s + this.y += s + this.z += s + return this + } - if (t0 < 0 && t1 < 0) return null; // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. + _proto.addVectors = function addVectors(a, b) { + this.x = a.x + b.x + this.y = a.y + b.y + this.z = a.z + b.z + return this + } - if (t0 < 0) return this.at(t1, target); // else t0 is in front of the ray, so return the first collision point scaled by t0 + _proto.addScaledVector = function addScaledVector(v, s) { + this.x += v.x * s + this.y += v.y * s + this.z += v.z * s + return this + } - return this.at(t0, target); - }; + _proto.sub = function sub(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.') + return this.subVectors(v, w) + } - _proto.intersectsSphere = function intersectsSphere(sphere) { - return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius; - }; + this.x -= v.x + this.y -= v.y + this.z -= v.z + return this + } - _proto.distanceToPlane = function distanceToPlane(plane) { - var denominator = plane.normal.dot(this.direction); + _proto.subScalar = function subScalar(s) { + this.x -= s + this.y -= s + this.z -= s + return this + } - if (denominator === 0) { - // line is coplanar, return origin - if (plane.distanceToPoint(this.origin) === 0) { - return 0; - } // Null is preferable to undefined since undefined means.... it is undefined + _proto.subVectors = function subVectors(a, b) { + this.x = a.x - b.x + this.y = a.y - b.y + this.z = a.z - b.z + return this + } + _proto.multiply = function multiply(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.') + return this.multiplyVectors(v, w) + } - return null; - } + this.x *= v.x + this.y *= v.y + this.z *= v.z + return this + } - var t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; // Return if the ray never intersects the plane + _proto.multiplyScalar = function multiplyScalar(scalar) { + this.x *= scalar + this.y *= scalar + this.z *= scalar + return this + } - return t >= 0 ? t : null; - }; + _proto.multiplyVectors = function multiplyVectors(a, b) { + this.x = a.x * b.x + this.y = a.y * b.y + this.z = a.z * b.z + return this + } - _proto.intersectPlane = function intersectPlane(plane, target) { - var t = this.distanceToPlane(plane); + _proto.applyEuler = function applyEuler(euler) { + if (!(euler && euler.isEuler)) { + console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.') + } - if (t === null) { - return null; - } + return this.applyQuaternion(_quaternion.setFromEuler(euler)) + } - return this.at(t, target); - }; + _proto.applyAxisAngle = function applyAxisAngle(axis, angle) { + return this.applyQuaternion(_quaternion.setFromAxisAngle(axis, angle)) + } - _proto.intersectsPlane = function intersectsPlane(plane) { - // check if the ray lies on the plane first - var distToPoint = plane.distanceToPoint(this.origin); + _proto.applyMatrix3 = function applyMatrix3(m) { + var x = this.x, + y = this.y, + z = this.z + var e = m.elements + this.x = e[0] * x + e[3] * y + e[6] * z + this.y = e[1] * x + e[4] * y + e[7] * z + this.z = e[2] * x + e[5] * y + e[8] * z + return this + } - if (distToPoint === 0) { - return true; - } + _proto.applyNormalMatrix = function applyNormalMatrix(m) { + return this.applyMatrix3(m).normalize() + } - var denominator = plane.normal.dot(this.direction); + _proto.applyMatrix4 = function applyMatrix4(m) { + var x = this.x, + y = this.y, + z = this.z + var e = m.elements + var w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]) + this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w + this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w + this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w + return this + } - if (denominator * distToPoint < 0) { - return true; - } // ray origin is behind the plane (and is pointing behind it) + _proto.applyQuaternion = function applyQuaternion(q) { + var x = this.x, + y = this.y, + z = this.z + var qx = q.x, + qy = q.y, + qz = q.z, + qw = q.w // calculate quat * vector + + var ix = qw * x + qy * z - qz * y + var iy = qw * y + qz * x - qx * z + var iz = qw * z + qx * y - qy * x + var iw = -qx * x - qy * y - qz * z // calculate result * inverse quat + + this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy + this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz + this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx + return this + } + _proto.project = function project(camera) { + return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix) + } - return false; - }; + _proto.unproject = function unproject(camera) { + return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld) + } - _proto.intersectBox = function intersectBox(box, target) { - var tmin, tmax, tymin, tymax, tzmin, tzmax; - var invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - var origin = this.origin; + _proto.transformDirection = function transformDirection(m) { + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + var x = this.x, + y = this.y, + z = this.z + var e = m.elements + this.x = e[0] * x + e[4] * y + e[8] * z + this.y = e[1] * x + e[5] * y + e[9] * z + this.z = e[2] * x + e[6] * y + e[10] * z + return this.normalize() + } - if (invdirx >= 0) { - tmin = (box.min.x - origin.x) * invdirx; - tmax = (box.max.x - origin.x) * invdirx; - } else { - tmin = (box.max.x - origin.x) * invdirx; - tmax = (box.min.x - origin.x) * invdirx; - } + _proto.divide = function divide(v) { + this.x /= v.x + this.y /= v.y + this.z /= v.z + return this + } - if (invdiry >= 0) { - tymin = (box.min.y - origin.y) * invdiry; - tymax = (box.max.y - origin.y) * invdiry; - } else { - tymin = (box.max.y - origin.y) * invdiry; - tymax = (box.min.y - origin.y) * invdiry; - } + _proto.divideScalar = function divideScalar(scalar) { + return this.multiplyScalar(1 / scalar) + } - if (tmin > tymax || tymin > tmax) return null; // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN + _proto.min = function min(v) { + this.x = Math.min(this.x, v.x) + this.y = Math.min(this.y, v.y) + this.z = Math.min(this.z, v.z) + return this + } - if (tymin > tmin || tmin !== tmin) tmin = tymin; - if (tymax < tmax || tmax !== tmax) tmax = tymax; + _proto.max = function max(v) { + this.x = Math.max(this.x, v.x) + this.y = Math.max(this.y, v.y) + this.z = Math.max(this.z, v.z) + return this + } - if (invdirz >= 0) { - tzmin = (box.min.z - origin.z) * invdirz; - tzmax = (box.max.z - origin.z) * invdirz; - } else { - tzmin = (box.max.z - origin.z) * invdirz; - tzmax = (box.min.z - origin.z) * invdirz; - } + _proto.clamp = function clamp(min, max) { + // assumes min < max, componentwise + this.x = Math.max(min.x, Math.min(max.x, this.x)) + this.y = Math.max(min.y, Math.min(max.y, this.y)) + this.z = Math.max(min.z, Math.min(max.z, this.z)) + return this + } - if (tmin > tzmax || tzmin > tmax) return null; - if (tzmin > tmin || tmin !== tmin) tmin = tzmin; - if (tzmax < tmax || tmax !== tmax) tmax = tzmax; //return point closest to the ray (positive side) + _proto.clampScalar = function clampScalar(minVal, maxVal) { + this.x = Math.max(minVal, Math.min(maxVal, this.x)) + this.y = Math.max(minVal, Math.min(maxVal, this.y)) + this.z = Math.max(minVal, Math.min(maxVal, this.z)) + return this + } - if (tmax < 0) return null; - return this.at(tmin >= 0 ? tmin : tmax, target); - }; + _proto.clampLength = function clampLength(min, max) { + var length = this.length() + return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))) + } - _proto.intersectsBox = function intersectsBox(box) { - return this.intersectBox(box, _vector$2) !== null; - }; + _proto.floor = function floor() { + this.x = Math.floor(this.x) + this.y = Math.floor(this.y) + this.z = Math.floor(this.z) + return this + } - _proto.intersectTriangle = function intersectTriangle(a, b, c, backfaceCulling, target) { - // Compute the offset origin, edges, and normal. - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h - _edge1.subVectors(b, a); + _proto.ceil = function ceil() { + this.x = Math.ceil(this.x) + this.y = Math.ceil(this.y) + this.z = Math.ceil(this.z) + return this + } - _edge2.subVectors(c, a); + _proto.round = function round() { + this.x = Math.round(this.x) + this.y = Math.round(this.y) + this.z = Math.round(this.z) + return this + } - _normal.crossVectors(_edge1, _edge2); // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + _proto.roundToZero = function roundToZero() { + this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x) + this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y) + this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z) + return this + } + _proto.negate = function negate() { + this.x = -this.x + this.y = -this.y + this.z = -this.z + return this + } - var DdN = this.direction.dot(_normal); - var sign; + _proto.dot = function dot(v) { + return this.x * v.x + this.y * v.y + this.z * v.z + } // TODO lengthSquared? - if (DdN > 0) { - if (backfaceCulling) return null; - sign = 1; - } else if (DdN < 0) { - sign = -1; - DdN = -DdN; - } else { - return null; - } + _proto.lengthSq = function lengthSq() { + return this.x * this.x + this.y * this.y + this.z * this.z + } - _diff.subVectors(this.origin, a); + _proto.length = function length() { + return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z) + } - var DdQxE2 = sign * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); // b1 < 0, no intersection + _proto.manhattanLength = function manhattanLength() { + return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + } - if (DdQxE2 < 0) { - return null; - } + _proto.normalize = function normalize() { + return this.divideScalar(this.length() || 1) + } - var DdE1xQ = sign * this.direction.dot(_edge1.cross(_diff)); // b2 < 0, no intersection + _proto.setLength = function setLength(length) { + return this.normalize().multiplyScalar(length) + } - if (DdE1xQ < 0) { - return null; - } // b1+b2 > 1, no intersection + _proto.lerp = function lerp(v, alpha) { + this.x += (v.x - this.x) * alpha + this.y += (v.y - this.y) * alpha + this.z += (v.z - this.z) * alpha + return this + } + _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { + this.x = v1.x + (v2.x - v1.x) * alpha + this.y = v1.y + (v2.y - v1.y) * alpha + this.z = v1.z + (v2.z - v1.z) * alpha + return this + } - if (DdQxE2 + DdE1xQ > DdN) { - return null; - } // Line intersects triangle, check if ray does. + _proto.cross = function cross(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.') + return this.crossVectors(v, w) + } + return this.crossVectors(this, v) + } - var QdN = -sign * _diff.dot(_normal); // t < 0, no intersection + _proto.crossVectors = function crossVectors(a, b) { + var ax = a.x, + ay = a.y, + az = a.z + var bx = b.x, + by = b.y, + bz = b.z + this.x = ay * bz - az * by + this.y = az * bx - ax * bz + this.z = ax * by - ay * bx + return this + } + _proto.projectOnVector = function projectOnVector(v) { + var denominator = v.lengthSq() + if (denominator === 0) return this.set(0, 0, 0) + var scalar = v.dot(this) / denominator + return this.copy(v).multiplyScalar(scalar) + } - if (QdN < 0) { - return null; - } // Ray intersects triangle. + _proto.projectOnPlane = function projectOnPlane(planeNormal) { + _vector.copy(this).projectOnVector(planeNormal) + return this.sub(_vector) + } - return this.at(QdN / DdN, target); - }; + _proto.reflect = function reflect(normal) { + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + return this.sub(_vector.copy(normal).multiplyScalar(2 * this.dot(normal))) + } - _proto.applyMatrix4 = function applyMatrix4(matrix4) { - this.origin.applyMatrix4(matrix4); - this.direction.transformDirection(matrix4); - return this; - }; + _proto.angleTo = function angleTo(v) { + var denominator = Math.sqrt(this.lengthSq() * v.lengthSq()) + if (denominator === 0) return Math.PI / 2 + var theta = this.dot(v) / denominator // clamp, to handle numerical problems - _proto.equals = function equals(ray) { - return ray.origin.equals(this.origin) && ray.direction.equals(this.direction); - }; + return Math.acos(MathUtils.clamp(theta, -1, 1)) + } - return Ray; - }(); + _proto.distanceTo = function distanceTo(v) { + return Math.sqrt(this.distanceToSquared(v)) + } - var Matrix4 = /*#__PURE__*/function () { - function Matrix4() { - Object.defineProperty(this, 'isMatrix4', { - value: true - }); - this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; + _proto.distanceToSquared = function distanceToSquared(v) { + var dx = this.x - v.x, + dy = this.y - v.y, + dz = this.z - v.z + return dx * dx + dy * dy + dz * dz + } - if (arguments.length > 0) { - console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.'); - } - } + _proto.manhattanDistanceTo = function manhattanDistanceTo(v) { + return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z) + } - var _proto = Matrix4.prototype; - - _proto.set = function set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { - var te = this.elements; - te[0] = n11; - te[4] = n12; - te[8] = n13; - te[12] = n14; - te[1] = n21; - te[5] = n22; - te[9] = n23; - te[13] = n24; - te[2] = n31; - te[6] = n32; - te[10] = n33; - te[14] = n34; - te[3] = n41; - te[7] = n42; - te[11] = n43; - te[15] = n44; - return this; - }; - - _proto.identity = function identity() { - this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); - return this; - }; - - _proto.clone = function clone() { - return new Matrix4().fromArray(this.elements); - }; - - _proto.copy = function copy(m) { - var te = this.elements; - var me = m.elements; - te[0] = me[0]; - te[1] = me[1]; - te[2] = me[2]; - te[3] = me[3]; - te[4] = me[4]; - te[5] = me[5]; - te[6] = me[6]; - te[7] = me[7]; - te[8] = me[8]; - te[9] = me[9]; - te[10] = me[10]; - te[11] = me[11]; - te[12] = me[12]; - te[13] = me[13]; - te[14] = me[14]; - te[15] = me[15]; - return this; - }; - - _proto.copyPosition = function copyPosition(m) { - var te = this.elements, - me = m.elements; - te[12] = me[12]; - te[13] = me[13]; - te[14] = me[14]; - return this; - }; - - _proto.extractBasis = function extractBasis(xAxis, yAxis, zAxis) { - xAxis.setFromMatrixColumn(this, 0); - yAxis.setFromMatrixColumn(this, 1); - zAxis.setFromMatrixColumn(this, 2); - return this; - }; - - _proto.makeBasis = function makeBasis(xAxis, yAxis, zAxis) { - this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1); - return this; - }; - - _proto.extractRotation = function extractRotation(m) { - // this method does not support reflection matrices - var te = this.elements; - var me = m.elements; - - var scaleX = 1 / _v1$1.setFromMatrixColumn(m, 0).length(); - - var scaleY = 1 / _v1$1.setFromMatrixColumn(m, 1).length(); - - var scaleZ = 1 / _v1$1.setFromMatrixColumn(m, 2).length(); - - te[0] = me[0] * scaleX; - te[1] = me[1] * scaleX; - te[2] = me[2] * scaleX; - te[3] = 0; - te[4] = me[4] * scaleY; - te[5] = me[5] * scaleY; - te[6] = me[6] * scaleY; - te[7] = 0; - te[8] = me[8] * scaleZ; - te[9] = me[9] * scaleZ; - te[10] = me[10] * scaleZ; - te[11] = 0; - te[12] = 0; - te[13] = 0; - te[14] = 0; - te[15] = 1; - return this; - }; - - _proto.makeRotationFromEuler = function makeRotationFromEuler(euler) { - if (!(euler && euler.isEuler)) { - console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.'); - } + _proto.setFromSpherical = function setFromSpherical(s) { + return this.setFromSphericalCoords(s.radius, s.phi, s.theta) + } - var te = this.elements; - var x = euler.x, - y = euler.y, - z = euler.z; - var a = Math.cos(x), - b = Math.sin(x); - var c = Math.cos(y), - d = Math.sin(y); - var e = Math.cos(z), - f = Math.sin(z); - - if (euler.order === 'XYZ') { - var ae = a * e, - af = a * f, - be = b * e, - bf = b * f; - te[0] = c * e; - te[4] = -c * f; - te[8] = d; - te[1] = af + be * d; - te[5] = ae - bf * d; - te[9] = -b * c; - te[2] = bf - ae * d; - te[6] = be + af * d; - te[10] = a * c; - } else if (euler.order === 'YXZ') { - var ce = c * e, - cf = c * f, - de = d * e, - df = d * f; - te[0] = ce + df * b; - te[4] = de * b - cf; - te[8] = a * d; - te[1] = a * f; - te[5] = a * e; - te[9] = -b; - te[2] = cf * b - de; - te[6] = df + ce * b; - te[10] = a * c; - } else if (euler.order === 'ZXY') { - var _ce = c * e, - _cf = c * f, - _de = d * e, - _df = d * f; - - te[0] = _ce - _df * b; - te[4] = -a * f; - te[8] = _de + _cf * b; - te[1] = _cf + _de * b; - te[5] = a * e; - te[9] = _df - _ce * b; - te[2] = -a * d; - te[6] = b; - te[10] = a * c; - } else if (euler.order === 'ZYX') { - var _ae = a * e, - _af = a * f, - _be = b * e, - _bf = b * f; - - te[0] = c * e; - te[4] = _be * d - _af; - te[8] = _ae * d + _bf; - te[1] = c * f; - te[5] = _bf * d + _ae; - te[9] = _af * d - _be; - te[2] = -d; - te[6] = b * c; - te[10] = a * c; - } else if (euler.order === 'YZX') { - var ac = a * c, - ad = a * d, - bc = b * c, - bd = b * d; - te[0] = c * e; - te[4] = bd - ac * f; - te[8] = bc * f + ad; - te[1] = f; - te[5] = a * e; - te[9] = -b * e; - te[2] = -d * e; - te[6] = ad * f + bc; - te[10] = ac - bd * f; - } else if (euler.order === 'XZY') { - var _ac = a * c, - _ad = a * d, - _bc = b * c, - _bd = b * d; - - te[0] = c * e; - te[4] = -f; - te[8] = d * e; - te[1] = _ac * f + _bd; - te[5] = a * e; - te[9] = _ad * f - _bc; - te[2] = _bc * f - _ad; - te[6] = b * e; - te[10] = _bd * f + _ac; - } // bottom row - - - te[3] = 0; - te[7] = 0; - te[11] = 0; // last column - - te[12] = 0; - te[13] = 0; - te[14] = 0; - te[15] = 1; - return this; - }; - - _proto.makeRotationFromQuaternion = function makeRotationFromQuaternion(q) { - return this.compose(_zero, q, _one); - }; - - _proto.lookAt = function lookAt(eye, target, up) { - var te = this.elements; - - _z.subVectors(eye, target); - - if (_z.lengthSq() === 0) { - // eye and target are in the same position - _z.z = 1; - } + _proto.setFromSphericalCoords = function setFromSphericalCoords(radius, phi, theta) { + var sinPhiRadius = Math.sin(phi) * radius + this.x = sinPhiRadius * Math.sin(theta) + this.y = Math.cos(phi) * radius + this.z = sinPhiRadius * Math.cos(theta) + return this + } - _z.normalize(); + _proto.setFromCylindrical = function setFromCylindrical(c) { + return this.setFromCylindricalCoords(c.radius, c.theta, c.y) + } - _x.crossVectors(up, _z); + _proto.setFromCylindricalCoords = function setFromCylindricalCoords(radius, theta, y) { + this.x = radius * Math.sin(theta) + this.y = y + this.z = radius * Math.cos(theta) + return this + } - if (_x.lengthSq() === 0) { - // up and z are parallel - if (Math.abs(up.z) === 1) { - _z.x += 0.0001; - } else { - _z.z += 0.0001; - } + _proto.setFromMatrixPosition = function setFromMatrixPosition(m) { + var e = m.elements + this.x = e[12] + this.y = e[13] + this.z = e[14] + return this + } - _z.normalize(); + _proto.setFromMatrixScale = function setFromMatrixScale(m) { + var sx = this.setFromMatrixColumn(m, 0).length() + var sy = this.setFromMatrixColumn(m, 1).length() + var sz = this.setFromMatrixColumn(m, 2).length() + this.x = sx + this.y = sy + this.z = sz + return this + } - _x.crossVectors(up, _z); - } + _proto.setFromMatrixColumn = function setFromMatrixColumn(m, index) { + return this.fromArray(m.elements, index * 4) + } - _x.normalize(); - - _y.crossVectors(_z, _x); - - te[0] = _x.x; - te[4] = _y.x; - te[8] = _z.x; - te[1] = _x.y; - te[5] = _y.y; - te[9] = _z.y; - te[2] = _x.z; - te[6] = _y.z; - te[10] = _z.z; - return this; - }; - - _proto.multiply = function multiply(m, n) { - if (n !== undefined) { - console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.'); - return this.multiplyMatrices(m, n); - } + _proto.setFromMatrix3Column = function setFromMatrix3Column(m, index) { + return this.fromArray(m.elements, index * 3) + } - return this.multiplyMatrices(this, m); - }; - - _proto.premultiply = function premultiply(m) { - return this.multiplyMatrices(m, this); - }; - - _proto.multiplyMatrices = function multiplyMatrices(a, b) { - var ae = a.elements; - var be = b.elements; - var te = this.elements; - var a11 = ae[0], - a12 = ae[4], - a13 = ae[8], - a14 = ae[12]; - var a21 = ae[1], - a22 = ae[5], - a23 = ae[9], - a24 = ae[13]; - var a31 = ae[2], - a32 = ae[6], - a33 = ae[10], - a34 = ae[14]; - var a41 = ae[3], - a42 = ae[7], - a43 = ae[11], - a44 = ae[15]; - var b11 = be[0], - b12 = be[4], - b13 = be[8], - b14 = be[12]; - var b21 = be[1], - b22 = be[5], - b23 = be[9], - b24 = be[13]; - var b31 = be[2], - b32 = be[6], - b33 = be[10], - b34 = be[14]; - var b41 = be[3], - b42 = be[7], - b43 = be[11], - b44 = be[15]; - te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(s) { - var te = this.elements; - te[0] *= s; - te[4] *= s; - te[8] *= s; - te[12] *= s; - te[1] *= s; - te[5] *= s; - te[9] *= s; - te[13] *= s; - te[2] *= s; - te[6] *= s; - te[10] *= s; - te[14] *= s; - te[3] *= s; - te[7] *= s; - te[11] *= s; - te[15] *= s; - return this; - }; - - _proto.determinant = function determinant() { - var te = this.elements; - var n11 = te[0], - n12 = te[4], - n13 = te[8], - n14 = te[12]; - var n21 = te[1], - n22 = te[5], - n23 = te[9], - n24 = te[13]; - var n31 = te[2], - n32 = te[6], - n33 = te[10], - n34 = te[14]; - var n41 = te[3], - n42 = te[7], - n43 = te[11], - n44 = te[15]; //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31); - }; - - _proto.transpose = function transpose() { - var te = this.elements; - var tmp; - tmp = te[1]; - te[1] = te[4]; - te[4] = tmp; - tmp = te[2]; - te[2] = te[8]; - te[8] = tmp; - tmp = te[6]; - te[6] = te[9]; - te[9] = tmp; - tmp = te[3]; - te[3] = te[12]; - te[12] = tmp; - tmp = te[7]; - te[7] = te[13]; - te[13] = tmp; - tmp = te[11]; - te[11] = te[14]; - te[14] = tmp; - return this; - }; - - _proto.setPosition = function setPosition(x, y, z) { - var te = this.elements; - - if (x.isVector3) { - te[12] = x.x; - te[13] = x.y; - te[14] = x.z; - } else { - te[12] = x; - te[13] = y; - te[14] = z; - } + _proto.equals = function equals(v) { + return v.x === this.x && v.y === this.y && v.z === this.z + } - return this; - }; - - _proto.invert = function invert() { - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - var te = this.elements, - n11 = te[0], - n21 = te[1], - n31 = te[2], - n41 = te[3], - n12 = te[4], - n22 = te[5], - n32 = te[6], - n42 = te[7], - n13 = te[8], - n23 = te[9], - n33 = te[10], - n43 = te[11], - n14 = te[12], - n24 = te[13], - n34 = te[14], - n44 = te[15], - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); - var detInv = 1 / det; - te[0] = t11 * detInv; - te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv; - te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv; - te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv; - te[4] = t12 * detInv; - te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv; - te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv; - te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv; - te[8] = t13 * detInv; - te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv; - te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv; - te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv; - te[12] = t14 * detInv; - te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv; - te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv; - te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv; - return this; - }; - - _proto.scale = function scale(v) { - var te = this.elements; - var x = v.x, - y = v.y, - z = v.z; - te[0] *= x; - te[4] *= y; - te[8] *= z; - te[1] *= x; - te[5] *= y; - te[9] *= z; - te[2] *= x; - te[6] *= y; - te[10] *= z; - te[3] *= x; - te[7] *= y; - te[11] *= z; - return this; - }; - - _proto.getMaxScaleOnAxis = function getMaxScaleOnAxis() { - var te = this.elements; - var scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; - var scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; - var scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; - return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq)); - }; - - _proto.makeTranslation = function makeTranslation(x, y, z) { - this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1); - return this; - }; - - _proto.makeRotationX = function makeRotationX(theta) { - var c = Math.cos(theta), - s = Math.sin(theta); - this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeRotationY = function makeRotationY(theta) { - var c = Math.cos(theta), - s = Math.sin(theta); - this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeRotationZ = function makeRotationZ(theta) { - var c = Math.cos(theta), - s = Math.sin(theta); - this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeRotationAxis = function makeRotationAxis(axis, angle) { - // Based on http://www.gamedev.net/reference/articles/article1199.asp - var c = Math.cos(angle); - var s = Math.sin(angle); - var t = 1 - c; - var x = axis.x, - y = axis.y, - z = axis.z; - var tx = t * x, - ty = t * y; - this.set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeScale = function makeScale(x, y, z) { - this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeShear = function makeShear(x, y, z) { - this.set(1, y, z, 0, x, 1, z, 0, x, y, 1, 0, 0, 0, 0, 1); - return this; - }; - - _proto.compose = function compose(position, quaternion, scale) { - var te = this.elements; - var x = quaternion._x, - y = quaternion._y, - z = quaternion._z, - w = quaternion._w; - var x2 = x + x, - y2 = y + y, - z2 = z + z; - var xx = x * x2, - xy = x * y2, - xz = x * z2; - var yy = y * y2, - yz = y * z2, - zz = z * z2; - var wx = w * x2, - wy = w * y2, - wz = w * z2; - var sx = scale.x, - sy = scale.y, - sz = scale.z; - te[0] = (1 - (yy + zz)) * sx; - te[1] = (xy + wz) * sx; - te[2] = (xz - wy) * sx; - te[3] = 0; - te[4] = (xy - wz) * sy; - te[5] = (1 - (xx + zz)) * sy; - te[6] = (yz + wx) * sy; - te[7] = 0; - te[8] = (xz + wy) * sz; - te[9] = (yz - wx) * sz; - te[10] = (1 - (xx + yy)) * sz; - te[11] = 0; - te[12] = position.x; - te[13] = position.y; - te[14] = position.z; - te[15] = 1; - return this; - }; - - _proto.decompose = function decompose(position, quaternion, scale) { - var te = this.elements; - - var sx = _v1$1.set(te[0], te[1], te[2]).length(); - - var sy = _v1$1.set(te[4], te[5], te[6]).length(); - - var sz = _v1$1.set(te[8], te[9], te[10]).length(); // if determine is negative, we need to invert one scale - - - var det = this.determinant(); - if (det < 0) sx = -sx; - position.x = te[12]; - position.y = te[13]; - position.z = te[14]; // scale the rotation part - - _m1.copy(this); - - var invSX = 1 / sx; - var invSY = 1 / sy; - var invSZ = 1 / sz; - _m1.elements[0] *= invSX; - _m1.elements[1] *= invSX; - _m1.elements[2] *= invSX; - _m1.elements[4] *= invSY; - _m1.elements[5] *= invSY; - _m1.elements[6] *= invSY; - _m1.elements[8] *= invSZ; - _m1.elements[9] *= invSZ; - _m1.elements[10] *= invSZ; - quaternion.setFromRotationMatrix(_m1); - scale.x = sx; - scale.y = sy; - scale.z = sz; - return this; - }; - - _proto.makePerspective = function makePerspective(left, right, top, bottom, near, far) { - if (far === undefined) { - console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.'); - } + _proto.fromArray = function fromArray(array, offset) { + if (offset === void 0) { + offset = 0 + } - var te = this.elements; - var x = 2 * near / (right - left); - var y = 2 * near / (top - bottom); - var a = (right + left) / (right - left); - var b = (top + bottom) / (top - bottom); - var c = -(far + near) / (far - near); - var d = -2 * far * near / (far - near); - te[0] = x; - te[4] = 0; - te[8] = a; - te[12] = 0; - te[1] = 0; - te[5] = y; - te[9] = b; - te[13] = 0; - te[2] = 0; - te[6] = 0; - te[10] = c; - te[14] = d; - te[3] = 0; - te[7] = 0; - te[11] = -1; - te[15] = 0; - return this; - }; - - _proto.makeOrthographic = function makeOrthographic(left, right, top, bottom, near, far) { - var te = this.elements; - var w = 1.0 / (right - left); - var h = 1.0 / (top - bottom); - var p = 1.0 / (far - near); - var x = (right + left) * w; - var y = (top + bottom) * h; - var z = (far + near) * p; - te[0] = 2 * w; - te[4] = 0; - te[8] = 0; - te[12] = -x; - te[1] = 0; - te[5] = 2 * h; - te[9] = 0; - te[13] = -y; - te[2] = 0; - te[6] = 0; - te[10] = -2 * p; - te[14] = -z; - te[3] = 0; - te[7] = 0; - te[11] = 0; - te[15] = 1; - return this; - }; - - _proto.equals = function equals(matrix) { - var te = this.elements; - var me = matrix.elements; - - for (var i = 0; i < 16; i++) { - if (te[i] !== me[i]) return false; - } + this.x = array[offset] + this.y = array[offset + 1] + this.z = array[offset + 2] + return this + } - return true; - }; + _proto.toArray = function toArray(array, offset) { + if (array === void 0) { + array = [] + } - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } + if (offset === void 0) { + offset = 0 + } - for (var i = 0; i < 16; i++) { - this.elements[i] = array[i + offset]; - } + array[offset] = this.x + array[offset + 1] = this.y + array[offset + 2] = this.z + return array + } - return this; - }; + _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { + if (offset !== undefined) { + console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().') + } - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } + this.x = attribute.getX(index) + this.y = attribute.getY(index) + this.z = attribute.getZ(index) + return this + } - if (offset === void 0) { - offset = 0; - } + _proto.random = function random() { + this.x = Math.random() + this.y = Math.random() + this.z = Math.random() + return this + } - var te = this.elements; - array[offset] = te[0]; - array[offset + 1] = te[1]; - array[offset + 2] = te[2]; - array[offset + 3] = te[3]; - array[offset + 4] = te[4]; - array[offset + 5] = te[5]; - array[offset + 6] = te[6]; - array[offset + 7] = te[7]; - array[offset + 8] = te[8]; - array[offset + 9] = te[9]; - array[offset + 10] = te[10]; - array[offset + 11] = te[11]; - array[offset + 12] = te[12]; - array[offset + 13] = te[13]; - array[offset + 14] = te[14]; - array[offset + 15] = te[15]; - return array; - }; + return Vector3 + })() - return Matrix4; - }(); + var _vector = /*@__PURE__*/ new Vector3() - var _v1$1 = /*@__PURE__*/new Vector3(); + var _quaternion = /*@__PURE__*/ new Quaternion() - var _m1 = /*@__PURE__*/new Matrix4(); + var Box3 = /*#__PURE__*/ (function () { + function Box3(min, max) { + Object.defineProperty(this, 'isBox3', { + value: true + }) + this.min = min !== undefined ? min : new Vector3(+Infinity, +Infinity, +Infinity) + this.max = max !== undefined ? max : new Vector3(-Infinity, -Infinity, -Infinity) + } - var _zero = /*@__PURE__*/new Vector3(0, 0, 0); + var _proto = Box3.prototype - var _one = /*@__PURE__*/new Vector3(1, 1, 1); + _proto.set = function set(min, max) { + this.min.copy(min) + this.max.copy(max) + return this + } - var _x = /*@__PURE__*/new Vector3(); + _proto.setFromArray = function setFromArray(array) { + var minX = +Infinity + var minY = +Infinity + var minZ = +Infinity + var maxX = -Infinity + var maxY = -Infinity + var maxZ = -Infinity + + for (var i = 0, l = array.length; i < l; i += 3) { + var x = array[i] + var y = array[i + 1] + var z = array[i + 2] + if (x < minX) minX = x + if (y < minY) minY = y + if (z < minZ) minZ = z + if (x > maxX) maxX = x + if (y > maxY) maxY = y + if (z > maxZ) maxZ = z + } - var _y = /*@__PURE__*/new Vector3(); + this.min.set(minX, minY, minZ) + this.max.set(maxX, maxY, maxZ) + return this + } - var _z = /*@__PURE__*/new Vector3(); + _proto.setFromBufferAttribute = function setFromBufferAttribute(attribute) { + var minX = +Infinity + var minY = +Infinity + var minZ = +Infinity + var maxX = -Infinity + var maxY = -Infinity + var maxZ = -Infinity + + for (var i = 0, l = attribute.count; i < l; i++) { + var x = attribute.getX(i) + var y = attribute.getY(i) + var z = attribute.getZ(i) + if (x < minX) minX = x + if (y < minY) minY = y + if (z < minZ) minZ = z + if (x > maxX) maxX = x + if (y > maxY) maxY = y + if (z > maxZ) maxZ = z + } - var Euler = /*#__PURE__*/function () { - function Euler(x, y, z, order) { - if (x === void 0) { - x = 0; - } + this.min.set(minX, minY, minZ) + this.max.set(maxX, maxY, maxZ) + return this + } - if (y === void 0) { - y = 0; - } + _proto.setFromPoints = function setFromPoints(points) { + this.makeEmpty() - if (z === void 0) { - z = 0; - } + for (var i = 0, il = points.length; i < il; i++) { + this.expandByPoint(points[i]) + } - if (order === void 0) { - order = Euler.DefaultOrder; - } + return this + } - Object.defineProperty(this, 'isEuler', { - value: true - }); - this._x = x; - this._y = y; - this._z = z; - this._order = order; - } + _proto.setFromCenterAndSize = function setFromCenterAndSize(center, size) { + var halfSize = _vector$1.copy(size).multiplyScalar(0.5) - var _proto = Euler.prototype; - - _proto.set = function set(x, y, z, order) { - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; - - this._onChangeCallback(); - - return this; - }; - - _proto.clone = function clone() { - return new this.constructor(this._x, this._y, this._z, this._order); - }; - - _proto.copy = function copy(euler) { - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this._onChangeCallback(); - - return this; - }; - - _proto.setFromRotationMatrix = function setFromRotationMatrix(m, order, update) { - var clamp = MathUtils.clamp; // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements; - var m11 = te[0], - m12 = te[4], - m13 = te[8]; - var m21 = te[1], - m22 = te[5], - m23 = te[9]; - var m31 = te[2], - m32 = te[6], - m33 = te[10]; - order = order || this._order; - - switch (order) { - case 'XYZ': - this._y = Math.asin(clamp(m13, -1, 1)); - - if (Math.abs(m13) < 0.9999999) { - this._x = Math.atan2(-m23, m33); - this._z = Math.atan2(-m12, m11); - } else { - this._x = Math.atan2(m32, m22); - this._z = 0; - } - - break; - - case 'YXZ': - this._x = Math.asin(-clamp(m23, -1, 1)); - - if (Math.abs(m23) < 0.9999999) { - this._y = Math.atan2(m13, m33); - this._z = Math.atan2(m21, m22); - } else { - this._y = Math.atan2(-m31, m11); - this._z = 0; - } - - break; - - case 'ZXY': - this._x = Math.asin(clamp(m32, -1, 1)); - - if (Math.abs(m32) < 0.9999999) { - this._y = Math.atan2(-m31, m33); - this._z = Math.atan2(-m12, m22); - } else { - this._y = 0; - this._z = Math.atan2(m21, m11); - } - - break; - - case 'ZYX': - this._y = Math.asin(-clamp(m31, -1, 1)); - - if (Math.abs(m31) < 0.9999999) { - this._x = Math.atan2(m32, m33); - this._z = Math.atan2(m21, m11); - } else { - this._x = 0; - this._z = Math.atan2(-m12, m22); - } - - break; - - case 'YZX': - this._z = Math.asin(clamp(m21, -1, 1)); - - if (Math.abs(m21) < 0.9999999) { - this._x = Math.atan2(-m23, m22); - this._y = Math.atan2(-m31, m11); - } else { - this._x = 0; - this._y = Math.atan2(m13, m33); - } - - break; - - case 'XZY': - this._z = Math.asin(-clamp(m12, -1, 1)); - - if (Math.abs(m12) < 0.9999999) { - this._x = Math.atan2(m32, m22); - this._y = Math.atan2(m13, m11); - } else { - this._x = Math.atan2(-m23, m33); - this._y = 0; - } - - break; - - default: - console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order); - } + this.min.copy(center).sub(halfSize) + this.max.copy(center).add(halfSize) + return this + } - this._order = order; - if (update !== false) this._onChangeCallback(); - return this; - }; + _proto.setFromObject = function setFromObject(object) { + this.makeEmpty() + return this.expandByObject(object) + } - _proto.setFromQuaternion = function setFromQuaternion(q, order, update) { - _matrix.makeRotationFromQuaternion(q); + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - return this.setFromRotationMatrix(_matrix, order, update); - }; + _proto.copy = function copy(box) { + this.min.copy(box.min) + this.max.copy(box.max) + return this + } - _proto.setFromVector3 = function setFromVector3(v, order) { - return this.set(v.x, v.y, v.z, order || this._order); - }; + _proto.makeEmpty = function makeEmpty() { + this.min.x = this.min.y = this.min.z = +Infinity + this.max.x = this.max.y = this.max.z = -Infinity + return this + } - _proto.reorder = function reorder(newOrder) { - // WARNING: this discards revolution information -bhouston - _quaternion$1.setFromEuler(this); + _proto.isEmpty = function isEmpty() { + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z + } - return this.setFromQuaternion(_quaternion$1, newOrder); - }; + _proto.getCenter = function getCenter(target) { + if (target === undefined) { + console.warn('THREE.Box3: .getCenter() target is now required') + target = new Vector3() + } - _proto.equals = function equals(euler) { - return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order; - }; + return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5) + } - _proto.fromArray = function fromArray(array) { - this._x = array[0]; - this._y = array[1]; - this._z = array[2]; - if (array[3] !== undefined) this._order = array[3]; + _proto.getSize = function getSize(target) { + if (target === undefined) { + console.warn('THREE.Box3: .getSize() target is now required') + target = new Vector3() + } - this._onChangeCallback(); + return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min) + } - return this; - }; + _proto.expandByPoint = function expandByPoint(point) { + this.min.min(point) + this.max.max(point) + return this + } - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } + _proto.expandByVector = function expandByVector(vector) { + this.min.sub(vector) + this.max.add(vector) + return this + } - if (offset === void 0) { - offset = 0; - } + _proto.expandByScalar = function expandByScalar(scalar) { + this.min.addScalar(-scalar) + this.max.addScalar(scalar) + return this + } - array[offset] = this._x; - array[offset + 1] = this._y; - array[offset + 2] = this._z; - array[offset + 3] = this._order; - return array; - }; + _proto.expandByObject = function expandByObject(object) { + // Computes the world-axis-aligned bounding box of an object (including its children), + // accounting for both the object's, and children's, world transforms + object.updateWorldMatrix(false, false) + var geometry = object.geometry - _proto.toVector3 = function toVector3(optionalResult) { - if (optionalResult) { - return optionalResult.set(this._x, this._y, this._z); - } else { - return new Vector3(this._x, this._y, this._z); - } - }; + if (geometry !== undefined) { + if (geometry.boundingBox === null) { + geometry.computeBoundingBox() + } - _proto._onChange = function _onChange(callback) { - this._onChangeCallback = callback; - return this; - }; + _box.copy(geometry.boundingBox) - _proto._onChangeCallback = function _onChangeCallback() {}; + _box.applyMatrix4(object.matrixWorld) - _createClass(Euler, [{ - key: "x", - get: function get() { - return this._x; - }, - set: function set(value) { - this._x = value; + this.union(_box) + } - this._onChangeCallback(); - } - }, { - key: "y", - get: function get() { - return this._y; - }, - set: function set(value) { - this._y = value; - - this._onChangeCallback(); - } - }, { - key: "z", - get: function get() { - return this._z; - }, - set: function set(value) { - this._z = value; - - this._onChangeCallback(); - } - }, { - key: "order", - get: function get() { - return this._order; - }, - set: function set(value) { - this._order = value; - - this._onChangeCallback(); - } - }]); + var children = object.children - return Euler; - }(); + for (var i = 0, l = children.length; i < l; i++) { + this.expandByObject(children[i]) + } - Euler.DefaultOrder = 'XYZ'; - Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX']; + return this + } - var _matrix = /*@__PURE__*/new Matrix4(); + _proto.containsPoint = function containsPoint(point) { + return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true + } - var _quaternion$1 = /*@__PURE__*/new Quaternion(); + _proto.containsBox = function containsBox(box) { + return ( + this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z + ) + } - var Layers = /*#__PURE__*/function () { - function Layers() { - this.mask = 1 | 0; - } + _proto.getParameter = function getParameter(point, target) { + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + if (target === undefined) { + console.warn('THREE.Box3: .getParameter() target is now required') + target = new Vector3() + } - var _proto = Layers.prototype; + return target.set( + (point.x - this.min.x) / (this.max.x - this.min.x), + (point.y - this.min.y) / (this.max.y - this.min.y), + (point.z - this.min.z) / (this.max.z - this.min.z) + ) + } - _proto.set = function set(channel) { - this.mask = 1 << channel | 0; - }; + _proto.intersectsBox = function intersectsBox(box) { + // using 6 splitting planes to rule out intersections. + return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z + ? false + : true + } - _proto.enable = function enable(channel) { - this.mask |= 1 << channel | 0; - }; + _proto.intersectsSphere = function intersectsSphere(sphere) { + // Find the point on the AABB closest to the sphere center. + this.clampPoint(sphere.center, _vector$1) // If that point is inside the sphere, the AABB and sphere intersect. - _proto.enableAll = function enableAll() { - this.mask = 0xffffffff | 0; - }; + return _vector$1.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius + } - _proto.toggle = function toggle(channel) { - this.mask ^= 1 << channel | 0; - }; + _proto.intersectsPlane = function intersectsPlane(plane) { + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. + var min, max + + if (plane.normal.x > 0) { + min = plane.normal.x * this.min.x + max = plane.normal.x * this.max.x + } else { + min = plane.normal.x * this.max.x + max = plane.normal.x * this.min.x + } - _proto.disable = function disable(channel) { - this.mask &= ~(1 << channel | 0); - }; + if (plane.normal.y > 0) { + min += plane.normal.y * this.min.y + max += plane.normal.y * this.max.y + } else { + min += plane.normal.y * this.max.y + max += plane.normal.y * this.min.y + } - _proto.disableAll = function disableAll() { - this.mask = 0; - }; + if (plane.normal.z > 0) { + min += plane.normal.z * this.min.z + max += plane.normal.z * this.max.z + } else { + min += plane.normal.z * this.max.z + max += plane.normal.z * this.min.z + } - _proto.test = function test(layers) { - return (this.mask & layers.mask) !== 0; - }; + return min <= -plane.constant && max >= -plane.constant + } - return Layers; - }(); + _proto.intersectsTriangle = function intersectsTriangle(triangle) { + if (this.isEmpty()) { + return false + } // compute box center and extents + + this.getCenter(_center) + + _extents.subVectors(this.max, _center) // translate triangle to aabb origin + + _v0.subVectors(triangle.a, _center) + + _v1.subVectors(triangle.b, _center) + + _v2.subVectors(triangle.c, _center) // compute edge vectors for triangle + + _f0.subVectors(_v1, _v0) + + _f1.subVectors(_v2, _v1) + + _f2.subVectors(_v0, _v2) // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb + // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation + // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + + var axes = [ + 0, + -_f0.z, + _f0.y, + 0, + -_f1.z, + _f1.y, + 0, + -_f2.z, + _f2.y, + _f0.z, + 0, + -_f0.x, + _f1.z, + 0, + -_f1.x, + _f2.z, + 0, + -_f2.x, + -_f0.y, + _f0.x, + 0, + -_f1.y, + _f1.x, + 0, + -_f2.y, + _f2.x, + 0 + ] + + if (!satForAxes(axes, _v0, _v1, _v2, _extents)) { + return false + } // test 3 face normals from the aabb + + axes = [1, 0, 0, 0, 1, 0, 0, 0, 1] + + if (!satForAxes(axes, _v0, _v1, _v2, _extents)) { + return false + } // finally testing the face normal of the triangle + // use already existing triangle edge vectors here + + _triangleNormal.crossVectors(_f0, _f1) + + axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z] + return satForAxes(axes, _v0, _v1, _v2, _extents) + } - var _object3DId = 0; + _proto.clampPoint = function clampPoint(point, target) { + if (target === undefined) { + console.warn('THREE.Box3: .clampPoint() target is now required') + target = new Vector3() + } - var _v1$2 = new Vector3(); + return target.copy(point).clamp(this.min, this.max) + } - var _q1 = new Quaternion(); + _proto.distanceToPoint = function distanceToPoint(point) { + var clampedPoint = _vector$1.copy(point).clamp(this.min, this.max) - var _m1$1 = new Matrix4(); + return clampedPoint.sub(point).length() + } - var _target = new Vector3(); + _proto.getBoundingSphere = function getBoundingSphere(target) { + if (target === undefined) { + console.error('THREE.Box3: .getBoundingSphere() target is now required') //target = new Sphere(); // removed to avoid cyclic dependency + } - var _position = new Vector3(); + this.getCenter(target.center) + target.radius = this.getSize(_vector$1).length() * 0.5 + return target + } - var _scale = new Vector3(); + _proto.intersect = function intersect(box) { + this.min.max(box.min) + this.max.min(box.max) // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - var _quaternion$2 = new Quaternion(); + if (this.isEmpty()) this.makeEmpty() + return this + } - var _xAxis = new Vector3(1, 0, 0); + _proto.union = function union(box) { + this.min.min(box.min) + this.max.max(box.max) + return this + } - var _yAxis = new Vector3(0, 1, 0); + _proto.applyMatrix4 = function applyMatrix4(matrix) { + // transform of empty box is an empty box. + if (this.isEmpty()) return this // NOTE: I am using a binary pattern to specify all 2^3 combinations below - var _zAxis = new Vector3(0, 0, 1); + _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix) // 000 - var _addedEvent = { - type: 'added' - }; - var _removedEvent = { - type: 'removed' - }; + _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix) // 001 - function Object3D() { - Object.defineProperty(this, 'id', { - value: _object3DId++ - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.type = 'Object3D'; - this.parent = null; - this.children = []; - this.up = Object3D.DefaultUp.clone(); - var position = new Vector3(); - var rotation = new Euler(); - var quaternion = new Quaternion(); - var scale = new Vector3(1, 1, 1); + _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix) // 010 - function onRotationChange() { - quaternion.setFromEuler(rotation, false); - } + _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix) // 011 - function onQuaternionChange() { - rotation.setFromQuaternion(quaternion, undefined, false); - } + _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix) // 100 - rotation._onChange(onRotationChange); - - quaternion._onChange(onQuaternionChange); - - Object.defineProperties(this, { - position: { - configurable: true, - enumerable: true, - value: position - }, - rotation: { - configurable: true, - enumerable: true, - value: rotation - }, - quaternion: { - configurable: true, - enumerable: true, - value: quaternion - }, - scale: { - configurable: true, - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - }); - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); - this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; - this.layers = new Layers(); - this.visible = true; - this.castShadow = false; - this.receiveShadow = false; - this.frustumCulled = true; - this.renderOrder = 0; - this.animations = []; - this.userData = {}; - } - - Object3D.DefaultUp = new Vector3(0, 1, 0); - Object3D.DefaultMatrixAutoUpdate = true; - Object3D.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: Object3D, - isObject3D: true, - onBeforeRender: function onBeforeRender() {}, - onAfterRender: function onAfterRender() {}, - applyMatrix4: function applyMatrix4(matrix) { - if (this.matrixAutoUpdate) this.updateMatrix(); - this.matrix.premultiply(matrix); - this.matrix.decompose(this.position, this.quaternion, this.scale); - }, - applyQuaternion: function applyQuaternion(q) { - this.quaternion.premultiply(q); - return this; - }, - setRotationFromAxisAngle: function setRotationFromAxisAngle(axis, angle) { - // assumes axis is normalized - this.quaternion.setFromAxisAngle(axis, angle); - }, - setRotationFromEuler: function setRotationFromEuler(euler) { - this.quaternion.setFromEuler(euler, true); - }, - setRotationFromMatrix: function setRotationFromMatrix(m) { - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - this.quaternion.setFromRotationMatrix(m); - }, - setRotationFromQuaternion: function setRotationFromQuaternion(q) { - // assumes q is normalized - this.quaternion.copy(q); - }, - rotateOnAxis: function rotateOnAxis(axis, angle) { - // rotate object on axis in object space - // axis is assumed to be normalized - _q1.setFromAxisAngle(axis, angle); - - this.quaternion.multiply(_q1); - return this; - }, - rotateOnWorldAxis: function rotateOnWorldAxis(axis, angle) { - // rotate object on axis in world space - // axis is assumed to be normalized - // method assumes no rotated parent - _q1.setFromAxisAngle(axis, angle); - - this.quaternion.premultiply(_q1); - return this; - }, - rotateX: function rotateX(angle) { - return this.rotateOnAxis(_xAxis, angle); - }, - rotateY: function rotateY(angle) { - return this.rotateOnAxis(_yAxis, angle); - }, - rotateZ: function rotateZ(angle) { - return this.rotateOnAxis(_zAxis, angle); - }, - translateOnAxis: function translateOnAxis(axis, distance) { - // translate object by distance along axis in object space - // axis is assumed to be normalized - _v1$2.copy(axis).applyQuaternion(this.quaternion); - - this.position.add(_v1$2.multiplyScalar(distance)); - return this; - }, - translateX: function translateX(distance) { - return this.translateOnAxis(_xAxis, distance); - }, - translateY: function translateY(distance) { - return this.translateOnAxis(_yAxis, distance); - }, - translateZ: function translateZ(distance) { - return this.translateOnAxis(_zAxis, distance); - }, - localToWorld: function localToWorld(vector) { - return vector.applyMatrix4(this.matrixWorld); - }, - worldToLocal: function worldToLocal(vector) { - return vector.applyMatrix4(_m1$1.copy(this.matrixWorld).invert()); - }, - lookAt: function lookAt(x, y, z) { - // This method does not support objects having non-uniformly-scaled parent(s) - if (x.isVector3) { - _target.copy(x); - } else { - _target.set(x, y, z); - } + _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix) // 101 - var parent = this.parent; - this.updateWorldMatrix(true, false); + _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix) // 110 - _position.setFromMatrixPosition(this.matrixWorld); + _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix) // 111 - if (this.isCamera || this.isLight) { - _m1$1.lookAt(_position, _target, this.up); - } else { - _m1$1.lookAt(_target, _position, this.up); - } + this.setFromPoints(_points) + return this + } - this.quaternion.setFromRotationMatrix(_m1$1); + _proto.translate = function translate(offset) { + this.min.add(offset) + this.max.add(offset) + return this + } - if (parent) { - _m1$1.extractRotation(parent.matrixWorld); + _proto.equals = function equals(box) { + return box.min.equals(this.min) && box.max.equals(this.max) + } - _q1.setFromRotationMatrix(_m1$1); + return Box3 + })() - this.quaternion.premultiply(_q1.invert()); - } - }, - add: function add(object) { - if (arguments.length > 1) { - for (var i = 0; i < arguments.length; i++) { - this.add(arguments[i]); - } + function satForAxes(axes, v0, v1, v2, extents) { + for (var i = 0, j = axes.length - 3; i <= j; i += 3) { + _testAxis.fromArray(axes, i) // project the aabb onto the seperating axis - return this; - } + var r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z) // project all 3 vertices of the triangle onto the seperating axis - if (object === this) { - console.error('THREE.Object3D.add: object can\'t be added as a child of itself.', object); - return this; - } + var p0 = v0.dot(_testAxis) + var p1 = v1.dot(_testAxis) + var p2 = v2.dot(_testAxis) // actual test, basically see if either of the most extreme of the triangle points intersects r - if (object && object.isObject3D) { - if (object.parent !== null) { - object.parent.remove(object); - } + if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) { + // points of the projected triangle are outside the projected half-length of the aabb + // the axis is seperating and we can exit + return false + } + } - object.parent = this; - this.children.push(object); - object.dispatchEvent(_addedEvent); - } else { - console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.', object); - } + return true + } - return this; - }, - remove: function remove(object) { - if (arguments.length > 1) { - for (var i = 0; i < arguments.length; i++) { - this.remove(arguments[i]); - } + var _points = [ + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3() + ] - return this; - } + var _vector$1 = /*@__PURE__*/ new Vector3() - var index = this.children.indexOf(object); + var _box = /*@__PURE__*/ new Box3() // triangle centered vertices - if (index !== -1) { - object.parent = null; - this.children.splice(index, 1); - object.dispatchEvent(_removedEvent); - } + var _v0 = /*@__PURE__*/ new Vector3() - return this; - }, - clear: function clear() { - for (var i = 0; i < this.children.length; i++) { - var object = this.children[i]; - object.parent = null; - object.dispatchEvent(_removedEvent); - } + var _v1 = /*@__PURE__*/ new Vector3() - this.children.length = 0; - return this; - }, - attach: function attach(object) { - // adds object as a child of this, while maintaining the object's world transform - this.updateWorldMatrix(true, false); + var _v2 = /*@__PURE__*/ new Vector3() // triangle edge vectors - _m1$1.copy(this.matrixWorld).invert(); + var _f0 = /*@__PURE__*/ new Vector3() - if (object.parent !== null) { - object.parent.updateWorldMatrix(true, false); + var _f1 = /*@__PURE__*/ new Vector3() - _m1$1.multiply(object.parent.matrixWorld); - } + var _f2 = /*@__PURE__*/ new Vector3() - object.applyMatrix4(_m1$1); - object.updateWorldMatrix(false, false); - this.add(object); - return this; - }, - getObjectById: function getObjectById(id) { - return this.getObjectByProperty('id', id); - }, - getObjectByName: function getObjectByName(name) { - return this.getObjectByProperty('name', name); - }, - getObjectByProperty: function getObjectByProperty(name, value) { - if (this[name] === value) return this; - - for (var i = 0, l = this.children.length; i < l; i++) { - var child = this.children[i]; - var object = child.getObjectByProperty(name, value); - - if (object !== undefined) { - return object; - } - } + var _center = /*@__PURE__*/ new Vector3() - return undefined; - }, - getWorldPosition: function getWorldPosition(target) { - if (target === undefined) { - console.warn('THREE.Object3D: .getWorldPosition() target is now required'); - target = new Vector3(); - } + var _extents = /*@__PURE__*/ new Vector3() - this.updateWorldMatrix(true, false); - return target.setFromMatrixPosition(this.matrixWorld); - }, - getWorldQuaternion: function getWorldQuaternion(target) { - if (target === undefined) { - console.warn('THREE.Object3D: .getWorldQuaternion() target is now required'); - target = new Quaternion(); - } + var _triangleNormal = /*@__PURE__*/ new Vector3() - this.updateWorldMatrix(true, false); - this.matrixWorld.decompose(_position, target, _scale); - return target; - }, - getWorldScale: function getWorldScale(target) { - if (target === undefined) { - console.warn('THREE.Object3D: .getWorldScale() target is now required'); - target = new Vector3(); - } + var _testAxis = /*@__PURE__*/ new Vector3() - this.updateWorldMatrix(true, false); - this.matrixWorld.decompose(_position, _quaternion$2, target); - return target; - }, - getWorldDirection: function getWorldDirection(target) { - if (target === undefined) { - console.warn('THREE.Object3D: .getWorldDirection() target is now required'); - target = new Vector3(); - } + var _box$1 = /*@__PURE__*/ new Box3() - this.updateWorldMatrix(true, false); - var e = this.matrixWorld.elements; - return target.set(e[8], e[9], e[10]).normalize(); - }, - raycast: function raycast() {}, - traverse: function traverse(callback) { - callback(this); - var children = this.children; - - for (var i = 0, l = children.length; i < l; i++) { - children[i].traverse(callback); - } - }, - traverseVisible: function traverseVisible(callback) { - if (this.visible === false) return; - callback(this); - var children = this.children; - - for (var i = 0, l = children.length; i < l; i++) { - children[i].traverseVisible(callback); - } - }, - traverseAncestors: function traverseAncestors(callback) { - var parent = this.parent; + var Sphere = /*#__PURE__*/ (function () { + function Sphere(center, radius) { + this.center = center !== undefined ? center : new Vector3() + this.radius = radius !== undefined ? radius : -1 + } - if (parent !== null) { - callback(parent); - parent.traverseAncestors(callback); - } - }, - updateMatrix: function updateMatrix() { - this.matrix.compose(this.position, this.quaternion, this.scale); - this.matrixWorldNeedsUpdate = true; - }, - updateMatrixWorld: function updateMatrixWorld(force) { - if (this.matrixAutoUpdate) this.updateMatrix(); - - if (this.matrixWorldNeedsUpdate || force) { - if (this.parent === null) { - this.matrixWorld.copy(this.matrix); - } else { - this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); - } + var _proto = Sphere.prototype - this.matrixWorldNeedsUpdate = false; - force = true; - } // update children + _proto.set = function set(center, radius) { + this.center.copy(center) + this.radius = radius + return this + } + _proto.setFromPoints = function setFromPoints(points, optionalCenter) { + var center = this.center - var children = this.children; + if (optionalCenter !== undefined) { + center.copy(optionalCenter) + } else { + _box$1.setFromPoints(points).getCenter(center) + } - for (var i = 0, l = children.length; i < l; i++) { - children[i].updateMatrixWorld(force); - } - }, - updateWorldMatrix: function updateWorldMatrix(updateParents, updateChildren) { - var parent = this.parent; + var maxRadiusSq = 0 - if (updateParents === true && parent !== null) { - parent.updateWorldMatrix(true, false); - } + for (var i = 0, il = points.length; i < il; i++) { + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i])) + } - if (this.matrixAutoUpdate) this.updateMatrix(); + this.radius = Math.sqrt(maxRadiusSq) + return this + } - if (this.parent === null) { - this.matrixWorld.copy(this.matrix); - } else { - this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); - } // update children + _proto.clone = function clone() { + return new this.constructor().copy(this) + } + _proto.copy = function copy(sphere) { + this.center.copy(sphere.center) + this.radius = sphere.radius + return this + } - if (updateChildren === true) { - var children = this.children; + _proto.isEmpty = function isEmpty() { + return this.radius < 0 + } - for (var i = 0, l = children.length; i < l; i++) { - children[i].updateWorldMatrix(false, true); - } - } - }, - toJSON: function toJSON(meta) { - // meta is a string when called from JSON.stringify - var isRootObject = meta === undefined || typeof meta === 'string'; - var output = {}; // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - - if (isRootObject) { - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {}, - skeletons: {}, - animations: {} - }; - output.metadata = { - version: 4.5, - type: 'Object', - generator: 'Object3D.toJSON' - }; - } // standard Object3D serialization - - - var object = {}; - object.uuid = this.uuid; - object.type = this.type; - if (this.name !== '') object.name = this.name; - if (this.castShadow === true) object.castShadow = true; - if (this.receiveShadow === true) object.receiveShadow = true; - if (this.visible === false) object.visible = false; - if (this.frustumCulled === false) object.frustumCulled = false; - if (this.renderOrder !== 0) object.renderOrder = this.renderOrder; - if (JSON.stringify(this.userData) !== '{}') object.userData = this.userData; - object.layers = this.layers.mask; - object.matrix = this.matrix.toArray(); - if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; // object specific properties - - if (this.isInstancedMesh) { - object.type = 'InstancedMesh'; - object.count = this.count; - object.instanceMatrix = this.instanceMatrix.toJSON(); - } // - - - function serialize(library, element) { - if (library[element.uuid] === undefined) { - library[element.uuid] = element.toJSON(meta); - } + _proto.makeEmpty = function makeEmpty() { + this.center.set(0, 0, 0) + this.radius = -1 + return this + } - return element.uuid; - } + _proto.containsPoint = function containsPoint(point) { + return point.distanceToSquared(this.center) <= this.radius * this.radius + } - if (this.isMesh || this.isLine || this.isPoints) { - object.geometry = serialize(meta.geometries, this.geometry); - var parameters = this.geometry.parameters; - - if (parameters !== undefined && parameters.shapes !== undefined) { - var shapes = parameters.shapes; - - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - serialize(meta.shapes, shape); - } - } else { - serialize(meta.shapes, shapes); - } - } - } + _proto.distanceToPoint = function distanceToPoint(point) { + return point.distanceTo(this.center) - this.radius + } - if (this.isSkinnedMesh) { - object.bindMode = this.bindMode; - object.bindMatrix = this.bindMatrix.toArray(); + _proto.intersectsSphere = function intersectsSphere(sphere) { + var radiusSum = this.radius + sphere.radius + return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum + } - if (this.skeleton !== undefined) { - serialize(meta.skeletons, this.skeleton); - object.skeleton = this.skeleton.uuid; - } - } + _proto.intersectsBox = function intersectsBox(box) { + return box.intersectsSphere(this) + } - if (this.material !== undefined) { - if (Array.isArray(this.material)) { - var uuids = []; + _proto.intersectsPlane = function intersectsPlane(plane) { + return Math.abs(plane.distanceToPoint(this.center)) <= this.radius + } - for (var _i = 0, _l = this.material.length; _i < _l; _i++) { - uuids.push(serialize(meta.materials, this.material[_i])); - } + _proto.clampPoint = function clampPoint(point, target) { + var deltaLengthSq = this.center.distanceToSquared(point) - object.material = uuids; - } else { - object.material = serialize(meta.materials, this.material); - } - } // + if (target === undefined) { + console.warn('THREE.Sphere: .clampPoint() target is now required') + target = new Vector3() + } + target.copy(point) - if (this.children.length > 0) { - object.children = []; + if (deltaLengthSq > this.radius * this.radius) { + target.sub(this.center).normalize() + target.multiplyScalar(this.radius).add(this.center) + } - for (var _i2 = 0; _i2 < this.children.length; _i2++) { - object.children.push(this.children[_i2].toJSON(meta).object); - } - } // + return target + } + _proto.getBoundingBox = function getBoundingBox(target) { + if (target === undefined) { + console.warn('THREE.Sphere: .getBoundingBox() target is now required') + target = new Box3() + } - if (this.animations.length > 0) { - object.animations = []; + if (this.isEmpty()) { + // Empty sphere produces empty bounding box + target.makeEmpty() + return target + } - for (var _i3 = 0; _i3 < this.animations.length; _i3++) { - var animation = this.animations[_i3]; - object.animations.push(serialize(meta.animations, animation)); - } - } + target.set(this.center, this.center) + target.expandByScalar(this.radius) + return target + } - if (isRootObject) { - var geometries = extractFromCache(meta.geometries); - var materials = extractFromCache(meta.materials); - var textures = extractFromCache(meta.textures); - var images = extractFromCache(meta.images); - - var _shapes = extractFromCache(meta.shapes); - - var skeletons = extractFromCache(meta.skeletons); - var animations = extractFromCache(meta.animations); - if (geometries.length > 0) output.geometries = geometries; - if (materials.length > 0) output.materials = materials; - if (textures.length > 0) output.textures = textures; - if (images.length > 0) output.images = images; - if (_shapes.length > 0) output.shapes = _shapes; - if (skeletons.length > 0) output.skeletons = skeletons; - if (animations.length > 0) output.animations = animations; - } + _proto.applyMatrix4 = function applyMatrix4(matrix) { + this.center.applyMatrix4(matrix) + this.radius = this.radius * matrix.getMaxScaleOnAxis() + return this + } - output.object = object; - return output; // extract data from the cache hash - // remove metadata on each item - // and return as array + _proto.translate = function translate(offset) { + this.center.add(offset) + return this + } - function extractFromCache(cache) { - var values = []; + _proto.equals = function equals(sphere) { + return sphere.center.equals(this.center) && sphere.radius === this.radius + } - for (var key in cache) { - var data = cache[key]; - delete data.metadata; - values.push(data); - } + return Sphere + })() - return values; - } - }, - clone: function clone(recursive) { - return new this.constructor().copy(this, recursive); - }, - copy: function copy(source, recursive) { - if (recursive === void 0) { - recursive = true; - } + var _vector$2 = /*@__PURE__*/ new Vector3() - this.name = source.name; - this.up.copy(source.up); - this.position.copy(source.position); - this.rotation.order = source.rotation.order; - this.quaternion.copy(source.quaternion); - this.scale.copy(source.scale); - this.matrix.copy(source.matrix); - this.matrixWorld.copy(source.matrixWorld); - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - this.layers.mask = source.layers.mask; - this.visible = source.visible; - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - this.userData = JSON.parse(JSON.stringify(source.userData)); - - if (recursive === true) { - for (var i = 0; i < source.children.length; i++) { - var child = source.children[i]; - this.add(child.clone()); - } - } + var _segCenter = /*@__PURE__*/ new Vector3() - return this; - } - }); + var _segDir = /*@__PURE__*/ new Vector3() - var _vector1 = /*@__PURE__*/new Vector3(); + var _diff = /*@__PURE__*/ new Vector3() - var _vector2 = /*@__PURE__*/new Vector3(); + var _edge1 = /*@__PURE__*/ new Vector3() - var _normalMatrix = /*@__PURE__*/new Matrix3(); + var _edge2 = /*@__PURE__*/ new Vector3() - var Plane = /*#__PURE__*/function () { - function Plane(normal, constant) { - Object.defineProperty(this, 'isPlane', { - value: true - }); // normal is assumed to be normalized + var _normal = /*@__PURE__*/ new Vector3() - this.normal = normal !== undefined ? normal : new Vector3(1, 0, 0); - this.constant = constant !== undefined ? constant : 0; - } + var Ray = /*#__PURE__*/ (function () { + function Ray(origin, direction) { + this.origin = origin !== undefined ? origin : new Vector3() + this.direction = direction !== undefined ? direction : new Vector3(0, 0, -1) + } - var _proto = Plane.prototype; - - _proto.set = function set(normal, constant) { - this.normal.copy(normal); - this.constant = constant; - return this; - }; - - _proto.setComponents = function setComponents(x, y, z, w) { - this.normal.set(x, y, z); - this.constant = w; - return this; - }; - - _proto.setFromNormalAndCoplanarPoint = function setFromNormalAndCoplanarPoint(normal, point) { - this.normal.copy(normal); - this.constant = -point.dot(this.normal); - return this; - }; - - _proto.setFromCoplanarPoints = function setFromCoplanarPoints(a, b, c) { - var normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - - this.setFromNormalAndCoplanarPoint(normal, a); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(plane) { - this.normal.copy(plane.normal); - this.constant = plane.constant; - return this; - }; - - _proto.normalize = function normalize() { - // Note: will lead to a divide by zero if the plane is invalid. - var inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar(inverseNormalLength); - this.constant *= inverseNormalLength; - return this; - }; - - _proto.negate = function negate() { - this.constant *= -1; - this.normal.negate(); - return this; - }; - - _proto.distanceToPoint = function distanceToPoint(point) { - return this.normal.dot(point) + this.constant; - }; - - _proto.distanceToSphere = function distanceToSphere(sphere) { - return this.distanceToPoint(sphere.center) - sphere.radius; - }; - - _proto.projectPoint = function projectPoint(point, target) { - if (target === undefined) { - console.warn('THREE.Plane: .projectPoint() target is now required'); - target = new Vector3(); - } + var _proto = Ray.prototype - return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point); - }; + _proto.set = function set(origin, direction) { + this.origin.copy(origin) + this.direction.copy(direction) + return this + } - _proto.intersectLine = function intersectLine(line, target) { - if (target === undefined) { - console.warn('THREE.Plane: .intersectLine() target is now required'); - target = new Vector3(); - } + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - var direction = line.delta(_vector1); - var denominator = this.normal.dot(direction); + _proto.copy = function copy(ray) { + this.origin.copy(ray.origin) + this.direction.copy(ray.direction) + return this + } - if (denominator === 0) { - // line is coplanar, return origin - if (this.distanceToPoint(line.start) === 0) { - return target.copy(line.start); - } // Unsure if this is the correct method to handle this case. + _proto.at = function at(t, target) { + if (target === undefined) { + console.warn('THREE.Ray: .at() target is now required') + target = new Vector3() + } + return target.copy(this.direction).multiplyScalar(t).add(this.origin) + } - return undefined; - } + _proto.lookAt = function lookAt(v) { + this.direction.copy(v).sub(this.origin).normalize() + return this + } - var t = -(line.start.dot(this.normal) + this.constant) / denominator; + _proto.recast = function recast(t) { + this.origin.copy(this.at(t, _vector$2)) + return this + } - if (t < 0 || t > 1) { - return undefined; - } + _proto.closestPointToPoint = function closestPointToPoint(point, target) { + if (target === undefined) { + console.warn('THREE.Ray: .closestPointToPoint() target is now required') + target = new Vector3() + } - return target.copy(direction).multiplyScalar(t).add(line.start); - }; + target.subVectors(point, this.origin) + var directionDistance = target.dot(this.direction) - _proto.intersectsLine = function intersectsLine(line) { - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - var startSign = this.distanceToPoint(line.start); - var endSign = this.distanceToPoint(line.end); - return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0; - }; + if (directionDistance < 0) { + return target.copy(this.origin) + } - _proto.intersectsBox = function intersectsBox(box) { - return box.intersectsPlane(this); - }; + return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin) + } - _proto.intersectsSphere = function intersectsSphere(sphere) { - return sphere.intersectsPlane(this); - }; + _proto.distanceToPoint = function distanceToPoint(point) { + return Math.sqrt(this.distanceSqToPoint(point)) + } - _proto.coplanarPoint = function coplanarPoint(target) { - if (target === undefined) { - console.warn('THREE.Plane: .coplanarPoint() target is now required'); - target = new Vector3(); - } + _proto.distanceSqToPoint = function distanceSqToPoint(point) { + var directionDistance = _vector$2.subVectors(point, this.origin).dot(this.direction) // point behind the ray - return target.copy(this.normal).multiplyScalar(-this.constant); - }; + if (directionDistance < 0) { + return this.origin.distanceToSquared(point) + } - _proto.applyMatrix4 = function applyMatrix4(matrix, optionalNormalMatrix) { - var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix); + _vector$2.copy(this.direction).multiplyScalar(directionDistance).add(this.origin) - var referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix); - var normal = this.normal.applyMatrix3(normalMatrix).normalize(); - this.constant = -referencePoint.dot(normal); - return this; - }; + return _vector$2.distanceToSquared(point) + } - _proto.translate = function translate(offset) { - this.constant -= offset.dot(this.normal); - return this; - }; + _proto.distanceSqToSegment = function distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) { + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment + _segCenter.copy(v0).add(v1).multiplyScalar(0.5) + + _segDir.copy(v1).sub(v0).normalize() + + _diff.copy(this.origin).sub(_segCenter) + + var segExtent = v0.distanceTo(v1) * 0.5 + var a01 = -this.direction.dot(_segDir) + + var b0 = _diff.dot(this.direction) + + var b1 = -_diff.dot(_segDir) + + var c = _diff.lengthSq() + + var det = Math.abs(1 - a01 * a01) + var s0, s1, sqrDist, extDet + + if (det > 0) { + // The ray and segment are not parallel. + s0 = a01 * b1 - b0 + s1 = a01 * b0 - b1 + extDet = segExtent * det + + if (s0 >= 0) { + if (s1 >= -extDet) { + if (s1 <= extDet) { + // region 0 + // Minimum at interior points of ray and segment. + var invDet = 1 / det + s0 *= invDet + s1 *= invDet + sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c + } else { + // region 1 + s1 = segExtent + s0 = Math.max(0, -(a01 * s1 + b0)) + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c + } + } else { + // region 5 + s1 = -segExtent + s0 = Math.max(0, -(a01 * s1 + b0)) + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c + } + } else { + if (s1 <= -extDet) { + // region 4 + s0 = Math.max(0, -(-a01 * segExtent + b0)) + s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent) + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c + } else if (s1 <= extDet) { + // region 3 + s0 = 0 + s1 = Math.min(Math.max(-segExtent, -b1), segExtent) + sqrDist = s1 * (s1 + 2 * b1) + c + } else { + // region 2 + s0 = Math.max(0, -(a01 * segExtent + b0)) + s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent) + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c + } + } + } else { + // Ray and segment are parallel. + s1 = a01 > 0 ? -segExtent : segExtent + s0 = Math.max(0, -(a01 * s1 + b0)) + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c + } - _proto.equals = function equals(plane) { - return plane.normal.equals(this.normal) && plane.constant === this.constant; - }; + if (optionalPointOnRay) { + optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin) + } - return Plane; - }(); + if (optionalPointOnSegment) { + optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter) + } - var _v0$1 = /*@__PURE__*/new Vector3(); + return sqrDist + } - var _v1$3 = /*@__PURE__*/new Vector3(); + _proto.intersectSphere = function intersectSphere(sphere, target) { + _vector$2.subVectors(sphere.center, this.origin) - var _v2$1 = /*@__PURE__*/new Vector3(); + var tca = _vector$2.dot(this.direction) - var _v3 = /*@__PURE__*/new Vector3(); + var d2 = _vector$2.dot(_vector$2) - tca * tca + var radius2 = sphere.radius * sphere.radius + if (d2 > radius2) return null + var thc = Math.sqrt(radius2 - d2) // t0 = first intersect point - entrance on front of sphere - var _vab = /*@__PURE__*/new Vector3(); + var t0 = tca - thc // t1 = second intersect point - exit point on back of sphere - var _vac = /*@__PURE__*/new Vector3(); + var t1 = tca + thc // test to see if both t0 and t1 are behind the ray - if so, return null - var _vbc = /*@__PURE__*/new Vector3(); + if (t0 < 0 && t1 < 0) return null // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. - var _vap = /*@__PURE__*/new Vector3(); + if (t0 < 0) return this.at(t1, target) // else t0 is in front of the ray, so return the first collision point scaled by t0 - var _vbp = /*@__PURE__*/new Vector3(); + return this.at(t0, target) + } - var _vcp = /*@__PURE__*/new Vector3(); + _proto.intersectsSphere = function intersectsSphere(sphere) { + return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius + } - var Triangle = /*#__PURE__*/function () { - function Triangle(a, b, c) { - this.a = a !== undefined ? a : new Vector3(); - this.b = b !== undefined ? b : new Vector3(); - this.c = c !== undefined ? c : new Vector3(); - } + _proto.distanceToPlane = function distanceToPlane(plane) { + var denominator = plane.normal.dot(this.direction) - Triangle.getNormal = function getNormal(a, b, c, target) { - if (target === undefined) { - console.warn('THREE.Triangle: .getNormal() target is now required'); - target = new Vector3(); - } + if (denominator === 0) { + // line is coplanar, return origin + if (plane.distanceToPoint(this.origin) === 0) { + return 0 + } // Null is preferable to undefined since undefined means.... it is undefined - target.subVectors(c, b); + return null + } - _v0$1.subVectors(a, b); + var t = -(this.origin.dot(plane.normal) + plane.constant) / denominator // Return if the ray never intersects the plane - target.cross(_v0$1); - var targetLengthSq = target.lengthSq(); + return t >= 0 ? t : null + } - if (targetLengthSq > 0) { - return target.multiplyScalar(1 / Math.sqrt(targetLengthSq)); - } + _proto.intersectPlane = function intersectPlane(plane, target) { + var t = this.distanceToPlane(plane) - return target.set(0, 0, 0); - } // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - ; + if (t === null) { + return null + } - Triangle.getBarycoord = function getBarycoord(point, a, b, c, target) { - _v0$1.subVectors(c, a); + return this.at(t, target) + } - _v1$3.subVectors(b, a); + _proto.intersectsPlane = function intersectsPlane(plane) { + // check if the ray lies on the plane first + var distToPoint = plane.distanceToPoint(this.origin) - _v2$1.subVectors(point, a); + if (distToPoint === 0) { + return true + } - var dot00 = _v0$1.dot(_v0$1); + var denominator = plane.normal.dot(this.direction) - var dot01 = _v0$1.dot(_v1$3); + if (denominator * distToPoint < 0) { + return true + } // ray origin is behind the plane (and is pointing behind it) - var dot02 = _v0$1.dot(_v2$1); + return false + } - var dot11 = _v1$3.dot(_v1$3); + _proto.intersectBox = function intersectBox(box, target) { + var tmin, tmax, tymin, tymax, tzmin, tzmax + var invdirx = 1 / this.direction.x, + invdiry = 1 / this.direction.y, + invdirz = 1 / this.direction.z + var origin = this.origin + + if (invdirx >= 0) { + tmin = (box.min.x - origin.x) * invdirx + tmax = (box.max.x - origin.x) * invdirx + } else { + tmin = (box.max.x - origin.x) * invdirx + tmax = (box.min.x - origin.x) * invdirx + } - var dot12 = _v1$3.dot(_v2$1); + if (invdiry >= 0) { + tymin = (box.min.y - origin.y) * invdiry + tymax = (box.max.y - origin.y) * invdiry + } else { + tymin = (box.max.y - origin.y) * invdiry + tymax = (box.min.y - origin.y) * invdiry + } - var denom = dot00 * dot11 - dot01 * dot01; + if (tmin > tymax || tymin > tmax) return null // These lines also handle the case where tmin or tmax is NaN + // (result of 0 * Infinity). x !== x returns true if x is NaN - if (target === undefined) { - console.warn('THREE.Triangle: .getBarycoord() target is now required'); - target = new Vector3(); - } // collinear or singular triangle + if (tymin > tmin || tmin !== tmin) tmin = tymin + if (tymax < tmax || tmax !== tmax) tmax = tymax + if (invdirz >= 0) { + tzmin = (box.min.z - origin.z) * invdirz + tzmax = (box.max.z - origin.z) * invdirz + } else { + tzmin = (box.max.z - origin.z) * invdirz + tzmax = (box.min.z - origin.z) * invdirz + } - if (denom === 0) { - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return target.set(-2, -1, -1); - } + if (tmin > tzmax || tzmin > tmax) return null + if (tzmin > tmin || tmin !== tmin) tmin = tzmin + if (tzmax < tmax || tmax !== tmax) tmax = tzmax //return point closest to the ray (positive side) - var invDenom = 1 / denom; - var u = (dot11 * dot02 - dot01 * dot12) * invDenom; - var v = (dot00 * dot12 - dot01 * dot02) * invDenom; // barycentric coordinates must always sum to 1 + if (tmax < 0) return null + return this.at(tmin >= 0 ? tmin : tmax, target) + } - return target.set(1 - u - v, v, u); - }; + _proto.intersectsBox = function intersectsBox(box) { + return this.intersectBox(box, _vector$2) !== null + } - Triangle.containsPoint = function containsPoint(point, a, b, c) { - this.getBarycoord(point, a, b, c, _v3); - return _v3.x >= 0 && _v3.y >= 0 && _v3.x + _v3.y <= 1; - }; + _proto.intersectTriangle = function intersectTriangle(a, b, c, backfaceCulling, target) { + // Compute the offset origin, edges, and normal. + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + _edge1.subVectors(b, a) + + _edge2.subVectors(c, a) + + _normal.crossVectors(_edge1, _edge2) // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + + var DdN = this.direction.dot(_normal) + var sign + + if (DdN > 0) { + if (backfaceCulling) return null + sign = 1 + } else if (DdN < 0) { + sign = -1 + DdN = -DdN + } else { + return null + } - Triangle.getUV = function getUV(point, p1, p2, p3, uv1, uv2, uv3, target) { - this.getBarycoord(point, p1, p2, p3, _v3); - target.set(0, 0); - target.addScaledVector(uv1, _v3.x); - target.addScaledVector(uv2, _v3.y); - target.addScaledVector(uv3, _v3.z); - return target; - }; + _diff.subVectors(this.origin, a) - Triangle.isFrontFacing = function isFrontFacing(a, b, c, direction) { - _v0$1.subVectors(c, b); + var DdQxE2 = sign * this.direction.dot(_edge2.crossVectors(_diff, _edge2)) // b1 < 0, no intersection - _v1$3.subVectors(a, b); // strictly front facing + if (DdQxE2 < 0) { + return null + } + var DdE1xQ = sign * this.direction.dot(_edge1.cross(_diff)) // b2 < 0, no intersection - return _v0$1.cross(_v1$3).dot(direction) < 0 ? true : false; - }; + if (DdE1xQ < 0) { + return null + } // b1+b2 > 1, no intersection - var _proto = Triangle.prototype; + if (DdQxE2 + DdE1xQ > DdN) { + return null + } // Line intersects triangle, check if ray does. - _proto.set = function set(a, b, c) { - this.a.copy(a); - this.b.copy(b); - this.c.copy(c); - return this; - }; + var QdN = -sign * _diff.dot(_normal) // t < 0, no intersection - _proto.setFromPointsAndIndices = function setFromPointsAndIndices(points, i0, i1, i2) { - this.a.copy(points[i0]); - this.b.copy(points[i1]); - this.c.copy(points[i2]); - return this; - }; + if (QdN < 0) { + return null + } // Ray intersects triangle. - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; + return this.at(QdN / DdN, target) + } - _proto.copy = function copy(triangle) { - this.a.copy(triangle.a); - this.b.copy(triangle.b); - this.c.copy(triangle.c); - return this; - }; + _proto.applyMatrix4 = function applyMatrix4(matrix4) { + this.origin.applyMatrix4(matrix4) + this.direction.transformDirection(matrix4) + return this + } - _proto.getArea = function getArea() { - _v0$1.subVectors(this.c, this.b); + _proto.equals = function equals(ray) { + return ray.origin.equals(this.origin) && ray.direction.equals(this.direction) + } - _v1$3.subVectors(this.a, this.b); + return Ray + })() - return _v0$1.cross(_v1$3).length() * 0.5; - }; + var Matrix4 = /*#__PURE__*/ (function () { + function Matrix4() { + Object.defineProperty(this, 'isMatrix4', { + value: true + }) + this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] - _proto.getMidpoint = function getMidpoint(target) { - if (target === undefined) { - console.warn('THREE.Triangle: .getMidpoint() target is now required'); - target = new Vector3(); - } + if (arguments.length > 0) { + console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.') + } + } - return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); - }; + var _proto = Matrix4.prototype + + _proto.set = function set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { + var te = this.elements + te[0] = n11 + te[4] = n12 + te[8] = n13 + te[12] = n14 + te[1] = n21 + te[5] = n22 + te[9] = n23 + te[13] = n24 + te[2] = n31 + te[6] = n32 + te[10] = n33 + te[14] = n34 + te[3] = n41 + te[7] = n42 + te[11] = n43 + te[15] = n44 + return this + } - _proto.getNormal = function getNormal(target) { - return Triangle.getNormal(this.a, this.b, this.c, target); - }; + _proto.identity = function identity() { + this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) + return this + } - _proto.getPlane = function getPlane(target) { - if (target === undefined) { - console.warn('THREE.Triangle: .getPlane() target is now required'); - target = new Plane(); - } + _proto.clone = function clone() { + return new Matrix4().fromArray(this.elements) + } - return target.setFromCoplanarPoints(this.a, this.b, this.c); - }; + _proto.copy = function copy(m) { + var te = this.elements + var me = m.elements + te[0] = me[0] + te[1] = me[1] + te[2] = me[2] + te[3] = me[3] + te[4] = me[4] + te[5] = me[5] + te[6] = me[6] + te[7] = me[7] + te[8] = me[8] + te[9] = me[9] + te[10] = me[10] + te[11] = me[11] + te[12] = me[12] + te[13] = me[13] + te[14] = me[14] + te[15] = me[15] + return this + } - _proto.getBarycoord = function getBarycoord(point, target) { - return Triangle.getBarycoord(point, this.a, this.b, this.c, target); - }; + _proto.copyPosition = function copyPosition(m) { + var te = this.elements, + me = m.elements + te[12] = me[12] + te[13] = me[13] + te[14] = me[14] + return this + } - _proto.getUV = function getUV(point, uv1, uv2, uv3, target) { - return Triangle.getUV(point, this.a, this.b, this.c, uv1, uv2, uv3, target); - }; + _proto.extractBasis = function extractBasis(xAxis, yAxis, zAxis) { + xAxis.setFromMatrixColumn(this, 0) + yAxis.setFromMatrixColumn(this, 1) + zAxis.setFromMatrixColumn(this, 2) + return this + } - _proto.containsPoint = function containsPoint(point) { - return Triangle.containsPoint(point, this.a, this.b, this.c); - }; + _proto.makeBasis = function makeBasis(xAxis, yAxis, zAxis) { + this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1) + return this + } - _proto.isFrontFacing = function isFrontFacing(direction) { - return Triangle.isFrontFacing(this.a, this.b, this.c, direction); - }; + _proto.extractRotation = function extractRotation(m) { + // this method does not support reflection matrices + var te = this.elements + var me = m.elements + + var scaleX = 1 / _v1$1.setFromMatrixColumn(m, 0).length() + + var scaleY = 1 / _v1$1.setFromMatrixColumn(m, 1).length() + + var scaleZ = 1 / _v1$1.setFromMatrixColumn(m, 2).length() + + te[0] = me[0] * scaleX + te[1] = me[1] * scaleX + te[2] = me[2] * scaleX + te[3] = 0 + te[4] = me[4] * scaleY + te[5] = me[5] * scaleY + te[6] = me[6] * scaleY + te[7] = 0 + te[8] = me[8] * scaleZ + te[9] = me[9] * scaleZ + te[10] = me[10] * scaleZ + te[11] = 0 + te[12] = 0 + te[13] = 0 + te[14] = 0 + te[15] = 1 + return this + } - _proto.intersectsBox = function intersectsBox(box) { - return box.intersectsTriangle(this); - }; + _proto.makeRotationFromEuler = function makeRotationFromEuler(euler) { + if (!(euler && euler.isEuler)) { + console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.') + } - _proto.closestPointToPoint = function closestPointToPoint(p, target) { - if (target === undefined) { - console.warn('THREE.Triangle: .closestPointToPoint() target is now required'); - target = new Vector3(); - } + var te = this.elements + var x = euler.x, + y = euler.y, + z = euler.z + var a = Math.cos(x), + b = Math.sin(x) + var c = Math.cos(y), + d = Math.sin(y) + var e = Math.cos(z), + f = Math.sin(z) + + if (euler.order === 'XYZ') { + var ae = a * e, + af = a * f, + be = b * e, + bf = b * f + te[0] = c * e + te[4] = -c * f + te[8] = d + te[1] = af + be * d + te[5] = ae - bf * d + te[9] = -b * c + te[2] = bf - ae * d + te[6] = be + af * d + te[10] = a * c + } else if (euler.order === 'YXZ') { + var ce = c * e, + cf = c * f, + de = d * e, + df = d * f + te[0] = ce + df * b + te[4] = de * b - cf + te[8] = a * d + te[1] = a * f + te[5] = a * e + te[9] = -b + te[2] = cf * b - de + te[6] = df + ce * b + te[10] = a * c + } else if (euler.order === 'ZXY') { + var _ce = c * e, + _cf = c * f, + _de = d * e, + _df = d * f + + te[0] = _ce - _df * b + te[4] = -a * f + te[8] = _de + _cf * b + te[1] = _cf + _de * b + te[5] = a * e + te[9] = _df - _ce * b + te[2] = -a * d + te[6] = b + te[10] = a * c + } else if (euler.order === 'ZYX') { + var _ae = a * e, + _af = a * f, + _be = b * e, + _bf = b * f + + te[0] = c * e + te[4] = _be * d - _af + te[8] = _ae * d + _bf + te[1] = c * f + te[5] = _bf * d + _ae + te[9] = _af * d - _be + te[2] = -d + te[6] = b * c + te[10] = a * c + } else if (euler.order === 'YZX') { + var ac = a * c, + ad = a * d, + bc = b * c, + bd = b * d + te[0] = c * e + te[4] = bd - ac * f + te[8] = bc * f + ad + te[1] = f + te[5] = a * e + te[9] = -b * e + te[2] = -d * e + te[6] = ad * f + bc + te[10] = ac - bd * f + } else if (euler.order === 'XZY') { + var _ac = a * c, + _ad = a * d, + _bc = b * c, + _bd = b * d + + te[0] = c * e + te[4] = -f + te[8] = d * e + te[1] = _ac * f + _bd + te[5] = a * e + te[9] = _ad * f - _bc + te[2] = _bc * f - _ad + te[6] = b * e + te[10] = _bd * f + _ac + } // bottom row + + te[3] = 0 + te[7] = 0 + te[11] = 0 // last column + + te[12] = 0 + te[13] = 0 + te[14] = 0 + te[15] = 1 + return this + } - var a = this.a, - b = this.b, - c = this.c; - var v, w; // algorithm thanks to Real-Time Collision Detection by Christer Ericson, - // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., - // under the accompanying license; see chapter 5.1.5 for detailed explanation. - // basically, we're distinguishing which of the voronoi regions of the triangle - // the point lies in with the minimum amount of redundant computation. + _proto.makeRotationFromQuaternion = function makeRotationFromQuaternion(q) { + return this.compose(_zero, q, _one) + } - _vab.subVectors(b, a); + _proto.lookAt = function lookAt(eye, target, up) { + var te = this.elements - _vac.subVectors(c, a); + _z.subVectors(eye, target) - _vap.subVectors(p, a); + if (_z.lengthSq() === 0) { + // eye and target are in the same position + _z.z = 1 + } - var d1 = _vab.dot(_vap); + _z.normalize() - var d2 = _vac.dot(_vap); + _x.crossVectors(up, _z) - if (d1 <= 0 && d2 <= 0) { - // vertex region of A; barycentric coords (1, 0, 0) - return target.copy(a); - } + if (_x.lengthSq() === 0) { + // up and z are parallel + if (Math.abs(up.z) === 1) { + _z.x += 0.0001 + } else { + _z.z += 0.0001 + } - _vbp.subVectors(p, b); + _z.normalize() - var d3 = _vab.dot(_vbp); + _x.crossVectors(up, _z) + } - var d4 = _vac.dot(_vbp); + _x.normalize() - if (d3 >= 0 && d4 <= d3) { - // vertex region of B; barycentric coords (0, 1, 0) - return target.copy(b); - } + _y.crossVectors(_z, _x) - var vc = d1 * d4 - d3 * d2; + te[0] = _x.x + te[4] = _y.x + te[8] = _z.x + te[1] = _x.y + te[5] = _y.y + te[9] = _z.y + te[2] = _x.z + te[6] = _y.z + te[10] = _z.z + return this + } - if (vc <= 0 && d1 >= 0 && d3 <= 0) { - v = d1 / (d1 - d3); // edge region of AB; barycentric coords (1-v, v, 0) + _proto.multiply = function multiply(m, n) { + if (n !== undefined) { + console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.') + return this.multiplyMatrices(m, n) + } - return target.copy(a).addScaledVector(_vab, v); - } + return this.multiplyMatrices(this, m) + } - _vcp.subVectors(p, c); + _proto.premultiply = function premultiply(m) { + return this.multiplyMatrices(m, this) + } - var d5 = _vab.dot(_vcp); + _proto.multiplyMatrices = function multiplyMatrices(a, b) { + var ae = a.elements + var be = b.elements + var te = this.elements + var a11 = ae[0], + a12 = ae[4], + a13 = ae[8], + a14 = ae[12] + var a21 = ae[1], + a22 = ae[5], + a23 = ae[9], + a24 = ae[13] + var a31 = ae[2], + a32 = ae[6], + a33 = ae[10], + a34 = ae[14] + var a41 = ae[3], + a42 = ae[7], + a43 = ae[11], + a44 = ae[15] + var b11 = be[0], + b12 = be[4], + b13 = be[8], + b14 = be[12] + var b21 = be[1], + b22 = be[5], + b23 = be[9], + b24 = be[13] + var b31 = be[2], + b32 = be[6], + b33 = be[10], + b34 = be[14] + var b41 = be[3], + b42 = be[7], + b43 = be[11], + b44 = be[15] + te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41 + te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42 + te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43 + te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44 + te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41 + te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42 + te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43 + te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44 + te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41 + te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42 + te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43 + te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44 + te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41 + te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42 + te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43 + te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44 + return this + } - var d6 = _vac.dot(_vcp); + _proto.multiplyScalar = function multiplyScalar(s) { + var te = this.elements + te[0] *= s + te[4] *= s + te[8] *= s + te[12] *= s + te[1] *= s + te[5] *= s + te[9] *= s + te[13] *= s + te[2] *= s + te[6] *= s + te[10] *= s + te[14] *= s + te[3] *= s + te[7] *= s + te[11] *= s + te[15] *= s + return this + } - if (d6 >= 0 && d5 <= d6) { - // vertex region of C; barycentric coords (0, 0, 1) - return target.copy(c); - } + _proto.determinant = function determinant() { + var te = this.elements + var n11 = te[0], + n12 = te[4], + n13 = te[8], + n14 = te[12] + var n21 = te[1], + n22 = te[5], + n23 = te[9], + n24 = te[13] + var n31 = te[2], + n32 = te[6], + n33 = te[10], + n34 = te[14] + var n41 = te[3], + n42 = te[7], + n43 = te[11], + n44 = te[15] //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return ( + n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31) + ) + } - var vb = d5 * d2 - d1 * d6; + _proto.transpose = function transpose() { + var te = this.elements + var tmp + tmp = te[1] + te[1] = te[4] + te[4] = tmp + tmp = te[2] + te[2] = te[8] + te[8] = tmp + tmp = te[6] + te[6] = te[9] + te[9] = tmp + tmp = te[3] + te[3] = te[12] + te[12] = tmp + tmp = te[7] + te[7] = te[13] + te[13] = tmp + tmp = te[11] + te[11] = te[14] + te[14] = tmp + return this + } - if (vb <= 0 && d2 >= 0 && d6 <= 0) { - w = d2 / (d2 - d6); // edge region of AC; barycentric coords (1-w, 0, w) + _proto.setPosition = function setPosition(x, y, z) { + var te = this.elements + + if (x.isVector3) { + te[12] = x.x + te[13] = x.y + te[14] = x.z + } else { + te[12] = x + te[13] = y + te[14] = z + } - return target.copy(a).addScaledVector(_vac, w); - } + return this + } - var va = d3 * d6 - d5 * d4; - - if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) { - _vbc.subVectors(c, b); - - w = (d4 - d3) / (d4 - d3 + (d5 - d6)); // edge region of BC; barycentric coords (0, 1-w, w) - - return target.copy(b).addScaledVector(_vbc, w); // edge region of BC - } // face region - - - var denom = 1 / (va + vb + vc); // u = va * denom - - v = vb * denom; - w = vc * denom; - return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w); - }; - - _proto.equals = function equals(triangle) { - return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c); - }; - - return Triangle; - }(); - - var _colorKeywords = { - 'aliceblue': 0xF0F8FF, - 'antiquewhite': 0xFAEBD7, - 'aqua': 0x00FFFF, - 'aquamarine': 0x7FFFD4, - 'azure': 0xF0FFFF, - 'beige': 0xF5F5DC, - 'bisque': 0xFFE4C4, - 'black': 0x000000, - 'blanchedalmond': 0xFFEBCD, - 'blue': 0x0000FF, - 'blueviolet': 0x8A2BE2, - 'brown': 0xA52A2A, - 'burlywood': 0xDEB887, - 'cadetblue': 0x5F9EA0, - 'chartreuse': 0x7FFF00, - 'chocolate': 0xD2691E, - 'coral': 0xFF7F50, - 'cornflowerblue': 0x6495ED, - 'cornsilk': 0xFFF8DC, - 'crimson': 0xDC143C, - 'cyan': 0x00FFFF, - 'darkblue': 0x00008B, - 'darkcyan': 0x008B8B, - 'darkgoldenrod': 0xB8860B, - 'darkgray': 0xA9A9A9, - 'darkgreen': 0x006400, - 'darkgrey': 0xA9A9A9, - 'darkkhaki': 0xBDB76B, - 'darkmagenta': 0x8B008B, - 'darkolivegreen': 0x556B2F, - 'darkorange': 0xFF8C00, - 'darkorchid': 0x9932CC, - 'darkred': 0x8B0000, - 'darksalmon': 0xE9967A, - 'darkseagreen': 0x8FBC8F, - 'darkslateblue': 0x483D8B, - 'darkslategray': 0x2F4F4F, - 'darkslategrey': 0x2F4F4F, - 'darkturquoise': 0x00CED1, - 'darkviolet': 0x9400D3, - 'deeppink': 0xFF1493, - 'deepskyblue': 0x00BFFF, - 'dimgray': 0x696969, - 'dimgrey': 0x696969, - 'dodgerblue': 0x1E90FF, - 'firebrick': 0xB22222, - 'floralwhite': 0xFFFAF0, - 'forestgreen': 0x228B22, - 'fuchsia': 0xFF00FF, - 'gainsboro': 0xDCDCDC, - 'ghostwhite': 0xF8F8FF, - 'gold': 0xFFD700, - 'goldenrod': 0xDAA520, - 'gray': 0x808080, - 'green': 0x008000, - 'greenyellow': 0xADFF2F, - 'grey': 0x808080, - 'honeydew': 0xF0FFF0, - 'hotpink': 0xFF69B4, - 'indianred': 0xCD5C5C, - 'indigo': 0x4B0082, - 'ivory': 0xFFFFF0, - 'khaki': 0xF0E68C, - 'lavender': 0xE6E6FA, - 'lavenderblush': 0xFFF0F5, - 'lawngreen': 0x7CFC00, - 'lemonchiffon': 0xFFFACD, - 'lightblue': 0xADD8E6, - 'lightcoral': 0xF08080, - 'lightcyan': 0xE0FFFF, - 'lightgoldenrodyellow': 0xFAFAD2, - 'lightgray': 0xD3D3D3, - 'lightgreen': 0x90EE90, - 'lightgrey': 0xD3D3D3, - 'lightpink': 0xFFB6C1, - 'lightsalmon': 0xFFA07A, - 'lightseagreen': 0x20B2AA, - 'lightskyblue': 0x87CEFA, - 'lightslategray': 0x778899, - 'lightslategrey': 0x778899, - 'lightsteelblue': 0xB0C4DE, - 'lightyellow': 0xFFFFE0, - 'lime': 0x00FF00, - 'limegreen': 0x32CD32, - 'linen': 0xFAF0E6, - 'magenta': 0xFF00FF, - 'maroon': 0x800000, - 'mediumaquamarine': 0x66CDAA, - 'mediumblue': 0x0000CD, - 'mediumorchid': 0xBA55D3, - 'mediumpurple': 0x9370DB, - 'mediumseagreen': 0x3CB371, - 'mediumslateblue': 0x7B68EE, - 'mediumspringgreen': 0x00FA9A, - 'mediumturquoise': 0x48D1CC, - 'mediumvioletred': 0xC71585, - 'midnightblue': 0x191970, - 'mintcream': 0xF5FFFA, - 'mistyrose': 0xFFE4E1, - 'moccasin': 0xFFE4B5, - 'navajowhite': 0xFFDEAD, - 'navy': 0x000080, - 'oldlace': 0xFDF5E6, - 'olive': 0x808000, - 'olivedrab': 0x6B8E23, - 'orange': 0xFFA500, - 'orangered': 0xFF4500, - 'orchid': 0xDA70D6, - 'palegoldenrod': 0xEEE8AA, - 'palegreen': 0x98FB98, - 'paleturquoise': 0xAFEEEE, - 'palevioletred': 0xDB7093, - 'papayawhip': 0xFFEFD5, - 'peachpuff': 0xFFDAB9, - 'peru': 0xCD853F, - 'pink': 0xFFC0CB, - 'plum': 0xDDA0DD, - 'powderblue': 0xB0E0E6, - 'purple': 0x800080, - 'rebeccapurple': 0x663399, - 'red': 0xFF0000, - 'rosybrown': 0xBC8F8F, - 'royalblue': 0x4169E1, - 'saddlebrown': 0x8B4513, - 'salmon': 0xFA8072, - 'sandybrown': 0xF4A460, - 'seagreen': 0x2E8B57, - 'seashell': 0xFFF5EE, - 'sienna': 0xA0522D, - 'silver': 0xC0C0C0, - 'skyblue': 0x87CEEB, - 'slateblue': 0x6A5ACD, - 'slategray': 0x708090, - 'slategrey': 0x708090, - 'snow': 0xFFFAFA, - 'springgreen': 0x00FF7F, - 'steelblue': 0x4682B4, - 'tan': 0xD2B48C, - 'teal': 0x008080, - 'thistle': 0xD8BFD8, - 'tomato': 0xFF6347, - 'turquoise': 0x40E0D0, - 'violet': 0xEE82EE, - 'wheat': 0xF5DEB3, - 'white': 0xFFFFFF, - 'whitesmoke': 0xF5F5F5, - 'yellow': 0xFFFF00, - 'yellowgreen': 0x9ACD32 - }; - var _hslA = { - h: 0, - s: 0, - l: 0 - }; - var _hslB = { - h: 0, - s: 0, - l: 0 - }; - - function hue2rgb(p, q, t) { - if (t < 0) t += 1; - if (t > 1) t -= 1; - if (t < 1 / 6) return p + (q - p) * 6 * t; - if (t < 1 / 2) return q; - if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t); - return p; - } - - function SRGBToLinear(c) { - return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4); - } - - function LinearToSRGB(c) { - return c < 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055; - } - - var Color = /*#__PURE__*/function () { - function Color(r, g, b) { - Object.defineProperty(this, 'isColor', { - value: true - }); - - if (g === undefined && b === undefined) { - // r is THREE.Color, hex or string - return this.set(r); - } + _proto.invert = function invert() { + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + var te = this.elements, + n11 = te[0], + n21 = te[1], + n31 = te[2], + n41 = te[3], + n12 = te[4], + n22 = te[5], + n32 = te[6], + n42 = te[7], + n13 = te[8], + n23 = te[9], + n33 = te[10], + n43 = te[11], + n14 = te[12], + n24 = te[13], + n34 = te[14], + n44 = te[15], + t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, + t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, + t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, + t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34 + var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14 + if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + var detInv = 1 / det + te[0] = t11 * detInv + te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv + te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv + te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv + te[4] = t12 * detInv + te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv + te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv + te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv + te[8] = t13 * detInv + te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv + te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv + te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv + te[12] = t14 * detInv + te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv + te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv + te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv + return this + } - return this.setRGB(r, g, b); - } + _proto.scale = function scale(v) { + var te = this.elements + var x = v.x, + y = v.y, + z = v.z + te[0] *= x + te[4] *= y + te[8] *= z + te[1] *= x + te[5] *= y + te[9] *= z + te[2] *= x + te[6] *= y + te[10] *= z + te[3] *= x + te[7] *= y + te[11] *= z + return this + } - var _proto = Color.prototype; + _proto.getMaxScaleOnAxis = function getMaxScaleOnAxis() { + var te = this.elements + var scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2] + var scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6] + var scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10] + return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq)) + } - _proto.set = function set(value) { - if (value && value.isColor) { - this.copy(value); - } else if (typeof value === 'number') { - this.setHex(value); - } else if (typeof value === 'string') { - this.setStyle(value); - } + _proto.makeTranslation = function makeTranslation(x, y, z) { + this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1) + return this + } - return this; - }; - - _proto.setScalar = function setScalar(scalar) { - this.r = scalar; - this.g = scalar; - this.b = scalar; - return this; - }; - - _proto.setHex = function setHex(hex) { - hex = Math.floor(hex); - this.r = (hex >> 16 & 255) / 255; - this.g = (hex >> 8 & 255) / 255; - this.b = (hex & 255) / 255; - return this; - }; - - _proto.setRGB = function setRGB(r, g, b) { - this.r = r; - this.g = g; - this.b = b; - return this; - }; - - _proto.setHSL = function setHSL(h, s, l) { - // h,s,l ranges are in 0.0 - 1.0 - h = MathUtils.euclideanModulo(h, 1); - s = MathUtils.clamp(s, 0, 1); - l = MathUtils.clamp(l, 0, 1); - - if (s === 0) { - this.r = this.g = this.b = l; - } else { - var p = l <= 0.5 ? l * (1 + s) : l + s - l * s; - var q = 2 * l - p; - this.r = hue2rgb(q, p, h + 1 / 3); - this.g = hue2rgb(q, p, h); - this.b = hue2rgb(q, p, h - 1 / 3); - } + _proto.makeRotationX = function makeRotationX(theta) { + var c = Math.cos(theta), + s = Math.sin(theta) + this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1) + return this + } - return this; - }; + _proto.makeRotationY = function makeRotationY(theta) { + var c = Math.cos(theta), + s = Math.sin(theta) + this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1) + return this + } - _proto.setStyle = function setStyle(style) { - function handleAlpha(string) { - if (string === undefined) return; + _proto.makeRotationZ = function makeRotationZ(theta) { + var c = Math.cos(theta), + s = Math.sin(theta) + this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) + return this + } - if (parseFloat(string) < 1) { - console.warn('THREE.Color: Alpha component of ' + style + ' will be ignored.'); - } - } + _proto.makeRotationAxis = function makeRotationAxis(axis, angle) { + // Based on http://www.gamedev.net/reference/articles/article1199.asp + var c = Math.cos(angle) + var s = Math.sin(angle) + var t = 1 - c + var x = axis.x, + y = axis.y, + z = axis.z + var tx = t * x, + ty = t * y + this.set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1) + return this + } - var m; - - if (m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style)) { - // rgb / hsl - var color; - var name = m[1]; - var components = m[2]; - - switch (name) { - case 'rgb': - case 'rgba': - if (color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)) { - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min(255, parseInt(color[1], 10)) / 255; - this.g = Math.min(255, parseInt(color[2], 10)) / 255; - this.b = Math.min(255, parseInt(color[3], 10)) / 255; - handleAlpha(color[5]); - return this; - } - - if (color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)) { - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min(100, parseInt(color[1], 10)) / 100; - this.g = Math.min(100, parseInt(color[2], 10)) / 100; - this.b = Math.min(100, parseInt(color[3], 10)) / 100; - handleAlpha(color[5]); - return this; - } - - break; - - case 'hsl': - case 'hsla': - if (color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)) { - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - var h = parseFloat(color[1]) / 360; - var s = parseInt(color[2], 10) / 100; - var l = parseInt(color[3], 10) / 100; - handleAlpha(color[5]); - return this.setHSL(h, s, l); - } - - break; - } - } else if (m = /^\#([A-Fa-f0-9]+)$/.exec(style)) { - // hex color - var hex = m[1]; - var size = hex.length; - - if (size === 3) { - // #ff0 - this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255; - this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255; - this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255; - return this; - } else if (size === 6) { - // #ff0000 - this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255; - this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255; - this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255; - return this; - } - } + _proto.makeScale = function makeScale(x, y, z) { + this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1) + return this + } - if (style && style.length > 0) { - return this.setColorName(style); - } + _proto.makeShear = function makeShear(x, y, z) { + this.set(1, y, z, 0, x, 1, z, 0, x, y, 1, 0, 0, 0, 0, 1) + return this + } - return this; - }; + _proto.compose = function compose(position, quaternion, scale) { + var te = this.elements + var x = quaternion._x, + y = quaternion._y, + z = quaternion._z, + w = quaternion._w + var x2 = x + x, + y2 = y + y, + z2 = z + z + var xx = x * x2, + xy = x * y2, + xz = x * z2 + var yy = y * y2, + yz = y * z2, + zz = z * z2 + var wx = w * x2, + wy = w * y2, + wz = w * z2 + var sx = scale.x, + sy = scale.y, + sz = scale.z + te[0] = (1 - (yy + zz)) * sx + te[1] = (xy + wz) * sx + te[2] = (xz - wy) * sx + te[3] = 0 + te[4] = (xy - wz) * sy + te[5] = (1 - (xx + zz)) * sy + te[6] = (yz + wx) * sy + te[7] = 0 + te[8] = (xz + wy) * sz + te[9] = (yz - wx) * sz + te[10] = (1 - (xx + yy)) * sz + te[11] = 0 + te[12] = position.x + te[13] = position.y + te[14] = position.z + te[15] = 1 + return this + } - _proto.setColorName = function setColorName(style) { - // color keywords - var hex = _colorKeywords[style]; + _proto.decompose = function decompose(position, quaternion, scale) { + var te = this.elements + + var sx = _v1$1.set(te[0], te[1], te[2]).length() + + var sy = _v1$1.set(te[4], te[5], te[6]).length() + + var sz = _v1$1.set(te[8], te[9], te[10]).length() // if determine is negative, we need to invert one scale + + var det = this.determinant() + if (det < 0) sx = -sx + position.x = te[12] + position.y = te[13] + position.z = te[14] // scale the rotation part + + _m1.copy(this) + + var invSX = 1 / sx + var invSY = 1 / sy + var invSZ = 1 / sz + _m1.elements[0] *= invSX + _m1.elements[1] *= invSX + _m1.elements[2] *= invSX + _m1.elements[4] *= invSY + _m1.elements[5] *= invSY + _m1.elements[6] *= invSY + _m1.elements[8] *= invSZ + _m1.elements[9] *= invSZ + _m1.elements[10] *= invSZ + quaternion.setFromRotationMatrix(_m1) + scale.x = sx + scale.y = sy + scale.z = sz + return this + } - if (hex !== undefined) { - // red - this.setHex(hex); - } else { - // unknown color - console.warn('THREE.Color: Unknown color ' + style); - } + _proto.makePerspective = function makePerspective(left, right, top, bottom, near, far) { + if (far === undefined) { + console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.') + } - return this; - }; + var te = this.elements + var x = (2 * near) / (right - left) + var y = (2 * near) / (top - bottom) + var a = (right + left) / (right - left) + var b = (top + bottom) / (top - bottom) + var c = -(far + near) / (far - near) + var d = (-2 * far * near) / (far - near) + te[0] = x + te[4] = 0 + te[8] = a + te[12] = 0 + te[1] = 0 + te[5] = y + te[9] = b + te[13] = 0 + te[2] = 0 + te[6] = 0 + te[10] = c + te[14] = d + te[3] = 0 + te[7] = 0 + te[11] = -1 + te[15] = 0 + return this + } - _proto.clone = function clone() { - return new this.constructor(this.r, this.g, this.b); - }; + _proto.makeOrthographic = function makeOrthographic(left, right, top, bottom, near, far) { + var te = this.elements + var w = 1.0 / (right - left) + var h = 1.0 / (top - bottom) + var p = 1.0 / (far - near) + var x = (right + left) * w + var y = (top + bottom) * h + var z = (far + near) * p + te[0] = 2 * w + te[4] = 0 + te[8] = 0 + te[12] = -x + te[1] = 0 + te[5] = 2 * h + te[9] = 0 + te[13] = -y + te[2] = 0 + te[6] = 0 + te[10] = -2 * p + te[14] = -z + te[3] = 0 + te[7] = 0 + te[11] = 0 + te[15] = 1 + return this + } - _proto.copy = function copy(color) { - this.r = color.r; - this.g = color.g; - this.b = color.b; - return this; - }; + _proto.equals = function equals(matrix) { + var te = this.elements + var me = matrix.elements - _proto.copyGammaToLinear = function copyGammaToLinear(color, gammaFactor) { - if (gammaFactor === void 0) { - gammaFactor = 2.0; - } + for (var i = 0; i < 16; i++) { + if (te[i] !== me[i]) return false + } - this.r = Math.pow(color.r, gammaFactor); - this.g = Math.pow(color.g, gammaFactor); - this.b = Math.pow(color.b, gammaFactor); - return this; - }; + return true + } - _proto.copyLinearToGamma = function copyLinearToGamma(color, gammaFactor) { - if (gammaFactor === void 0) { - gammaFactor = 2.0; - } + _proto.fromArray = function fromArray(array, offset) { + if (offset === void 0) { + offset = 0 + } - var safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0; - this.r = Math.pow(color.r, safeInverse); - this.g = Math.pow(color.g, safeInverse); - this.b = Math.pow(color.b, safeInverse); - return this; - }; - - _proto.convertGammaToLinear = function convertGammaToLinear(gammaFactor) { - this.copyGammaToLinear(this, gammaFactor); - return this; - }; - - _proto.convertLinearToGamma = function convertLinearToGamma(gammaFactor) { - this.copyLinearToGamma(this, gammaFactor); - return this; - }; - - _proto.copySRGBToLinear = function copySRGBToLinear(color) { - this.r = SRGBToLinear(color.r); - this.g = SRGBToLinear(color.g); - this.b = SRGBToLinear(color.b); - return this; - }; - - _proto.copyLinearToSRGB = function copyLinearToSRGB(color) { - this.r = LinearToSRGB(color.r); - this.g = LinearToSRGB(color.g); - this.b = LinearToSRGB(color.b); - return this; - }; - - _proto.convertSRGBToLinear = function convertSRGBToLinear() { - this.copySRGBToLinear(this); - return this; - }; - - _proto.convertLinearToSRGB = function convertLinearToSRGB() { - this.copyLinearToSRGB(this); - return this; - }; - - _proto.getHex = function getHex() { - return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0; - }; - - _proto.getHexString = function getHexString() { - return ('000000' + this.getHex().toString(16)).slice(-6); - }; - - _proto.getHSL = function getHSL(target) { - // h,s,l ranges are in 0.0 - 1.0 - if (target === undefined) { - console.warn('THREE.Color: .getHSL() target is now required'); - target = { - h: 0, - s: 0, - l: 0 - }; - } + for (var i = 0; i < 16; i++) { + this.elements[i] = array[i + offset] + } - var r = this.r, - g = this.g, - b = this.b; - var max = Math.max(r, g, b); - var min = Math.min(r, g, b); - var hue, saturation; - var lightness = (min + max) / 2.0; - - if (min === max) { - hue = 0; - saturation = 0; - } else { - var delta = max - min; - saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min); + return this + } - switch (max) { - case r: - hue = (g - b) / delta + (g < b ? 6 : 0); - break; + _proto.toArray = function toArray(array, offset) { + if (array === void 0) { + array = [] + } - case g: - hue = (b - r) / delta + 2; - break; + if (offset === void 0) { + offset = 0 + } - case b: - hue = (r - g) / delta + 4; - break; - } + var te = this.elements + array[offset] = te[0] + array[offset + 1] = te[1] + array[offset + 2] = te[2] + array[offset + 3] = te[3] + array[offset + 4] = te[4] + array[offset + 5] = te[5] + array[offset + 6] = te[6] + array[offset + 7] = te[7] + array[offset + 8] = te[8] + array[offset + 9] = te[9] + array[offset + 10] = te[10] + array[offset + 11] = te[11] + array[offset + 12] = te[12] + array[offset + 13] = te[13] + array[offset + 14] = te[14] + array[offset + 15] = te[15] + return array + } - hue /= 6; - } + return Matrix4 + })() - target.h = hue; - target.s = saturation; - target.l = lightness; - return target; - }; - - _proto.getStyle = function getStyle() { - return 'rgb(' + (this.r * 255 | 0) + ',' + (this.g * 255 | 0) + ',' + (this.b * 255 | 0) + ')'; - }; - - _proto.offsetHSL = function offsetHSL(h, s, l) { - this.getHSL(_hslA); - _hslA.h += h; - _hslA.s += s; - _hslA.l += l; - this.setHSL(_hslA.h, _hslA.s, _hslA.l); - return this; - }; - - _proto.add = function add(color) { - this.r += color.r; - this.g += color.g; - this.b += color.b; - return this; - }; - - _proto.addColors = function addColors(color1, color2) { - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - return this; - }; - - _proto.addScalar = function addScalar(s) { - this.r += s; - this.g += s; - this.b += s; - return this; - }; - - _proto.sub = function sub(color) { - this.r = Math.max(0, this.r - color.r); - this.g = Math.max(0, this.g - color.g); - this.b = Math.max(0, this.b - color.b); - return this; - }; - - _proto.multiply = function multiply(color) { - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(s) { - this.r *= s; - this.g *= s; - this.b *= s; - return this; - }; - - _proto.lerp = function lerp(color, alpha) { - this.r += (color.r - this.r) * alpha; - this.g += (color.g - this.g) * alpha; - this.b += (color.b - this.b) * alpha; - return this; - }; - - _proto.lerpHSL = function lerpHSL(color, alpha) { - this.getHSL(_hslA); - color.getHSL(_hslB); - var h = MathUtils.lerp(_hslA.h, _hslB.h, alpha); - var s = MathUtils.lerp(_hslA.s, _hslB.s, alpha); - var l = MathUtils.lerp(_hslA.l, _hslB.l, alpha); - this.setHSL(h, s, l); - return this; - }; - - _proto.equals = function equals(c) { - return c.r === this.r && c.g === this.g && c.b === this.b; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } + var _v1$1 = /*@__PURE__*/ new Vector3() - this.r = array[offset]; - this.g = array[offset + 1]; - this.b = array[offset + 2]; - return this; - }; + var _m1 = /*@__PURE__*/ new Matrix4() - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } + var _zero = /*@__PURE__*/ new Vector3(0, 0, 0) - if (offset === void 0) { - offset = 0; - } + var _one = /*@__PURE__*/ new Vector3(1, 1, 1) - array[offset] = this.r; - array[offset + 1] = this.g; - array[offset + 2] = this.b; - return array; - }; - - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index) { - this.r = attribute.getX(index); - this.g = attribute.getY(index); - this.b = attribute.getZ(index); - - if (attribute.normalized === true) { - // assuming Uint8Array - this.r /= 255; - this.g /= 255; - this.b /= 255; - } + var _x = /*@__PURE__*/ new Vector3() - return this; - }; + var _y = /*@__PURE__*/ new Vector3() - _proto.toJSON = function toJSON() { - return this.getHex(); - }; + var _z = /*@__PURE__*/ new Vector3() - return Color; - }(); + var Euler = /*#__PURE__*/ (function () { + function Euler(x, y, z, order) { + if (x === void 0) { + x = 0 + } - Color.NAMES = _colorKeywords; - Color.prototype.r = 1; - Color.prototype.g = 1; - Color.prototype.b = 1; + if (y === void 0) { + y = 0 + } - var Face3 = /*#__PURE__*/function () { - function Face3(a, b, c, normal, color, materialIndex) { - if (materialIndex === void 0) { - materialIndex = 0; - } + if (z === void 0) { + z = 0 + } - this.a = a; - this.b = b; - this.c = c; - this.normal = normal && normal.isVector3 ? normal : new Vector3(); - this.vertexNormals = Array.isArray(normal) ? normal : []; - this.color = color && color.isColor ? color : new Color(); - this.vertexColors = Array.isArray(color) ? color : []; - this.materialIndex = materialIndex; - } + if (order === void 0) { + order = Euler.DefaultOrder + } - var _proto = Face3.prototype; + Object.defineProperty(this, 'isEuler', { + value: true + }) + this._x = x + this._y = y + this._z = z + this._order = order + } - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; + var _proto = Euler.prototype - _proto.copy = function copy(source) { - this.a = source.a; - this.b = source.b; - this.c = source.c; - this.normal.copy(source.normal); - this.color.copy(source.color); - this.materialIndex = source.materialIndex; + _proto.set = function set(x, y, z, order) { + this._x = x + this._y = y + this._z = z + this._order = order || this._order - for (var i = 0, il = source.vertexNormals.length; i < il; i++) { - this.vertexNormals[i] = source.vertexNormals[i].clone(); - } + this._onChangeCallback() - for (var _i = 0, _il = source.vertexColors.length; _i < _il; _i++) { - this.vertexColors[_i] = source.vertexColors[_i].clone(); - } + return this + } - return this; - }; - - return Face3; - }(); - - var materialId = 0; - - function Material() { - Object.defineProperty(this, 'id', { - value: materialId++ - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.type = 'Material'; - this.fog = true; - this.blending = NormalBlending; - this.side = FrontSide; - this.flatShading = false; - this.vertexColors = false; - this.opacity = 1; - this.transparent = false; - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - this.stencilWriteMask = 0xff; - this.stencilFunc = AlwaysStencilFunc; - this.stencilRef = 0; - this.stencilFuncMask = 0xff; - this.stencilFail = KeepStencilOp; - this.stencilZFail = KeepStencilOp; - this.stencilZPass = KeepStencilOp; - this.stencilWrite = false; - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; - this.shadowSide = null; - this.colorWrite = true; - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - this.dithering = false; - this.alphaTest = 0; - this.premultipliedAlpha = false; - this.visible = true; - this.toneMapped = true; - this.userData = {}; - this.version = 0; - } - - Material.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: Material, - isMaterial: true, - onBeforeCompile: function onBeforeCompile() - /* shaderobject, renderer */ - {}, - customProgramCacheKey: function customProgramCacheKey() { - return this.onBeforeCompile.toString(); - }, - setValues: function setValues(values) { - if (values === undefined) return; - - for (var key in values) { - var newValue = values[key]; - - if (newValue === undefined) { - console.warn('THREE.Material: \'' + key + '\' parameter is undefined.'); - continue; - } // for backward compatability if shading is set in the constructor - - - if (key === 'shading') { - console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); - this.flatShading = newValue === FlatShading ? true : false; - continue; - } + _proto.clone = function clone() { + return new this.constructor(this._x, this._y, this._z, this._order) + } - var currentValue = this[key]; + _proto.copy = function copy(euler) { + this._x = euler._x + this._y = euler._y + this._z = euler._z + this._order = euler._order - if (currentValue === undefined) { - console.warn('THREE.' + this.type + ': \'' + key + '\' is not a property of this material.'); - continue; - } + this._onChangeCallback() - if (currentValue && currentValue.isColor) { - currentValue.set(newValue); - } else if (currentValue && currentValue.isVector3 && newValue && newValue.isVector3) { - currentValue.copy(newValue); - } else { - this[key] = newValue; - } - } - }, - toJSON: function toJSON(meta) { - var isRoot = meta === undefined || typeof meta === 'string'; - - if (isRoot) { - meta = { - textures: {}, - images: {} - }; - } + return this + } - var data = { - metadata: { - version: 4.5, - type: 'Material', - generator: 'Material.toJSON' - } - }; // standard Material serialization - - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== '') data.name = this.name; - if (this.color && this.color.isColor) data.color = this.color.getHex(); - if (this.roughness !== undefined) data.roughness = this.roughness; - if (this.metalness !== undefined) data.metalness = this.metalness; - if (this.sheen && this.sheen.isColor) data.sheen = this.sheen.getHex(); - if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex(); - if (this.emissiveIntensity && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity; - if (this.specular && this.specular.isColor) data.specular = this.specular.getHex(); - if (this.shininess !== undefined) data.shininess = this.shininess; - if (this.clearcoat !== undefined) data.clearcoat = this.clearcoat; - if (this.clearcoatRoughness !== undefined) data.clearcoatRoughness = this.clearcoatRoughness; - - if (this.clearcoatMap && this.clearcoatMap.isTexture) { - data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid; - } + _proto.setFromRotationMatrix = function setFromRotationMatrix(m, order, update) { + var clamp = MathUtils.clamp // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te = m.elements + var m11 = te[0], + m12 = te[4], + m13 = te[8] + var m21 = te[1], + m22 = te[5], + m23 = te[9] + var m31 = te[2], + m32 = te[6], + m33 = te[10] + order = order || this._order + + switch (order) { + case 'XYZ': + this._y = Math.asin(clamp(m13, -1, 1)) + + if (Math.abs(m13) < 0.9999999) { + this._x = Math.atan2(-m23, m33) + this._z = Math.atan2(-m12, m11) + } else { + this._x = Math.atan2(m32, m22) + this._z = 0 + } - if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) { - data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid; - } + break - if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) { - data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid; - data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); - } + case 'YXZ': + this._x = Math.asin(-clamp(m23, -1, 1)) - if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid; - if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid; - if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid; - if (this.lightMap && this.lightMap.isTexture) data.lightMap = this.lightMap.toJSON(meta).uuid; + if (Math.abs(m23) < 0.9999999) { + this._y = Math.atan2(m13, m33) + this._z = Math.atan2(m21, m22) + } else { + this._y = Math.atan2(-m31, m11) + this._z = 0 + } - if (this.aoMap && this.aoMap.isTexture) { - data.aoMap = this.aoMap.toJSON(meta).uuid; - data.aoMapIntensity = this.aoMapIntensity; - } + break - if (this.bumpMap && this.bumpMap.isTexture) { - data.bumpMap = this.bumpMap.toJSON(meta).uuid; - data.bumpScale = this.bumpScale; - } + case 'ZXY': + this._x = Math.asin(clamp(m32, -1, 1)) - if (this.normalMap && this.normalMap.isTexture) { - data.normalMap = this.normalMap.toJSON(meta).uuid; - data.normalMapType = this.normalMapType; - data.normalScale = this.normalScale.toArray(); - } + if (Math.abs(m32) < 0.9999999) { + this._y = Math.atan2(-m31, m33) + this._z = Math.atan2(-m12, m22) + } else { + this._y = 0 + this._z = Math.atan2(m21, m11) + } - if (this.displacementMap && this.displacementMap.isTexture) { - data.displacementMap = this.displacementMap.toJSON(meta).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - } + break - if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid; - if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid; - if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid; - if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid; + case 'ZYX': + this._y = Math.asin(-clamp(m31, -1, 1)) - if (this.envMap && this.envMap.isTexture) { - data.envMap = this.envMap.toJSON(meta).uuid; - data.reflectivity = this.reflectivity; // Scale behind envMap + if (Math.abs(m31) < 0.9999999) { + this._x = Math.atan2(m32, m33) + this._z = Math.atan2(m21, m11) + } else { + this._x = 0 + this._z = Math.atan2(-m12, m22) + } - data.refractionRatio = this.refractionRatio; - if (this.combine !== undefined) data.combine = this.combine; - if (this.envMapIntensity !== undefined) data.envMapIntensity = this.envMapIntensity; - } + break - if (this.gradientMap && this.gradientMap.isTexture) { - data.gradientMap = this.gradientMap.toJSON(meta).uuid; - } + case 'YZX': + this._z = Math.asin(clamp(m21, -1, 1)) - if (this.size !== undefined) data.size = this.size; - if (this.sizeAttenuation !== undefined) data.sizeAttenuation = this.sizeAttenuation; - if (this.blending !== NormalBlending) data.blending = this.blending; - if (this.flatShading === true) data.flatShading = this.flatShading; - if (this.side !== FrontSide) data.side = this.side; - if (this.vertexColors) data.vertexColors = true; - if (this.opacity < 1) data.opacity = this.opacity; - if (this.transparent === true) data.transparent = this.transparent; - data.depthFunc = this.depthFunc; - data.depthTest = this.depthTest; - data.depthWrite = this.depthWrite; - data.stencilWrite = this.stencilWrite; - data.stencilWriteMask = this.stencilWriteMask; - data.stencilFunc = this.stencilFunc; - data.stencilRef = this.stencilRef; - data.stencilFuncMask = this.stencilFuncMask; - data.stencilFail = this.stencilFail; - data.stencilZFail = this.stencilZFail; - data.stencilZPass = this.stencilZPass; // rotation (SpriteMaterial) - - if (this.rotation && this.rotation !== 0) data.rotation = this.rotation; - if (this.polygonOffset === true) data.polygonOffset = true; - if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor; - if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits; - if (this.linewidth && this.linewidth !== 1) data.linewidth = this.linewidth; - if (this.dashSize !== undefined) data.dashSize = this.dashSize; - if (this.gapSize !== undefined) data.gapSize = this.gapSize; - if (this.scale !== undefined) data.scale = this.scale; - if (this.dithering === true) data.dithering = true; - if (this.alphaTest > 0) data.alphaTest = this.alphaTest; - if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha; - if (this.wireframe === true) data.wireframe = this.wireframe; - if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth; - if (this.wireframeLinecap !== 'round') data.wireframeLinecap = this.wireframeLinecap; - if (this.wireframeLinejoin !== 'round') data.wireframeLinejoin = this.wireframeLinejoin; - if (this.morphTargets === true) data.morphTargets = true; - if (this.morphNormals === true) data.morphNormals = true; - if (this.skinning === true) data.skinning = true; - if (this.visible === false) data.visible = false; - if (this.toneMapped === false) data.toneMapped = false; - if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData; // TODO: Copied from Object3D.toJSON - - function extractFromCache(cache) { - var values = []; - - for (var key in cache) { - var _data = cache[key]; - delete _data.metadata; - values.push(_data); - } + if (Math.abs(m21) < 0.9999999) { + this._x = Math.atan2(-m23, m22) + this._y = Math.atan2(-m31, m11) + } else { + this._x = 0 + this._y = Math.atan2(m13, m33) + } - return values; - } + break - if (isRoot) { - var textures = extractFromCache(meta.textures); - var images = extractFromCache(meta.images); - if (textures.length > 0) data.textures = textures; - if (images.length > 0) data.images = images; - } + case 'XZY': + this._z = Math.asin(-clamp(m12, -1, 1)) - return data; - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - copy: function copy(source) { - this.name = source.name; - this.fog = source.fog; - this.blending = source.blending; - this.side = source.side; - this.flatShading = source.flatShading; - this.vertexColors = source.vertexColors; - this.opacity = source.opacity; - this.transparent = source.transparent; - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - this.stencilWriteMask = source.stencilWriteMask; - this.stencilFunc = source.stencilFunc; - this.stencilRef = source.stencilRef; - this.stencilFuncMask = source.stencilFuncMask; - this.stencilFail = source.stencilFail; - this.stencilZFail = source.stencilZFail; - this.stencilZPass = source.stencilZPass; - this.stencilWrite = source.stencilWrite; - var srcPlanes = source.clippingPlanes; - var dstPlanes = null; - - if (srcPlanes !== null) { - var n = srcPlanes.length; - dstPlanes = new Array(n); - - for (var i = 0; i !== n; ++i) { - dstPlanes[i] = srcPlanes[i].clone(); - } - } + if (Math.abs(m12) < 0.9999999) { + this._x = Math.atan2(m32, m22) + this._y = Math.atan2(m13, m11) + } else { + this._x = Math.atan2(-m23, m33) + this._y = 0 + } - this.clippingPlanes = dstPlanes; - this.clipIntersection = source.clipIntersection; - this.clipShadows = source.clipShadows; - this.shadowSide = source.shadowSide; - this.colorWrite = source.colorWrite; - this.precision = source.precision; - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - this.dithering = source.dithering; - this.alphaTest = source.alphaTest; - this.premultipliedAlpha = source.premultipliedAlpha; - this.visible = source.visible; - this.toneMapped = source.toneMapped; - this.userData = JSON.parse(JSON.stringify(source.userData)); - return this; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - }); - Object.defineProperty(Material.prototype, 'needsUpdate', { - set: function set(value) { - if (value === true) this.version++; - } - }); - - /** - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: - * } - */ - - function MeshBasicMaterial(parameters) { - Material.call(this); - this.type = 'MeshBasicMaterial'; - this.color = new Color(0xffffff); // emissive - - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.setValues(parameters); - } - - MeshBasicMaterial.prototype = Object.create(Material.prototype); - MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; - MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - - MeshBasicMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - return this; - }; - - var _vector$3 = new Vector3(); - - var _vector2$1 = new Vector2(); - - function BufferAttribute(array, itemSize, normalized) { - if (Array.isArray(array)) { - throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.'); - } + break - this.name = ''; - this.array = array; - this.itemSize = itemSize; - this.count = array !== undefined ? array.length / itemSize : 0; - this.normalized = normalized === true; - this.usage = StaticDrawUsage; - this.updateRange = { - offset: 0, - count: -1 - }; - this.version = 0; - } - - Object.defineProperty(BufferAttribute.prototype, 'needsUpdate', { - set: function set(value) { - if (value === true) this.version++; - } - }); - Object.assign(BufferAttribute.prototype, { - isBufferAttribute: true, - onUploadCallback: function onUploadCallback() {}, - setUsage: function setUsage(value) { - this.usage = value; - return this; - }, - copy: function copy(source) { - this.name = source.name; - this.array = new source.array.constructor(source.array); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; - this.usage = source.usage; - return this; - }, - copyAt: function copyAt(index1, attribute, index2) { - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for (var i = 0, l = this.itemSize; i < l; i++) { - this.array[index1 + i] = attribute.array[index2 + i]; - } + default: + console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order) + } - return this; - }, - copyArray: function copyArray(array) { - this.array.set(array); - return this; - }, - copyColorsArray: function copyColorsArray(colors) { - var array = this.array; - var offset = 0; - - for (var i = 0, l = colors.length; i < l; i++) { - var color = colors[i]; - - if (color === undefined) { - console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i); - color = new Color(); - } + this._order = order + if (update !== false) this._onChangeCallback() + return this + } - array[offset++] = color.r; - array[offset++] = color.g; - array[offset++] = color.b; - } + _proto.setFromQuaternion = function setFromQuaternion(q, order, update) { + _matrix.makeRotationFromQuaternion(q) - return this; - }, - copyVector2sArray: function copyVector2sArray(vectors) { - var array = this.array; - var offset = 0; + return this.setFromRotationMatrix(_matrix, order, update) + } - for (var i = 0, l = vectors.length; i < l; i++) { - var vector = vectors[i]; + _proto.setFromVector3 = function setFromVector3(v, order) { + return this.set(v.x, v.y, v.z, order || this._order) + } - if (vector === undefined) { - console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i); - vector = new Vector2(); - } + _proto.reorder = function reorder(newOrder) { + // WARNING: this discards revolution information -bhouston + _quaternion$1.setFromEuler(this) - array[offset++] = vector.x; - array[offset++] = vector.y; - } + return this.setFromQuaternion(_quaternion$1, newOrder) + } - return this; - }, - copyVector3sArray: function copyVector3sArray(vectors) { - var array = this.array; - var offset = 0; + _proto.equals = function equals(euler) { + return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order + } - for (var i = 0, l = vectors.length; i < l; i++) { - var vector = vectors[i]; + _proto.fromArray = function fromArray(array) { + this._x = array[0] + this._y = array[1] + this._z = array[2] + if (array[3] !== undefined) this._order = array[3] - if (vector === undefined) { - console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i); - vector = new Vector3(); - } + this._onChangeCallback() - array[offset++] = vector.x; - array[offset++] = vector.y; - array[offset++] = vector.z; - } + return this + } - return this; - }, - copyVector4sArray: function copyVector4sArray(vectors) { - var array = this.array; - var offset = 0; + _proto.toArray = function toArray(array, offset) { + if (array === void 0) { + array = [] + } - for (var i = 0, l = vectors.length; i < l; i++) { - var vector = vectors[i]; + if (offset === void 0) { + offset = 0 + } - if (vector === undefined) { - console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i); - vector = new Vector4(); - } + array[offset] = this._x + array[offset + 1] = this._y + array[offset + 2] = this._z + array[offset + 3] = this._order + return array + } - array[offset++] = vector.x; - array[offset++] = vector.y; - array[offset++] = vector.z; - array[offset++] = vector.w; - } + _proto.toVector3 = function toVector3(optionalResult) { + if (optionalResult) { + return optionalResult.set(this._x, this._y, this._z) + } else { + return new Vector3(this._x, this._y, this._z) + } + } - return this; - }, - applyMatrix3: function applyMatrix3(m) { - if (this.itemSize === 2) { - for (var i = 0, l = this.count; i < l; i++) { - _vector2$1.fromBufferAttribute(this, i); + _proto._onChange = function _onChange(callback) { + this._onChangeCallback = callback + return this + } - _vector2$1.applyMatrix3(m); + _proto._onChangeCallback = function _onChangeCallback() {} - this.setXY(i, _vector2$1.x, _vector2$1.y); - } - } else if (this.itemSize === 3) { - for (var _i = 0, _l = this.count; _i < _l; _i++) { - _vector$3.fromBufferAttribute(this, _i); + _createClass(Euler, [ + { + key: 'x', + get: function get() { + return this._x + }, + set: function set(value) { + this._x = value - _vector$3.applyMatrix3(m); + this._onChangeCallback() + } + }, + { + key: 'y', + get: function get() { + return this._y + }, + set: function set(value) { + this._y = value - this.setXYZ(_i, _vector$3.x, _vector$3.y, _vector$3.z); - } - } + this._onChangeCallback() + } + }, + { + key: 'z', + get: function get() { + return this._z + }, + set: function set(value) { + this._z = value - return this; - }, - applyMatrix4: function applyMatrix4(m) { - for (var i = 0, l = this.count; i < l; i++) { - _vector$3.x = this.getX(i); - _vector$3.y = this.getY(i); - _vector$3.z = this.getZ(i); + this._onChangeCallback() + } + }, + { + key: 'order', + get: function get() { + return this._order + }, + set: function set(value) { + this._order = value - _vector$3.applyMatrix4(m); + this._onChangeCallback() + } + } + ]) - this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z); - } + return Euler + })() - return this; - }, - applyNormalMatrix: function applyNormalMatrix(m) { - for (var i = 0, l = this.count; i < l; i++) { - _vector$3.x = this.getX(i); - _vector$3.y = this.getY(i); - _vector$3.z = this.getZ(i); + Euler.DefaultOrder = 'XYZ' + Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX'] - _vector$3.applyNormalMatrix(m); + var _matrix = /*@__PURE__*/ new Matrix4() - this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z); - } + var _quaternion$1 = /*@__PURE__*/ new Quaternion() - return this; - }, - transformDirection: function transformDirection(m) { - for (var i = 0, l = this.count; i < l; i++) { - _vector$3.x = this.getX(i); - _vector$3.y = this.getY(i); - _vector$3.z = this.getZ(i); + var Layers = /*#__PURE__*/ (function () { + function Layers() { + this.mask = 1 | 0 + } - _vector$3.transformDirection(m); + var _proto = Layers.prototype - this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z); - } + _proto.set = function set(channel) { + this.mask = (1 << channel) | 0 + } - return this; - }, - set: function set(value, offset) { - if (offset === void 0) { - offset = 0; - } + _proto.enable = function enable(channel) { + this.mask |= (1 << channel) | 0 + } - this.array.set(value, offset); - return this; - }, - getX: function getX(index) { - return this.array[index * this.itemSize]; - }, - setX: function setX(index, x) { - this.array[index * this.itemSize] = x; - return this; - }, - getY: function getY(index) { - return this.array[index * this.itemSize + 1]; - }, - setY: function setY(index, y) { - this.array[index * this.itemSize + 1] = y; - return this; - }, - getZ: function getZ(index) { - return this.array[index * this.itemSize + 2]; - }, - setZ: function setZ(index, z) { - this.array[index * this.itemSize + 2] = z; - return this; - }, - getW: function getW(index) { - return this.array[index * this.itemSize + 3]; - }, - setW: function setW(index, w) { - this.array[index * this.itemSize + 3] = w; - return this; - }, - setXY: function setXY(index, x, y) { - index *= this.itemSize; - this.array[index + 0] = x; - this.array[index + 1] = y; - return this; - }, - setXYZ: function setXYZ(index, x, y, z) { - index *= this.itemSize; - this.array[index + 0] = x; - this.array[index + 1] = y; - this.array[index + 2] = z; - return this; - }, - setXYZW: function setXYZW(index, x, y, z, w) { - index *= this.itemSize; - this.array[index + 0] = x; - this.array[index + 1] = y; - this.array[index + 2] = z; - this.array[index + 3] = w; - return this; - }, - onUpload: function onUpload(callback) { - this.onUploadCallback = callback; - return this; - }, - clone: function clone() { - return new this.constructor(this.array, this.itemSize).copy(this); - }, - toJSON: function toJSON() { - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: Array.prototype.slice.call(this.array), - normalized: this.normalized - }; - } - }); // + _proto.enableAll = function enableAll() { + this.mask = 0xffffffff | 0 + } - function Int8BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Int8Array(array), itemSize, normalized); - } + _proto.toggle = function toggle(channel) { + this.mask ^= (1 << channel) | 0 + } - Int8BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; + _proto.disable = function disable(channel) { + this.mask &= ~((1 << channel) | 0) + } - function Uint8BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint8Array(array), itemSize, normalized); - } + _proto.disableAll = function disableAll() { + this.mask = 0 + } - Uint8BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; + _proto.test = function test(layers) { + return (this.mask & layers.mask) !== 0 + } - function Uint8ClampedBufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint8ClampedArray(array), itemSize, normalized); - } + return Layers + })() - Uint8ClampedBufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; + var _object3DId = 0 - function Int16BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Int16Array(array), itemSize, normalized); - } + var _v1$2 = new Vector3() - Int16BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; + var _q1 = new Quaternion() - function Uint16BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized); - } + var _m1$1 = new Matrix4() - Uint16BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; + var _target = new Vector3() - function Int32BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Int32Array(array), itemSize, normalized); - } + var _position = new Vector3() - Int32BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; + var _scale = new Vector3() - function Uint32BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint32Array(array), itemSize, normalized); - } + var _quaternion$2 = new Quaternion() - Uint32BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; + var _xAxis = new Vector3(1, 0, 0) - function Float16BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized); - } + var _yAxis = new Vector3(0, 1, 0) - Float16BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Float16BufferAttribute.prototype.constructor = Float16BufferAttribute; - Float16BufferAttribute.prototype.isFloat16BufferAttribute = true; + var _zAxis = new Vector3(0, 0, 1) - function Float32BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Float32Array(array), itemSize, normalized); - } + var _addedEvent = { + type: 'added' + } + var _removedEvent = { + type: 'removed' + } - Float32BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; + function Object3D() { + Object.defineProperty(this, 'id', { + value: _object3DId++ + }) + this.uuid = MathUtils.generateUUID() + this.name = '' + this.type = 'Object3D' + this.parent = null + this.children = [] + this.up = Object3D.DefaultUp.clone() + var position = new Vector3() + var rotation = new Euler() + var quaternion = new Quaternion() + var scale = new Vector3(1, 1, 1) + + function onRotationChange() { + quaternion.setFromEuler(rotation, false) + } - function Float64BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Float64Array(array), itemSize, normalized); - } + function onQuaternionChange() { + rotation.setFromQuaternion(quaternion, undefined, false) + } - Float64BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; // + rotation._onChange(onRotationChange) - var DirectGeometry = /*#__PURE__*/function () { - function DirectGeometry() { - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; - this.groups = []; - this.morphTargets = {}; - this.skinWeights = []; - this.skinIndices = []; // this.lineDistances = []; + quaternion._onChange(onQuaternionChange) - this.boundingBox = null; - this.boundingSphere = null; // update flags + Object.defineProperties(this, { + position: { + configurable: true, + enumerable: true, + value: position + }, + rotation: { + configurable: true, + enumerable: true, + value: rotation + }, + quaternion: { + configurable: true, + enumerable: true, + value: quaternion + }, + scale: { + configurable: true, + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + }) + this.matrix = new Matrix4() + this.matrixWorld = new Matrix4() + this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate + this.matrixWorldNeedsUpdate = false + this.layers = new Layers() + this.visible = true + this.castShadow = false + this.receiveShadow = false + this.frustumCulled = true + this.renderOrder = 0 + this.animations = [] + this.userData = {} + } + + Object3D.DefaultUp = new Vector3(0, 1, 0) + Object3D.DefaultMatrixAutoUpdate = true + Object3D.prototype = Object.assign(Object.create(EventDispatcher.prototype), { + constructor: Object3D, + isObject3D: true, + onBeforeRender: function onBeforeRender() {}, + onAfterRender: function onAfterRender() {}, + applyMatrix4: function applyMatrix4(matrix) { + if (this.matrixAutoUpdate) this.updateMatrix() + this.matrix.premultiply(matrix) + this.matrix.decompose(this.position, this.quaternion, this.scale) + }, + applyQuaternion: function applyQuaternion(q) { + this.quaternion.premultiply(q) + return this + }, + setRotationFromAxisAngle: function setRotationFromAxisAngle(axis, angle) { + // assumes axis is normalized + this.quaternion.setFromAxisAngle(axis, angle) + }, + setRotationFromEuler: function setRotationFromEuler(euler) { + this.quaternion.setFromEuler(euler, true) + }, + setRotationFromMatrix: function setRotationFromMatrix(m) { + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + this.quaternion.setFromRotationMatrix(m) + }, + setRotationFromQuaternion: function setRotationFromQuaternion(q) { + // assumes q is normalized + this.quaternion.copy(q) + }, + rotateOnAxis: function rotateOnAxis(axis, angle) { + // rotate object on axis in object space + // axis is assumed to be normalized + _q1.setFromAxisAngle(axis, angle) + + this.quaternion.multiply(_q1) + return this + }, + rotateOnWorldAxis: function rotateOnWorldAxis(axis, angle) { + // rotate object on axis in world space + // axis is assumed to be normalized + // method assumes no rotated parent + _q1.setFromAxisAngle(axis, angle) + + this.quaternion.premultiply(_q1) + return this + }, + rotateX: function rotateX(angle) { + return this.rotateOnAxis(_xAxis, angle) + }, + rotateY: function rotateY(angle) { + return this.rotateOnAxis(_yAxis, angle) + }, + rotateZ: function rotateZ(angle) { + return this.rotateOnAxis(_zAxis, angle) + }, + translateOnAxis: function translateOnAxis(axis, distance) { + // translate object by distance along axis in object space + // axis is assumed to be normalized + _v1$2.copy(axis).applyQuaternion(this.quaternion) + + this.position.add(_v1$2.multiplyScalar(distance)) + return this + }, + translateX: function translateX(distance) { + return this.translateOnAxis(_xAxis, distance) + }, + translateY: function translateY(distance) { + return this.translateOnAxis(_yAxis, distance) + }, + translateZ: function translateZ(distance) { + return this.translateOnAxis(_zAxis, distance) + }, + localToWorld: function localToWorld(vector) { + return vector.applyMatrix4(this.matrixWorld) + }, + worldToLocal: function worldToLocal(vector) { + return vector.applyMatrix4(_m1$1.copy(this.matrixWorld).invert()) + }, + lookAt: function lookAt(x, y, z) { + // This method does not support objects having non-uniformly-scaled parent(s) + if (x.isVector3) { + _target.copy(x) + } else { + _target.set(x, y, z) + } - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; - } + var parent = this.parent + this.updateWorldMatrix(true, false) - var _proto = DirectGeometry.prototype; + _position.setFromMatrixPosition(this.matrixWorld) - _proto.computeGroups = function computeGroups(geometry) { - var groups = []; - var group, i; - var materialIndex = undefined; - var faces = geometry.faces; + if (this.isCamera || this.isLight) { + _m1$1.lookAt(_position, _target, this.up) + } else { + _m1$1.lookAt(_target, _position, this.up) + } - for (i = 0; i < faces.length; i++) { - var face = faces[i]; // materials + this.quaternion.setFromRotationMatrix(_m1$1) - if (face.materialIndex !== materialIndex) { - materialIndex = face.materialIndex; + if (parent) { + _m1$1.extractRotation(parent.matrixWorld) - if (group !== undefined) { - group.count = i * 3 - group.start; - groups.push(group); - } + _q1.setFromRotationMatrix(_m1$1) - group = { - start: i * 3, - materialIndex: materialIndex - }; - } - } + this.quaternion.premultiply(_q1.invert()) + } + }, + add: function add(object) { + if (arguments.length > 1) { + for (var i = 0; i < arguments.length; i++) { + this.add(arguments[i]) + } - if (group !== undefined) { - group.count = i * 3 - group.start; - groups.push(group); - } + return this + } - this.groups = groups; - }; + if (object === this) { + console.error("THREE.Object3D.add: object can't be added as a child of itself.", object) + return this + } - _proto.fromGeometry = function fromGeometry(geometry) { - var faces = geometry.faces; - var vertices = geometry.vertices; - var faceVertexUvs = geometry.faceVertexUvs; - var hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0; - var hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0; // morphs + if (object && object.isObject3D) { + if (object.parent !== null) { + object.parent.remove(object) + } - var morphTargets = geometry.morphTargets; - var morphTargetsLength = morphTargets.length; - var morphTargetsPosition; + object.parent = this + this.children.push(object) + object.dispatchEvent(_addedEvent) + } else { + console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.', object) + } - if (morphTargetsLength > 0) { - morphTargetsPosition = []; + return this + }, + remove: function remove(object) { + if (arguments.length > 1) { + for (var i = 0; i < arguments.length; i++) { + this.remove(arguments[i]) + } - for (var i = 0; i < morphTargetsLength; i++) { - morphTargetsPosition[i] = { - name: morphTargets[i].name, - data: [] - }; - } + return this + } - this.morphTargets.position = morphTargetsPosition; - } + var index = this.children.indexOf(object) - var morphNormals = geometry.morphNormals; - var morphNormalsLength = morphNormals.length; - var morphTargetsNormal; + if (index !== -1) { + object.parent = null + this.children.splice(index, 1) + object.dispatchEvent(_removedEvent) + } - if (morphNormalsLength > 0) { - morphTargetsNormal = []; + return this + }, + clear: function clear() { + for (var i = 0; i < this.children.length; i++) { + var object = this.children[i] + object.parent = null + object.dispatchEvent(_removedEvent) + } - for (var _i = 0; _i < morphNormalsLength; _i++) { - morphTargetsNormal[_i] = { - name: morphNormals[_i].name, - data: [] - }; - } + this.children.length = 0 + return this + }, + attach: function attach(object) { + // adds object as a child of this, while maintaining the object's world transform + this.updateWorldMatrix(true, false) - this.morphTargets.normal = morphTargetsNormal; - } // skins + _m1$1.copy(this.matrixWorld).invert() + if (object.parent !== null) { + object.parent.updateWorldMatrix(true, false) - var skinIndices = geometry.skinIndices; - var skinWeights = geometry.skinWeights; - var hasSkinIndices = skinIndices.length === vertices.length; - var hasSkinWeights = skinWeights.length === vertices.length; // + _m1$1.multiply(object.parent.matrixWorld) + } - if (vertices.length > 0 && faces.length === 0) { - console.error('THREE.DirectGeometry: Faceless geometries are not supported.'); - } + object.applyMatrix4(_m1$1) + object.updateWorldMatrix(false, false) + this.add(object) + return this + }, + getObjectById: function getObjectById(id) { + return this.getObjectByProperty('id', id) + }, + getObjectByName: function getObjectByName(name) { + return this.getObjectByProperty('name', name) + }, + getObjectByProperty: function getObjectByProperty(name, value) { + if (this[name] === value) return this + + for (var i = 0, l = this.children.length; i < l; i++) { + var child = this.children[i] + var object = child.getObjectByProperty(name, value) + + if (object !== undefined) { + return object + } + } - for (var _i2 = 0; _i2 < faces.length; _i2++) { - var face = faces[_i2]; - this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c]); - var vertexNormals = face.vertexNormals; + return undefined + }, + getWorldPosition: function getWorldPosition(target) { + if (target === undefined) { + console.warn('THREE.Object3D: .getWorldPosition() target is now required') + target = new Vector3() + } - if (vertexNormals.length === 3) { - this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2]); - } else { - var normal = face.normal; - this.normals.push(normal, normal, normal); - } + this.updateWorldMatrix(true, false) + return target.setFromMatrixPosition(this.matrixWorld) + }, + getWorldQuaternion: function getWorldQuaternion(target) { + if (target === undefined) { + console.warn('THREE.Object3D: .getWorldQuaternion() target is now required') + target = new Quaternion() + } - var vertexColors = face.vertexColors; + this.updateWorldMatrix(true, false) + this.matrixWorld.decompose(_position, target, _scale) + return target + }, + getWorldScale: function getWorldScale(target) { + if (target === undefined) { + console.warn('THREE.Object3D: .getWorldScale() target is now required') + target = new Vector3() + } - if (vertexColors.length === 3) { - this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2]); - } else { - var color = face.color; - this.colors.push(color, color, color); - } + this.updateWorldMatrix(true, false) + this.matrixWorld.decompose(_position, _quaternion$2, target) + return target + }, + getWorldDirection: function getWorldDirection(target) { + if (target === undefined) { + console.warn('THREE.Object3D: .getWorldDirection() target is now required') + target = new Vector3() + } - if (hasFaceVertexUv === true) { - var vertexUvs = faceVertexUvs[0][_i2]; + this.updateWorldMatrix(true, false) + var e = this.matrixWorld.elements + return target.set(e[8], e[9], e[10]).normalize() + }, + raycast: function raycast() {}, + traverse: function traverse(callback) { + callback(this) + var children = this.children + + for (var i = 0, l = children.length; i < l; i++) { + children[i].traverse(callback) + } + }, + traverseVisible: function traverseVisible(callback) { + if (this.visible === false) return + callback(this) + var children = this.children + + for (var i = 0, l = children.length; i < l; i++) { + children[i].traverseVisible(callback) + } + }, + traverseAncestors: function traverseAncestors(callback) { + var parent = this.parent - if (vertexUvs !== undefined) { - this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]); - } else { - console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', _i2); - this.uvs.push(new Vector2(), new Vector2(), new Vector2()); - } - } + if (parent !== null) { + callback(parent) + parent.traverseAncestors(callback) + } + }, + updateMatrix: function updateMatrix() { + this.matrix.compose(this.position, this.quaternion, this.scale) + this.matrixWorldNeedsUpdate = true + }, + updateMatrixWorld: function updateMatrixWorld(force) { + if (this.matrixAutoUpdate) this.updateMatrix() + + if (this.matrixWorldNeedsUpdate || force) { + if (this.parent === null) { + this.matrixWorld.copy(this.matrix) + } else { + this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix) + } - if (hasFaceVertexUv2 === true) { - var _vertexUvs = faceVertexUvs[1][_i2]; + this.matrixWorldNeedsUpdate = false + force = true + } // update children - if (_vertexUvs !== undefined) { - this.uvs2.push(_vertexUvs[0], _vertexUvs[1], _vertexUvs[2]); - } else { - console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', _i2); - this.uvs2.push(new Vector2(), new Vector2(), new Vector2()); - } - } // morphs + var children = this.children + for (var i = 0, l = children.length; i < l; i++) { + children[i].updateMatrixWorld(force) + } + }, + updateWorldMatrix: function updateWorldMatrix(updateParents, updateChildren) { + var parent = this.parent - for (var j = 0; j < morphTargetsLength; j++) { - var morphTarget = morphTargets[j].vertices; - morphTargetsPosition[j].data.push(morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]); - } + if (updateParents === true && parent !== null) { + parent.updateWorldMatrix(true, false) + } - for (var _j = 0; _j < morphNormalsLength; _j++) { - var morphNormal = morphNormals[_j].vertexNormals[_i2]; + if (this.matrixAutoUpdate) this.updateMatrix() - morphTargetsNormal[_j].data.push(morphNormal.a, morphNormal.b, morphNormal.c); - } // skins + if (this.parent === null) { + this.matrixWorld.copy(this.matrix) + } else { + this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix) + } // update children + if (updateChildren === true) { + var children = this.children - if (hasSkinIndices) { - this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]); - } + for (var i = 0, l = children.length; i < l; i++) { + children[i].updateWorldMatrix(false, true) + } + } + }, + toJSON: function toJSON(meta) { + // meta is a string when called from JSON.stringify + var isRootObject = meta === undefined || typeof meta === 'string' + var output = {} // meta is a hash used to collect geometries, materials. + // not providing it implies that this is the root object + // being serialized. + + if (isRootObject) { + // initialize meta obj + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {}, + shapes: {}, + skeletons: {}, + animations: {} + } + output.metadata = { + version: 4.5, + type: 'Object', + generator: 'Object3D.toJSON' + } + } // standard Object3D serialization + + var object = {} + object.uuid = this.uuid + object.type = this.type + if (this.name !== '') object.name = this.name + if (this.castShadow === true) object.castShadow = true + if (this.receiveShadow === true) object.receiveShadow = true + if (this.visible === false) object.visible = false + if (this.frustumCulled === false) object.frustumCulled = false + if (this.renderOrder !== 0) object.renderOrder = this.renderOrder + if (JSON.stringify(this.userData) !== '{}') object.userData = this.userData + object.layers = this.layers.mask + object.matrix = this.matrix.toArray() + if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false // object specific properties + + if (this.isInstancedMesh) { + object.type = 'InstancedMesh' + object.count = this.count + object.instanceMatrix = this.instanceMatrix.toJSON() + } // + + function serialize(library, element) { + if (library[element.uuid] === undefined) { + library[element.uuid] = element.toJSON(meta) + } - if (hasSkinWeights) { - this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]); - } - } + return element.uuid + } - this.computeGroups(geometry); - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; + if (this.isMesh || this.isLine || this.isPoints) { + object.geometry = serialize(meta.geometries, this.geometry) + var parameters = this.geometry.parameters - if (geometry.boundingSphere !== null) { - this.boundingSphere = geometry.boundingSphere.clone(); - } + if (parameters !== undefined && parameters.shapes !== undefined) { + var shapes = parameters.shapes - if (geometry.boundingBox !== null) { - this.boundingBox = geometry.boundingBox.clone(); - } + if (Array.isArray(shapes)) { + for (var i = 0, l = shapes.length; i < l; i++) { + var shape = shapes[i] + serialize(meta.shapes, shape) + } + } else { + serialize(meta.shapes, shapes) + } + } + } - return this; - }; + if (this.isSkinnedMesh) { + object.bindMode = this.bindMode + object.bindMatrix = this.bindMatrix.toArray() - return DirectGeometry; - }(); + if (this.skeleton !== undefined) { + serialize(meta.skeletons, this.skeleton) + object.skeleton = this.skeleton.uuid + } + } - function arrayMax(array) { - if (array.length === 0) return -Infinity; - var max = array[0]; + if (this.material !== undefined) { + if (Array.isArray(this.material)) { + var uuids = [] - for (var i = 1, l = array.length; i < l; ++i) { - if (array[i] > max) max = array[i]; - } + for (var _i = 0, _l = this.material.length; _i < _l; _i++) { + uuids.push(serialize(meta.materials, this.material[_i])) + } - return max; - } - - var TYPED_ARRAYS = { - Int8Array: Int8Array, - Uint8Array: Uint8Array, - // Workaround for IE11 pre KB2929437. See #11440 - Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, - Int16Array: Int16Array, - Uint16Array: Uint16Array, - Int32Array: Int32Array, - Uint32Array: Uint32Array, - Float32Array: Float32Array, - Float64Array: Float64Array - }; - - function getTypedArray(type, buffer) { - return new TYPED_ARRAYS[type](buffer); - } - - var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id - - var _m1$2 = new Matrix4(); - - var _obj = new Object3D(); - - var _offset = new Vector3(); - - var _box$2 = new Box3(); - - var _boxMorphTargets = new Box3(); - - var _vector$4 = new Vector3(); - - function BufferGeometry() { - Object.defineProperty(this, 'id', { - value: _bufferGeometryId += 2 - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.type = 'BufferGeometry'; - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.morphTargetsRelative = false; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - this.drawRange = { - start: 0, - count: Infinity - }; - this.userData = {}; - } - - BufferGeometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: BufferGeometry, - isBufferGeometry: true, - getIndex: function getIndex() { - return this.index; - }, - setIndex: function setIndex(index) { - if (Array.isArray(index)) { - this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1); - } else { - this.index = index; - } + object.material = uuids + } else { + object.material = serialize(meta.materials, this.material) + } + } // - return this; - }, - getAttribute: function getAttribute(name) { - return this.attributes[name]; - }, - setAttribute: function setAttribute(name, attribute) { - this.attributes[name] = attribute; - return this; - }, - deleteAttribute: function deleteAttribute(name) { - delete this.attributes[name]; - return this; - }, - hasAttribute: function hasAttribute(name) { - return this.attributes[name] !== undefined; - }, - addGroup: function addGroup(start, count, materialIndex) { - if (materialIndex === void 0) { - materialIndex = 0; - } + if (this.children.length > 0) { + object.children = [] - this.groups.push({ - start: start, - count: count, - materialIndex: materialIndex - }); - }, - clearGroups: function clearGroups() { - this.groups = []; - }, - setDrawRange: function setDrawRange(start, count) { - this.drawRange.start = start; - this.drawRange.count = count; - }, - applyMatrix4: function applyMatrix4(matrix) { - var position = this.attributes.position; - - if (position !== undefined) { - position.applyMatrix4(matrix); - position.needsUpdate = true; - } + for (var _i2 = 0; _i2 < this.children.length; _i2++) { + object.children.push(this.children[_i2].toJSON(meta).object) + } + } // - var normal = this.attributes.normal; + if (this.animations.length > 0) { + object.animations = [] - if (normal !== undefined) { - var normalMatrix = new Matrix3().getNormalMatrix(matrix); - normal.applyNormalMatrix(normalMatrix); - normal.needsUpdate = true; - } + for (var _i3 = 0; _i3 < this.animations.length; _i3++) { + var animation = this.animations[_i3] + object.animations.push(serialize(meta.animations, animation)) + } + } - var tangent = this.attributes.tangent; + if (isRootObject) { + var geometries = extractFromCache(meta.geometries) + var materials = extractFromCache(meta.materials) + var textures = extractFromCache(meta.textures) + var images = extractFromCache(meta.images) + + var _shapes = extractFromCache(meta.shapes) + + var skeletons = extractFromCache(meta.skeletons) + var animations = extractFromCache(meta.animations) + if (geometries.length > 0) output.geometries = geometries + if (materials.length > 0) output.materials = materials + if (textures.length > 0) output.textures = textures + if (images.length > 0) output.images = images + if (_shapes.length > 0) output.shapes = _shapes + if (skeletons.length > 0) output.skeletons = skeletons + if (animations.length > 0) output.animations = animations + } - if (tangent !== undefined) { - tangent.transformDirection(matrix); - tangent.needsUpdate = true; - } + output.object = object + return output // extract data from the cache hash + // remove metadata on each item + // and return as array - if (this.boundingBox !== null) { - this.computeBoundingBox(); - } + function extractFromCache(cache) { + var values = [] - if (this.boundingSphere !== null) { - this.computeBoundingSphere(); - } + for (var key in cache) { + var data = cache[key] + delete data.metadata + values.push(data) + } - return this; - }, - rotateX: function rotateX(angle) { - // rotate geometry around world x-axis - _m1$2.makeRotationX(angle); - - this.applyMatrix4(_m1$2); - return this; - }, - rotateY: function rotateY(angle) { - // rotate geometry around world y-axis - _m1$2.makeRotationY(angle); - - this.applyMatrix4(_m1$2); - return this; - }, - rotateZ: function rotateZ(angle) { - // rotate geometry around world z-axis - _m1$2.makeRotationZ(angle); - - this.applyMatrix4(_m1$2); - return this; - }, - translate: function translate(x, y, z) { - // translate geometry - _m1$2.makeTranslation(x, y, z); - - this.applyMatrix4(_m1$2); - return this; - }, - scale: function scale(x, y, z) { - // scale geometry - _m1$2.makeScale(x, y, z); - - this.applyMatrix4(_m1$2); - return this; - }, - lookAt: function lookAt(vector) { - _obj.lookAt(vector); - - _obj.updateMatrix(); - - this.applyMatrix4(_obj.matrix); - return this; - }, - center: function center() { - this.computeBoundingBox(); - this.boundingBox.getCenter(_offset).negate(); - this.translate(_offset.x, _offset.y, _offset.z); - return this; - }, - setFromObject: function setFromObject(object) { - // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - var geometry = object.geometry; - - if (object.isPoints || object.isLine) { - var positions = new Float32BufferAttribute(geometry.vertices.length * 3, 3); - var colors = new Float32BufferAttribute(geometry.colors.length * 3, 3); - this.setAttribute('position', positions.copyVector3sArray(geometry.vertices)); - this.setAttribute('color', colors.copyColorsArray(geometry.colors)); - - if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) { - var lineDistances = new Float32BufferAttribute(geometry.lineDistances.length, 1); - this.setAttribute('lineDistance', lineDistances.copyArray(geometry.lineDistances)); - } + return values + } + }, + clone: function clone(recursive) { + return new this.constructor().copy(this, recursive) + }, + copy: function copy(source, recursive) { + if (recursive === void 0) { + recursive = true + } - if (geometry.boundingSphere !== null) { - this.boundingSphere = geometry.boundingSphere.clone(); - } + this.name = source.name + this.up.copy(source.up) + this.position.copy(source.position) + this.rotation.order = source.rotation.order + this.quaternion.copy(source.quaternion) + this.scale.copy(source.scale) + this.matrix.copy(source.matrix) + this.matrixWorld.copy(source.matrixWorld) + this.matrixAutoUpdate = source.matrixAutoUpdate + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate + this.layers.mask = source.layers.mask + this.visible = source.visible + this.castShadow = source.castShadow + this.receiveShadow = source.receiveShadow + this.frustumCulled = source.frustumCulled + this.renderOrder = source.renderOrder + this.userData = JSON.parse(JSON.stringify(source.userData)) + + if (recursive === true) { + for (var i = 0; i < source.children.length; i++) { + var child = source.children[i] + this.add(child.clone()) + } + } - if (geometry.boundingBox !== null) { - this.boundingBox = geometry.boundingBox.clone(); - } - } else if (object.isMesh) { - if (geometry && geometry.isGeometry) { - this.fromGeometry(geometry); - } - } + return this + } + }) - return this; - }, - setFromPoints: function setFromPoints(points) { - var position = []; + var _vector1 = /*@__PURE__*/ new Vector3() - for (var i = 0, l = points.length; i < l; i++) { - var point = points[i]; - position.push(point.x, point.y, point.z || 0); - } + var _vector2 = /*@__PURE__*/ new Vector3() - this.setAttribute('position', new Float32BufferAttribute(position, 3)); - return this; - }, - updateFromObject: function updateFromObject(object) { - var geometry = object.geometry; + var _normalMatrix = /*@__PURE__*/ new Matrix3() - if (object.isMesh) { - var direct = geometry.__directGeometry; + var Plane = /*#__PURE__*/ (function () { + function Plane(normal, constant) { + Object.defineProperty(this, 'isPlane', { + value: true + }) // normal is assumed to be normalized - if (geometry.elementsNeedUpdate === true) { - direct = undefined; - geometry.elementsNeedUpdate = false; - } + this.normal = normal !== undefined ? normal : new Vector3(1, 0, 0) + this.constant = constant !== undefined ? constant : 0 + } - if (direct === undefined) { - return this.fromGeometry(geometry); - } + var _proto = Plane.prototype - direct.verticesNeedUpdate = geometry.verticesNeedUpdate; - direct.normalsNeedUpdate = geometry.normalsNeedUpdate; - direct.colorsNeedUpdate = geometry.colorsNeedUpdate; - direct.uvsNeedUpdate = geometry.uvsNeedUpdate; - direct.groupsNeedUpdate = geometry.groupsNeedUpdate; - geometry.verticesNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.groupsNeedUpdate = false; - geometry = direct; - } + _proto.set = function set(normal, constant) { + this.normal.copy(normal) + this.constant = constant + return this + } - if (geometry.verticesNeedUpdate === true) { - var attribute = this.attributes.position; + _proto.setComponents = function setComponents(x, y, z, w) { + this.normal.set(x, y, z) + this.constant = w + return this + } - if (attribute !== undefined) { - attribute.copyVector3sArray(geometry.vertices); - attribute.needsUpdate = true; - } + _proto.setFromNormalAndCoplanarPoint = function setFromNormalAndCoplanarPoint(normal, point) { + this.normal.copy(normal) + this.constant = -point.dot(this.normal) + return this + } - geometry.verticesNeedUpdate = false; - } + _proto.setFromCoplanarPoints = function setFromCoplanarPoints(a, b, c) { + var normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize() // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - if (geometry.normalsNeedUpdate === true) { - var _attribute = this.attributes.normal; + this.setFromNormalAndCoplanarPoint(normal, a) + return this + } - if (_attribute !== undefined) { - _attribute.copyVector3sArray(geometry.normals); + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - _attribute.needsUpdate = true; - } + _proto.copy = function copy(plane) { + this.normal.copy(plane.normal) + this.constant = plane.constant + return this + } - geometry.normalsNeedUpdate = false; - } + _proto.normalize = function normalize() { + // Note: will lead to a divide by zero if the plane is invalid. + var inverseNormalLength = 1.0 / this.normal.length() + this.normal.multiplyScalar(inverseNormalLength) + this.constant *= inverseNormalLength + return this + } - if (geometry.colorsNeedUpdate === true) { - var _attribute2 = this.attributes.color; + _proto.negate = function negate() { + this.constant *= -1 + this.normal.negate() + return this + } - if (_attribute2 !== undefined) { - _attribute2.copyColorsArray(geometry.colors); + _proto.distanceToPoint = function distanceToPoint(point) { + return this.normal.dot(point) + this.constant + } - _attribute2.needsUpdate = true; - } + _proto.distanceToSphere = function distanceToSphere(sphere) { + return this.distanceToPoint(sphere.center) - sphere.radius + } - geometry.colorsNeedUpdate = false; - } + _proto.projectPoint = function projectPoint(point, target) { + if (target === undefined) { + console.warn('THREE.Plane: .projectPoint() target is now required') + target = new Vector3() + } - if (geometry.uvsNeedUpdate) { - var _attribute3 = this.attributes.uv; + return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point) + } - if (_attribute3 !== undefined) { - _attribute3.copyVector2sArray(geometry.uvs); + _proto.intersectLine = function intersectLine(line, target) { + if (target === undefined) { + console.warn('THREE.Plane: .intersectLine() target is now required') + target = new Vector3() + } - _attribute3.needsUpdate = true; - } + var direction = line.delta(_vector1) + var denominator = this.normal.dot(direction) - geometry.uvsNeedUpdate = false; - } + if (denominator === 0) { + // line is coplanar, return origin + if (this.distanceToPoint(line.start) === 0) { + return target.copy(line.start) + } // Unsure if this is the correct method to handle this case. - if (geometry.lineDistancesNeedUpdate) { - var _attribute4 = this.attributes.lineDistance; + return undefined + } - if (_attribute4 !== undefined) { - _attribute4.copyArray(geometry.lineDistances); + var t = -(line.start.dot(this.normal) + this.constant) / denominator - _attribute4.needsUpdate = true; - } + if (t < 0 || t > 1) { + return undefined + } - geometry.lineDistancesNeedUpdate = false; - } + return target.copy(direction).multiplyScalar(t).add(line.start) + } - if (geometry.groupsNeedUpdate) { - geometry.computeGroups(object.geometry); - this.groups = geometry.groups; - geometry.groupsNeedUpdate = false; - } + _proto.intersectsLine = function intersectsLine(line) { + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + var startSign = this.distanceToPoint(line.start) + var endSign = this.distanceToPoint(line.end) + return (startSign < 0 && endSign > 0) || (endSign < 0 && startSign > 0) + } - return this; - }, - fromGeometry: function fromGeometry(geometry) { - geometry.__directGeometry = new DirectGeometry().fromGeometry(geometry); - return this.fromDirectGeometry(geometry.__directGeometry); - }, - fromDirectGeometry: function fromDirectGeometry(geometry) { - var positions = new Float32Array(geometry.vertices.length * 3); - this.setAttribute('position', new BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices)); - - if (geometry.normals.length > 0) { - var normals = new Float32Array(geometry.normals.length * 3); - this.setAttribute('normal', new BufferAttribute(normals, 3).copyVector3sArray(geometry.normals)); - } + _proto.intersectsBox = function intersectsBox(box) { + return box.intersectsPlane(this) + } - if (geometry.colors.length > 0) { - var colors = new Float32Array(geometry.colors.length * 3); - this.setAttribute('color', new BufferAttribute(colors, 3).copyColorsArray(geometry.colors)); - } + _proto.intersectsSphere = function intersectsSphere(sphere) { + return sphere.intersectsPlane(this) + } - if (geometry.uvs.length > 0) { - var uvs = new Float32Array(geometry.uvs.length * 2); - this.setAttribute('uv', new BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs)); - } + _proto.coplanarPoint = function coplanarPoint(target) { + if (target === undefined) { + console.warn('THREE.Plane: .coplanarPoint() target is now required') + target = new Vector3() + } - if (geometry.uvs2.length > 0) { - var uvs2 = new Float32Array(geometry.uvs2.length * 2); - this.setAttribute('uv2', new BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2)); - } // groups + return target.copy(this.normal).multiplyScalar(-this.constant) + } + _proto.applyMatrix4 = function applyMatrix4(matrix, optionalNormalMatrix) { + var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix) - this.groups = geometry.groups; // morphs + var referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix) + var normal = this.normal.applyMatrix3(normalMatrix).normalize() + this.constant = -referencePoint.dot(normal) + return this + } - for (var name in geometry.morphTargets) { - var array = []; - var morphTargets = geometry.morphTargets[name]; + _proto.translate = function translate(offset) { + this.constant -= offset.dot(this.normal) + return this + } - for (var i = 0, l = morphTargets.length; i < l; i++) { - var morphTarget = morphTargets[i]; - var attribute = new Float32BufferAttribute(morphTarget.data.length * 3, 3); - attribute.name = morphTarget.name; - array.push(attribute.copyVector3sArray(morphTarget.data)); - } + _proto.equals = function equals(plane) { + return plane.normal.equals(this.normal) && plane.constant === this.constant + } - this.morphAttributes[name] = array; - } // skinning + return Plane + })() + var _v0$1 = /*@__PURE__*/ new Vector3() - if (geometry.skinIndices.length > 0) { - var skinIndices = new Float32BufferAttribute(geometry.skinIndices.length * 4, 4); - this.setAttribute('skinIndex', skinIndices.copyVector4sArray(geometry.skinIndices)); - } + var _v1$3 = /*@__PURE__*/ new Vector3() - if (geometry.skinWeights.length > 0) { - var skinWeights = new Float32BufferAttribute(geometry.skinWeights.length * 4, 4); - this.setAttribute('skinWeight', skinWeights.copyVector4sArray(geometry.skinWeights)); - } // + var _v2$1 = /*@__PURE__*/ new Vector3() + var _v3 = /*@__PURE__*/ new Vector3() - if (geometry.boundingSphere !== null) { - this.boundingSphere = geometry.boundingSphere.clone(); - } + var _vab = /*@__PURE__*/ new Vector3() - if (geometry.boundingBox !== null) { - this.boundingBox = geometry.boundingBox.clone(); - } + var _vac = /*@__PURE__*/ new Vector3() - return this; - }, - computeBoundingBox: function computeBoundingBox() { - if (this.boundingBox === null) { - this.boundingBox = new Box3(); - } + var _vbc = /*@__PURE__*/ new Vector3() - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; + var _vap = /*@__PURE__*/ new Vector3() - if (position && position.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this); - this.boundingBox.set(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity)); - return; - } + var _vbp = /*@__PURE__*/ new Vector3() - if (position !== undefined) { - this.boundingBox.setFromBufferAttribute(position); // process morph attributes if present + var _vcp = /*@__PURE__*/ new Vector3() - if (morphAttributesPosition) { - for (var i = 0, il = morphAttributesPosition.length; i < il; i++) { - var morphAttribute = morphAttributesPosition[i]; + var Triangle = /*#__PURE__*/ (function () { + function Triangle(a, b, c) { + this.a = a !== undefined ? a : new Vector3() + this.b = b !== undefined ? b : new Vector3() + this.c = c !== undefined ? c : new Vector3() + } - _box$2.setFromBufferAttribute(morphAttribute); + Triangle.getNormal = function getNormal(a, b, c, target) { + if (target === undefined) { + console.warn('THREE.Triangle: .getNormal() target is now required') + target = new Vector3() + } - if (this.morphTargetsRelative) { - _vector$4.addVectors(this.boundingBox.min, _box$2.min); + target.subVectors(c, b) - this.boundingBox.expandByPoint(_vector$4); + _v0$1.subVectors(a, b) - _vector$4.addVectors(this.boundingBox.max, _box$2.max); + target.cross(_v0$1) + var targetLengthSq = target.lengthSq() - this.boundingBox.expandByPoint(_vector$4); - } else { - this.boundingBox.expandByPoint(_box$2.min); - this.boundingBox.expandByPoint(_box$2.max); - } - } - } - } else { - this.boundingBox.makeEmpty(); - } + if (targetLengthSq > 0) { + return target.multiplyScalar(1 / Math.sqrt(targetLengthSq)) + } - if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) { - console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); - } - }, - computeBoundingSphere: function computeBoundingSphere() { - if (this.boundingSphere === null) { - this.boundingSphere = new Sphere(); - } + return target.set(0, 0, 0) + } // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; + Triangle.getBarycoord = function getBarycoord(point, a, b, c, target) { + _v0$1.subVectors(c, a) - if (position && position.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this); - this.boundingSphere.set(new Vector3(), Infinity); - return; - } + _v1$3.subVectors(b, a) - if (position) { - // first, find the center of the bounding sphere - var center = this.boundingSphere.center; + _v2$1.subVectors(point, a) - _box$2.setFromBufferAttribute(position); // process morph attributes if present + var dot00 = _v0$1.dot(_v0$1) + var dot01 = _v0$1.dot(_v1$3) - if (morphAttributesPosition) { - for (var i = 0, il = morphAttributesPosition.length; i < il; i++) { - var morphAttribute = morphAttributesPosition[i]; + var dot02 = _v0$1.dot(_v2$1) - _boxMorphTargets.setFromBufferAttribute(morphAttribute); + var dot11 = _v1$3.dot(_v1$3) - if (this.morphTargetsRelative) { - _vector$4.addVectors(_box$2.min, _boxMorphTargets.min); + var dot12 = _v1$3.dot(_v2$1) - _box$2.expandByPoint(_vector$4); + var denom = dot00 * dot11 - dot01 * dot01 - _vector$4.addVectors(_box$2.max, _boxMorphTargets.max); + if (target === undefined) { + console.warn('THREE.Triangle: .getBarycoord() target is now required') + target = new Vector3() + } // collinear or singular triangle - _box$2.expandByPoint(_vector$4); - } else { - _box$2.expandByPoint(_boxMorphTargets.min); + if (denom === 0) { + // arbitrary location outside of triangle? + // not sure if this is the best idea, maybe should be returning undefined + return target.set(-2, -1, -1) + } - _box$2.expandByPoint(_boxMorphTargets.max); - } - } - } + var invDenom = 1 / denom + var u = (dot11 * dot02 - dot01 * dot12) * invDenom + var v = (dot00 * dot12 - dot01 * dot02) * invDenom // barycentric coordinates must always sum to 1 - _box$2.getCenter(center); // second, try to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case + return target.set(1 - u - v, v, u) + } + Triangle.containsPoint = function containsPoint(point, a, b, c) { + this.getBarycoord(point, a, b, c, _v3) + return _v3.x >= 0 && _v3.y >= 0 && _v3.x + _v3.y <= 1 + } - var maxRadiusSq = 0; + Triangle.getUV = function getUV(point, p1, p2, p3, uv1, uv2, uv3, target) { + this.getBarycoord(point, p1, p2, p3, _v3) + target.set(0, 0) + target.addScaledVector(uv1, _v3.x) + target.addScaledVector(uv2, _v3.y) + target.addScaledVector(uv3, _v3.z) + return target + } - for (var _i = 0, _il = position.count; _i < _il; _i++) { - _vector$4.fromBufferAttribute(position, _i); + Triangle.isFrontFacing = function isFrontFacing(a, b, c, direction) { + _v0$1.subVectors(c, b) - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4)); - } // process morph attributes if present + _v1$3.subVectors(a, b) // strictly front facing + return _v0$1.cross(_v1$3).dot(direction) < 0 ? true : false + } - if (morphAttributesPosition) { - for (var _i2 = 0, _il2 = morphAttributesPosition.length; _i2 < _il2; _i2++) { - var _morphAttribute = morphAttributesPosition[_i2]; - var morphTargetsRelative = this.morphTargetsRelative; + var _proto = Triangle.prototype - for (var j = 0, jl = _morphAttribute.count; j < jl; j++) { - _vector$4.fromBufferAttribute(_morphAttribute, j); + _proto.set = function set(a, b, c) { + this.a.copy(a) + this.b.copy(b) + this.c.copy(c) + return this + } - if (morphTargetsRelative) { - _offset.fromBufferAttribute(position, j); + _proto.setFromPointsAndIndices = function setFromPointsAndIndices(points, i0, i1, i2) { + this.a.copy(points[i0]) + this.b.copy(points[i1]) + this.c.copy(points[i2]) + return this + } - _vector$4.add(_offset); - } + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4)); - } - } - } + _proto.copy = function copy(triangle) { + this.a.copy(triangle.a) + this.b.copy(triangle.b) + this.c.copy(triangle.c) + return this + } - this.boundingSphere.radius = Math.sqrt(maxRadiusSq); + _proto.getArea = function getArea() { + _v0$1.subVectors(this.c, this.b) - if (isNaN(this.boundingSphere.radius)) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); - } - } - }, - computeFaceNormals: function computeFaceNormals() {// backwards compatibility - }, - computeVertexNormals: function computeVertexNormals() { - var index = this.index; - var positionAttribute = this.getAttribute('position'); - - if (positionAttribute !== undefined) { - var normalAttribute = this.getAttribute('normal'); - - if (normalAttribute === undefined) { - normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3); - this.setAttribute('normal', normalAttribute); - } else { - // reset existing normals to zero - for (var i = 0, il = normalAttribute.count; i < il; i++) { - normalAttribute.setXYZ(i, 0, 0, 0); - } - } + _v1$3.subVectors(this.a, this.b) - var pA = new Vector3(), - pB = new Vector3(), - pC = new Vector3(); - var nA = new Vector3(), - nB = new Vector3(), - nC = new Vector3(); - var cb = new Vector3(), - ab = new Vector3(); // indexed elements - - if (index) { - for (var _i3 = 0, _il3 = index.count; _i3 < _il3; _i3 += 3) { - var vA = index.getX(_i3 + 0); - var vB = index.getX(_i3 + 1); - var vC = index.getX(_i3 + 2); - pA.fromBufferAttribute(positionAttribute, vA); - pB.fromBufferAttribute(positionAttribute, vB); - pC.fromBufferAttribute(positionAttribute, vC); - cb.subVectors(pC, pB); - ab.subVectors(pA, pB); - cb.cross(ab); - nA.fromBufferAttribute(normalAttribute, vA); - nB.fromBufferAttribute(normalAttribute, vB); - nC.fromBufferAttribute(normalAttribute, vC); - nA.add(cb); - nB.add(cb); - nC.add(cb); - normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z); - normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z); - normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z); - } - } else { - // non-indexed elements (unconnected triangle soup) - for (var _i4 = 0, _il4 = positionAttribute.count; _i4 < _il4; _i4 += 3) { - pA.fromBufferAttribute(positionAttribute, _i4 + 0); - pB.fromBufferAttribute(positionAttribute, _i4 + 1); - pC.fromBufferAttribute(positionAttribute, _i4 + 2); - cb.subVectors(pC, pB); - ab.subVectors(pA, pB); - cb.cross(ab); - normalAttribute.setXYZ(_i4 + 0, cb.x, cb.y, cb.z); - normalAttribute.setXYZ(_i4 + 1, cb.x, cb.y, cb.z); - normalAttribute.setXYZ(_i4 + 2, cb.x, cb.y, cb.z); - } - } + return _v0$1.cross(_v1$3).length() * 0.5 + } - this.normalizeNormals(); - normalAttribute.needsUpdate = true; - } - }, - merge: function merge(geometry, offset) { - if (!(geometry && geometry.isBufferGeometry)) { - console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry); - return; - } + _proto.getMidpoint = function getMidpoint(target) { + if (target === undefined) { + console.warn('THREE.Triangle: .getMidpoint() target is now required') + target = new Vector3() + } - if (offset === undefined) { - offset = 0; - console.warn('THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'); - } + return target + .addVectors(this.a, this.b) + .add(this.c) + .multiplyScalar(1 / 3) + } - var attributes = this.attributes; + _proto.getNormal = function getNormal(target) { + return Triangle.getNormal(this.a, this.b, this.c, target) + } - for (var key in attributes) { - if (geometry.attributes[key] === undefined) continue; - var attribute1 = attributes[key]; - var attributeArray1 = attribute1.array; - var attribute2 = geometry.attributes[key]; - var attributeArray2 = attribute2.array; - var attributeOffset = attribute2.itemSize * offset; - var length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset); + _proto.getPlane = function getPlane(target) { + if (target === undefined) { + console.warn('THREE.Triangle: .getPlane() target is now required') + target = new Plane() + } - for (var i = 0, j = attributeOffset; i < length; i++, j++) { - attributeArray1[j] = attributeArray2[i]; - } - } + return target.setFromCoplanarPoints(this.a, this.b, this.c) + } - return this; - }, - normalizeNormals: function normalizeNormals() { - var normals = this.attributes.normal; + _proto.getBarycoord = function getBarycoord(point, target) { + return Triangle.getBarycoord(point, this.a, this.b, this.c, target) + } - for (var i = 0, il = normals.count; i < il; i++) { - _vector$4.fromBufferAttribute(normals, i); + _proto.getUV = function getUV(point, uv1, uv2, uv3, target) { + return Triangle.getUV(point, this.a, this.b, this.c, uv1, uv2, uv3, target) + } - _vector$4.normalize(); + _proto.containsPoint = function containsPoint(point) { + return Triangle.containsPoint(point, this.a, this.b, this.c) + } - normals.setXYZ(i, _vector$4.x, _vector$4.y, _vector$4.z); - } - }, - toNonIndexed: function toNonIndexed() { - function convertBufferAttribute(attribute, indices) { - var array = attribute.array; - var itemSize = attribute.itemSize; - var normalized = attribute.normalized; - var array2 = new array.constructor(indices.length * itemSize); - var index = 0, - index2 = 0; - - for (var i = 0, l = indices.length; i < l; i++) { - index = indices[i] * itemSize; - - for (var j = 0; j < itemSize; j++) { - array2[index2++] = array[index++]; - } - } + _proto.isFrontFacing = function isFrontFacing(direction) { + return Triangle.isFrontFacing(this.a, this.b, this.c, direction) + } - return new BufferAttribute(array2, itemSize, normalized); - } // + _proto.intersectsBox = function intersectsBox(box) { + return box.intersectsTriangle(this) + } + _proto.closestPointToPoint = function closestPointToPoint(p, target) { + if (target === undefined) { + console.warn('THREE.Triangle: .closestPointToPoint() target is now required') + target = new Vector3() + } - if (this.index === null) { - console.warn('THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.'); - return this; - } + var a = this.a, + b = this.b, + c = this.c + var v, w // algorithm thanks to Real-Time Collision Detection by Christer Ericson, + // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., + // under the accompanying license; see chapter 5.1.5 for detailed explanation. + // basically, we're distinguishing which of the voronoi regions of the triangle + // the point lies in with the minimum amount of redundant computation. - var geometry2 = new BufferGeometry(); - var indices = this.index.array; - var attributes = this.attributes; // attributes + _vab.subVectors(b, a) - for (var name in attributes) { - var attribute = attributes[name]; - var newAttribute = convertBufferAttribute(attribute, indices); - geometry2.setAttribute(name, newAttribute); - } // morph attributes + _vac.subVectors(c, a) + _vap.subVectors(p, a) - var morphAttributes = this.morphAttributes; + var d1 = _vab.dot(_vap) - for (var _name in morphAttributes) { - var morphArray = []; - var morphAttribute = morphAttributes[_name]; // morphAttribute: array of Float32BufferAttributes + var d2 = _vac.dot(_vap) - for (var i = 0, il = morphAttribute.length; i < il; i++) { - var _attribute5 = morphAttribute[i]; + if (d1 <= 0 && d2 <= 0) { + // vertex region of A; barycentric coords (1, 0, 0) + return target.copy(a) + } - var _newAttribute = convertBufferAttribute(_attribute5, indices); + _vbp.subVectors(p, b) - morphArray.push(_newAttribute); - } + var d3 = _vab.dot(_vbp) - geometry2.morphAttributes[_name] = morphArray; - } + var d4 = _vac.dot(_vbp) - geometry2.morphTargetsRelative = this.morphTargetsRelative; // groups + if (d3 >= 0 && d4 <= d3) { + // vertex region of B; barycentric coords (0, 1, 0) + return target.copy(b) + } - var groups = this.groups; + var vc = d1 * d4 - d3 * d2 - for (var _i5 = 0, l = groups.length; _i5 < l; _i5++) { - var group = groups[_i5]; - geometry2.addGroup(group.start, group.count, group.materialIndex); - } + if (vc <= 0 && d1 >= 0 && d3 <= 0) { + v = d1 / (d1 - d3) // edge region of AB; barycentric coords (1-v, v, 0) - return geometry2; - }, - toJSON: function toJSON() { - var data = { - metadata: { - version: 4.5, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; // standard BufferGeometry serialization + return target.copy(a).addScaledVector(_vab, v) + } - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== '') data.name = this.name; - if (Object.keys(this.userData).length > 0) data.userData = this.userData; + _vcp.subVectors(p, c) - if (this.parameters !== undefined) { - var parameters = this.parameters; + var d5 = _vab.dot(_vcp) - for (var key in parameters) { - if (parameters[key] !== undefined) data[key] = parameters[key]; - } + var d6 = _vac.dot(_vcp) - return data; - } + if (d6 >= 0 && d5 <= d6) { + // vertex region of C; barycentric coords (0, 0, 1) + return target.copy(c) + } - data.data = { - attributes: {} - }; - var index = this.index; + var vb = d5 * d2 - d1 * d6 - if (index !== null) { - data.data.index = { - type: index.array.constructor.name, - array: Array.prototype.slice.call(index.array) - }; - } + if (vb <= 0 && d2 >= 0 && d6 <= 0) { + w = d2 / (d2 - d6) // edge region of AC; barycentric coords (1-w, 0, w) - var attributes = this.attributes; + return target.copy(a).addScaledVector(_vac, w) + } - for (var _key in attributes) { - var attribute = attributes[_key]; - var attributeData = attribute.toJSON(data.data); - if (attribute.name !== '') attributeData.name = attribute.name; - data.data.attributes[_key] = attributeData; - } + var va = d3 * d6 - d5 * d4 - var morphAttributes = {}; - var hasMorphAttributes = false; + if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) { + _vbc.subVectors(c, b) - for (var _key2 in this.morphAttributes) { - var attributeArray = this.morphAttributes[_key2]; - var array = []; + w = (d4 - d3) / (d4 - d3 + (d5 - d6)) // edge region of BC; barycentric coords (0, 1-w, w) - for (var i = 0, il = attributeArray.length; i < il; i++) { - var _attribute6 = attributeArray[i]; + return target.copy(b).addScaledVector(_vbc, w) // edge region of BC + } // face region - var _attributeData = _attribute6.toJSON(data.data); + var denom = 1 / (va + vb + vc) // u = va * denom - if (_attribute6.name !== '') _attributeData.name = _attribute6.name; - array.push(_attributeData); - } + v = vb * denom + w = vc * denom + return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w) + } - if (array.length > 0) { - morphAttributes[_key2] = array; - hasMorphAttributes = true; - } - } + _proto.equals = function equals(triangle) { + return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c) + } - if (hasMorphAttributes) { - data.data.morphAttributes = morphAttributes; - data.data.morphTargetsRelative = this.morphTargetsRelative; - } + return Triangle + })() + + var _colorKeywords = { + aliceblue: 0xf0f8ff, + antiquewhite: 0xfaebd7, + aqua: 0x00ffff, + aquamarine: 0x7fffd4, + azure: 0xf0ffff, + beige: 0xf5f5dc, + bisque: 0xffe4c4, + black: 0x000000, + blanchedalmond: 0xffebcd, + blue: 0x0000ff, + blueviolet: 0x8a2be2, + brown: 0xa52a2a, + burlywood: 0xdeb887, + cadetblue: 0x5f9ea0, + chartreuse: 0x7fff00, + chocolate: 0xd2691e, + coral: 0xff7f50, + cornflowerblue: 0x6495ed, + cornsilk: 0xfff8dc, + crimson: 0xdc143c, + cyan: 0x00ffff, + darkblue: 0x00008b, + darkcyan: 0x008b8b, + darkgoldenrod: 0xb8860b, + darkgray: 0xa9a9a9, + darkgreen: 0x006400, + darkgrey: 0xa9a9a9, + darkkhaki: 0xbdb76b, + darkmagenta: 0x8b008b, + darkolivegreen: 0x556b2f, + darkorange: 0xff8c00, + darkorchid: 0x9932cc, + darkred: 0x8b0000, + darksalmon: 0xe9967a, + darkseagreen: 0x8fbc8f, + darkslateblue: 0x483d8b, + darkslategray: 0x2f4f4f, + darkslategrey: 0x2f4f4f, + darkturquoise: 0x00ced1, + darkviolet: 0x9400d3, + deeppink: 0xff1493, + deepskyblue: 0x00bfff, + dimgray: 0x696969, + dimgrey: 0x696969, + dodgerblue: 0x1e90ff, + firebrick: 0xb22222, + floralwhite: 0xfffaf0, + forestgreen: 0x228b22, + fuchsia: 0xff00ff, + gainsboro: 0xdcdcdc, + ghostwhite: 0xf8f8ff, + gold: 0xffd700, + goldenrod: 0xdaa520, + gray: 0x808080, + green: 0x008000, + greenyellow: 0xadff2f, + grey: 0x808080, + honeydew: 0xf0fff0, + hotpink: 0xff69b4, + indianred: 0xcd5c5c, + indigo: 0x4b0082, + ivory: 0xfffff0, + khaki: 0xf0e68c, + lavender: 0xe6e6fa, + lavenderblush: 0xfff0f5, + lawngreen: 0x7cfc00, + lemonchiffon: 0xfffacd, + lightblue: 0xadd8e6, + lightcoral: 0xf08080, + lightcyan: 0xe0ffff, + lightgoldenrodyellow: 0xfafad2, + lightgray: 0xd3d3d3, + lightgreen: 0x90ee90, + lightgrey: 0xd3d3d3, + lightpink: 0xffb6c1, + lightsalmon: 0xffa07a, + lightseagreen: 0x20b2aa, + lightskyblue: 0x87cefa, + lightslategray: 0x778899, + lightslategrey: 0x778899, + lightsteelblue: 0xb0c4de, + lightyellow: 0xffffe0, + lime: 0x00ff00, + limegreen: 0x32cd32, + linen: 0xfaf0e6, + magenta: 0xff00ff, + maroon: 0x800000, + mediumaquamarine: 0x66cdaa, + mediumblue: 0x0000cd, + mediumorchid: 0xba55d3, + mediumpurple: 0x9370db, + mediumseagreen: 0x3cb371, + mediumslateblue: 0x7b68ee, + mediumspringgreen: 0x00fa9a, + mediumturquoise: 0x48d1cc, + mediumvioletred: 0xc71585, + midnightblue: 0x191970, + mintcream: 0xf5fffa, + mistyrose: 0xffe4e1, + moccasin: 0xffe4b5, + navajowhite: 0xffdead, + navy: 0x000080, + oldlace: 0xfdf5e6, + olive: 0x808000, + olivedrab: 0x6b8e23, + orange: 0xffa500, + orangered: 0xff4500, + orchid: 0xda70d6, + palegoldenrod: 0xeee8aa, + palegreen: 0x98fb98, + paleturquoise: 0xafeeee, + palevioletred: 0xdb7093, + papayawhip: 0xffefd5, + peachpuff: 0xffdab9, + peru: 0xcd853f, + pink: 0xffc0cb, + plum: 0xdda0dd, + powderblue: 0xb0e0e6, + purple: 0x800080, + rebeccapurple: 0x663399, + red: 0xff0000, + rosybrown: 0xbc8f8f, + royalblue: 0x4169e1, + saddlebrown: 0x8b4513, + salmon: 0xfa8072, + sandybrown: 0xf4a460, + seagreen: 0x2e8b57, + seashell: 0xfff5ee, + sienna: 0xa0522d, + silver: 0xc0c0c0, + skyblue: 0x87ceeb, + slateblue: 0x6a5acd, + slategray: 0x708090, + slategrey: 0x708090, + snow: 0xfffafa, + springgreen: 0x00ff7f, + steelblue: 0x4682b4, + tan: 0xd2b48c, + teal: 0x008080, + thistle: 0xd8bfd8, + tomato: 0xff6347, + turquoise: 0x40e0d0, + violet: 0xee82ee, + wheat: 0xf5deb3, + white: 0xffffff, + whitesmoke: 0xf5f5f5, + yellow: 0xffff00, + yellowgreen: 0x9acd32 + } + var _hslA = { + h: 0, + s: 0, + l: 0 + } + var _hslB = { + h: 0, + s: 0, + l: 0 + } + + function hue2rgb(p, q, t) { + if (t < 0) t += 1 + if (t > 1) t -= 1 + if (t < 1 / 6) return p + (q - p) * 6 * t + if (t < 1 / 2) return q + if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t) + return p + } + + function SRGBToLinear(c) { + return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4) + } + + function LinearToSRGB(c) { + return c < 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055 + } + + var Color = /*#__PURE__*/ (function () { + function Color(r, g, b) { + Object.defineProperty(this, 'isColor', { + value: true + }) - var groups = this.groups; + if (g === undefined && b === undefined) { + // r is THREE.Color, hex or string + return this.set(r) + } - if (groups.length > 0) { - data.data.groups = JSON.parse(JSON.stringify(groups)); - } + return this.setRGB(r, g, b) + } - var boundingSphere = this.boundingSphere; + var _proto = Color.prototype - if (boundingSphere !== null) { - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - } + _proto.set = function set(value) { + if (value && value.isColor) { + this.copy(value) + } else if (typeof value === 'number') { + this.setHex(value) + } else if (typeof value === 'string') { + this.setStyle(value) + } - return data; - }, - clone: function clone() { - /* - // Handle primitives - const parameters = this.parameters; - if ( parameters !== undefined ) { - const values = []; - for ( const key in parameters ) { - values.push( parameters[ key ] ); - } - const geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - } - return new this.constructor().copy( this ); - */ - return new BufferGeometry().copy(this); - }, - copy: function copy(source) { - // reset - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; // used for storing cloned, shared data + return this + } - var data = {}; // name + _proto.setScalar = function setScalar(scalar) { + this.r = scalar + this.g = scalar + this.b = scalar + return this + } - this.name = source.name; // index + _proto.setHex = function setHex(hex) { + hex = Math.floor(hex) + this.r = ((hex >> 16) & 255) / 255 + this.g = ((hex >> 8) & 255) / 255 + this.b = (hex & 255) / 255 + return this + } - var index = source.index; + _proto.setRGB = function setRGB(r, g, b) { + this.r = r + this.g = g + this.b = b + return this + } - if (index !== null) { - this.setIndex(index.clone(data)); - } // attributes + _proto.setHSL = function setHSL(h, s, l) { + // h,s,l ranges are in 0.0 - 1.0 + h = MathUtils.euclideanModulo(h, 1) + s = MathUtils.clamp(s, 0, 1) + l = MathUtils.clamp(l, 0, 1) + + if (s === 0) { + this.r = this.g = this.b = l + } else { + var p = l <= 0.5 ? l * (1 + s) : l + s - l * s + var q = 2 * l - p + this.r = hue2rgb(q, p, h + 1 / 3) + this.g = hue2rgb(q, p, h) + this.b = hue2rgb(q, p, h - 1 / 3) + } + return this + } - var attributes = source.attributes; + _proto.setStyle = function setStyle(style) { + function handleAlpha(string) { + if (string === undefined) return - for (var name in attributes) { - var attribute = attributes[name]; - this.setAttribute(name, attribute.clone(data)); - } // morph attributes + if (parseFloat(string) < 1) { + console.warn('THREE.Color: Alpha component of ' + style + ' will be ignored.') + } + } + var m + + if ((m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style))) { + // rgb / hsl + var color + var name = m[1] + var components = m[2] + + switch (name) { + case 'rgb': + case 'rgba': + if ((color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components))) { + // rgb(255,0,0) rgba(255,0,0,0.5) + this.r = Math.min(255, parseInt(color[1], 10)) / 255 + this.g = Math.min(255, parseInt(color[2], 10)) / 255 + this.b = Math.min(255, parseInt(color[3], 10)) / 255 + handleAlpha(color[5]) + return this + } - var morphAttributes = source.morphAttributes; + if ((color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components))) { + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + this.r = Math.min(100, parseInt(color[1], 10)) / 100 + this.g = Math.min(100, parseInt(color[2], 10)) / 100 + this.b = Math.min(100, parseInt(color[3], 10)) / 100 + handleAlpha(color[5]) + return this + } - for (var _name2 in morphAttributes) { - var array = []; - var morphAttribute = morphAttributes[_name2]; // morphAttribute: array of Float32BufferAttributes + break + + case 'hsl': + case 'hsla': + if ((color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components))) { + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + var h = parseFloat(color[1]) / 360 + var s = parseInt(color[2], 10) / 100 + var l = parseInt(color[3], 10) / 100 + handleAlpha(color[5]) + return this.setHSL(h, s, l) + } - for (var i = 0, l = morphAttribute.length; i < l; i++) { - array.push(morphAttribute[i].clone(data)); - } + break + } + } else if ((m = /^\#([A-Fa-f0-9]+)$/.exec(style))) { + // hex color + var hex = m[1] + var size = hex.length + + if (size === 3) { + // #ff0 + this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255 + this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255 + this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255 + return this + } else if (size === 6) { + // #ff0000 + this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255 + this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255 + this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255 + return this + } + } - this.morphAttributes[_name2] = array; - } + if (style && style.length > 0) { + return this.setColorName(style) + } - this.morphTargetsRelative = source.morphTargetsRelative; // groups + return this + } - var groups = source.groups; + _proto.setColorName = function setColorName(style) { + // color keywords + var hex = _colorKeywords[style] - for (var _i6 = 0, _l = groups.length; _i6 < _l; _i6++) { - var group = groups[_i6]; - this.addGroup(group.start, group.count, group.materialIndex); - } // bounding box + if (hex !== undefined) { + // red + this.setHex(hex) + } else { + // unknown color + console.warn('THREE.Color: Unknown color ' + style) + } + return this + } - var boundingBox = source.boundingBox; + _proto.clone = function clone() { + return new this.constructor(this.r, this.g, this.b) + } - if (boundingBox !== null) { - this.boundingBox = boundingBox.clone(); - } // bounding sphere + _proto.copy = function copy(color) { + this.r = color.r + this.g = color.g + this.b = color.b + return this + } + _proto.copyGammaToLinear = function copyGammaToLinear(color, gammaFactor) { + if (gammaFactor === void 0) { + gammaFactor = 2.0 + } - var boundingSphere = source.boundingSphere; + this.r = Math.pow(color.r, gammaFactor) + this.g = Math.pow(color.g, gammaFactor) + this.b = Math.pow(color.b, gammaFactor) + return this + } - if (boundingSphere !== null) { - this.boundingSphere = boundingSphere.clone(); - } // draw range + _proto.copyLinearToGamma = function copyLinearToGamma(color, gammaFactor) { + if (gammaFactor === void 0) { + gammaFactor = 2.0 + } + var safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0 + this.r = Math.pow(color.r, safeInverse) + this.g = Math.pow(color.g, safeInverse) + this.b = Math.pow(color.b, safeInverse) + return this + } - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; // user data + _proto.convertGammaToLinear = function convertGammaToLinear(gammaFactor) { + this.copyGammaToLinear(this, gammaFactor) + return this + } - this.userData = source.userData; - return this; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - }); + _proto.convertLinearToGamma = function convertLinearToGamma(gammaFactor) { + this.copyLinearToGamma(this, gammaFactor) + return this + } - var _inverseMatrix = new Matrix4(); + _proto.copySRGBToLinear = function copySRGBToLinear(color) { + this.r = SRGBToLinear(color.r) + this.g = SRGBToLinear(color.g) + this.b = SRGBToLinear(color.b) + return this + } - var _ray = new Ray(); + _proto.copyLinearToSRGB = function copyLinearToSRGB(color) { + this.r = LinearToSRGB(color.r) + this.g = LinearToSRGB(color.g) + this.b = LinearToSRGB(color.b) + return this + } - var _sphere = new Sphere(); + _proto.convertSRGBToLinear = function convertSRGBToLinear() { + this.copySRGBToLinear(this) + return this + } - var _vA = new Vector3(); + _proto.convertLinearToSRGB = function convertLinearToSRGB() { + this.copyLinearToSRGB(this) + return this + } - var _vB = new Vector3(); + _proto.getHex = function getHex() { + return ((this.r * 255) << 16) ^ ((this.g * 255) << 8) ^ ((this.b * 255) << 0) + } - var _vC = new Vector3(); + _proto.getHexString = function getHexString() { + return ('000000' + this.getHex().toString(16)).slice(-6) + } - var _tempA = new Vector3(); + _proto.getHSL = function getHSL(target) { + // h,s,l ranges are in 0.0 - 1.0 + if (target === undefined) { + console.warn('THREE.Color: .getHSL() target is now required') + target = { + h: 0, + s: 0, + l: 0 + } + } - var _tempB = new Vector3(); + var r = this.r, + g = this.g, + b = this.b + var max = Math.max(r, g, b) + var min = Math.min(r, g, b) + var hue, saturation + var lightness = (min + max) / 2.0 + + if (min === max) { + hue = 0 + saturation = 0 + } else { + var delta = max - min + saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min) + + switch (max) { + case r: + hue = (g - b) / delta + (g < b ? 6 : 0) + break + + case g: + hue = (b - r) / delta + 2 + break + + case b: + hue = (r - g) / delta + 4 + break + } - var _tempC = new Vector3(); + hue /= 6 + } - var _morphA = new Vector3(); + target.h = hue + target.s = saturation + target.l = lightness + return target + } - var _morphB = new Vector3(); + _proto.getStyle = function getStyle() { + return 'rgb(' + ((this.r * 255) | 0) + ',' + ((this.g * 255) | 0) + ',' + ((this.b * 255) | 0) + ')' + } - var _morphC = new Vector3(); + _proto.offsetHSL = function offsetHSL(h, s, l) { + this.getHSL(_hslA) + _hslA.h += h + _hslA.s += s + _hslA.l += l + this.setHSL(_hslA.h, _hslA.s, _hslA.l) + return this + } - var _uvA = new Vector2(); + _proto.add = function add(color) { + this.r += color.r + this.g += color.g + this.b += color.b + return this + } - var _uvB = new Vector2(); + _proto.addColors = function addColors(color1, color2) { + this.r = color1.r + color2.r + this.g = color1.g + color2.g + this.b = color1.b + color2.b + return this + } - var _uvC = new Vector2(); + _proto.addScalar = function addScalar(s) { + this.r += s + this.g += s + this.b += s + return this + } - var _intersectionPoint = new Vector3(); + _proto.sub = function sub(color) { + this.r = Math.max(0, this.r - color.r) + this.g = Math.max(0, this.g - color.g) + this.b = Math.max(0, this.b - color.b) + return this + } - var _intersectionPointWorld = new Vector3(); + _proto.multiply = function multiply(color) { + this.r *= color.r + this.g *= color.g + this.b *= color.b + return this + } - function Mesh(geometry, material) { - Object3D.call(this); - this.type = 'Mesh'; - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new MeshBasicMaterial(); - this.updateMorphTargets(); - } + _proto.multiplyScalar = function multiplyScalar(s) { + this.r *= s + this.g *= s + this.b *= s + return this + } - Mesh.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Mesh, - isMesh: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); + _proto.lerp = function lerp(color, alpha) { + this.r += (color.r - this.r) * alpha + this.g += (color.g - this.g) * alpha + this.b += (color.b - this.b) * alpha + return this + } - if (source.morphTargetInfluences !== undefined) { - this.morphTargetInfluences = source.morphTargetInfluences.slice(); - } + _proto.lerpHSL = function lerpHSL(color, alpha) { + this.getHSL(_hslA) + color.getHSL(_hslB) + var h = MathUtils.lerp(_hslA.h, _hslB.h, alpha) + var s = MathUtils.lerp(_hslA.s, _hslB.s, alpha) + var l = MathUtils.lerp(_hslA.l, _hslB.l, alpha) + this.setHSL(h, s, l) + return this + } - if (source.morphTargetDictionary !== undefined) { - this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary); - } + _proto.equals = function equals(c) { + return c.r === this.r && c.g === this.g && c.b === this.b + } - this.material = source.material; - this.geometry = source.geometry; - return this; - }, - updateMorphTargets: function updateMorphTargets() { - var geometry = this.geometry; - - if (geometry.isBufferGeometry) { - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - var morphAttribute = morphAttributes[keys[0]]; - - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for (var m = 0, ml = morphAttribute.length; m < ml; m++) { - var name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } else { - var morphTargets = geometry.morphTargets; + _proto.fromArray = function fromArray(array, offset) { + if (offset === void 0) { + offset = 0 + } - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - }, - raycast: function raycast(raycaster, intersects) { - var geometry = this.geometry; - var material = this.material; - var matrixWorld = this.matrixWorld; - if (material === undefined) return; // Checking boundingSphere distance to ray + this.r = array[offset] + this.g = array[offset + 1] + this.b = array[offset + 2] + return this + } - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + _proto.toArray = function toArray(array, offset) { + if (array === void 0) { + array = [] + } - _sphere.copy(geometry.boundingSphere); + if (offset === void 0) { + offset = 0 + } - _sphere.applyMatrix4(matrixWorld); + array[offset] = this.r + array[offset + 1] = this.g + array[offset + 2] = this.b + return array + } - if (raycaster.ray.intersectsSphere(_sphere) === false) return; // + _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index) { + this.r = attribute.getX(index) + this.g = attribute.getY(index) + this.b = attribute.getZ(index) - _inverseMatrix.copy(matrixWorld).invert(); + if (attribute.normalized === true) { + // assuming Uint8Array + this.r /= 255 + this.g /= 255 + this.b /= 255 + } - _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); // Check boundingBox before continuing + return this + } + _proto.toJSON = function toJSON() { + return this.getHex() + } - if (geometry.boundingBox !== null) { - if (_ray.intersectsBox(geometry.boundingBox) === false) return; - } + return Color + })() - var intersection; + Color.NAMES = _colorKeywords + Color.prototype.r = 1 + Color.prototype.g = 1 + Color.prototype.b = 1 - if (geometry.isBufferGeometry) { - var index = geometry.index; - var position = geometry.attributes.position; - var morphPosition = geometry.morphAttributes.position; - var morphTargetsRelative = geometry.morphTargetsRelative; - var uv = geometry.attributes.uv; - var uv2 = geometry.attributes.uv2; - var groups = geometry.groups; - var drawRange = geometry.drawRange; + var Face3 = /*#__PURE__*/ (function () { + function Face3(a, b, c, normal, color, materialIndex) { + if (materialIndex === void 0) { + materialIndex = 0 + } - if (index !== null) { - // indexed buffer geometry - if (Array.isArray(material)) { - for (var i = 0, il = groups.length; i < il; i++) { - var group = groups[i]; - var groupMaterial = material[group.materialIndex]; - var start = Math.max(group.start, drawRange.start); - var end = Math.min(group.start + group.count, drawRange.start + drawRange.count); + this.a = a + this.b = b + this.c = c + this.normal = normal && normal.isVector3 ? normal : new Vector3() + this.vertexNormals = Array.isArray(normal) ? normal : [] + this.color = color && color.isColor ? color : new Color() + this.vertexColors = Array.isArray(color) ? color : [] + this.materialIndex = materialIndex + } - for (var j = start, jl = end; j < jl; j += 3) { - var a = index.getX(j); - var b = index.getX(j + 1); - var c = index.getX(j + 2); - intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + var _proto = Face3.prototype - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - intersection.face.materialIndex = group.materialIndex; - intersects.push(intersection); - } - } - } - } else { - var _start = Math.max(0, drawRange.start); + _proto.copy = function copy(source) { + this.a = source.a + this.b = source.b + this.c = source.c + this.normal.copy(source.normal) + this.color.copy(source.color) + this.materialIndex = source.materialIndex - var _end = Math.min(index.count, drawRange.start + drawRange.count); + for (var i = 0, il = source.vertexNormals.length; i < il; i++) { + this.vertexNormals[i] = source.vertexNormals[i].clone() + } - for (var _i = _start, _il = _end; _i < _il; _i += 3) { - var _a = index.getX(_i); + for (var _i = 0, _il = source.vertexColors.length; _i < _il; _i++) { + this.vertexColors[_i] = source.vertexColors[_i].clone() + } - var _b = index.getX(_i + 1); + return this + } - var _c = index.getX(_i + 2); + return Face3 + })() - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a, _b, _c); + var materialId = 0 - if (intersection) { - intersection.faceIndex = Math.floor(_i / 3); // triangle number in indexed buffer semantics + function Material() { + Object.defineProperty(this, 'id', { + value: materialId++ + }) + this.uuid = MathUtils.generateUUID() + this.name = '' + this.type = 'Material' + this.fog = true + this.blending = NormalBlending + this.side = FrontSide + this.flatShading = false + this.vertexColors = false + this.opacity = 1 + this.transparent = false + this.blendSrc = SrcAlphaFactor + this.blendDst = OneMinusSrcAlphaFactor + this.blendEquation = AddEquation + this.blendSrcAlpha = null + this.blendDstAlpha = null + this.blendEquationAlpha = null + this.depthFunc = LessEqualDepth + this.depthTest = true + this.depthWrite = true + this.stencilWriteMask = 0xff + this.stencilFunc = AlwaysStencilFunc + this.stencilRef = 0 + this.stencilFuncMask = 0xff + this.stencilFail = KeepStencilOp + this.stencilZFail = KeepStencilOp + this.stencilZPass = KeepStencilOp + this.stencilWrite = false + this.clippingPlanes = null + this.clipIntersection = false + this.clipShadows = false + this.shadowSide = null + this.colorWrite = true + this.precision = null // override the renderer's default precision for this material + + this.polygonOffset = false + this.polygonOffsetFactor = 0 + this.polygonOffsetUnits = 0 + this.dithering = false + this.alphaTest = 0 + this.premultipliedAlpha = false + this.visible = true + this.toneMapped = true + this.userData = {} + this.version = 0 + } + + Material.prototype = Object.assign(Object.create(EventDispatcher.prototype), { + constructor: Material, + isMaterial: true, + onBeforeCompile: function onBeforeCompile() /* shaderobject, renderer */ + {}, + customProgramCacheKey: function customProgramCacheKey() { + return this.onBeforeCompile.toString() + }, + setValues: function setValues(values) { + if (values === undefined) return + + for (var key in values) { + var newValue = values[key] + + if (newValue === undefined) { + console.warn("THREE.Material: '" + key + "' parameter is undefined.") + continue + } // for backward compatability if shading is set in the constructor + + if (key === 'shading') { + console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.') + this.flatShading = newValue === FlatShading ? true : false + continue + } - intersects.push(intersection); - } - } - } - } else if (position !== undefined) { - // non-indexed buffer geometry - if (Array.isArray(material)) { - for (var _i2 = 0, _il2 = groups.length; _i2 < _il2; _i2++) { - var _group = groups[_i2]; - var _groupMaterial = material[_group.materialIndex]; + var currentValue = this[key] - var _start2 = Math.max(_group.start, drawRange.start); + if (currentValue === undefined) { + console.warn('THREE.' + this.type + ": '" + key + "' is not a property of this material.") + continue + } - var _end2 = Math.min(_group.start + _group.count, drawRange.start + drawRange.count); + if (currentValue && currentValue.isColor) { + currentValue.set(newValue) + } else if (currentValue && currentValue.isVector3 && newValue && newValue.isVector3) { + currentValue.copy(newValue) + } else { + this[key] = newValue + } + } + }, + toJSON: function toJSON(meta) { + var isRoot = meta === undefined || typeof meta === 'string' + + if (isRoot) { + meta = { + textures: {}, + images: {} + } + } - for (var _j = _start2, _jl = _end2; _j < _jl; _j += 3) { - var _a2 = _j; + var data = { + metadata: { + version: 4.5, + type: 'Material', + generator: 'Material.toJSON' + } + } // standard Material serialization + + data.uuid = this.uuid + data.type = this.type + if (this.name !== '') data.name = this.name + if (this.color && this.color.isColor) data.color = this.color.getHex() + if (this.roughness !== undefined) data.roughness = this.roughness + if (this.metalness !== undefined) data.metalness = this.metalness + if (this.sheen && this.sheen.isColor) data.sheen = this.sheen.getHex() + if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex() + if (this.emissiveIntensity && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity + if (this.specular && this.specular.isColor) data.specular = this.specular.getHex() + if (this.shininess !== undefined) data.shininess = this.shininess + if (this.clearcoat !== undefined) data.clearcoat = this.clearcoat + if (this.clearcoatRoughness !== undefined) data.clearcoatRoughness = this.clearcoatRoughness + + if (this.clearcoatMap && this.clearcoatMap.isTexture) { + data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid + } - var _b2 = _j + 1; + if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) { + data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid + } - var _c2 = _j + 2; + if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) { + data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid + data.clearcoatNormalScale = this.clearcoatNormalScale.toArray() + } - intersection = checkBufferGeometryIntersection(this, _groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a2, _b2, _c2); + if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid + if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid + if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid + if (this.lightMap && this.lightMap.isTexture) data.lightMap = this.lightMap.toJSON(meta).uuid - if (intersection) { - intersection.faceIndex = Math.floor(_j / 3); // triangle number in non-indexed buffer semantics + if (this.aoMap && this.aoMap.isTexture) { + data.aoMap = this.aoMap.toJSON(meta).uuid + data.aoMapIntensity = this.aoMapIntensity + } - intersection.face.materialIndex = _group.materialIndex; - intersects.push(intersection); - } - } - } - } else { - var _start3 = Math.max(0, drawRange.start); + if (this.bumpMap && this.bumpMap.isTexture) { + data.bumpMap = this.bumpMap.toJSON(meta).uuid + data.bumpScale = this.bumpScale + } - var _end3 = Math.min(position.count, drawRange.start + drawRange.count); + if (this.normalMap && this.normalMap.isTexture) { + data.normalMap = this.normalMap.toJSON(meta).uuid + data.normalMapType = this.normalMapType + data.normalScale = this.normalScale.toArray() + } - for (var _i3 = _start3, _il3 = _end3; _i3 < _il3; _i3 += 3) { - var _a3 = _i3; + if (this.displacementMap && this.displacementMap.isTexture) { + data.displacementMap = this.displacementMap.toJSON(meta).uuid + data.displacementScale = this.displacementScale + data.displacementBias = this.displacementBias + } - var _b3 = _i3 + 1; + if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid + if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid + if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid + if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid - var _c3 = _i3 + 2; + if (this.envMap && this.envMap.isTexture) { + data.envMap = this.envMap.toJSON(meta).uuid + data.reflectivity = this.reflectivity // Scale behind envMap - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a3, _b3, _c3); + data.refractionRatio = this.refractionRatio + if (this.combine !== undefined) data.combine = this.combine + if (this.envMapIntensity !== undefined) data.envMapIntensity = this.envMapIntensity + } - if (intersection) { - intersection.faceIndex = Math.floor(_i3 / 3); // triangle number in non-indexed buffer semantics + if (this.gradientMap && this.gradientMap.isTexture) { + data.gradientMap = this.gradientMap.toJSON(meta).uuid + } - intersects.push(intersection); - } - } - } - } - } else if (geometry.isGeometry) { - var isMultiMaterial = Array.isArray(material); - var vertices = geometry.vertices; - var faces = geometry.faces; - var uvs; - var faceVertexUvs = geometry.faceVertexUvs[0]; - if (faceVertexUvs.length > 0) uvs = faceVertexUvs; - - for (var f = 0, fl = faces.length; f < fl; f++) { - var face = faces[f]; - var faceMaterial = isMultiMaterial ? material[face.materialIndex] : material; - if (faceMaterial === undefined) continue; - var fvA = vertices[face.a]; - var fvB = vertices[face.b]; - var fvC = vertices[face.c]; - intersection = checkIntersection(this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint); - - if (intersection) { - if (uvs && uvs[f]) { - var uvs_f = uvs[f]; - - _uvA.copy(uvs_f[0]); - - _uvB.copy(uvs_f[1]); - - _uvC.copy(uvs_f[2]); - - intersection.uv = Triangle.getUV(_intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2()); - } - - intersection.face = face; - intersection.faceIndex = f; - intersects.push(intersection); - } - } - } - } - }); + if (this.size !== undefined) data.size = this.size + if (this.sizeAttenuation !== undefined) data.sizeAttenuation = this.sizeAttenuation + if (this.blending !== NormalBlending) data.blending = this.blending + if (this.flatShading === true) data.flatShading = this.flatShading + if (this.side !== FrontSide) data.side = this.side + if (this.vertexColors) data.vertexColors = true + if (this.opacity < 1) data.opacity = this.opacity + if (this.transparent === true) data.transparent = this.transparent + data.depthFunc = this.depthFunc + data.depthTest = this.depthTest + data.depthWrite = this.depthWrite + data.stencilWrite = this.stencilWrite + data.stencilWriteMask = this.stencilWriteMask + data.stencilFunc = this.stencilFunc + data.stencilRef = this.stencilRef + data.stencilFuncMask = this.stencilFuncMask + data.stencilFail = this.stencilFail + data.stencilZFail = this.stencilZFail + data.stencilZPass = this.stencilZPass // rotation (SpriteMaterial) + + if (this.rotation && this.rotation !== 0) data.rotation = this.rotation + if (this.polygonOffset === true) data.polygonOffset = true + if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor + if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits + if (this.linewidth && this.linewidth !== 1) data.linewidth = this.linewidth + if (this.dashSize !== undefined) data.dashSize = this.dashSize + if (this.gapSize !== undefined) data.gapSize = this.gapSize + if (this.scale !== undefined) data.scale = this.scale + if (this.dithering === true) data.dithering = true + if (this.alphaTest > 0) data.alphaTest = this.alphaTest + if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha + if (this.wireframe === true) data.wireframe = this.wireframe + if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth + if (this.wireframeLinecap !== 'round') data.wireframeLinecap = this.wireframeLinecap + if (this.wireframeLinejoin !== 'round') data.wireframeLinejoin = this.wireframeLinejoin + if (this.morphTargets === true) data.morphTargets = true + if (this.morphNormals === true) data.morphNormals = true + if (this.skinning === true) data.skinning = true + if (this.visible === false) data.visible = false + if (this.toneMapped === false) data.toneMapped = false + if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData // TODO: Copied from Object3D.toJSON + + function extractFromCache(cache) { + var values = [] + + for (var key in cache) { + var _data = cache[key] + delete _data.metadata + values.push(_data) + } - function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) { - var intersect; + return values + } - if (material.side === BackSide) { - intersect = ray.intersectTriangle(pC, pB, pA, true, point); - } else { - intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point); - } + if (isRoot) { + var textures = extractFromCache(meta.textures) + var images = extractFromCache(meta.images) + if (textures.length > 0) data.textures = textures + if (images.length > 0) data.images = images + } - if (intersect === null) return null; + return data + }, + clone: function clone() { + return new this.constructor().copy(this) + }, + copy: function copy(source) { + this.name = source.name + this.fog = source.fog + this.blending = source.blending + this.side = source.side + this.flatShading = source.flatShading + this.vertexColors = source.vertexColors + this.opacity = source.opacity + this.transparent = source.transparent + this.blendSrc = source.blendSrc + this.blendDst = source.blendDst + this.blendEquation = source.blendEquation + this.blendSrcAlpha = source.blendSrcAlpha + this.blendDstAlpha = source.blendDstAlpha + this.blendEquationAlpha = source.blendEquationAlpha + this.depthFunc = source.depthFunc + this.depthTest = source.depthTest + this.depthWrite = source.depthWrite + this.stencilWriteMask = source.stencilWriteMask + this.stencilFunc = source.stencilFunc + this.stencilRef = source.stencilRef + this.stencilFuncMask = source.stencilFuncMask + this.stencilFail = source.stencilFail + this.stencilZFail = source.stencilZFail + this.stencilZPass = source.stencilZPass + this.stencilWrite = source.stencilWrite + var srcPlanes = source.clippingPlanes + var dstPlanes = null + + if (srcPlanes !== null) { + var n = srcPlanes.length + dstPlanes = new Array(n) + + for (var i = 0; i !== n; ++i) { + dstPlanes[i] = srcPlanes[i].clone() + } + } - _intersectionPointWorld.copy(point); + this.clippingPlanes = dstPlanes + this.clipIntersection = source.clipIntersection + this.clipShadows = source.clipShadows + this.shadowSide = source.shadowSide + this.colorWrite = source.colorWrite + this.precision = source.precision + this.polygonOffset = source.polygonOffset + this.polygonOffsetFactor = source.polygonOffsetFactor + this.polygonOffsetUnits = source.polygonOffsetUnits + this.dithering = source.dithering + this.alphaTest = source.alphaTest + this.premultipliedAlpha = source.premultipliedAlpha + this.visible = source.visible + this.toneMapped = source.toneMapped + this.userData = JSON.parse(JSON.stringify(source.userData)) + return this + }, + dispose: function dispose() { + this.dispatchEvent({ + type: 'dispose' + }) + } + }) + Object.defineProperty(Material.prototype, 'needsUpdate', { + set: function set(value) { + if (value === true) this.version++ + } + }) + + /** + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * depthTest: , + * depthWrite: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: + * } + */ + + function MeshBasicMaterial(parameters) { + Material.call(this) + this.type = 'MeshBasicMaterial' + this.color = new Color(0xffffff) // emissive + + this.map = null + this.lightMap = null + this.lightMapIntensity = 1.0 + this.aoMap = null + this.aoMapIntensity = 1.0 + this.specularMap = null + this.alphaMap = null + this.envMap = null + this.combine = MultiplyOperation + this.reflectivity = 1 + this.refractionRatio = 0.98 + this.wireframe = false + this.wireframeLinewidth = 1 + this.wireframeLinecap = 'round' + this.wireframeLinejoin = 'round' + this.skinning = false + this.morphTargets = false + this.setValues(parameters) + } + + MeshBasicMaterial.prototype = Object.create(Material.prototype) + MeshBasicMaterial.prototype.constructor = MeshBasicMaterial + MeshBasicMaterial.prototype.isMeshBasicMaterial = true + + MeshBasicMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.color.copy(source.color) + this.map = source.map + this.lightMap = source.lightMap + this.lightMapIntensity = source.lightMapIntensity + this.aoMap = source.aoMap + this.aoMapIntensity = source.aoMapIntensity + this.specularMap = source.specularMap + this.alphaMap = source.alphaMap + this.envMap = source.envMap + this.combine = source.combine + this.reflectivity = source.reflectivity + this.refractionRatio = source.refractionRatio + this.wireframe = source.wireframe + this.wireframeLinewidth = source.wireframeLinewidth + this.wireframeLinecap = source.wireframeLinecap + this.wireframeLinejoin = source.wireframeLinejoin + this.skinning = source.skinning + this.morphTargets = source.morphTargets + return this + } + + var _vector$3 = new Vector3() + + var _vector2$1 = new Vector2() + + function BufferAttribute(array, itemSize, normalized) { + if (Array.isArray(array)) { + throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.') + } - _intersectionPointWorld.applyMatrix4(object.matrixWorld); + this.name = '' + this.array = array + this.itemSize = itemSize + this.count = array !== undefined ? array.length / itemSize : 0 + this.normalized = normalized === true + this.usage = StaticDrawUsage + this.updateRange = { + offset: 0, + count: -1 + } + this.version = 0 + } - var distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld); - if (distance < raycaster.near || distance > raycaster.far) return null; - return { - distance: distance, - point: _intersectionPointWorld.clone(), - object: object - }; - } + Object.defineProperty(BufferAttribute.prototype, 'needsUpdate', { + set: function set(value) { + if (value === true) this.version++ + } + }) + Object.assign(BufferAttribute.prototype, { + isBufferAttribute: true, + onUploadCallback: function onUploadCallback() {}, + setUsage: function setUsage(value) { + this.usage = value + return this + }, + copy: function copy(source) { + this.name = source.name + this.array = new source.array.constructor(source.array) + this.itemSize = source.itemSize + this.count = source.count + this.normalized = source.normalized + this.usage = source.usage + return this + }, + copyAt: function copyAt(index1, attribute, index2) { + index1 *= this.itemSize + index2 *= attribute.itemSize + + for (var i = 0, l = this.itemSize; i < l; i++) { + this.array[index1 + i] = attribute.array[index2 + i] + } - function checkBufferGeometryIntersection(object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) { - _vA.fromBufferAttribute(position, a); + return this + }, + copyArray: function copyArray(array) { + this.array.set(array) + return this + }, + copyColorsArray: function copyColorsArray(colors) { + var array = this.array + var offset = 0 + + for (var i = 0, l = colors.length; i < l; i++) { + var color = colors[i] + + if (color === undefined) { + console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i) + color = new Color() + } - _vB.fromBufferAttribute(position, b); + array[offset++] = color.r + array[offset++] = color.g + array[offset++] = color.b + } - _vC.fromBufferAttribute(position, c); + return this + }, + copyVector2sArray: function copyVector2sArray(vectors) { + var array = this.array + var offset = 0 - var morphInfluences = object.morphTargetInfluences; + for (var i = 0, l = vectors.length; i < l; i++) { + var vector = vectors[i] - if (material.morphTargets && morphPosition && morphInfluences) { - _morphA.set(0, 0, 0); + if (vector === undefined) { + console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i) + vector = new Vector2() + } - _morphB.set(0, 0, 0); + array[offset++] = vector.x + array[offset++] = vector.y + } - _morphC.set(0, 0, 0); + return this + }, + copyVector3sArray: function copyVector3sArray(vectors) { + var array = this.array + var offset = 0 - for (var i = 0, il = morphPosition.length; i < il; i++) { - var influence = morphInfluences[i]; - var morphAttribute = morphPosition[i]; - if (influence === 0) continue; + for (var i = 0, l = vectors.length; i < l; i++) { + var vector = vectors[i] - _tempA.fromBufferAttribute(morphAttribute, a); + if (vector === undefined) { + console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i) + vector = new Vector3() + } - _tempB.fromBufferAttribute(morphAttribute, b); + array[offset++] = vector.x + array[offset++] = vector.y + array[offset++] = vector.z + } - _tempC.fromBufferAttribute(morphAttribute, c); + return this + }, + copyVector4sArray: function copyVector4sArray(vectors) { + var array = this.array + var offset = 0 - if (morphTargetsRelative) { - _morphA.addScaledVector(_tempA, influence); + for (var i = 0, l = vectors.length; i < l; i++) { + var vector = vectors[i] - _morphB.addScaledVector(_tempB, influence); + if (vector === undefined) { + console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i) + vector = new Vector4() + } - _morphC.addScaledVector(_tempC, influence); - } else { - _morphA.addScaledVector(_tempA.sub(_vA), influence); + array[offset++] = vector.x + array[offset++] = vector.y + array[offset++] = vector.z + array[offset++] = vector.w + } - _morphB.addScaledVector(_tempB.sub(_vB), influence); + return this + }, + applyMatrix3: function applyMatrix3(m) { + if (this.itemSize === 2) { + for (var i = 0, l = this.count; i < l; i++) { + _vector2$1.fromBufferAttribute(this, i) - _morphC.addScaledVector(_tempC.sub(_vC), influence); - } - } + _vector2$1.applyMatrix3(m) - _vA.add(_morphA); + this.setXY(i, _vector2$1.x, _vector2$1.y) + } + } else if (this.itemSize === 3) { + for (var _i = 0, _l = this.count; _i < _l; _i++) { + _vector$3.fromBufferAttribute(this, _i) - _vB.add(_morphB); + _vector$3.applyMatrix3(m) - _vC.add(_morphC); - } + this.setXYZ(_i, _vector$3.x, _vector$3.y, _vector$3.z) + } + } - if (object.isSkinnedMesh) { - object.boneTransform(a, _vA); - object.boneTransform(b, _vB); - object.boneTransform(c, _vC); - } + return this + }, + applyMatrix4: function applyMatrix4(m) { + for (var i = 0, l = this.count; i < l; i++) { + _vector$3.x = this.getX(i) + _vector$3.y = this.getY(i) + _vector$3.z = this.getZ(i) - var intersection = checkIntersection(object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint); + _vector$3.applyMatrix4(m) - if (intersection) { - if (uv) { - _uvA.fromBufferAttribute(uv, a); + this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z) + } - _uvB.fromBufferAttribute(uv, b); + return this + }, + applyNormalMatrix: function applyNormalMatrix(m) { + for (var i = 0, l = this.count; i < l; i++) { + _vector$3.x = this.getX(i) + _vector$3.y = this.getY(i) + _vector$3.z = this.getZ(i) - _uvC.fromBufferAttribute(uv, c); + _vector$3.applyNormalMatrix(m) - intersection.uv = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()); - } + this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z) + } - if (uv2) { - _uvA.fromBufferAttribute(uv2, a); + return this + }, + transformDirection: function transformDirection(m) { + for (var i = 0, l = this.count; i < l; i++) { + _vector$3.x = this.getX(i) + _vector$3.y = this.getY(i) + _vector$3.z = this.getZ(i) - _uvB.fromBufferAttribute(uv2, b); + _vector$3.transformDirection(m) - _uvC.fromBufferAttribute(uv2, c); + this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z) + } - intersection.uv2 = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()); - } + return this + }, + set: function set(value, offset) { + if (offset === void 0) { + offset = 0 + } - var face = new Face3(a, b, c); - Triangle.getNormal(_vA, _vB, _vC, face.normal); - intersection.face = face; - } + this.array.set(value, offset) + return this + }, + getX: function getX(index) { + return this.array[index * this.itemSize] + }, + setX: function setX(index, x) { + this.array[index * this.itemSize] = x + return this + }, + getY: function getY(index) { + return this.array[index * this.itemSize + 1] + }, + setY: function setY(index, y) { + this.array[index * this.itemSize + 1] = y + return this + }, + getZ: function getZ(index) { + return this.array[index * this.itemSize + 2] + }, + setZ: function setZ(index, z) { + this.array[index * this.itemSize + 2] = z + return this + }, + getW: function getW(index) { + return this.array[index * this.itemSize + 3] + }, + setW: function setW(index, w) { + this.array[index * this.itemSize + 3] = w + return this + }, + setXY: function setXY(index, x, y) { + index *= this.itemSize + this.array[index + 0] = x + this.array[index + 1] = y + return this + }, + setXYZ: function setXYZ(index, x, y, z) { + index *= this.itemSize + this.array[index + 0] = x + this.array[index + 1] = y + this.array[index + 2] = z + return this + }, + setXYZW: function setXYZW(index, x, y, z, w) { + index *= this.itemSize + this.array[index + 0] = x + this.array[index + 1] = y + this.array[index + 2] = z + this.array[index + 3] = w + return this + }, + onUpload: function onUpload(callback) { + this.onUploadCallback = callback + return this + }, + clone: function clone() { + return new this.constructor(this.array, this.itemSize).copy(this) + }, + toJSON: function toJSON() { + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.prototype.slice.call(this.array), + normalized: this.normalized + } + } + }) // - return intersection; - } + function Int8BufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Int8Array(array), itemSize, normalized) + } - var BoxBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(BoxBufferGeometry, _BufferGeometry); + Int8BufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Int8BufferAttribute.prototype.constructor = Int8BufferAttribute - function BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments) { - var _this; + function Uint8BufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Uint8Array(array), itemSize, normalized) + } - if (width === void 0) { - width = 1; - } + Uint8BufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute - if (height === void 0) { - height = 1; - } + function Uint8ClampedBufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Uint8ClampedArray(array), itemSize, normalized) + } - if (depth === void 0) { - depth = 1; - } + Uint8ClampedBufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute - if (widthSegments === void 0) { - widthSegments = 1; - } + function Int16BufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Int16Array(array), itemSize, normalized) + } - if (heightSegments === void 0) { - heightSegments = 1; - } + Int16BufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Int16BufferAttribute.prototype.constructor = Int16BufferAttribute - if (depthSegments === void 0) { - depthSegments = 1; - } + function Uint16BufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized) + } - _this = _BufferGeometry.call(this) || this; - _this.type = 'BoxBufferGeometry'; - _this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; + Uint16BufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute - var scope = _assertThisInitialized(_this); // segments + function Int32BufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Int32Array(array), itemSize, normalized) + } + Int32BufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Int32BufferAttribute.prototype.constructor = Int32BufferAttribute - widthSegments = Math.floor(widthSegments); - heightSegments = Math.floor(heightSegments); - depthSegments = Math.floor(depthSegments); // buffers + function Uint32BufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Uint32Array(array), itemSize, normalized) + } - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables + Uint32BufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute - var numberOfVertices = 0; - var groupStart = 0; // build each side of the box geometry + function Float16BufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized) + } - buildPlane('z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0); // px + Float16BufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Float16BufferAttribute.prototype.constructor = Float16BufferAttribute + Float16BufferAttribute.prototype.isFloat16BufferAttribute = true - buildPlane('z', 'y', 'x', 1, -1, depth, height, -width, depthSegments, heightSegments, 1); // nx + function Float32BufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Float32Array(array), itemSize, normalized) + } - buildPlane('x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2); // py + Float32BufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Float32BufferAttribute.prototype.constructor = Float32BufferAttribute - buildPlane('x', 'z', 'y', 1, -1, width, depth, -height, widthSegments, depthSegments, 3); // ny + function Float64BufferAttribute(array, itemSize, normalized) { + BufferAttribute.call(this, new Float64Array(array), itemSize, normalized) + } - buildPlane('x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4); // pz + Float64BufferAttribute.prototype = Object.create(BufferAttribute.prototype) + Float64BufferAttribute.prototype.constructor = Float64BufferAttribute // - buildPlane('x', 'y', 'z', -1, -1, width, height, -depth, widthSegments, heightSegments, 5); // nz - // build geometry + var DirectGeometry = /*#__PURE__*/ (function () { + function DirectGeometry() { + this.vertices = [] + this.normals = [] + this.colors = [] + this.uvs = [] + this.uvs2 = [] + this.groups = [] + this.morphTargets = {} + this.skinWeights = [] + this.skinIndices = [] // this.lineDistances = []; - _this.setIndex(indices); + this.boundingBox = null + this.boundingSphere = null // update flags - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.verticesNeedUpdate = false + this.normalsNeedUpdate = false + this.colorsNeedUpdate = false + this.uvsNeedUpdate = false + this.groupsNeedUpdate = false + } - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + var _proto = DirectGeometry.prototype - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + _proto.computeGroups = function computeGroups(geometry) { + var groups = [] + var group, i + var materialIndex = undefined + var faces = geometry.faces - function buildPlane(u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex) { - var segmentWidth = width / gridX; - var segmentHeight = height / gridY; - var widthHalf = width / 2; - var heightHalf = height / 2; - var depthHalf = depth / 2; - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - var vertexCounter = 0; - var groupCount = 0; - var vector = new Vector3(); // generate vertices, normals and uvs + for (i = 0; i < faces.length; i++) { + var face = faces[i] // materials - for (var iy = 0; iy < gridY1; iy++) { - var y = iy * segmentHeight - heightHalf; + if (face.materialIndex !== materialIndex) { + materialIndex = face.materialIndex - for (var ix = 0; ix < gridX1; ix++) { - var x = ix * segmentWidth - widthHalf; // set values to correct vector component + if (group !== undefined) { + group.count = i * 3 - group.start + groups.push(group) + } - vector[u] = x * udir; - vector[v] = y * vdir; - vector[w] = depthHalf; // now apply vector to vertex buffer + group = { + start: i * 3, + materialIndex: materialIndex + } + } + } - vertices.push(vector.x, vector.y, vector.z); // set values to correct vector component + if (group !== undefined) { + group.count = i * 3 - group.start + groups.push(group) + } - vector[u] = 0; - vector[v] = 0; - vector[w] = depth > 0 ? 1 : -1; // now apply vector to normal buffer + this.groups = groups + } - normals.push(vector.x, vector.y, vector.z); // uvs + _proto.fromGeometry = function fromGeometry(geometry) { + var faces = geometry.faces + var vertices = geometry.vertices + var faceVertexUvs = geometry.faceVertexUvs + var hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0 + var hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0 // morphs - uvs.push(ix / gridX); - uvs.push(1 - iy / gridY); // counters + var morphTargets = geometry.morphTargets + var morphTargetsLength = morphTargets.length + var morphTargetsPosition - vertexCounter += 1; - } - } // indices - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment + if (morphTargetsLength > 0) { + morphTargetsPosition = [] + for (var i = 0; i < morphTargetsLength; i++) { + morphTargetsPosition[i] = { + name: morphTargets[i].name, + data: [] + } + } - for (var _iy = 0; _iy < gridY; _iy++) { - for (var _ix = 0; _ix < gridX; _ix++) { - var a = numberOfVertices + _ix + gridX1 * _iy; - var b = numberOfVertices + _ix + gridX1 * (_iy + 1); - var c = numberOfVertices + (_ix + 1) + gridX1 * (_iy + 1); - var d = numberOfVertices + (_ix + 1) + gridX1 * _iy; // faces + this.morphTargets.position = morphTargetsPosition + } - indices.push(a, b, d); - indices.push(b, c, d); // increase counter + var morphNormals = geometry.morphNormals + var morphNormalsLength = morphNormals.length + var morphTargetsNormal - groupCount += 6; - } - } // add a group to the geometry. this will ensure multi material support + if (morphNormalsLength > 0) { + morphTargetsNormal = [] + for (var _i = 0; _i < morphNormalsLength; _i++) { + morphTargetsNormal[_i] = { + name: morphNormals[_i].name, + data: [] + } + } - scope.addGroup(groupStart, groupCount, materialIndex); // calculate new start value for groups + this.morphTargets.normal = morphTargetsNormal + } // skins - groupStart += groupCount; // update total number of vertices + var skinIndices = geometry.skinIndices + var skinWeights = geometry.skinWeights + var hasSkinIndices = skinIndices.length === vertices.length + var hasSkinWeights = skinWeights.length === vertices.length // - numberOfVertices += vertexCounter; - } + if (vertices.length > 0 && faces.length === 0) { + console.error('THREE.DirectGeometry: Faceless geometries are not supported.') + } - return _this; - } + for (var _i2 = 0; _i2 < faces.length; _i2++) { + var face = faces[_i2] + this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c]) + var vertexNormals = face.vertexNormals - return BoxBufferGeometry; - }(BufferGeometry); + if (vertexNormals.length === 3) { + this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2]) + } else { + var normal = face.normal + this.normals.push(normal, normal, normal) + } - /** - * Uniform Utilities - */ - function cloneUniforms(src) { - var dst = {}; + var vertexColors = face.vertexColors - for (var u in src) { - dst[u] = {}; + if (vertexColors.length === 3) { + this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2]) + } else { + var color = face.color + this.colors.push(color, color, color) + } - for (var p in src[u]) { - var property = src[u][p]; + if (hasFaceVertexUv === true) { + var vertexUvs = faceVertexUvs[0][_i2] - if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture)) { - dst[u][p] = property.clone(); - } else if (Array.isArray(property)) { - dst[u][p] = property.slice(); - } else { - dst[u][p] = property; - } - } - } + if (vertexUvs !== undefined) { + this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]) + } else { + console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', _i2) + this.uvs.push(new Vector2(), new Vector2(), new Vector2()) + } + } - return dst; - } - function mergeUniforms(uniforms) { - var merged = {}; + if (hasFaceVertexUv2 === true) { + var _vertexUvs = faceVertexUvs[1][_i2] - for (var u = 0; u < uniforms.length; u++) { - var tmp = cloneUniforms(uniforms[u]); + if (_vertexUvs !== undefined) { + this.uvs2.push(_vertexUvs[0], _vertexUvs[1], _vertexUvs[2]) + } else { + console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', _i2) + this.uvs2.push(new Vector2(), new Vector2(), new Vector2()) + } + } // morphs - for (var p in tmp) { - merged[p] = tmp[p]; - } - } + for (var j = 0; j < morphTargetsLength; j++) { + var morphTarget = morphTargets[j].vertices + morphTargetsPosition[j].data.push(morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]) + } - return merged; - } // Legacy - - var UniformsUtils = { - clone: cloneUniforms, - merge: mergeUniforms - }; - - var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; - - var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; - - /** - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, - * - * fragmentShader: , - * vertexShader: , - * - * wireframe: , - * wireframeLinewidth: , - * - * lights: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function ShaderMaterial(parameters) { - Material.call(this); - this.type = 'ShaderMaterial'; - this.defines = {}; - this.uniforms = {}; - this.vertexShader = default_vertex; - this.fragmentShader = default_fragment; - this.linewidth = 1; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; // set to use scene fog - - this.lights = false; // set to use scene lights - - this.clipping = false; // set to use user-defined clipping planes - - this.skinning = false; // set to use skinning attribute streams - - this.morphTargets = false; // set to use morph targets - - this.morphNormals = false; // set to use morph normals - - this.extensions = { - derivatives: false, - // set to use derivatives - fragDepth: false, - // set to use fragment depth values - drawBuffers: false, - // set to use draw buffers - shaderTextureLOD: false // set to use shader texture LOD - - }; // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - - this.defaultAttributeValues = { - 'color': [1, 1, 1], - 'uv': [0, 0], - 'uv2': [0, 0] - }; - this.index0AttributeName = undefined; - this.uniformsNeedUpdate = false; - this.glslVersion = null; - - if (parameters !== undefined) { - if (parameters.attributes !== undefined) { - console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.'); - } + for (var _j = 0; _j < morphNormalsLength; _j++) { + var morphNormal = morphNormals[_j].vertexNormals[_i2] - this.setValues(parameters); - } - } - - ShaderMaterial.prototype = Object.create(Material.prototype); - ShaderMaterial.prototype.constructor = ShaderMaterial; - ShaderMaterial.prototype.isShaderMaterial = true; - - ShaderMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - this.uniforms = cloneUniforms(source.uniforms); - this.defines = Object.assign({}, source.defines); - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.lights = source.lights; - this.clipping = source.clipping; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - this.extensions = Object.assign({}, source.extensions); - this.glslVersion = source.glslVersion; - return this; - }; - - ShaderMaterial.prototype.toJSON = function (meta) { - var data = Material.prototype.toJSON.call(this, meta); - data.glslVersion = this.glslVersion; - data.uniforms = {}; - - for (var name in this.uniforms) { - var uniform = this.uniforms[name]; - var value = uniform.value; - - if (value && value.isTexture) { - data.uniforms[name] = { - type: 't', - value: value.toJSON(meta).uuid - }; - } else if (value && value.isColor) { - data.uniforms[name] = { - type: 'c', - value: value.getHex() - }; - } else if (value && value.isVector2) { - data.uniforms[name] = { - type: 'v2', - value: value.toArray() - }; - } else if (value && value.isVector3) { - data.uniforms[name] = { - type: 'v3', - value: value.toArray() - }; - } else if (value && value.isVector4) { - data.uniforms[name] = { - type: 'v4', - value: value.toArray() - }; - } else if (value && value.isMatrix3) { - data.uniforms[name] = { - type: 'm3', - value: value.toArray() - }; - } else if (value && value.isMatrix4) { - data.uniforms[name] = { - type: 'm4', - value: value.toArray() - }; - } else { - data.uniforms[name] = { - value: value - }; // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far - } - } + morphTargetsNormal[_j].data.push(morphNormal.a, morphNormal.b, morphNormal.c) + } // skins - if (Object.keys(this.defines).length > 0) data.defines = this.defines; - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - var extensions = {}; + if (hasSkinIndices) { + this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]) + } - for (var key in this.extensions) { - if (this.extensions[key] === true) extensions[key] = true; - } + if (hasSkinWeights) { + this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]) + } + } - if (Object.keys(extensions).length > 0) data.extensions = extensions; - return data; - }; - - function Camera() { - Object3D.call(this); - this.type = 'Camera'; - this.matrixWorldInverse = new Matrix4(); - this.projectionMatrix = new Matrix4(); - this.projectionMatrixInverse = new Matrix4(); - } - - Camera.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Camera, - isCamera: true, - copy: function copy(source, recursive) { - Object3D.prototype.copy.call(this, source, recursive); - this.matrixWorldInverse.copy(source.matrixWorldInverse); - this.projectionMatrix.copy(source.projectionMatrix); - this.projectionMatrixInverse.copy(source.projectionMatrixInverse); - return this; - }, - getWorldDirection: function getWorldDirection(target) { - if (target === undefined) { - console.warn('THREE.Camera: .getWorldDirection() target is now required'); - target = new Vector3(); - } + this.computeGroups(geometry) + this.verticesNeedUpdate = geometry.verticesNeedUpdate + this.normalsNeedUpdate = geometry.normalsNeedUpdate + this.colorsNeedUpdate = geometry.colorsNeedUpdate + this.uvsNeedUpdate = geometry.uvsNeedUpdate + this.groupsNeedUpdate = geometry.groupsNeedUpdate - this.updateWorldMatrix(true, false); - var e = this.matrixWorld.elements; - return target.set(-e[8], -e[9], -e[10]).normalize(); - }, - updateMatrixWorld: function updateMatrixWorld(force) { - Object3D.prototype.updateMatrixWorld.call(this, force); - this.matrixWorldInverse.copy(this.matrixWorld).invert(); - }, - updateWorldMatrix: function updateWorldMatrix(updateParents, updateChildren) { - Object3D.prototype.updateWorldMatrix.call(this, updateParents, updateChildren); - this.matrixWorldInverse.copy(this.matrixWorld).invert(); - }, - clone: function clone() { - return new this.constructor().copy(this); - } - }); + if (geometry.boundingSphere !== null) { + this.boundingSphere = geometry.boundingSphere.clone() + } - function PerspectiveCamera(fov, aspect, near, far) { - if (fov === void 0) { - fov = 50; - } + if (geometry.boundingBox !== null) { + this.boundingBox = geometry.boundingBox.clone() + } - if (aspect === void 0) { - aspect = 1; - } + return this + } - if (near === void 0) { - near = 0.1; - } + return DirectGeometry + })() - if (far === void 0) { - far = 2000; - } + function arrayMax(array) { + if (array.length === 0) return -Infinity + var max = array[0] - Camera.call(this); - this.type = 'PerspectiveCamera'; - this.fov = fov; - this.zoom = 1; - this.near = near; - this.far = far; - this.focus = 10; - this.aspect = aspect; - this.view = null; - this.filmGauge = 35; // width of the film (default in millimeters) - - this.filmOffset = 0; // horizontal film offset (same unit as gauge) - - this.updateProjectionMatrix(); - } - - PerspectiveCamera.prototype = Object.assign(Object.create(Camera.prototype), { - constructor: PerspectiveCamera, - isPerspectiveCamera: true, - copy: function copy(source, recursive) { - Camera.prototype.copy.call(this, source, recursive); - this.fov = source.fov; - this.zoom = source.zoom; - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign({}, source.view); - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - return this; - }, - - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - setFocalLength: function setFocalLength(focalLength) { - // see http://www.bobatkins.com/photography/technical/field_of_view.html - var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - this.fov = MathUtils.RAD2DEG * 2 * Math.atan(vExtentSlope); - this.updateProjectionMatrix(); - }, - - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - getFocalLength: function getFocalLength() { - var vExtentSlope = Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov); - return 0.5 * this.getFilmHeight() / vExtentSlope; - }, - getEffectiveFOV: function getEffectiveFOV() { - return MathUtils.RAD2DEG * 2 * Math.atan(Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom); - }, - getFilmWidth: function getFilmWidth() { - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min(this.aspect, 1); - }, - getFilmHeight: function getFilmHeight() { - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max(this.aspect, 1); - }, - - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * const w = 1920; - * const h = 1080; - * const fullWidth = w * 3; - * const fullHeight = h * 2; - * - * --A-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - setViewOffset: function setViewOffset(fullWidth, fullHeight, x, y, width, height) { - this.aspect = fullWidth / fullHeight; - - if (this.view === null) { - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - } + for (var i = 1, l = array.length; i < l; ++i) { + if (array[i] > max) max = array[i] + } - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - this.updateProjectionMatrix(); - }, - clearViewOffset: function clearViewOffset() { - if (this.view !== null) { - this.view.enabled = false; - } + return max + } - this.updateProjectionMatrix(); - }, - updateProjectionMatrix: function updateProjectionMatrix() { - var near = this.near; - var top = near * Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom; - var height = 2 * top; - var width = this.aspect * height; - var left = -0.5 * width; - var view = this.view; - - if (this.view !== null && this.view.enabled) { - var fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - } + var TYPED_ARRAYS = { + Int8Array: Int8Array, + Uint8Array: Uint8Array, + // Workaround for IE11 pre KB2929437. See #11440 + Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, + Int16Array: Int16Array, + Uint16Array: Uint16Array, + Int32Array: Int32Array, + Uint32Array: Uint32Array, + Float32Array: Float32Array, + Float64Array: Float64Array + } - var skew = this.filmOffset; - if (skew !== 0) left += near * skew / this.getFilmWidth(); - this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far); - this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - }, - toJSON: function toJSON(meta) { - var data = Object3D.prototype.toJSON.call(this, meta); - data.object.fov = this.fov; - data.object.zoom = this.zoom; - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - data.object.aspect = this.aspect; - if (this.view !== null) data.object.view = Object.assign({}, this.view); - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - return data; - } - }); + function getTypedArray(type, buffer) { + return new TYPED_ARRAYS[type](buffer) + } - var fov = 90, - aspect = 1; + var _bufferGeometryId = 1 // BufferGeometry uses odd numbers as Id - function CubeCamera(near, far, renderTarget) { - Object3D.call(this); - this.type = 'CubeCamera'; + var _m1$2 = new Matrix4() - if (renderTarget.isWebGLCubeRenderTarget !== true) { - console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.'); - return; - } + var _obj = new Object3D() - this.renderTarget = renderTarget; - var cameraPX = new PerspectiveCamera(fov, aspect, near, far); - cameraPX.layers = this.layers; - cameraPX.up.set(0, -1, 0); - cameraPX.lookAt(new Vector3(1, 0, 0)); - this.add(cameraPX); - var cameraNX = new PerspectiveCamera(fov, aspect, near, far); - cameraNX.layers = this.layers; - cameraNX.up.set(0, -1, 0); - cameraNX.lookAt(new Vector3(-1, 0, 0)); - this.add(cameraNX); - var cameraPY = new PerspectiveCamera(fov, aspect, near, far); - cameraPY.layers = this.layers; - cameraPY.up.set(0, 0, 1); - cameraPY.lookAt(new Vector3(0, 1, 0)); - this.add(cameraPY); - var cameraNY = new PerspectiveCamera(fov, aspect, near, far); - cameraNY.layers = this.layers; - cameraNY.up.set(0, 0, -1); - cameraNY.lookAt(new Vector3(0, -1, 0)); - this.add(cameraNY); - var cameraPZ = new PerspectiveCamera(fov, aspect, near, far); - cameraPZ.layers = this.layers; - cameraPZ.up.set(0, -1, 0); - cameraPZ.lookAt(new Vector3(0, 0, 1)); - this.add(cameraPZ); - var cameraNZ = new PerspectiveCamera(fov, aspect, near, far); - cameraNZ.layers = this.layers; - cameraNZ.up.set(0, -1, 0); - cameraNZ.lookAt(new Vector3(0, 0, -1)); - this.add(cameraNZ); - - this.update = function (renderer, scene) { - if (this.parent === null) this.updateMatrixWorld(); - var currentXrEnabled = renderer.xr.enabled; - var currentRenderTarget = renderer.getRenderTarget(); - renderer.xr.enabled = false; - var generateMipmaps = renderTarget.texture.generateMipmaps; - renderTarget.texture.generateMipmaps = false; - renderer.setRenderTarget(renderTarget, 0); - renderer.render(scene, cameraPX); - renderer.setRenderTarget(renderTarget, 1); - renderer.render(scene, cameraNX); - renderer.setRenderTarget(renderTarget, 2); - renderer.render(scene, cameraPY); - renderer.setRenderTarget(renderTarget, 3); - renderer.render(scene, cameraNY); - renderer.setRenderTarget(renderTarget, 4); - renderer.render(scene, cameraPZ); - renderTarget.texture.generateMipmaps = generateMipmaps; - renderer.setRenderTarget(renderTarget, 5); - renderer.render(scene, cameraNZ); - renderer.setRenderTarget(currentRenderTarget); - renderer.xr.enabled = currentXrEnabled; - }; - } - - CubeCamera.prototype = Object.create(Object3D.prototype); - CubeCamera.prototype.constructor = CubeCamera; - - function CubeTexture(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : CubeReflectionMapping; - format = format !== undefined ? format : RGBFormat; - Texture.call(this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); - this.flipY = false; // Why CubeTexture._needsFlipEnvMap is necessary: - // - // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) - // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, - // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. - // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped - // and the flag _needsFlipEnvMap controls this conversion. The flip is not required (and thus _needsFlipEnvMap is set to false) - // when using WebGLCubeRenderTarget.texture as a cube texture. - - this._needsFlipEnvMap = true; - } - - CubeTexture.prototype = Object.create(Texture.prototype); - CubeTexture.prototype.constructor = CubeTexture; - CubeTexture.prototype.isCubeTexture = true; - Object.defineProperty(CubeTexture.prototype, 'images', { - get: function get() { - return this.image; - }, - set: function set(value) { - this.image = value; - } - }); + var _offset = new Vector3() - function WebGLCubeRenderTarget(size, options, dummy) { - if (Number.isInteger(options)) { - console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )'); - options = dummy; - } + var _box$2 = new Box3() - WebGLRenderTarget.call(this, size, size, options); - options = options || {}; - this.texture = new CubeTexture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding); - this.texture._needsFlipEnvMap = false; - } - - WebGLCubeRenderTarget.prototype = Object.create(WebGLRenderTarget.prototype); - WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget; - WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; - - WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function (renderer, texture) { - this.texture.type = texture.type; - this.texture.format = RGBAFormat; // see #18859 - - this.texture.encoding = texture.encoding; - this.texture.generateMipmaps = texture.generateMipmaps; - this.texture.minFilter = texture.minFilter; - this.texture.magFilter = texture.magFilter; - var shader = { - uniforms: { - tEquirect: { - value: null - } - }, - vertexShader: - /* glsl */ - "\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t", - fragmentShader: - /* glsl */ - "\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t" - }; - var geometry = new BoxBufferGeometry(5, 5, 5); - var material = new ShaderMaterial({ - name: 'CubemapFromEquirect', - uniforms: cloneUniforms(shader.uniforms), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader, - side: BackSide, - blending: NoBlending - }); - material.uniforms.tEquirect.value = texture; - var mesh = new Mesh(geometry, material); - var currentMinFilter = texture.minFilter; // Avoid blurred poles - - if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter; - var camera = new CubeCamera(1, 10, this); - camera.update(renderer, mesh); - texture.minFilter = currentMinFilter; - mesh.geometry.dispose(); - mesh.material.dispose(); - return this; - }; - - WebGLCubeRenderTarget.prototype.clear = function (renderer, color, depth, stencil) { - var currentRenderTarget = renderer.getRenderTarget(); - - for (var i = 0; i < 6; i++) { - renderer.setRenderTarget(this, i); - renderer.clear(color, depth, stencil); - } + var _boxMorphTargets = new Box3() - renderer.setRenderTarget(currentRenderTarget); - }; - - function DataTexture(data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { - Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); - this.image = { - data: data || null, - width: width || 1, - height: height || 1 - }; - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - this.needsUpdate = true; - } - - DataTexture.prototype = Object.create(Texture.prototype); - DataTexture.prototype.constructor = DataTexture; - DataTexture.prototype.isDataTexture = true; - - var _sphere$1 = /*@__PURE__*/new Sphere(); - - var _vector$5 = /*@__PURE__*/new Vector3(); - - var Frustum = /*#__PURE__*/function () { - function Frustum(p0, p1, p2, p3, p4, p5) { - this.planes = [p0 !== undefined ? p0 : new Plane(), p1 !== undefined ? p1 : new Plane(), p2 !== undefined ? p2 : new Plane(), p3 !== undefined ? p3 : new Plane(), p4 !== undefined ? p4 : new Plane(), p5 !== undefined ? p5 : new Plane()]; - } + var _vector$4 = new Vector3() - var _proto = Frustum.prototype; + function BufferGeometry() { + Object.defineProperty(this, 'id', { + value: (_bufferGeometryId += 2) + }) + this.uuid = MathUtils.generateUUID() + this.name = '' + this.type = 'BufferGeometry' + this.index = null + this.attributes = {} + this.morphAttributes = {} + this.morphTargetsRelative = false + this.groups = [] + this.boundingBox = null + this.boundingSphere = null + this.drawRange = { + start: 0, + count: Infinity + } + this.userData = {} + } + + BufferGeometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), { + constructor: BufferGeometry, + isBufferGeometry: true, + getIndex: function getIndex() { + return this.index + }, + setIndex: function setIndex(index) { + if (Array.isArray(index)) { + this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1) + } else { + this.index = index + } - _proto.set = function set(p0, p1, p2, p3, p4, p5) { - var planes = this.planes; - planes[0].copy(p0); - planes[1].copy(p1); - planes[2].copy(p2); - planes[3].copy(p3); - planes[4].copy(p4); - planes[5].copy(p5); - return this; - }; + return this + }, + getAttribute: function getAttribute(name) { + return this.attributes[name] + }, + setAttribute: function setAttribute(name, attribute) { + this.attributes[name] = attribute + return this + }, + deleteAttribute: function deleteAttribute(name) { + delete this.attributes[name] + return this + }, + hasAttribute: function hasAttribute(name) { + return this.attributes[name] !== undefined + }, + addGroup: function addGroup(start, count, materialIndex) { + if (materialIndex === void 0) { + materialIndex = 0 + } - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; + this.groups.push({ + start: start, + count: count, + materialIndex: materialIndex + }) + }, + clearGroups: function clearGroups() { + this.groups = [] + }, + setDrawRange: function setDrawRange(start, count) { + this.drawRange.start = start + this.drawRange.count = count + }, + applyMatrix4: function applyMatrix4(matrix) { + var position = this.attributes.position + + if (position !== undefined) { + position.applyMatrix4(matrix) + position.needsUpdate = true + } - _proto.copy = function copy(frustum) { - var planes = this.planes; + var normal = this.attributes.normal - for (var i = 0; i < 6; i++) { - planes[i].copy(frustum.planes[i]); - } + if (normal !== undefined) { + var normalMatrix = new Matrix3().getNormalMatrix(matrix) + normal.applyNormalMatrix(normalMatrix) + normal.needsUpdate = true + } - return this; - }; - - _proto.setFromProjectionMatrix = function setFromProjectionMatrix(m) { - var planes = this.planes; - var me = m.elements; - var me0 = me[0], - me1 = me[1], - me2 = me[2], - me3 = me[3]; - var me4 = me[4], - me5 = me[5], - me6 = me[6], - me7 = me[7]; - var me8 = me[8], - me9 = me[9], - me10 = me[10], - me11 = me[11]; - var me12 = me[12], - me13 = me[13], - me14 = me[14], - me15 = me[15]; - planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize(); - planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize(); - planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize(); - planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize(); - planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize(); - planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize(); - return this; - }; - - _proto.intersectsObject = function intersectsObject(object) { - var geometry = object.geometry; - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere$1.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld); - - return this.intersectsSphere(_sphere$1); - }; - - _proto.intersectsSprite = function intersectsSprite(sprite) { - _sphere$1.center.set(0, 0, 0); - - _sphere$1.radius = 0.7071067811865476; - - _sphere$1.applyMatrix4(sprite.matrixWorld); - - return this.intersectsSphere(_sphere$1); - }; - - _proto.intersectsSphere = function intersectsSphere(sphere) { - var planes = this.planes; - var center = sphere.center; - var negRadius = -sphere.radius; - - for (var i = 0; i < 6; i++) { - var distance = planes[i].distanceToPoint(center); - - if (distance < negRadius) { - return false; - } - } + var tangent = this.attributes.tangent - return true; - }; + if (tangent !== undefined) { + tangent.transformDirection(matrix) + tangent.needsUpdate = true + } - _proto.intersectsBox = function intersectsBox(box) { - var planes = this.planes; + if (this.boundingBox !== null) { + this.computeBoundingBox() + } - for (var i = 0; i < 6; i++) { - var plane = planes[i]; // corner at max distance + if (this.boundingSphere !== null) { + this.computeBoundingSphere() + } - _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x; - _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y; - _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z; + return this + }, + rotateX: function rotateX(angle) { + // rotate geometry around world x-axis + _m1$2.makeRotationX(angle) + + this.applyMatrix4(_m1$2) + return this + }, + rotateY: function rotateY(angle) { + // rotate geometry around world y-axis + _m1$2.makeRotationY(angle) + + this.applyMatrix4(_m1$2) + return this + }, + rotateZ: function rotateZ(angle) { + // rotate geometry around world z-axis + _m1$2.makeRotationZ(angle) + + this.applyMatrix4(_m1$2) + return this + }, + translate: function translate(x, y, z) { + // translate geometry + _m1$2.makeTranslation(x, y, z) + + this.applyMatrix4(_m1$2) + return this + }, + scale: function scale(x, y, z) { + // scale geometry + _m1$2.makeScale(x, y, z) + + this.applyMatrix4(_m1$2) + return this + }, + lookAt: function lookAt(vector) { + _obj.lookAt(vector) + + _obj.updateMatrix() + + this.applyMatrix4(_obj.matrix) + return this + }, + center: function center() { + this.computeBoundingBox() + this.boundingBox.getCenter(_offset).negate() + this.translate(_offset.x, _offset.y, _offset.z) + return this + }, + setFromObject: function setFromObject(object) { + // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); + var geometry = object.geometry + + if (object.isPoints || object.isLine) { + var positions = new Float32BufferAttribute(geometry.vertices.length * 3, 3) + var colors = new Float32BufferAttribute(geometry.colors.length * 3, 3) + this.setAttribute('position', positions.copyVector3sArray(geometry.vertices)) + this.setAttribute('color', colors.copyColorsArray(geometry.colors)) + + if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) { + var lineDistances = new Float32BufferAttribute(geometry.lineDistances.length, 1) + this.setAttribute('lineDistance', lineDistances.copyArray(geometry.lineDistances)) + } - if (plane.distanceToPoint(_vector$5) < 0) { - return false; - } - } + if (geometry.boundingSphere !== null) { + this.boundingSphere = geometry.boundingSphere.clone() + } - return true; - }; + if (geometry.boundingBox !== null) { + this.boundingBox = geometry.boundingBox.clone() + } + } else if (object.isMesh) { + if (geometry && geometry.isGeometry) { + this.fromGeometry(geometry) + } + } - _proto.containsPoint = function containsPoint(point) { - var planes = this.planes; + return this + }, + setFromPoints: function setFromPoints(points) { + var position = [] - for (var i = 0; i < 6; i++) { - if (planes[i].distanceToPoint(point) < 0) { - return false; - } - } + for (var i = 0, l = points.length; i < l; i++) { + var point = points[i] + position.push(point.x, point.y, point.z || 0) + } - return true; - }; + this.setAttribute('position', new Float32BufferAttribute(position, 3)) + return this + }, + updateFromObject: function updateFromObject(object) { + var geometry = object.geometry - return Frustum; - }(); + if (object.isMesh) { + var direct = geometry.__directGeometry - function WebGLAnimation() { - var context = null; - var isAnimating = false; - var animationLoop = null; - var requestId = null; + if (geometry.elementsNeedUpdate === true) { + direct = undefined + geometry.elementsNeedUpdate = false + } - function onAnimationFrame(time, frame) { - animationLoop(time, frame); - requestId = context.requestAnimationFrame(onAnimationFrame); - } + if (direct === undefined) { + return this.fromGeometry(geometry) + } - return { - start: function start() { - if (isAnimating === true) return; - if (animationLoop === null) return; - requestId = context.requestAnimationFrame(onAnimationFrame); - isAnimating = true; - }, - stop: function stop() { - context.cancelAnimationFrame(requestId); - isAnimating = false; - }, - setAnimationLoop: function setAnimationLoop(callback) { - animationLoop = callback; - }, - setContext: function setContext(value) { - context = value; - } - }; - } - - function WebGLAttributes(gl, capabilities) { - var isWebGL2 = capabilities.isWebGL2; - var buffers = new WeakMap(); - - function createBuffer(attribute, bufferType) { - var array = attribute.array; - var usage = attribute.usage; - var buffer = gl.createBuffer(); - gl.bindBuffer(bufferType, buffer); - gl.bufferData(bufferType, array, usage); - attribute.onUploadCallback(); - var type = 5126; - - if (array instanceof Float32Array) { - type = 5126; - } else if (array instanceof Float64Array) { - console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.'); - } else if (array instanceof Uint16Array) { - if (attribute.isFloat16BufferAttribute) { - if (isWebGL2) { - type = 5131; - } else { - console.warn('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.'); - } - } else { - type = 5123; - } - } else if (array instanceof Int16Array) { - type = 5122; - } else if (array instanceof Uint32Array) { - type = 5125; - } else if (array instanceof Int32Array) { - type = 5124; - } else if (array instanceof Int8Array) { - type = 5120; - } else if (array instanceof Uint8Array) { - type = 5121; - } + direct.verticesNeedUpdate = geometry.verticesNeedUpdate + direct.normalsNeedUpdate = geometry.normalsNeedUpdate + direct.colorsNeedUpdate = geometry.colorsNeedUpdate + direct.uvsNeedUpdate = geometry.uvsNeedUpdate + direct.groupsNeedUpdate = geometry.groupsNeedUpdate + geometry.verticesNeedUpdate = false + geometry.normalsNeedUpdate = false + geometry.colorsNeedUpdate = false + geometry.uvsNeedUpdate = false + geometry.groupsNeedUpdate = false + geometry = direct + } - return { - buffer: buffer, - type: type, - bytesPerElement: array.BYTES_PER_ELEMENT, - version: attribute.version - }; - } + if (geometry.verticesNeedUpdate === true) { + var attribute = this.attributes.position - function updateBuffer(buffer, attribute, bufferType) { - var array = attribute.array; - var updateRange = attribute.updateRange; - gl.bindBuffer(bufferType, buffer); + if (attribute !== undefined) { + attribute.copyVector3sArray(geometry.vertices) + attribute.needsUpdate = true + } - if (updateRange.count === -1) { - // Not using update ranges - gl.bufferSubData(bufferType, 0, array); - } else { - if (isWebGL2) { - gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count); - } else { - gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count)); - } + geometry.verticesNeedUpdate = false + } - updateRange.count = -1; // reset range - } - } // + if (geometry.normalsNeedUpdate === true) { + var _attribute = this.attributes.normal + if (_attribute !== undefined) { + _attribute.copyVector3sArray(geometry.normals) - function get(attribute) { - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - return buffers.get(attribute); - } + _attribute.needsUpdate = true + } - function remove(attribute) { - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - var data = buffers.get(attribute); + geometry.normalsNeedUpdate = false + } - if (data) { - gl.deleteBuffer(data.buffer); - buffers.delete(attribute); - } - } + if (geometry.colorsNeedUpdate === true) { + var _attribute2 = this.attributes.color - function update(attribute, bufferType) { - if (attribute.isGLBufferAttribute) { - var cached = buffers.get(attribute); - - if (!cached || cached.version < attribute.version) { - buffers.set(attribute, { - buffer: attribute.buffer, - type: attribute.type, - bytesPerElement: attribute.elementSize, - version: attribute.version - }); - } + if (_attribute2 !== undefined) { + _attribute2.copyColorsArray(geometry.colors) - return; - } + _attribute2.needsUpdate = true + } - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - var data = buffers.get(attribute); + geometry.colorsNeedUpdate = false + } - if (data === undefined) { - buffers.set(attribute, createBuffer(attribute, bufferType)); - } else if (data.version < attribute.version) { - updateBuffer(data.buffer, attribute, bufferType); - data.version = attribute.version; - } - } + if (geometry.uvsNeedUpdate) { + var _attribute3 = this.attributes.uv - return { - get: get, - remove: remove, - update: update - }; - } + if (_attribute3 !== undefined) { + _attribute3.copyVector2sArray(geometry.uvs) - var PlaneBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(PlaneBufferGeometry, _BufferGeometry); + _attribute3.needsUpdate = true + } - function PlaneBufferGeometry(width, height, widthSegments, heightSegments) { - var _this; + geometry.uvsNeedUpdate = false + } - if (width === void 0) { - width = 1; - } + if (geometry.lineDistancesNeedUpdate) { + var _attribute4 = this.attributes.lineDistance - if (height === void 0) { - height = 1; - } + if (_attribute4 !== undefined) { + _attribute4.copyArray(geometry.lineDistances) - if (widthSegments === void 0) { - widthSegments = 1; - } + _attribute4.needsUpdate = true + } - if (heightSegments === void 0) { - heightSegments = 1; - } + geometry.lineDistancesNeedUpdate = false + } - _this = _BufferGeometry.call(this) || this; - _this.type = 'PlaneBufferGeometry'; - _this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - var width_half = width / 2; - var height_half = height / 2; - var gridX = Math.floor(widthSegments); - var gridY = Math.floor(heightSegments); - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - var segment_width = width / gridX; - var segment_height = height / gridY; // - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - for (var iy = 0; iy < gridY1; iy++) { - var y = iy * segment_height - height_half; - - for (var ix = 0; ix < gridX1; ix++) { - var x = ix * segment_width - width_half; - vertices.push(x, -y, 0); - normals.push(0, 0, 1); - uvs.push(ix / gridX); - uvs.push(1 - iy / gridY); - } - } + if (geometry.groupsNeedUpdate) { + geometry.computeGroups(object.geometry) + this.groups = geometry.groups + geometry.groupsNeedUpdate = false + } - for (var _iy = 0; _iy < gridY; _iy++) { - for (var _ix = 0; _ix < gridX; _ix++) { - var a = _ix + gridX1 * _iy; - var b = _ix + gridX1 * (_iy + 1); - var c = _ix + 1 + gridX1 * (_iy + 1); - var d = _ix + 1 + gridX1 * _iy; - indices.push(a, b, d); - indices.push(b, c, d); - } - } + return this + }, + fromGeometry: function fromGeometry(geometry) { + geometry.__directGeometry = new DirectGeometry().fromGeometry(geometry) + return this.fromDirectGeometry(geometry.__directGeometry) + }, + fromDirectGeometry: function fromDirectGeometry(geometry) { + var positions = new Float32Array(geometry.vertices.length * 3) + this.setAttribute('position', new BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices)) + + if (geometry.normals.length > 0) { + var normals = new Float32Array(geometry.normals.length * 3) + this.setAttribute('normal', new BufferAttribute(normals, 3).copyVector3sArray(geometry.normals)) + } - _this.setIndex(indices); + if (geometry.colors.length > 0) { + var colors = new Float32Array(geometry.colors.length * 3) + this.setAttribute('color', new BufferAttribute(colors, 3).copyColorsArray(geometry.colors)) + } - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + if (geometry.uvs.length > 0) { + var uvs = new Float32Array(geometry.uvs.length * 2) + this.setAttribute('uv', new BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs)) + } - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + if (geometry.uvs2.length > 0) { + var uvs2 = new Float32Array(geometry.uvs2.length * 2) + this.setAttribute('uv2', new BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2)) + } // groups - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + this.groups = geometry.groups // morphs - return _this; - } + for (var name in geometry.morphTargets) { + var array = [] + var morphTargets = geometry.morphTargets[name] - return PlaneBufferGeometry; - }(BufferGeometry); + for (var i = 0, l = morphTargets.length; i < l; i++) { + var morphTarget = morphTargets[i] + var attribute = new Float32BufferAttribute(morphTarget.data.length * 3, 3) + attribute.name = morphTarget.name + array.push(attribute.copyVector3sArray(morphTarget.data)) + } - var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; + this.morphAttributes[name] = array + } // skinning - var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + if (geometry.skinIndices.length > 0) { + var skinIndices = new Float32BufferAttribute(geometry.skinIndices.length * 4, 4) + this.setAttribute('skinIndex', skinIndices.copyVector4sArray(geometry.skinIndices)) + } - var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; + if (geometry.skinWeights.length > 0) { + var skinWeights = new Float32BufferAttribute(geometry.skinWeights.length * 4, 4) + this.setAttribute('skinWeight', skinWeights.copyVector4sArray(geometry.skinWeights)) + } // - var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif"; + if (geometry.boundingSphere !== null) { + this.boundingSphere = geometry.boundingSphere.clone() + } - var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; + if (geometry.boundingBox !== null) { + this.boundingBox = geometry.boundingBox.clone() + } - var begin_vertex = "vec3 transformed = vec3( position );"; + return this + }, + computeBoundingBox: function computeBoundingBox() { + if (this.boundingBox === null) { + this.boundingBox = new Box3() + } - var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; + var position = this.attributes.position + var morphAttributesPosition = this.morphAttributes.position - var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; + if (position && position.isGLBufferAttribute) { + console.error( + 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', + this + ) + this.boundingBox.set(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity)) + return + } - var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; + if (position !== undefined) { + this.boundingBox.setFromBufferAttribute(position) // process morph attributes if present - var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; + if (morphAttributesPosition) { + for (var i = 0, il = morphAttributesPosition.length; i < il; i++) { + var morphAttribute = morphAttributesPosition[i] - var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; + _box$2.setFromBufferAttribute(morphAttribute) - var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif"; + if (this.morphTargetsRelative) { + _vector$4.addVectors(this.boundingBox.min, _box$2.min) - var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; + this.boundingBox.expandByPoint(_vector$4) - var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; + _vector$4.addVectors(this.boundingBox.max, _box$2.max) - var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; + this.boundingBox.expandByPoint(_vector$4) + } else { + this.boundingBox.expandByPoint(_box$2.min) + this.boundingBox.expandByPoint(_box$2.max) + } + } + } + } else { + this.boundingBox.makeEmpty() + } - var color_pars_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif"; + if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) { + console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this) + } + }, + computeBoundingSphere: function computeBoundingSphere() { + if (this.boundingSphere === null) { + this.boundingSphere = new Sphere() + } - var color_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif"; + var position = this.attributes.position + var morphAttributesPosition = this.morphAttributes.position - var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; + if (position && position.isGLBufferAttribute) { + console.error( + 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', + this + ) + this.boundingSphere.set(new Vector3(), Infinity) + return + } - var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; + if (position) { + // first, find the center of the bounding sphere + var center = this.boundingSphere.center - var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; + _box$2.setFromBufferAttribute(position) // process morph attributes if present - var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; + if (morphAttributesPosition) { + for (var i = 0, il = morphAttributesPosition.length; i < il; i++) { + var morphAttribute = morphAttributesPosition[i] - var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; + _boxMorphTargets.setFromBufferAttribute(morphAttribute) - var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; + if (this.morphTargetsRelative) { + _vector$4.addVectors(_box$2.min, _boxMorphTargets.min) - var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; + _box$2.expandByPoint(_vector$4) - var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; + _vector$4.addVectors(_box$2.max, _boxMorphTargets.max) - var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; + _box$2.expandByPoint(_vector$4) + } else { + _box$2.expandByPoint(_boxMorphTargets.min) - var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; + _box$2.expandByPoint(_boxMorphTargets.max) + } + } + } - var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; + _box$2.getCenter(center) // second, try to find a boundingSphere with a radius smaller than the + // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; + var maxRadiusSq = 0 - var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; + for (var _i = 0, _il = position.count; _i < _il; _i++) { + _vector$4.fromBufferAttribute(position, _i) - var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4)) + } // process morph attributes if present - var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif"; + if (morphAttributesPosition) { + for (var _i2 = 0, _il2 = morphAttributesPosition.length; _i2 < _il2; _i2++) { + var _morphAttribute = morphAttributesPosition[_i2] + var morphTargetsRelative = this.morphTargetsRelative - var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif"; + for (var j = 0, jl = _morphAttribute.count; j < jl; j++) { + _vector$4.fromBufferAttribute(_morphAttribute, j) - var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; + if (morphTargetsRelative) { + _offset.fromBufferAttribute(position, j) - var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; + _vector$4.add(_offset) + } - var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}"; + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4)) + } + } + } - var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif"; + this.boundingSphere.radius = Math.sqrt(maxRadiusSq) - var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; + if (isNaN(this.boundingSphere.radius)) { + console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this) + } + } + }, + computeFaceNormals: function computeFaceNormals() { + // backwards compatibility + }, + computeVertexNormals: function computeVertexNormals() { + var index = this.index + var positionAttribute = this.getAttribute('position') + + if (positionAttribute !== undefined) { + var normalAttribute = this.getAttribute('normal') + + if (normalAttribute === undefined) { + normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3) + this.setAttribute('normal', normalAttribute) + } else { + // reset existing normals to zero + for (var i = 0, il = normalAttribute.count; i < il; i++) { + normalAttribute.setXYZ(i, 0, 0, 0) + } + } - var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif"; + var pA = new Vector3(), + pB = new Vector3(), + pC = new Vector3() + var nA = new Vector3(), + nB = new Vector3(), + nC = new Vector3() + var cb = new Vector3(), + ab = new Vector3() // indexed elements + + if (index) { + for (var _i3 = 0, _il3 = index.count; _i3 < _il3; _i3 += 3) { + var vA = index.getX(_i3 + 0) + var vB = index.getX(_i3 + 1) + var vC = index.getX(_i3 + 2) + pA.fromBufferAttribute(positionAttribute, vA) + pB.fromBufferAttribute(positionAttribute, vB) + pC.fromBufferAttribute(positionAttribute, vC) + cb.subVectors(pC, pB) + ab.subVectors(pA, pB) + cb.cross(ab) + nA.fromBufferAttribute(normalAttribute, vA) + nB.fromBufferAttribute(normalAttribute, vB) + nC.fromBufferAttribute(normalAttribute, vC) + nA.add(cb) + nB.add(cb) + nC.add(cb) + normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z) + normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z) + normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z) + } + } else { + // non-indexed elements (unconnected triangle soup) + for (var _i4 = 0, _il4 = positionAttribute.count; _i4 < _il4; _i4 += 3) { + pA.fromBufferAttribute(positionAttribute, _i4 + 0) + pB.fromBufferAttribute(positionAttribute, _i4 + 1) + pC.fromBufferAttribute(positionAttribute, _i4 + 2) + cb.subVectors(pC, pB) + ab.subVectors(pA, pB) + cb.cross(ab) + normalAttribute.setXYZ(_i4 + 0, cb.x, cb.y, cb.z) + normalAttribute.setXYZ(_i4 + 1, cb.x, cb.y, cb.z) + normalAttribute.setXYZ(_i4 + 2, cb.x, cb.y, cb.z) + } + } - var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; + this.normalizeNormals() + normalAttribute.needsUpdate = true + } + }, + merge: function merge(geometry, offset) { + if (!(geometry && geometry.isBufferGeometry)) { + console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry) + return + } - var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif"; + if (offset === undefined) { + offset = 0 + console.warn( + 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' + ) + } - var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; + var attributes = this.attributes - var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)"; + for (var key in attributes) { + if (geometry.attributes[key] === undefined) continue + var attribute1 = attributes[key] + var attributeArray1 = attribute1.array + var attribute2 = geometry.attributes[key] + var attributeArray2 = attribute2.array + var attributeOffset = attribute2.itemSize * offset + var length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset) - var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + for (var i = 0, j = attributeOffset; i < length; i++, j++) { + attributeArray1[j] = attributeArray2[i] + } + } - var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; + return this + }, + normalizeNormals: function normalizeNormals() { + var normals = this.attributes.normal - var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif"; + for (var i = 0, il = normals.count; i < il; i++) { + _vector$4.fromBufferAttribute(normals, i) - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + _vector$4.normalize() - var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; + normals.setXYZ(i, _vector$4.x, _vector$4.y, _vector$4.z) + } + }, + toNonIndexed: function toNonIndexed() { + function convertBufferAttribute(attribute, indices) { + var array = attribute.array + var itemSize = attribute.itemSize + var normalized = attribute.normalized + var array2 = new array.constructor(indices.length * itemSize) + var index = 0, + index2 = 0 + + for (var i = 0, l = indices.length; i < l; i++) { + index = indices[i] * itemSize + + for (var j = 0; j < itemSize; j++) { + array2[index2++] = array[index++] + } + } - var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif"; + return new BufferAttribute(array2, itemSize, normalized) + } // - var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; + if (this.index === null) { + console.warn('THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.') + return this + } - var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; + var geometry2 = new BufferGeometry() + var indices = this.index.array + var attributes = this.attributes // attributes - var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; + for (var name in attributes) { + var attribute = attributes[name] + var newAttribute = convertBufferAttribute(attribute, indices) + geometry2.setAttribute(name, newAttribute) + } // morph attributes - var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; + var morphAttributes = this.morphAttributes - var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; + for (var _name in morphAttributes) { + var morphArray = [] + var morphAttribute = morphAttributes[_name] // morphAttribute: array of Float32BufferAttributes - var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; + for (var i = 0, il = morphAttribute.length; i < il; i++) { + var _attribute5 = morphAttribute[i] - var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; + var _newAttribute = convertBufferAttribute(_attribute5, indices) - var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; + morphArray.push(_newAttribute) + } - var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + geometry2.morphAttributes[_name] = morphArray + } - var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; + geometry2.morphTargetsRelative = this.morphTargetsRelative // groups - var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; + var groups = this.groups - var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; + for (var _i5 = 0, l = groups.length; _i5 < l; _i5++) { + var group = groups[_i5] + geometry2.addGroup(group.start, group.count, group.materialIndex) + } - var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; + return geometry2 + }, + toJSON: function toJSON() { + var data = { + metadata: { + version: 4.5, + type: 'BufferGeometry', + generator: 'BufferGeometry.toJSON' + } + } // standard BufferGeometry serialization - var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; + data.uuid = this.uuid + data.type = this.type + if (this.name !== '') data.name = this.name + if (Object.keys(this.userData).length > 0) data.userData = this.userData - var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; + if (this.parameters !== undefined) { + var parameters = this.parameters - var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; + for (var key in parameters) { + if (parameters[key] !== undefined) data[key] = parameters[key] + } - var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif"; + return data + } - var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; + data.data = { + attributes: {} + } + var index = this.index - var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif"; + if (index !== null) { + data.data.index = { + type: index.array.constructor.name, + array: Array.prototype.slice.call(index.array) + } + } - var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; + var attributes = this.attributes - var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; + for (var _key in attributes) { + var attribute = attributes[_key] + var attributeData = attribute.toJSON(data.data) + if (attribute.name !== '') attributeData.name = attribute.name + data.data.attributes[_key] = attributeData + } - var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; + var morphAttributes = {} + var hasMorphAttributes = false - var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; + for (var _key2 in this.morphAttributes) { + var attributeArray = this.morphAttributes[_key2] + var array = [] - var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; + for (var i = 0, il = attributeArray.length; i < il; i++) { + var _attribute6 = attributeArray[i] - var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; + var _attributeData = _attribute6.toJSON(data.data) - var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; + if (_attribute6.name !== '') _attributeData.name = _attribute6.name + array.push(_attributeData) + } - var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; + if (array.length > 0) { + morphAttributes[_key2] = array + hasMorphAttributes = true + } + } - var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; + if (hasMorphAttributes) { + data.data.morphAttributes = morphAttributes + data.data.morphTargetsRelative = this.morphTargetsRelative + } - var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; + var groups = this.groups - var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif"; + if (groups.length > 0) { + data.data.groups = JSON.parse(JSON.stringify(groups)) + } - var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; + var boundingSphere = this.boundingSphere - var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; + if (boundingSphere !== null) { + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + } + } - var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; + return data + }, + clone: function clone() { + /* + // Handle primitives + const parameters = this.parameters; + if ( parameters !== undefined ) { + const values = []; + for ( const key in parameters ) { + values.push( parameters[ key ] ); + } + const geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + } + return new this.constructor().copy( this ); + */ + return new BufferGeometry().copy(this) + }, + copy: function copy(source) { + // reset + this.index = null + this.attributes = {} + this.morphAttributes = {} + this.groups = [] + this.boundingBox = null + this.boundingSphere = null // used for storing cloned, shared data - var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; + var data = {} // name - var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; + this.name = source.name // index - var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; + var index = source.index - var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; + if (index !== null) { + this.setIndex(index.clone(data)) + } // attributes - var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; + var attributes = source.attributes - var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; + for (var name in attributes) { + var attribute = attributes[name] + this.setAttribute(name, attribute.clone(data)) + } // morph attributes - var transmissionmap_fragment = "#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif"; + var morphAttributes = source.morphAttributes - var transmissionmap_pars_fragment = "#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif"; + for (var _name2 in morphAttributes) { + var array = [] + var morphAttribute = morphAttributes[_name2] // morphAttribute: array of Float32BufferAttributes - var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; + for (var i = 0, l = morphAttribute.length; i < l; i++) { + array.push(morphAttribute[i].clone(data)) + } - var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; + this.morphAttributes[_name2] = array + } - var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; + this.morphTargetsRelative = source.morphTargetsRelative // groups - var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; + var groups = source.groups - var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif"; + for (var _i6 = 0, _l = groups.length; _i6 < _l; _i6++) { + var group = groups[_i6] + this.addGroup(group.start, group.count, group.materialIndex) + } // bounding box - var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif"; + var boundingBox = source.boundingBox - var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; + if (boundingBox !== null) { + this.boundingBox = boundingBox.clone() + } // bounding sphere - var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + var boundingSphere = source.boundingSphere - var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; + if (boundingSphere !== null) { + this.boundingSphere = boundingSphere.clone() + } // draw range - var cube_frag = "#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; + this.drawRange.start = source.drawRange.start + this.drawRange.count = source.drawRange.count // user data - var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; + this.userData = source.userData + return this + }, + dispose: function dispose() { + this.dispatchEvent({ + type: 'dispose' + }) + } + }) - var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}"; + var _inverseMatrix = new Matrix4() - var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}"; + var _ray = new Ray() - var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; + var _sphere = new Sphere() - var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; + var _vA = new Vector3() - var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + var _vB = new Vector3() - var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; + var _vC = new Vector3() - var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var _tempA = new Vector3() - var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var _tempB = new Vector3() - var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var _tempC = new Vector3() - var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var _morphA = new Vector3() - var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var _morphB = new Vector3() - var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var _morphC = new Vector3() - var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var _uvA = new Vector2() - var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; + var _uvB = new Vector2() - var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var _uvC = new Vector2() - var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + var _intersectionPoint = new Vector3() - var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var _intersectionPointWorld = new Vector3() - var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + function Mesh(geometry, material) { + Object3D.call(this) + this.type = 'Mesh' + this.geometry = geometry !== undefined ? geometry : new BufferGeometry() + this.material = material !== undefined ? material : new MeshBasicMaterial() + this.updateMorphTargets() + } - var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + Mesh.prototype = Object.assign(Object.create(Object3D.prototype), { + constructor: Mesh, + isMesh: true, + copy: function copy(source) { + Object3D.prototype.copy.call(this, source) - var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + if (source.morphTargetInfluences !== undefined) { + this.morphTargetInfluences = source.morphTargetInfluences.slice() + } - var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; + if (source.morphTargetDictionary !== undefined) { + this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary) + } - var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; + this.material = source.material + this.geometry = source.geometry + return this + }, + updateMorphTargets: function updateMorphTargets() { + var geometry = this.geometry - var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + if (geometry.isBufferGeometry) { + var morphAttributes = geometry.morphAttributes + var keys = Object.keys(morphAttributes) - var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + if (keys.length > 0) { + var morphAttribute = morphAttributes[keys[0]] - var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}"; + if (morphAttribute !== undefined) { + this.morphTargetInfluences = [] + this.morphTargetDictionary = {} - var shadow_vert = "#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + for (var m = 0, ml = morphAttribute.length; m < ml; m++) { + var name = morphAttribute[m].name || String(m) + this.morphTargetInfluences.push(0) + this.morphTargetDictionary[name] = m + } + } + } + } else { + var morphTargets = geometry.morphTargets - var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}"; + if (morphTargets !== undefined && morphTargets.length > 0) { + console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.') + } + } + }, + raycast: function raycast(raycaster, intersects) { + var geometry = this.geometry + var material = this.material + var matrixWorld = this.matrixWorld + if (material === undefined) return // Checking boundingSphere distance to ray - var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; + if (geometry.boundingSphere === null) geometry.computeBoundingSphere() - var ShaderChunk = { - alphamap_fragment: alphamap_fragment, - alphamap_pars_fragment: alphamap_pars_fragment, - alphatest_fragment: alphatest_fragment, - aomap_fragment: aomap_fragment, - aomap_pars_fragment: aomap_pars_fragment, - begin_vertex: begin_vertex, - beginnormal_vertex: beginnormal_vertex, - bsdfs: bsdfs, - bumpmap_pars_fragment: bumpmap_pars_fragment, - clipping_planes_fragment: clipping_planes_fragment, - clipping_planes_pars_fragment: clipping_planes_pars_fragment, - clipping_planes_pars_vertex: clipping_planes_pars_vertex, - clipping_planes_vertex: clipping_planes_vertex, - color_fragment: color_fragment, - color_pars_fragment: color_pars_fragment, - color_pars_vertex: color_pars_vertex, - color_vertex: color_vertex, - common: common, - cube_uv_reflection_fragment: cube_uv_reflection_fragment, - defaultnormal_vertex: defaultnormal_vertex, - displacementmap_pars_vertex: displacementmap_pars_vertex, - displacementmap_vertex: displacementmap_vertex, - emissivemap_fragment: emissivemap_fragment, - emissivemap_pars_fragment: emissivemap_pars_fragment, - encodings_fragment: encodings_fragment, - encodings_pars_fragment: encodings_pars_fragment, - envmap_fragment: envmap_fragment, - envmap_common_pars_fragment: envmap_common_pars_fragment, - envmap_pars_fragment: envmap_pars_fragment, - envmap_pars_vertex: envmap_pars_vertex, - envmap_physical_pars_fragment: envmap_physical_pars_fragment, - envmap_vertex: envmap_vertex, - fog_vertex: fog_vertex, - fog_pars_vertex: fog_pars_vertex, - fog_fragment: fog_fragment, - fog_pars_fragment: fog_pars_fragment, - gradientmap_pars_fragment: gradientmap_pars_fragment, - lightmap_fragment: lightmap_fragment, - lightmap_pars_fragment: lightmap_pars_fragment, - lights_lambert_vertex: lights_lambert_vertex, - lights_pars_begin: lights_pars_begin, - lights_toon_fragment: lights_toon_fragment, - lights_toon_pars_fragment: lights_toon_pars_fragment, - lights_phong_fragment: lights_phong_fragment, - lights_phong_pars_fragment: lights_phong_pars_fragment, - lights_physical_fragment: lights_physical_fragment, - lights_physical_pars_fragment: lights_physical_pars_fragment, - lights_fragment_begin: lights_fragment_begin, - lights_fragment_maps: lights_fragment_maps, - lights_fragment_end: lights_fragment_end, - logdepthbuf_fragment: logdepthbuf_fragment, - logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, - logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, - logdepthbuf_vertex: logdepthbuf_vertex, - map_fragment: map_fragment, - map_pars_fragment: map_pars_fragment, - map_particle_fragment: map_particle_fragment, - map_particle_pars_fragment: map_particle_pars_fragment, - metalnessmap_fragment: metalnessmap_fragment, - metalnessmap_pars_fragment: metalnessmap_pars_fragment, - morphnormal_vertex: morphnormal_vertex, - morphtarget_pars_vertex: morphtarget_pars_vertex, - morphtarget_vertex: morphtarget_vertex, - normal_fragment_begin: normal_fragment_begin, - normal_fragment_maps: normal_fragment_maps, - normalmap_pars_fragment: normalmap_pars_fragment, - clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, - clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, - clearcoat_pars_fragment: clearcoat_pars_fragment, - packing: packing, - premultiplied_alpha_fragment: premultiplied_alpha_fragment, - project_vertex: project_vertex, - dithering_fragment: dithering_fragment, - dithering_pars_fragment: dithering_pars_fragment, - roughnessmap_fragment: roughnessmap_fragment, - roughnessmap_pars_fragment: roughnessmap_pars_fragment, - shadowmap_pars_fragment: shadowmap_pars_fragment, - shadowmap_pars_vertex: shadowmap_pars_vertex, - shadowmap_vertex: shadowmap_vertex, - shadowmask_pars_fragment: shadowmask_pars_fragment, - skinbase_vertex: skinbase_vertex, - skinning_pars_vertex: skinning_pars_vertex, - skinning_vertex: skinning_vertex, - skinnormal_vertex: skinnormal_vertex, - specularmap_fragment: specularmap_fragment, - specularmap_pars_fragment: specularmap_pars_fragment, - tonemapping_fragment: tonemapping_fragment, - tonemapping_pars_fragment: tonemapping_pars_fragment, - transmissionmap_fragment: transmissionmap_fragment, - transmissionmap_pars_fragment: transmissionmap_pars_fragment, - uv_pars_fragment: uv_pars_fragment, - uv_pars_vertex: uv_pars_vertex, - uv_vertex: uv_vertex, - uv2_pars_fragment: uv2_pars_fragment, - uv2_pars_vertex: uv2_pars_vertex, - uv2_vertex: uv2_vertex, - worldpos_vertex: worldpos_vertex, - background_frag: background_frag, - background_vert: background_vert, - cube_frag: cube_frag, - cube_vert: cube_vert, - depth_frag: depth_frag, - depth_vert: depth_vert, - distanceRGBA_frag: distanceRGBA_frag, - distanceRGBA_vert: distanceRGBA_vert, - equirect_frag: equirect_frag, - equirect_vert: equirect_vert, - linedashed_frag: linedashed_frag, - linedashed_vert: linedashed_vert, - meshbasic_frag: meshbasic_frag, - meshbasic_vert: meshbasic_vert, - meshlambert_frag: meshlambert_frag, - meshlambert_vert: meshlambert_vert, - meshmatcap_frag: meshmatcap_frag, - meshmatcap_vert: meshmatcap_vert, - meshtoon_frag: meshtoon_frag, - meshtoon_vert: meshtoon_vert, - meshphong_frag: meshphong_frag, - meshphong_vert: meshphong_vert, - meshphysical_frag: meshphysical_frag, - meshphysical_vert: meshphysical_vert, - normal_frag: normal_frag, - normal_vert: normal_vert, - points_frag: points_frag, - points_vert: points_vert, - shadow_frag: shadow_frag, - shadow_vert: shadow_vert, - sprite_frag: sprite_frag, - sprite_vert: sprite_vert - }; - - /** - * Uniforms library for shared webgl shaders - */ - - var UniformsLib = { - common: { - diffuse: { - value: new Color(0xeeeeee) - }, - opacity: { - value: 1.0 - }, - map: { - value: null - }, - uvTransform: { - value: new Matrix3() - }, - uv2Transform: { - value: new Matrix3() - }, - alphaMap: { - value: null - } - }, - specularmap: { - specularMap: { - value: null - } - }, - envmap: { - envMap: { - value: null - }, - flipEnvMap: { - value: -1 - }, - reflectivity: { - value: 1.0 - }, - refractionRatio: { - value: 0.98 - }, - maxMipLevel: { - value: 0 - } - }, - aomap: { - aoMap: { - value: null - }, - aoMapIntensity: { - value: 1 - } - }, - lightmap: { - lightMap: { - value: null - }, - lightMapIntensity: { - value: 1 - } - }, - emissivemap: { - emissiveMap: { - value: null - } - }, - bumpmap: { - bumpMap: { - value: null - }, - bumpScale: { - value: 1 - } - }, - normalmap: { - normalMap: { - value: null - }, - normalScale: { - value: new Vector2(1, 1) - } - }, - displacementmap: { - displacementMap: { - value: null - }, - displacementScale: { - value: 1 - }, - displacementBias: { - value: 0 - } - }, - roughnessmap: { - roughnessMap: { - value: null - } - }, - metalnessmap: { - metalnessMap: { - value: null - } - }, - gradientmap: { - gradientMap: { - value: null - } - }, - fog: { - fogDensity: { - value: 0.00025 - }, - fogNear: { - value: 1 - }, - fogFar: { - value: 2000 - }, - fogColor: { - value: new Color(0xffffff) - } - }, - lights: { - ambientLightColor: { - value: [] - }, - lightProbe: { - value: [] - }, - directionalLights: { - value: [], - properties: { - direction: {}, - color: {} - } - }, - directionalLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } - }, - directionalShadowMap: { - value: [] - }, - directionalShadowMatrix: { - value: [] - }, - spotLights: { - value: [], - properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {} - } - }, - spotLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } - }, - spotShadowMap: { - value: [] - }, - spotShadowMatrix: { - value: [] - }, - pointLights: { - value: [], - properties: { - color: {}, - position: {}, - decay: {}, - distance: {} - } - }, - pointLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {} - } - }, - pointShadowMap: { - value: [] - }, - pointShadowMatrix: { - value: [] - }, - hemisphereLights: { - value: [], - properties: { - direction: {}, - skyColor: {}, - groundColor: {} - } - }, - // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src - rectAreaLights: { - value: [], - properties: { - color: {}, - position: {}, - width: {}, - height: {} - } - }, - ltc_1: { - value: null - }, - ltc_2: { - value: null - } - }, - points: { - diffuse: { - value: new Color(0xeeeeee) - }, - opacity: { - value: 1.0 - }, - size: { - value: 1.0 - }, - scale: { - value: 1.0 - }, - map: { - value: null - }, - alphaMap: { - value: null - }, - uvTransform: { - value: new Matrix3() - } - }, - sprite: { - diffuse: { - value: new Color(0xeeeeee) - }, - opacity: { - value: 1.0 - }, - center: { - value: new Vector2(0.5, 0.5) - }, - rotation: { - value: 0.0 - }, - map: { - value: null - }, - alphaMap: { - value: null - }, - uvTransform: { - value: new Matrix3() - } - } - }; - - var ShaderLib = { - basic: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.fog]), - vertexShader: ShaderChunk.meshbasic_vert, - fragmentShader: ShaderChunk.meshbasic_frag - }, - lambert: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - } - }]), - vertexShader: ShaderChunk.meshlambert_vert, - fragmentShader: ShaderChunk.meshlambert_frag - }, - phong: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - }, - specular: { - value: new Color(0x111111) - }, - shininess: { - value: 30 - } - }]), - vertexShader: ShaderChunk.meshphong_vert, - fragmentShader: ShaderChunk.meshphong_frag - }, - standard: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.roughnessmap, UniformsLib.metalnessmap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - }, - roughness: { - value: 1.0 - }, - metalness: { - value: 0.0 - }, - envMapIntensity: { - value: 1 - } // temporary - - }]), - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - }, - toon: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.gradientmap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - } - }]), - vertexShader: ShaderChunk.meshtoon_vert, - fragmentShader: ShaderChunk.meshtoon_frag - }, - matcap: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, { - matcap: { - value: null - } - }]), - vertexShader: ShaderChunk.meshmatcap_vert, - fragmentShader: ShaderChunk.meshmatcap_frag - }, - points: { - uniforms: mergeUniforms([UniformsLib.points, UniformsLib.fog]), - vertexShader: ShaderChunk.points_vert, - fragmentShader: ShaderChunk.points_frag - }, - dashed: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.fog, { - scale: { - value: 1 - }, - dashSize: { - value: 1 - }, - totalSize: { - value: 2 - } - }]), - vertexShader: ShaderChunk.linedashed_vert, - fragmentShader: ShaderChunk.linedashed_frag - }, - depth: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap]), - vertexShader: ShaderChunk.depth_vert, - fragmentShader: ShaderChunk.depth_frag - }, - normal: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, { - opacity: { - value: 1.0 - } - }]), - vertexShader: ShaderChunk.normal_vert, - fragmentShader: ShaderChunk.normal_frag - }, - sprite: { - uniforms: mergeUniforms([UniformsLib.sprite, UniformsLib.fog]), - vertexShader: ShaderChunk.sprite_vert, - fragmentShader: ShaderChunk.sprite_frag - }, - background: { - uniforms: { - uvTransform: { - value: new Matrix3() - }, - t2D: { - value: null - } - }, - vertexShader: ShaderChunk.background_vert, - fragmentShader: ShaderChunk.background_frag - }, + _sphere.copy(geometry.boundingSphere) - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - cube: { - uniforms: mergeUniforms([UniformsLib.envmap, { - opacity: { - value: 1.0 - } - }]), - vertexShader: ShaderChunk.cube_vert, - fragmentShader: ShaderChunk.cube_frag - }, - equirect: { - uniforms: { - tEquirect: { - value: null - } - }, - vertexShader: ShaderChunk.equirect_vert, - fragmentShader: ShaderChunk.equirect_frag - }, - distanceRGBA: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap, { - referencePosition: { - value: new Vector3() - }, - nearDistance: { - value: 1 - }, - farDistance: { - value: 1000 - } - }]), - vertexShader: ShaderChunk.distanceRGBA_vert, - fragmentShader: ShaderChunk.distanceRGBA_frag - }, - shadow: { - uniforms: mergeUniforms([UniformsLib.lights, UniformsLib.fog, { - color: { - value: new Color(0x00000) - }, - opacity: { - value: 1.0 - } - }]), - vertexShader: ShaderChunk.shadow_vert, - fragmentShader: ShaderChunk.shadow_frag - } - }; - ShaderLib.physical = { - uniforms: mergeUniforms([ShaderLib.standard.uniforms, { - clearcoat: { - value: 0 - }, - clearcoatMap: { - value: null - }, - clearcoatRoughness: { - value: 0 - }, - clearcoatRoughnessMap: { - value: null - }, - clearcoatNormalScale: { - value: new Vector2(1, 1) - }, - clearcoatNormalMap: { - value: null - }, - sheen: { - value: new Color(0x000000) - }, - transmission: { - value: 0 - }, - transmissionMap: { - value: null - } - }]), - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - }; - - function WebGLBackground(renderer, cubemaps, state, objects, premultipliedAlpha) { - var clearColor = new Color(0x000000); - var clearAlpha = 0; - var planeMesh; - var boxMesh; - var currentBackground = null; - var currentBackgroundVersion = 0; - var currentTonemapping = null; - - function render(renderList, scene, camera, forceClear) { - var background = scene.isScene === true ? scene.background : null; - - if (background && background.isTexture) { - background = cubemaps.get(background); - } // Ignore background in AR - // TODO: Reconsider this. - - - var xr = renderer.xr; - var session = xr.getSession && xr.getSession(); - - if (session && session.environmentBlendMode === 'additive') { - background = null; - } + _sphere.applyMatrix4(matrixWorld) - if (background === null) { - setClear(clearColor, clearAlpha); - } else if (background && background.isColor) { - setClear(background, 1); - forceClear = true; - } + if (raycaster.ray.intersectsSphere(_sphere) === false) return // - if (renderer.autoClear || forceClear) { - renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); - } + _inverseMatrix.copy(matrixWorld).invert() - if (background && (background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping)) { - if (boxMesh === undefined) { - boxMesh = new Mesh(new BoxBufferGeometry(1, 1, 1), new ShaderMaterial({ - name: 'BackgroundCubeMaterial', - uniforms: cloneUniforms(ShaderLib.cube.uniforms), - vertexShader: ShaderLib.cube.vertexShader, - fragmentShader: ShaderLib.cube.fragmentShader, - side: BackSide, - depthTest: false, - depthWrite: false, - fog: false - })); - boxMesh.geometry.deleteAttribute('normal'); - boxMesh.geometry.deleteAttribute('uv'); - - boxMesh.onBeforeRender = function (renderer, scene, camera) { - this.matrixWorld.copyPosition(camera.matrixWorld); - }; // enable code injection for non-built-in material - - - Object.defineProperty(boxMesh.material, 'envMap', { - get: function get() { - return this.uniforms.envMap.value; - } - }); - objects.update(boxMesh); - } + _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix) // Check boundingBox before continuing - if (background.isWebGLCubeRenderTarget) { - // TODO Deprecate - background = background.texture; - } + if (geometry.boundingBox !== null) { + if (_ray.intersectsBox(geometry.boundingBox) === false) return + } - boxMesh.material.uniforms.envMap.value = background; - boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background._needsFlipEnvMap ? -1 : 1; - - if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { - boxMesh.material.needsUpdate = true; - currentBackground = background; - currentBackgroundVersion = background.version; - currentTonemapping = renderer.toneMapping; - } // push to the pre-sorted opaque render list - - - renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null); - } else if (background && background.isTexture) { - if (planeMesh === undefined) { - planeMesh = new Mesh(new PlaneBufferGeometry(2, 2), new ShaderMaterial({ - name: 'BackgroundMaterial', - uniforms: cloneUniforms(ShaderLib.background.uniforms), - vertexShader: ShaderLib.background.vertexShader, - fragmentShader: ShaderLib.background.fragmentShader, - side: FrontSide, - depthTest: false, - depthWrite: false, - fog: false - })); - planeMesh.geometry.deleteAttribute('normal'); // enable code injection for non-built-in material - - Object.defineProperty(planeMesh.material, 'map', { - get: function get() { - return this.uniforms.t2D.value; - } - }); - objects.update(planeMesh); - } + var intersection + + if (geometry.isBufferGeometry) { + var index = geometry.index + var position = geometry.attributes.position + var morphPosition = geometry.morphAttributes.position + var morphTargetsRelative = geometry.morphTargetsRelative + var uv = geometry.attributes.uv + var uv2 = geometry.attributes.uv2 + var groups = geometry.groups + var drawRange = geometry.drawRange + + if (index !== null) { + // indexed buffer geometry + if (Array.isArray(material)) { + for (var i = 0, il = groups.length; i < il; i++) { + var group = groups[i] + var groupMaterial = material[group.materialIndex] + var start = Math.max(group.start, drawRange.start) + var end = Math.min(group.start + group.count, drawRange.start + drawRange.count) + + for (var j = start, jl = end; j < jl; j += 3) { + var a = index.getX(j) + var b = index.getX(j + 1) + var c = index.getX(j + 2) + intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) + + if (intersection) { + intersection.faceIndex = Math.floor(j / 3) // triangle number in indexed buffer semantics + + intersection.face.materialIndex = group.materialIndex + intersects.push(intersection) + } + } + } + } else { + var _start = Math.max(0, drawRange.start) - planeMesh.material.uniforms.t2D.value = background; + var _end = Math.min(index.count, drawRange.start + drawRange.count) - if (background.matrixAutoUpdate === true) { - background.updateMatrix(); - } + for (var _i = _start, _il = _end; _i < _il; _i += 3) { + var _a = index.getX(_i) - planeMesh.material.uniforms.uvTransform.value.copy(background.matrix); + var _b = index.getX(_i + 1) - if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { - planeMesh.material.needsUpdate = true; - currentBackground = background; - currentBackgroundVersion = background.version; - currentTonemapping = renderer.toneMapping; - } // push to the pre-sorted opaque render list + var _c = index.getX(_i + 2) + intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a, _b, _c) - renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null); - } - } + if (intersection) { + intersection.faceIndex = Math.floor(_i / 3) // triangle number in indexed buffer semantics - function setClear(color, alpha) { - state.buffers.color.setClear(color.r, color.g, color.b, alpha, premultipliedAlpha); - } + intersects.push(intersection) + } + } + } + } else if (position !== undefined) { + // non-indexed buffer geometry + if (Array.isArray(material)) { + for (var _i2 = 0, _il2 = groups.length; _i2 < _il2; _i2++) { + var _group = groups[_i2] + var _groupMaterial = material[_group.materialIndex] + + var _start2 = Math.max(_group.start, drawRange.start) + + var _end2 = Math.min(_group.start + _group.count, drawRange.start + drawRange.count) + + for (var _j = _start2, _jl = _end2; _j < _jl; _j += 3) { + var _a2 = _j + + var _b2 = _j + 1 + + var _c2 = _j + 2 + + intersection = checkBufferGeometryIntersection( + this, + _groupMaterial, + raycaster, + _ray, + position, + morphPosition, + morphTargetsRelative, + uv, + uv2, + _a2, + _b2, + _c2 + ) + + if (intersection) { + intersection.faceIndex = Math.floor(_j / 3) // triangle number in non-indexed buffer semantics + + intersection.face.materialIndex = _group.materialIndex + intersects.push(intersection) + } + } + } + } else { + var _start3 = Math.max(0, drawRange.start) - return { - getClearColor: function getClearColor() { - return clearColor; - }, - setClearColor: function setClearColor(color, alpha) { - if (alpha === void 0) { - alpha = 1; - } + var _end3 = Math.min(position.count, drawRange.start + drawRange.count) - clearColor.set(color); - clearAlpha = alpha; - setClear(clearColor, clearAlpha); - }, - getClearAlpha: function getClearAlpha() { - return clearAlpha; - }, - setClearAlpha: function setClearAlpha(alpha) { - clearAlpha = alpha; - setClear(clearColor, clearAlpha); - }, - render: render - }; - } - - function WebGLBindingStates(gl, extensions, attributes, capabilities) { - var maxVertexAttributes = gl.getParameter(34921); - var extension = capabilities.isWebGL2 ? null : extensions.get('OES_vertex_array_object'); - var vaoAvailable = capabilities.isWebGL2 || extension !== null; - var bindingStates = {}; - var defaultState = createBindingState(null); - var currentState = defaultState; - - function setup(object, material, program, geometry, index) { - var updateBuffers = false; - - if (vaoAvailable) { - var state = getBindingState(geometry, program, material); - - if (currentState !== state) { - currentState = state; - bindVertexArrayObject(currentState.object); - } + for (var _i3 = _start3, _il3 = _end3; _i3 < _il3; _i3 += 3) { + var _a3 = _i3 - updateBuffers = needsUpdate(geometry, index); - if (updateBuffers) saveCache(geometry, index); - } else { - var wireframe = material.wireframe === true; + var _b3 = _i3 + 1 - if (currentState.geometry !== geometry.id || currentState.program !== program.id || currentState.wireframe !== wireframe) { - currentState.geometry = geometry.id; - currentState.program = program.id; - currentState.wireframe = wireframe; - updateBuffers = true; - } - } + var _c3 = _i3 + 2 - if (object.isInstancedMesh === true) { - updateBuffers = true; - } + intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a3, _b3, _c3) - if (index !== null) { - attributes.update(index, 34963); - } + if (intersection) { + intersection.faceIndex = Math.floor(_i3 / 3) // triangle number in non-indexed buffer semantics - if (updateBuffers) { - setupVertexAttributes(object, material, program, geometry); + intersects.push(intersection) + } + } + } + } + } else if (geometry.isGeometry) { + var isMultiMaterial = Array.isArray(material) + var vertices = geometry.vertices + var faces = geometry.faces + var uvs + var faceVertexUvs = geometry.faceVertexUvs[0] + if (faceVertexUvs.length > 0) uvs = faceVertexUvs + + for (var f = 0, fl = faces.length; f < fl; f++) { + var face = faces[f] + var faceMaterial = isMultiMaterial ? material[face.materialIndex] : material + if (faceMaterial === undefined) continue + var fvA = vertices[face.a] + var fvB = vertices[face.b] + var fvC = vertices[face.c] + intersection = checkIntersection(this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint) + + if (intersection) { + if (uvs && uvs[f]) { + var uvs_f = uvs[f] + + _uvA.copy(uvs_f[0]) + + _uvB.copy(uvs_f[1]) + + _uvC.copy(uvs_f[2]) + + intersection.uv = Triangle.getUV(_intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2()) + } - if (index !== null) { - gl.bindBuffer(34963, attributes.get(index).buffer); - } - } - } + intersection.face = face + intersection.faceIndex = f + intersects.push(intersection) + } + } + } + } + }) - function createVertexArrayObject() { - if (capabilities.isWebGL2) return gl.createVertexArray(); - return extension.createVertexArrayOES(); - } + function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) { + var intersect - function bindVertexArrayObject(vao) { - if (capabilities.isWebGL2) return gl.bindVertexArray(vao); - return extension.bindVertexArrayOES(vao); - } + if (material.side === BackSide) { + intersect = ray.intersectTriangle(pC, pB, pA, true, point) + } else { + intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point) + } - function deleteVertexArrayObject(vao) { - if (capabilities.isWebGL2) return gl.deleteVertexArray(vao); - return extension.deleteVertexArrayOES(vao); - } + if (intersect === null) return null - function getBindingState(geometry, program, material) { - var wireframe = material.wireframe === true; - var programMap = bindingStates[geometry.id]; + _intersectionPointWorld.copy(point) - if (programMap === undefined) { - programMap = {}; - bindingStates[geometry.id] = programMap; - } + _intersectionPointWorld.applyMatrix4(object.matrixWorld) - var stateMap = programMap[program.id]; + var distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld) + if (distance < raycaster.near || distance > raycaster.far) return null + return { + distance: distance, + point: _intersectionPointWorld.clone(), + object: object + } + } - if (stateMap === undefined) { - stateMap = {}; - programMap[program.id] = stateMap; - } + function checkBufferGeometryIntersection(object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) { + _vA.fromBufferAttribute(position, a) - var state = stateMap[wireframe]; + _vB.fromBufferAttribute(position, b) - if (state === undefined) { - state = createBindingState(createVertexArrayObject()); - stateMap[wireframe] = state; - } + _vC.fromBufferAttribute(position, c) - return state; - } + var morphInfluences = object.morphTargetInfluences - function createBindingState(vao) { - var newAttributes = []; - var enabledAttributes = []; - var attributeDivisors = []; + if (material.morphTargets && morphPosition && morphInfluences) { + _morphA.set(0, 0, 0) - for (var i = 0; i < maxVertexAttributes; i++) { - newAttributes[i] = 0; - enabledAttributes[i] = 0; - attributeDivisors[i] = 0; - } + _morphB.set(0, 0, 0) - return { - // for backward compatibility on non-VAO support browser - geometry: null, - program: null, - wireframe: false, - newAttributes: newAttributes, - enabledAttributes: enabledAttributes, - attributeDivisors: attributeDivisors, - object: vao, - attributes: {}, - index: null - }; - } + _morphC.set(0, 0, 0) - function needsUpdate(geometry, index) { - var cachedAttributes = currentState.attributes; - var geometryAttributes = geometry.attributes; - var attributesNum = 0; - - for (var key in geometryAttributes) { - var cachedAttribute = cachedAttributes[key]; - var geometryAttribute = geometryAttributes[key]; - if (cachedAttribute === undefined) return true; - if (cachedAttribute.attribute !== geometryAttribute) return true; - if (cachedAttribute.data !== geometryAttribute.data) return true; - attributesNum++; - } + for (var i = 0, il = morphPosition.length; i < il; i++) { + var influence = morphInfluences[i] + var morphAttribute = morphPosition[i] + if (influence === 0) continue - if (currentState.attributesNum !== attributesNum) return true; - if (currentState.index !== index) return true; - return false; - } + _tempA.fromBufferAttribute(morphAttribute, a) - function saveCache(geometry, index) { - var cache = {}; - var attributes = geometry.attributes; - var attributesNum = 0; + _tempB.fromBufferAttribute(morphAttribute, b) - for (var key in attributes) { - var attribute = attributes[key]; - var data = {}; - data.attribute = attribute; + _tempC.fromBufferAttribute(morphAttribute, c) - if (attribute.data) { - data.data = attribute.data; - } + if (morphTargetsRelative) { + _morphA.addScaledVector(_tempA, influence) - cache[key] = data; - attributesNum++; - } + _morphB.addScaledVector(_tempB, influence) - currentState.attributes = cache; - currentState.attributesNum = attributesNum; - currentState.index = index; - } + _morphC.addScaledVector(_tempC, influence) + } else { + _morphA.addScaledVector(_tempA.sub(_vA), influence) - function initAttributes() { - var newAttributes = currentState.newAttributes; + _morphB.addScaledVector(_tempB.sub(_vB), influence) - for (var i = 0, il = newAttributes.length; i < il; i++) { - newAttributes[i] = 0; - } - } + _morphC.addScaledVector(_tempC.sub(_vC), influence) + } + } - function enableAttribute(attribute) { - enableAttributeAndDivisor(attribute, 0); - } + _vA.add(_morphA) - function enableAttributeAndDivisor(attribute, meshPerAttribute) { - var newAttributes = currentState.newAttributes; - var enabledAttributes = currentState.enabledAttributes; - var attributeDivisors = currentState.attributeDivisors; - newAttributes[attribute] = 1; + _vB.add(_morphB) - if (enabledAttributes[attribute] === 0) { - gl.enableVertexAttribArray(attribute); - enabledAttributes[attribute] = 1; - } + _vC.add(_morphC) + } - if (attributeDivisors[attribute] !== meshPerAttribute) { - var _extension = capabilities.isWebGL2 ? gl : extensions.get('ANGLE_instanced_arrays'); + if (object.isSkinnedMesh) { + object.boneTransform(a, _vA) + object.boneTransform(b, _vB) + object.boneTransform(c, _vC) + } - _extension[capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE'](attribute, meshPerAttribute); + var intersection = checkIntersection(object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint) - attributeDivisors[attribute] = meshPerAttribute; - } - } + if (intersection) { + if (uv) { + _uvA.fromBufferAttribute(uv, a) - function disableUnusedAttributes() { - var newAttributes = currentState.newAttributes; - var enabledAttributes = currentState.enabledAttributes; + _uvB.fromBufferAttribute(uv, b) - for (var i = 0, il = enabledAttributes.length; i < il; i++) { - if (enabledAttributes[i] !== newAttributes[i]) { - gl.disableVertexAttribArray(i); - enabledAttributes[i] = 0; - } - } - } + _uvC.fromBufferAttribute(uv, c) - function vertexAttribPointer(index, size, type, normalized, stride, offset) { - if (capabilities.isWebGL2 === true && (type === 5124 || type === 5125)) { - gl.vertexAttribIPointer(index, size, type, stride, offset); - } else { - gl.vertexAttribPointer(index, size, type, normalized, stride, offset); - } - } + intersection.uv = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()) + } - function setupVertexAttributes(object, material, program, geometry) { - if (capabilities.isWebGL2 === false && (object.isInstancedMesh || geometry.isInstancedBufferGeometry)) { - if (extensions.get('ANGLE_instanced_arrays') === null) return; - } + if (uv2) { + _uvA.fromBufferAttribute(uv2, a) - initAttributes(); - var geometryAttributes = geometry.attributes; - var programAttributes = program.getAttributes(); - var materialDefaultAttributeValues = material.defaultAttributeValues; - - for (var name in programAttributes) { - var programAttribute = programAttributes[name]; - - if (programAttribute >= 0) { - var geometryAttribute = geometryAttributes[name]; - - if (geometryAttribute !== undefined) { - var normalized = geometryAttribute.normalized; - var size = geometryAttribute.itemSize; - var attribute = attributes.get(geometryAttribute); // TODO Attribute may not be available on context restore - - if (attribute === undefined) continue; - var buffer = attribute.buffer; - var type = attribute.type; - var bytesPerElement = attribute.bytesPerElement; - - if (geometryAttribute.isInterleavedBufferAttribute) { - var data = geometryAttribute.data; - var stride = data.stride; - var offset = geometryAttribute.offset; - - if (data && data.isInstancedInterleavedBuffer) { - enableAttributeAndDivisor(programAttribute, data.meshPerAttribute); - - if (geometry._maxInstanceCount === undefined) { - geometry._maxInstanceCount = data.meshPerAttribute * data.count; - } - } else { - enableAttribute(programAttribute); - } - - gl.bindBuffer(34962, buffer); - vertexAttribPointer(programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement); - } else { - if (geometryAttribute.isInstancedBufferAttribute) { - enableAttributeAndDivisor(programAttribute, geometryAttribute.meshPerAttribute); - - if (geometry._maxInstanceCount === undefined) { - geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - } - } else { - enableAttribute(programAttribute); - } - - gl.bindBuffer(34962, buffer); - vertexAttribPointer(programAttribute, size, type, normalized, 0, 0); - } - } else if (name === 'instanceMatrix') { - var _attribute = attributes.get(object.instanceMatrix); // TODO Attribute may not be available on context restore - - - if (_attribute === undefined) continue; - var _buffer = _attribute.buffer; - var _type = _attribute.type; - enableAttributeAndDivisor(programAttribute + 0, 1); - enableAttributeAndDivisor(programAttribute + 1, 1); - enableAttributeAndDivisor(programAttribute + 2, 1); - enableAttributeAndDivisor(programAttribute + 3, 1); - gl.bindBuffer(34962, _buffer); - gl.vertexAttribPointer(programAttribute + 0, 4, _type, false, 64, 0); - gl.vertexAttribPointer(programAttribute + 1, 4, _type, false, 64, 16); - gl.vertexAttribPointer(programAttribute + 2, 4, _type, false, 64, 32); - gl.vertexAttribPointer(programAttribute + 3, 4, _type, false, 64, 48); - } else if (name === 'instanceColor') { - var _attribute2 = attributes.get(object.instanceColor); // TODO Attribute may not be available on context restore - - - if (_attribute2 === undefined) continue; - var _buffer2 = _attribute2.buffer; - var _type2 = _attribute2.type; - enableAttributeAndDivisor(programAttribute, 1); - gl.bindBuffer(34962, _buffer2); - gl.vertexAttribPointer(programAttribute, 3, _type2, false, 12, 0); - } else if (materialDefaultAttributeValues !== undefined) { - var value = materialDefaultAttributeValues[name]; - - if (value !== undefined) { - switch (value.length) { - case 2: - gl.vertexAttrib2fv(programAttribute, value); - break; - - case 3: - gl.vertexAttrib3fv(programAttribute, value); - break; - - case 4: - gl.vertexAttrib4fv(programAttribute, value); - break; - - default: - gl.vertexAttrib1fv(programAttribute, value); - } - } - } - } - } + _uvB.fromBufferAttribute(uv2, b) - disableUnusedAttributes(); - } + _uvC.fromBufferAttribute(uv2, c) - function dispose() { - reset(); + intersection.uv2 = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()) + } - for (var geometryId in bindingStates) { - var programMap = bindingStates[geometryId]; + var face = new Face3(a, b, c) + Triangle.getNormal(_vA, _vB, _vC, face.normal) + intersection.face = face + } - for (var programId in programMap) { - var stateMap = programMap[programId]; + return intersection + } - for (var wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } + var BoxBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(BoxBufferGeometry, _BufferGeometry) - delete programMap[programId]; - } + function BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments) { + var _this - delete bindingStates[geometryId]; - } - } + if (width === void 0) { + width = 1 + } - function releaseStatesOfGeometry(geometry) { - if (bindingStates[geometry.id] === undefined) return; - var programMap = bindingStates[geometry.id]; + if (height === void 0) { + height = 1 + } - for (var programId in programMap) { - var stateMap = programMap[programId]; + if (depth === void 0) { + depth = 1 + } - for (var wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } + if (widthSegments === void 0) { + widthSegments = 1 + } - delete programMap[programId]; - } + if (heightSegments === void 0) { + heightSegments = 1 + } - delete bindingStates[geometry.id]; - } + if (depthSegments === void 0) { + depthSegments = 1 + } - function releaseStatesOfProgram(program) { - for (var geometryId in bindingStates) { - var programMap = bindingStates[geometryId]; - if (programMap[program.id] === undefined) continue; - var stateMap = programMap[program.id]; + _this = _BufferGeometry.call(this) || this + _this.type = 'BoxBufferGeometry' + _this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + } - for (var wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } + var scope = _assertThisInitialized(_this) // segments - delete programMap[program.id]; - } - } + widthSegments = Math.floor(widthSegments) + heightSegments = Math.floor(heightSegments) + depthSegments = Math.floor(depthSegments) // buffers - function reset() { - resetDefaultState(); - if (currentState === defaultState) return; - currentState = defaultState; - bindVertexArrayObject(currentState.object); - } // for backward-compatilibity + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] // helper variables + var numberOfVertices = 0 + var groupStart = 0 // build each side of the box geometry - function resetDefaultState() { - defaultState.geometry = null; - defaultState.program = null; - defaultState.wireframe = false; - } + buildPlane('z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0) // px - return { - setup: setup, - reset: reset, - resetDefaultState: resetDefaultState, - dispose: dispose, - releaseStatesOfGeometry: releaseStatesOfGeometry, - releaseStatesOfProgram: releaseStatesOfProgram, - initAttributes: initAttributes, - enableAttribute: enableAttribute, - disableUnusedAttributes: disableUnusedAttributes - }; - } - - function WebGLBufferRenderer(gl, extensions, info, capabilities) { - var isWebGL2 = capabilities.isWebGL2; - var mode; - - function setMode(value) { - mode = value; - } + buildPlane('z', 'y', 'x', 1, -1, depth, height, -width, depthSegments, heightSegments, 1) // nx - function render(start, count) { - gl.drawArrays(mode, start, count); - info.update(count, mode, 1); - } + buildPlane('x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2) // py - function renderInstances(start, count, primcount) { - if (primcount === 0) return; - var extension, methodName; + buildPlane('x', 'z', 'y', 1, -1, width, depth, -height, widthSegments, depthSegments, 3) // ny - if (isWebGL2) { - extension = gl; - methodName = 'drawArraysInstanced'; - } else { - extension = extensions.get('ANGLE_instanced_arrays'); - methodName = 'drawArraysInstancedANGLE'; + buildPlane('x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4) // pz - if (extension === null) { - console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); - return; - } - } + buildPlane('x', 'y', 'z', -1, -1, width, height, -depth, widthSegments, heightSegments, 5) // nz + // build geometry - extension[methodName](mode, start, count, primcount); - info.update(count, mode, primcount); - } // + _this.setIndex(indices) + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - } + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) - function WebGLCapabilities(gl, extensions, parameters) { - var maxAnisotropy; + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) - function getMaxAnisotropy() { - if (maxAnisotropy !== undefined) return maxAnisotropy; - var extension = extensions.get('EXT_texture_filter_anisotropic'); + function buildPlane(u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex) { + var segmentWidth = width / gridX + var segmentHeight = height / gridY + var widthHalf = width / 2 + var heightHalf = height / 2 + var depthHalf = depth / 2 + var gridX1 = gridX + 1 + var gridY1 = gridY + 1 + var vertexCounter = 0 + var groupCount = 0 + var vector = new Vector3() // generate vertices, normals and uvs - if (extension !== null) { - maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT); - } else { - maxAnisotropy = 0; - } + for (var iy = 0; iy < gridY1; iy++) { + var y = iy * segmentHeight - heightHalf - return maxAnisotropy; - } + for (var ix = 0; ix < gridX1; ix++) { + var x = ix * segmentWidth - widthHalf // set values to correct vector component - function getMaxPrecision(precision) { - if (precision === 'highp') { - if (gl.getShaderPrecisionFormat(35633, 36338).precision > 0 && gl.getShaderPrecisionFormat(35632, 36338).precision > 0) { - return 'highp'; - } + vector[u] = x * udir + vector[v] = y * vdir + vector[w] = depthHalf // now apply vector to vertex buffer - precision = 'mediump'; - } + vertices.push(vector.x, vector.y, vector.z) // set values to correct vector component - if (precision === 'mediump') { - if (gl.getShaderPrecisionFormat(35633, 36337).precision > 0 && gl.getShaderPrecisionFormat(35632, 36337).precision > 0) { - return 'mediump'; - } - } + vector[u] = 0 + vector[v] = 0 + vector[w] = depth > 0 ? 1 : -1 // now apply vector to normal buffer - return 'lowp'; - } - /* eslint-disable no-undef */ + normals.push(vector.x, vector.y, vector.z) // uvs + uvs.push(ix / gridX) + uvs.push(1 - iy / gridY) // counters - var isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext || typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext; - /* eslint-enable no-undef */ + vertexCounter += 1 + } + } // indices + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment + + for (var _iy = 0; _iy < gridY; _iy++) { + for (var _ix = 0; _ix < gridX; _ix++) { + var a = numberOfVertices + _ix + gridX1 * _iy + var b = numberOfVertices + _ix + gridX1 * (_iy + 1) + var c = numberOfVertices + (_ix + 1) + gridX1 * (_iy + 1) + var d = numberOfVertices + (_ix + 1) + gridX1 * _iy // faces + + indices.push(a, b, d) + indices.push(b, c, d) // increase counter + + groupCount += 6 + } + } // add a group to the geometry. this will ensure multi material support - var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; - var maxPrecision = getMaxPrecision(precision); + scope.addGroup(groupStart, groupCount, materialIndex) // calculate new start value for groups - if (maxPrecision !== precision) { - console.warn('THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.'); - precision = maxPrecision; - } + groupStart += groupCount // update total number of vertices - var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; - var maxTextures = gl.getParameter(34930); - var maxVertexTextures = gl.getParameter(35660); - var maxTextureSize = gl.getParameter(3379); - var maxCubemapSize = gl.getParameter(34076); - var maxAttributes = gl.getParameter(34921); - var maxVertexUniforms = gl.getParameter(36347); - var maxVaryings = gl.getParameter(36348); - var maxFragmentUniforms = gl.getParameter(36349); - var vertexTextures = maxVertexTextures > 0; - var floatFragmentTextures = isWebGL2 || !!extensions.get('OES_texture_float'); - var floatVertexTextures = vertexTextures && floatFragmentTextures; - var maxSamples = isWebGL2 ? gl.getParameter(36183) : 0; - return { - isWebGL2: isWebGL2, - getMaxAnisotropy: getMaxAnisotropy, - getMaxPrecision: getMaxPrecision, - precision: precision, - logarithmicDepthBuffer: logarithmicDepthBuffer, - maxTextures: maxTextures, - maxVertexTextures: maxVertexTextures, - maxTextureSize: maxTextureSize, - maxCubemapSize: maxCubemapSize, - maxAttributes: maxAttributes, - maxVertexUniforms: maxVertexUniforms, - maxVaryings: maxVaryings, - maxFragmentUniforms: maxFragmentUniforms, - vertexTextures: vertexTextures, - floatFragmentTextures: floatFragmentTextures, - floatVertexTextures: floatVertexTextures, - maxSamples: maxSamples - }; - } - - function WebGLClipping(properties) { - var scope = this; - var globalState = null, - numGlobalPlanes = 0, - localClippingEnabled = false, - renderingShadows = false; - var plane = new Plane(), - viewNormalMatrix = new Matrix3(), - uniform = { - value: null, - needsUpdate: false - }; - this.uniform = uniform; - this.numPlanes = 0; - this.numIntersection = 0; - - this.init = function (planes, enableLocalClipping, camera) { - var enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - numGlobalPlanes !== 0 || localClippingEnabled; - localClippingEnabled = enableLocalClipping; - globalState = projectPlanes(planes, camera, 0); - numGlobalPlanes = planes.length; - return enabled; - }; - - this.beginShadows = function () { - renderingShadows = true; - projectPlanes(null); - }; - - this.endShadows = function () { - renderingShadows = false; - resetGlobalState(); - }; - - this.setState = function (material, camera, useCache) { - var planes = material.clippingPlanes, - clipIntersection = material.clipIntersection, - clipShadows = material.clipShadows; - var materialProperties = properties.get(material); - - if (!localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && !clipShadows) { - // there's no local clipping - if (renderingShadows) { - // there's no global clipping - projectPlanes(null); - } else { - resetGlobalState(); - } - } else { - var nGlobal = renderingShadows ? 0 : numGlobalPlanes, - lGlobal = nGlobal * 4; - var dstArray = materialProperties.clippingState || null; - uniform.value = dstArray; // ensure unique state + numberOfVertices += vertexCounter + } - dstArray = projectPlanes(planes, camera, lGlobal, useCache); + return _this + } - for (var i = 0; i !== lGlobal; ++i) { - dstArray[i] = globalState[i]; - } + return BoxBufferGeometry + })(BufferGeometry) + + /** + * Uniform Utilities + */ + function cloneUniforms(src) { + var dst = {} + + for (var u in src) { + dst[u] = {} + + for (var p in src[u]) { + var property = src[u][p] + + if ( + property && + (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture) + ) { + dst[u][p] = property.clone() + } else if (Array.isArray(property)) { + dst[u][p] = property.slice() + } else { + dst[u][p] = property + } + } + } - materialProperties.clippingState = dstArray; - this.numIntersection = clipIntersection ? this.numPlanes : 0; - this.numPlanes += nGlobal; - } - }; + return dst + } + function mergeUniforms(uniforms) { + var merged = {} - function resetGlobalState() { - if (uniform.value !== globalState) { - uniform.value = globalState; - uniform.needsUpdate = numGlobalPlanes > 0; - } + for (var u = 0; u < uniforms.length; u++) { + var tmp = cloneUniforms(uniforms[u]) - scope.numPlanes = numGlobalPlanes; - scope.numIntersection = 0; - } + for (var p in tmp) { + merged[p] = tmp[p] + } + } - function projectPlanes(planes, camera, dstOffset, skipTransform) { - var nPlanes = planes !== null ? planes.length : 0; - var dstArray = null; + return merged + } // Legacy + + var UniformsUtils = { + clone: cloneUniforms, + merge: mergeUniforms + } + + var default_vertex = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}' + + var default_fragment = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}' + + /** + * parameters = { + * defines: { "label" : "value" }, + * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, + * + * fragmentShader: , + * vertexShader: , + * + * wireframe: , + * wireframeLinewidth: , + * + * lights: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function ShaderMaterial(parameters) { + Material.call(this) + this.type = 'ShaderMaterial' + this.defines = {} + this.uniforms = {} + this.vertexShader = default_vertex + this.fragmentShader = default_fragment + this.linewidth = 1 + this.wireframe = false + this.wireframeLinewidth = 1 + this.fog = false // set to use scene fog + + this.lights = false // set to use scene lights + + this.clipping = false // set to use user-defined clipping planes + + this.skinning = false // set to use skinning attribute streams + + this.morphTargets = false // set to use morph targets + + this.morphNormals = false // set to use morph normals + + this.extensions = { + derivatives: false, + // set to use derivatives + fragDepth: false, + // set to use fragment depth values + drawBuffers: false, + // set to use draw buffers + shaderTextureLOD: false // set to use shader texture LOD + } // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + + this.defaultAttributeValues = { + color: [1, 1, 1], + uv: [0, 0], + uv2: [0, 0] + } + this.index0AttributeName = undefined + this.uniformsNeedUpdate = false + this.glslVersion = null - if (nPlanes !== 0) { - dstArray = uniform.value; + if (parameters !== undefined) { + if (parameters.attributes !== undefined) { + console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.') + } - if (skipTransform !== true || dstArray === null) { - var flatSize = dstOffset + nPlanes * 4, - viewMatrix = camera.matrixWorldInverse; - viewNormalMatrix.getNormalMatrix(viewMatrix); + this.setValues(parameters) + } + } + + ShaderMaterial.prototype = Object.create(Material.prototype) + ShaderMaterial.prototype.constructor = ShaderMaterial + ShaderMaterial.prototype.isShaderMaterial = true + + ShaderMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.fragmentShader = source.fragmentShader + this.vertexShader = source.vertexShader + this.uniforms = cloneUniforms(source.uniforms) + this.defines = Object.assign({}, source.defines) + this.wireframe = source.wireframe + this.wireframeLinewidth = source.wireframeLinewidth + this.lights = source.lights + this.clipping = source.clipping + this.skinning = source.skinning + this.morphTargets = source.morphTargets + this.morphNormals = source.morphNormals + this.extensions = Object.assign({}, source.extensions) + this.glslVersion = source.glslVersion + return this + } + + ShaderMaterial.prototype.toJSON = function (meta) { + var data = Material.prototype.toJSON.call(this, meta) + data.glslVersion = this.glslVersion + data.uniforms = {} + + for (var name in this.uniforms) { + var uniform = this.uniforms[name] + var value = uniform.value + + if (value && value.isTexture) { + data.uniforms[name] = { + type: 't', + value: value.toJSON(meta).uuid + } + } else if (value && value.isColor) { + data.uniforms[name] = { + type: 'c', + value: value.getHex() + } + } else if (value && value.isVector2) { + data.uniforms[name] = { + type: 'v2', + value: value.toArray() + } + } else if (value && value.isVector3) { + data.uniforms[name] = { + type: 'v3', + value: value.toArray() + } + } else if (value && value.isVector4) { + data.uniforms[name] = { + type: 'v4', + value: value.toArray() + } + } else if (value && value.isMatrix3) { + data.uniforms[name] = { + type: 'm3', + value: value.toArray() + } + } else if (value && value.isMatrix4) { + data.uniforms[name] = { + type: 'm4', + value: value.toArray() + } + } else { + data.uniforms[name] = { + value: value + } // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far + } + } - if (dstArray === null || dstArray.length < flatSize) { - dstArray = new Float32Array(flatSize); - } + if (Object.keys(this.defines).length > 0) data.defines = this.defines + data.vertexShader = this.vertexShader + data.fragmentShader = this.fragmentShader + var extensions = {} - for (var i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) { - plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix); - plane.normal.toArray(dstArray, i4); - dstArray[i4 + 3] = plane.constant; - } - } + for (var key in this.extensions) { + if (this.extensions[key] === true) extensions[key] = true + } - uniform.value = dstArray; - uniform.needsUpdate = true; - } + if (Object.keys(extensions).length > 0) data.extensions = extensions + return data + } + + function Camera() { + Object3D.call(this) + this.type = 'Camera' + this.matrixWorldInverse = new Matrix4() + this.projectionMatrix = new Matrix4() + this.projectionMatrixInverse = new Matrix4() + } + + Camera.prototype = Object.assign(Object.create(Object3D.prototype), { + constructor: Camera, + isCamera: true, + copy: function copy(source, recursive) { + Object3D.prototype.copy.call(this, source, recursive) + this.matrixWorldInverse.copy(source.matrixWorldInverse) + this.projectionMatrix.copy(source.projectionMatrix) + this.projectionMatrixInverse.copy(source.projectionMatrixInverse) + return this + }, + getWorldDirection: function getWorldDirection(target) { + if (target === undefined) { + console.warn('THREE.Camera: .getWorldDirection() target is now required') + target = new Vector3() + } - scope.numPlanes = nPlanes; - scope.numIntersection = 0; - return dstArray; - } - } + this.updateWorldMatrix(true, false) + var e = this.matrixWorld.elements + return target.set(-e[8], -e[9], -e[10]).normalize() + }, + updateMatrixWorld: function updateMatrixWorld(force) { + Object3D.prototype.updateMatrixWorld.call(this, force) + this.matrixWorldInverse.copy(this.matrixWorld).invert() + }, + updateWorldMatrix: function updateWorldMatrix(updateParents, updateChildren) { + Object3D.prototype.updateWorldMatrix.call(this, updateParents, updateChildren) + this.matrixWorldInverse.copy(this.matrixWorld).invert() + }, + clone: function clone() { + return new this.constructor().copy(this) + } + }) - function WebGLCubeMaps(renderer) { - var cubemaps = new WeakMap(); + function PerspectiveCamera(fov, aspect, near, far) { + if (fov === void 0) { + fov = 50 + } - function mapTextureMapping(texture, mapping) { - if (mapping === EquirectangularReflectionMapping) { - texture.mapping = CubeReflectionMapping; - } else if (mapping === EquirectangularRefractionMapping) { - texture.mapping = CubeRefractionMapping; - } + if (aspect === void 0) { + aspect = 1 + } - return texture; - } + if (near === void 0) { + near = 0.1 + } - function get(texture) { - if (texture && texture.isTexture) { - var mapping = texture.mapping; - - if (mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping) { - if (cubemaps.has(texture)) { - var cubemap = cubemaps.get(texture).texture; - return mapTextureMapping(cubemap, texture.mapping); - } else { - var image = texture.image; - - if (image && image.height > 0) { - var currentRenderList = renderer.getRenderList(); - var currentRenderTarget = renderer.getRenderTarget(); - var renderTarget = new WebGLCubeRenderTarget(image.height / 2); - renderTarget.fromEquirectangularTexture(renderer, texture); - cubemaps.set(texture, renderTarget); - renderer.setRenderTarget(currentRenderTarget); - renderer.setRenderList(currentRenderList); - texture.addEventListener('dispose', onTextureDispose); - return mapTextureMapping(renderTarget.texture, texture.mapping); - } else { - // image not yet ready. try the conversion next frame - return null; - } - } - } - } + if (far === void 0) { + far = 2000 + } - return texture; - } + Camera.call(this) + this.type = 'PerspectiveCamera' + this.fov = fov + this.zoom = 1 + this.near = near + this.far = far + this.focus = 10 + this.aspect = aspect + this.view = null + this.filmGauge = 35 // width of the film (default in millimeters) + + this.filmOffset = 0 // horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix() + } + + PerspectiveCamera.prototype = Object.assign(Object.create(Camera.prototype), { + constructor: PerspectiveCamera, + isPerspectiveCamera: true, + copy: function copy(source, recursive) { + Camera.prototype.copy.call(this, source, recursive) + this.fov = source.fov + this.zoom = source.zoom + this.near = source.near + this.far = source.far + this.focus = source.focus + this.aspect = source.aspect + this.view = source.view === null ? null : Object.assign({}, source.view) + this.filmGauge = source.filmGauge + this.filmOffset = source.filmOffset + return this + }, + + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength: function setFocalLength(focalLength) { + // see http://www.bobatkins.com/photography/technical/field_of_view.html + var vExtentSlope = (0.5 * this.getFilmHeight()) / focalLength + this.fov = MathUtils.RAD2DEG * 2 * Math.atan(vExtentSlope) + this.updateProjectionMatrix() + }, + + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength: function getFocalLength() { + var vExtentSlope = Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) + return (0.5 * this.getFilmHeight()) / vExtentSlope + }, + getEffectiveFOV: function getEffectiveFOV() { + return MathUtils.RAD2DEG * 2 * Math.atan(Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom) + }, + getFilmWidth: function getFilmWidth() { + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge * Math.min(this.aspect, 1) + }, + getFilmHeight: function getFilmHeight() { + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge / Math.max(this.aspect, 1) + }, + + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * const w = 1920; + * const h = 1080; + * const fullWidth = w * 3; + * const fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset: function setViewOffset(fullWidth, fullHeight, x, y, width, height) { + this.aspect = fullWidth / fullHeight + + if (this.view === null) { + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + } + } - function onTextureDispose(event) { - var texture = event.target; - texture.removeEventListener('dispose', onTextureDispose); - var cubemap = cubemaps.get(texture); + this.view.enabled = true + this.view.fullWidth = fullWidth + this.view.fullHeight = fullHeight + this.view.offsetX = x + this.view.offsetY = y + this.view.width = width + this.view.height = height + this.updateProjectionMatrix() + }, + clearViewOffset: function clearViewOffset() { + if (this.view !== null) { + this.view.enabled = false + } - if (cubemap !== undefined) { - cubemaps.delete(texture); - cubemap.dispose(); - } - } + this.updateProjectionMatrix() + }, + updateProjectionMatrix: function updateProjectionMatrix() { + var near = this.near + var top = (near * Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov)) / this.zoom + var height = 2 * top + var width = this.aspect * height + var left = -0.5 * width + var view = this.view + + if (this.view !== null && this.view.enabled) { + var fullWidth = view.fullWidth, + fullHeight = view.fullHeight + left += (view.offsetX * width) / fullWidth + top -= (view.offsetY * height) / fullHeight + width *= view.width / fullWidth + height *= view.height / fullHeight + } - function dispose() { - cubemaps = new WeakMap(); - } + var skew = this.filmOffset + if (skew !== 0) left += (near * skew) / this.getFilmWidth() + this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far) + this.projectionMatrixInverse.copy(this.projectionMatrix).invert() + }, + toJSON: function toJSON(meta) { + var data = Object3D.prototype.toJSON.call(this, meta) + data.object.fov = this.fov + data.object.zoom = this.zoom + data.object.near = this.near + data.object.far = this.far + data.object.focus = this.focus + data.object.aspect = this.aspect + if (this.view !== null) data.object.view = Object.assign({}, this.view) + data.object.filmGauge = this.filmGauge + data.object.filmOffset = this.filmOffset + return data + } + }) - return { - get: get, - dispose: dispose - }; - } - - function WebGLExtensions(gl) { - var extensions = {}; - return { - has: function has(name) { - if (extensions[name] !== undefined) { - return extensions[name] !== null; - } + var fov = 90, + aspect = 1 - var extension; + function CubeCamera(near, far, renderTarget) { + Object3D.call(this) + this.type = 'CubeCamera' - switch (name) { - case 'WEBGL_depth_texture': - extension = gl.getExtension('WEBGL_depth_texture') || gl.getExtension('MOZ_WEBGL_depth_texture') || gl.getExtension('WEBKIT_WEBGL_depth_texture'); - break; + if (renderTarget.isWebGLCubeRenderTarget !== true) { + console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.') + return + } - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension('EXT_texture_filter_anisotropic') || gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic'); - break; + this.renderTarget = renderTarget + var cameraPX = new PerspectiveCamera(fov, aspect, near, far) + cameraPX.layers = this.layers + cameraPX.up.set(0, -1, 0) + cameraPX.lookAt(new Vector3(1, 0, 0)) + this.add(cameraPX) + var cameraNX = new PerspectiveCamera(fov, aspect, near, far) + cameraNX.layers = this.layers + cameraNX.up.set(0, -1, 0) + cameraNX.lookAt(new Vector3(-1, 0, 0)) + this.add(cameraNX) + var cameraPY = new PerspectiveCamera(fov, aspect, near, far) + cameraPY.layers = this.layers + cameraPY.up.set(0, 0, 1) + cameraPY.lookAt(new Vector3(0, 1, 0)) + this.add(cameraPY) + var cameraNY = new PerspectiveCamera(fov, aspect, near, far) + cameraNY.layers = this.layers + cameraNY.up.set(0, 0, -1) + cameraNY.lookAt(new Vector3(0, -1, 0)) + this.add(cameraNY) + var cameraPZ = new PerspectiveCamera(fov, aspect, near, far) + cameraPZ.layers = this.layers + cameraPZ.up.set(0, -1, 0) + cameraPZ.lookAt(new Vector3(0, 0, 1)) + this.add(cameraPZ) + var cameraNZ = new PerspectiveCamera(fov, aspect, near, far) + cameraNZ.layers = this.layers + cameraNZ.up.set(0, -1, 0) + cameraNZ.lookAt(new Vector3(0, 0, -1)) + this.add(cameraNZ) + + this.update = function (renderer, scene) { + if (this.parent === null) this.updateMatrixWorld() + var currentXrEnabled = renderer.xr.enabled + var currentRenderTarget = renderer.getRenderTarget() + renderer.xr.enabled = false + var generateMipmaps = renderTarget.texture.generateMipmaps + renderTarget.texture.generateMipmaps = false + renderer.setRenderTarget(renderTarget, 0) + renderer.render(scene, cameraPX) + renderer.setRenderTarget(renderTarget, 1) + renderer.render(scene, cameraNX) + renderer.setRenderTarget(renderTarget, 2) + renderer.render(scene, cameraPY) + renderer.setRenderTarget(renderTarget, 3) + renderer.render(scene, cameraNY) + renderer.setRenderTarget(renderTarget, 4) + renderer.render(scene, cameraPZ) + renderTarget.texture.generateMipmaps = generateMipmaps + renderer.setRenderTarget(renderTarget, 5) + renderer.render(scene, cameraNZ) + renderer.setRenderTarget(currentRenderTarget) + renderer.xr.enabled = currentXrEnabled + } + } + + CubeCamera.prototype = Object.create(Object3D.prototype) + CubeCamera.prototype.constructor = CubeCamera + + function CubeTexture(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { + images = images !== undefined ? images : [] + mapping = mapping !== undefined ? mapping : CubeReflectionMapping + format = format !== undefined ? format : RGBFormat + Texture.call(this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) + this.flipY = false // Why CubeTexture._needsFlipEnvMap is necessary: + // + // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) + // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, + // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. + // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped + // and the flag _needsFlipEnvMap controls this conversion. The flip is not required (and thus _needsFlipEnvMap is set to false) + // when using WebGLCubeRenderTarget.texture as a cube texture. + + this._needsFlipEnvMap = true + } + + CubeTexture.prototype = Object.create(Texture.prototype) + CubeTexture.prototype.constructor = CubeTexture + CubeTexture.prototype.isCubeTexture = true + Object.defineProperty(CubeTexture.prototype, 'images', { + get: function get() { + return this.image + }, + set: function set(value) { + this.image = value + } + }) - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension('WEBGL_compressed_texture_s3tc') || gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc'); - break; + function WebGLCubeRenderTarget(size, options, dummy) { + if (Number.isInteger(options)) { + console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )') + options = dummy + } - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension('WEBGL_compressed_texture_pvrtc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'); - break; + WebGLRenderTarget.call(this, size, size, options) + options = options || {} + this.texture = new CubeTexture( + undefined, + options.mapping, + options.wrapS, + options.wrapT, + options.magFilter, + options.minFilter, + options.format, + options.type, + options.anisotropy, + options.encoding + ) + this.texture._needsFlipEnvMap = false + } + + WebGLCubeRenderTarget.prototype = Object.create(WebGLRenderTarget.prototype) + WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget + WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true + + WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function (renderer, texture) { + this.texture.type = texture.type + this.texture.format = RGBAFormat // see #18859 + + this.texture.encoding = texture.encoding + this.texture.generateMipmaps = texture.generateMipmaps + this.texture.minFilter = texture.minFilter + this.texture.magFilter = texture.magFilter + var shader = { + uniforms: { + tEquirect: { + value: null + } + }, + vertexShader: + /* glsl */ + '\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t', + fragmentShader: + /* glsl */ + '\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t' + } + var geometry = new BoxBufferGeometry(5, 5, 5) + var material = new ShaderMaterial({ + name: 'CubemapFromEquirect', + uniforms: cloneUniforms(shader.uniforms), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending + }) + material.uniforms.tEquirect.value = texture + var mesh = new Mesh(geometry, material) + var currentMinFilter = texture.minFilter // Avoid blurred poles + + if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter + var camera = new CubeCamera(1, 10, this) + camera.update(renderer, mesh) + texture.minFilter = currentMinFilter + mesh.geometry.dispose() + mesh.material.dispose() + return this + } + + WebGLCubeRenderTarget.prototype.clear = function (renderer, color, depth, stencil) { + var currentRenderTarget = renderer.getRenderTarget() + + for (var i = 0; i < 6; i++) { + renderer.setRenderTarget(this, i) + renderer.clear(color, depth, stencil) + } - default: - extension = gl.getExtension(name); - } + renderer.setRenderTarget(currentRenderTarget) + } - extensions[name] = extension; - return extension !== null; - }, - get: function get(name) { - if (!this.has(name)) { - console.warn('THREE.WebGLRenderer: ' + name + ' extension not supported.'); - } + function DataTexture(data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { + Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) + this.image = { + data: data || null, + width: width || 1, + height: height || 1 + } + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter + this.generateMipmaps = false + this.flipY = false + this.unpackAlignment = 1 + this.needsUpdate = true + } + + DataTexture.prototype = Object.create(Texture.prototype) + DataTexture.prototype.constructor = DataTexture + DataTexture.prototype.isDataTexture = true + + var _sphere$1 = /*@__PURE__*/ new Sphere() + + var _vector$5 = /*@__PURE__*/ new Vector3() + + var Frustum = /*#__PURE__*/ (function () { + function Frustum(p0, p1, p2, p3, p4, p5) { + this.planes = [ + p0 !== undefined ? p0 : new Plane(), + p1 !== undefined ? p1 : new Plane(), + p2 !== undefined ? p2 : new Plane(), + p3 !== undefined ? p3 : new Plane(), + p4 !== undefined ? p4 : new Plane(), + p5 !== undefined ? p5 : new Plane() + ] + } - return extensions[name]; - } - }; - } + var _proto = Frustum.prototype + + _proto.set = function set(p0, p1, p2, p3, p4, p5) { + var planes = this.planes + planes[0].copy(p0) + planes[1].copy(p1) + planes[2].copy(p2) + planes[3].copy(p3) + planes[4].copy(p4) + planes[5].copy(p5) + return this + } - function WebGLGeometries(gl, attributes, info, bindingStates) { - var geometries = new WeakMap(); - var wireframeAttributes = new WeakMap(); + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - function onGeometryDispose(event) { - var geometry = event.target; - var buffergeometry = geometries.get(geometry); + _proto.copy = function copy(frustum) { + var planes = this.planes - if (buffergeometry.index !== null) { - attributes.remove(buffergeometry.index); - } + for (var i = 0; i < 6; i++) { + planes[i].copy(frustum.planes[i]) + } - for (var name in buffergeometry.attributes) { - attributes.remove(buffergeometry.attributes[name]); - } + return this + } - geometry.removeEventListener('dispose', onGeometryDispose); - geometries.delete(geometry); - var attribute = wireframeAttributes.get(buffergeometry); + _proto.setFromProjectionMatrix = function setFromProjectionMatrix(m) { + var planes = this.planes + var me = m.elements + var me0 = me[0], + me1 = me[1], + me2 = me[2], + me3 = me[3] + var me4 = me[4], + me5 = me[5], + me6 = me[6], + me7 = me[7] + var me8 = me[8], + me9 = me[9], + me10 = me[10], + me11 = me[11] + var me12 = me[12], + me13 = me[13], + me14 = me[14], + me15 = me[15] + planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize() + planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize() + planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize() + planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize() + planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize() + planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize() + return this + } - if (attribute) { - attributes.remove(attribute); - wireframeAttributes.delete(buffergeometry); - } + _proto.intersectsObject = function intersectsObject(object) { + var geometry = object.geometry + if (geometry.boundingSphere === null) geometry.computeBoundingSphere() - bindingStates.releaseStatesOfGeometry(buffergeometry); + _sphere$1.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld) - if (geometry.isInstancedBufferGeometry === true) { - delete geometry._maxInstanceCount; - } // + return this.intersectsSphere(_sphere$1) + } + _proto.intersectsSprite = function intersectsSprite(sprite) { + _sphere$1.center.set(0, 0, 0) - info.memory.geometries--; - } + _sphere$1.radius = 0.7071067811865476 - function get(object, geometry) { - var buffergeometry = geometries.get(geometry); - if (buffergeometry) return buffergeometry; - geometry.addEventListener('dispose', onGeometryDispose); + _sphere$1.applyMatrix4(sprite.matrixWorld) - if (geometry.isBufferGeometry) { - buffergeometry = geometry; - } else if (geometry.isGeometry) { - if (geometry._bufferGeometry === undefined) { - geometry._bufferGeometry = new BufferGeometry().setFromObject(object); - } + return this.intersectsSphere(_sphere$1) + } - buffergeometry = geometry._bufferGeometry; - } + _proto.intersectsSphere = function intersectsSphere(sphere) { + var planes = this.planes + var center = sphere.center + var negRadius = -sphere.radius - geometries.set(geometry, buffergeometry); - info.memory.geometries++; - return buffergeometry; - } + for (var i = 0; i < 6; i++) { + var distance = planes[i].distanceToPoint(center) - function update(geometry) { - var geometryAttributes = geometry.attributes; // Updating index buffer in VAO now. See WebGLBindingStates. + if (distance < negRadius) { + return false + } + } - for (var name in geometryAttributes) { - attributes.update(geometryAttributes[name], 34962); - } // morph targets + return true + } + _proto.intersectsBox = function intersectsBox(box) { + var planes = this.planes - var morphAttributes = geometry.morphAttributes; + for (var i = 0; i < 6; i++) { + var plane = planes[i] // corner at max distance - for (var _name in morphAttributes) { - var array = morphAttributes[_name]; + _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x + _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y + _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z - for (var i = 0, l = array.length; i < l; i++) { - attributes.update(array[i], 34962); - } - } - } + if (plane.distanceToPoint(_vector$5) < 0) { + return false + } + } - function updateWireframeAttribute(geometry) { - var indices = []; - var geometryIndex = geometry.index; - var geometryPosition = geometry.attributes.position; - var version = 0; - - if (geometryIndex !== null) { - var array = geometryIndex.array; - version = geometryIndex.version; - - for (var i = 0, l = array.length; i < l; i += 3) { - var a = array[i + 0]; - var b = array[i + 1]; - var c = array[i + 2]; - indices.push(a, b, b, c, c, a); - } - } else { - var _array = geometryPosition.array; - version = geometryPosition.version; + return true + } - for (var _i = 0, _l = _array.length / 3 - 1; _i < _l; _i += 3) { - var _a = _i + 0; + _proto.containsPoint = function containsPoint(point) { + var planes = this.planes - var _b = _i + 1; + for (var i = 0; i < 6; i++) { + if (planes[i].distanceToPoint(point) < 0) { + return false + } + } - var _c = _i + 2; + return true + } - indices.push(_a, _b, _b, _c, _c, _a); - } - } + return Frustum + })() - var attribute = new (arrayMax(indices) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1); - attribute.version = version; // Updating index buffer in VAO now. See WebGLBindingStates - // + function WebGLAnimation() { + var context = null + var isAnimating = false + var animationLoop = null + var requestId = null - var previousAttribute = wireframeAttributes.get(geometry); - if (previousAttribute) attributes.remove(previousAttribute); // + function onAnimationFrame(time, frame) { + animationLoop(time, frame) + requestId = context.requestAnimationFrame(onAnimationFrame) + } - wireframeAttributes.set(geometry, attribute); - } + return { + start: function start() { + if (isAnimating === true) return + if (animationLoop === null) return + requestId = context.requestAnimationFrame(onAnimationFrame) + isAnimating = true + }, + stop: function stop() { + context.cancelAnimationFrame(requestId) + isAnimating = false + }, + setAnimationLoop: function setAnimationLoop(callback) { + animationLoop = callback + }, + setContext: function setContext(value) { + context = value + } + } + } + + function WebGLAttributes(gl, capabilities) { + var isWebGL2 = capabilities.isWebGL2 + var buffers = new WeakMap() + + function createBuffer(attribute, bufferType) { + var array = attribute.array + var usage = attribute.usage + var buffer = gl.createBuffer() + gl.bindBuffer(bufferType, buffer) + gl.bufferData(bufferType, array, usage) + attribute.onUploadCallback() + var type = 5126 + + if (array instanceof Float32Array) { + type = 5126 + } else if (array instanceof Float64Array) { + console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.') + } else if (array instanceof Uint16Array) { + if (attribute.isFloat16BufferAttribute) { + if (isWebGL2) { + type = 5131 + } else { + console.warn('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.') + } + } else { + type = 5123 + } + } else if (array instanceof Int16Array) { + type = 5122 + } else if (array instanceof Uint32Array) { + type = 5125 + } else if (array instanceof Int32Array) { + type = 5124 + } else if (array instanceof Int8Array) { + type = 5120 + } else if (array instanceof Uint8Array) { + type = 5121 + } - function getWireframeAttribute(geometry) { - var currentAttribute = wireframeAttributes.get(geometry); + return { + buffer: buffer, + type: type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version + } + } - if (currentAttribute) { - var geometryIndex = geometry.index; + function updateBuffer(buffer, attribute, bufferType) { + var array = attribute.array + var updateRange = attribute.updateRange + gl.bindBuffer(bufferType, buffer) + + if (updateRange.count === -1) { + // Not using update ranges + gl.bufferSubData(bufferType, 0, array) + } else { + if (isWebGL2) { + gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count) + } else { + gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count)) + } - if (geometryIndex !== null) { - // if the attribute is obsolete, create a new one - if (currentAttribute.version < geometryIndex.version) { - updateWireframeAttribute(geometry); - } - } - } else { - updateWireframeAttribute(geometry); - } - - return wireframeAttributes.get(geometry); - } + updateRange.count = -1 // reset range + } + } // - return { - get: get, - update: update, - getWireframeAttribute: getWireframeAttribute - }; - } + function get(attribute) { + if (attribute.isInterleavedBufferAttribute) attribute = attribute.data + return buffers.get(attribute) + } - function WebGLIndexedBufferRenderer(gl, extensions, info, capabilities) { - var isWebGL2 = capabilities.isWebGL2; - var mode; + function remove(attribute) { + if (attribute.isInterleavedBufferAttribute) attribute = attribute.data + var data = buffers.get(attribute) - function setMode(value) { - mode = value; - } + if (data) { + gl.deleteBuffer(data.buffer) + buffers.delete(attribute) + } + } - var type, bytesPerElement; + function update(attribute, bufferType) { + if (attribute.isGLBufferAttribute) { + var cached = buffers.get(attribute) - function setIndex(value) { - type = value.type; - bytesPerElement = value.bytesPerElement; - } + if (!cached || cached.version < attribute.version) { + buffers.set(attribute, { + buffer: attribute.buffer, + type: attribute.type, + bytesPerElement: attribute.elementSize, + version: attribute.version + }) + } - function render(start, count) { - gl.drawElements(mode, count, type, start * bytesPerElement); - info.update(count, mode, 1); - } + return + } - function renderInstances(start, count, primcount) { - if (primcount === 0) return; - var extension, methodName; + if (attribute.isInterleavedBufferAttribute) attribute = attribute.data + var data = buffers.get(attribute) - if (isWebGL2) { - extension = gl; - methodName = 'drawElementsInstanced'; - } else { - extension = extensions.get('ANGLE_instanced_arrays'); - methodName = 'drawElementsInstancedANGLE'; + if (data === undefined) { + buffers.set(attribute, createBuffer(attribute, bufferType)) + } else if (data.version < attribute.version) { + updateBuffer(data.buffer, attribute, bufferType) + data.version = attribute.version + } + } - if (extension === null) { - console.error('THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); - return; - } - } + return { + get: get, + remove: remove, + update: update + } + } - extension[methodName](mode, count, type, start * bytesPerElement, primcount); - info.update(count, mode, primcount); - } // - - - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - } - - function WebGLInfo(gl) { - var memory = { - geometries: 0, - textures: 0 - }; - var render = { - frame: 0, - calls: 0, - triangles: 0, - points: 0, - lines: 0 - }; - - function update(count, mode, instanceCount) { - render.calls++; - - switch (mode) { - case 4: - render.triangles += instanceCount * (count / 3); - break; - - case 1: - render.lines += instanceCount * (count / 2); - break; - - case 3: - render.lines += instanceCount * (count - 1); - break; - - case 2: - render.lines += instanceCount * count; - break; - - case 0: - render.points += instanceCount * count; - break; - - default: - console.error('THREE.WebGLInfo: Unknown draw mode:', mode); - break; - } - } + var PlaneBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(PlaneBufferGeometry, _BufferGeometry) - function reset() { - render.frame++; - render.calls = 0; - render.triangles = 0; - render.points = 0; - render.lines = 0; - } + function PlaneBufferGeometry(width, height, widthSegments, heightSegments) { + var _this - return { - memory: memory, - render: render, - programs: null, - autoReset: true, - reset: reset, - update: update - }; - } - - function numericalSort(a, b) { - return a[0] - b[0]; - } - - function absNumericalSort(a, b) { - return Math.abs(b[1]) - Math.abs(a[1]); - } - - function WebGLMorphtargets(gl) { - var influencesList = {}; - var morphInfluences = new Float32Array(8); - var workInfluences = []; - - for (var i = 0; i < 8; i++) { - workInfluences[i] = [i, 0]; - } + if (width === void 0) { + width = 1 + } - function update(object, geometry, material, program) { - var objectInfluences = object.morphTargetInfluences; // When object doesn't have morph target influences defined, we treat it as a 0-length array - // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences + if (height === void 0) { + height = 1 + } - var length = objectInfluences === undefined ? 0 : objectInfluences.length; - var influences = influencesList[geometry.id]; + if (widthSegments === void 0) { + widthSegments = 1 + } - if (influences === undefined) { - // initialise list - influences = []; + if (heightSegments === void 0) { + heightSegments = 1 + } - for (var _i = 0; _i < length; _i++) { - influences[_i] = [_i, 0]; - } + _this = _BufferGeometry.call(this) || this + _this.type = 'PlaneBufferGeometry' + _this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + } + var width_half = width / 2 + var height_half = height / 2 + var gridX = Math.floor(widthSegments) + var gridY = Math.floor(heightSegments) + var gridX1 = gridX + 1 + var gridY1 = gridY + 1 + var segment_width = width / gridX + var segment_height = height / gridY // + + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] + + for (var iy = 0; iy < gridY1; iy++) { + var y = iy * segment_height - height_half + + for (var ix = 0; ix < gridX1; ix++) { + var x = ix * segment_width - width_half + vertices.push(x, -y, 0) + normals.push(0, 0, 1) + uvs.push(ix / gridX) + uvs.push(1 - iy / gridY) + } + } - influencesList[geometry.id] = influences; - } // Collect influences + for (var _iy = 0; _iy < gridY; _iy++) { + for (var _ix = 0; _ix < gridX; _ix++) { + var a = _ix + gridX1 * _iy + var b = _ix + gridX1 * (_iy + 1) + var c = _ix + 1 + gridX1 * (_iy + 1) + var d = _ix + 1 + gridX1 * _iy + indices.push(a, b, d) + indices.push(b, c, d) + } + } + _this.setIndex(indices) - for (var _i2 = 0; _i2 < length; _i2++) { - var influence = influences[_i2]; - influence[0] = _i2; - influence[1] = objectInfluences[_i2]; - } + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - influences.sort(absNumericalSort); + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) - for (var _i3 = 0; _i3 < 8; _i3++) { - if (_i3 < length && influences[_i3][1]) { - workInfluences[_i3][0] = influences[_i3][0]; - workInfluences[_i3][1] = influences[_i3][1]; - } else { - workInfluences[_i3][0] = Number.MAX_SAFE_INTEGER; - workInfluences[_i3][1] = 0; - } - } + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) - workInfluences.sort(numericalSort); - var morphTargets = material.morphTargets && geometry.morphAttributes.position; - var morphNormals = material.morphNormals && geometry.morphAttributes.normal; - var morphInfluencesSum = 0; + return _this + } - for (var _i4 = 0; _i4 < 8; _i4++) { - var _influence = workInfluences[_i4]; - var index = _influence[0]; - var value = _influence[1]; + return PlaneBufferGeometry + })(BufferGeometry) - if (index !== Number.MAX_SAFE_INTEGER && value) { - if (morphTargets && geometry.getAttribute('morphTarget' + _i4) !== morphTargets[index]) { - geometry.setAttribute('morphTarget' + _i4, morphTargets[index]); - } + var alphamap_fragment = '#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif' - if (morphNormals && geometry.getAttribute('morphNormal' + _i4) !== morphNormals[index]) { - geometry.setAttribute('morphNormal' + _i4, morphNormals[index]); - } + var alphamap_pars_fragment = '#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif' - morphInfluences[_i4] = value; - morphInfluencesSum += value; - } else { - if (morphTargets && geometry.hasAttribute('morphTarget' + _i4) === true) { - geometry.deleteAttribute('morphTarget' + _i4); - } + var alphatest_fragment = '#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif' - if (morphNormals && geometry.hasAttribute('morphNormal' + _i4) === true) { - geometry.deleteAttribute('morphNormal' + _i4); - } + var aomap_fragment = + '#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif' - morphInfluences[_i4] = 0; - } - } // GLSL shader uses formula baseinfluence * base + sum(target * influence) - // This allows us to switch between absolute morphs and relative morphs without changing shader code - // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) + var aomap_pars_fragment = '#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif' + var begin_vertex = 'vec3 transformed = vec3( position );' - var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; - program.getUniforms().setValue(gl, 'morphTargetBaseInfluence', morphBaseInfluence); - program.getUniforms().setValue(gl, 'morphTargetInfluences', morphInfluences); - } + var beginnormal_vertex = 'vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif' - return { - update: update - }; - } + var bsdfs = + 'vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif' - function WebGLObjects(gl, geometries, attributes, info) { - var updateMap = new WeakMap(); + var bumpmap_pars_fragment = + '#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif' - function update(object) { - var frame = info.render.frame; - var geometry = object.geometry; - var buffergeometry = geometries.get(object, geometry); // Update once per frame + var clipping_planes_fragment = + '#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif' - if (updateMap.get(buffergeometry) !== frame) { - if (geometry.isGeometry) { - buffergeometry.updateFromObject(object); - } + var clipping_planes_pars_fragment = '#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif' - geometries.update(buffergeometry); - updateMap.set(buffergeometry, frame); - } + var clipping_planes_pars_vertex = '#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif' - if (object.isInstancedMesh) { - if (object.hasEventListener('dispose', onInstancedMeshDispose) === false) { - object.addEventListener('dispose', onInstancedMeshDispose); - } + var clipping_planes_vertex = '#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif' - attributes.update(object.instanceMatrix, 34962); + var color_fragment = '#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif' - if (object.instanceColor !== null) { - attributes.update(object.instanceColor, 34962); - } - } + var color_pars_fragment = '#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif' - return buffergeometry; - } + var color_pars_vertex = '#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif' - function dispose() { - updateMap = new WeakMap(); - } + var color_vertex = + '#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif' - function onInstancedMeshDispose(event) { - var instancedMesh = event.target; - instancedMesh.removeEventListener('dispose', onInstancedMeshDispose); - attributes.remove(instancedMesh.instanceMatrix); - if (instancedMesh.instanceColor !== null) attributes.remove(instancedMesh.instanceColor); - } + var common = + '#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}' - return { - update: update, - dispose: dispose - }; - } + var cube_uv_reflection_fragment = + '#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif' - function DataTexture2DArray(data, width, height, depth) { - if (data === void 0) { - data = null; - } + var defaultnormal_vertex = + 'vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif' - if (width === void 0) { - width = 1; - } + var displacementmap_pars_vertex = + '#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif' - if (height === void 0) { - height = 1; - } + var displacementmap_vertex = + '#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif' - if (depth === void 0) { - depth = 1; - } + var emissivemap_fragment = + '#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif' - Texture.call(this, null); - this.image = { - data: data, - width: width, - height: height, - depth: depth - }; - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - this.wrapR = ClampToEdgeWrapping; - this.generateMipmaps = false; - this.flipY = false; - this.needsUpdate = true; - } - - DataTexture2DArray.prototype = Object.create(Texture.prototype); - DataTexture2DArray.prototype.constructor = DataTexture2DArray; - DataTexture2DArray.prototype.isDataTexture2DArray = true; - - function DataTexture3D(data, width, height, depth) { - if (data === void 0) { - data = null; - } + var emissivemap_pars_fragment = '#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif' - if (width === void 0) { - width = 1; - } + var encodings_fragment = 'gl_FragColor = linearToOutputTexel( gl_FragColor );' - if (height === void 0) { - height = 1; - } + var encodings_pars_fragment = + '\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}' - if (depth === void 0) { - depth = 1; - } + var envmap_fragment = + '#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif' - // We're going to add .setXXX() methods for setting properties later. - // Users can still set in DataTexture3D directly. - // - // const texture = new THREE.DataTexture3D( data, width, height, depth ); - // texture.anisotropy = 16; - // - // See #14839 - Texture.call(this, null); - this.image = { - data: data, - width: width, - height: height, - depth: depth - }; - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - this.wrapR = ClampToEdgeWrapping; - this.generateMipmaps = false; - this.flipY = false; - this.needsUpdate = true; - } - - DataTexture3D.prototype = Object.create(Texture.prototype); - DataTexture3D.prototype.constructor = DataTexture3D; - DataTexture3D.prototype.isDataTexture3D = true; - - /** - * Uniforms of a program. - * Those form a tree structure with a special top-level container for the root, - * which you get by calling 'new WebGLUniforms( gl, program )'. - * - * - * Properties of inner nodes including the top-level container: - * - * .seq - array of nested uniforms - * .map - nested uniforms by name - * - * - * Methods of all nodes except the top-level container: - * - * .setValue( gl, value, [textures] ) - * - * uploads a uniform value(s) - * the 'textures' parameter is needed for sampler uniforms - * - * - * Static methods of the top-level container (textures factorizations): - * - * .upload( gl, seq, values, textures ) - * - * sets uniforms in 'seq' to 'values[id].value' - * - * .seqWithValue( seq, values ) : filteredSeq - * - * filters 'seq' entries with corresponding entry in values - * - * - * Methods of the top-level container (textures factorizations): - * - * .setValue( gl, name, value, textures ) - * - * sets uniform with name 'name' to 'value' - * - * .setOptional( gl, obj, prop ) - * - * like .set for an optional property of the object - * - */ - var emptyTexture = new Texture(); - var emptyTexture2dArray = new DataTexture2DArray(); - var emptyTexture3d = new DataTexture3D(); - var emptyCubeTexture = new CubeTexture(); // --- Utilities --- - // Array Caches (provide typed arrays for temporary by size) - - var arrayCacheF32 = []; - var arrayCacheI32 = []; // Float32Array caches used for uploading Matrix uniforms - - var mat4array = new Float32Array(16); - var mat3array = new Float32Array(9); - var mat2array = new Float32Array(4); // Flattening for arrays of vectors and matrices - - function flatten(array, nBlocks, blockSize) { - var firstElem = array[0]; - if (firstElem <= 0 || firstElem > 0) return array; // unoptimized: ! isNaN( firstElem ) - // see http://jacksondunstan.com/articles/983 - - var n = nBlocks * blockSize; - var r = arrayCacheF32[n]; - - if (r === undefined) { - r = new Float32Array(n); - arrayCacheF32[n] = r; - } + var envmap_common_pars_fragment = + '#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif' - if (nBlocks !== 0) { - firstElem.toArray(r, 0); + var envmap_pars_fragment = + '#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif' - for (var i = 1, offset = 0; i !== nBlocks; ++i) { - offset += blockSize; - array[i].toArray(r, offset); - } - } + var envmap_pars_vertex = + '#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif' - return r; - } + var envmap_vertex = + '#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif' - function arraysEqual(a, b) { - if (a.length !== b.length) return false; + var fog_vertex = '#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif' - for (var i = 0, l = a.length; i < l; i++) { - if (a[i] !== b[i]) return false; - } + var fog_pars_vertex = '#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif' - return true; - } + var fog_fragment = + '#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif' - function copyArray(a, b) { - for (var i = 0, l = b.length; i < l; i++) { - a[i] = b[i]; - } - } // Texture unit allocation + var fog_pars_fragment = + '#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif' + var gradientmap_pars_fragment = + '#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}' - function allocTexUnits(textures, n) { - var r = arrayCacheI32[n]; + var lightmap_fragment = + '#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif' - if (r === undefined) { - r = new Int32Array(n); - arrayCacheI32[n] = r; - } + var lightmap_pars_fragment = '#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif' - for (var i = 0; i !== n; ++i) { - r[i] = textures.allocateTextureUnit(); - } + var lights_lambert_vertex = + 'vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif' - return r; - } // --- Setters --- - // Note: Defining these methods externally, because they come in a bunch - // and this way their names minify. - // Single scalar + var lights_pars_begin = + 'uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif' + var envmap_physical_pars_fragment = + '#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif' - function setValueV1f(gl, v) { - var cache = this.cache; - if (cache[0] === v) return; - gl.uniform1f(this.addr, v); - cache[0] = v; - } // Single float vector (from flat array or THREE.VectorN) + var lights_toon_fragment = 'ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;' + var lights_toon_pars_fragment = + 'varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)' - function setValueV2f(gl, v) { - var cache = this.cache; + var lights_phong_fragment = + 'BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;' - if (v.x !== undefined) { - if (cache[0] !== v.x || cache[1] !== v.y) { - gl.uniform2f(this.addr, v.x, v.y); - cache[0] = v.x; - cache[1] = v.y; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform2fv(this.addr, v); - copyArray(cache, v); - } - } + var lights_phong_pars_fragment = + 'varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)' - function setValueV3f(gl, v) { - var cache = this.cache; + var lights_physical_fragment = + 'PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif' - if (v.x !== undefined) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { - gl.uniform3f(this.addr, v.x, v.y, v.z); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - } - } else if (v.r !== undefined) { - if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) { - gl.uniform3f(this.addr, v.r, v.g, v.b); - cache[0] = v.r; - cache[1] = v.g; - cache[2] = v.b; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform3fv(this.addr, v); - copyArray(cache, v); - } - } - - function setValueV4f(gl, v) { - var cache = this.cache; - - if (v.x !== undefined) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { - gl.uniform4f(this.addr, v.x, v.y, v.z, v.w); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - cache[3] = v.w; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform4fv(this.addr, v); - copyArray(cache, v); - } - } // Single matrix (from flat array or MatrixN) - - - function setValueM2(gl, v) { - var cache = this.cache; - var elements = v.elements; - - if (elements === undefined) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix2fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat2array.set(elements); - gl.uniformMatrix2fv(this.addr, false, mat2array); - copyArray(cache, elements); - } - } - - function setValueM3(gl, v) { - var cache = this.cache; - var elements = v.elements; - - if (elements === undefined) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix3fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat3array.set(elements); - gl.uniformMatrix3fv(this.addr, false, mat3array); - copyArray(cache, elements); - } - } - - function setValueM4(gl, v) { - var cache = this.cache; - var elements = v.elements; - - if (elements === undefined) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix4fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat4array.set(elements); - gl.uniformMatrix4fv(this.addr, false, mat4array); - copyArray(cache, elements); - } - } // Single texture (2D / Cube) + var lights_physical_pars_fragment = + 'struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}' + var lights_fragment_begin = + '\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif' - function setValueT1(gl, v, textures) { - var cache = this.cache; - var unit = textures.allocateTextureUnit(); + var lights_fragment_maps = + '#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif' - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } + var lights_fragment_end = + '#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif' - textures.safeSetTexture2D(v || emptyTexture, unit); - } + var logdepthbuf_fragment = + '#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif' - function setValueT2DArray1(gl, v, textures) { - var cache = this.cache; - var unit = textures.allocateTextureUnit(); + var logdepthbuf_pars_fragment = + '#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif' - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } + var logdepthbuf_pars_vertex = + '#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif' - textures.setTexture2DArray(v || emptyTexture2dArray, unit); - } + var logdepthbuf_vertex = + '#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif' - function setValueT3D1(gl, v, textures) { - var cache = this.cache; - var unit = textures.allocateTextureUnit(); + var map_fragment = '#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif' - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } + var map_pars_fragment = '#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif' - textures.setTexture3D(v || emptyTexture3d, unit); - } + var map_particle_fragment = + '#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif' - function setValueT6(gl, v, textures) { - var cache = this.cache; - var unit = textures.allocateTextureUnit(); + var map_particle_pars_fragment = + '#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif' - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } + var metalnessmap_fragment = + 'float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif' - textures.safeSetTextureCube(v || emptyCubeTexture, unit); - } // Integer / Boolean vectors or arrays thereof (always flat arrays) + var metalnessmap_pars_fragment = '#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif' + var morphnormal_vertex = + '#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif' - function setValueV1i(gl, v) { - var cache = this.cache; - if (cache[0] === v) return; - gl.uniform1i(this.addr, v); - cache[0] = v; - } + var morphtarget_pars_vertex = + '#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif' - function setValueV2i(gl, v) { - var cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform2iv(this.addr, v); - copyArray(cache, v); - } + var morphtarget_vertex = + '#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif' - function setValueV3i(gl, v) { - var cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform3iv(this.addr, v); - copyArray(cache, v); - } + var normal_fragment_begin = + '#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;' - function setValueV4i(gl, v) { - var cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform4iv(this.addr, v); - copyArray(cache, v); - } // uint + var normal_fragment_maps = + '#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif' + var normalmap_pars_fragment = + '#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif' - function setValueV1ui(gl, v) { - var cache = this.cache; - if (cache[0] === v) return; - gl.uniform1ui(this.addr, v); - cache[0] = v; - } // Helper to pick the right setter for the singular case + var clearcoat_normal_fragment_begin = '#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif' + var clearcoat_normal_fragment_maps = + '#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif' - function getSingularSetter(type) { - switch (type) { - case 0x1406: - return setValueV1f; - // FLOAT + var clearcoat_pars_fragment = + '#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif' - case 0x8b50: - return setValueV2f; - // _VEC2 + var packing = + 'vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}' - case 0x8b51: - return setValueV3f; - // _VEC3 + var premultiplied_alpha_fragment = '#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif' - case 0x8b52: - return setValueV4f; - // _VEC4 + var project_vertex = + 'vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;' - case 0x8b5a: - return setValueM2; - // _MAT2 + var dithering_fragment = '#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif' - case 0x8b5b: - return setValueM3; - // _MAT3 + var dithering_pars_fragment = + '#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif' - case 0x8b5c: - return setValueM4; - // _MAT4 + var roughnessmap_fragment = + 'float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif' - case 0x1404: - case 0x8b56: - return setValueV1i; - // INT, BOOL + var roughnessmap_pars_fragment = '#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif' - case 0x8b53: - case 0x8b57: - return setValueV2i; - // _VEC2 + var shadowmap_pars_fragment = + '#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif' - case 0x8b54: - case 0x8b58: - return setValueV3i; - // _VEC3 + var shadowmap_pars_vertex = + '#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif' - case 0x8b55: - case 0x8b59: - return setValueV4i; - // _VEC4 + var shadowmap_vertex = + '#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif' - case 0x1405: - return setValueV1ui; - // UINT + var shadowmask_pars_fragment = + 'float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}' - case 0x8b5e: // SAMPLER_2D + var skinbase_vertex = + '#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif' - case 0x8d66: // SAMPLER_EXTERNAL_OES + var skinning_pars_vertex = + '#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif' - case 0x8dca: // INT_SAMPLER_2D + var skinning_vertex = + '#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif' - case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + var skinnormal_vertex = + '#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif' - case 0x8b62: - // SAMPLER_2D_SHADOW - return setValueT1; + var specularmap_fragment = + 'float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif' - case 0x8b5f: // SAMPLER_3D + var specularmap_pars_fragment = '#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif' - case 0x8dcb: // INT_SAMPLER_3D + var tonemapping_fragment = '#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif' - case 0x8dd3: - // UNSIGNED_INT_SAMPLER_3D - return setValueT3D1; + var tonemapping_pars_fragment = + '#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }' - case 0x8b60: // SAMPLER_CUBE + var transmissionmap_fragment = '#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif' - case 0x8dcc: // INT_SAMPLER_CUBE + var transmissionmap_pars_fragment = '#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif' - case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + var uv_pars_fragment = '#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif' - case 0x8dc5: - // SAMPLER_CUBE_SHADOW - return setValueT6; + var uv_pars_vertex = '#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif' - case 0x8dc1: // SAMPLER_2D_ARRAY + var uv_vertex = '#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif' - case 0x8dcf: // INT_SAMPLER_2D_ARRAY + var uv2_pars_fragment = '#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif' - case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY + var uv2_pars_vertex = '#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif' - case 0x8dc4: - // SAMPLER_2D_ARRAY_SHADOW - return setValueT2DArray1; - } - } // Array of scalars + var uv2_vertex = '#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif' + var worldpos_vertex = + '#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif' - function setValueV1fArray(gl, v) { - gl.uniform1fv(this.addr, v); - } // Integer / Boolean vectors or arrays thereof (always flat arrays) + var background_frag = + 'uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}' + var background_vert = + 'varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}' - function setValueV1iArray(gl, v) { - gl.uniform1iv(this.addr, v); - } + var cube_frag = + '#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}' - function setValueV2iArray(gl, v) { - gl.uniform2iv(this.addr, v); - } + var cube_vert = + 'varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}' - function setValueV3iArray(gl, v) { - gl.uniform3iv(this.addr, v); - } + var depth_frag = + '#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}' - function setValueV4iArray(gl, v) { - gl.uniform4iv(this.addr, v); - } // Array of vectors (flat or from THREE classes) + var depth_vert = + '#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}' + var distanceRGBA_frag = + '#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}' - function setValueV2fArray(gl, v) { - var data = flatten(v, this.size, 2); - gl.uniform2fv(this.addr, data); - } + var distanceRGBA_vert = + '#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}' - function setValueV3fArray(gl, v) { - var data = flatten(v, this.size, 3); - gl.uniform3fv(this.addr, data); - } + var equirect_frag = + 'uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}' - function setValueV4fArray(gl, v) { - var data = flatten(v, this.size, 4); - gl.uniform4fv(this.addr, data); - } // Array of matrices (flat or from THREE clases) + var equirect_vert = + 'varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}' + var linedashed_frag = + 'uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}' - function setValueM2Array(gl, v) { - var data = flatten(v, this.size, 4); - gl.uniformMatrix2fv(this.addr, false, data); - } + var linedashed_vert = + 'uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' - function setValueM3Array(gl, v) { - var data = flatten(v, this.size, 9); - gl.uniformMatrix3fv(this.addr, false, data); - } + var meshbasic_frag = + 'uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' - function setValueM4Array(gl, v) { - var data = flatten(v, this.size, 16); - gl.uniformMatrix4fv(this.addr, false, data); - } // Array of textures (2D / Cube) + var meshbasic_vert = + '#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' + var meshlambert_frag = + 'uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' - function setValueT1Array(gl, v, textures) { - var n = v.length; - var units = allocTexUnits(textures, n); - gl.uniform1iv(this.addr, units); + var meshlambert_vert = + '#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' - for (var i = 0; i !== n; ++i) { - textures.safeSetTexture2D(v[i] || emptyTexture, units[i]); - } - } + var meshmatcap_frag = + '#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' - function setValueT6Array(gl, v, textures) { - var n = v.length; - var units = allocTexUnits(textures, n); - gl.uniform1iv(this.addr, units); + var meshmatcap_vert = + '#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}' - for (var i = 0; i !== n; ++i) { - textures.safeSetTextureCube(v[i] || emptyCubeTexture, units[i]); - } - } // Helper to pick the right setter for a pure (bottom-level) array + var meshtoon_frag = + '#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' + var meshtoon_vert = + '#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}' + + var meshphong_frag = + '#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' + + var meshphong_vert = + '#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}' + + var meshphysical_frag = + '#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' + + var meshphysical_vert = + '#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}' + + var normal_frag = + '#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}' + + var normal_vert = + '#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}' + + var points_frag = + 'uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}' + + var points_vert = + 'uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}' + + var shadow_frag = + 'uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}' + + var shadow_vert = + '#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}' + + var sprite_frag = + 'uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}' + + var sprite_vert = + 'uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}' + + var ShaderChunk = { + alphamap_fragment: alphamap_fragment, + alphamap_pars_fragment: alphamap_pars_fragment, + alphatest_fragment: alphatest_fragment, + aomap_fragment: aomap_fragment, + aomap_pars_fragment: aomap_pars_fragment, + begin_vertex: begin_vertex, + beginnormal_vertex: beginnormal_vertex, + bsdfs: bsdfs, + bumpmap_pars_fragment: bumpmap_pars_fragment, + clipping_planes_fragment: clipping_planes_fragment, + clipping_planes_pars_fragment: clipping_planes_pars_fragment, + clipping_planes_pars_vertex: clipping_planes_pars_vertex, + clipping_planes_vertex: clipping_planes_vertex, + color_fragment: color_fragment, + color_pars_fragment: color_pars_fragment, + color_pars_vertex: color_pars_vertex, + color_vertex: color_vertex, + common: common, + cube_uv_reflection_fragment: cube_uv_reflection_fragment, + defaultnormal_vertex: defaultnormal_vertex, + displacementmap_pars_vertex: displacementmap_pars_vertex, + displacementmap_vertex: displacementmap_vertex, + emissivemap_fragment: emissivemap_fragment, + emissivemap_pars_fragment: emissivemap_pars_fragment, + encodings_fragment: encodings_fragment, + encodings_pars_fragment: encodings_pars_fragment, + envmap_fragment: envmap_fragment, + envmap_common_pars_fragment: envmap_common_pars_fragment, + envmap_pars_fragment: envmap_pars_fragment, + envmap_pars_vertex: envmap_pars_vertex, + envmap_physical_pars_fragment: envmap_physical_pars_fragment, + envmap_vertex: envmap_vertex, + fog_vertex: fog_vertex, + fog_pars_vertex: fog_pars_vertex, + fog_fragment: fog_fragment, + fog_pars_fragment: fog_pars_fragment, + gradientmap_pars_fragment: gradientmap_pars_fragment, + lightmap_fragment: lightmap_fragment, + lightmap_pars_fragment: lightmap_pars_fragment, + lights_lambert_vertex: lights_lambert_vertex, + lights_pars_begin: lights_pars_begin, + lights_toon_fragment: lights_toon_fragment, + lights_toon_pars_fragment: lights_toon_pars_fragment, + lights_phong_fragment: lights_phong_fragment, + lights_phong_pars_fragment: lights_phong_pars_fragment, + lights_physical_fragment: lights_physical_fragment, + lights_physical_pars_fragment: lights_physical_pars_fragment, + lights_fragment_begin: lights_fragment_begin, + lights_fragment_maps: lights_fragment_maps, + lights_fragment_end: lights_fragment_end, + logdepthbuf_fragment: logdepthbuf_fragment, + logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, + logdepthbuf_vertex: logdepthbuf_vertex, + map_fragment: map_fragment, + map_pars_fragment: map_pars_fragment, + map_particle_fragment: map_particle_fragment, + map_particle_pars_fragment: map_particle_pars_fragment, + metalnessmap_fragment: metalnessmap_fragment, + metalnessmap_pars_fragment: metalnessmap_pars_fragment, + morphnormal_vertex: morphnormal_vertex, + morphtarget_pars_vertex: morphtarget_pars_vertex, + morphtarget_vertex: morphtarget_vertex, + normal_fragment_begin: normal_fragment_begin, + normal_fragment_maps: normal_fragment_maps, + normalmap_pars_fragment: normalmap_pars_fragment, + clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, + clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, + clearcoat_pars_fragment: clearcoat_pars_fragment, + packing: packing, + premultiplied_alpha_fragment: premultiplied_alpha_fragment, + project_vertex: project_vertex, + dithering_fragment: dithering_fragment, + dithering_pars_fragment: dithering_pars_fragment, + roughnessmap_fragment: roughnessmap_fragment, + roughnessmap_pars_fragment: roughnessmap_pars_fragment, + shadowmap_pars_fragment: shadowmap_pars_fragment, + shadowmap_pars_vertex: shadowmap_pars_vertex, + shadowmap_vertex: shadowmap_vertex, + shadowmask_pars_fragment: shadowmask_pars_fragment, + skinbase_vertex: skinbase_vertex, + skinning_pars_vertex: skinning_pars_vertex, + skinning_vertex: skinning_vertex, + skinnormal_vertex: skinnormal_vertex, + specularmap_fragment: specularmap_fragment, + specularmap_pars_fragment: specularmap_pars_fragment, + tonemapping_fragment: tonemapping_fragment, + tonemapping_pars_fragment: tonemapping_pars_fragment, + transmissionmap_fragment: transmissionmap_fragment, + transmissionmap_pars_fragment: transmissionmap_pars_fragment, + uv_pars_fragment: uv_pars_fragment, + uv_pars_vertex: uv_pars_vertex, + uv_vertex: uv_vertex, + uv2_pars_fragment: uv2_pars_fragment, + uv2_pars_vertex: uv2_pars_vertex, + uv2_vertex: uv2_vertex, + worldpos_vertex: worldpos_vertex, + background_frag: background_frag, + background_vert: background_vert, + cube_frag: cube_frag, + cube_vert: cube_vert, + depth_frag: depth_frag, + depth_vert: depth_vert, + distanceRGBA_frag: distanceRGBA_frag, + distanceRGBA_vert: distanceRGBA_vert, + equirect_frag: equirect_frag, + equirect_vert: equirect_vert, + linedashed_frag: linedashed_frag, + linedashed_vert: linedashed_vert, + meshbasic_frag: meshbasic_frag, + meshbasic_vert: meshbasic_vert, + meshlambert_frag: meshlambert_frag, + meshlambert_vert: meshlambert_vert, + meshmatcap_frag: meshmatcap_frag, + meshmatcap_vert: meshmatcap_vert, + meshtoon_frag: meshtoon_frag, + meshtoon_vert: meshtoon_vert, + meshphong_frag: meshphong_frag, + meshphong_vert: meshphong_vert, + meshphysical_frag: meshphysical_frag, + meshphysical_vert: meshphysical_vert, + normal_frag: normal_frag, + normal_vert: normal_vert, + points_frag: points_frag, + points_vert: points_vert, + shadow_frag: shadow_frag, + shadow_vert: shadow_vert, + sprite_frag: sprite_frag, + sprite_vert: sprite_vert + } + + /** + * Uniforms library for shared webgl shaders + */ + + var UniformsLib = { + common: { + diffuse: { + value: new Color(0xeeeeee) + }, + opacity: { + value: 1.0 + }, + map: { + value: null + }, + uvTransform: { + value: new Matrix3() + }, + uv2Transform: { + value: new Matrix3() + }, + alphaMap: { + value: null + } + }, + specularmap: { + specularMap: { + value: null + } + }, + envmap: { + envMap: { + value: null + }, + flipEnvMap: { + value: -1 + }, + reflectivity: { + value: 1.0 + }, + refractionRatio: { + value: 0.98 + }, + maxMipLevel: { + value: 0 + } + }, + aomap: { + aoMap: { + value: null + }, + aoMapIntensity: { + value: 1 + } + }, + lightmap: { + lightMap: { + value: null + }, + lightMapIntensity: { + value: 1 + } + }, + emissivemap: { + emissiveMap: { + value: null + } + }, + bumpmap: { + bumpMap: { + value: null + }, + bumpScale: { + value: 1 + } + }, + normalmap: { + normalMap: { + value: null + }, + normalScale: { + value: new Vector2(1, 1) + } + }, + displacementmap: { + displacementMap: { + value: null + }, + displacementScale: { + value: 1 + }, + displacementBias: { + value: 0 + } + }, + roughnessmap: { + roughnessMap: { + value: null + } + }, + metalnessmap: { + metalnessMap: { + value: null + } + }, + gradientmap: { + gradientMap: { + value: null + } + }, + fog: { + fogDensity: { + value: 0.00025 + }, + fogNear: { + value: 1 + }, + fogFar: { + value: 2000 + }, + fogColor: { + value: new Color(0xffffff) + } + }, + lights: { + ambientLightColor: { + value: [] + }, + lightProbe: { + value: [] + }, + directionalLights: { + value: [], + properties: { + direction: {}, + color: {} + } + }, + directionalLightShadows: { + value: [], + properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } + }, + directionalShadowMap: { + value: [] + }, + directionalShadowMatrix: { + value: [] + }, + spotLights: { + value: [], + properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {} + } + }, + spotLightShadows: { + value: [], + properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } + }, + spotShadowMap: { + value: [] + }, + spotShadowMatrix: { + value: [] + }, + pointLights: { + value: [], + properties: { + color: {}, + position: {}, + decay: {}, + distance: {} + } + }, + pointLightShadows: { + value: [], + properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {}, + shadowCameraNear: {}, + shadowCameraFar: {} + } + }, + pointShadowMap: { + value: [] + }, + pointShadowMatrix: { + value: [] + }, + hemisphereLights: { + value: [], + properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } + }, + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { + value: [], + properties: { + color: {}, + position: {}, + width: {}, + height: {} + } + }, + ltc_1: { + value: null + }, + ltc_2: { + value: null + } + }, + points: { + diffuse: { + value: new Color(0xeeeeee) + }, + opacity: { + value: 1.0 + }, + size: { + value: 1.0 + }, + scale: { + value: 1.0 + }, + map: { + value: null + }, + alphaMap: { + value: null + }, + uvTransform: { + value: new Matrix3() + } + }, + sprite: { + diffuse: { + value: new Color(0xeeeeee) + }, + opacity: { + value: 1.0 + }, + center: { + value: new Vector2(0.5, 0.5) + }, + rotation: { + value: 0.0 + }, + map: { + value: null + }, + alphaMap: { + value: null + }, + uvTransform: { + value: new Matrix3() + } + } + } + + var ShaderLib = { + basic: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.fog]), + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag + }, + lambert: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { + value: new Color(0x000000) + } + } + ]), + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag + }, + phong: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { + value: new Color(0x000000) + }, + specular: { + value: new Color(0x111111) + }, + shininess: { + value: 30 + } + } + ]), + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag + }, + standard: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.roughnessmap, + UniformsLib.metalnessmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { + value: new Color(0x000000) + }, + roughness: { + value: 1.0 + }, + metalness: { + value: 0.0 + }, + envMapIntensity: { + value: 1 + } // temporary + } + ]), + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + }, + toon: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.gradientmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { + value: new Color(0x000000) + } + } + ]), + vertexShader: ShaderChunk.meshtoon_vert, + fragmentShader: ShaderChunk.meshtoon_frag + }, + matcap: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + { + matcap: { + value: null + } + } + ]), + vertexShader: ShaderChunk.meshmatcap_vert, + fragmentShader: ShaderChunk.meshmatcap_frag + }, + points: { + uniforms: mergeUniforms([UniformsLib.points, UniformsLib.fog]), + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag + }, + dashed: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.fog, + { + scale: { + value: 1 + }, + dashSize: { + value: 1 + }, + totalSize: { + value: 2 + } + } + ]), + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag + }, + depth: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap]), + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag + }, + normal: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + { + opacity: { + value: 1.0 + } + } + ]), + vertexShader: ShaderChunk.normal_vert, + fragmentShader: ShaderChunk.normal_frag + }, + sprite: { + uniforms: mergeUniforms([UniformsLib.sprite, UniformsLib.fog]), + vertexShader: ShaderChunk.sprite_vert, + fragmentShader: ShaderChunk.sprite_frag + }, + background: { + uniforms: { + uvTransform: { + value: new Matrix3() + }, + t2D: { + value: null + } + }, + vertexShader: ShaderChunk.background_vert, + fragmentShader: ShaderChunk.background_frag + }, - function getPureArraySetter(type) { - switch (type) { - case 0x1406: - return setValueV1fArray; - // FLOAT + /* ------------------------------------------------------------------------- + // Cube map shader + ------------------------------------------------------------------------- */ + cube: { + uniforms: mergeUniforms([ + UniformsLib.envmap, + { + opacity: { + value: 1.0 + } + } + ]), + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag + }, + equirect: { + uniforms: { + tEquirect: { + value: null + } + }, + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag + }, + distanceRGBA: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.displacementmap, + { + referencePosition: { + value: new Vector3() + }, + nearDistance: { + value: 1 + }, + farDistance: { + value: 1000 + } + } + ]), + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag + }, + shadow: { + uniforms: mergeUniforms([ + UniformsLib.lights, + UniformsLib.fog, + { + color: { + value: new Color(0x00000) + }, + opacity: { + value: 1.0 + } + } + ]), + vertexShader: ShaderChunk.shadow_vert, + fragmentShader: ShaderChunk.shadow_frag + } + } + ShaderLib.physical = { + uniforms: mergeUniforms([ + ShaderLib.standard.uniforms, + { + clearcoat: { + value: 0 + }, + clearcoatMap: { + value: null + }, + clearcoatRoughness: { + value: 0 + }, + clearcoatRoughnessMap: { + value: null + }, + clearcoatNormalScale: { + value: new Vector2(1, 1) + }, + clearcoatNormalMap: { + value: null + }, + sheen: { + value: new Color(0x000000) + }, + transmission: { + value: 0 + }, + transmissionMap: { + value: null + } + } + ]), + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + } + + function WebGLBackground(renderer, cubemaps, state, objects, premultipliedAlpha) { + var clearColor = new Color(0x000000) + var clearAlpha = 0 + var planeMesh + var boxMesh + var currentBackground = null + var currentBackgroundVersion = 0 + var currentTonemapping = null + + function render(renderList, scene, camera, forceClear) { + var background = scene.isScene === true ? scene.background : null + + if (background && background.isTexture) { + background = cubemaps.get(background) + } // Ignore background in AR + // TODO: Reconsider this. + + var xr = renderer.xr + var session = xr.getSession && xr.getSession() + + if (session && session.environmentBlendMode === 'additive') { + background = null + } - case 0x8b50: - return setValueV2fArray; - // _VEC2 + if (background === null) { + setClear(clearColor, clearAlpha) + } else if (background && background.isColor) { + setClear(background, 1) + forceClear = true + } - case 0x8b51: - return setValueV3fArray; - // _VEC3 + if (renderer.autoClear || forceClear) { + renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil) + } - case 0x8b52: - return setValueV4fArray; - // _VEC4 + if (background && (background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping)) { + if (boxMesh === undefined) { + boxMesh = new Mesh( + new BoxBufferGeometry(1, 1, 1), + new ShaderMaterial({ + name: 'BackgroundCubeMaterial', + uniforms: cloneUniforms(ShaderLib.cube.uniforms), + vertexShader: ShaderLib.cube.vertexShader, + fragmentShader: ShaderLib.cube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + }) + ) + boxMesh.geometry.deleteAttribute('normal') + boxMesh.geometry.deleteAttribute('uv') + + boxMesh.onBeforeRender = function (renderer, scene, camera) { + this.matrixWorld.copyPosition(camera.matrixWorld) + } // enable code injection for non-built-in material + + Object.defineProperty(boxMesh.material, 'envMap', { + get: function get() { + return this.uniforms.envMap.value + } + }) + objects.update(boxMesh) + } - case 0x8b5a: - return setValueM2Array; - // _MAT2 + if (background.isWebGLCubeRenderTarget) { + // TODO Deprecate + background = background.texture + } - case 0x8b5b: - return setValueM3Array; - // _MAT3 + boxMesh.material.uniforms.envMap.value = background + boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background._needsFlipEnvMap ? -1 : 1 + + if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { + boxMesh.material.needsUpdate = true + currentBackground = background + currentBackgroundVersion = background.version + currentTonemapping = renderer.toneMapping + } // push to the pre-sorted opaque render list + + renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null) + } else if (background && background.isTexture) { + if (planeMesh === undefined) { + planeMesh = new Mesh( + new PlaneBufferGeometry(2, 2), + new ShaderMaterial({ + name: 'BackgroundMaterial', + uniforms: cloneUniforms(ShaderLib.background.uniforms), + vertexShader: ShaderLib.background.vertexShader, + fragmentShader: ShaderLib.background.fragmentShader, + side: FrontSide, + depthTest: false, + depthWrite: false, + fog: false + }) + ) + planeMesh.geometry.deleteAttribute('normal') // enable code injection for non-built-in material + + Object.defineProperty(planeMesh.material, 'map', { + get: function get() { + return this.uniforms.t2D.value + } + }) + objects.update(planeMesh) + } - case 0x8b5c: - return setValueM4Array; - // _MAT4 + planeMesh.material.uniforms.t2D.value = background - case 0x1404: - case 0x8b56: - return setValueV1iArray; - // INT, BOOL + if (background.matrixAutoUpdate === true) { + background.updateMatrix() + } - case 0x8b53: - case 0x8b57: - return setValueV2iArray; - // _VEC2 + planeMesh.material.uniforms.uvTransform.value.copy(background.matrix) - case 0x8b54: - case 0x8b58: - return setValueV3iArray; - // _VEC3 + if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { + planeMesh.material.needsUpdate = true + currentBackground = background + currentBackgroundVersion = background.version + currentTonemapping = renderer.toneMapping + } // push to the pre-sorted opaque render list - case 0x8b55: - case 0x8b59: - return setValueV4iArray; - // _VEC4 + renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null) + } + } - case 0x8b5e: // SAMPLER_2D + function setClear(color, alpha) { + state.buffers.color.setClear(color.r, color.g, color.b, alpha, premultipliedAlpha) + } - case 0x8d66: // SAMPLER_EXTERNAL_OES + return { + getClearColor: function getClearColor() { + return clearColor + }, + setClearColor: function setClearColor(color, alpha) { + if (alpha === void 0) { + alpha = 1 + } - case 0x8dca: // INT_SAMPLER_2D + clearColor.set(color) + clearAlpha = alpha + setClear(clearColor, clearAlpha) + }, + getClearAlpha: function getClearAlpha() { + return clearAlpha + }, + setClearAlpha: function setClearAlpha(alpha) { + clearAlpha = alpha + setClear(clearColor, clearAlpha) + }, + render: render + } + } - case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + function WebGLBindingStates(gl, extensions, attributes, capabilities) { + var maxVertexAttributes = gl.getParameter(34921) + var extension = capabilities.isWebGL2 ? null : extensions.get('OES_vertex_array_object') + var vaoAvailable = capabilities.isWebGL2 || extension !== null + var bindingStates = {} + var defaultState = createBindingState(null) + var currentState = defaultState - case 0x8b62: - // SAMPLER_2D_SHADOW - return setValueT1Array; + function setup(object, material, program, geometry, index) { + var updateBuffers = false - case 0x8b60: // SAMPLER_CUBE + if (vaoAvailable) { + var state = getBindingState(geometry, program, material) - case 0x8dcc: // INT_SAMPLER_CUBE + if (currentState !== state) { + currentState = state + bindVertexArrayObject(currentState.object) + } - case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + updateBuffers = needsUpdate(geometry, index) + if (updateBuffers) saveCache(geometry, index) + } else { + var wireframe = material.wireframe === true - case 0x8dc5: - // SAMPLER_CUBE_SHADOW - return setValueT6Array; - } - } // --- Uniform Classes --- + if (currentState.geometry !== geometry.id || currentState.program !== program.id || currentState.wireframe !== wireframe) { + currentState.geometry = geometry.id + currentState.program = program.id + currentState.wireframe = wireframe + updateBuffers = true + } + } + if (object.isInstancedMesh === true) { + updateBuffers = true + } - function SingleUniform(id, activeInfo, addr) { - this.id = id; - this.addr = addr; - this.cache = []; - this.setValue = getSingularSetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG - } + if (index !== null) { + attributes.update(index, 34963) + } - function PureArrayUniform(id, activeInfo, addr) { - this.id = id; - this.addr = addr; - this.cache = []; - this.size = activeInfo.size; - this.setValue = getPureArraySetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG - } + if (updateBuffers) { + setupVertexAttributes(object, material, program, geometry) - PureArrayUniform.prototype.updateCache = function (data) { - var cache = this.cache; + if (index !== null) { + gl.bindBuffer(34963, attributes.get(index).buffer) + } + } + } - if (data instanceof Float32Array && cache.length !== data.length) { - this.cache = new Float32Array(data.length); - } + function createVertexArrayObject() { + if (capabilities.isWebGL2) return gl.createVertexArray() + return extension.createVertexArrayOES() + } - copyArray(cache, data); - }; + function bindVertexArrayObject(vao) { + if (capabilities.isWebGL2) return gl.bindVertexArray(vao) + return extension.bindVertexArrayOES(vao) + } - function StructuredUniform(id) { - this.id = id; - this.seq = []; - this.map = {}; - } + function deleteVertexArrayObject(vao) { + if (capabilities.isWebGL2) return gl.deleteVertexArray(vao) + return extension.deleteVertexArrayOES(vao) + } - StructuredUniform.prototype.setValue = function (gl, value, textures) { - var seq = this.seq; + function getBindingState(geometry, program, material) { + var wireframe = material.wireframe === true + var programMap = bindingStates[geometry.id] - for (var i = 0, n = seq.length; i !== n; ++i) { - var u = seq[i]; - u.setValue(gl, value[u.id], textures); - } - }; // --- Top-level --- - // Parser - builds up the property tree from the path strings - - - var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; // extracts - // - the identifier (member name or array index) - // - followed by an optional right bracket (found when array index) - // - followed by an optional left bracket or dot (type of subscript) - // - // Note: These portions can be read in a non-overlapping fashion and - // allow straightforward parsing of the hierarchy that WebGL encodes - // in the uniform names. - - function addUniform(container, uniformObject) { - container.seq.push(uniformObject); - container.map[uniformObject.id] = uniformObject; - } - - function parseUniform(activeInfo, addr, container) { - var path = activeInfo.name, - pathLength = path.length; // reset RegExp object, because of the early exit of a previous run - - RePathPart.lastIndex = 0; - - while (true) { - var match = RePathPart.exec(path), - matchEnd = RePathPart.lastIndex; - var id = match[1]; - var idIsIndex = match[2] === ']', - subscript = match[3]; - if (idIsIndex) id = id | 0; // convert to integer - - if (subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength) { - // bare name or "pure" bottom-level array "[0]" suffix - addUniform(container, subscript === undefined ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr)); - break; - } else { - // step into inner node / create it in case it doesn't exist - var map = container.map; - var next = map[id]; + if (programMap === undefined) { + programMap = {} + bindingStates[geometry.id] = programMap + } - if (next === undefined) { - next = new StructuredUniform(id); - addUniform(container, next); - } + var stateMap = programMap[program.id] - container = next; - } - } - } // Root Container + if (stateMap === undefined) { + stateMap = {} + programMap[program.id] = stateMap + } + var state = stateMap[wireframe] - function WebGLUniforms(gl, program) { - this.seq = []; - this.map = {}; - var n = gl.getProgramParameter(program, 35718); + if (state === undefined) { + state = createBindingState(createVertexArrayObject()) + stateMap[wireframe] = state + } - for (var i = 0; i < n; ++i) { - var info = gl.getActiveUniform(program, i), - addr = gl.getUniformLocation(program, info.name); - parseUniform(info, addr, this); - } - } + return state + } - WebGLUniforms.prototype.setValue = function (gl, name, value, textures) { - var u = this.map[name]; - if (u !== undefined) u.setValue(gl, value, textures); - }; + function createBindingState(vao) { + var newAttributes = [] + var enabledAttributes = [] + var attributeDivisors = [] - WebGLUniforms.prototype.setOptional = function (gl, object, name) { - var v = object[name]; - if (v !== undefined) this.setValue(gl, name, v); - }; // Static interface + for (var i = 0; i < maxVertexAttributes; i++) { + newAttributes[i] = 0 + enabledAttributes[i] = 0 + attributeDivisors[i] = 0 + } + return { + // for backward compatibility on non-VAO support browser + geometry: null, + program: null, + wireframe: false, + newAttributes: newAttributes, + enabledAttributes: enabledAttributes, + attributeDivisors: attributeDivisors, + object: vao, + attributes: {}, + index: null + } + } - WebGLUniforms.upload = function (gl, seq, values, textures) { - for (var i = 0, n = seq.length; i !== n; ++i) { - var u = seq[i], - v = values[u.id]; + function needsUpdate(geometry, index) { + var cachedAttributes = currentState.attributes + var geometryAttributes = geometry.attributes + var attributesNum = 0 + + for (var key in geometryAttributes) { + var cachedAttribute = cachedAttributes[key] + var geometryAttribute = geometryAttributes[key] + if (cachedAttribute === undefined) return true + if (cachedAttribute.attribute !== geometryAttribute) return true + if (cachedAttribute.data !== geometryAttribute.data) return true + attributesNum++ + } - if (v.needsUpdate !== false) { - // note: always updating when .needsUpdate is undefined - u.setValue(gl, v.value, textures); - } - } - }; + if (currentState.attributesNum !== attributesNum) return true + if (currentState.index !== index) return true + return false + } - WebGLUniforms.seqWithValue = function (seq, values) { - var r = []; + function saveCache(geometry, index) { + var cache = {} + var attributes = geometry.attributes + var attributesNum = 0 - for (var i = 0, n = seq.length; i !== n; ++i) { - var u = seq[i]; - if (u.id in values) r.push(u); - } + for (var key in attributes) { + var attribute = attributes[key] + var data = {} + data.attribute = attribute - return r; - }; + if (attribute.data) { + data.data = attribute.data + } - function WebGLShader(gl, type, string) { - var shader = gl.createShader(type); - gl.shaderSource(shader, string); - gl.compileShader(shader); - return shader; - } + cache[key] = data + attributesNum++ + } - var programIdCount = 0; + currentState.attributes = cache + currentState.attributesNum = attributesNum + currentState.index = index + } - function addLineNumbers(string) { - var lines = string.split('\n'); + function initAttributes() { + var newAttributes = currentState.newAttributes - for (var i = 0; i < lines.length; i++) { - lines[i] = i + 1 + ': ' + lines[i]; - } - - return lines.join('\n'); - } + for (var i = 0, il = newAttributes.length; i < il; i++) { + newAttributes[i] = 0 + } + } - function getEncodingComponents(encoding) { - switch (encoding) { - case LinearEncoding: - return ['Linear', '( value )']; + function enableAttribute(attribute) { + enableAttributeAndDivisor(attribute, 0) + } - case sRGBEncoding: - return ['sRGB', '( value )']; + function enableAttributeAndDivisor(attribute, meshPerAttribute) { + var newAttributes = currentState.newAttributes + var enabledAttributes = currentState.enabledAttributes + var attributeDivisors = currentState.attributeDivisors + newAttributes[attribute] = 1 - case RGBEEncoding: - return ['RGBE', '( value )']; + if (enabledAttributes[attribute] === 0) { + gl.enableVertexAttribArray(attribute) + enabledAttributes[attribute] = 1 + } - case RGBM7Encoding: - return ['RGBM', '( value, 7.0 )']; + if (attributeDivisors[attribute] !== meshPerAttribute) { + var _extension = capabilities.isWebGL2 ? gl : extensions.get('ANGLE_instanced_arrays') - case RGBM16Encoding: - return ['RGBM', '( value, 16.0 )']; + _extension[capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE'](attribute, meshPerAttribute) - case RGBDEncoding: - return ['RGBD', '( value, 256.0 )']; + attributeDivisors[attribute] = meshPerAttribute + } + } - case GammaEncoding: - return ['Gamma', '( value, float( GAMMA_FACTOR ) )']; + function disableUnusedAttributes() { + var newAttributes = currentState.newAttributes + var enabledAttributes = currentState.enabledAttributes - case LogLuvEncoding: - return ['LogLuv', '( value )']; + for (var i = 0, il = enabledAttributes.length; i < il; i++) { + if (enabledAttributes[i] !== newAttributes[i]) { + gl.disableVertexAttribArray(i) + enabledAttributes[i] = 0 + } + } + } - default: - console.warn('THREE.WebGLProgram: Unsupported encoding:', encoding); - return ['Linear', '( value )']; - } - } - - function getShaderErrors(gl, shader, type) { - var status = gl.getShaderParameter(shader, 35713); - var log = gl.getShaderInfoLog(shader).trim(); - if (status && log === '') return ''; // --enable-privileged-webgl-extension - // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - - var source = gl.getShaderSource(shader); - return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers(source); - } - - function getTexelDecodingFunction(functionName, encoding) { - var components = getEncodingComponents(encoding); - return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[0] + 'ToLinear' + components[1] + '; }'; - } - - function getTexelEncodingFunction(functionName, encoding) { - var components = getEncodingComponents(encoding); - return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[0] + components[1] + '; }'; - } - - function getToneMappingFunction(functionName, toneMapping) { - var toneMappingName; - - switch (toneMapping) { - case LinearToneMapping: - toneMappingName = 'Linear'; - break; - - case ReinhardToneMapping: - toneMappingName = 'Reinhard'; - break; - - case CineonToneMapping: - toneMappingName = 'OptimizedCineon'; - break; - - case ACESFilmicToneMapping: - toneMappingName = 'ACESFilmic'; - break; - - case CustomToneMapping: - toneMappingName = 'Custom'; - break; - - default: - console.warn('THREE.WebGLProgram: Unsupported toneMapping:', toneMapping); - toneMappingName = 'Linear'; - } + function vertexAttribPointer(index, size, type, normalized, stride, offset) { + if (capabilities.isWebGL2 === true && (type === 5124 || type === 5125)) { + gl.vertexAttribIPointer(index, size, type, stride, offset) + } else { + gl.vertexAttribPointer(index, size, type, normalized, stride, offset) + } + } - return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; - } + function setupVertexAttributes(object, material, program, geometry) { + if (capabilities.isWebGL2 === false && (object.isInstancedMesh || geometry.isInstancedBufferGeometry)) { + if (extensions.get('ANGLE_instanced_arrays') === null) return + } - function generateExtensions(parameters) { - var chunks = [parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ? '#extension GL_OES_standard_derivatives : enable' : '', (parameters.extensionFragDepth || parameters.logarithmicDepthBuffer) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ? '#extension GL_EXT_draw_buffers : require' : '', (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : '']; - return chunks.filter(filterEmptyLine).join('\n'); - } + initAttributes() + var geometryAttributes = geometry.attributes + var programAttributes = program.getAttributes() + var materialDefaultAttributeValues = material.defaultAttributeValues - function generateDefines(defines) { - var chunks = []; + for (var name in programAttributes) { + var programAttribute = programAttributes[name] - for (var name in defines) { - var value = defines[name]; - if (value === false) continue; - chunks.push('#define ' + name + ' ' + value); - } + if (programAttribute >= 0) { + var geometryAttribute = geometryAttributes[name] - return chunks.join('\n'); - } + if (geometryAttribute !== undefined) { + var normalized = geometryAttribute.normalized + var size = geometryAttribute.itemSize + var attribute = attributes.get(geometryAttribute) // TODO Attribute may not be available on context restore - function fetchAttributeLocations(gl, program) { - var attributes = {}; - var n = gl.getProgramParameter(program, 35721); + if (attribute === undefined) continue + var buffer = attribute.buffer + var type = attribute.type + var bytesPerElement = attribute.bytesPerElement - for (var i = 0; i < n; i++) { - var info = gl.getActiveAttrib(program, i); - var name = info.name; // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); + if (geometryAttribute.isInterleavedBufferAttribute) { + var data = geometryAttribute.data + var stride = data.stride + var offset = geometryAttribute.offset - attributes[name] = gl.getAttribLocation(program, name); - } + if (data && data.isInstancedInterleavedBuffer) { + enableAttributeAndDivisor(programAttribute, data.meshPerAttribute) - return attributes; - } + if (geometry._maxInstanceCount === undefined) { + geometry._maxInstanceCount = data.meshPerAttribute * data.count + } + } else { + enableAttribute(programAttribute) + } - function filterEmptyLine(string) { - return string !== ''; - } + gl.bindBuffer(34962, buffer) + vertexAttribPointer(programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement) + } else { + if (geometryAttribute.isInstancedBufferAttribute) { + enableAttributeAndDivisor(programAttribute, geometryAttribute.meshPerAttribute) + + if (geometry._maxInstanceCount === undefined) { + geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count + } + } else { + enableAttribute(programAttribute) + } - function replaceLightNums(string, parameters) { - return string.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows); - } + gl.bindBuffer(34962, buffer) + vertexAttribPointer(programAttribute, size, type, normalized, 0, 0) + } + } else if (name === 'instanceMatrix') { + var _attribute = attributes.get(object.instanceMatrix) // TODO Attribute may not be available on context restore + + if (_attribute === undefined) continue + var _buffer = _attribute.buffer + var _type = _attribute.type + enableAttributeAndDivisor(programAttribute + 0, 1) + enableAttributeAndDivisor(programAttribute + 1, 1) + enableAttributeAndDivisor(programAttribute + 2, 1) + enableAttributeAndDivisor(programAttribute + 3, 1) + gl.bindBuffer(34962, _buffer) + gl.vertexAttribPointer(programAttribute + 0, 4, _type, false, 64, 0) + gl.vertexAttribPointer(programAttribute + 1, 4, _type, false, 64, 16) + gl.vertexAttribPointer(programAttribute + 2, 4, _type, false, 64, 32) + gl.vertexAttribPointer(programAttribute + 3, 4, _type, false, 64, 48) + } else if (name === 'instanceColor') { + var _attribute2 = attributes.get(object.instanceColor) // TODO Attribute may not be available on context restore + + if (_attribute2 === undefined) continue + var _buffer2 = _attribute2.buffer + var _type2 = _attribute2.type + enableAttributeAndDivisor(programAttribute, 1) + gl.bindBuffer(34962, _buffer2) + gl.vertexAttribPointer(programAttribute, 3, _type2, false, 12, 0) + } else if (materialDefaultAttributeValues !== undefined) { + var value = materialDefaultAttributeValues[name] + + if (value !== undefined) { + switch (value.length) { + case 2: + gl.vertexAttrib2fv(programAttribute, value) + break + + case 3: + gl.vertexAttrib3fv(programAttribute, value) + break + + case 4: + gl.vertexAttrib4fv(programAttribute, value) + break + + default: + gl.vertexAttrib1fv(programAttribute, value) + } + } + } + } + } - function replaceClippingPlaneNums(string, parameters) { - return string.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection); - } // Resolve Includes + disableUnusedAttributes() + } + function dispose() { + reset() - var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; + for (var geometryId in bindingStates) { + var programMap = bindingStates[geometryId] - function resolveIncludes(string) { - return string.replace(includePattern, includeReplacer); - } + for (var programId in programMap) { + var stateMap = programMap[programId] - function includeReplacer(match, include) { - var string = ShaderChunk[include]; + for (var wireframe in stateMap) { + deleteVertexArrayObject(stateMap[wireframe].object) + delete stateMap[wireframe] + } - if (string === undefined) { - throw new Error('Can not resolve #include <' + include + '>'); - } + delete programMap[programId] + } - return resolveIncludes(string); - } // Unroll Loops + delete bindingStates[geometryId] + } + } + function releaseStatesOfGeometry(geometry) { + if (bindingStates[geometry.id] === undefined) return + var programMap = bindingStates[geometry.id] - var deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; - var unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; + for (var programId in programMap) { + var stateMap = programMap[programId] - function unrollLoops(string) { - return string.replace(unrollLoopPattern, loopReplacer).replace(deprecatedUnrollLoopPattern, deprecatedLoopReplacer); - } + for (var wireframe in stateMap) { + deleteVertexArrayObject(stateMap[wireframe].object) + delete stateMap[wireframe] + } - function deprecatedLoopReplacer(match, start, end, snippet) { - console.warn('WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.'); - return loopReplacer(match, start, end, snippet); - } + delete programMap[programId] + } - function loopReplacer(match, start, end, snippet) { - var string = ''; + delete bindingStates[geometry.id] + } - for (var i = parseInt(start); i < parseInt(end); i++) { - string += snippet.replace(/\[\s*i\s*\]/g, '[ ' + i + ' ]').replace(/UNROLLED_LOOP_INDEX/g, i); - } + function releaseStatesOfProgram(program) { + for (var geometryId in bindingStates) { + var programMap = bindingStates[geometryId] + if (programMap[program.id] === undefined) continue + var stateMap = programMap[program.id] - return string; - } // + for (var wireframe in stateMap) { + deleteVertexArrayObject(stateMap[wireframe].object) + delete stateMap[wireframe] + } + delete programMap[program.id] + } + } - function generatePrecision(parameters) { - var precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;'; + function reset() { + resetDefaultState() + if (currentState === defaultState) return + currentState = defaultState + bindVertexArrayObject(currentState.object) + } // for backward-compatilibity + + function resetDefaultState() { + defaultState.geometry = null + defaultState.program = null + defaultState.wireframe = false + } - if (parameters.precision === 'highp') { - precisionstring += '\n#define HIGH_PRECISION'; - } else if (parameters.precision === 'mediump') { - precisionstring += '\n#define MEDIUM_PRECISION'; - } else if (parameters.precision === 'lowp') { - precisionstring += '\n#define LOW_PRECISION'; - } + return { + setup: setup, + reset: reset, + resetDefaultState: resetDefaultState, + dispose: dispose, + releaseStatesOfGeometry: releaseStatesOfGeometry, + releaseStatesOfProgram: releaseStatesOfProgram, + initAttributes: initAttributes, + enableAttribute: enableAttribute, + disableUnusedAttributes: disableUnusedAttributes + } + } - return precisionstring; - } + function WebGLBufferRenderer(gl, extensions, info, capabilities) { + var isWebGL2 = capabilities.isWebGL2 + var mode - function generateShadowMapTypeDefine(parameters) { - var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; + function setMode(value) { + mode = value + } - if (parameters.shadowMapType === PCFShadowMap) { - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - } else if (parameters.shadowMapType === PCFSoftShadowMap) { - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - } else if (parameters.shadowMapType === VSMShadowMap) { - shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; - } + function render(start, count) { + gl.drawArrays(mode, start, count) + info.update(count, mode, 1) + } - return shadowMapTypeDefine; - } + function renderInstances(start, count, primcount) { + if (primcount === 0) return + var extension, methodName - function generateEnvMapTypeDefine(parameters) { - var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + if (isWebGL2) { + extension = gl + methodName = 'drawArraysInstanced' + } else { + extension = extensions.get('ANGLE_instanced_arrays') + methodName = 'drawArraysInstancedANGLE' - if (parameters.envMap) { - switch (parameters.envMapMode) { - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; + if (extension === null) { + console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.') + return + } + } - case CubeUVReflectionMapping: - case CubeUVRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; - break; - } - } + extension[methodName](mode, start, count, primcount) + info.update(count, mode, primcount) + } // - return envMapTypeDefine; - } + this.setMode = setMode + this.render = render + this.renderInstances = renderInstances + } - function generateEnvMapModeDefine(parameters) { - var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; + function WebGLCapabilities(gl, extensions, parameters) { + var maxAnisotropy - if (parameters.envMap) { - switch (parameters.envMapMode) { - case CubeRefractionMapping: - case CubeUVRefractionMapping: - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; - } - } + function getMaxAnisotropy() { + if (maxAnisotropy !== undefined) return maxAnisotropy + var extension = extensions.get('EXT_texture_filter_anisotropic') - return envMapModeDefine; - } + if (extension !== null) { + maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) + } else { + maxAnisotropy = 0 + } - function generateEnvMapBlendingDefine(parameters) { - var envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; + return maxAnisotropy + } - if (parameters.envMap) { - switch (parameters.combine) { - case MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; + function getMaxPrecision(precision) { + if (precision === 'highp') { + if (gl.getShaderPrecisionFormat(35633, 36338).precision > 0 && gl.getShaderPrecisionFormat(35632, 36338).precision > 0) { + return 'highp' + } - case MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; + precision = 'mediump' + } - case AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; - } - } + if (precision === 'mediump') { + if (gl.getShaderPrecisionFormat(35633, 36337).precision > 0 && gl.getShaderPrecisionFormat(35632, 36337).precision > 0) { + return 'mediump' + } + } - return envMapBlendingDefine; - } - - function WebGLProgram(renderer, cacheKey, parameters, bindingStates) { - var gl = renderer.getContext(); - var defines = parameters.defines; - var vertexShader = parameters.vertexShader; - var fragmentShader = parameters.fragmentShader; - var shadowMapTypeDefine = generateShadowMapTypeDefine(parameters); - var envMapTypeDefine = generateEnvMapTypeDefine(parameters); - var envMapModeDefine = generateEnvMapModeDefine(parameters); - var envMapBlendingDefine = generateEnvMapBlendingDefine(parameters); - var gammaFactorDefine = renderer.gammaFactor > 0 ? renderer.gammaFactor : 1.0; - var customExtensions = parameters.isWebGL2 ? '' : generateExtensions(parameters); - var customDefines = generateDefines(defines); - var program = gl.createProgram(); - var prefixVertex, prefixFragment; - var versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : ''; - - if (parameters.isRawShaderMaterial) { - prefixVertex = [customDefines].filter(filterEmptyLine).join('\n'); - - if (prefixVertex.length > 0) { - prefixVertex += '\n'; - } + return 'lowp' + } + /* eslint-disable no-undef */ - prefixFragment = [customExtensions, customDefines].filter(filterEmptyLine).join('\n'); + var isWebGL2 = + (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) || + (typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext) + /* eslint-enable no-undef */ - if (prefixFragment.length > 0) { - prefixFragment += '\n'; - } - } else { - prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', '#define GAMMA_FACTOR ' + gammaFactorDefine, '#define MAX_BONES ' + parameters.maxBones, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', ' attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', ' attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', ' attribute vec4 tangent;', '#endif', '#ifdef USE_COLOR', ' attribute vec3 color;', '#endif', '#ifdef USE_MORPHTARGETS', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n'); - prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + (parameters.alphaTest % 1 ? '' : '.0') : '', // add '.0' if integer - '#define GAMMA_FACTOR ' + gammaFactorDefine, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.sheen ? '#define USE_SHEEN' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#define TEXTURE_LOD_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below - parameters.toneMapping !== NoToneMapping ? getToneMappingFunction('toneMapping', parameters.toneMapping) : '', parameters.dithering ? '#define DITHERING' : '', ShaderChunk['encodings_pars_fragment'], // this code is required here because it is used by the various encoding/decoding function defined below - parameters.map ? getTexelDecodingFunction('mapTexelToLinear', parameters.mapEncoding) : '', parameters.matcap ? getTexelDecodingFunction('matcapTexelToLinear', parameters.matcapEncoding) : '', parameters.envMap ? getTexelDecodingFunction('envMapTexelToLinear', parameters.envMapEncoding) : '', parameters.emissiveMap ? getTexelDecodingFunction('emissiveMapTexelToLinear', parameters.emissiveMapEncoding) : '', parameters.lightMap ? getTexelDecodingFunction('lightMapTexelToLinear', parameters.lightMapEncoding) : '', getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding), parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', '\n'].filter(filterEmptyLine).join('\n'); - } + var precision = parameters.precision !== undefined ? parameters.precision : 'highp' + var maxPrecision = getMaxPrecision(precision) - vertexShader = resolveIncludes(vertexShader); - vertexShader = replaceLightNums(vertexShader, parameters); - vertexShader = replaceClippingPlaneNums(vertexShader, parameters); - fragmentShader = resolveIncludes(fragmentShader); - fragmentShader = replaceLightNums(fragmentShader, parameters); - fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters); - vertexShader = unrollLoops(vertexShader); - fragmentShader = unrollLoops(fragmentShader); - - if (parameters.isWebGL2 && parameters.isRawShaderMaterial !== true) { - // GLSL 3.0 conversion for built-in materials and ShaderMaterial - versionString = '#version 300 es\n'; - prefixVertex = ['#define attribute in', '#define varying out', '#define texture2D texture'].join('\n') + '\n' + prefixVertex; - prefixFragment = ['#define varying in', parameters.glslVersion === GLSL3 ? '' : 'out highp vec4 pc_fragColor;', parameters.glslVersion === GLSL3 ? '' : '#define gl_FragColor pc_fragColor', '#define gl_FragDepthEXT gl_FragDepth', '#define texture2D texture', '#define textureCube texture', '#define texture2DProj textureProj', '#define texture2DLodEXT textureLod', '#define texture2DProjLodEXT textureProjLod', '#define textureCubeLodEXT textureLod', '#define texture2DGradEXT textureGrad', '#define texture2DProjGradEXT textureProjGrad', '#define textureCubeGradEXT textureGrad'].join('\n') + '\n' + prefixFragment; - } + if (maxPrecision !== precision) { + console.warn('THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.') + precision = maxPrecision + } - var vertexGlsl = versionString + prefixVertex + vertexShader; - var fragmentGlsl = versionString + prefixFragment + fragmentShader; // console.log( '*VERTEX*', vertexGlsl ); - // console.log( '*FRAGMENT*', fragmentGlsl ); + var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true + var maxTextures = gl.getParameter(34930) + var maxVertexTextures = gl.getParameter(35660) + var maxTextureSize = gl.getParameter(3379) + var maxCubemapSize = gl.getParameter(34076) + var maxAttributes = gl.getParameter(34921) + var maxVertexUniforms = gl.getParameter(36347) + var maxVaryings = gl.getParameter(36348) + var maxFragmentUniforms = gl.getParameter(36349) + var vertexTextures = maxVertexTextures > 0 + var floatFragmentTextures = isWebGL2 || !!extensions.get('OES_texture_float') + var floatVertexTextures = vertexTextures && floatFragmentTextures + var maxSamples = isWebGL2 ? gl.getParameter(36183) : 0 + return { + isWebGL2: isWebGL2, + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, + vertexTextures: vertexTextures, + floatFragmentTextures: floatFragmentTextures, + floatVertexTextures: floatVertexTextures, + maxSamples: maxSamples + } + } + + function WebGLClipping(properties) { + var scope = this + var globalState = null, + numGlobalPlanes = 0, + localClippingEnabled = false, + renderingShadows = false + var plane = new Plane(), + viewNormalMatrix = new Matrix3(), + uniform = { + value: null, + needsUpdate: false + } + this.uniform = uniform + this.numPlanes = 0 + this.numIntersection = 0 + + this.init = function (planes, enableLocalClipping, camera) { + var enabled = + planes.length !== 0 || + enableLocalClipping || // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || + localClippingEnabled + localClippingEnabled = enableLocalClipping + globalState = projectPlanes(planes, camera, 0) + numGlobalPlanes = planes.length + return enabled + } - var glVertexShader = WebGLShader(gl, 35633, vertexGlsl); - var glFragmentShader = WebGLShader(gl, 35632, fragmentGlsl); - gl.attachShader(program, glVertexShader); - gl.attachShader(program, glFragmentShader); // Force a particular attribute to index 0. + this.beginShadows = function () { + renderingShadows = true + projectPlanes(null) + } - if (parameters.index0AttributeName !== undefined) { - gl.bindAttribLocation(program, 0, parameters.index0AttributeName); - } else if (parameters.morphTargets === true) { - // programs with morphTargets displace position out of attribute 0 - gl.bindAttribLocation(program, 0, 'position'); - } + this.endShadows = function () { + renderingShadows = false + resetGlobalState() + } - gl.linkProgram(program); // check for link errors - - if (renderer.debug.checkShaderErrors) { - var programLog = gl.getProgramInfoLog(program).trim(); - var vertexLog = gl.getShaderInfoLog(glVertexShader).trim(); - var fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim(); - var runnable = true; - var haveDiagnostics = true; - - if (gl.getProgramParameter(program, 35714) === false) { - runnable = false; - var vertexErrors = getShaderErrors(gl, glVertexShader, 'vertex'); - var fragmentErrors = getShaderErrors(gl, glFragmentShader, 'fragment'); - console.error('THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter(program, 35715), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors); - } else if (programLog !== '') { - console.warn('THREE.WebGLProgram: gl.getProgramInfoLog()', programLog); - } else if (vertexLog === '' || fragmentLog === '') { - haveDiagnostics = false; - } + this.setState = function (material, camera, useCache) { + var planes = material.clippingPlanes, + clipIntersection = material.clipIntersection, + clipShadows = material.clipShadows + var materialProperties = properties.get(material) + + if (!localClippingEnabled || planes === null || planes.length === 0 || (renderingShadows && !clipShadows)) { + // there's no local clipping + if (renderingShadows) { + // there's no global clipping + projectPlanes(null) + } else { + resetGlobalState() + } + } else { + var nGlobal = renderingShadows ? 0 : numGlobalPlanes, + lGlobal = nGlobal * 4 + var dstArray = materialProperties.clippingState || null + uniform.value = dstArray // ensure unique state - if (haveDiagnostics) { - this.diagnostics = { - runnable: runnable, - programLog: programLog, - vertexShader: { - log: vertexLog, - prefix: prefixVertex - }, - fragmentShader: { - log: fragmentLog, - prefix: prefixFragment - } - }; - } - } // Clean up - // Crashes in iOS9 and iOS10. #18402 - // gl.detachShader( program, glVertexShader ); - // gl.detachShader( program, glFragmentShader ); + dstArray = projectPlanes(planes, camera, lGlobal, useCache) + for (var i = 0; i !== lGlobal; ++i) { + dstArray[i] = globalState[i] + } - gl.deleteShader(glVertexShader); - gl.deleteShader(glFragmentShader); // set up caching for uniform locations + materialProperties.clippingState = dstArray + this.numIntersection = clipIntersection ? this.numPlanes : 0 + this.numPlanes += nGlobal + } + } - var cachedUniforms; + function resetGlobalState() { + if (uniform.value !== globalState) { + uniform.value = globalState + uniform.needsUpdate = numGlobalPlanes > 0 + } - this.getUniforms = function () { - if (cachedUniforms === undefined) { - cachedUniforms = new WebGLUniforms(gl, program); - } + scope.numPlanes = numGlobalPlanes + scope.numIntersection = 0 + } - return cachedUniforms; - }; // set up caching for attribute locations + function projectPlanes(planes, camera, dstOffset, skipTransform) { + var nPlanes = planes !== null ? planes.length : 0 + var dstArray = null + if (nPlanes !== 0) { + dstArray = uniform.value - var cachedAttributes; + if (skipTransform !== true || dstArray === null) { + var flatSize = dstOffset + nPlanes * 4, + viewMatrix = camera.matrixWorldInverse + viewNormalMatrix.getNormalMatrix(viewMatrix) - this.getAttributes = function () { - if (cachedAttributes === undefined) { - cachedAttributes = fetchAttributeLocations(gl, program); - } + if (dstArray === null || dstArray.length < flatSize) { + dstArray = new Float32Array(flatSize) + } - return cachedAttributes; - }; // free resource - - - this.destroy = function () { - bindingStates.releaseStatesOfProgram(this); - gl.deleteProgram(program); - this.program = undefined; - }; // - - - this.name = parameters.shaderName; - this.id = programIdCount++; - this.cacheKey = cacheKey; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; - return this; - } - - function WebGLPrograms(renderer, cubemaps, extensions, capabilities, bindingStates, clipping) { - var programs = []; - var isWebGL2 = capabilities.isWebGL2; - var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; - var floatVertexTextures = capabilities.floatVertexTextures; - var maxVertexUniforms = capabilities.maxVertexUniforms; - var vertexTextures = capabilities.vertexTextures; - var precision = capabilities.precision; - var shaderIDs = { - MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshToonMaterial: 'toon', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - MeshMatcapMaterial: 'matcap', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points', - ShadowMaterial: 'shadow', - SpriteMaterial: 'sprite' - }; - var parameterNames = ['precision', 'isWebGL2', 'supportsVertexTextures', 'outputEncoding', 'instancing', 'instancingColor', 'map', 'mapEncoding', 'matcap', 'matcapEncoding', 'envMap', 'envMapMode', 'envMapEncoding', 'envMapCubeUV', 'lightMap', 'lightMapEncoding', 'aoMap', 'emissiveMap', 'emissiveMapEncoding', 'bumpMap', 'normalMap', 'objectSpaceNormalMap', 'tangentSpaceNormalMap', 'clearcoatMap', 'clearcoatRoughnessMap', 'clearcoatNormalMap', 'displacementMap', 'specularMap', 'roughnessMap', 'metalnessMap', 'gradientMap', 'alphaMap', 'combine', 'vertexColors', 'vertexTangents', 'vertexUvs', 'uvsVertexOnly', 'fog', 'useFog', 'fogExp2', 'flatShading', 'sizeAttenuation', 'logarithmicDepthBuffer', 'skinning', 'maxBones', 'useVertexTexture', 'morphTargets', 'morphNormals', 'maxMorphTargets', 'maxMorphNormals', 'premultipliedAlpha', 'numDirLights', 'numPointLights', 'numSpotLights', 'numHemiLights', 'numRectAreaLights', 'numDirLightShadows', 'numPointLightShadows', 'numSpotLightShadows', 'shadowMapEnabled', 'shadowMapType', 'toneMapping', 'physicallyCorrectLights', 'alphaTest', 'doubleSided', 'flipSided', 'numClippingPlanes', 'numClipIntersection', 'depthPacking', 'dithering', 'sheen', 'transmissionMap']; - - function getMaxBones(object) { - var skeleton = object.skeleton; - var bones = skeleton.bones; - - if (floatVertexTextures) { - return 1024; - } else { - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) - var nVertexUniforms = maxVertexUniforms; - var nVertexMatrices = Math.floor((nVertexUniforms - 20) / 4); - var maxBones = Math.min(nVertexMatrices, bones.length); - - if (maxBones < bones.length) { - console.warn('THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.'); - return 0; - } + for (var i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) { + plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix) + plane.normal.toArray(dstArray, i4) + dstArray[i4 + 3] = plane.constant + } + } - return maxBones; - } - } + uniform.value = dstArray + uniform.needsUpdate = true + } - function getTextureEncodingFromMap(map) { - var encoding; + scope.numPlanes = nPlanes + scope.numIntersection = 0 + return dstArray + } + } - if (map && map.isTexture) { - encoding = map.encoding; - } else if (map && map.isWebGLRenderTarget) { - console.warn('THREE.WebGLPrograms.getTextureEncodingFromMap: don\'t use render targets as textures. Use their .texture property instead.'); - encoding = map.texture.encoding; - } else { - encoding = LinearEncoding; - } + function WebGLCubeMaps(renderer) { + var cubemaps = new WeakMap() - return encoding; - } + function mapTextureMapping(texture, mapping) { + if (mapping === EquirectangularReflectionMapping) { + texture.mapping = CubeReflectionMapping + } else if (mapping === EquirectangularRefractionMapping) { + texture.mapping = CubeRefractionMapping + } - function getParameters(material, lights, shadows, scene, object) { - var fog = scene.fog; - var environment = material.isMeshStandardMaterial ? scene.environment : null; - var envMap = cubemaps.get(material.envMap || environment); - var shaderID = shaderIDs[material.type]; // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) + return texture + } - var maxBones = object.isSkinnedMesh ? getMaxBones(object) : 0; + function get(texture) { + if (texture && texture.isTexture) { + var mapping = texture.mapping - if (material.precision !== null) { - precision = capabilities.getMaxPrecision(material.precision); + if (mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping) { + if (cubemaps.has(texture)) { + var cubemap = cubemaps.get(texture).texture + return mapTextureMapping(cubemap, texture.mapping) + } else { + var image = texture.image + + if (image && image.height > 0) { + var currentRenderList = renderer.getRenderList() + var currentRenderTarget = renderer.getRenderTarget() + var renderTarget = new WebGLCubeRenderTarget(image.height / 2) + renderTarget.fromEquirectangularTexture(renderer, texture) + cubemaps.set(texture, renderTarget) + renderer.setRenderTarget(currentRenderTarget) + renderer.setRenderList(currentRenderList) + texture.addEventListener('dispose', onTextureDispose) + return mapTextureMapping(renderTarget.texture, texture.mapping) + } else { + // image not yet ready. try the conversion next frame + return null + } + } + } + } - if (precision !== material.precision) { - console.warn('THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.'); - } - } + return texture + } - var vertexShader, fragmentShader; + function onTextureDispose(event) { + var texture = event.target + texture.removeEventListener('dispose', onTextureDispose) + var cubemap = cubemaps.get(texture) - if (shaderID) { - var shader = ShaderLib[shaderID]; - vertexShader = shader.vertexShader; - fragmentShader = shader.fragmentShader; - } else { - vertexShader = material.vertexShader; - fragmentShader = material.fragmentShader; - } + if (cubemap !== undefined) { + cubemaps.delete(texture) + cubemap.dispose() + } + } - var currentRenderTarget = renderer.getRenderTarget(); - var parameters = { - isWebGL2: isWebGL2, - shaderID: shaderID, - shaderName: material.type, - vertexShader: vertexShader, - fragmentShader: fragmentShader, - defines: material.defines, - isRawShaderMaterial: material.isRawShaderMaterial === true, - glslVersion: material.glslVersion, - precision: precision, - instancing: object.isInstancedMesh === true, - instancingColor: object.isInstancedMesh === true && object.instanceColor !== null, - supportsVertexTextures: vertexTextures, - outputEncoding: currentRenderTarget !== null ? getTextureEncodingFromMap(currentRenderTarget.texture) : renderer.outputEncoding, - map: !!material.map, - mapEncoding: getTextureEncodingFromMap(material.map), - matcap: !!material.matcap, - matcapEncoding: getTextureEncodingFromMap(material.matcap), - envMap: !!envMap, - envMapMode: envMap && envMap.mapping, - envMapEncoding: getTextureEncodingFromMap(envMap), - envMapCubeUV: !!envMap && (envMap.mapping === CubeUVReflectionMapping || envMap.mapping === CubeUVRefractionMapping), - lightMap: !!material.lightMap, - lightMapEncoding: getTextureEncodingFromMap(material.lightMap), - aoMap: !!material.aoMap, - emissiveMap: !!material.emissiveMap, - emissiveMapEncoding: getTextureEncodingFromMap(material.emissiveMap), - bumpMap: !!material.bumpMap, - normalMap: !!material.normalMap, - objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, - tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, - clearcoatMap: !!material.clearcoatMap, - clearcoatRoughnessMap: !!material.clearcoatRoughnessMap, - clearcoatNormalMap: !!material.clearcoatNormalMap, - displacementMap: !!material.displacementMap, - roughnessMap: !!material.roughnessMap, - metalnessMap: !!material.metalnessMap, - specularMap: !!material.specularMap, - alphaMap: !!material.alphaMap, - gradientMap: !!material.gradientMap, - sheen: !!material.sheen, - transmissionMap: !!material.transmissionMap, - combine: material.combine, - vertexTangents: material.normalMap && material.vertexTangents, - vertexColors: material.vertexColors, - vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.displacementMap || !!material.transmissionMap, - uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || !!material.transmissionMap) && !!material.displacementMap, - fog: !!fog, - useFog: material.fog, - fogExp2: fog && fog.isFogExp2, - flatShading: material.flatShading, - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: logarithmicDepthBuffer, - skinning: material.skinning && maxBones > 0, - maxBones: maxBones, - useVertexTexture: floatVertexTextures, - morphTargets: material.morphTargets, - morphNormals: material.morphNormals, - maxMorphTargets: renderer.maxMorphTargets, - maxMorphNormals: renderer.maxMorphNormals, - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numRectAreaLights: lights.rectArea.length, - numHemiLights: lights.hemi.length, - numDirLightShadows: lights.directionalShadowMap.length, - numPointLightShadows: lights.pointShadowMap.length, - numSpotLightShadows: lights.spotShadowMap.length, - numClippingPlanes: clipping.numPlanes, - numClipIntersection: clipping.numIntersection, - dithering: material.dithering, - shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, - shadowMapType: renderer.shadowMap.type, - toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, - physicallyCorrectLights: renderer.physicallyCorrectLights, - premultipliedAlpha: material.premultipliedAlpha, - alphaTest: material.alphaTest, - doubleSided: material.side === DoubleSide, - flipSided: material.side === BackSide, - depthPacking: material.depthPacking !== undefined ? material.depthPacking : false, - index0AttributeName: material.index0AttributeName, - extensionDerivatives: material.extensions && material.extensions.derivatives, - extensionFragDepth: material.extensions && material.extensions.fragDepth, - extensionDrawBuffers: material.extensions && material.extensions.drawBuffers, - extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD, - rendererExtensionFragDepth: isWebGL2 || extensions.has('EXT_frag_depth'), - rendererExtensionDrawBuffers: isWebGL2 || extensions.has('WEBGL_draw_buffers'), - rendererExtensionShaderTextureLod: isWebGL2 || extensions.has('EXT_shader_texture_lod'), - customProgramCacheKey: material.customProgramCacheKey() - }; - return parameters; - } + function dispose() { + cubemaps = new WeakMap() + } - function getProgramCacheKey(parameters) { - var array = []; + return { + get: get, + dispose: dispose + } + } + + function WebGLExtensions(gl) { + var extensions = {} + return { + has: function has(name) { + if (extensions[name] !== undefined) { + return extensions[name] !== null + } - if (parameters.shaderID) { - array.push(parameters.shaderID); - } else { - array.push(parameters.fragmentShader); - array.push(parameters.vertexShader); - } + var extension + + switch (name) { + case 'WEBGL_depth_texture': + extension = gl.getExtension('WEBGL_depth_texture') || gl.getExtension('MOZ_WEBGL_depth_texture') || gl.getExtension('WEBKIT_WEBGL_depth_texture') + break + + case 'EXT_texture_filter_anisotropic': + extension = + gl.getExtension('EXT_texture_filter_anisotropic') || + gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || + gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') + break + + case 'WEBGL_compressed_texture_s3tc': + extension = + gl.getExtension('WEBGL_compressed_texture_s3tc') || + gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') || + gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc') + break + + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension('WEBGL_compressed_texture_pvrtc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc') + break + + default: + extension = gl.getExtension(name) + } - if (parameters.defines !== undefined) { - for (var name in parameters.defines) { - array.push(name); - array.push(parameters.defines[name]); - } - } + extensions[name] = extension + return extension !== null + }, + get: function get(name) { + if (!this.has(name)) { + console.warn('THREE.WebGLRenderer: ' + name + ' extension not supported.') + } - if (parameters.isRawShaderMaterial === false) { - for (var i = 0; i < parameterNames.length; i++) { - array.push(parameters[parameterNames[i]]); - } + return extensions[name] + } + } + } - array.push(renderer.outputEncoding); - array.push(renderer.gammaFactor); - } + function WebGLGeometries(gl, attributes, info, bindingStates) { + var geometries = new WeakMap() + var wireframeAttributes = new WeakMap() - array.push(parameters.customProgramCacheKey); - return array.join(); - } + function onGeometryDispose(event) { + var geometry = event.target + var buffergeometry = geometries.get(geometry) - function getUniforms(material) { - var shaderID = shaderIDs[material.type]; - var uniforms; + if (buffergeometry.index !== null) { + attributes.remove(buffergeometry.index) + } - if (shaderID) { - var shader = ShaderLib[shaderID]; - uniforms = UniformsUtils.clone(shader.uniforms); - } else { - uniforms = material.uniforms; - } + for (var name in buffergeometry.attributes) { + attributes.remove(buffergeometry.attributes[name]) + } - return uniforms; - } + geometry.removeEventListener('dispose', onGeometryDispose) + geometries.delete(geometry) + var attribute = wireframeAttributes.get(buffergeometry) - function acquireProgram(parameters, cacheKey) { - var program; // Check if code has been already compiled + if (attribute) { + attributes.remove(attribute) + wireframeAttributes.delete(buffergeometry) + } - for (var p = 0, pl = programs.length; p < pl; p++) { - var preexistingProgram = programs[p]; + bindingStates.releaseStatesOfGeometry(buffergeometry) - if (preexistingProgram.cacheKey === cacheKey) { - program = preexistingProgram; - ++program.usedTimes; - break; - } - } + if (geometry.isInstancedBufferGeometry === true) { + delete geometry._maxInstanceCount + } // - if (program === undefined) { - program = new WebGLProgram(renderer, cacheKey, parameters, bindingStates); - programs.push(program); - } + info.memory.geometries-- + } - return program; - } + function get(object, geometry) { + var buffergeometry = geometries.get(geometry) + if (buffergeometry) return buffergeometry + geometry.addEventListener('dispose', onGeometryDispose) - function releaseProgram(program) { - if (--program.usedTimes === 0) { - // Remove from unordered set - var i = programs.indexOf(program); - programs[i] = programs[programs.length - 1]; - programs.pop(); // Free WebGL resources + if (geometry.isBufferGeometry) { + buffergeometry = geometry + } else if (geometry.isGeometry) { + if (geometry._bufferGeometry === undefined) { + geometry._bufferGeometry = new BufferGeometry().setFromObject(object) + } - program.destroy(); - } - } + buffergeometry = geometry._bufferGeometry + } - return { - getParameters: getParameters, - getProgramCacheKey: getProgramCacheKey, - getUniforms: getUniforms, - acquireProgram: acquireProgram, - releaseProgram: releaseProgram, - // Exposed for resource monitoring & error feedback via renderer.info: - programs: programs - }; - } - - function WebGLProperties() { - var properties = new WeakMap(); - - function get(object) { - var map = properties.get(object); - - if (map === undefined) { - map = {}; - properties.set(object, map); - } + geometries.set(geometry, buffergeometry) + info.memory.geometries++ + return buffergeometry + } - return map; - } + function update(geometry) { + var geometryAttributes = geometry.attributes // Updating index buffer in VAO now. See WebGLBindingStates. - function remove(object) { - properties.delete(object); - } + for (var name in geometryAttributes) { + attributes.update(geometryAttributes[name], 34962) + } // morph targets - function update(object, key, value) { - properties.get(object)[key] = value; - } + var morphAttributes = geometry.morphAttributes - function dispose() { - properties = new WeakMap(); - } + for (var _name in morphAttributes) { + var array = morphAttributes[_name] - return { - get: get, - remove: remove, - update: update, - dispose: dispose - }; - } - - function painterSortStable(a, b) { - if (a.groupOrder !== b.groupOrder) { - return a.groupOrder - b.groupOrder; - } else if (a.renderOrder !== b.renderOrder) { - return a.renderOrder - b.renderOrder; - } else if (a.program !== b.program) { - return a.program.id - b.program.id; - } else if (a.material.id !== b.material.id) { - return a.material.id - b.material.id; - } else if (a.z !== b.z) { - return a.z - b.z; - } else { - return a.id - b.id; - } - } - - function reversePainterSortStable(a, b) { - if (a.groupOrder !== b.groupOrder) { - return a.groupOrder - b.groupOrder; - } else if (a.renderOrder !== b.renderOrder) { - return a.renderOrder - b.renderOrder; - } else if (a.z !== b.z) { - return b.z - a.z; - } else { - return a.id - b.id; - } - } - - function WebGLRenderList(properties) { - var renderItems = []; - var renderItemsIndex = 0; - var opaque = []; - var transparent = []; - var defaultProgram = { - id: -1 - }; - - function init() { - renderItemsIndex = 0; - opaque.length = 0; - transparent.length = 0; - } + for (var i = 0, l = array.length; i < l; i++) { + attributes.update(array[i], 34962) + } + } + } - function getNextRenderItem(object, geometry, material, groupOrder, z, group) { - var renderItem = renderItems[renderItemsIndex]; - var materialProperties = properties.get(material); - - if (renderItem === undefined) { - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - program: materialProperties.program || defaultProgram, - groupOrder: groupOrder, - renderOrder: object.renderOrder, - z: z, - group: group - }; - renderItems[renderItemsIndex] = renderItem; - } else { - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.program = materialProperties.program || defaultProgram; - renderItem.groupOrder = groupOrder; - renderItem.renderOrder = object.renderOrder; - renderItem.z = z; - renderItem.group = group; - } + function updateWireframeAttribute(geometry) { + var indices = [] + var geometryIndex = geometry.index + var geometryPosition = geometry.attributes.position + var version = 0 + + if (geometryIndex !== null) { + var array = geometryIndex.array + version = geometryIndex.version + + for (var i = 0, l = array.length; i < l; i += 3) { + var a = array[i + 0] + var b = array[i + 1] + var c = array[i + 2] + indices.push(a, b, b, c, c, a) + } + } else { + var _array = geometryPosition.array + version = geometryPosition.version - renderItemsIndex++; - return renderItem; - } + for (var _i = 0, _l = _array.length / 3 - 1; _i < _l; _i += 3) { + var _a = _i + 0 - function push(object, geometry, material, groupOrder, z, group) { - var renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); - (material.transparent === true ? transparent : opaque).push(renderItem); - } + var _b = _i + 1 - function unshift(object, geometry, material, groupOrder, z, group) { - var renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); - (material.transparent === true ? transparent : opaque).unshift(renderItem); - } + var _c = _i + 2 - function sort(customOpaqueSort, customTransparentSort) { - if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable); - if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable); - } + indices.push(_a, _b, _b, _c, _c, _a) + } + } - function finish() { - // Clear references from inactive renderItems in the list - for (var i = renderItemsIndex, il = renderItems.length; i < il; i++) { - var renderItem = renderItems[i]; - if (renderItem.id === null) break; - renderItem.id = null; - renderItem.object = null; - renderItem.geometry = null; - renderItem.material = null; - renderItem.program = null; - renderItem.group = null; - } - } + var attribute = new (arrayMax(indices) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1) + attribute.version = version // Updating index buffer in VAO now. See WebGLBindingStates + // - return { - opaque: opaque, - transparent: transparent, - init: init, - push: push, - unshift: unshift, - finish: finish, - sort: sort - }; - } - - function WebGLRenderLists(properties) { - var lists = new WeakMap(); - - function get(scene, camera) { - var cameras = lists.get(scene); - var list; - - if (cameras === undefined) { - list = new WebGLRenderList(properties); - lists.set(scene, new WeakMap()); - lists.get(scene).set(camera, list); - } else { - list = cameras.get(camera); + var previousAttribute = wireframeAttributes.get(geometry) + if (previousAttribute) attributes.remove(previousAttribute) // - if (list === undefined) { - list = new WebGLRenderList(properties); - cameras.set(camera, list); - } - } + wireframeAttributes.set(geometry, attribute) + } - return list; - } + function getWireframeAttribute(geometry) { + var currentAttribute = wireframeAttributes.get(geometry) - function dispose() { - lists = new WeakMap(); - } + if (currentAttribute) { + var geometryIndex = geometry.index - return { - get: get, - dispose: dispose - }; - } - - function UniformsCache() { - var lights = {}; - return { - get: function get(light) { - if (lights[light.id] !== undefined) { - return lights[light.id]; - } + if (geometryIndex !== null) { + // if the attribute is obsolete, create a new one + if (currentAttribute.version < geometryIndex.version) { + updateWireframeAttribute(geometry) + } + } + } else { + updateWireframeAttribute(geometry) + } - var uniforms; - - switch (light.type) { - case 'DirectionalLight': - uniforms = { - direction: new Vector3(), - color: new Color() - }; - break; - - case 'SpotLight': - uniforms = { - position: new Vector3(), - direction: new Vector3(), - color: new Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0 - }; - break; - - case 'PointLight': - uniforms = { - position: new Vector3(), - color: new Color(), - distance: 0, - decay: 0 - }; - break; - - case 'HemisphereLight': - uniforms = { - direction: new Vector3(), - skyColor: new Color(), - groundColor: new Color() - }; - break; - - case 'RectAreaLight': - uniforms = { - color: new Color(), - position: new Vector3(), - halfWidth: new Vector3(), - halfHeight: new Vector3() - }; - break; - } + return wireframeAttributes.get(geometry) + } - lights[light.id] = uniforms; - return uniforms; - } - }; - } - - function ShadowUniformsCache() { - var lights = {}; - return { - get: function get(light) { - if (lights[light.id] !== undefined) { - return lights[light.id]; - } + return { + get: get, + update: update, + getWireframeAttribute: getWireframeAttribute + } + } - var uniforms; - - switch (light.type) { - case 'DirectionalLight': - uniforms = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'SpotLight': - uniforms = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'PointLight': - uniforms = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2(), - shadowCameraNear: 1, - shadowCameraFar: 1000 - }; - break; - // TODO (abelnation): set RectAreaLight shadow uniforms - } + function WebGLIndexedBufferRenderer(gl, extensions, info, capabilities) { + var isWebGL2 = capabilities.isWebGL2 + var mode - lights[light.id] = uniforms; - return uniforms; - } - }; - } - - var nextVersion = 0; - - function shadowCastingLightsFirst(lightA, lightB) { - return (lightB.castShadow ? 1 : 0) - (lightA.castShadow ? 1 : 0); - } - - function WebGLLights(extensions, capabilities) { - var cache = new UniformsCache(); - var shadowCache = ShadowUniformsCache(); - var state = { - version: 0, - hash: { - directionalLength: -1, - pointLength: -1, - spotLength: -1, - rectAreaLength: -1, - hemiLength: -1, - numDirectionalShadows: -1, - numPointShadows: -1, - numSpotShadows: -1 - }, - ambient: [0, 0, 0], - probe: [], - directional: [], - directionalShadow: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadow: [], - spotShadowMap: [], - spotShadowMatrix: [], - rectArea: [], - rectAreaLTC1: null, - rectAreaLTC2: null, - point: [], - pointShadow: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [] - }; - - for (var i = 0; i < 9; i++) { - state.probe.push(new Vector3()); - } + function setMode(value) { + mode = value + } - var vector3 = new Vector3(); - var matrix4 = new Matrix4(); - var matrix42 = new Matrix4(); + var type, bytesPerElement - function setup(lights) { - var r = 0, - g = 0, - b = 0; + function setIndex(value) { + type = value.type + bytesPerElement = value.bytesPerElement + } - for (var _i = 0; _i < 9; _i++) { - state.probe[_i].set(0, 0, 0); - } + function render(start, count) { + gl.drawElements(mode, count, type, start * bytesPerElement) + info.update(count, mode, 1) + } - var directionalLength = 0; - var pointLength = 0; - var spotLength = 0; - var rectAreaLength = 0; - var hemiLength = 0; - var numDirectionalShadows = 0; - var numPointShadows = 0; - var numSpotShadows = 0; - lights.sort(shadowCastingLightsFirst); - - for (var _i2 = 0, l = lights.length; _i2 < l; _i2++) { - var light = lights[_i2]; - var color = light.color; - var intensity = light.intensity; - var distance = light.distance; - var shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null; - - if (light.isAmbientLight) { - r += color.r * intensity; - g += color.g * intensity; - b += color.b * intensity; - } else if (light.isLightProbe) { - for (var j = 0; j < 9; j++) { - state.probe[j].addScaledVector(light.sh.coefficients[j], intensity); - } - } else if (light.isDirectionalLight) { - var uniforms = cache.get(light); - uniforms.color.copy(light.color).multiplyScalar(light.intensity); - - if (light.castShadow) { - var shadow = light.shadow; - var shadowUniforms = shadowCache.get(light); - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowNormalBias = shadow.normalBias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; - state.directionalShadow[directionalLength] = shadowUniforms; - state.directionalShadowMap[directionalLength] = shadowMap; - state.directionalShadowMatrix[directionalLength] = light.shadow.matrix; - numDirectionalShadows++; - } - - state.directional[directionalLength] = uniforms; - directionalLength++; - } else if (light.isSpotLight) { - var _uniforms = cache.get(light); - - _uniforms.position.setFromMatrixPosition(light.matrixWorld); - - _uniforms.color.copy(color).multiplyScalar(intensity); - - _uniforms.distance = distance; - _uniforms.coneCos = Math.cos(light.angle); - _uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra)); - _uniforms.decay = light.decay; - - if (light.castShadow) { - var _shadow = light.shadow; - - var _shadowUniforms = shadowCache.get(light); - - _shadowUniforms.shadowBias = _shadow.bias; - _shadowUniforms.shadowNormalBias = _shadow.normalBias; - _shadowUniforms.shadowRadius = _shadow.radius; - _shadowUniforms.shadowMapSize = _shadow.mapSize; - state.spotShadow[spotLength] = _shadowUniforms; - state.spotShadowMap[spotLength] = shadowMap; - state.spotShadowMatrix[spotLength] = light.shadow.matrix; - numSpotShadows++; - } - - state.spot[spotLength] = _uniforms; - spotLength++; - } else if (light.isRectAreaLight) { - var _uniforms2 = cache.get(light); // (a) intensity is the total visible light emitted - //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); - // (b) intensity is the brightness of the light - - - _uniforms2.color.copy(color).multiplyScalar(intensity); - - _uniforms2.halfWidth.set(light.width * 0.5, 0.0, 0.0); - - _uniforms2.halfHeight.set(0.0, light.height * 0.5, 0.0); - - state.rectArea[rectAreaLength] = _uniforms2; - rectAreaLength++; - } else if (light.isPointLight) { - var _uniforms3 = cache.get(light); - - _uniforms3.color.copy(light.color).multiplyScalar(light.intensity); - - _uniforms3.distance = light.distance; - _uniforms3.decay = light.decay; - - if (light.castShadow) { - var _shadow2 = light.shadow; - - var _shadowUniforms2 = shadowCache.get(light); - - _shadowUniforms2.shadowBias = _shadow2.bias; - _shadowUniforms2.shadowNormalBias = _shadow2.normalBias; - _shadowUniforms2.shadowRadius = _shadow2.radius; - _shadowUniforms2.shadowMapSize = _shadow2.mapSize; - _shadowUniforms2.shadowCameraNear = _shadow2.camera.near; - _shadowUniforms2.shadowCameraFar = _shadow2.camera.far; - state.pointShadow[pointLength] = _shadowUniforms2; - state.pointShadowMap[pointLength] = shadowMap; - state.pointShadowMatrix[pointLength] = light.shadow.matrix; - numPointShadows++; - } - - state.point[pointLength] = _uniforms3; - pointLength++; - } else if (light.isHemisphereLight) { - var _uniforms4 = cache.get(light); - - _uniforms4.skyColor.copy(light.color).multiplyScalar(intensity); - - _uniforms4.groundColor.copy(light.groundColor).multiplyScalar(intensity); - - state.hemi[hemiLength] = _uniforms4; - hemiLength++; - } - } + function renderInstances(start, count, primcount) { + if (primcount === 0) return + var extension, methodName - if (rectAreaLength > 0) { - if (capabilities.isWebGL2) { - // WebGL 2 - state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; - state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; - } else { - // WebGL 1 - if (extensions.has('OES_texture_float_linear') === true) { - state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; - state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; - } else if (extensions.has('OES_texture_half_float_linear') === true) { - state.rectAreaLTC1 = UniformsLib.LTC_HALF_1; - state.rectAreaLTC2 = UniformsLib.LTC_HALF_2; - } else { - console.error('THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.'); - } - } - } + if (isWebGL2) { + extension = gl + methodName = 'drawElementsInstanced' + } else { + extension = extensions.get('ANGLE_instanced_arrays') + methodName = 'drawElementsInstancedANGLE' - state.ambient[0] = r; - state.ambient[1] = g; - state.ambient[2] = b; - var hash = state.hash; - - if (hash.directionalLength !== directionalLength || hash.pointLength !== pointLength || hash.spotLength !== spotLength || hash.rectAreaLength !== rectAreaLength || hash.hemiLength !== hemiLength || hash.numDirectionalShadows !== numDirectionalShadows || hash.numPointShadows !== numPointShadows || hash.numSpotShadows !== numSpotShadows) { - state.directional.length = directionalLength; - state.spot.length = spotLength; - state.rectArea.length = rectAreaLength; - state.point.length = pointLength; - state.hemi.length = hemiLength; - state.directionalShadow.length = numDirectionalShadows; - state.directionalShadowMap.length = numDirectionalShadows; - state.pointShadow.length = numPointShadows; - state.pointShadowMap.length = numPointShadows; - state.spotShadow.length = numSpotShadows; - state.spotShadowMap.length = numSpotShadows; - state.directionalShadowMatrix.length = numDirectionalShadows; - state.pointShadowMatrix.length = numPointShadows; - state.spotShadowMatrix.length = numSpotShadows; - hash.directionalLength = directionalLength; - hash.pointLength = pointLength; - hash.spotLength = spotLength; - hash.rectAreaLength = rectAreaLength; - hash.hemiLength = hemiLength; - hash.numDirectionalShadows = numDirectionalShadows; - hash.numPointShadows = numPointShadows; - hash.numSpotShadows = numSpotShadows; - state.version = nextVersion++; - } - } + if (extension === null) { + console.error('THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.') + return + } + } - function setupView(lights, camera) { - var directionalLength = 0; - var pointLength = 0; - var spotLength = 0; - var rectAreaLength = 0; - var hemiLength = 0; - var viewMatrix = camera.matrixWorldInverse; + extension[methodName](mode, count, type, start * bytesPerElement, primcount) + info.update(count, mode, primcount) + } // - for (var _i3 = 0, l = lights.length; _i3 < l; _i3++) { - var light = lights[_i3]; + this.setMode = setMode + this.setIndex = setIndex + this.render = render + this.renderInstances = renderInstances + } - if (light.isDirectionalLight) { - var uniforms = state.directional[directionalLength]; - uniforms.direction.setFromMatrixPosition(light.matrixWorld); - vector3.setFromMatrixPosition(light.target.matrixWorld); - uniforms.direction.sub(vector3); - uniforms.direction.transformDirection(viewMatrix); - directionalLength++; - } else if (light.isSpotLight) { - var _uniforms5 = state.spot[spotLength]; + function WebGLInfo(gl) { + var memory = { + geometries: 0, + textures: 0 + } + var render = { + frame: 0, + calls: 0, + triangles: 0, + points: 0, + lines: 0 + } - _uniforms5.position.setFromMatrixPosition(light.matrixWorld); + function update(count, mode, instanceCount) { + render.calls++ - _uniforms5.position.applyMatrix4(viewMatrix); + switch (mode) { + case 4: + render.triangles += instanceCount * (count / 3) + break - _uniforms5.direction.setFromMatrixPosition(light.matrixWorld); + case 1: + render.lines += instanceCount * (count / 2) + break - vector3.setFromMatrixPosition(light.target.matrixWorld); + case 3: + render.lines += instanceCount * (count - 1) + break - _uniforms5.direction.sub(vector3); + case 2: + render.lines += instanceCount * count + break - _uniforms5.direction.transformDirection(viewMatrix); + case 0: + render.points += instanceCount * count + break - spotLength++; - } else if (light.isRectAreaLight) { - var _uniforms6 = state.rectArea[rectAreaLength]; + default: + console.error('THREE.WebGLInfo: Unknown draw mode:', mode) + break + } + } - _uniforms6.position.setFromMatrixPosition(light.matrixWorld); + function reset() { + render.frame++ + render.calls = 0 + render.triangles = 0 + render.points = 0 + render.lines = 0 + } - _uniforms6.position.applyMatrix4(viewMatrix); // extract local rotation of light to derive width/height half vectors + return { + memory: memory, + render: render, + programs: null, + autoReset: true, + reset: reset, + update: update + } + } + function numericalSort(a, b) { + return a[0] - b[0] + } - matrix42.identity(); - matrix4.copy(light.matrixWorld); - matrix4.premultiply(viewMatrix); - matrix42.extractRotation(matrix4); + function absNumericalSort(a, b) { + return Math.abs(b[1]) - Math.abs(a[1]) + } - _uniforms6.halfWidth.set(light.width * 0.5, 0.0, 0.0); + function WebGLMorphtargets(gl) { + var influencesList = {} + var morphInfluences = new Float32Array(8) + var workInfluences = [] - _uniforms6.halfHeight.set(0.0, light.height * 0.5, 0.0); + for (var i = 0; i < 8; i++) { + workInfluences[i] = [i, 0] + } - _uniforms6.halfWidth.applyMatrix4(matrix42); + function update(object, geometry, material, program) { + var objectInfluences = object.morphTargetInfluences // When object doesn't have morph target influences defined, we treat it as a 0-length array + // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences - _uniforms6.halfHeight.applyMatrix4(matrix42); + var length = objectInfluences === undefined ? 0 : objectInfluences.length + var influences = influencesList[geometry.id] - rectAreaLength++; - } else if (light.isPointLight) { - var _uniforms7 = state.point[pointLength]; + if (influences === undefined) { + // initialise list + influences = [] - _uniforms7.position.setFromMatrixPosition(light.matrixWorld); + for (var _i = 0; _i < length; _i++) { + influences[_i] = [_i, 0] + } - _uniforms7.position.applyMatrix4(viewMatrix); + influencesList[geometry.id] = influences + } // Collect influences - pointLength++; - } else if (light.isHemisphereLight) { - var _uniforms8 = state.hemi[hemiLength]; + for (var _i2 = 0; _i2 < length; _i2++) { + var influence = influences[_i2] + influence[0] = _i2 + influence[1] = objectInfluences[_i2] + } - _uniforms8.direction.setFromMatrixPosition(light.matrixWorld); + influences.sort(absNumericalSort) - _uniforms8.direction.transformDirection(viewMatrix); + for (var _i3 = 0; _i3 < 8; _i3++) { + if (_i3 < length && influences[_i3][1]) { + workInfluences[_i3][0] = influences[_i3][0] + workInfluences[_i3][1] = influences[_i3][1] + } else { + workInfluences[_i3][0] = Number.MAX_SAFE_INTEGER + workInfluences[_i3][1] = 0 + } + } - _uniforms8.direction.normalize(); + workInfluences.sort(numericalSort) + var morphTargets = material.morphTargets && geometry.morphAttributes.position + var morphNormals = material.morphNormals && geometry.morphAttributes.normal + var morphInfluencesSum = 0 - hemiLength++; - } - } - } + for (var _i4 = 0; _i4 < 8; _i4++) { + var _influence = workInfluences[_i4] + var index = _influence[0] + var value = _influence[1] - return { - setup: setup, - setupView: setupView, - state: state - }; - } - - function WebGLRenderState(extensions, capabilities) { - var lights = new WebGLLights(extensions, capabilities); - var lightsArray = []; - var shadowsArray = []; - - function init() { - lightsArray.length = 0; - shadowsArray.length = 0; - } + if (index !== Number.MAX_SAFE_INTEGER && value) { + if (morphTargets && geometry.getAttribute('morphTarget' + _i4) !== morphTargets[index]) { + geometry.setAttribute('morphTarget' + _i4, morphTargets[index]) + } - function pushLight(light) { - lightsArray.push(light); - } + if (morphNormals && geometry.getAttribute('morphNormal' + _i4) !== morphNormals[index]) { + geometry.setAttribute('morphNormal' + _i4, morphNormals[index]) + } - function pushShadow(shadowLight) { - shadowsArray.push(shadowLight); - } + morphInfluences[_i4] = value + morphInfluencesSum += value + } else { + if (morphTargets && geometry.hasAttribute('morphTarget' + _i4) === true) { + geometry.deleteAttribute('morphTarget' + _i4) + } - function setupLights() { - lights.setup(lightsArray); - } + if (morphNormals && geometry.hasAttribute('morphNormal' + _i4) === true) { + geometry.deleteAttribute('morphNormal' + _i4) + } - function setupLightsView(camera) { - lights.setupView(lightsArray, camera); - } + morphInfluences[_i4] = 0 + } + } // GLSL shader uses formula baseinfluence * base + sum(target * influence) + // This allows us to switch between absolute morphs and relative morphs without changing shader code + // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) - var state = { - lightsArray: lightsArray, - shadowsArray: shadowsArray, - lights: lights - }; - return { - init: init, - state: state, - setupLights: setupLights, - setupLightsView: setupLightsView, - pushLight: pushLight, - pushShadow: pushShadow - }; - } - - function WebGLRenderStates(extensions, capabilities) { - var renderStates = new WeakMap(); - - function get(scene, renderCallDepth) { - if (renderCallDepth === void 0) { - renderCallDepth = 0; - } + var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum + program.getUniforms().setValue(gl, 'morphTargetBaseInfluence', morphBaseInfluence) + program.getUniforms().setValue(gl, 'morphTargetInfluences', morphInfluences) + } - var renderState; + return { + update: update + } + } - if (renderStates.has(scene) === false) { - renderState = new WebGLRenderState(extensions, capabilities); - renderStates.set(scene, []); - renderStates.get(scene).push(renderState); - } else { - if (renderCallDepth >= renderStates.get(scene).length) { - renderState = new WebGLRenderState(extensions, capabilities); - renderStates.get(scene).push(renderState); - } else { - renderState = renderStates.get(scene)[renderCallDepth]; - } - } + function WebGLObjects(gl, geometries, attributes, info) { + var updateMap = new WeakMap() - return renderState; - } + function update(object) { + var frame = info.render.frame + var geometry = object.geometry + var buffergeometry = geometries.get(object, geometry) // Update once per frame - function dispose() { - renderStates = new WeakMap(); - } + if (updateMap.get(buffergeometry) !== frame) { + if (geometry.isGeometry) { + buffergeometry.updateFromObject(object) + } - return { - get: get, - dispose: dispose - }; - } - - /** - * parameters = { - * - * opacity: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * } - */ - - function MeshDepthMaterial(parameters) { - Material.call(this); - this.type = 'MeshDepthMaterial'; - this.depthPacking = BasicDepthPacking; - this.skinning = false; - this.morphTargets = false; - this.map = null; - this.alphaMap = null; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; - this.setValues(parameters); - } - - MeshDepthMaterial.prototype = Object.create(Material.prototype); - MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; - MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - - MeshDepthMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.depthPacking = source.depthPacking; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.map = source.map; - this.alphaMap = source.alphaMap; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - return this; - }; - - /** - * parameters = { - * - * referencePosition: , - * nearDistance: , - * farDistance: , - * - * skinning: , - * morphTargets: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: - * - * } - */ - - function MeshDistanceMaterial(parameters) { - Material.call(this); - this.type = 'MeshDistanceMaterial'; - this.referencePosition = new Vector3(); - this.nearDistance = 1; - this.farDistance = 1000; - this.skinning = false; - this.morphTargets = false; - this.map = null; - this.alphaMap = null; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.fog = false; - this.setValues(parameters); - } - - MeshDistanceMaterial.prototype = Object.create(Material.prototype); - MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; - MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - - MeshDistanceMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.referencePosition.copy(source.referencePosition); - this.nearDistance = source.nearDistance; - this.farDistance = source.farDistance; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.map = source.map; - this.alphaMap = source.alphaMap; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - return this; - }; - - var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; - - var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; - - function WebGLShadowMap(_renderer, _objects, maxTextureSize) { - var _frustum = new Frustum(); - - var _shadowMapSize = new Vector2(), - _viewportSize = new Vector2(), - _viewport = new Vector4(), - _depthMaterials = [], - _distanceMaterials = [], - _materialCache = {}; - - var shadowSide = { - 0: BackSide, - 1: FrontSide, - 2: DoubleSide - }; - var shadowMaterialVertical = new ShaderMaterial({ - defines: { - SAMPLE_RATE: 2.0 / 8.0, - HALF_SAMPLE_RATE: 1.0 / 8.0 - }, - uniforms: { - shadow_pass: { - value: null - }, - resolution: { - value: new Vector2() - }, - radius: { - value: 4.0 - } - }, - vertexShader: vsm_vert, - fragmentShader: vsm_frag - }); - var shadowMaterialHorizonal = shadowMaterialVertical.clone(); - shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1; - var fullScreenTri = new BufferGeometry(); - fullScreenTri.setAttribute('position', new BufferAttribute(new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3)); - var fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical); - var scope = this; - this.enabled = false; - this.autoUpdate = true; - this.needsUpdate = false; - this.type = PCFShadowMap; + geometries.update(buffergeometry) + updateMap.set(buffergeometry, frame) + } - this.render = function (lights, scene, camera) { - if (scope.enabled === false) return; - if (scope.autoUpdate === false && scope.needsUpdate === false) return; - if (lights.length === 0) return; + if (object.isInstancedMesh) { + if (object.hasEventListener('dispose', onInstancedMeshDispose) === false) { + object.addEventListener('dispose', onInstancedMeshDispose) + } - var currentRenderTarget = _renderer.getRenderTarget(); + attributes.update(object.instanceMatrix, 34962) - var activeCubeFace = _renderer.getActiveCubeFace(); + if (object.instanceColor !== null) { + attributes.update(object.instanceColor, 34962) + } + } - var activeMipmapLevel = _renderer.getActiveMipmapLevel(); + return buffergeometry + } - var _state = _renderer.state; // Set GL state for depth map. + function dispose() { + updateMap = new WeakMap() + } - _state.setBlending(NoBlending); + function onInstancedMeshDispose(event) { + var instancedMesh = event.target + instancedMesh.removeEventListener('dispose', onInstancedMeshDispose) + attributes.remove(instancedMesh.instanceMatrix) + if (instancedMesh.instanceColor !== null) attributes.remove(instancedMesh.instanceColor) + } - _state.buffers.color.setClear(1, 1, 1, 1); + return { + update: update, + dispose: dispose + } + } - _state.buffers.depth.setTest(true); + function DataTexture2DArray(data, width, height, depth) { + if (data === void 0) { + data = null + } - _state.setScissorTest(false); // render depth map + if (width === void 0) { + width = 1 + } + if (height === void 0) { + height = 1 + } - for (var i = 0, il = lights.length; i < il; i++) { - var light = lights[i]; - var shadow = light.shadow; + if (depth === void 0) { + depth = 1 + } - if (shadow === undefined) { - console.warn('THREE.WebGLShadowMap:', light, 'has no shadow.'); - continue; - } + Texture.call(this, null) + this.image = { + data: data, + width: width, + height: height, + depth: depth + } + this.magFilter = NearestFilter + this.minFilter = NearestFilter + this.wrapR = ClampToEdgeWrapping + this.generateMipmaps = false + this.flipY = false + this.needsUpdate = true + } + + DataTexture2DArray.prototype = Object.create(Texture.prototype) + DataTexture2DArray.prototype.constructor = DataTexture2DArray + DataTexture2DArray.prototype.isDataTexture2DArray = true + + function DataTexture3D(data, width, height, depth) { + if (data === void 0) { + data = null + } - if (shadow.autoUpdate === false && shadow.needsUpdate === false) continue; + if (width === void 0) { + width = 1 + } - _shadowMapSize.copy(shadow.mapSize); + if (height === void 0) { + height = 1 + } - var shadowFrameExtents = shadow.getFrameExtents(); + if (depth === void 0) { + depth = 1 + } - _shadowMapSize.multiply(shadowFrameExtents); + // We're going to add .setXXX() methods for setting properties later. + // Users can still set in DataTexture3D directly. + // + // const texture = new THREE.DataTexture3D( data, width, height, depth ); + // texture.anisotropy = 16; + // + // See #14839 + Texture.call(this, null) + this.image = { + data: data, + width: width, + height: height, + depth: depth + } + this.magFilter = NearestFilter + this.minFilter = NearestFilter + this.wrapR = ClampToEdgeWrapping + this.generateMipmaps = false + this.flipY = false + this.needsUpdate = true + } + + DataTexture3D.prototype = Object.create(Texture.prototype) + DataTexture3D.prototype.constructor = DataTexture3D + DataTexture3D.prototype.isDataTexture3D = true + + /** + * Uniforms of a program. + * Those form a tree structure with a special top-level container for the root, + * which you get by calling 'new WebGLUniforms( gl, program )'. + * + * + * Properties of inner nodes including the top-level container: + * + * .seq - array of nested uniforms + * .map - nested uniforms by name + * + * + * Methods of all nodes except the top-level container: + * + * .setValue( gl, value, [textures] ) + * + * uploads a uniform value(s) + * the 'textures' parameter is needed for sampler uniforms + * + * + * Static methods of the top-level container (textures factorizations): + * + * .upload( gl, seq, values, textures ) + * + * sets uniforms in 'seq' to 'values[id].value' + * + * .seqWithValue( seq, values ) : filteredSeq + * + * filters 'seq' entries with corresponding entry in values + * + * + * Methods of the top-level container (textures factorizations): + * + * .setValue( gl, name, value, textures ) + * + * sets uniform with name 'name' to 'value' + * + * .setOptional( gl, obj, prop ) + * + * like .set for an optional property of the object + * + */ + var emptyTexture = new Texture() + var emptyTexture2dArray = new DataTexture2DArray() + var emptyTexture3d = new DataTexture3D() + var emptyCubeTexture = new CubeTexture() // --- Utilities --- + // Array Caches (provide typed arrays for temporary by size) + + var arrayCacheF32 = [] + var arrayCacheI32 = [] // Float32Array caches used for uploading Matrix uniforms + + var mat4array = new Float32Array(16) + var mat3array = new Float32Array(9) + var mat2array = new Float32Array(4) // Flattening for arrays of vectors and matrices + + function flatten(array, nBlocks, blockSize) { + var firstElem = array[0] + if (firstElem <= 0 || firstElem > 0) return array // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 + + var n = nBlocks * blockSize + var r = arrayCacheF32[n] + + if (r === undefined) { + r = new Float32Array(n) + arrayCacheF32[n] = r + } - _viewportSize.copy(shadow.mapSize); + if (nBlocks !== 0) { + firstElem.toArray(r, 0) - if (_shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize) { - if (_shadowMapSize.x > maxTextureSize) { - _viewportSize.x = Math.floor(maxTextureSize / shadowFrameExtents.x); - _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; - shadow.mapSize.x = _viewportSize.x; - } + for (var i = 1, offset = 0; i !== nBlocks; ++i) { + offset += blockSize + array[i].toArray(r, offset) + } + } - if (_shadowMapSize.y > maxTextureSize) { - _viewportSize.y = Math.floor(maxTextureSize / shadowFrameExtents.y); - _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; - shadow.mapSize.y = _viewportSize.y; - } - } + return r + } - if (shadow.map === null && !shadow.isPointLightShadow && this.type === VSMShadowMap) { - var pars = { - minFilter: LinearFilter, - magFilter: LinearFilter, - format: RGBAFormat - }; - shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); - shadow.map.texture.name = light.name + '.shadowMap'; - shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); - shadow.camera.updateProjectionMatrix(); - } + function arraysEqual(a, b) { + if (a.length !== b.length) return false - if (shadow.map === null) { - var _pars = { - minFilter: NearestFilter, - magFilter: NearestFilter, - format: RGBAFormat - }; - shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, _pars); - shadow.map.texture.name = light.name + '.shadowMap'; - shadow.camera.updateProjectionMatrix(); - } + for (var i = 0, l = a.length; i < l; i++) { + if (a[i] !== b[i]) return false + } - _renderer.setRenderTarget(shadow.map); + return true + } - _renderer.clear(); + function copyArray(a, b) { + for (var i = 0, l = b.length; i < l; i++) { + a[i] = b[i] + } + } // Texture unit allocation - var viewportCount = shadow.getViewportCount(); + function allocTexUnits(textures, n) { + var r = arrayCacheI32[n] - for (var vp = 0; vp < viewportCount; vp++) { - var viewport = shadow.getViewport(vp); + if (r === undefined) { + r = new Int32Array(n) + arrayCacheI32[n] = r + } - _viewport.set(_viewportSize.x * viewport.x, _viewportSize.y * viewport.y, _viewportSize.x * viewport.z, _viewportSize.y * viewport.w); - - _state.viewport(_viewport); - - shadow.updateMatrices(light, vp); - _frustum = shadow.getFrustum(); - renderObject(scene, camera, shadow.camera, light, this.type); - } // do blur pass for VSM + for (var i = 0; i !== n; ++i) { + r[i] = textures.allocateTextureUnit() + } + return r + } // --- Setters --- + // Note: Defining these methods externally, because they come in a bunch + // and this way their names minify. + // Single scalar + + function setValueV1f(gl, v) { + var cache = this.cache + if (cache[0] === v) return + gl.uniform1f(this.addr, v) + cache[0] = v + } // Single float vector (from flat array or THREE.VectorN) + + function setValueV2f(gl, v) { + var cache = this.cache + + if (v.x !== undefined) { + if (cache[0] !== v.x || cache[1] !== v.y) { + gl.uniform2f(this.addr, v.x, v.y) + cache[0] = v.x + cache[1] = v.y + } + } else { + if (arraysEqual(cache, v)) return + gl.uniform2fv(this.addr, v) + copyArray(cache, v) + } + } - if (!shadow.isPointLightShadow && this.type === VSMShadowMap) { - VSMPass(shadow, camera); - } + function setValueV3f(gl, v) { + var cache = this.cache - shadow.needsUpdate = false; - } + if (v.x !== undefined) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { + gl.uniform3f(this.addr, v.x, v.y, v.z) + cache[0] = v.x + cache[1] = v.y + cache[2] = v.z + } + } else if (v.r !== undefined) { + if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) { + gl.uniform3f(this.addr, v.r, v.g, v.b) + cache[0] = v.r + cache[1] = v.g + cache[2] = v.b + } + } else { + if (arraysEqual(cache, v)) return + gl.uniform3fv(this.addr, v) + copyArray(cache, v) + } + } + + function setValueV4f(gl, v) { + var cache = this.cache + + if (v.x !== undefined) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { + gl.uniform4f(this.addr, v.x, v.y, v.z, v.w) + cache[0] = v.x + cache[1] = v.y + cache[2] = v.z + cache[3] = v.w + } + } else { + if (arraysEqual(cache, v)) return + gl.uniform4fv(this.addr, v) + copyArray(cache, v) + } + } // Single matrix (from flat array or MatrixN) + + function setValueM2(gl, v) { + var cache = this.cache + var elements = v.elements + + if (elements === undefined) { + if (arraysEqual(cache, v)) return + gl.uniformMatrix2fv(this.addr, false, v) + copyArray(cache, v) + } else { + if (arraysEqual(cache, elements)) return + mat2array.set(elements) + gl.uniformMatrix2fv(this.addr, false, mat2array) + copyArray(cache, elements) + } + } + + function setValueM3(gl, v) { + var cache = this.cache + var elements = v.elements + + if (elements === undefined) { + if (arraysEqual(cache, v)) return + gl.uniformMatrix3fv(this.addr, false, v) + copyArray(cache, v) + } else { + if (arraysEqual(cache, elements)) return + mat3array.set(elements) + gl.uniformMatrix3fv(this.addr, false, mat3array) + copyArray(cache, elements) + } + } + + function setValueM4(gl, v) { + var cache = this.cache + var elements = v.elements + + if (elements === undefined) { + if (arraysEqual(cache, v)) return + gl.uniformMatrix4fv(this.addr, false, v) + copyArray(cache, v) + } else { + if (arraysEqual(cache, elements)) return + mat4array.set(elements) + gl.uniformMatrix4fv(this.addr, false, mat4array) + copyArray(cache, elements) + } + } // Single texture (2D / Cube) - scope.needsUpdate = false; + function setValueT1(gl, v, textures) { + var cache = this.cache + var unit = textures.allocateTextureUnit() - _renderer.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel); - }; + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit) + cache[0] = unit + } - function VSMPass(shadow, camera) { - var geometry = _objects.update(fullScreenMesh); // vertical pass + textures.safeSetTexture2D(v || emptyTexture, unit) + } + function setValueT2DArray1(gl, v, textures) { + var cache = this.cache + var unit = textures.allocateTextureUnit() - shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; - shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; - shadowMaterialVertical.uniforms.radius.value = shadow.radius; + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit) + cache[0] = unit + } - _renderer.setRenderTarget(shadow.mapPass); + textures.setTexture2DArray(v || emptyTexture2dArray, unit) + } - _renderer.clear(); + function setValueT3D1(gl, v, textures) { + var cache = this.cache + var unit = textures.allocateTextureUnit() - _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null); // horizonal pass + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit) + cache[0] = unit + } + textures.setTexture3D(v || emptyTexture3d, unit) + } - shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture; - shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize; - shadowMaterialHorizonal.uniforms.radius.value = shadow.radius; + function setValueT6(gl, v, textures) { + var cache = this.cache + var unit = textures.allocateTextureUnit() - _renderer.setRenderTarget(shadow.map); + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit) + cache[0] = unit + } - _renderer.clear(); + textures.safeSetTextureCube(v || emptyCubeTexture, unit) + } // Integer / Boolean vectors or arrays thereof (always flat arrays) + + function setValueV1i(gl, v) { + var cache = this.cache + if (cache[0] === v) return + gl.uniform1i(this.addr, v) + cache[0] = v + } + + function setValueV2i(gl, v) { + var cache = this.cache + if (arraysEqual(cache, v)) return + gl.uniform2iv(this.addr, v) + copyArray(cache, v) + } - _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null); - } + function setValueV3i(gl, v) { + var cache = this.cache + if (arraysEqual(cache, v)) return + gl.uniform3iv(this.addr, v) + copyArray(cache, v) + } - function getDepthMaterialVariant(useMorphing, useSkinning, useInstancing) { - var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; - var material = _depthMaterials[index]; - - if (material === undefined) { - material = new MeshDepthMaterial({ - depthPacking: RGBADepthPacking, - morphTargets: useMorphing, - skinning: useSkinning - }); - _depthMaterials[index] = material; - } + function setValueV4i(gl, v) { + var cache = this.cache + if (arraysEqual(cache, v)) return + gl.uniform4iv(this.addr, v) + copyArray(cache, v) + } // uint - return material; - } + function setValueV1ui(gl, v) { + var cache = this.cache + if (cache[0] === v) return + gl.uniform1ui(this.addr, v) + cache[0] = v + } // Helper to pick the right setter for the singular case - function getDistanceMaterialVariant(useMorphing, useSkinning, useInstancing) { - var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; - var material = _distanceMaterials[index]; + function getSingularSetter(type) { + switch (type) { + case 0x1406: + return setValueV1f + // FLOAT - if (material === undefined) { - material = new MeshDistanceMaterial({ - morphTargets: useMorphing, - skinning: useSkinning - }); - _distanceMaterials[index] = material; - } + case 0x8b50: + return setValueV2f + // _VEC2 - return material; - } + case 0x8b51: + return setValueV3f + // _VEC3 - function getDepthMaterial(object, geometry, material, light, shadowCameraNear, shadowCameraFar, type) { - var result = null; - var getMaterialVariant = getDepthMaterialVariant; - var customMaterial = object.customDepthMaterial; + case 0x8b52: + return setValueV4f + // _VEC4 - if (light.isPointLight === true) { - getMaterialVariant = getDistanceMaterialVariant; - customMaterial = object.customDistanceMaterial; - } + case 0x8b5a: + return setValueM2 + // _MAT2 - if (customMaterial === undefined) { - var useMorphing = false; + case 0x8b5b: + return setValueM3 + // _MAT3 - if (material.morphTargets === true) { - useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; - } + case 0x8b5c: + return setValueM4 + // _MAT4 - var useSkinning = false; + case 0x1404: + case 0x8b56: + return setValueV1i + // INT, BOOL - if (object.isSkinnedMesh === true) { - if (material.skinning === true) { - useSkinning = true; - } else { - console.warn('THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object); - } - } + case 0x8b53: + case 0x8b57: + return setValueV2i + // _VEC2 - var useInstancing = object.isInstancedMesh === true; - result = getMaterialVariant(useMorphing, useSkinning, useInstancing); - } else { - result = customMaterial; - } + case 0x8b54: + case 0x8b58: + return setValueV3i + // _VEC3 - if (_renderer.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0) { - // in this case we need a unique material instance reflecting the - // appropriate state - var keyA = result.uuid, - keyB = material.uuid; - var materialsForVariant = _materialCache[keyA]; + case 0x8b55: + case 0x8b59: + return setValueV4i + // _VEC4 - if (materialsForVariant === undefined) { - materialsForVariant = {}; - _materialCache[keyA] = materialsForVariant; - } + case 0x1405: + return setValueV1ui + // UINT - var cachedMaterial = materialsForVariant[keyB]; + case 0x8b5e: // SAMPLER_2D - if (cachedMaterial === undefined) { - cachedMaterial = result.clone(); - materialsForVariant[keyB] = cachedMaterial; - } + case 0x8d66: // SAMPLER_EXTERNAL_OES - result = cachedMaterial; - } + case 0x8dca: // INT_SAMPLER_2D - result.visible = material.visible; - result.wireframe = material.wireframe; + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D - if (type === VSMShadowMap) { - result.side = material.shadowSide !== null ? material.shadowSide : material.side; - } else { - result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side]; - } + case 0x8b62: + // SAMPLER_2D_SHADOW + return setValueT1 - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.clipIntersection = material.clipIntersection; - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; + case 0x8b5f: // SAMPLER_3D - if (light.isPointLight === true && result.isMeshDistanceMaterial === true) { - result.referencePosition.setFromMatrixPosition(light.matrixWorld); - result.nearDistance = shadowCameraNear; - result.farDistance = shadowCameraFar; - } + case 0x8dcb: // INT_SAMPLER_3D - return result; - } + case 0x8dd3: + // UNSIGNED_INT_SAMPLER_3D + return setValueT3D1 - function renderObject(object, camera, shadowCamera, light, type) { - if (object.visible === false) return; - var visible = object.layers.test(camera.layers); + case 0x8b60: // SAMPLER_CUBE - if (visible && (object.isMesh || object.isLine || object.isPoints)) { - if ((object.castShadow || object.receiveShadow && type === VSMShadowMap) && (!object.frustumCulled || _frustum.intersectsObject(object))) { - object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld); + case 0x8dcc: // INT_SAMPLER_CUBE - var geometry = _objects.update(object); + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE - var material = object.material; + case 0x8dc5: + // SAMPLER_CUBE_SHADOW + return setValueT6 - if (Array.isArray(material)) { - var groups = geometry.groups; + case 0x8dc1: // SAMPLER_2D_ARRAY - for (var k = 0, kl = groups.length; k < kl; k++) { - var group = groups[k]; - var groupMaterial = material[group.materialIndex]; + case 0x8dcf: // INT_SAMPLER_2D_ARRAY - if (groupMaterial && groupMaterial.visible) { - var depthMaterial = getDepthMaterial(object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type); + case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY - _renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group); - } - } - } else if (material.visible) { - var _depthMaterial = getDepthMaterial(object, geometry, material, light, shadowCamera.near, shadowCamera.far, type); + case 0x8dc4: + // SAMPLER_2D_ARRAY_SHADOW + return setValueT2DArray1 + } + } // Array of scalars + + function setValueV1fArray(gl, v) { + gl.uniform1fv(this.addr, v) + } // Integer / Boolean vectors or arrays thereof (always flat arrays) + + function setValueV1iArray(gl, v) { + gl.uniform1iv(this.addr, v) + } + + function setValueV2iArray(gl, v) { + gl.uniform2iv(this.addr, v) + } + + function setValueV3iArray(gl, v) { + gl.uniform3iv(this.addr, v) + } + + function setValueV4iArray(gl, v) { + gl.uniform4iv(this.addr, v) + } // Array of vectors (flat or from THREE classes) + + function setValueV2fArray(gl, v) { + var data = flatten(v, this.size, 2) + gl.uniform2fv(this.addr, data) + } + + function setValueV3fArray(gl, v) { + var data = flatten(v, this.size, 3) + gl.uniform3fv(this.addr, data) + } + + function setValueV4fArray(gl, v) { + var data = flatten(v, this.size, 4) + gl.uniform4fv(this.addr, data) + } // Array of matrices (flat or from THREE clases) + + function setValueM2Array(gl, v) { + var data = flatten(v, this.size, 4) + gl.uniformMatrix2fv(this.addr, false, data) + } + + function setValueM3Array(gl, v) { + var data = flatten(v, this.size, 9) + gl.uniformMatrix3fv(this.addr, false, data) + } + + function setValueM4Array(gl, v) { + var data = flatten(v, this.size, 16) + gl.uniformMatrix4fv(this.addr, false, data) + } // Array of textures (2D / Cube) + + function setValueT1Array(gl, v, textures) { + var n = v.length + var units = allocTexUnits(textures, n) + gl.uniform1iv(this.addr, units) + + for (var i = 0; i !== n; ++i) { + textures.safeSetTexture2D(v[i] || emptyTexture, units[i]) + } + } - _renderer.renderBufferDirect(shadowCamera, null, geometry, _depthMaterial, object, null); - } - } - } + function setValueT6Array(gl, v, textures) { + var n = v.length + var units = allocTexUnits(textures, n) + gl.uniform1iv(this.addr, units) - var children = object.children; + for (var i = 0; i !== n; ++i) { + textures.safeSetTextureCube(v[i] || emptyCubeTexture, units[i]) + } + } // Helper to pick the right setter for a pure (bottom-level) array - for (var i = 0, l = children.length; i < l; i++) { - renderObject(children[i], camera, shadowCamera, light, type); - } - } - } - - function WebGLState(gl, extensions, capabilities) { - var _equationToGL, _factorToGL; - - var isWebGL2 = capabilities.isWebGL2; - - function ColorBuffer() { - var locked = false; - var color = new Vector4(); - var currentColorMask = null; - var currentColorClear = new Vector4(0, 0, 0, 0); - return { - setMask: function setMask(colorMask) { - if (currentColorMask !== colorMask && !locked) { - gl.colorMask(colorMask, colorMask, colorMask, colorMask); - currentColorMask = colorMask; - } - }, - setLocked: function setLocked(lock) { - locked = lock; - }, - setClear: function setClear(r, g, b, a, premultipliedAlpha) { - if (premultipliedAlpha === true) { - r *= a; - g *= a; - b *= a; - } - - color.set(r, g, b, a); - - if (currentColorClear.equals(color) === false) { - gl.clearColor(r, g, b, a); - currentColorClear.copy(color); - } - }, - reset: function reset() { - locked = false; - currentColorMask = null; - currentColorClear.set(-1, 0, 0, 0); // set to invalid state - } - }; - } + function getPureArraySetter(type) { + switch (type) { + case 0x1406: + return setValueV1fArray + // FLOAT - function DepthBuffer() { - var locked = false; - var currentDepthMask = null; - var currentDepthFunc = null; - var currentDepthClear = null; - return { - setTest: function setTest(depthTest) { - if (depthTest) { - enable(2929); - } else { - disable(2929); - } - }, - setMask: function setMask(depthMask) { - if (currentDepthMask !== depthMask && !locked) { - gl.depthMask(depthMask); - currentDepthMask = depthMask; - } - }, - setFunc: function setFunc(depthFunc) { - if (currentDepthFunc !== depthFunc) { - if (depthFunc) { - switch (depthFunc) { - case NeverDepth: - gl.depthFunc(512); - break; - - case AlwaysDepth: - gl.depthFunc(519); - break; - - case LessDepth: - gl.depthFunc(513); - break; - - case LessEqualDepth: - gl.depthFunc(515); - break; - - case EqualDepth: - gl.depthFunc(514); - break; - - case GreaterEqualDepth: - gl.depthFunc(518); - break; - - case GreaterDepth: - gl.depthFunc(516); - break; - - case NotEqualDepth: - gl.depthFunc(517); - break; - - default: - gl.depthFunc(515); - } - } else { - gl.depthFunc(515); - } - - currentDepthFunc = depthFunc; - } - }, - setLocked: function setLocked(lock) { - locked = lock; - }, - setClear: function setClear(depth) { - if (currentDepthClear !== depth) { - gl.clearDepth(depth); - currentDepthClear = depth; - } - }, - reset: function reset() { - locked = false; - currentDepthMask = null; - currentDepthFunc = null; - currentDepthClear = null; - } - }; - } + case 0x8b50: + return setValueV2fArray + // _VEC2 - function StencilBuffer() { - var locked = false; - var currentStencilMask = null; - var currentStencilFunc = null; - var currentStencilRef = null; - var currentStencilFuncMask = null; - var currentStencilFail = null; - var currentStencilZFail = null; - var currentStencilZPass = null; - var currentStencilClear = null; - return { - setTest: function setTest(stencilTest) { - if (!locked) { - if (stencilTest) { - enable(2960); - } else { - disable(2960); - } - } - }, - setMask: function setMask(stencilMask) { - if (currentStencilMask !== stencilMask && !locked) { - gl.stencilMask(stencilMask); - currentStencilMask = stencilMask; - } - }, - setFunc: function setFunc(stencilFunc, stencilRef, stencilMask) { - if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) { - gl.stencilFunc(stencilFunc, stencilRef, stencilMask); - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilFuncMask = stencilMask; - } - }, - setOp: function setOp(stencilFail, stencilZFail, stencilZPass) { - if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) { - gl.stencilOp(stencilFail, stencilZFail, stencilZPass); - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; - } - }, - setLocked: function setLocked(lock) { - locked = lock; - }, - setClear: function setClear(stencil) { - if (currentStencilClear !== stencil) { - gl.clearStencil(stencil); - currentStencilClear = stencil; - } - }, - reset: function reset() { - locked = false; - currentStencilMask = null; - currentStencilFunc = null; - currentStencilRef = null; - currentStencilFuncMask = null; - currentStencilFail = null; - currentStencilZFail = null; - currentStencilZPass = null; - currentStencilClear = null; - } - }; - } // - - - var colorBuffer = new ColorBuffer(); - var depthBuffer = new DepthBuffer(); - var stencilBuffer = new StencilBuffer(); - var enabledCapabilities = {}; - var currentProgram = null; - var currentBlendingEnabled = null; - var currentBlending = null; - var currentBlendEquation = null; - var currentBlendSrc = null; - var currentBlendDst = null; - var currentBlendEquationAlpha = null; - var currentBlendSrcAlpha = null; - var currentBlendDstAlpha = null; - var currentPremultipledAlpha = false; - var currentFlipSided = null; - var currentCullFace = null; - var currentLineWidth = null; - var currentPolygonOffsetFactor = null; - var currentPolygonOffsetUnits = null; - var maxTextures = gl.getParameter(35661); - var lineWidthAvailable = false; - var version = 0; - var glVersion = gl.getParameter(7938); - - if (glVersion.indexOf('WebGL') !== -1) { - version = parseFloat(/^WebGL\ ([0-9])/.exec(glVersion)[1]); - lineWidthAvailable = version >= 1.0; - } else if (glVersion.indexOf('OpenGL ES') !== -1) { - version = parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(glVersion)[1]); - lineWidthAvailable = version >= 2.0; - } + case 0x8b51: + return setValueV3fArray + // _VEC3 - var currentTextureSlot = null; - var currentBoundTextures = {}; - var currentScissor = new Vector4(); - var currentViewport = new Vector4(); + case 0x8b52: + return setValueV4fArray + // _VEC4 - function createTexture(type, target, count) { - var data = new Uint8Array(4); // 4 is required to match default unpack alignment of 4. + case 0x8b5a: + return setValueM2Array + // _MAT2 - var texture = gl.createTexture(); - gl.bindTexture(type, texture); - gl.texParameteri(type, 10241, 9728); - gl.texParameteri(type, 10240, 9728); + case 0x8b5b: + return setValueM3Array + // _MAT3 - for (var i = 0; i < count; i++) { - gl.texImage2D(target + i, 0, 6408, 1, 1, 0, 6408, 5121, data); - } + case 0x8b5c: + return setValueM4Array + // _MAT4 - return texture; - } + case 0x1404: + case 0x8b56: + return setValueV1iArray + // INT, BOOL - var emptyTextures = {}; - emptyTextures[3553] = createTexture(3553, 3553, 1); - emptyTextures[34067] = createTexture(34067, 34069, 6); // init - - colorBuffer.setClear(0, 0, 0, 1); - depthBuffer.setClear(1); - stencilBuffer.setClear(0); - enable(2929); - depthBuffer.setFunc(LessEqualDepth); - setFlipSided(false); - setCullFace(CullFaceBack); - enable(2884); - setBlending(NoBlending); // - - function enable(id) { - if (enabledCapabilities[id] !== true) { - gl.enable(id); - enabledCapabilities[id] = true; - } - } + case 0x8b53: + case 0x8b57: + return setValueV2iArray + // _VEC2 - function disable(id) { - if (enabledCapabilities[id] !== false) { - gl.disable(id); - enabledCapabilities[id] = false; - } - } + case 0x8b54: + case 0x8b58: + return setValueV3iArray + // _VEC3 - function useProgram(program) { - if (currentProgram !== program) { - gl.useProgram(program); - currentProgram = program; - return true; - } + case 0x8b55: + case 0x8b59: + return setValueV4iArray + // _VEC4 - return false; - } + case 0x8b5e: // SAMPLER_2D - var equationToGL = (_equationToGL = {}, _equationToGL[AddEquation] = 32774, _equationToGL[SubtractEquation] = 32778, _equationToGL[ReverseSubtractEquation] = 32779, _equationToGL); + case 0x8d66: // SAMPLER_EXTERNAL_OES - if (isWebGL2) { - equationToGL[MinEquation] = 32775; - equationToGL[MaxEquation] = 32776; - } else { - var extension = extensions.get('EXT_blend_minmax'); + case 0x8dca: // INT_SAMPLER_2D - if (extension !== null) { - equationToGL[MinEquation] = extension.MIN_EXT; - equationToGL[MaxEquation] = extension.MAX_EXT; - } - } + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D - var factorToGL = (_factorToGL = {}, _factorToGL[ZeroFactor] = 0, _factorToGL[OneFactor] = 1, _factorToGL[SrcColorFactor] = 768, _factorToGL[SrcAlphaFactor] = 770, _factorToGL[SrcAlphaSaturateFactor] = 776, _factorToGL[DstColorFactor] = 774, _factorToGL[DstAlphaFactor] = 772, _factorToGL[OneMinusSrcColorFactor] = 769, _factorToGL[OneMinusSrcAlphaFactor] = 771, _factorToGL[OneMinusDstColorFactor] = 775, _factorToGL[OneMinusDstAlphaFactor] = 773, _factorToGL); + case 0x8b62: + // SAMPLER_2D_SHADOW + return setValueT1Array - function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha) { - if (blending === NoBlending) { - if (currentBlendingEnabled) { - disable(3042); - currentBlendingEnabled = false; - } + case 0x8b60: // SAMPLER_CUBE - return; - } + case 0x8dcc: // INT_SAMPLER_CUBE - if (!currentBlendingEnabled) { - enable(3042); - currentBlendingEnabled = true; - } + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE - if (blending !== CustomBlending) { - if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) { - if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) { - gl.blendEquation(32774); - currentBlendEquation = AddEquation; - currentBlendEquationAlpha = AddEquation; - } - - if (premultipliedAlpha) { - switch (blending) { - case NormalBlending: - gl.blendFuncSeparate(1, 771, 1, 771); - break; - - case AdditiveBlending: - gl.blendFunc(1, 1); - break; - - case SubtractiveBlending: - gl.blendFuncSeparate(0, 0, 769, 771); - break; - - case MultiplyBlending: - gl.blendFuncSeparate(0, 768, 0, 770); - break; - - default: - console.error('THREE.WebGLState: Invalid blending: ', blending); - break; - } - } else { - switch (blending) { - case NormalBlending: - gl.blendFuncSeparate(770, 771, 1, 771); - break; - - case AdditiveBlending: - gl.blendFunc(770, 1); - break; - - case SubtractiveBlending: - gl.blendFunc(0, 769); - break; - - case MultiplyBlending: - gl.blendFunc(0, 768); - break; - - default: - console.error('THREE.WebGLState: Invalid blending: ', blending); - break; - } - } - - currentBlendSrc = null; - currentBlendDst = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; - } + case 0x8dc5: + // SAMPLER_CUBE_SHADOW + return setValueT6Array + } + } // --- Uniform Classes --- + + function SingleUniform(id, activeInfo, addr) { + this.id = id + this.addr = addr + this.cache = [] + this.setValue = getSingularSetter(activeInfo.type) // this.path = activeInfo.name; // DEBUG + } + + function PureArrayUniform(id, activeInfo, addr) { + this.id = id + this.addr = addr + this.cache = [] + this.size = activeInfo.size + this.setValue = getPureArraySetter(activeInfo.type) // this.path = activeInfo.name; // DEBUG + } + + PureArrayUniform.prototype.updateCache = function (data) { + var cache = this.cache + + if (data instanceof Float32Array && cache.length !== data.length) { + this.cache = new Float32Array(data.length) + } - return; - } // custom blending + copyArray(cache, data) + } + function StructuredUniform(id) { + this.id = id + this.seq = [] + this.map = {} + } - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; + StructuredUniform.prototype.setValue = function (gl, value, textures) { + var seq = this.seq - if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) { - gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]); - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - } + for (var i = 0, n = seq.length; i !== n; ++i) { + var u = seq[i] + u.setValue(gl, value[u.id], textures) + } + } // --- Top-level --- + // Parser - builds up the property tree from the path strings + + var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g // extracts + // - the identifier (member name or array index) + // - followed by an optional right bracket (found when array index) + // - followed by an optional left bracket or dot (type of subscript) + // + // Note: These portions can be read in a non-overlapping fashion and + // allow straightforward parsing of the hierarchy that WebGL encodes + // in the uniform names. + + function addUniform(container, uniformObject) { + container.seq.push(uniformObject) + container.map[uniformObject.id] = uniformObject + } + + function parseUniform(activeInfo, addr, container) { + var path = activeInfo.name, + pathLength = path.length // reset RegExp object, because of the early exit of a previous run + + RePathPart.lastIndex = 0 + + while (true) { + var match = RePathPart.exec(path), + matchEnd = RePathPart.lastIndex + var id = match[1] + var idIsIndex = match[2] === ']', + subscript = match[3] + if (idIsIndex) id = id | 0 // convert to integer + + if (subscript === undefined || (subscript === '[' && matchEnd + 2 === pathLength)) { + // bare name or "pure" bottom-level array "[0]" suffix + addUniform(container, subscript === undefined ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr)) + break + } else { + // step into inner node / create it in case it doesn't exist + var map = container.map + var next = map[id] + + if (next === undefined) { + next = new StructuredUniform(id) + addUniform(container, next) + } - if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) { - gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]); - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - } + container = next + } + } + } // Root Container - currentBlending = blending; - currentPremultipledAlpha = null; - } + function WebGLUniforms(gl, program) { + this.seq = [] + this.map = {} + var n = gl.getProgramParameter(program, 35718) - function setMaterial(material, frontFaceCW) { - material.side === DoubleSide ? disable(2884) : enable(2884); - var flipSided = material.side === BackSide; - if (frontFaceCW) flipSided = !flipSided; - setFlipSided(flipSided); - material.blending === NormalBlending && material.transparent === false ? setBlending(NoBlending) : setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha); - depthBuffer.setFunc(material.depthFunc); - depthBuffer.setTest(material.depthTest); - depthBuffer.setMask(material.depthWrite); - colorBuffer.setMask(material.colorWrite); - var stencilWrite = material.stencilWrite; - stencilBuffer.setTest(stencilWrite); - - if (stencilWrite) { - stencilBuffer.setMask(material.stencilWriteMask); - stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask); - stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass); - } + for (var i = 0; i < n; ++i) { + var info = gl.getActiveUniform(program, i), + addr = gl.getUniformLocation(program, info.name) + parseUniform(info, addr, this) + } + } + + WebGLUniforms.prototype.setValue = function (gl, name, value, textures) { + var u = this.map[name] + if (u !== undefined) u.setValue(gl, value, textures) + } + + WebGLUniforms.prototype.setOptional = function (gl, object, name) { + var v = object[name] + if (v !== undefined) this.setValue(gl, name, v) + } // Static interface + + WebGLUniforms.upload = function (gl, seq, values, textures) { + for (var i = 0, n = seq.length; i !== n; ++i) { + var u = seq[i], + v = values[u.id] + + if (v.needsUpdate !== false) { + // note: always updating when .needsUpdate is undefined + u.setValue(gl, v.value, textures) + } + } + } - setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits); - } // + WebGLUniforms.seqWithValue = function (seq, values) { + var r = [] + for (var i = 0, n = seq.length; i !== n; ++i) { + var u = seq[i] + if (u.id in values) r.push(u) + } - function setFlipSided(flipSided) { - if (currentFlipSided !== flipSided) { - if (flipSided) { - gl.frontFace(2304); - } else { - gl.frontFace(2305); - } + return r + } - currentFlipSided = flipSided; - } - } + function WebGLShader(gl, type, string) { + var shader = gl.createShader(type) + gl.shaderSource(shader, string) + gl.compileShader(shader) + return shader + } - function setCullFace(cullFace) { - if (cullFace !== CullFaceNone) { - enable(2884); - - if (cullFace !== currentCullFace) { - if (cullFace === CullFaceBack) { - gl.cullFace(1029); - } else if (cullFace === CullFaceFront) { - gl.cullFace(1028); - } else { - gl.cullFace(1032); - } - } - } else { - disable(2884); - } + var programIdCount = 0 - currentCullFace = cullFace; - } + function addLineNumbers(string) { + var lines = string.split('\n') - function setLineWidth(width) { - if (width !== currentLineWidth) { - if (lineWidthAvailable) gl.lineWidth(width); - currentLineWidth = width; - } - } + for (var i = 0; i < lines.length; i++) { + lines[i] = i + 1 + ': ' + lines[i] + } - function setPolygonOffset(polygonOffset, factor, units) { - if (polygonOffset) { - enable(32823); + return lines.join('\n') + } - if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) { - gl.polygonOffset(factor, units); - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - } - } else { - disable(32823); - } - } + function getEncodingComponents(encoding) { + switch (encoding) { + case LinearEncoding: + return ['Linear', '( value )'] - function setScissorTest(scissorTest) { - if (scissorTest) { - enable(3089); - } else { - disable(3089); - } - } // texture + case sRGBEncoding: + return ['sRGB', '( value )'] + case RGBEEncoding: + return ['RGBE', '( value )'] - function activeTexture(webglSlot) { - if (webglSlot === undefined) webglSlot = 33984 + maxTextures - 1; + case RGBM7Encoding: + return ['RGBM', '( value, 7.0 )'] - if (currentTextureSlot !== webglSlot) { - gl.activeTexture(webglSlot); - currentTextureSlot = webglSlot; - } - } + case RGBM16Encoding: + return ['RGBM', '( value, 16.0 )'] - function bindTexture(webglType, webglTexture) { - if (currentTextureSlot === null) { - activeTexture(); - } + case RGBDEncoding: + return ['RGBD', '( value, 256.0 )'] - var boundTexture = currentBoundTextures[currentTextureSlot]; + case GammaEncoding: + return ['Gamma', '( value, float( GAMMA_FACTOR ) )'] - if (boundTexture === undefined) { - boundTexture = { - type: undefined, - texture: undefined - }; - currentBoundTextures[currentTextureSlot] = boundTexture; - } + case LogLuvEncoding: + return ['LogLuv', '( value )'] - if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) { - gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]); - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - } - } + default: + console.warn('THREE.WebGLProgram: Unsupported encoding:', encoding) + return ['Linear', '( value )'] + } + } + + function getShaderErrors(gl, shader, type) { + var status = gl.getShaderParameter(shader, 35713) + var log = gl.getShaderInfoLog(shader).trim() + if (status && log === '') return '' // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + var source = gl.getShaderSource(shader) + return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers(source) + } + + function getTexelDecodingFunction(functionName, encoding) { + var components = getEncodingComponents(encoding) + return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[0] + 'ToLinear' + components[1] + '; }' + } + + function getTexelEncodingFunction(functionName, encoding) { + var components = getEncodingComponents(encoding) + return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[0] + components[1] + '; }' + } + + function getToneMappingFunction(functionName, toneMapping) { + var toneMappingName + + switch (toneMapping) { + case LinearToneMapping: + toneMappingName = 'Linear' + break + + case ReinhardToneMapping: + toneMappingName = 'Reinhard' + break + + case CineonToneMapping: + toneMappingName = 'OptimizedCineon' + break + + case ACESFilmicToneMapping: + toneMappingName = 'ACESFilmic' + break + + case CustomToneMapping: + toneMappingName = 'Custom' + break + + default: + console.warn('THREE.WebGLProgram: Unsupported toneMapping:', toneMapping) + toneMappingName = 'Linear' + } - function unbindTexture() { - var boundTexture = currentBoundTextures[currentTextureSlot]; + return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }' + } + + function generateExtensions(parameters) { + var chunks = [ + parameters.extensionDerivatives || + parameters.envMapCubeUV || + parameters.bumpMap || + parameters.tangentSpaceNormalMap || + parameters.clearcoatNormalMap || + parameters.flatShading || + parameters.shaderID === 'physical' + ? '#extension GL_OES_standard_derivatives : enable' + : '', + (parameters.extensionFragDepth || parameters.logarithmicDepthBuffer) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', + parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ? '#extension GL_EXT_draw_buffers : require' : '', + (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : '' + ] + return chunks.filter(filterEmptyLine).join('\n') + } + + function generateDefines(defines) { + var chunks = [] + + for (var name in defines) { + var value = defines[name] + if (value === false) continue + chunks.push('#define ' + name + ' ' + value) + } - if (boundTexture !== undefined && boundTexture.type !== undefined) { - gl.bindTexture(boundTexture.type, null); - boundTexture.type = undefined; - boundTexture.texture = undefined; - } - } + return chunks.join('\n') + } - function compressedTexImage2D() { - try { - gl.compressedTexImage2D.apply(gl, arguments); - } catch (error) { - console.error('THREE.WebGLState:', error); - } - } + function fetchAttributeLocations(gl, program) { + var attributes = {} + var n = gl.getProgramParameter(program, 35721) - function texImage2D() { - try { - gl.texImage2D.apply(gl, arguments); - } catch (error) { - console.error('THREE.WebGLState:', error); - } - } + for (var i = 0; i < n; i++) { + var info = gl.getActiveAttrib(program, i) + var name = info.name // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); - function texImage3D() { - try { - gl.texImage3D.apply(gl, arguments); - } catch (error) { - console.error('THREE.WebGLState:', error); - } - } // + attributes[name] = gl.getAttribLocation(program, name) + } + return attributes + } + + function filterEmptyLine(string) { + return string !== '' + } + + function replaceLightNums(string, parameters) { + return string + .replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights) + .replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights) + .replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights) + .replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights) + .replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights) + .replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows) + .replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows) + .replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows) + } + + function replaceClippingPlaneNums(string, parameters) { + return string + .replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes) + .replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection) + } // Resolve Includes + + var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm + + function resolveIncludes(string) { + return string.replace(includePattern, includeReplacer) + } + + function includeReplacer(match, include) { + var string = ShaderChunk[include] + + if (string === undefined) { + throw new Error('Can not resolve #include <' + include + '>') + } - function scissor(scissor) { - if (currentScissor.equals(scissor) === false) { - gl.scissor(scissor.x, scissor.y, scissor.z, scissor.w); - currentScissor.copy(scissor); - } - } + return resolveIncludes(string) + } // Unroll Loops - function viewport(viewport) { - if (currentViewport.equals(viewport) === false) { - gl.viewport(viewport.x, viewport.y, viewport.z, viewport.w); - currentViewport.copy(viewport); - } - } // - - - function reset() { - enabledCapabilities = {}; - currentTextureSlot = null; - currentBoundTextures = {}; - currentProgram = null; - currentBlendingEnabled = null; - currentBlending = null; - currentBlendEquation = null; - currentBlendSrc = null; - currentBlendDst = null; - currentBlendEquationAlpha = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - currentPremultipledAlpha = false; - currentFlipSided = null; - currentCullFace = null; - currentLineWidth = null; - currentPolygonOffsetFactor = null; - currentPolygonOffsetUnits = null; - colorBuffer.reset(); - depthBuffer.reset(); - stencilBuffer.reset(); - } + var deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g + var unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g - return { - buffers: { - color: colorBuffer, - depth: depthBuffer, - stencil: stencilBuffer - }, - enable: enable, - disable: disable, - useProgram: useProgram, - setBlending: setBlending, - setMaterial: setMaterial, - setFlipSided: setFlipSided, - setCullFace: setCullFace, - setLineWidth: setLineWidth, - setPolygonOffset: setPolygonOffset, - setScissorTest: setScissorTest, - activeTexture: activeTexture, - bindTexture: bindTexture, - unbindTexture: unbindTexture, - compressedTexImage2D: compressedTexImage2D, - texImage2D: texImage2D, - texImage3D: texImage3D, - scissor: scissor, - viewport: viewport, - reset: reset - }; - } - - function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { - var _wrappingToGL, _filterToGL; - - var isWebGL2 = capabilities.isWebGL2; - var maxTextures = capabilities.maxTextures; - var maxCubemapSize = capabilities.maxCubemapSize; - var maxTextureSize = capabilities.maxTextureSize; - var maxSamples = capabilities.maxSamples; - - var _videoTextures = new WeakMap(); - - var _canvas; // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, - // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! - // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). - - - var useOffscreenCanvas = false; - - try { - useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext('2d') !== null; - } catch (err) {// Ignore any errors - } + function unrollLoops(string) { + return string.replace(unrollLoopPattern, loopReplacer).replace(deprecatedUnrollLoopPattern, deprecatedLoopReplacer) + } - function createCanvas(width, height) { - // Use OffscreenCanvas when available. Specially needed in web workers - return useOffscreenCanvas ? new OffscreenCanvas(width, height) : document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - } + function deprecatedLoopReplacer(match, start, end, snippet) { + console.warn('WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.') + return loopReplacer(match, start, end, snippet) + } - function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) { - var scale = 1; // handle case if texture exceeds max size - - if (image.width > maxSize || image.height > maxSize) { - scale = maxSize / Math.max(image.width, image.height); - } // only perform resize if necessary - - - if (scale < 1 || needsPowerOfTwo === true) { - // only perform resize for certain image types - if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) { - var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor; - var width = floor(scale * image.width); - var height = floor(scale * image.height); - if (_canvas === undefined) _canvas = createCanvas(width, height); // cube textures can't reuse the same canvas - - var canvas = needsNewCanvas ? createCanvas(width, height) : _canvas; - canvas.width = width; - canvas.height = height; - var context = canvas.getContext('2d'); - context.drawImage(image, 0, 0, width, height); - console.warn('THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').'); - return canvas; - } else { - if ('data' in image) { - console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').'); - } + function loopReplacer(match, start, end, snippet) { + var string = '' - return image; - } - } + for (var i = parseInt(start); i < parseInt(end); i++) { + string += snippet.replace(/\[\s*i\s*\]/g, '[ ' + i + ' ]').replace(/UNROLLED_LOOP_INDEX/g, i) + } - return image; - } + return string + } // - function isPowerOfTwo(image) { - return MathUtils.isPowerOfTwo(image.width) && MathUtils.isPowerOfTwo(image.height); - } + function generatePrecision(parameters) { + var precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;' - function textureNeedsPowerOfTwo(texture) { - if (isWebGL2) return false; - return texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping || texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - } + if (parameters.precision === 'highp') { + precisionstring += '\n#define HIGH_PRECISION' + } else if (parameters.precision === 'mediump') { + precisionstring += '\n#define MEDIUM_PRECISION' + } else if (parameters.precision === 'lowp') { + precisionstring += '\n#define LOW_PRECISION' + } - function textureNeedsGenerateMipmaps(texture, supportsMips) { - return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - } + return precisionstring + } - function generateMipmap(target, texture, width, height) { - _gl.generateMipmap(target); + function generateShadowMapTypeDefine(parameters) { + var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC' - var textureProperties = properties.get(texture); // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 + if (parameters.shadowMapType === PCFShadowMap) { + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF' + } else if (parameters.shadowMapType === PCFSoftShadowMap) { + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT' + } else if (parameters.shadowMapType === VSMShadowMap) { + shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM' + } - textureProperties.__maxMipLevel = Math.log(Math.max(width, height)) * Math.LOG2E; - } + return shadowMapTypeDefine + } - function getInternalFormat(internalFormatName, glFormat, glType) { - if (isWebGL2 === false) return glFormat; + function generateEnvMapTypeDefine(parameters) { + var envMapTypeDefine = 'ENVMAP_TYPE_CUBE' - if (internalFormatName !== null) { - if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName]; - console.warn('THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\''); - } + if (parameters.envMap) { + switch (parameters.envMapMode) { + case CubeReflectionMapping: + case CubeRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE' + break - var internalFormat = glFormat; + case CubeUVReflectionMapping: + case CubeUVRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV' + break + } + } - if (glFormat === 6403) { - if (glType === 5126) internalFormat = 33326; - if (glType === 5131) internalFormat = 33325; - if (glType === 5121) internalFormat = 33321; - } + return envMapTypeDefine + } - if (glFormat === 6407) { - if (glType === 5126) internalFormat = 34837; - if (glType === 5131) internalFormat = 34843; - if (glType === 5121) internalFormat = 32849; - } + function generateEnvMapModeDefine(parameters) { + var envMapModeDefine = 'ENVMAP_MODE_REFLECTION' - if (glFormat === 6408) { - if (glType === 5126) internalFormat = 34836; - if (glType === 5131) internalFormat = 34842; - if (glType === 5121) internalFormat = 32856; - } + if (parameters.envMap) { + switch (parameters.envMapMode) { + case CubeRefractionMapping: + case CubeUVRefractionMapping: + envMapModeDefine = 'ENVMAP_MODE_REFRACTION' + break + } + } - if (internalFormat === 33325 || internalFormat === 33326 || internalFormat === 34842 || internalFormat === 34836) { - extensions.get('EXT_color_buffer_float'); - } + return envMapModeDefine + } - return internalFormat; - } // Fallback filters for non-power-of-2 textures + function generateEnvMapBlendingDefine(parameters) { + var envMapBlendingDefine = 'ENVMAP_BLENDING_NONE' + if (parameters.envMap) { + switch (parameters.combine) { + case MultiplyOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY' + break - function filterFallback(f) { - if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) { - return 9728; - } + case MixOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MIX' + break - return 9729; - } // + case AddOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_ADD' + break + } + } + return envMapBlendingDefine + } + + function WebGLProgram(renderer, cacheKey, parameters, bindingStates) { + var gl = renderer.getContext() + var defines = parameters.defines + var vertexShader = parameters.vertexShader + var fragmentShader = parameters.fragmentShader + var shadowMapTypeDefine = generateShadowMapTypeDefine(parameters) + var envMapTypeDefine = generateEnvMapTypeDefine(parameters) + var envMapModeDefine = generateEnvMapModeDefine(parameters) + var envMapBlendingDefine = generateEnvMapBlendingDefine(parameters) + var gammaFactorDefine = renderer.gammaFactor > 0 ? renderer.gammaFactor : 1.0 + var customExtensions = parameters.isWebGL2 ? '' : generateExtensions(parameters) + var customDefines = generateDefines(defines) + var program = gl.createProgram() + var prefixVertex, prefixFragment + var versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '' + + if (parameters.isRawShaderMaterial) { + prefixVertex = [customDefines].filter(filterEmptyLine).join('\n') + + if (prefixVertex.length > 0) { + prefixVertex += '\n' + } - function onTextureDispose(event) { - var texture = event.target; - texture.removeEventListener('dispose', onTextureDispose); - deallocateTexture(texture); + prefixFragment = [customExtensions, customDefines].filter(filterEmptyLine).join('\n') - if (texture.isVideoTexture) { - _videoTextures.delete(texture); - } + if (prefixFragment.length > 0) { + prefixFragment += '\n' + } + } else { + prefixVertex = [ + generatePrecision(parameters), + '#define SHADER_NAME ' + parameters.shaderName, + customDefines, + parameters.instancing ? '#define USE_INSTANCING' : '', + parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', + parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', + '#define GAMMA_FACTOR ' + gammaFactorDefine, + '#define MAX_BONES ' + parameters.maxBones, + parameters.useFog && parameters.fog ? '#define USE_FOG' : '', + parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', + parameters.map ? '#define USE_MAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', + parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + parameters.flatShading ? '#define FLAT_SHADED' : '', + parameters.skinning ? '#define USE_SKINNING' : '', + parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', + parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', + parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', + 'uniform mat4 modelMatrix;', + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + '#ifdef USE_INSTANCING', + ' attribute mat4 instanceMatrix;', + '#endif', + '#ifdef USE_INSTANCING_COLOR', + ' attribute vec3 instanceColor;', + '#endif', + 'attribute vec3 position;', + 'attribute vec3 normal;', + 'attribute vec2 uv;', + '#ifdef USE_TANGENT', + ' attribute vec4 tangent;', + '#endif', + '#ifdef USE_COLOR', + ' attribute vec3 color;', + '#endif', + '#ifdef USE_MORPHTARGETS', + ' attribute vec3 morphTarget0;', + ' attribute vec3 morphTarget1;', + ' attribute vec3 morphTarget2;', + ' attribute vec3 morphTarget3;', + ' #ifdef USE_MORPHNORMALS', + ' attribute vec3 morphNormal0;', + ' attribute vec3 morphNormal1;', + ' attribute vec3 morphNormal2;', + ' attribute vec3 morphNormal3;', + ' #else', + ' attribute vec3 morphTarget4;', + ' attribute vec3 morphTarget5;', + ' attribute vec3 morphTarget6;', + ' attribute vec3 morphTarget7;', + ' #endif', + '#endif', + '#ifdef USE_SKINNING', + ' attribute vec4 skinIndex;', + ' attribute vec4 skinWeight;', + '#endif', + '\n' + ] + .filter(filterEmptyLine) + .join('\n') + prefixFragment = [ + customExtensions, + generatePrecision(parameters), + '#define SHADER_NAME ' + parameters.shaderName, + customDefines, + parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + (parameters.alphaTest % 1 ? '' : '.0') : '', // add '.0' if integer + '#define GAMMA_FACTOR ' + gammaFactorDefine, + parameters.useFog && parameters.fog ? '#define USE_FOG' : '', + parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', + parameters.map ? '#define USE_MAP' : '', + parameters.matcap ? '#define USE_MATCAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapTypeDefine : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.envMap ? '#define ' + envMapBlendingDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', + parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + parameters.sheen ? '#define USE_SHEEN' : '', + parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', + parameters.flatShading ? '#define FLAT_SHADED' : '', + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', + parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', + (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#define TEXTURE_LOD_EXT' : '', + 'uniform mat4 viewMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', + parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below + parameters.toneMapping !== NoToneMapping ? getToneMappingFunction('toneMapping', parameters.toneMapping) : '', + parameters.dithering ? '#define DITHERING' : '', + ShaderChunk['encodings_pars_fragment'], // this code is required here because it is used by the various encoding/decoding function defined below + parameters.map ? getTexelDecodingFunction('mapTexelToLinear', parameters.mapEncoding) : '', + parameters.matcap ? getTexelDecodingFunction('matcapTexelToLinear', parameters.matcapEncoding) : '', + parameters.envMap ? getTexelDecodingFunction('envMapTexelToLinear', parameters.envMapEncoding) : '', + parameters.emissiveMap ? getTexelDecodingFunction('emissiveMapTexelToLinear', parameters.emissiveMapEncoding) : '', + parameters.lightMap ? getTexelDecodingFunction('lightMapTexelToLinear', parameters.lightMapEncoding) : '', + getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding), + parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', + '\n' + ] + .filter(filterEmptyLine) + .join('\n') + } - info.memory.textures--; - } + vertexShader = resolveIncludes(vertexShader) + vertexShader = replaceLightNums(vertexShader, parameters) + vertexShader = replaceClippingPlaneNums(vertexShader, parameters) + fragmentShader = resolveIncludes(fragmentShader) + fragmentShader = replaceLightNums(fragmentShader, parameters) + fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters) + vertexShader = unrollLoops(vertexShader) + fragmentShader = unrollLoops(fragmentShader) + + if (parameters.isWebGL2 && parameters.isRawShaderMaterial !== true) { + // GLSL 3.0 conversion for built-in materials and ShaderMaterial + versionString = '#version 300 es\n' + prefixVertex = ['#define attribute in', '#define varying out', '#define texture2D texture'].join('\n') + '\n' + prefixVertex + prefixFragment = + [ + '#define varying in', + parameters.glslVersion === GLSL3 ? '' : 'out highp vec4 pc_fragColor;', + parameters.glslVersion === GLSL3 ? '' : '#define gl_FragColor pc_fragColor', + '#define gl_FragDepthEXT gl_FragDepth', + '#define texture2D texture', + '#define textureCube texture', + '#define texture2DProj textureProj', + '#define texture2DLodEXT textureLod', + '#define texture2DProjLodEXT textureProjLod', + '#define textureCubeLodEXT textureLod', + '#define texture2DGradEXT textureGrad', + '#define texture2DProjGradEXT textureProjGrad', + '#define textureCubeGradEXT textureGrad' + ].join('\n') + + '\n' + + prefixFragment + } - function onRenderTargetDispose(event) { - var renderTarget = event.target; - renderTarget.removeEventListener('dispose', onRenderTargetDispose); - deallocateRenderTarget(renderTarget); - info.memory.textures--; - } // + var vertexGlsl = versionString + prefixVertex + vertexShader + var fragmentGlsl = versionString + prefixFragment + fragmentShader // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); + var glVertexShader = WebGLShader(gl, 35633, vertexGlsl) + var glFragmentShader = WebGLShader(gl, 35632, fragmentGlsl) + gl.attachShader(program, glVertexShader) + gl.attachShader(program, glFragmentShader) // Force a particular attribute to index 0. - function deallocateTexture(texture) { - var textureProperties = properties.get(texture); - if (textureProperties.__webglInit === undefined) return; + if (parameters.index0AttributeName !== undefined) { + gl.bindAttribLocation(program, 0, parameters.index0AttributeName) + } else if (parameters.morphTargets === true) { + // programs with morphTargets displace position out of attribute 0 + gl.bindAttribLocation(program, 0, 'position') + } - _gl.deleteTexture(textureProperties.__webglTexture); + gl.linkProgram(program) // check for link errors + + if (renderer.debug.checkShaderErrors) { + var programLog = gl.getProgramInfoLog(program).trim() + var vertexLog = gl.getShaderInfoLog(glVertexShader).trim() + var fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim() + var runnable = true + var haveDiagnostics = true + + if (gl.getProgramParameter(program, 35714) === false) { + runnable = false + var vertexErrors = getShaderErrors(gl, glVertexShader, 'vertex') + var fragmentErrors = getShaderErrors(gl, glFragmentShader, 'fragment') + console.error( + 'THREE.WebGLProgram: shader error: ', + gl.getError(), + '35715', + gl.getProgramParameter(program, 35715), + 'gl.getProgramInfoLog', + programLog, + vertexErrors, + fragmentErrors + ) + } else if (programLog !== '') { + console.warn('THREE.WebGLProgram: gl.getProgramInfoLog()', programLog) + } else if (vertexLog === '' || fragmentLog === '') { + haveDiagnostics = false + } - properties.remove(texture); - } + if (haveDiagnostics) { + this.diagnostics = { + runnable: runnable, + programLog: programLog, + vertexShader: { + log: vertexLog, + prefix: prefixVertex + }, + fragmentShader: { + log: fragmentLog, + prefix: prefixFragment + } + } + } + } // Clean up + // Crashes in iOS9 and iOS10. #18402 + // gl.detachShader( program, glVertexShader ); + // gl.detachShader( program, glFragmentShader ); - function deallocateRenderTarget(renderTarget) { - var renderTargetProperties = properties.get(renderTarget); - var textureProperties = properties.get(renderTarget.texture); - if (!renderTarget) return; + gl.deleteShader(glVertexShader) + gl.deleteShader(glFragmentShader) // set up caching for uniform locations - if (textureProperties.__webglTexture !== undefined) { - _gl.deleteTexture(textureProperties.__webglTexture); - } + var cachedUniforms - if (renderTarget.depthTexture) { - renderTarget.depthTexture.dispose(); - } + this.getUniforms = function () { + if (cachedUniforms === undefined) { + cachedUniforms = new WebGLUniforms(gl, program) + } - if (renderTarget.isWebGLCubeRenderTarget) { - for (var i = 0; i < 6; i++) { - _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]); + return cachedUniforms + } // set up caching for attribute locations - if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]); - } - } else { - _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); + var cachedAttributes - if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); - if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); - if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer); - if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); - } + this.getAttributes = function () { + if (cachedAttributes === undefined) { + cachedAttributes = fetchAttributeLocations(gl, program) + } - properties.remove(renderTarget.texture); - properties.remove(renderTarget); - } // + return cachedAttributes + } // free resource + + this.destroy = function () { + bindingStates.releaseStatesOfProgram(this) + gl.deleteProgram(program) + this.program = undefined + } // + + this.name = parameters.shaderName + this.id = programIdCount++ + this.cacheKey = cacheKey + this.usedTimes = 1 + this.program = program + this.vertexShader = glVertexShader + this.fragmentShader = glFragmentShader + return this + } + + function WebGLPrograms(renderer, cubemaps, extensions, capabilities, bindingStates, clipping) { + var programs = [] + var isWebGL2 = capabilities.isWebGL2 + var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer + var floatVertexTextures = capabilities.floatVertexTextures + var maxVertexUniforms = capabilities.maxVertexUniforms + var vertexTextures = capabilities.vertexTextures + var precision = capabilities.precision + var shaderIDs = { + MeshDepthMaterial: 'depth', + MeshDistanceMaterial: 'distanceRGBA', + MeshNormalMaterial: 'normal', + MeshBasicMaterial: 'basic', + MeshLambertMaterial: 'lambert', + MeshPhongMaterial: 'phong', + MeshToonMaterial: 'toon', + MeshStandardMaterial: 'physical', + MeshPhysicalMaterial: 'physical', + MeshMatcapMaterial: 'matcap', + LineBasicMaterial: 'basic', + LineDashedMaterial: 'dashed', + PointsMaterial: 'points', + ShadowMaterial: 'shadow', + SpriteMaterial: 'sprite' + } + var parameterNames = [ + 'precision', + 'isWebGL2', + 'supportsVertexTextures', + 'outputEncoding', + 'instancing', + 'instancingColor', + 'map', + 'mapEncoding', + 'matcap', + 'matcapEncoding', + 'envMap', + 'envMapMode', + 'envMapEncoding', + 'envMapCubeUV', + 'lightMap', + 'lightMapEncoding', + 'aoMap', + 'emissiveMap', + 'emissiveMapEncoding', + 'bumpMap', + 'normalMap', + 'objectSpaceNormalMap', + 'tangentSpaceNormalMap', + 'clearcoatMap', + 'clearcoatRoughnessMap', + 'clearcoatNormalMap', + 'displacementMap', + 'specularMap', + 'roughnessMap', + 'metalnessMap', + 'gradientMap', + 'alphaMap', + 'combine', + 'vertexColors', + 'vertexTangents', + 'vertexUvs', + 'uvsVertexOnly', + 'fog', + 'useFog', + 'fogExp2', + 'flatShading', + 'sizeAttenuation', + 'logarithmicDepthBuffer', + 'skinning', + 'maxBones', + 'useVertexTexture', + 'morphTargets', + 'morphNormals', + 'maxMorphTargets', + 'maxMorphNormals', + 'premultipliedAlpha', + 'numDirLights', + 'numPointLights', + 'numSpotLights', + 'numHemiLights', + 'numRectAreaLights', + 'numDirLightShadows', + 'numPointLightShadows', + 'numSpotLightShadows', + 'shadowMapEnabled', + 'shadowMapType', + 'toneMapping', + 'physicallyCorrectLights', + 'alphaTest', + 'doubleSided', + 'flipSided', + 'numClippingPlanes', + 'numClipIntersection', + 'depthPacking', + 'dithering', + 'sheen', + 'transmissionMap' + ] + + function getMaxBones(object) { + var skeleton = object.skeleton + var bones = skeleton.bones + + if (floatVertexTextures) { + return 1024 + } else { + // default for when object is not specified + // ( for example when prebuilding shader to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) + var nVertexUniforms = maxVertexUniforms + var nVertexMatrices = Math.floor((nVertexUniforms - 20) / 4) + var maxBones = Math.min(nVertexMatrices, bones.length) + + if (maxBones < bones.length) { + console.warn('THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.') + return 0 + } + return maxBones + } + } - var textureUnits = 0; + function getTextureEncodingFromMap(map) { + var encoding - function resetTextureUnits() { - textureUnits = 0; - } + if (map && map.isTexture) { + encoding = map.encoding + } else if (map && map.isWebGLRenderTarget) { + console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.") + encoding = map.texture.encoding + } else { + encoding = LinearEncoding + } - function allocateTextureUnit() { - var textureUnit = textureUnits; + return encoding + } - if (textureUnit >= maxTextures) { - console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures); - } + function getParameters(material, lights, shadows, scene, object) { + var fog = scene.fog + var environment = material.isMeshStandardMaterial ? scene.environment : null + var envMap = cubemaps.get(material.envMap || environment) + var shaderID = shaderIDs[material.type] // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) - textureUnits += 1; - return textureUnit; - } // + var maxBones = object.isSkinnedMesh ? getMaxBones(object) : 0 + if (material.precision !== null) { + precision = capabilities.getMaxPrecision(material.precision) - function setTexture2D(texture, slot) { - var textureProperties = properties.get(texture); - if (texture.isVideoTexture) updateVideoTexture(texture); + if (precision !== material.precision) { + console.warn('THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.') + } + } - if (texture.version > 0 && textureProperties.__version !== texture.version) { - var image = texture.image; + var vertexShader, fragmentShader - if (image === undefined) { - console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined'); - } else if (image.complete === false) { - console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete'); - } else { - uploadTexture(textureProperties, texture, slot); - return; - } - } + if (shaderID) { + var shader = ShaderLib[shaderID] + vertexShader = shader.vertexShader + fragmentShader = shader.fragmentShader + } else { + vertexShader = material.vertexShader + fragmentShader = material.fragmentShader + } - state.activeTexture(33984 + slot); - state.bindTexture(3553, textureProperties.__webglTexture); - } + var currentRenderTarget = renderer.getRenderTarget() + var parameters = { + isWebGL2: isWebGL2, + shaderID: shaderID, + shaderName: material.type, + vertexShader: vertexShader, + fragmentShader: fragmentShader, + defines: material.defines, + isRawShaderMaterial: material.isRawShaderMaterial === true, + glslVersion: material.glslVersion, + precision: precision, + instancing: object.isInstancedMesh === true, + instancingColor: object.isInstancedMesh === true && object.instanceColor !== null, + supportsVertexTextures: vertexTextures, + outputEncoding: currentRenderTarget !== null ? getTextureEncodingFromMap(currentRenderTarget.texture) : renderer.outputEncoding, + map: !!material.map, + mapEncoding: getTextureEncodingFromMap(material.map), + matcap: !!material.matcap, + matcapEncoding: getTextureEncodingFromMap(material.matcap), + envMap: !!envMap, + envMapMode: envMap && envMap.mapping, + envMapEncoding: getTextureEncodingFromMap(envMap), + envMapCubeUV: !!envMap && (envMap.mapping === CubeUVReflectionMapping || envMap.mapping === CubeUVRefractionMapping), + lightMap: !!material.lightMap, + lightMapEncoding: getTextureEncodingFromMap(material.lightMap), + aoMap: !!material.aoMap, + emissiveMap: !!material.emissiveMap, + emissiveMapEncoding: getTextureEncodingFromMap(material.emissiveMap), + bumpMap: !!material.bumpMap, + normalMap: !!material.normalMap, + objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, + tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, + clearcoatMap: !!material.clearcoatMap, + clearcoatRoughnessMap: !!material.clearcoatRoughnessMap, + clearcoatNormalMap: !!material.clearcoatNormalMap, + displacementMap: !!material.displacementMap, + roughnessMap: !!material.roughnessMap, + metalnessMap: !!material.metalnessMap, + specularMap: !!material.specularMap, + alphaMap: !!material.alphaMap, + gradientMap: !!material.gradientMap, + sheen: !!material.sheen, + transmissionMap: !!material.transmissionMap, + combine: material.combine, + vertexTangents: material.normalMap && material.vertexTangents, + vertexColors: material.vertexColors, + vertexUvs: + !!material.map || + !!material.bumpMap || + !!material.normalMap || + !!material.specularMap || + !!material.alphaMap || + !!material.emissiveMap || + !!material.roughnessMap || + !!material.metalnessMap || + !!material.clearcoatMap || + !!material.clearcoatRoughnessMap || + !!material.clearcoatNormalMap || + !!material.displacementMap || + !!material.transmissionMap, + uvsVertexOnly: + !( + !!material.map || + !!material.bumpMap || + !!material.normalMap || + !!material.specularMap || + !!material.alphaMap || + !!material.emissiveMap || + !!material.roughnessMap || + !!material.metalnessMap || + !!material.clearcoatNormalMap || + !!material.transmissionMap + ) && !!material.displacementMap, + fog: !!fog, + useFog: material.fog, + fogExp2: fog && fog.isFogExp2, + flatShading: material.flatShading, + sizeAttenuation: material.sizeAttenuation, + logarithmicDepthBuffer: logarithmicDepthBuffer, + skinning: material.skinning && maxBones > 0, + maxBones: maxBones, + useVertexTexture: floatVertexTextures, + morphTargets: material.morphTargets, + morphNormals: material.morphNormals, + maxMorphTargets: renderer.maxMorphTargets, + maxMorphNormals: renderer.maxMorphNormals, + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, + numDirLightShadows: lights.directionalShadowMap.length, + numPointLightShadows: lights.pointShadowMap.length, + numSpotLightShadows: lights.spotShadowMap.length, + numClippingPlanes: clipping.numPlanes, + numClipIntersection: clipping.numIntersection, + dithering: material.dithering, + shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, + shadowMapType: renderer.shadowMap.type, + toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, + physicallyCorrectLights: renderer.physicallyCorrectLights, + premultipliedAlpha: material.premultipliedAlpha, + alphaTest: material.alphaTest, + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, + depthPacking: material.depthPacking !== undefined ? material.depthPacking : false, + index0AttributeName: material.index0AttributeName, + extensionDerivatives: material.extensions && material.extensions.derivatives, + extensionFragDepth: material.extensions && material.extensions.fragDepth, + extensionDrawBuffers: material.extensions && material.extensions.drawBuffers, + extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD, + rendererExtensionFragDepth: isWebGL2 || extensions.has('EXT_frag_depth'), + rendererExtensionDrawBuffers: isWebGL2 || extensions.has('WEBGL_draw_buffers'), + rendererExtensionShaderTextureLod: isWebGL2 || extensions.has('EXT_shader_texture_lod'), + customProgramCacheKey: material.customProgramCacheKey() + } + return parameters + } - function setTexture2DArray(texture, slot) { - var textureProperties = properties.get(texture); + function getProgramCacheKey(parameters) { + var array = [] - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadTexture(textureProperties, texture, slot); - return; - } + if (parameters.shaderID) { + array.push(parameters.shaderID) + } else { + array.push(parameters.fragmentShader) + array.push(parameters.vertexShader) + } - state.activeTexture(33984 + slot); - state.bindTexture(35866, textureProperties.__webglTexture); - } + if (parameters.defines !== undefined) { + for (var name in parameters.defines) { + array.push(name) + array.push(parameters.defines[name]) + } + } - function setTexture3D(texture, slot) { - var textureProperties = properties.get(texture); + if (parameters.isRawShaderMaterial === false) { + for (var i = 0; i < parameterNames.length; i++) { + array.push(parameters[parameterNames[i]]) + } - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadTexture(textureProperties, texture, slot); - return; - } + array.push(renderer.outputEncoding) + array.push(renderer.gammaFactor) + } - state.activeTexture(33984 + slot); - state.bindTexture(32879, textureProperties.__webglTexture); - } + array.push(parameters.customProgramCacheKey) + return array.join() + } - function setTextureCube(texture, slot) { - var textureProperties = properties.get(texture); + function getUniforms(material) { + var shaderID = shaderIDs[material.type] + var uniforms - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadCubeTexture(textureProperties, texture, slot); - return; - } + if (shaderID) { + var shader = ShaderLib[shaderID] + uniforms = UniformsUtils.clone(shader.uniforms) + } else { + uniforms = material.uniforms + } - state.activeTexture(33984 + slot); - state.bindTexture(34067, textureProperties.__webglTexture); - } + return uniforms + } - var wrappingToGL = (_wrappingToGL = {}, _wrappingToGL[RepeatWrapping] = 10497, _wrappingToGL[ClampToEdgeWrapping] = 33071, _wrappingToGL[MirroredRepeatWrapping] = 33648, _wrappingToGL); - var filterToGL = (_filterToGL = {}, _filterToGL[NearestFilter] = 9728, _filterToGL[NearestMipmapNearestFilter] = 9984, _filterToGL[NearestMipmapLinearFilter] = 9986, _filterToGL[LinearFilter] = 9729, _filterToGL[LinearMipmapNearestFilter] = 9985, _filterToGL[LinearMipmapLinearFilter] = 9987, _filterToGL); + function acquireProgram(parameters, cacheKey) { + var program // Check if code has been already compiled - function setTextureParameters(textureType, texture, supportsMips) { - if (supportsMips) { - _gl.texParameteri(textureType, 10242, wrappingToGL[texture.wrapS]); + for (var p = 0, pl = programs.length; p < pl; p++) { + var preexistingProgram = programs[p] - _gl.texParameteri(textureType, 10243, wrappingToGL[texture.wrapT]); + if (preexistingProgram.cacheKey === cacheKey) { + program = preexistingProgram + ++program.usedTimes + break + } + } - if (textureType === 32879 || textureType === 35866) { - _gl.texParameteri(textureType, 32882, wrappingToGL[texture.wrapR]); - } + if (program === undefined) { + program = new WebGLProgram(renderer, cacheKey, parameters, bindingStates) + programs.push(program) + } - _gl.texParameteri(textureType, 10240, filterToGL[texture.magFilter]); + return program + } - _gl.texParameteri(textureType, 10241, filterToGL[texture.minFilter]); - } else { - _gl.texParameteri(textureType, 10242, 33071); + function releaseProgram(program) { + if (--program.usedTimes === 0) { + // Remove from unordered set + var i = programs.indexOf(program) + programs[i] = programs[programs.length - 1] + programs.pop() // Free WebGL resources - _gl.texParameteri(textureType, 10243, 33071); + program.destroy() + } + } - if (textureType === 32879 || textureType === 35866) { - _gl.texParameteri(textureType, 32882, 33071); - } + return { + getParameters: getParameters, + getProgramCacheKey: getProgramCacheKey, + getUniforms: getUniforms, + acquireProgram: acquireProgram, + releaseProgram: releaseProgram, + // Exposed for resource monitoring & error feedback via renderer.info: + programs: programs + } + } - if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) { - console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.'); - } + function WebGLProperties() { + var properties = new WeakMap() - _gl.texParameteri(textureType, 10240, filterFallback(texture.magFilter)); + function get(object) { + var map = properties.get(object) - _gl.texParameteri(textureType, 10241, filterFallback(texture.minFilter)); + if (map === undefined) { + map = {} + properties.set(object, map) + } - if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { - console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.'); - } - } + return map + } - var extension = extensions.get('EXT_texture_filter_anisotropic'); + function remove(object) { + properties.delete(object) + } - if (extension) { - if (texture.type === FloatType && extensions.get('OES_texture_float_linear') === null) return; - if (texture.type === HalfFloatType && (isWebGL2 || extensions.get('OES_texture_half_float_linear')) === null) return; + function update(object, key, value) { + properties.get(object)[key] = value + } - if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { - _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())); + function dispose() { + properties = new WeakMap() + } - properties.get(texture).__currentAnisotropy = texture.anisotropy; - } - } - } + return { + get: get, + remove: remove, + update: update, + dispose: dispose + } + } + + function painterSortStable(a, b) { + if (a.groupOrder !== b.groupOrder) { + return a.groupOrder - b.groupOrder + } else if (a.renderOrder !== b.renderOrder) { + return a.renderOrder - b.renderOrder + } else if (a.program !== b.program) { + return a.program.id - b.program.id + } else if (a.material.id !== b.material.id) { + return a.material.id - b.material.id + } else if (a.z !== b.z) { + return a.z - b.z + } else { + return a.id - b.id + } + } + + function reversePainterSortStable(a, b) { + if (a.groupOrder !== b.groupOrder) { + return a.groupOrder - b.groupOrder + } else if (a.renderOrder !== b.renderOrder) { + return a.renderOrder - b.renderOrder + } else if (a.z !== b.z) { + return b.z - a.z + } else { + return a.id - b.id + } + } + + function WebGLRenderList(properties) { + var renderItems = [] + var renderItemsIndex = 0 + var opaque = [] + var transparent = [] + var defaultProgram = { + id: -1 + } - function initTexture(textureProperties, texture) { - if (textureProperties.__webglInit === undefined) { - textureProperties.__webglInit = true; - texture.addEventListener('dispose', onTextureDispose); - textureProperties.__webglTexture = _gl.createTexture(); - info.memory.textures++; - } - } + function init() { + renderItemsIndex = 0 + opaque.length = 0 + transparent.length = 0 + } - function uploadTexture(textureProperties, texture, slot) { - var textureType = 3553; - if (texture.isDataTexture2DArray) textureType = 35866; - if (texture.isDataTexture3D) textureType = 32879; - initTexture(textureProperties, texture); - state.activeTexture(33984 + slot); - state.bindTexture(textureType, textureProperties.__webglTexture); - - _gl.pixelStorei(37440, texture.flipY); - - _gl.pixelStorei(37441, texture.premultiplyAlpha); - - _gl.pixelStorei(3317, texture.unpackAlignment); - - var needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo(texture.image) === false; - var image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize); - var supportsMips = isPowerOfTwo(image) || isWebGL2, - glFormat = utils.convert(texture.format); - var glType = utils.convert(texture.type), - glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); - setTextureParameters(textureType, texture, supportsMips); - var mipmap; - var mipmaps = texture.mipmaps; - - if (texture.isDepthTexture) { - // populate depth texture with dummy data - glInternalFormat = 6402; - - if (isWebGL2) { - if (texture.type === FloatType) { - glInternalFormat = 36012; - } else if (texture.type === UnsignedIntType) { - glInternalFormat = 33190; - } else if (texture.type === UnsignedInt248Type) { - glInternalFormat = 35056; - } else { - glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D - } - } else { - if (texture.type === FloatType) { - console.error('WebGLRenderer: Floating point depth texture requires WebGL2.'); - } - } // validation checks for WebGL 1 - - - if (texture.format === DepthFormat && glInternalFormat === 6402) { - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { - console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'); - texture.type = UnsignedShortType; - glType = utils.convert(texture.type); - } - } + function getNextRenderItem(object, geometry, material, groupOrder, z, group) { + var renderItem = renderItems[renderItemsIndex] + var materialProperties = properties.get(material) + + if (renderItem === undefined) { + renderItem = { + id: object.id, + object: object, + geometry: geometry, + material: material, + program: materialProperties.program || defaultProgram, + groupOrder: groupOrder, + renderOrder: object.renderOrder, + z: z, + group: group + } + renderItems[renderItemsIndex] = renderItem + } else { + renderItem.id = object.id + renderItem.object = object + renderItem.geometry = geometry + renderItem.material = material + renderItem.program = materialProperties.program || defaultProgram + renderItem.groupOrder = groupOrder + renderItem.renderOrder = object.renderOrder + renderItem.z = z + renderItem.group = group + } - if (texture.format === DepthStencilFormat && glInternalFormat === 6402) { - // Depth stencil textures need the DEPTH_STENCIL internal format - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - glInternalFormat = 34041; // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - - if (texture.type !== UnsignedInt248Type) { - console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.'); - texture.type = UnsignedInt248Type; - glType = utils.convert(texture.type); - } - } // - - - state.texImage2D(3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); - } else if (texture.isDataTexture) { - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - if (mipmaps.length > 0 && supportsMips) { - for (var i = 0, il = mipmaps.length; i < il; i++) { - mipmap = mipmaps[i]; - state.texImage2D(3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else { - state.texImage2D(3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data); - textureProperties.__maxMipLevel = 0; - } - } else if (texture.isCompressedTexture) { - for (var _i = 0, _il = mipmaps.length; _i < _il; _i++) { - mipmap = mipmaps[_i]; - - if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { - if (glFormat !== null) { - state.compressedTexImage2D(3553, _i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); - } else { - console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()'); - } - } else { - state.texImage2D(3553, _i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - } + renderItemsIndex++ + return renderItem + } - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else if (texture.isDataTexture2DArray) { - state.texImage3D(35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); - textureProperties.__maxMipLevel = 0; - } else if (texture.isDataTexture3D) { - state.texImage3D(32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); - textureProperties.__maxMipLevel = 0; - } else { - // regular Texture (image, video, canvas) - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - if (mipmaps.length > 0 && supportsMips) { - for (var _i2 = 0, _il2 = mipmaps.length; _i2 < _il2; _i2++) { - mipmap = mipmaps[_i2]; - state.texImage2D(3553, _i2, glInternalFormat, glFormat, glType, mipmap); - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else { - state.texImage2D(3553, 0, glInternalFormat, glFormat, glType, image); - textureProperties.__maxMipLevel = 0; - } - } + function push(object, geometry, material, groupOrder, z, group) { + var renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group) + ;(material.transparent === true ? transparent : opaque).push(renderItem) + } - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - generateMipmap(textureType, texture, image.width, image.height); - } + function unshift(object, geometry, material, groupOrder, z, group) { + var renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group) + ;(material.transparent === true ? transparent : opaque).unshift(renderItem) + } - textureProperties.__version = texture.version; - if (texture.onUpdate) texture.onUpdate(texture); - } + function sort(customOpaqueSort, customTransparentSort) { + if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable) + if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable) + } - function uploadCubeTexture(textureProperties, texture, slot) { - if (texture.image.length !== 6) return; - initTexture(textureProperties, texture); - state.activeTexture(33984 + slot); - state.bindTexture(34067, textureProperties.__webglTexture); + function finish() { + // Clear references from inactive renderItems in the list + for (var i = renderItemsIndex, il = renderItems.length; i < il; i++) { + var renderItem = renderItems[i] + if (renderItem.id === null) break + renderItem.id = null + renderItem.object = null + renderItem.geometry = null + renderItem.material = null + renderItem.program = null + renderItem.group = null + } + } - _gl.pixelStorei(37440, texture.flipY); + return { + opaque: opaque, + transparent: transparent, + init: init, + push: push, + unshift: unshift, + finish: finish, + sort: sort + } + } - var isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture); - var isDataTexture = texture.image[0] && texture.image[0].isDataTexture; - var cubeImage = []; + function WebGLRenderLists(properties) { + var lists = new WeakMap() - for (var i = 0; i < 6; i++) { - if (!isCompressed && !isDataTexture) { - cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize); - } else { - cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i]; - } - } + function get(scene, camera) { + var cameras = lists.get(scene) + var list - var image = cubeImage[0], - supportsMips = isPowerOfTwo(image) || isWebGL2, - glFormat = utils.convert(texture.format), - glType = utils.convert(texture.type), - glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); - setTextureParameters(34067, texture, supportsMips); - var mipmaps; - - if (isCompressed) { - for (var _i3 = 0; _i3 < 6; _i3++) { - mipmaps = cubeImage[_i3].mipmaps; - - for (var j = 0; j < mipmaps.length; j++) { - var mipmap = mipmaps[j]; - - if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { - if (glFormat !== null) { - state.compressedTexImage2D(34069 + _i3, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); - } else { - console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()'); - } - } else { - state.texImage2D(34069 + _i3, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - } - } + if (cameras === undefined) { + list = new WebGLRenderList(properties) + lists.set(scene, new WeakMap()) + lists.get(scene).set(camera, list) + } else { + list = cameras.get(camera) - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else { - mipmaps = texture.mipmaps; - - for (var _i4 = 0; _i4 < 6; _i4++) { - if (isDataTexture) { - state.texImage2D(34069 + _i4, 0, glInternalFormat, cubeImage[_i4].width, cubeImage[_i4].height, 0, glFormat, glType, cubeImage[_i4].data); - - for (var _j = 0; _j < mipmaps.length; _j++) { - var _mipmap = mipmaps[_j]; - var mipmapImage = _mipmap.image[_i4].image; - state.texImage2D(34069 + _i4, _j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data); - } - } else { - state.texImage2D(34069 + _i4, 0, glInternalFormat, glFormat, glType, cubeImage[_i4]); - - for (var _j2 = 0; _j2 < mipmaps.length; _j2++) { - var _mipmap2 = mipmaps[_j2]; - state.texImage2D(34069 + _i4, _j2 + 1, glInternalFormat, glFormat, glType, _mipmap2.image[_i4]); - } - } - } + if (list === undefined) { + list = new WebGLRenderList(properties) + cameras.set(camera, list) + } + } - textureProperties.__maxMipLevel = mipmaps.length; - } + return list + } - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - // We assume images for cube map have the same size. - generateMipmap(34067, texture, image.width, image.height); - } + function dispose() { + lists = new WeakMap() + } - textureProperties.__version = texture.version; - if (texture.onUpdate) texture.onUpdate(texture); - } // Render targets - // Setup storage for target texture and bind it to correct framebuffer + return { + get: get, + dispose: dispose + } + } + + function UniformsCache() { + var lights = {} + return { + get: function get(light) { + if (lights[light.id] !== undefined) { + return lights[light.id] + } + var uniforms - function setupFrameBufferTexture(framebuffer, renderTarget, attachment, textureTarget) { - var glFormat = utils.convert(renderTarget.texture.format); - var glType = utils.convert(renderTarget.texture.type); - var glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType); - state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null); + switch (light.type) { + case 'DirectionalLight': + uniforms = { + direction: new Vector3(), + color: new Color() + } + break + + case 'SpotLight': + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0 + } + break + + case 'PointLight': + uniforms = { + position: new Vector3(), + color: new Color(), + distance: 0, + decay: 0 + } + break - _gl.bindFramebuffer(36160, framebuffer); - - _gl.framebufferTexture2D(36160, attachment, textureTarget, properties.get(renderTarget.texture).__webglTexture, 0); - - _gl.bindFramebuffer(36160, null); - } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer + case 'HemisphereLight': + uniforms = { + direction: new Vector3(), + skyColor: new Color(), + groundColor: new Color() + } + break + + case 'RectAreaLight': + uniforms = { + color: new Color(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + } + break + } + lights[light.id] = uniforms + return uniforms + } + } + } + + function ShadowUniformsCache() { + var lights = {} + return { + get: function get(light) { + if (lights[light.id] !== undefined) { + return lights[light.id] + } - function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { - _gl.bindRenderbuffer(36161, renderbuffer); + var uniforms - if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) { - var glInternalFormat = 33189; + switch (light.type) { + case 'DirectionalLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + } + break + + case 'SpotLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + } + break + + case 'PointLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2(), + shadowCameraNear: 1, + shadowCameraFar: 1000 + } + break + // TODO (abelnation): set RectAreaLight shadow uniforms + } - if (isMultisample) { - var depthTexture = renderTarget.depthTexture; + lights[light.id] = uniforms + return uniforms + } + } + } + + var nextVersion = 0 + + function shadowCastingLightsFirst(lightA, lightB) { + return (lightB.castShadow ? 1 : 0) - (lightA.castShadow ? 1 : 0) + } + + function WebGLLights(extensions, capabilities) { + var cache = new UniformsCache() + var shadowCache = ShadowUniformsCache() + var state = { + version: 0, + hash: { + directionalLength: -1, + pointLength: -1, + spotLength: -1, + rectAreaLength: -1, + hemiLength: -1, + numDirectionalShadows: -1, + numPointShadows: -1, + numSpotShadows: -1 + }, + ambient: [0, 0, 0], + probe: [], + directional: [], + directionalShadow: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotShadow: [], + spotShadowMap: [], + spotShadowMatrix: [], + rectArea: [], + rectAreaLTC1: null, + rectAreaLTC2: null, + point: [], + pointShadow: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [] + } - if (depthTexture && depthTexture.isDepthTexture) { - if (depthTexture.type === FloatType) { - glInternalFormat = 36012; - } else if (depthTexture.type === UnsignedIntType) { - glInternalFormat = 33190; - } - } + for (var i = 0; i < 9; i++) { + state.probe.push(new Vector3()) + } - var samples = getRenderTargetSamples(renderTarget); + var vector3 = new Vector3() + var matrix4 = new Matrix4() + var matrix42 = new Matrix4() - _gl.renderbufferStorageMultisample(36161, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(36161, glInternalFormat, renderTarget.width, renderTarget.height); - } + function setup(lights) { + var r = 0, + g = 0, + b = 0 - _gl.framebufferRenderbuffer(36160, 36096, 36161, renderbuffer); - } else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) { - if (isMultisample) { - var _samples = getRenderTargetSamples(renderTarget); + for (var _i = 0; _i < 9; _i++) { + state.probe[_i].set(0, 0, 0) + } - _gl.renderbufferStorageMultisample(36161, _samples, 35056, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(36161, 34041, renderTarget.width, renderTarget.height); - } + var directionalLength = 0 + var pointLength = 0 + var spotLength = 0 + var rectAreaLength = 0 + var hemiLength = 0 + var numDirectionalShadows = 0 + var numPointShadows = 0 + var numSpotShadows = 0 + lights.sort(shadowCastingLightsFirst) + + for (var _i2 = 0, l = lights.length; _i2 < l; _i2++) { + var light = lights[_i2] + var color = light.color + var intensity = light.intensity + var distance = light.distance + var shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null + + if (light.isAmbientLight) { + r += color.r * intensity + g += color.g * intensity + b += color.b * intensity + } else if (light.isLightProbe) { + for (var j = 0; j < 9; j++) { + state.probe[j].addScaledVector(light.sh.coefficients[j], intensity) + } + } else if (light.isDirectionalLight) { + var uniforms = cache.get(light) + uniforms.color.copy(light.color).multiplyScalar(light.intensity) + + if (light.castShadow) { + var shadow = light.shadow + var shadowUniforms = shadowCache.get(light) + shadowUniforms.shadowBias = shadow.bias + shadowUniforms.shadowNormalBias = shadow.normalBias + shadowUniforms.shadowRadius = shadow.radius + shadowUniforms.shadowMapSize = shadow.mapSize + state.directionalShadow[directionalLength] = shadowUniforms + state.directionalShadowMap[directionalLength] = shadowMap + state.directionalShadowMatrix[directionalLength] = light.shadow.matrix + numDirectionalShadows++ + } - _gl.framebufferRenderbuffer(36160, 33306, 36161, renderbuffer); - } else { - var glFormat = utils.convert(renderTarget.texture.format); - var glType = utils.convert(renderTarget.texture.type); + state.directional[directionalLength] = uniforms + directionalLength++ + } else if (light.isSpotLight) { + var _uniforms = cache.get(light) - var _glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType); + _uniforms.position.setFromMatrixPosition(light.matrixWorld) - if (isMultisample) { - var _samples2 = getRenderTargetSamples(renderTarget); + _uniforms.color.copy(color).multiplyScalar(intensity) - _gl.renderbufferStorageMultisample(36161, _samples2, _glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(36161, _glInternalFormat, renderTarget.width, renderTarget.height); - } - } + _uniforms.distance = distance + _uniforms.coneCos = Math.cos(light.angle) + _uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra)) + _uniforms.decay = light.decay - _gl.bindRenderbuffer(36161, null); - } // Setup resources for a Depth Texture for a FBO (needs an extension) + if (light.castShadow) { + var _shadow = light.shadow + var _shadowUniforms = shadowCache.get(light) - function setupDepthTexture(framebuffer, renderTarget) { - var isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget; - if (isCube) throw new Error('Depth Texture with cube render targets is not supported'); + _shadowUniforms.shadowBias = _shadow.bias + _shadowUniforms.shadowNormalBias = _shadow.normalBias + _shadowUniforms.shadowRadius = _shadow.radius + _shadowUniforms.shadowMapSize = _shadow.mapSize + state.spotShadow[spotLength] = _shadowUniforms + state.spotShadowMap[spotLength] = shadowMap + state.spotShadowMatrix[spotLength] = light.shadow.matrix + numSpotShadows++ + } - _gl.bindFramebuffer(36160, framebuffer); + state.spot[spotLength] = _uniforms + spotLength++ + } else if (light.isRectAreaLight) { + var _uniforms2 = cache.get(light) // (a) intensity is the total visible light emitted + //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); + // (b) intensity is the brightness of the light - if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { - throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); - } // upload an empty depth texture with framebuffer size + _uniforms2.color.copy(color).multiplyScalar(intensity) + _uniforms2.halfWidth.set(light.width * 0.5, 0.0, 0.0) - if (!properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height) { - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; - } + _uniforms2.halfHeight.set(0.0, light.height * 0.5, 0.0) - setTexture2D(renderTarget.depthTexture, 0); + state.rectArea[rectAreaLength] = _uniforms2 + rectAreaLength++ + } else if (light.isPointLight) { + var _uniforms3 = cache.get(light) - var webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture; + _uniforms3.color.copy(light.color).multiplyScalar(light.intensity) - if (renderTarget.depthTexture.format === DepthFormat) { - _gl.framebufferTexture2D(36160, 36096, 3553, webglDepthTexture, 0); - } else if (renderTarget.depthTexture.format === DepthStencilFormat) { - _gl.framebufferTexture2D(36160, 33306, 3553, webglDepthTexture, 0); - } else { - throw new Error('Unknown depthTexture format'); - } - } // Setup GL resources for a non-texture depth buffer + _uniforms3.distance = light.distance + _uniforms3.decay = light.decay + if (light.castShadow) { + var _shadow2 = light.shadow - function setupDepthRenderbuffer(renderTarget) { - var renderTargetProperties = properties.get(renderTarget); - var isCube = renderTarget.isWebGLCubeRenderTarget === true; + var _shadowUniforms2 = shadowCache.get(light) - if (renderTarget.depthTexture) { - if (isCube) throw new Error('target.depthTexture not supported in Cube render targets'); - setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget); - } else { - if (isCube) { - renderTargetProperties.__webglDepthbuffer = []; + _shadowUniforms2.shadowBias = _shadow2.bias + _shadowUniforms2.shadowNormalBias = _shadow2.normalBias + _shadowUniforms2.shadowRadius = _shadow2.radius + _shadowUniforms2.shadowMapSize = _shadow2.mapSize + _shadowUniforms2.shadowCameraNear = _shadow2.camera.near + _shadowUniforms2.shadowCameraFar = _shadow2.camera.far + state.pointShadow[pointLength] = _shadowUniforms2 + state.pointShadowMap[pointLength] = shadowMap + state.pointShadowMatrix[pointLength] = light.shadow.matrix + numPointShadows++ + } - for (var i = 0; i < 6; i++) { - _gl.bindFramebuffer(36160, renderTargetProperties.__webglFramebuffer[i]); + state.point[pointLength] = _uniforms3 + pointLength++ + } else if (light.isHemisphereLight) { + var _uniforms4 = cache.get(light) - renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false); - } - } else { - _gl.bindFramebuffer(36160, renderTargetProperties.__webglFramebuffer); + _uniforms4.skyColor.copy(light.color).multiplyScalar(intensity) - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false); - } - } + _uniforms4.groundColor.copy(light.groundColor).multiplyScalar(intensity) - _gl.bindFramebuffer(36160, null); - } // Set up GL resources for the render target + state.hemi[hemiLength] = _uniforms4 + hemiLength++ + } + } + if (rectAreaLength > 0) { + if (capabilities.isWebGL2) { + // WebGL 2 + state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1 + state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2 + } else { + // WebGL 1 + if (extensions.has('OES_texture_float_linear') === true) { + state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1 + state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2 + } else if (extensions.has('OES_texture_half_float_linear') === true) { + state.rectAreaLTC1 = UniformsLib.LTC_HALF_1 + state.rectAreaLTC2 = UniformsLib.LTC_HALF_2 + } else { + console.error('THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.') + } + } + } - function setupRenderTarget(renderTarget) { - var renderTargetProperties = properties.get(renderTarget); - var textureProperties = properties.get(renderTarget.texture); - renderTarget.addEventListener('dispose', onRenderTargetDispose); - textureProperties.__webglTexture = _gl.createTexture(); - info.memory.textures++; - var isCube = renderTarget.isWebGLCubeRenderTarget === true; - var isMultisample = renderTarget.isWebGLMultisampleRenderTarget === true; - var supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; // Handles WebGL2 RGBFormat fallback - #18858 + state.ambient[0] = r + state.ambient[1] = g + state.ambient[2] = b + var hash = state.hash + + if ( + hash.directionalLength !== directionalLength || + hash.pointLength !== pointLength || + hash.spotLength !== spotLength || + hash.rectAreaLength !== rectAreaLength || + hash.hemiLength !== hemiLength || + hash.numDirectionalShadows !== numDirectionalShadows || + hash.numPointShadows !== numPointShadows || + hash.numSpotShadows !== numSpotShadows + ) { + state.directional.length = directionalLength + state.spot.length = spotLength + state.rectArea.length = rectAreaLength + state.point.length = pointLength + state.hemi.length = hemiLength + state.directionalShadow.length = numDirectionalShadows + state.directionalShadowMap.length = numDirectionalShadows + state.pointShadow.length = numPointShadows + state.pointShadowMap.length = numPointShadows + state.spotShadow.length = numSpotShadows + state.spotShadowMap.length = numSpotShadows + state.directionalShadowMatrix.length = numDirectionalShadows + state.pointShadowMatrix.length = numPointShadows + state.spotShadowMatrix.length = numSpotShadows + hash.directionalLength = directionalLength + hash.pointLength = pointLength + hash.spotLength = spotLength + hash.rectAreaLength = rectAreaLength + hash.hemiLength = hemiLength + hash.numDirectionalShadows = numDirectionalShadows + hash.numPointShadows = numPointShadows + hash.numSpotShadows = numSpotShadows + state.version = nextVersion++ + } + } - if (isWebGL2 && renderTarget.texture.format === RGBFormat && (renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType)) { - renderTarget.texture.format = RGBAFormat; - console.warn('THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.'); - } // Setup framebuffer + function setupView(lights, camera) { + var directionalLength = 0 + var pointLength = 0 + var spotLength = 0 + var rectAreaLength = 0 + var hemiLength = 0 + var viewMatrix = camera.matrixWorldInverse + for (var _i3 = 0, l = lights.length; _i3 < l; _i3++) { + var light = lights[_i3] - if (isCube) { - renderTargetProperties.__webglFramebuffer = []; + if (light.isDirectionalLight) { + var uniforms = state.directional[directionalLength] + uniforms.direction.setFromMatrixPosition(light.matrixWorld) + vector3.setFromMatrixPosition(light.target.matrixWorld) + uniforms.direction.sub(vector3) + uniforms.direction.transformDirection(viewMatrix) + directionalLength++ + } else if (light.isSpotLight) { + var _uniforms5 = state.spot[spotLength] - for (var i = 0; i < 6; i++) { - renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer(); - } - } else { - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + _uniforms5.position.setFromMatrixPosition(light.matrixWorld) - if (isMultisample) { - if (isWebGL2) { - renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); + _uniforms5.position.applyMatrix4(viewMatrix) - _gl.bindRenderbuffer(36161, renderTargetProperties.__webglColorRenderbuffer); + _uniforms5.direction.setFromMatrixPosition(light.matrixWorld) - var glFormat = utils.convert(renderTarget.texture.format); - var glType = utils.convert(renderTarget.texture.type); - var glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType); - var samples = getRenderTargetSamples(renderTarget); + vector3.setFromMatrixPosition(light.target.matrixWorld) - _gl.renderbufferStorageMultisample(36161, samples, glInternalFormat, renderTarget.width, renderTarget.height); + _uniforms5.direction.sub(vector3) - _gl.bindFramebuffer(36160, renderTargetProperties.__webglMultisampledFramebuffer); + _uniforms5.direction.transformDirection(viewMatrix) - _gl.framebufferRenderbuffer(36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer); + spotLength++ + } else if (light.isRectAreaLight) { + var _uniforms6 = state.rectArea[rectAreaLength] - _gl.bindRenderbuffer(36161, null); + _uniforms6.position.setFromMatrixPosition(light.matrixWorld) - if (renderTarget.depthBuffer) { - renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true); - } + _uniforms6.position.applyMatrix4(viewMatrix) // extract local rotation of light to derive width/height half vectors - _gl.bindFramebuffer(36160, null); - } else { - console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); - } - } - } // Setup color buffer + matrix42.identity() + matrix4.copy(light.matrixWorld) + matrix4.premultiply(viewMatrix) + matrix42.extractRotation(matrix4) + _uniforms6.halfWidth.set(light.width * 0.5, 0.0, 0.0) - if (isCube) { - state.bindTexture(34067, textureProperties.__webglTexture); - setTextureParameters(34067, renderTarget.texture, supportsMips); + _uniforms6.halfHeight.set(0.0, light.height * 0.5, 0.0) - for (var _i5 = 0; _i5 < 6; _i5++) { - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[_i5], renderTarget, 36064, 34069 + _i5); - } + _uniforms6.halfWidth.applyMatrix4(matrix42) - if (textureNeedsGenerateMipmaps(renderTarget.texture, supportsMips)) { - generateMipmap(34067, renderTarget.texture, renderTarget.width, renderTarget.height); - } + _uniforms6.halfHeight.applyMatrix4(matrix42) - state.bindTexture(34067, null); - } else { - state.bindTexture(3553, textureProperties.__webglTexture); - setTextureParameters(3553, renderTarget.texture, supportsMips); - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553); + rectAreaLength++ + } else if (light.isPointLight) { + var _uniforms7 = state.point[pointLength] - if (textureNeedsGenerateMipmaps(renderTarget.texture, supportsMips)) { - generateMipmap(3553, renderTarget.texture, renderTarget.width, renderTarget.height); - } + _uniforms7.position.setFromMatrixPosition(light.matrixWorld) - state.bindTexture(3553, null); - } // Setup depth and stencil buffers + _uniforms7.position.applyMatrix4(viewMatrix) + pointLength++ + } else if (light.isHemisphereLight) { + var _uniforms8 = state.hemi[hemiLength] - if (renderTarget.depthBuffer) { - setupDepthRenderbuffer(renderTarget); - } - } + _uniforms8.direction.setFromMatrixPosition(light.matrixWorld) - function updateRenderTargetMipmap(renderTarget) { - var texture = renderTarget.texture; - var supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; + _uniforms8.direction.transformDirection(viewMatrix) - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - var target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553; + _uniforms8.direction.normalize() - var webglTexture = properties.get(texture).__webglTexture; + hemiLength++ + } + } + } - state.bindTexture(target, webglTexture); - generateMipmap(target, texture, renderTarget.width, renderTarget.height); - state.bindTexture(target, null); - } - } + return { + setup: setup, + setupView: setupView, + state: state + } + } - function updateMultisampleRenderTarget(renderTarget) { - if (renderTarget.isWebGLMultisampleRenderTarget) { - if (isWebGL2) { - var renderTargetProperties = properties.get(renderTarget); + function WebGLRenderState(extensions, capabilities) { + var lights = new WebGLLights(extensions, capabilities) + var lightsArray = [] + var shadowsArray = [] - _gl.bindFramebuffer(36008, renderTargetProperties.__webglMultisampledFramebuffer); + function init() { + lightsArray.length = 0 + shadowsArray.length = 0 + } - _gl.bindFramebuffer(36009, renderTargetProperties.__webglFramebuffer); + function pushLight(light) { + lightsArray.push(light) + } - var width = renderTarget.width; - var height = renderTarget.height; - var mask = 16384; - if (renderTarget.depthBuffer) mask |= 256; - if (renderTarget.stencilBuffer) mask |= 1024; + function pushShadow(shadowLight) { + shadowsArray.push(shadowLight) + } - _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, 9728); + function setupLights() { + lights.setup(lightsArray) + } - _gl.bindFramebuffer(36160, renderTargetProperties.__webglMultisampledFramebuffer); // see #18905 + function setupLightsView(camera) { + lights.setupView(lightsArray, camera) + } - } else { - console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); - } - } - } + var state = { + lightsArray: lightsArray, + shadowsArray: shadowsArray, + lights: lights + } + return { + init: init, + state: state, + setupLights: setupLights, + setupLightsView: setupLightsView, + pushLight: pushLight, + pushShadow: pushShadow + } + } - function getRenderTargetSamples(renderTarget) { - return isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ? Math.min(maxSamples, renderTarget.samples) : 0; - } + function WebGLRenderStates(extensions, capabilities) { + var renderStates = new WeakMap() - function updateVideoTexture(texture) { - var frame = info.render.frame; // Check the last frame we updated the VideoTexture + function get(scene, renderCallDepth) { + if (renderCallDepth === void 0) { + renderCallDepth = 0 + } - if (_videoTextures.get(texture) !== frame) { - _videoTextures.set(texture, frame); + var renderState + + if (renderStates.has(scene) === false) { + renderState = new WebGLRenderState(extensions, capabilities) + renderStates.set(scene, []) + renderStates.get(scene).push(renderState) + } else { + if (renderCallDepth >= renderStates.get(scene).length) { + renderState = new WebGLRenderState(extensions, capabilities) + renderStates.get(scene).push(renderState) + } else { + renderState = renderStates.get(scene)[renderCallDepth] + } + } - texture.update(); - } - } // backwards compatibility + return renderState + } + function dispose() { + renderStates = new WeakMap() + } - var warnedTexture2D = false; - var warnedTextureCube = false; + return { + get: get, + dispose: dispose + } + } + + /** + * parameters = { + * + * opacity: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * } + */ + + function MeshDepthMaterial(parameters) { + Material.call(this) + this.type = 'MeshDepthMaterial' + this.depthPacking = BasicDepthPacking + this.skinning = false + this.morphTargets = false + this.map = null + this.alphaMap = null + this.displacementMap = null + this.displacementScale = 1 + this.displacementBias = 0 + this.wireframe = false + this.wireframeLinewidth = 1 + this.fog = false + this.setValues(parameters) + } + + MeshDepthMaterial.prototype = Object.create(Material.prototype) + MeshDepthMaterial.prototype.constructor = MeshDepthMaterial + MeshDepthMaterial.prototype.isMeshDepthMaterial = true + + MeshDepthMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.depthPacking = source.depthPacking + this.skinning = source.skinning + this.morphTargets = source.morphTargets + this.map = source.map + this.alphaMap = source.alphaMap + this.displacementMap = source.displacementMap + this.displacementScale = source.displacementScale + this.displacementBias = source.displacementBias + this.wireframe = source.wireframe + this.wireframeLinewidth = source.wireframeLinewidth + return this + } + + /** + * parameters = { + * + * referencePosition: , + * nearDistance: , + * farDistance: , + * + * skinning: , + * morphTargets: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: + * + * } + */ + + function MeshDistanceMaterial(parameters) { + Material.call(this) + this.type = 'MeshDistanceMaterial' + this.referencePosition = new Vector3() + this.nearDistance = 1 + this.farDistance = 1000 + this.skinning = false + this.morphTargets = false + this.map = null + this.alphaMap = null + this.displacementMap = null + this.displacementScale = 1 + this.displacementBias = 0 + this.fog = false + this.setValues(parameters) + } + + MeshDistanceMaterial.prototype = Object.create(Material.prototype) + MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial + MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true + + MeshDistanceMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.referencePosition.copy(source.referencePosition) + this.nearDistance = source.nearDistance + this.farDistance = source.farDistance + this.skinning = source.skinning + this.morphTargets = source.morphTargets + this.map = source.map + this.alphaMap = source.alphaMap + this.displacementMap = source.displacementMap + this.displacementScale = source.displacementScale + this.displacementBias = source.displacementBias + return this + } + + var vsm_frag = + 'uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}' + + var vsm_vert = 'void main() {\n\tgl_Position = vec4( position, 1.0 );\n}' + + function WebGLShadowMap(_renderer, _objects, maxTextureSize) { + var _frustum = new Frustum() + + var _shadowMapSize = new Vector2(), + _viewportSize = new Vector2(), + _viewport = new Vector4(), + _depthMaterials = [], + _distanceMaterials = [], + _materialCache = {} + + var shadowSide = { + 0: BackSide, + 1: FrontSide, + 2: DoubleSide + } + var shadowMaterialVertical = new ShaderMaterial({ + defines: { + SAMPLE_RATE: 2.0 / 8.0, + HALF_SAMPLE_RATE: 1.0 / 8.0 + }, + uniforms: { + shadow_pass: { + value: null + }, + resolution: { + value: new Vector2() + }, + radius: { + value: 4.0 + } + }, + vertexShader: vsm_vert, + fragmentShader: vsm_frag + }) + var shadowMaterialHorizonal = shadowMaterialVertical.clone() + shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1 + var fullScreenTri = new BufferGeometry() + fullScreenTri.setAttribute('position', new BufferAttribute(new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3)) + var fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical) + var scope = this + this.enabled = false + this.autoUpdate = true + this.needsUpdate = false + this.type = PCFShadowMap - function safeSetTexture2D(texture, slot) { - if (texture && texture.isWebGLRenderTarget) { - if (warnedTexture2D === false) { - console.warn('THREE.WebGLTextures.safeSetTexture2D: don\'t use render targets as textures. Use their .texture property instead.'); - warnedTexture2D = true; - } + this.render = function (lights, scene, camera) { + if (scope.enabled === false) return + if (scope.autoUpdate === false && scope.needsUpdate === false) return + if (lights.length === 0) return - texture = texture.texture; - } + var currentRenderTarget = _renderer.getRenderTarget() - setTexture2D(texture, slot); - } + var activeCubeFace = _renderer.getActiveCubeFace() - function safeSetTextureCube(texture, slot) { - if (texture && texture.isWebGLCubeRenderTarget) { - if (warnedTextureCube === false) { - console.warn('THREE.WebGLTextures.safeSetTextureCube: don\'t use cube render targets as textures. Use their .texture property instead.'); - warnedTextureCube = true; - } + var activeMipmapLevel = _renderer.getActiveMipmapLevel() - texture = texture.texture; - } + var _state = _renderer.state // Set GL state for depth map. - setTextureCube(texture, slot); - } // - - - this.allocateTextureUnit = allocateTextureUnit; - this.resetTextureUnits = resetTextureUnits; - this.setTexture2D = setTexture2D; - this.setTexture2DArray = setTexture2DArray; - this.setTexture3D = setTexture3D; - this.setTextureCube = setTextureCube; - this.setupRenderTarget = setupRenderTarget; - this.updateRenderTargetMipmap = updateRenderTargetMipmap; - this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; - this.safeSetTexture2D = safeSetTexture2D; - this.safeSetTextureCube = safeSetTextureCube; - } - - function WebGLUtils(gl, extensions, capabilities) { - var isWebGL2 = capabilities.isWebGL2; - - function convert(p) { - var extension; - if (p === UnsignedByteType) return 5121; - if (p === UnsignedShort4444Type) return 32819; - if (p === UnsignedShort5551Type) return 32820; - if (p === UnsignedShort565Type) return 33635; - if (p === ByteType) return 5120; - if (p === ShortType) return 5122; - if (p === UnsignedShortType) return 5123; - if (p === IntType) return 5124; - if (p === UnsignedIntType) return 5125; - if (p === FloatType) return 5126; - - if (p === HalfFloatType) { - if (isWebGL2) return 5131; - extension = extensions.get('OES_texture_half_float'); - - if (extension !== null) { - return extension.HALF_FLOAT_OES; - } else { - return null; - } - } + _state.setBlending(NoBlending) - if (p === AlphaFormat) return 6406; - if (p === RGBFormat) return 6407; - if (p === RGBAFormat) return 6408; - if (p === LuminanceFormat) return 6409; - if (p === LuminanceAlphaFormat) return 6410; - if (p === DepthFormat) return 6402; - if (p === DepthStencilFormat) return 34041; - if (p === RedFormat) return 6403; // WebGL2 formats. - - if (p === RedIntegerFormat) return 36244; - if (p === RGFormat) return 33319; - if (p === RGIntegerFormat) return 33320; - if (p === RGBIntegerFormat) return 36248; - if (p === RGBAIntegerFormat) return 36249; - - if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) { - extension = extensions.get('WEBGL_compressed_texture_s3tc'); - - if (extension !== null) { - if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - } else { - return null; - } - } + _state.buffers.color.setClear(1, 1, 1, 1) - if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) { - extension = extensions.get('WEBGL_compressed_texture_pvrtc'); + _state.buffers.depth.setTest(true) - if (extension !== null) { - if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - } else { - return null; - } - } + _state.setScissorTest(false) // render depth map - if (p === RGB_ETC1_Format) { - extension = extensions.get('WEBGL_compressed_texture_etc1'); + for (var i = 0, il = lights.length; i < il; i++) { + var light = lights[i] + var shadow = light.shadow - if (extension !== null) { - return extension.COMPRESSED_RGB_ETC1_WEBGL; - } else { - return null; - } - } + if (shadow === undefined) { + console.warn('THREE.WebGLShadowMap:', light, 'has no shadow.') + continue + } - if (p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format) { - extension = extensions.get('WEBGL_compressed_texture_etc'); + if (shadow.autoUpdate === false && shadow.needsUpdate === false) continue - if (extension !== null) { - if (p === RGB_ETC2_Format) return extension.COMPRESSED_RGB8_ETC2; - if (p === RGBA_ETC2_EAC_Format) return extension.COMPRESSED_RGBA8_ETC2_EAC; - } - } + _shadowMapSize.copy(shadow.mapSize) - if (p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format || p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format || p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format || p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format || p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format || p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format) { - extension = extensions.get('WEBGL_compressed_texture_astc'); + var shadowFrameExtents = shadow.getFrameExtents() - if (extension !== null) { - // TODO Complete? - return p; - } else { - return null; - } - } + _shadowMapSize.multiply(shadowFrameExtents) - if (p === RGBA_BPTC_Format) { - extension = extensions.get('EXT_texture_compression_bptc'); + _viewportSize.copy(shadow.mapSize) - if (extension !== null) { - // TODO Complete? - return p; - } else { - return null; - } - } + if (_shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize) { + if (_shadowMapSize.x > maxTextureSize) { + _viewportSize.x = Math.floor(maxTextureSize / shadowFrameExtents.x) + _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x + shadow.mapSize.x = _viewportSize.x + } - if (p === UnsignedInt248Type) { - if (isWebGL2) return 34042; - extension = extensions.get('WEBGL_depth_texture'); + if (_shadowMapSize.y > maxTextureSize) { + _viewportSize.y = Math.floor(maxTextureSize / shadowFrameExtents.y) + _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y + shadow.mapSize.y = _viewportSize.y + } + } - if (extension !== null) { - return extension.UNSIGNED_INT_24_8_WEBGL; - } else { - return null; - } - } - } + if (shadow.map === null && !shadow.isPointLightShadow && this.type === VSMShadowMap) { + var pars = { + minFilter: LinearFilter, + magFilter: LinearFilter, + format: RGBAFormat + } + shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars) + shadow.map.texture.name = light.name + '.shadowMap' + shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars) + shadow.camera.updateProjectionMatrix() + } - return { - convert: convert - }; - } + if (shadow.map === null) { + var _pars = { + minFilter: NearestFilter, + magFilter: NearestFilter, + format: RGBAFormat + } + shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, _pars) + shadow.map.texture.name = light.name + '.shadowMap' + shadow.camera.updateProjectionMatrix() + } - function ArrayCamera(array) { - if (array === void 0) { - array = []; - } + _renderer.setRenderTarget(shadow.map) - PerspectiveCamera.call(this); - this.cameras = array; - } - - ArrayCamera.prototype = Object.assign(Object.create(PerspectiveCamera.prototype), { - constructor: ArrayCamera, - isArrayCamera: true - }); - - function Group() { - Object3D.call(this); - this.type = 'Group'; - } - - Group.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Group, - isGroup: true - }); - - function WebXRController() { - this._targetRay = null; - this._grip = null; - this._hand = null; - } - - Object.assign(WebXRController.prototype, { - constructor: WebXRController, - getHandSpace: function getHandSpace() { - if (this._hand === null) { - this._hand = new Group(); - this._hand.matrixAutoUpdate = false; - this._hand.visible = false; - this._hand.joints = []; - this._hand.inputState = { - pinching: false - }; - - if (window.XRHand) { - for (var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i++) { - // The transform of this joint will be updated with the joint pose on each frame - var joint = new Group(); - joint.matrixAutoUpdate = false; - joint.visible = false; - - this._hand.joints.push(joint); // ?? - - - this._hand.add(joint); - } - } - } + _renderer.clear() - return this._hand; - }, - getTargetRaySpace: function getTargetRaySpace() { - if (this._targetRay === null) { - this._targetRay = new Group(); - this._targetRay.matrixAutoUpdate = false; - this._targetRay.visible = false; - } + var viewportCount = shadow.getViewportCount() - return this._targetRay; - }, - getGripSpace: function getGripSpace() { - if (this._grip === null) { - this._grip = new Group(); - this._grip.matrixAutoUpdate = false; - this._grip.visible = false; - } + for (var vp = 0; vp < viewportCount; vp++) { + var viewport = shadow.getViewport(vp) - return this._grip; - }, - dispatchEvent: function dispatchEvent(event) { - if (this._targetRay !== null) { - this._targetRay.dispatchEvent(event); - } + _viewport.set(_viewportSize.x * viewport.x, _viewportSize.y * viewport.y, _viewportSize.x * viewport.z, _viewportSize.y * viewport.w) - if (this._grip !== null) { - this._grip.dispatchEvent(event); - } + _state.viewport(_viewport) - if (this._hand !== null) { - this._hand.dispatchEvent(event); - } + shadow.updateMatrices(light, vp) + _frustum = shadow.getFrustum() + renderObject(scene, camera, shadow.camera, light, this.type) + } // do blur pass for VSM - return this; - }, - disconnect: function disconnect(inputSource) { - this.dispatchEvent({ - type: 'disconnected', - data: inputSource - }); + if (!shadow.isPointLightShadow && this.type === VSMShadowMap) { + VSMPass(shadow, camera) + } - if (this._targetRay !== null) { - this._targetRay.visible = false; - } + shadow.needsUpdate = false + } - if (this._grip !== null) { - this._grip.visible = false; - } + scope.needsUpdate = false - if (this._hand !== null) { - this._hand.visible = false; - } + _renderer.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel) + } - return this; - }, - update: function update(inputSource, frame, referenceSpace) { - var inputPose = null; - var gripPose = null; - var handPose = null; - var targetRay = this._targetRay; - var grip = this._grip; - var hand = this._hand; - - if (inputSource && frame.session.visibilityState !== 'visible-blurred') { - if (hand && inputSource.hand) { - handPose = true; - - for (var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i++) { - if (inputSource.hand[i]) { - // Update the joints groups with the XRJoint poses - var jointPose = frame.getJointPose(inputSource.hand[i], referenceSpace); - var joint = hand.joints[i]; - - if (jointPose !== null) { - joint.matrix.fromArray(jointPose.transform.matrix); - joint.matrix.decompose(joint.position, joint.rotation, joint.scale); - joint.jointRadius = jointPose.radius; - } - - joint.visible = jointPose !== null; // Custom events - // Check pinch - - var indexTip = hand.joints[window.XRHand.INDEX_PHALANX_TIP]; - var thumbTip = hand.joints[window.XRHand.THUMB_PHALANX_TIP]; - var distance = indexTip.position.distanceTo(thumbTip.position); - var distanceToPinch = 0.02; - var threshold = 0.005; - - if (hand.inputState.pinching && distance > distanceToPinch + threshold) { - hand.inputState.pinching = false; - this.dispatchEvent({ - type: 'pinchend', - handedness: inputSource.handedness, - target: this - }); - } else if (!hand.inputState.pinching && distance <= distanceToPinch - threshold) { - hand.inputState.pinching = true; - this.dispatchEvent({ - type: 'pinchstart', - handedness: inputSource.handedness, - target: this - }); - } - } - } - } else { - if (targetRay !== null) { - inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace); - - if (inputPose !== null) { - targetRay.matrix.fromArray(inputPose.transform.matrix); - targetRay.matrix.decompose(targetRay.position, targetRay.rotation, targetRay.scale); - } - } - - if (grip !== null && inputSource.gripSpace) { - gripPose = frame.getPose(inputSource.gripSpace, referenceSpace); - - if (gripPose !== null) { - grip.matrix.fromArray(gripPose.transform.matrix); - grip.matrix.decompose(grip.position, grip.rotation, grip.scale); - } - } - } - } + function VSMPass(shadow, camera) { + var geometry = _objects.update(fullScreenMesh) // vertical pass - if (targetRay !== null) { - targetRay.visible = inputPose !== null; - } + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture + shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize + shadowMaterialVertical.uniforms.radius.value = shadow.radius - if (grip !== null) { - grip.visible = gripPose !== null; - } + _renderer.setRenderTarget(shadow.mapPass) - if (hand !== null) { - hand.visible = handPose !== null; - } + _renderer.clear() - return this; - } - }); - - function WebXRManager(renderer, gl) { - var scope = this; - var session = null; - var framebufferScaleFactor = 1.0; - var referenceSpace = null; - var referenceSpaceType = 'local-floor'; - var pose = null; - var controllers = []; - var inputSourcesMap = new Map(); // - - var cameraL = new PerspectiveCamera(); - cameraL.layers.enable(1); - cameraL.viewport = new Vector4(); - var cameraR = new PerspectiveCamera(); - cameraR.layers.enable(2); - cameraR.viewport = new Vector4(); - var cameras = [cameraL, cameraR]; - var cameraVR = new ArrayCamera(); - cameraVR.layers.enable(1); - cameraVR.layers.enable(2); - var _currentDepthNear = null; - var _currentDepthFar = null; // - - this.enabled = false; - this.isPresenting = false; - - this.getController = function (index) { - var controller = controllers[index]; - - if (controller === undefined) { - controller = new WebXRController(); - controllers[index] = controller; - } + _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null) // horizonal pass - return controller.getTargetRaySpace(); - }; + shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture + shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize + shadowMaterialHorizonal.uniforms.radius.value = shadow.radius - this.getControllerGrip = function (index) { - var controller = controllers[index]; + _renderer.setRenderTarget(shadow.map) - if (controller === undefined) { - controller = new WebXRController(); - controllers[index] = controller; - } + _renderer.clear() - return controller.getGripSpace(); - }; + _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null) + } - this.getHand = function (index) { - var controller = controllers[index]; + function getDepthMaterialVariant(useMorphing, useSkinning, useInstancing) { + var index = (useMorphing << 0) | (useSkinning << 1) | (useInstancing << 2) + var material = _depthMaterials[index] + + if (material === undefined) { + material = new MeshDepthMaterial({ + depthPacking: RGBADepthPacking, + morphTargets: useMorphing, + skinning: useSkinning + }) + _depthMaterials[index] = material + } - if (controller === undefined) { - controller = new WebXRController(); - controllers[index] = controller; - } + return material + } - return controller.getHandSpace(); - }; // + function getDistanceMaterialVariant(useMorphing, useSkinning, useInstancing) { + var index = (useMorphing << 0) | (useSkinning << 1) | (useInstancing << 2) + var material = _distanceMaterials[index] + if (material === undefined) { + material = new MeshDistanceMaterial({ + morphTargets: useMorphing, + skinning: useSkinning + }) + _distanceMaterials[index] = material + } - function onSessionEvent(event) { - var controller = inputSourcesMap.get(event.inputSource); + return material + } - if (controller) { - controller.dispatchEvent({ - type: event.type, - data: event.inputSource - }); - } - } + function getDepthMaterial(object, geometry, material, light, shadowCameraNear, shadowCameraFar, type) { + var result = null + var getMaterialVariant = getDepthMaterialVariant + var customMaterial = object.customDepthMaterial - function onSessionEnd() { - inputSourcesMap.forEach(function (controller, inputSource) { - controller.disconnect(inputSource); - }); - inputSourcesMap.clear(); // + if (light.isPointLight === true) { + getMaterialVariant = getDistanceMaterialVariant + customMaterial = object.customDistanceMaterial + } - renderer.setFramebuffer(null); - renderer.setRenderTarget(renderer.getRenderTarget()); // Hack #15830 + if (customMaterial === undefined) { + var useMorphing = false - animation.stop(); - scope.isPresenting = false; - scope.dispatchEvent({ - type: 'sessionend' - }); - } + if (material.morphTargets === true) { + useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0 + } - function onRequestReferenceSpace(value) { - referenceSpace = value; - animation.setContext(session); - animation.start(); - scope.isPresenting = true; - scope.dispatchEvent({ - type: 'sessionstart' - }); - } + var useSkinning = false - this.setFramebufferScaleFactor = function (value) { - framebufferScaleFactor = value; + if (object.isSkinnedMesh === true) { + if (material.skinning === true) { + useSkinning = true + } else { + console.warn('THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object) + } + } - if (scope.isPresenting === true) { - console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.'); - } - }; + var useInstancing = object.isInstancedMesh === true + result = getMaterialVariant(useMorphing, useSkinning, useInstancing) + } else { + result = customMaterial + } - this.setReferenceSpaceType = function (value) { - referenceSpaceType = value; + if (_renderer.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0) { + // in this case we need a unique material instance reflecting the + // appropriate state + var keyA = result.uuid, + keyB = material.uuid + var materialsForVariant = _materialCache[keyA] - if (scope.isPresenting === true) { - console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.'); - } - }; - - this.getReferenceSpace = function () { - return referenceSpace; - }; - - this.getSession = function () { - return session; - }; - - this.setSession = function (value) { - session = value; - - if (session !== null) { - session.addEventListener('select', onSessionEvent); - session.addEventListener('selectstart', onSessionEvent); - session.addEventListener('selectend', onSessionEvent); - session.addEventListener('squeeze', onSessionEvent); - session.addEventListener('squeezestart', onSessionEvent); - session.addEventListener('squeezeend', onSessionEvent); - session.addEventListener('end', onSessionEnd); - var attributes = gl.getContextAttributes(); - - if (attributes.xrCompatible !== true) { - gl.makeXRCompatible(); - } + if (materialsForVariant === undefined) { + materialsForVariant = {} + _materialCache[keyA] = materialsForVariant + } - var layerInit = { - antialias: attributes.antialias, - alpha: attributes.alpha, - depth: attributes.depth, - stencil: attributes.stencil, - framebufferScaleFactor: framebufferScaleFactor - }; // eslint-disable-next-line no-undef - - var baseLayer = new XRWebGLLayer(session, gl, layerInit); - session.updateRenderState({ - baseLayer: baseLayer - }); - session.requestReferenceSpace(referenceSpaceType).then(onRequestReferenceSpace); // - - session.addEventListener('inputsourceschange', updateInputSources); - } - }; + var cachedMaterial = materialsForVariant[keyB] - function updateInputSources(event) { - var inputSources = session.inputSources; // Assign inputSources to available controllers + if (cachedMaterial === undefined) { + cachedMaterial = result.clone() + materialsForVariant[keyB] = cachedMaterial + } - for (var i = 0; i < controllers.length; i++) { - inputSourcesMap.set(inputSources[i], controllers[i]); - } // Notify disconnected + result = cachedMaterial + } + result.visible = material.visible + result.wireframe = material.wireframe - for (var _i = 0; _i < event.removed.length; _i++) { - var inputSource = event.removed[_i]; - var controller = inputSourcesMap.get(inputSource); + if (type === VSMShadowMap) { + result.side = material.shadowSide !== null ? material.shadowSide : material.side + } else { + result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side] + } - if (controller) { - controller.dispatchEvent({ - type: 'disconnected', - data: inputSource - }); - inputSourcesMap.delete(inputSource); - } - } // Notify connected + result.clipShadows = material.clipShadows + result.clippingPlanes = material.clippingPlanes + result.clipIntersection = material.clipIntersection + result.wireframeLinewidth = material.wireframeLinewidth + result.linewidth = material.linewidth + if (light.isPointLight === true && result.isMeshDistanceMaterial === true) { + result.referencePosition.setFromMatrixPosition(light.matrixWorld) + result.nearDistance = shadowCameraNear + result.farDistance = shadowCameraFar + } - for (var _i2 = 0; _i2 < event.added.length; _i2++) { - var _inputSource = event.added[_i2]; + return result + } - var _controller = inputSourcesMap.get(_inputSource); + function renderObject(object, camera, shadowCamera, light, type) { + if (object.visible === false) return + var visible = object.layers.test(camera.layers) - if (_controller) { - _controller.dispatchEvent({ - type: 'connected', - data: _inputSource - }); - } - } - } // - - - var cameraLPos = new Vector3(); - var cameraRPos = new Vector3(); - /** - * Assumes 2 cameras that are parallel and share an X-axis, and that - * the cameras' projection and world matrices have already been set. - * And that near and far planes are identical for both cameras. - * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 - */ - - function setProjectionFromUnion(camera, cameraL, cameraR) { - cameraLPos.setFromMatrixPosition(cameraL.matrixWorld); - cameraRPos.setFromMatrixPosition(cameraR.matrixWorld); - var ipd = cameraLPos.distanceTo(cameraRPos); - var projL = cameraL.projectionMatrix.elements; - var projR = cameraR.projectionMatrix.elements; // VR systems will have identical far and near planes, and - // most likely identical top and bottom frustum extents. - // Use the left camera for these values. - - var near = projL[14] / (projL[10] - 1); - var far = projL[14] / (projL[10] + 1); - var topFov = (projL[9] + 1) / projL[5]; - var bottomFov = (projL[9] - 1) / projL[5]; - var leftFov = (projL[8] - 1) / projL[0]; - var rightFov = (projR[8] + 1) / projR[0]; - var left = near * leftFov; - var right = near * rightFov; // Calculate the new camera's position offset from the - // left camera. xOffset should be roughly half `ipd`. - - var zOffset = ipd / (-leftFov + rightFov); - var xOffset = zOffset * -leftFov; // TODO: Better way to apply this offset? - - cameraL.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale); - camera.translateX(xOffset); - camera.translateZ(zOffset); - camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale); - camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); // Find the union of the frustum values of the cameras and scale - // the values so that the near plane's position does not change in world space, - // although must now be relative to the new union camera. - - var near2 = near + zOffset; - var far2 = far + zOffset; - var left2 = left - xOffset; - var right2 = right + (ipd - xOffset); - var top2 = topFov * far / far2 * near2; - var bottom2 = bottomFov * far / far2 * near2; - camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2); - } + if (visible && (object.isMesh || object.isLine || object.isPoints)) { + if ((object.castShadow || (object.receiveShadow && type === VSMShadowMap)) && (!object.frustumCulled || _frustum.intersectsObject(object))) { + object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld) - function updateCamera(camera, parent) { - if (parent === null) { - camera.matrixWorld.copy(camera.matrix); - } else { - camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix); - } + var geometry = _objects.update(object) - camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); - } + var material = object.material - this.getCamera = function (camera) { - cameraVR.near = cameraR.near = cameraL.near = camera.near; - cameraVR.far = cameraR.far = cameraL.far = camera.far; - - if (_currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far) { - // Note that the new renderState won't apply until the next frame. See #18320 - session.updateRenderState({ - depthNear: cameraVR.near, - depthFar: cameraVR.far - }); - _currentDepthNear = cameraVR.near; - _currentDepthFar = cameraVR.far; - } + if (Array.isArray(material)) { + var groups = geometry.groups - var parent = camera.parent; - var cameras = cameraVR.cameras; - updateCamera(cameraVR, parent); + for (var k = 0, kl = groups.length; k < kl; k++) { + var group = groups[k] + var groupMaterial = material[group.materialIndex] - for (var i = 0; i < cameras.length; i++) { - updateCamera(cameras[i], parent); - } // update camera and its children + if (groupMaterial && groupMaterial.visible) { + var depthMaterial = getDepthMaterial(object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type) + _renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group) + } + } + } else if (material.visible) { + var _depthMaterial = getDepthMaterial(object, geometry, material, light, shadowCamera.near, shadowCamera.far, type) - camera.matrixWorld.copy(cameraVR.matrixWorld); - var children = camera.children; + _renderer.renderBufferDirect(shadowCamera, null, geometry, _depthMaterial, object, null) + } + } + } - for (var _i3 = 0, l = children.length; _i3 < l; _i3++) { - children[_i3].updateMatrixWorld(true); - } // update projection matrix for proper view frustum culling + var children = object.children + for (var i = 0, l = children.length; i < l; i++) { + renderObject(children[i], camera, shadowCamera, light, type) + } + } + } + + function WebGLState(gl, extensions, capabilities) { + var _equationToGL, _factorToGL + + var isWebGL2 = capabilities.isWebGL2 + + function ColorBuffer() { + var locked = false + var color = new Vector4() + var currentColorMask = null + var currentColorClear = new Vector4(0, 0, 0, 0) + return { + setMask: function setMask(colorMask) { + if (currentColorMask !== colorMask && !locked) { + gl.colorMask(colorMask, colorMask, colorMask, colorMask) + currentColorMask = colorMask + } + }, + setLocked: function setLocked(lock) { + locked = lock + }, + setClear: function setClear(r, g, b, a, premultipliedAlpha) { + if (premultipliedAlpha === true) { + r *= a + g *= a + b *= a + } - if (cameras.length === 2) { - setProjectionFromUnion(cameraVR, cameraL, cameraR); - } else { - // assume single camera setup (AR) - cameraVR.projectionMatrix.copy(cameraL.projectionMatrix); - } + color.set(r, g, b, a) - return cameraVR; - }; // Animation Loop + if (currentColorClear.equals(color) === false) { + gl.clearColor(r, g, b, a) + currentColorClear.copy(color) + } + }, + reset: function reset() { + locked = false + currentColorMask = null + currentColorClear.set(-1, 0, 0, 0) // set to invalid state + } + } + } + function DepthBuffer() { + var locked = false + var currentDepthMask = null + var currentDepthFunc = null + var currentDepthClear = null + return { + setTest: function setTest(depthTest) { + if (depthTest) { + enable(2929) + } else { + disable(2929) + } + }, + setMask: function setMask(depthMask) { + if (currentDepthMask !== depthMask && !locked) { + gl.depthMask(depthMask) + currentDepthMask = depthMask + } + }, + setFunc: function setFunc(depthFunc) { + if (currentDepthFunc !== depthFunc) { + if (depthFunc) { + switch (depthFunc) { + case NeverDepth: + gl.depthFunc(512) + break + + case AlwaysDepth: + gl.depthFunc(519) + break + + case LessDepth: + gl.depthFunc(513) + break + + case LessEqualDepth: + gl.depthFunc(515) + break + + case EqualDepth: + gl.depthFunc(514) + break + + case GreaterEqualDepth: + gl.depthFunc(518) + break + + case GreaterDepth: + gl.depthFunc(516) + break + + case NotEqualDepth: + gl.depthFunc(517) + break + + default: + gl.depthFunc(515) + } + } else { + gl.depthFunc(515) + } - var onAnimationFrameCallback = null; + currentDepthFunc = depthFunc + } + }, + setLocked: function setLocked(lock) { + locked = lock + }, + setClear: function setClear(depth) { + if (currentDepthClear !== depth) { + gl.clearDepth(depth) + currentDepthClear = depth + } + }, + reset: function reset() { + locked = false + currentDepthMask = null + currentDepthFunc = null + currentDepthClear = null + } + } + } - function onAnimationFrame(time, frame) { - pose = frame.getViewerPose(referenceSpace); + function StencilBuffer() { + var locked = false + var currentStencilMask = null + var currentStencilFunc = null + var currentStencilRef = null + var currentStencilFuncMask = null + var currentStencilFail = null + var currentStencilZFail = null + var currentStencilZPass = null + var currentStencilClear = null + return { + setTest: function setTest(stencilTest) { + if (!locked) { + if (stencilTest) { + enable(2960) + } else { + disable(2960) + } + } + }, + setMask: function setMask(stencilMask) { + if (currentStencilMask !== stencilMask && !locked) { + gl.stencilMask(stencilMask) + currentStencilMask = stencilMask + } + }, + setFunc: function setFunc(stencilFunc, stencilRef, stencilMask) { + if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) { + gl.stencilFunc(stencilFunc, stencilRef, stencilMask) + currentStencilFunc = stencilFunc + currentStencilRef = stencilRef + currentStencilFuncMask = stencilMask + } + }, + setOp: function setOp(stencilFail, stencilZFail, stencilZPass) { + if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) { + gl.stencilOp(stencilFail, stencilZFail, stencilZPass) + currentStencilFail = stencilFail + currentStencilZFail = stencilZFail + currentStencilZPass = stencilZPass + } + }, + setLocked: function setLocked(lock) { + locked = lock + }, + setClear: function setClear(stencil) { + if (currentStencilClear !== stencil) { + gl.clearStencil(stencil) + currentStencilClear = stencil + } + }, + reset: function reset() { + locked = false + currentStencilMask = null + currentStencilFunc = null + currentStencilRef = null + currentStencilFuncMask = null + currentStencilFail = null + currentStencilZFail = null + currentStencilZPass = null + currentStencilClear = null + } + } + } // + + var colorBuffer = new ColorBuffer() + var depthBuffer = new DepthBuffer() + var stencilBuffer = new StencilBuffer() + var enabledCapabilities = {} + var currentProgram = null + var currentBlendingEnabled = null + var currentBlending = null + var currentBlendEquation = null + var currentBlendSrc = null + var currentBlendDst = null + var currentBlendEquationAlpha = null + var currentBlendSrcAlpha = null + var currentBlendDstAlpha = null + var currentPremultipledAlpha = false + var currentFlipSided = null + var currentCullFace = null + var currentLineWidth = null + var currentPolygonOffsetFactor = null + var currentPolygonOffsetUnits = null + var maxTextures = gl.getParameter(35661) + var lineWidthAvailable = false + var version = 0 + var glVersion = gl.getParameter(7938) + + if (glVersion.indexOf('WebGL') !== -1) { + version = parseFloat(/^WebGL\ ([0-9])/.exec(glVersion)[1]) + lineWidthAvailable = version >= 1.0 + } else if (glVersion.indexOf('OpenGL ES') !== -1) { + version = parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(glVersion)[1]) + lineWidthAvailable = version >= 2.0 + } - if (pose !== null) { - var views = pose.views; - var baseLayer = session.renderState.baseLayer; - renderer.setFramebuffer(baseLayer.framebuffer); - var cameraVRNeedsUpdate = false; // check if it's necessary to rebuild cameraVR's camera list + var currentTextureSlot = null + var currentBoundTextures = {} + var currentScissor = new Vector4() + var currentViewport = new Vector4() - if (views.length !== cameraVR.cameras.length) { - cameraVR.cameras.length = 0; - cameraVRNeedsUpdate = true; - } + function createTexture(type, target, count) { + var data = new Uint8Array(4) // 4 is required to match default unpack alignment of 4. - for (var i = 0; i < views.length; i++) { - var view = views[i]; - var viewport = baseLayer.getViewport(view); - var camera = cameras[i]; - camera.matrix.fromArray(view.transform.matrix); - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height); - - if (i === 0) { - cameraVR.matrix.copy(camera.matrix); - } - - if (cameraVRNeedsUpdate === true) { - cameraVR.cameras.push(camera); - } - } - } // + var texture = gl.createTexture() + gl.bindTexture(type, texture) + gl.texParameteri(type, 10241, 9728) + gl.texParameteri(type, 10240, 9728) + for (var i = 0; i < count; i++) { + gl.texImage2D(target + i, 0, 6408, 1, 1, 0, 6408, 5121, data) + } - var inputSources = session.inputSources; + return texture + } - for (var _i4 = 0; _i4 < controllers.length; _i4++) { - var controller = controllers[_i4]; - var inputSource = inputSources[_i4]; - controller.update(inputSource, frame, referenceSpace); - } + var emptyTextures = {} + emptyTextures[3553] = createTexture(3553, 3553, 1) + emptyTextures[34067] = createTexture(34067, 34069, 6) // init + + colorBuffer.setClear(0, 0, 0, 1) + depthBuffer.setClear(1) + stencilBuffer.setClear(0) + enable(2929) + depthBuffer.setFunc(LessEqualDepth) + setFlipSided(false) + setCullFace(CullFaceBack) + enable(2884) + setBlending(NoBlending) // + + function enable(id) { + if (enabledCapabilities[id] !== true) { + gl.enable(id) + enabledCapabilities[id] = true + } + } - if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame); - } + function disable(id) { + if (enabledCapabilities[id] !== false) { + gl.disable(id) + enabledCapabilities[id] = false + } + } - var animation = new WebGLAnimation(); - animation.setAnimationLoop(onAnimationFrame); + function useProgram(program) { + if (currentProgram !== program) { + gl.useProgram(program) + currentProgram = program + return true + } - this.setAnimationLoop = function (callback) { - onAnimationFrameCallback = callback; - }; + return false + } - this.dispose = function () {}; - } + var equationToGL = + ((_equationToGL = {}), + (_equationToGL[AddEquation] = 32774), + (_equationToGL[SubtractEquation] = 32778), + (_equationToGL[ReverseSubtractEquation] = 32779), + _equationToGL) + + if (isWebGL2) { + equationToGL[MinEquation] = 32775 + equationToGL[MaxEquation] = 32776 + } else { + var extension = extensions.get('EXT_blend_minmax') + + if (extension !== null) { + equationToGL[MinEquation] = extension.MIN_EXT + equationToGL[MaxEquation] = extension.MAX_EXT + } + } - Object.assign(WebXRManager.prototype, EventDispatcher.prototype); + var factorToGL = + ((_factorToGL = {}), + (_factorToGL[ZeroFactor] = 0), + (_factorToGL[OneFactor] = 1), + (_factorToGL[SrcColorFactor] = 768), + (_factorToGL[SrcAlphaFactor] = 770), + (_factorToGL[SrcAlphaSaturateFactor] = 776), + (_factorToGL[DstColorFactor] = 774), + (_factorToGL[DstAlphaFactor] = 772), + (_factorToGL[OneMinusSrcColorFactor] = 769), + (_factorToGL[OneMinusSrcAlphaFactor] = 771), + (_factorToGL[OneMinusDstColorFactor] = 775), + (_factorToGL[OneMinusDstAlphaFactor] = 773), + _factorToGL) + + function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha) { + if (blending === NoBlending) { + if (currentBlendingEnabled) { + disable(3042) + currentBlendingEnabled = false + } - function WebGLMaterials(properties) { - function refreshFogUniforms(uniforms, fog) { - uniforms.fogColor.value.copy(fog.color); + return + } - if (fog.isFog) { - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - } else if (fog.isFogExp2) { - uniforms.fogDensity.value = fog.density; - } - } + if (!currentBlendingEnabled) { + enable(3042) + currentBlendingEnabled = true + } - function refreshMaterialUniforms(uniforms, material, pixelRatio, height) { - if (material.isMeshBasicMaterial) { - refreshUniformsCommon(uniforms, material); - } else if (material.isMeshLambertMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsLambert(uniforms, material); - } else if (material.isMeshToonMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsToon(uniforms, material); - } else if (material.isMeshPhongMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsPhong(uniforms, material); - } else if (material.isMeshStandardMaterial) { - refreshUniformsCommon(uniforms, material); - - if (material.isMeshPhysicalMaterial) { - refreshUniformsPhysical(uniforms, material); - } else { - refreshUniformsStandard(uniforms, material); - } - } else if (material.isMeshMatcapMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsMatcap(uniforms, material); - } else if (material.isMeshDepthMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsDepth(uniforms, material); - } else if (material.isMeshDistanceMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsDistance(uniforms, material); - } else if (material.isMeshNormalMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsNormal(uniforms, material); - } else if (material.isLineBasicMaterial) { - refreshUniformsLine(uniforms, material); - - if (material.isLineDashedMaterial) { - refreshUniformsDash(uniforms, material); - } - } else if (material.isPointsMaterial) { - refreshUniformsPoints(uniforms, material, pixelRatio, height); - } else if (material.isSpriteMaterial) { - refreshUniformsSprites(uniforms, material); - } else if (material.isShadowMaterial) { - uniforms.color.value.copy(material.color); - uniforms.opacity.value = material.opacity; - } else if (material.isShaderMaterial) { - material.uniformsNeedUpdate = false; // #15581 - } - } + if (blending !== CustomBlending) { + if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) { + if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) { + gl.blendEquation(32774) + currentBlendEquation = AddEquation + currentBlendEquationAlpha = AddEquation + } - function refreshUniformsCommon(uniforms, material) { - uniforms.opacity.value = material.opacity; + if (premultipliedAlpha) { + switch (blending) { + case NormalBlending: + gl.blendFuncSeparate(1, 771, 1, 771) + break - if (material.color) { - uniforms.diffuse.value.copy(material.color); - } + case AdditiveBlending: + gl.blendFunc(1, 1) + break - if (material.emissive) { - uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity); - } + case SubtractiveBlending: + gl.blendFuncSeparate(0, 0, 769, 771) + break - if (material.map) { - uniforms.map.value = material.map; - } + case MultiplyBlending: + gl.blendFuncSeparate(0, 768, 0, 770) + break - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - } + default: + console.error('THREE.WebGLState: Invalid blending: ', blending) + break + } + } else { + switch (blending) { + case NormalBlending: + gl.blendFuncSeparate(770, 771, 1, 771) + break + + case AdditiveBlending: + gl.blendFunc(770, 1) + break + + case SubtractiveBlending: + gl.blendFunc(0, 769) + break + + case MultiplyBlending: + gl.blendFunc(0, 768) + break + + default: + console.error('THREE.WebGLState: Invalid blending: ', blending) + break + } + } - if (material.specularMap) { - uniforms.specularMap.value = material.specularMap; - } + currentBlendSrc = null + currentBlendDst = null + currentBlendSrcAlpha = null + currentBlendDstAlpha = null + currentBlending = blending + currentPremultipledAlpha = premultipliedAlpha + } - var envMap = properties.get(material).envMap; + return + } // custom blending - if (envMap) { - uniforms.envMap.value = envMap; - uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap._needsFlipEnvMap ? -1 : 1; - uniforms.reflectivity.value = material.reflectivity; - uniforms.refractionRatio.value = material.refractionRatio; + blendEquationAlpha = blendEquationAlpha || blendEquation + blendSrcAlpha = blendSrcAlpha || blendSrc + blendDstAlpha = blendDstAlpha || blendDst - var maxMipLevel = properties.get(envMap).__maxMipLevel; + if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) { + gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]) + currentBlendEquation = blendEquation + currentBlendEquationAlpha = blendEquationAlpha + } - if (maxMipLevel !== undefined) { - uniforms.maxMipLevel.value = maxMipLevel; - } - } + if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) { + gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]) + currentBlendSrc = blendSrc + currentBlendDst = blendDst + currentBlendSrcAlpha = blendSrcAlpha + currentBlendDstAlpha = blendDstAlpha + } - if (material.lightMap) { - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - } + currentBlending = blending + currentPremultipledAlpha = null + } - if (material.aoMap) { - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - } // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. displacementMap map - // 4. normal map - // 5. bump map - // 6. roughnessMap map - // 7. metalnessMap map - // 8. alphaMap map - // 9. emissiveMap map - // 10. clearcoat map - // 11. clearcoat normal map - // 12. clearcoat roughnessMap map - - - var uvScaleMap; - - if (material.map) { - uvScaleMap = material.map; - } else if (material.specularMap) { - uvScaleMap = material.specularMap; - } else if (material.displacementMap) { - uvScaleMap = material.displacementMap; - } else if (material.normalMap) { - uvScaleMap = material.normalMap; - } else if (material.bumpMap) { - uvScaleMap = material.bumpMap; - } else if (material.roughnessMap) { - uvScaleMap = material.roughnessMap; - } else if (material.metalnessMap) { - uvScaleMap = material.metalnessMap; - } else if (material.alphaMap) { - uvScaleMap = material.alphaMap; - } else if (material.emissiveMap) { - uvScaleMap = material.emissiveMap; - } else if (material.clearcoatMap) { - uvScaleMap = material.clearcoatMap; - } else if (material.clearcoatNormalMap) { - uvScaleMap = material.clearcoatNormalMap; - } else if (material.clearcoatRoughnessMap) { - uvScaleMap = material.clearcoatRoughnessMap; - } + function setMaterial(material, frontFaceCW) { + material.side === DoubleSide ? disable(2884) : enable(2884) + var flipSided = material.side === BackSide + if (frontFaceCW) flipSided = !flipSided + setFlipSided(flipSided) + material.blending === NormalBlending && material.transparent === false + ? setBlending(NoBlending) + : setBlending( + material.blending, + material.blendEquation, + material.blendSrc, + material.blendDst, + material.blendEquationAlpha, + material.blendSrcAlpha, + material.blendDstAlpha, + material.premultipliedAlpha + ) + depthBuffer.setFunc(material.depthFunc) + depthBuffer.setTest(material.depthTest) + depthBuffer.setMask(material.depthWrite) + colorBuffer.setMask(material.colorWrite) + var stencilWrite = material.stencilWrite + stencilBuffer.setTest(stencilWrite) + + if (stencilWrite) { + stencilBuffer.setMask(material.stencilWriteMask) + stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask) + stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass) + } - if (uvScaleMap !== undefined) { - // backwards compatibility - if (uvScaleMap.isWebGLRenderTarget) { - uvScaleMap = uvScaleMap.texture; - } + setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits) + } // - if (uvScaleMap.matrixAutoUpdate === true) { - uvScaleMap.updateMatrix(); - } + function setFlipSided(flipSided) { + if (currentFlipSided !== flipSided) { + if (flipSided) { + gl.frontFace(2304) + } else { + gl.frontFace(2305) + } - uniforms.uvTransform.value.copy(uvScaleMap.matrix); - } // uv repeat and offset setting priorities for uv2 - // 1. ao map - // 2. light map + currentFlipSided = flipSided + } + } + function setCullFace(cullFace) { + if (cullFace !== CullFaceNone) { + enable(2884) - var uv2ScaleMap; + if (cullFace !== currentCullFace) { + if (cullFace === CullFaceBack) { + gl.cullFace(1029) + } else if (cullFace === CullFaceFront) { + gl.cullFace(1028) + } else { + gl.cullFace(1032) + } + } + } else { + disable(2884) + } - if (material.aoMap) { - uv2ScaleMap = material.aoMap; - } else if (material.lightMap) { - uv2ScaleMap = material.lightMap; - } + currentCullFace = cullFace + } - if (uv2ScaleMap !== undefined) { - // backwards compatibility - if (uv2ScaleMap.isWebGLRenderTarget) { - uv2ScaleMap = uv2ScaleMap.texture; - } + function setLineWidth(width) { + if (width !== currentLineWidth) { + if (lineWidthAvailable) gl.lineWidth(width) + currentLineWidth = width + } + } - if (uv2ScaleMap.matrixAutoUpdate === true) { - uv2ScaleMap.updateMatrix(); - } + function setPolygonOffset(polygonOffset, factor, units) { + if (polygonOffset) { + enable(32823) - uniforms.uv2Transform.value.copy(uv2ScaleMap.matrix); - } - } + if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) { + gl.polygonOffset(factor, units) + currentPolygonOffsetFactor = factor + currentPolygonOffsetUnits = units + } + } else { + disable(32823) + } + } - function refreshUniformsLine(uniforms, material) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - } + function setScissorTest(scissorTest) { + if (scissorTest) { + enable(3089) + } else { + disable(3089) + } + } // texture - function refreshUniformsDash(uniforms, material) { - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - } + function activeTexture(webglSlot) { + if (webglSlot === undefined) webglSlot = 33984 + maxTextures - 1 - function refreshUniformsPoints(uniforms, material, pixelRatio, height) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * pixelRatio; - uniforms.scale.value = height * 0.5; + if (currentTextureSlot !== webglSlot) { + gl.activeTexture(webglSlot) + currentTextureSlot = webglSlot + } + } - if (material.map) { - uniforms.map.value = material.map; - } + function bindTexture(webglType, webglTexture) { + if (currentTextureSlot === null) { + activeTexture() + } - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - } // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map + var boundTexture = currentBoundTextures[currentTextureSlot] + if (boundTexture === undefined) { + boundTexture = { + type: undefined, + texture: undefined + } + currentBoundTextures[currentTextureSlot] = boundTexture + } - var uvScaleMap; + if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) { + gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]) + boundTexture.type = webglType + boundTexture.texture = webglTexture + } + } - if (material.map) { - uvScaleMap = material.map; - } else if (material.alphaMap) { - uvScaleMap = material.alphaMap; - } + function unbindTexture() { + var boundTexture = currentBoundTextures[currentTextureSlot] - if (uvScaleMap !== undefined) { - if (uvScaleMap.matrixAutoUpdate === true) { - uvScaleMap.updateMatrix(); - } + if (boundTexture !== undefined && boundTexture.type !== undefined) { + gl.bindTexture(boundTexture.type, null) + boundTexture.type = undefined + boundTexture.texture = undefined + } + } - uniforms.uvTransform.value.copy(uvScaleMap.matrix); - } - } + function compressedTexImage2D() { + try { + gl.compressedTexImage2D.apply(gl, arguments) + } catch (error) { + console.error('THREE.WebGLState:', error) + } + } - function refreshUniformsSprites(uniforms, material) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - uniforms.rotation.value = material.rotation; + function texImage2D() { + try { + gl.texImage2D.apply(gl, arguments) + } catch (error) { + console.error('THREE.WebGLState:', error) + } + } - if (material.map) { - uniforms.map.value = material.map; - } + function texImage3D() { + try { + gl.texImage3D.apply(gl, arguments) + } catch (error) { + console.error('THREE.WebGLState:', error) + } + } // - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - } // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map + function scissor(scissor) { + if (currentScissor.equals(scissor) === false) { + gl.scissor(scissor.x, scissor.y, scissor.z, scissor.w) + currentScissor.copy(scissor) + } + } + function viewport(viewport) { + if (currentViewport.equals(viewport) === false) { + gl.viewport(viewport.x, viewport.y, viewport.z, viewport.w) + currentViewport.copy(viewport) + } + } // + + function reset() { + enabledCapabilities = {} + currentTextureSlot = null + currentBoundTextures = {} + currentProgram = null + currentBlendingEnabled = null + currentBlending = null + currentBlendEquation = null + currentBlendSrc = null + currentBlendDst = null + currentBlendEquationAlpha = null + currentBlendSrcAlpha = null + currentBlendDstAlpha = null + currentPremultipledAlpha = false + currentFlipSided = null + currentCullFace = null + currentLineWidth = null + currentPolygonOffsetFactor = null + currentPolygonOffsetUnits = null + colorBuffer.reset() + depthBuffer.reset() + stencilBuffer.reset() + } - var uvScaleMap; + return { + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, + enable: enable, + disable: disable, + useProgram: useProgram, + setBlending: setBlending, + setMaterial: setMaterial, + setFlipSided: setFlipSided, + setCullFace: setCullFace, + setLineWidth: setLineWidth, + setPolygonOffset: setPolygonOffset, + setScissorTest: setScissorTest, + activeTexture: activeTexture, + bindTexture: bindTexture, + unbindTexture: unbindTexture, + compressedTexImage2D: compressedTexImage2D, + texImage2D: texImage2D, + texImage3D: texImage3D, + scissor: scissor, + viewport: viewport, + reset: reset + } + } - if (material.map) { - uvScaleMap = material.map; - } else if (material.alphaMap) { - uvScaleMap = material.alphaMap; - } + function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { + var _wrappingToGL, _filterToGL - if (uvScaleMap !== undefined) { - if (uvScaleMap.matrixAutoUpdate === true) { - uvScaleMap.updateMatrix(); - } + var isWebGL2 = capabilities.isWebGL2 + var maxTextures = capabilities.maxTextures + var maxCubemapSize = capabilities.maxCubemapSize + var maxTextureSize = capabilities.maxTextureSize + var maxSamples = capabilities.maxSamples - uniforms.uvTransform.value.copy(uvScaleMap.matrix); - } - } + var _videoTextures = new WeakMap() - function refreshUniformsLambert(uniforms, material) { - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } - } + var _canvas // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, + // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! + // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). - function refreshUniformsPhong(uniforms, material) { - uniforms.specular.value.copy(material.specular); - uniforms.shininess.value = Math.max(material.shininess, 1e-4); // to prevent pow( 0.0, 0.0 ) + var useOffscreenCanvas = false - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } + try { + useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext('2d') !== null + } catch (err) { + // Ignore any errors + } - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } + function createCanvas(width, height) { + // Use OffscreenCanvas when available. Specially needed in web workers + return useOffscreenCanvas ? new OffscreenCanvas(width, height) : document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas') + } - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } + function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) { + var scale = 1 // handle case if texture exceeds max size + + if (image.width > maxSize || image.height > maxSize) { + scale = maxSize / Math.max(image.width, image.height) + } // only perform resize if necessary + + if (scale < 1 || needsPowerOfTwo === true) { + // only perform resize for certain image types + if ( + (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) || + (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) || + (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) + ) { + var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor + var width = floor(scale * image.width) + var height = floor(scale * image.height) + if (_canvas === undefined) _canvas = createCanvas(width, height) // cube textures can't reuse the same canvas + + var canvas = needsNewCanvas ? createCanvas(width, height) : _canvas + canvas.width = width + canvas.height = height + var context = canvas.getContext('2d') + context.drawImage(image, 0, 0, width, height) + console.warn('THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').') + return canvas + } else { + if ('data' in image) { + console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').') + } - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } + return image + } + } - function refreshUniformsToon(uniforms, material) { - if (material.gradientMap) { - uniforms.gradientMap.value = material.gradientMap; - } + return image + } - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } + function isPowerOfTwo(image) { + return MathUtils.isPowerOfTwo(image.width) && MathUtils.isPowerOfTwo(image.height) + } - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } + function textureNeedsPowerOfTwo(texture) { + if (isWebGL2) return false + return texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping || (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) + } - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } + function textureNeedsGenerateMipmaps(texture, supportsMips) { + return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter + } - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } + function generateMipmap(target, texture, width, height) { + _gl.generateMipmap(target) - function refreshUniformsStandard(uniforms, material) { - uniforms.roughness.value = material.roughness; - uniforms.metalness.value = material.metalness; + var textureProperties = properties.get(texture) // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 - if (material.roughnessMap) { - uniforms.roughnessMap.value = material.roughnessMap; - } + textureProperties.__maxMipLevel = Math.log(Math.max(width, height)) * Math.LOG2E + } - if (material.metalnessMap) { - uniforms.metalnessMap.value = material.metalnessMap; - } + function getInternalFormat(internalFormatName, glFormat, glType) { + if (isWebGL2 === false) return glFormat - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } + if (internalFormatName !== null) { + if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName] + console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'") + } - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } + var internalFormat = glFormat - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } + if (glFormat === 6403) { + if (glType === 5126) internalFormat = 33326 + if (glType === 5131) internalFormat = 33325 + if (glType === 5121) internalFormat = 33321 + } - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } + if (glFormat === 6407) { + if (glType === 5126) internalFormat = 34837 + if (glType === 5131) internalFormat = 34843 + if (glType === 5121) internalFormat = 32849 + } - var envMap = properties.get(material).envMap; + if (glFormat === 6408) { + if (glType === 5126) internalFormat = 34836 + if (glType === 5131) internalFormat = 34842 + if (glType === 5121) internalFormat = 32856 + } - if (envMap) { - //uniforms.envMap.value = material.envMap; // part of uniforms common - uniforms.envMapIntensity.value = material.envMapIntensity; - } - } + if (internalFormat === 33325 || internalFormat === 33326 || internalFormat === 34842 || internalFormat === 34836) { + extensions.get('EXT_color_buffer_float') + } - function refreshUniformsPhysical(uniforms, material) { - refreshUniformsStandard(uniforms, material); - uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common + return internalFormat + } // Fallback filters for non-power-of-2 textures - uniforms.clearcoat.value = material.clearcoat; - uniforms.clearcoatRoughness.value = material.clearcoatRoughness; - if (material.sheen) uniforms.sheen.value.copy(material.sheen); + function filterFallback(f) { + if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) { + return 9728 + } - if (material.clearcoatMap) { - uniforms.clearcoatMap.value = material.clearcoatMap; - } + return 9729 + } // - if (material.clearcoatRoughnessMap) { - uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; - } + function onTextureDispose(event) { + var texture = event.target + texture.removeEventListener('dispose', onTextureDispose) + deallocateTexture(texture) - if (material.clearcoatNormalMap) { - uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale); - uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; + if (texture.isVideoTexture) { + _videoTextures.delete(texture) + } - if (material.side === BackSide) { - uniforms.clearcoatNormalScale.value.negate(); - } - } + info.memory.textures-- + } - uniforms.transmission.value = material.transmission; + function onRenderTargetDispose(event) { + var renderTarget = event.target + renderTarget.removeEventListener('dispose', onRenderTargetDispose) + deallocateRenderTarget(renderTarget) + info.memory.textures-- + } // - if (material.transmissionMap) { - uniforms.transmissionMap.value = material.transmissionMap; - } - } + function deallocateTexture(texture) { + var textureProperties = properties.get(texture) + if (textureProperties.__webglInit === undefined) return - function refreshUniformsMatcap(uniforms, material) { - if (material.matcap) { - uniforms.matcap.value = material.matcap; - } + _gl.deleteTexture(textureProperties.__webglTexture) - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } + properties.remove(texture) + } - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } + function deallocateRenderTarget(renderTarget) { + var renderTargetProperties = properties.get(renderTarget) + var textureProperties = properties.get(renderTarget.texture) + if (!renderTarget) return - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } + if (textureProperties.__webglTexture !== undefined) { + _gl.deleteTexture(textureProperties.__webglTexture) + } - function refreshUniformsDepth(uniforms, material) { - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } + if (renderTarget.depthTexture) { + renderTarget.depthTexture.dispose() + } - function refreshUniformsDistance(uniforms, material) { - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } + if (renderTarget.isWebGLCubeRenderTarget) { + for (var i = 0; i < 6; i++) { + _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]) - uniforms.referencePosition.value.copy(material.referencePosition); - uniforms.nearDistance.value = material.nearDistance; - uniforms.farDistance.value = material.farDistance; - } + if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]) + } + } else { + _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer) - function refreshUniformsNormal(uniforms, material) { - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } + if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer) + if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer) + if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer) + if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer) + } - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } + properties.remove(renderTarget.texture) + properties.remove(renderTarget) + } // - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } + var textureUnits = 0 - return { - refreshFogUniforms: refreshFogUniforms, - refreshMaterialUniforms: refreshMaterialUniforms - }; - } - - function createCanvasElement() { - var canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - canvas.style.display = 'block'; - return canvas; - } - - function WebGLRenderer(parameters) { - parameters = parameters || {}; - - var _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(), - _context = parameters.context !== undefined ? parameters.context : null, - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, - _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', - _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; - - var currentRenderList = null; - var currentRenderState = null; // render() can be called from within a callback triggered by another render. - // We track this so that the nested render call gets its state isolated from the parent render call. - - var renderStateStack = []; // public properties - - this.domElement = _canvas; // Debug configuration container - - this.debug = { - /** - * Enables error checking and reporting when shader programs are being compiled - * @type {boolean} - */ - checkShaderErrors: true - }; // clearing + function resetTextureUnits() { + textureUnits = 0 + } - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; // scene graph + function allocateTextureUnit() { + var textureUnit = textureUnits - this.sortObjects = true; // user-defined clipping + if (textureUnit >= maxTextures) { + console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures) + } - this.clippingPlanes = []; - this.localClippingEnabled = false; // physically based shading + textureUnits += 1 + return textureUnit + } // - this.gammaFactor = 2.0; // for backwards compatibility + function setTexture2D(texture, slot) { + var textureProperties = properties.get(texture) + if (texture.isVideoTexture) updateVideoTexture(texture) - this.outputEncoding = LinearEncoding; // physical lights + if (texture.version > 0 && textureProperties.__version !== texture.version) { + var image = texture.image - this.physicallyCorrectLights = false; // tone mapping + if (image === undefined) { + console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined') + } else if (image.complete === false) { + console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete') + } else { + uploadTexture(textureProperties, texture, slot) + return + } + } - this.toneMapping = NoToneMapping; - this.toneMappingExposure = 1.0; // morphs + state.activeTexture(33984 + slot) + state.bindTexture(3553, textureProperties.__webglTexture) + } - this.maxMorphTargets = 8; - this.maxMorphNormals = 4; // internal properties + function setTexture2DArray(texture, slot) { + var textureProperties = properties.get(texture) - var _this = this; + if (texture.version > 0 && textureProperties.__version !== texture.version) { + uploadTexture(textureProperties, texture, slot) + return + } - var _isContextLost = false; // internal state cache + state.activeTexture(33984 + slot) + state.bindTexture(35866, textureProperties.__webglTexture) + } - var _framebuffer = null; - var _currentActiveCubeFace = 0; - var _currentActiveMipmapLevel = 0; - var _currentRenderTarget = null; - var _currentFramebuffer = null; + function setTexture3D(texture, slot) { + var textureProperties = properties.get(texture) - var _currentMaterialId = -1; + if (texture.version > 0 && textureProperties.__version !== texture.version) { + uploadTexture(textureProperties, texture, slot) + return + } - var _currentCamera = null; + state.activeTexture(33984 + slot) + state.bindTexture(32879, textureProperties.__webglTexture) + } - var _currentViewport = new Vector4(); + function setTextureCube(texture, slot) { + var textureProperties = properties.get(texture) - var _currentScissor = new Vector4(); + if (texture.version > 0 && textureProperties.__version !== texture.version) { + uploadCubeTexture(textureProperties, texture, slot) + return + } - var _currentScissorTest = null; // + state.activeTexture(33984 + slot) + state.bindTexture(34067, textureProperties.__webglTexture) + } - var _width = _canvas.width; - var _height = _canvas.height; - var _pixelRatio = 1; - var _opaqueSort = null; - var _transparentSort = null; + var wrappingToGL = + ((_wrappingToGL = {}), + (_wrappingToGL[RepeatWrapping] = 10497), + (_wrappingToGL[ClampToEdgeWrapping] = 33071), + (_wrappingToGL[MirroredRepeatWrapping] = 33648), + _wrappingToGL) + var filterToGL = + ((_filterToGL = {}), + (_filterToGL[NearestFilter] = 9728), + (_filterToGL[NearestMipmapNearestFilter] = 9984), + (_filterToGL[NearestMipmapLinearFilter] = 9986), + (_filterToGL[LinearFilter] = 9729), + (_filterToGL[LinearMipmapNearestFilter] = 9985), + (_filterToGL[LinearMipmapLinearFilter] = 9987), + _filterToGL) + + function setTextureParameters(textureType, texture, supportsMips) { + if (supportsMips) { + _gl.texParameteri(textureType, 10242, wrappingToGL[texture.wrapS]) + + _gl.texParameteri(textureType, 10243, wrappingToGL[texture.wrapT]) + + if (textureType === 32879 || textureType === 35866) { + _gl.texParameteri(textureType, 32882, wrappingToGL[texture.wrapR]) + } - var _viewport = new Vector4(0, 0, _width, _height); + _gl.texParameteri(textureType, 10240, filterToGL[texture.magFilter]) - var _scissor = new Vector4(0, 0, _width, _height); + _gl.texParameteri(textureType, 10241, filterToGL[texture.minFilter]) + } else { + _gl.texParameteri(textureType, 10242, 33071) - var _scissorTest = false; // frustum + _gl.texParameteri(textureType, 10243, 33071) - var _frustum = new Frustum(); // clipping + if (textureType === 32879 || textureType === 35866) { + _gl.texParameteri(textureType, 32882, 33071) + } + if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) { + console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.') + } - var _clippingEnabled = false; - var _localClippingEnabled = false; // camera matrices cache + _gl.texParameteri(textureType, 10240, filterFallback(texture.magFilter)) - var _projScreenMatrix = new Matrix4(); + _gl.texParameteri(textureType, 10241, filterFallback(texture.minFilter)) - var _vector3 = new Vector3(); + if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { + console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.') + } + } - var _emptyScene = { - background: null, - fog: null, - environment: null, - overrideMaterial: null, - isScene: true - }; + var extension = extensions.get('EXT_texture_filter_anisotropic') - function getTargetPixelRatio() { - return _currentRenderTarget === null ? _pixelRatio : 1; - } // initialize + if (extension) { + if (texture.type === FloatType && extensions.get('OES_texture_float_linear') === null) return + if (texture.type === HalfFloatType && (isWebGL2 || extensions.get('OES_texture_half_float_linear')) === null) return + if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { + _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())) - var _gl = _context; + properties.get(texture).__currentAnisotropy = texture.anisotropy + } + } + } - function getContext(contextNames, contextAttributes) { - for (var i = 0; i < contextNames.length; i++) { - var contextName = contextNames[i]; + function initTexture(textureProperties, texture) { + if (textureProperties.__webglInit === undefined) { + textureProperties.__webglInit = true + texture.addEventListener('dispose', onTextureDispose) + textureProperties.__webglTexture = _gl.createTexture() + info.memory.textures++ + } + } - var context = _canvas.getContext(contextName, contextAttributes); + function uploadTexture(textureProperties, texture, slot) { + var textureType = 3553 + if (texture.isDataTexture2DArray) textureType = 35866 + if (texture.isDataTexture3D) textureType = 32879 + initTexture(textureProperties, texture) + state.activeTexture(33984 + slot) + state.bindTexture(textureType, textureProperties.__webglTexture) + + _gl.pixelStorei(37440, texture.flipY) + + _gl.pixelStorei(37441, texture.premultiplyAlpha) + + _gl.pixelStorei(3317, texture.unpackAlignment) + + var needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo(texture.image) === false + var image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize) + var supportsMips = isPowerOfTwo(image) || isWebGL2, + glFormat = utils.convert(texture.format) + var glType = utils.convert(texture.type), + glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType) + setTextureParameters(textureType, texture, supportsMips) + var mipmap + var mipmaps = texture.mipmaps + + if (texture.isDepthTexture) { + // populate depth texture with dummy data + glInternalFormat = 6402 + + if (isWebGL2) { + if (texture.type === FloatType) { + glInternalFormat = 36012 + } else if (texture.type === UnsignedIntType) { + glInternalFormat = 33190 + } else if (texture.type === UnsignedInt248Type) { + glInternalFormat = 35056 + } else { + glInternalFormat = 33189 // WebGL2 requires sized internalformat for glTexImage2D + } + } else { + if (texture.type === FloatType) { + console.error('WebGLRenderer: Floating point depth texture requires WebGL2.') + } + } // validation checks for WebGL 1 + + if (texture.format === DepthFormat && glInternalFormat === 6402) { + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { + console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.') + texture.type = UnsignedShortType + glType = utils.convert(texture.type) + } + } - if (context !== null) return context; - } + if (texture.format === DepthStencilFormat && glInternalFormat === 6402) { + // Depth stencil textures need the DEPTH_STENCIL internal format + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + glInternalFormat = 34041 // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + + if (texture.type !== UnsignedInt248Type) { + console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.') + texture.type = UnsignedInt248Type + glType = utils.convert(texture.type) + } + } // + + state.texImage2D(3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null) + } else if (texture.isDataTexture) { + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + if (mipmaps.length > 0 && supportsMips) { + for (var i = 0, il = mipmaps.length; i < il; i++) { + mipmap = mipmaps[i] + state.texImage2D(3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data) + } - return null; - } + texture.generateMipmaps = false + textureProperties.__maxMipLevel = mipmaps.length - 1 + } else { + state.texImage2D(3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data) + textureProperties.__maxMipLevel = 0 + } + } else if (texture.isCompressedTexture) { + for (var _i = 0, _il = mipmaps.length; _i < _il; _i++) { + mipmap = mipmaps[_i] + + if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { + if (glFormat !== null) { + state.compressedTexImage2D(3553, _i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data) + } else { + console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()') + } + } else { + state.texImage2D(3553, _i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data) + } + } - try { - var contextAttributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer, - powerPreference: _powerPreference, - failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat - }; // event listeners must be registered before WebGL context is created, see #12753 + textureProperties.__maxMipLevel = mipmaps.length - 1 + } else if (texture.isDataTexture2DArray) { + state.texImage3D(35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data) + textureProperties.__maxMipLevel = 0 + } else if (texture.isDataTexture3D) { + state.texImage3D(32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data) + textureProperties.__maxMipLevel = 0 + } else { + // regular Texture (image, video, canvas) + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + if (mipmaps.length > 0 && supportsMips) { + for (var _i2 = 0, _il2 = mipmaps.length; _i2 < _il2; _i2++) { + mipmap = mipmaps[_i2] + state.texImage2D(3553, _i2, glInternalFormat, glFormat, glType, mipmap) + } - _canvas.addEventListener('webglcontextlost', onContextLost, false); + texture.generateMipmaps = false + textureProperties.__maxMipLevel = mipmaps.length - 1 + } else { + state.texImage2D(3553, 0, glInternalFormat, glFormat, glType, image) + textureProperties.__maxMipLevel = 0 + } + } - _canvas.addEventListener('webglcontextrestored', onContextRestore, false); + if (textureNeedsGenerateMipmaps(texture, supportsMips)) { + generateMipmap(textureType, texture, image.width, image.height) + } - if (_gl === null) { - var contextNames = ['webgl2', 'webgl', 'experimental-webgl']; + textureProperties.__version = texture.version + if (texture.onUpdate) texture.onUpdate(texture) + } - if (_this.isWebGL1Renderer === true) { - contextNames.shift(); - } + function uploadCubeTexture(textureProperties, texture, slot) { + if (texture.image.length !== 6) return + initTexture(textureProperties, texture) + state.activeTexture(33984 + slot) + state.bindTexture(34067, textureProperties.__webglTexture) - _gl = getContext(contextNames, contextAttributes); + _gl.pixelStorei(37440, texture.flipY) - if (_gl === null) { - if (getContext(contextNames)) { - throw new Error('Error creating WebGL context with your selected attributes.'); - } else { - throw new Error('Error creating WebGL context.'); - } - } - } // Some experimental-webgl implementations do not have getShaderPrecisionFormat + var isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture) + var isDataTexture = texture.image[0] && texture.image[0].isDataTexture + var cubeImage = [] + for (var i = 0; i < 6; i++) { + if (!isCompressed && !isDataTexture) { + cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize) + } else { + cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i] + } + } - if (_gl.getShaderPrecisionFormat === undefined) { - _gl.getShaderPrecisionFormat = function () { - return { - 'rangeMin': 1, - 'rangeMax': 1, - 'precision': 1 - }; - }; - } - } catch (error) { - console.error('THREE.WebGLRenderer: ' + error.message); - throw error; - } + var image = cubeImage[0], + supportsMips = isPowerOfTwo(image) || isWebGL2, + glFormat = utils.convert(texture.format), + glType = utils.convert(texture.type), + glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType) + setTextureParameters(34067, texture, supportsMips) + var mipmaps + + if (isCompressed) { + for (var _i3 = 0; _i3 < 6; _i3++) { + mipmaps = cubeImage[_i3].mipmaps + + for (var j = 0; j < mipmaps.length; j++) { + var mipmap = mipmaps[j] + + if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { + if (glFormat !== null) { + state.compressedTexImage2D(34069 + _i3, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data) + } else { + console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()') + } + } else { + state.texImage2D(34069 + _i3, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data) + } + } + } - var extensions, capabilities, state, info; - var properties, textures, cubemaps, attributes, geometries, objects; - var programCache, materials, renderLists, renderStates, clipping; - var background, morphtargets, bufferRenderer, indexedBufferRenderer; - var utils, bindingStates; - - function initGLContext() { - extensions = new WebGLExtensions(_gl); - capabilities = new WebGLCapabilities(_gl, extensions, parameters); - - if (capabilities.isWebGL2 === false) { - extensions.get('WEBGL_depth_texture'); - extensions.get('OES_texture_float'); - extensions.get('OES_texture_half_float'); - extensions.get('OES_texture_half_float_linear'); - extensions.get('OES_standard_derivatives'); - extensions.get('OES_element_index_uint'); - extensions.get('OES_vertex_array_object'); - extensions.get('ANGLE_instanced_arrays'); - } + textureProperties.__maxMipLevel = mipmaps.length - 1 + } else { + mipmaps = texture.mipmaps - extensions.get('OES_texture_float_linear'); - utils = new WebGLUtils(_gl, extensions, capabilities); - state = new WebGLState(_gl, extensions, capabilities); - state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()); - state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()); - info = new WebGLInfo(_gl); - properties = new WebGLProperties(); - textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info); - cubemaps = new WebGLCubeMaps(_this); - attributes = new WebGLAttributes(_gl, capabilities); - bindingStates = new WebGLBindingStates(_gl, extensions, attributes, capabilities); - geometries = new WebGLGeometries(_gl, attributes, info, bindingStates); - objects = new WebGLObjects(_gl, geometries, attributes, info); - morphtargets = new WebGLMorphtargets(_gl); - clipping = new WebGLClipping(properties); - programCache = new WebGLPrograms(_this, cubemaps, extensions, capabilities, bindingStates, clipping); - materials = new WebGLMaterials(properties); - renderLists = new WebGLRenderLists(properties); - renderStates = new WebGLRenderStates(extensions, capabilities); - background = new WebGLBackground(_this, cubemaps, state, objects, _premultipliedAlpha); - bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info, capabilities); - indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info, capabilities); - info.programs = programCache.programs; - _this.capabilities = capabilities; - _this.extensions = extensions; - _this.properties = properties; - _this.renderLists = renderLists; - _this.state = state; - _this.info = info; - } + for (var _i4 = 0; _i4 < 6; _i4++) { + if (isDataTexture) { + state.texImage2D(34069 + _i4, 0, glInternalFormat, cubeImage[_i4].width, cubeImage[_i4].height, 0, glFormat, glType, cubeImage[_i4].data) - initGLContext(); // xr + for (var _j = 0; _j < mipmaps.length; _j++) { + var _mipmap = mipmaps[_j] + var mipmapImage = _mipmap.image[_i4].image + state.texImage2D(34069 + _i4, _j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data) + } + } else { + state.texImage2D(34069 + _i4, 0, glInternalFormat, glFormat, glType, cubeImage[_i4]) - var xr = new WebXRManager(_this, _gl); - this.xr = xr; // shadow map + for (var _j2 = 0; _j2 < mipmaps.length; _j2++) { + var _mipmap2 = mipmaps[_j2] + state.texImage2D(34069 + _i4, _j2 + 1, glInternalFormat, glFormat, glType, _mipmap2.image[_i4]) + } + } + } - var shadowMap = new WebGLShadowMap(_this, objects, capabilities.maxTextureSize); - this.shadowMap = shadowMap; // API + textureProperties.__maxMipLevel = mipmaps.length + } - this.getContext = function () { - return _gl; - }; + if (textureNeedsGenerateMipmaps(texture, supportsMips)) { + // We assume images for cube map have the same size. + generateMipmap(34067, texture, image.width, image.height) + } - this.getContextAttributes = function () { - return _gl.getContextAttributes(); - }; + textureProperties.__version = texture.version + if (texture.onUpdate) texture.onUpdate(texture) + } // Render targets + // Setup storage for target texture and bind it to correct framebuffer - this.forceContextLoss = function () { - var extension = extensions.get('WEBGL_lose_context'); - if (extension) extension.loseContext(); - }; + function setupFrameBufferTexture(framebuffer, renderTarget, attachment, textureTarget) { + var glFormat = utils.convert(renderTarget.texture.format) + var glType = utils.convert(renderTarget.texture.type) + var glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType) + state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null) - this.forceContextRestore = function () { - var extension = extensions.get('WEBGL_lose_context'); - if (extension) extension.restoreContext(); - }; + _gl.bindFramebuffer(36160, framebuffer) - this.getPixelRatio = function () { - return _pixelRatio; - }; + _gl.framebufferTexture2D(36160, attachment, textureTarget, properties.get(renderTarget.texture).__webglTexture, 0) - this.setPixelRatio = function (value) { - if (value === undefined) return; - _pixelRatio = value; - this.setSize(_width, _height, false); - }; + _gl.bindFramebuffer(36160, null) + } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - this.getSize = function (target) { - if (target === undefined) { - console.warn('WebGLRenderer: .getsize() now requires a Vector2 as an argument'); - target = new Vector2(); - } + function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { + _gl.bindRenderbuffer(36161, renderbuffer) - return target.set(_width, _height); - }; + if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) { + var glInternalFormat = 33189 - this.setSize = function (width, height, updateStyle) { - if (xr.isPresenting) { - console.warn('THREE.WebGLRenderer: Can\'t change size while VR device is presenting.'); - return; - } + if (isMultisample) { + var depthTexture = renderTarget.depthTexture - _width = width; - _height = height; - _canvas.width = Math.floor(width * _pixelRatio); - _canvas.height = Math.floor(height * _pixelRatio); + if (depthTexture && depthTexture.isDepthTexture) { + if (depthTexture.type === FloatType) { + glInternalFormat = 36012 + } else if (depthTexture.type === UnsignedIntType) { + glInternalFormat = 33190 + } + } - if (updateStyle !== false) { - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - } + var samples = getRenderTargetSamples(renderTarget) - this.setViewport(0, 0, width, height); - }; + _gl.renderbufferStorageMultisample(36161, samples, glInternalFormat, renderTarget.width, renderTarget.height) + } else { + _gl.renderbufferStorage(36161, glInternalFormat, renderTarget.width, renderTarget.height) + } - this.getDrawingBufferSize = function (target) { - if (target === undefined) { - console.warn('WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument'); - target = new Vector2(); - } + _gl.framebufferRenderbuffer(36160, 36096, 36161, renderbuffer) + } else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) { + if (isMultisample) { + var _samples = getRenderTargetSamples(renderTarget) - return target.set(_width * _pixelRatio, _height * _pixelRatio).floor(); - }; - - this.setDrawingBufferSize = function (width, height, pixelRatio) { - _width = width; - _height = height; - _pixelRatio = pixelRatio; - _canvas.width = Math.floor(width * pixelRatio); - _canvas.height = Math.floor(height * pixelRatio); - this.setViewport(0, 0, width, height); - }; - - this.getCurrentViewport = function (target) { - if (target === undefined) { - console.warn('WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument'); - target = new Vector4(); - } + _gl.renderbufferStorageMultisample(36161, _samples, 35056, renderTarget.width, renderTarget.height) + } else { + _gl.renderbufferStorage(36161, 34041, renderTarget.width, renderTarget.height) + } - return target.copy(_currentViewport); - }; + _gl.framebufferRenderbuffer(36160, 33306, 36161, renderbuffer) + } else { + var glFormat = utils.convert(renderTarget.texture.format) + var glType = utils.convert(renderTarget.texture.type) - this.getViewport = function (target) { - return target.copy(_viewport); - }; + var _glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType) - this.setViewport = function (x, y, width, height) { - if (x.isVector4) { - _viewport.set(x.x, x.y, x.z, x.w); - } else { - _viewport.set(x, y, width, height); - } + if (isMultisample) { + var _samples2 = getRenderTargetSamples(renderTarget) - state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()); - }; + _gl.renderbufferStorageMultisample(36161, _samples2, _glInternalFormat, renderTarget.width, renderTarget.height) + } else { + _gl.renderbufferStorage(36161, _glInternalFormat, renderTarget.width, renderTarget.height) + } + } - this.getScissor = function (target) { - return target.copy(_scissor); - }; + _gl.bindRenderbuffer(36161, null) + } // Setup resources for a Depth Texture for a FBO (needs an extension) - this.setScissor = function (x, y, width, height) { - if (x.isVector4) { - _scissor.set(x.x, x.y, x.z, x.w); - } else { - _scissor.set(x, y, width, height); - } + function setupDepthTexture(framebuffer, renderTarget) { + var isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget + if (isCube) throw new Error('Depth Texture with cube render targets is not supported') - state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()); - }; + _gl.bindFramebuffer(36160, framebuffer) - this.getScissorTest = function () { - return _scissorTest; - }; + if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { + throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture') + } // upload an empty depth texture with framebuffer size - this.setScissorTest = function (boolean) { - state.setScissorTest(_scissorTest = boolean); - }; + if ( + !properties.get(renderTarget.depthTexture).__webglTexture || + renderTarget.depthTexture.image.width !== renderTarget.width || + renderTarget.depthTexture.image.height !== renderTarget.height + ) { + renderTarget.depthTexture.image.width = renderTarget.width + renderTarget.depthTexture.image.height = renderTarget.height + renderTarget.depthTexture.needsUpdate = true + } - this.setOpaqueSort = function (method) { - _opaqueSort = method; - }; + setTexture2D(renderTarget.depthTexture, 0) - this.setTransparentSort = function (method) { - _transparentSort = method; - }; // Clearing + var webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture + if (renderTarget.depthTexture.format === DepthFormat) { + _gl.framebufferTexture2D(36160, 36096, 3553, webglDepthTexture, 0) + } else if (renderTarget.depthTexture.format === DepthStencilFormat) { + _gl.framebufferTexture2D(36160, 33306, 3553, webglDepthTexture, 0) + } else { + throw new Error('Unknown depthTexture format') + } + } // Setup GL resources for a non-texture depth buffer - this.getClearColor = function (target) { - if (target === undefined) { - console.warn('WebGLRenderer: .getClearColor() now requires a Color as an argument'); - target = new Color(); - } + function setupDepthRenderbuffer(renderTarget) { + var renderTargetProperties = properties.get(renderTarget) + var isCube = renderTarget.isWebGLCubeRenderTarget === true - return target.copy(background.getClearColor()); - }; + if (renderTarget.depthTexture) { + if (isCube) throw new Error('target.depthTexture not supported in Cube render targets') + setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget) + } else { + if (isCube) { + renderTargetProperties.__webglDepthbuffer = [] - this.setClearColor = function () { - background.setClearColor.apply(background, arguments); - }; + for (var i = 0; i < 6; i++) { + _gl.bindFramebuffer(36160, renderTargetProperties.__webglFramebuffer[i]) - this.getClearAlpha = function () { - return background.getClearAlpha(); - }; + renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer() + setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false) + } + } else { + _gl.bindFramebuffer(36160, renderTargetProperties.__webglFramebuffer) - this.setClearAlpha = function () { - background.setClearAlpha.apply(background, arguments); - }; + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer() + setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false) + } + } - this.clear = function (color, depth, stencil) { - var bits = 0; - if (color === undefined || color) bits |= 16384; - if (depth === undefined || depth) bits |= 256; - if (stencil === undefined || stencil) bits |= 1024; + _gl.bindFramebuffer(36160, null) + } // Set up GL resources for the render target + + function setupRenderTarget(renderTarget) { + var renderTargetProperties = properties.get(renderTarget) + var textureProperties = properties.get(renderTarget.texture) + renderTarget.addEventListener('dispose', onRenderTargetDispose) + textureProperties.__webglTexture = _gl.createTexture() + info.memory.textures++ + var isCube = renderTarget.isWebGLCubeRenderTarget === true + var isMultisample = renderTarget.isWebGLMultisampleRenderTarget === true + var supportsMips = isPowerOfTwo(renderTarget) || isWebGL2 // Handles WebGL2 RGBFormat fallback - #18858 + + if (isWebGL2 && renderTarget.texture.format === RGBFormat && (renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType)) { + renderTarget.texture.format = RGBAFormat + console.warn('THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.') + } // Setup framebuffer + + if (isCube) { + renderTargetProperties.__webglFramebuffer = [] + + for (var i = 0; i < 6; i++) { + renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer() + } + } else { + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer() - _gl.clear(bits); - }; + if (isMultisample) { + if (isWebGL2) { + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer() + renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer() - this.clearColor = function () { - this.clear(true, false, false); - }; + _gl.bindRenderbuffer(36161, renderTargetProperties.__webglColorRenderbuffer) - this.clearDepth = function () { - this.clear(false, true, false); - }; + var glFormat = utils.convert(renderTarget.texture.format) + var glType = utils.convert(renderTarget.texture.type) + var glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType) + var samples = getRenderTargetSamples(renderTarget) - this.clearStencil = function () { - this.clear(false, false, true); - }; // + _gl.renderbufferStorageMultisample(36161, samples, glInternalFormat, renderTarget.width, renderTarget.height) + _gl.bindFramebuffer(36160, renderTargetProperties.__webglMultisampledFramebuffer) - this.dispose = function () { - _canvas.removeEventListener('webglcontextlost', onContextLost, false); + _gl.framebufferRenderbuffer(36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer) - _canvas.removeEventListener('webglcontextrestored', onContextRestore, false); + _gl.bindRenderbuffer(36161, null) - renderLists.dispose(); - renderStates.dispose(); - properties.dispose(); - cubemaps.dispose(); - objects.dispose(); - bindingStates.dispose(); - xr.dispose(); - animation.stop(); - }; // Events + if (renderTarget.depthBuffer) { + renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer() + setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true) + } + _gl.bindFramebuffer(36160, null) + } else { + console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.') + } + } + } // Setup color buffer - function onContextLost(event) { - event.preventDefault(); - console.log('THREE.WebGLRenderer: Context Lost.'); - _isContextLost = true; - } + if (isCube) { + state.bindTexture(34067, textureProperties.__webglTexture) + setTextureParameters(34067, renderTarget.texture, supportsMips) - function onContextRestore() - /* event */ - { - console.log('THREE.WebGLRenderer: Context Restored.'); - _isContextLost = false; - initGLContext(); - } + for (var _i5 = 0; _i5 < 6; _i5++) { + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[_i5], renderTarget, 36064, 34069 + _i5) + } - function onMaterialDispose(event) { - var material = event.target; - material.removeEventListener('dispose', onMaterialDispose); - deallocateMaterial(material); - } // Buffer deallocation + if (textureNeedsGenerateMipmaps(renderTarget.texture, supportsMips)) { + generateMipmap(34067, renderTarget.texture, renderTarget.width, renderTarget.height) + } + state.bindTexture(34067, null) + } else { + state.bindTexture(3553, textureProperties.__webglTexture) + setTextureParameters(3553, renderTarget.texture, supportsMips) + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553) - function deallocateMaterial(material) { - releaseMaterialProgramReference(material); - properties.remove(material); - } + if (textureNeedsGenerateMipmaps(renderTarget.texture, supportsMips)) { + generateMipmap(3553, renderTarget.texture, renderTarget.width, renderTarget.height) + } - function releaseMaterialProgramReference(material) { - var programInfo = properties.get(material).program; + state.bindTexture(3553, null) + } // Setup depth and stencil buffers - if (programInfo !== undefined) { - programCache.releaseProgram(programInfo); - } - } // Buffer rendering + if (renderTarget.depthBuffer) { + setupDepthRenderbuffer(renderTarget) + } + } + function updateRenderTargetMipmap(renderTarget) { + var texture = renderTarget.texture + var supportsMips = isPowerOfTwo(renderTarget) || isWebGL2 - function renderObjectImmediate(object, program) { - object.render(function (object) { - _this.renderBufferImmediate(object, program); - }); - } + if (textureNeedsGenerateMipmaps(texture, supportsMips)) { + var target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553 - this.renderBufferImmediate = function (object, program) { - bindingStates.initAttributes(); - var buffers = properties.get(object); - if (object.hasPositions && !buffers.position) buffers.position = _gl.createBuffer(); - if (object.hasNormals && !buffers.normal) buffers.normal = _gl.createBuffer(); - if (object.hasUvs && !buffers.uv) buffers.uv = _gl.createBuffer(); - if (object.hasColors && !buffers.color) buffers.color = _gl.createBuffer(); - var programAttributes = program.getAttributes(); + var webglTexture = properties.get(texture).__webglTexture - if (object.hasPositions) { - _gl.bindBuffer(34962, buffers.position); + state.bindTexture(target, webglTexture) + generateMipmap(target, texture, renderTarget.width, renderTarget.height) + state.bindTexture(target, null) + } + } - _gl.bufferData(34962, object.positionArray, 35048); + function updateMultisampleRenderTarget(renderTarget) { + if (renderTarget.isWebGLMultisampleRenderTarget) { + if (isWebGL2) { + var renderTargetProperties = properties.get(renderTarget) - bindingStates.enableAttribute(programAttributes.position); + _gl.bindFramebuffer(36008, renderTargetProperties.__webglMultisampledFramebuffer) - _gl.vertexAttribPointer(programAttributes.position, 3, 5126, false, 0, 0); - } + _gl.bindFramebuffer(36009, renderTargetProperties.__webglFramebuffer) - if (object.hasNormals) { - _gl.bindBuffer(34962, buffers.normal); + var width = renderTarget.width + var height = renderTarget.height + var mask = 16384 + if (renderTarget.depthBuffer) mask |= 256 + if (renderTarget.stencilBuffer) mask |= 1024 - _gl.bufferData(34962, object.normalArray, 35048); + _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, 9728) - bindingStates.enableAttribute(programAttributes.normal); + _gl.bindFramebuffer(36160, renderTargetProperties.__webglMultisampledFramebuffer) // see #18905 + } else { + console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.') + } + } + } - _gl.vertexAttribPointer(programAttributes.normal, 3, 5126, false, 0, 0); - } + function getRenderTargetSamples(renderTarget) { + return isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ? Math.min(maxSamples, renderTarget.samples) : 0 + } - if (object.hasUvs) { - _gl.bindBuffer(34962, buffers.uv); + function updateVideoTexture(texture) { + var frame = info.render.frame // Check the last frame we updated the VideoTexture - _gl.bufferData(34962, object.uvArray, 35048); + if (_videoTextures.get(texture) !== frame) { + _videoTextures.set(texture, frame) - bindingStates.enableAttribute(programAttributes.uv); + texture.update() + } + } // backwards compatibility - _gl.vertexAttribPointer(programAttributes.uv, 2, 5126, false, 0, 0); - } + var warnedTexture2D = false + var warnedTextureCube = false - if (object.hasColors) { - _gl.bindBuffer(34962, buffers.color); + function safeSetTexture2D(texture, slot) { + if (texture && texture.isWebGLRenderTarget) { + if (warnedTexture2D === false) { + console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.") + warnedTexture2D = true + } - _gl.bufferData(34962, object.colorArray, 35048); + texture = texture.texture + } - bindingStates.enableAttribute(programAttributes.color); + setTexture2D(texture, slot) + } - _gl.vertexAttribPointer(programAttributes.color, 3, 5126, false, 0, 0); - } + function safeSetTextureCube(texture, slot) { + if (texture && texture.isWebGLCubeRenderTarget) { + if (warnedTextureCube === false) { + console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.") + warnedTextureCube = true + } - bindingStates.disableUnusedAttributes(); + texture = texture.texture + } - _gl.drawArrays(4, 0, object.count); + setTextureCube(texture, slot) + } // + + this.allocateTextureUnit = allocateTextureUnit + this.resetTextureUnits = resetTextureUnits + this.setTexture2D = setTexture2D + this.setTexture2DArray = setTexture2DArray + this.setTexture3D = setTexture3D + this.setTextureCube = setTextureCube + this.setupRenderTarget = setupRenderTarget + this.updateRenderTargetMipmap = updateRenderTargetMipmap + this.updateMultisampleRenderTarget = updateMultisampleRenderTarget + this.safeSetTexture2D = safeSetTexture2D + this.safeSetTextureCube = safeSetTextureCube + } + + function WebGLUtils(gl, extensions, capabilities) { + var isWebGL2 = capabilities.isWebGL2 + + function convert(p) { + var extension + if (p === UnsignedByteType) return 5121 + if (p === UnsignedShort4444Type) return 32819 + if (p === UnsignedShort5551Type) return 32820 + if (p === UnsignedShort565Type) return 33635 + if (p === ByteType) return 5120 + if (p === ShortType) return 5122 + if (p === UnsignedShortType) return 5123 + if (p === IntType) return 5124 + if (p === UnsignedIntType) return 5125 + if (p === FloatType) return 5126 + + if (p === HalfFloatType) { + if (isWebGL2) return 5131 + extension = extensions.get('OES_texture_half_float') + + if (extension !== null) { + return extension.HALF_FLOAT_OES + } else { + return null + } + } - object.count = 0; - }; + if (p === AlphaFormat) return 6406 + if (p === RGBFormat) return 6407 + if (p === RGBAFormat) return 6408 + if (p === LuminanceFormat) return 6409 + if (p === LuminanceAlphaFormat) return 6410 + if (p === DepthFormat) return 6402 + if (p === DepthStencilFormat) return 34041 + if (p === RedFormat) return 6403 // WebGL2 formats. + + if (p === RedIntegerFormat) return 36244 + if (p === RGFormat) return 33319 + if (p === RGIntegerFormat) return 33320 + if (p === RGBIntegerFormat) return 36248 + if (p === RGBAIntegerFormat) return 36249 + + if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) { + extension = extensions.get('WEBGL_compressed_texture_s3tc') + + if (extension !== null) { + if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT + if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT + if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT + if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT + } else { + return null + } + } - this.renderBufferDirect = function (camera, scene, geometry, material, object, group) { - if (scene === null) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null) + if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) { + extension = extensions.get('WEBGL_compressed_texture_pvrtc') - var frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0; - var program = setProgram(camera, scene, material, object); - state.setMaterial(material, frontFaceCW); // + if (extension !== null) { + if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG + if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG + if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG + if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG + } else { + return null + } + } - var index = geometry.index; - var position = geometry.attributes.position; // + if (p === RGB_ETC1_Format) { + extension = extensions.get('WEBGL_compressed_texture_etc1') - if (index === null) { - if (position === undefined || position.count === 0) return; - } else if (index.count === 0) { - return; - } // + if (extension !== null) { + return extension.COMPRESSED_RGB_ETC1_WEBGL + } else { + return null + } + } + if (p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format) { + extension = extensions.get('WEBGL_compressed_texture_etc') - var rangeFactor = 1; + if (extension !== null) { + if (p === RGB_ETC2_Format) return extension.COMPRESSED_RGB8_ETC2 + if (p === RGBA_ETC2_EAC_Format) return extension.COMPRESSED_RGBA8_ETC2_EAC + } + } - if (material.wireframe === true) { - index = geometries.getWireframeAttribute(geometry); - rangeFactor = 2; - } + if ( + p === RGBA_ASTC_4x4_Format || + p === RGBA_ASTC_5x4_Format || + p === RGBA_ASTC_5x5_Format || + p === RGBA_ASTC_6x5_Format || + p === RGBA_ASTC_6x6_Format || + p === RGBA_ASTC_8x5_Format || + p === RGBA_ASTC_8x6_Format || + p === RGBA_ASTC_8x8_Format || + p === RGBA_ASTC_10x5_Format || + p === RGBA_ASTC_10x6_Format || + p === RGBA_ASTC_10x8_Format || + p === RGBA_ASTC_10x10_Format || + p === RGBA_ASTC_12x10_Format || + p === RGBA_ASTC_12x12_Format || + p === SRGB8_ALPHA8_ASTC_4x4_Format || + p === SRGB8_ALPHA8_ASTC_5x4_Format || + p === SRGB8_ALPHA8_ASTC_5x5_Format || + p === SRGB8_ALPHA8_ASTC_6x5_Format || + p === SRGB8_ALPHA8_ASTC_6x6_Format || + p === SRGB8_ALPHA8_ASTC_8x5_Format || + p === SRGB8_ALPHA8_ASTC_8x6_Format || + p === SRGB8_ALPHA8_ASTC_8x8_Format || + p === SRGB8_ALPHA8_ASTC_10x5_Format || + p === SRGB8_ALPHA8_ASTC_10x6_Format || + p === SRGB8_ALPHA8_ASTC_10x8_Format || + p === SRGB8_ALPHA8_ASTC_10x10_Format || + p === SRGB8_ALPHA8_ASTC_12x10_Format || + p === SRGB8_ALPHA8_ASTC_12x12_Format + ) { + extension = extensions.get('WEBGL_compressed_texture_astc') + + if (extension !== null) { + // TODO Complete? + return p + } else { + return null + } + } - if (material.morphTargets || material.morphNormals) { - morphtargets.update(object, geometry, material, program); - } + if (p === RGBA_BPTC_Format) { + extension = extensions.get('EXT_texture_compression_bptc') - bindingStates.setup(object, material, program, geometry, index); - var attribute; - var renderer = bufferRenderer; - - if (index !== null) { - attribute = attributes.get(index); - renderer = indexedBufferRenderer; - renderer.setIndex(attribute); - } // - - - var dataCount = index !== null ? index.count : position.count; - var rangeStart = geometry.drawRange.start * rangeFactor; - var rangeCount = geometry.drawRange.count * rangeFactor; - var groupStart = group !== null ? group.start * rangeFactor : 0; - var groupCount = group !== null ? group.count * rangeFactor : Infinity; - var drawStart = Math.max(rangeStart, groupStart); - var drawEnd = Math.min(dataCount, rangeStart + rangeCount, groupStart + groupCount) - 1; - var drawCount = Math.max(0, drawEnd - drawStart + 1); - if (drawCount === 0) return; // - - if (object.isMesh) { - if (material.wireframe === true) { - state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio()); - renderer.setMode(1); - } else { - renderer.setMode(4); - } - } else if (object.isLine) { - var lineWidth = material.linewidth; - if (lineWidth === undefined) lineWidth = 1; // Not using Line*Material + if (extension !== null) { + // TODO Complete? + return p + } else { + return null + } + } - state.setLineWidth(lineWidth * getTargetPixelRatio()); + if (p === UnsignedInt248Type) { + if (isWebGL2) return 34042 + extension = extensions.get('WEBGL_depth_texture') - if (object.isLineSegments) { - renderer.setMode(1); - } else if (object.isLineLoop) { - renderer.setMode(2); - } else { - renderer.setMode(3); - } - } else if (object.isPoints) { - renderer.setMode(0); - } else if (object.isSprite) { - renderer.setMode(4); - } + if (extension !== null) { + return extension.UNSIGNED_INT_24_8_WEBGL + } else { + return null + } + } + } - if (object.isInstancedMesh) { - renderer.renderInstances(drawStart, drawCount, object.count); - } else if (geometry.isInstancedBufferGeometry) { - var instanceCount = Math.min(geometry.instanceCount, geometry._maxInstanceCount); - renderer.renderInstances(drawStart, drawCount, instanceCount); - } else { - renderer.render(drawStart, drawCount); - } - }; // Compile + return { + convert: convert + } + } + function ArrayCamera(array) { + if (array === void 0) { + array = [] + } - this.compile = function (scene, camera) { - currentRenderState = renderStates.get(scene); - currentRenderState.init(); - scene.traverseVisible(function (object) { - if (object.isLight && object.layers.test(camera.layers)) { - currentRenderState.pushLight(object); + PerspectiveCamera.call(this) + this.cameras = array + } + + ArrayCamera.prototype = Object.assign(Object.create(PerspectiveCamera.prototype), { + constructor: ArrayCamera, + isArrayCamera: true + }) + + function Group() { + Object3D.call(this) + this.type = 'Group' + } + + Group.prototype = Object.assign(Object.create(Object3D.prototype), { + constructor: Group, + isGroup: true + }) + + function WebXRController() { + this._targetRay = null + this._grip = null + this._hand = null + } + + Object.assign(WebXRController.prototype, { + constructor: WebXRController, + getHandSpace: function getHandSpace() { + if (this._hand === null) { + this._hand = new Group() + this._hand.matrixAutoUpdate = false + this._hand.visible = false + this._hand.joints = [] + this._hand.inputState = { + pinching: false + } - if (object.castShadow) { - currentRenderState.pushShadow(object); - } - } - }); - currentRenderState.setupLights(); - var compiled = new WeakMap(); - scene.traverse(function (object) { - var material = object.material; - - if (material) { - if (Array.isArray(material)) { - for (var i = 0; i < material.length; i++) { - var material2 = material[i]; - - if (compiled.has(material2) === false) { - initMaterial(material2, scene, object); - compiled.set(material2); - } - } - } else if (compiled.has(material) === false) { - initMaterial(material, scene, object); - compiled.set(material); - } - } - }); - }; // Animation Loop + if (window.XRHand) { + for (var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i++) { + // The transform of this joint will be updated with the joint pose on each frame + var joint = new Group() + joint.matrixAutoUpdate = false + joint.visible = false + this._hand.joints.push(joint) // ?? - var onAnimationFrameCallback = null; + this._hand.add(joint) + } + } + } - function onAnimationFrame(time) { - if (xr.isPresenting) return; - if (onAnimationFrameCallback) onAnimationFrameCallback(time); - } + return this._hand + }, + getTargetRaySpace: function getTargetRaySpace() { + if (this._targetRay === null) { + this._targetRay = new Group() + this._targetRay.matrixAutoUpdate = false + this._targetRay.visible = false + } - var animation = new WebGLAnimation(); - animation.setAnimationLoop(onAnimationFrame); - if (typeof window !== 'undefined') animation.setContext(window); + return this._targetRay + }, + getGripSpace: function getGripSpace() { + if (this._grip === null) { + this._grip = new Group() + this._grip.matrixAutoUpdate = false + this._grip.visible = false + } - this.setAnimationLoop = function (callback) { - onAnimationFrameCallback = callback; - xr.setAnimationLoop(callback); - callback === null ? animation.stop() : animation.start(); - }; // Rendering + return this._grip + }, + dispatchEvent: function dispatchEvent(event) { + if (this._targetRay !== null) { + this._targetRay.dispatchEvent(event) + } + if (this._grip !== null) { + this._grip.dispatchEvent(event) + } - this.render = function (scene, camera) { - var renderTarget, forceClear; + if (this._hand !== null) { + this._hand.dispatchEvent(event) + } - if (arguments[2] !== undefined) { - console.warn('THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.'); - renderTarget = arguments[2]; - } + return this + }, + disconnect: function disconnect(inputSource) { + this.dispatchEvent({ + type: 'disconnected', + data: inputSource + }) - if (arguments[3] !== undefined) { - console.warn('THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.'); - forceClear = arguments[3]; - } + if (this._targetRay !== null) { + this._targetRay.visible = false + } - if (camera !== undefined && camera.isCamera !== true) { - console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.'); - return; - } + if (this._grip !== null) { + this._grip.visible = false + } - if (_isContextLost === true) return; // reset caching for this frame + if (this._hand !== null) { + this._hand.visible = false + } - bindingStates.resetDefaultState(); - _currentMaterialId = -1; - _currentCamera = null; // update scene graph + return this + }, + update: function update(inputSource, frame, referenceSpace) { + var inputPose = null + var gripPose = null + var handPose = null + var targetRay = this._targetRay + var grip = this._grip + var hand = this._hand + + if (inputSource && frame.session.visibilityState !== 'visible-blurred') { + if (hand && inputSource.hand) { + handPose = true + + for (var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i++) { + if (inputSource.hand[i]) { + // Update the joints groups with the XRJoint poses + var jointPose = frame.getJointPose(inputSource.hand[i], referenceSpace) + var joint = hand.joints[i] + + if (jointPose !== null) { + joint.matrix.fromArray(jointPose.transform.matrix) + joint.matrix.decompose(joint.position, joint.rotation, joint.scale) + joint.jointRadius = jointPose.radius + } - if (scene.autoUpdate === true) scene.updateMatrixWorld(); // update camera matrices and frustum + joint.visible = jointPose !== null // Custom events + // Check pinch + + var indexTip = hand.joints[window.XRHand.INDEX_PHALANX_TIP] + var thumbTip = hand.joints[window.XRHand.THUMB_PHALANX_TIP] + var distance = indexTip.position.distanceTo(thumbTip.position) + var distanceToPinch = 0.02 + var threshold = 0.005 + + if (hand.inputState.pinching && distance > distanceToPinch + threshold) { + hand.inputState.pinching = false + this.dispatchEvent({ + type: 'pinchend', + handedness: inputSource.handedness, + target: this + }) + } else if (!hand.inputState.pinching && distance <= distanceToPinch - threshold) { + hand.inputState.pinching = true + this.dispatchEvent({ + type: 'pinchstart', + handedness: inputSource.handedness, + target: this + }) + } + } + } + } else { + if (targetRay !== null) { + inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace) - if (camera.parent === null) camera.updateMatrixWorld(); + if (inputPose !== null) { + targetRay.matrix.fromArray(inputPose.transform.matrix) + targetRay.matrix.decompose(targetRay.position, targetRay.rotation, targetRay.scale) + } + } - if (xr.enabled === true && xr.isPresenting === true) { - camera = xr.getCamera(camera); - } // + if (grip !== null && inputSource.gripSpace) { + gripPose = frame.getPose(inputSource.gripSpace, referenceSpace) + if (gripPose !== null) { + grip.matrix.fromArray(gripPose.transform.matrix) + grip.matrix.decompose(grip.position, grip.rotation, grip.scale) + } + } + } + } - if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, renderTarget || _currentRenderTarget); - currentRenderState = renderStates.get(scene, renderStateStack.length); - currentRenderState.init(); - renderStateStack.push(currentRenderState); + if (targetRay !== null) { + targetRay.visible = inputPose !== null + } - _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); + if (grip !== null) { + grip.visible = gripPose !== null + } - _frustum.setFromProjectionMatrix(_projScreenMatrix); + if (hand !== null) { + hand.visible = handPose !== null + } - _localClippingEnabled = this.localClippingEnabled; - _clippingEnabled = clipping.init(this.clippingPlanes, _localClippingEnabled, camera); - currentRenderList = renderLists.get(scene, camera); - currentRenderList.init(); - projectObject(scene, camera, 0, _this.sortObjects); - currentRenderList.finish(); + return this + } + }) + + function WebXRManager(renderer, gl) { + var scope = this + var session = null + var framebufferScaleFactor = 1.0 + var referenceSpace = null + var referenceSpaceType = 'local-floor' + var pose = null + var controllers = [] + var inputSourcesMap = new Map() // + + var cameraL = new PerspectiveCamera() + cameraL.layers.enable(1) + cameraL.viewport = new Vector4() + var cameraR = new PerspectiveCamera() + cameraR.layers.enable(2) + cameraR.viewport = new Vector4() + var cameras = [cameraL, cameraR] + var cameraVR = new ArrayCamera() + cameraVR.layers.enable(1) + cameraVR.layers.enable(2) + var _currentDepthNear = null + var _currentDepthFar = null // + + this.enabled = false + this.isPresenting = false + + this.getController = function (index) { + var controller = controllers[index] + + if (controller === undefined) { + controller = new WebXRController() + controllers[index] = controller + } - if (_this.sortObjects === true) { - currentRenderList.sort(_opaqueSort, _transparentSort); - } // + return controller.getTargetRaySpace() + } + this.getControllerGrip = function (index) { + var controller = controllers[index] - if (_clippingEnabled === true) clipping.beginShadows(); - var shadowsArray = currentRenderState.state.shadowsArray; - shadowMap.render(shadowsArray, scene, camera); - currentRenderState.setupLights(); - currentRenderState.setupLightsView(camera); - if (_clippingEnabled === true) clipping.endShadows(); // + if (controller === undefined) { + controller = new WebXRController() + controllers[index] = controller + } - if (this.info.autoReset === true) this.info.reset(); + return controller.getGripSpace() + } - if (renderTarget !== undefined) { - this.setRenderTarget(renderTarget); - } // + this.getHand = function (index) { + var controller = controllers[index] + if (controller === undefined) { + controller = new WebXRController() + controllers[index] = controller + } - background.render(currentRenderList, scene, camera, forceClear); // render scene + return controller.getHandSpace() + } // - var opaqueObjects = currentRenderList.opaque; - var transparentObjects = currentRenderList.transparent; - if (opaqueObjects.length > 0) renderObjects(opaqueObjects, scene, camera); - if (transparentObjects.length > 0) renderObjects(transparentObjects, scene, camera); // + function onSessionEvent(event) { + var controller = inputSourcesMap.get(event.inputSource) - if (scene.isScene === true) scene.onAfterRender(_this, scene, camera); // + if (controller) { + controller.dispatchEvent({ + type: event.type, + data: event.inputSource + }) + } + } - if (_currentRenderTarget !== null) { - // Generate mipmap if we're using any kind of mipmap filtering - textures.updateRenderTargetMipmap(_currentRenderTarget); // resolve multisample renderbuffers to a single-sample texture if necessary + function onSessionEnd() { + inputSourcesMap.forEach(function (controller, inputSource) { + controller.disconnect(inputSource) + }) + inputSourcesMap.clear() // - textures.updateMultisampleRenderTarget(_currentRenderTarget); - } // Ensure depth buffer writing is enabled so it can be cleared on next render + renderer.setFramebuffer(null) + renderer.setRenderTarget(renderer.getRenderTarget()) // Hack #15830 + animation.stop() + scope.isPresenting = false + scope.dispatchEvent({ + type: 'sessionend' + }) + } - state.buffers.depth.setTest(true); - state.buffers.depth.setMask(true); - state.buffers.color.setMask(true); - state.setPolygonOffset(false); // _gl.finish(); + function onRequestReferenceSpace(value) { + referenceSpace = value + animation.setContext(session) + animation.start() + scope.isPresenting = true + scope.dispatchEvent({ + type: 'sessionstart' + }) + } - renderStateStack.pop(); + this.setFramebufferScaleFactor = function (value) { + framebufferScaleFactor = value - if (renderStateStack.length > 0) { - currentRenderState = renderStateStack[renderStateStack.length - 1]; - } else { - currentRenderState = null; - } + if (scope.isPresenting === true) { + console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.') + } + } - currentRenderList = null; - }; - - function projectObject(object, camera, groupOrder, sortObjects) { - if (object.visible === false) return; - var visible = object.layers.test(camera.layers); - - if (visible) { - if (object.isGroup) { - groupOrder = object.renderOrder; - } else if (object.isLOD) { - if (object.autoUpdate === true) object.update(camera); - } else if (object.isLight) { - currentRenderState.pushLight(object); - - if (object.castShadow) { - currentRenderState.pushShadow(object); - } - } else if (object.isSprite) { - if (!object.frustumCulled || _frustum.intersectsSprite(object)) { - if (sortObjects) { - _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); - } - - var geometry = objects.update(object); - var material = object.material; - - if (material.visible) { - currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null); - } - } - } else if (object.isImmediateRenderObject) { - if (sortObjects) { - _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); - } - - currentRenderList.push(object, null, object.material, groupOrder, _vector3.z, null); - } else if (object.isMesh || object.isLine || object.isPoints) { - if (object.isSkinnedMesh) { - // update skeleton only once in a frame - if (object.skeleton.frame !== info.render.frame) { - object.skeleton.update(); - object.skeleton.frame = info.render.frame; - } - } - - if (!object.frustumCulled || _frustum.intersectsObject(object)) { - if (sortObjects) { - _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); - } - - var _geometry = objects.update(object); - - var _material = object.material; - - if (Array.isArray(_material)) { - var groups = _geometry.groups; - - for (var i = 0, l = groups.length; i < l; i++) { - var group = groups[i]; - var groupMaterial = _material[group.materialIndex]; - - if (groupMaterial && groupMaterial.visible) { - currentRenderList.push(object, _geometry, groupMaterial, groupOrder, _vector3.z, group); - } - } - } else if (_material.visible) { - currentRenderList.push(object, _geometry, _material, groupOrder, _vector3.z, null); - } - } - } - } + this.setReferenceSpaceType = function (value) { + referenceSpaceType = value - var children = object.children; + if (scope.isPresenting === true) { + console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.') + } + } - for (var _i = 0, _l = children.length; _i < _l; _i++) { - projectObject(children[_i], camera, groupOrder, sortObjects); - } - } + this.getReferenceSpace = function () { + return referenceSpace + } - function renderObjects(renderList, scene, camera) { - var overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; + this.getSession = function () { + return session + } - for (var i = 0, l = renderList.length; i < l; i++) { - var renderItem = renderList[i]; - var object = renderItem.object; - var geometry = renderItem.geometry; - var material = overrideMaterial === null ? renderItem.material : overrideMaterial; - var group = renderItem.group; + this.setSession = function (value) { + session = value + + if (session !== null) { + session.addEventListener('select', onSessionEvent) + session.addEventListener('selectstart', onSessionEvent) + session.addEventListener('selectend', onSessionEvent) + session.addEventListener('squeeze', onSessionEvent) + session.addEventListener('squeezestart', onSessionEvent) + session.addEventListener('squeezeend', onSessionEvent) + session.addEventListener('end', onSessionEnd) + var attributes = gl.getContextAttributes() + + if (attributes.xrCompatible !== true) { + gl.makeXRCompatible() + } - if (camera.isArrayCamera) { - var cameras = camera.cameras; + var layerInit = { + antialias: attributes.antialias, + alpha: attributes.alpha, + depth: attributes.depth, + stencil: attributes.stencil, + framebufferScaleFactor: framebufferScaleFactor + } // eslint-disable-next-line no-undef + + var baseLayer = new XRWebGLLayer(session, gl, layerInit) + session.updateRenderState({ + baseLayer: baseLayer + }) + session.requestReferenceSpace(referenceSpaceType).then(onRequestReferenceSpace) // + + session.addEventListener('inputsourceschange', updateInputSources) + } + } - for (var j = 0, jl = cameras.length; j < jl; j++) { - var camera2 = cameras[j]; + function updateInputSources(event) { + var inputSources = session.inputSources // Assign inputSources to available controllers - if (object.layers.test(camera2.layers)) { - state.viewport(_currentViewport.copy(camera2.viewport)); - currentRenderState.setupLightsView(camera2); - renderObject(object, scene, camera2, geometry, material, group); - } - } - } else { - renderObject(object, scene, camera, geometry, material, group); - } - } - } + for (var i = 0; i < controllers.length; i++) { + inputSourcesMap.set(inputSources[i], controllers[i]) + } // Notify disconnected - function renderObject(object, scene, camera, geometry, material, group) { - object.onBeforeRender(_this, scene, camera, geometry, material, group); - object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld); - object.normalMatrix.getNormalMatrix(object.modelViewMatrix); + for (var _i = 0; _i < event.removed.length; _i++) { + var inputSource = event.removed[_i] + var controller = inputSourcesMap.get(inputSource) - if (object.isImmediateRenderObject) { - var program = setProgram(camera, scene, material, object); - state.setMaterial(material); - bindingStates.reset(); - renderObjectImmediate(object, program); - } else { - _this.renderBufferDirect(camera, scene, geometry, material, object, group); - } + if (controller) { + controller.dispatchEvent({ + type: 'disconnected', + data: inputSource + }) + inputSourcesMap.delete(inputSource) + } + } // Notify connected - object.onAfterRender(_this, scene, camera, geometry, material, group); - } + for (var _i2 = 0; _i2 < event.added.length; _i2++) { + var _inputSource = event.added[_i2] - function initMaterial(material, scene, object) { - if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... - - var materialProperties = properties.get(material); - var lights = currentRenderState.state.lights; - var shadowsArray = currentRenderState.state.shadowsArray; - var lightsStateVersion = lights.state.version; - var parameters = programCache.getParameters(material, lights.state, shadowsArray, scene, object); - var programCacheKey = programCache.getProgramCacheKey(parameters); - var program = materialProperties.program; - var programChange = true; - - if (program === undefined) { - // new material - material.addEventListener('dispose', onMaterialDispose); - } else if (program.cacheKey !== programCacheKey) { - // changed glsl or parameters - releaseMaterialProgramReference(material); - } else if (materialProperties.lightsStateVersion !== lightsStateVersion) { - programChange = false; - } else if (parameters.shaderID !== undefined) { - // same glsl and uniform list, envMap still needs the update here to avoid a frame-late effect - var environment = material.isMeshStandardMaterial ? scene.environment : null; - materialProperties.envMap = cubemaps.get(material.envMap || environment); - return; - } else { - // only rebuild uniform list - programChange = false; - } + var _controller = inputSourcesMap.get(_inputSource) - if (programChange) { - parameters.uniforms = programCache.getUniforms(material); - material.onBeforeCompile(parameters, _this); - program = programCache.acquireProgram(parameters, programCacheKey); - materialProperties.program = program; - materialProperties.uniforms = parameters.uniforms; - materialProperties.outputEncoding = parameters.outputEncoding; - } + if (_controller) { + _controller.dispatchEvent({ + type: 'connected', + data: _inputSource + }) + } + } + } // + + var cameraLPos = new Vector3() + var cameraRPos = new Vector3() + /** + * Assumes 2 cameras that are parallel and share an X-axis, and that + * the cameras' projection and world matrices have already been set. + * And that near and far planes are identical for both cameras. + * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 + */ + + function setProjectionFromUnion(camera, cameraL, cameraR) { + cameraLPos.setFromMatrixPosition(cameraL.matrixWorld) + cameraRPos.setFromMatrixPosition(cameraR.matrixWorld) + var ipd = cameraLPos.distanceTo(cameraRPos) + var projL = cameraL.projectionMatrix.elements + var projR = cameraR.projectionMatrix.elements // VR systems will have identical far and near planes, and + // most likely identical top and bottom frustum extents. + // Use the left camera for these values. + + var near = projL[14] / (projL[10] - 1) + var far = projL[14] / (projL[10] + 1) + var topFov = (projL[9] + 1) / projL[5] + var bottomFov = (projL[9] - 1) / projL[5] + var leftFov = (projL[8] - 1) / projL[0] + var rightFov = (projR[8] + 1) / projR[0] + var left = near * leftFov + var right = near * rightFov // Calculate the new camera's position offset from the + // left camera. xOffset should be roughly half `ipd`. + + var zOffset = ipd / (-leftFov + rightFov) + var xOffset = zOffset * -leftFov // TODO: Better way to apply this offset? + + cameraL.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale) + camera.translateX(xOffset) + camera.translateZ(zOffset) + camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale) + camera.matrixWorldInverse.copy(camera.matrixWorld).invert() // Find the union of the frustum values of the cameras and scale + // the values so that the near plane's position does not change in world space, + // although must now be relative to the new union camera. + + var near2 = near + zOffset + var far2 = far + zOffset + var left2 = left - xOffset + var right2 = right + (ipd - xOffset) + var top2 = ((topFov * far) / far2) * near2 + var bottom2 = ((bottomFov * far) / far2) * near2 + camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2) + } - var uniforms = materialProperties.uniforms; + function updateCamera(camera, parent) { + if (parent === null) { + camera.matrixWorld.copy(camera.matrix) + } else { + camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix) + } - if (!material.isShaderMaterial && !material.isRawShaderMaterial || material.clipping === true) { - materialProperties.numClippingPlanes = clipping.numPlanes; - materialProperties.numIntersection = clipping.numIntersection; - uniforms.clippingPlanes = clipping.uniform; - } + camera.matrixWorldInverse.copy(camera.matrixWorld).invert() + } - materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; - materialProperties.fog = scene.fog; - materialProperties.envMap = cubemaps.get(material.envMap || materialProperties.environment); // store the light setup it was created for - - materialProperties.needsLights = materialNeedsLights(material); - materialProperties.lightsStateVersion = lightsStateVersion; - - if (materialProperties.needsLights) { - // wire up the material to this renderer's lighting state - uniforms.ambientLightColor.value = lights.state.ambient; - uniforms.lightProbe.value = lights.state.probe; - uniforms.directionalLights.value = lights.state.directional; - uniforms.directionalLightShadows.value = lights.state.directionalShadow; - uniforms.spotLights.value = lights.state.spot; - uniforms.spotLightShadows.value = lights.state.spotShadow; - uniforms.rectAreaLights.value = lights.state.rectArea; - uniforms.ltc_1.value = lights.state.rectAreaLTC1; - uniforms.ltc_2.value = lights.state.rectAreaLTC2; - uniforms.pointLights.value = lights.state.point; - uniforms.pointLightShadows.value = lights.state.pointShadow; - uniforms.hemisphereLights.value = lights.state.hemi; - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; - uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; - uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; - uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; // TODO (abelnation): add area lights shadow info to uniforms - } + this.getCamera = function (camera) { + cameraVR.near = cameraR.near = cameraL.near = camera.near + cameraVR.far = cameraR.far = cameraL.far = camera.far + + if (_currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far) { + // Note that the new renderState won't apply until the next frame. See #18320 + session.updateRenderState({ + depthNear: cameraVR.near, + depthFar: cameraVR.far + }) + _currentDepthNear = cameraVR.near + _currentDepthFar = cameraVR.far + } - var progUniforms = materialProperties.program.getUniforms(); - var uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, uniforms); - materialProperties.uniformsList = uniformsList; - } + var parent = camera.parent + var cameras = cameraVR.cameras + updateCamera(cameraVR, parent) - function setProgram(camera, scene, material, object) { - if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... + for (var i = 0; i < cameras.length; i++) { + updateCamera(cameras[i], parent) + } // update camera and its children - textures.resetTextureUnits(); - var fog = scene.fog; - var environment = material.isMeshStandardMaterial ? scene.environment : null; - var encoding = _currentRenderTarget === null ? _this.outputEncoding : _currentRenderTarget.texture.encoding; - var envMap = cubemaps.get(material.envMap || environment); - var materialProperties = properties.get(material); - var lights = currentRenderState.state.lights; + camera.matrixWorld.copy(cameraVR.matrixWorld) + var children = camera.children - if (_clippingEnabled === true) { - if (_localClippingEnabled === true || camera !== _currentCamera) { - var useCache = camera === _currentCamera && material.id === _currentMaterialId; // we might want to call this function with some ClippingGroup - // object instead of the material, once it becomes feasible - // (#8465, #8379) + for (var _i3 = 0, l = children.length; _i3 < l; _i3++) { + children[_i3].updateMatrixWorld(true) + } // update projection matrix for proper view frustum culling - clipping.setState(material, camera, useCache); - } - } + if (cameras.length === 2) { + setProjectionFromUnion(cameraVR, cameraL, cameraR) + } else { + // assume single camera setup (AR) + cameraVR.projectionMatrix.copy(cameraL.projectionMatrix) + } - if (material.version === materialProperties.__version) { - if (material.fog && materialProperties.fog !== fog) { - initMaterial(material, scene, object); - } else if (materialProperties.environment !== environment) { - initMaterial(material, scene, object); - } else if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) { - initMaterial(material, scene, object); - } else if (materialProperties.numClippingPlanes !== undefined && (materialProperties.numClippingPlanes !== clipping.numPlanes || materialProperties.numIntersection !== clipping.numIntersection)) { - initMaterial(material, scene, object); - } else if (materialProperties.outputEncoding !== encoding) { - initMaterial(material, scene, object); - } else if (materialProperties.envMap !== envMap) { - initMaterial(material, scene, object); - } - } else { - initMaterial(material, scene, object); - materialProperties.__version = material.version; - } + return cameraVR + } // Animation Loop - var refreshProgram = false; - var refreshMaterial = false; - var refreshLights = false; - var program = materialProperties.program, - p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.uniforms; - - if (state.useProgram(program.program)) { - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - } + var onAnimationFrameCallback = null - if (material.id !== _currentMaterialId) { - _currentMaterialId = material.id; - refreshMaterial = true; - } + function onAnimationFrame(time, frame) { + pose = frame.getViewerPose(referenceSpace) - if (refreshProgram || _currentCamera !== camera) { - p_uniforms.setValue(_gl, 'projectionMatrix', camera.projectionMatrix); + if (pose !== null) { + var views = pose.views + var baseLayer = session.renderState.baseLayer + renderer.setFramebuffer(baseLayer.framebuffer) + var cameraVRNeedsUpdate = false // check if it's necessary to rebuild cameraVR's camera list - if (capabilities.logarithmicDepthBuffer) { - p_uniforms.setValue(_gl, 'logDepthBufFC', 2.0 / (Math.log(camera.far + 1.0) / Math.LN2)); - } + if (views.length !== cameraVR.cameras.length) { + cameraVR.cameras.length = 0 + cameraVRNeedsUpdate = true + } - if (_currentCamera !== camera) { - _currentCamera = camera; // lighting uniforms depend on the camera so enforce an update - // now, in case this material supports lights - or later, when - // the next material that does gets activated: + for (var i = 0; i < views.length; i++) { + var view = views[i] + var viewport = baseLayer.getViewport(view) + var camera = cameras[i] + camera.matrix.fromArray(view.transform.matrix) + camera.projectionMatrix.fromArray(view.projectionMatrix) + camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height) - refreshMaterial = true; // set to true on material change + if (i === 0) { + cameraVR.matrix.copy(camera.matrix) + } - refreshLights = true; // remains set until update done - } // load material specific uniforms - // (shader material also gets them for the sake of genericity) + if (cameraVRNeedsUpdate === true) { + cameraVR.cameras.push(camera) + } + } + } // + var inputSources = session.inputSources - if (material.isShaderMaterial || material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshStandardMaterial || material.envMap) { - var uCamPos = p_uniforms.map.cameraPosition; + for (var _i4 = 0; _i4 < controllers.length; _i4++) { + var controller = controllers[_i4] + var inputSource = inputSources[_i4] + controller.update(inputSource, frame, referenceSpace) + } - if (uCamPos !== undefined) { - uCamPos.setValue(_gl, _vector3.setFromMatrixPosition(camera.matrixWorld)); - } - } + if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame) + } - if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial) { - p_uniforms.setValue(_gl, 'isOrthographic', camera.isOrthographicCamera === true); - } + var animation = new WebGLAnimation() + animation.setAnimationLoop(onAnimationFrame) - if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial || material.isShadowMaterial || material.skinning) { - p_uniforms.setValue(_gl, 'viewMatrix', camera.matrixWorldInverse); - } - } // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // otherwise textures used for skinning can take over texture units reserved for other material textures - - - if (material.skinning) { - p_uniforms.setOptional(_gl, object, 'bindMatrix'); - p_uniforms.setOptional(_gl, object, 'bindMatrixInverse'); - var skeleton = object.skeleton; - - if (skeleton) { - var bones = skeleton.bones; - - if (capabilities.floatVertexTextures) { - if (skeleton.boneTexture === null) { - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - var size = Math.sqrt(bones.length * 4); // 4 pixels needed for 1 matrix - - size = MathUtils.ceilPowerOfTwo(size); - size = Math.max(size, 4); - var boneMatrices = new Float32Array(size * size * 4); // 4 floats per RGBA pixel - - boneMatrices.set(skeleton.boneMatrices); // copy current values - - var boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType); - skeleton.boneMatrices = boneMatrices; - skeleton.boneTexture = boneTexture; - skeleton.boneTextureSize = size; - } - - p_uniforms.setValue(_gl, 'boneTexture', skeleton.boneTexture, textures); - p_uniforms.setValue(_gl, 'boneTextureSize', skeleton.boneTextureSize); - } else { - p_uniforms.setOptional(_gl, skeleton, 'boneMatrices'); - } - } - } + this.setAnimationLoop = function (callback) { + onAnimationFrameCallback = callback + } - if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) { - materialProperties.receiveShadow = object.receiveShadow; - p_uniforms.setValue(_gl, 'receiveShadow', object.receiveShadow); - } + this.dispose = function () {} + } - if (refreshMaterial) { - p_uniforms.setValue(_gl, 'toneMappingExposure', _this.toneMappingExposure); + Object.assign(WebXRManager.prototype, EventDispatcher.prototype) - if (materialProperties.needsLights) { - // the current material requires lighting info - // note: all lighting uniforms are always set correctly - // they simply reference the renderer's state for their - // values - // - // use the current material's .needsUpdate flags to set - // the GL state when required - markUniformsLightsNeedsUpdate(m_uniforms, refreshLights); - } // refresh uniforms common to several materials + function WebGLMaterials(properties) { + function refreshFogUniforms(uniforms, fog) { + uniforms.fogColor.value.copy(fog.color) + if (fog.isFog) { + uniforms.fogNear.value = fog.near + uniforms.fogFar.value = fog.far + } else if (fog.isFogExp2) { + uniforms.fogDensity.value = fog.density + } + } - if (fog && material.fog) { - materials.refreshFogUniforms(m_uniforms, fog); - } + function refreshMaterialUniforms(uniforms, material, pixelRatio, height) { + if (material.isMeshBasicMaterial) { + refreshUniformsCommon(uniforms, material) + } else if (material.isMeshLambertMaterial) { + refreshUniformsCommon(uniforms, material) + refreshUniformsLambert(uniforms, material) + } else if (material.isMeshToonMaterial) { + refreshUniformsCommon(uniforms, material) + refreshUniformsToon(uniforms, material) + } else if (material.isMeshPhongMaterial) { + refreshUniformsCommon(uniforms, material) + refreshUniformsPhong(uniforms, material) + } else if (material.isMeshStandardMaterial) { + refreshUniformsCommon(uniforms, material) + + if (material.isMeshPhysicalMaterial) { + refreshUniformsPhysical(uniforms, material) + } else { + refreshUniformsStandard(uniforms, material) + } + } else if (material.isMeshMatcapMaterial) { + refreshUniformsCommon(uniforms, material) + refreshUniformsMatcap(uniforms, material) + } else if (material.isMeshDepthMaterial) { + refreshUniformsCommon(uniforms, material) + refreshUniformsDepth(uniforms, material) + } else if (material.isMeshDistanceMaterial) { + refreshUniformsCommon(uniforms, material) + refreshUniformsDistance(uniforms, material) + } else if (material.isMeshNormalMaterial) { + refreshUniformsCommon(uniforms, material) + refreshUniformsNormal(uniforms, material) + } else if (material.isLineBasicMaterial) { + refreshUniformsLine(uniforms, material) + + if (material.isLineDashedMaterial) { + refreshUniformsDash(uniforms, material) + } + } else if (material.isPointsMaterial) { + refreshUniformsPoints(uniforms, material, pixelRatio, height) + } else if (material.isSpriteMaterial) { + refreshUniformsSprites(uniforms, material) + } else if (material.isShadowMaterial) { + uniforms.color.value.copy(material.color) + uniforms.opacity.value = material.opacity + } else if (material.isShaderMaterial) { + material.uniformsNeedUpdate = false // #15581 + } + } - materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height); - WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); - } + function refreshUniformsCommon(uniforms, material) { + uniforms.opacity.value = material.opacity - if (material.isShaderMaterial && material.uniformsNeedUpdate === true) { - WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); - material.uniformsNeedUpdate = false; - } + if (material.color) { + uniforms.diffuse.value.copy(material.color) + } - if (material.isSpriteMaterial) { - p_uniforms.setValue(_gl, 'center', object.center); - } // common matrices - - - p_uniforms.setValue(_gl, 'modelViewMatrix', object.modelViewMatrix); - p_uniforms.setValue(_gl, 'normalMatrix', object.normalMatrix); - p_uniforms.setValue(_gl, 'modelMatrix', object.matrixWorld); - return program; - } // If uniforms are marked as clean, they don't need to be loaded to the GPU. - - - function markUniformsLightsNeedsUpdate(uniforms, value) { - uniforms.ambientLightColor.needsUpdate = value; - uniforms.lightProbe.needsUpdate = value; - uniforms.directionalLights.needsUpdate = value; - uniforms.directionalLightShadows.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.pointLightShadows.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.spotLightShadows.needsUpdate = value; - uniforms.rectAreaLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; - } + if (material.emissive) { + uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity) + } - function materialNeedsLights(material) { - return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isShadowMaterial || material.isShaderMaterial && material.lights === true; - } // + if (material.map) { + uniforms.map.value = material.map + } + if (material.alphaMap) { + uniforms.alphaMap.value = material.alphaMap + } - this.setFramebuffer = function (value) { - if (_framebuffer !== value && _currentRenderTarget === null) _gl.bindFramebuffer(36160, value); - _framebuffer = value; - }; + if (material.specularMap) { + uniforms.specularMap.value = material.specularMap + } - this.getActiveCubeFace = function () { - return _currentActiveCubeFace; - }; + var envMap = properties.get(material).envMap - this.getActiveMipmapLevel = function () { - return _currentActiveMipmapLevel; - }; + if (envMap) { + uniforms.envMap.value = envMap + uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap._needsFlipEnvMap ? -1 : 1 + uniforms.reflectivity.value = material.reflectivity + uniforms.refractionRatio.value = material.refractionRatio - this.getRenderList = function () { - return currentRenderList; - }; + var maxMipLevel = properties.get(envMap).__maxMipLevel - this.setRenderList = function (renderList) { - currentRenderList = renderList; - }; + if (maxMipLevel !== undefined) { + uniforms.maxMipLevel.value = maxMipLevel + } + } - this.getRenderTarget = function () { - return _currentRenderTarget; - }; + if (material.lightMap) { + uniforms.lightMap.value = material.lightMap + uniforms.lightMapIntensity.value = material.lightMapIntensity + } - this.setRenderTarget = function (renderTarget, activeCubeFace, activeMipmapLevel) { - if (activeCubeFace === void 0) { - activeCubeFace = 0; - } + if (material.aoMap) { + uniforms.aoMap.value = material.aoMap + uniforms.aoMapIntensity.value = material.aoMapIntensity + } // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. displacementMap map + // 4. normal map + // 5. bump map + // 6. roughnessMap map + // 7. metalnessMap map + // 8. alphaMap map + // 9. emissiveMap map + // 10. clearcoat map + // 11. clearcoat normal map + // 12. clearcoat roughnessMap map + + var uvScaleMap + + if (material.map) { + uvScaleMap = material.map + } else if (material.specularMap) { + uvScaleMap = material.specularMap + } else if (material.displacementMap) { + uvScaleMap = material.displacementMap + } else if (material.normalMap) { + uvScaleMap = material.normalMap + } else if (material.bumpMap) { + uvScaleMap = material.bumpMap + } else if (material.roughnessMap) { + uvScaleMap = material.roughnessMap + } else if (material.metalnessMap) { + uvScaleMap = material.metalnessMap + } else if (material.alphaMap) { + uvScaleMap = material.alphaMap + } else if (material.emissiveMap) { + uvScaleMap = material.emissiveMap + } else if (material.clearcoatMap) { + uvScaleMap = material.clearcoatMap + } else if (material.clearcoatNormalMap) { + uvScaleMap = material.clearcoatNormalMap + } else if (material.clearcoatRoughnessMap) { + uvScaleMap = material.clearcoatRoughnessMap + } - if (activeMipmapLevel === void 0) { - activeMipmapLevel = 0; - } + if (uvScaleMap !== undefined) { + // backwards compatibility + if (uvScaleMap.isWebGLRenderTarget) { + uvScaleMap = uvScaleMap.texture + } - _currentRenderTarget = renderTarget; - _currentActiveCubeFace = activeCubeFace; - _currentActiveMipmapLevel = activeMipmapLevel; + if (uvScaleMap.matrixAutoUpdate === true) { + uvScaleMap.updateMatrix() + } - if (renderTarget && properties.get(renderTarget).__webglFramebuffer === undefined) { - textures.setupRenderTarget(renderTarget); - } + uniforms.uvTransform.value.copy(uvScaleMap.matrix) + } // uv repeat and offset setting priorities for uv2 + // 1. ao map + // 2. light map - var framebuffer = _framebuffer; - var isCube = false; + var uv2ScaleMap - if (renderTarget) { - var __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer; + if (material.aoMap) { + uv2ScaleMap = material.aoMap + } else if (material.lightMap) { + uv2ScaleMap = material.lightMap + } - if (renderTarget.isWebGLCubeRenderTarget) { - framebuffer = __webglFramebuffer[activeCubeFace]; - isCube = true; - } else if (renderTarget.isWebGLMultisampleRenderTarget) { - framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer; - } else { - framebuffer = __webglFramebuffer; - } + if (uv2ScaleMap !== undefined) { + // backwards compatibility + if (uv2ScaleMap.isWebGLRenderTarget) { + uv2ScaleMap = uv2ScaleMap.texture + } - _currentViewport.copy(renderTarget.viewport); + if (uv2ScaleMap.matrixAutoUpdate === true) { + uv2ScaleMap.updateMatrix() + } - _currentScissor.copy(renderTarget.scissor); + uniforms.uv2Transform.value.copy(uv2ScaleMap.matrix) + } + } - _currentScissorTest = renderTarget.scissorTest; - } else { - _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor(); + function refreshUniformsLine(uniforms, material) { + uniforms.diffuse.value.copy(material.color) + uniforms.opacity.value = material.opacity + } - _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor(); + function refreshUniformsDash(uniforms, material) { + uniforms.dashSize.value = material.dashSize + uniforms.totalSize.value = material.dashSize + material.gapSize + uniforms.scale.value = material.scale + } - _currentScissorTest = _scissorTest; - } + function refreshUniformsPoints(uniforms, material, pixelRatio, height) { + uniforms.diffuse.value.copy(material.color) + uniforms.opacity.value = material.opacity + uniforms.size.value = material.size * pixelRatio + uniforms.scale.value = height * 0.5 - if (_currentFramebuffer !== framebuffer) { - _gl.bindFramebuffer(36160, framebuffer); + if (material.map) { + uniforms.map.value = material.map + } - _currentFramebuffer = framebuffer; - } + if (material.alphaMap) { + uniforms.alphaMap.value = material.alphaMap + } // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map - state.viewport(_currentViewport); - state.scissor(_currentScissor); - state.setScissorTest(_currentScissorTest); + var uvScaleMap - if (isCube) { - var textureProperties = properties.get(renderTarget.texture); + if (material.map) { + uvScaleMap = material.map + } else if (material.alphaMap) { + uvScaleMap = material.alphaMap + } - _gl.framebufferTexture2D(36160, 36064, 34069 + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel); - } - }; + if (uvScaleMap !== undefined) { + if (uvScaleMap.matrixAutoUpdate === true) { + uvScaleMap.updateMatrix() + } - this.readRenderTargetPixels = function (renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { - if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.'); - return; - } + uniforms.uvTransform.value.copy(uvScaleMap.matrix) + } + } - var framebuffer = properties.get(renderTarget).__webglFramebuffer; + function refreshUniformsSprites(uniforms, material) { + uniforms.diffuse.value.copy(material.color) + uniforms.opacity.value = material.opacity + uniforms.rotation.value = material.rotation - if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined) { - framebuffer = framebuffer[activeCubeFaceIndex]; - } + if (material.map) { + uniforms.map.value = material.map + } - if (framebuffer) { - var restore = false; + if (material.alphaMap) { + uniforms.alphaMap.value = material.alphaMap + } // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map - if (framebuffer !== _currentFramebuffer) { - _gl.bindFramebuffer(36160, framebuffer); + var uvScaleMap - restore = true; - } + if (material.map) { + uvScaleMap = material.map + } else if (material.alphaMap) { + uvScaleMap = material.alphaMap + } - try { - var texture = renderTarget.texture; - var textureFormat = texture.format; - var textureType = texture.type; - - if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== _gl.getParameter(35739)) { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.'); - return; - } - - if (textureType !== UnsignedByteType && utils.convert(textureType) !== _gl.getParameter(35738) && // IE11, Edge and Chrome Mac < 52 (#9513) - !(textureType === FloatType && (capabilities.isWebGL2 || extensions.get('OES_texture_float') || extensions.get('WEBGL_color_buffer_float'))) && // Chrome Mac >= 52 and Firefox - !(textureType === HalfFloatType && (capabilities.isWebGL2 ? extensions.get('EXT_color_buffer_float') : extensions.get('EXT_color_buffer_half_float')))) { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.'); - return; - } - - if (_gl.checkFramebufferStatus(36160) === 36053) { - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - if (x >= 0 && x <= renderTarget.width - width && y >= 0 && y <= renderTarget.height - height) { - _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer); - } - } else { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.'); - } - } finally { - if (restore) { - _gl.bindFramebuffer(36160, _currentFramebuffer); - } - } - } - }; + if (uvScaleMap !== undefined) { + if (uvScaleMap.matrixAutoUpdate === true) { + uvScaleMap.updateMatrix() + } - this.copyFramebufferToTexture = function (position, texture, level) { - if (level === void 0) { - level = 0; - } + uniforms.uvTransform.value.copy(uvScaleMap.matrix) + } + } - var levelScale = Math.pow(2, -level); - var width = Math.floor(texture.image.width * levelScale); - var height = Math.floor(texture.image.height * levelScale); - var glFormat = utils.convert(texture.format); - textures.setTexture2D(texture, 0); + function refreshUniformsLambert(uniforms, material) { + if (material.emissiveMap) { + uniforms.emissiveMap.value = material.emissiveMap + } + } - _gl.copyTexImage2D(3553, level, glFormat, position.x, position.y, width, height, 0); + function refreshUniformsPhong(uniforms, material) { + uniforms.specular.value.copy(material.specular) + uniforms.shininess.value = Math.max(material.shininess, 1e-4) // to prevent pow( 0.0, 0.0 ) - state.unbindTexture(); - }; + if (material.emissiveMap) { + uniforms.emissiveMap.value = material.emissiveMap + } - this.copyTextureToTexture = function (position, srcTexture, dstTexture, level) { - if (level === void 0) { - level = 0; - } + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap + uniforms.bumpScale.value = material.bumpScale + if (material.side === BackSide) uniforms.bumpScale.value *= -1 + } - var width = srcTexture.image.width; - var height = srcTexture.image.height; - var glFormat = utils.convert(dstTexture.format); - var glType = utils.convert(dstTexture.type); - textures.setTexture2D(dstTexture, 0); // As another texture upload may have changed pixelStorei - // parameters, make sure they are correct for the dstTexture + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap + uniforms.normalScale.value.copy(material.normalScale) + if (material.side === BackSide) uniforms.normalScale.value.negate() + } - _gl.pixelStorei(37440, dstTexture.flipY); + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap + uniforms.displacementScale.value = material.displacementScale + uniforms.displacementBias.value = material.displacementBias + } + } - _gl.pixelStorei(37441, dstTexture.premultiplyAlpha); + function refreshUniformsToon(uniforms, material) { + if (material.gradientMap) { + uniforms.gradientMap.value = material.gradientMap + } - _gl.pixelStorei(3317, dstTexture.unpackAlignment); + if (material.emissiveMap) { + uniforms.emissiveMap.value = material.emissiveMap + } - if (srcTexture.isDataTexture) { - _gl.texSubImage2D(3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data); - } else { - if (srcTexture.isCompressedTexture) { - _gl.compressedTexSubImage2D(3553, level, position.x, position.y, srcTexture.mipmaps[0].width, srcTexture.mipmaps[0].height, glFormat, srcTexture.mipmaps[0].data); - } else { - _gl.texSubImage2D(3553, level, position.x, position.y, glFormat, glType, srcTexture.image); - } - } // Generate mipmaps only when copying level 0 + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap + uniforms.bumpScale.value = material.bumpScale + if (material.side === BackSide) uniforms.bumpScale.value *= -1 + } + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap + uniforms.normalScale.value.copy(material.normalScale) + if (material.side === BackSide) uniforms.normalScale.value.negate() + } - if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(3553); - state.unbindTexture(); - }; + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap + uniforms.displacementScale.value = material.displacementScale + uniforms.displacementBias.value = material.displacementBias + } + } - this.initTexture = function (texture) { - textures.setTexture2D(texture, 0); - state.unbindTexture(); - }; + function refreshUniformsStandard(uniforms, material) { + uniforms.roughness.value = material.roughness + uniforms.metalness.value = material.metalness - if (typeof __THREE_DEVTOOLS__ !== 'undefined') { - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { - detail: this - })); // eslint-disable-line no-undef + if (material.roughnessMap) { + uniforms.roughnessMap.value = material.roughnessMap + } - } - } - - function WebGL1Renderer(parameters) { - WebGLRenderer.call(this, parameters); - } - - WebGL1Renderer.prototype = Object.assign(Object.create(WebGLRenderer.prototype), { - constructor: WebGL1Renderer, - isWebGL1Renderer: true - }); - - var FogExp2 = /*#__PURE__*/function () { - function FogExp2(color, density) { - Object.defineProperty(this, 'isFogExp2', { - value: true - }); - this.name = ''; - this.color = new Color(color); - this.density = density !== undefined ? density : 0.00025; - } + if (material.metalnessMap) { + uniforms.metalnessMap.value = material.metalnessMap + } - var _proto = FogExp2.prototype; - - _proto.clone = function clone() { - return new FogExp2(this.color, this.density); - }; - - _proto.toJSON = function toJSON() - /* meta */ - { - return { - type: 'FogExp2', - color: this.color.getHex(), - density: this.density - }; - }; - - return FogExp2; - }(); - - var Fog = /*#__PURE__*/function () { - function Fog(color, near, far) { - Object.defineProperty(this, 'isFog', { - value: true - }); - this.name = ''; - this.color = new Color(color); - this.near = near !== undefined ? near : 1; - this.far = far !== undefined ? far : 1000; - } + if (material.emissiveMap) { + uniforms.emissiveMap.value = material.emissiveMap + } - var _proto = Fog.prototype; - - _proto.clone = function clone() { - return new Fog(this.color, this.near, this.far); - }; - - _proto.toJSON = function toJSON() - /* meta */ - { - return { - type: 'Fog', - color: this.color.getHex(), - near: this.near, - far: this.far - }; - }; - - return Fog; - }(); - - var Scene = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(Scene, _Object3D); - - function Scene() { - var _this; - - _this = _Object3D.call(this) || this; - Object.defineProperty(_assertThisInitialized(_this), 'isScene', { - value: true - }); - _this.type = 'Scene'; - _this.background = null; - _this.environment = null; - _this.fog = null; - _this.overrideMaterial = null; - _this.autoUpdate = true; // checked by the renderer - - if (typeof __THREE_DEVTOOLS__ !== 'undefined') { - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { - detail: _assertThisInitialized(_this) - })); // eslint-disable-line no-undef + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap + uniforms.bumpScale.value = material.bumpScale + if (material.side === BackSide) uniforms.bumpScale.value *= -1 + } - } + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap + uniforms.normalScale.value.copy(material.normalScale) + if (material.side === BackSide) uniforms.normalScale.value.negate() + } - return _this; - } + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap + uniforms.displacementScale.value = material.displacementScale + uniforms.displacementBias.value = material.displacementBias + } - var _proto = Scene.prototype; - - _proto.copy = function copy(source, recursive) { - _Object3D.prototype.copy.call(this, source, recursive); - - if (source.background !== null) this.background = source.background.clone(); - if (source.environment !== null) this.environment = source.environment.clone(); - if (source.fog !== null) this.fog = source.fog.clone(); - if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone(); - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; - return this; - }; - - _proto.toJSON = function toJSON(meta) { - var data = _Object3D.prototype.toJSON.call(this, meta); - - if (this.background !== null) data.object.background = this.background.toJSON(meta); - if (this.environment !== null) data.object.environment = this.environment.toJSON(meta); - if (this.fog !== null) data.object.fog = this.fog.toJSON(); - return data; - }; - - return Scene; - }(Object3D); - - function InterleavedBuffer(array, stride) { - this.array = array; - this.stride = stride; - this.count = array !== undefined ? array.length / stride : 0; - this.usage = StaticDrawUsage; - this.updateRange = { - offset: 0, - count: -1 - }; - this.version = 0; - this.uuid = MathUtils.generateUUID(); - } - - Object.defineProperty(InterleavedBuffer.prototype, 'needsUpdate', { - set: function set(value) { - if (value === true) this.version++; - } - }); - Object.assign(InterleavedBuffer.prototype, { - isInterleavedBuffer: true, - onUploadCallback: function onUploadCallback() {}, - setUsage: function setUsage(value) { - this.usage = value; - return this; - }, - copy: function copy(source) { - this.array = new source.array.constructor(source.array); - this.count = source.count; - this.stride = source.stride; - this.usage = source.usage; - return this; - }, - copyAt: function copyAt(index1, attribute, index2) { - index1 *= this.stride; - index2 *= attribute.stride; - - for (var i = 0, l = this.stride; i < l; i++) { - this.array[index1 + i] = attribute.array[index2 + i]; - } + var envMap = properties.get(material).envMap - return this; - }, - set: function set(value, offset) { - if (offset === void 0) { - offset = 0; - } + if (envMap) { + //uniforms.envMap.value = material.envMap; // part of uniforms common + uniforms.envMapIntensity.value = material.envMapIntensity + } + } - this.array.set(value, offset); - return this; - }, - clone: function clone(data) { - if (data.arrayBuffers === undefined) { - data.arrayBuffers = {}; - } + function refreshUniformsPhysical(uniforms, material) { + refreshUniformsStandard(uniforms, material) + uniforms.reflectivity.value = material.reflectivity // also part of uniforms common - if (this.array.buffer._uuid === undefined) { - this.array.buffer._uuid = MathUtils.generateUUID(); - } + uniforms.clearcoat.value = material.clearcoat + uniforms.clearcoatRoughness.value = material.clearcoatRoughness + if (material.sheen) uniforms.sheen.value.copy(material.sheen) - if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { - data.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer; - } + if (material.clearcoatMap) { + uniforms.clearcoatMap.value = material.clearcoatMap + } - var array = new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]); - var ib = new InterleavedBuffer(array, this.stride); - ib.setUsage(this.usage); - return ib; - }, - onUpload: function onUpload(callback) { - this.onUploadCallback = callback; - return this; - }, - toJSON: function toJSON(data) { - if (data.arrayBuffers === undefined) { - data.arrayBuffers = {}; - } // generate UUID for array buffer if necessary - - - if (this.array.buffer._uuid === undefined) { - this.array.buffer._uuid = MathUtils.generateUUID(); - } + if (material.clearcoatRoughnessMap) { + uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap + } - if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { - data.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer)); - } // + if (material.clearcoatNormalMap) { + uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale) + uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap + if (material.side === BackSide) { + uniforms.clearcoatNormalScale.value.negate() + } + } - return { - uuid: this.uuid, - buffer: this.array.buffer._uuid, - type: this.array.constructor.name, - stride: this.stride - }; - } - }); - - var _vector$6 = new Vector3(); - - function InterleavedBufferAttribute(interleavedBuffer, itemSize, offset, normalized) { - this.name = ''; - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - this.normalized = normalized === true; - } - - Object.defineProperties(InterleavedBufferAttribute.prototype, { - count: { - get: function get() { - return this.data.count; - } - }, - array: { - get: function get() { - return this.data.array; - } - }, - needsUpdate: { - set: function set(value) { - this.data.needsUpdate = value; - } - } - }); - Object.assign(InterleavedBufferAttribute.prototype, { - isInterleavedBufferAttribute: true, - applyMatrix4: function applyMatrix4(m) { - for (var i = 0, l = this.data.count; i < l; i++) { - _vector$6.x = this.getX(i); - _vector$6.y = this.getY(i); - _vector$6.z = this.getZ(i); - - _vector$6.applyMatrix4(m); - - this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); - } + uniforms.transmission.value = material.transmission - return this; - }, - setX: function setX(index, x) { - this.data.array[index * this.data.stride + this.offset] = x; - return this; - }, - setY: function setY(index, y) { - this.data.array[index * this.data.stride + this.offset + 1] = y; - return this; - }, - setZ: function setZ(index, z) { - this.data.array[index * this.data.stride + this.offset + 2] = z; - return this; - }, - setW: function setW(index, w) { - this.data.array[index * this.data.stride + this.offset + 3] = w; - return this; - }, - getX: function getX(index) { - return this.data.array[index * this.data.stride + this.offset]; - }, - getY: function getY(index) { - return this.data.array[index * this.data.stride + this.offset + 1]; - }, - getZ: function getZ(index) { - return this.data.array[index * this.data.stride + this.offset + 2]; - }, - getW: function getW(index) { - return this.data.array[index * this.data.stride + this.offset + 3]; - }, - setXY: function setXY(index, x, y) { - index = index * this.data.stride + this.offset; - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - return this; - }, - setXYZ: function setXYZ(index, x, y, z) { - index = index * this.data.stride + this.offset; - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - this.data.array[index + 2] = z; - return this; - }, - setXYZW: function setXYZW(index, x, y, z, w) { - index = index * this.data.stride + this.offset; - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - this.data.array[index + 2] = z; - this.data.array[index + 3] = w; - return this; - }, - clone: function clone(data) { - if (data === undefined) { - console.log('THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.'); - var array = []; - - for (var i = 0; i < this.count; i++) { - var index = i * this.data.stride + this.offset; - - for (var j = 0; j < this.itemSize; j++) { - array.push(this.data.array[index + j]); - } - } + if (material.transmissionMap) { + uniforms.transmissionMap.value = material.transmissionMap + } + } - return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized); - } else { - if (data.interleavedBuffers === undefined) { - data.interleavedBuffers = {}; - } + function refreshUniformsMatcap(uniforms, material) { + if (material.matcap) { + uniforms.matcap.value = material.matcap + } - if (data.interleavedBuffers[this.data.uuid] === undefined) { - data.interleavedBuffers[this.data.uuid] = this.data.clone(data); - } + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap + uniforms.bumpScale.value = material.bumpScale + if (material.side === BackSide) uniforms.bumpScale.value *= -1 + } - return new InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); - } - }, - toJSON: function toJSON(data) { - if (data === undefined) { - console.log('THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.'); - var array = []; - - for (var i = 0; i < this.count; i++) { - var index = i * this.data.stride + this.offset; - - for (var j = 0; j < this.itemSize; j++) { - array.push(this.data.array[index + j]); - } - } // deinterleave data and save it as an ordinary buffer attribute for now - - - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: array, - normalized: this.normalized - }; - } else { - // save as true interlaved attribtue - if (data.interleavedBuffers === undefined) { - data.interleavedBuffers = {}; - } + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap + uniforms.normalScale.value.copy(material.normalScale) + if (material.side === BackSide) uniforms.normalScale.value.negate() + } - if (data.interleavedBuffers[this.data.uuid] === undefined) { - data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data); - } + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap + uniforms.displacementScale.value = material.displacementScale + uniforms.displacementBias.value = material.displacementBias + } + } - return { - isInterleavedBufferAttribute: true, - itemSize: this.itemSize, - data: this.data.uuid, - offset: this.offset, - normalized: this.normalized - }; - } - } - }); + function refreshUniformsDepth(uniforms, material) { + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap + uniforms.displacementScale.value = material.displacementScale + uniforms.displacementBias.value = material.displacementBias + } + } - /** - * parameters = { - * color: , - * map: new THREE.Texture( ), - * alphaMap: new THREE.Texture( ), - * rotation: , - * sizeAttenuation: - * } - */ + function refreshUniformsDistance(uniforms, material) { + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap + uniforms.displacementScale.value = material.displacementScale + uniforms.displacementBias.value = material.displacementBias + } - function SpriteMaterial(parameters) { - Material.call(this); - this.type = 'SpriteMaterial'; - this.color = new Color(0xffffff); - this.map = null; - this.alphaMap = null; - this.rotation = 0; - this.sizeAttenuation = true; - this.transparent = true; - this.setValues(parameters); - } + uniforms.referencePosition.value.copy(material.referencePosition) + uniforms.nearDistance.value = material.nearDistance + uniforms.farDistance.value = material.farDistance + } - SpriteMaterial.prototype = Object.create(Material.prototype); - SpriteMaterial.prototype.constructor = SpriteMaterial; - SpriteMaterial.prototype.isSpriteMaterial = true; + function refreshUniformsNormal(uniforms, material) { + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap + uniforms.bumpScale.value = material.bumpScale + if (material.side === BackSide) uniforms.bumpScale.value *= -1 + } - SpriteMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.alphaMap = source.alphaMap; - this.rotation = source.rotation; - this.sizeAttenuation = source.sizeAttenuation; - return this; - }; + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap + uniforms.normalScale.value.copy(material.normalScale) + if (material.side === BackSide) uniforms.normalScale.value.negate() + } - var _geometry; + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap + uniforms.displacementScale.value = material.displacementScale + uniforms.displacementBias.value = material.displacementBias + } + } - var _intersectPoint = new Vector3(); + return { + refreshFogUniforms: refreshFogUniforms, + refreshMaterialUniforms: refreshMaterialUniforms + } + } - var _worldScale = new Vector3(); + function createCanvasElement() { + var canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas') + canvas.style.display = 'block' + return canvas + } - var _mvPosition = new Vector3(); + function WebGLRenderer(parameters) { + parameters = parameters || {} - var _alignedPosition = new Vector2(); + var _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(), + _context = parameters.context !== undefined ? parameters.context : null, + _alpha = parameters.alpha !== undefined ? parameters.alpha : false, + _depth = parameters.depth !== undefined ? parameters.depth : true, + _stencil = parameters.stencil !== undefined ? parameters.stencil : true, + _antialias = parameters.antialias !== undefined ? parameters.antialias : false, + _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, + _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, + _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', + _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false - var _rotatedPosition = new Vector2(); + var currentRenderList = null + var currentRenderState = null // render() can be called from within a callback triggered by another render. + // We track this so that the nested render call gets its state isolated from the parent render call. - var _viewWorldMatrix = new Matrix4(); + var renderStateStack = [] // public properties - var _vA$1 = new Vector3(); + this.domElement = _canvas // Debug configuration container - var _vB$1 = new Vector3(); + this.debug = { + /** + * Enables error checking and reporting when shader programs are being compiled + * @type {boolean} + */ + checkShaderErrors: true + } // clearing - var _vC$1 = new Vector3(); + this.autoClear = true + this.autoClearColor = true + this.autoClearDepth = true + this.autoClearStencil = true // scene graph - var _uvA$1 = new Vector2(); + this.sortObjects = true // user-defined clipping - var _uvB$1 = new Vector2(); + this.clippingPlanes = [] + this.localClippingEnabled = false // physically based shading - var _uvC$1 = new Vector2(); + this.gammaFactor = 2.0 // for backwards compatibility - function Sprite(material) { - Object3D.call(this); - this.type = 'Sprite'; + this.outputEncoding = LinearEncoding // physical lights - if (_geometry === undefined) { - _geometry = new BufferGeometry(); - var float32Array = new Float32Array([-0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1]); - var interleavedBuffer = new InterleavedBuffer(float32Array, 5); + this.physicallyCorrectLights = false // tone mapping - _geometry.setIndex([0, 1, 2, 0, 2, 3]); + this.toneMapping = NoToneMapping + this.toneMappingExposure = 1.0 // morphs - _geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)); + this.maxMorphTargets = 8 + this.maxMorphNormals = 4 // internal properties - _geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)); - } + var _this = this - this.geometry = _geometry; - this.material = material !== undefined ? material : new SpriteMaterial(); - this.center = new Vector2(0.5, 0.5); - } - - Sprite.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Sprite, - isSprite: true, - raycast: function raycast(raycaster, intersects) { - if (raycaster.camera === null) { - console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'); - } + var _isContextLost = false // internal state cache - _worldScale.setFromMatrixScale(this.matrixWorld); + var _framebuffer = null + var _currentActiveCubeFace = 0 + var _currentActiveMipmapLevel = 0 + var _currentRenderTarget = null + var _currentFramebuffer = null - _viewWorldMatrix.copy(raycaster.camera.matrixWorld); + var _currentMaterialId = -1 - this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld); + var _currentCamera = null - _mvPosition.setFromMatrixPosition(this.modelViewMatrix); + var _currentViewport = new Vector4() - if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) { - _worldScale.multiplyScalar(-_mvPosition.z); - } + var _currentScissor = new Vector4() - var rotation = this.material.rotation; - var sin, cos; + var _currentScissorTest = null // - if (rotation !== 0) { - cos = Math.cos(rotation); - sin = Math.sin(rotation); - } + var _width = _canvas.width + var _height = _canvas.height + var _pixelRatio = 1 + var _opaqueSort = null + var _transparentSort = null - var center = this.center; - transformVertex(_vA$1.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); - transformVertex(_vB$1.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); - transformVertex(_vC$1.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); + var _viewport = new Vector4(0, 0, _width, _height) - _uvA$1.set(0, 0); + var _scissor = new Vector4(0, 0, _width, _height) - _uvB$1.set(1, 0); + var _scissorTest = false // frustum - _uvC$1.set(1, 1); // check first triangle + var _frustum = new Frustum() // clipping + var _clippingEnabled = false + var _localClippingEnabled = false // camera matrices cache - var intersect = raycaster.ray.intersectTriangle(_vA$1, _vB$1, _vC$1, false, _intersectPoint); + var _projScreenMatrix = new Matrix4() - if (intersect === null) { - // check second triangle - transformVertex(_vB$1.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); + var _vector3 = new Vector3() - _uvB$1.set(0, 1); + var _emptyScene = { + background: null, + fog: null, + environment: null, + overrideMaterial: null, + isScene: true + } - intersect = raycaster.ray.intersectTriangle(_vA$1, _vC$1, _vB$1, false, _intersectPoint); + function getTargetPixelRatio() { + return _currentRenderTarget === null ? _pixelRatio : 1 + } // initialize - if (intersect === null) { - return; - } - } + var _gl = _context - var distance = raycaster.ray.origin.distanceTo(_intersectPoint); - if (distance < raycaster.near || distance > raycaster.far) return; - intersects.push({ - distance: distance, - point: _intersectPoint.clone(), - uv: Triangle.getUV(_intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()), - face: null, - object: this - }); - }, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); - if (source.center !== undefined) this.center.copy(source.center); - this.material = source.material; - return this; - } - }); + function getContext(contextNames, contextAttributes) { + for (var i = 0; i < contextNames.length; i++) { + var contextName = contextNames[i] - function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { - // compute position in camera space - _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); // to check if rotation is not zero + var context = _canvas.getContext(contextName, contextAttributes) + if (context !== null) return context + } - if (sin !== undefined) { - _rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y; - _rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y; - } else { - _rotatedPosition.copy(_alignedPosition); - } + return null + } - vertexPosition.copy(mvPosition); - vertexPosition.x += _rotatedPosition.x; - vertexPosition.y += _rotatedPosition.y; // transform to world space + try { + var contextAttributes = { + alpha: _alpha, + depth: _depth, + stencil: _stencil, + antialias: _antialias, + premultipliedAlpha: _premultipliedAlpha, + preserveDrawingBuffer: _preserveDrawingBuffer, + powerPreference: _powerPreference, + failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat + } // event listeners must be registered before WebGL context is created, see #12753 - vertexPosition.applyMatrix4(_viewWorldMatrix); - } + _canvas.addEventListener('webglcontextlost', onContextLost, false) - var _v1$4 = new Vector3(); + _canvas.addEventListener('webglcontextrestored', onContextRestore, false) - var _v2$2 = new Vector3(); + if (_gl === null) { + var contextNames = ['webgl2', 'webgl', 'experimental-webgl'] - function LOD() { - Object3D.call(this); - this._currentLevel = 0; - this.type = 'LOD'; - Object.defineProperties(this, { - levels: { - enumerable: true, - value: [] - } - }); - this.autoUpdate = true; - } - - LOD.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: LOD, - isLOD: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source, false); - var levels = source.levels; - - for (var i = 0, l = levels.length; i < l; i++) { - var level = levels[i]; - this.addLevel(level.object.clone(), level.distance); - } + if (_this.isWebGL1Renderer === true) { + contextNames.shift() + } - this.autoUpdate = source.autoUpdate; - return this; - }, - addLevel: function addLevel(object, distance) { - if (distance === void 0) { - distance = 0; - } + _gl = getContext(contextNames, contextAttributes) - distance = Math.abs(distance); - var levels = this.levels; - var l; + if (_gl === null) { + if (getContext(contextNames)) { + throw new Error('Error creating WebGL context with your selected attributes.') + } else { + throw new Error('Error creating WebGL context.') + } + } + } // Some experimental-webgl implementations do not have getShaderPrecisionFormat + + if (_gl.getShaderPrecisionFormat === undefined) { + _gl.getShaderPrecisionFormat = function () { + return { + rangeMin: 1, + rangeMax: 1, + precision: 1 + } + } + } + } catch (error) { + console.error('THREE.WebGLRenderer: ' + error.message) + throw error + } - for (l = 0; l < levels.length; l++) { - if (distance < levels[l].distance) { - break; - } - } + var extensions, capabilities, state, info + var properties, textures, cubemaps, attributes, geometries, objects + var programCache, materials, renderLists, renderStates, clipping + var background, morphtargets, bufferRenderer, indexedBufferRenderer + var utils, bindingStates + + function initGLContext() { + extensions = new WebGLExtensions(_gl) + capabilities = new WebGLCapabilities(_gl, extensions, parameters) + + if (capabilities.isWebGL2 === false) { + extensions.get('WEBGL_depth_texture') + extensions.get('OES_texture_float') + extensions.get('OES_texture_half_float') + extensions.get('OES_texture_half_float_linear') + extensions.get('OES_standard_derivatives') + extensions.get('OES_element_index_uint') + extensions.get('OES_vertex_array_object') + extensions.get('ANGLE_instanced_arrays') + } - levels.splice(l, 0, { - distance: distance, - object: object - }); - this.add(object); - return this; - }, - getCurrentLevel: function getCurrentLevel() { - return this._currentLevel; - }, - getObjectForDistance: function getObjectForDistance(distance) { - var levels = this.levels; - - if (levels.length > 0) { - var i, l; - - for (i = 1, l = levels.length; i < l; i++) { - if (distance < levels[i].distance) { - break; - } - } + extensions.get('OES_texture_float_linear') + utils = new WebGLUtils(_gl, extensions, capabilities) + state = new WebGLState(_gl, extensions, capabilities) + state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()) + state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()) + info = new WebGLInfo(_gl) + properties = new WebGLProperties() + textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) + cubemaps = new WebGLCubeMaps(_this) + attributes = new WebGLAttributes(_gl, capabilities) + bindingStates = new WebGLBindingStates(_gl, extensions, attributes, capabilities) + geometries = new WebGLGeometries(_gl, attributes, info, bindingStates) + objects = new WebGLObjects(_gl, geometries, attributes, info) + morphtargets = new WebGLMorphtargets(_gl) + clipping = new WebGLClipping(properties) + programCache = new WebGLPrograms(_this, cubemaps, extensions, capabilities, bindingStates, clipping) + materials = new WebGLMaterials(properties) + renderLists = new WebGLRenderLists(properties) + renderStates = new WebGLRenderStates(extensions, capabilities) + background = new WebGLBackground(_this, cubemaps, state, objects, _premultipliedAlpha) + bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info, capabilities) + indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info, capabilities) + info.programs = programCache.programs + _this.capabilities = capabilities + _this.extensions = extensions + _this.properties = properties + _this.renderLists = renderLists + _this.state = state + _this.info = info + } - return levels[i - 1].object; - } + initGLContext() // xr - return null; - }, - raycast: function raycast(raycaster, intersects) { - var levels = this.levels; + var xr = new WebXRManager(_this, _gl) + this.xr = xr // shadow map - if (levels.length > 0) { - _v1$4.setFromMatrixPosition(this.matrixWorld); + var shadowMap = new WebGLShadowMap(_this, objects, capabilities.maxTextureSize) + this.shadowMap = shadowMap // API - var distance = raycaster.ray.origin.distanceTo(_v1$4); - this.getObjectForDistance(distance).raycast(raycaster, intersects); - } - }, - update: function update(camera) { - var levels = this.levels; - - if (levels.length > 1) { - _v1$4.setFromMatrixPosition(camera.matrixWorld); - - _v2$2.setFromMatrixPosition(this.matrixWorld); - - var distance = _v1$4.distanceTo(_v2$2) / camera.zoom; - levels[0].object.visible = true; - var i, l; - - for (i = 1, l = levels.length; i < l; i++) { - if (distance >= levels[i].distance) { - levels[i - 1].object.visible = false; - levels[i].object.visible = true; - } else { - break; - } - } + this.getContext = function () { + return _gl + } - this._currentLevel = i - 1; + this.getContextAttributes = function () { + return _gl.getContextAttributes() + } - for (; i < l; i++) { - levels[i].object.visible = false; - } - } - }, - toJSON: function toJSON(meta) { - var data = Object3D.prototype.toJSON.call(this, meta); - if (this.autoUpdate === false) data.object.autoUpdate = false; - data.object.levels = []; - var levels = this.levels; - - for (var i = 0, l = levels.length; i < l; i++) { - var level = levels[i]; - data.object.levels.push({ - object: level.object.uuid, - distance: level.distance - }); - } + this.forceContextLoss = function () { + var extension = extensions.get('WEBGL_lose_context') + if (extension) extension.loseContext() + } - return data; - } - }); + this.forceContextRestore = function () { + var extension = extensions.get('WEBGL_lose_context') + if (extension) extension.restoreContext() + } - function SkinnedMesh(geometry, material) { - if (geometry && geometry.isGeometry) { - console.error('THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } + this.getPixelRatio = function () { + return _pixelRatio + } - Mesh.call(this, geometry, material); - this.type = 'SkinnedMesh'; - this.bindMode = 'attached'; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); - } - - SkinnedMesh.prototype = Object.assign(Object.create(Mesh.prototype), { - constructor: SkinnedMesh, - isSkinnedMesh: true, - copy: function copy(source) { - Mesh.prototype.copy.call(this, source); - this.bindMode = source.bindMode; - this.bindMatrix.copy(source.bindMatrix); - this.bindMatrixInverse.copy(source.bindMatrixInverse); - this.skeleton = source.skeleton; - return this; - }, - bind: function bind(skeleton, bindMatrix) { - this.skeleton = skeleton; - - if (bindMatrix === undefined) { - this.updateMatrixWorld(true); - this.skeleton.calculateInverses(); - bindMatrix = this.matrixWorld; - } + this.setPixelRatio = function (value) { + if (value === undefined) return + _pixelRatio = value + this.setSize(_width, _height, false) + } - this.bindMatrix.copy(bindMatrix); - this.bindMatrixInverse.copy(bindMatrix).invert(); - }, - pose: function pose() { - this.skeleton.pose(); - }, - normalizeSkinWeights: function normalizeSkinWeights() { - var vector = new Vector4(); - var skinWeight = this.geometry.attributes.skinWeight; - - for (var i = 0, l = skinWeight.count; i < l; i++) { - vector.x = skinWeight.getX(i); - vector.y = skinWeight.getY(i); - vector.z = skinWeight.getZ(i); - vector.w = skinWeight.getW(i); - var scale = 1.0 / vector.manhattanLength(); - - if (scale !== Infinity) { - vector.multiplyScalar(scale); - } else { - vector.set(1, 0, 0, 0); // do something reasonable - } + this.getSize = function (target) { + if (target === undefined) { + console.warn('WebGLRenderer: .getsize() now requires a Vector2 as an argument') + target = new Vector2() + } - skinWeight.setXYZW(i, vector.x, vector.y, vector.z, vector.w); - } - }, - updateMatrixWorld: function updateMatrixWorld(force) { - Mesh.prototype.updateMatrixWorld.call(this, force); - - if (this.bindMode === 'attached') { - this.bindMatrixInverse.copy(this.matrixWorld).invert(); - } else if (this.bindMode === 'detached') { - this.bindMatrixInverse.copy(this.bindMatrix).invert(); - } else { - console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode); - } - }, - boneTransform: function () { - var basePosition = new Vector3(); - var skinIndex = new Vector4(); - var skinWeight = new Vector4(); - var vector = new Vector3(); - var matrix = new Matrix4(); - return function (index, target) { - var skeleton = this.skeleton; - var geometry = this.geometry; - skinIndex.fromBufferAttribute(geometry.attributes.skinIndex, index); - skinWeight.fromBufferAttribute(geometry.attributes.skinWeight, index); - basePosition.fromBufferAttribute(geometry.attributes.position, index).applyMatrix4(this.bindMatrix); - target.set(0, 0, 0); - - for (var i = 0; i < 4; i++) { - var weight = skinWeight.getComponent(i); - - if (weight !== 0) { - var boneIndex = skinIndex.getComponent(i); - matrix.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld, skeleton.boneInverses[boneIndex]); - target.addScaledVector(vector.copy(basePosition).applyMatrix4(matrix), weight); - } - } + return target.set(_width, _height) + } - return target.applyMatrix4(this.bindMatrixInverse); - }; - }() - }); + this.setSize = function (width, height, updateStyle) { + if (xr.isPresenting) { + console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.") + return + } - function Bone() { - Object3D.call(this); - this.type = 'Bone'; - } + _width = width + _height = height + _canvas.width = Math.floor(width * _pixelRatio) + _canvas.height = Math.floor(height * _pixelRatio) - Bone.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Bone, - isBone: true - }); + if (updateStyle !== false) { + _canvas.style.width = width + 'px' + _canvas.style.height = height + 'px' + } - var _offsetMatrix = new Matrix4(); + this.setViewport(0, 0, width, height) + } - var _identityMatrix = new Matrix4(); + this.getDrawingBufferSize = function (target) { + if (target === undefined) { + console.warn('WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument') + target = new Vector2() + } - function Skeleton(bones, boneInverses) { - if (bones === void 0) { - bones = []; - } + return target.set(_width * _pixelRatio, _height * _pixelRatio).floor() + } - if (boneInverses === void 0) { - boneInverses = []; - } + this.setDrawingBufferSize = function (width, height, pixelRatio) { + _width = width + _height = height + _pixelRatio = pixelRatio + _canvas.width = Math.floor(width * pixelRatio) + _canvas.height = Math.floor(height * pixelRatio) + this.setViewport(0, 0, width, height) + } - this.uuid = MathUtils.generateUUID(); - this.bones = bones.slice(0); - this.boneInverses = boneInverses; - this.boneMatrices = null; - this.boneTexture = null; - this.boneTextureSize = 0; - this.frame = -1; - this.init(); - } - - Object.assign(Skeleton.prototype, { - init: function init() { - var bones = this.bones; - var boneInverses = this.boneInverses; - this.boneMatrices = new Float32Array(bones.length * 16); // calculate inverse bone matrices if necessary - - if (boneInverses.length === 0) { - this.calculateInverses(); - } else { - // handle special case - if (bones.length !== boneInverses.length) { - console.warn('THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.'); - this.boneInverses = []; - - for (var i = 0, il = this.bones.length; i < il; i++) { - this.boneInverses.push(new Matrix4()); - } - } - } - }, - calculateInverses: function calculateInverses() { - this.boneInverses.length = 0; + this.getCurrentViewport = function (target) { + if (target === undefined) { + console.warn('WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument') + target = new Vector4() + } - for (var i = 0, il = this.bones.length; i < il; i++) { - var inverse = new Matrix4(); + return target.copy(_currentViewport) + } - if (this.bones[i]) { - inverse.copy(this.bones[i].matrixWorld).invert(); - } + this.getViewport = function (target) { + return target.copy(_viewport) + } - this.boneInverses.push(inverse); - } - }, - pose: function pose() { - // recover the bind-time world matrices - for (var i = 0, il = this.bones.length; i < il; i++) { - var bone = this.bones[i]; - - if (bone) { - bone.matrixWorld.copy(this.boneInverses[i]).invert(); - } - } // compute the local matrices, positions, rotations and scales + this.setViewport = function (x, y, width, height) { + if (x.isVector4) { + _viewport.set(x.x, x.y, x.z, x.w) + } else { + _viewport.set(x, y, width, height) + } + state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()) + } - for (var _i = 0, _il = this.bones.length; _i < _il; _i++) { - var _bone = this.bones[_i]; + this.getScissor = function (target) { + return target.copy(_scissor) + } - if (_bone) { - if (_bone.parent && _bone.parent.isBone) { - _bone.matrix.copy(_bone.parent.matrixWorld).invert(); + this.setScissor = function (x, y, width, height) { + if (x.isVector4) { + _scissor.set(x.x, x.y, x.z, x.w) + } else { + _scissor.set(x, y, width, height) + } - _bone.matrix.multiply(_bone.matrixWorld); - } else { - _bone.matrix.copy(_bone.matrixWorld); - } + state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()) + } - _bone.matrix.decompose(_bone.position, _bone.quaternion, _bone.scale); - } - } - }, - update: function update() { - var bones = this.bones; - var boneInverses = this.boneInverses; - var boneMatrices = this.boneMatrices; - var boneTexture = this.boneTexture; // flatten bone matrices to array + this.getScissorTest = function () { + return _scissorTest + } - for (var i = 0, il = bones.length; i < il; i++) { - // compute the offset between the current and the original transform - var matrix = bones[i] ? bones[i].matrixWorld : _identityMatrix; + this.setScissorTest = function (boolean) { + state.setScissorTest((_scissorTest = boolean)) + } - _offsetMatrix.multiplyMatrices(matrix, boneInverses[i]); + this.setOpaqueSort = function (method) { + _opaqueSort = method + } - _offsetMatrix.toArray(boneMatrices, i * 16); - } + this.setTransparentSort = function (method) { + _transparentSort = method + } // Clearing - if (boneTexture !== null) { - boneTexture.needsUpdate = true; - } - }, - clone: function clone() { - return new Skeleton(this.bones, this.boneInverses); - }, - getBoneByName: function getBoneByName(name) { - for (var i = 0, il = this.bones.length; i < il; i++) { - var bone = this.bones[i]; - - if (bone.name === name) { - return bone; - } - } + this.getClearColor = function (target) { + if (target === undefined) { + console.warn('WebGLRenderer: .getClearColor() now requires a Color as an argument') + target = new Color() + } - return undefined; - }, - dispose: function dispose() { - if (this.boneTexture !== null) { - this.boneTexture.dispose(); - this.boneTexture = null; - } - }, - fromJSON: function fromJSON(json, bones) { - this.uuid = json.uuid; + return target.copy(background.getClearColor()) + } - for (var i = 0, l = json.bones.length; i < l; i++) { - var uuid = json.bones[i]; - var bone = bones[uuid]; + this.setClearColor = function () { + background.setClearColor.apply(background, arguments) + } - if (bone === undefined) { - console.warn('THREE.Skeleton: No bone found with UUID:', uuid); - bone = new Bone(); - } + this.getClearAlpha = function () { + return background.getClearAlpha() + } - this.bones.push(bone); - this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i])); - } + this.setClearAlpha = function () { + background.setClearAlpha.apply(background, arguments) + } - this.init(); - return this; - }, - toJSON: function toJSON() { - var data = { - metadata: { - version: 4.5, - type: 'Skeleton', - generator: 'Skeleton.toJSON' - }, - bones: [], - boneInverses: [] - }; - data.uuid = this.uuid; - var bones = this.bones; - var boneInverses = this.boneInverses; - - for (var i = 0, l = bones.length; i < l; i++) { - var bone = bones[i]; - data.bones.push(bone.uuid); - var boneInverse = boneInverses[i]; - data.boneInverses.push(boneInverse.toArray()); - } + this.clear = function (color, depth, stencil) { + var bits = 0 + if (color === undefined || color) bits |= 16384 + if (depth === undefined || depth) bits |= 256 + if (stencil === undefined || stencil) bits |= 1024 - return data; - } - }); - - var _instanceLocalMatrix = new Matrix4(); - - var _instanceWorldMatrix = new Matrix4(); - - var _instanceIntersects = []; - - var _mesh = new Mesh(); - - function InstancedMesh(geometry, material, count) { - Mesh.call(this, geometry, material); - this.instanceMatrix = new BufferAttribute(new Float32Array(count * 16), 16); - this.instanceColor = null; - this.count = count; - this.frustumCulled = false; - } - - InstancedMesh.prototype = Object.assign(Object.create(Mesh.prototype), { - constructor: InstancedMesh, - isInstancedMesh: true, - copy: function copy(source) { - Mesh.prototype.copy.call(this, source); - this.instanceMatrix.copy(source.instanceMatrix); - this.count = source.count; - return this; - }, - getColorAt: function getColorAt(index, color) { - color.fromArray(this.instanceColor.array, index * 3); - }, - getMatrixAt: function getMatrixAt(index, matrix) { - matrix.fromArray(this.instanceMatrix.array, index * 16); - }, - raycast: function raycast(raycaster, intersects) { - var matrixWorld = this.matrixWorld; - var raycastTimes = this.count; - _mesh.geometry = this.geometry; - _mesh.material = this.material; - if (_mesh.material === undefined) return; - - for (var instanceId = 0; instanceId < raycastTimes; instanceId++) { - // calculate the world matrix for each instance - this.getMatrixAt(instanceId, _instanceLocalMatrix); - - _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix); // the mesh represents this single instance - - - _mesh.matrixWorld = _instanceWorldMatrix; - - _mesh.raycast(raycaster, _instanceIntersects); // process the result of raycast - - - for (var i = 0, l = _instanceIntersects.length; i < l; i++) { - var intersect = _instanceIntersects[i]; - intersect.instanceId = instanceId; - intersect.object = this; - intersects.push(intersect); - } + _gl.clear(bits) + } - _instanceIntersects.length = 0; - } - }, - setColorAt: function setColorAt(index, color) { - if (this.instanceColor === null) { - this.instanceColor = new BufferAttribute(new Float32Array(this.count * 3), 3); - } + this.clearColor = function () { + this.clear(true, false, false) + } - color.toArray(this.instanceColor.array, index * 3); - }, - setMatrixAt: function setMatrixAt(index, matrix) { - matrix.toArray(this.instanceMatrix.array, index * 16); - }, - updateMorphTargets: function updateMorphTargets() {}, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - }); - - /** - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * linecap: "round", - * linejoin: "round" - * } - */ - - function LineBasicMaterial(parameters) { - Material.call(this); - this.type = 'LineBasicMaterial'; - this.color = new Color(0xffffff); - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - this.morphTargets = false; - this.setValues(parameters); - } - - LineBasicMaterial.prototype = Object.create(Material.prototype); - LineBasicMaterial.prototype.constructor = LineBasicMaterial; - LineBasicMaterial.prototype.isLineBasicMaterial = true; - - LineBasicMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - this.morphTargets = source.morphTargets; - return this; - }; - - var _start = new Vector3(); - - var _end = new Vector3(); - - var _inverseMatrix$1 = new Matrix4(); - - var _ray$1 = new Ray(); - - var _sphere$2 = new Sphere(); - - function Line(geometry, material, mode) { - if (mode === 1) { - console.error('THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.'); - } + this.clearDepth = function () { + this.clear(false, true, false) + } - Object3D.call(this); - this.type = 'Line'; - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new LineBasicMaterial(); - this.updateMorphTargets(); - } - - Line.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Line, - isLine: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); - this.material = source.material; - this.geometry = source.geometry; - return this; - }, - computeLineDistances: function computeLineDistances() { - var geometry = this.geometry; - - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - var positionAttribute = geometry.attributes.position; - var lineDistances = [0]; - - for (var i = 1, l = positionAttribute.count; i < l; i++) { - _start.fromBufferAttribute(positionAttribute, i - 1); - - _end.fromBufferAttribute(positionAttribute, i); - - lineDistances[i] = lineDistances[i - 1]; - lineDistances[i] += _start.distanceTo(_end); - } - - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); - } - } else if (geometry.isGeometry) { - var vertices = geometry.vertices; - var _lineDistances = geometry.lineDistances; - _lineDistances[0] = 0; - - for (var _i = 1, _l = vertices.length; _i < _l; _i++) { - _lineDistances[_i] = _lineDistances[_i - 1]; - _lineDistances[_i] += vertices[_i - 1].distanceTo(vertices[_i]); - } - } + this.clearStencil = function () { + this.clear(false, false, true) + } // + + this.dispose = function () { + _canvas.removeEventListener('webglcontextlost', onContextLost, false) + + _canvas.removeEventListener('webglcontextrestored', onContextRestore, false) + + renderLists.dispose() + renderStates.dispose() + properties.dispose() + cubemaps.dispose() + objects.dispose() + bindingStates.dispose() + xr.dispose() + animation.stop() + } // Events + + function onContextLost(event) { + event.preventDefault() + console.log('THREE.WebGLRenderer: Context Lost.') + _isContextLost = true + } - return this; - }, - raycast: function raycast(raycaster, intersects) { - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Line.threshold; // Checking boundingSphere distance to ray - - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere$2.copy(geometry.boundingSphere); - - _sphere$2.applyMatrix4(matrixWorld); - - _sphere$2.radius += threshold; - if (raycaster.ray.intersectsSphere(_sphere$2) === false) return; // - - _inverseMatrix$1.copy(matrixWorld).invert(); - - _ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1); - - var localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); - var localThresholdSq = localThreshold * localThreshold; - var vStart = new Vector3(); - var vEnd = new Vector3(); - var interSegment = new Vector3(); - var interRay = new Vector3(); - var step = this.isLineSegments ? 2 : 1; - - if (geometry.isBufferGeometry) { - var index = geometry.index; - var attributes = geometry.attributes; - var positionAttribute = attributes.position; - - if (index !== null) { - var indices = index.array; - - for (var i = 0, l = indices.length - 1; i < l; i += step) { - var a = indices[i]; - var b = indices[i + 1]; - vStart.fromBufferAttribute(positionAttribute, a); - vEnd.fromBufferAttribute(positionAttribute, b); - - var distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo(interRay); - if (distance < raycaster.near || distance > raycaster.far) continue; - intersects.push({ - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: i, - face: null, - faceIndex: null, - object: this - }); - } - } else { - for (var _i2 = 0, _l2 = positionAttribute.count - 1; _i2 < _l2; _i2 += step) { - vStart.fromBufferAttribute(positionAttribute, _i2); - vEnd.fromBufferAttribute(positionAttribute, _i2 + 1); - - var _distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (_distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - var _distance = raycaster.ray.origin.distanceTo(interRay); - - if (_distance < raycaster.near || _distance > raycaster.far) continue; - intersects.push({ - distance: _distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: _i2, - face: null, - faceIndex: null, - object: this - }); - } - } - } else if (geometry.isGeometry) { - var vertices = geometry.vertices; - var nbVertices = vertices.length; - - for (var _i3 = 0; _i3 < nbVertices - 1; _i3 += step) { - var _distSq2 = _ray$1.distanceSqToSegment(vertices[_i3], vertices[_i3 + 1], interRay, interSegment); - - if (_distSq2 > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - var _distance2 = raycaster.ray.origin.distanceTo(interRay); - - if (_distance2 < raycaster.near || _distance2 > raycaster.far) continue; - intersects.push({ - distance: _distance2, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: _i3, - face: null, - faceIndex: null, - object: this - }); - } - } - }, - updateMorphTargets: function updateMorphTargets() { - var geometry = this.geometry; - - if (geometry.isBufferGeometry) { - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - var morphAttribute = morphAttributes[keys[0]]; - - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for (var m = 0, ml = morphAttribute.length; m < ml; m++) { - var name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } else { - var morphTargets = geometry.morphTargets; + function onContextRestore() { + /* event */ + console.log('THREE.WebGLRenderer: Context Restored.') + _isContextLost = false + initGLContext() + } - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - } - }); + function onMaterialDispose(event) { + var material = event.target + material.removeEventListener('dispose', onMaterialDispose) + deallocateMaterial(material) + } // Buffer deallocation - var _start$1 = new Vector3(); + function deallocateMaterial(material) { + releaseMaterialProgramReference(material) + properties.remove(material) + } - var _end$1 = new Vector3(); + function releaseMaterialProgramReference(material) { + var programInfo = properties.get(material).program - function LineSegments(geometry, material) { - Line.call(this, geometry, material); - this.type = 'LineSegments'; - } + if (programInfo !== undefined) { + programCache.releaseProgram(programInfo) + } + } // Buffer rendering - LineSegments.prototype = Object.assign(Object.create(Line.prototype), { - constructor: LineSegments, - isLineSegments: true, - computeLineDistances: function computeLineDistances() { - var geometry = this.geometry; + function renderObjectImmediate(object, program) { + object.render(function (object) { + _this.renderBufferImmediate(object, program) + }) + } - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - var positionAttribute = geometry.attributes.position; - var lineDistances = []; + this.renderBufferImmediate = function (object, program) { + bindingStates.initAttributes() + var buffers = properties.get(object) + if (object.hasPositions && !buffers.position) buffers.position = _gl.createBuffer() + if (object.hasNormals && !buffers.normal) buffers.normal = _gl.createBuffer() + if (object.hasUvs && !buffers.uv) buffers.uv = _gl.createBuffer() + if (object.hasColors && !buffers.color) buffers.color = _gl.createBuffer() + var programAttributes = program.getAttributes() - for (var i = 0, l = positionAttribute.count; i < l; i += 2) { - _start$1.fromBufferAttribute(positionAttribute, i); + if (object.hasPositions) { + _gl.bindBuffer(34962, buffers.position) - _end$1.fromBufferAttribute(positionAttribute, i + 1); + _gl.bufferData(34962, object.positionArray, 35048) - lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; - lineDistances[i + 1] = lineDistances[i] + _start$1.distanceTo(_end$1); - } + bindingStates.enableAttribute(programAttributes.position) - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); - } - } else if (geometry.isGeometry) { - var vertices = geometry.vertices; - var _lineDistances = geometry.lineDistances; + _gl.vertexAttribPointer(programAttributes.position, 3, 5126, false, 0, 0) + } - for (var _i = 0, _l = vertices.length; _i < _l; _i += 2) { - _start$1.copy(vertices[_i]); + if (object.hasNormals) { + _gl.bindBuffer(34962, buffers.normal) - _end$1.copy(vertices[_i + 1]); + _gl.bufferData(34962, object.normalArray, 35048) - _lineDistances[_i] = _i === 0 ? 0 : _lineDistances[_i - 1]; - _lineDistances[_i + 1] = _lineDistances[_i] + _start$1.distanceTo(_end$1); - } - } + bindingStates.enableAttribute(programAttributes.normal) - return this; - } - }); - - function LineLoop(geometry, material) { - Line.call(this, geometry, material); - this.type = 'LineLoop'; - } - - LineLoop.prototype = Object.assign(Object.create(Line.prototype), { - constructor: LineLoop, - isLineLoop: true - }); - - /** - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * alphaMap: new THREE.Texture( ), - * - * size: , - * sizeAttenuation: - * - * morphTargets: - * } - */ - - function PointsMaterial(parameters) { - Material.call(this); - this.type = 'PointsMaterial'; - this.color = new Color(0xffffff); - this.map = null; - this.alphaMap = null; - this.size = 1; - this.sizeAttenuation = true; - this.morphTargets = false; - this.setValues(parameters); - } - - PointsMaterial.prototype = Object.create(Material.prototype); - PointsMaterial.prototype.constructor = PointsMaterial; - PointsMaterial.prototype.isPointsMaterial = true; - - PointsMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.alphaMap = source.alphaMap; - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - this.morphTargets = source.morphTargets; - return this; - }; - - var _inverseMatrix$2 = new Matrix4(); - - var _ray$2 = new Ray(); - - var _sphere$3 = new Sphere(); - - var _position$1 = new Vector3(); - - function Points(geometry, material) { - Object3D.call(this); - this.type = 'Points'; - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new PointsMaterial(); - this.updateMorphTargets(); - } - - Points.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Points, - isPoints: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); - this.material = source.material; - this.geometry = source.geometry; - return this; - }, - raycast: function raycast(raycaster, intersects) { - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Points.threshold; // Checking boundingSphere distance to ray - - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere$3.copy(geometry.boundingSphere); - - _sphere$3.applyMatrix4(matrixWorld); - - _sphere$3.radius += threshold; - if (raycaster.ray.intersectsSphere(_sphere$3) === false) return; // - - _inverseMatrix$2.copy(matrixWorld).invert(); - - _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); - - var localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); - var localThresholdSq = localThreshold * localThreshold; - - if (geometry.isBufferGeometry) { - var index = geometry.index; - var attributes = geometry.attributes; - var positionAttribute = attributes.position; - - if (index !== null) { - var indices = index.array; - - for (var i = 0, il = indices.length; i < il; i++) { - var a = indices[i]; - - _position$1.fromBufferAttribute(positionAttribute, a); - - testPoint(_position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } else { - for (var _i = 0, l = positionAttribute.count; _i < l; _i++) { - _position$1.fromBufferAttribute(positionAttribute, _i); + _gl.vertexAttribPointer(programAttributes.normal, 3, 5126, false, 0, 0) + } - testPoint(_position$1, _i, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } - } else { - var vertices = geometry.vertices; + if (object.hasUvs) { + _gl.bindBuffer(34962, buffers.uv) - for (var _i2 = 0, _l = vertices.length; _i2 < _l; _i2++) { - testPoint(vertices[_i2], _i2, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } - }, - updateMorphTargets: function updateMorphTargets() { - var geometry = this.geometry; - - if (geometry.isBufferGeometry) { - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - var morphAttribute = morphAttributes[keys[0]]; - - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for (var m = 0, ml = morphAttribute.length; m < ml; m++) { - var name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } else { - var morphTargets = geometry.morphTargets; + _gl.bufferData(34962, object.uvArray, 35048) - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - } - }); - - function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) { - var rayPointDistanceSq = _ray$2.distanceSqToPoint(point); - - if (rayPointDistanceSq < localThresholdSq) { - var intersectPoint = new Vector3(); - - _ray$2.closestPointToPoint(point, intersectPoint); - - intersectPoint.applyMatrix4(matrixWorld); - var distance = raycaster.ray.origin.distanceTo(intersectPoint); - if (distance < raycaster.near || distance > raycaster.far) return; - intersects.push({ - distance: distance, - distanceToRay: Math.sqrt(rayPointDistanceSq), - point: intersectPoint, - index: index, - face: null, - object: object - }); - } - } - - function VideoTexture(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { - Texture.call(this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.format = format !== undefined ? format : RGBFormat; - this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - this.generateMipmaps = false; - var scope = this; - - function updateVideo() { - scope.needsUpdate = true; - video.requestVideoFrameCallback(updateVideo); - } + bindingStates.enableAttribute(programAttributes.uv) - if ('requestVideoFrameCallback' in video) { - video.requestVideoFrameCallback(updateVideo); - } - } - - VideoTexture.prototype = Object.assign(Object.create(Texture.prototype), { - constructor: VideoTexture, - clone: function clone() { - return new this.constructor(this.image).copy(this); - }, - isVideoTexture: true, - update: function update() { - var video = this.image; - var hasVideoFrameCallback = ('requestVideoFrameCallback' in video); - - if (hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA) { - this.needsUpdate = true; - } - } - }); + _gl.vertexAttribPointer(programAttributes.uv, 2, 5126, false, 0, 0) + } - function CompressedTexture(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { - Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); - this.image = { - width: width, - height: height - }; - this.mipmaps = mipmaps; // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) + if (object.hasColors) { + _gl.bindBuffer(34962, buffers.color) - this.flipY = false; // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files + _gl.bufferData(34962, object.colorArray, 35048) - this.generateMipmaps = false; - } + bindingStates.enableAttribute(programAttributes.color) - CompressedTexture.prototype = Object.create(Texture.prototype); - CompressedTexture.prototype.constructor = CompressedTexture; - CompressedTexture.prototype.isCompressedTexture = true; + _gl.vertexAttribPointer(programAttributes.color, 3, 5126, false, 0, 0) + } - function CanvasTexture(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { - Texture.call(this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.needsUpdate = true; - } + bindingStates.disableUnusedAttributes() - CanvasTexture.prototype = Object.create(Texture.prototype); - CanvasTexture.prototype.constructor = CanvasTexture; - CanvasTexture.prototype.isCanvasTexture = true; + _gl.drawArrays(4, 0, object.count) - function DepthTexture(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format) { - format = format !== undefined ? format : DepthFormat; + object.count = 0 + } - if (format !== DepthFormat && format !== DepthStencilFormat) { - throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat'); - } + this.renderBufferDirect = function (camera, scene, geometry, material, object, group) { + if (scene === null) scene = _emptyScene // renderBufferDirect second parameter used to be fog (could be null) - if (type === undefined && format === DepthFormat) type = UnsignedShortType; - if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type; - Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.image = { - width: width, - height: height - }; - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - this.flipY = false; - this.generateMipmaps = false; - } - - DepthTexture.prototype = Object.create(Texture.prototype); - DepthTexture.prototype.constructor = DepthTexture; - DepthTexture.prototype.isDepthTexture = true; - - var _geometryId = 0; // Geometry uses even numbers as Id - - var _m1$3 = new Matrix4(); - - var _obj$1 = new Object3D(); - - var _offset$1 = new Vector3(); - - function Geometry() { - Object.defineProperty(this, 'id', { - value: _geometryId += 2 - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.type = 'Geometry'; - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; // update flags - - this.elementsNeedUpdate = false; - this.verticesNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - } - - Geometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: Geometry, - isGeometry: true, - applyMatrix4: function applyMatrix4(matrix) { - var normalMatrix = new Matrix3().getNormalMatrix(matrix); - - for (var i = 0, il = this.vertices.length; i < il; i++) { - var vertex = this.vertices[i]; - vertex.applyMatrix4(matrix); - } + var frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0 + var program = setProgram(camera, scene, material, object) + state.setMaterial(material, frontFaceCW) // - for (var _i = 0, _il = this.faces.length; _i < _il; _i++) { - var face = this.faces[_i]; - face.normal.applyMatrix3(normalMatrix).normalize(); + var index = geometry.index + var position = geometry.attributes.position // - for (var j = 0, jl = face.vertexNormals.length; j < jl; j++) { - face.vertexNormals[j].applyMatrix3(normalMatrix).normalize(); - } - } + if (index === null) { + if (position === undefined || position.count === 0) return + } else if (index.count === 0) { + return + } // - if (this.boundingBox !== null) { - this.computeBoundingBox(); - } + var rangeFactor = 1 - if (this.boundingSphere !== null) { - this.computeBoundingSphere(); - } + if (material.wireframe === true) { + index = geometries.getWireframeAttribute(geometry) + rangeFactor = 2 + } - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - return this; - }, - rotateX: function rotateX(angle) { - // rotate geometry around world x-axis - _m1$3.makeRotationX(angle); - - this.applyMatrix4(_m1$3); - return this; - }, - rotateY: function rotateY(angle) { - // rotate geometry around world y-axis - _m1$3.makeRotationY(angle); - - this.applyMatrix4(_m1$3); - return this; - }, - rotateZ: function rotateZ(angle) { - // rotate geometry around world z-axis - _m1$3.makeRotationZ(angle); - - this.applyMatrix4(_m1$3); - return this; - }, - translate: function translate(x, y, z) { - // translate geometry - _m1$3.makeTranslation(x, y, z); - - this.applyMatrix4(_m1$3); - return this; - }, - scale: function scale(x, y, z) { - // scale geometry - _m1$3.makeScale(x, y, z); - - this.applyMatrix4(_m1$3); - return this; - }, - lookAt: function lookAt(vector) { - _obj$1.lookAt(vector); - - _obj$1.updateMatrix(); - - this.applyMatrix4(_obj$1.matrix); - return this; - }, - fromBufferGeometry: function fromBufferGeometry(geometry) { - var scope = this; - var index = geometry.index !== null ? geometry.index : undefined; - var attributes = geometry.attributes; - - if (attributes.position === undefined) { - console.error('THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.'); - return this; - } + if (material.morphTargets || material.morphNormals) { + morphtargets.update(object, geometry, material, program) + } - var position = attributes.position; - var normal = attributes.normal; - var color = attributes.color; - var uv = attributes.uv; - var uv2 = attributes.uv2; - if (uv2 !== undefined) this.faceVertexUvs[1] = []; + bindingStates.setup(object, material, program, geometry, index) + var attribute + var renderer = bufferRenderer + + if (index !== null) { + attribute = attributes.get(index) + renderer = indexedBufferRenderer + renderer.setIndex(attribute) + } // + + var dataCount = index !== null ? index.count : position.count + var rangeStart = geometry.drawRange.start * rangeFactor + var rangeCount = geometry.drawRange.count * rangeFactor + var groupStart = group !== null ? group.start * rangeFactor : 0 + var groupCount = group !== null ? group.count * rangeFactor : Infinity + var drawStart = Math.max(rangeStart, groupStart) + var drawEnd = Math.min(dataCount, rangeStart + rangeCount, groupStart + groupCount) - 1 + var drawCount = Math.max(0, drawEnd - drawStart + 1) + if (drawCount === 0) return // + + if (object.isMesh) { + if (material.wireframe === true) { + state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio()) + renderer.setMode(1) + } else { + renderer.setMode(4) + } + } else if (object.isLine) { + var lineWidth = material.linewidth + if (lineWidth === undefined) lineWidth = 1 // Not using Line*Material + + state.setLineWidth(lineWidth * getTargetPixelRatio()) + + if (object.isLineSegments) { + renderer.setMode(1) + } else if (object.isLineLoop) { + renderer.setMode(2) + } else { + renderer.setMode(3) + } + } else if (object.isPoints) { + renderer.setMode(0) + } else if (object.isSprite) { + renderer.setMode(4) + } - for (var i = 0; i < position.count; i++) { - scope.vertices.push(new Vector3().fromBufferAttribute(position, i)); + if (object.isInstancedMesh) { + renderer.renderInstances(drawStart, drawCount, object.count) + } else if (geometry.isInstancedBufferGeometry) { + var instanceCount = Math.min(geometry.instanceCount, geometry._maxInstanceCount) + renderer.renderInstances(drawStart, drawCount, instanceCount) + } else { + renderer.render(drawStart, drawCount) + } + } // Compile - if (color !== undefined) { - scope.colors.push(new Color().fromBufferAttribute(color, i)); - } - } + this.compile = function (scene, camera) { + currentRenderState = renderStates.get(scene) + currentRenderState.init() + scene.traverseVisible(function (object) { + if (object.isLight && object.layers.test(camera.layers)) { + currentRenderState.pushLight(object) - function addFace(a, b, c, materialIndex) { - var vertexColors = color === undefined ? [] : [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()]; - var vertexNormals = normal === undefined ? [] : [new Vector3().fromBufferAttribute(normal, a), new Vector3().fromBufferAttribute(normal, b), new Vector3().fromBufferAttribute(normal, c)]; - var face = new Face3(a, b, c, vertexNormals, vertexColors, materialIndex); - scope.faces.push(face); + if (object.castShadow) { + currentRenderState.pushShadow(object) + } + } + }) + currentRenderState.setupLights() + var compiled = new WeakMap() + scene.traverse(function (object) { + var material = object.material + + if (material) { + if (Array.isArray(material)) { + for (var i = 0; i < material.length; i++) { + var material2 = material[i] + + if (compiled.has(material2) === false) { + initMaterial(material2, scene, object) + compiled.set(material2) + } + } + } else if (compiled.has(material) === false) { + initMaterial(material, scene, object) + compiled.set(material) + } + } + }) + } // Animation Loop - if (uv !== undefined) { - scope.faceVertexUvs[0].push([new Vector2().fromBufferAttribute(uv, a), new Vector2().fromBufferAttribute(uv, b), new Vector2().fromBufferAttribute(uv, c)]); - } + var onAnimationFrameCallback = null - if (uv2 !== undefined) { - scope.faceVertexUvs[1].push([new Vector2().fromBufferAttribute(uv2, a), new Vector2().fromBufferAttribute(uv2, b), new Vector2().fromBufferAttribute(uv2, c)]); - } - } + function onAnimationFrame(time) { + if (xr.isPresenting) return + if (onAnimationFrameCallback) onAnimationFrameCallback(time) + } - var groups = geometry.groups; - - if (groups.length > 0) { - for (var _i2 = 0; _i2 < groups.length; _i2++) { - var group = groups[_i2]; - var start = group.start; - var count = group.count; - - for (var j = start, jl = start + count; j < jl; j += 3) { - if (index !== undefined) { - addFace(index.getX(j), index.getX(j + 1), index.getX(j + 2), group.materialIndex); - } else { - addFace(j, j + 1, j + 2, group.materialIndex); - } - } - } - } else { - if (index !== undefined) { - for (var _i3 = 0; _i3 < index.count; _i3 += 3) { - addFace(index.getX(_i3), index.getX(_i3 + 1), index.getX(_i3 + 2)); - } - } else { - for (var _i4 = 0; _i4 < position.count; _i4 += 3) { - addFace(_i4, _i4 + 1, _i4 + 2); - } - } - } + var animation = new WebGLAnimation() + animation.setAnimationLoop(onAnimationFrame) + if (typeof window !== 'undefined') animation.setContext(window) - this.computeFaceNormals(); + this.setAnimationLoop = function (callback) { + onAnimationFrameCallback = callback + xr.setAnimationLoop(callback) + callback === null ? animation.stop() : animation.start() + } // Rendering - if (geometry.boundingBox !== null) { - this.boundingBox = geometry.boundingBox.clone(); - } + this.render = function (scene, camera) { + var renderTarget, forceClear - if (geometry.boundingSphere !== null) { - this.boundingSphere = geometry.boundingSphere.clone(); - } + if (arguments[2] !== undefined) { + console.warn('THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.') + renderTarget = arguments[2] + } - return this; - }, - center: function center() { - this.computeBoundingBox(); - this.boundingBox.getCenter(_offset$1).negate(); - this.translate(_offset$1.x, _offset$1.y, _offset$1.z); - return this; - }, - normalize: function normalize() { - this.computeBoundingSphere(); - var center = this.boundingSphere.center; - var radius = this.boundingSphere.radius; - var s = radius === 0 ? 1 : 1.0 / radius; - var matrix = new Matrix4(); - matrix.set(s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1); - this.applyMatrix4(matrix); - return this; - }, - computeFaceNormals: function computeFaceNormals() { - var cb = new Vector3(), - ab = new Vector3(); - - for (var f = 0, fl = this.faces.length; f < fl; f++) { - var face = this.faces[f]; - var vA = this.vertices[face.a]; - var vB = this.vertices[face.b]; - var vC = this.vertices[face.c]; - cb.subVectors(vC, vB); - ab.subVectors(vA, vB); - cb.cross(ab); - cb.normalize(); - face.normal.copy(cb); - } - }, - computeVertexNormals: function computeVertexNormals(areaWeighted) { - if (areaWeighted === void 0) { - areaWeighted = true; - } + if (arguments[3] !== undefined) { + console.warn('THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.') + forceClear = arguments[3] + } - var vertices = new Array(this.vertices.length); + if (camera !== undefined && camera.isCamera !== true) { + console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.') + return + } - for (var v = 0, vl = this.vertices.length; v < vl; v++) { - vertices[v] = new Vector3(); - } + if (_isContextLost === true) return // reset caching for this frame - if (areaWeighted) { - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - var cb = new Vector3(), - ab = new Vector3(); - - for (var f = 0, fl = this.faces.length; f < fl; f++) { - var face = this.faces[f]; - var vA = this.vertices[face.a]; - var vB = this.vertices[face.b]; - var vC = this.vertices[face.c]; - cb.subVectors(vC, vB); - ab.subVectors(vA, vB); - cb.cross(ab); - vertices[face.a].add(cb); - vertices[face.b].add(cb); - vertices[face.c].add(cb); - } - } else { - this.computeFaceNormals(); + bindingStates.resetDefaultState() + _currentMaterialId = -1 + _currentCamera = null // update scene graph - for (var _f = 0, _fl = this.faces.length; _f < _fl; _f++) { - var _face = this.faces[_f]; + if (scene.autoUpdate === true) scene.updateMatrixWorld() // update camera matrices and frustum - vertices[_face.a].add(_face.normal); + if (camera.parent === null) camera.updateMatrixWorld() - vertices[_face.b].add(_face.normal); + if (xr.enabled === true && xr.isPresenting === true) { + camera = xr.getCamera(camera) + } // - vertices[_face.c].add(_face.normal); - } - } + if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, renderTarget || _currentRenderTarget) + currentRenderState = renderStates.get(scene, renderStateStack.length) + currentRenderState.init() + renderStateStack.push(currentRenderState) - for (var _v = 0, _vl = this.vertices.length; _v < _vl; _v++) { - vertices[_v].normalize(); - } + _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse) - for (var _f2 = 0, _fl2 = this.faces.length; _f2 < _fl2; _f2++) { - var _face2 = this.faces[_f2]; - var vertexNormals = _face2.vertexNormals; + _frustum.setFromProjectionMatrix(_projScreenMatrix) - if (vertexNormals.length === 3) { - vertexNormals[0].copy(vertices[_face2.a]); - vertexNormals[1].copy(vertices[_face2.b]); - vertexNormals[2].copy(vertices[_face2.c]); - } else { - vertexNormals[0] = vertices[_face2.a].clone(); - vertexNormals[1] = vertices[_face2.b].clone(); - vertexNormals[2] = vertices[_face2.c].clone(); - } - } + _localClippingEnabled = this.localClippingEnabled + _clippingEnabled = clipping.init(this.clippingPlanes, _localClippingEnabled, camera) + currentRenderList = renderLists.get(scene, camera) + currentRenderList.init() + projectObject(scene, camera, 0, _this.sortObjects) + currentRenderList.finish() - if (this.faces.length > 0) { - this.normalsNeedUpdate = true; - } - }, - computeFlatVertexNormals: function computeFlatVertexNormals() { - this.computeFaceNormals(); - - for (var f = 0, fl = this.faces.length; f < fl; f++) { - var face = this.faces[f]; - var vertexNormals = face.vertexNormals; - - if (vertexNormals.length === 3) { - vertexNormals[0].copy(face.normal); - vertexNormals[1].copy(face.normal); - vertexNormals[2].copy(face.normal); - } else { - vertexNormals[0] = face.normal.clone(); - vertexNormals[1] = face.normal.clone(); - vertexNormals[2] = face.normal.clone(); - } - } + if (_this.sortObjects === true) { + currentRenderList.sort(_opaqueSort, _transparentSort) + } // - if (this.faces.length > 0) { - this.normalsNeedUpdate = true; - } - }, - computeMorphNormals: function computeMorphNormals() { - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - for (var f = 0, fl = this.faces.length; f < fl; f++) { - var face = this.faces[f]; - - if (!face.__originalFaceNormal) { - face.__originalFaceNormal = face.normal.clone(); - } else { - face.__originalFaceNormal.copy(face.normal); - } + if (_clippingEnabled === true) clipping.beginShadows() + var shadowsArray = currentRenderState.state.shadowsArray + shadowMap.render(shadowsArray, scene, camera) + currentRenderState.setupLights() + currentRenderState.setupLightsView(camera) + if (_clippingEnabled === true) clipping.endShadows() // - if (!face.__originalVertexNormals) face.__originalVertexNormals = []; + if (this.info.autoReset === true) this.info.reset() - for (var i = 0, il = face.vertexNormals.length; i < il; i++) { - if (!face.__originalVertexNormals[i]) { - face.__originalVertexNormals[i] = face.vertexNormals[i].clone(); - } else { - face.__originalVertexNormals[i].copy(face.vertexNormals[i]); - } - } - } // use temp geometry to compute face and vertex normals for each morph - - - var tmpGeo = new Geometry(); - tmpGeo.faces = this.faces; - - for (var _i5 = 0, _il2 = this.morphTargets.length; _i5 < _il2; _i5++) { - // create on first access - if (!this.morphNormals[_i5]) { - this.morphNormals[_i5] = {}; - this.morphNormals[_i5].faceNormals = []; - this.morphNormals[_i5].vertexNormals = []; - var dstNormalsFace = this.morphNormals[_i5].faceNormals; - var dstNormalsVertex = this.morphNormals[_i5].vertexNormals; - - for (var _f3 = 0, _fl3 = this.faces.length; _f3 < _fl3; _f3++) { - var faceNormal = new Vector3(); - var vertexNormals = { - a: new Vector3(), - b: new Vector3(), - c: new Vector3() - }; - dstNormalsFace.push(faceNormal); - dstNormalsVertex.push(vertexNormals); - } - } + if (renderTarget !== undefined) { + this.setRenderTarget(renderTarget) + } // - var morphNormals = this.morphNormals[_i5]; // set vertices to morph target + background.render(currentRenderList, scene, camera, forceClear) // render scene - tmpGeo.vertices = this.morphTargets[_i5].vertices; // compute morph normals + var opaqueObjects = currentRenderList.opaque + var transparentObjects = currentRenderList.transparent + if (opaqueObjects.length > 0) renderObjects(opaqueObjects, scene, camera) + if (transparentObjects.length > 0) renderObjects(transparentObjects, scene, camera) // - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); // store morph normals + if (scene.isScene === true) scene.onAfterRender(_this, scene, camera) // - for (var _f4 = 0, _fl4 = this.faces.length; _f4 < _fl4; _f4++) { - var _face3 = this.faces[_f4]; - var _faceNormal = morphNormals.faceNormals[_f4]; - var _vertexNormals = morphNormals.vertexNormals[_f4]; + if (_currentRenderTarget !== null) { + // Generate mipmap if we're using any kind of mipmap filtering + textures.updateRenderTargetMipmap(_currentRenderTarget) // resolve multisample renderbuffers to a single-sample texture if necessary - _faceNormal.copy(_face3.normal); + textures.updateMultisampleRenderTarget(_currentRenderTarget) + } // Ensure depth buffer writing is enabled so it can be cleared on next render - _vertexNormals.a.copy(_face3.vertexNormals[0]); + state.buffers.depth.setTest(true) + state.buffers.depth.setMask(true) + state.buffers.color.setMask(true) + state.setPolygonOffset(false) // _gl.finish(); - _vertexNormals.b.copy(_face3.vertexNormals[1]); + renderStateStack.pop() - _vertexNormals.c.copy(_face3.vertexNormals[2]); - } - } // restore original normals + if (renderStateStack.length > 0) { + currentRenderState = renderStateStack[renderStateStack.length - 1] + } else { + currentRenderState = null + } + currentRenderList = null + } - for (var _f5 = 0, _fl5 = this.faces.length; _f5 < _fl5; _f5++) { - var _face4 = this.faces[_f5]; - _face4.normal = _face4.__originalFaceNormal; - _face4.vertexNormals = _face4.__originalVertexNormals; - } - }, - computeBoundingBox: function computeBoundingBox() { - if (this.boundingBox === null) { - this.boundingBox = new Box3(); - } + function projectObject(object, camera, groupOrder, sortObjects) { + if (object.visible === false) return + var visible = object.layers.test(camera.layers) - this.boundingBox.setFromPoints(this.vertices); - }, - computeBoundingSphere: function computeBoundingSphere() { - if (this.boundingSphere === null) { - this.boundingSphere = new Sphere(); - } + if (visible) { + if (object.isGroup) { + groupOrder = object.renderOrder + } else if (object.isLOD) { + if (object.autoUpdate === true) object.update(camera) + } else if (object.isLight) { + currentRenderState.pushLight(object) - this.boundingSphere.setFromPoints(this.vertices); - }, - merge: function merge(geometry, matrix, materialIndexOffset) { - if (materialIndexOffset === void 0) { - materialIndexOffset = 0; - } + if (object.castShadow) { + currentRenderState.pushShadow(object) + } + } else if (object.isSprite) { + if (!object.frustumCulled || _frustum.intersectsSprite(object)) { + if (sortObjects) { + _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix) + } - if (!(geometry && geometry.isGeometry)) { - console.error('THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry); - return; - } + var geometry = objects.update(object) + var material = object.material - var normalMatrix; - var vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - colors1 = this.colors, - colors2 = geometry.colors; + if (material.visible) { + currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null) + } + } + } else if (object.isImmediateRenderObject) { + if (sortObjects) { + _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix) + } - if (matrix !== undefined) { - normalMatrix = new Matrix3().getNormalMatrix(matrix); - } // vertices + currentRenderList.push(object, null, object.material, groupOrder, _vector3.z, null) + } else if (object.isMesh || object.isLine || object.isPoints) { + if (object.isSkinnedMesh) { + // update skeleton only once in a frame + if (object.skeleton.frame !== info.render.frame) { + object.skeleton.update() + object.skeleton.frame = info.render.frame + } + } + if (!object.frustumCulled || _frustum.intersectsObject(object)) { + if (sortObjects) { + _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix) + } - for (var i = 0, il = vertices2.length; i < il; i++) { - var vertex = vertices2[i]; - var vertexCopy = vertex.clone(); - if (matrix !== undefined) vertexCopy.applyMatrix4(matrix); - vertices1.push(vertexCopy); - } // colors + var _geometry = objects.update(object) + var _material = object.material - for (var _i6 = 0, _il3 = colors2.length; _i6 < _il3; _i6++) { - colors1.push(colors2[_i6].clone()); - } // faces + if (Array.isArray(_material)) { + var groups = _geometry.groups + for (var i = 0, l = groups.length; i < l; i++) { + var group = groups[i] + var groupMaterial = _material[group.materialIndex] - for (var _i7 = 0, _il4 = faces2.length; _i7 < _il4; _i7++) { - var face = faces2[_i7]; - var normal = void 0, - color = void 0; - var faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - var faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset); - faceCopy.normal.copy(face.normal); + if (groupMaterial && groupMaterial.visible) { + currentRenderList.push(object, _geometry, groupMaterial, groupOrder, _vector3.z, group) + } + } + } else if (_material.visible) { + currentRenderList.push(object, _geometry, _material, groupOrder, _vector3.z, null) + } + } + } + } - if (normalMatrix !== undefined) { - faceCopy.normal.applyMatrix3(normalMatrix).normalize(); - } + var children = object.children - for (var j = 0, jl = faceVertexNormals.length; j < jl; j++) { - normal = faceVertexNormals[j].clone(); + for (var _i = 0, _l = children.length; _i < _l; _i++) { + projectObject(children[_i], camera, groupOrder, sortObjects) + } + } - if (normalMatrix !== undefined) { - normal.applyMatrix3(normalMatrix).normalize(); - } + function renderObjects(renderList, scene, camera) { + var overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null - faceCopy.vertexNormals.push(normal); - } + for (var i = 0, l = renderList.length; i < l; i++) { + var renderItem = renderList[i] + var object = renderItem.object + var geometry = renderItem.geometry + var material = overrideMaterial === null ? renderItem.material : overrideMaterial + var group = renderItem.group - faceCopy.color.copy(face.color); + if (camera.isArrayCamera) { + var cameras = camera.cameras - for (var _j = 0, _jl = faceVertexColors.length; _j < _jl; _j++) { - color = faceVertexColors[_j]; - faceCopy.vertexColors.push(color.clone()); - } + for (var j = 0, jl = cameras.length; j < jl; j++) { + var camera2 = cameras[j] - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - faces1.push(faceCopy); - } // uvs + if (object.layers.test(camera2.layers)) { + state.viewport(_currentViewport.copy(camera2.viewport)) + currentRenderState.setupLightsView(camera2) + renderObject(object, scene, camera2, geometry, material, group) + } + } + } else { + renderObject(object, scene, camera, geometry, material, group) + } + } + } + function renderObject(object, scene, camera, geometry, material, group) { + object.onBeforeRender(_this, scene, camera, geometry, material, group) + object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld) + object.normalMatrix.getNormalMatrix(object.modelViewMatrix) + + if (object.isImmediateRenderObject) { + var program = setProgram(camera, scene, material, object) + state.setMaterial(material) + bindingStates.reset() + renderObjectImmediate(object, program) + } else { + _this.renderBufferDirect(camera, scene, geometry, material, object, group) + } - for (var _i8 = 0, _il5 = geometry.faceVertexUvs.length; _i8 < _il5; _i8++) { - var faceVertexUvs2 = geometry.faceVertexUvs[_i8]; - if (this.faceVertexUvs[_i8] === undefined) this.faceVertexUvs[_i8] = []; + object.onAfterRender(_this, scene, camera, geometry, material, group) + } - for (var _j2 = 0, _jl2 = faceVertexUvs2.length; _j2 < _jl2; _j2++) { - var uvs2 = faceVertexUvs2[_j2], - uvsCopy = []; + function initMaterial(material, scene, object) { + if (scene.isScene !== true) scene = _emptyScene // scene could be a Mesh, Line, Points, ... + + var materialProperties = properties.get(material) + var lights = currentRenderState.state.lights + var shadowsArray = currentRenderState.state.shadowsArray + var lightsStateVersion = lights.state.version + var parameters = programCache.getParameters(material, lights.state, shadowsArray, scene, object) + var programCacheKey = programCache.getProgramCacheKey(parameters) + var program = materialProperties.program + var programChange = true + + if (program === undefined) { + // new material + material.addEventListener('dispose', onMaterialDispose) + } else if (program.cacheKey !== programCacheKey) { + // changed glsl or parameters + releaseMaterialProgramReference(material) + } else if (materialProperties.lightsStateVersion !== lightsStateVersion) { + programChange = false + } else if (parameters.shaderID !== undefined) { + // same glsl and uniform list, envMap still needs the update here to avoid a frame-late effect + var environment = material.isMeshStandardMaterial ? scene.environment : null + materialProperties.envMap = cubemaps.get(material.envMap || environment) + return + } else { + // only rebuild uniform list + programChange = false + } - for (var k = 0, kl = uvs2.length; k < kl; k++) { - uvsCopy.push(uvs2[k].clone()); - } + if (programChange) { + parameters.uniforms = programCache.getUniforms(material) + material.onBeforeCompile(parameters, _this) + program = programCache.acquireProgram(parameters, programCacheKey) + materialProperties.program = program + materialProperties.uniforms = parameters.uniforms + materialProperties.outputEncoding = parameters.outputEncoding + } - this.faceVertexUvs[_i8].push(uvsCopy); - } - } - }, - mergeMesh: function mergeMesh(mesh) { - if (!(mesh && mesh.isMesh)) { - console.error('THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh); - return; - } + var uniforms = materialProperties.uniforms - if (mesh.matrixAutoUpdate) mesh.updateMatrix(); - this.merge(mesh.geometry, mesh.matrix); - }, - - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - mergeVertices: function mergeVertices(precisionPoints) { - if (precisionPoints === void 0) { - precisionPoints = 4; - } + if ((!material.isShaderMaterial && !material.isRawShaderMaterial) || material.clipping === true) { + materialProperties.numClippingPlanes = clipping.numPlanes + materialProperties.numIntersection = clipping.numIntersection + uniforms.clippingPlanes = clipping.uniform + } - var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) + materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null + materialProperties.fog = scene.fog + materialProperties.envMap = cubemaps.get(material.envMap || materialProperties.environment) // store the light setup it was created for + + materialProperties.needsLights = materialNeedsLights(material) + materialProperties.lightsStateVersion = lightsStateVersion + + if (materialProperties.needsLights) { + // wire up the material to this renderer's lighting state + uniforms.ambientLightColor.value = lights.state.ambient + uniforms.lightProbe.value = lights.state.probe + uniforms.directionalLights.value = lights.state.directional + uniforms.directionalLightShadows.value = lights.state.directionalShadow + uniforms.spotLights.value = lights.state.spot + uniforms.spotLightShadows.value = lights.state.spotShadow + uniforms.rectAreaLights.value = lights.state.rectArea + uniforms.ltc_1.value = lights.state.rectAreaLTC1 + uniforms.ltc_2.value = lights.state.rectAreaLTC2 + uniforms.pointLights.value = lights.state.point + uniforms.pointLightShadows.value = lights.state.pointShadow + uniforms.hemisphereLights.value = lights.state.hemi + uniforms.directionalShadowMap.value = lights.state.directionalShadowMap + uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix + uniforms.spotShadowMap.value = lights.state.spotShadowMap + uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix + uniforms.pointShadowMap.value = lights.state.pointShadowMap + uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix // TODO (abelnation): add area lights shadow info to uniforms + } - var unique = [], - changes = []; - var precision = Math.pow(10, precisionPoints); + var progUniforms = materialProperties.program.getUniforms() + var uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, uniforms) + materialProperties.uniformsList = uniformsList + } - for (var i = 0, il = this.vertices.length; i < il; i++) { - var v = this.vertices[i]; - var key = Math.round(v.x * precision) + '_' + Math.round(v.y * precision) + '_' + Math.round(v.z * precision); + function setProgram(camera, scene, material, object) { + if (scene.isScene !== true) scene = _emptyScene // scene could be a Mesh, Line, Points, ... - if (verticesMap[key] === undefined) { - verticesMap[key] = i; - unique.push(this.vertices[i]); - changes[i] = unique.length - 1; - } else { - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[i] = changes[verticesMap[key]]; - } - } // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. + textures.resetTextureUnits() + var fog = scene.fog + var environment = material.isMeshStandardMaterial ? scene.environment : null + var encoding = _currentRenderTarget === null ? _this.outputEncoding : _currentRenderTarget.texture.encoding + var envMap = cubemaps.get(material.envMap || environment) + var materialProperties = properties.get(material) + var lights = currentRenderState.state.lights + if (_clippingEnabled === true) { + if (_localClippingEnabled === true || camera !== _currentCamera) { + var useCache = camera === _currentCamera && material.id === _currentMaterialId // we might want to call this function with some ClippingGroup + // object instead of the material, once it becomes feasible + // (#8465, #8379) - var faceIndicesToRemove = []; + clipping.setState(material, camera, useCache) + } + } - for (var _i9 = 0, _il6 = this.faces.length; _i9 < _il6; _i9++) { - var face = this.faces[_i9]; - face.a = changes[face.a]; - face.b = changes[face.b]; - face.c = changes[face.c]; - var indices = [face.a, face.b, face.c]; // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved + if (material.version === materialProperties.__version) { + if (material.fog && materialProperties.fog !== fog) { + initMaterial(material, scene, object) + } else if (materialProperties.environment !== environment) { + initMaterial(material, scene, object) + } else if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) { + initMaterial(material, scene, object) + } else if ( + materialProperties.numClippingPlanes !== undefined && + (materialProperties.numClippingPlanes !== clipping.numPlanes || materialProperties.numIntersection !== clipping.numIntersection) + ) { + initMaterial(material, scene, object) + } else if (materialProperties.outputEncoding !== encoding) { + initMaterial(material, scene, object) + } else if (materialProperties.envMap !== envMap) { + initMaterial(material, scene, object) + } + } else { + initMaterial(material, scene, object) + materialProperties.__version = material.version + } - for (var n = 0; n < 3; n++) { - if (indices[n] === indices[(n + 1) % 3]) { - faceIndicesToRemove.push(_i9); - break; - } - } - } + var refreshProgram = false + var refreshMaterial = false + var refreshLights = false + var program = materialProperties.program, + p_uniforms = program.getUniforms(), + m_uniforms = materialProperties.uniforms + + if (state.useProgram(program.program)) { + refreshProgram = true + refreshMaterial = true + refreshLights = true + } - for (var _i10 = faceIndicesToRemove.length - 1; _i10 >= 0; _i10--) { - var idx = faceIndicesToRemove[_i10]; - this.faces.splice(idx, 1); + if (material.id !== _currentMaterialId) { + _currentMaterialId = material.id + refreshMaterial = true + } - for (var j = 0, jl = this.faceVertexUvs.length; j < jl; j++) { - this.faceVertexUvs[j].splice(idx, 1); - } - } // Use unique set of vertices + if (refreshProgram || _currentCamera !== camera) { + p_uniforms.setValue(_gl, 'projectionMatrix', camera.projectionMatrix) + if (capabilities.logarithmicDepthBuffer) { + p_uniforms.setValue(_gl, 'logDepthBufFC', 2.0 / (Math.log(camera.far + 1.0) / Math.LN2)) + } - var diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; - }, - setFromPoints: function setFromPoints(points) { - this.vertices = []; + if (_currentCamera !== camera) { + _currentCamera = camera // lighting uniforms depend on the camera so enforce an update + // now, in case this material supports lights - or later, when + // the next material that does gets activated: - for (var i = 0, l = points.length; i < l; i++) { - var point = points[i]; - this.vertices.push(new Vector3(point.x, point.y, point.z || 0)); - } + refreshMaterial = true // set to true on material change - return this; - }, - sortFacesByMaterialIndex: function sortFacesByMaterialIndex() { - var faces = this.faces; - var length = faces.length; // tag faces + refreshLights = true // remains set until update done + } // load material specific uniforms + // (shader material also gets them for the sake of genericity) - for (var i = 0; i < length; i++) { - faces[i]._id = i; - } // sort faces + if (material.isShaderMaterial || material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshStandardMaterial || material.envMap) { + var uCamPos = p_uniforms.map.cameraPosition + if (uCamPos !== undefined) { + uCamPos.setValue(_gl, _vector3.setFromMatrixPosition(camera.matrixWorld)) + } + } - function materialIndexSort(a, b) { - return a.materialIndex - b.materialIndex; - } + if ( + material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial + ) { + p_uniforms.setValue(_gl, 'isOrthographic', camera.isOrthographicCamera === true) + } - faces.sort(materialIndexSort); // sort uvs + if ( + material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial || + material.isShadowMaterial || + material.skinning + ) { + p_uniforms.setValue(_gl, 'viewMatrix', camera.matrixWorldInverse) + } + } // skinning uniforms must be set even if material didn't change + // auto-setting of texture unit for bone texture must go before other textures + // otherwise textures used for skinning can take over texture units reserved for other material textures + + if (material.skinning) { + p_uniforms.setOptional(_gl, object, 'bindMatrix') + p_uniforms.setOptional(_gl, object, 'bindMatrixInverse') + var skeleton = object.skeleton + + if (skeleton) { + var bones = skeleton.bones + + if (capabilities.floatVertexTextures) { + if (skeleton.boneTexture === null) { + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) + var size = Math.sqrt(bones.length * 4) // 4 pixels needed for 1 matrix + + size = MathUtils.ceilPowerOfTwo(size) + size = Math.max(size, 4) + var boneMatrices = new Float32Array(size * size * 4) // 4 floats per RGBA pixel + + boneMatrices.set(skeleton.boneMatrices) // copy current values + + var boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType) + skeleton.boneMatrices = boneMatrices + skeleton.boneTexture = boneTexture + skeleton.boneTextureSize = size + } - var uvs1 = this.faceVertexUvs[0]; - var uvs2 = this.faceVertexUvs[1]; - var newUvs1, newUvs2; - if (uvs1 && uvs1.length === length) newUvs1 = []; - if (uvs2 && uvs2.length === length) newUvs2 = []; + p_uniforms.setValue(_gl, 'boneTexture', skeleton.boneTexture, textures) + p_uniforms.setValue(_gl, 'boneTextureSize', skeleton.boneTextureSize) + } else { + p_uniforms.setOptional(_gl, skeleton, 'boneMatrices') + } + } + } - for (var _i11 = 0; _i11 < length; _i11++) { - var id = faces[_i11]._id; - if (newUvs1) newUvs1.push(uvs1[id]); - if (newUvs2) newUvs2.push(uvs2[id]); - } + if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) { + materialProperties.receiveShadow = object.receiveShadow + p_uniforms.setValue(_gl, 'receiveShadow', object.receiveShadow) + } - if (newUvs1) this.faceVertexUvs[0] = newUvs1; - if (newUvs2) this.faceVertexUvs[1] = newUvs2; - }, - toJSON: function toJSON() { - var data = { - metadata: { - version: 4.5, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; // standard Geometry serialization + if (refreshMaterial) { + p_uniforms.setValue(_gl, 'toneMappingExposure', _this.toneMappingExposure) + + if (materialProperties.needsLights) { + // the current material requires lighting info + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required + markUniformsLightsNeedsUpdate(m_uniforms, refreshLights) + } // refresh uniforms common to several materials + + if (fog && material.fog) { + materials.refreshFogUniforms(m_uniforms, fog) + } - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== '') data.name = this.name; + materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height) + WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures) + } - if (this.parameters !== undefined) { - var parameters = this.parameters; + if (material.isShaderMaterial && material.uniformsNeedUpdate === true) { + WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures) + material.uniformsNeedUpdate = false + } - for (var key in parameters) { - if (parameters[key] !== undefined) data[key] = parameters[key]; - } + if (material.isSpriteMaterial) { + p_uniforms.setValue(_gl, 'center', object.center) + } // common matrices + + p_uniforms.setValue(_gl, 'modelViewMatrix', object.modelViewMatrix) + p_uniforms.setValue(_gl, 'normalMatrix', object.normalMatrix) + p_uniforms.setValue(_gl, 'modelMatrix', object.matrixWorld) + return program + } // If uniforms are marked as clean, they don't need to be loaded to the GPU. + + function markUniformsLightsNeedsUpdate(uniforms, value) { + uniforms.ambientLightColor.needsUpdate = value + uniforms.lightProbe.needsUpdate = value + uniforms.directionalLights.needsUpdate = value + uniforms.directionalLightShadows.needsUpdate = value + uniforms.pointLights.needsUpdate = value + uniforms.pointLightShadows.needsUpdate = value + uniforms.spotLights.needsUpdate = value + uniforms.spotLightShadows.needsUpdate = value + uniforms.rectAreaLights.needsUpdate = value + uniforms.hemisphereLights.needsUpdate = value + } - return data; - } + function materialNeedsLights(material) { + return ( + material.isMeshLambertMaterial || + material.isMeshToonMaterial || + material.isMeshPhongMaterial || + material.isMeshStandardMaterial || + material.isShadowMaterial || + (material.isShaderMaterial && material.lights === true) + ) + } // + + this.setFramebuffer = function (value) { + if (_framebuffer !== value && _currentRenderTarget === null) _gl.bindFramebuffer(36160, value) + _framebuffer = value + } - var vertices = []; + this.getActiveCubeFace = function () { + return _currentActiveCubeFace + } - for (var i = 0; i < this.vertices.length; i++) { - var vertex = this.vertices[i]; - vertices.push(vertex.x, vertex.y, vertex.z); - } + this.getActiveMipmapLevel = function () { + return _currentActiveMipmapLevel + } - var faces = []; - var normals = []; - var normalsHash = {}; - var colors = []; - var colorsHash = {}; - var uvs = []; - var uvsHash = {}; - - for (var _i12 = 0; _i12 < this.faces.length; _i12++) { - var face = this.faces[_i12]; - var hasMaterial = true; - var hasFaceUv = false; // deprecated - - var hasFaceVertexUv = this.faceVertexUvs[0][_i12] !== undefined; - var hasFaceNormal = face.normal.length() > 0; - var hasFaceVertexNormal = face.vertexNormals.length > 0; - var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - var hasFaceVertexColor = face.vertexColors.length > 0; - var faceType = 0; - faceType = setBit(faceType, 0, 0); // isQuad - - faceType = setBit(faceType, 1, hasMaterial); - faceType = setBit(faceType, 2, hasFaceUv); - faceType = setBit(faceType, 3, hasFaceVertexUv); - faceType = setBit(faceType, 4, hasFaceNormal); - faceType = setBit(faceType, 5, hasFaceVertexNormal); - faceType = setBit(faceType, 6, hasFaceColor); - faceType = setBit(faceType, 7, hasFaceVertexColor); - faces.push(faceType); - faces.push(face.a, face.b, face.c); - faces.push(face.materialIndex); - - if (hasFaceVertexUv) { - var faceVertexUvs = this.faceVertexUvs[0][_i12]; - faces.push(getUvIndex(faceVertexUvs[0]), getUvIndex(faceVertexUvs[1]), getUvIndex(faceVertexUvs[2])); - } + this.getRenderList = function () { + return currentRenderList + } - if (hasFaceNormal) { - faces.push(getNormalIndex(face.normal)); - } + this.setRenderList = function (renderList) { + currentRenderList = renderList + } - if (hasFaceVertexNormal) { - var vertexNormals = face.vertexNormals; - faces.push(getNormalIndex(vertexNormals[0]), getNormalIndex(vertexNormals[1]), getNormalIndex(vertexNormals[2])); - } + this.getRenderTarget = function () { + return _currentRenderTarget + } - if (hasFaceColor) { - faces.push(getColorIndex(face.color)); - } + this.setRenderTarget = function (renderTarget, activeCubeFace, activeMipmapLevel) { + if (activeCubeFace === void 0) { + activeCubeFace = 0 + } - if (hasFaceVertexColor) { - var vertexColors = face.vertexColors; - faces.push(getColorIndex(vertexColors[0]), getColorIndex(vertexColors[1]), getColorIndex(vertexColors[2])); - } - } + if (activeMipmapLevel === void 0) { + activeMipmapLevel = 0 + } - function setBit(value, position, enabled) { - return enabled ? value | 1 << position : value & ~(1 << position); - } + _currentRenderTarget = renderTarget + _currentActiveCubeFace = activeCubeFace + _currentActiveMipmapLevel = activeMipmapLevel - function getNormalIndex(normal) { - var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); + if (renderTarget && properties.get(renderTarget).__webglFramebuffer === undefined) { + textures.setupRenderTarget(renderTarget) + } - if (normalsHash[hash] !== undefined) { - return normalsHash[hash]; - } + var framebuffer = _framebuffer + var isCube = false - normalsHash[hash] = normals.length / 3; - normals.push(normal.x, normal.y, normal.z); - return normalsHash[hash]; - } + if (renderTarget) { + var __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer - function getColorIndex(color) { - var hash = color.r.toString() + color.g.toString() + color.b.toString(); + if (renderTarget.isWebGLCubeRenderTarget) { + framebuffer = __webglFramebuffer[activeCubeFace] + isCube = true + } else if (renderTarget.isWebGLMultisampleRenderTarget) { + framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer + } else { + framebuffer = __webglFramebuffer + } - if (colorsHash[hash] !== undefined) { - return colorsHash[hash]; - } + _currentViewport.copy(renderTarget.viewport) - colorsHash[hash] = colors.length; - colors.push(color.getHex()); - return colorsHash[hash]; - } + _currentScissor.copy(renderTarget.scissor) - function getUvIndex(uv) { - var hash = uv.x.toString() + uv.y.toString(); + _currentScissorTest = renderTarget.scissorTest + } else { + _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor() - if (uvsHash[hash] !== undefined) { - return uvsHash[hash]; - } + _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor() - uvsHash[hash] = uvs.length / 2; - uvs.push(uv.x, uv.y); - return uvsHash[hash]; - } + _currentScissorTest = _scissorTest + } - data.data = {}; - data.data.vertices = vertices; - data.data.normals = normals; - if (colors.length > 0) data.data.colors = colors; - if (uvs.length > 0) data.data.uvs = [uvs]; // temporal backward compatibility - - data.data.faces = faces; - return data; - }, - clone: function clone() { - /* - // Handle primitives - const parameters = this.parameters; - if ( parameters !== undefined ) { - const values = []; - for ( const key in parameters ) { - values.push( parameters[ key ] ); - } - const geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - } - return new this.constructor().copy( this ); - */ - return new Geometry().copy(this); - }, - copy: function copy(source) { - // reset - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; // name + if (_currentFramebuffer !== framebuffer) { + _gl.bindFramebuffer(36160, framebuffer) - this.name = source.name; // vertices + _currentFramebuffer = framebuffer + } - var vertices = source.vertices; + state.viewport(_currentViewport) + state.scissor(_currentScissor) + state.setScissorTest(_currentScissorTest) - for (var i = 0, il = vertices.length; i < il; i++) { - this.vertices.push(vertices[i].clone()); - } // colors + if (isCube) { + var textureProperties = properties.get(renderTarget.texture) + _gl.framebufferTexture2D(36160, 36064, 34069 + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel) + } + } - var colors = source.colors; + this.readRenderTargetPixels = function (renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { + if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { + console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.') + return + } - for (var _i13 = 0, _il7 = colors.length; _i13 < _il7; _i13++) { - this.colors.push(colors[_i13].clone()); - } // faces + var framebuffer = properties.get(renderTarget).__webglFramebuffer + if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined) { + framebuffer = framebuffer[activeCubeFaceIndex] + } - var faces = source.faces; + if (framebuffer) { + var restore = false - for (var _i14 = 0, _il8 = faces.length; _i14 < _il8; _i14++) { - this.faces.push(faces[_i14].clone()); - } // face vertex uvs + if (framebuffer !== _currentFramebuffer) { + _gl.bindFramebuffer(36160, framebuffer) + restore = true + } - for (var _i15 = 0, _il9 = source.faceVertexUvs.length; _i15 < _il9; _i15++) { - var faceVertexUvs = source.faceVertexUvs[_i15]; + try { + var texture = renderTarget.texture + var textureFormat = texture.format + var textureType = texture.type - if (this.faceVertexUvs[_i15] === undefined) { - this.faceVertexUvs[_i15] = []; - } + if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== _gl.getParameter(35739)) { + console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.') + return + } - for (var j = 0, jl = faceVertexUvs.length; j < jl; j++) { - var uvs = faceVertexUvs[j], - uvsCopy = []; + if ( + textureType !== UnsignedByteType && + utils.convert(textureType) !== _gl.getParameter(35738) && // IE11, Edge and Chrome Mac < 52 (#9513) + !(textureType === FloatType && (capabilities.isWebGL2 || extensions.get('OES_texture_float') || extensions.get('WEBGL_color_buffer_float'))) && // Chrome Mac >= 52 and Firefox + !(textureType === HalfFloatType && (capabilities.isWebGL2 ? extensions.get('EXT_color_buffer_float') : extensions.get('EXT_color_buffer_half_float'))) + ) { + console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.') + return + } - for (var k = 0, kl = uvs.length; k < kl; k++) { - var uv = uvs[k]; - uvsCopy.push(uv.clone()); - } + if (_gl.checkFramebufferStatus(36160) === 36053) { + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + if (x >= 0 && x <= renderTarget.width - width && y >= 0 && y <= renderTarget.height - height) { + _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer) + } + } else { + console.error('THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.') + } + } finally { + if (restore) { + _gl.bindFramebuffer(36160, _currentFramebuffer) + } + } + } + } - this.faceVertexUvs[_i15].push(uvsCopy); - } - } // morph targets + this.copyFramebufferToTexture = function (position, texture, level) { + if (level === void 0) { + level = 0 + } + var levelScale = Math.pow(2, -level) + var width = Math.floor(texture.image.width * levelScale) + var height = Math.floor(texture.image.height * levelScale) + var glFormat = utils.convert(texture.format) + textures.setTexture2D(texture, 0) - var morphTargets = source.morphTargets; + _gl.copyTexImage2D(3553, level, glFormat, position.x, position.y, width, height, 0) - for (var _i16 = 0, _il10 = morphTargets.length; _i16 < _il10; _i16++) { - var morphTarget = {}; - morphTarget.name = morphTargets[_i16].name; // vertices + state.unbindTexture() + } - if (morphTargets[_i16].vertices !== undefined) { - morphTarget.vertices = []; + this.copyTextureToTexture = function (position, srcTexture, dstTexture, level) { + if (level === void 0) { + level = 0 + } - for (var _j3 = 0, _jl3 = morphTargets[_i16].vertices.length; _j3 < _jl3; _j3++) { - morphTarget.vertices.push(morphTargets[_i16].vertices[_j3].clone()); - } - } // normals + var width = srcTexture.image.width + var height = srcTexture.image.height + var glFormat = utils.convert(dstTexture.format) + var glType = utils.convert(dstTexture.type) + textures.setTexture2D(dstTexture, 0) // As another texture upload may have changed pixelStorei + // parameters, make sure they are correct for the dstTexture + + _gl.pixelStorei(37440, dstTexture.flipY) + + _gl.pixelStorei(37441, dstTexture.premultiplyAlpha) + + _gl.pixelStorei(3317, dstTexture.unpackAlignment) + + if (srcTexture.isDataTexture) { + _gl.texSubImage2D(3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data) + } else { + if (srcTexture.isCompressedTexture) { + _gl.compressedTexSubImage2D( + 3553, + level, + position.x, + position.y, + srcTexture.mipmaps[0].width, + srcTexture.mipmaps[0].height, + glFormat, + srcTexture.mipmaps[0].data + ) + } else { + _gl.texSubImage2D(3553, level, position.x, position.y, glFormat, glType, srcTexture.image) + } + } // Generate mipmaps only when copying level 0 + if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(3553) + state.unbindTexture() + } - if (morphTargets[_i16].normals !== undefined) { - morphTarget.normals = []; + this.initTexture = function (texture) { + textures.setTexture2D(texture, 0) + state.unbindTexture() + } - for (var _j4 = 0, _jl4 = morphTargets[_i16].normals.length; _j4 < _jl4; _j4++) { - morphTarget.normals.push(morphTargets[_i16].normals[_j4].clone()); - } - } + if (typeof __THREE_DEVTOOLS__ !== 'undefined') { + __THREE_DEVTOOLS__.dispatchEvent( + new CustomEvent('observe', { + detail: this + }) + ) // eslint-disable-line no-undef + } + } - this.morphTargets.push(morphTarget); - } // morph normals + function WebGL1Renderer(parameters) { + WebGLRenderer.call(this, parameters) + } + WebGL1Renderer.prototype = Object.assign(Object.create(WebGLRenderer.prototype), { + constructor: WebGL1Renderer, + isWebGL1Renderer: true + }) - var morphNormals = source.morphNormals; + var FogExp2 = /*#__PURE__*/ (function () { + function FogExp2(color, density) { + Object.defineProperty(this, 'isFogExp2', { + value: true + }) + this.name = '' + this.color = new Color(color) + this.density = density !== undefined ? density : 0.00025 + } - for (var _i17 = 0, _il11 = morphNormals.length; _i17 < _il11; _i17++) { - var morphNormal = {}; // vertex normals + var _proto = FogExp2.prototype - if (morphNormals[_i17].vertexNormals !== undefined) { - morphNormal.vertexNormals = []; + _proto.clone = function clone() { + return new FogExp2(this.color, this.density) + } - for (var _j5 = 0, _jl5 = morphNormals[_i17].vertexNormals.length; _j5 < _jl5; _j5++) { - var srcVertexNormal = morphNormals[_i17].vertexNormals[_j5]; - var destVertexNormal = {}; - destVertexNormal.a = srcVertexNormal.a.clone(); - destVertexNormal.b = srcVertexNormal.b.clone(); - destVertexNormal.c = srcVertexNormal.c.clone(); - morphNormal.vertexNormals.push(destVertexNormal); - } - } // face normals + _proto.toJSON = function toJSON() /* meta */ + { + return { + type: 'FogExp2', + color: this.color.getHex(), + density: this.density + } + } + return FogExp2 + })() - if (morphNormals[_i17].faceNormals !== undefined) { - morphNormal.faceNormals = []; + var Fog = /*#__PURE__*/ (function () { + function Fog(color, near, far) { + Object.defineProperty(this, 'isFog', { + value: true + }) + this.name = '' + this.color = new Color(color) + this.near = near !== undefined ? near : 1 + this.far = far !== undefined ? far : 1000 + } - for (var _j6 = 0, _jl6 = morphNormals[_i17].faceNormals.length; _j6 < _jl6; _j6++) { - morphNormal.faceNormals.push(morphNormals[_i17].faceNormals[_j6].clone()); - } - } + var _proto = Fog.prototype - this.morphNormals.push(morphNormal); - } // skin weights + _proto.clone = function clone() { + return new Fog(this.color, this.near, this.far) + } + _proto.toJSON = function toJSON() /* meta */ + { + return { + type: 'Fog', + color: this.color.getHex(), + near: this.near, + far: this.far + } + } - var skinWeights = source.skinWeights; + return Fog + })() - for (var _i18 = 0, _il12 = skinWeights.length; _i18 < _il12; _i18++) { - this.skinWeights.push(skinWeights[_i18].clone()); - } // skin indices + var Scene = /*#__PURE__*/ (function (_Object3D) { + _inheritsLoose(Scene, _Object3D) + function Scene() { + var _this - var skinIndices = source.skinIndices; + _this = _Object3D.call(this) || this + Object.defineProperty(_assertThisInitialized(_this), 'isScene', { + value: true + }) + _this.type = 'Scene' + _this.background = null + _this.environment = null + _this.fog = null + _this.overrideMaterial = null + _this.autoUpdate = true // checked by the renderer + + if (typeof __THREE_DEVTOOLS__ !== 'undefined') { + __THREE_DEVTOOLS__.dispatchEvent( + new CustomEvent('observe', { + detail: _assertThisInitialized(_this) + }) + ) // eslint-disable-line no-undef + } - for (var _i19 = 0, _il13 = skinIndices.length; _i19 < _il13; _i19++) { - this.skinIndices.push(skinIndices[_i19].clone()); - } // line distances + return _this + } + var _proto = Scene.prototype - var lineDistances = source.lineDistances; + _proto.copy = function copy(source, recursive) { + _Object3D.prototype.copy.call(this, source, recursive) - for (var _i20 = 0, _il14 = lineDistances.length; _i20 < _il14; _i20++) { - this.lineDistances.push(lineDistances[_i20]); - } // bounding box + if (source.background !== null) this.background = source.background.clone() + if (source.environment !== null) this.environment = source.environment.clone() + if (source.fog !== null) this.fog = source.fog.clone() + if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone() + this.autoUpdate = source.autoUpdate + this.matrixAutoUpdate = source.matrixAutoUpdate + return this + } + _proto.toJSON = function toJSON(meta) { + var data = _Object3D.prototype.toJSON.call(this, meta) - var boundingBox = source.boundingBox; + if (this.background !== null) data.object.background = this.background.toJSON(meta) + if (this.environment !== null) data.object.environment = this.environment.toJSON(meta) + if (this.fog !== null) data.object.fog = this.fog.toJSON() + return data + } - if (boundingBox !== null) { - this.boundingBox = boundingBox.clone(); - } // bounding sphere + return Scene + })(Object3D) + + function InterleavedBuffer(array, stride) { + this.array = array + this.stride = stride + this.count = array !== undefined ? array.length / stride : 0 + this.usage = StaticDrawUsage + this.updateRange = { + offset: 0, + count: -1 + } + this.version = 0 + this.uuid = MathUtils.generateUUID() + } + Object.defineProperty(InterleavedBuffer.prototype, 'needsUpdate', { + set: function set(value) { + if (value === true) this.version++ + } + }) + Object.assign(InterleavedBuffer.prototype, { + isInterleavedBuffer: true, + onUploadCallback: function onUploadCallback() {}, + setUsage: function setUsage(value) { + this.usage = value + return this + }, + copy: function copy(source) { + this.array = new source.array.constructor(source.array) + this.count = source.count + this.stride = source.stride + this.usage = source.usage + return this + }, + copyAt: function copyAt(index1, attribute, index2) { + index1 *= this.stride + index2 *= attribute.stride + + for (var i = 0, l = this.stride; i < l; i++) { + this.array[index1 + i] = attribute.array[index2 + i] + } - var boundingSphere = source.boundingSphere; + return this + }, + set: function set(value, offset) { + if (offset === void 0) { + offset = 0 + } - if (boundingSphere !== null) { - this.boundingSphere = boundingSphere.clone(); - } // update flags + this.array.set(value, offset) + return this + }, + clone: function clone(data) { + if (data.arrayBuffers === undefined) { + data.arrayBuffers = {} + } + if (this.array.buffer._uuid === undefined) { + this.array.buffer._uuid = MathUtils.generateUUID() + } - this.elementsNeedUpdate = source.elementsNeedUpdate; - this.verticesNeedUpdate = source.verticesNeedUpdate; - this.uvsNeedUpdate = source.uvsNeedUpdate; - this.normalsNeedUpdate = source.normalsNeedUpdate; - this.colorsNeedUpdate = source.colorsNeedUpdate; - this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; - this.groupsNeedUpdate = source.groupsNeedUpdate; - return this; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - }); + if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { + data.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer + } - var BoxGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(BoxGeometry, _Geometry); + var array = new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]) + var ib = new InterleavedBuffer(array, this.stride) + ib.setUsage(this.usage) + return ib + }, + onUpload: function onUpload(callback) { + this.onUploadCallback = callback + return this + }, + toJSON: function toJSON(data) { + if (data.arrayBuffers === undefined) { + data.arrayBuffers = {} + } // generate UUID for array buffer if necessary + + if (this.array.buffer._uuid === undefined) { + this.array.buffer._uuid = MathUtils.generateUUID() + } - function BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments) { - var _this; + if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { + data.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer)) + } // - _this = _Geometry.call(this) || this; - _this.type = 'BoxGeometry'; - _this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; + return { + uuid: this.uuid, + buffer: this.array.buffer._uuid, + type: this.array.constructor.name, + stride: this.stride + } + } + }) + + var _vector$6 = new Vector3() + + function InterleavedBufferAttribute(interleavedBuffer, itemSize, offset, normalized) { + this.name = '' + this.data = interleavedBuffer + this.itemSize = itemSize + this.offset = offset + this.normalized = normalized === true + } + + Object.defineProperties(InterleavedBufferAttribute.prototype, { + count: { + get: function get() { + return this.data.count + } + }, + array: { + get: function get() { + return this.data.array + } + }, + needsUpdate: { + set: function set(value) { + this.data.needsUpdate = value + } + } + }) + Object.assign(InterleavedBufferAttribute.prototype, { + isInterleavedBufferAttribute: true, + applyMatrix4: function applyMatrix4(m) { + for (var i = 0, l = this.data.count; i < l; i++) { + _vector$6.x = this.getX(i) + _vector$6.y = this.getY(i) + _vector$6.z = this.getZ(i) + + _vector$6.applyMatrix4(m) + + this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z) + } - _this.fromBufferGeometry(new BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments)); + return this + }, + setX: function setX(index, x) { + this.data.array[index * this.data.stride + this.offset] = x + return this + }, + setY: function setY(index, y) { + this.data.array[index * this.data.stride + this.offset + 1] = y + return this + }, + setZ: function setZ(index, z) { + this.data.array[index * this.data.stride + this.offset + 2] = z + return this + }, + setW: function setW(index, w) { + this.data.array[index * this.data.stride + this.offset + 3] = w + return this + }, + getX: function getX(index) { + return this.data.array[index * this.data.stride + this.offset] + }, + getY: function getY(index) { + return this.data.array[index * this.data.stride + this.offset + 1] + }, + getZ: function getZ(index) { + return this.data.array[index * this.data.stride + this.offset + 2] + }, + getW: function getW(index) { + return this.data.array[index * this.data.stride + this.offset + 3] + }, + setXY: function setXY(index, x, y) { + index = index * this.data.stride + this.offset + this.data.array[index + 0] = x + this.data.array[index + 1] = y + return this + }, + setXYZ: function setXYZ(index, x, y, z) { + index = index * this.data.stride + this.offset + this.data.array[index + 0] = x + this.data.array[index + 1] = y + this.data.array[index + 2] = z + return this + }, + setXYZW: function setXYZW(index, x, y, z, w) { + index = index * this.data.stride + this.offset + this.data.array[index + 0] = x + this.data.array[index + 1] = y + this.data.array[index + 2] = z + this.data.array[index + 3] = w + return this + }, + clone: function clone(data) { + if (data === undefined) { + console.log('THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.') + var array = [] + + for (var i = 0; i < this.count; i++) { + var index = i * this.data.stride + this.offset + + for (var j = 0; j < this.itemSize; j++) { + array.push(this.data.array[index + j]) + } + } - _this.mergeVertices(); + return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized) + } else { + if (data.interleavedBuffers === undefined) { + data.interleavedBuffers = {} + } - return _this; - } + if (data.interleavedBuffers[this.data.uuid] === undefined) { + data.interleavedBuffers[this.data.uuid] = this.data.clone(data) + } - return BoxGeometry; - }(Geometry); + return new InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized) + } + }, + toJSON: function toJSON(data) { + if (data === undefined) { + console.log('THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.') + var array = [] - var CircleBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(CircleBufferGeometry, _BufferGeometry); + for (var i = 0; i < this.count; i++) { + var index = i * this.data.stride + this.offset - function CircleBufferGeometry(radius, segments, thetaStart, thetaLength) { - var _this; + for (var j = 0; j < this.itemSize; j++) { + array.push(this.data.array[index + j]) + } + } // deinterleave data and save it as an ordinary buffer attribute for now - if (radius === void 0) { - radius = 1; - } + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: array, + normalized: this.normalized + } + } else { + // save as true interlaved attribtue + if (data.interleavedBuffers === undefined) { + data.interleavedBuffers = {} + } - if (segments === void 0) { - segments = 8; - } + if (data.interleavedBuffers[this.data.uuid] === undefined) { + data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data) + } - if (thetaStart === void 0) { - thetaStart = 0; - } + return { + isInterleavedBufferAttribute: true, + itemSize: this.itemSize, + data: this.data.uuid, + offset: this.offset, + normalized: this.normalized + } + } + } + }) - if (thetaLength === void 0) { - thetaLength = Math.PI * 2; - } + /** + * parameters = { + * color: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * rotation: , + * sizeAttenuation: + * } + */ - _this = _BufferGeometry.call(this) || this; - _this.type = 'CircleBufferGeometry'; - _this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - segments = Math.max(3, segments); // buffers + function SpriteMaterial(parameters) { + Material.call(this) + this.type = 'SpriteMaterial' + this.color = new Color(0xffffff) + this.map = null + this.alphaMap = null + this.rotation = 0 + this.sizeAttenuation = true + this.transparent = true + this.setValues(parameters) + } - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables + SpriteMaterial.prototype = Object.create(Material.prototype) + SpriteMaterial.prototype.constructor = SpriteMaterial + SpriteMaterial.prototype.isSpriteMaterial = true - var vertex = new Vector3(); - var uv = new Vector2(); // center point + SpriteMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.color.copy(source.color) + this.map = source.map + this.alphaMap = source.alphaMap + this.rotation = source.rotation + this.sizeAttenuation = source.sizeAttenuation + return this + } - vertices.push(0, 0, 0); - normals.push(0, 0, 1); - uvs.push(0.5, 0.5); + var _geometry - for (var s = 0, i = 3; s <= segments; s++, i += 3) { - var segment = thetaStart + s / segments * thetaLength; // vertex + var _intersectPoint = new Vector3() - vertex.x = radius * Math.cos(segment); - vertex.y = radius * Math.sin(segment); - vertices.push(vertex.x, vertex.y, vertex.z); // normal + var _worldScale = new Vector3() - normals.push(0, 0, 1); // uvs + var _mvPosition = new Vector3() - uv.x = (vertices[i] / radius + 1) / 2; - uv.y = (vertices[i + 1] / radius + 1) / 2; - uvs.push(uv.x, uv.y); - } // indices + var _alignedPosition = new Vector2() + var _rotatedPosition = new Vector2() - for (var _i = 1; _i <= segments; _i++) { - indices.push(_i, _i + 1, 0); - } // build geometry + var _viewWorldMatrix = new Matrix4() + var _vA$1 = new Vector3() - _this.setIndex(indices); + var _vB$1 = new Vector3() - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + var _vC$1 = new Vector3() - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + var _uvA$1 = new Vector2() - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + var _uvB$1 = new Vector2() - return _this; - } + var _uvC$1 = new Vector2() - return CircleBufferGeometry; - }(BufferGeometry); + function Sprite(material) { + Object3D.call(this) + this.type = 'Sprite' - var CircleGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(CircleGeometry, _Geometry); + if (_geometry === undefined) { + _geometry = new BufferGeometry() + var float32Array = new Float32Array([-0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1]) + var interleavedBuffer = new InterleavedBuffer(float32Array, 5) - function CircleGeometry(radius, segments, thetaStart, thetaLength) { - var _this; + _geometry.setIndex([0, 1, 2, 0, 2, 3]) - _this = _Geometry.call(this) || this; - _this.type = 'CircleGeometry'; - _this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; + _geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)) - _this.fromBufferGeometry(new CircleBufferGeometry(radius, segments, thetaStart, thetaLength)); + _geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)) + } - _this.mergeVertices(); + this.geometry = _geometry + this.material = material !== undefined ? material : new SpriteMaterial() + this.center = new Vector2(0.5, 0.5) + } + + Sprite.prototype = Object.assign(Object.create(Object3D.prototype), { + constructor: Sprite, + isSprite: true, + raycast: function raycast(raycaster, intersects) { + if (raycaster.camera === null) { + console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.') + } - return _this; - } + _worldScale.setFromMatrixScale(this.matrixWorld) - return CircleGeometry; - }(Geometry); + _viewWorldMatrix.copy(raycaster.camera.matrixWorld) - var CylinderBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(CylinderBufferGeometry, _BufferGeometry); + this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld) - function CylinderBufferGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { - var _this; + _mvPosition.setFromMatrixPosition(this.modelViewMatrix) - if (radiusTop === void 0) { - radiusTop = 1; - } + if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) { + _worldScale.multiplyScalar(-_mvPosition.z) + } - if (radiusBottom === void 0) { - radiusBottom = 1; - } + var rotation = this.material.rotation + var sin, cos - if (height === void 0) { - height = 1; - } + if (rotation !== 0) { + cos = Math.cos(rotation) + sin = Math.sin(rotation) + } - if (radialSegments === void 0) { - radialSegments = 8; - } + var center = this.center + transformVertex(_vA$1.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos) + transformVertex(_vB$1.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos) + transformVertex(_vC$1.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos) - if (heightSegments === void 0) { - heightSegments = 1; - } + _uvA$1.set(0, 0) - if (openEnded === void 0) { - openEnded = false; - } + _uvB$1.set(1, 0) - if (thetaStart === void 0) { - thetaStart = 0; - } + _uvC$1.set(1, 1) // check first triangle - if (thetaLength === void 0) { - thetaLength = Math.PI * 2; - } + var intersect = raycaster.ray.intersectTriangle(_vA$1, _vB$1, _vC$1, false, _intersectPoint) - _this = _BufferGeometry.call(this) || this; - _this.type = 'CylinderBufferGeometry'; - _this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; + if (intersect === null) { + // check second triangle + transformVertex(_vB$1.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos) - var scope = _assertThisInitialized(_this); + _uvB$1.set(0, 1) - radialSegments = Math.floor(radialSegments); - heightSegments = Math.floor(heightSegments); // buffers + intersect = raycaster.ray.intersectTriangle(_vA$1, _vC$1, _vB$1, false, _intersectPoint) - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables + if (intersect === null) { + return + } + } - var index = 0; - var indexArray = []; - var halfHeight = height / 2; - var groupStart = 0; // generate geometry + var distance = raycaster.ray.origin.distanceTo(_intersectPoint) + if (distance < raycaster.near || distance > raycaster.far) return + intersects.push({ + distance: distance, + point: _intersectPoint.clone(), + uv: Triangle.getUV(_intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()), + face: null, + object: this + }) + }, + copy: function copy(source) { + Object3D.prototype.copy.call(this, source) + if (source.center !== undefined) this.center.copy(source.center) + this.material = source.material + return this + } + }) - generateTorso(); + function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { + // compute position in camera space + _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale) // to check if rotation is not zero - if (openEnded === false) { - if (radiusTop > 0) generateCap(true); - if (radiusBottom > 0) generateCap(false); - } // build geometry + if (sin !== undefined) { + _rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y + _rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y + } else { + _rotatedPosition.copy(_alignedPosition) + } + vertexPosition.copy(mvPosition) + vertexPosition.x += _rotatedPosition.x + vertexPosition.y += _rotatedPosition.y // transform to world space - _this.setIndex(indices); + vertexPosition.applyMatrix4(_viewWorldMatrix) + } - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + var _v1$4 = new Vector3() - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + var _v2$2 = new Vector3() - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + function LOD() { + Object3D.call(this) + this._currentLevel = 0 + this.type = 'LOD' + Object.defineProperties(this, { + levels: { + enumerable: true, + value: [] + } + }) + this.autoUpdate = true + } + + LOD.prototype = Object.assign(Object.create(Object3D.prototype), { + constructor: LOD, + isLOD: true, + copy: function copy(source) { + Object3D.prototype.copy.call(this, source, false) + var levels = source.levels + + for (var i = 0, l = levels.length; i < l; i++) { + var level = levels[i] + this.addLevel(level.object.clone(), level.distance) + } - function generateTorso() { - var normal = new Vector3(); - var vertex = new Vector3(); - var groupCount = 0; // this will be used to calculate the normal + this.autoUpdate = source.autoUpdate + return this + }, + addLevel: function addLevel(object, distance) { + if (distance === void 0) { + distance = 0 + } - var slope = (radiusBottom - radiusTop) / height; // generate vertices, normals and uvs + distance = Math.abs(distance) + var levels = this.levels + var l - for (var y = 0; y <= heightSegments; y++) { - var indexRow = []; - var v = y / heightSegments; // calculate the radius of the current row + for (l = 0; l < levels.length; l++) { + if (distance < levels[l].distance) { + break + } + } - var radius = v * (radiusBottom - radiusTop) + radiusTop; + levels.splice(l, 0, { + distance: distance, + object: object + }) + this.add(object) + return this + }, + getCurrentLevel: function getCurrentLevel() { + return this._currentLevel + }, + getObjectForDistance: function getObjectForDistance(distance) { + var levels = this.levels + + if (levels.length > 0) { + var i, l + + for (i = 1, l = levels.length; i < l; i++) { + if (distance < levels[i].distance) { + break + } + } - for (var x = 0; x <= radialSegments; x++) { - var u = x / radialSegments; - var theta = u * thetaLength + thetaStart; - var sinTheta = Math.sin(theta); - var cosTheta = Math.cos(theta); // vertex + return levels[i - 1].object + } - vertex.x = radius * sinTheta; - vertex.y = -v * height + halfHeight; - vertex.z = radius * cosTheta; - vertices.push(vertex.x, vertex.y, vertex.z); // normal + return null + }, + raycast: function raycast(raycaster, intersects) { + var levels = this.levels - normal.set(sinTheta, slope, cosTheta).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv + if (levels.length > 0) { + _v1$4.setFromMatrixPosition(this.matrixWorld) - uvs.push(u, 1 - v); // save index of vertex in respective row + var distance = raycaster.ray.origin.distanceTo(_v1$4) + this.getObjectForDistance(distance).raycast(raycaster, intersects) + } + }, + update: function update(camera) { + var levels = this.levels - indexRow.push(index++); - } // now save vertices of the row in our index array + if (levels.length > 1) { + _v1$4.setFromMatrixPosition(camera.matrixWorld) + _v2$2.setFromMatrixPosition(this.matrixWorld) - indexArray.push(indexRow); - } // generate indices + var distance = _v1$4.distanceTo(_v2$2) / camera.zoom + levels[0].object.visible = true + var i, l + for (i = 1, l = levels.length; i < l; i++) { + if (distance >= levels[i].distance) { + levels[i - 1].object.visible = false + levels[i].object.visible = true + } else { + break + } + } - for (var _x = 0; _x < radialSegments; _x++) { - for (var _y = 0; _y < heightSegments; _y++) { - // we use the index array to access the correct indices - var a = indexArray[_y][_x]; - var b = indexArray[_y + 1][_x]; - var c = indexArray[_y + 1][_x + 1]; - var d = indexArray[_y][_x + 1]; // faces + this._currentLevel = i - 1 - indices.push(a, b, d); - indices.push(b, c, d); // update group counter + for (; i < l; i++) { + levels[i].object.visible = false + } + } + }, + toJSON: function toJSON(meta) { + var data = Object3D.prototype.toJSON.call(this, meta) + if (this.autoUpdate === false) data.object.autoUpdate = false + data.object.levels = [] + var levels = this.levels + + for (var i = 0, l = levels.length; i < l; i++) { + var level = levels[i] + data.object.levels.push({ + object: level.object.uuid, + distance: level.distance + }) + } - groupCount += 6; - } - } // add a group to the geometry. this will ensure multi material support + return data + } + }) + function SkinnedMesh(geometry, material) { + if (geometry && geometry.isGeometry) { + console.error('THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.') + } - scope.addGroup(groupStart, groupCount, 0); // calculate new start value for groups + Mesh.call(this, geometry, material) + this.type = 'SkinnedMesh' + this.bindMode = 'attached' + this.bindMatrix = new Matrix4() + this.bindMatrixInverse = new Matrix4() + } + + SkinnedMesh.prototype = Object.assign(Object.create(Mesh.prototype), { + constructor: SkinnedMesh, + isSkinnedMesh: true, + copy: function copy(source) { + Mesh.prototype.copy.call(this, source) + this.bindMode = source.bindMode + this.bindMatrix.copy(source.bindMatrix) + this.bindMatrixInverse.copy(source.bindMatrixInverse) + this.skeleton = source.skeleton + return this + }, + bind: function bind(skeleton, bindMatrix) { + this.skeleton = skeleton + + if (bindMatrix === undefined) { + this.updateMatrixWorld(true) + this.skeleton.calculateInverses() + bindMatrix = this.matrixWorld + } - groupStart += groupCount; - } + this.bindMatrix.copy(bindMatrix) + this.bindMatrixInverse.copy(bindMatrix).invert() + }, + pose: function pose() { + this.skeleton.pose() + }, + normalizeSkinWeights: function normalizeSkinWeights() { + var vector = new Vector4() + var skinWeight = this.geometry.attributes.skinWeight + + for (var i = 0, l = skinWeight.count; i < l; i++) { + vector.x = skinWeight.getX(i) + vector.y = skinWeight.getY(i) + vector.z = skinWeight.getZ(i) + vector.w = skinWeight.getW(i) + var scale = 1.0 / vector.manhattanLength() + + if (scale !== Infinity) { + vector.multiplyScalar(scale) + } else { + vector.set(1, 0, 0, 0) // do something reasonable + } - function generateCap(top) { - // save the index of the first center vertex - var centerIndexStart = index; - var uv = new Vector2(); - var vertex = new Vector3(); - var groupCount = 0; - var radius = top === true ? radiusTop : radiusBottom; - var sign = top === true ? 1 : -1; // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment + skinWeight.setXYZW(i, vector.x, vector.y, vector.z, vector.w) + } + }, + updateMatrixWorld: function updateMatrixWorld(force) { + Mesh.prototype.updateMatrixWorld.call(this, force) + + if (this.bindMode === 'attached') { + this.bindMatrixInverse.copy(this.matrixWorld).invert() + } else if (this.bindMode === 'detached') { + this.bindMatrixInverse.copy(this.bindMatrix).invert() + } else { + console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode) + } + }, + boneTransform: (function () { + var basePosition = new Vector3() + var skinIndex = new Vector4() + var skinWeight = new Vector4() + var vector = new Vector3() + var matrix = new Matrix4() + return function (index, target) { + var skeleton = this.skeleton + var geometry = this.geometry + skinIndex.fromBufferAttribute(geometry.attributes.skinIndex, index) + skinWeight.fromBufferAttribute(geometry.attributes.skinWeight, index) + basePosition.fromBufferAttribute(geometry.attributes.position, index).applyMatrix4(this.bindMatrix) + target.set(0, 0, 0) + + for (var i = 0; i < 4; i++) { + var weight = skinWeight.getComponent(i) + + if (weight !== 0) { + var boneIndex = skinIndex.getComponent(i) + matrix.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld, skeleton.boneInverses[boneIndex]) + target.addScaledVector(vector.copy(basePosition).applyMatrix4(matrix), weight) + } + } - for (var x = 1; x <= radialSegments; x++) { - // vertex - vertices.push(0, halfHeight * sign, 0); // normal + return target.applyMatrix4(this.bindMatrixInverse) + } + })() + }) - normals.push(0, sign, 0); // uv + function Bone() { + Object3D.call(this) + this.type = 'Bone' + } - uvs.push(0.5, 0.5); // increase index + Bone.prototype = Object.assign(Object.create(Object3D.prototype), { + constructor: Bone, + isBone: true + }) - index++; - } // save the index of the last center vertex + var _offsetMatrix = new Matrix4() + var _identityMatrix = new Matrix4() - var centerIndexEnd = index; // now we generate the surrounding vertices, normals and uvs + function Skeleton(bones, boneInverses) { + if (bones === void 0) { + bones = [] + } - for (var _x2 = 0; _x2 <= radialSegments; _x2++) { - var u = _x2 / radialSegments; - var theta = u * thetaLength + thetaStart; - var cosTheta = Math.cos(theta); - var sinTheta = Math.sin(theta); // vertex + if (boneInverses === void 0) { + boneInverses = [] + } - vertex.x = radius * sinTheta; - vertex.y = halfHeight * sign; - vertex.z = radius * cosTheta; - vertices.push(vertex.x, vertex.y, vertex.z); // normal + this.uuid = MathUtils.generateUUID() + this.bones = bones.slice(0) + this.boneInverses = boneInverses + this.boneMatrices = null + this.boneTexture = null + this.boneTextureSize = 0 + this.frame = -1 + this.init() + } + + Object.assign(Skeleton.prototype, { + init: function init() { + var bones = this.bones + var boneInverses = this.boneInverses + this.boneMatrices = new Float32Array(bones.length * 16) // calculate inverse bone matrices if necessary + + if (boneInverses.length === 0) { + this.calculateInverses() + } else { + // handle special case + if (bones.length !== boneInverses.length) { + console.warn('THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.') + this.boneInverses = [] + + for (var i = 0, il = this.bones.length; i < il; i++) { + this.boneInverses.push(new Matrix4()) + } + } + } + }, + calculateInverses: function calculateInverses() { + this.boneInverses.length = 0 - normals.push(0, sign, 0); // uv + for (var i = 0, il = this.bones.length; i < il; i++) { + var inverse = new Matrix4() - uv.x = cosTheta * 0.5 + 0.5; - uv.y = sinTheta * 0.5 * sign + 0.5; - uvs.push(uv.x, uv.y); // increase index + if (this.bones[i]) { + inverse.copy(this.bones[i].matrixWorld).invert() + } - index++; - } // generate indices + this.boneInverses.push(inverse) + } + }, + pose: function pose() { + // recover the bind-time world matrices + for (var i = 0, il = this.bones.length; i < il; i++) { + var bone = this.bones[i] + + if (bone) { + bone.matrixWorld.copy(this.boneInverses[i]).invert() + } + } // compute the local matrices, positions, rotations and scales + for (var _i = 0, _il = this.bones.length; _i < _il; _i++) { + var _bone = this.bones[_i] - for (var _x3 = 0; _x3 < radialSegments; _x3++) { - var c = centerIndexStart + _x3; - var i = centerIndexEnd + _x3; + if (_bone) { + if (_bone.parent && _bone.parent.isBone) { + _bone.matrix.copy(_bone.parent.matrixWorld).invert() - if (top === true) { - // face top - indices.push(i, i + 1, c); - } else { - // face bottom - indices.push(i + 1, i, c); - } + _bone.matrix.multiply(_bone.matrixWorld) + } else { + _bone.matrix.copy(_bone.matrixWorld) + } - groupCount += 3; - } // add a group to the geometry. this will ensure multi material support + _bone.matrix.decompose(_bone.position, _bone.quaternion, _bone.scale) + } + } + }, + update: function update() { + var bones = this.bones + var boneInverses = this.boneInverses + var boneMatrices = this.boneMatrices + var boneTexture = this.boneTexture // flatten bone matrices to array + for (var i = 0, il = bones.length; i < il; i++) { + // compute the offset between the current and the original transform + var matrix = bones[i] ? bones[i].matrixWorld : _identityMatrix - scope.addGroup(groupStart, groupCount, top === true ? 1 : 2); // calculate new start value for groups + _offsetMatrix.multiplyMatrices(matrix, boneInverses[i]) - groupStart += groupCount; - } + _offsetMatrix.toArray(boneMatrices, i * 16) + } - return _this; - } + if (boneTexture !== null) { + boneTexture.needsUpdate = true + } + }, + clone: function clone() { + return new Skeleton(this.bones, this.boneInverses) + }, + getBoneByName: function getBoneByName(name) { + for (var i = 0, il = this.bones.length; i < il; i++) { + var bone = this.bones[i] + + if (bone.name === name) { + return bone + } + } - return CylinderBufferGeometry; - }(BufferGeometry); + return undefined + }, + dispose: function dispose() { + if (this.boneTexture !== null) { + this.boneTexture.dispose() + this.boneTexture = null + } + }, + fromJSON: function fromJSON(json, bones) { + this.uuid = json.uuid - var CylinderGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(CylinderGeometry, _Geometry); + for (var i = 0, l = json.bones.length; i < l; i++) { + var uuid = json.bones[i] + var bone = bones[uuid] - function CylinderGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { - var _this; + if (bone === undefined) { + console.warn('THREE.Skeleton: No bone found with UUID:', uuid) + bone = new Bone() + } - _this = _Geometry.call(this) || this; - _this.type = 'CylinderGeometry'; - _this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; + this.bones.push(bone) + this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i])) + } - _this.fromBufferGeometry(new CylinderBufferGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength)); + this.init() + return this + }, + toJSON: function toJSON() { + var data = { + metadata: { + version: 4.5, + type: 'Skeleton', + generator: 'Skeleton.toJSON' + }, + bones: [], + boneInverses: [] + } + data.uuid = this.uuid + var bones = this.bones + var boneInverses = this.boneInverses + + for (var i = 0, l = bones.length; i < l; i++) { + var bone = bones[i] + data.bones.push(bone.uuid) + var boneInverse = boneInverses[i] + data.boneInverses.push(boneInverse.toArray()) + } - _this.mergeVertices(); + return data + } + }) + + var _instanceLocalMatrix = new Matrix4() + + var _instanceWorldMatrix = new Matrix4() + + var _instanceIntersects = [] + + var _mesh = new Mesh() + + function InstancedMesh(geometry, material, count) { + Mesh.call(this, geometry, material) + this.instanceMatrix = new BufferAttribute(new Float32Array(count * 16), 16) + this.instanceColor = null + this.count = count + this.frustumCulled = false + } + + InstancedMesh.prototype = Object.assign(Object.create(Mesh.prototype), { + constructor: InstancedMesh, + isInstancedMesh: true, + copy: function copy(source) { + Mesh.prototype.copy.call(this, source) + this.instanceMatrix.copy(source.instanceMatrix) + this.count = source.count + return this + }, + getColorAt: function getColorAt(index, color) { + color.fromArray(this.instanceColor.array, index * 3) + }, + getMatrixAt: function getMatrixAt(index, matrix) { + matrix.fromArray(this.instanceMatrix.array, index * 16) + }, + raycast: function raycast(raycaster, intersects) { + var matrixWorld = this.matrixWorld + var raycastTimes = this.count + _mesh.geometry = this.geometry + _mesh.material = this.material + if (_mesh.material === undefined) return + + for (var instanceId = 0; instanceId < raycastTimes; instanceId++) { + // calculate the world matrix for each instance + this.getMatrixAt(instanceId, _instanceLocalMatrix) + + _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix) // the mesh represents this single instance + + _mesh.matrixWorld = _instanceWorldMatrix + + _mesh.raycast(raycaster, _instanceIntersects) // process the result of raycast + + for (var i = 0, l = _instanceIntersects.length; i < l; i++) { + var intersect = _instanceIntersects[i] + intersect.instanceId = instanceId + intersect.object = this + intersects.push(intersect) + } - return _this; - } + _instanceIntersects.length = 0 + } + }, + setColorAt: function setColorAt(index, color) { + if (this.instanceColor === null) { + this.instanceColor = new BufferAttribute(new Float32Array(this.count * 3), 3) + } - return CylinderGeometry; - }(Geometry); - - var ConeGeometry = /*#__PURE__*/function (_CylinderGeometry) { - _inheritsLoose(ConeGeometry, _CylinderGeometry); - - function ConeGeometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { - var _this; - - _this = _CylinderGeometry.call(this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) || this; - _this.type = 'ConeGeometry'; - _this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - return _this; - } + color.toArray(this.instanceColor.array, index * 3) + }, + setMatrixAt: function setMatrixAt(index, matrix) { + matrix.toArray(this.instanceMatrix.array, index * 16) + }, + updateMorphTargets: function updateMorphTargets() {}, + dispose: function dispose() { + this.dispatchEvent({ + type: 'dispose' + }) + } + }) + + /** + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * linecap: "round", + * linejoin: "round" + * } + */ + + function LineBasicMaterial(parameters) { + Material.call(this) + this.type = 'LineBasicMaterial' + this.color = new Color(0xffffff) + this.linewidth = 1 + this.linecap = 'round' + this.linejoin = 'round' + this.morphTargets = false + this.setValues(parameters) + } + + LineBasicMaterial.prototype = Object.create(Material.prototype) + LineBasicMaterial.prototype.constructor = LineBasicMaterial + LineBasicMaterial.prototype.isLineBasicMaterial = true + + LineBasicMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.color.copy(source.color) + this.linewidth = source.linewidth + this.linecap = source.linecap + this.linejoin = source.linejoin + this.morphTargets = source.morphTargets + return this + } + + var _start = new Vector3() + + var _end = new Vector3() + + var _inverseMatrix$1 = new Matrix4() + + var _ray$1 = new Ray() + + var _sphere$2 = new Sphere() + + function Line(geometry, material, mode) { + if (mode === 1) { + console.error('THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.') + } - return ConeGeometry; - }(CylinderGeometry); + Object3D.call(this) + this.type = 'Line' + this.geometry = geometry !== undefined ? geometry : new BufferGeometry() + this.material = material !== undefined ? material : new LineBasicMaterial() + this.updateMorphTargets() + } + + Line.prototype = Object.assign(Object.create(Object3D.prototype), { + constructor: Line, + isLine: true, + copy: function copy(source) { + Object3D.prototype.copy.call(this, source) + this.material = source.material + this.geometry = source.geometry + return this + }, + computeLineDistances: function computeLineDistances() { + var geometry = this.geometry + + if (geometry.isBufferGeometry) { + // we assume non-indexed geometry + if (geometry.index === null) { + var positionAttribute = geometry.attributes.position + var lineDistances = [0] + + for (var i = 1, l = positionAttribute.count; i < l; i++) { + _start.fromBufferAttribute(positionAttribute, i - 1) + + _end.fromBufferAttribute(positionAttribute, i) + + lineDistances[i] = lineDistances[i - 1] + lineDistances[i] += _start.distanceTo(_end) + } - var ConeBufferGeometry = /*#__PURE__*/function (_CylinderBufferGeomet) { - _inheritsLoose(ConeBufferGeometry, _CylinderBufferGeomet); + geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)) + } else { + console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.') + } + } else if (geometry.isGeometry) { + var vertices = geometry.vertices + var _lineDistances = geometry.lineDistances + _lineDistances[0] = 0 + + for (var _i = 1, _l = vertices.length; _i < _l; _i++) { + _lineDistances[_i] = _lineDistances[_i - 1] + _lineDistances[_i] += vertices[_i - 1].distanceTo(vertices[_i]) + } + } - function ConeBufferGeometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { - var _this; + return this + }, + raycast: function raycast(raycaster, intersects) { + var geometry = this.geometry + var matrixWorld = this.matrixWorld + var threshold = raycaster.params.Line.threshold // Checking boundingSphere distance to ray + + if (geometry.boundingSphere === null) geometry.computeBoundingSphere() + + _sphere$2.copy(geometry.boundingSphere) + + _sphere$2.applyMatrix4(matrixWorld) + + _sphere$2.radius += threshold + if (raycaster.ray.intersectsSphere(_sphere$2) === false) return // + + _inverseMatrix$1.copy(matrixWorld).invert() + + _ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1) + + var localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3) + var localThresholdSq = localThreshold * localThreshold + var vStart = new Vector3() + var vEnd = new Vector3() + var interSegment = new Vector3() + var interRay = new Vector3() + var step = this.isLineSegments ? 2 : 1 + + if (geometry.isBufferGeometry) { + var index = geometry.index + var attributes = geometry.attributes + var positionAttribute = attributes.position + + if (index !== null) { + var indices = index.array + + for (var i = 0, l = indices.length - 1; i < l; i += step) { + var a = indices[i] + var b = indices[i + 1] + vStart.fromBufferAttribute(positionAttribute, a) + vEnd.fromBufferAttribute(positionAttribute, b) + + var distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment) + + if (distSq > localThresholdSq) continue + interRay.applyMatrix4(this.matrixWorld) //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo(interRay) + if (distance < raycaster.near || distance > raycaster.far) continue + intersects.push({ + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4(this.matrixWorld), + index: i, + face: null, + faceIndex: null, + object: this + }) + } + } else { + for (var _i2 = 0, _l2 = positionAttribute.count - 1; _i2 < _l2; _i2 += step) { + vStart.fromBufferAttribute(positionAttribute, _i2) + vEnd.fromBufferAttribute(positionAttribute, _i2 + 1) + + var _distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment) + + if (_distSq > localThresholdSq) continue + interRay.applyMatrix4(this.matrixWorld) //Move back to world space for distance calculation + + var _distance = raycaster.ray.origin.distanceTo(interRay) + + if (_distance < raycaster.near || _distance > raycaster.far) continue + intersects.push({ + distance: _distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4(this.matrixWorld), + index: _i2, + face: null, + faceIndex: null, + object: this + }) + } + } + } else if (geometry.isGeometry) { + var vertices = geometry.vertices + var nbVertices = vertices.length + + for (var _i3 = 0; _i3 < nbVertices - 1; _i3 += step) { + var _distSq2 = _ray$1.distanceSqToSegment(vertices[_i3], vertices[_i3 + 1], interRay, interSegment) + + if (_distSq2 > localThresholdSq) continue + interRay.applyMatrix4(this.matrixWorld) //Move back to world space for distance calculation + + var _distance2 = raycaster.ray.origin.distanceTo(interRay) + + if (_distance2 < raycaster.near || _distance2 > raycaster.far) continue + intersects.push({ + distance: _distance2, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4(this.matrixWorld), + index: _i3, + face: null, + faceIndex: null, + object: this + }) + } + } + }, + updateMorphTargets: function updateMorphTargets() { + var geometry = this.geometry - if (radius === void 0) { - radius = 1; - } + if (geometry.isBufferGeometry) { + var morphAttributes = geometry.morphAttributes + var keys = Object.keys(morphAttributes) - if (height === void 0) { - height = 1; - } + if (keys.length > 0) { + var morphAttribute = morphAttributes[keys[0]] - if (radialSegments === void 0) { - radialSegments = 8; - } + if (morphAttribute !== undefined) { + this.morphTargetInfluences = [] + this.morphTargetDictionary = {} - if (heightSegments === void 0) { - heightSegments = 1; - } + for (var m = 0, ml = morphAttribute.length; m < ml; m++) { + var name = morphAttribute[m].name || String(m) + this.morphTargetInfluences.push(0) + this.morphTargetDictionary[name] = m + } + } + } + } else { + var morphTargets = geometry.morphTargets - if (openEnded === void 0) { - openEnded = false; - } + if (morphTargets !== undefined && morphTargets.length > 0) { + console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.') + } + } + } + }) - if (thetaStart === void 0) { - thetaStart = 0; - } + var _start$1 = new Vector3() - if (thetaLength === void 0) { - thetaLength = Math.PI * 2; - } + var _end$1 = new Vector3() - _this = _CylinderBufferGeomet.call(this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) || this; - _this.type = 'ConeBufferGeometry'; - _this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - return _this; - } + function LineSegments(geometry, material) { + Line.call(this, geometry, material) + this.type = 'LineSegments' + } - return ConeBufferGeometry; - }(CylinderBufferGeometry); + LineSegments.prototype = Object.assign(Object.create(Line.prototype), { + constructor: LineSegments, + isLineSegments: true, + computeLineDistances: function computeLineDistances() { + var geometry = this.geometry - var PolyhedronBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(PolyhedronBufferGeometry, _BufferGeometry); + if (geometry.isBufferGeometry) { + // we assume non-indexed geometry + if (geometry.index === null) { + var positionAttribute = geometry.attributes.position + var lineDistances = [] - function PolyhedronBufferGeometry(vertices, indices, radius, detail) { - var _this; + for (var i = 0, l = positionAttribute.count; i < l; i += 2) { + _start$1.fromBufferAttribute(positionAttribute, i) - if (radius === void 0) { - radius = 1; - } + _end$1.fromBufferAttribute(positionAttribute, i + 1) - if (detail === void 0) { - detail = 0; - } + lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1] + lineDistances[i + 1] = lineDistances[i] + _start$1.distanceTo(_end$1) + } - _this = _BufferGeometry.call(this) || this; - _this.type = 'PolyhedronBufferGeometry'; - _this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; // default buffer data + geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)) + } else { + console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.') + } + } else if (geometry.isGeometry) { + var vertices = geometry.vertices + var _lineDistances = geometry.lineDistances - var vertexBuffer = []; - var uvBuffer = []; // the subdivision creates the vertex buffer data + for (var _i = 0, _l = vertices.length; _i < _l; _i += 2) { + _start$1.copy(vertices[_i]) - subdivide(detail); // all vertices should lie on a conceptual sphere with a given radius + _end$1.copy(vertices[_i + 1]) - applyRadius(radius); // finally, create the uv data + _lineDistances[_i] = _i === 0 ? 0 : _lineDistances[_i - 1] + _lineDistances[_i + 1] = _lineDistances[_i] + _start$1.distanceTo(_end$1) + } + } - generateUVs(); // build non-indexed geometry + return this + } + }) + + function LineLoop(geometry, material) { + Line.call(this, geometry, material) + this.type = 'LineLoop' + } + + LineLoop.prototype = Object.assign(Object.create(Line.prototype), { + constructor: LineLoop, + isLineLoop: true + }) + + /** + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * + * size: , + * sizeAttenuation: + * + * morphTargets: + * } + */ + + function PointsMaterial(parameters) { + Material.call(this) + this.type = 'PointsMaterial' + this.color = new Color(0xffffff) + this.map = null + this.alphaMap = null + this.size = 1 + this.sizeAttenuation = true + this.morphTargets = false + this.setValues(parameters) + } + + PointsMaterial.prototype = Object.create(Material.prototype) + PointsMaterial.prototype.constructor = PointsMaterial + PointsMaterial.prototype.isPointsMaterial = true + + PointsMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.color.copy(source.color) + this.map = source.map + this.alphaMap = source.alphaMap + this.size = source.size + this.sizeAttenuation = source.sizeAttenuation + this.morphTargets = source.morphTargets + return this + } + + var _inverseMatrix$2 = new Matrix4() + + var _ray$2 = new Ray() + + var _sphere$3 = new Sphere() + + var _position$1 = new Vector3() + + function Points(geometry, material) { + Object3D.call(this) + this.type = 'Points' + this.geometry = geometry !== undefined ? geometry : new BufferGeometry() + this.material = material !== undefined ? material : new PointsMaterial() + this.updateMorphTargets() + } + + Points.prototype = Object.assign(Object.create(Object3D.prototype), { + constructor: Points, + isPoints: true, + copy: function copy(source) { + Object3D.prototype.copy.call(this, source) + this.material = source.material + this.geometry = source.geometry + return this + }, + raycast: function raycast(raycaster, intersects) { + var geometry = this.geometry + var matrixWorld = this.matrixWorld + var threshold = raycaster.params.Points.threshold // Checking boundingSphere distance to ray + + if (geometry.boundingSphere === null) geometry.computeBoundingSphere() + + _sphere$3.copy(geometry.boundingSphere) + + _sphere$3.applyMatrix4(matrixWorld) + + _sphere$3.radius += threshold + if (raycaster.ray.intersectsSphere(_sphere$3) === false) return // + + _inverseMatrix$2.copy(matrixWorld).invert() + + _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2) + + var localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3) + var localThresholdSq = localThreshold * localThreshold + + if (geometry.isBufferGeometry) { + var index = geometry.index + var attributes = geometry.attributes + var positionAttribute = attributes.position + + if (index !== null) { + var indices = index.array + + for (var i = 0, il = indices.length; i < il; i++) { + var a = indices[i] + + _position$1.fromBufferAttribute(positionAttribute, a) + + testPoint(_position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this) + } + } else { + for (var _i = 0, l = positionAttribute.count; _i < l; _i++) { + _position$1.fromBufferAttribute(positionAttribute, _i) - _this.setAttribute('position', new Float32BufferAttribute(vertexBuffer, 3)); + testPoint(_position$1, _i, localThresholdSq, matrixWorld, raycaster, intersects, this) + } + } + } else { + var vertices = geometry.vertices - _this.setAttribute('normal', new Float32BufferAttribute(vertexBuffer.slice(), 3)); + for (var _i2 = 0, _l = vertices.length; _i2 < _l; _i2++) { + testPoint(vertices[_i2], _i2, localThresholdSq, matrixWorld, raycaster, intersects, this) + } + } + }, + updateMorphTargets: function updateMorphTargets() { + var geometry = this.geometry - _this.setAttribute('uv', new Float32BufferAttribute(uvBuffer, 2)); + if (geometry.isBufferGeometry) { + var morphAttributes = geometry.morphAttributes + var keys = Object.keys(morphAttributes) - if (detail === 0) { - _this.computeVertexNormals(); // flat normals + if (keys.length > 0) { + var morphAttribute = morphAttributes[keys[0]] - } else { - _this.normalizeNormals(); // smooth normals + if (morphAttribute !== undefined) { + this.morphTargetInfluences = [] + this.morphTargetDictionary = {} - } // helper functions + for (var m = 0, ml = morphAttribute.length; m < ml; m++) { + var name = morphAttribute[m].name || String(m) + this.morphTargetInfluences.push(0) + this.morphTargetDictionary[name] = m + } + } + } + } else { + var morphTargets = geometry.morphTargets + if (morphTargets !== undefined && morphTargets.length > 0) { + console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.') + } + } + } + }) + + function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) { + var rayPointDistanceSq = _ray$2.distanceSqToPoint(point) + + if (rayPointDistanceSq < localThresholdSq) { + var intersectPoint = new Vector3() + + _ray$2.closestPointToPoint(point, intersectPoint) + + intersectPoint.applyMatrix4(matrixWorld) + var distance = raycaster.ray.origin.distanceTo(intersectPoint) + if (distance < raycaster.near || distance > raycaster.far) return + intersects.push({ + distance: distance, + distanceToRay: Math.sqrt(rayPointDistanceSq), + point: intersectPoint, + index: index, + face: null, + object: object + }) + } + } + + function VideoTexture(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { + Texture.call(this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) + this.format = format !== undefined ? format : RGBFormat + this.minFilter = minFilter !== undefined ? minFilter : LinearFilter + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter + this.generateMipmaps = false + var scope = this + + function updateVideo() { + scope.needsUpdate = true + video.requestVideoFrameCallback(updateVideo) + } - function subdivide(detail) { - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); // iterate over all faces and apply a subdivison with the given detail value + if ('requestVideoFrameCallback' in video) { + video.requestVideoFrameCallback(updateVideo) + } + } + + VideoTexture.prototype = Object.assign(Object.create(Texture.prototype), { + constructor: VideoTexture, + clone: function clone() { + return new this.constructor(this.image).copy(this) + }, + isVideoTexture: true, + update: function update() { + var video = this.image + var hasVideoFrameCallback = 'requestVideoFrameCallback' in video + + if (hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA) { + this.needsUpdate = true + } + } + }) - for (var i = 0; i < indices.length; i += 3) { - // get the vertices of the face - getVertexByIndex(indices[i + 0], a); - getVertexByIndex(indices[i + 1], b); - getVertexByIndex(indices[i + 2], c); // perform subdivision + function CompressedTexture(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { + Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) + this.image = { + width: width, + height: height + } + this.mipmaps = mipmaps // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) - subdivideFace(a, b, c, detail); - } - } + this.flipY = false // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files - function subdivideFace(a, b, c, detail) { - var cols = detail + 1; // we use this multidimensional array as a data structure for creating the subdivision - - var v = []; // construct all of the vertices for this subdivision - - for (var i = 0; i <= cols; i++) { - v[i] = []; - var aj = a.clone().lerp(c, i / cols); - var bj = b.clone().lerp(c, i / cols); - var rows = cols - i; - - for (var j = 0; j <= rows; j++) { - if (j === 0 && i === cols) { - v[i][j] = aj; - } else { - v[i][j] = aj.clone().lerp(bj, j / rows); - } - } - } // construct all of the faces - - - for (var _i = 0; _i < cols; _i++) { - for (var _j = 0; _j < 2 * (cols - _i) - 1; _j++) { - var k = Math.floor(_j / 2); - - if (_j % 2 === 0) { - pushVertex(v[_i][k + 1]); - pushVertex(v[_i + 1][k]); - pushVertex(v[_i][k]); - } else { - pushVertex(v[_i][k + 1]); - pushVertex(v[_i + 1][k + 1]); - pushVertex(v[_i + 1][k]); - } - } - } - } + this.generateMipmaps = false + } - function applyRadius(radius) { - var vertex = new Vector3(); // iterate over the entire buffer and apply the radius to each vertex - - for (var i = 0; i < vertexBuffer.length; i += 3) { - vertex.x = vertexBuffer[i + 0]; - vertex.y = vertexBuffer[i + 1]; - vertex.z = vertexBuffer[i + 2]; - vertex.normalize().multiplyScalar(radius); - vertexBuffer[i + 0] = vertex.x; - vertexBuffer[i + 1] = vertex.y; - vertexBuffer[i + 2] = vertex.z; - } - } + CompressedTexture.prototype = Object.create(Texture.prototype) + CompressedTexture.prototype.constructor = CompressedTexture + CompressedTexture.prototype.isCompressedTexture = true - function generateUVs() { - var vertex = new Vector3(); + function CanvasTexture(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { + Texture.call(this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) + this.needsUpdate = true + } - for (var i = 0; i < vertexBuffer.length; i += 3) { - vertex.x = vertexBuffer[i + 0]; - vertex.y = vertexBuffer[i + 1]; - vertex.z = vertexBuffer[i + 2]; - var u = azimuth(vertex) / 2 / Math.PI + 0.5; - var v = inclination(vertex) / Math.PI + 0.5; - uvBuffer.push(u, 1 - v); - } + CanvasTexture.prototype = Object.create(Texture.prototype) + CanvasTexture.prototype.constructor = CanvasTexture + CanvasTexture.prototype.isCanvasTexture = true - correctUVs(); - correctSeam(); - } + function DepthTexture(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format) { + format = format !== undefined ? format : DepthFormat - function correctSeam() { - // handle case when face straddles the seam, see #3269 - for (var i = 0; i < uvBuffer.length; i += 6) { - // uv data of a single face - var x0 = uvBuffer[i + 0]; - var x1 = uvBuffer[i + 2]; - var x2 = uvBuffer[i + 4]; - var max = Math.max(x0, x1, x2); - var min = Math.min(x0, x1, x2); // 0.9 is somewhat arbitrary - - if (max > 0.9 && min < 0.1) { - if (x0 < 0.2) uvBuffer[i + 0] += 1; - if (x1 < 0.2) uvBuffer[i + 2] += 1; - if (x2 < 0.2) uvBuffer[i + 4] += 1; - } - } - } + if (format !== DepthFormat && format !== DepthStencilFormat) { + throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat') + } - function pushVertex(vertex) { - vertexBuffer.push(vertex.x, vertex.y, vertex.z); - } + if (type === undefined && format === DepthFormat) type = UnsignedShortType + if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type + Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) + this.image = { + width: width, + height: height + } + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter + this.flipY = false + this.generateMipmaps = false + } - function getVertexByIndex(index, vertex) { - var stride = index * 3; - vertex.x = vertices[stride + 0]; - vertex.y = vertices[stride + 1]; - vertex.z = vertices[stride + 2]; - } + DepthTexture.prototype = Object.create(Texture.prototype) + DepthTexture.prototype.constructor = DepthTexture + DepthTexture.prototype.isDepthTexture = true - function correctUVs() { - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - var centroid = new Vector3(); - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - for (var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) { - a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]); - b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]); - c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]); - uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]); - uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]); - uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]); - centroid.copy(a).add(b).add(c).divideScalar(3); - var azi = azimuth(centroid); - correctUV(uvA, j + 0, a, azi); - correctUV(uvB, j + 2, b, azi); - correctUV(uvC, j + 4, c, azi); - } - } + var _geometryId = 0 // Geometry uses even numbers as Id - function correctUV(uv, stride, vector, azimuth) { - if (azimuth < 0 && uv.x === 1) { - uvBuffer[stride] = uv.x - 1; - } + var _m1$3 = new Matrix4() - if (vector.x === 0 && vector.z === 0) { - uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5; - } - } // Angle around the Y axis, counter-clockwise when looking from above. + var _obj$1 = new Object3D() + var _offset$1 = new Vector3() - function azimuth(vector) { - return Math.atan2(vector.z, -vector.x); - } // Angle above the XZ plane. + function Geometry() { + Object.defineProperty(this, 'id', { + value: (_geometryId += 2) + }) + this.uuid = MathUtils.generateUUID() + this.name = '' + this.type = 'Geometry' + this.vertices = [] + this.colors = [] + this.faces = [] + this.faceVertexUvs = [[]] + this.morphTargets = [] + this.morphNormals = [] + this.skinWeights = [] + this.skinIndices = [] + this.lineDistances = [] + this.boundingBox = null + this.boundingSphere = null // update flags + + this.elementsNeedUpdate = false + this.verticesNeedUpdate = false + this.uvsNeedUpdate = false + this.normalsNeedUpdate = false + this.colorsNeedUpdate = false + this.lineDistancesNeedUpdate = false + this.groupsNeedUpdate = false + } + + Geometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), { + constructor: Geometry, + isGeometry: true, + applyMatrix4: function applyMatrix4(matrix) { + var normalMatrix = new Matrix3().getNormalMatrix(matrix) + + for (var i = 0, il = this.vertices.length; i < il; i++) { + var vertex = this.vertices[i] + vertex.applyMatrix4(matrix) + } + for (var _i = 0, _il = this.faces.length; _i < _il; _i++) { + var face = this.faces[_i] + face.normal.applyMatrix3(normalMatrix).normalize() - function inclination(vector) { - return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z)); - } + for (var j = 0, jl = face.vertexNormals.length; j < jl; j++) { + face.vertexNormals[j].applyMatrix3(normalMatrix).normalize() + } + } - return _this; - } + if (this.boundingBox !== null) { + this.computeBoundingBox() + } - return PolyhedronBufferGeometry; - }(BufferGeometry); + if (this.boundingSphere !== null) { + this.computeBoundingSphere() + } - var DodecahedronBufferGeometry = /*#__PURE__*/function (_PolyhedronBufferGeom) { - _inheritsLoose(DodecahedronBufferGeometry, _PolyhedronBufferGeom); + this.verticesNeedUpdate = true + this.normalsNeedUpdate = true + return this + }, + rotateX: function rotateX(angle) { + // rotate geometry around world x-axis + _m1$3.makeRotationX(angle) + + this.applyMatrix4(_m1$3) + return this + }, + rotateY: function rotateY(angle) { + // rotate geometry around world y-axis + _m1$3.makeRotationY(angle) + + this.applyMatrix4(_m1$3) + return this + }, + rotateZ: function rotateZ(angle) { + // rotate geometry around world z-axis + _m1$3.makeRotationZ(angle) + + this.applyMatrix4(_m1$3) + return this + }, + translate: function translate(x, y, z) { + // translate geometry + _m1$3.makeTranslation(x, y, z) + + this.applyMatrix4(_m1$3) + return this + }, + scale: function scale(x, y, z) { + // scale geometry + _m1$3.makeScale(x, y, z) + + this.applyMatrix4(_m1$3) + return this + }, + lookAt: function lookAt(vector) { + _obj$1.lookAt(vector) + + _obj$1.updateMatrix() + + this.applyMatrix4(_obj$1.matrix) + return this + }, + fromBufferGeometry: function fromBufferGeometry(geometry) { + var scope = this + var index = geometry.index !== null ? geometry.index : undefined + var attributes = geometry.attributes + + if (attributes.position === undefined) { + console.error('THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.') + return this + } - function DodecahedronBufferGeometry(radius, detail) { - var _this; + var position = attributes.position + var normal = attributes.normal + var color = attributes.color + var uv = attributes.uv + var uv2 = attributes.uv2 + if (uv2 !== undefined) this.faceVertexUvs[1] = [] - if (radius === void 0) { - radius = 1; - } + for (var i = 0; i < position.count; i++) { + scope.vertices.push(new Vector3().fromBufferAttribute(position, i)) - if (detail === void 0) { - detail = 0; - } + if (color !== undefined) { + scope.colors.push(new Color().fromBufferAttribute(color, i)) + } + } - var t = (1 + Math.sqrt(5)) / 2; - var r = 1 / t; - var vertices = [// (±1, ±1, ±1) - -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, // (0, ±1/φ, ±φ) - 0, -r, -t, 0, -r, t, 0, r, -t, 0, r, t, // (±1/φ, ±φ, 0) - -r, -t, 0, -r, t, 0, r, -t, 0, r, t, 0, // (±φ, 0, ±1/φ) - -t, 0, -r, t, 0, -r, -t, 0, r, t, 0, r]; - var indices = [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9]; - _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this; - _this.type = 'DodecahedronBufferGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - return _this; - } + function addFace(a, b, c, materialIndex) { + var vertexColors = color === undefined ? [] : [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()] + var vertexNormals = + normal === undefined + ? [] + : [new Vector3().fromBufferAttribute(normal, a), new Vector3().fromBufferAttribute(normal, b), new Vector3().fromBufferAttribute(normal, c)] + var face = new Face3(a, b, c, vertexNormals, vertexColors, materialIndex) + scope.faces.push(face) + + if (uv !== undefined) { + scope.faceVertexUvs[0].push([new Vector2().fromBufferAttribute(uv, a), new Vector2().fromBufferAttribute(uv, b), new Vector2().fromBufferAttribute(uv, c)]) + } - return DodecahedronBufferGeometry; - }(PolyhedronBufferGeometry); + if (uv2 !== undefined) { + scope.faceVertexUvs[1].push([new Vector2().fromBufferAttribute(uv2, a), new Vector2().fromBufferAttribute(uv2, b), new Vector2().fromBufferAttribute(uv2, c)]) + } + } - var DodecahedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(DodecahedronGeometry, _Geometry); + var groups = geometry.groups - function DodecahedronGeometry(radius, detail) { - var _this; + if (groups.length > 0) { + for (var _i2 = 0; _i2 < groups.length; _i2++) { + var group = groups[_i2] + var start = group.start + var count = group.count - _this = _Geometry.call(this) || this; - _this.type = 'DodecahedronGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; + for (var j = start, jl = start + count; j < jl; j += 3) { + if (index !== undefined) { + addFace(index.getX(j), index.getX(j + 1), index.getX(j + 2), group.materialIndex) + } else { + addFace(j, j + 1, j + 2, group.materialIndex) + } + } + } + } else { + if (index !== undefined) { + for (var _i3 = 0; _i3 < index.count; _i3 += 3) { + addFace(index.getX(_i3), index.getX(_i3 + 1), index.getX(_i3 + 2)) + } + } else { + for (var _i4 = 0; _i4 < position.count; _i4 += 3) { + addFace(_i4, _i4 + 1, _i4 + 2) + } + } + } - _this.fromBufferGeometry(new DodecahedronBufferGeometry(radius, detail)); + this.computeFaceNormals() - _this.mergeVertices(); + if (geometry.boundingBox !== null) { + this.boundingBox = geometry.boundingBox.clone() + } - return _this; - } + if (geometry.boundingSphere !== null) { + this.boundingSphere = geometry.boundingSphere.clone() + } - return DodecahedronGeometry; - }(Geometry); + return this + }, + center: function center() { + this.computeBoundingBox() + this.boundingBox.getCenter(_offset$1).negate() + this.translate(_offset$1.x, _offset$1.y, _offset$1.z) + return this + }, + normalize: function normalize() { + this.computeBoundingSphere() + var center = this.boundingSphere.center + var radius = this.boundingSphere.radius + var s = radius === 0 ? 1 : 1.0 / radius + var matrix = new Matrix4() + matrix.set(s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1) + this.applyMatrix4(matrix) + return this + }, + computeFaceNormals: function computeFaceNormals() { + var cb = new Vector3(), + ab = new Vector3() + + for (var f = 0, fl = this.faces.length; f < fl; f++) { + var face = this.faces[f] + var vA = this.vertices[face.a] + var vB = this.vertices[face.b] + var vC = this.vertices[face.c] + cb.subVectors(vC, vB) + ab.subVectors(vA, vB) + cb.cross(ab) + cb.normalize() + face.normal.copy(cb) + } + }, + computeVertexNormals: function computeVertexNormals(areaWeighted) { + if (areaWeighted === void 0) { + areaWeighted = true + } - var _v0$2 = new Vector3(); + var vertices = new Array(this.vertices.length) - var _v1$5 = new Vector3(); + for (var v = 0, vl = this.vertices.length; v < vl; v++) { + vertices[v] = new Vector3() + } - var _normal$1 = new Vector3(); + if (areaWeighted) { + // vertex normals weighted by triangle areas + // http://www.iquilezles.org/www/articles/normals/normals.htm + var cb = new Vector3(), + ab = new Vector3() + + for (var f = 0, fl = this.faces.length; f < fl; f++) { + var face = this.faces[f] + var vA = this.vertices[face.a] + var vB = this.vertices[face.b] + var vC = this.vertices[face.c] + cb.subVectors(vC, vB) + ab.subVectors(vA, vB) + cb.cross(ab) + vertices[face.a].add(cb) + vertices[face.b].add(cb) + vertices[face.c].add(cb) + } + } else { + this.computeFaceNormals() - var _triangle = new Triangle(); + for (var _f = 0, _fl = this.faces.length; _f < _fl; _f++) { + var _face = this.faces[_f] - var EdgesGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(EdgesGeometry, _BufferGeometry); + vertices[_face.a].add(_face.normal) - function EdgesGeometry(geometry, thresholdAngle) { - var _this; + vertices[_face.b].add(_face.normal) - _this = _BufferGeometry.call(this) || this; - _this.type = 'EdgesGeometry'; - _this.parameters = { - thresholdAngle: thresholdAngle - }; - thresholdAngle = thresholdAngle !== undefined ? thresholdAngle : 1; + vertices[_face.c].add(_face.normal) + } + } - if (geometry.isGeometry) { - geometry = new BufferGeometry().fromGeometry(geometry); - } + for (var _v = 0, _vl = this.vertices.length; _v < _vl; _v++) { + vertices[_v].normalize() + } - var precisionPoints = 4; - var precision = Math.pow(10, precisionPoints); - var thresholdDot = Math.cos(MathUtils.DEG2RAD * thresholdAngle); - var indexAttr = geometry.getIndex(); - var positionAttr = geometry.getAttribute('position'); - var indexCount = indexAttr ? indexAttr.count : positionAttr.count; - var indexArr = [0, 0, 0]; - var vertKeys = ['a', 'b', 'c']; - var hashes = new Array(3); - var edgeData = {}; - var vertices = []; - - for (var i = 0; i < indexCount; i += 3) { - if (indexAttr) { - indexArr[0] = indexAttr.getX(i); - indexArr[1] = indexAttr.getX(i + 1); - indexArr[2] = indexAttr.getX(i + 2); - } else { - indexArr[0] = i; - indexArr[1] = i + 1; - indexArr[2] = i + 2; - } + for (var _f2 = 0, _fl2 = this.faces.length; _f2 < _fl2; _f2++) { + var _face2 = this.faces[_f2] + var vertexNormals = _face2.vertexNormals + + if (vertexNormals.length === 3) { + vertexNormals[0].copy(vertices[_face2.a]) + vertexNormals[1].copy(vertices[_face2.b]) + vertexNormals[2].copy(vertices[_face2.c]) + } else { + vertexNormals[0] = vertices[_face2.a].clone() + vertexNormals[1] = vertices[_face2.b].clone() + vertexNormals[2] = vertices[_face2.c].clone() + } + } - var a = _triangle.a, - b = _triangle.b, - c = _triangle.c; - a.fromBufferAttribute(positionAttr, indexArr[0]); - b.fromBufferAttribute(positionAttr, indexArr[1]); - c.fromBufferAttribute(positionAttr, indexArr[2]); - - _triangle.getNormal(_normal$1); // create hashes for the edge from the vertices - - - hashes[0] = Math.round(a.x * precision) + "," + Math.round(a.y * precision) + "," + Math.round(a.z * precision); - hashes[1] = Math.round(b.x * precision) + "," + Math.round(b.y * precision) + "," + Math.round(b.z * precision); - hashes[2] = Math.round(c.x * precision) + "," + Math.round(c.y * precision) + "," + Math.round(c.z * precision); // skip degenerate triangles - - if (hashes[0] === hashes[1] || hashes[1] === hashes[2] || hashes[2] === hashes[0]) { - continue; - } // iterate over every edge - - - for (var j = 0; j < 3; j++) { - // get the first and next vertex making up the edge - var jNext = (j + 1) % 3; - var vecHash0 = hashes[j]; - var vecHash1 = hashes[jNext]; - var v0 = _triangle[vertKeys[j]]; - var v1 = _triangle[vertKeys[jNext]]; - var hash = vecHash0 + "_" + vecHash1; - var reverseHash = vecHash1 + "_" + vecHash0; - - if (reverseHash in edgeData && edgeData[reverseHash]) { - // if we found a sibling edge add it into the vertex array if - // it meets the angle threshold and delete the edge from the map. - if (_normal$1.dot(edgeData[reverseHash].normal) <= thresholdDot) { - vertices.push(v0.x, v0.y, v0.z); - vertices.push(v1.x, v1.y, v1.z); - } - - edgeData[reverseHash] = null; - } else if (!(hash in edgeData)) { - // if we've already got an edge here then skip adding a new one - edgeData[hash] = { - index0: indexArr[j], - index1: indexArr[jNext], - normal: _normal$1.clone() - }; - } - } - } // iterate over all remaining, unmatched edges and add them to the vertex array + if (this.faces.length > 0) { + this.normalsNeedUpdate = true + } + }, + computeFlatVertexNormals: function computeFlatVertexNormals() { + this.computeFaceNormals() + + for (var f = 0, fl = this.faces.length; f < fl; f++) { + var face = this.faces[f] + var vertexNormals = face.vertexNormals + + if (vertexNormals.length === 3) { + vertexNormals[0].copy(face.normal) + vertexNormals[1].copy(face.normal) + vertexNormals[2].copy(face.normal) + } else { + vertexNormals[0] = face.normal.clone() + vertexNormals[1] = face.normal.clone() + vertexNormals[2] = face.normal.clone() + } + } + if (this.faces.length > 0) { + this.normalsNeedUpdate = true + } + }, + computeMorphNormals: function computeMorphNormals() { + // save original normals + // - create temp variables on first access + // otherwise just copy (for faster repeated calls) + for (var f = 0, fl = this.faces.length; f < fl; f++) { + var face = this.faces[f] + + if (!face.__originalFaceNormal) { + face.__originalFaceNormal = face.normal.clone() + } else { + face.__originalFaceNormal.copy(face.normal) + } - for (var key in edgeData) { - if (edgeData[key]) { - var _edgeData$key = edgeData[key], - index0 = _edgeData$key.index0, - index1 = _edgeData$key.index1; + if (!face.__originalVertexNormals) face.__originalVertexNormals = [] - _v0$2.fromBufferAttribute(positionAttr, index0); + for (var i = 0, il = face.vertexNormals.length; i < il; i++) { + if (!face.__originalVertexNormals[i]) { + face.__originalVertexNormals[i] = face.vertexNormals[i].clone() + } else { + face.__originalVertexNormals[i].copy(face.vertexNormals[i]) + } + } + } // use temp geometry to compute face and vertex normals for each morph + + var tmpGeo = new Geometry() + tmpGeo.faces = this.faces + + for (var _i5 = 0, _il2 = this.morphTargets.length; _i5 < _il2; _i5++) { + // create on first access + if (!this.morphNormals[_i5]) { + this.morphNormals[_i5] = {} + this.morphNormals[_i5].faceNormals = [] + this.morphNormals[_i5].vertexNormals = [] + var dstNormalsFace = this.morphNormals[_i5].faceNormals + var dstNormalsVertex = this.morphNormals[_i5].vertexNormals + + for (var _f3 = 0, _fl3 = this.faces.length; _f3 < _fl3; _f3++) { + var faceNormal = new Vector3() + var vertexNormals = { + a: new Vector3(), + b: new Vector3(), + c: new Vector3() + } + dstNormalsFace.push(faceNormal) + dstNormalsVertex.push(vertexNormals) + } + } - _v1$5.fromBufferAttribute(positionAttr, index1); + var morphNormals = this.morphNormals[_i5] // set vertices to morph target - vertices.push(_v0$2.x, _v0$2.y, _v0$2.z); - vertices.push(_v1$5.x, _v1$5.y, _v1$5.z); - } - } + tmpGeo.vertices = this.morphTargets[_i5].vertices // compute morph normals - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + tmpGeo.computeFaceNormals() + tmpGeo.computeVertexNormals() // store morph normals - return _this; - } + for (var _f4 = 0, _fl4 = this.faces.length; _f4 < _fl4; _f4++) { + var _face3 = this.faces[_f4] + var _faceNormal = morphNormals.faceNormals[_f4] + var _vertexNormals = morphNormals.vertexNormals[_f4] - return EdgesGeometry; - }(BufferGeometry); - - /** - * Port from https://github.com/mapbox/earcut (v2.2.2) - */ - var Earcut = { - triangulate: function triangulate(data, holeIndices, dim) { - dim = dim || 2; - var hasHoles = holeIndices && holeIndices.length; - var outerLen = hasHoles ? holeIndices[0] * dim : data.length; - var outerNode = linkedList(data, 0, outerLen, dim, true); - var triangles = []; - if (!outerNode || outerNode.next === outerNode.prev) return triangles; - var minX, minY, maxX, maxY, x, y, invSize; - if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox - - if (data.length > 80 * dim) { - minX = maxX = data[0]; - minY = maxY = data[1]; - - for (var i = dim; i < outerLen; i += dim) { - x = data[i]; - y = data[i + 1]; - if (x < minX) minX = x; - if (y < minY) minY = y; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - } // minX, minY and invSize are later used to transform coords into integers for z-order calculation - - - invSize = Math.max(maxX - minX, maxY - minY); - invSize = invSize !== 0 ? 1 / invSize : 0; - } + _faceNormal.copy(_face3.normal) - earcutLinked(outerNode, triangles, dim, minX, minY, invSize); - return triangles; - } - }; // create a circular doubly linked list from polygon points in the specified winding order + _vertexNormals.a.copy(_face3.vertexNormals[0]) - function linkedList(data, start, end, dim, clockwise) { - var i, last; + _vertexNormals.b.copy(_face3.vertexNormals[1]) - if (clockwise === signedArea(data, start, end, dim) > 0) { - for (i = start; i < end; i += dim) { - last = insertNode(i, data[i], data[i + 1], last); - } - } else { - for (i = end - dim; i >= start; i -= dim) { - last = insertNode(i, data[i], data[i + 1], last); - } - } + _vertexNormals.c.copy(_face3.vertexNormals[2]) + } + } // restore original normals - if (last && equals(last, last.next)) { - removeNode(last); - last = last.next; - } + for (var _f5 = 0, _fl5 = this.faces.length; _f5 < _fl5; _f5++) { + var _face4 = this.faces[_f5] + _face4.normal = _face4.__originalFaceNormal + _face4.vertexNormals = _face4.__originalVertexNormals + } + }, + computeBoundingBox: function computeBoundingBox() { + if (this.boundingBox === null) { + this.boundingBox = new Box3() + } - return last; - } // eliminate colinear or duplicate points + this.boundingBox.setFromPoints(this.vertices) + }, + computeBoundingSphere: function computeBoundingSphere() { + if (this.boundingSphere === null) { + this.boundingSphere = new Sphere() + } + this.boundingSphere.setFromPoints(this.vertices) + }, + merge: function merge(geometry, matrix, materialIndexOffset) { + if (materialIndexOffset === void 0) { + materialIndexOffset = 0 + } - function filterPoints(start, end) { - if (!start) return start; - if (!end) end = start; - var p = start, - again; + if (!(geometry && geometry.isGeometry)) { + console.error('THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry) + return + } - do { - again = false; + var normalMatrix + var vertexOffset = this.vertices.length, + vertices1 = this.vertices, + vertices2 = geometry.vertices, + faces1 = this.faces, + faces2 = geometry.faces, + colors1 = this.colors, + colors2 = geometry.colors + + if (matrix !== undefined) { + normalMatrix = new Matrix3().getNormalMatrix(matrix) + } // vertices + + for (var i = 0, il = vertices2.length; i < il; i++) { + var vertex = vertices2[i] + var vertexCopy = vertex.clone() + if (matrix !== undefined) vertexCopy.applyMatrix4(matrix) + vertices1.push(vertexCopy) + } // colors + + for (var _i6 = 0, _il3 = colors2.length; _i6 < _il3; _i6++) { + colors1.push(colors2[_i6].clone()) + } // faces + + for (var _i7 = 0, _il4 = faces2.length; _i7 < _il4; _i7++) { + var face = faces2[_i7] + var normal = void 0, + color = void 0 + var faceVertexNormals = face.vertexNormals, + faceVertexColors = face.vertexColors + var faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset) + faceCopy.normal.copy(face.normal) + + if (normalMatrix !== undefined) { + faceCopy.normal.applyMatrix3(normalMatrix).normalize() + } - if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { - removeNode(p); - p = end = p.prev; - if (p === p.next) break; - again = true; - } else { - p = p.next; - } - } while (again || p !== end); + for (var j = 0, jl = faceVertexNormals.length; j < jl; j++) { + normal = faceVertexNormals[j].clone() - return end; - } // main ear slicing loop which triangulates a polygon (given as a linked list) + if (normalMatrix !== undefined) { + normal.applyMatrix3(normalMatrix).normalize() + } + faceCopy.vertexNormals.push(normal) + } - function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { - if (!ear) return; // interlink polygon nodes in z-order + faceCopy.color.copy(face.color) - if (!pass && invSize) indexCurve(ear, minX, minY, invSize); - var stop = ear, - prev, - next; // iterate through ears, slicing them one by one + for (var _j = 0, _jl = faceVertexColors.length; _j < _jl; _j++) { + color = faceVertexColors[_j] + faceCopy.vertexColors.push(color.clone()) + } - while (ear.prev !== ear.next) { - prev = ear.prev; - next = ear.next; + faceCopy.materialIndex = face.materialIndex + materialIndexOffset + faces1.push(faceCopy) + } // uvs - if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { - // cut off the triangle - triangles.push(prev.i / dim); - triangles.push(ear.i / dim); - triangles.push(next.i / dim); - removeNode(ear); // skipping the next vertex leads to less sliver triangles + for (var _i8 = 0, _il5 = geometry.faceVertexUvs.length; _i8 < _il5; _i8++) { + var faceVertexUvs2 = geometry.faceVertexUvs[_i8] + if (this.faceVertexUvs[_i8] === undefined) this.faceVertexUvs[_i8] = [] - ear = next.next; - stop = next.next; - continue; - } + for (var _j2 = 0, _jl2 = faceVertexUvs2.length; _j2 < _jl2; _j2++) { + var uvs2 = faceVertexUvs2[_j2], + uvsCopy = [] - ear = next; // if we looped through the whole remaining polygon and can't find any more ears - - if (ear === stop) { - // try filtering points and slicing again - if (!pass) { - earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); // if this didn't work, try curing all small self-intersections locally - } else if (pass === 1) { - ear = cureLocalIntersections(filterPoints(ear), triangles, dim); - earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); // as a last resort, try splitting the remaining polygon into two - } else if (pass === 2) { - splitEarcut(ear, triangles, dim, minX, minY, invSize); - } + for (var k = 0, kl = uvs2.length; k < kl; k++) { + uvsCopy.push(uvs2[k].clone()) + } - break; - } - } - } // check whether a polygon node forms a valid ear with adjacent nodes + this.faceVertexUvs[_i8].push(uvsCopy) + } + } + }, + mergeMesh: function mergeMesh(mesh) { + if (!(mesh && mesh.isMesh)) { + console.error('THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh) + return + } + if (mesh.matrixAutoUpdate) mesh.updateMatrix() + this.merge(mesh.geometry, mesh.matrix) + }, + + /* + * Checks for duplicate vertices with hashmap. + * Duplicated vertices are removed + * and faces' vertices are updated. + */ + mergeVertices: function mergeVertices(precisionPoints) { + if (precisionPoints === void 0) { + precisionPoints = 4 + } - function isEar(ear) { - var a = ear.prev, - b = ear, - c = ear.next; - if (area(a, b, c) >= 0) return false; // reflex, can't be an ear - // now make sure we don't have other points inside the potential ear + var verticesMap = {} // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - var p = ear.next.next; + var unique = [], + changes = [] + var precision = Math.pow(10, precisionPoints) - while (p !== ear.prev) { - if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.next; - } + for (var i = 0, il = this.vertices.length; i < il; i++) { + var v = this.vertices[i] + var key = Math.round(v.x * precision) + '_' + Math.round(v.y * precision) + '_' + Math.round(v.z * precision) - return true; - } + if (verticesMap[key] === undefined) { + verticesMap[key] = i + unique.push(this.vertices[i]) + changes[i] = unique.length - 1 + } else { + //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); + changes[i] = changes[verticesMap[key]] + } + } // if faces are completely degenerate after merging vertices, we + // have to remove them from the geometry. + + var faceIndicesToRemove = [] + + for (var _i9 = 0, _il6 = this.faces.length; _i9 < _il6; _i9++) { + var face = this.faces[_i9] + face.a = changes[face.a] + face.b = changes[face.b] + face.c = changes[face.c] + var indices = [face.a, face.b, face.c] // if any duplicate vertices are found in a Face3 + // we have to remove the face as nothing can be saved + + for (var n = 0; n < 3; n++) { + if (indices[n] === indices[(n + 1) % 3]) { + faceIndicesToRemove.push(_i9) + break + } + } + } - function isEarHashed(ear, minX, minY, invSize) { - var a = ear.prev, - b = ear, - c = ear.next; - if (area(a, b, c) >= 0) return false; // reflex, can't be an ear - // triangle bbox; min & max are calculated like this for speed + for (var _i10 = faceIndicesToRemove.length - 1; _i10 >= 0; _i10--) { + var idx = faceIndicesToRemove[_i10] + this.faces.splice(idx, 1) - var minTX = a.x < b.x ? a.x < c.x ? a.x : c.x : b.x < c.x ? b.x : c.x, - minTY = a.y < b.y ? a.y < c.y ? a.y : c.y : b.y < c.y ? b.y : c.y, - maxTX = a.x > b.x ? a.x > c.x ? a.x : c.x : b.x > c.x ? b.x : c.x, - maxTY = a.y > b.y ? a.y > c.y ? a.y : c.y : b.y > c.y ? b.y : c.y; // z-order range for the current triangle bbox; + for (var j = 0, jl = this.faceVertexUvs.length; j < jl; j++) { + this.faceVertexUvs[j].splice(idx, 1) + } + } // Use unique set of vertices + + var diff = this.vertices.length - unique.length + this.vertices = unique + return diff + }, + setFromPoints: function setFromPoints(points) { + this.vertices = [] + + for (var i = 0, l = points.length; i < l; i++) { + var point = points[i] + this.vertices.push(new Vector3(point.x, point.y, point.z || 0)) + } - var minZ = zOrder(minTX, minTY, minX, minY, invSize), - maxZ = zOrder(maxTX, maxTY, minX, minY, invSize); - var p = ear.prevZ, - n = ear.nextZ; // look for points inside the triangle in both directions + return this + }, + sortFacesByMaterialIndex: function sortFacesByMaterialIndex() { + var faces = this.faces + var length = faces.length // tag faces - while (p && p.z >= minZ && n && n.z <= maxZ) { - if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.prevZ; - if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; - n = n.nextZ; - } // look for remaining points in decreasing z-order + for (var i = 0; i < length; i++) { + faces[i]._id = i + } // sort faces + function materialIndexSort(a, b) { + return a.materialIndex - b.materialIndex + } - while (p && p.z >= minZ) { - if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.prevZ; - } // look for remaining points in increasing z-order + faces.sort(materialIndexSort) // sort uvs + var uvs1 = this.faceVertexUvs[0] + var uvs2 = this.faceVertexUvs[1] + var newUvs1, newUvs2 + if (uvs1 && uvs1.length === length) newUvs1 = [] + if (uvs2 && uvs2.length === length) newUvs2 = [] - while (n && n.z <= maxZ) { - if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; - n = n.nextZ; - } + for (var _i11 = 0; _i11 < length; _i11++) { + var id = faces[_i11]._id + if (newUvs1) newUvs1.push(uvs1[id]) + if (newUvs2) newUvs2.push(uvs2[id]) + } - return true; - } // go through all polygon nodes and cure small local self-intersections + if (newUvs1) this.faceVertexUvs[0] = newUvs1 + if (newUvs2) this.faceVertexUvs[1] = newUvs2 + }, + toJSON: function toJSON() { + var data = { + metadata: { + version: 4.5, + type: 'Geometry', + generator: 'Geometry.toJSON' + } + } // standard Geometry serialization + data.uuid = this.uuid + data.type = this.type + if (this.name !== '') data.name = this.name - function cureLocalIntersections(start, triangles, dim) { - var p = start; + if (this.parameters !== undefined) { + var parameters = this.parameters - do { - var a = p.prev, - b = p.next.next; + for (var key in parameters) { + if (parameters[key] !== undefined) data[key] = parameters[key] + } - if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { - triangles.push(a.i / dim); - triangles.push(p.i / dim); - triangles.push(b.i / dim); // remove two nodes involved + return data + } - removeNode(p); - removeNode(p.next); - p = start = b; - } + var vertices = [] - p = p.next; - } while (p !== start); + for (var i = 0; i < this.vertices.length; i++) { + var vertex = this.vertices[i] + vertices.push(vertex.x, vertex.y, vertex.z) + } - return filterPoints(p); - } // try splitting polygon into two and triangulate them independently + var faces = [] + var normals = [] + var normalsHash = {} + var colors = [] + var colorsHash = {} + var uvs = [] + var uvsHash = {} + + for (var _i12 = 0; _i12 < this.faces.length; _i12++) { + var face = this.faces[_i12] + var hasMaterial = true + var hasFaceUv = false // deprecated + + var hasFaceVertexUv = this.faceVertexUvs[0][_i12] !== undefined + var hasFaceNormal = face.normal.length() > 0 + var hasFaceVertexNormal = face.vertexNormals.length > 0 + var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1 + var hasFaceVertexColor = face.vertexColors.length > 0 + var faceType = 0 + faceType = setBit(faceType, 0, 0) // isQuad + + faceType = setBit(faceType, 1, hasMaterial) + faceType = setBit(faceType, 2, hasFaceUv) + faceType = setBit(faceType, 3, hasFaceVertexUv) + faceType = setBit(faceType, 4, hasFaceNormal) + faceType = setBit(faceType, 5, hasFaceVertexNormal) + faceType = setBit(faceType, 6, hasFaceColor) + faceType = setBit(faceType, 7, hasFaceVertexColor) + faces.push(faceType) + faces.push(face.a, face.b, face.c) + faces.push(face.materialIndex) + + if (hasFaceVertexUv) { + var faceVertexUvs = this.faceVertexUvs[0][_i12] + faces.push(getUvIndex(faceVertexUvs[0]), getUvIndex(faceVertexUvs[1]), getUvIndex(faceVertexUvs[2])) + } + if (hasFaceNormal) { + faces.push(getNormalIndex(face.normal)) + } - function splitEarcut(start, triangles, dim, minX, minY, invSize) { - // look for a valid diagonal that divides the polygon into two - var a = start; + if (hasFaceVertexNormal) { + var vertexNormals = face.vertexNormals + faces.push(getNormalIndex(vertexNormals[0]), getNormalIndex(vertexNormals[1]), getNormalIndex(vertexNormals[2])) + } - do { - var b = a.next.next; + if (hasFaceColor) { + faces.push(getColorIndex(face.color)) + } - while (b !== a.prev) { - if (a.i !== b.i && isValidDiagonal(a, b)) { - // split the polygon in two by the diagonal - var c = splitPolygon(a, b); // filter colinear points around the cuts + if (hasFaceVertexColor) { + var vertexColors = face.vertexColors + faces.push(getColorIndex(vertexColors[0]), getColorIndex(vertexColors[1]), getColorIndex(vertexColors[2])) + } + } - a = filterPoints(a, a.next); - c = filterPoints(c, c.next); // run earcut on each half + function setBit(value, position, enabled) { + return enabled ? value | (1 << position) : value & ~(1 << position) + } - earcutLinked(a, triangles, dim, minX, minY, invSize); - earcutLinked(c, triangles, dim, minX, minY, invSize); - return; - } + function getNormalIndex(normal) { + var hash = normal.x.toString() + normal.y.toString() + normal.z.toString() - b = b.next; - } + if (normalsHash[hash] !== undefined) { + return normalsHash[hash] + } - a = a.next; - } while (a !== start); - } // link every hole into the outer loop, producing a single-ring polygon without holes + normalsHash[hash] = normals.length / 3 + normals.push(normal.x, normal.y, normal.z) + return normalsHash[hash] + } + function getColorIndex(color) { + var hash = color.r.toString() + color.g.toString() + color.b.toString() - function eliminateHoles(data, holeIndices, outerNode, dim) { - var queue = []; - var i, len, start, end, list; + if (colorsHash[hash] !== undefined) { + return colorsHash[hash] + } - for (i = 0, len = holeIndices.length; i < len; i++) { - start = holeIndices[i] * dim; - end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; - list = linkedList(data, start, end, dim, false); - if (list === list.next) list.steiner = true; - queue.push(getLeftmost(list)); - } + colorsHash[hash] = colors.length + colors.push(color.getHex()) + return colorsHash[hash] + } - queue.sort(compareX); // process holes from left to right + function getUvIndex(uv) { + var hash = uv.x.toString() + uv.y.toString() - for (i = 0; i < queue.length; i++) { - eliminateHole(queue[i], outerNode); - outerNode = filterPoints(outerNode, outerNode.next); - } + if (uvsHash[hash] !== undefined) { + return uvsHash[hash] + } - return outerNode; - } + uvsHash[hash] = uvs.length / 2 + uvs.push(uv.x, uv.y) + return uvsHash[hash] + } - function compareX(a, b) { - return a.x - b.x; - } // find a bridge between vertices that connects hole with an outer ring and and link it + data.data = {} + data.data.vertices = vertices + data.data.normals = normals + if (colors.length > 0) data.data.colors = colors + if (uvs.length > 0) data.data.uvs = [uvs] // temporal backward compatibility + + data.data.faces = faces + return data + }, + clone: function clone() { + /* + // Handle primitives + const parameters = this.parameters; + if ( parameters !== undefined ) { + const values = []; + for ( const key in parameters ) { + values.push( parameters[ key ] ); + } + const geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + } + return new this.constructor().copy( this ); + */ + return new Geometry().copy(this) + }, + copy: function copy(source) { + // reset + this.vertices = [] + this.colors = [] + this.faces = [] + this.faceVertexUvs = [[]] + this.morphTargets = [] + this.morphNormals = [] + this.skinWeights = [] + this.skinIndices = [] + this.lineDistances = [] + this.boundingBox = null + this.boundingSphere = null // name + + this.name = source.name // vertices + + var vertices = source.vertices + + for (var i = 0, il = vertices.length; i < il; i++) { + this.vertices.push(vertices[i].clone()) + } // colors + + var colors = source.colors + + for (var _i13 = 0, _il7 = colors.length; _i13 < _il7; _i13++) { + this.colors.push(colors[_i13].clone()) + } // faces + + var faces = source.faces + + for (var _i14 = 0, _il8 = faces.length; _i14 < _il8; _i14++) { + this.faces.push(faces[_i14].clone()) + } // face vertex uvs + + for (var _i15 = 0, _il9 = source.faceVertexUvs.length; _i15 < _il9; _i15++) { + var faceVertexUvs = source.faceVertexUvs[_i15] + + if (this.faceVertexUvs[_i15] === undefined) { + this.faceVertexUvs[_i15] = [] + } + for (var j = 0, jl = faceVertexUvs.length; j < jl; j++) { + var uvs = faceVertexUvs[j], + uvsCopy = [] - function eliminateHole(hole, outerNode) { - outerNode = findHoleBridge(hole, outerNode); + for (var k = 0, kl = uvs.length; k < kl; k++) { + var uv = uvs[k] + uvsCopy.push(uv.clone()) + } - if (outerNode) { - var b = splitPolygon(outerNode, hole); // filter collinear points around the cuts + this.faceVertexUvs[_i15].push(uvsCopy) + } + } // morph targets - filterPoints(outerNode, outerNode.next); - filterPoints(b, b.next); - } - } // David Eberly's algorithm for finding a bridge between hole and outer polygon + var morphTargets = source.morphTargets + for (var _i16 = 0, _il10 = morphTargets.length; _i16 < _il10; _i16++) { + var morphTarget = {} + morphTarget.name = morphTargets[_i16].name // vertices - function findHoleBridge(hole, outerNode) { - var p = outerNode; - var hx = hole.x; - var hy = hole.y; - var qx = -Infinity, - m; // find a segment intersected by a ray from the hole's leftmost point to the left; - // segment's endpoint with lesser x will be potential connection point + if (morphTargets[_i16].vertices !== undefined) { + morphTarget.vertices = [] - do { - if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { - var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); + for (var _j3 = 0, _jl3 = morphTargets[_i16].vertices.length; _j3 < _jl3; _j3++) { + morphTarget.vertices.push(morphTargets[_i16].vertices[_j3].clone()) + } + } // normals - if (x <= hx && x > qx) { - qx = x; + if (morphTargets[_i16].normals !== undefined) { + morphTarget.normals = [] - if (x === hx) { - if (hy === p.y) return p; - if (hy === p.next.y) return p.next; - } + for (var _j4 = 0, _jl4 = morphTargets[_i16].normals.length; _j4 < _jl4; _j4++) { + morphTarget.normals.push(morphTargets[_i16].normals[_j4].clone()) + } + } - m = p.x < p.next.x ? p : p.next; - } - } + this.morphTargets.push(morphTarget) + } // morph normals - p = p.next; - } while (p !== outerNode); - - if (!m) return null; - if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint - // look for points inside the triangle of hole point, segment intersection and endpoint; - // if there are no points found, we have a valid connection; - // otherwise choose the point of the minimum angle with the ray as connection point - - var stop = m, - mx = m.x, - my = m.y; - var tanMin = Infinity, - tan; - p = m; - - do { - if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { - tan = Math.abs(hy - p.y) / (hx - p.x); // tangential - - if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) { - m = p; - tanMin = tan; - } - } + var morphNormals = source.morphNormals - p = p.next; - } while (p !== stop); - - return m; - } // whether sector in vertex m contains sector in vertex p in the same coordinates - - - function sectorContainsSector(m, p) { - return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0; - } // interlink polygon nodes in z-order - - - function indexCurve(start, minX, minY, invSize) { - var p = start; - - do { - if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize); - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; - } while (p !== start); - - p.prevZ.nextZ = null; - p.prevZ = null; - sortLinked(p); - } // Simon Tatham's linked list merge sort algorithm - // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html - - - function sortLinked(list) { - var i, - p, - q, - e, - tail, - numMerges, - pSize, - qSize, - inSize = 1; - - do { - p = list; - list = null; - tail = null; - numMerges = 0; - - while (p) { - numMerges++; - q = p; - pSize = 0; - - for (i = 0; i < inSize; i++) { - pSize++; - q = q.nextZ; - if (!q) break; - } + for (var _i17 = 0, _il11 = morphNormals.length; _i17 < _il11; _i17++) { + var morphNormal = {} // vertex normals - qSize = inSize; - - while (pSize > 0 || qSize > 0 && q) { - if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { - e = p; - p = p.nextZ; - pSize--; - } else { - e = q; - q = q.nextZ; - qSize--; - } - - if (tail) tail.nextZ = e;else list = e; - e.prevZ = tail; - tail = e; - } + if (morphNormals[_i17].vertexNormals !== undefined) { + morphNormal.vertexNormals = [] - p = q; - } + for (var _j5 = 0, _jl5 = morphNormals[_i17].vertexNormals.length; _j5 < _jl5; _j5++) { + var srcVertexNormal = morphNormals[_i17].vertexNormals[_j5] + var destVertexNormal = {} + destVertexNormal.a = srcVertexNormal.a.clone() + destVertexNormal.b = srcVertexNormal.b.clone() + destVertexNormal.c = srcVertexNormal.c.clone() + morphNormal.vertexNormals.push(destVertexNormal) + } + } // face normals - tail.nextZ = null; - inSize *= 2; - } while (numMerges > 1); + if (morphNormals[_i17].faceNormals !== undefined) { + morphNormal.faceNormals = [] - return list; - } // z-order of a point given coords and inverse of the longer side of data bbox + for (var _j6 = 0, _jl6 = morphNormals[_i17].faceNormals.length; _j6 < _jl6; _j6++) { + morphNormal.faceNormals.push(morphNormals[_i17].faceNormals[_j6].clone()) + } + } + this.morphNormals.push(morphNormal) + } // skin weights - function zOrder(x, y, minX, minY, invSize) { - // coords are transformed into non-negative 15-bit integer range - x = 32767 * (x - minX) * invSize; - y = 32767 * (y - minY) * invSize; - x = (x | x << 8) & 0x00FF00FF; - x = (x | x << 4) & 0x0F0F0F0F; - x = (x | x << 2) & 0x33333333; - x = (x | x << 1) & 0x55555555; - y = (y | y << 8) & 0x00FF00FF; - y = (y | y << 4) & 0x0F0F0F0F; - y = (y | y << 2) & 0x33333333; - y = (y | y << 1) & 0x55555555; - return x | y << 1; - } // find the leftmost node of a polygon ring + var skinWeights = source.skinWeights + for (var _i18 = 0, _il12 = skinWeights.length; _i18 < _il12; _i18++) { + this.skinWeights.push(skinWeights[_i18].clone()) + } // skin indices - function getLeftmost(start) { - var p = start, - leftmost = start; + var skinIndices = source.skinIndices - do { - if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p; - p = p.next; - } while (p !== start); + for (var _i19 = 0, _il13 = skinIndices.length; _i19 < _il13; _i19++) { + this.skinIndices.push(skinIndices[_i19].clone()) + } // line distances - return leftmost; - } // check if a point lies within a convex triangle + var lineDistances = source.lineDistances + for (var _i20 = 0, _il14 = lineDistances.length; _i20 < _il14; _i20++) { + this.lineDistances.push(lineDistances[_i20]) + } // bounding box - function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { - return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0; - } // check if a diagonal between two polygon nodes is valid (lies in polygon interior) + var boundingBox = source.boundingBox + if (boundingBox !== null) { + this.boundingBox = boundingBox.clone() + } // bounding sphere - function isValidDiagonal(a, b) { - return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && ( // dones't intersect other edges - locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && ( // locally visible - area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors - equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case - } // signed area of a triangle + var boundingSphere = source.boundingSphere + if (boundingSphere !== null) { + this.boundingSphere = boundingSphere.clone() + } // update flags - function area(p, q, r) { - return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); - } // check if two points are equal + this.elementsNeedUpdate = source.elementsNeedUpdate + this.verticesNeedUpdate = source.verticesNeedUpdate + this.uvsNeedUpdate = source.uvsNeedUpdate + this.normalsNeedUpdate = source.normalsNeedUpdate + this.colorsNeedUpdate = source.colorsNeedUpdate + this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate + this.groupsNeedUpdate = source.groupsNeedUpdate + return this + }, + dispose: function dispose() { + this.dispatchEvent({ + type: 'dispose' + }) + } + }) + + var BoxGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(BoxGeometry, _Geometry) + + function BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments) { + var _this + + _this = _Geometry.call(this) || this + _this.type = 'BoxGeometry' + _this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + } + _this.fromBufferGeometry(new BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments)) - function equals(p1, p2) { - return p1.x === p2.x && p1.y === p2.y; - } // check if two segments intersect + _this.mergeVertices() + return _this + } - function intersects(p1, q1, p2, q2) { - var o1 = sign(area(p1, q1, p2)); - var o2 = sign(area(p1, q1, q2)); - var o3 = sign(area(p2, q2, p1)); - var o4 = sign(area(p2, q2, q1)); - if (o1 !== o2 && o3 !== o4) return true; // general case + return BoxGeometry + })(Geometry) - if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 + var CircleBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(CircleBufferGeometry, _BufferGeometry) - if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 + function CircleBufferGeometry(radius, segments, thetaStart, thetaLength) { + var _this - if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 + if (radius === void 0) { + radius = 1 + } - if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 + if (segments === void 0) { + segments = 8 + } - return false; - } // for collinear points p, q, r, check if point q lies on segment pr + if (thetaStart === void 0) { + thetaStart = 0 + } + if (thetaLength === void 0) { + thetaLength = Math.PI * 2 + } - function onSegment(p, q, r) { - return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y); - } + _this = _BufferGeometry.call(this) || this + _this.type = 'CircleBufferGeometry' + _this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + } + segments = Math.max(3, segments) // buffers - function sign(num) { - return num > 0 ? 1 : num < 0 ? -1 : 0; - } // check if a polygon diagonal intersects any polygon segments + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] // helper variables + var vertex = new Vector3() + var uv = new Vector2() // center point - function intersectsPolygon(a, b) { - var p = a; + vertices.push(0, 0, 0) + normals.push(0, 0, 1) + uvs.push(0.5, 0.5) - do { - if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true; - p = p.next; - } while (p !== a); + for (var s = 0, i = 3; s <= segments; s++, i += 3) { + var segment = thetaStart + (s / segments) * thetaLength // vertex - return false; - } // check if a polygon diagonal is locally inside the polygon + vertex.x = radius * Math.cos(segment) + vertex.y = radius * Math.sin(segment) + vertices.push(vertex.x, vertex.y, vertex.z) // normal + normals.push(0, 0, 1) // uvs - function locallyInside(a, b) { - return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; - } // check if the middle point of a polygon diagonal is inside the polygon + uv.x = (vertices[i] / radius + 1) / 2 + uv.y = (vertices[i + 1] / radius + 1) / 2 + uvs.push(uv.x, uv.y) + } // indices + for (var _i = 1; _i <= segments; _i++) { + indices.push(_i, _i + 1, 0) + } // build geometry - function middleInside(a, b) { - var p = a, - inside = false; - var px = (a.x + b.x) / 2, - py = (a.y + b.y) / 2; + _this.setIndex(indices) - do { - if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x) inside = !inside; - p = p.next; - } while (p !== a); + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - return inside; - } // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; - // if one belongs to the outer ring and another to a hole, it merges it into a single ring + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) - function splitPolygon(a, b) { - var a2 = new Node(a.i, a.x, a.y), - b2 = new Node(b.i, b.x, b.y), - an = a.next, - bp = b.prev; - a.next = b; - b.prev = a; - a2.next = an; - an.prev = a2; - b2.next = a2; - a2.prev = b2; - bp.next = b2; - b2.prev = bp; - return b2; - } // create a node and optionally link it with previous one (in a circular doubly linked list) + return _this + } + return CircleBufferGeometry + })(BufferGeometry) - function insertNode(i, x, y, last) { - var p = new Node(i, x, y); + var CircleGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(CircleGeometry, _Geometry) - if (!last) { - p.prev = p; - p.next = p; - } else { - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; - } + function CircleGeometry(radius, segments, thetaStart, thetaLength) { + var _this - return p; - } + _this = _Geometry.call(this) || this + _this.type = 'CircleGeometry' + _this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + } - function removeNode(p) { - p.next.prev = p.prev; - p.prev.next = p.next; - if (p.prevZ) p.prevZ.nextZ = p.nextZ; - if (p.nextZ) p.nextZ.prevZ = p.prevZ; - } + _this.fromBufferGeometry(new CircleBufferGeometry(radius, segments, thetaStart, thetaLength)) - function Node(i, x, y) { - // vertex index in coordinates array - this.i = i; // vertex coordinates + _this.mergeVertices() - this.x = x; - this.y = y; // previous and next vertex nodes in a polygon ring + return _this + } - this.prev = null; - this.next = null; // z-order curve value + return CircleGeometry + })(Geometry) - this.z = null; // previous and next nodes in z-order + var CylinderBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(CylinderBufferGeometry, _BufferGeometry) - this.prevZ = null; - this.nextZ = null; // indicates whether this is a steiner point + function CylinderBufferGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { + var _this - this.steiner = false; - } + if (radiusTop === void 0) { + radiusTop = 1 + } - function signedArea(data, start, end, dim) { - var sum = 0; + if (radiusBottom === void 0) { + radiusBottom = 1 + } - for (var i = start, j = end - dim; i < end; i += dim) { - sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]); - j = i; - } + if (height === void 0) { + height = 1 + } - return sum; - } + if (radialSegments === void 0) { + radialSegments = 8 + } - var ShapeUtils = { - // calculate area of the contour polygon - area: function area(contour) { - var n = contour.length; - var a = 0.0; + if (heightSegments === void 0) { + heightSegments = 1 + } - for (var p = n - 1, q = 0; q < n; p = q++) { - a += contour[p].x * contour[q].y - contour[q].x * contour[p].y; - } + if (openEnded === void 0) { + openEnded = false + } - return a * 0.5; - }, - isClockWise: function isClockWise(pts) { - return ShapeUtils.area(pts) < 0; - }, - triangulateShape: function triangulateShape(contour, holes) { - var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] + if (thetaStart === void 0) { + thetaStart = 0 + } - var holeIndices = []; // array of hole indices + if (thetaLength === void 0) { + thetaLength = Math.PI * 2 + } - var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] + _this = _BufferGeometry.call(this) || this + _this.type = 'CylinderBufferGeometry' + _this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + } - removeDupEndPts(contour); - addContour(vertices, contour); // + var scope = _assertThisInitialized(_this) - var holeIndex = contour.length; - holes.forEach(removeDupEndPts); + radialSegments = Math.floor(radialSegments) + heightSegments = Math.floor(heightSegments) // buffers - for (var i = 0; i < holes.length; i++) { - holeIndices.push(holeIndex); - holeIndex += holes[i].length; - addContour(vertices, holes[i]); - } // + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] // helper variables + var index = 0 + var indexArray = [] + var halfHeight = height / 2 + var groupStart = 0 // generate geometry - var triangles = Earcut.triangulate(vertices, holeIndices); // + generateTorso() - for (var _i = 0; _i < triangles.length; _i += 3) { - faces.push(triangles.slice(_i, _i + 3)); - } + if (openEnded === false) { + if (radiusTop > 0) generateCap(true) + if (radiusBottom > 0) generateCap(false) + } // build geometry - return faces; - } - }; + _this.setIndex(indices) - function removeDupEndPts(points) { - var l = points.length; + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - if (l > 2 && points[l - 1].equals(points[0])) { - points.pop(); - } - } + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) - function addContour(vertices, contour) { - for (var i = 0; i < contour.length; i++) { - vertices.push(contour[i].x); - vertices.push(contour[i].y); - } - } + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) - var ExtrudeBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(ExtrudeBufferGeometry, _BufferGeometry); + function generateTorso() { + var normal = new Vector3() + var vertex = new Vector3() + var groupCount = 0 // this will be used to calculate the normal - function ExtrudeBufferGeometry(shapes, options) { - var _this; + var slope = (radiusBottom - radiusTop) / height // generate vertices, normals and uvs - _this = _BufferGeometry.call(this) || this; - _this.type = 'ExtrudeBufferGeometry'; - _this.parameters = { - shapes: shapes, - options: options - }; - shapes = Array.isArray(shapes) ? shapes : [shapes]; + for (var y = 0; y <= heightSegments; y++) { + var indexRow = [] + var v = y / heightSegments // calculate the radius of the current row - var scope = _assertThisInitialized(_this); + var radius = v * (radiusBottom - radiusTop) + radiusTop - var verticesArray = []; - var uvArray = []; + for (var x = 0; x <= radialSegments; x++) { + var u = x / radialSegments + var theta = u * thetaLength + thetaStart + var sinTheta = Math.sin(theta) + var cosTheta = Math.cos(theta) // vertex - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - addShape(shape); - } // build geometry + vertex.x = radius * sinTheta + vertex.y = -v * height + halfHeight + vertex.z = radius * cosTheta + vertices.push(vertex.x, vertex.y, vertex.z) // normal + normal.set(sinTheta, slope, cosTheta).normalize() + normals.push(normal.x, normal.y, normal.z) // uv - _this.setAttribute('position', new Float32BufferAttribute(verticesArray, 3)); + uvs.push(u, 1 - v) // save index of vertex in respective row - _this.setAttribute('uv', new Float32BufferAttribute(uvArray, 2)); + indexRow.push(index++) + } // now save vertices of the row in our index array - _this.computeVertexNormals(); // functions + indexArray.push(indexRow) + } // generate indices + for (var _x = 0; _x < radialSegments; _x++) { + for (var _y = 0; _y < heightSegments; _y++) { + // we use the index array to access the correct indices + var a = indexArray[_y][_x] + var b = indexArray[_y + 1][_x] + var c = indexArray[_y + 1][_x + 1] + var d = indexArray[_y][_x + 1] // faces - function addShape(shape) { - var placeholder = []; // options + indices.push(a, b, d) + indices.push(b, c, d) // update group counter - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - var steps = options.steps !== undefined ? options.steps : 1; - var depth = options.depth !== undefined ? options.depth : 100; - var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; - var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; - var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; - var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; - var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - var extrudePath = options.extrudePath; - var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; // deprecated options + groupCount += 6 + } + } // add a group to the geometry. this will ensure multi material support - if (options.amount !== undefined) { - console.warn('THREE.ExtrudeBufferGeometry: amount has been renamed to depth.'); - depth = options.amount; - } // + scope.addGroup(groupStart, groupCount, 0) // calculate new start value for groups + groupStart += groupCount + } - var extrudePts, - extrudeByPath = false; - var splineTube, binormal, normal, position2; + function generateCap(top) { + // save the index of the first center vertex + var centerIndexStart = index + var uv = new Vector2() + var vertex = new Vector3() + var groupCount = 0 + var radius = top === true ? radiusTop : radiusBottom + var sign = top === true ? 1 : -1 // first we generate the center vertex data of the cap. + // because the geometry needs one set of uvs per face, + // we must generate a center vertex per face/segment - if (extrudePath) { - extrudePts = extrudePath.getSpacedPoints(steps); - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - // SETUP TNB variables - // TODO1 - have a .isClosed in spline? + for (var x = 1; x <= radialSegments; x++) { + // vertex + vertices.push(0, halfHeight * sign, 0) // normal - splineTube = extrudePath.computeFrenetFrames(steps, false); // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + normals.push(0, sign, 0) // uv - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); - } // Safeguards if bevels are not enabled + uvs.push(0.5, 0.5) // increase index + index++ + } // save the index of the last center vertex - if (!bevelEnabled) { - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - bevelOffset = 0; - } // Variables initialization + var centerIndexEnd = index // now we generate the surrounding vertices, normals and uvs + for (var _x2 = 0; _x2 <= radialSegments; _x2++) { + var u = _x2 / radialSegments + var theta = u * thetaLength + thetaStart + var cosTheta = Math.cos(theta) + var sinTheta = Math.sin(theta) // vertex - var shapePoints = shape.extractPoints(curveSegments); - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - var reverse = !ShapeUtils.isClockWise(vertices); + vertex.x = radius * sinTheta + vertex.y = halfHeight * sign + vertex.z = radius * cosTheta + vertices.push(vertex.x, vertex.y, vertex.z) // normal - if (reverse) { - vertices = vertices.reverse(); // Maybe we should also check if holes are in the opposite direction, just to be safe ... + normals.push(0, sign, 0) // uv - for (var h = 0, hl = holes.length; h < hl; h++) { - var ahole = holes[h]; + uv.x = cosTheta * 0.5 + 0.5 + uv.y = sinTheta * 0.5 * sign + 0.5 + uvs.push(uv.x, uv.y) // increase index - if (ShapeUtils.isClockWise(ahole)) { - holes[h] = ahole.reverse(); - } - } - } + index++ + } // generate indices - var faces = ShapeUtils.triangulateShape(vertices, holes); - /* Vertices */ + for (var _x3 = 0; _x3 < radialSegments; _x3++) { + var c = centerIndexStart + _x3 + var i = centerIndexEnd + _x3 - var contour = vertices; // vertices has all points but contour has only points of circumference + if (top === true) { + // face top + indices.push(i, i + 1, c) + } else { + // face bottom + indices.push(i + 1, i, c) + } - for (var _h = 0, _hl = holes.length; _h < _hl; _h++) { - var _ahole = holes[_h]; - vertices = vertices.concat(_ahole); - } + groupCount += 3 + } // add a group to the geometry. this will ensure multi material support - function scalePt2(pt, vec, size) { - if (!vec) console.error('THREE.ExtrudeGeometry: vec does not exist'); - return vec.clone().multiplyScalar(size).add(pt); - } + scope.addGroup(groupStart, groupCount, top === true ? 1 : 2) // calculate new start value for groups - var vlen = vertices.length, - flen = faces.length; // Find directions for point movement - - function getBevelVec(inPt, inPrev, inNext) { - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. - var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html - - var v_prev_x = inPt.x - inPrev.x, - v_prev_y = inPt.y - inPrev.y; - var v_next_x = inNext.x - inPt.x, - v_next_y = inNext.y - inPt.y; - var v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; // check for collinear edges - - var collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x; - - if (Math.abs(collinear0) > Number.EPSILON) { - // not collinear - // length of vectors for normalizing - var v_prev_len = Math.sqrt(v_prev_lensq); - var v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); // shift adjacent points by unit vectors to the left - - var ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len; - var ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len; - var ptNextShift_x = inNext.x - v_next_y / v_next_len; - var ptNextShift_y = inNext.y + v_next_x / v_next_len; // scaling factor for v_prev to intersection point - - var sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); // vector from inPt to intersection point - - v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x; - v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - - var v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y; - - if (v_trans_lensq <= 2) { - return new Vector2(v_trans_x, v_trans_y); - } else { - shrink_by = Math.sqrt(v_trans_lensq / 2); - } - } else { - // handle special case of collinear edges - var direction_eq = false; // assumes: opposite - - if (v_prev_x > Number.EPSILON) { - if (v_next_x > Number.EPSILON) { - direction_eq = true; - } - } else { - if (v_prev_x < -Number.EPSILON) { - if (v_next_x < -Number.EPSILON) { - direction_eq = true; - } - } else { - if (Math.sign(v_prev_y) === Math.sign(v_next_y)) { - direction_eq = true; - } - } - } - - if (direction_eq) { - // console.log("Warning: lines are a straight sequence"); - v_trans_x = -v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt(v_prev_lensq); - } else { - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt(v_prev_lensq / 2); - } - } - - return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by); - } + groupStart += groupCount + } - var contourMovements = []; + return _this + } - for (var _i = 0, il = contour.length, j = il - 1, k = _i + 1; _i < il; _i++, j++, k++) { - if (j === il) j = 0; - if (k === il) k = 0; // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) + return CylinderBufferGeometry + })(BufferGeometry) + + var CylinderGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(CylinderGeometry, _Geometry) + + function CylinderGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { + var _this + + _this = _Geometry.call(this) || this + _this.type = 'CylinderGeometry' + _this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + } - contourMovements[_i] = getBevelVec(contour[_i], contour[j], contour[k]); - } + _this.fromBufferGeometry(new CylinderBufferGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength)) - var holesMovements = []; - var oneHoleMovements, - verticesMovements = contourMovements.concat(); + _this.mergeVertices() - for (var _h2 = 0, _hl2 = holes.length; _h2 < _hl2; _h2++) { - var _ahole2 = holes[_h2]; - oneHoleMovements = []; + return _this + } - for (var _i2 = 0, _il = _ahole2.length, _j = _il - 1, _k = _i2 + 1; _i2 < _il; _i2++, _j++, _k++) { - if (_j === _il) _j = 0; - if (_k === _il) _k = 0; // (j)---(i)---(k) + return CylinderGeometry + })(Geometry) + + var ConeGeometry = /*#__PURE__*/ (function (_CylinderGeometry) { + _inheritsLoose(ConeGeometry, _CylinderGeometry) + + function ConeGeometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { + var _this + + _this = _CylinderGeometry.call(this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) || this + _this.type = 'ConeGeometry' + _this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + } + return _this + } - oneHoleMovements[_i2] = getBevelVec(_ahole2[_i2], _ahole2[_j], _ahole2[_k]); - } + return ConeGeometry + })(CylinderGeometry) - holesMovements.push(oneHoleMovements); - verticesMovements = verticesMovements.concat(oneHoleMovements); - } // Loop bevelSegments, 1 for the front, 1 for the back + var ConeBufferGeometry = /*#__PURE__*/ (function (_CylinderBufferGeomet) { + _inheritsLoose(ConeBufferGeometry, _CylinderBufferGeomet) + function ConeBufferGeometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { + var _this - for (var b = 0; b < bevelSegments; b++) { - //for ( b = bevelSegments; b > 0; b -- ) { - var t = b / bevelSegments; - var z = bevelThickness * Math.cos(t * Math.PI / 2); + if (radius === void 0) { + radius = 1 + } - var _bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape + if (height === void 0) { + height = 1 + } + if (radialSegments === void 0) { + radialSegments = 8 + } - for (var _i3 = 0, _il2 = contour.length; _i3 < _il2; _i3++) { - var vert = scalePt2(contour[_i3], contourMovements[_i3], _bs); - v(vert.x, vert.y, -z); - } // expand holes + if (heightSegments === void 0) { + heightSegments = 1 + } + if (openEnded === void 0) { + openEnded = false + } - for (var _h3 = 0, _hl3 = holes.length; _h3 < _hl3; _h3++) { - var _ahole3 = holes[_h3]; - oneHoleMovements = holesMovements[_h3]; + if (thetaStart === void 0) { + thetaStart = 0 + } - for (var _i4 = 0, _il3 = _ahole3.length; _i4 < _il3; _i4++) { - var _vert = scalePt2(_ahole3[_i4], oneHoleMovements[_i4], _bs); + if (thetaLength === void 0) { + thetaLength = Math.PI * 2 + } - v(_vert.x, _vert.y, -z); - } - } - } + _this = _CylinderBufferGeomet.call(this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) || this + _this.type = 'ConeBufferGeometry' + _this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + } + return _this + } - var bs = bevelSize + bevelOffset; // Back facing vertices + return ConeBufferGeometry + })(CylinderBufferGeometry) - for (var _i5 = 0; _i5 < vlen; _i5++) { - var _vert2 = bevelEnabled ? scalePt2(vertices[_i5], verticesMovements[_i5], bs) : vertices[_i5]; + var PolyhedronBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(PolyhedronBufferGeometry, _BufferGeometry) - if (!extrudeByPath) { - v(_vert2.x, _vert2.y, 0); - } else { - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - normal.copy(splineTube.normals[0]).multiplyScalar(_vert2.x); - binormal.copy(splineTube.binormals[0]).multiplyScalar(_vert2.y); - position2.copy(extrudePts[0]).add(normal).add(binormal); - v(position2.x, position2.y, position2.z); - } - } // Add stepped vertices... - // Including front facing vertices + function PolyhedronBufferGeometry(vertices, indices, radius, detail) { + var _this + if (radius === void 0) { + radius = 1 + } - for (var s = 1; s <= steps; s++) { - for (var _i6 = 0; _i6 < vlen; _i6++) { - var _vert3 = bevelEnabled ? scalePt2(vertices[_i6], verticesMovements[_i6], bs) : vertices[_i6]; + if (detail === void 0) { + detail = 0 + } - if (!extrudeByPath) { - v(_vert3.x, _vert3.y, depth / steps * s); - } else { - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - normal.copy(splineTube.normals[s]).multiplyScalar(_vert3.x); - binormal.copy(splineTube.binormals[s]).multiplyScalar(_vert3.y); - position2.copy(extrudePts[s]).add(normal).add(binormal); - v(position2.x, position2.y, position2.z); - } - } - } // Add bevel segments planes - //for ( b = 1; b <= bevelSegments; b ++ ) { + _this = _BufferGeometry.call(this) || this + _this.type = 'PolyhedronBufferGeometry' + _this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + } // default buffer data + var vertexBuffer = [] + var uvBuffer = [] // the subdivision creates the vertex buffer data - for (var _b = bevelSegments - 1; _b >= 0; _b--) { - var _t = _b / bevelSegments; + subdivide(detail) // all vertices should lie on a conceptual sphere with a given radius - var _z = bevelThickness * Math.cos(_t * Math.PI / 2); + applyRadius(radius) // finally, create the uv data - var _bs2 = bevelSize * Math.sin(_t * Math.PI / 2) + bevelOffset; // contract shape + generateUVs() // build non-indexed geometry + _this.setAttribute('position', new Float32BufferAttribute(vertexBuffer, 3)) - for (var _i7 = 0, _il4 = contour.length; _i7 < _il4; _i7++) { - var _vert4 = scalePt2(contour[_i7], contourMovements[_i7], _bs2); + _this.setAttribute('normal', new Float32BufferAttribute(vertexBuffer.slice(), 3)) - v(_vert4.x, _vert4.y, depth + _z); - } // expand holes + _this.setAttribute('uv', new Float32BufferAttribute(uvBuffer, 2)) + if (detail === 0) { + _this.computeVertexNormals() // flat normals + } else { + _this.normalizeNormals() // smooth normals + } // helper functions - for (var _h4 = 0, _hl4 = holes.length; _h4 < _hl4; _h4++) { - var _ahole4 = holes[_h4]; - oneHoleMovements = holesMovements[_h4]; + function subdivide(detail) { + var a = new Vector3() + var b = new Vector3() + var c = new Vector3() // iterate over all faces and apply a subdivison with the given detail value - for (var _i8 = 0, _il5 = _ahole4.length; _i8 < _il5; _i8++) { - var _vert5 = scalePt2(_ahole4[_i8], oneHoleMovements[_i8], _bs2); + for (var i = 0; i < indices.length; i += 3) { + // get the vertices of the face + getVertexByIndex(indices[i + 0], a) + getVertexByIndex(indices[i + 1], b) + getVertexByIndex(indices[i + 2], c) // perform subdivision - if (!extrudeByPath) { - v(_vert5.x, _vert5.y, depth + _z); - } else { - v(_vert5.x, _vert5.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + _z); - } - } - } - } - /* Faces */ - // Top and bottom faces + subdivideFace(a, b, c, detail) + } + } + function subdivideFace(a, b, c, detail) { + var cols = detail + 1 // we use this multidimensional array as a data structure for creating the subdivision - buildLidFaces(); // Sides faces + var v = [] // construct all of the vertices for this subdivision - buildSideFaces(); ///// Internal functions + for (var i = 0; i <= cols; i++) { + v[i] = [] + var aj = a.clone().lerp(c, i / cols) + var bj = b.clone().lerp(c, i / cols) + var rows = cols - i - function buildLidFaces() { - var start = verticesArray.length / 3; + for (var j = 0; j <= rows; j++) { + if (j === 0 && i === cols) { + v[i][j] = aj + } else { + v[i][j] = aj.clone().lerp(bj, j / rows) + } + } + } // construct all of the faces + + for (var _i = 0; _i < cols; _i++) { + for (var _j = 0; _j < 2 * (cols - _i) - 1; _j++) { + var k = Math.floor(_j / 2) + + if (_j % 2 === 0) { + pushVertex(v[_i][k + 1]) + pushVertex(v[_i + 1][k]) + pushVertex(v[_i][k]) + } else { + pushVertex(v[_i][k + 1]) + pushVertex(v[_i + 1][k + 1]) + pushVertex(v[_i + 1][k]) + } + } + } + } - if (bevelEnabled) { - var layer = 0; // steps + 1 + function applyRadius(radius) { + var vertex = new Vector3() // iterate over the entire buffer and apply the radius to each vertex + + for (var i = 0; i < vertexBuffer.length; i += 3) { + vertex.x = vertexBuffer[i + 0] + vertex.y = vertexBuffer[i + 1] + vertex.z = vertexBuffer[i + 2] + vertex.normalize().multiplyScalar(radius) + vertexBuffer[i + 0] = vertex.x + vertexBuffer[i + 1] = vertex.y + vertexBuffer[i + 2] = vertex.z + } + } - var offset = vlen * layer; // Bottom faces + function generateUVs() { + var vertex = new Vector3() - for (var _i9 = 0; _i9 < flen; _i9++) { - var face = faces[_i9]; - f3(face[2] + offset, face[1] + offset, face[0] + offset); - } + for (var i = 0; i < vertexBuffer.length; i += 3) { + vertex.x = vertexBuffer[i + 0] + vertex.y = vertexBuffer[i + 1] + vertex.z = vertexBuffer[i + 2] + var u = azimuth(vertex) / 2 / Math.PI + 0.5 + var v = inclination(vertex) / Math.PI + 0.5 + uvBuffer.push(u, 1 - v) + } - layer = steps + bevelSegments * 2; - offset = vlen * layer; // Top faces + correctUVs() + correctSeam() + } - for (var _i10 = 0; _i10 < flen; _i10++) { - var _face = faces[_i10]; - f3(_face[0] + offset, _face[1] + offset, _face[2] + offset); - } - } else { - // Bottom faces - for (var _i11 = 0; _i11 < flen; _i11++) { - var _face2 = faces[_i11]; - f3(_face2[2], _face2[1], _face2[0]); - } // Top faces + function correctSeam() { + // handle case when face straddles the seam, see #3269 + for (var i = 0; i < uvBuffer.length; i += 6) { + // uv data of a single face + var x0 = uvBuffer[i + 0] + var x1 = uvBuffer[i + 2] + var x2 = uvBuffer[i + 4] + var max = Math.max(x0, x1, x2) + var min = Math.min(x0, x1, x2) // 0.9 is somewhat arbitrary + + if (max > 0.9 && min < 0.1) { + if (x0 < 0.2) uvBuffer[i + 0] += 1 + if (x1 < 0.2) uvBuffer[i + 2] += 1 + if (x2 < 0.2) uvBuffer[i + 4] += 1 + } + } + } + function pushVertex(vertex) { + vertexBuffer.push(vertex.x, vertex.y, vertex.z) + } - for (var _i12 = 0; _i12 < flen; _i12++) { - var _face3 = faces[_i12]; - f3(_face3[0] + vlen * steps, _face3[1] + vlen * steps, _face3[2] + vlen * steps); - } - } + function getVertexByIndex(index, vertex) { + var stride = index * 3 + vertex.x = vertices[stride + 0] + vertex.y = vertices[stride + 1] + vertex.z = vertices[stride + 2] + } - scope.addGroup(start, verticesArray.length / 3 - start, 0); - } // Create faces for the z-sides of the shape + function correctUVs() { + var a = new Vector3() + var b = new Vector3() + var c = new Vector3() + var centroid = new Vector3() + var uvA = new Vector2() + var uvB = new Vector2() + var uvC = new Vector2() + + for (var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) { + a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]) + b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]) + c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]) + uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]) + uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]) + uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]) + centroid.copy(a).add(b).add(c).divideScalar(3) + var azi = azimuth(centroid) + correctUV(uvA, j + 0, a, azi) + correctUV(uvB, j + 2, b, azi) + correctUV(uvC, j + 4, c, azi) + } + } + function correctUV(uv, stride, vector, azimuth) { + if (azimuth < 0 && uv.x === 1) { + uvBuffer[stride] = uv.x - 1 + } - function buildSideFaces() { - var start = verticesArray.length / 3; - var layeroffset = 0; - sidewalls(contour, layeroffset); - layeroffset += contour.length; + if (vector.x === 0 && vector.z === 0) { + uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5 + } + } // Angle around the Y axis, counter-clockwise when looking from above. - for (var _h5 = 0, _hl5 = holes.length; _h5 < _hl5; _h5++) { - var _ahole5 = holes[_h5]; - sidewalls(_ahole5, layeroffset); //, true + function azimuth(vector) { + return Math.atan2(vector.z, -vector.x) + } // Angle above the XZ plane. - layeroffset += _ahole5.length; - } + function inclination(vector) { + return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z)) + } - scope.addGroup(start, verticesArray.length / 3 - start, 1); - } + return _this + } - function sidewalls(contour, layeroffset) { - var i = contour.length; + return PolyhedronBufferGeometry + })(BufferGeometry) - while (--i >= 0) { - var _j2 = i; + var DodecahedronBufferGeometry = /*#__PURE__*/ (function (_PolyhedronBufferGeom) { + _inheritsLoose(DodecahedronBufferGeometry, _PolyhedronBufferGeom) - var _k2 = i - 1; + function DodecahedronBufferGeometry(radius, detail) { + var _this - if (_k2 < 0) _k2 = contour.length - 1; //console.log('b', i,j, i-1, k,vertices.length); + if (radius === void 0) { + radius = 1 + } - for (var _s = 0, sl = steps + bevelSegments * 2; _s < sl; _s++) { - var slen1 = vlen * _s; - var slen2 = vlen * (_s + 1); + if (detail === void 0) { + detail = 0 + } - var a = layeroffset + _j2 + slen1, - _b2 = layeroffset + _k2 + slen1, - c = layeroffset + _k2 + slen2, - d = layeroffset + _j2 + slen2; + var t = (1 + Math.sqrt(5)) / 2 + var r = 1 / t + var vertices = [ + // (±1, ±1, ±1) + -1, + -1, + -1, + -1, + -1, + 1, + -1, + 1, + -1, + -1, + 1, + 1, + 1, + -1, + -1, + 1, + -1, + 1, + 1, + 1, + -1, + 1, + 1, + 1, // (0, ±1/φ, ±φ) + 0, + -r, + -t, + 0, + -r, + t, + 0, + r, + -t, + 0, + r, + t, // (±1/φ, ±φ, 0) + -r, + -t, + 0, + -r, + t, + 0, + r, + -t, + 0, + r, + t, + 0, // (±φ, 0, ±1/φ) + -t, + 0, + -r, + t, + 0, + -r, + -t, + 0, + r, + t, + 0, + r + ] + var indices = [ + 3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, + 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, + 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9 + ] + _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this + _this.type = 'DodecahedronBufferGeometry' + _this.parameters = { + radius: radius, + detail: detail + } + return _this + } - f4(a, _b2, c, d); - } - } - } + return DodecahedronBufferGeometry + })(PolyhedronBufferGeometry) - function v(x, y, z) { - placeholder.push(x); - placeholder.push(y); - placeholder.push(z); - } + var DodecahedronGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(DodecahedronGeometry, _Geometry) - function f3(a, b, c) { - addVertex(a); - addVertex(b); - addVertex(c); - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1); - addUV(uvs[0]); - addUV(uvs[1]); - addUV(uvs[2]); - } + function DodecahedronGeometry(radius, detail) { + var _this - function f4(a, b, c, d) { - addVertex(a); - addVertex(b); - addVertex(d); - addVertex(b); - addVertex(c); - addVertex(d); - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1); - addUV(uvs[0]); - addUV(uvs[1]); - addUV(uvs[3]); - addUV(uvs[1]); - addUV(uvs[2]); - addUV(uvs[3]); - } + _this = _Geometry.call(this) || this + _this.type = 'DodecahedronGeometry' + _this.parameters = { + radius: radius, + detail: detail + } - function addVertex(index) { - verticesArray.push(placeholder[index * 3 + 0]); - verticesArray.push(placeholder[index * 3 + 1]); - verticesArray.push(placeholder[index * 3 + 2]); - } + _this.fromBufferGeometry(new DodecahedronBufferGeometry(radius, detail)) - function addUV(vector2) { - uvArray.push(vector2.x); - uvArray.push(vector2.y); - } - } + _this.mergeVertices() - return _this; - } + return _this + } - var _proto = ExtrudeBufferGeometry.prototype; - - _proto.toJSON = function toJSON() { - var data = BufferGeometry.prototype.toJSON.call(this); - var shapes = this.parameters.shapes; - var options = this.parameters.options; - return _toJSON(shapes, options, data); - }; - - return ExtrudeBufferGeometry; - }(BufferGeometry); - - var WorldUVGenerator = { - generateTopUV: function generateTopUV(geometry, vertices, indexA, indexB, indexC) { - var a_x = vertices[indexA * 3]; - var a_y = vertices[indexA * 3 + 1]; - var b_x = vertices[indexB * 3]; - var b_y = vertices[indexB * 3 + 1]; - var c_x = vertices[indexC * 3]; - var c_y = vertices[indexC * 3 + 1]; - return [new Vector2(a_x, a_y), new Vector2(b_x, b_y), new Vector2(c_x, c_y)]; - }, - generateSideWallUV: function generateSideWallUV(geometry, vertices, indexA, indexB, indexC, indexD) { - var a_x = vertices[indexA * 3]; - var a_y = vertices[indexA * 3 + 1]; - var a_z = vertices[indexA * 3 + 2]; - var b_x = vertices[indexB * 3]; - var b_y = vertices[indexB * 3 + 1]; - var b_z = vertices[indexB * 3 + 2]; - var c_x = vertices[indexC * 3]; - var c_y = vertices[indexC * 3 + 1]; - var c_z = vertices[indexC * 3 + 2]; - var d_x = vertices[indexD * 3]; - var d_y = vertices[indexD * 3 + 1]; - var d_z = vertices[indexD * 3 + 2]; - - if (Math.abs(a_y - b_y) < 0.01) { - return [new Vector2(a_x, 1 - a_z), new Vector2(b_x, 1 - b_z), new Vector2(c_x, 1 - c_z), new Vector2(d_x, 1 - d_z)]; - } else { - return [new Vector2(a_y, 1 - a_z), new Vector2(b_y, 1 - b_z), new Vector2(c_y, 1 - c_z), new Vector2(d_y, 1 - d_z)]; - } - } - }; + return DodecahedronGeometry + })(Geometry) - function _toJSON(shapes, options, data) { - data.shapes = []; + var _v0$2 = new Vector3() - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } + var _v1$5 = new Vector3() - if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON(); - return data; - } + var _normal$1 = new Vector3() - var ExtrudeGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(ExtrudeGeometry, _Geometry); + var _triangle = new Triangle() - function ExtrudeGeometry(shapes, options) { - var _this; + var EdgesGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(EdgesGeometry, _BufferGeometry) - _this = _Geometry.call(this) || this; - _this.type = 'ExtrudeGeometry'; - _this.parameters = { - shapes: shapes, - options: options - }; + function EdgesGeometry(geometry, thresholdAngle) { + var _this - _this.fromBufferGeometry(new ExtrudeBufferGeometry(shapes, options)); + _this = _BufferGeometry.call(this) || this + _this.type = 'EdgesGeometry' + _this.parameters = { + thresholdAngle: thresholdAngle + } + thresholdAngle = thresholdAngle !== undefined ? thresholdAngle : 1 - _this.mergeVertices(); + if (geometry.isGeometry) { + geometry = new BufferGeometry().fromGeometry(geometry) + } - return _this; - } + var precisionPoints = 4 + var precision = Math.pow(10, precisionPoints) + var thresholdDot = Math.cos(MathUtils.DEG2RAD * thresholdAngle) + var indexAttr = geometry.getIndex() + var positionAttr = geometry.getAttribute('position') + var indexCount = indexAttr ? indexAttr.count : positionAttr.count + var indexArr = [0, 0, 0] + var vertKeys = ['a', 'b', 'c'] + var hashes = new Array(3) + var edgeData = {} + var vertices = [] + + for (var i = 0; i < indexCount; i += 3) { + if (indexAttr) { + indexArr[0] = indexAttr.getX(i) + indexArr[1] = indexAttr.getX(i + 1) + indexArr[2] = indexAttr.getX(i + 2) + } else { + indexArr[0] = i + indexArr[1] = i + 1 + indexArr[2] = i + 2 + } - var _proto = ExtrudeGeometry.prototype; + var a = _triangle.a, + b = _triangle.b, + c = _triangle.c + a.fromBufferAttribute(positionAttr, indexArr[0]) + b.fromBufferAttribute(positionAttr, indexArr[1]) + c.fromBufferAttribute(positionAttr, indexArr[2]) + + _triangle.getNormal(_normal$1) // create hashes for the edge from the vertices + + hashes[0] = Math.round(a.x * precision) + ',' + Math.round(a.y * precision) + ',' + Math.round(a.z * precision) + hashes[1] = Math.round(b.x * precision) + ',' + Math.round(b.y * precision) + ',' + Math.round(b.z * precision) + hashes[2] = Math.round(c.x * precision) + ',' + Math.round(c.y * precision) + ',' + Math.round(c.z * precision) // skip degenerate triangles + + if (hashes[0] === hashes[1] || hashes[1] === hashes[2] || hashes[2] === hashes[0]) { + continue + } // iterate over every edge + + for (var j = 0; j < 3; j++) { + // get the first and next vertex making up the edge + var jNext = (j + 1) % 3 + var vecHash0 = hashes[j] + var vecHash1 = hashes[jNext] + var v0 = _triangle[vertKeys[j]] + var v1 = _triangle[vertKeys[jNext]] + var hash = vecHash0 + '_' + vecHash1 + var reverseHash = vecHash1 + '_' + vecHash0 + + if (reverseHash in edgeData && edgeData[reverseHash]) { + // if we found a sibling edge add it into the vertex array if + // it meets the angle threshold and delete the edge from the map. + if (_normal$1.dot(edgeData[reverseHash].normal) <= thresholdDot) { + vertices.push(v0.x, v0.y, v0.z) + vertices.push(v1.x, v1.y, v1.z) + } - _proto.toJSON = function toJSON() { - var data = _Geometry.prototype.toJSON.call(this); + edgeData[reverseHash] = null + } else if (!(hash in edgeData)) { + // if we've already got an edge here then skip adding a new one + edgeData[hash] = { + index0: indexArr[j], + index1: indexArr[jNext], + normal: _normal$1.clone() + } + } + } + } // iterate over all remaining, unmatched edges and add them to the vertex array - var shapes = this.parameters.shapes; - var options = this.parameters.options; - return _toJSON$1(shapes, options, data); - }; + for (var key in edgeData) { + if (edgeData[key]) { + var _edgeData$key = edgeData[key], + index0 = _edgeData$key.index0, + index1 = _edgeData$key.index1 - return ExtrudeGeometry; - }(Geometry); + _v0$2.fromBufferAttribute(positionAttr, index0) - function _toJSON$1(shapes, options, data) { - data.shapes = []; + _v1$5.fromBufferAttribute(positionAttr, index1) - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } + vertices.push(_v0$2.x, _v0$2.y, _v0$2.z) + vertices.push(_v1$5.x, _v1$5.y, _v1$5.z) + } + } - if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON(); - return data; - } + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - var IcosahedronBufferGeometry = /*#__PURE__*/function (_PolyhedronBufferGeom) { - _inheritsLoose(IcosahedronBufferGeometry, _PolyhedronBufferGeom); + return _this + } - function IcosahedronBufferGeometry(radius, detail) { - var _this; + return EdgesGeometry + })(BufferGeometry) + + /** + * Port from https://github.com/mapbox/earcut (v2.2.2) + */ + var Earcut = { + triangulate: function triangulate(data, holeIndices, dim) { + dim = dim || 2 + var hasHoles = holeIndices && holeIndices.length + var outerLen = hasHoles ? holeIndices[0] * dim : data.length + var outerNode = linkedList(data, 0, outerLen, dim, true) + var triangles = [] + if (!outerNode || outerNode.next === outerNode.prev) return triangles + var minX, minY, maxX, maxY, x, y, invSize + if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim) // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox + + if (data.length > 80 * dim) { + minX = maxX = data[0] + minY = maxY = data[1] + + for (var i = dim; i < outerLen; i += dim) { + x = data[i] + y = data[i + 1] + if (x < minX) minX = x + if (y < minY) minY = y + if (x > maxX) maxX = x + if (y > maxY) maxY = y + } // minX, minY and invSize are later used to transform coords into integers for z-order calculation + + invSize = Math.max(maxX - minX, maxY - minY) + invSize = invSize !== 0 ? 1 / invSize : 0 + } - if (radius === void 0) { - radius = 1; - } + earcutLinked(outerNode, triangles, dim, minX, minY, invSize) + return triangles + } + } // create a circular doubly linked list from polygon points in the specified winding order - if (detail === void 0) { - detail = 0; - } + function linkedList(data, start, end, dim, clockwise) { + var i, last - var t = (1 + Math.sqrt(5)) / 2; - var vertices = [-1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, 0, 0, -1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, t, 0, -1, t, 0, 1, -t, 0, -1, -t, 0, 1]; - var indices = [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1]; - _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this; - _this.type = 'IcosahedronBufferGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - return _this; - } + if (clockwise === signedArea(data, start, end, dim) > 0) { + for (i = start; i < end; i += dim) { + last = insertNode(i, data[i], data[i + 1], last) + } + } else { + for (i = end - dim; i >= start; i -= dim) { + last = insertNode(i, data[i], data[i + 1], last) + } + } - return IcosahedronBufferGeometry; - }(PolyhedronBufferGeometry); + if (last && equals(last, last.next)) { + removeNode(last) + last = last.next + } - var IcosahedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(IcosahedronGeometry, _Geometry); + return last + } // eliminate colinear or duplicate points + + function filterPoints(start, end) { + if (!start) return start + if (!end) end = start + var p = start, + again + + do { + again = false + + if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { + removeNode(p) + p = end = p.prev + if (p === p.next) break + again = true + } else { + p = p.next + } + } while (again || p !== end) - function IcosahedronGeometry(radius, detail) { - var _this; + return end + } // main ear slicing loop which triangulates a polygon (given as a linked list) - _this = _Geometry.call(this) || this; - _this.type = 'IcosahedronGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; + function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { + if (!ear) return // interlink polygon nodes in z-order - _this.fromBufferGeometry(new IcosahedronBufferGeometry(radius, detail)); + if (!pass && invSize) indexCurve(ear, minX, minY, invSize) + var stop = ear, + prev, + next // iterate through ears, slicing them one by one - _this.mergeVertices(); + while (ear.prev !== ear.next) { + prev = ear.prev + next = ear.next - return _this; - } + if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { + // cut off the triangle + triangles.push(prev.i / dim) + triangles.push(ear.i / dim) + triangles.push(next.i / dim) + removeNode(ear) // skipping the next vertex leads to less sliver triangles - return IcosahedronGeometry; - }(Geometry); + ear = next.next + stop = next.next + continue + } - var LatheBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(LatheBufferGeometry, _BufferGeometry); + ear = next // if we looped through the whole remaining polygon and can't find any more ears + + if (ear === stop) { + // try filtering points and slicing again + if (!pass) { + earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1) // if this didn't work, try curing all small self-intersections locally + } else if (pass === 1) { + ear = cureLocalIntersections(filterPoints(ear), triangles, dim) + earcutLinked(ear, triangles, dim, minX, minY, invSize, 2) // as a last resort, try splitting the remaining polygon into two + } else if (pass === 2) { + splitEarcut(ear, triangles, dim, minX, minY, invSize) + } - function LatheBufferGeometry(points, segments, phiStart, phiLength) { - var _this; + break + } + } + } // check whether a polygon node forms a valid ear with adjacent nodes - if (segments === void 0) { - segments = 12; - } + function isEar(ear) { + var a = ear.prev, + b = ear, + c = ear.next + if (area(a, b, c) >= 0) return false // reflex, can't be an ear + // now make sure we don't have other points inside the potential ear - if (phiStart === void 0) { - phiStart = 0; - } + var p = ear.next.next - if (phiLength === void 0) { - phiLength = Math.PI * 2; - } + while (p !== ear.prev) { + if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false + p = p.next + } - _this = _BufferGeometry.call(this) || this; - _this.type = 'LatheBufferGeometry'; - _this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - segments = Math.floor(segments); // clamp phiLength so it's in range of [ 0, 2PI ] - - phiLength = MathUtils.clamp(phiLength, 0, Math.PI * 2); // buffers - - var indices = []; - var vertices = []; - var uvs = []; // helper variables - - var inverseSegments = 1.0 / segments; - var vertex = new Vector3(); - var uv = new Vector2(); // generate vertices and uvs - - for (var i = 0; i <= segments; i++) { - var phi = phiStart + i * inverseSegments * phiLength; - var sin = Math.sin(phi); - var cos = Math.cos(phi); - - for (var j = 0; j <= points.length - 1; j++) { - // vertex - vertex.x = points[j].x * sin; - vertex.y = points[j].y; - vertex.z = points[j].x * cos; - vertices.push(vertex.x, vertex.y, vertex.z); // uv - - uv.x = i / segments; - uv.y = j / (points.length - 1); - uvs.push(uv.x, uv.y); - } - } // indices + return true + } + + function isEarHashed(ear, minX, minY, invSize) { + var a = ear.prev, + b = ear, + c = ear.next + if (area(a, b, c) >= 0) return false // reflex, can't be an ear + // triangle bbox; min & max are calculated like this for speed + + var minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : b.x < c.x ? b.x : c.x, + minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : b.y < c.y ? b.y : c.y, + maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : b.x > c.x ? b.x : c.x, + maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : b.y > c.y ? b.y : c.y // z-order range for the current triangle bbox; + + var minZ = zOrder(minTX, minTY, minX, minY, invSize), + maxZ = zOrder(maxTX, maxTY, minX, minY, invSize) + var p = ear.prevZ, + n = ear.nextZ // look for points inside the triangle in both directions + + while (p && p.z >= minZ && n && n.z <= maxZ) { + if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false + p = p.prevZ + if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false + n = n.nextZ + } // look for remaining points in decreasing z-order + + while (p && p.z >= minZ) { + if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false + p = p.prevZ + } // look for remaining points in increasing z-order + + while (n && n.z <= maxZ) { + if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false + n = n.nextZ + } + return true + } // go through all polygon nodes and cure small local self-intersections - for (var _i = 0; _i < segments; _i++) { - for (var _j = 0; _j < points.length - 1; _j++) { - var base = _j + _i * points.length; - var a = base; - var b = base + points.length; - var c = base + points.length + 1; - var d = base + 1; // faces + function cureLocalIntersections(start, triangles, dim) { + var p = start - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry + do { + var a = p.prev, + b = p.next.next + if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { + triangles.push(a.i / dim) + triangles.push(p.i / dim) + triangles.push(b.i / dim) // remove two nodes involved - _this.setIndex(indices); + removeNode(p) + removeNode(p.next) + p = start = b + } - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + p = p.next + } while (p !== start) - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // generate normals + return filterPoints(p) + } // try splitting polygon into two and triangulate them independently + function splitEarcut(start, triangles, dim, minX, minY, invSize) { + // look for a valid diagonal that divides the polygon into two + var a = start - _this.computeVertexNormals(); // if the geometry is closed, we need to average the normals along the seam. - // because the corresponding vertices are identical (but still have different UVs). + do { + var b = a.next.next + while (b !== a.prev) { + if (a.i !== b.i && isValidDiagonal(a, b)) { + // split the polygon in two by the diagonal + var c = splitPolygon(a, b) // filter colinear points around the cuts - if (phiLength === Math.PI * 2) { - var normals = _this.attributes.normal.array; - var n1 = new Vector3(); - var n2 = new Vector3(); - var n = new Vector3(); // this is the buffer offset for the last line of vertices + a = filterPoints(a, a.next) + c = filterPoints(c, c.next) // run earcut on each half - var _base = segments * points.length * 3; + earcutLinked(a, triangles, dim, minX, minY, invSize) + earcutLinked(c, triangles, dim, minX, minY, invSize) + return + } - for (var _i2 = 0, _j2 = 0; _i2 < points.length; _i2++, _j2 += 3) { - // select the normal of the vertex in the first line - n1.x = normals[_j2 + 0]; - n1.y = normals[_j2 + 1]; - n1.z = normals[_j2 + 2]; // select the normal of the vertex in the last line + b = b.next + } - n2.x = normals[_base + _j2 + 0]; - n2.y = normals[_base + _j2 + 1]; - n2.z = normals[_base + _j2 + 2]; // average normals + a = a.next + } while (a !== start) + } // link every hole into the outer loop, producing a single-ring polygon without holes - n.addVectors(n1, n2).normalize(); // assign the new values to both normals + function eliminateHoles(data, holeIndices, outerNode, dim) { + var queue = [] + var i, len, start, end, list - normals[_j2 + 0] = normals[_base + _j2 + 0] = n.x; - normals[_j2 + 1] = normals[_base + _j2 + 1] = n.y; - normals[_j2 + 2] = normals[_base + _j2 + 2] = n.z; - } - } + for (i = 0, len = holeIndices.length; i < len; i++) { + start = holeIndices[i] * dim + end = i < len - 1 ? holeIndices[i + 1] * dim : data.length + list = linkedList(data, start, end, dim, false) + if (list === list.next) list.steiner = true + queue.push(getLeftmost(list)) + } - return _this; - } + queue.sort(compareX) // process holes from left to right - return LatheBufferGeometry; - }(BufferGeometry); + for (i = 0; i < queue.length; i++) { + eliminateHole(queue[i], outerNode) + outerNode = filterPoints(outerNode, outerNode.next) + } - var LatheGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(LatheGeometry, _Geometry); + return outerNode + } - function LatheGeometry(points, segments, phiStart, phiLength) { - var _this; + function compareX(a, b) { + return a.x - b.x + } // find a bridge between vertices that connects hole with an outer ring and and link it - _this = _Geometry.call(this) || this; - _this.type = 'LatheGeometry'; - _this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; + function eliminateHole(hole, outerNode) { + outerNode = findHoleBridge(hole, outerNode) - _this.fromBufferGeometry(new LatheBufferGeometry(points, segments, phiStart, phiLength)); + if (outerNode) { + var b = splitPolygon(outerNode, hole) // filter collinear points around the cuts - _this.mergeVertices(); + filterPoints(outerNode, outerNode.next) + filterPoints(b, b.next) + } + } // David Eberly's algorithm for finding a bridge between hole and outer polygon + + function findHoleBridge(hole, outerNode) { + var p = outerNode + var hx = hole.x + var hy = hole.y + var qx = -Infinity, + m // find a segment intersected by a ray from the hole's leftmost point to the left; + // segment's endpoint with lesser x will be potential connection point + + do { + if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { + var x = p.x + ((hy - p.y) * (p.next.x - p.x)) / (p.next.y - p.y) + + if (x <= hx && x > qx) { + qx = x + + if (x === hx) { + if (hy === p.y) return p + if (hy === p.next.y) return p.next + } - return _this; - } + m = p.x < p.next.x ? p : p.next + } + } - return LatheGeometry; - }(Geometry); + p = p.next + } while (p !== outerNode) + + if (!m) return null + if (hx === qx) return m // hole touches outer segment; pick leftmost endpoint + // look for points inside the triangle of hole point, segment intersection and endpoint; + // if there are no points found, we have a valid connection; + // otherwise choose the point of the minimum angle with the ray as connection point + + var stop = m, + mx = m.x, + my = m.y + var tanMin = Infinity, + tan + p = m + + do { + if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { + tan = Math.abs(hy - p.y) / (hx - p.x) // tangential + + if (locallyInside(p, hole) && (tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) { + m = p + tanMin = tan + } + } - var OctahedronBufferGeometry = /*#__PURE__*/function (_PolyhedronBufferGeom) { - _inheritsLoose(OctahedronBufferGeometry, _PolyhedronBufferGeom); + p = p.next + } while (p !== stop) + + return m + } // whether sector in vertex m contains sector in vertex p in the same coordinates + + function sectorContainsSector(m, p) { + return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0 + } // interlink polygon nodes in z-order + + function indexCurve(start, minX, minY, invSize) { + var p = start + + do { + if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize) + p.prevZ = p.prev + p.nextZ = p.next + p = p.next + } while (p !== start) + + p.prevZ.nextZ = null + p.prevZ = null + sortLinked(p) + } // Simon Tatham's linked list merge sort algorithm + // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html + + function sortLinked(list) { + var i, + p, + q, + e, + tail, + numMerges, + pSize, + qSize, + inSize = 1 + + do { + p = list + list = null + tail = null + numMerges = 0 + + while (p) { + numMerges++ + q = p + pSize = 0 + + for (i = 0; i < inSize; i++) { + pSize++ + q = q.nextZ + if (!q) break + } - function OctahedronBufferGeometry(radius, detail) { - var _this; + qSize = inSize - if (radius === void 0) { - radius = 1; - } + while (pSize > 0 || (qSize > 0 && q)) { + if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { + e = p + p = p.nextZ + pSize-- + } else { + e = q + q = q.nextZ + qSize-- + } - if (detail === void 0) { - detail = 0; - } + if (tail) tail.nextZ = e + else list = e + e.prevZ = tail + tail = e + } - var vertices = [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1]; - var indices = [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2]; - _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this; - _this.type = 'OctahedronBufferGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - return _this; - } + p = q + } - return OctahedronBufferGeometry; - }(PolyhedronBufferGeometry); + tail.nextZ = null + inSize *= 2 + } while (numMerges > 1) + + return list + } // z-order of a point given coords and inverse of the longer side of data bbox + + function zOrder(x, y, minX, minY, invSize) { + // coords are transformed into non-negative 15-bit integer range + x = 32767 * (x - minX) * invSize + y = 32767 * (y - minY) * invSize + x = (x | (x << 8)) & 0x00ff00ff + x = (x | (x << 4)) & 0x0f0f0f0f + x = (x | (x << 2)) & 0x33333333 + x = (x | (x << 1)) & 0x55555555 + y = (y | (y << 8)) & 0x00ff00ff + y = (y | (y << 4)) & 0x0f0f0f0f + y = (y | (y << 2)) & 0x33333333 + y = (y | (y << 1)) & 0x55555555 + return x | (y << 1) + } // find the leftmost node of a polygon ring + + function getLeftmost(start) { + var p = start, + leftmost = start + + do { + if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p + p = p.next + } while (p !== start) + + return leftmost + } // check if a point lies within a convex triangle + + function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { + return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0 + } // check if a diagonal between two polygon nodes is valid (lies in polygon interior) + + function isValidDiagonal(a, b) { + return ( + a.next.i !== b.i && + a.prev.i !== b.i && + !intersectsPolygon(a, b) && // dones't intersect other edges + ((locallyInside(a, b) && + locallyInside(b, a) && + middleInside(a, b) && // locally visible + (area(a.prev, a, b.prev) || area(a, b.prev, b))) || // does not create opposite-facing sectors + (equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0)) + ) // special zero-length case + } // signed area of a triangle + + function area(p, q, r) { + return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y) + } // check if two points are equal + + function equals(p1, p2) { + return p1.x === p2.x && p1.y === p2.y + } // check if two segments intersect + + function intersects(p1, q1, p2, q2) { + var o1 = sign(area(p1, q1, p2)) + var o2 = sign(area(p1, q1, q2)) + var o3 = sign(area(p2, q2, p1)) + var o4 = sign(area(p2, q2, q1)) + if (o1 !== o2 && o3 !== o4) return true // general case + + if (o1 === 0 && onSegment(p1, p2, q1)) return true // p1, q1 and p2 are collinear and p2 lies on p1q1 + + if (o2 === 0 && onSegment(p1, q2, q1)) return true // p1, q1 and q2 are collinear and q2 lies on p1q1 + + if (o3 === 0 && onSegment(p2, p1, q2)) return true // p2, q2 and p1 are collinear and p1 lies on p2q2 + + if (o4 === 0 && onSegment(p2, q1, q2)) return true // p2, q2 and q1 are collinear and q1 lies on p2q2 + + return false + } // for collinear points p, q, r, check if point q lies on segment pr + + function onSegment(p, q, r) { + return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y) + } + + function sign(num) { + return num > 0 ? 1 : num < 0 ? -1 : 0 + } // check if a polygon diagonal intersects any polygon segments + + function intersectsPolygon(a, b) { + var p = a + + do { + if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true + p = p.next + } while (p !== a) + + return false + } // check if a polygon diagonal is locally inside the polygon + + function locallyInside(a, b) { + return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0 + } // check if the middle point of a polygon diagonal is inside the polygon + + function middleInside(a, b) { + var p = a, + inside = false + var px = (a.x + b.x) / 2, + py = (a.y + b.y) / 2 + + do { + if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < ((p.next.x - p.x) * (py - p.y)) / (p.next.y - p.y) + p.x) inside = !inside + p = p.next + } while (p !== a) + + return inside + } // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; + // if one belongs to the outer ring and another to a hole, it merges it into a single ring + + function splitPolygon(a, b) { + var a2 = new Node(a.i, a.x, a.y), + b2 = new Node(b.i, b.x, b.y), + an = a.next, + bp = b.prev + a.next = b + b.prev = a + a2.next = an + an.prev = a2 + b2.next = a2 + a2.prev = b2 + bp.next = b2 + b2.prev = bp + return b2 + } // create a node and optionally link it with previous one (in a circular doubly linked list) + + function insertNode(i, x, y, last) { + var p = new Node(i, x, y) + + if (!last) { + p.prev = p + p.next = p + } else { + p.next = last.next + p.prev = last + last.next.prev = p + last.next = p + } - var OctahedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(OctahedronGeometry, _Geometry); + return p + } - function OctahedronGeometry(radius, detail) { - var _this; + function removeNode(p) { + p.next.prev = p.prev + p.prev.next = p.next + if (p.prevZ) p.prevZ.nextZ = p.nextZ + if (p.nextZ) p.nextZ.prevZ = p.prevZ + } - _this = _Geometry.call(this) || this; - _this.type = 'OctahedronGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; + function Node(i, x, y) { + // vertex index in coordinates array + this.i = i // vertex coordinates - _this.fromBufferGeometry(new OctahedronBufferGeometry(radius, detail)); + this.x = x + this.y = y // previous and next vertex nodes in a polygon ring - _this.mergeVertices(); + this.prev = null + this.next = null // z-order curve value - return _this; - } + this.z = null // previous and next nodes in z-order - return OctahedronGeometry; - }(Geometry); - - /** - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html - */ - - function ParametricBufferGeometry(func, slices, stacks) { - BufferGeometry.call(this); - this.type = 'ParametricBufferGeometry'; - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - var EPS = 0.00001; - var normal = new Vector3(); - var p0 = new Vector3(), - p1 = new Vector3(); - var pu = new Vector3(), - pv = new Vector3(); - - if (func.length < 3) { - console.error('THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.'); - } // generate vertices, normals and uvs - - - var sliceCount = slices + 1; - - for (var i = 0; i <= stacks; i++) { - var v = i / stacks; - - for (var j = 0; j <= slices; j++) { - var u = j / slices; // vertex - - func(u, v, p0); - vertices.push(p0.x, p0.y, p0.z); // normal - // approximate tangent vectors via finite differences - - if (u - EPS >= 0) { - func(u - EPS, v, p1); - pu.subVectors(p0, p1); - } else { - func(u + EPS, v, p1); - pu.subVectors(p1, p0); - } + this.prevZ = null + this.nextZ = null // indicates whether this is a steiner point - if (v - EPS >= 0) { - func(u, v - EPS, p1); - pv.subVectors(p0, p1); - } else { - func(u, v + EPS, p1); - pv.subVectors(p1, p0); - } // cross product of tangent vectors returns surface normal + this.steiner = false + } + function signedArea(data, start, end, dim) { + var sum = 0 - normal.crossVectors(pu, pv).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv + for (var i = start, j = end - dim; i < end; i += dim) { + sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]) + j = i + } - uvs.push(u, v); - } - } // generate indices + return sum + } + var ShapeUtils = { + // calculate area of the contour polygon + area: function area(contour) { + var n = contour.length + var a = 0.0 - for (var _i = 0; _i < stacks; _i++) { - for (var _j = 0; _j < slices; _j++) { - var a = _i * sliceCount + _j; - var b = _i * sliceCount + _j + 1; - var c = (_i + 1) * sliceCount + _j + 1; - var d = (_i + 1) * sliceCount + _j; // faces one and two + for (var p = n - 1, q = 0; q < n; p = q++) { + a += contour[p].x * contour[q].y - contour[q].x * contour[p].y + } - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - } - - ParametricBufferGeometry.prototype = Object.create(BufferGeometry.prototype); - ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; - - /** - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html - */ - - function ParametricGeometry(func, slices, stacks) { - Geometry.call(this); - this.type = 'ParametricGeometry'; - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - this.fromBufferGeometry(new ParametricBufferGeometry(func, slices, stacks)); - this.mergeVertices(); - } - - ParametricGeometry.prototype = Object.create(Geometry.prototype); - ParametricGeometry.prototype.constructor = ParametricGeometry; - - var PlaneGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(PlaneGeometry, _Geometry); - - function PlaneGeometry(width, height, widthSegments, heightSegments) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'PlaneGeometry'; - _this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - _this.fromBufferGeometry(new PlaneBufferGeometry(width, height, widthSegments, heightSegments)); - - _this.mergeVertices(); - - return _this; - } + return a * 0.5 + }, + isClockWise: function isClockWise(pts) { + return ShapeUtils.area(pts) < 0 + }, + triangulateShape: function triangulateShape(contour, holes) { + var vertices = [] // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] - return PlaneGeometry; - }(Geometry); + var holeIndices = [] // array of hole indices - var PolyhedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(PolyhedronGeometry, _Geometry); + var faces = [] // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] - function PolyhedronGeometry(vertices, indices, radius, detail) { - var _this; + removeDupEndPts(contour) + addContour(vertices, contour) // - _this = _Geometry.call(this) || this; - _this.type = 'PolyhedronGeometry'; - _this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; + var holeIndex = contour.length + holes.forEach(removeDupEndPts) - _this.fromBufferGeometry(new PolyhedronBufferGeometry(vertices, indices, radius, detail)); + for (var i = 0; i < holes.length; i++) { + holeIndices.push(holeIndex) + holeIndex += holes[i].length + addContour(vertices, holes[i]) + } // - _this.mergeVertices(); + var triangles = Earcut.triangulate(vertices, holeIndices) // - return _this; - } + for (var _i = 0; _i < triangles.length; _i += 3) { + faces.push(triangles.slice(_i, _i + 3)) + } - return PolyhedronGeometry; - }(Geometry); + return faces + } + } - var RingBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(RingBufferGeometry, _BufferGeometry); + function removeDupEndPts(points) { + var l = points.length - function RingBufferGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength) { - var _this; + if (l > 2 && points[l - 1].equals(points[0])) { + points.pop() + } + } - if (innerRadius === void 0) { - innerRadius = 0.5; - } + function addContour(vertices, contour) { + for (var i = 0; i < contour.length; i++) { + vertices.push(contour[i].x) + vertices.push(contour[i].y) + } + } - if (outerRadius === void 0) { - outerRadius = 1; - } + var ExtrudeBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(ExtrudeBufferGeometry, _BufferGeometry) - if (thetaSegments === void 0) { - thetaSegments = 8; - } + function ExtrudeBufferGeometry(shapes, options) { + var _this - if (phiSegments === void 0) { - phiSegments = 1; - } + _this = _BufferGeometry.call(this) || this + _this.type = 'ExtrudeBufferGeometry' + _this.parameters = { + shapes: shapes, + options: options + } + shapes = Array.isArray(shapes) ? shapes : [shapes] - if (thetaStart === void 0) { - thetaStart = 0; - } + var scope = _assertThisInitialized(_this) - if (thetaLength === void 0) { - thetaLength = Math.PI * 2; - } + var verticesArray = [] + var uvArray = [] - _this = _BufferGeometry.call(this) || this; - _this.type = 'RingBufferGeometry'; - _this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - thetaSegments = Math.max(3, thetaSegments); - phiSegments = Math.max(1, phiSegments); // buffers + for (var i = 0, l = shapes.length; i < l; i++) { + var shape = shapes[i] + addShape(shape) + } // build geometry - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // some helper variables + _this.setAttribute('position', new Float32BufferAttribute(verticesArray, 3)) - var radius = innerRadius; - var radiusStep = (outerRadius - innerRadius) / phiSegments; - var vertex = new Vector3(); - var uv = new Vector2(); // generate vertices, normals and uvs + _this.setAttribute('uv', new Float32BufferAttribute(uvArray, 2)) - for (var j = 0; j <= phiSegments; j++) { - for (var i = 0; i <= thetaSegments; i++) { - // values are generate from the inside of the ring to the outside - var segment = thetaStart + i / thetaSegments * thetaLength; // vertex + _this.computeVertexNormals() // functions - vertex.x = radius * Math.cos(segment); - vertex.y = radius * Math.sin(segment); - vertices.push(vertex.x, vertex.y, vertex.z); // normal + function addShape(shape) { + var placeholder = [] // options - normals.push(0, 0, 1); // uv + var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12 + var steps = options.steps !== undefined ? options.steps : 1 + var depth = options.depth !== undefined ? options.depth : 100 + var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true + var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6 + var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2 + var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0 + var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3 + var extrudePath = options.extrudePath + var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator // deprecated options - uv.x = (vertex.x / outerRadius + 1) / 2; - uv.y = (vertex.y / outerRadius + 1) / 2; - uvs.push(uv.x, uv.y); - } // increase the radius for next row of vertices + if (options.amount !== undefined) { + console.warn('THREE.ExtrudeBufferGeometry: amount has been renamed to depth.') + depth = options.amount + } // + var extrudePts, + extrudeByPath = false + var splineTube, binormal, normal, position2 - radius += radiusStep; - } // indices + if (extrudePath) { + extrudePts = extrudePath.getSpacedPoints(steps) + extrudeByPath = true + bevelEnabled = false // bevels not supported for path extrusion + // SETUP TNB variables + // TODO1 - have a .isClosed in spline? + splineTube = extrudePath.computeFrenetFrames(steps, false) // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - for (var _j = 0; _j < phiSegments; _j++) { - var thetaSegmentLevel = _j * (thetaSegments + 1); + binormal = new Vector3() + normal = new Vector3() + position2 = new Vector3() + } // Safeguards if bevels are not enabled - for (var _i = 0; _i < thetaSegments; _i++) { - var _segment = _i + thetaSegmentLevel; + if (!bevelEnabled) { + bevelSegments = 0 + bevelThickness = 0 + bevelSize = 0 + bevelOffset = 0 + } // Variables initialization - var a = _segment; - var b = _segment + thetaSegments + 1; - var c = _segment + thetaSegments + 2; - var d = _segment + 1; // faces + var shapePoints = shape.extractPoints(curveSegments) + var vertices = shapePoints.shape + var holes = shapePoints.holes + var reverse = !ShapeUtils.isClockWise(vertices) - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry + if (reverse) { + vertices = vertices.reverse() // Maybe we should also check if holes are in the opposite direction, just to be safe ... + for (var h = 0, hl = holes.length; h < hl; h++) { + var ahole = holes[h] - _this.setIndex(indices); + if (ShapeUtils.isClockWise(ahole)) { + holes[h] = ahole.reverse() + } + } + } - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + var faces = ShapeUtils.triangulateShape(vertices, holes) + /* Vertices */ - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + var contour = vertices // vertices has all points but contour has only points of circumference - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + for (var _h = 0, _hl = holes.length; _h < _hl; _h++) { + var _ahole = holes[_h] + vertices = vertices.concat(_ahole) + } - return _this; - } + function scalePt2(pt, vec, size) { + if (!vec) console.error('THREE.ExtrudeGeometry: vec does not exist') + return vec.clone().multiplyScalar(size).add(pt) + } - return RingBufferGeometry; - }(BufferGeometry); + var vlen = vertices.length, + flen = faces.length // Find directions for point movement + + function getBevelVec(inPt, inPrev, inNext) { + // computes for inPt the corresponding point inPt' on a new contour + // shifted by 1 unit (length of normalized vector) to the left + // if we walk along contour clockwise, this new contour is outside the old one + // + // inPt' is the intersection of the two lines parallel to the two + // adjacent edges of inPt at a distance of 1 unit on the left side. + var v_trans_x, v_trans_y, shrink_by // resulting translation vector for inPt + // good reading for geometry algorithms (here: line-line intersection) + // http://geomalgorithms.com/a05-_intersect-1.html + + var v_prev_x = inPt.x - inPrev.x, + v_prev_y = inPt.y - inPrev.y + var v_next_x = inNext.x - inPt.x, + v_next_y = inNext.y - inPt.y + var v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y // check for collinear edges + + var collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x + + if (Math.abs(collinear0) > Number.EPSILON) { + // not collinear + // length of vectors for normalizing + var v_prev_len = Math.sqrt(v_prev_lensq) + var v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y) // shift adjacent points by unit vectors to the left + + var ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len + var ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len + var ptNextShift_x = inNext.x - v_next_y / v_next_len + var ptNextShift_y = inNext.y + v_next_x / v_next_len // scaling factor for v_prev to intersection point + + var sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x) // vector from inPt to intersection point + + v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x + v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + + var v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y + + if (v_trans_lensq <= 2) { + return new Vector2(v_trans_x, v_trans_y) + } else { + shrink_by = Math.sqrt(v_trans_lensq / 2) + } + } else { + // handle special case of collinear edges + var direction_eq = false // assumes: opposite - var RingGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(RingGeometry, _Geometry); + if (v_prev_x > Number.EPSILON) { + if (v_next_x > Number.EPSILON) { + direction_eq = true + } + } else { + if (v_prev_x < -Number.EPSILON) { + if (v_next_x < -Number.EPSILON) { + direction_eq = true + } + } else { + if (Math.sign(v_prev_y) === Math.sign(v_next_y)) { + direction_eq = true + } + } + } - function RingGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength) { - var _this; + if (direction_eq) { + // console.log("Warning: lines are a straight sequence"); + v_trans_x = -v_prev_y + v_trans_y = v_prev_x + shrink_by = Math.sqrt(v_prev_lensq) + } else { + // console.log("Warning: lines are a straight spike"); + v_trans_x = v_prev_x + v_trans_y = v_prev_y + shrink_by = Math.sqrt(v_prev_lensq / 2) + } + } - _this = _Geometry.call(this) || this; - _this.type = 'RingGeometry'; - _this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; + return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by) + } - _this.fromBufferGeometry(new RingBufferGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength)); + var contourMovements = [] - _this.mergeVertices(); + for (var _i = 0, il = contour.length, j = il - 1, k = _i + 1; _i < il; _i++, j++, k++) { + if (j === il) j = 0 + if (k === il) k = 0 // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) - return _this; - } + contourMovements[_i] = getBevelVec(contour[_i], contour[j], contour[k]) + } - return RingGeometry; - }(Geometry); + var holesMovements = [] + var oneHoleMovements, + verticesMovements = contourMovements.concat() - var ShapeBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(ShapeBufferGeometry, _BufferGeometry); + for (var _h2 = 0, _hl2 = holes.length; _h2 < _hl2; _h2++) { + var _ahole2 = holes[_h2] + oneHoleMovements = [] - function ShapeBufferGeometry(shapes, curveSegments) { - var _this; + for (var _i2 = 0, _il = _ahole2.length, _j = _il - 1, _k = _i2 + 1; _i2 < _il; _i2++, _j++, _k++) { + if (_j === _il) _j = 0 + if (_k === _il) _k = 0 // (j)---(i)---(k) - if (curveSegments === void 0) { - curveSegments = 12; - } + oneHoleMovements[_i2] = getBevelVec(_ahole2[_i2], _ahole2[_j], _ahole2[_k]) + } - _this = _BufferGeometry.call(this) || this; - _this.type = 'ShapeBufferGeometry'; - _this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; // buffers + holesMovements.push(oneHoleMovements) + verticesMovements = verticesMovements.concat(oneHoleMovements) + } // Loop bevelSegments, 1 for the front, 1 for the back - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables + for (var b = 0; b < bevelSegments; b++) { + //for ( b = bevelSegments; b > 0; b -- ) { + var t = b / bevelSegments + var z = bevelThickness * Math.cos((t * Math.PI) / 2) - var groupStart = 0; - var groupCount = 0; // allow single and array values for "shapes" parameter + var _bs = bevelSize * Math.sin((t * Math.PI) / 2) + bevelOffset // contract shape - if (Array.isArray(shapes) === false) { - addShape(shapes); - } else { - for (var i = 0; i < shapes.length; i++) { - addShape(shapes[i]); + for (var _i3 = 0, _il2 = contour.length; _i3 < _il2; _i3++) { + var vert = scalePt2(contour[_i3], contourMovements[_i3], _bs) + v(vert.x, vert.y, -z) + } // expand holes - _this.addGroup(groupStart, groupCount, i); // enables MultiMaterial support + for (var _h3 = 0, _hl3 = holes.length; _h3 < _hl3; _h3++) { + var _ahole3 = holes[_h3] + oneHoleMovements = holesMovements[_h3] + for (var _i4 = 0, _il3 = _ahole3.length; _i4 < _il3; _i4++) { + var _vert = scalePt2(_ahole3[_i4], oneHoleMovements[_i4], _bs) - groupStart += groupCount; - groupCount = 0; - } - } // build geometry + v(_vert.x, _vert.y, -z) + } + } + } + var bs = bevelSize + bevelOffset // Back facing vertices - _this.setIndex(indices); + for (var _i5 = 0; _i5 < vlen; _i5++) { + var _vert2 = bevelEnabled ? scalePt2(vertices[_i5], verticesMovements[_i5], bs) : vertices[_i5] - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + if (!extrudeByPath) { + v(_vert2.x, _vert2.y, 0) + } else { + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + normal.copy(splineTube.normals[0]).multiplyScalar(_vert2.x) + binormal.copy(splineTube.binormals[0]).multiplyScalar(_vert2.y) + position2.copy(extrudePts[0]).add(normal).add(binormal) + v(position2.x, position2.y, position2.z) + } + } // Add stepped vertices... + // Including front facing vertices + + for (var s = 1; s <= steps; s++) { + for (var _i6 = 0; _i6 < vlen; _i6++) { + var _vert3 = bevelEnabled ? scalePt2(vertices[_i6], verticesMovements[_i6], bs) : vertices[_i6] + + if (!extrudeByPath) { + v(_vert3.x, _vert3.y, (depth / steps) * s) + } else { + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + normal.copy(splineTube.normals[s]).multiplyScalar(_vert3.x) + binormal.copy(splineTube.binormals[s]).multiplyScalar(_vert3.y) + position2.copy(extrudePts[s]).add(normal).add(binormal) + v(position2.x, position2.y, position2.z) + } + } + } // Add bevel segments planes + //for ( b = 1; b <= bevelSegments; b ++ ) { - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + for (var _b = bevelSegments - 1; _b >= 0; _b--) { + var _t = _b / bevelSegments - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // helper functions + var _z = bevelThickness * Math.cos((_t * Math.PI) / 2) + var _bs2 = bevelSize * Math.sin((_t * Math.PI) / 2) + bevelOffset // contract shape - function addShape(shape) { - var indexOffset = vertices.length / 3; - var points = shape.extractPoints(curveSegments); - var shapeVertices = points.shape; - var shapeHoles = points.holes; // check direction of vertices + for (var _i7 = 0, _il4 = contour.length; _i7 < _il4; _i7++) { + var _vert4 = scalePt2(contour[_i7], contourMovements[_i7], _bs2) - if (ShapeUtils.isClockWise(shapeVertices) === false) { - shapeVertices = shapeVertices.reverse(); - } + v(_vert4.x, _vert4.y, depth + _z) + } // expand holes - for (var _i = 0, l = shapeHoles.length; _i < l; _i++) { - var shapeHole = shapeHoles[_i]; + for (var _h4 = 0, _hl4 = holes.length; _h4 < _hl4; _h4++) { + var _ahole4 = holes[_h4] + oneHoleMovements = holesMovements[_h4] - if (ShapeUtils.isClockWise(shapeHole) === true) { - shapeHoles[_i] = shapeHole.reverse(); - } - } + for (var _i8 = 0, _il5 = _ahole4.length; _i8 < _il5; _i8++) { + var _vert5 = scalePt2(_ahole4[_i8], oneHoleMovements[_i8], _bs2) - var faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles); // join vertices of inner and outer paths to a single array + if (!extrudeByPath) { + v(_vert5.x, _vert5.y, depth + _z) + } else { + v(_vert5.x, _vert5.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + _z) + } + } + } + } + /* Faces */ + // Top and bottom faces - for (var _i2 = 0, _l = shapeHoles.length; _i2 < _l; _i2++) { - var _shapeHole = shapeHoles[_i2]; - shapeVertices = shapeVertices.concat(_shapeHole); - } // vertices, normals, uvs + buildLidFaces() // Sides faces + buildSideFaces() ///// Internal functions - for (var _i3 = 0, _l2 = shapeVertices.length; _i3 < _l2; _i3++) { - var vertex = shapeVertices[_i3]; - vertices.push(vertex.x, vertex.y, 0); - normals.push(0, 0, 1); - uvs.push(vertex.x, vertex.y); // world uvs - } // incides + function buildLidFaces() { + var start = verticesArray.length / 3 + if (bevelEnabled) { + var layer = 0 // steps + 1 - for (var _i4 = 0, _l3 = faces.length; _i4 < _l3; _i4++) { - var face = faces[_i4]; - var a = face[0] + indexOffset; - var b = face[1] + indexOffset; - var c = face[2] + indexOffset; - indices.push(a, b, c); - groupCount += 3; - } - } + var offset = vlen * layer // Bottom faces - return _this; - } + for (var _i9 = 0; _i9 < flen; _i9++) { + var face = faces[_i9] + f3(face[2] + offset, face[1] + offset, face[0] + offset) + } - var _proto = ShapeBufferGeometry.prototype; + layer = steps + bevelSegments * 2 + offset = vlen * layer // Top faces - _proto.toJSON = function toJSON() { - var data = BufferGeometry.prototype.toJSON.call(this); - var shapes = this.parameters.shapes; - return _toJSON$2(shapes, data); - }; + for (var _i10 = 0; _i10 < flen; _i10++) { + var _face = faces[_i10] + f3(_face[0] + offset, _face[1] + offset, _face[2] + offset) + } + } else { + // Bottom faces + for (var _i11 = 0; _i11 < flen; _i11++) { + var _face2 = faces[_i11] + f3(_face2[2], _face2[1], _face2[0]) + } // Top faces + + for (var _i12 = 0; _i12 < flen; _i12++) { + var _face3 = faces[_i12] + f3(_face3[0] + vlen * steps, _face3[1] + vlen * steps, _face3[2] + vlen * steps) + } + } - return ShapeBufferGeometry; - }(BufferGeometry); + scope.addGroup(start, verticesArray.length / 3 - start, 0) + } // Create faces for the z-sides of the shape - function _toJSON$2(shapes, data) { - data.shapes = []; + function buildSideFaces() { + var start = verticesArray.length / 3 + var layeroffset = 0 + sidewalls(contour, layeroffset) + layeroffset += contour.length - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } + for (var _h5 = 0, _hl5 = holes.length; _h5 < _hl5; _h5++) { + var _ahole5 = holes[_h5] + sidewalls(_ahole5, layeroffset) //, true - return data; - } + layeroffset += _ahole5.length + } - var ShapeGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(ShapeGeometry, _Geometry); + scope.addGroup(start, verticesArray.length / 3 - start, 1) + } - function ShapeGeometry(shapes, curveSegments) { - var _this; + function sidewalls(contour, layeroffset) { + var i = contour.length - _this = _Geometry.call(this) || this; - _this.type = 'ShapeGeometry'; + while (--i >= 0) { + var _j2 = i - if (typeof curveSegments === 'object') { - console.warn('THREE.ShapeGeometry: Options parameter has been removed.'); - curveSegments = curveSegments.curveSegments; - } + var _k2 = i - 1 - _this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; + if (_k2 < 0) _k2 = contour.length - 1 //console.log('b', i,j, i-1, k,vertices.length); - _this.fromBufferGeometry(new ShapeBufferGeometry(shapes, curveSegments)); + for (var _s = 0, sl = steps + bevelSegments * 2; _s < sl; _s++) { + var slen1 = vlen * _s + var slen2 = vlen * (_s + 1) - _this.mergeVertices(); + var a = layeroffset + _j2 + slen1, + _b2 = layeroffset + _k2 + slen1, + c = layeroffset + _k2 + slen2, + d = layeroffset + _j2 + slen2 - return _this; - } + f4(a, _b2, c, d) + } + } + } - var _proto = ShapeGeometry.prototype; + function v(x, y, z) { + placeholder.push(x) + placeholder.push(y) + placeholder.push(z) + } - _proto.toJSON = function toJSON() { - var data = Geometry.prototype.toJSON.call(this); - var shapes = this.parameters.shapes; - return _toJSON$3(shapes, data); - }; + function f3(a, b, c) { + addVertex(a) + addVertex(b) + addVertex(c) + var nextIndex = verticesArray.length / 3 + var uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1) + addUV(uvs[0]) + addUV(uvs[1]) + addUV(uvs[2]) + } - return ShapeGeometry; - }(Geometry); + function f4(a, b, c, d) { + addVertex(a) + addVertex(b) + addVertex(d) + addVertex(b) + addVertex(c) + addVertex(d) + var nextIndex = verticesArray.length / 3 + var uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1) + addUV(uvs[0]) + addUV(uvs[1]) + addUV(uvs[3]) + addUV(uvs[1]) + addUV(uvs[2]) + addUV(uvs[3]) + } - function _toJSON$3(shapes, data) { - data.shapes = []; + function addVertex(index) { + verticesArray.push(placeholder[index * 3 + 0]) + verticesArray.push(placeholder[index * 3 + 1]) + verticesArray.push(placeholder[index * 3 + 2]) + } - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } + function addUV(vector2) { + uvArray.push(vector2.x) + uvArray.push(vector2.y) + } + } - return data; - } + return _this + } - var SphereBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(SphereBufferGeometry, _BufferGeometry); + var _proto = ExtrudeBufferGeometry.prototype - function SphereBufferGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) { - var _this; + _proto.toJSON = function toJSON() { + var data = BufferGeometry.prototype.toJSON.call(this) + var shapes = this.parameters.shapes + var options = this.parameters.options + return _toJSON(shapes, options, data) + } - if (radius === void 0) { - radius = 1; - } + return ExtrudeBufferGeometry + })(BufferGeometry) + + var WorldUVGenerator = { + generateTopUV: function generateTopUV(geometry, vertices, indexA, indexB, indexC) { + var a_x = vertices[indexA * 3] + var a_y = vertices[indexA * 3 + 1] + var b_x = vertices[indexB * 3] + var b_y = vertices[indexB * 3 + 1] + var c_x = vertices[indexC * 3] + var c_y = vertices[indexC * 3 + 1] + return [new Vector2(a_x, a_y), new Vector2(b_x, b_y), new Vector2(c_x, c_y)] + }, + generateSideWallUV: function generateSideWallUV(geometry, vertices, indexA, indexB, indexC, indexD) { + var a_x = vertices[indexA * 3] + var a_y = vertices[indexA * 3 + 1] + var a_z = vertices[indexA * 3 + 2] + var b_x = vertices[indexB * 3] + var b_y = vertices[indexB * 3 + 1] + var b_z = vertices[indexB * 3 + 2] + var c_x = vertices[indexC * 3] + var c_y = vertices[indexC * 3 + 1] + var c_z = vertices[indexC * 3 + 2] + var d_x = vertices[indexD * 3] + var d_y = vertices[indexD * 3 + 1] + var d_z = vertices[indexD * 3 + 2] + + if (Math.abs(a_y - b_y) < 0.01) { + return [new Vector2(a_x, 1 - a_z), new Vector2(b_x, 1 - b_z), new Vector2(c_x, 1 - c_z), new Vector2(d_x, 1 - d_z)] + } else { + return [new Vector2(a_y, 1 - a_z), new Vector2(b_y, 1 - b_z), new Vector2(c_y, 1 - c_z), new Vector2(d_y, 1 - d_z)] + } + } + } - if (widthSegments === void 0) { - widthSegments = 8; - } + function _toJSON(shapes, options, data) { + data.shapes = [] - if (heightSegments === void 0) { - heightSegments = 6; - } + if (Array.isArray(shapes)) { + for (var i = 0, l = shapes.length; i < l; i++) { + var shape = shapes[i] + data.shapes.push(shape.uuid) + } + } else { + data.shapes.push(shapes.uuid) + } - if (phiStart === void 0) { - phiStart = 0; - } + if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON() + return data + } - if (phiLength === void 0) { - phiLength = Math.PI * 2; - } + var ExtrudeGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(ExtrudeGeometry, _Geometry) - if (thetaStart === void 0) { - thetaStart = 0; - } + function ExtrudeGeometry(shapes, options) { + var _this - if (thetaLength === void 0) { - thetaLength = Math.PI; - } + _this = _Geometry.call(this) || this + _this.type = 'ExtrudeGeometry' + _this.parameters = { + shapes: shapes, + options: options + } - _this = _BufferGeometry.call(this) || this; - _this.type = 'SphereBufferGeometry'; - _this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - widthSegments = Math.max(3, Math.floor(widthSegments)); - heightSegments = Math.max(2, Math.floor(heightSegments)); - var thetaEnd = Math.min(thetaStart + thetaLength, Math.PI); - var index = 0; - var grid = []; - var vertex = new Vector3(); - var normal = new Vector3(); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // generate vertices, normals and uvs - - for (var iy = 0; iy <= heightSegments; iy++) { - var verticesRow = []; - var v = iy / heightSegments; // special case for the poles - - var uOffset = 0; - - if (iy == 0 && thetaStart == 0) { - uOffset = 0.5 / widthSegments; - } else if (iy == heightSegments && thetaEnd == Math.PI) { - uOffset = -0.5 / widthSegments; - } + _this.fromBufferGeometry(new ExtrudeBufferGeometry(shapes, options)) - for (var ix = 0; ix <= widthSegments; ix++) { - var u = ix / widthSegments; // vertex + _this.mergeVertices() - vertex.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); - vertex.y = radius * Math.cos(thetaStart + v * thetaLength); - vertex.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); - vertices.push(vertex.x, vertex.y, vertex.z); // normal + return _this + } - normal.copy(vertex).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv + var _proto = ExtrudeGeometry.prototype - uvs.push(u + uOffset, 1 - v); - verticesRow.push(index++); - } + _proto.toJSON = function toJSON() { + var data = _Geometry.prototype.toJSON.call(this) - grid.push(verticesRow); - } // indices + var shapes = this.parameters.shapes + var options = this.parameters.options + return _toJSON$1(shapes, options, data) + } + return ExtrudeGeometry + })(Geometry) - for (var _iy = 0; _iy < heightSegments; _iy++) { - for (var _ix = 0; _ix < widthSegments; _ix++) { - var a = grid[_iy][_ix + 1]; - var b = grid[_iy][_ix]; - var c = grid[_iy + 1][_ix]; - var d = grid[_iy + 1][_ix + 1]; - if (_iy !== 0 || thetaStart > 0) indices.push(a, b, d); - if (_iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d); - } - } // build geometry + function _toJSON$1(shapes, options, data) { + data.shapes = [] + if (Array.isArray(shapes)) { + for (var i = 0, l = shapes.length; i < l; i++) { + var shape = shapes[i] + data.shapes.push(shape.uuid) + } + } else { + data.shapes.push(shapes.uuid) + } - _this.setIndex(indices); + if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON() + return data + } - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + var IcosahedronBufferGeometry = /*#__PURE__*/ (function (_PolyhedronBufferGeom) { + _inheritsLoose(IcosahedronBufferGeometry, _PolyhedronBufferGeom) - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + function IcosahedronBufferGeometry(radius, detail) { + var _this - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + if (radius === void 0) { + radius = 1 + } - return _this; - } + if (detail === void 0) { + detail = 0 + } - return SphereBufferGeometry; - }(BufferGeometry); + var t = (1 + Math.sqrt(5)) / 2 + var vertices = [-1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, 0, 0, -1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, t, 0, -1, t, 0, 1, -t, 0, -1, -t, 0, 1] + var indices = [ + 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, + 6, 2, 10, 8, 6, 7, 9, 8, 1 + ] + _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this + _this.type = 'IcosahedronBufferGeometry' + _this.parameters = { + radius: radius, + detail: detail + } + return _this + } - var SphereGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(SphereGeometry, _Geometry); + return IcosahedronBufferGeometry + })(PolyhedronBufferGeometry) - function SphereGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) { - var _this; + var IcosahedronGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(IcosahedronGeometry, _Geometry) - _this = _Geometry.call(this) || this; - _this.type = 'SphereGeometry'; - _this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; + function IcosahedronGeometry(radius, detail) { + var _this - _this.fromBufferGeometry(new SphereBufferGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength)); + _this = _Geometry.call(this) || this + _this.type = 'IcosahedronGeometry' + _this.parameters = { + radius: radius, + detail: detail + } - _this.mergeVertices(); + _this.fromBufferGeometry(new IcosahedronBufferGeometry(radius, detail)) - return _this; - } + _this.mergeVertices() - return SphereGeometry; - }(Geometry); + return _this + } - var TetrahedronBufferGeometry = /*#__PURE__*/function (_PolyhedronBufferGeom) { - _inheritsLoose(TetrahedronBufferGeometry, _PolyhedronBufferGeom); + return IcosahedronGeometry + })(Geometry) - function TetrahedronBufferGeometry(radius, detail) { - var _this; + var LatheBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(LatheBufferGeometry, _BufferGeometry) - if (radius === void 0) { - radius = 1; - } + function LatheBufferGeometry(points, segments, phiStart, phiLength) { + var _this - if (detail === void 0) { - detail = 0; - } + if (segments === void 0) { + segments = 12 + } - var vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1]; - var indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1]; - _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this; - _this.type = 'TetrahedronBufferGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - return _this; - } + if (phiStart === void 0) { + phiStart = 0 + } - return TetrahedronBufferGeometry; - }(PolyhedronBufferGeometry); + if (phiLength === void 0) { + phiLength = Math.PI * 2 + } - var TetrahedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TetrahedronGeometry, _Geometry); + _this = _BufferGeometry.call(this) || this + _this.type = 'LatheBufferGeometry' + _this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + } + segments = Math.floor(segments) // clamp phiLength so it's in range of [ 0, 2PI ] - function TetrahedronGeometry(radius, detail) { - var _this; + phiLength = MathUtils.clamp(phiLength, 0, Math.PI * 2) // buffers - _this = _Geometry.call(this) || this; - _this.type = 'TetrahedronGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; + var indices = [] + var vertices = [] + var uvs = [] // helper variables - _this.fromBufferGeometry(new TetrahedronBufferGeometry(radius, detail)); + var inverseSegments = 1.0 / segments + var vertex = new Vector3() + var uv = new Vector2() // generate vertices and uvs - _this.mergeVertices(); + for (var i = 0; i <= segments; i++) { + var phi = phiStart + i * inverseSegments * phiLength + var sin = Math.sin(phi) + var cos = Math.cos(phi) - return _this; - } + for (var j = 0; j <= points.length - 1; j++) { + // vertex + vertex.x = points[j].x * sin + vertex.y = points[j].y + vertex.z = points[j].x * cos + vertices.push(vertex.x, vertex.y, vertex.z) // uv - return TetrahedronGeometry; - }(Geometry); + uv.x = i / segments + uv.y = j / (points.length - 1) + uvs.push(uv.x, uv.y) + } + } // indices + + for (var _i = 0; _i < segments; _i++) { + for (var _j = 0; _j < points.length - 1; _j++) { + var base = _j + _i * points.length + var a = base + var b = base + points.length + var c = base + points.length + 1 + var d = base + 1 // faces + + indices.push(a, b, d) + indices.push(b, c, d) + } + } // build geometry - var TextBufferGeometry = /*#__PURE__*/function (_ExtrudeBufferGeometr) { - _inheritsLoose(TextBufferGeometry, _ExtrudeBufferGeometr); + _this.setIndex(indices) - function TextBufferGeometry(text, parameters) { - var _this; + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - if (parameters === void 0) { - parameters = {}; - } + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) // generate normals - var font = parameters.font; + _this.computeVertexNormals() // if the geometry is closed, we need to average the normals along the seam. + // because the corresponding vertices are identical (but still have different UVs). - if (!(font && font.isFont)) { - console.error('THREE.TextGeometry: font parameter is not an instance of THREE.Font.'); - return new BufferGeometry() || _assertThisInitialized(_this); - } + if (phiLength === Math.PI * 2) { + var normals = _this.attributes.normal.array + var n1 = new Vector3() + var n2 = new Vector3() + var n = new Vector3() // this is the buffer offset for the last line of vertices - var shapes = font.generateShapes(text, parameters.size); // translate parameters to ExtrudeGeometry API + var _base = segments * points.length * 3 - parameters.depth = parameters.height !== undefined ? parameters.height : 50; // defaults + for (var _i2 = 0, _j2 = 0; _i2 < points.length; _i2++, _j2 += 3) { + // select the normal of the vertex in the first line + n1.x = normals[_j2 + 0] + n1.y = normals[_j2 + 1] + n1.z = normals[_j2 + 2] // select the normal of the vertex in the last line - if (parameters.bevelThickness === undefined) parameters.bevelThickness = 10; - if (parameters.bevelSize === undefined) parameters.bevelSize = 8; - if (parameters.bevelEnabled === undefined) parameters.bevelEnabled = false; - _this = _ExtrudeBufferGeometr.call(this, shapes, parameters) || this; - _this.type = 'TextBufferGeometry'; - return _this; - } + n2.x = normals[_base + _j2 + 0] + n2.y = normals[_base + _j2 + 1] + n2.z = normals[_base + _j2 + 2] // average normals - return TextBufferGeometry; - }(ExtrudeBufferGeometry); + n.addVectors(n1, n2).normalize() // assign the new values to both normals - var TextGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TextGeometry, _Geometry); + normals[_j2 + 0] = normals[_base + _j2 + 0] = n.x + normals[_j2 + 1] = normals[_base + _j2 + 1] = n.y + normals[_j2 + 2] = normals[_base + _j2 + 2] = n.z + } + } - function TextGeometry(text, parameters) { - var _this; + return _this + } - _this = _Geometry.call(this) || this; - _this.type = 'TextGeometry'; - _this.parameters = { - text: text, - parameters: parameters - }; + return LatheBufferGeometry + })(BufferGeometry) - _this.fromBufferGeometry(new TextBufferGeometry(text, parameters)); + var LatheGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(LatheGeometry, _Geometry) - _this.mergeVertices(); + function LatheGeometry(points, segments, phiStart, phiLength) { + var _this - return _this; - } + _this = _Geometry.call(this) || this + _this.type = 'LatheGeometry' + _this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + } - return TextGeometry; - }(Geometry); + _this.fromBufferGeometry(new LatheBufferGeometry(points, segments, phiStart, phiLength)) - var TorusBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(TorusBufferGeometry, _BufferGeometry); + _this.mergeVertices() - function TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc) { - var _this; + return _this + } - if (radius === void 0) { - radius = 1; - } + return LatheGeometry + })(Geometry) - if (tube === void 0) { - tube = 0.4; - } + var OctahedronBufferGeometry = /*#__PURE__*/ (function (_PolyhedronBufferGeom) { + _inheritsLoose(OctahedronBufferGeometry, _PolyhedronBufferGeom) - if (radialSegments === void 0) { - radialSegments = 8; - } + function OctahedronBufferGeometry(radius, detail) { + var _this - if (tubularSegments === void 0) { - tubularSegments = 6; - } + if (radius === void 0) { + radius = 1 + } - if (arc === void 0) { - arc = Math.PI * 2; - } + if (detail === void 0) { + detail = 0 + } - _this = _BufferGeometry.call(this) || this; - _this.type = 'TorusBufferGeometry'; - _this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - radialSegments = Math.floor(radialSegments); - tubularSegments = Math.floor(tubularSegments); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables - - var center = new Vector3(); - var vertex = new Vector3(); - var normal = new Vector3(); // generate vertices, normals and uvs - - for (var j = 0; j <= radialSegments; j++) { - for (var i = 0; i <= tubularSegments; i++) { - var u = i / tubularSegments * arc; - var v = j / radialSegments * Math.PI * 2; // vertex - - vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u); - vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u); - vertex.z = tube * Math.sin(v); - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - center.x = radius * Math.cos(u); - center.y = radius * Math.sin(u); - normal.subVectors(vertex, center).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(i / tubularSegments); - uvs.push(j / radialSegments); - } - } // generate indices + var vertices = [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1] + var indices = [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2] + _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this + _this.type = 'OctahedronBufferGeometry' + _this.parameters = { + radius: radius, + detail: detail + } + return _this + } + return OctahedronBufferGeometry + })(PolyhedronBufferGeometry) - for (var _j = 1; _j <= radialSegments; _j++) { - for (var _i = 1; _i <= tubularSegments; _i++) { - // indices - var a = (tubularSegments + 1) * _j + _i - 1; - var b = (tubularSegments + 1) * (_j - 1) + _i - 1; - var c = (tubularSegments + 1) * (_j - 1) + _i; - var d = (tubularSegments + 1) * _j + _i; // faces + var OctahedronGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(OctahedronGeometry, _Geometry) - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry + function OctahedronGeometry(radius, detail) { + var _this + _this = _Geometry.call(this) || this + _this.type = 'OctahedronGeometry' + _this.parameters = { + radius: radius, + detail: detail + } - _this.setIndex(indices); + _this.fromBufferGeometry(new OctahedronBufferGeometry(radius, detail)) - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + _this.mergeVertices() - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + return _this + } - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + return OctahedronGeometry + })(Geometry) + + /** + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html + */ + + function ParametricBufferGeometry(func, slices, stacks) { + BufferGeometry.call(this) + this.type = 'ParametricBufferGeometry' + this.parameters = { + func: func, + slices: slices, + stacks: stacks + } // buffers + + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] + var EPS = 0.00001 + var normal = new Vector3() + var p0 = new Vector3(), + p1 = new Vector3() + var pu = new Vector3(), + pv = new Vector3() + + if (func.length < 3) { + console.error('THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.') + } // generate vertices, normals and uvs + + var sliceCount = slices + 1 + + for (var i = 0; i <= stacks; i++) { + var v = i / stacks + + for (var j = 0; j <= slices; j++) { + var u = j / slices // vertex + + func(u, v, p0) + vertices.push(p0.x, p0.y, p0.z) // normal + // approximate tangent vectors via finite differences + + if (u - EPS >= 0) { + func(u - EPS, v, p1) + pu.subVectors(p0, p1) + } else { + func(u + EPS, v, p1) + pu.subVectors(p1, p0) + } - return _this; - } + if (v - EPS >= 0) { + func(u, v - EPS, p1) + pv.subVectors(p0, p1) + } else { + func(u, v + EPS, p1) + pv.subVectors(p1, p0) + } // cross product of tangent vectors returns surface normal - return TorusBufferGeometry; - }(BufferGeometry); + normal.crossVectors(pu, pv).normalize() + normals.push(normal.x, normal.y, normal.z) // uv - var TorusGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TorusGeometry, _Geometry); + uvs.push(u, v) + } + } // generate indices - function TorusGeometry(radius, tube, radialSegments, tubularSegments, arc) { - var _this; + for (var _i = 0; _i < stacks; _i++) { + for (var _j = 0; _j < slices; _j++) { + var a = _i * sliceCount + _j + var b = _i * sliceCount + _j + 1 + var c = (_i + 1) * sliceCount + _j + 1 + var d = (_i + 1) * sliceCount + _j // faces one and two - _this = _Geometry.call(this) || this; - _this.type = 'TorusGeometry'; - _this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; + indices.push(a, b, d) + indices.push(b, c, d) + } + } // build geometry + + this.setIndex(indices) + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) + } + + ParametricBufferGeometry.prototype = Object.create(BufferGeometry.prototype) + ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry + + /** + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html + */ + + function ParametricGeometry(func, slices, stacks) { + Geometry.call(this) + this.type = 'ParametricGeometry' + this.parameters = { + func: func, + slices: slices, + stacks: stacks + } + this.fromBufferGeometry(new ParametricBufferGeometry(func, slices, stacks)) + this.mergeVertices() + } + + ParametricGeometry.prototype = Object.create(Geometry.prototype) + ParametricGeometry.prototype.constructor = ParametricGeometry + + var PlaneGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(PlaneGeometry, _Geometry) + + function PlaneGeometry(width, height, widthSegments, heightSegments) { + var _this + + _this = _Geometry.call(this) || this + _this.type = 'PlaneGeometry' + _this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + } - _this.fromBufferGeometry(new TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc)); + _this.fromBufferGeometry(new PlaneBufferGeometry(width, height, widthSegments, heightSegments)) - _this.mergeVertices(); + _this.mergeVertices() - return _this; - } + return _this + } - return TorusGeometry; - }(Geometry); + return PlaneGeometry + })(Geometry) - var TorusKnotBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(TorusKnotBufferGeometry, _BufferGeometry); + var PolyhedronGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(PolyhedronGeometry, _Geometry) - function TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q) { - var _this; + function PolyhedronGeometry(vertices, indices, radius, detail) { + var _this - if (radius === void 0) { - radius = 1; - } + _this = _Geometry.call(this) || this + _this.type = 'PolyhedronGeometry' + _this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + } - if (tube === void 0) { - tube = 0.4; - } + _this.fromBufferGeometry(new PolyhedronBufferGeometry(vertices, indices, radius, detail)) - if (tubularSegments === void 0) { - tubularSegments = 64; - } + _this.mergeVertices() - if (radialSegments === void 0) { - radialSegments = 8; - } + return _this + } - if (p === void 0) { - p = 2; - } + return PolyhedronGeometry + })(Geometry) - if (q === void 0) { - q = 3; - } + var RingBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(RingBufferGeometry, _BufferGeometry) - _this = _BufferGeometry.call(this) || this; - _this.type = 'TorusKnotBufferGeometry'; - _this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - tubularSegments = Math.floor(tubularSegments); - radialSegments = Math.floor(radialSegments); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables - - var vertex = new Vector3(); - var normal = new Vector3(); - var P1 = new Vector3(); - var P2 = new Vector3(); - var B = new Vector3(); - var T = new Vector3(); - var N = new Vector3(); // generate vertices, normals and uvs - - for (var i = 0; i <= tubularSegments; ++i) { - // the radian "u" is used to calculate the position on the torus curve of the current tubular segement - var u = i / tubularSegments * p * Math.PI * 2; // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - - calculatePositionOnCurve(u, p, q, radius, P1); - calculatePositionOnCurve(u + 0.01, p, q, radius, P2); // calculate orthonormal basis - - T.subVectors(P2, P1); - N.addVectors(P2, P1); - B.crossVectors(T, N); - N.crossVectors(B, T); // normalize B, N. T can be ignored, we don't use it - - B.normalize(); - N.normalize(); - - for (var j = 0; j <= radialSegments; ++j) { - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - var v = j / radialSegments * Math.PI * 2; - var cx = -tube * Math.cos(v); - var cy = tube * Math.sin(v); // now calculate the final vertex position. - // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve - - vertex.x = P1.x + (cx * N.x + cy * B.x); - vertex.y = P1.y + (cx * N.y + cy * B.y); - vertex.z = P1.z + (cx * N.z + cy * B.z); - vertices.push(vertex.x, vertex.y, vertex.z); // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) - - normal.subVectors(vertex, P1).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(i / tubularSegments); - uvs.push(j / radialSegments); - } - } // generate indices + function RingBufferGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength) { + var _this + if (innerRadius === void 0) { + innerRadius = 0.5 + } - for (var _j = 1; _j <= tubularSegments; _j++) { - for (var _i = 1; _i <= radialSegments; _i++) { - // indices - var a = (radialSegments + 1) * (_j - 1) + (_i - 1); - var b = (radialSegments + 1) * _j + (_i - 1); - var c = (radialSegments + 1) * _j + _i; - var d = (radialSegments + 1) * (_j - 1) + _i; // faces + if (outerRadius === void 0) { + outerRadius = 1 + } - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry + if (thetaSegments === void 0) { + thetaSegments = 8 + } + if (phiSegments === void 0) { + phiSegments = 1 + } - _this.setIndex(indices); + if (thetaStart === void 0) { + thetaStart = 0 + } - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + if (thetaLength === void 0) { + thetaLength = Math.PI * 2 + } - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + _this = _BufferGeometry.call(this) || this + _this.type = 'RingBufferGeometry' + _this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + } + thetaSegments = Math.max(3, thetaSegments) + phiSegments = Math.max(1, phiSegments) // buffers - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // this function calculates the current position on the torus curve + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] // some helper variables + var radius = innerRadius + var radiusStep = (outerRadius - innerRadius) / phiSegments + var vertex = new Vector3() + var uv = new Vector2() // generate vertices, normals and uvs - function calculatePositionOnCurve(u, p, q, radius, position) { - var cu = Math.cos(u); - var su = Math.sin(u); - var quOverP = q / p * u; - var cs = Math.cos(quOverP); - position.x = radius * (2 + cs) * 0.5 * cu; - position.y = radius * (2 + cs) * su * 0.5; - position.z = radius * Math.sin(quOverP) * 0.5; - } + for (var j = 0; j <= phiSegments; j++) { + for (var i = 0; i <= thetaSegments; i++) { + // values are generate from the inside of the ring to the outside + var segment = thetaStart + (i / thetaSegments) * thetaLength // vertex - return _this; - } + vertex.x = radius * Math.cos(segment) + vertex.y = radius * Math.sin(segment) + vertices.push(vertex.x, vertex.y, vertex.z) // normal - return TorusKnotBufferGeometry; - }(BufferGeometry); + normals.push(0, 0, 1) // uv - var TorusKnotGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TorusKnotGeometry, _Geometry); + uv.x = (vertex.x / outerRadius + 1) / 2 + uv.y = (vertex.y / outerRadius + 1) / 2 + uvs.push(uv.x, uv.y) + } // increase the radius for next row of vertices - function TorusKnotGeometry(radius, tube, tubularSegments, radialSegments, p, q, heightScale) { - var _this; + radius += radiusStep + } // indices - _this = _Geometry.call(this) || this; - _this.type = 'TorusKnotGeometry'; - _this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - if (heightScale !== undefined) console.warn('THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.'); + for (var _j = 0; _j < phiSegments; _j++) { + var thetaSegmentLevel = _j * (thetaSegments + 1) - _this.fromBufferGeometry(new TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q)); + for (var _i = 0; _i < thetaSegments; _i++) { + var _segment = _i + thetaSegmentLevel - _this.mergeVertices(); + var a = _segment + var b = _segment + thetaSegments + 1 + var c = _segment + thetaSegments + 2 + var d = _segment + 1 // faces - return _this; - } + indices.push(a, b, d) + indices.push(b, c, d) + } + } // build geometry - return TorusKnotGeometry; - }(Geometry); + _this.setIndex(indices) - var TubeBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(TubeBufferGeometry, _BufferGeometry); + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - function TubeBufferGeometry(path, tubularSegments, radius, radialSegments, closed) { - var _this; + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) - if (tubularSegments === void 0) { - tubularSegments = 64; - } + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) - if (radius === void 0) { - radius = 1; - } + return _this + } - if (radialSegments === void 0) { - radialSegments = 8; - } + return RingBufferGeometry + })(BufferGeometry) - if (closed === void 0) { - closed = false; - } + var RingGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(RingGeometry, _Geometry) - _this = _BufferGeometry.call(this) || this; - _this.type = 'TubeBufferGeometry'; - _this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - var frames = path.computeFrenetFrames(tubularSegments, closed); // expose internals + function RingGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength) { + var _this - _this.tangents = frames.tangents; - _this.normals = frames.normals; - _this.binormals = frames.binormals; // helper variables + _this = _Geometry.call(this) || this + _this.type = 'RingGeometry' + _this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + } - var vertex = new Vector3(); - var normal = new Vector3(); - var uv = new Vector2(); - var P = new Vector3(); // buffer + _this.fromBufferGeometry(new RingBufferGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength)) - var vertices = []; - var normals = []; - var uvs = []; - var indices = []; // create buffer data + _this.mergeVertices() - generateBufferData(); // build geometry + return _this + } - _this.setIndex(indices); + return RingGeometry + })(Geometry) - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + var ShapeBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(ShapeBufferGeometry, _BufferGeometry) - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + function ShapeBufferGeometry(shapes, curveSegments) { + var _this - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // functions + if (curveSegments === void 0) { + curveSegments = 12 + } + _this = _BufferGeometry.call(this) || this + _this.type = 'ShapeBufferGeometry' + _this.parameters = { + shapes: shapes, + curveSegments: curveSegments + } // buffers - function generateBufferData() { - for (var i = 0; i < tubularSegments; i++) { - generateSegment(i); - } // if the geometry is not closed, generate the last row of vertices and normals - // at the regular position on the given path - // - // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] // helper variables + var groupStart = 0 + var groupCount = 0 // allow single and array values for "shapes" parameter - generateSegment(closed === false ? tubularSegments : 0); // uvs are generated in a separate function. - // this makes it easy compute correct values for closed geometries + if (Array.isArray(shapes) === false) { + addShape(shapes) + } else { + for (var i = 0; i < shapes.length; i++) { + addShape(shapes[i]) - generateUVs(); // finally create faces + _this.addGroup(groupStart, groupCount, i) // enables MultiMaterial support - generateIndices(); - } + groupStart += groupCount + groupCount = 0 + } + } // build geometry - function generateSegment(i) { - // we use getPointAt to sample evenly distributed points from the given path - P = path.getPointAt(i / tubularSegments, P); // retrieve corresponding normal and binormal + _this.setIndex(indices) - var N = frames.normals[i]; - var B = frames.binormals[i]; // generate normals and vertices for the current segment + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - for (var j = 0; j <= radialSegments; j++) { - var v = j / radialSegments * Math.PI * 2; - var sin = Math.sin(v); - var cos = -Math.cos(v); // normal + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) - normal.x = cos * N.x + sin * B.x; - normal.y = cos * N.y + sin * B.y; - normal.z = cos * N.z + sin * B.z; - normal.normalize(); - normals.push(normal.x, normal.y, normal.z); // vertex + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) // helper functions - vertex.x = P.x + radius * normal.x; - vertex.y = P.y + radius * normal.y; - vertex.z = P.z + radius * normal.z; - vertices.push(vertex.x, vertex.y, vertex.z); - } - } + function addShape(shape) { + var indexOffset = vertices.length / 3 + var points = shape.extractPoints(curveSegments) + var shapeVertices = points.shape + var shapeHoles = points.holes // check direction of vertices - function generateIndices() { - for (var j = 1; j <= tubularSegments; j++) { - for (var i = 1; i <= radialSegments; i++) { - var a = (radialSegments + 1) * (j - 1) + (i - 1); - var b = (radialSegments + 1) * j + (i - 1); - var c = (radialSegments + 1) * j + i; - var d = (radialSegments + 1) * (j - 1) + i; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } - } + if (ShapeUtils.isClockWise(shapeVertices) === false) { + shapeVertices = shapeVertices.reverse() + } - function generateUVs() { - for (var i = 0; i <= tubularSegments; i++) { - for (var j = 0; j <= radialSegments; j++) { - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - uvs.push(uv.x, uv.y); - } - } - } + for (var _i = 0, l = shapeHoles.length; _i < l; _i++) { + var shapeHole = shapeHoles[_i] - return _this; - } + if (ShapeUtils.isClockWise(shapeHole) === true) { + shapeHoles[_i] = shapeHole.reverse() + } + } - var _proto = TubeBufferGeometry.prototype; + var faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles) // join vertices of inner and outer paths to a single array + + for (var _i2 = 0, _l = shapeHoles.length; _i2 < _l; _i2++) { + var _shapeHole = shapeHoles[_i2] + shapeVertices = shapeVertices.concat(_shapeHole) + } // vertices, normals, uvs + + for (var _i3 = 0, _l2 = shapeVertices.length; _i3 < _l2; _i3++) { + var vertex = shapeVertices[_i3] + vertices.push(vertex.x, vertex.y, 0) + normals.push(0, 0, 1) + uvs.push(vertex.x, vertex.y) // world uvs + } // incides + + for (var _i4 = 0, _l3 = faces.length; _i4 < _l3; _i4++) { + var face = faces[_i4] + var a = face[0] + indexOffset + var b = face[1] + indexOffset + var c = face[2] + indexOffset + indices.push(a, b, c) + groupCount += 3 + } + } - _proto.toJSON = function toJSON() { - var data = BufferGeometry.prototype.toJSON.call(this); - data.path = this.parameters.path.toJSON(); - return data; - }; + return _this + } - return TubeBufferGeometry; - }(BufferGeometry); + var _proto = ShapeBufferGeometry.prototype - var TubeGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TubeGeometry, _Geometry); + _proto.toJSON = function toJSON() { + var data = BufferGeometry.prototype.toJSON.call(this) + var shapes = this.parameters.shapes + return _toJSON$2(shapes, data) + } - function TubeGeometry(path, tubularSegments, radius, radialSegments, closed, taper) { - var _this; + return ShapeBufferGeometry + })(BufferGeometry) - _this = _Geometry.call(this) || this; - _this.type = 'TubeGeometry'; - _this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - if (taper !== undefined) console.warn('THREE.TubeGeometry: taper has been removed.'); - var bufferGeometry = new TubeBufferGeometry(path, tubularSegments, radius, radialSegments, closed); // expose internals + function _toJSON$2(shapes, data) { + data.shapes = [] - _this.tangents = bufferGeometry.tangents; - _this.normals = bufferGeometry.normals; - _this.binormals = bufferGeometry.binormals; // create geometry + if (Array.isArray(shapes)) { + for (var i = 0, l = shapes.length; i < l; i++) { + var shape = shapes[i] + data.shapes.push(shape.uuid) + } + } else { + data.shapes.push(shapes.uuid) + } - _this.fromBufferGeometry(bufferGeometry); + return data + } - _this.mergeVertices(); + var ShapeGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(ShapeGeometry, _Geometry) - return _this; - } + function ShapeGeometry(shapes, curveSegments) { + var _this - return TubeGeometry; - }(Geometry); + _this = _Geometry.call(this) || this + _this.type = 'ShapeGeometry' - var WireframeGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(WireframeGeometry, _BufferGeometry); + if (typeof curveSegments === 'object') { + console.warn('THREE.ShapeGeometry: Options parameter has been removed.') + curveSegments = curveSegments.curveSegments + } - function WireframeGeometry(geometry) { - var _this; + _this.parameters = { + shapes: shapes, + curveSegments: curveSegments + } - _this = _BufferGeometry.call(this) || this; - _this.type = 'WireframeGeometry'; // buffer + _this.fromBufferGeometry(new ShapeBufferGeometry(shapes, curveSegments)) - var vertices = []; // helper variables + _this.mergeVertices() - var edge = [0, 0], - edges = {}; - var keys = ['a', 'b', 'c']; // different logic for Geometry and BufferGeometry + return _this + } - if (geometry && geometry.isGeometry) { - // create a data structure that contains all edges without duplicates - var faces = geometry.faces; + var _proto = ShapeGeometry.prototype - for (var i = 0, l = faces.length; i < l; i++) { - var face = faces[i]; + _proto.toJSON = function toJSON() { + var data = Geometry.prototype.toJSON.call(this) + var shapes = this.parameters.shapes + return _toJSON$3(shapes, data) + } - for (var j = 0; j < 3; j++) { - var edge1 = face[keys[j]]; - var edge2 = face[keys[(j + 1) % 3]]; - edge[0] = Math.min(edge1, edge2); // sorting prevents duplicates + return ShapeGeometry + })(Geometry) - edge[1] = Math.max(edge1, edge2); - var key = edge[0] + ',' + edge[1]; + function _toJSON$3(shapes, data) { + data.shapes = [] - if (edges[key] === undefined) { - edges[key] = { - index1: edge[0], - index2: edge[1] - }; - } - } - } // generate vertices + if (Array.isArray(shapes)) { + for (var i = 0, l = shapes.length; i < l; i++) { + var shape = shapes[i] + data.shapes.push(shape.uuid) + } + } else { + data.shapes.push(shapes.uuid) + } + return data + } - for (var _key in edges) { - var e = edges[_key]; - var vertex = geometry.vertices[e.index1]; - vertices.push(vertex.x, vertex.y, vertex.z); - vertex = geometry.vertices[e.index2]; - vertices.push(vertex.x, vertex.y, vertex.z); - } - } else if (geometry && geometry.isBufferGeometry) { - var _vertex = new Vector3(); + var SphereBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(SphereBufferGeometry, _BufferGeometry) - if (geometry.index !== null) { - // indexed BufferGeometry - var position = geometry.attributes.position; - var indices = geometry.index; - var groups = geometry.groups; + function SphereBufferGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) { + var _this - if (groups.length === 0) { - groups = [{ - start: 0, - count: indices.count, - materialIndex: 0 - }]; - } // create a data structure that contains all eges without duplicates + if (radius === void 0) { + radius = 1 + } + if (widthSegments === void 0) { + widthSegments = 8 + } - for (var o = 0, ol = groups.length; o < ol; ++o) { - var group = groups[o]; - var start = group.start; - var count = group.count; + if (heightSegments === void 0) { + heightSegments = 6 + } - for (var _i = start, _l = start + count; _i < _l; _i += 3) { - for (var _j = 0; _j < 3; _j++) { - var _edge = indices.getX(_i + _j); + if (phiStart === void 0) { + phiStart = 0 + } - var _edge2 = indices.getX(_i + (_j + 1) % 3); + if (phiLength === void 0) { + phiLength = Math.PI * 2 + } - edge[0] = Math.min(_edge, _edge2); // sorting prevents duplicates + if (thetaStart === void 0) { + thetaStart = 0 + } - edge[1] = Math.max(_edge, _edge2); + if (thetaLength === void 0) { + thetaLength = Math.PI + } - var _key2 = edge[0] + ',' + edge[1]; + _this = _BufferGeometry.call(this) || this + _this.type = 'SphereBufferGeometry' + _this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + } + widthSegments = Math.max(3, Math.floor(widthSegments)) + heightSegments = Math.max(2, Math.floor(heightSegments)) + var thetaEnd = Math.min(thetaStart + thetaLength, Math.PI) + var index = 0 + var grid = [] + var vertex = new Vector3() + var normal = new Vector3() // buffers + + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] // generate vertices, normals and uvs + + for (var iy = 0; iy <= heightSegments; iy++) { + var verticesRow = [] + var v = iy / heightSegments // special case for the poles + + var uOffset = 0 + + if (iy == 0 && thetaStart == 0) { + uOffset = 0.5 / widthSegments + } else if (iy == heightSegments && thetaEnd == Math.PI) { + uOffset = -0.5 / widthSegments + } - if (edges[_key2] === undefined) { - edges[_key2] = { - index1: edge[0], - index2: edge[1] - }; - } - } - } - } // generate vertices + for (var ix = 0; ix <= widthSegments; ix++) { + var u = ix / widthSegments // vertex + vertex.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength) + vertex.y = radius * Math.cos(thetaStart + v * thetaLength) + vertex.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength) + vertices.push(vertex.x, vertex.y, vertex.z) // normal - for (var _key3 in edges) { - var _e = edges[_key3]; + normal.copy(vertex).normalize() + normals.push(normal.x, normal.y, normal.z) // uv - _vertex.fromBufferAttribute(position, _e.index1); + uvs.push(u + uOffset, 1 - v) + verticesRow.push(index++) + } - vertices.push(_vertex.x, _vertex.y, _vertex.z); + grid.push(verticesRow) + } // indices + + for (var _iy = 0; _iy < heightSegments; _iy++) { + for (var _ix = 0; _ix < widthSegments; _ix++) { + var a = grid[_iy][_ix + 1] + var b = grid[_iy][_ix] + var c = grid[_iy + 1][_ix] + var d = grid[_iy + 1][_ix + 1] + if (_iy !== 0 || thetaStart > 0) indices.push(a, b, d) + if (_iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d) + } + } // build geometry - _vertex.fromBufferAttribute(position, _e.index2); + _this.setIndex(indices) - vertices.push(_vertex.x, _vertex.y, _vertex.z); - } - } else { - // non-indexed BufferGeometry - var _position = geometry.attributes.position; + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - for (var _i2 = 0, _l2 = _position.count / 3; _i2 < _l2; _i2++) { - for (var _j2 = 0; _j2 < 3; _j2++) { - // three edges per triangle, an edge is represented as (index1, index2) - // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) - var index1 = 3 * _i2 + _j2; + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) - _vertex.fromBufferAttribute(_position, index1); + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) - vertices.push(_vertex.x, _vertex.y, _vertex.z); - var index2 = 3 * _i2 + (_j2 + 1) % 3; + return _this + } - _vertex.fromBufferAttribute(_position, index2); + return SphereBufferGeometry + })(BufferGeometry) + + var SphereGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(SphereGeometry, _Geometry) + + function SphereGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) { + var _this + + _this = _Geometry.call(this) || this + _this.type = 'SphereGeometry' + _this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + } - vertices.push(_vertex.x, _vertex.y, _vertex.z); - } - } - } - } // build geometry + _this.fromBufferGeometry(new SphereBufferGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength)) + _this.mergeVertices() - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + return _this + } - return _this; - } + return SphereGeometry + })(Geometry) - return WireframeGeometry; - }(BufferGeometry); - - var Geometries = /*#__PURE__*/Object.freeze({ - __proto__: null, - BoxGeometry: BoxGeometry, - BoxBufferGeometry: BoxBufferGeometry, - CircleGeometry: CircleGeometry, - CircleBufferGeometry: CircleBufferGeometry, - ConeGeometry: ConeGeometry, - ConeBufferGeometry: ConeBufferGeometry, - CylinderGeometry: CylinderGeometry, - CylinderBufferGeometry: CylinderBufferGeometry, - DodecahedronGeometry: DodecahedronGeometry, - DodecahedronBufferGeometry: DodecahedronBufferGeometry, - EdgesGeometry: EdgesGeometry, - ExtrudeGeometry: ExtrudeGeometry, - ExtrudeBufferGeometry: ExtrudeBufferGeometry, - IcosahedronGeometry: IcosahedronGeometry, - IcosahedronBufferGeometry: IcosahedronBufferGeometry, - LatheGeometry: LatheGeometry, - LatheBufferGeometry: LatheBufferGeometry, - OctahedronGeometry: OctahedronGeometry, - OctahedronBufferGeometry: OctahedronBufferGeometry, - ParametricGeometry: ParametricGeometry, - ParametricBufferGeometry: ParametricBufferGeometry, - PlaneGeometry: PlaneGeometry, - PlaneBufferGeometry: PlaneBufferGeometry, - PolyhedronGeometry: PolyhedronGeometry, - PolyhedronBufferGeometry: PolyhedronBufferGeometry, - RingGeometry: RingGeometry, - RingBufferGeometry: RingBufferGeometry, - ShapeGeometry: ShapeGeometry, - ShapeBufferGeometry: ShapeBufferGeometry, - SphereGeometry: SphereGeometry, - SphereBufferGeometry: SphereBufferGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TetrahedronBufferGeometry: TetrahedronBufferGeometry, - TextGeometry: TextGeometry, - TextBufferGeometry: TextBufferGeometry, - TorusGeometry: TorusGeometry, - TorusBufferGeometry: TorusBufferGeometry, - TorusKnotGeometry: TorusKnotGeometry, - TorusKnotBufferGeometry: TorusKnotBufferGeometry, - TubeGeometry: TubeGeometry, - TubeBufferGeometry: TubeBufferGeometry, - WireframeGeometry: WireframeGeometry - }); - - /** - * parameters = { - * color: - * } - */ - - function ShadowMaterial(parameters) { - Material.call(this); - this.type = 'ShadowMaterial'; - this.color = new Color(0x000000); - this.transparent = true; - this.setValues(parameters); - } - - ShadowMaterial.prototype = Object.create(Material.prototype); - ShadowMaterial.prototype.constructor = ShadowMaterial; - ShadowMaterial.prototype.isShadowMaterial = true; - - ShadowMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - return this; - }; - - function RawShaderMaterial(parameters) { - ShaderMaterial.call(this, parameters); - this.type = 'RawShaderMaterial'; - } - - RawShaderMaterial.prototype = Object.create(ShaderMaterial.prototype); - RawShaderMaterial.prototype.constructor = RawShaderMaterial; - RawShaderMaterial.prototype.isRawShaderMaterial = true; - - /** - * parameters = { - * color: , - * roughness: , - * metalness: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * roughnessMap: new THREE.Texture( ), - * - * metalnessMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * envMapIntensity: - * - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshStandardMaterial(parameters) { - Material.call(this); - this.defines = { - 'STANDARD': '' - }; - this.type = 'MeshStandardMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.roughness = 1.0; - this.metalness = 0.0; - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.roughnessMap = null; - this.metalnessMap = null; - this.alphaMap = null; - this.envMap = null; - this.envMapIntensity = 1.0; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.vertexTangents = false; - this.setValues(parameters); - } - - MeshStandardMaterial.prototype = Object.create(Material.prototype); - MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; - MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - - MeshStandardMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.defines = { - 'STANDARD': '' - }; - this.color.copy(source.color); - this.roughness = source.roughness; - this.metalness = source.metalness; - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.roughnessMap = source.roughnessMap; - this.metalnessMap = source.metalnessMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.envMapIntensity = source.envMapIntensity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - this.vertexTangents = source.vertexTangents; - return this; - }; - - /** - * parameters = { - * clearcoat: , - * clearcoatMap: new THREE.Texture( ), - * clearcoatRoughness: , - * clearcoatRoughnessMap: new THREE.Texture( ), - * clearcoatNormalScale: , - * clearcoatNormalMap: new THREE.Texture( ), - * - * reflectivity: , - * ior: , - * - * sheen: , - * - * transmission: , - * transmissionMap: new THREE.Texture( ) - * } - */ - - function MeshPhysicalMaterial(parameters) { - MeshStandardMaterial.call(this); - this.defines = { - 'STANDARD': '', - 'PHYSICAL': '' - }; - this.type = 'MeshPhysicalMaterial'; - this.clearcoat = 0.0; - this.clearcoatMap = null; - this.clearcoatRoughness = 0.0; - this.clearcoatRoughnessMap = null; - this.clearcoatNormalScale = new Vector2(1, 1); - this.clearcoatNormalMap = null; - this.reflectivity = 0.5; // maps to F0 = 0.04 - - Object.defineProperty(this, 'ior', { - get: function get() { - return (1 + 0.4 * this.reflectivity) / (1 - 0.4 * this.reflectivity); - }, - set: function set(ior) { - this.reflectivity = MathUtils.clamp(2.5 * (ior - 1) / (ior + 1), 0, 1); - } - }); - this.sheen = null; // null will disable sheen bsdf - - this.transmission = 0.0; - this.transmissionMap = null; - this.setValues(parameters); - } - - MeshPhysicalMaterial.prototype = Object.create(MeshStandardMaterial.prototype); - MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; - MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - - MeshPhysicalMaterial.prototype.copy = function (source) { - MeshStandardMaterial.prototype.copy.call(this, source); - this.defines = { - 'STANDARD': '', - 'PHYSICAL': '' - }; - this.clearcoat = source.clearcoat; - this.clearcoatMap = source.clearcoatMap; - this.clearcoatRoughness = source.clearcoatRoughness; - this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; - this.clearcoatNormalMap = source.clearcoatNormalMap; - this.clearcoatNormalScale.copy(source.clearcoatNormalScale); - this.reflectivity = source.reflectivity; - - if (source.sheen) { - this.sheen = (this.sheen || new Color()).copy(source.sheen); - } else { - this.sheen = null; - } + var TetrahedronBufferGeometry = /*#__PURE__*/ (function (_PolyhedronBufferGeom) { + _inheritsLoose(TetrahedronBufferGeometry, _PolyhedronBufferGeom) - this.transmission = source.transmission; - this.transmissionMap = source.transmissionMap; - return this; - }; - - /** - * parameters = { - * color: , - * specular: , - * shininess: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.MultiplyOperation, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshPhongMaterial(parameters) { - Material.call(this); - this.type = 'MeshPhongMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.specular = new Color(0x111111); - this.shininess = 30; - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshPhongMaterial.prototype = Object.create(Material.prototype); - MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; - MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - - MeshPhongMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.specular.copy(source.specular); - this.shininess = source.shininess; - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * color: , - * - * map: new THREE.Texture( ), - * gradientMap: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * alphaMap: new THREE.Texture( ), - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshToonMaterial(parameters) { - Material.call(this); - this.defines = { - 'TOON': '' - }; - this.type = 'MeshToonMaterial'; - this.color = new Color(0xffffff); - this.map = null; - this.gradientMap = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.alphaMap = null; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshToonMaterial.prototype = Object.create(Material.prototype); - MeshToonMaterial.prototype.constructor = MeshToonMaterial; - MeshToonMaterial.prototype.isMeshToonMaterial = true; - - MeshToonMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.gradientMap = source.gradientMap; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.alphaMap = source.alphaMap; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * opacity: , - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshNormalMaterial(parameters) { - Material.call(this); - this.type = 'MeshNormalMaterial'; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshNormalMaterial.prototype = Object.create(Material.prototype); - MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; - MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - - MeshNormalMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * color: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshLambertMaterial(parameters) { - Material.call(this); - this.type = 'MeshLambertMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshLambertMaterial.prototype = Object.create(Material.prototype); - MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; - MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - - MeshLambertMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * color: , - * opacity: , - * - * matcap: new THREE.Texture( ), - * - * map: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * alphaMap: new THREE.Texture( ), - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshMatcapMaterial(parameters) { - Material.call(this); - this.defines = { - 'MATCAP': '' - }; - this.type = 'MeshMatcapMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.matcap = null; - this.map = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.alphaMap = null; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshMatcapMaterial.prototype = Object.create(Material.prototype); - MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; - MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; - - MeshMatcapMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.defines = { - 'MATCAP': '' - }; - this.color.copy(source.color); - this.matcap = source.matcap; - this.map = source.map; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.alphaMap = source.alphaMap; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * - * scale: , - * dashSize: , - * gapSize: - * } - */ - - function LineDashedMaterial(parameters) { - LineBasicMaterial.call(this); - this.type = 'LineDashedMaterial'; - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - this.setValues(parameters); - } - - LineDashedMaterial.prototype = Object.create(LineBasicMaterial.prototype); - LineDashedMaterial.prototype.constructor = LineDashedMaterial; - LineDashedMaterial.prototype.isLineDashedMaterial = true; - - LineDashedMaterial.prototype.copy = function (source) { - LineBasicMaterial.prototype.copy.call(this, source); - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - return this; - }; - - var Materials = /*#__PURE__*/Object.freeze({ - __proto__: null, - ShadowMaterial: ShadowMaterial, - SpriteMaterial: SpriteMaterial, - RawShaderMaterial: RawShaderMaterial, - ShaderMaterial: ShaderMaterial, - PointsMaterial: PointsMaterial, - MeshPhysicalMaterial: MeshPhysicalMaterial, - MeshStandardMaterial: MeshStandardMaterial, - MeshPhongMaterial: MeshPhongMaterial, - MeshToonMaterial: MeshToonMaterial, - MeshNormalMaterial: MeshNormalMaterial, - MeshLambertMaterial: MeshLambertMaterial, - MeshDepthMaterial: MeshDepthMaterial, - MeshDistanceMaterial: MeshDistanceMaterial, - MeshBasicMaterial: MeshBasicMaterial, - MeshMatcapMaterial: MeshMatcapMaterial, - LineDashedMaterial: LineDashedMaterial, - LineBasicMaterial: LineBasicMaterial, - Material: Material - }); - - var AnimationUtils = { - // same as Array.prototype.slice, but also works on typed arrays - arraySlice: function arraySlice(array, from, to) { - if (AnimationUtils.isTypedArray(array)) { - // in ios9 array.subarray(from, undefined) will return empty array - // but array.subarray(from) or array.subarray(from, len) is correct - return new array.constructor(array.subarray(from, to !== undefined ? to : array.length)); - } + function TetrahedronBufferGeometry(radius, detail) { + var _this - return array.slice(from, to); - }, - // converts an array to a specific type - convertArray: function convertArray(array, type, forceClone) { - if (!array || // let 'undefined' and 'null' pass - !forceClone && array.constructor === type) return array; + if (radius === void 0) { + radius = 1 + } - if (typeof type.BYTES_PER_ELEMENT === 'number') { - return new type(array); // create typed array - } + if (detail === void 0) { + detail = 0 + } - return Array.prototype.slice.call(array); // create Array - }, - isTypedArray: function isTypedArray(object) { - return ArrayBuffer.isView(object) && !(object instanceof DataView); - }, - // returns an array by which times and values can be sorted - getKeyframeOrder: function getKeyframeOrder(times) { - function compareTime(i, j) { - return times[i] - times[j]; - } + var vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1] + var indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1] + _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this + _this.type = 'TetrahedronBufferGeometry' + _this.parameters = { + radius: radius, + detail: detail + } + return _this + } - var n = times.length; - var result = new Array(n); + return TetrahedronBufferGeometry + })(PolyhedronBufferGeometry) - for (var i = 0; i !== n; ++i) { - result[i] = i; - } + var TetrahedronGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(TetrahedronGeometry, _Geometry) - result.sort(compareTime); - return result; - }, - // uses the array previously returned by 'getKeyframeOrder' to sort data - sortedArray: function sortedArray(values, stride, order) { - var nValues = values.length; - var result = new values.constructor(nValues); + function TetrahedronGeometry(radius, detail) { + var _this - for (var i = 0, dstOffset = 0; dstOffset !== nValues; ++i) { - var srcOffset = order[i] * stride; + _this = _Geometry.call(this) || this + _this.type = 'TetrahedronGeometry' + _this.parameters = { + radius: radius, + detail: detail + } - for (var j = 0; j !== stride; ++j) { - result[dstOffset++] = values[srcOffset + j]; - } - } + _this.fromBufferGeometry(new TetrahedronBufferGeometry(radius, detail)) - return result; - }, - // function for parsing AOS keyframe formats - flattenJSON: function flattenJSON(jsonKeys, times, values, valuePropertyName) { - var i = 1, - key = jsonKeys[0]; + _this.mergeVertices() - while (key !== undefined && key[valuePropertyName] === undefined) { - key = jsonKeys[i++]; - } + return _this + } - if (key === undefined) return; // no data + return TetrahedronGeometry + })(Geometry) - var value = key[valuePropertyName]; - if (value === undefined) return; // no data + var TextBufferGeometry = /*#__PURE__*/ (function (_ExtrudeBufferGeometr) { + _inheritsLoose(TextBufferGeometry, _ExtrudeBufferGeometr) - if (Array.isArray(value)) { - do { - value = key[valuePropertyName]; + function TextBufferGeometry(text, parameters) { + var _this - if (value !== undefined) { - times.push(key.time); - values.push.apply(values, value); // push all elements - } + if (parameters === void 0) { + parameters = {} + } - key = jsonKeys[i++]; - } while (key !== undefined); - } else if (value.toArray !== undefined) { - // ...assume THREE.Math-ish - do { - value = key[valuePropertyName]; + var font = parameters.font - if (value !== undefined) { - times.push(key.time); - value.toArray(values, values.length); - } + if (!(font && font.isFont)) { + console.error('THREE.TextGeometry: font parameter is not an instance of THREE.Font.') + return new BufferGeometry() || _assertThisInitialized(_this) + } - key = jsonKeys[i++]; - } while (key !== undefined); - } else { - // otherwise push as-is - do { - value = key[valuePropertyName]; + var shapes = font.generateShapes(text, parameters.size) // translate parameters to ExtrudeGeometry API - if (value !== undefined) { - times.push(key.time); - values.push(value); - } + parameters.depth = parameters.height !== undefined ? parameters.height : 50 // defaults - key = jsonKeys[i++]; - } while (key !== undefined); - } - }, - subclip: function subclip(sourceClip, name, startFrame, endFrame, fps) { - if (fps === void 0) { - fps = 30; - } + if (parameters.bevelThickness === undefined) parameters.bevelThickness = 10 + if (parameters.bevelSize === undefined) parameters.bevelSize = 8 + if (parameters.bevelEnabled === undefined) parameters.bevelEnabled = false + _this = _ExtrudeBufferGeometr.call(this, shapes, parameters) || this + _this.type = 'TextBufferGeometry' + return _this + } - var clip = sourceClip.clone(); - clip.name = name; - var tracks = []; + return TextBufferGeometry + })(ExtrudeBufferGeometry) - for (var i = 0; i < clip.tracks.length; ++i) { - var track = clip.tracks[i]; - var valueSize = track.getValueSize(); - var times = []; - var values = []; + var TextGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(TextGeometry, _Geometry) - for (var j = 0; j < track.times.length; ++j) { - var frame = track.times[j] * fps; - if (frame < startFrame || frame >= endFrame) continue; - times.push(track.times[j]); + function TextGeometry(text, parameters) { + var _this - for (var k = 0; k < valueSize; ++k) { - values.push(track.values[j * valueSize + k]); - } - } + _this = _Geometry.call(this) || this + _this.type = 'TextGeometry' + _this.parameters = { + text: text, + parameters: parameters + } - if (times.length === 0) continue; - track.times = AnimationUtils.convertArray(times, track.times.constructor); - track.values = AnimationUtils.convertArray(values, track.values.constructor); - tracks.push(track); - } + _this.fromBufferGeometry(new TextBufferGeometry(text, parameters)) - clip.tracks = tracks; // find minimum .times value across all tracks in the trimmed clip + _this.mergeVertices() - var minStartTime = Infinity; + return _this + } - for (var _i = 0; _i < clip.tracks.length; ++_i) { - if (minStartTime > clip.tracks[_i].times[0]) { - minStartTime = clip.tracks[_i].times[0]; - } - } // shift all tracks such that clip begins at t=0 + return TextGeometry + })(Geometry) + var TorusBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(TorusBufferGeometry, _BufferGeometry) - for (var _i2 = 0; _i2 < clip.tracks.length; ++_i2) { - clip.tracks[_i2].shift(-1 * minStartTime); - } + function TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc) { + var _this - clip.resetDuration(); - return clip; - }, - makeClipAdditive: function makeClipAdditive(targetClip, referenceFrame, referenceClip, fps) { - if (referenceFrame === void 0) { - referenceFrame = 0; - } + if (radius === void 0) { + radius = 1 + } - if (referenceClip === void 0) { - referenceClip = targetClip; - } + if (tube === void 0) { + tube = 0.4 + } - if (fps === void 0) { - fps = 30; - } + if (radialSegments === void 0) { + radialSegments = 8 + } - if (fps <= 0) fps = 30; - var numTracks = referenceClip.tracks.length; - var referenceTime = referenceFrame / fps; // Make each track's values relative to the values at the reference frame + if (tubularSegments === void 0) { + tubularSegments = 6 + } - var _loop = function _loop(i) { - var referenceTrack = referenceClip.tracks[i]; - var referenceTrackType = referenceTrack.ValueTypeName; // Skip this track if it's non-numeric + if (arc === void 0) { + arc = Math.PI * 2 + } - if (referenceTrackType === 'bool' || referenceTrackType === 'string') return "continue"; // Find the track in the target clip whose name and type matches the reference track + _this = _BufferGeometry.call(this) || this + _this.type = 'TorusBufferGeometry' + _this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + } + radialSegments = Math.floor(radialSegments) + tubularSegments = Math.floor(tubularSegments) // buffers + + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] // helper variables + + var center = new Vector3() + var vertex = new Vector3() + var normal = new Vector3() // generate vertices, normals and uvs + + for (var j = 0; j <= radialSegments; j++) { + for (var i = 0; i <= tubularSegments; i++) { + var u = (i / tubularSegments) * arc + var v = (j / radialSegments) * Math.PI * 2 // vertex + + vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u) + vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u) + vertex.z = tube * Math.sin(v) + vertices.push(vertex.x, vertex.y, vertex.z) // normal + + center.x = radius * Math.cos(u) + center.y = radius * Math.sin(u) + normal.subVectors(vertex, center).normalize() + normals.push(normal.x, normal.y, normal.z) // uv + + uvs.push(i / tubularSegments) + uvs.push(j / radialSegments) + } + } // generate indices + + for (var _j = 1; _j <= radialSegments; _j++) { + for (var _i = 1; _i <= tubularSegments; _i++) { + // indices + var a = (tubularSegments + 1) * _j + _i - 1 + var b = (tubularSegments + 1) * (_j - 1) + _i - 1 + var c = (tubularSegments + 1) * (_j - 1) + _i + var d = (tubularSegments + 1) * _j + _i // faces + + indices.push(a, b, d) + indices.push(b, c, d) + } + } // build geometry - var targetTrack = targetClip.tracks.find(function (track) { - return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType; - }); - if (targetTrack === undefined) return "continue"; - var referenceOffset = 0; - var referenceValueSize = referenceTrack.getValueSize(); + _this.setIndex(indices) - if (referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { - referenceOffset = referenceValueSize / 3; - } + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - var targetOffset = 0; - var targetValueSize = targetTrack.getValueSize(); + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) - if (targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { - targetOffset = targetValueSize / 3; - } + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) - var lastIndex = referenceTrack.times.length - 1; - var referenceValue = void 0; // Find the value to subtract out of the track + return _this + } - if (referenceTime <= referenceTrack.times[0]) { - // Reference frame is earlier than the first keyframe, so just use the first keyframe - var startIndex = referenceOffset; - var endIndex = referenceValueSize - referenceOffset; - referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex); - } else if (referenceTime >= referenceTrack.times[lastIndex]) { - // Reference frame is after the last keyframe, so just use the last keyframe - var _startIndex = lastIndex * referenceValueSize + referenceOffset; + return TorusBufferGeometry + })(BufferGeometry) - var _endIndex = _startIndex + referenceValueSize - referenceOffset; + var TorusGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(TorusGeometry, _Geometry) - referenceValue = AnimationUtils.arraySlice(referenceTrack.values, _startIndex, _endIndex); - } else { - // Interpolate to the reference value - var interpolant = referenceTrack.createInterpolant(); - var _startIndex2 = referenceOffset; + function TorusGeometry(radius, tube, radialSegments, tubularSegments, arc) { + var _this - var _endIndex2 = referenceValueSize - referenceOffset; + _this = _Geometry.call(this) || this + _this.type = 'TorusGeometry' + _this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + } - interpolant.evaluate(referenceTime); - referenceValue = AnimationUtils.arraySlice(interpolant.resultBuffer, _startIndex2, _endIndex2); - } // Conjugate the quaternion + _this.fromBufferGeometry(new TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc)) + _this.mergeVertices() - if (referenceTrackType === 'quaternion') { - var referenceQuat = new Quaternion().fromArray(referenceValue).normalize().conjugate(); - referenceQuat.toArray(referenceValue); - } // Subtract the reference value from all of the track values + return _this + } + return TorusGeometry + })(Geometry) - var numTimes = targetTrack.times.length; + var TorusKnotBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(TorusKnotBufferGeometry, _BufferGeometry) - for (var j = 0; j < numTimes; ++j) { - var valueStart = j * targetValueSize + targetOffset; + function TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q) { + var _this - if (referenceTrackType === 'quaternion') { - // Multiply the conjugate for quaternion track types - Quaternion.multiplyQuaternionsFlat(targetTrack.values, valueStart, referenceValue, 0, targetTrack.values, valueStart); - } else { - var valueEnd = targetValueSize - targetOffset * 2; // Subtract each value for all other numeric track types + if (radius === void 0) { + radius = 1 + } - for (var k = 0; k < valueEnd; ++k) { - targetTrack.values[valueStart + k] -= referenceValue[k]; - } - } - } - }; + if (tube === void 0) { + tube = 0.4 + } - for (var i = 0; i < numTracks; ++i) { - var _ret = _loop(i); + if (tubularSegments === void 0) { + tubularSegments = 64 + } - if (_ret === "continue") continue; - } + if (radialSegments === void 0) { + radialSegments = 8 + } - targetClip.blendMode = AdditiveAnimationBlendMode; - return targetClip; - } - }; - - /** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - */ - function Interpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - this.resultBuffer = resultBuffer !== undefined ? resultBuffer : new sampleValues.constructor(sampleSize); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - } - - Object.assign(Interpolant.prototype, { - evaluate: function evaluate(t) { - var pp = this.parameterPositions; - var i1 = this._cachedIndex, - t1 = pp[i1], - t0 = pp[i1 - 1]; - - validate_interval: { - seek: { - var right; - - linear_scan: { - //- See http://jsperf.com/comparison-to-undefined/3 - //- slower code: - //- - //- if ( t >= t1 || t1 === undefined ) { - forward_scan: if (!(t < t1)) { - for (var giveUpAt = i1 + 2;;) { - if (t1 === undefined) { - if (t < t0) break forward_scan; // after end - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t, t0); - } - - if (i1 === giveUpAt) break; // this loop - - t0 = t1; - t1 = pp[++i1]; - - if (t < t1) { - // we have arrived at the sought interval - break seek; - } - } // prepare binary search on the right side of the index - - - right = pp.length; - break linear_scan; - } //- slower code: - //- if ( t < t0 || t0 === undefined ) { - - - if (!(t >= t0)) { - // looping? - var t1global = pp[1]; - - if (t < t1global) { - i1 = 2; // + 1, using the scan for the details - - t0 = t1global; - } // linear reverse scan - - - for (var _giveUpAt = i1 - 2;;) { - if (t0 === undefined) { - // before start - this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); - } - - if (i1 === _giveUpAt) break; // this loop - - t1 = t0; - t0 = pp[--i1 - 1]; - - if (t >= t0) { - // we have arrived at the sought interval - break seek; - } - } // prepare binary search on the left side of the index - - - right = i1; - i1 = 0; - break linear_scan; - } // the interval is valid - - - break validate_interval; - } // linear scan - // binary search - - - while (i1 < right) { - var mid = i1 + right >>> 1; - - if (t < pp[mid]) { - right = mid; - } else { - i1 = mid + 1; - } - } - - t1 = pp[i1]; - t0 = pp[i1 - 1]; // check boundary cases, again - - if (t0 === undefined) { - this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); - } - - if (t1 === undefined) { - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t0, t); - } - } // seek + if (p === void 0) { + p = 2 + } + if (q === void 0) { + q = 3 + } - this._cachedIndex = i1; - this.intervalChanged_(i1, t0, t1); - } // validate_interval + _this = _BufferGeometry.call(this) || this + _this.type = 'TorusKnotBufferGeometry' + _this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + } + tubularSegments = Math.floor(tubularSegments) + radialSegments = Math.floor(radialSegments) // buffers + + var indices = [] + var vertices = [] + var normals = [] + var uvs = [] // helper variables + + var vertex = new Vector3() + var normal = new Vector3() + var P1 = new Vector3() + var P2 = new Vector3() + var B = new Vector3() + var T = new Vector3() + var N = new Vector3() // generate vertices, normals and uvs + + for (var i = 0; i <= tubularSegments; ++i) { + // the radian "u" is used to calculate the position on the torus curve of the current tubular segement + var u = (i / tubularSegments) * p * Math.PI * 2 // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. + // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions + + calculatePositionOnCurve(u, p, q, radius, P1) + calculatePositionOnCurve(u + 0.01, p, q, radius, P2) // calculate orthonormal basis + + T.subVectors(P2, P1) + N.addVectors(P2, P1) + B.crossVectors(T, N) + N.crossVectors(B, T) // normalize B, N. T can be ignored, we don't use it + + B.normalize() + N.normalize() + + for (var j = 0; j <= radialSegments; ++j) { + // now calculate the vertices. they are nothing more than an extrusion of the torus curve. + // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. + var v = (j / radialSegments) * Math.PI * 2 + var cx = -tube * Math.cos(v) + var cy = tube * Math.sin(v) // now calculate the final vertex position. + // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve + + vertex.x = P1.x + (cx * N.x + cy * B.x) + vertex.y = P1.y + (cx * N.y + cy * B.y) + vertex.z = P1.z + (cx * N.z + cy * B.z) + vertices.push(vertex.x, vertex.y, vertex.z) // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) + + normal.subVectors(vertex, P1).normalize() + normals.push(normal.x, normal.y, normal.z) // uv + + uvs.push(i / tubularSegments) + uvs.push(j / radialSegments) + } + } // generate indices + + for (var _j = 1; _j <= tubularSegments; _j++) { + for (var _i = 1; _i <= radialSegments; _i++) { + // indices + var a = (radialSegments + 1) * (_j - 1) + (_i - 1) + var b = (radialSegments + 1) * _j + (_i - 1) + var c = (radialSegments + 1) * _j + _i + var d = (radialSegments + 1) * (_j - 1) + _i // faces + + indices.push(a, b, d) + indices.push(b, c, d) + } + } // build geometry + _this.setIndex(indices) - return this.interpolate_(i1, t0, t, t1); - }, - settings: null, - // optional, subclass-specific settings structure - // Note: The indirection allows central control of many interpolants. - // --- Protected interface - DefaultSettings_: {}, - getSettings_: function getSettings_() { - return this.settings || this.DefaultSettings_; - }, - copySampleValue_: function copySampleValue_(index) { - // copies a sample value to the result buffer - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - for (var i = 0; i !== stride; ++i) { - result[i] = values[offset + i]; - } + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) - return result; - }, - // Template methods for derived classes: - interpolate_: function interpolate_() - /* i1, t0, t, t1 */ - { - throw new Error('call to abstract method'); // implementations shall return this.resultBuffer - }, - intervalChanged_: function intervalChanged_() - /* i1, t0, t1 */ - {// empty - } - }); // DECLARE ALIAS AFTER assign prototype - - Object.assign(Interpolant.prototype, { - //( 0, t, t0 ), returns this.resultBuffer - beforeStart_: Interpolant.prototype.copySampleValue_, - //( N-1, tN-1, t ), returns this.resultBuffer - afterEnd_: Interpolant.prototype.copySampleValue_ - }); - - /** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - */ - - function CubicInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); - this._weightPrev = -0; - this._offsetPrev = -0; - this._weightNext = -0; - this._offsetNext = -0; - } - - CubicInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { - constructor: CubicInterpolant, - DefaultSettings_: { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }, - intervalChanged_: function intervalChanged_(i1, t0, t1) { - var pp = this.parameterPositions; - var iPrev = i1 - 2, - iNext = i1 + 1, - tPrev = pp[iPrev], - tNext = pp[iNext]; - - if (tPrev === undefined) { - switch (this.getSettings_().endingStart) { - case ZeroSlopeEnding: - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; - break; - - case WrapAroundEnding: - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[iPrev] - pp[iPrev + 1]; - break; - - default: - // ZeroCurvatureEnding - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; - } - } + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) // this function calculates the current position on the torus curve - if (tNext === undefined) { - switch (this.getSettings_().endingEnd) { - case ZeroSlopeEnding: - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; - break; - - case WrapAroundEnding: - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[1] - pp[0]; - break; - - default: - // ZeroCurvatureEnding - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; - } - } + function calculatePositionOnCurve(u, p, q, radius, position) { + var cu = Math.cos(u) + var su = Math.sin(u) + var quOverP = (q / p) * u + var cs = Math.cos(quOverP) + position.x = radius * (2 + cs) * 0.5 * cu + position.y = radius * (2 + cs) * su * 0.5 + position.z = radius * Math.sin(quOverP) * 0.5 + } - var halfDt = (t1 - t0) * 0.5, - stride = this.valueSize; - this._weightPrev = halfDt / (t0 - tPrev); - this._weightNext = halfDt / (tNext - t1); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - }, - interpolate_: function interpolate_(i1, t0, t, t1) { - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - o1 = i1 * stride, - o0 = o1 - stride, - oP = this._offsetPrev, - oN = this._offsetNext, - wP = this._weightPrev, - wN = this._weightNext, - p = (t - t0) / (t1 - t0), - pp = p * p, - ppp = pp * p; // evaluate polynomials - - var sP = -wP * ppp + 2 * wP * pp - wP * p; - var s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1; - var s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p; - var sN = wN * ppp - wN * pp; // combine data linearly - - for (var i = 0; i !== stride; ++i) { - result[i] = sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i]; - } + return _this + } - return result; - } - }); - - function LinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); - } - - LinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { - constructor: LinearInterpolant, - interpolate_: function interpolate_(i1, t0, t, t1) { - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset1 = i1 * stride, - offset0 = offset1 - stride, - weight1 = (t - t0) / (t1 - t0), - weight0 = 1 - weight1; - - for (var i = 0; i !== stride; ++i) { - result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1; - } + return TorusKnotBufferGeometry + })(BufferGeometry) - return result; - } - }); - - /** - * - * Interpolant that evaluates to the sample value at the position preceeding - * the parameter. - */ - - function DiscreteInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); - } - - DiscreteInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { - constructor: DiscreteInterpolant, - interpolate_: function interpolate_(i1 - /*, t0, t, t1 */ - ) { - return this.copySampleValue_(i1 - 1); - } - }); - - function KeyframeTrack(name, times, values, interpolation) { - if (name === undefined) throw new Error('THREE.KeyframeTrack: track name is undefined'); - if (times === undefined || times.length === 0) throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + name); - this.name = name; - this.times = AnimationUtils.convertArray(times, this.TimeBufferType); - this.values = AnimationUtils.convertArray(values, this.ValueBufferType); - this.setInterpolation(interpolation || this.DefaultInterpolation); - } // Static methods - - - Object.assign(KeyframeTrack, { - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - toJSON: function toJSON(track) { - var trackType = track.constructor; - var json; // derived classes can define a static toJSON method - - if (trackType.toJSON !== undefined) { - json = trackType.toJSON(track); - } else { - // by default, we assume the data can be serialized as-is - json = { - 'name': track.name, - 'times': AnimationUtils.convertArray(track.times, Array), - 'values': AnimationUtils.convertArray(track.values, Array) - }; - var interpolation = track.getInterpolation(); - - if (interpolation !== track.DefaultInterpolation) { - json.interpolation = interpolation; - } - } + var TorusKnotGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(TorusKnotGeometry, _Geometry) - json.type = track.ValueTypeName; // mandatory + function TorusKnotGeometry(radius, tube, tubularSegments, radialSegments, p, q, heightScale) { + var _this - return json; - } - }); - Object.assign(KeyframeTrack.prototype, { - constructor: KeyframeTrack, - TimeBufferType: Float32Array, - ValueBufferType: Float32Array, - DefaultInterpolation: InterpolateLinear, - InterpolantFactoryMethodDiscrete: function InterpolantFactoryMethodDiscrete(result) { - return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result); - }, - InterpolantFactoryMethodLinear: function InterpolantFactoryMethodLinear(result) { - return new LinearInterpolant(this.times, this.values, this.getValueSize(), result); - }, - InterpolantFactoryMethodSmooth: function InterpolantFactoryMethodSmooth(result) { - return new CubicInterpolant(this.times, this.values, this.getValueSize(), result); - }, - setInterpolation: function setInterpolation(interpolation) { - var factoryMethod; - - switch (interpolation) { - case InterpolateDiscrete: - factoryMethod = this.InterpolantFactoryMethodDiscrete; - break; - - case InterpolateLinear: - factoryMethod = this.InterpolantFactoryMethodLinear; - break; - - case InterpolateSmooth: - factoryMethod = this.InterpolantFactoryMethodSmooth; - break; - } + _this = _Geometry.call(this) || this + _this.type = 'TorusKnotGeometry' + _this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + } + if (heightScale !== undefined) console.warn('THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.') - if (factoryMethod === undefined) { - var message = 'unsupported interpolation for ' + this.ValueTypeName + ' keyframe track named ' + this.name; + _this.fromBufferGeometry(new TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q)) - if (this.createInterpolant === undefined) { - // fall back to default, unless the default itself is messed up - if (interpolation !== this.DefaultInterpolation) { - this.setInterpolation(this.DefaultInterpolation); - } else { - throw new Error(message); // fatal, in this case - } - } + _this.mergeVertices() - console.warn('THREE.KeyframeTrack:', message); - return this; - } + return _this + } - this.createInterpolant = factoryMethod; - return this; - }, - getInterpolation: function getInterpolation() { - switch (this.createInterpolant) { - case this.InterpolantFactoryMethodDiscrete: - return InterpolateDiscrete; + return TorusKnotGeometry + })(Geometry) - case this.InterpolantFactoryMethodLinear: - return InterpolateLinear; + var TubeBufferGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(TubeBufferGeometry, _BufferGeometry) - case this.InterpolantFactoryMethodSmooth: - return InterpolateSmooth; - } - }, - getValueSize: function getValueSize() { - return this.values.length / this.times.length; - }, - // move all keyframes either forwards or backwards in time - shift: function shift(timeOffset) { - if (timeOffset !== 0.0) { - var times = this.times; - - for (var i = 0, n = times.length; i !== n; ++i) { - times[i] += timeOffset; - } - } + function TubeBufferGeometry(path, tubularSegments, radius, radialSegments, closed) { + var _this - return this; - }, - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale: function scale(timeScale) { - if (timeScale !== 1.0) { - var times = this.times; + if (tubularSegments === void 0) { + tubularSegments = 64 + } - for (var i = 0, n = times.length; i !== n; ++i) { - times[i] *= timeScale; - } - } + if (radius === void 0) { + radius = 1 + } - return this; - }, - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim: function trim(startTime, endTime) { - var times = this.times, - nKeys = times.length; - var from = 0, - to = nKeys - 1; - - while (from !== nKeys && times[from] < startTime) { - ++from; - } + if (radialSegments === void 0) { + radialSegments = 8 + } - while (to !== -1 && times[to] > endTime) { - --to; - } + if (closed === void 0) { + closed = false + } - ++to; // inclusive -> exclusive bound + _this = _BufferGeometry.call(this) || this + _this.type = 'TubeBufferGeometry' + _this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + } + var frames = path.computeFrenetFrames(tubularSegments, closed) // expose internals - if (from !== 0 || to !== nKeys) { - // empty tracks are forbidden, so keep at least one keyframe - if (from >= to) { - to = Math.max(to, 1); - from = to - 1; - } + _this.tangents = frames.tangents + _this.normals = frames.normals + _this.binormals = frames.binormals // helper variables - var stride = this.getValueSize(); - this.times = AnimationUtils.arraySlice(times, from, to); - this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride); - } + var vertex = new Vector3() + var normal = new Vector3() + var uv = new Vector2() + var P = new Vector3() // buffer - return this; - }, - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate: function validate() { - var valid = true; - var valueSize = this.getValueSize(); + var vertices = [] + var normals = [] + var uvs = [] + var indices = [] // create buffer data - if (valueSize - Math.floor(valueSize) !== 0) { - console.error('THREE.KeyframeTrack: Invalid value size in track.', this); - valid = false; - } + generateBufferData() // build geometry - var times = this.times, - values = this.values, - nKeys = times.length; + _this.setIndex(indices) - if (nKeys === 0) { - console.error('THREE.KeyframeTrack: Track is empty.', this); - valid = false; - } + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - var prevTime = null; + _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)) - for (var i = 0; i !== nKeys; i++) { - var currTime = times[i]; + _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)) // functions - if (typeof currTime === 'number' && isNaN(currTime)) { - console.error('THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime); - valid = false; - break; - } + function generateBufferData() { + for (var i = 0; i < tubularSegments; i++) { + generateSegment(i) + } // if the geometry is not closed, generate the last row of vertices and normals + // at the regular position on the given path + // + // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) - if (prevTime !== null && prevTime > currTime) { - console.error('THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime); - valid = false; - break; - } + generateSegment(closed === false ? tubularSegments : 0) // uvs are generated in a separate function. + // this makes it easy compute correct values for closed geometries - prevTime = currTime; - } + generateUVs() // finally create faces - if (values !== undefined) { - if (AnimationUtils.isTypedArray(values)) { - for (var _i = 0, n = values.length; _i !== n; ++_i) { - var value = values[_i]; - - if (isNaN(value)) { - console.error('THREE.KeyframeTrack: Value is not a valid number.', this, _i, value); - valid = false; - break; - } - } - } - } + generateIndices() + } - return valid; - }, - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize: function optimize() { - // times or values may be shared with other tracks, so overwriting is unsafe - var times = AnimationUtils.arraySlice(this.times), - values = AnimationUtils.arraySlice(this.values), - stride = this.getValueSize(), - smoothInterpolation = this.getInterpolation() === InterpolateSmooth, - lastIndex = times.length - 1; - var writeIndex = 1; - - for (var i = 1; i < lastIndex; ++i) { - var keep = false; - var time = times[i]; - var timeNext = times[i + 1]; // remove adjacent keyframes scheduled at the same time - - if (time !== timeNext && (i !== 1 || time !== time[0])) { - if (!smoothInterpolation) { - // remove unnecessary keyframes same as their neighbors - var offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; - - for (var j = 0; j !== stride; ++j) { - var value = values[offset + j]; - - if (value !== values[offsetP + j] || value !== values[offsetN + j]) { - keep = true; - break; - } - } - } else { - keep = true; - } - } // in-place compaction - - - if (keep) { - if (i !== writeIndex) { - times[writeIndex] = times[i]; - var readOffset = i * stride, - writeOffset = writeIndex * stride; - - for (var _j = 0; _j !== stride; ++_j) { - values[writeOffset + _j] = values[readOffset + _j]; - } - } - - ++writeIndex; - } - } // flush last keyframe (compaction looks ahead) + function generateSegment(i) { + // we use getPointAt to sample evenly distributed points from the given path + P = path.getPointAt(i / tubularSegments, P) // retrieve corresponding normal and binormal + var N = frames.normals[i] + var B = frames.binormals[i] // generate normals and vertices for the current segment - if (lastIndex > 0) { - times[writeIndex] = times[lastIndex]; + for (var j = 0; j <= radialSegments; j++) { + var v = (j / radialSegments) * Math.PI * 2 + var sin = Math.sin(v) + var cos = -Math.cos(v) // normal - for (var _readOffset = lastIndex * stride, _writeOffset = writeIndex * stride, _j2 = 0; _j2 !== stride; ++_j2) { - values[_writeOffset + _j2] = values[_readOffset + _j2]; - } + normal.x = cos * N.x + sin * B.x + normal.y = cos * N.y + sin * B.y + normal.z = cos * N.z + sin * B.z + normal.normalize() + normals.push(normal.x, normal.y, normal.z) // vertex - ++writeIndex; - } + vertex.x = P.x + radius * normal.x + vertex.y = P.y + radius * normal.y + vertex.z = P.z + radius * normal.z + vertices.push(vertex.x, vertex.y, vertex.z) + } + } - if (writeIndex !== times.length) { - this.times = AnimationUtils.arraySlice(times, 0, writeIndex); - this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride); - } else { - this.times = times; - this.values = values; - } + function generateIndices() { + for (var j = 1; j <= tubularSegments; j++) { + for (var i = 1; i <= radialSegments; i++) { + var a = (radialSegments + 1) * (j - 1) + (i - 1) + var b = (radialSegments + 1) * j + (i - 1) + var c = (radialSegments + 1) * j + i + var d = (radialSegments + 1) * (j - 1) + i // faces - return this; - }, - clone: function clone() { - var times = AnimationUtils.arraySlice(this.times, 0); - var values = AnimationUtils.arraySlice(this.values, 0); - var TypedKeyframeTrack = this.constructor; - var track = new TypedKeyframeTrack(this.name, times, values); // Interpolant argument to constructor is not saved, so copy the factory method directly. + indices.push(a, b, d) + indices.push(b, c, d) + } + } + } - track.createInterpolant = this.createInterpolant; - return track; - } - }); - - /** - * A Track of Boolean keyframe values. - */ - - function BooleanKeyframeTrack(name, times, values) { - KeyframeTrack.call(this, name, times, values); - } - - BooleanKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: BooleanKeyframeTrack, - ValueTypeName: 'bool', - ValueBufferType: Array, - DefaultInterpolation: InterpolateDiscrete, - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined // Note: Actually this track could have a optimized / compressed - // representation of a single value and a custom interpolant that - // computes "firstValue ^ isOdd( index )". - - }); - - /** - * A Track of keyframe values that represent color. - */ - - function ColorKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - ColorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: ColorKeyframeTrack, - ValueTypeName: 'color' // ValueBufferType is inherited - // DefaultInterpolation is inherited - // Note: Very basic implementation and nothing special yet. - // However, this is the place for color space parameterization. - - }); - - /** - * A Track of numeric keyframe values. - */ - - function NumberKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - NumberKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: NumberKeyframeTrack, - ValueTypeName: 'number' // ValueBufferType is inherited - // DefaultInterpolation is inherited - - }); - - /** - * Spherical linear unit quaternion interpolant. - */ - - function QuaternionLinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); - } - - QuaternionLinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { - constructor: QuaternionLinearInterpolant, - interpolate_: function interpolate_(i1, t0, t, t1) { - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - alpha = (t - t0) / (t1 - t0); - var offset = i1 * stride; - - for (var end = offset + stride; offset !== end; offset += 4) { - Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha); - } + function generateUVs() { + for (var i = 0; i <= tubularSegments; i++) { + for (var j = 0; j <= radialSegments; j++) { + uv.x = i / tubularSegments + uv.y = j / radialSegments + uvs.push(uv.x, uv.y) + } + } + } - return result; - } - }); - - /** - * A Track of quaternion keyframe values. - */ - - function QuaternionKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - QuaternionKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: QuaternionKeyframeTrack, - ValueTypeName: 'quaternion', - // ValueBufferType is inherited - DefaultInterpolation: InterpolateLinear, - InterpolantFactoryMethodLinear: function InterpolantFactoryMethodLinear(result) { - return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result); - }, - InterpolantFactoryMethodSmooth: undefined // not yet implemented - - }); - - /** - * A Track that interpolates Strings - */ - - function StringKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - StringKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: StringKeyframeTrack, - ValueTypeName: 'string', - ValueBufferType: Array, - DefaultInterpolation: InterpolateDiscrete, - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined - }); - - /** - * A Track of vectored keyframe values. - */ - - function VectorKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - VectorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: VectorKeyframeTrack, - ValueTypeName: 'vector' // ValueBufferType is inherited - // DefaultInterpolation is inherited - - }); - - function AnimationClip(name, duration, tracks, blendMode) { - this.name = name; - this.tracks = tracks; - this.duration = duration !== undefined ? duration : -1; - this.blendMode = blendMode !== undefined ? blendMode : NormalAnimationBlendMode; - this.uuid = MathUtils.generateUUID(); // this means it should figure out its duration by scanning the tracks - - if (this.duration < 0) { - this.resetDuration(); - } - } - - function getTrackTypeForValueTypeName(typeName) { - switch (typeName.toLowerCase()) { - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': - return NumberKeyframeTrack; - - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': - return VectorKeyframeTrack; - - case 'color': - return ColorKeyframeTrack; - - case 'quaternion': - return QuaternionKeyframeTrack; - - case 'bool': - case 'boolean': - return BooleanKeyframeTrack; - - case 'string': - return StringKeyframeTrack; - } + return _this + } - throw new Error('THREE.KeyframeTrack: Unsupported typeName: ' + typeName); - } + var _proto = TubeBufferGeometry.prototype - function parseKeyframeTrack(json) { - if (json.type === undefined) { - throw new Error('THREE.KeyframeTrack: track type undefined, can not parse'); - } + _proto.toJSON = function toJSON() { + var data = BufferGeometry.prototype.toJSON.call(this) + data.path = this.parameters.path.toJSON() + return data + } - var trackType = getTrackTypeForValueTypeName(json.type); + return TubeBufferGeometry + })(BufferGeometry) - if (json.times === undefined) { - var times = [], - values = []; - AnimationUtils.flattenJSON(json.keys, times, values, 'value'); - json.times = times; - json.values = values; - } // derived classes can define a static parse method + var TubeGeometry = /*#__PURE__*/ (function (_Geometry) { + _inheritsLoose(TubeGeometry, _Geometry) + function TubeGeometry(path, tubularSegments, radius, radialSegments, closed, taper) { + var _this - if (trackType.parse !== undefined) { - return trackType.parse(json); - } else { - // by default, we assume a constructor compatible with the base - return new trackType(json.name, json.times, json.values, json.interpolation); - } - } + _this = _Geometry.call(this) || this + _this.type = 'TubeGeometry' + _this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + } + if (taper !== undefined) console.warn('THREE.TubeGeometry: taper has been removed.') + var bufferGeometry = new TubeBufferGeometry(path, tubularSegments, radius, radialSegments, closed) // expose internals - Object.assign(AnimationClip, { - parse: function parse(json) { - var tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / (json.fps || 1.0); + _this.tangents = bufferGeometry.tangents + _this.normals = bufferGeometry.normals + _this.binormals = bufferGeometry.binormals // create geometry - for (var i = 0, n = jsonTracks.length; i !== n; ++i) { - tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime)); - } + _this.fromBufferGeometry(bufferGeometry) - var clip = new AnimationClip(json.name, json.duration, tracks, json.blendMode); - clip.uuid = json.uuid; - return clip; - }, - toJSON: function toJSON(clip) { - var tracks = [], - clipTracks = clip.tracks; - var json = { - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks, - 'uuid': clip.uuid, - 'blendMode': clip.blendMode - }; - - for (var i = 0, n = clipTracks.length; i !== n; ++i) { - tracks.push(KeyframeTrack.toJSON(clipTracks[i])); - } + _this.mergeVertices() - return json; - }, - CreateFromMorphTargetSequence: function CreateFromMorphTargetSequence(name, morphTargetSequence, fps, noLoop) { - var numMorphTargets = morphTargetSequence.length; - var tracks = []; - - for (var i = 0; i < numMorphTargets; i++) { - var times = []; - var values = []; - times.push((i + numMorphTargets - 1) % numMorphTargets, i, (i + 1) % numMorphTargets); - values.push(0, 1, 0); - var order = AnimationUtils.getKeyframeOrder(times); - times = AnimationUtils.sortedArray(times, 1, order); - values = AnimationUtils.sortedArray(values, 1, order); // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - - if (!noLoop && times[0] === 0) { - times.push(numMorphTargets); - values.push(values[0]); - } + return _this + } - tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetSequence[i].name + ']', times, values).scale(1.0 / fps)); - } + return TubeGeometry + })(Geometry) - return new AnimationClip(name, -1, tracks); - }, - findByName: function findByName(objectOrClipArray, name) { - var clipArray = objectOrClipArray; + var WireframeGeometry = /*#__PURE__*/ (function (_BufferGeometry) { + _inheritsLoose(WireframeGeometry, _BufferGeometry) - if (!Array.isArray(objectOrClipArray)) { - var o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; - } + function WireframeGeometry(geometry) { + var _this - for (var i = 0; i < clipArray.length; i++) { - if (clipArray[i].name === name) { - return clipArray[i]; - } - } + _this = _BufferGeometry.call(this) || this + _this.type = 'WireframeGeometry' // buffer - return null; - }, - CreateClipsFromMorphTargetSequences: function CreateClipsFromMorphTargetSequences(morphTargets, fps, noLoop) { - var animationToMorphTargets = {}; // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 + var vertices = [] // helper variables - var pattern = /^([\w-]*?)([\d]+)$/; // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 + var edge = [0, 0], + edges = {} + var keys = ['a', 'b', 'c'] // different logic for Geometry and BufferGeometry - for (var i = 0, il = morphTargets.length; i < il; i++) { - var morphTarget = morphTargets[i]; - var parts = morphTarget.name.match(pattern); + if (geometry && geometry.isGeometry) { + // create a data structure that contains all edges without duplicates + var faces = geometry.faces - if (parts && parts.length > 1) { - var name = parts[1]; - var animationMorphTargets = animationToMorphTargets[name]; + for (var i = 0, l = faces.length; i < l; i++) { + var face = faces[i] - if (!animationMorphTargets) { - animationToMorphTargets[name] = animationMorphTargets = []; - } + for (var j = 0; j < 3; j++) { + var edge1 = face[keys[j]] + var edge2 = face[keys[(j + 1) % 3]] + edge[0] = Math.min(edge1, edge2) // sorting prevents duplicates - animationMorphTargets.push(morphTarget); - } - } + edge[1] = Math.max(edge1, edge2) + var key = edge[0] + ',' + edge[1] - var clips = []; + if (edges[key] === undefined) { + edges[key] = { + index1: edge[0], + index2: edge[1] + } + } + } + } // generate vertices + + for (var _key in edges) { + var e = edges[_key] + var vertex = geometry.vertices[e.index1] + vertices.push(vertex.x, vertex.y, vertex.z) + vertex = geometry.vertices[e.index2] + vertices.push(vertex.x, vertex.y, vertex.z) + } + } else if (geometry && geometry.isBufferGeometry) { + var _vertex = new Vector3() + + if (geometry.index !== null) { + // indexed BufferGeometry + var position = geometry.attributes.position + var indices = geometry.index + var groups = geometry.groups + + if (groups.length === 0) { + groups = [ + { + start: 0, + count: indices.count, + materialIndex: 0 + } + ] + } // create a data structure that contains all eges without duplicates - for (var _name in animationToMorphTargets) { - clips.push(AnimationClip.CreateFromMorphTargetSequence(_name, animationToMorphTargets[_name], fps, noLoop)); - } + for (var o = 0, ol = groups.length; o < ol; ++o) { + var group = groups[o] + var start = group.start + var count = group.count - return clips; - }, - // parse the animation.hierarchy format - parseAnimation: function parseAnimation(animation, bones) { - if (!animation) { - console.error('THREE.AnimationClip: No animation in JSONLoader data.'); - return null; - } + for (var _i = start, _l = start + count; _i < _l; _i += 3) { + for (var _j = 0; _j < 3; _j++) { + var _edge = indices.getX(_i + _j) - var addNonemptyTrack = function addNonemptyTrack(trackType, trackName, animationKeys, propertyName, destTracks) { - // only return track if there are actually keys. - if (animationKeys.length !== 0) { - var times = []; - var values = []; - AnimationUtils.flattenJSON(animationKeys, times, values, propertyName); // empty keys are filtered out, so check again + var _edge2 = indices.getX(_i + ((_j + 1) % 3)) - if (times.length !== 0) { - destTracks.push(new trackType(trackName, times, values)); - } - } - }; + edge[0] = Math.min(_edge, _edge2) // sorting prevents duplicates - var tracks = []; - var clipName = animation.name || 'default'; - var fps = animation.fps || 30; - var blendMode = animation.blendMode; // automatic length determination in AnimationClip. + edge[1] = Math.max(_edge, _edge2) - var duration = animation.length || -1; - var hierarchyTracks = animation.hierarchy || []; + var _key2 = edge[0] + ',' + edge[1] - for (var h = 0; h < hierarchyTracks.length; h++) { - var animationKeys = hierarchyTracks[h].keys; // skip empty tracks + if (edges[_key2] === undefined) { + edges[_key2] = { + index1: edge[0], + index2: edge[1] + } + } + } + } + } // generate vertices - if (!animationKeys || animationKeys.length === 0) continue; // process morph targets + for (var _key3 in edges) { + var _e = edges[_key3] - if (animationKeys[0].morphTargets) { - // figure out all morph targets used in this track - var morphTargetNames = {}; - var k = void 0; + _vertex.fromBufferAttribute(position, _e.index1) - for (k = 0; k < animationKeys.length; k++) { - if (animationKeys[k].morphTargets) { - for (var m = 0; m < animationKeys[k].morphTargets.length; m++) { - morphTargetNames[animationKeys[k].morphTargets[m]] = -1; - } - } - } // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. + vertices.push(_vertex.x, _vertex.y, _vertex.z) + _vertex.fromBufferAttribute(position, _e.index2) - for (var morphTargetName in morphTargetNames) { - var times = []; - var values = []; + vertices.push(_vertex.x, _vertex.y, _vertex.z) + } + } else { + // non-indexed BufferGeometry + var _position = geometry.attributes.position - for (var _m = 0; _m !== animationKeys[k].morphTargets.length; ++_m) { - var animationKey = animationKeys[k]; - times.push(animationKey.time); - values.push(animationKey.morphTarget === morphTargetName ? 1 : 0); - } + for (var _i2 = 0, _l2 = _position.count / 3; _i2 < _l2; _i2++) { + for (var _j2 = 0; _j2 < 3; _j2++) { + // three edges per triangle, an edge is represented as (index1, index2) + // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + var index1 = 3 * _i2 + _j2 - tracks.push(new NumberKeyframeTrack('.morphTargetInfluence[' + morphTargetName + ']', times, values)); - } + _vertex.fromBufferAttribute(_position, index1) - duration = morphTargetNames.length * (fps || 1.0); - } else { - // ...assume skeletal animation - var boneName = '.bones[' + bones[h].name + ']'; - addNonemptyTrack(VectorKeyframeTrack, boneName + '.position', animationKeys, 'pos', tracks); - addNonemptyTrack(QuaternionKeyframeTrack, boneName + '.quaternion', animationKeys, 'rot', tracks); - addNonemptyTrack(VectorKeyframeTrack, boneName + '.scale', animationKeys, 'scl', tracks); - } - } + vertices.push(_vertex.x, _vertex.y, _vertex.z) + var index2 = 3 * _i2 + ((_j2 + 1) % 3) - if (tracks.length === 0) { - return null; - } + _vertex.fromBufferAttribute(_position, index2) - var clip = new AnimationClip(clipName, duration, tracks, blendMode); - return clip; - } - }); - Object.assign(AnimationClip.prototype, { - resetDuration: function resetDuration() { - var tracks = this.tracks; - var duration = 0; - - for (var i = 0, n = tracks.length; i !== n; ++i) { - var track = this.tracks[i]; - duration = Math.max(duration, track.times[track.times.length - 1]); - } + vertices.push(_vertex.x, _vertex.y, _vertex.z) + } + } + } + } // build geometry - this.duration = duration; - return this; - }, - trim: function trim() { - for (var i = 0; i < this.tracks.length; i++) { - this.tracks[i].trim(0, this.duration); - } + _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)) - return this; - }, - validate: function validate() { - var valid = true; + return _this + } - for (var i = 0; i < this.tracks.length; i++) { - valid = valid && this.tracks[i].validate(); - } + return WireframeGeometry + })(BufferGeometry) + + var Geometries = /*#__PURE__*/ Object.freeze({ + __proto__: null, + BoxGeometry: BoxGeometry, + BoxBufferGeometry: BoxBufferGeometry, + CircleGeometry: CircleGeometry, + CircleBufferGeometry: CircleBufferGeometry, + ConeGeometry: ConeGeometry, + ConeBufferGeometry: ConeBufferGeometry, + CylinderGeometry: CylinderGeometry, + CylinderBufferGeometry: CylinderBufferGeometry, + DodecahedronGeometry: DodecahedronGeometry, + DodecahedronBufferGeometry: DodecahedronBufferGeometry, + EdgesGeometry: EdgesGeometry, + ExtrudeGeometry: ExtrudeGeometry, + ExtrudeBufferGeometry: ExtrudeBufferGeometry, + IcosahedronGeometry: IcosahedronGeometry, + IcosahedronBufferGeometry: IcosahedronBufferGeometry, + LatheGeometry: LatheGeometry, + LatheBufferGeometry: LatheBufferGeometry, + OctahedronGeometry: OctahedronGeometry, + OctahedronBufferGeometry: OctahedronBufferGeometry, + ParametricGeometry: ParametricGeometry, + ParametricBufferGeometry: ParametricBufferGeometry, + PlaneGeometry: PlaneGeometry, + PlaneBufferGeometry: PlaneBufferGeometry, + PolyhedronGeometry: PolyhedronGeometry, + PolyhedronBufferGeometry: PolyhedronBufferGeometry, + RingGeometry: RingGeometry, + RingBufferGeometry: RingBufferGeometry, + ShapeGeometry: ShapeGeometry, + ShapeBufferGeometry: ShapeBufferGeometry, + SphereGeometry: SphereGeometry, + SphereBufferGeometry: SphereBufferGeometry, + TetrahedronGeometry: TetrahedronGeometry, + TetrahedronBufferGeometry: TetrahedronBufferGeometry, + TextGeometry: TextGeometry, + TextBufferGeometry: TextBufferGeometry, + TorusGeometry: TorusGeometry, + TorusBufferGeometry: TorusBufferGeometry, + TorusKnotGeometry: TorusKnotGeometry, + TorusKnotBufferGeometry: TorusKnotBufferGeometry, + TubeGeometry: TubeGeometry, + TubeBufferGeometry: TubeBufferGeometry, + WireframeGeometry: WireframeGeometry + }) + + /** + * parameters = { + * color: + * } + */ + + function ShadowMaterial(parameters) { + Material.call(this) + this.type = 'ShadowMaterial' + this.color = new Color(0x000000) + this.transparent = true + this.setValues(parameters) + } + + ShadowMaterial.prototype = Object.create(Material.prototype) + ShadowMaterial.prototype.constructor = ShadowMaterial + ShadowMaterial.prototype.isShadowMaterial = true + + ShadowMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.color.copy(source.color) + return this + } + + function RawShaderMaterial(parameters) { + ShaderMaterial.call(this, parameters) + this.type = 'RawShaderMaterial' + } + + RawShaderMaterial.prototype = Object.create(ShaderMaterial.prototype) + RawShaderMaterial.prototype.constructor = RawShaderMaterial + RawShaderMaterial.prototype.isRawShaderMaterial = true + + /** + * parameters = { + * color: , + * roughness: , + * metalness: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * roughnessMap: new THREE.Texture( ), + * + * metalnessMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * envMapIntensity: + * + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshStandardMaterial(parameters) { + Material.call(this) + this.defines = { + STANDARD: '' + } + this.type = 'MeshStandardMaterial' + this.color = new Color(0xffffff) // diffuse + + this.roughness = 1.0 + this.metalness = 0.0 + this.map = null + this.lightMap = null + this.lightMapIntensity = 1.0 + this.aoMap = null + this.aoMapIntensity = 1.0 + this.emissive = new Color(0x000000) + this.emissiveIntensity = 1.0 + this.emissiveMap = null + this.bumpMap = null + this.bumpScale = 1 + this.normalMap = null + this.normalMapType = TangentSpaceNormalMap + this.normalScale = new Vector2(1, 1) + this.displacementMap = null + this.displacementScale = 1 + this.displacementBias = 0 + this.roughnessMap = null + this.metalnessMap = null + this.alphaMap = null + this.envMap = null + this.envMapIntensity = 1.0 + this.refractionRatio = 0.98 + this.wireframe = false + this.wireframeLinewidth = 1 + this.wireframeLinecap = 'round' + this.wireframeLinejoin = 'round' + this.skinning = false + this.morphTargets = false + this.morphNormals = false + this.vertexTangents = false + this.setValues(parameters) + } + + MeshStandardMaterial.prototype = Object.create(Material.prototype) + MeshStandardMaterial.prototype.constructor = MeshStandardMaterial + MeshStandardMaterial.prototype.isMeshStandardMaterial = true + + MeshStandardMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.defines = { + STANDARD: '' + } + this.color.copy(source.color) + this.roughness = source.roughness + this.metalness = source.metalness + this.map = source.map + this.lightMap = source.lightMap + this.lightMapIntensity = source.lightMapIntensity + this.aoMap = source.aoMap + this.aoMapIntensity = source.aoMapIntensity + this.emissive.copy(source.emissive) + this.emissiveMap = source.emissiveMap + this.emissiveIntensity = source.emissiveIntensity + this.bumpMap = source.bumpMap + this.bumpScale = source.bumpScale + this.normalMap = source.normalMap + this.normalMapType = source.normalMapType + this.normalScale.copy(source.normalScale) + this.displacementMap = source.displacementMap + this.displacementScale = source.displacementScale + this.displacementBias = source.displacementBias + this.roughnessMap = source.roughnessMap + this.metalnessMap = source.metalnessMap + this.alphaMap = source.alphaMap + this.envMap = source.envMap + this.envMapIntensity = source.envMapIntensity + this.refractionRatio = source.refractionRatio + this.wireframe = source.wireframe + this.wireframeLinewidth = source.wireframeLinewidth + this.wireframeLinecap = source.wireframeLinecap + this.wireframeLinejoin = source.wireframeLinejoin + this.skinning = source.skinning + this.morphTargets = source.morphTargets + this.morphNormals = source.morphNormals + this.vertexTangents = source.vertexTangents + return this + } + + /** + * parameters = { + * clearcoat: , + * clearcoatMap: new THREE.Texture( ), + * clearcoatRoughness: , + * clearcoatRoughnessMap: new THREE.Texture( ), + * clearcoatNormalScale: , + * clearcoatNormalMap: new THREE.Texture( ), + * + * reflectivity: , + * ior: , + * + * sheen: , + * + * transmission: , + * transmissionMap: new THREE.Texture( ) + * } + */ + + function MeshPhysicalMaterial(parameters) { + MeshStandardMaterial.call(this) + this.defines = { + STANDARD: '', + PHYSICAL: '' + } + this.type = 'MeshPhysicalMaterial' + this.clearcoat = 0.0 + this.clearcoatMap = null + this.clearcoatRoughness = 0.0 + this.clearcoatRoughnessMap = null + this.clearcoatNormalScale = new Vector2(1, 1) + this.clearcoatNormalMap = null + this.reflectivity = 0.5 // maps to F0 = 0.04 + + Object.defineProperty(this, 'ior', { + get: function get() { + return (1 + 0.4 * this.reflectivity) / (1 - 0.4 * this.reflectivity) + }, + set: function set(ior) { + this.reflectivity = MathUtils.clamp((2.5 * (ior - 1)) / (ior + 1), 0, 1) + } + }) + this.sheen = null // null will disable sheen bsdf + + this.transmission = 0.0 + this.transmissionMap = null + this.setValues(parameters) + } + + MeshPhysicalMaterial.prototype = Object.create(MeshStandardMaterial.prototype) + MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial + MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true + + MeshPhysicalMaterial.prototype.copy = function (source) { + MeshStandardMaterial.prototype.copy.call(this, source) + this.defines = { + STANDARD: '', + PHYSICAL: '' + } + this.clearcoat = source.clearcoat + this.clearcoatMap = source.clearcoatMap + this.clearcoatRoughness = source.clearcoatRoughness + this.clearcoatRoughnessMap = source.clearcoatRoughnessMap + this.clearcoatNormalMap = source.clearcoatNormalMap + this.clearcoatNormalScale.copy(source.clearcoatNormalScale) + this.reflectivity = source.reflectivity + + if (source.sheen) { + this.sheen = (this.sheen || new Color()).copy(source.sheen) + } else { + this.sheen = null + } - return valid; - }, - optimize: function optimize() { - for (var i = 0; i < this.tracks.length; i++) { - this.tracks[i].optimize(); - } + this.transmission = source.transmission + this.transmissionMap = source.transmissionMap + return this + } + + /** + * parameters = { + * color: , + * specular: , + * shininess: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.MultiplyOperation, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshPhongMaterial(parameters) { + Material.call(this) + this.type = 'MeshPhongMaterial' + this.color = new Color(0xffffff) // diffuse + + this.specular = new Color(0x111111) + this.shininess = 30 + this.map = null + this.lightMap = null + this.lightMapIntensity = 1.0 + this.aoMap = null + this.aoMapIntensity = 1.0 + this.emissive = new Color(0x000000) + this.emissiveIntensity = 1.0 + this.emissiveMap = null + this.bumpMap = null + this.bumpScale = 1 + this.normalMap = null + this.normalMapType = TangentSpaceNormalMap + this.normalScale = new Vector2(1, 1) + this.displacementMap = null + this.displacementScale = 1 + this.displacementBias = 0 + this.specularMap = null + this.alphaMap = null + this.envMap = null + this.combine = MultiplyOperation + this.reflectivity = 1 + this.refractionRatio = 0.98 + this.wireframe = false + this.wireframeLinewidth = 1 + this.wireframeLinecap = 'round' + this.wireframeLinejoin = 'round' + this.skinning = false + this.morphTargets = false + this.morphNormals = false + this.setValues(parameters) + } + + MeshPhongMaterial.prototype = Object.create(Material.prototype) + MeshPhongMaterial.prototype.constructor = MeshPhongMaterial + MeshPhongMaterial.prototype.isMeshPhongMaterial = true + + MeshPhongMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.color.copy(source.color) + this.specular.copy(source.specular) + this.shininess = source.shininess + this.map = source.map + this.lightMap = source.lightMap + this.lightMapIntensity = source.lightMapIntensity + this.aoMap = source.aoMap + this.aoMapIntensity = source.aoMapIntensity + this.emissive.copy(source.emissive) + this.emissiveMap = source.emissiveMap + this.emissiveIntensity = source.emissiveIntensity + this.bumpMap = source.bumpMap + this.bumpScale = source.bumpScale + this.normalMap = source.normalMap + this.normalMapType = source.normalMapType + this.normalScale.copy(source.normalScale) + this.displacementMap = source.displacementMap + this.displacementScale = source.displacementScale + this.displacementBias = source.displacementBias + this.specularMap = source.specularMap + this.alphaMap = source.alphaMap + this.envMap = source.envMap + this.combine = source.combine + this.reflectivity = source.reflectivity + this.refractionRatio = source.refractionRatio + this.wireframe = source.wireframe + this.wireframeLinewidth = source.wireframeLinewidth + this.wireframeLinecap = source.wireframeLinecap + this.wireframeLinejoin = source.wireframeLinejoin + this.skinning = source.skinning + this.morphTargets = source.morphTargets + this.morphNormals = source.morphNormals + return this + } + + /** + * parameters = { + * color: , + * + * map: new THREE.Texture( ), + * gradientMap: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshToonMaterial(parameters) { + Material.call(this) + this.defines = { + TOON: '' + } + this.type = 'MeshToonMaterial' + this.color = new Color(0xffffff) + this.map = null + this.gradientMap = null + this.lightMap = null + this.lightMapIntensity = 1.0 + this.aoMap = null + this.aoMapIntensity = 1.0 + this.emissive = new Color(0x000000) + this.emissiveIntensity = 1.0 + this.emissiveMap = null + this.bumpMap = null + this.bumpScale = 1 + this.normalMap = null + this.normalMapType = TangentSpaceNormalMap + this.normalScale = new Vector2(1, 1) + this.displacementMap = null + this.displacementScale = 1 + this.displacementBias = 0 + this.alphaMap = null + this.wireframe = false + this.wireframeLinewidth = 1 + this.wireframeLinecap = 'round' + this.wireframeLinejoin = 'round' + this.skinning = false + this.morphTargets = false + this.morphNormals = false + this.setValues(parameters) + } + + MeshToonMaterial.prototype = Object.create(Material.prototype) + MeshToonMaterial.prototype.constructor = MeshToonMaterial + MeshToonMaterial.prototype.isMeshToonMaterial = true + + MeshToonMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.color.copy(source.color) + this.map = source.map + this.gradientMap = source.gradientMap + this.lightMap = source.lightMap + this.lightMapIntensity = source.lightMapIntensity + this.aoMap = source.aoMap + this.aoMapIntensity = source.aoMapIntensity + this.emissive.copy(source.emissive) + this.emissiveMap = source.emissiveMap + this.emissiveIntensity = source.emissiveIntensity + this.bumpMap = source.bumpMap + this.bumpScale = source.bumpScale + this.normalMap = source.normalMap + this.normalMapType = source.normalMapType + this.normalScale.copy(source.normalScale) + this.displacementMap = source.displacementMap + this.displacementScale = source.displacementScale + this.displacementBias = source.displacementBias + this.alphaMap = source.alphaMap + this.wireframe = source.wireframe + this.wireframeLinewidth = source.wireframeLinewidth + this.wireframeLinecap = source.wireframeLinecap + this.wireframeLinejoin = source.wireframeLinejoin + this.skinning = source.skinning + this.morphTargets = source.morphTargets + this.morphNormals = source.morphNormals + return this + } + + /** + * parameters = { + * opacity: , + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshNormalMaterial(parameters) { + Material.call(this) + this.type = 'MeshNormalMaterial' + this.bumpMap = null + this.bumpScale = 1 + this.normalMap = null + this.normalMapType = TangentSpaceNormalMap + this.normalScale = new Vector2(1, 1) + this.displacementMap = null + this.displacementScale = 1 + this.displacementBias = 0 + this.wireframe = false + this.wireframeLinewidth = 1 + this.fog = false + this.skinning = false + this.morphTargets = false + this.morphNormals = false + this.setValues(parameters) + } + + MeshNormalMaterial.prototype = Object.create(Material.prototype) + MeshNormalMaterial.prototype.constructor = MeshNormalMaterial + MeshNormalMaterial.prototype.isMeshNormalMaterial = true + + MeshNormalMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.bumpMap = source.bumpMap + this.bumpScale = source.bumpScale + this.normalMap = source.normalMap + this.normalMapType = source.normalMapType + this.normalScale.copy(source.normalScale) + this.displacementMap = source.displacementMap + this.displacementScale = source.displacementScale + this.displacementBias = source.displacementBias + this.wireframe = source.wireframe + this.wireframeLinewidth = source.wireframeLinewidth + this.skinning = source.skinning + this.morphTargets = source.morphTargets + this.morphNormals = source.morphNormals + return this + } + + /** + * parameters = { + * color: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshLambertMaterial(parameters) { + Material.call(this) + this.type = 'MeshLambertMaterial' + this.color = new Color(0xffffff) // diffuse + + this.map = null + this.lightMap = null + this.lightMapIntensity = 1.0 + this.aoMap = null + this.aoMapIntensity = 1.0 + this.emissive = new Color(0x000000) + this.emissiveIntensity = 1.0 + this.emissiveMap = null + this.specularMap = null + this.alphaMap = null + this.envMap = null + this.combine = MultiplyOperation + this.reflectivity = 1 + this.refractionRatio = 0.98 + this.wireframe = false + this.wireframeLinewidth = 1 + this.wireframeLinecap = 'round' + this.wireframeLinejoin = 'round' + this.skinning = false + this.morphTargets = false + this.morphNormals = false + this.setValues(parameters) + } + + MeshLambertMaterial.prototype = Object.create(Material.prototype) + MeshLambertMaterial.prototype.constructor = MeshLambertMaterial + MeshLambertMaterial.prototype.isMeshLambertMaterial = true + + MeshLambertMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.color.copy(source.color) + this.map = source.map + this.lightMap = source.lightMap + this.lightMapIntensity = source.lightMapIntensity + this.aoMap = source.aoMap + this.aoMapIntensity = source.aoMapIntensity + this.emissive.copy(source.emissive) + this.emissiveMap = source.emissiveMap + this.emissiveIntensity = source.emissiveIntensity + this.specularMap = source.specularMap + this.alphaMap = source.alphaMap + this.envMap = source.envMap + this.combine = source.combine + this.reflectivity = source.reflectivity + this.refractionRatio = source.refractionRatio + this.wireframe = source.wireframe + this.wireframeLinewidth = source.wireframeLinewidth + this.wireframeLinecap = source.wireframeLinecap + this.wireframeLinejoin = source.wireframeLinejoin + this.skinning = source.skinning + this.morphTargets = source.morphTargets + this.morphNormals = source.morphNormals + return this + } + + /** + * parameters = { + * color: , + * opacity: , + * + * matcap: new THREE.Texture( ), + * + * map: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshMatcapMaterial(parameters) { + Material.call(this) + this.defines = { + MATCAP: '' + } + this.type = 'MeshMatcapMaterial' + this.color = new Color(0xffffff) // diffuse + + this.matcap = null + this.map = null + this.bumpMap = null + this.bumpScale = 1 + this.normalMap = null + this.normalMapType = TangentSpaceNormalMap + this.normalScale = new Vector2(1, 1) + this.displacementMap = null + this.displacementScale = 1 + this.displacementBias = 0 + this.alphaMap = null + this.skinning = false + this.morphTargets = false + this.morphNormals = false + this.setValues(parameters) + } + + MeshMatcapMaterial.prototype = Object.create(Material.prototype) + MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial + MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true + + MeshMatcapMaterial.prototype.copy = function (source) { + Material.prototype.copy.call(this, source) + this.defines = { + MATCAP: '' + } + this.color.copy(source.color) + this.matcap = source.matcap + this.map = source.map + this.bumpMap = source.bumpMap + this.bumpScale = source.bumpScale + this.normalMap = source.normalMap + this.normalMapType = source.normalMapType + this.normalScale.copy(source.normalScale) + this.displacementMap = source.displacementMap + this.displacementScale = source.displacementScale + this.displacementBias = source.displacementBias + this.alphaMap = source.alphaMap + this.skinning = source.skinning + this.morphTargets = source.morphTargets + this.morphNormals = source.morphNormals + return this + } + + /** + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * + * scale: , + * dashSize: , + * gapSize: + * } + */ + + function LineDashedMaterial(parameters) { + LineBasicMaterial.call(this) + this.type = 'LineDashedMaterial' + this.scale = 1 + this.dashSize = 3 + this.gapSize = 1 + this.setValues(parameters) + } + + LineDashedMaterial.prototype = Object.create(LineBasicMaterial.prototype) + LineDashedMaterial.prototype.constructor = LineDashedMaterial + LineDashedMaterial.prototype.isLineDashedMaterial = true + + LineDashedMaterial.prototype.copy = function (source) { + LineBasicMaterial.prototype.copy.call(this, source) + this.scale = source.scale + this.dashSize = source.dashSize + this.gapSize = source.gapSize + return this + } + + var Materials = /*#__PURE__*/ Object.freeze({ + __proto__: null, + ShadowMaterial: ShadowMaterial, + SpriteMaterial: SpriteMaterial, + RawShaderMaterial: RawShaderMaterial, + ShaderMaterial: ShaderMaterial, + PointsMaterial: PointsMaterial, + MeshPhysicalMaterial: MeshPhysicalMaterial, + MeshStandardMaterial: MeshStandardMaterial, + MeshPhongMaterial: MeshPhongMaterial, + MeshToonMaterial: MeshToonMaterial, + MeshNormalMaterial: MeshNormalMaterial, + MeshLambertMaterial: MeshLambertMaterial, + MeshDepthMaterial: MeshDepthMaterial, + MeshDistanceMaterial: MeshDistanceMaterial, + MeshBasicMaterial: MeshBasicMaterial, + MeshMatcapMaterial: MeshMatcapMaterial, + LineDashedMaterial: LineDashedMaterial, + LineBasicMaterial: LineBasicMaterial, + Material: Material + }) + + var AnimationUtils = { + // same as Array.prototype.slice, but also works on typed arrays + arraySlice: function arraySlice(array, from, to) { + if (AnimationUtils.isTypedArray(array)) { + // in ios9 array.subarray(from, undefined) will return empty array + // but array.subarray(from) or array.subarray(from, len) is correct + return new array.constructor(array.subarray(from, to !== undefined ? to : array.length)) + } - return this; - }, - clone: function clone() { - var tracks = []; + return array.slice(from, to) + }, + // converts an array to a specific type + convertArray: function convertArray(array, type, forceClone) { + if ( + !array || // let 'undefined' and 'null' pass + (!forceClone && array.constructor === type) + ) + return array + + if (typeof type.BYTES_PER_ELEMENT === 'number') { + return new type(array) // create typed array + } - for (var i = 0; i < this.tracks.length; i++) { - tracks.push(this.tracks[i].clone()); - } + return Array.prototype.slice.call(array) // create Array + }, + isTypedArray: function isTypedArray(object) { + return ArrayBuffer.isView(object) && !(object instanceof DataView) + }, + // returns an array by which times and values can be sorted + getKeyframeOrder: function getKeyframeOrder(times) { + function compareTime(i, j) { + return times[i] - times[j] + } - return new AnimationClip(this.name, this.duration, tracks, this.blendMode); - }, - toJSON: function toJSON() { - return AnimationClip.toJSON(this); - } - }); - - var Cache = { - enabled: false, - files: {}, - add: function add(key, file) { - if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[key] = file; - }, - get: function get(key) { - if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[key]; - }, - remove: function remove(key) { - delete this.files[key]; - }, - clear: function clear() { - this.files = {}; - } - }; - - function LoadingManager(onLoad, onProgress, onError) { - var scope = this; - var isLoading = false; - var itemsLoaded = 0; - var itemsTotal = 0; - var urlModifier = undefined; - var handlers = []; // Refer to #5689 for the reason why we don't set .onStart - // in the constructor - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function (url) { - itemsTotal++; - - if (isLoading === false) { - if (scope.onStart !== undefined) { - scope.onStart(url, itemsLoaded, itemsTotal); - } - } + var n = times.length + var result = new Array(n) - isLoading = true; - }; + for (var i = 0; i !== n; ++i) { + result[i] = i + } - this.itemEnd = function (url) { - itemsLoaded++; + result.sort(compareTime) + return result + }, + // uses the array previously returned by 'getKeyframeOrder' to sort data + sortedArray: function sortedArray(values, stride, order) { + var nValues = values.length + var result = new values.constructor(nValues) - if (scope.onProgress !== undefined) { - scope.onProgress(url, itemsLoaded, itemsTotal); - } + for (var i = 0, dstOffset = 0; dstOffset !== nValues; ++i) { + var srcOffset = order[i] * stride - if (itemsLoaded === itemsTotal) { - isLoading = false; + for (var j = 0; j !== stride; ++j) { + result[dstOffset++] = values[srcOffset + j] + } + } - if (scope.onLoad !== undefined) { - scope.onLoad(); - } - } - }; + return result + }, + // function for parsing AOS keyframe formats + flattenJSON: function flattenJSON(jsonKeys, times, values, valuePropertyName) { + var i = 1, + key = jsonKeys[0] - this.itemError = function (url) { - if (scope.onError !== undefined) { - scope.onError(url); - } - }; + while (key !== undefined && key[valuePropertyName] === undefined) { + key = jsonKeys[i++] + } - this.resolveURL = function (url) { - if (urlModifier) { - return urlModifier(url); - } + if (key === undefined) return // no data - return url; - }; + var value = key[valuePropertyName] + if (value === undefined) return // no data - this.setURLModifier = function (transform) { - urlModifier = transform; - return this; - }; + if (Array.isArray(value)) { + do { + value = key[valuePropertyName] - this.addHandler = function (regex, loader) { - handlers.push(regex, loader); - return this; - }; + if (value !== undefined) { + times.push(key.time) + values.push.apply(values, value) // push all elements + } - this.removeHandler = function (regex) { - var index = handlers.indexOf(regex); + key = jsonKeys[i++] + } while (key !== undefined) + } else if (value.toArray !== undefined) { + // ...assume THREE.Math-ish + do { + value = key[valuePropertyName] - if (index !== -1) { - handlers.splice(index, 2); - } + if (value !== undefined) { + times.push(key.time) + value.toArray(values, values.length) + } - return this; - }; + key = jsonKeys[i++] + } while (key !== undefined) + } else { + // otherwise push as-is + do { + value = key[valuePropertyName] - this.getHandler = function (file) { - for (var i = 0, l = handlers.length; i < l; i += 2) { - var regex = handlers[i]; - var loader = handlers[i + 1]; - if (regex.global) regex.lastIndex = 0; // see #17920 + if (value !== undefined) { + times.push(key.time) + values.push(value) + } - if (regex.test(file)) { - return loader; - } - } + key = jsonKeys[i++] + } while (key !== undefined) + } + }, + subclip: function subclip(sourceClip, name, startFrame, endFrame, fps) { + if (fps === void 0) { + fps = 30 + } - return null; - }; - } - - var DefaultLoadingManager = new LoadingManager(); - - function Loader(manager) { - this.manager = manager !== undefined ? manager : DefaultLoadingManager; - this.crossOrigin = 'anonymous'; - this.withCredentials = false; - this.path = ''; - this.resourcePath = ''; - this.requestHeader = {}; - } - - Object.assign(Loader.prototype, { - load: function load() - /* url, onLoad, onProgress, onError */ - {}, - loadAsync: function loadAsync(url, onProgress) { - var scope = this; - return new Promise(function (resolve, reject) { - scope.load(url, resolve, onProgress, reject); - }); - }, - parse: function parse() - /* data */ - {}, - setCrossOrigin: function setCrossOrigin(crossOrigin) { - this.crossOrigin = crossOrigin; - return this; - }, - setWithCredentials: function setWithCredentials(value) { - this.withCredentials = value; - return this; - }, - setPath: function setPath(path) { - this.path = path; - return this; - }, - setResourcePath: function setResourcePath(resourcePath) { - this.resourcePath = resourcePath; - return this; - }, - setRequestHeader: function setRequestHeader(requestHeader) { - this.requestHeader = requestHeader; - return this; - } - }); - - var loading = {}; - - function FileLoader(manager) { - Loader.call(this, manager); - } - - FileLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: FileLoader, - load: function load(url, onLoad, onProgress, onError) { - if (url === undefined) url = ''; - if (this.path !== undefined) url = this.path + url; - url = this.manager.resolveURL(url); - var scope = this; - var cached = Cache.get(url); - - if (cached !== undefined) { - scope.manager.itemStart(url); - setTimeout(function () { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } // Check if request is duplicate - - - if (loading[url] !== undefined) { - loading[url].push({ - onLoad: onLoad, - onProgress: onProgress, - onError: onError - }); - return; - } // Check for data: URI - - - var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; - var dataUriRegexResult = url.match(dataUriRegex); - var request; // Safari can not handle Data URIs through XMLHttpRequest so process manually - - if (dataUriRegexResult) { - var mimeType = dataUriRegexResult[1]; - var isBase64 = !!dataUriRegexResult[2]; - var data = dataUriRegexResult[3]; - data = decodeURIComponent(data); - if (isBase64) data = atob(data); - - try { - var response; - var responseType = (this.responseType || '').toLowerCase(); - - switch (responseType) { - case 'arraybuffer': - case 'blob': - var view = new Uint8Array(data.length); - - for (var i = 0; i < data.length; i++) { - view[i] = data.charCodeAt(i); - } - - if (responseType === 'blob') { - response = new Blob([view.buffer], { - type: mimeType - }); - } else { - response = view.buffer; - } - - break; - - case 'document': - var parser = new DOMParser(); - response = parser.parseFromString(data, mimeType); - break; - - case 'json': - response = JSON.parse(data); - break; - - default: - // 'text' or other - response = data; - break; - } // Wait for next browser tick like standard XMLHttpRequest event dispatching does - - - setTimeout(function () { - if (onLoad) onLoad(response); - scope.manager.itemEnd(url); - }, 0); - } catch (error) { - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - setTimeout(function () { - if (onError) onError(error); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }, 0); - } - } else { - // Initialise array for duplicate requests - loading[url] = []; - loading[url].push({ - onLoad: onLoad, - onProgress: onProgress, - onError: onError - }); - request = new XMLHttpRequest(); - request.open('GET', url, true); - request.addEventListener('load', function (event) { - var response = this.response; - var callbacks = loading[url]; - delete loading[url]; - - if (this.status === 200 || this.status === 0) { - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. - if (this.status === 0) console.warn('THREE.FileLoader: HTTP Status 0 received.'); // Add to cache only on HTTP success, so that we do not cache - // error response bodies as proper responses to requests. - - Cache.add(url, response); - - for (var _i = 0, il = callbacks.length; _i < il; _i++) { - var callback = callbacks[_i]; - if (callback.onLoad) callback.onLoad(response); - } - - scope.manager.itemEnd(url); - } else { - for (var _i2 = 0, _il = callbacks.length; _i2 < _il; _i2++) { - var _callback = callbacks[_i2]; - if (_callback.onError) _callback.onError(event); - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - } - }, false); - request.addEventListener('progress', function (event) { - var callbacks = loading[url]; - - for (var _i3 = 0, il = callbacks.length; _i3 < il; _i3++) { - var callback = callbacks[_i3]; - if (callback.onProgress) callback.onProgress(event); - } - }, false); - request.addEventListener('error', function (event) { - var callbacks = loading[url]; - delete loading[url]; - - for (var _i4 = 0, il = callbacks.length; _i4 < il; _i4++) { - var callback = callbacks[_i4]; - if (callback.onError) callback.onError(event); - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }, false); - request.addEventListener('abort', function (event) { - var callbacks = loading[url]; - delete loading[url]; - - for (var _i5 = 0, il = callbacks.length; _i5 < il; _i5++) { - var callback = callbacks[_i5]; - if (callback.onError) callback.onError(event); - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }, false); - if (this.responseType !== undefined) request.responseType = this.responseType; - if (this.withCredentials !== undefined) request.withCredentials = this.withCredentials; - if (request.overrideMimeType) request.overrideMimeType(this.mimeType !== undefined ? this.mimeType : 'text/plain'); - - for (var header in this.requestHeader) { - request.setRequestHeader(header, this.requestHeader[header]); - } + var clip = sourceClip.clone() + clip.name = name + var tracks = [] - request.send(null); - } + for (var i = 0; i < clip.tracks.length; ++i) { + var track = clip.tracks[i] + var valueSize = track.getValueSize() + var times = [] + var values = [] - scope.manager.itemStart(url); - return request; - }, - setResponseType: function setResponseType(value) { - this.responseType = value; - return this; - }, - setMimeType: function setMimeType(value) { - this.mimeType = value; - return this; - } - }); - - function AnimationLoader(manager) { - Loader.call(this, manager); - } - - AnimationLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: AnimationLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - }, - parse: function parse(json) { - var animations = []; - - for (var i = 0; i < json.length; i++) { - var clip = AnimationClip.parse(json[i]); - animations.push(clip); - } + for (var j = 0; j < track.times.length; ++j) { + var frame = track.times[j] * fps + if (frame < startFrame || frame >= endFrame) continue + times.push(track.times[j]) - return animations; - } - }); - - /** - * Abstract Base class to block based textures loader (dds, pvr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - - function CompressedTextureLoader(manager) { - Loader.call(this, manager); - } - - CompressedTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: CompressedTextureLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var images = []; - var texture = new CompressedTexture(); - var loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setResponseType('arraybuffer'); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(scope.withCredentials); - var loaded = 0; - - function loadTexture(i) { - loader.load(url[i], function (buffer) { - var texDatas = scope.parse(buffer, true); - images[i] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - loaded += 1; - - if (loaded === 6) { - if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter; - texture.image = images; - texture.format = texDatas.format; - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - } - }, onProgress, onError); - } + for (var k = 0; k < valueSize; ++k) { + values.push(track.values[j * valueSize + k]) + } + } - if (Array.isArray(url)) { - for (var i = 0, il = url.length; i < il; ++i) { - loadTexture(i); - } - } else { - // compressed cubemap texture stored in a single DDS file - loader.load(url, function (buffer) { - var texDatas = scope.parse(buffer, true); - - if (texDatas.isCubemap) { - var faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for (var f = 0; f < faces; f++) { - images[f] = { - mipmaps: [] - }; - - for (var _i = 0; _i < texDatas.mipmapCount; _i++) { - images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + _i]); - images[f].format = texDatas.format; - images[f].width = texDatas.width; - images[f].height = texDatas.height; - } - } - - texture.image = images; - } else { - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - } - - if (texDatas.mipmapCount === 1) { - texture.minFilter = LinearFilter; - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - }, onProgress, onError); - } + if (times.length === 0) continue + track.times = AnimationUtils.convertArray(times, track.times.constructor) + track.values = AnimationUtils.convertArray(values, track.values.constructor) + tracks.push(track) + } - return texture; - } - }); - - function ImageLoader(manager) { - Loader.call(this, manager); - } - - ImageLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: ImageLoader, - load: function load(url, onLoad, onProgress, onError) { - if (this.path !== undefined) url = this.path + url; - url = this.manager.resolveURL(url); - var scope = this; - var cached = Cache.get(url); - - if (cached !== undefined) { - scope.manager.itemStart(url); - setTimeout(function () { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } + clip.tracks = tracks // find minimum .times value across all tracks in the trimmed clip - var image = document.createElementNS('http://www.w3.org/1999/xhtml', 'img'); + var minStartTime = Infinity - function onImageLoad() { - image.removeEventListener('load', onImageLoad, false); - image.removeEventListener('error', onImageError, false); - Cache.add(url, this); - if (onLoad) onLoad(this); - scope.manager.itemEnd(url); - } + for (var _i = 0; _i < clip.tracks.length; ++_i) { + if (minStartTime > clip.tracks[_i].times[0]) { + minStartTime = clip.tracks[_i].times[0] + } + } // shift all tracks such that clip begins at t=0 - function onImageError(event) { - image.removeEventListener('load', onImageLoad, false); - image.removeEventListener('error', onImageError, false); - if (onError) onError(event); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - } + for (var _i2 = 0; _i2 < clip.tracks.length; ++_i2) { + clip.tracks[_i2].shift(-1 * minStartTime) + } - image.addEventListener('load', onImageLoad, false); - image.addEventListener('error', onImageError, false); + clip.resetDuration() + return clip + }, + makeClipAdditive: function makeClipAdditive(targetClip, referenceFrame, referenceClip, fps) { + if (referenceFrame === void 0) { + referenceFrame = 0 + } - if (url.substr(0, 5) !== 'data:') { - if (this.crossOrigin !== undefined) image.crossOrigin = this.crossOrigin; - } + if (referenceClip === void 0) { + referenceClip = targetClip + } - scope.manager.itemStart(url); - image.src = url; - return image; - } - }); - - function CubeTextureLoader(manager) { - Loader.call(this, manager); - } - - CubeTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: CubeTextureLoader, - load: function load(urls, onLoad, onProgress, onError) { - var texture = new CubeTexture(); - var loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - loader.setPath(this.path); - var loaded = 0; - - function loadTexture(i) { - loader.load(urls[i], function (image) { - texture.images[i] = image; - loaded++; - - if (loaded === 6) { - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - } - }, undefined, onError); - } + if (fps === void 0) { + fps = 30 + } - for (var i = 0; i < urls.length; ++i) { - loadTexture(i); - } + if (fps <= 0) fps = 30 + var numTracks = referenceClip.tracks.length + var referenceTime = referenceFrame / fps // Make each track's values relative to the values at the reference frame - return texture; - } - }); - - /** - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - - function DataTextureLoader(manager) { - Loader.call(this, manager); - } - - DataTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: DataTextureLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var texture = new DataTexture(); - var loader = new FileLoader(this.manager); - loader.setResponseType('arraybuffer'); - loader.setRequestHeader(this.requestHeader); - loader.setPath(this.path); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (buffer) { - var texData = scope.parse(buffer); - if (!texData) return; - - if (texData.image !== undefined) { - texture.image = texData.image; - } else if (texData.data !== undefined) { - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - } + var _loop = function _loop(i) { + var referenceTrack = referenceClip.tracks[i] + var referenceTrackType = referenceTrack.ValueTypeName // Skip this track if it's non-numeric - texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; - texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; - texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; - texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; + if (referenceTrackType === 'bool' || referenceTrackType === 'string') return 'continue' // Find the track in the target clip whose name and type matches the reference track - if (texData.format !== undefined) { - texture.format = texData.format; - } + var targetTrack = targetClip.tracks.find(function (track) { + return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType + }) + if (targetTrack === undefined) return 'continue' + var referenceOffset = 0 + var referenceValueSize = referenceTrack.getValueSize() - if (texData.type !== undefined) { - texture.type = texData.type; - } + if (referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { + referenceOffset = referenceValueSize / 3 + } - if (texData.mipmaps !== undefined) { - texture.mipmaps = texData.mipmaps; - texture.minFilter = LinearMipmapLinearFilter; // presumably... - } + var targetOffset = 0 + var targetValueSize = targetTrack.getValueSize() - if (texData.mipmapCount === 1) { - texture.minFilter = LinearFilter; - } + if (targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { + targetOffset = targetValueSize / 3 + } - texture.needsUpdate = true; - if (onLoad) onLoad(texture, texData); - }, onProgress, onError); - return texture; - } - }); - - function TextureLoader(manager) { - Loader.call(this, manager); - } - - TextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: TextureLoader, - load: function load(url, onLoad, onProgress, onError) { - var texture = new Texture(); - var loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - loader.setPath(this.path); - loader.load(url, function (image) { - texture.image = image; // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. - - var isJPEG = url.search(/\.jpe?g($|\?)/i) > 0 || url.search(/^data\:image\/jpeg/) === 0; - texture.format = isJPEG ? RGBFormat : RGBAFormat; - texture.needsUpdate = true; - - if (onLoad !== undefined) { - onLoad(texture); - } - }, onProgress, onError); - return texture; - } - }); - - /** - * Extensible curve object. - * - * Some common of curve methods: - * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) - * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following curves inherit from THREE.Curve: - * - * -- 2D curves -- - * THREE.ArcCurve - * THREE.CubicBezierCurve - * THREE.EllipseCurve - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.SplineCurve - * - * -- 3D curves -- - * THREE.CatmullRomCurve3 - * THREE.CubicBezierCurve3 - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * - * A series of curves can be represented as a THREE.CurvePath. - * - **/ - - function Curve() { - this.type = 'Curve'; - this.arcLengthDivisions = 200; - } - - Object.assign(Curve.prototype, { - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - getPoint: function getPoint() - /* t, optionalTarget */ - { - console.warn('THREE.Curve: .getPoint() not implemented.'); - return null; - }, - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - getPointAt: function getPointAt(u, optionalTarget) { - var t = this.getUtoTmapping(u); - return this.getPoint(t, optionalTarget); - }, - // Get sequence of points using getPoint( t ) - getPoints: function getPoints(divisions) { - if (divisions === void 0) { - divisions = 5; - } + var lastIndex = referenceTrack.times.length - 1 + var referenceValue = void 0 // Find the value to subtract out of the track - var points = []; + if (referenceTime <= referenceTrack.times[0]) { + // Reference frame is earlier than the first keyframe, so just use the first keyframe + var startIndex = referenceOffset + var endIndex = referenceValueSize - referenceOffset + referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex) + } else if (referenceTime >= referenceTrack.times[lastIndex]) { + // Reference frame is after the last keyframe, so just use the last keyframe + var _startIndex = lastIndex * referenceValueSize + referenceOffset - for (var d = 0; d <= divisions; d++) { - points.push(this.getPoint(d / divisions)); - } + var _endIndex = _startIndex + referenceValueSize - referenceOffset - return points; - }, - // Get sequence of points using getPointAt( u ) - getSpacedPoints: function getSpacedPoints(divisions) { - if (divisions === void 0) { - divisions = 5; - } + referenceValue = AnimationUtils.arraySlice(referenceTrack.values, _startIndex, _endIndex) + } else { + // Interpolate to the reference value + var interpolant = referenceTrack.createInterpolant() + var _startIndex2 = referenceOffset - var points = []; + var _endIndex2 = referenceValueSize - referenceOffset - for (var d = 0; d <= divisions; d++) { - points.push(this.getPointAt(d / divisions)); - } + interpolant.evaluate(referenceTime) + referenceValue = AnimationUtils.arraySlice(interpolant.resultBuffer, _startIndex2, _endIndex2) + } // Conjugate the quaternion - return points; - }, - // Get total curve arc length - getLength: function getLength() { - var lengths = this.getLengths(); - return lengths[lengths.length - 1]; - }, - // Get list of cumulative segment lengths - getLengths: function getLengths(divisions) { - if (divisions === undefined) divisions = this.arcLengthDivisions; - - if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) { - return this.cacheArcLengths; - } + if (referenceTrackType === 'quaternion') { + var referenceQuat = new Quaternion().fromArray(referenceValue).normalize().conjugate() + referenceQuat.toArray(referenceValue) + } // Subtract the reference value from all of the track values - this.needsUpdate = false; - var cache = []; - var current, - last = this.getPoint(0); - var sum = 0; - cache.push(0); - - for (var p = 1; p <= divisions; p++) { - current = this.getPoint(p / divisions); - sum += current.distanceTo(last); - cache.push(sum); - last = current; - } + var numTimes = targetTrack.times.length - this.cacheArcLengths = cache; - return cache; // { sums: cache, sum: sum }; Sum is in the last element. - }, - updateArcLengths: function updateArcLengths() { - this.needsUpdate = true; - this.getLengths(); - }, - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - getUtoTmapping: function getUtoTmapping(u, distance) { - var arcLengths = this.getLengths(); - var i = 0; - var il = arcLengths.length; - var targetArcLength; // The targeted u distance value to get - - if (distance) { - targetArcLength = distance; - } else { - targetArcLength = u * arcLengths[il - 1]; - } // binary search for the index with largest value smaller than target u distance + for (var j = 0; j < numTimes; ++j) { + var valueStart = j * targetValueSize + targetOffset + if (referenceTrackType === 'quaternion') { + // Multiply the conjugate for quaternion track types + Quaternion.multiplyQuaternionsFlat(targetTrack.values, valueStart, referenceValue, 0, targetTrack.values, valueStart) + } else { + var valueEnd = targetValueSize - targetOffset * 2 // Subtract each value for all other numeric track types - var low = 0, - high = il - 1, - comparison; + for (var k = 0; k < valueEnd; ++k) { + targetTrack.values[valueStart + k] -= referenceValue[k] + } + } + } + } - while (low <= high) { - i = Math.floor(low + (high - low) / 2); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + for (var i = 0; i < numTracks; ++i) { + var _ret = _loop(i) - comparison = arcLengths[i] - targetArcLength; + if (_ret === 'continue') continue + } - if (comparison < 0) { - low = i + 1; - } else if (comparison > 0) { - high = i - 1; - } else { - high = i; - break; // DONE - } - } + targetClip.blendMode = AdditiveAnimationBlendMode + return targetClip + } + } + + /** + * Abstract base class of interpolants over parametric samples. + * + * The parameter domain is one dimensional, typically the time or a path + * along a curve defined by the data. + * + * The sample values can have any dimensionality and derived classes may + * apply special interpretations to the data. + * + * This class provides the interval seek in a Template Method, deferring + * the actual interpolation to derived classes. + * + * Time complexity is O(1) for linear access crossing at most two points + * and O(log N) for random access, where N is the number of positions. + * + * References: + * + * http://www.oodesign.com/template-method-pattern.html + * + */ + function Interpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { + this.parameterPositions = parameterPositions + this._cachedIndex = 0 + this.resultBuffer = resultBuffer !== undefined ? resultBuffer : new sampleValues.constructor(sampleSize) + this.sampleValues = sampleValues + this.valueSize = sampleSize + } + + Object.assign(Interpolant.prototype, { + evaluate: function evaluate(t) { + var pp = this.parameterPositions + var i1 = this._cachedIndex, + t1 = pp[i1], + t0 = pp[i1 - 1] + + validate_interval: { + seek: { + var right + + linear_scan: { + //- See http://jsperf.com/comparison-to-undefined/3 + //- slower code: + //- + //- if ( t >= t1 || t1 === undefined ) { + forward_scan: if (!(t < t1)) { + for (var giveUpAt = i1 + 2; ; ) { + if (t1 === undefined) { + if (t < t0) break forward_scan // after end + + i1 = pp.length + this._cachedIndex = i1 + return this.afterEnd_(i1 - 1, t, t0) + } + + if (i1 === giveUpAt) break // this loop + + t0 = t1 + t1 = pp[++i1] + + if (t < t1) { + // we have arrived at the sought interval + break seek + } + } // prepare binary search on the right side of the index + + right = pp.length + break linear_scan + } //- slower code: + //- if ( t < t0 || t0 === undefined ) { + + if (!(t >= t0)) { + // looping? + var t1global = pp[1] + + if (t < t1global) { + i1 = 2 // + 1, using the scan for the details + + t0 = t1global + } // linear reverse scan + + for (var _giveUpAt = i1 - 2; ; ) { + if (t0 === undefined) { + // before start + this._cachedIndex = 0 + return this.beforeStart_(0, t, t1) + } + + if (i1 === _giveUpAt) break // this loop + + t1 = t0 + t0 = pp[--i1 - 1] + + if (t >= t0) { + // we have arrived at the sought interval + break seek + } + } // prepare binary search on the left side of the index + + right = i1 + i1 = 0 + break linear_scan + } // the interval is valid + + break validate_interval + } // linear scan + // binary search + + while (i1 < right) { + var mid = (i1 + right) >>> 1 + + if (t < pp[mid]) { + right = mid + } else { + i1 = mid + 1 + } + } - i = high; - - if (arcLengths[i] === targetArcLength) { - return i / (il - 1); - } // we could get finer grain at lengths, or use simple interpolation between two points - - - var lengthBefore = arcLengths[i]; - var lengthAfter = arcLengths[i + 1]; - var segmentLength = lengthAfter - lengthBefore; // determine where we are between the 'before' and 'after' points - - var segmentFraction = (targetArcLength - lengthBefore) / segmentLength; // add that fractional amount to t - - var t = (i + segmentFraction) / (il - 1); - return t; - }, - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - getTangent: function getTangent(t, optionalTarget) { - var delta = 0.0001; - var t1 = t - delta; - var t2 = t + delta; // Capping in case of danger - - if (t1 < 0) t1 = 0; - if (t2 > 1) t2 = 1; - var pt1 = this.getPoint(t1); - var pt2 = this.getPoint(t2); - var tangent = optionalTarget || (pt1.isVector2 ? new Vector2() : new Vector3()); - tangent.copy(pt2).sub(pt1).normalize(); - return tangent; - }, - getTangentAt: function getTangentAt(u, optionalTarget) { - var t = this.getUtoTmapping(u); - return this.getTangent(t, optionalTarget); - }, - computeFrenetFrames: function computeFrenetFrames(segments, closed) { - // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - var normal = new Vector3(); - var tangents = []; - var normals = []; - var binormals = []; - var vec = new Vector3(); - var mat = new Matrix4(); // compute the tangent vectors for each segment on the curve - - for (var i = 0; i <= segments; i++) { - var u = i / segments; - tangents[i] = this.getTangentAt(u, new Vector3()); - tangents[i].normalize(); - } // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the minimum tangent xyz component - - - normals[0] = new Vector3(); - binormals[0] = new Vector3(); - var min = Number.MAX_VALUE; - var tx = Math.abs(tangents[0].x); - var ty = Math.abs(tangents[0].y); - var tz = Math.abs(tangents[0].z); - - if (tx <= min) { - min = tx; - normal.set(1, 0, 0); - } + t1 = pp[i1] + t0 = pp[i1 - 1] // check boundary cases, again - if (ty <= min) { - min = ty; - normal.set(0, 1, 0); - } + if (t0 === undefined) { + this._cachedIndex = 0 + return this.beforeStart_(0, t, t1) + } - if (tz <= min) { - normal.set(0, 0, 1); - } + if (t1 === undefined) { + i1 = pp.length + this._cachedIndex = i1 + return this.afterEnd_(i1 - 1, t0, t) + } + } // seek + + this._cachedIndex = i1 + this.intervalChanged_(i1, t0, t1) + } // validate_interval + + return this.interpolate_(i1, t0, t, t1) + }, + settings: null, + // optional, subclass-specific settings structure + // Note: The indirection allows central control of many interpolants. + // --- Protected interface + DefaultSettings_: {}, + getSettings_: function getSettings_() { + return this.settings || this.DefaultSettings_ + }, + copySampleValue_: function copySampleValue_(index) { + // copies a sample value to the result buffer + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset = index * stride + + for (var i = 0; i !== stride; ++i) { + result[i] = values[offset + i] + } - vec.crossVectors(tangents[0], normal).normalize(); - normals[0].crossVectors(tangents[0], vec); - binormals[0].crossVectors(tangents[0], normals[0]); // compute the slowly-varying normal and binormal vectors for each segment on the curve + return result + }, + // Template methods for derived classes: + interpolate_: function interpolate_() /* i1, t0, t, t1 */ + { + throw new Error('call to abstract method') // implementations shall return this.resultBuffer + }, + intervalChanged_: function intervalChanged_() /* i1, t0, t1 */ + { + // empty + } + }) // DECLARE ALIAS AFTER assign prototype + + Object.assign(Interpolant.prototype, { + //( 0, t, t0 ), returns this.resultBuffer + beforeStart_: Interpolant.prototype.copySampleValue_, + //( N-1, tN-1, t ), returns this.resultBuffer + afterEnd_: Interpolant.prototype.copySampleValue_ + }) + + /** + * Fast and simple cubic spline interpolant. + * + * It was derived from a Hermitian construction setting the first derivative + * at each sample position to the linear slope between neighboring positions + * over their parameter interval. + */ + + function CubicInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { + Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer) + this._weightPrev = -0 + this._offsetPrev = -0 + this._weightNext = -0 + this._offsetNext = -0 + } + + CubicInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { + constructor: CubicInterpolant, + DefaultSettings_: { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }, + intervalChanged_: function intervalChanged_(i1, t0, t1) { + var pp = this.parameterPositions + var iPrev = i1 - 2, + iNext = i1 + 1, + tPrev = pp[iPrev], + tNext = pp[iNext] + + if (tPrev === undefined) { + switch (this.getSettings_().endingStart) { + case ZeroSlopeEnding: + // f'(t0) = 0 + iPrev = i1 + tPrev = 2 * t0 - t1 + break + + case WrapAroundEnding: + // use the other end of the curve + iPrev = pp.length - 2 + tPrev = t0 + pp[iPrev] - pp[iPrev + 1] + break + + default: + // ZeroCurvatureEnding + // f''(t0) = 0 a.k.a. Natural Spline + iPrev = i1 + tPrev = t1 + } + } - for (var _i = 1; _i <= segments; _i++) { - normals[_i] = normals[_i - 1].clone(); - binormals[_i] = binormals[_i - 1].clone(); - vec.crossVectors(tangents[_i - 1], tangents[_i]); + if (tNext === undefined) { + switch (this.getSettings_().endingEnd) { + case ZeroSlopeEnding: + // f'(tN) = 0 + iNext = i1 + tNext = 2 * t1 - t0 + break + + case WrapAroundEnding: + // use the other end of the curve + iNext = 1 + tNext = t1 + pp[1] - pp[0] + break + + default: + // ZeroCurvatureEnding + // f''(tN) = 0, a.k.a. Natural Spline + iNext = i1 - 1 + tNext = t0 + } + } - if (vec.length() > Number.EPSILON) { - vec.normalize(); - var theta = Math.acos(MathUtils.clamp(tangents[_i - 1].dot(tangents[_i]), -1, 1)); // clamp for floating pt errors + var halfDt = (t1 - t0) * 0.5, + stride = this.valueSize + this._weightPrev = halfDt / (t0 - tPrev) + this._weightNext = halfDt / (tNext - t1) + this._offsetPrev = iPrev * stride + this._offsetNext = iNext * stride + }, + interpolate_: function interpolate_(i1, t0, t, t1) { + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + o1 = i1 * stride, + o0 = o1 - stride, + oP = this._offsetPrev, + oN = this._offsetNext, + wP = this._weightPrev, + wN = this._weightNext, + p = (t - t0) / (t1 - t0), + pp = p * p, + ppp = pp * p // evaluate polynomials + + var sP = -wP * ppp + 2 * wP * pp - wP * p + var s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1 + var s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p + var sN = wN * ppp - wN * pp // combine data linearly + + for (var i = 0; i !== stride; ++i) { + result[i] = sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i] + } - normals[_i].applyMatrix4(mat.makeRotationAxis(vec, theta)); - } + return result + } + }) + + function LinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { + Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer) + } + + LinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { + constructor: LinearInterpolant, + interpolate_: function interpolate_(i1, t0, t, t1) { + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset1 = i1 * stride, + offset0 = offset1 - stride, + weight1 = (t - t0) / (t1 - t0), + weight0 = 1 - weight1 + + for (var i = 0; i !== stride; ++i) { + result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1 + } - binormals[_i].crossVectors(tangents[_i], normals[_i]); - } // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + return result + } + }) + + /** + * + * Interpolant that evaluates to the sample value at the position preceeding + * the parameter. + */ + + function DiscreteInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { + Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer) + } + + DiscreteInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { + constructor: DiscreteInterpolant, + interpolate_: function interpolate_( + i1 + /*, t0, t, t1 */ + ) { + return this.copySampleValue_(i1 - 1) + } + }) + + function KeyframeTrack(name, times, values, interpolation) { + if (name === undefined) throw new Error('THREE.KeyframeTrack: track name is undefined') + if (times === undefined || times.length === 0) throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + name) + this.name = name + this.times = AnimationUtils.convertArray(times, this.TimeBufferType) + this.values = AnimationUtils.convertArray(values, this.ValueBufferType) + this.setInterpolation(interpolation || this.DefaultInterpolation) + } // Static methods + + Object.assign(KeyframeTrack, { + // Serialization (in static context, because of constructor invocation + // and automatic invocation of .toJSON): + toJSON: function toJSON(track) { + var trackType = track.constructor + var json // derived classes can define a static toJSON method + + if (trackType.toJSON !== undefined) { + json = trackType.toJSON(track) + } else { + // by default, we assume the data can be serialized as-is + json = { + name: track.name, + times: AnimationUtils.convertArray(track.times, Array), + values: AnimationUtils.convertArray(track.values, Array) + } + var interpolation = track.getInterpolation() + if (interpolation !== track.DefaultInterpolation) { + json.interpolation = interpolation + } + } - if (closed === true) { - var _theta = Math.acos(MathUtils.clamp(normals[0].dot(normals[segments]), -1, 1)); + json.type = track.ValueTypeName // mandatory - _theta /= segments; + return json + } + }) + Object.assign(KeyframeTrack.prototype, { + constructor: KeyframeTrack, + TimeBufferType: Float32Array, + ValueBufferType: Float32Array, + DefaultInterpolation: InterpolateLinear, + InterpolantFactoryMethodDiscrete: function InterpolantFactoryMethodDiscrete(result) { + return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result) + }, + InterpolantFactoryMethodLinear: function InterpolantFactoryMethodLinear(result) { + return new LinearInterpolant(this.times, this.values, this.getValueSize(), result) + }, + InterpolantFactoryMethodSmooth: function InterpolantFactoryMethodSmooth(result) { + return new CubicInterpolant(this.times, this.values, this.getValueSize(), result) + }, + setInterpolation: function setInterpolation(interpolation) { + var factoryMethod + + switch (interpolation) { + case InterpolateDiscrete: + factoryMethod = this.InterpolantFactoryMethodDiscrete + break + + case InterpolateLinear: + factoryMethod = this.InterpolantFactoryMethodLinear + break + + case InterpolateSmooth: + factoryMethod = this.InterpolantFactoryMethodSmooth + break + } - if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) { - _theta = -_theta; - } + if (factoryMethod === undefined) { + var message = 'unsupported interpolation for ' + this.ValueTypeName + ' keyframe track named ' + this.name - for (var _i2 = 1; _i2 <= segments; _i2++) { - // twist a little... - normals[_i2].applyMatrix4(mat.makeRotationAxis(tangents[_i2], _theta * _i2)); + if (this.createInterpolant === undefined) { + // fall back to default, unless the default itself is messed up + if (interpolation !== this.DefaultInterpolation) { + this.setInterpolation(this.DefaultInterpolation) + } else { + throw new Error(message) // fatal, in this case + } + } - binormals[_i2].crossVectors(tangents[_i2], normals[_i2]); - } - } + console.warn('THREE.KeyframeTrack:', message) + return this + } - return { - tangents: tangents, - normals: normals, - binormals: binormals - }; - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - copy: function copy(source) { - this.arcLengthDivisions = source.arcLengthDivisions; - return this; - }, - toJSON: function toJSON() { - var data = { - metadata: { - version: 4.5, - type: 'Curve', - generator: 'Curve.toJSON' - } - }; - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; - return data; - }, - fromJSON: function fromJSON(json) { - this.arcLengthDivisions = json.arcLengthDivisions; - return this; - } - }); - - function EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - Curve.call(this); - this.type = 'EllipseCurve'; - this.aX = aX || 0; - this.aY = aY || 0; - this.xRadius = xRadius || 1; - this.yRadius = yRadius || 1; - this.aStartAngle = aStartAngle || 0; - this.aEndAngle = aEndAngle || 2 * Math.PI; - this.aClockwise = aClockwise || false; - this.aRotation = aRotation || 0; - } - - EllipseCurve.prototype = Object.create(Curve.prototype); - EllipseCurve.prototype.constructor = EllipseCurve; - EllipseCurve.prototype.isEllipseCurve = true; - - EllipseCurve.prototype.getPoint = function (t, optionalTarget) { - var point = optionalTarget || new Vector2(); - var twoPi = Math.PI * 2; - var deltaAngle = this.aEndAngle - this.aStartAngle; - var samePoints = Math.abs(deltaAngle) < Number.EPSILON; // ensures that deltaAngle is 0 .. 2 PI - - while (deltaAngle < 0) { - deltaAngle += twoPi; - } + this.createInterpolant = factoryMethod + return this + }, + getInterpolation: function getInterpolation() { + switch (this.createInterpolant) { + case this.InterpolantFactoryMethodDiscrete: + return InterpolateDiscrete - while (deltaAngle > twoPi) { - deltaAngle -= twoPi; - } + case this.InterpolantFactoryMethodLinear: + return InterpolateLinear - if (deltaAngle < Number.EPSILON) { - if (samePoints) { - deltaAngle = 0; - } else { - deltaAngle = twoPi; - } - } + case this.InterpolantFactoryMethodSmooth: + return InterpolateSmooth + } + }, + getValueSize: function getValueSize() { + return this.values.length / this.times.length + }, + // move all keyframes either forwards or backwards in time + shift: function shift(timeOffset) { + if (timeOffset !== 0.0) { + var times = this.times + + for (var i = 0, n = times.length; i !== n; ++i) { + times[i] += timeOffset + } + } - if (this.aClockwise === true && !samePoints) { - if (deltaAngle === twoPi) { - deltaAngle = -twoPi; - } else { - deltaAngle = deltaAngle - twoPi; - } - } + return this + }, + // scale all keyframe times by a factor (useful for frame <-> seconds conversions) + scale: function scale(timeScale) { + if (timeScale !== 1.0) { + var times = this.times - var angle = this.aStartAngle + t * deltaAngle; - var x = this.aX + this.xRadius * Math.cos(angle); - var y = this.aY + this.yRadius * Math.sin(angle); + for (var i = 0, n = times.length; i !== n; ++i) { + times[i] *= timeScale + } + } - if (this.aRotation !== 0) { - var cos = Math.cos(this.aRotation); - var sin = Math.sin(this.aRotation); - var tx = x - this.aX; - var ty = y - this.aY; // Rotate the point about the center of the ellipse. + return this + }, + // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + trim: function trim(startTime, endTime) { + var times = this.times, + nKeys = times.length + var from = 0, + to = nKeys - 1 + + while (from !== nKeys && times[from] < startTime) { + ++from + } - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; - } + while (to !== -1 && times[to] > endTime) { + --to + } - return point.set(x, y); - }; - - EllipseCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.aX = source.aX; - this.aY = source.aY; - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; - this.aClockwise = source.aClockwise; - this.aRotation = source.aRotation; - return this; - }; - - EllipseCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.aX = this.aX; - data.aY = this.aY; - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; - data.aClockwise = this.aClockwise; - data.aRotation = this.aRotation; - return data; - }; - - EllipseCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.aX = json.aX; - this.aY = json.aY; - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; - this.aClockwise = json.aClockwise; - this.aRotation = json.aRotation; - return this; - }; - - function ArcCurve(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - EllipseCurve.call(this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); - this.type = 'ArcCurve'; - } - - ArcCurve.prototype = Object.create(EllipseCurve.prototype); - ArcCurve.prototype.constructor = ArcCurve; - ArcCurve.prototype.isArcCurve = true; - - /** - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM + ++to // inclusive -> exclusive bound - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ + if (from !== 0 || to !== nKeys) { + // empty tracks are forbidden, so keep at least one keyframe + if (from >= to) { + to = Math.max(to, 1) + from = to - 1 + } - function CubicPoly() { - var c0 = 0, - c1 = 0, - c2 = 0, - c3 = 0; - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - - function init(x0, x1, t0, t1) { - c0 = x0; - c1 = t0; - c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; - } + var stride = this.getValueSize() + this.times = AnimationUtils.arraySlice(times, from, to) + this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride) + } - return { - initCatmullRom: function initCatmullRom(x0, x1, x2, x3, tension) { - init(x1, x2, tension * (x2 - x0), tension * (x3 - x1)); - }, - initNonuniformCatmullRom: function initNonuniformCatmullRom(x0, x1, x2, x3, dt0, dt1, dt2) { - // compute tangents when parameterized in [t1,t2] - var t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1; - var t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2; // rescale tangents for parametrization in [0,1] - - t1 *= dt1; - t2 *= dt1; - init(x1, x2, t1, t2); - }, - calc: function calc(t) { - var t2 = t * t; - var t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; - } - }; - } // + return this + }, + // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + validate: function validate() { + var valid = true + var valueSize = this.getValueSize() + if (valueSize - Math.floor(valueSize) !== 0) { + console.error('THREE.KeyframeTrack: Invalid value size in track.', this) + valid = false + } - var tmp = new Vector3(); - var px = new CubicPoly(), - py = new CubicPoly(), - pz = new CubicPoly(); + var times = this.times, + values = this.values, + nKeys = times.length - function CatmullRomCurve3(points, closed, curveType, tension) { - if (points === void 0) { - points = []; - } + if (nKeys === 0) { + console.error('THREE.KeyframeTrack: Track is empty.', this) + valid = false + } - if (closed === void 0) { - closed = false; - } + var prevTime = null - if (curveType === void 0) { - curveType = 'centripetal'; - } + for (var i = 0; i !== nKeys; i++) { + var currTime = times[i] - if (tension === void 0) { - tension = 0.5; - } + if (typeof currTime === 'number' && isNaN(currTime)) { + console.error('THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime) + valid = false + break + } - Curve.call(this); - this.type = 'CatmullRomCurve3'; - this.points = points; - this.closed = closed; - this.curveType = curveType; - this.tension = tension; - } - - CatmullRomCurve3.prototype = Object.create(Curve.prototype); - CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; - CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - - CatmullRomCurve3.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector3(); - } + if (prevTime !== null && prevTime > currTime) { + console.error('THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime) + valid = false + break + } - var point = optionalTarget; - var points = this.points; - var l = points.length; - var p = (l - (this.closed ? 0 : 1)) * t; - var intPoint = Math.floor(p); - var weight = p - intPoint; - - if (this.closed) { - intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l; - } else if (weight === 0 && intPoint === l - 1) { - intPoint = l - 2; - weight = 1; - } + prevTime = currTime + } - var p0, p3; // 4 points (p1 & p2 defined below) + if (values !== undefined) { + if (AnimationUtils.isTypedArray(values)) { + for (var _i = 0, n = values.length; _i !== n; ++_i) { + var value = values[_i] - if (this.closed || intPoint > 0) { - p0 = points[(intPoint - 1) % l]; - } else { - // extrapolate first point - tmp.subVectors(points[0], points[1]).add(points[0]); - p0 = tmp; - } + if (isNaN(value)) { + console.error('THREE.KeyframeTrack: Value is not a valid number.', this, _i, value) + valid = false + break + } + } + } + } - var p1 = points[intPoint % l]; - var p2 = points[(intPoint + 1) % l]; + return valid + }, + // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + optimize: function optimize() { + // times or values may be shared with other tracks, so overwriting is unsafe + var times = AnimationUtils.arraySlice(this.times), + values = AnimationUtils.arraySlice(this.values), + stride = this.getValueSize(), + smoothInterpolation = this.getInterpolation() === InterpolateSmooth, + lastIndex = times.length - 1 + var writeIndex = 1 + + for (var i = 1; i < lastIndex; ++i) { + var keep = false + var time = times[i] + var timeNext = times[i + 1] // remove adjacent keyframes scheduled at the same time + + if (time !== timeNext && (i !== 1 || time !== time[0])) { + if (!smoothInterpolation) { + // remove unnecessary keyframes same as their neighbors + var offset = i * stride, + offsetP = offset - stride, + offsetN = offset + stride + + for (var j = 0; j !== stride; ++j) { + var value = values[offset + j] + + if (value !== values[offsetP + j] || value !== values[offsetN + j]) { + keep = true + break + } + } + } else { + keep = true + } + } // in-place compaction - if (this.closed || intPoint + 2 < l) { - p3 = points[(intPoint + 2) % l]; - } else { - // extrapolate last point - tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]); - p3 = tmp; - } + if (keep) { + if (i !== writeIndex) { + times[writeIndex] = times[i] + var readOffset = i * stride, + writeOffset = writeIndex * stride - if (this.curveType === 'centripetal' || this.curveType === 'chordal') { - // init Centripetal / Chordal Catmull-Rom - var pow = this.curveType === 'chordal' ? 0.5 : 0.25; - var dt0 = Math.pow(p0.distanceToSquared(p1), pow); - var dt1 = Math.pow(p1.distanceToSquared(p2), pow); - var dt2 = Math.pow(p2.distanceToSquared(p3), pow); // safety check for repeated points - - if (dt1 < 1e-4) dt1 = 1.0; - if (dt0 < 1e-4) dt0 = dt1; - if (dt2 < 1e-4) dt2 = dt1; - px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2); - py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2); - pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2); - } else if (this.curveType === 'catmullrom') { - px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension); - py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension); - pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension); - } + for (var _j = 0; _j !== stride; ++_j) { + values[writeOffset + _j] = values[readOffset + _j] + } + } - point.set(px.calc(weight), py.calc(weight), pz.calc(weight)); - return point; - }; + ++writeIndex + } + } // flush last keyframe (compaction looks ahead) - CatmullRomCurve3.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.points = []; + if (lastIndex > 0) { + times[writeIndex] = times[lastIndex] - for (var i = 0, l = source.points.length; i < l; i++) { - var point = source.points[i]; - this.points.push(point.clone()); - } + for (var _readOffset = lastIndex * stride, _writeOffset = writeIndex * stride, _j2 = 0; _j2 !== stride; ++_j2) { + values[_writeOffset + _j2] = values[_readOffset + _j2] + } - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; - return this; - }; + ++writeIndex + } - CatmullRomCurve3.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.points = []; + if (writeIndex !== times.length) { + this.times = AnimationUtils.arraySlice(times, 0, writeIndex) + this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride) + } else { + this.times = times + this.values = values + } - for (var i = 0, l = this.points.length; i < l; i++) { - var point = this.points[i]; - data.points.push(point.toArray()); - } + return this + }, + clone: function clone() { + var times = AnimationUtils.arraySlice(this.times, 0) + var values = AnimationUtils.arraySlice(this.values, 0) + var TypedKeyframeTrack = this.constructor + var track = new TypedKeyframeTrack(this.name, times, values) // Interpolant argument to constructor is not saved, so copy the factory method directly. - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; - return data; - }; + track.createInterpolant = this.createInterpolant + return track + } + }) + + /** + * A Track of Boolean keyframe values. + */ + + function BooleanKeyframeTrack(name, times, values) { + KeyframeTrack.call(this, name, times, values) + } + + BooleanKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { + constructor: BooleanKeyframeTrack, + ValueTypeName: 'bool', + ValueBufferType: Array, + DefaultInterpolation: InterpolateDiscrete, + InterpolantFactoryMethodLinear: undefined, + InterpolantFactoryMethodSmooth: undefined // Note: Actually this track could have a optimized / compressed + // representation of a single value and a custom interpolant that + // computes "firstValue ^ isOdd( index )". + }) + + /** + * A Track of keyframe values that represent color. + */ + + function ColorKeyframeTrack(name, times, values, interpolation) { + KeyframeTrack.call(this, name, times, values, interpolation) + } + + ColorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { + constructor: ColorKeyframeTrack, + ValueTypeName: 'color' // ValueBufferType is inherited + // DefaultInterpolation is inherited + // Note: Very basic implementation and nothing special yet. + // However, this is the place for color space parameterization. + }) + + /** + * A Track of numeric keyframe values. + */ + + function NumberKeyframeTrack(name, times, values, interpolation) { + KeyframeTrack.call(this, name, times, values, interpolation) + } + + NumberKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { + constructor: NumberKeyframeTrack, + ValueTypeName: 'number' // ValueBufferType is inherited + // DefaultInterpolation is inherited + }) + + /** + * Spherical linear unit quaternion interpolant. + */ + + function QuaternionLinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { + Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer) + } + + QuaternionLinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { + constructor: QuaternionLinearInterpolant, + interpolate_: function interpolate_(i1, t0, t, t1) { + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + alpha = (t - t0) / (t1 - t0) + var offset = i1 * stride + + for (var end = offset + stride; offset !== end; offset += 4) { + Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha) + } - CatmullRomCurve3.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.points = []; + return result + } + }) + + /** + * A Track of quaternion keyframe values. + */ + + function QuaternionKeyframeTrack(name, times, values, interpolation) { + KeyframeTrack.call(this, name, times, values, interpolation) + } + + QuaternionKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { + constructor: QuaternionKeyframeTrack, + ValueTypeName: 'quaternion', + // ValueBufferType is inherited + DefaultInterpolation: InterpolateLinear, + InterpolantFactoryMethodLinear: function InterpolantFactoryMethodLinear(result) { + return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result) + }, + InterpolantFactoryMethodSmooth: undefined // not yet implemented + }) + + /** + * A Track that interpolates Strings + */ + + function StringKeyframeTrack(name, times, values, interpolation) { + KeyframeTrack.call(this, name, times, values, interpolation) + } + + StringKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { + constructor: StringKeyframeTrack, + ValueTypeName: 'string', + ValueBufferType: Array, + DefaultInterpolation: InterpolateDiscrete, + InterpolantFactoryMethodLinear: undefined, + InterpolantFactoryMethodSmooth: undefined + }) + + /** + * A Track of vectored keyframe values. + */ + + function VectorKeyframeTrack(name, times, values, interpolation) { + KeyframeTrack.call(this, name, times, values, interpolation) + } + + VectorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { + constructor: VectorKeyframeTrack, + ValueTypeName: 'vector' // ValueBufferType is inherited + // DefaultInterpolation is inherited + }) + + function AnimationClip(name, duration, tracks, blendMode) { + this.name = name + this.tracks = tracks + this.duration = duration !== undefined ? duration : -1 + this.blendMode = blendMode !== undefined ? blendMode : NormalAnimationBlendMode + this.uuid = MathUtils.generateUUID() // this means it should figure out its duration by scanning the tracks + + if (this.duration < 0) { + this.resetDuration() + } + } + + function getTrackTypeForValueTypeName(typeName) { + switch (typeName.toLowerCase()) { + case 'scalar': + case 'double': + case 'float': + case 'number': + case 'integer': + return NumberKeyframeTrack + + case 'vector': + case 'vector2': + case 'vector3': + case 'vector4': + return VectorKeyframeTrack + + case 'color': + return ColorKeyframeTrack + + case 'quaternion': + return QuaternionKeyframeTrack + + case 'bool': + case 'boolean': + return BooleanKeyframeTrack + + case 'string': + return StringKeyframeTrack + } - for (var i = 0, l = json.points.length; i < l; i++) { - var point = json.points[i]; - this.points.push(new Vector3().fromArray(point)); - } + throw new Error('THREE.KeyframeTrack: Unsupported typeName: ' + typeName) + } - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; - return this; - }; - - /** - * Bezier Curves formulas obtained from - * http://en.wikipedia.org/wiki/Bézier_curve - */ - function CatmullRom(t, p0, p1, p2, p3) { - var v0 = (p2 - p0) * 0.5; - var v1 = (p3 - p1) * 0.5; - var t2 = t * t; - var t3 = t * t2; - return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; - } // - - - function QuadraticBezierP0(t, p) { - var k = 1 - t; - return k * k * p; - } - - function QuadraticBezierP1(t, p) { - return 2 * (1 - t) * t * p; - } - - function QuadraticBezierP2(t, p) { - return t * t * p; - } - - function QuadraticBezier(t, p0, p1, p2) { - return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2); - } // - - - function CubicBezierP0(t, p) { - var k = 1 - t; - return k * k * k * p; - } - - function CubicBezierP1(t, p) { - var k = 1 - t; - return 3 * k * k * t * p; - } - - function CubicBezierP2(t, p) { - return 3 * (1 - t) * t * t * p; - } - - function CubicBezierP3(t, p) { - return t * t * t * p; - } - - function CubicBezier(t, p0, p1, p2, p3) { - return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3); - } - - function CubicBezierCurve(v0, v1, v2, v3) { - if (v0 === void 0) { - v0 = new Vector2(); - } + function parseKeyframeTrack(json) { + if (json.type === undefined) { + throw new Error('THREE.KeyframeTrack: track type undefined, can not parse') + } - if (v1 === void 0) { - v1 = new Vector2(); - } + var trackType = getTrackTypeForValueTypeName(json.type) + + if (json.times === undefined) { + var times = [], + values = [] + AnimationUtils.flattenJSON(json.keys, times, values, 'value') + json.times = times + json.values = values + } // derived classes can define a static parse method + + if (trackType.parse !== undefined) { + return trackType.parse(json) + } else { + // by default, we assume a constructor compatible with the base + return new trackType(json.name, json.times, json.values, json.interpolation) + } + } - if (v2 === void 0) { - v2 = new Vector2(); - } + Object.assign(AnimationClip, { + parse: function parse(json) { + var tracks = [], + jsonTracks = json.tracks, + frameTime = 1.0 / (json.fps || 1.0) - if (v3 === void 0) { - v3 = new Vector2(); - } + for (var i = 0, n = jsonTracks.length; i !== n; ++i) { + tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime)) + } - Curve.call(this); - this.type = 'CubicBezierCurve'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - } - - CubicBezierCurve.prototype = Object.create(Curve.prototype); - CubicBezierCurve.prototype.constructor = CubicBezierCurve; - CubicBezierCurve.prototype.isCubicBezierCurve = true; - - CubicBezierCurve.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector2(); - } + var clip = new AnimationClip(json.name, json.duration, tracks, json.blendMode) + clip.uuid = json.uuid + return clip + }, + toJSON: function toJSON(clip) { + var tracks = [], + clipTracks = clip.tracks + var json = { + name: clip.name, + duration: clip.duration, + tracks: tracks, + uuid: clip.uuid, + blendMode: clip.blendMode + } - var point = optionalTarget; - var v0 = this.v0, - v1 = this.v1, - v2 = this.v2, - v3 = this.v3; - point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y)); - return point; - }; - - CubicBezierCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - this.v3.copy(source.v3); - return this; - }; - - CubicBezierCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - return data; - }; - - CubicBezierCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - this.v3.fromArray(json.v3); - return this; - }; - - function CubicBezierCurve3(v0, v1, v2, v3) { - if (v0 === void 0) { - v0 = new Vector3(); - } + for (var i = 0, n = clipTracks.length; i !== n; ++i) { + tracks.push(KeyframeTrack.toJSON(clipTracks[i])) + } - if (v1 === void 0) { - v1 = new Vector3(); - } + return json + }, + CreateFromMorphTargetSequence: function CreateFromMorphTargetSequence(name, morphTargetSequence, fps, noLoop) { + var numMorphTargets = morphTargetSequence.length + var tracks = [] + + for (var i = 0; i < numMorphTargets; i++) { + var times = [] + var values = [] + times.push((i + numMorphTargets - 1) % numMorphTargets, i, (i + 1) % numMorphTargets) + values.push(0, 1, 0) + var order = AnimationUtils.getKeyframeOrder(times) + times = AnimationUtils.sortedArray(times, 1, order) + values = AnimationUtils.sortedArray(values, 1, order) // if there is a key at the first frame, duplicate it as the + // last frame as well for perfect loop. + + if (!noLoop && times[0] === 0) { + times.push(numMorphTargets) + values.push(values[0]) + } - if (v2 === void 0) { - v2 = new Vector3(); - } + tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetSequence[i].name + ']', times, values).scale(1.0 / fps)) + } - if (v3 === void 0) { - v3 = new Vector3(); - } + return new AnimationClip(name, -1, tracks) + }, + findByName: function findByName(objectOrClipArray, name) { + var clipArray = objectOrClipArray - Curve.call(this); - this.type = 'CubicBezierCurve3'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - } - - CubicBezierCurve3.prototype = Object.create(Curve.prototype); - CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; - CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - - CubicBezierCurve3.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector3(); - } + if (!Array.isArray(objectOrClipArray)) { + var o = objectOrClipArray + clipArray = (o.geometry && o.geometry.animations) || o.animations + } - var point = optionalTarget; - var v0 = this.v0, - v1 = this.v1, - v2 = this.v2, - v3 = this.v3; - point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y), CubicBezier(t, v0.z, v1.z, v2.z, v3.z)); - return point; - }; - - CubicBezierCurve3.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - this.v3.copy(source.v3); - return this; - }; - - CubicBezierCurve3.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - return data; - }; - - CubicBezierCurve3.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - this.v3.fromArray(json.v3); - return this; - }; - - function LineCurve(v1, v2) { - if (v1 === void 0) { - v1 = new Vector2(); - } + for (var i = 0; i < clipArray.length; i++) { + if (clipArray[i].name === name) { + return clipArray[i] + } + } - if (v2 === void 0) { - v2 = new Vector2(); - } + return null + }, + CreateClipsFromMorphTargetSequences: function CreateClipsFromMorphTargetSequences(morphTargets, fps, noLoop) { + var animationToMorphTargets = {} // tested with https://regex101.com/ on trick sequences + // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - Curve.call(this); - this.type = 'LineCurve'; - this.v1 = v1; - this.v2 = v2; - } + var pattern = /^([\w-]*?)([\d]+)$/ // sort morph target names into animation groups based + // patterns like Walk_001, Walk_002, Run_001, Run_002 - LineCurve.prototype = Object.create(Curve.prototype); - LineCurve.prototype.constructor = LineCurve; - LineCurve.prototype.isLineCurve = true; + for (var i = 0, il = morphTargets.length; i < il; i++) { + var morphTarget = morphTargets[i] + var parts = morphTarget.name.match(pattern) - LineCurve.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector2(); - } + if (parts && parts.length > 1) { + var name = parts[1] + var animationMorphTargets = animationToMorphTargets[name] - var point = optionalTarget; + if (!animationMorphTargets) { + animationToMorphTargets[name] = animationMorphTargets = [] + } - if (t === 1) { - point.copy(this.v2); - } else { - point.copy(this.v2).sub(this.v1); - point.multiplyScalar(t).add(this.v1); - } + animationMorphTargets.push(morphTarget) + } + } - return point; - }; // Line curve is linear, so we can overwrite default getPointAt - - - LineCurve.prototype.getPointAt = function (u, optionalTarget) { - return this.getPoint(u, optionalTarget); - }; - - LineCurve.prototype.getTangent = function (t, optionalTarget) { - var tangent = optionalTarget || new Vector2(); - tangent.copy(this.v2).sub(this.v1).normalize(); - return tangent; - }; - - LineCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - }; - - LineCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - }; - - LineCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - }; - - function LineCurve3(v1, v2) { - if (v1 === void 0) { - v1 = new Vector3(); - } + var clips = [] - if (v2 === void 0) { - v2 = new Vector3(); - } + for (var _name in animationToMorphTargets) { + clips.push(AnimationClip.CreateFromMorphTargetSequence(_name, animationToMorphTargets[_name], fps, noLoop)) + } - Curve.call(this); - this.type = 'LineCurve3'; - this.v1 = v1; - this.v2 = v2; - } + return clips + }, + // parse the animation.hierarchy format + parseAnimation: function parseAnimation(animation, bones) { + if (!animation) { + console.error('THREE.AnimationClip: No animation in JSONLoader data.') + return null + } - LineCurve3.prototype = Object.create(Curve.prototype); - LineCurve3.prototype.constructor = LineCurve3; - LineCurve3.prototype.isLineCurve3 = true; + var addNonemptyTrack = function addNonemptyTrack(trackType, trackName, animationKeys, propertyName, destTracks) { + // only return track if there are actually keys. + if (animationKeys.length !== 0) { + var times = [] + var values = [] + AnimationUtils.flattenJSON(animationKeys, times, values, propertyName) // empty keys are filtered out, so check again - LineCurve3.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector3(); - } + if (times.length !== 0) { + destTracks.push(new trackType(trackName, times, values)) + } + } + } - var point = optionalTarget; + var tracks = [] + var clipName = animation.name || 'default' + var fps = animation.fps || 30 + var blendMode = animation.blendMode // automatic length determination in AnimationClip. - if (t === 1) { - point.copy(this.v2); - } else { - point.copy(this.v2).sub(this.v1); - point.multiplyScalar(t).add(this.v1); - } + var duration = animation.length || -1 + var hierarchyTracks = animation.hierarchy || [] - return point; - }; // Line curve is linear, so we can overwrite default getPointAt - - - LineCurve3.prototype.getPointAt = function (u, optionalTarget) { - return this.getPoint(u, optionalTarget); - }; - - LineCurve3.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - }; - - LineCurve3.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - }; - - LineCurve3.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - }; - - function QuadraticBezierCurve(v0, v1, v2) { - if (v0 === void 0) { - v0 = new Vector2(); - } + for (var h = 0; h < hierarchyTracks.length; h++) { + var animationKeys = hierarchyTracks[h].keys // skip empty tracks - if (v1 === void 0) { - v1 = new Vector2(); - } + if (!animationKeys || animationKeys.length === 0) continue // process morph targets - if (v2 === void 0) { - v2 = new Vector2(); - } + if (animationKeys[0].morphTargets) { + // figure out all morph targets used in this track + var morphTargetNames = {} + var k = void 0 - Curve.call(this); - this.type = 'QuadraticBezierCurve'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - } + for (k = 0; k < animationKeys.length; k++) { + if (animationKeys[k].morphTargets) { + for (var m = 0; m < animationKeys[k].morphTargets.length; m++) { + morphTargetNames[animationKeys[k].morphTargets[m]] = -1 + } + } + } // create a track for each morph target with all zero + // morphTargetInfluences except for the keys in which + // the morphTarget is named. + + for (var morphTargetName in morphTargetNames) { + var times = [] + var values = [] + + for (var _m = 0; _m !== animationKeys[k].morphTargets.length; ++_m) { + var animationKey = animationKeys[k] + times.push(animationKey.time) + values.push(animationKey.morphTarget === morphTargetName ? 1 : 0) + } - QuadraticBezierCurve.prototype = Object.create(Curve.prototype); - QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; - QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; + tracks.push(new NumberKeyframeTrack('.morphTargetInfluence[' + morphTargetName + ']', times, values)) + } - QuadraticBezierCurve.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector2(); - } + duration = morphTargetNames.length * (fps || 1.0) + } else { + // ...assume skeletal animation + var boneName = '.bones[' + bones[h].name + ']' + addNonemptyTrack(VectorKeyframeTrack, boneName + '.position', animationKeys, 'pos', tracks) + addNonemptyTrack(QuaternionKeyframeTrack, boneName + '.quaternion', animationKeys, 'rot', tracks) + addNonemptyTrack(VectorKeyframeTrack, boneName + '.scale', animationKeys, 'scl', tracks) + } + } - var point = optionalTarget; - var v0 = this.v0, - v1 = this.v1, - v2 = this.v2; - point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y)); - return point; - }; - - QuadraticBezierCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - }; - - QuadraticBezierCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - }; - - QuadraticBezierCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - }; - - function QuadraticBezierCurve3(v0, v1, v2) { - if (v0 === void 0) { - v0 = new Vector3(); - } + if (tracks.length === 0) { + return null + } - if (v1 === void 0) { - v1 = new Vector3(); - } + var clip = new AnimationClip(clipName, duration, tracks, blendMode) + return clip + } + }) + Object.assign(AnimationClip.prototype, { + resetDuration: function resetDuration() { + var tracks = this.tracks + var duration = 0 + + for (var i = 0, n = tracks.length; i !== n; ++i) { + var track = this.tracks[i] + duration = Math.max(duration, track.times[track.times.length - 1]) + } - if (v2 === void 0) { - v2 = new Vector3(); - } + this.duration = duration + return this + }, + trim: function trim() { + for (var i = 0; i < this.tracks.length; i++) { + this.tracks[i].trim(0, this.duration) + } - Curve.call(this); - this.type = 'QuadraticBezierCurve3'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - } + return this + }, + validate: function validate() { + var valid = true - QuadraticBezierCurve3.prototype = Object.create(Curve.prototype); - QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; - QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; + for (var i = 0; i < this.tracks.length; i++) { + valid = valid && this.tracks[i].validate() + } - QuadraticBezierCurve3.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector3(); - } + return valid + }, + optimize: function optimize() { + for (var i = 0; i < this.tracks.length; i++) { + this.tracks[i].optimize() + } - var point = optionalTarget; - var v0 = this.v0, - v1 = this.v1, - v2 = this.v2; - point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y), QuadraticBezier(t, v0.z, v1.z, v2.z)); - return point; - }; - - QuadraticBezierCurve3.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - }; - - QuadraticBezierCurve3.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - }; - - QuadraticBezierCurve3.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - }; - - function SplineCurve(points) { - if (points === void 0) { - points = []; - } + return this + }, + clone: function clone() { + var tracks = [] - Curve.call(this); - this.type = 'SplineCurve'; - this.points = points; - } + for (var i = 0; i < this.tracks.length; i++) { + tracks.push(this.tracks[i].clone()) + } - SplineCurve.prototype = Object.create(Curve.prototype); - SplineCurve.prototype.constructor = SplineCurve; - SplineCurve.prototype.isSplineCurve = true; + return new AnimationClip(this.name, this.duration, tracks, this.blendMode) + }, + toJSON: function toJSON() { + return AnimationClip.toJSON(this) + } + }) + + var Cache = { + enabled: false, + files: {}, + add: function add(key, file) { + if (this.enabled === false) return // console.log( 'THREE.Cache', 'Adding key:', key ); + + this.files[key] = file + }, + get: function get(key) { + if (this.enabled === false) return // console.log( 'THREE.Cache', 'Checking key:', key ); + + return this.files[key] + }, + remove: function remove(key) { + delete this.files[key] + }, + clear: function clear() { + this.files = {} + } + } + + function LoadingManager(onLoad, onProgress, onError) { + var scope = this + var isLoading = false + var itemsLoaded = 0 + var itemsTotal = 0 + var urlModifier = undefined + var handlers = [] // Refer to #5689 for the reason why we don't set .onStart + // in the constructor + + this.onStart = undefined + this.onLoad = onLoad + this.onProgress = onProgress + this.onError = onError + + this.itemStart = function (url) { + itemsTotal++ + + if (isLoading === false) { + if (scope.onStart !== undefined) { + scope.onStart(url, itemsLoaded, itemsTotal) + } + } - SplineCurve.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector2(); - } + isLoading = true + } - var point = optionalTarget; - var points = this.points; - var p = (points.length - 1) * t; - var intPoint = Math.floor(p); - var weight = p - intPoint; - var p0 = points[intPoint === 0 ? intPoint : intPoint - 1]; - var p1 = points[intPoint]; - var p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1]; - var p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2]; - point.set(CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y)); - return point; - }; - - SplineCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.points = []; - - for (var i = 0, l = source.points.length; i < l; i++) { - var point = source.points[i]; - this.points.push(point.clone()); - } + this.itemEnd = function (url) { + itemsLoaded++ - return this; - }; + if (scope.onProgress !== undefined) { + scope.onProgress(url, itemsLoaded, itemsTotal) + } - SplineCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.points = []; + if (itemsLoaded === itemsTotal) { + isLoading = false - for (var i = 0, l = this.points.length; i < l; i++) { - var point = this.points[i]; - data.points.push(point.toArray()); - } + if (scope.onLoad !== undefined) { + scope.onLoad() + } + } + } - return data; - }; + this.itemError = function (url) { + if (scope.onError !== undefined) { + scope.onError(url) + } + } - SplineCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.points = []; + this.resolveURL = function (url) { + if (urlModifier) { + return urlModifier(url) + } - for (var i = 0, l = json.points.length; i < l; i++) { - var point = json.points[i]; - this.points.push(new Vector2().fromArray(point)); - } + return url + } - return this; - }; - - var Curves = /*#__PURE__*/Object.freeze({ - __proto__: null, - ArcCurve: ArcCurve, - CatmullRomCurve3: CatmullRomCurve3, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - EllipseCurve: EllipseCurve, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - SplineCurve: SplineCurve - }); - - /************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - - function CurvePath() { - Curve.call(this); - this.type = 'CurvePath'; - this.curves = []; - this.autoClose = false; // Automatically closes the path - } - - CurvePath.prototype = Object.assign(Object.create(Curve.prototype), { - constructor: CurvePath, - add: function add(curve) { - this.curves.push(curve); - }, - closePath: function closePath() { - // Add a line curve if start and end of lines are not connected - var startPoint = this.curves[0].getPoint(0); - var endPoint = this.curves[this.curves.length - 1].getPoint(1); - - if (!startPoint.equals(endPoint)) { - this.curves.push(new LineCurve(endPoint, startPoint)); - } - }, - // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') - getPoint: function getPoint(t) { - var d = t * this.getLength(); - var curveLengths = this.getCurveLengths(); - var i = 0; // To think about boundaries points. - - while (i < curveLengths.length) { - if (curveLengths[i] >= d) { - var diff = curveLengths[i] - d; - var curve = this.curves[i]; - var segmentLength = curve.getLength(); - var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - return curve.getPointAt(u); - } + this.setURLModifier = function (transform) { + urlModifier = transform + return this + } - i++; - } + this.addHandler = function (regex, loader) { + handlers.push(regex, loader) + return this + } - return null; // loop where sum != 0, sum > d , sum+1 1 && !points[points.length - 1].equals(points[0])) { - points.push(points[0]); - } + scope.manager.itemError(url) + scope.manager.itemEnd(url) + }, + false + ) + request.addEventListener( + 'abort', + function (event) { + var callbacks = loading[url] + delete loading[url] + + for (var _i5 = 0, il = callbacks.length; _i5 < il; _i5++) { + var callback = callbacks[_i5] + if (callback.onError) callback.onError(event) + } - return points; - }, - copy: function copy(source) { - Curve.prototype.copy.call(this, source); - this.curves = []; + scope.manager.itemError(url) + scope.manager.itemEnd(url) + }, + false + ) + if (this.responseType !== undefined) request.responseType = this.responseType + if (this.withCredentials !== undefined) request.withCredentials = this.withCredentials + if (request.overrideMimeType) request.overrideMimeType(this.mimeType !== undefined ? this.mimeType : 'text/plain') + + for (var header in this.requestHeader) { + request.setRequestHeader(header, this.requestHeader[header]) + } - for (var i = 0, l = source.curves.length; i < l; i++) { - var curve = source.curves[i]; - this.curves.push(curve.clone()); - } + request.send(null) + } - this.autoClose = source.autoClose; - return this; - }, - toJSON: function toJSON() { - var data = Curve.prototype.toJSON.call(this); - data.autoClose = this.autoClose; - data.curves = []; - - for (var i = 0, l = this.curves.length; i < l; i++) { - var curve = this.curves[i]; - data.curves.push(curve.toJSON()); - } + scope.manager.itemStart(url) + return request + }, + setResponseType: function setResponseType(value) { + this.responseType = value + return this + }, + setMimeType: function setMimeType(value) { + this.mimeType = value + return this + } + }) + + function AnimationLoader(manager) { + Loader.call(this, manager) + } + + AnimationLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: AnimationLoader, + load: function load(url, onLoad, onProgress, onError) { + var scope = this + var loader = new FileLoader(scope.manager) + loader.setPath(scope.path) + loader.setRequestHeader(scope.requestHeader) + loader.setWithCredentials(scope.withCredentials) + loader.load( + url, + function (text) { + try { + onLoad(scope.parse(JSON.parse(text))) + } catch (e) { + if (onError) { + onError(e) + } else { + console.error(e) + } - return data; - }, - fromJSON: function fromJSON(json) { - Curve.prototype.fromJSON.call(this, json); - this.autoClose = json.autoClose; - this.curves = []; + scope.manager.itemError(url) + } + }, + onProgress, + onError + ) + }, + parse: function parse(json) { + var animations = [] + + for (var i = 0; i < json.length; i++) { + var clip = AnimationClip.parse(json[i]) + animations.push(clip) + } - for (var i = 0, l = json.curves.length; i < l; i++) { - var curve = json.curves[i]; - this.curves.push(new Curves[curve.type]().fromJSON(curve)); - } + return animations + } + }) + + /** + * Abstract Base class to block based textures loader (dds, pvr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + + function CompressedTextureLoader(manager) { + Loader.call(this, manager) + } + + CompressedTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: CompressedTextureLoader, + load: function load(url, onLoad, onProgress, onError) { + var scope = this + var images = [] + var texture = new CompressedTexture() + var loader = new FileLoader(this.manager) + loader.setPath(this.path) + loader.setResponseType('arraybuffer') + loader.setRequestHeader(this.requestHeader) + loader.setWithCredentials(scope.withCredentials) + var loaded = 0 + + function loadTexture(i) { + loader.load( + url[i], + function (buffer) { + var texDatas = scope.parse(buffer, true) + images[i] = { + width: texDatas.width, + height: texDatas.height, + format: texDatas.format, + mipmaps: texDatas.mipmaps + } + loaded += 1 + + if (loaded === 6) { + if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter + texture.image = images + texture.format = texDatas.format + texture.needsUpdate = true + if (onLoad) onLoad(texture) + } + }, + onProgress, + onError + ) + } - return this; - } - }); + if (Array.isArray(url)) { + for (var i = 0, il = url.length; i < il; ++i) { + loadTexture(i) + } + } else { + // compressed cubemap texture stored in a single DDS file + loader.load( + url, + function (buffer) { + var texDatas = scope.parse(buffer, true) + + if (texDatas.isCubemap) { + var faces = texDatas.mipmaps.length / texDatas.mipmapCount + + for (var f = 0; f < faces; f++) { + images[f] = { + mipmaps: [] + } + + for (var _i = 0; _i < texDatas.mipmapCount; _i++) { + images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + _i]) + images[f].format = texDatas.format + images[f].width = texDatas.width + images[f].height = texDatas.height + } + } - function Path(points) { - CurvePath.call(this); - this.type = 'Path'; - this.currentPoint = new Vector2(); + texture.image = images + } else { + texture.image.width = texDatas.width + texture.image.height = texDatas.height + texture.mipmaps = texDatas.mipmaps + } - if (points) { - this.setFromPoints(points); - } - } + if (texDatas.mipmapCount === 1) { + texture.minFilter = LinearFilter + } - Path.prototype = Object.assign(Object.create(CurvePath.prototype), { - constructor: Path, - setFromPoints: function setFromPoints(points) { - this.moveTo(points[0].x, points[0].y); + texture.format = texDatas.format + texture.needsUpdate = true + if (onLoad) onLoad(texture) + }, + onProgress, + onError + ) + } - for (var i = 1, l = points.length; i < l; i++) { - this.lineTo(points[i].x, points[i].y); - } + return texture + } + }) + + function ImageLoader(manager) { + Loader.call(this, manager) + } + + ImageLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: ImageLoader, + load: function load(url, onLoad, onProgress, onError) { + if (this.path !== undefined) url = this.path + url + url = this.manager.resolveURL(url) + var scope = this + var cached = Cache.get(url) + + if (cached !== undefined) { + scope.manager.itemStart(url) + setTimeout(function () { + if (onLoad) onLoad(cached) + scope.manager.itemEnd(url) + }, 0) + return cached + } - return this; - }, - moveTo: function moveTo(x, y) { - this.currentPoint.set(x, y); // TODO consider referencing vectors instead of copying? - - return this; - }, - lineTo: function lineTo(x, y) { - var curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y)); - this.curves.push(curve); - this.currentPoint.set(x, y); - return this; - }, - quadraticCurveTo: function quadraticCurveTo(aCPx, aCPy, aX, aY) { - var curve = new QuadraticBezierCurve(this.currentPoint.clone(), new Vector2(aCPx, aCPy), new Vector2(aX, aY)); - this.curves.push(curve); - this.currentPoint.set(aX, aY); - return this; - }, - bezierCurveTo: function bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { - var curve = new CubicBezierCurve(this.currentPoint.clone(), new Vector2(aCP1x, aCP1y), new Vector2(aCP2x, aCP2y), new Vector2(aX, aY)); - this.curves.push(curve); - this.currentPoint.set(aX, aY); - return this; - }, - splineThru: function splineThru(pts - /*Array of Vector*/ - ) { - var npts = [this.currentPoint.clone()].concat(pts); - var curve = new SplineCurve(npts); - this.curves.push(curve); - this.currentPoint.copy(pts[pts.length - 1]); - return this; - }, - arc: function arc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - this.absarc(aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise); - return this; - }, - absarc: function absarc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); - return this; - }, - ellipse: function ellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); - return this; - }, - absellipse: function absellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - var curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); - - if (this.curves.length > 0) { - // if a previous curve is present, attempt to join - var firstPoint = curve.getPoint(0); - - if (!firstPoint.equals(this.currentPoint)) { - this.lineTo(firstPoint.x, firstPoint.y); - } - } + var image = document.createElementNS('http://www.w3.org/1999/xhtml', 'img') - this.curves.push(curve); - var lastPoint = curve.getPoint(1); - this.currentPoint.copy(lastPoint); - return this; - }, - copy: function copy(source) { - CurvePath.prototype.copy.call(this, source); - this.currentPoint.copy(source.currentPoint); - return this; - }, - toJSON: function toJSON() { - var data = CurvePath.prototype.toJSON.call(this); - data.currentPoint = this.currentPoint.toArray(); - return data; - }, - fromJSON: function fromJSON(json) { - CurvePath.prototype.fromJSON.call(this, json); - this.currentPoint.fromArray(json.currentPoint); - return this; - } - }); - - function Shape(points) { - Path.call(this, points); - this.uuid = MathUtils.generateUUID(); - this.type = 'Shape'; - this.holes = []; - } - - Shape.prototype = Object.assign(Object.create(Path.prototype), { - constructor: Shape, - getPointsHoles: function getPointsHoles(divisions) { - var holesPts = []; - - for (var i = 0, l = this.holes.length; i < l; i++) { - holesPts[i] = this.holes[i].getPoints(divisions); - } + function onImageLoad() { + image.removeEventListener('load', onImageLoad, false) + image.removeEventListener('error', onImageError, false) + Cache.add(url, this) + if (onLoad) onLoad(this) + scope.manager.itemEnd(url) + } - return holesPts; - }, - // get points of shape and holes (keypoints based on segments parameter) - extractPoints: function extractPoints(divisions) { - return { - shape: this.getPoints(divisions), - holes: this.getPointsHoles(divisions) - }; - }, - copy: function copy(source) { - Path.prototype.copy.call(this, source); - this.holes = []; - - for (var i = 0, l = source.holes.length; i < l; i++) { - var hole = source.holes[i]; - this.holes.push(hole.clone()); - } + function onImageError(event) { + image.removeEventListener('load', onImageLoad, false) + image.removeEventListener('error', onImageError, false) + if (onError) onError(event) + scope.manager.itemError(url) + scope.manager.itemEnd(url) + } - return this; - }, - toJSON: function toJSON() { - var data = Path.prototype.toJSON.call(this); - data.uuid = this.uuid; - data.holes = []; + image.addEventListener('load', onImageLoad, false) + image.addEventListener('error', onImageError, false) - for (var i = 0, l = this.holes.length; i < l; i++) { - var hole = this.holes[i]; - data.holes.push(hole.toJSON()); - } + if (url.substr(0, 5) !== 'data:') { + if (this.crossOrigin !== undefined) image.crossOrigin = this.crossOrigin + } - return data; - }, - fromJSON: function fromJSON(json) { - Path.prototype.fromJSON.call(this, json); - this.uuid = json.uuid; - this.holes = []; + scope.manager.itemStart(url) + image.src = url + return image + } + }) + + function CubeTextureLoader(manager) { + Loader.call(this, manager) + } + + CubeTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: CubeTextureLoader, + load: function load(urls, onLoad, onProgress, onError) { + var texture = new CubeTexture() + var loader = new ImageLoader(this.manager) + loader.setCrossOrigin(this.crossOrigin) + loader.setPath(this.path) + var loaded = 0 + + function loadTexture(i) { + loader.load( + urls[i], + function (image) { + texture.images[i] = image + loaded++ + + if (loaded === 6) { + texture.needsUpdate = true + if (onLoad) onLoad(texture) + } + }, + undefined, + onError + ) + } - for (var i = 0, l = json.holes.length; i < l; i++) { - var hole = json.holes[i]; - this.holes.push(new Path().fromJSON(hole)); - } + for (var i = 0; i < urls.length; ++i) { + loadTexture(i) + } - return this; - } - }); + return texture + } + }) + + /** + * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + + function DataTextureLoader(manager) { + Loader.call(this, manager) + } + + DataTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: DataTextureLoader, + load: function load(url, onLoad, onProgress, onError) { + var scope = this + var texture = new DataTexture() + var loader = new FileLoader(this.manager) + loader.setResponseType('arraybuffer') + loader.setRequestHeader(this.requestHeader) + loader.setPath(this.path) + loader.setWithCredentials(scope.withCredentials) + loader.load( + url, + function (buffer) { + var texData = scope.parse(buffer) + if (!texData) return + + if (texData.image !== undefined) { + texture.image = texData.image + } else if (texData.data !== undefined) { + texture.image.width = texData.width + texture.image.height = texData.height + texture.image.data = texData.data + } - function Light(color, intensity) { - if (intensity === void 0) { - intensity = 1; - } + texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping + texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping + texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter + texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter + texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1 - Object3D.call(this); - this.type = 'Light'; - this.color = new Color(color); - this.intensity = intensity; - } - - Light.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Light, - isLight: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); - this.color.copy(source.color); - this.intensity = source.intensity; - return this; - }, - toJSON: function toJSON(meta) { - var data = Object3D.prototype.toJSON.call(this, meta); - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - if (this.groundColor !== undefined) data.object.groundColor = this.groundColor.getHex(); - if (this.distance !== undefined) data.object.distance = this.distance; - if (this.angle !== undefined) data.object.angle = this.angle; - if (this.decay !== undefined) data.object.decay = this.decay; - if (this.penumbra !== undefined) data.object.penumbra = this.penumbra; - if (this.shadow !== undefined) data.object.shadow = this.shadow.toJSON(); - return data; - } - }); - - function HemisphereLight(skyColor, groundColor, intensity) { - Light.call(this, skyColor, intensity); - this.type = 'HemisphereLight'; - this.position.copy(Object3D.DefaultUp); - this.updateMatrix(); - this.groundColor = new Color(groundColor); - } - - HemisphereLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: HemisphereLight, - isHemisphereLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.groundColor.copy(source.groundColor); - return this; - } - }); - - function LightShadow(camera) { - this.camera = camera; - this.bias = 0; - this.normalBias = 0; - this.radius = 1; - this.mapSize = new Vector2(512, 512); - this.map = null; - this.mapPass = null; - this.matrix = new Matrix4(); - this.autoUpdate = true; - this.needsUpdate = false; - this._frustum = new Frustum(); - this._frameExtents = new Vector2(1, 1); - this._viewportCount = 1; - this._viewports = [new Vector4(0, 0, 1, 1)]; - } - - Object.assign(LightShadow.prototype, { - _projScreenMatrix: new Matrix4(), - _lightPositionWorld: new Vector3(), - _lookTarget: new Vector3(), - getViewportCount: function getViewportCount() { - return this._viewportCount; - }, - getFrustum: function getFrustum() { - return this._frustum; - }, - updateMatrices: function updateMatrices(light) { - var shadowCamera = this.camera, - shadowMatrix = this.matrix, - projScreenMatrix = this._projScreenMatrix, - lookTarget = this._lookTarget, - lightPositionWorld = this._lightPositionWorld; - lightPositionWorld.setFromMatrixPosition(light.matrixWorld); - shadowCamera.position.copy(lightPositionWorld); - lookTarget.setFromMatrixPosition(light.target.matrixWorld); - shadowCamera.lookAt(lookTarget); - shadowCamera.updateMatrixWorld(); - projScreenMatrix.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse); - - this._frustum.setFromProjectionMatrix(projScreenMatrix); - - shadowMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0); - shadowMatrix.multiply(shadowCamera.projectionMatrix); - shadowMatrix.multiply(shadowCamera.matrixWorldInverse); - }, - getViewport: function getViewport(viewportIndex) { - return this._viewports[viewportIndex]; - }, - getFrameExtents: function getFrameExtents() { - return this._frameExtents; - }, - copy: function copy(source) { - this.camera = source.camera.clone(); - this.bias = source.bias; - this.radius = source.radius; - this.mapSize.copy(source.mapSize); - return this; - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - toJSON: function toJSON() { - var object = {}; - if (this.bias !== 0) object.bias = this.bias; - if (this.normalBias !== 0) object.normalBias = this.normalBias; - if (this.radius !== 1) object.radius = this.radius; - if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray(); - object.camera = this.camera.toJSON(false).object; - delete object.camera.matrix; - return object; - } - }); - - function SpotLightShadow() { - LightShadow.call(this, new PerspectiveCamera(50, 1, 0.5, 500)); - this.focus = 1; - } - - SpotLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { - constructor: SpotLightShadow, - isSpotLightShadow: true, - updateMatrices: function updateMatrices(light) { - var camera = this.camera; - var fov = MathUtils.RAD2DEG * 2 * light.angle * this.focus; - var aspect = this.mapSize.width / this.mapSize.height; - var far = light.distance || camera.far; - - if (fov !== camera.fov || aspect !== camera.aspect || far !== camera.far) { - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); - } + if (texData.format !== undefined) { + texture.format = texData.format + } - LightShadow.prototype.updateMatrices.call(this, light); - } - }); - - function SpotLight(color, intensity, distance, angle, penumbra, decay) { - Light.call(this, color, intensity); - this.type = 'SpotLight'; - this.position.copy(Object3D.DefaultUp); - this.updateMatrix(); - this.target = new Object3D(); - Object.defineProperty(this, 'power', { - get: function get() { - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * Math.PI; - }, - set: function set(power) { - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / Math.PI; - } - }); - this.distance = distance !== undefined ? distance : 0; - this.angle = angle !== undefined ? angle : Math.PI / 3; - this.penumbra = penumbra !== undefined ? penumbra : 0; - this.decay = decay !== undefined ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new SpotLightShadow(); - } - - SpotLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: SpotLight, - isSpotLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - this.target = source.target.clone(); - this.shadow = source.shadow.clone(); - return this; - } - }); - - function PointLightShadow() { - LightShadow.call(this, new PerspectiveCamera(90, 1, 0.5, 500)); - this._frameExtents = new Vector2(4, 2); - this._viewportCount = 6; - this._viewports = [// These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - // positive X - new Vector4(2, 1, 1, 1), // negative X - new Vector4(0, 1, 1, 1), // positive Z - new Vector4(3, 1, 1, 1), // negative Z - new Vector4(1, 1, 1, 1), // positive Y - new Vector4(3, 0, 1, 1), // negative Y - new Vector4(1, 0, 1, 1)]; - this._cubeDirections = [new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1), new Vector3(0, 1, 0), new Vector3(0, -1, 0)]; - this._cubeUps = [new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1)]; - } - - PointLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { - constructor: PointLightShadow, - isPointLightShadow: true, - updateMatrices: function updateMatrices(light, viewportIndex) { - if (viewportIndex === void 0) { - viewportIndex = 0; - } + if (texData.type !== undefined) { + texture.type = texData.type + } - var camera = this.camera, - shadowMatrix = this.matrix, - lightPositionWorld = this._lightPositionWorld, - lookTarget = this._lookTarget, - projScreenMatrix = this._projScreenMatrix; - lightPositionWorld.setFromMatrixPosition(light.matrixWorld); - camera.position.copy(lightPositionWorld); - lookTarget.copy(camera.position); - lookTarget.add(this._cubeDirections[viewportIndex]); - camera.up.copy(this._cubeUps[viewportIndex]); - camera.lookAt(lookTarget); - camera.updateMatrixWorld(); - shadowMatrix.makeTranslation(-lightPositionWorld.x, -lightPositionWorld.y, -lightPositionWorld.z); - projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); - - this._frustum.setFromProjectionMatrix(projScreenMatrix); - } - }); - - function PointLight(color, intensity, distance, decay) { - Light.call(this, color, intensity); - this.type = 'PointLight'; - Object.defineProperty(this, 'power', { - get: function get() { - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * 4 * Math.PI; - }, - set: function set(power) { - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / (4 * Math.PI); - } - }); - this.distance = distance !== undefined ? distance : 0; - this.decay = decay !== undefined ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new PointLightShadow(); - } - - PointLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: PointLight, - isPointLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.distance = source.distance; - this.decay = source.decay; - this.shadow = source.shadow.clone(); - return this; - } - }); - - function OrthographicCamera(left, right, top, bottom, near, far) { - Camera.call(this); - this.type = 'OrthographicCamera'; - this.zoom = 1; - this.view = null; - this.left = left !== undefined ? left : -1; - this.right = right !== undefined ? right : 1; - this.top = top !== undefined ? top : 1; - this.bottom = bottom !== undefined ? bottom : -1; - this.near = near !== undefined ? near : 0.1; - this.far = far !== undefined ? far : 2000; - this.updateProjectionMatrix(); - } - - OrthographicCamera.prototype = Object.assign(Object.create(Camera.prototype), { - constructor: OrthographicCamera, - isOrthographicCamera: true, - copy: function copy(source, recursive) { - Camera.prototype.copy.call(this, source, recursive); - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign({}, source.view); - return this; - }, - setViewOffset: function setViewOffset(fullWidth, fullHeight, x, y, width, height) { - if (this.view === null) { - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - } + if (texData.mipmaps !== undefined) { + texture.mipmaps = texData.mipmaps + texture.minFilter = LinearMipmapLinearFilter // presumably... + } - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - this.updateProjectionMatrix(); - }, - clearViewOffset: function clearViewOffset() { - if (this.view !== null) { - this.view.enabled = false; - } + if (texData.mipmapCount === 1) { + texture.minFilter = LinearFilter + } - this.updateProjectionMatrix(); - }, - updateProjectionMatrix: function updateProjectionMatrix() { - var dx = (this.right - this.left) / (2 * this.zoom); - var dy = (this.top - this.bottom) / (2 * this.zoom); - var cx = (this.right + this.left) / 2; - var cy = (this.top + this.bottom) / 2; - var left = cx - dx; - var right = cx + dx; - var top = cy + dy; - var bottom = cy - dy; - - if (this.view !== null && this.view.enabled) { - var scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom; - var scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom; - left += scaleW * this.view.offsetX; - right = left + scaleW * this.view.width; - top -= scaleH * this.view.offsetY; - bottom = top - scaleH * this.view.height; - } + texture.needsUpdate = true + if (onLoad) onLoad(texture, texData) + }, + onProgress, + onError + ) + return texture + } + }) + + function TextureLoader(manager) { + Loader.call(this, manager) + } + + TextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: TextureLoader, + load: function load(url, onLoad, onProgress, onError) { + var texture = new Texture() + var loader = new ImageLoader(this.manager) + loader.setCrossOrigin(this.crossOrigin) + loader.setPath(this.path) + loader.load( + url, + function (image) { + texture.image = image // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. + + var isJPEG = url.search(/\.jpe?g($|\?)/i) > 0 || url.search(/^data\:image\/jpeg/) === 0 + texture.format = isJPEG ? RGBFormat : RGBAFormat + texture.needsUpdate = true + + if (onLoad !== undefined) { + onLoad(texture) + } + }, + onProgress, + onError + ) + return texture + } + }) + + /** + * Extensible curve object. + * + * Some common of curve methods: + * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) + * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ + + function Curve() { + this.type = 'Curve' + this.arcLengthDivisions = 200 + } + + Object.assign(Curve.prototype, { + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + getPoint: function getPoint() /* t, optionalTarget */ + { + console.warn('THREE.Curve: .getPoint() not implemented.') + return null + }, + // Get point at relative position in curve according to arc length + // - u [0 .. 1] + getPointAt: function getPointAt(u, optionalTarget) { + var t = this.getUtoTmapping(u) + return this.getPoint(t, optionalTarget) + }, + // Get sequence of points using getPoint( t ) + getPoints: function getPoints(divisions) { + if (divisions === void 0) { + divisions = 5 + } - this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far); - this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - }, - toJSON: function toJSON(meta) { - var data = Object3D.prototype.toJSON.call(this, meta); - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - if (this.view !== null) data.object.view = Object.assign({}, this.view); - return data; - } - }); + var points = [] - function DirectionalLightShadow() { - LightShadow.call(this, new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)); - } + for (var d = 0; d <= divisions; d++) { + points.push(this.getPoint(d / divisions)) + } - DirectionalLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { - constructor: DirectionalLightShadow, - isDirectionalLightShadow: true, - updateMatrices: function updateMatrices(light) { - LightShadow.prototype.updateMatrices.call(this, light); - } - }); - - function DirectionalLight(color, intensity) { - Light.call(this, color, intensity); - this.type = 'DirectionalLight'; - this.position.copy(Object3D.DefaultUp); - this.updateMatrix(); - this.target = new Object3D(); - this.shadow = new DirectionalLightShadow(); - } - - DirectionalLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: DirectionalLight, - isDirectionalLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.target = source.target.clone(); - this.shadow = source.shadow.clone(); - return this; - } - }); - - function AmbientLight(color, intensity) { - Light.call(this, color, intensity); - this.type = 'AmbientLight'; - } - - AmbientLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: AmbientLight, - isAmbientLight: true - }); - - function RectAreaLight(color, intensity, width, height) { - Light.call(this, color, intensity); - this.type = 'RectAreaLight'; - this.width = width !== undefined ? width : 10; - this.height = height !== undefined ? height : 10; - } - - RectAreaLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: RectAreaLight, - isRectAreaLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.width = source.width; - this.height = source.height; - return this; - }, - toJSON: function toJSON(meta) { - var data = Light.prototype.toJSON.call(this, meta); - data.object.width = this.width; - data.object.height = this.height; - return data; - } - }); - - /** - * Primary reference: - * https://graphics.stanford.edu/papers/envmap/envmap.pdf - * - * Secondary reference: - * https://www.ppsloan.org/publications/StupidSH36.pdf - */ - // 3-band SH defined by 9 coefficients - - var SphericalHarmonics3 = /*#__PURE__*/function () { - function SphericalHarmonics3() { - Object.defineProperty(this, 'isSphericalHarmonics3', { - value: true - }); - this.coefficients = []; - - for (var i = 0; i < 9; i++) { - this.coefficients.push(new Vector3()); - } - } + return points + }, + // Get sequence of points using getPointAt( u ) + getSpacedPoints: function getSpacedPoints(divisions) { + if (divisions === void 0) { + divisions = 5 + } - var _proto = SphericalHarmonics3.prototype; + var points = [] - _proto.set = function set(coefficients) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].copy(coefficients[i]); - } + for (var d = 0; d <= divisions; d++) { + points.push(this.getPointAt(d / divisions)) + } - return this; - }; + return points + }, + // Get total curve arc length + getLength: function getLength() { + var lengths = this.getLengths() + return lengths[lengths.length - 1] + }, + // Get list of cumulative segment lengths + getLengths: function getLengths(divisions) { + if (divisions === undefined) divisions = this.arcLengthDivisions + + if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) { + return this.cacheArcLengths + } - _proto.zero = function zero() { - for (var i = 0; i < 9; i++) { - this.coefficients[i].set(0, 0, 0); - } + this.needsUpdate = false + var cache = [] + var current, + last = this.getPoint(0) + var sum = 0 + cache.push(0) + + for (var p = 1; p <= divisions; p++) { + current = this.getPoint(p / divisions) + sum += current.distanceTo(last) + cache.push(sum) + last = current + } - return this; - } // get the radiance in the direction of the normal - // target is a Vector3 - ; + this.cacheArcLengths = cache + return cache // { sums: cache, sum: sum }; Sum is in the last element. + }, + updateArcLengths: function updateArcLengths() { + this.needsUpdate = true + this.getLengths() + }, + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + getUtoTmapping: function getUtoTmapping(u, distance) { + var arcLengths = this.getLengths() + var i = 0 + var il = arcLengths.length + var targetArcLength // The targeted u distance value to get + + if (distance) { + targetArcLength = distance + } else { + targetArcLength = u * arcLengths[il - 1] + } // binary search for the index with largest value smaller than target u distance + + var low = 0, + high = il - 1, + comparison + + while (low <= high) { + i = Math.floor(low + (high - low) / 2) // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + + comparison = arcLengths[i] - targetArcLength + + if (comparison < 0) { + low = i + 1 + } else if (comparison > 0) { + high = i - 1 + } else { + high = i + break // DONE + } + } - _proto.getAt = function getAt(normal, target) { - // normal is assumed to be unit length - var x = normal.x, - y = normal.y, - z = normal.z; - var coeff = this.coefficients; // band 0 + i = high + + if (arcLengths[i] === targetArcLength) { + return i / (il - 1) + } // we could get finer grain at lengths, or use simple interpolation between two points + + var lengthBefore = arcLengths[i] + var lengthAfter = arcLengths[i + 1] + var segmentLength = lengthAfter - lengthBefore // determine where we are between the 'before' and 'after' points + + var segmentFraction = (targetArcLength - lengthBefore) / segmentLength // add that fractional amount to t + + var t = (i + segmentFraction) / (il - 1) + return t + }, + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation + getTangent: function getTangent(t, optionalTarget) { + var delta = 0.0001 + var t1 = t - delta + var t2 = t + delta // Capping in case of danger + + if (t1 < 0) t1 = 0 + if (t2 > 1) t2 = 1 + var pt1 = this.getPoint(t1) + var pt2 = this.getPoint(t2) + var tangent = optionalTarget || (pt1.isVector2 ? new Vector2() : new Vector3()) + tangent.copy(pt2).sub(pt1).normalize() + return tangent + }, + getTangentAt: function getTangentAt(u, optionalTarget) { + var t = this.getUtoTmapping(u) + return this.getTangent(t, optionalTarget) + }, + computeFrenetFrames: function computeFrenetFrames(segments, closed) { + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf + var normal = new Vector3() + var tangents = [] + var normals = [] + var binormals = [] + var vec = new Vector3() + var mat = new Matrix4() // compute the tangent vectors for each segment on the curve + + for (var i = 0; i <= segments; i++) { + var u = i / segments + tangents[i] = this.getTangentAt(u, new Vector3()) + tangents[i].normalize() + } // select an initial normal vector perpendicular to the first tangent vector, + // and in the direction of the minimum tangent xyz component + + normals[0] = new Vector3() + binormals[0] = new Vector3() + var min = Number.MAX_VALUE + var tx = Math.abs(tangents[0].x) + var ty = Math.abs(tangents[0].y) + var tz = Math.abs(tangents[0].z) + + if (tx <= min) { + min = tx + normal.set(1, 0, 0) + } - target.copy(coeff[0]).multiplyScalar(0.282095); // band 1 + if (ty <= min) { + min = ty + normal.set(0, 1, 0) + } - target.addScaledVector(coeff[1], 0.488603 * y); - target.addScaledVector(coeff[2], 0.488603 * z); - target.addScaledVector(coeff[3], 0.488603 * x); // band 2 + if (tz <= min) { + normal.set(0, 0, 1) + } - target.addScaledVector(coeff[4], 1.092548 * (x * y)); - target.addScaledVector(coeff[5], 1.092548 * (y * z)); - target.addScaledVector(coeff[6], 0.315392 * (3.0 * z * z - 1.0)); - target.addScaledVector(coeff[7], 1.092548 * (x * z)); - target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y)); - return target; - } // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal - // target is a Vector3 - // https://graphics.stanford.edu/papers/envmap/envmap.pdf - ; + vec.crossVectors(tangents[0], normal).normalize() + normals[0].crossVectors(tangents[0], vec) + binormals[0].crossVectors(tangents[0], normals[0]) // compute the slowly-varying normal and binormal vectors for each segment on the curve - _proto.getIrradianceAt = function getIrradianceAt(normal, target) { - // normal is assumed to be unit length - var x = normal.x, - y = normal.y, - z = normal.z; - var coeff = this.coefficients; // band 0 + for (var _i = 1; _i <= segments; _i++) { + normals[_i] = normals[_i - 1].clone() + binormals[_i] = binormals[_i - 1].clone() + vec.crossVectors(tangents[_i - 1], tangents[_i]) - target.copy(coeff[0]).multiplyScalar(0.886227); // π * 0.282095 - // band 1 + if (vec.length() > Number.EPSILON) { + vec.normalize() + var theta = Math.acos(MathUtils.clamp(tangents[_i - 1].dot(tangents[_i]), -1, 1)) // clamp for floating pt errors - target.addScaledVector(coeff[1], 2.0 * 0.511664 * y); // ( 2 * π / 3 ) * 0.488603 + normals[_i].applyMatrix4(mat.makeRotationAxis(vec, theta)) + } - target.addScaledVector(coeff[2], 2.0 * 0.511664 * z); - target.addScaledVector(coeff[3], 2.0 * 0.511664 * x); // band 2 + binormals[_i].crossVectors(tangents[_i], normals[_i]) + } // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - target.addScaledVector(coeff[4], 2.0 * 0.429043 * x * y); // ( π / 4 ) * 1.092548 + if (closed === true) { + var _theta = Math.acos(MathUtils.clamp(normals[0].dot(normals[segments]), -1, 1)) - target.addScaledVector(coeff[5], 2.0 * 0.429043 * y * z); - target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708); // ( π / 4 ) * 0.315392 * 3 + _theta /= segments - target.addScaledVector(coeff[7], 2.0 * 0.429043 * x * z); - target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)); // ( π / 4 ) * 0.546274 + if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) { + _theta = -_theta + } - return target; - }; + for (var _i2 = 1; _i2 <= segments; _i2++) { + // twist a little... + normals[_i2].applyMatrix4(mat.makeRotationAxis(tangents[_i2], _theta * _i2)) - _proto.add = function add(sh) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].add(sh.coefficients[i]); - } + binormals[_i2].crossVectors(tangents[_i2], normals[_i2]) + } + } - return this; - }; + return { + tangents: tangents, + normals: normals, + binormals: binormals + } + }, + clone: function clone() { + return new this.constructor().copy(this) + }, + copy: function copy(source) { + this.arcLengthDivisions = source.arcLengthDivisions + return this + }, + toJSON: function toJSON() { + var data = { + metadata: { + version: 4.5, + type: 'Curve', + generator: 'Curve.toJSON' + } + } + data.arcLengthDivisions = this.arcLengthDivisions + data.type = this.type + return data + }, + fromJSON: function fromJSON(json) { + this.arcLengthDivisions = json.arcLengthDivisions + return this + } + }) + + function EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { + Curve.call(this) + this.type = 'EllipseCurve' + this.aX = aX || 0 + this.aY = aY || 0 + this.xRadius = xRadius || 1 + this.yRadius = yRadius || 1 + this.aStartAngle = aStartAngle || 0 + this.aEndAngle = aEndAngle || 2 * Math.PI + this.aClockwise = aClockwise || false + this.aRotation = aRotation || 0 + } + + EllipseCurve.prototype = Object.create(Curve.prototype) + EllipseCurve.prototype.constructor = EllipseCurve + EllipseCurve.prototype.isEllipseCurve = true + + EllipseCurve.prototype.getPoint = function (t, optionalTarget) { + var point = optionalTarget || new Vector2() + var twoPi = Math.PI * 2 + var deltaAngle = this.aEndAngle - this.aStartAngle + var samePoints = Math.abs(deltaAngle) < Number.EPSILON // ensures that deltaAngle is 0 .. 2 PI + + while (deltaAngle < 0) { + deltaAngle += twoPi + } - _proto.addScaledSH = function addScaledSH(sh, s) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].addScaledVector(sh.coefficients[i], s); - } + while (deltaAngle > twoPi) { + deltaAngle -= twoPi + } - return this; - }; + if (deltaAngle < Number.EPSILON) { + if (samePoints) { + deltaAngle = 0 + } else { + deltaAngle = twoPi + } + } - _proto.scale = function scale(s) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].multiplyScalar(s); - } + if (this.aClockwise === true && !samePoints) { + if (deltaAngle === twoPi) { + deltaAngle = -twoPi + } else { + deltaAngle = deltaAngle - twoPi + } + } - return this; - }; + var angle = this.aStartAngle + t * deltaAngle + var x = this.aX + this.xRadius * Math.cos(angle) + var y = this.aY + this.yRadius * Math.sin(angle) - _proto.lerp = function lerp(sh, alpha) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].lerp(sh.coefficients[i], alpha); - } + if (this.aRotation !== 0) { + var cos = Math.cos(this.aRotation) + var sin = Math.sin(this.aRotation) + var tx = x - this.aX + var ty = y - this.aY // Rotate the point about the center of the ellipse. - return this; - }; + x = tx * cos - ty * sin + this.aX + y = tx * sin + ty * cos + this.aY + } - _proto.equals = function equals(sh) { - for (var i = 0; i < 9; i++) { - if (!this.coefficients[i].equals(sh.coefficients[i])) { - return false; - } - } + return point.set(x, y) + } + + EllipseCurve.prototype.copy = function (source) { + Curve.prototype.copy.call(this, source) + this.aX = source.aX + this.aY = source.aY + this.xRadius = source.xRadius + this.yRadius = source.yRadius + this.aStartAngle = source.aStartAngle + this.aEndAngle = source.aEndAngle + this.aClockwise = source.aClockwise + this.aRotation = source.aRotation + return this + } + + EllipseCurve.prototype.toJSON = function () { + var data = Curve.prototype.toJSON.call(this) + data.aX = this.aX + data.aY = this.aY + data.xRadius = this.xRadius + data.yRadius = this.yRadius + data.aStartAngle = this.aStartAngle + data.aEndAngle = this.aEndAngle + data.aClockwise = this.aClockwise + data.aRotation = this.aRotation + return data + } + + EllipseCurve.prototype.fromJSON = function (json) { + Curve.prototype.fromJSON.call(this, json) + this.aX = json.aX + this.aY = json.aY + this.xRadius = json.xRadius + this.yRadius = json.yRadius + this.aStartAngle = json.aStartAngle + this.aEndAngle = json.aEndAngle + this.aClockwise = json.aClockwise + this.aRotation = json.aRotation + return this + } + + function ArcCurve(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { + EllipseCurve.call(this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise) + this.type = 'ArcCurve' + } + + ArcCurve.prototype = Object.create(EllipseCurve.prototype) + ArcCurve.prototype.constructor = ArcCurve + ArcCurve.prototype.isArcCurve = true + + /** + * Centripetal CatmullRom Curve - which is useful for avoiding + * cusps and self-intersections in non-uniform catmull rom curves. + * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf + * + * curve.type accepts centripetal(default), chordal and catmullrom + * curve.tension is used for catmullrom which defaults to 0.5 + */ + + /* + Based on an optimized c++ solution in + - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ + - http://ideone.com/NoEbVM - return true; - }; + This CubicPoly class could be used for reusing some variables and calculations, + but for three.js curve use, it could be possible inlined and flatten into a single function call + which can be placed in CurveUtils. + */ - _proto.copy = function copy(sh) { - return this.set(sh.coefficients); - }; + function CubicPoly() { + var c0 = 0, + c1 = 0, + c2 = 0, + c3 = 0 + /* + * Compute coefficients for a cubic polynomial + * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 + * such that + * p(0) = x0, p(1) = x1 + * and + * p'(0) = t0, p'(1) = t1. + */ + + function init(x0, x1, t0, t1) { + c0 = x0 + c1 = t0 + c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1 + c3 = 2 * x0 - 2 * x1 + t0 + t1 + } - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; + return { + initCatmullRom: function initCatmullRom(x0, x1, x2, x3, tension) { + init(x1, x2, tension * (x2 - x0), tension * (x3 - x1)) + }, + initNonuniformCatmullRom: function initNonuniformCatmullRom(x0, x1, x2, x3, dt0, dt1, dt2) { + // compute tangents when parameterized in [t1,t2] + var t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1 + var t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2 // rescale tangents for parametrization in [0,1] + + t1 *= dt1 + t2 *= dt1 + init(x1, x2, t1, t2) + }, + calc: function calc(t) { + var t2 = t * t + var t3 = t2 * t + return c0 + c1 * t + c2 * t2 + c3 * t3 + } + } + } // - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } + var tmp = new Vector3() + var px = new CubicPoly(), + py = new CubicPoly(), + pz = new CubicPoly() - var coefficients = this.coefficients; + function CatmullRomCurve3(points, closed, curveType, tension) { + if (points === void 0) { + points = [] + } - for (var i = 0; i < 9; i++) { - coefficients[i].fromArray(array, offset + i * 3); - } + if (closed === void 0) { + closed = false + } - return this; - }; + if (curveType === void 0) { + curveType = 'centripetal' + } - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } + if (tension === void 0) { + tension = 0.5 + } - if (offset === void 0) { - offset = 0; - } + Curve.call(this) + this.type = 'CatmullRomCurve3' + this.points = points + this.closed = closed + this.curveType = curveType + this.tension = tension + } + + CatmullRomCurve3.prototype = Object.create(Curve.prototype) + CatmullRomCurve3.prototype.constructor = CatmullRomCurve3 + CatmullRomCurve3.prototype.isCatmullRomCurve3 = true + + CatmullRomCurve3.prototype.getPoint = function (t, optionalTarget) { + if (optionalTarget === void 0) { + optionalTarget = new Vector3() + } - var coefficients = this.coefficients; + var point = optionalTarget + var points = this.points + var l = points.length + var p = (l - (this.closed ? 0 : 1)) * t + var intPoint = Math.floor(p) + var weight = p - intPoint + + if (this.closed) { + intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l + } else if (weight === 0 && intPoint === l - 1) { + intPoint = l - 2 + weight = 1 + } - for (var i = 0; i < 9; i++) { - coefficients[i].toArray(array, offset + i * 3); - } + var p0, p3 // 4 points (p1 & p2 defined below) - return array; - } // evaluate the basis functions - // shBasis is an Array[ 9 ] - ; - - SphericalHarmonics3.getBasisAt = function getBasisAt(normal, shBasis) { - // normal is assumed to be unit length - var x = normal.x, - y = normal.y, - z = normal.z; // band 0 - - shBasis[0] = 0.282095; // band 1 - - shBasis[1] = 0.488603 * y; - shBasis[2] = 0.488603 * z; - shBasis[3] = 0.488603 * x; // band 2 - - shBasis[4] = 1.092548 * x * y; - shBasis[5] = 1.092548 * y * z; - shBasis[6] = 0.315392 * (3 * z * z - 1); - shBasis[7] = 1.092548 * x * z; - shBasis[8] = 0.546274 * (x * x - y * y); - }; - - return SphericalHarmonics3; - }(); - - function LightProbe(sh, intensity) { - Light.call(this, undefined, intensity); - this.type = 'LightProbe'; - this.sh = sh !== undefined ? sh : new SphericalHarmonics3(); - } - - LightProbe.prototype = Object.assign(Object.create(Light.prototype), { - constructor: LightProbe, - isLightProbe: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.sh.copy(source.sh); - return this; - }, - fromJSON: function fromJSON(json) { - this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON(); - - this.sh.fromArray(json.sh); - return this; - }, - toJSON: function toJSON(meta) { - var data = Light.prototype.toJSON.call(this, meta); - data.object.sh = this.sh.toArray(); - return data; - } - }); - - function MaterialLoader(manager) { - Loader.call(this, manager); - this.textures = {}; - } - - MaterialLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: MaterialLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - }, - parse: function parse(json) { - var textures = this.textures; - - function getTexture(name) { - if (textures[name] === undefined) { - console.warn('THREE.MaterialLoader: Undefined texture', name); - } + if (this.closed || intPoint > 0) { + p0 = points[(intPoint - 1) % l] + } else { + // extrapolate first point + tmp.subVectors(points[0], points[1]).add(points[0]) + p0 = tmp + } - return textures[name]; - } + var p1 = points[intPoint % l] + var p2 = points[(intPoint + 1) % l] - var material = new Materials[json.type](); - if (json.uuid !== undefined) material.uuid = json.uuid; - if (json.name !== undefined) material.name = json.name; - if (json.color !== undefined && material.color !== undefined) material.color.setHex(json.color); - if (json.roughness !== undefined) material.roughness = json.roughness; - if (json.metalness !== undefined) material.metalness = json.metalness; - if (json.sheen !== undefined) material.sheen = new Color().setHex(json.sheen); - if (json.emissive !== undefined && material.emissive !== undefined) material.emissive.setHex(json.emissive); - if (json.specular !== undefined && material.specular !== undefined) material.specular.setHex(json.specular); - if (json.shininess !== undefined) material.shininess = json.shininess; - if (json.clearcoat !== undefined) material.clearcoat = json.clearcoat; - if (json.clearcoatRoughness !== undefined) material.clearcoatRoughness = json.clearcoatRoughness; - if (json.fog !== undefined) material.fog = json.fog; - if (json.flatShading !== undefined) material.flatShading = json.flatShading; - if (json.blending !== undefined) material.blending = json.blending; - if (json.combine !== undefined) material.combine = json.combine; - if (json.side !== undefined) material.side = json.side; - if (json.opacity !== undefined) material.opacity = json.opacity; - if (json.transparent !== undefined) material.transparent = json.transparent; - if (json.alphaTest !== undefined) material.alphaTest = json.alphaTest; - if (json.depthTest !== undefined) material.depthTest = json.depthTest; - if (json.depthWrite !== undefined) material.depthWrite = json.depthWrite; - if (json.colorWrite !== undefined) material.colorWrite = json.colorWrite; - if (json.stencilWrite !== undefined) material.stencilWrite = json.stencilWrite; - if (json.stencilWriteMask !== undefined) material.stencilWriteMask = json.stencilWriteMask; - if (json.stencilFunc !== undefined) material.stencilFunc = json.stencilFunc; - if (json.stencilRef !== undefined) material.stencilRef = json.stencilRef; - if (json.stencilFuncMask !== undefined) material.stencilFuncMask = json.stencilFuncMask; - if (json.stencilFail !== undefined) material.stencilFail = json.stencilFail; - if (json.stencilZFail !== undefined) material.stencilZFail = json.stencilZFail; - if (json.stencilZPass !== undefined) material.stencilZPass = json.stencilZPass; - if (json.wireframe !== undefined) material.wireframe = json.wireframe; - if (json.wireframeLinewidth !== undefined) material.wireframeLinewidth = json.wireframeLinewidth; - if (json.wireframeLinecap !== undefined) material.wireframeLinecap = json.wireframeLinecap; - if (json.wireframeLinejoin !== undefined) material.wireframeLinejoin = json.wireframeLinejoin; - if (json.rotation !== undefined) material.rotation = json.rotation; - if (json.linewidth !== 1) material.linewidth = json.linewidth; - if (json.dashSize !== undefined) material.dashSize = json.dashSize; - if (json.gapSize !== undefined) material.gapSize = json.gapSize; - if (json.scale !== undefined) material.scale = json.scale; - if (json.polygonOffset !== undefined) material.polygonOffset = json.polygonOffset; - if (json.polygonOffsetFactor !== undefined) material.polygonOffsetFactor = json.polygonOffsetFactor; - if (json.polygonOffsetUnits !== undefined) material.polygonOffsetUnits = json.polygonOffsetUnits; - if (json.skinning !== undefined) material.skinning = json.skinning; - if (json.morphTargets !== undefined) material.morphTargets = json.morphTargets; - if (json.morphNormals !== undefined) material.morphNormals = json.morphNormals; - if (json.dithering !== undefined) material.dithering = json.dithering; - if (json.vertexTangents !== undefined) material.vertexTangents = json.vertexTangents; - if (json.visible !== undefined) material.visible = json.visible; - if (json.toneMapped !== undefined) material.toneMapped = json.toneMapped; - if (json.userData !== undefined) material.userData = json.userData; - - if (json.vertexColors !== undefined) { - if (typeof json.vertexColors === 'number') { - material.vertexColors = json.vertexColors > 0 ? true : false; - } else { - material.vertexColors = json.vertexColors; - } - } // Shader Material + if (this.closed || intPoint + 2 < l) { + p3 = points[(intPoint + 2) % l] + } else { + // extrapolate last point + tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]) + p3 = tmp + } + if (this.curveType === 'centripetal' || this.curveType === 'chordal') { + // init Centripetal / Chordal Catmull-Rom + var pow = this.curveType === 'chordal' ? 0.5 : 0.25 + var dt0 = Math.pow(p0.distanceToSquared(p1), pow) + var dt1 = Math.pow(p1.distanceToSquared(p2), pow) + var dt2 = Math.pow(p2.distanceToSquared(p3), pow) // safety check for repeated points + + if (dt1 < 1e-4) dt1 = 1.0 + if (dt0 < 1e-4) dt0 = dt1 + if (dt2 < 1e-4) dt2 = dt1 + px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2) + py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2) + pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2) + } else if (this.curveType === 'catmullrom') { + px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension) + py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension) + pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension) + } - if (json.uniforms !== undefined) { - for (var name in json.uniforms) { - var uniform = json.uniforms[name]; - material.uniforms[name] = {}; + point.set(px.calc(weight), py.calc(weight), pz.calc(weight)) + return point + } - switch (uniform.type) { - case 't': - material.uniforms[name].value = getTexture(uniform.value); - break; + CatmullRomCurve3.prototype.copy = function (source) { + Curve.prototype.copy.call(this, source) + this.points = [] - case 'c': - material.uniforms[name].value = new Color().setHex(uniform.value); - break; + for (var i = 0, l = source.points.length; i < l; i++) { + var point = source.points[i] + this.points.push(point.clone()) + } - case 'v2': - material.uniforms[name].value = new Vector2().fromArray(uniform.value); - break; + this.closed = source.closed + this.curveType = source.curveType + this.tension = source.tension + return this + } - case 'v3': - material.uniforms[name].value = new Vector3().fromArray(uniform.value); - break; + CatmullRomCurve3.prototype.toJSON = function () { + var data = Curve.prototype.toJSON.call(this) + data.points = [] - case 'v4': - material.uniforms[name].value = new Vector4().fromArray(uniform.value); - break; + for (var i = 0, l = this.points.length; i < l; i++) { + var point = this.points[i] + data.points.push(point.toArray()) + } - case 'm3': - material.uniforms[name].value = new Matrix3().fromArray(uniform.value); - break; + data.closed = this.closed + data.curveType = this.curveType + data.tension = this.tension + return data + } - case 'm4': - material.uniforms[name].value = new Matrix4().fromArray(uniform.value); - break; + CatmullRomCurve3.prototype.fromJSON = function (json) { + Curve.prototype.fromJSON.call(this, json) + this.points = [] - default: - material.uniforms[name].value = uniform.value; - } - } - } + for (var i = 0, l = json.points.length; i < l; i++) { + var point = json.points[i] + this.points.push(new Vector3().fromArray(point)) + } - if (json.defines !== undefined) material.defines = json.defines; - if (json.vertexShader !== undefined) material.vertexShader = json.vertexShader; - if (json.fragmentShader !== undefined) material.fragmentShader = json.fragmentShader; + this.closed = json.closed + this.curveType = json.curveType + this.tension = json.tension + return this + } + + /** + * Bezier Curves formulas obtained from + * http://en.wikipedia.org/wiki/Bézier_curve + */ + function CatmullRom(t, p0, p1, p2, p3) { + var v0 = (p2 - p0) * 0.5 + var v1 = (p3 - p1) * 0.5 + var t2 = t * t + var t3 = t * t2 + return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1 + } // + + function QuadraticBezierP0(t, p) { + var k = 1 - t + return k * k * p + } + + function QuadraticBezierP1(t, p) { + return 2 * (1 - t) * t * p + } + + function QuadraticBezierP2(t, p) { + return t * t * p + } + + function QuadraticBezier(t, p0, p1, p2) { + return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2) + } // + + function CubicBezierP0(t, p) { + var k = 1 - t + return k * k * k * p + } + + function CubicBezierP1(t, p) { + var k = 1 - t + return 3 * k * k * t * p + } + + function CubicBezierP2(t, p) { + return 3 * (1 - t) * t * t * p + } + + function CubicBezierP3(t, p) { + return t * t * t * p + } + + function CubicBezier(t, p0, p1, p2, p3) { + return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3) + } + + function CubicBezierCurve(v0, v1, v2, v3) { + if (v0 === void 0) { + v0 = new Vector2() + } - if (json.extensions !== undefined) { - for (var key in json.extensions) { - material.extensions[key] = json.extensions[key]; - } - } // Deprecated + if (v1 === void 0) { + v1 = new Vector2() + } + if (v2 === void 0) { + v2 = new Vector2() + } - if (json.shading !== undefined) material.flatShading = json.shading === 1; // THREE.FlatShading - // for PointsMaterial + if (v3 === void 0) { + v3 = new Vector2() + } - if (json.size !== undefined) material.size = json.size; - if (json.sizeAttenuation !== undefined) material.sizeAttenuation = json.sizeAttenuation; // maps + Curve.call(this) + this.type = 'CubicBezierCurve' + this.v0 = v0 + this.v1 = v1 + this.v2 = v2 + this.v3 = v3 + } + + CubicBezierCurve.prototype = Object.create(Curve.prototype) + CubicBezierCurve.prototype.constructor = CubicBezierCurve + CubicBezierCurve.prototype.isCubicBezierCurve = true + + CubicBezierCurve.prototype.getPoint = function (t, optionalTarget) { + if (optionalTarget === void 0) { + optionalTarget = new Vector2() + } - if (json.map !== undefined) material.map = getTexture(json.map); - if (json.matcap !== undefined) material.matcap = getTexture(json.matcap); - if (json.alphaMap !== undefined) material.alphaMap = getTexture(json.alphaMap); - if (json.bumpMap !== undefined) material.bumpMap = getTexture(json.bumpMap); - if (json.bumpScale !== undefined) material.bumpScale = json.bumpScale; - if (json.normalMap !== undefined) material.normalMap = getTexture(json.normalMap); - if (json.normalMapType !== undefined) material.normalMapType = json.normalMapType; + var point = optionalTarget + var v0 = this.v0, + v1 = this.v1, + v2 = this.v2, + v3 = this.v3 + point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y)) + return point + } + + CubicBezierCurve.prototype.copy = function (source) { + Curve.prototype.copy.call(this, source) + this.v0.copy(source.v0) + this.v1.copy(source.v1) + this.v2.copy(source.v2) + this.v3.copy(source.v3) + return this + } + + CubicBezierCurve.prototype.toJSON = function () { + var data = Curve.prototype.toJSON.call(this) + data.v0 = this.v0.toArray() + data.v1 = this.v1.toArray() + data.v2 = this.v2.toArray() + data.v3 = this.v3.toArray() + return data + } + + CubicBezierCurve.prototype.fromJSON = function (json) { + Curve.prototype.fromJSON.call(this, json) + this.v0.fromArray(json.v0) + this.v1.fromArray(json.v1) + this.v2.fromArray(json.v2) + this.v3.fromArray(json.v3) + return this + } + + function CubicBezierCurve3(v0, v1, v2, v3) { + if (v0 === void 0) { + v0 = new Vector3() + } - if (json.normalScale !== undefined) { - var normalScale = json.normalScale; + if (v1 === void 0) { + v1 = new Vector3() + } - if (Array.isArray(normalScale) === false) { - // Blender exporter used to export a scalar. See #7459 - normalScale = [normalScale, normalScale]; - } + if (v2 === void 0) { + v2 = new Vector3() + } - material.normalScale = new Vector2().fromArray(normalScale); - } + if (v3 === void 0) { + v3 = new Vector3() + } - if (json.displacementMap !== undefined) material.displacementMap = getTexture(json.displacementMap); - if (json.displacementScale !== undefined) material.displacementScale = json.displacementScale; - if (json.displacementBias !== undefined) material.displacementBias = json.displacementBias; - if (json.roughnessMap !== undefined) material.roughnessMap = getTexture(json.roughnessMap); - if (json.metalnessMap !== undefined) material.metalnessMap = getTexture(json.metalnessMap); - if (json.emissiveMap !== undefined) material.emissiveMap = getTexture(json.emissiveMap); - if (json.emissiveIntensity !== undefined) material.emissiveIntensity = json.emissiveIntensity; - if (json.specularMap !== undefined) material.specularMap = getTexture(json.specularMap); - if (json.envMap !== undefined) material.envMap = getTexture(json.envMap); - if (json.envMapIntensity !== undefined) material.envMapIntensity = json.envMapIntensity; - if (json.reflectivity !== undefined) material.reflectivity = json.reflectivity; - if (json.refractionRatio !== undefined) material.refractionRatio = json.refractionRatio; - if (json.lightMap !== undefined) material.lightMap = getTexture(json.lightMap); - if (json.lightMapIntensity !== undefined) material.lightMapIntensity = json.lightMapIntensity; - if (json.aoMap !== undefined) material.aoMap = getTexture(json.aoMap); - if (json.aoMapIntensity !== undefined) material.aoMapIntensity = json.aoMapIntensity; - if (json.gradientMap !== undefined) material.gradientMap = getTexture(json.gradientMap); - if (json.clearcoatMap !== undefined) material.clearcoatMap = getTexture(json.clearcoatMap); - if (json.clearcoatRoughnessMap !== undefined) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap); - if (json.clearcoatNormalMap !== undefined) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap); - if (json.clearcoatNormalScale !== undefined) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale); - if (json.transmission !== undefined) material.transmission = json.transmission; - if (json.transmissionMap !== undefined) material.transmissionMap = getTexture(json.transmissionMap); - return material; - }, - setTextures: function setTextures(value) { - this.textures = value; - return this; - } - }); + Curve.call(this) + this.type = 'CubicBezierCurve3' + this.v0 = v0 + this.v1 = v1 + this.v2 = v2 + this.v3 = v3 + } + + CubicBezierCurve3.prototype = Object.create(Curve.prototype) + CubicBezierCurve3.prototype.constructor = CubicBezierCurve3 + CubicBezierCurve3.prototype.isCubicBezierCurve3 = true + + CubicBezierCurve3.prototype.getPoint = function (t, optionalTarget) { + if (optionalTarget === void 0) { + optionalTarget = new Vector3() + } - var LoaderUtils = { - decodeText: function decodeText(array) { - if (typeof TextDecoder !== 'undefined') { - return new TextDecoder().decode(array); - } // Avoid the String.fromCharCode.apply(null, array) shortcut, which - // throws a "maximum call stack size exceeded" error for large arrays. + var point = optionalTarget + var v0 = this.v0, + v1 = this.v1, + v2 = this.v2, + v3 = this.v3 + point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y), CubicBezier(t, v0.z, v1.z, v2.z, v3.z)) + return point + } + + CubicBezierCurve3.prototype.copy = function (source) { + Curve.prototype.copy.call(this, source) + this.v0.copy(source.v0) + this.v1.copy(source.v1) + this.v2.copy(source.v2) + this.v3.copy(source.v3) + return this + } + + CubicBezierCurve3.prototype.toJSON = function () { + var data = Curve.prototype.toJSON.call(this) + data.v0 = this.v0.toArray() + data.v1 = this.v1.toArray() + data.v2 = this.v2.toArray() + data.v3 = this.v3.toArray() + return data + } + + CubicBezierCurve3.prototype.fromJSON = function (json) { + Curve.prototype.fromJSON.call(this, json) + this.v0.fromArray(json.v0) + this.v1.fromArray(json.v1) + this.v2.fromArray(json.v2) + this.v3.fromArray(json.v3) + return this + } + + function LineCurve(v1, v2) { + if (v1 === void 0) { + v1 = new Vector2() + } + if (v2 === void 0) { + v2 = new Vector2() + } - var s = ''; + Curve.call(this) + this.type = 'LineCurve' + this.v1 = v1 + this.v2 = v2 + } - for (var i = 0, il = array.length; i < il; i++) { - // Implicitly assumes little-endian. - s += String.fromCharCode(array[i]); - } + LineCurve.prototype = Object.create(Curve.prototype) + LineCurve.prototype.constructor = LineCurve + LineCurve.prototype.isLineCurve = true - try { - // merges multi-byte utf-8 characters. - return decodeURIComponent(escape(s)); - } catch (e) { - // see #16358 - return s; - } - }, - extractUrlBase: function extractUrlBase(url) { - var index = url.lastIndexOf('/'); - if (index === -1) return './'; - return url.substr(0, index + 1); - } - }; - - function InstancedBufferGeometry() { - BufferGeometry.call(this); - this.type = 'InstancedBufferGeometry'; - this.instanceCount = Infinity; - } - - InstancedBufferGeometry.prototype = Object.assign(Object.create(BufferGeometry.prototype), { - constructor: InstancedBufferGeometry, - isInstancedBufferGeometry: true, - copy: function copy(source) { - BufferGeometry.prototype.copy.call(this, source); - this.instanceCount = source.instanceCount; - return this; - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - toJSON: function toJSON() { - var data = BufferGeometry.prototype.toJSON.call(this); - data.instanceCount = this.instanceCount; - data.isInstancedBufferGeometry = true; - return data; - } - }); + LineCurve.prototype.getPoint = function (t, optionalTarget) { + if (optionalTarget === void 0) { + optionalTarget = new Vector2() + } - function InstancedBufferAttribute(array, itemSize, normalized, meshPerAttribute) { - if (typeof normalized === 'number') { - meshPerAttribute = normalized; - normalized = false; - console.error('THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.'); - } + var point = optionalTarget - BufferAttribute.call(this, array, itemSize, normalized); - this.meshPerAttribute = meshPerAttribute || 1; - } - - InstancedBufferAttribute.prototype = Object.assign(Object.create(BufferAttribute.prototype), { - constructor: InstancedBufferAttribute, - isInstancedBufferAttribute: true, - copy: function copy(source) { - BufferAttribute.prototype.copy.call(this, source); - this.meshPerAttribute = source.meshPerAttribute; - return this; - }, - toJSON: function toJSON() { - var data = BufferAttribute.prototype.toJSON.call(this); - data.meshPerAttribute = this.meshPerAttribute; - data.isInstancedBufferAttribute = true; - return data; - } - }); - - function BufferGeometryLoader(manager) { - Loader.call(this, manager); - } - - BufferGeometryLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: BufferGeometryLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - }, - parse: function parse(json) { - var interleavedBufferMap = {}; - var arrayBufferMap = {}; - - function getInterleavedBuffer(json, uuid) { - if (interleavedBufferMap[uuid] !== undefined) return interleavedBufferMap[uuid]; - var interleavedBuffers = json.interleavedBuffers; - var interleavedBuffer = interleavedBuffers[uuid]; - var buffer = getArrayBuffer(json, interleavedBuffer.buffer); - var array = getTypedArray(interleavedBuffer.type, buffer); - var ib = new InterleavedBuffer(array, interleavedBuffer.stride); - ib.uuid = interleavedBuffer.uuid; - interleavedBufferMap[uuid] = ib; - return ib; - } + if (t === 1) { + point.copy(this.v2) + } else { + point.copy(this.v2).sub(this.v1) + point.multiplyScalar(t).add(this.v1) + } - function getArrayBuffer(json, uuid) { - if (arrayBufferMap[uuid] !== undefined) return arrayBufferMap[uuid]; - var arrayBuffers = json.arrayBuffers; - var arrayBuffer = arrayBuffers[uuid]; - var ab = new Uint32Array(arrayBuffer).buffer; - arrayBufferMap[uuid] = ab; - return ab; - } + return point + } // Line curve is linear, so we can overwrite default getPointAt + + LineCurve.prototype.getPointAt = function (u, optionalTarget) { + return this.getPoint(u, optionalTarget) + } + + LineCurve.prototype.getTangent = function (t, optionalTarget) { + var tangent = optionalTarget || new Vector2() + tangent.copy(this.v2).sub(this.v1).normalize() + return tangent + } + + LineCurve.prototype.copy = function (source) { + Curve.prototype.copy.call(this, source) + this.v1.copy(source.v1) + this.v2.copy(source.v2) + return this + } + + LineCurve.prototype.toJSON = function () { + var data = Curve.prototype.toJSON.call(this) + data.v1 = this.v1.toArray() + data.v2 = this.v2.toArray() + return data + } + + LineCurve.prototype.fromJSON = function (json) { + Curve.prototype.fromJSON.call(this, json) + this.v1.fromArray(json.v1) + this.v2.fromArray(json.v2) + return this + } + + function LineCurve3(v1, v2) { + if (v1 === void 0) { + v1 = new Vector3() + } - var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); - var index = json.data.index; + if (v2 === void 0) { + v2 = new Vector3() + } - if (index !== undefined) { - var typedArray = getTypedArray(index.type, index.array); - geometry.setIndex(new BufferAttribute(typedArray, 1)); - } + Curve.call(this) + this.type = 'LineCurve3' + this.v1 = v1 + this.v2 = v2 + } - var attributes = json.data.attributes; + LineCurve3.prototype = Object.create(Curve.prototype) + LineCurve3.prototype.constructor = LineCurve3 + LineCurve3.prototype.isLineCurve3 = true - for (var key in attributes) { - var attribute = attributes[key]; - var bufferAttribute = void 0; + LineCurve3.prototype.getPoint = function (t, optionalTarget) { + if (optionalTarget === void 0) { + optionalTarget = new Vector3() + } - if (attribute.isInterleavedBufferAttribute) { - var interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); - bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); - } else { - var _typedArray = getTypedArray(attribute.type, attribute.array); + var point = optionalTarget - var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; - bufferAttribute = new bufferAttributeConstr(_typedArray, attribute.itemSize, attribute.normalized); - } + if (t === 1) { + point.copy(this.v2) + } else { + point.copy(this.v2).sub(this.v1) + point.multiplyScalar(t).add(this.v1) + } - if (attribute.name !== undefined) bufferAttribute.name = attribute.name; - geometry.setAttribute(key, bufferAttribute); - } + return point + } // Line curve is linear, so we can overwrite default getPointAt + + LineCurve3.prototype.getPointAt = function (u, optionalTarget) { + return this.getPoint(u, optionalTarget) + } + + LineCurve3.prototype.copy = function (source) { + Curve.prototype.copy.call(this, source) + this.v1.copy(source.v1) + this.v2.copy(source.v2) + return this + } + + LineCurve3.prototype.toJSON = function () { + var data = Curve.prototype.toJSON.call(this) + data.v1 = this.v1.toArray() + data.v2 = this.v2.toArray() + return data + } + + LineCurve3.prototype.fromJSON = function (json) { + Curve.prototype.fromJSON.call(this, json) + this.v1.fromArray(json.v1) + this.v2.fromArray(json.v2) + return this + } + + function QuadraticBezierCurve(v0, v1, v2) { + if (v0 === void 0) { + v0 = new Vector2() + } - var morphAttributes = json.data.morphAttributes; + if (v1 === void 0) { + v1 = new Vector2() + } - if (morphAttributes) { - for (var _key in morphAttributes) { - var attributeArray = morphAttributes[_key]; - var array = []; + if (v2 === void 0) { + v2 = new Vector2() + } - for (var i = 0, il = attributeArray.length; i < il; i++) { - var _attribute = attributeArray[i]; + Curve.call(this) + this.type = 'QuadraticBezierCurve' + this.v0 = v0 + this.v1 = v1 + this.v2 = v2 + } - var _bufferAttribute = void 0; + QuadraticBezierCurve.prototype = Object.create(Curve.prototype) + QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve + QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true - if (_attribute.isInterleavedBufferAttribute) { - var _interleavedBuffer = getInterleavedBuffer(json.data, _attribute.data); + QuadraticBezierCurve.prototype.getPoint = function (t, optionalTarget) { + if (optionalTarget === void 0) { + optionalTarget = new Vector2() + } - _bufferAttribute = new InterleavedBufferAttribute(_interleavedBuffer, _attribute.itemSize, _attribute.offset, _attribute.normalized); - } else { - var _typedArray2 = getTypedArray(_attribute.type, _attribute.array); + var point = optionalTarget + var v0 = this.v0, + v1 = this.v1, + v2 = this.v2 + point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y)) + return point + } + + QuadraticBezierCurve.prototype.copy = function (source) { + Curve.prototype.copy.call(this, source) + this.v0.copy(source.v0) + this.v1.copy(source.v1) + this.v2.copy(source.v2) + return this + } + + QuadraticBezierCurve.prototype.toJSON = function () { + var data = Curve.prototype.toJSON.call(this) + data.v0 = this.v0.toArray() + data.v1 = this.v1.toArray() + data.v2 = this.v2.toArray() + return data + } + + QuadraticBezierCurve.prototype.fromJSON = function (json) { + Curve.prototype.fromJSON.call(this, json) + this.v0.fromArray(json.v0) + this.v1.fromArray(json.v1) + this.v2.fromArray(json.v2) + return this + } + + function QuadraticBezierCurve3(v0, v1, v2) { + if (v0 === void 0) { + v0 = new Vector3() + } - _bufferAttribute = new BufferAttribute(_typedArray2, _attribute.itemSize, _attribute.normalized); - } + if (v1 === void 0) { + v1 = new Vector3() + } - if (_attribute.name !== undefined) _bufferAttribute.name = _attribute.name; - array.push(_bufferAttribute); - } + if (v2 === void 0) { + v2 = new Vector3() + } - geometry.morphAttributes[_key] = array; - } - } + Curve.call(this) + this.type = 'QuadraticBezierCurve3' + this.v0 = v0 + this.v1 = v1 + this.v2 = v2 + } - var morphTargetsRelative = json.data.morphTargetsRelative; + QuadraticBezierCurve3.prototype = Object.create(Curve.prototype) + QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3 + QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true - if (morphTargetsRelative) { - geometry.morphTargetsRelative = true; - } + QuadraticBezierCurve3.prototype.getPoint = function (t, optionalTarget) { + if (optionalTarget === void 0) { + optionalTarget = new Vector3() + } - var groups = json.data.groups || json.data.drawcalls || json.data.offsets; + var point = optionalTarget + var v0 = this.v0, + v1 = this.v1, + v2 = this.v2 + point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y), QuadraticBezier(t, v0.z, v1.z, v2.z)) + return point + } + + QuadraticBezierCurve3.prototype.copy = function (source) { + Curve.prototype.copy.call(this, source) + this.v0.copy(source.v0) + this.v1.copy(source.v1) + this.v2.copy(source.v2) + return this + } + + QuadraticBezierCurve3.prototype.toJSON = function () { + var data = Curve.prototype.toJSON.call(this) + data.v0 = this.v0.toArray() + data.v1 = this.v1.toArray() + data.v2 = this.v2.toArray() + return data + } + + QuadraticBezierCurve3.prototype.fromJSON = function (json) { + Curve.prototype.fromJSON.call(this, json) + this.v0.fromArray(json.v0) + this.v1.fromArray(json.v1) + this.v2.fromArray(json.v2) + return this + } + + function SplineCurve(points) { + if (points === void 0) { + points = [] + } - if (groups !== undefined) { - for (var _i = 0, n = groups.length; _i !== n; ++_i) { - var group = groups[_i]; - geometry.addGroup(group.start, group.count, group.materialIndex); - } - } + Curve.call(this) + this.type = 'SplineCurve' + this.points = points + } - var boundingSphere = json.data.boundingSphere; + SplineCurve.prototype = Object.create(Curve.prototype) + SplineCurve.prototype.constructor = SplineCurve + SplineCurve.prototype.isSplineCurve = true - if (boundingSphere !== undefined) { - var center = new Vector3(); + SplineCurve.prototype.getPoint = function (t, optionalTarget) { + if (optionalTarget === void 0) { + optionalTarget = new Vector2() + } - if (boundingSphere.center !== undefined) { - center.fromArray(boundingSphere.center); - } + var point = optionalTarget + var points = this.points + var p = (points.length - 1) * t + var intPoint = Math.floor(p) + var weight = p - intPoint + var p0 = points[intPoint === 0 ? intPoint : intPoint - 1] + var p1 = points[intPoint] + var p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1] + var p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2] + point.set(CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y)) + return point + } + + SplineCurve.prototype.copy = function (source) { + Curve.prototype.copy.call(this, source) + this.points = [] + + for (var i = 0, l = source.points.length; i < l; i++) { + var point = source.points[i] + this.points.push(point.clone()) + } - geometry.boundingSphere = new Sphere(center, boundingSphere.radius); - } + return this + } - if (json.name) geometry.name = json.name; - if (json.userData) geometry.userData = json.userData; - return geometry; - } - }); + SplineCurve.prototype.toJSON = function () { + var data = Curve.prototype.toJSON.call(this) + data.points = [] - var ObjectLoader = /*#__PURE__*/function (_Loader) { - _inheritsLoose(ObjectLoader, _Loader); + for (var i = 0, l = this.points.length; i < l; i++) { + var point = this.points[i] + data.points.push(point.toArray()) + } - function ObjectLoader(manager) { - return _Loader.call(this, manager) || this; - } + return data + } - var _proto = ObjectLoader.prototype; - - _proto.load = function load(url, onLoad, onProgress, onError) { - var scope = this; - var path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path; - this.resourcePath = this.resourcePath || path; - var loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function (text) { - var json = null; - - try { - json = JSON.parse(text); - } catch (error) { - if (onError !== undefined) onError(error); - console.error('THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message); - return; - } + SplineCurve.prototype.fromJSON = function (json) { + Curve.prototype.fromJSON.call(this, json) + this.points = [] - var metadata = json.metadata; + for (var i = 0, l = json.points.length; i < l; i++) { + var point = json.points[i] + this.points.push(new Vector2().fromArray(point)) + } - if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { - console.error('THREE.ObjectLoader: Can\'t load ' + url); - return; - } + return this + } + + var Curves = /*#__PURE__*/ Object.freeze({ + __proto__: null, + ArcCurve: ArcCurve, + CatmullRomCurve3: CatmullRomCurve3, + CubicBezierCurve: CubicBezierCurve, + CubicBezierCurve3: CubicBezierCurve3, + EllipseCurve: EllipseCurve, + LineCurve: LineCurve, + LineCurve3: LineCurve3, + QuadraticBezierCurve: QuadraticBezierCurve, + QuadraticBezierCurve3: QuadraticBezierCurve3, + SplineCurve: SplineCurve + }) + + /************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ + + function CurvePath() { + Curve.call(this) + this.type = 'CurvePath' + this.curves = [] + this.autoClose = false // Automatically closes the path + } + + CurvePath.prototype = Object.assign(Object.create(Curve.prototype), { + constructor: CurvePath, + add: function add(curve) { + this.curves.push(curve) + }, + closePath: function closePath() { + // Add a line curve if start and end of lines are not connected + var startPoint = this.curves[0].getPoint(0) + var endPoint = this.curves[this.curves.length - 1].getPoint(1) + + if (!startPoint.equals(endPoint)) { + this.curves.push(new LineCurve(endPoint, startPoint)) + } + }, + // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') + getPoint: function getPoint(t) { + var d = t * this.getLength() + var curveLengths = this.getCurveLengths() + var i = 0 // To think about boundaries points. + + while (i < curveLengths.length) { + if (curveLengths[i] >= d) { + var diff = curveLengths[i] - d + var curve = this.curves[i] + var segmentLength = curve.getLength() + var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength + return curve.getPointAt(u) + } - scope.parse(json, onLoad); - }, onProgress, onError); - }; - - _proto.parse = function parse(json, onLoad) { - var animations = this.parseAnimations(json.animations); - var shapes = this.parseShapes(json.shapes); - var geometries = this.parseGeometries(json.geometries, shapes); - var images = this.parseImages(json.images, function () { - if (onLoad !== undefined) onLoad(object); - }); - var textures = this.parseTextures(json.textures, images); - var materials = this.parseMaterials(json.materials, textures); - var object = this.parseObject(json.object, geometries, materials, animations); - var skeletons = this.parseSkeletons(json.skeletons, object); - this.bindSkeletons(object, skeletons); // - - if (onLoad !== undefined) { - var hasImages = false; - - for (var uuid in images) { - if (images[uuid] instanceof HTMLImageElement) { - hasImages = true; - break; - } - } + i++ + } - if (hasImages === false) onLoad(object); - } + return null // loop where sum != 0, sum > d , sum+1 1 && !points[points.length - 1].equals(points[0])) { + points.push(points[0]) + } - return skeletons; - }; - - _proto.parseGeometries = function parseGeometries(json, shapes) { - var geometries = {}; - var geometryShapes; - - if (json !== undefined) { - var bufferGeometryLoader = new BufferGeometryLoader(); - - for (var i = 0, l = json.length; i < l; i++) { - var geometry = void 0; - var data = json[i]; - - switch (data.type) { - case 'PlaneGeometry': - case 'PlaneBufferGeometry': - geometry = new Geometries[data.type](data.width, data.height, data.widthSegments, data.heightSegments); - break; - - case 'BoxGeometry': - case 'BoxBufferGeometry': - case 'CubeGeometry': - // backwards compatible - geometry = new Geometries[data.type](data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments); - break; - - case 'CircleGeometry': - case 'CircleBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.segments, data.thetaStart, data.thetaLength); - break; - - case 'CylinderGeometry': - case 'CylinderBufferGeometry': - geometry = new Geometries[data.type](data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); - break; - - case 'ConeGeometry': - case 'ConeBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); - break; - - case 'SphereGeometry': - case 'SphereBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength); - break; - - case 'DodecahedronGeometry': - case 'DodecahedronBufferGeometry': - case 'IcosahedronGeometry': - case 'IcosahedronBufferGeometry': - case 'OctahedronGeometry': - case 'OctahedronBufferGeometry': - case 'TetrahedronGeometry': - case 'TetrahedronBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.detail); - break; - - case 'RingGeometry': - case 'RingBufferGeometry': - geometry = new Geometries[data.type](data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength); - break; - - case 'TorusGeometry': - case 'TorusBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc); - break; - - case 'TorusKnotGeometry': - case 'TorusKnotBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q); - break; - - case 'TubeGeometry': - case 'TubeBufferGeometry': - // This only works for built-in curves (e.g. CatmullRomCurve3). - // User defined curves or instances of CurvePath will not be deserialized. - geometry = new Geometries[data.type](new Curves[data.path.type]().fromJSON(data.path), data.tubularSegments, data.radius, data.radialSegments, data.closed); - break; - - case 'LatheGeometry': - case 'LatheBufferGeometry': - geometry = new Geometries[data.type](data.points, data.segments, data.phiStart, data.phiLength); - break; - - case 'PolyhedronGeometry': - case 'PolyhedronBufferGeometry': - geometry = new Geometries[data.type](data.vertices, data.indices, data.radius, data.details); - break; - - case 'ShapeGeometry': - case 'ShapeBufferGeometry': - geometryShapes = []; - - for (var j = 0, jl = data.shapes.length; j < jl; j++) { - var shape = shapes[data.shapes[j]]; - geometryShapes.push(shape); - } - - geometry = new Geometries[data.type](geometryShapes, data.curveSegments); - break; - - case 'ExtrudeGeometry': - case 'ExtrudeBufferGeometry': - geometryShapes = []; - - for (var _j = 0, _jl = data.shapes.length; _j < _jl; _j++) { - var _shape = shapes[data.shapes[_j]]; - geometryShapes.push(_shape); - } - - var extrudePath = data.options.extrudePath; - - if (extrudePath !== undefined) { - data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath); - } - - geometry = new Geometries[data.type](geometryShapes, data.options); - break; - - case 'BufferGeometry': - case 'InstancedBufferGeometry': - geometry = bufferGeometryLoader.parse(data); - break; - - case 'Geometry': - console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.'); - break; - - default: - console.warn('THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"'); - continue; - } - - geometry.uuid = data.uuid; - if (data.name !== undefined) geometry.name = data.name; - if (geometry.isBufferGeometry === true && data.userData !== undefined) geometry.userData = data.userData; - geometries[data.uuid] = geometry; - } - } + return points + }, + copy: function copy(source) { + Curve.prototype.copy.call(this, source) + this.curves = [] - return geometries; - }; + for (var i = 0, l = source.curves.length; i < l; i++) { + var curve = source.curves[i] + this.curves.push(curve.clone()) + } - _proto.parseMaterials = function parseMaterials(json, textures) { - var cache = {}; // MultiMaterial + this.autoClose = source.autoClose + return this + }, + toJSON: function toJSON() { + var data = Curve.prototype.toJSON.call(this) + data.autoClose = this.autoClose + data.curves = [] + + for (var i = 0, l = this.curves.length; i < l; i++) { + var curve = this.curves[i] + data.curves.push(curve.toJSON()) + } - var materials = {}; + return data + }, + fromJSON: function fromJSON(json) { + Curve.prototype.fromJSON.call(this, json) + this.autoClose = json.autoClose + this.curves = [] - if (json !== undefined) { - var loader = new MaterialLoader(); - loader.setTextures(textures); + for (var i = 0, l = json.curves.length; i < l; i++) { + var curve = json.curves[i] + this.curves.push(new Curves[curve.type]().fromJSON(curve)) + } - for (var i = 0, l = json.length; i < l; i++) { - var data = json[i]; + return this + } + }) - if (data.type === 'MultiMaterial') { - // Deprecated - var array = []; + function Path(points) { + CurvePath.call(this) + this.type = 'Path' + this.currentPoint = new Vector2() - for (var j = 0; j < data.materials.length; j++) { - var material = data.materials[j]; + if (points) { + this.setFromPoints(points) + } + } - if (cache[material.uuid] === undefined) { - cache[material.uuid] = loader.parse(material); - } + Path.prototype = Object.assign(Object.create(CurvePath.prototype), { + constructor: Path, + setFromPoints: function setFromPoints(points) { + this.moveTo(points[0].x, points[0].y) - array.push(cache[material.uuid]); - } + for (var i = 1, l = points.length; i < l; i++) { + this.lineTo(points[i].x, points[i].y) + } - materials[data.uuid] = array; - } else { - if (cache[data.uuid] === undefined) { - cache[data.uuid] = loader.parse(data); - } + return this + }, + moveTo: function moveTo(x, y) { + this.currentPoint.set(x, y) // TODO consider referencing vectors instead of copying? + + return this + }, + lineTo: function lineTo(x, y) { + var curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y)) + this.curves.push(curve) + this.currentPoint.set(x, y) + return this + }, + quadraticCurveTo: function quadraticCurveTo(aCPx, aCPy, aX, aY) { + var curve = new QuadraticBezierCurve(this.currentPoint.clone(), new Vector2(aCPx, aCPy), new Vector2(aX, aY)) + this.curves.push(curve) + this.currentPoint.set(aX, aY) + return this + }, + bezierCurveTo: function bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { + var curve = new CubicBezierCurve(this.currentPoint.clone(), new Vector2(aCP1x, aCP1y), new Vector2(aCP2x, aCP2y), new Vector2(aX, aY)) + this.curves.push(curve) + this.currentPoint.set(aX, aY) + return this + }, + splineThru: function splineThru( + pts + /*Array of Vector*/ + ) { + var npts = [this.currentPoint.clone()].concat(pts) + var curve = new SplineCurve(npts) + this.curves.push(curve) + this.currentPoint.copy(pts[pts.length - 1]) + return this + }, + arc: function arc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { + var x0 = this.currentPoint.x + var y0 = this.currentPoint.y + this.absarc(aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise) + return this + }, + absarc: function absarc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { + this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise) + return this + }, + ellipse: function ellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { + var x0 = this.currentPoint.x + var y0 = this.currentPoint.y + this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) + return this + }, + absellipse: function absellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { + var curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) + + if (this.curves.length > 0) { + // if a previous curve is present, attempt to join + var firstPoint = curve.getPoint(0) + + if (!firstPoint.equals(this.currentPoint)) { + this.lineTo(firstPoint.x, firstPoint.y) + } + } - materials[data.uuid] = cache[data.uuid]; - } - } - } + this.curves.push(curve) + var lastPoint = curve.getPoint(1) + this.currentPoint.copy(lastPoint) + return this + }, + copy: function copy(source) { + CurvePath.prototype.copy.call(this, source) + this.currentPoint.copy(source.currentPoint) + return this + }, + toJSON: function toJSON() { + var data = CurvePath.prototype.toJSON.call(this) + data.currentPoint = this.currentPoint.toArray() + return data + }, + fromJSON: function fromJSON(json) { + CurvePath.prototype.fromJSON.call(this, json) + this.currentPoint.fromArray(json.currentPoint) + return this + } + }) + + function Shape(points) { + Path.call(this, points) + this.uuid = MathUtils.generateUUID() + this.type = 'Shape' + this.holes = [] + } + + Shape.prototype = Object.assign(Object.create(Path.prototype), { + constructor: Shape, + getPointsHoles: function getPointsHoles(divisions) { + var holesPts = [] + + for (var i = 0, l = this.holes.length; i < l; i++) { + holesPts[i] = this.holes[i].getPoints(divisions) + } - return materials; - }; + return holesPts + }, + // get points of shape and holes (keypoints based on segments parameter) + extractPoints: function extractPoints(divisions) { + return { + shape: this.getPoints(divisions), + holes: this.getPointsHoles(divisions) + } + }, + copy: function copy(source) { + Path.prototype.copy.call(this, source) + this.holes = [] + + for (var i = 0, l = source.holes.length; i < l; i++) { + var hole = source.holes[i] + this.holes.push(hole.clone()) + } - _proto.parseAnimations = function parseAnimations(json) { - var animations = {}; + return this + }, + toJSON: function toJSON() { + var data = Path.prototype.toJSON.call(this) + data.uuid = this.uuid + data.holes = [] - if (json !== undefined) { - for (var i = 0; i < json.length; i++) { - var data = json[i]; - var clip = AnimationClip.parse(data); - animations[clip.uuid] = clip; - } - } + for (var i = 0, l = this.holes.length; i < l; i++) { + var hole = this.holes[i] + data.holes.push(hole.toJSON()) + } - return animations; - }; - - _proto.parseImages = function parseImages(json, onLoad) { - var scope = this; - var images = {}; - var loader; - - function loadImage(url) { - scope.manager.itemStart(url); - return loader.load(url, function () { - scope.manager.itemEnd(url); - }, undefined, function () { - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }); - } + return data + }, + fromJSON: function fromJSON(json) { + Path.prototype.fromJSON.call(this, json) + this.uuid = json.uuid + this.holes = [] - function deserializeImage(image) { - if (typeof image === 'string') { - var url = image; - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; - return loadImage(path); - } else { - if (image.data) { - return { - data: getTypedArray(image.type, image.data), - width: image.width, - height: image.height - }; - } else { - return null; - } - } - } + for (var i = 0, l = json.holes.length; i < l; i++) { + var hole = json.holes[i] + this.holes.push(new Path().fromJSON(hole)) + } - if (json !== undefined && json.length > 0) { - var manager = new LoadingManager(onLoad); - loader = new ImageLoader(manager); - loader.setCrossOrigin(this.crossOrigin); - - for (var i = 0, il = json.length; i < il; i++) { - var image = json[i]; - var url = image.url; - - if (Array.isArray(url)) { - // load array of images e.g CubeTexture - images[image.uuid] = []; - - for (var j = 0, jl = url.length; j < jl; j++) { - var currentUrl = url[j]; - var deserializedImage = deserializeImage(currentUrl); - - if (deserializedImage !== null) { - if (deserializedImage instanceof HTMLImageElement) { - images[image.uuid].push(deserializedImage); - } else { - // special case: handle array of data textures for cube textures - images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); - } - } - } - } else { - // load single image - var _deserializedImage = deserializeImage(image.url); - - if (_deserializedImage !== null) { - images[image.uuid] = _deserializedImage; - } - } - } - } + return this + } + }) - return images; - }; + function Light(color, intensity) { + if (intensity === void 0) { + intensity = 1 + } - _proto.parseTextures = function parseTextures(json, images) { - function parseConstant(value, type) { - if (typeof value === 'number') return value; - console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value); - return type[value]; - } + Object3D.call(this) + this.type = 'Light' + this.color = new Color(color) + this.intensity = intensity + } + + Light.prototype = Object.assign(Object.create(Object3D.prototype), { + constructor: Light, + isLight: true, + copy: function copy(source) { + Object3D.prototype.copy.call(this, source) + this.color.copy(source.color) + this.intensity = source.intensity + return this + }, + toJSON: function toJSON(meta) { + var data = Object3D.prototype.toJSON.call(this, meta) + data.object.color = this.color.getHex() + data.object.intensity = this.intensity + if (this.groundColor !== undefined) data.object.groundColor = this.groundColor.getHex() + if (this.distance !== undefined) data.object.distance = this.distance + if (this.angle !== undefined) data.object.angle = this.angle + if (this.decay !== undefined) data.object.decay = this.decay + if (this.penumbra !== undefined) data.object.penumbra = this.penumbra + if (this.shadow !== undefined) data.object.shadow = this.shadow.toJSON() + return data + } + }) + + function HemisphereLight(skyColor, groundColor, intensity) { + Light.call(this, skyColor, intensity) + this.type = 'HemisphereLight' + this.position.copy(Object3D.DefaultUp) + this.updateMatrix() + this.groundColor = new Color(groundColor) + } + + HemisphereLight.prototype = Object.assign(Object.create(Light.prototype), { + constructor: HemisphereLight, + isHemisphereLight: true, + copy: function copy(source) { + Light.prototype.copy.call(this, source) + this.groundColor.copy(source.groundColor) + return this + } + }) + + function LightShadow(camera) { + this.camera = camera + this.bias = 0 + this.normalBias = 0 + this.radius = 1 + this.mapSize = new Vector2(512, 512) + this.map = null + this.mapPass = null + this.matrix = new Matrix4() + this.autoUpdate = true + this.needsUpdate = false + this._frustum = new Frustum() + this._frameExtents = new Vector2(1, 1) + this._viewportCount = 1 + this._viewports = [new Vector4(0, 0, 1, 1)] + } + + Object.assign(LightShadow.prototype, { + _projScreenMatrix: new Matrix4(), + _lightPositionWorld: new Vector3(), + _lookTarget: new Vector3(), + getViewportCount: function getViewportCount() { + return this._viewportCount + }, + getFrustum: function getFrustum() { + return this._frustum + }, + updateMatrices: function updateMatrices(light) { + var shadowCamera = this.camera, + shadowMatrix = this.matrix, + projScreenMatrix = this._projScreenMatrix, + lookTarget = this._lookTarget, + lightPositionWorld = this._lightPositionWorld + lightPositionWorld.setFromMatrixPosition(light.matrixWorld) + shadowCamera.position.copy(lightPositionWorld) + lookTarget.setFromMatrixPosition(light.target.matrixWorld) + shadowCamera.lookAt(lookTarget) + shadowCamera.updateMatrixWorld() + projScreenMatrix.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse) + + this._frustum.setFromProjectionMatrix(projScreenMatrix) + + shadowMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0) + shadowMatrix.multiply(shadowCamera.projectionMatrix) + shadowMatrix.multiply(shadowCamera.matrixWorldInverse) + }, + getViewport: function getViewport(viewportIndex) { + return this._viewports[viewportIndex] + }, + getFrameExtents: function getFrameExtents() { + return this._frameExtents + }, + copy: function copy(source) { + this.camera = source.camera.clone() + this.bias = source.bias + this.radius = source.radius + this.mapSize.copy(source.mapSize) + return this + }, + clone: function clone() { + return new this.constructor().copy(this) + }, + toJSON: function toJSON() { + var object = {} + if (this.bias !== 0) object.bias = this.bias + if (this.normalBias !== 0) object.normalBias = this.normalBias + if (this.radius !== 1) object.radius = this.radius + if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray() + object.camera = this.camera.toJSON(false).object + delete object.camera.matrix + return object + } + }) + + function SpotLightShadow() { + LightShadow.call(this, new PerspectiveCamera(50, 1, 0.5, 500)) + this.focus = 1 + } + + SpotLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { + constructor: SpotLightShadow, + isSpotLightShadow: true, + updateMatrices: function updateMatrices(light) { + var camera = this.camera + var fov = MathUtils.RAD2DEG * 2 * light.angle * this.focus + var aspect = this.mapSize.width / this.mapSize.height + var far = light.distance || camera.far + + if (fov !== camera.fov || aspect !== camera.aspect || far !== camera.far) { + camera.fov = fov + camera.aspect = aspect + camera.far = far + camera.updateProjectionMatrix() + } - var textures = {}; - - if (json !== undefined) { - for (var i = 0, l = json.length; i < l; i++) { - var data = json[i]; - - if (data.image === undefined) { - console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); - } - - if (images[data.image] === undefined) { - console.warn('THREE.ObjectLoader: Undefined image', data.image); - } - - var texture = void 0; - var image = images[data.image]; - - if (Array.isArray(image)) { - texture = new CubeTexture(image); - if (image.length === 6) texture.needsUpdate = true; - } else { - if (image && image.data) { - texture = new DataTexture(image.data, image.width, image.height); - } else { - texture = new Texture(image); - } - - if (image) texture.needsUpdate = true; // textures can have undefined image data - } - - texture.uuid = data.uuid; - if (data.name !== undefined) texture.name = data.name; - if (data.mapping !== undefined) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); - if (data.offset !== undefined) texture.offset.fromArray(data.offset); - if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat); - if (data.center !== undefined) texture.center.fromArray(data.center); - if (data.rotation !== undefined) texture.rotation = data.rotation; - - if (data.wrap !== undefined) { - texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); - texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); - } - - if (data.format !== undefined) texture.format = data.format; - if (data.type !== undefined) texture.type = data.type; - if (data.encoding !== undefined) texture.encoding = data.encoding; - if (data.minFilter !== undefined) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); - if (data.magFilter !== undefined) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); - if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy; - if (data.flipY !== undefined) texture.flipY = data.flipY; - if (data.premultiplyAlpha !== undefined) texture.premultiplyAlpha = data.premultiplyAlpha; - if (data.unpackAlignment !== undefined) texture.unpackAlignment = data.unpackAlignment; - textures[data.uuid] = texture; - } - } + LightShadow.prototype.updateMatrices.call(this, light) + } + }) + + function SpotLight(color, intensity, distance, angle, penumbra, decay) { + Light.call(this, color, intensity) + this.type = 'SpotLight' + this.position.copy(Object3D.DefaultUp) + this.updateMatrix() + this.target = new Object3D() + Object.defineProperty(this, 'power', { + get: function get() { + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * Math.PI + }, + set: function set(power) { + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / Math.PI + } + }) + this.distance = distance !== undefined ? distance : 0 + this.angle = angle !== undefined ? angle : Math.PI / 3 + this.penumbra = penumbra !== undefined ? penumbra : 0 + this.decay = decay !== undefined ? decay : 1 // for physically correct lights, should be 2. + + this.shadow = new SpotLightShadow() + } + + SpotLight.prototype = Object.assign(Object.create(Light.prototype), { + constructor: SpotLight, + isSpotLight: true, + copy: function copy(source) { + Light.prototype.copy.call(this, source) + this.distance = source.distance + this.angle = source.angle + this.penumbra = source.penumbra + this.decay = source.decay + this.target = source.target.clone() + this.shadow = source.shadow.clone() + return this + } + }) + + function PointLightShadow() { + LightShadow.call(this, new PerspectiveCamera(90, 1, 0.5, 500)) + this._frameExtents = new Vector2(4, 2) + this._viewportCount = 6 + this._viewports = [ + // These viewports map a cube-map onto a 2D texture with the + // following orientation: + // + // xzXZ + // y Y + // + // X - Positive x direction + // x - Negative x direction + // Y - Positive y direction + // y - Negative y direction + // Z - Positive z direction + // z - Negative z direction + // positive X + new Vector4(2, 1, 1, 1), // negative X + new Vector4(0, 1, 1, 1), // positive Z + new Vector4(3, 1, 1, 1), // negative Z + new Vector4(1, 1, 1, 1), // positive Y + new Vector4(3, 0, 1, 1), // negative Y + new Vector4(1, 0, 1, 1) + ] + this._cubeDirections = [new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1), new Vector3(0, 1, 0), new Vector3(0, -1, 0)] + this._cubeUps = [new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1)] + } + + PointLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { + constructor: PointLightShadow, + isPointLightShadow: true, + updateMatrices: function updateMatrices(light, viewportIndex) { + if (viewportIndex === void 0) { + viewportIndex = 0 + } - return textures; - }; + var camera = this.camera, + shadowMatrix = this.matrix, + lightPositionWorld = this._lightPositionWorld, + lookTarget = this._lookTarget, + projScreenMatrix = this._projScreenMatrix + lightPositionWorld.setFromMatrixPosition(light.matrixWorld) + camera.position.copy(lightPositionWorld) + lookTarget.copy(camera.position) + lookTarget.add(this._cubeDirections[viewportIndex]) + camera.up.copy(this._cubeUps[viewportIndex]) + camera.lookAt(lookTarget) + camera.updateMatrixWorld() + shadowMatrix.makeTranslation(-lightPositionWorld.x, -lightPositionWorld.y, -lightPositionWorld.z) + projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse) + + this._frustum.setFromProjectionMatrix(projScreenMatrix) + } + }) + + function PointLight(color, intensity, distance, decay) { + Light.call(this, color, intensity) + this.type = 'PointLight' + Object.defineProperty(this, 'power', { + get: function get() { + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * 4 * Math.PI + }, + set: function set(power) { + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / (4 * Math.PI) + } + }) + this.distance = distance !== undefined ? distance : 0 + this.decay = decay !== undefined ? decay : 1 // for physically correct lights, should be 2. + + this.shadow = new PointLightShadow() + } + + PointLight.prototype = Object.assign(Object.create(Light.prototype), { + constructor: PointLight, + isPointLight: true, + copy: function copy(source) { + Light.prototype.copy.call(this, source) + this.distance = source.distance + this.decay = source.decay + this.shadow = source.shadow.clone() + return this + } + }) + + function OrthographicCamera(left, right, top, bottom, near, far) { + Camera.call(this) + this.type = 'OrthographicCamera' + this.zoom = 1 + this.view = null + this.left = left !== undefined ? left : -1 + this.right = right !== undefined ? right : 1 + this.top = top !== undefined ? top : 1 + this.bottom = bottom !== undefined ? bottom : -1 + this.near = near !== undefined ? near : 0.1 + this.far = far !== undefined ? far : 2000 + this.updateProjectionMatrix() + } + + OrthographicCamera.prototype = Object.assign(Object.create(Camera.prototype), { + constructor: OrthographicCamera, + isOrthographicCamera: true, + copy: function copy(source, recursive) { + Camera.prototype.copy.call(this, source, recursive) + this.left = source.left + this.right = source.right + this.top = source.top + this.bottom = source.bottom + this.near = source.near + this.far = source.far + this.zoom = source.zoom + this.view = source.view === null ? null : Object.assign({}, source.view) + return this + }, + setViewOffset: function setViewOffset(fullWidth, fullHeight, x, y, width, height) { + if (this.view === null) { + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + } + } - _proto.parseObject = function parseObject(data, geometries, materials, animations) { - var object; + this.view.enabled = true + this.view.fullWidth = fullWidth + this.view.fullHeight = fullHeight + this.view.offsetX = x + this.view.offsetY = y + this.view.width = width + this.view.height = height + this.updateProjectionMatrix() + }, + clearViewOffset: function clearViewOffset() { + if (this.view !== null) { + this.view.enabled = false + } - function getGeometry(name) { - if (geometries[name] === undefined) { - console.warn('THREE.ObjectLoader: Undefined geometry', name); - } + this.updateProjectionMatrix() + }, + updateProjectionMatrix: function updateProjectionMatrix() { + var dx = (this.right - this.left) / (2 * this.zoom) + var dy = (this.top - this.bottom) / (2 * this.zoom) + var cx = (this.right + this.left) / 2 + var cy = (this.top + this.bottom) / 2 + var left = cx - dx + var right = cx + dx + var top = cy + dy + var bottom = cy - dy + + if (this.view !== null && this.view.enabled) { + var scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom + var scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom + left += scaleW * this.view.offsetX + right = left + scaleW * this.view.width + top -= scaleH * this.view.offsetY + bottom = top - scaleH * this.view.height + } - return geometries[name]; - } + this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far) + this.projectionMatrixInverse.copy(this.projectionMatrix).invert() + }, + toJSON: function toJSON(meta) { + var data = Object3D.prototype.toJSON.call(this, meta) + data.object.zoom = this.zoom + data.object.left = this.left + data.object.right = this.right + data.object.top = this.top + data.object.bottom = this.bottom + data.object.near = this.near + data.object.far = this.far + if (this.view !== null) data.object.view = Object.assign({}, this.view) + return data + } + }) - function getMaterial(name) { - if (name === undefined) return undefined; + function DirectionalLightShadow() { + LightShadow.call(this, new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)) + } - if (Array.isArray(name)) { - var array = []; + DirectionalLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { + constructor: DirectionalLightShadow, + isDirectionalLightShadow: true, + updateMatrices: function updateMatrices(light) { + LightShadow.prototype.updateMatrices.call(this, light) + } + }) + + function DirectionalLight(color, intensity) { + Light.call(this, color, intensity) + this.type = 'DirectionalLight' + this.position.copy(Object3D.DefaultUp) + this.updateMatrix() + this.target = new Object3D() + this.shadow = new DirectionalLightShadow() + } + + DirectionalLight.prototype = Object.assign(Object.create(Light.prototype), { + constructor: DirectionalLight, + isDirectionalLight: true, + copy: function copy(source) { + Light.prototype.copy.call(this, source) + this.target = source.target.clone() + this.shadow = source.shadow.clone() + return this + } + }) + + function AmbientLight(color, intensity) { + Light.call(this, color, intensity) + this.type = 'AmbientLight' + } + + AmbientLight.prototype = Object.assign(Object.create(Light.prototype), { + constructor: AmbientLight, + isAmbientLight: true + }) + + function RectAreaLight(color, intensity, width, height) { + Light.call(this, color, intensity) + this.type = 'RectAreaLight' + this.width = width !== undefined ? width : 10 + this.height = height !== undefined ? height : 10 + } + + RectAreaLight.prototype = Object.assign(Object.create(Light.prototype), { + constructor: RectAreaLight, + isRectAreaLight: true, + copy: function copy(source) { + Light.prototype.copy.call(this, source) + this.width = source.width + this.height = source.height + return this + }, + toJSON: function toJSON(meta) { + var data = Light.prototype.toJSON.call(this, meta) + data.object.width = this.width + data.object.height = this.height + return data + } + }) + + /** + * Primary reference: + * https://graphics.stanford.edu/papers/envmap/envmap.pdf + * + * Secondary reference: + * https://www.ppsloan.org/publications/StupidSH36.pdf + */ + // 3-band SH defined by 9 coefficients + + var SphericalHarmonics3 = /*#__PURE__*/ (function () { + function SphericalHarmonics3() { + Object.defineProperty(this, 'isSphericalHarmonics3', { + value: true + }) + this.coefficients = [] - for (var i = 0, l = name.length; i < l; i++) { - var uuid = name[i]; + for (var i = 0; i < 9; i++) { + this.coefficients.push(new Vector3()) + } + } - if (materials[uuid] === undefined) { - console.warn('THREE.ObjectLoader: Undefined material', uuid); - } + var _proto = SphericalHarmonics3.prototype - array.push(materials[uuid]); - } + _proto.set = function set(coefficients) { + for (var i = 0; i < 9; i++) { + this.coefficients[i].copy(coefficients[i]) + } - return array; - } + return this + } - if (materials[name] === undefined) { - console.warn('THREE.ObjectLoader: Undefined material', name); - } + _proto.zero = function zero() { + for (var i = 0; i < 9; i++) { + this.coefficients[i].set(0, 0, 0) + } - return materials[name]; - } + return this + } // get the radiance in the direction of the normal + // target is a Vector3 - var geometry, material; - - switch (data.type) { - case 'Scene': - object = new Scene(); - - if (data.background !== undefined) { - if (Number.isInteger(data.background)) { - object.background = new Color(data.background); - } - } - - if (data.fog !== undefined) { - if (data.fog.type === 'Fog') { - object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far); - } else if (data.fog.type === 'FogExp2') { - object.fog = new FogExp2(data.fog.color, data.fog.density); - } - } - - break; - - case 'PerspectiveCamera': - object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far); - if (data.focus !== undefined) object.focus = data.focus; - if (data.zoom !== undefined) object.zoom = data.zoom; - if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge; - if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset; - if (data.view !== undefined) object.view = Object.assign({}, data.view); - break; - - case 'OrthographicCamera': - object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); - if (data.zoom !== undefined) object.zoom = data.zoom; - if (data.view !== undefined) object.view = Object.assign({}, data.view); - break; - - case 'AmbientLight': - object = new AmbientLight(data.color, data.intensity); - break; - - case 'DirectionalLight': - object = new DirectionalLight(data.color, data.intensity); - break; - - case 'PointLight': - object = new PointLight(data.color, data.intensity, data.distance, data.decay); - break; - - case 'RectAreaLight': - object = new RectAreaLight(data.color, data.intensity, data.width, data.height); - break; - - case 'SpotLight': - object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay); - break; - - case 'HemisphereLight': - object = new HemisphereLight(data.color, data.groundColor, data.intensity); - break; - - case 'LightProbe': - object = new LightProbe().fromJSON(data); - break; - - case 'SkinnedMesh': - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - object = new SkinnedMesh(geometry, material); - if (data.bindMode !== undefined) object.bindMode = data.bindMode; - if (data.bindMatrix !== undefined) object.bindMatrix.fromArray(data.bindMatrix); - if (data.skeleton !== undefined) object.skeleton = data.skeleton; - break; - - case 'Mesh': - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - object = new Mesh(geometry, material); - break; - - case 'InstancedMesh': - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - var count = data.count; - var instanceMatrix = data.instanceMatrix; - object = new InstancedMesh(geometry, material, count); - object.instanceMatrix = new BufferAttribute(new Float32Array(instanceMatrix.array), 16); - break; - - case 'LOD': - object = new LOD(); - break; - - case 'Line': - object = new Line(getGeometry(data.geometry), getMaterial(data.material), data.mode); - break; - - case 'LineLoop': - object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'LineSegments': - object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'PointCloud': - case 'Points': - object = new Points(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'Sprite': - object = new Sprite(getMaterial(data.material)); - break; - - case 'Group': - object = new Group(); - break; - - case 'Bone': - object = new Bone(); - break; - - default: - object = new Object3D(); - } + _proto.getAt = function getAt(normal, target) { + // normal is assumed to be unit length + var x = normal.x, + y = normal.y, + z = normal.z + var coeff = this.coefficients // band 0 - object.uuid = data.uuid; - if (data.name !== undefined) object.name = data.name; + target.copy(coeff[0]).multiplyScalar(0.282095) // band 1 - if (data.matrix !== undefined) { - object.matrix.fromArray(data.matrix); - if (data.matrixAutoUpdate !== undefined) object.matrixAutoUpdate = data.matrixAutoUpdate; - if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); - } else { - if (data.position !== undefined) object.position.fromArray(data.position); - if (data.rotation !== undefined) object.rotation.fromArray(data.rotation); - if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion); - if (data.scale !== undefined) object.scale.fromArray(data.scale); - } + target.addScaledVector(coeff[1], 0.488603 * y) + target.addScaledVector(coeff[2], 0.488603 * z) + target.addScaledVector(coeff[3], 0.488603 * x) // band 2 - if (data.castShadow !== undefined) object.castShadow = data.castShadow; - if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow; + target.addScaledVector(coeff[4], 1.092548 * (x * y)) + target.addScaledVector(coeff[5], 1.092548 * (y * z)) + target.addScaledVector(coeff[6], 0.315392 * (3.0 * z * z - 1.0)) + target.addScaledVector(coeff[7], 1.092548 * (x * z)) + target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y)) + return target + } // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal + // target is a Vector3 + // https://graphics.stanford.edu/papers/envmap/envmap.pdf - if (data.shadow) { - if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias; - if (data.shadow.normalBias !== undefined) object.shadow.normalBias = data.shadow.normalBias; - if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius; - if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize); - if (data.shadow.camera !== undefined) object.shadow.camera = this.parseObject(data.shadow.camera); - } + _proto.getIrradianceAt = function getIrradianceAt(normal, target) { + // normal is assumed to be unit length + var x = normal.x, + y = normal.y, + z = normal.z + var coeff = this.coefficients // band 0 - if (data.visible !== undefined) object.visible = data.visible; - if (data.frustumCulled !== undefined) object.frustumCulled = data.frustumCulled; - if (data.renderOrder !== undefined) object.renderOrder = data.renderOrder; - if (data.userData !== undefined) object.userData = data.userData; - if (data.layers !== undefined) object.layers.mask = data.layers; + target.copy(coeff[0]).multiplyScalar(0.886227) // π * 0.282095 + // band 1 - if (data.children !== undefined) { - var children = data.children; + target.addScaledVector(coeff[1], 2.0 * 0.511664 * y) // ( 2 * π / 3 ) * 0.488603 - for (var i = 0; i < children.length; i++) { - object.add(this.parseObject(children[i], geometries, materials, animations)); - } - } - - if (data.animations !== undefined) { - var objectAnimations = data.animations; - - for (var _i = 0; _i < objectAnimations.length; _i++) { - var uuid = objectAnimations[_i]; - object.animations.push(animations[uuid]); - } - } + target.addScaledVector(coeff[2], 2.0 * 0.511664 * z) + target.addScaledVector(coeff[3], 2.0 * 0.511664 * x) // band 2 - if (data.type === 'LOD') { - if (data.autoUpdate !== undefined) object.autoUpdate = data.autoUpdate; - var levels = data.levels; + target.addScaledVector(coeff[4], 2.0 * 0.429043 * x * y) // ( π / 4 ) * 1.092548 - for (var l = 0; l < levels.length; l++) { - var level = levels[l]; - var child = object.getObjectByProperty('uuid', level.object); + target.addScaledVector(coeff[5], 2.0 * 0.429043 * y * z) + target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708) // ( π / 4 ) * 0.315392 * 3 - if (child !== undefined) { - object.addLevel(child, level.distance); - } - } - } + target.addScaledVector(coeff[7], 2.0 * 0.429043 * x * z) + target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)) // ( π / 4 ) * 0.546274 - return object; - }; + return target + } - _proto.bindSkeletons = function bindSkeletons(object, skeletons) { - if (Object.keys(skeletons).length === 0) return; - object.traverse(function (child) { - if (child.isSkinnedMesh === true && child.skeleton !== undefined) { - var skeleton = skeletons[child.skeleton]; + _proto.add = function add(sh) { + for (var i = 0; i < 9; i++) { + this.coefficients[i].add(sh.coefficients[i]) + } - if (skeleton === undefined) { - console.warn('THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton); - } else { - child.bind(skeleton, child.bindMatrix); - } - } - }); - } - /* DEPRECATED */ - ; - - _proto.setTexturePath = function setTexturePath(value) { - console.warn('THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().'); - return this.setResourcePath(value); - }; - - return ObjectLoader; - }(Loader); - - var TEXTURE_MAPPING = { - UVMapping: UVMapping, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - CubeUVReflectionMapping: CubeUVReflectionMapping, - CubeUVRefractionMapping: CubeUVRefractionMapping - }; - var TEXTURE_WRAPPING = { - RepeatWrapping: RepeatWrapping, - ClampToEdgeWrapping: ClampToEdgeWrapping, - MirroredRepeatWrapping: MirroredRepeatWrapping - }; - var TEXTURE_FILTER = { - NearestFilter: NearestFilter, - NearestMipmapNearestFilter: NearestMipmapNearestFilter, - NearestMipmapLinearFilter: NearestMipmapLinearFilter, - LinearFilter: LinearFilter, - LinearMipmapNearestFilter: LinearMipmapNearestFilter, - LinearMipmapLinearFilter: LinearMipmapLinearFilter - }; - - function ImageBitmapLoader(manager) { - if (typeof createImageBitmap === 'undefined') { - console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.'); - } + return this + } - if (typeof fetch === 'undefined') { - console.warn('THREE.ImageBitmapLoader: fetch() not supported.'); - } + _proto.addScaledSH = function addScaledSH(sh, s) { + for (var i = 0; i < 9; i++) { + this.coefficients[i].addScaledVector(sh.coefficients[i], s) + } - Loader.call(this, manager); - this.options = { - premultiplyAlpha: 'none' - }; - } - - ImageBitmapLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: ImageBitmapLoader, - isImageBitmapLoader: true, - setOptions: function setOptions(options) { - this.options = options; - return this; - }, - load: function load(url, onLoad, onProgress, onError) { - if (url === undefined) url = ''; - if (this.path !== undefined) url = this.path + url; - url = this.manager.resolveURL(url); - var scope = this; - var cached = Cache.get(url); - - if (cached !== undefined) { - scope.manager.itemStart(url); - setTimeout(function () { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } + return this + } - var fetchOptions = {}; - fetchOptions.credentials = this.crossOrigin === 'anonymous' ? 'same-origin' : 'include'; - fetch(url, fetchOptions).then(function (res) { - return res.blob(); - }).then(function (blob) { - return createImageBitmap(blob, scope.options); - }).then(function (imageBitmap) { - Cache.add(url, imageBitmap); - if (onLoad) onLoad(imageBitmap); - scope.manager.itemEnd(url); - }).catch(function (e) { - if (onError) onError(e); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }); - scope.manager.itemStart(url); - } - }); - - function ShapePath() { - this.type = 'ShapePath'; - this.color = new Color(); - this.subPaths = []; - this.currentPath = null; - } - - Object.assign(ShapePath.prototype, { - moveTo: function moveTo(x, y) { - this.currentPath = new Path(); - this.subPaths.push(this.currentPath); - this.currentPath.moveTo(x, y); - return this; - }, - lineTo: function lineTo(x, y) { - this.currentPath.lineTo(x, y); - return this; - }, - quadraticCurveTo: function quadraticCurveTo(aCPx, aCPy, aX, aY) { - this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY); - return this; - }, - bezierCurveTo: function bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { - this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY); - return this; - }, - splineThru: function splineThru(pts) { - this.currentPath.splineThru(pts); - return this; - }, - toShapes: function toShapes(isCCW, noHoles) { - function toShapesNoHoles(inSubpaths) { - var shapes = []; - - for (var i = 0, l = inSubpaths.length; i < l; i++) { - var _tmpPath = inSubpaths[i]; - - var _tmpShape = new Shape(); - - _tmpShape.curves = _tmpPath.curves; - shapes.push(_tmpShape); - } + _proto.scale = function scale(s) { + for (var i = 0; i < 9; i++) { + this.coefficients[i].multiplyScalar(s) + } - return shapes; - } + return this + } - function isPointInsidePolygon(inPt, inPolygon) { - var polyLen = inPolygon.length; // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - - var inside = false; - - for (var p = polyLen - 1, q = 0; q < polyLen; p = q++) { - var edgeLowPt = inPolygon[p]; - var edgeHighPt = inPolygon[q]; - var edgeDx = edgeHighPt.x - edgeLowPt.x; - var edgeDy = edgeHighPt.y - edgeLowPt.y; - - if (Math.abs(edgeDy) > Number.EPSILON) { - // not parallel - if (edgeDy < 0) { - edgeLowPt = inPolygon[q]; - edgeDx = -edgeDx; - edgeHighPt = inPolygon[p]; - edgeDy = -edgeDy; - } - - if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue; - - if (inPt.y === edgeLowPt.y) { - if (inPt.x === edgeLowPt.x) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - } else { - var perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y); - if (perpEdge === 0) return true; // inPt is on contour ? - - if (perpEdge < 0) continue; - inside = !inside; // true intersection left of inPt - } - } else { - // parallel or collinear - if (inPt.y !== edgeLowPt.y) continue; // parallel - // edge lies on the same horizontal line as inPt - - if (edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x || edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x) return true; // inPt: Point on contour ! - // continue; - } - } + _proto.lerp = function lerp(sh, alpha) { + for (var i = 0; i < 9; i++) { + this.coefficients[i].lerp(sh.coefficients[i], alpha) + } - return inside; - } + return this + } - var isClockWise = ShapeUtils.isClockWise; - var subPaths = this.subPaths; - if (subPaths.length === 0) return []; - if (noHoles === true) return toShapesNoHoles(subPaths); - var solid, tmpPath, tmpShape; - var shapes = []; - - if (subPaths.length === 1) { - tmpPath = subPaths[0]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push(tmpShape); - return shapes; - } + _proto.equals = function equals(sh) { + for (var i = 0; i < 9; i++) { + if (!this.coefficients[i].equals(sh.coefficients[i])) { + return false + } + } - var holesFirst = !isClockWise(subPaths[0].getPoints()); - holesFirst = isCCW ? !holesFirst : holesFirst; // console.log("Holes first", holesFirst); - - var betterShapeHoles = []; - var newShapes = []; - var newShapeHoles = []; - var mainIdx = 0; - var tmpPoints; - newShapes[mainIdx] = undefined; - newShapeHoles[mainIdx] = []; - - for (var i = 0, l = subPaths.length; i < l; i++) { - tmpPath = subPaths[i]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise(tmpPoints); - solid = isCCW ? !solid : solid; - - if (solid) { - if (!holesFirst && newShapes[mainIdx]) mainIdx++; - newShapes[mainIdx] = { - s: new Shape(), - p: tmpPoints - }; - newShapes[mainIdx].s.curves = tmpPath.curves; - if (holesFirst) mainIdx++; - newShapeHoles[mainIdx] = []; //console.log('cw', i); - } else { - newShapeHoles[mainIdx].push({ - h: tmpPath, - p: tmpPoints[0] - }); //console.log('ccw', i); - } - } // only Holes? -> probably all Shapes with wrong orientation + return true + } + _proto.copy = function copy(sh) { + return this.set(sh.coefficients) + } - if (!newShapes[0]) return toShapesNoHoles(subPaths); + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - if (newShapes.length > 1) { - var ambiguous = false; - var toChange = []; + _proto.fromArray = function fromArray(array, offset) { + if (offset === void 0) { + offset = 0 + } - for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { - betterShapeHoles[sIdx] = []; - } + var coefficients = this.coefficients - for (var _sIdx = 0, _sLen = newShapes.length; _sIdx < _sLen; _sIdx++) { - var sho = newShapeHoles[_sIdx]; - - for (var hIdx = 0; hIdx < sho.length; hIdx++) { - var ho = sho[hIdx]; - var hole_unassigned = true; - - for (var s2Idx = 0; s2Idx < newShapes.length; s2Idx++) { - if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) { - if (_sIdx !== s2Idx) toChange.push({ - froms: _sIdx, - tos: s2Idx, - hole: hIdx - }); - - if (hole_unassigned) { - hole_unassigned = false; - betterShapeHoles[s2Idx].push(ho); - } else { - ambiguous = true; - } - } - } - - if (hole_unassigned) { - betterShapeHoles[_sIdx].push(ho); - } - } - } // console.log("ambiguous: ", ambiguous); - - - if (toChange.length > 0) { - // console.log("to change: ", toChange); - if (!ambiguous) newShapeHoles = betterShapeHoles; - } - } + for (var i = 0; i < 9; i++) { + coefficients[i].fromArray(array, offset + i * 3) + } - var tmpHoles; + return this + } - for (var _i = 0, il = newShapes.length; _i < il; _i++) { - tmpShape = newShapes[_i].s; - shapes.push(tmpShape); - tmpHoles = newShapeHoles[_i]; + _proto.toArray = function toArray(array, offset) { + if (array === void 0) { + array = [] + } - for (var j = 0, jl = tmpHoles.length; j < jl; j++) { - tmpShape.holes.push(tmpHoles[j].h); - } - } //console.log("shape", shapes); + if (offset === void 0) { + offset = 0 + } + var coefficients = this.coefficients - return shapes; - } - }); - - function Font(data) { - this.type = 'Font'; - this.data = data; - } - - Object.assign(Font.prototype, { - isFont: true, - generateShapes: function generateShapes(text, size) { - if (size === void 0) { - size = 100; - } + for (var i = 0; i < 9; i++) { + coefficients[i].toArray(array, offset + i * 3) + } - var shapes = []; - var paths = createPaths(text, size, this.data); + return array + } // evaluate the basis functions + // shBasis is an Array[ 9 ] - for (var p = 0, pl = paths.length; p < pl; p++) { - Array.prototype.push.apply(shapes, paths[p].toShapes()); - } + SphericalHarmonics3.getBasisAt = function getBasisAt(normal, shBasis) { + // normal is assumed to be unit length + var x = normal.x, + y = normal.y, + z = normal.z // band 0 - return shapes; - } - }); + shBasis[0] = 0.282095 // band 1 - function createPaths(text, size, data) { - var chars = Array.from ? Array.from(text) : String(text).split(''); // workaround for IE11, see #13988 + shBasis[1] = 0.488603 * y + shBasis[2] = 0.488603 * z + shBasis[3] = 0.488603 * x // band 2 - var scale = size / data.resolution; - var line_height = (data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness) * scale; - var paths = []; - var offsetX = 0, - offsetY = 0; + shBasis[4] = 1.092548 * x * y + shBasis[5] = 1.092548 * y * z + shBasis[6] = 0.315392 * (3 * z * z - 1) + shBasis[7] = 1.092548 * x * z + shBasis[8] = 0.546274 * (x * x - y * y) + } - for (var i = 0; i < chars.length; i++) { - var char = chars[i]; + return SphericalHarmonics3 + })() + + function LightProbe(sh, intensity) { + Light.call(this, undefined, intensity) + this.type = 'LightProbe' + this.sh = sh !== undefined ? sh : new SphericalHarmonics3() + } + + LightProbe.prototype = Object.assign(Object.create(Light.prototype), { + constructor: LightProbe, + isLightProbe: true, + copy: function copy(source) { + Light.prototype.copy.call(this, source) + this.sh.copy(source.sh) + return this + }, + fromJSON: function fromJSON(json) { + this.intensity = json.intensity // TODO: Move this bit to Light.fromJSON(); + + this.sh.fromArray(json.sh) + return this + }, + toJSON: function toJSON(meta) { + var data = Light.prototype.toJSON.call(this, meta) + data.object.sh = this.sh.toArray() + return data + } + }) + + function MaterialLoader(manager) { + Loader.call(this, manager) + this.textures = {} + } + + MaterialLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: MaterialLoader, + load: function load(url, onLoad, onProgress, onError) { + var scope = this + var loader = new FileLoader(scope.manager) + loader.setPath(scope.path) + loader.setRequestHeader(scope.requestHeader) + loader.setWithCredentials(scope.withCredentials) + loader.load( + url, + function (text) { + try { + onLoad(scope.parse(JSON.parse(text))) + } catch (e) { + if (onError) { + onError(e) + } else { + console.error(e) + } - if (char === '\n') { - offsetX = 0; - offsetY -= line_height; - } else { - var ret = createPath(char, scale, offsetX, offsetY, data); - offsetX += ret.offsetX; - paths.push(ret.path); - } - } + scope.manager.itemError(url) + } + }, + onProgress, + onError + ) + }, + parse: function parse(json) { + var textures = this.textures + + function getTexture(name) { + if (textures[name] === undefined) { + console.warn('THREE.MaterialLoader: Undefined texture', name) + } - return paths; - } + return textures[name] + } - function createPath(char, scale, offsetX, offsetY, data) { - var glyph = data.glyphs[char] || data.glyphs['?']; + var material = new Materials[json.type]() + if (json.uuid !== undefined) material.uuid = json.uuid + if (json.name !== undefined) material.name = json.name + if (json.color !== undefined && material.color !== undefined) material.color.setHex(json.color) + if (json.roughness !== undefined) material.roughness = json.roughness + if (json.metalness !== undefined) material.metalness = json.metalness + if (json.sheen !== undefined) material.sheen = new Color().setHex(json.sheen) + if (json.emissive !== undefined && material.emissive !== undefined) material.emissive.setHex(json.emissive) + if (json.specular !== undefined && material.specular !== undefined) material.specular.setHex(json.specular) + if (json.shininess !== undefined) material.shininess = json.shininess + if (json.clearcoat !== undefined) material.clearcoat = json.clearcoat + if (json.clearcoatRoughness !== undefined) material.clearcoatRoughness = json.clearcoatRoughness + if (json.fog !== undefined) material.fog = json.fog + if (json.flatShading !== undefined) material.flatShading = json.flatShading + if (json.blending !== undefined) material.blending = json.blending + if (json.combine !== undefined) material.combine = json.combine + if (json.side !== undefined) material.side = json.side + if (json.opacity !== undefined) material.opacity = json.opacity + if (json.transparent !== undefined) material.transparent = json.transparent + if (json.alphaTest !== undefined) material.alphaTest = json.alphaTest + if (json.depthTest !== undefined) material.depthTest = json.depthTest + if (json.depthWrite !== undefined) material.depthWrite = json.depthWrite + if (json.colorWrite !== undefined) material.colorWrite = json.colorWrite + if (json.stencilWrite !== undefined) material.stencilWrite = json.stencilWrite + if (json.stencilWriteMask !== undefined) material.stencilWriteMask = json.stencilWriteMask + if (json.stencilFunc !== undefined) material.stencilFunc = json.stencilFunc + if (json.stencilRef !== undefined) material.stencilRef = json.stencilRef + if (json.stencilFuncMask !== undefined) material.stencilFuncMask = json.stencilFuncMask + if (json.stencilFail !== undefined) material.stencilFail = json.stencilFail + if (json.stencilZFail !== undefined) material.stencilZFail = json.stencilZFail + if (json.stencilZPass !== undefined) material.stencilZPass = json.stencilZPass + if (json.wireframe !== undefined) material.wireframe = json.wireframe + if (json.wireframeLinewidth !== undefined) material.wireframeLinewidth = json.wireframeLinewidth + if (json.wireframeLinecap !== undefined) material.wireframeLinecap = json.wireframeLinecap + if (json.wireframeLinejoin !== undefined) material.wireframeLinejoin = json.wireframeLinejoin + if (json.rotation !== undefined) material.rotation = json.rotation + if (json.linewidth !== 1) material.linewidth = json.linewidth + if (json.dashSize !== undefined) material.dashSize = json.dashSize + if (json.gapSize !== undefined) material.gapSize = json.gapSize + if (json.scale !== undefined) material.scale = json.scale + if (json.polygonOffset !== undefined) material.polygonOffset = json.polygonOffset + if (json.polygonOffsetFactor !== undefined) material.polygonOffsetFactor = json.polygonOffsetFactor + if (json.polygonOffsetUnits !== undefined) material.polygonOffsetUnits = json.polygonOffsetUnits + if (json.skinning !== undefined) material.skinning = json.skinning + if (json.morphTargets !== undefined) material.morphTargets = json.morphTargets + if (json.morphNormals !== undefined) material.morphNormals = json.morphNormals + if (json.dithering !== undefined) material.dithering = json.dithering + if (json.vertexTangents !== undefined) material.vertexTangents = json.vertexTangents + if (json.visible !== undefined) material.visible = json.visible + if (json.toneMapped !== undefined) material.toneMapped = json.toneMapped + if (json.userData !== undefined) material.userData = json.userData + + if (json.vertexColors !== undefined) { + if (typeof json.vertexColors === 'number') { + material.vertexColors = json.vertexColors > 0 ? true : false + } else { + material.vertexColors = json.vertexColors + } + } // Shader Material - if (!glyph) { - console.error('THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.'); - return; - } + if (json.uniforms !== undefined) { + for (var name in json.uniforms) { + var uniform = json.uniforms[name] + material.uniforms[name] = {} - var path = new ShapePath(); - var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; - - if (glyph.o) { - var outline = glyph._cachedOutline || (glyph._cachedOutline = glyph.o.split(' ')); - - for (var i = 0, l = outline.length; i < l;) { - var action = outline[i++]; - - switch (action) { - case 'm': - // moveTo - x = outline[i++] * scale + offsetX; - y = outline[i++] * scale + offsetY; - path.moveTo(x, y); - break; - - case 'l': - // lineTo - x = outline[i++] * scale + offsetX; - y = outline[i++] * scale + offsetY; - path.lineTo(x, y); - break; - - case 'q': - // quadraticCurveTo - cpx = outline[i++] * scale + offsetX; - cpy = outline[i++] * scale + offsetY; - cpx1 = outline[i++] * scale + offsetX; - cpy1 = outline[i++] * scale + offsetY; - path.quadraticCurveTo(cpx1, cpy1, cpx, cpy); - break; - - case 'b': - // bezierCurveTo - cpx = outline[i++] * scale + offsetX; - cpy = outline[i++] * scale + offsetY; - cpx1 = outline[i++] * scale + offsetX; - cpy1 = outline[i++] * scale + offsetY; - cpx2 = outline[i++] * scale + offsetX; - cpy2 = outline[i++] * scale + offsetY; - path.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy); - break; - } - } - } + switch (uniform.type) { + case 't': + material.uniforms[name].value = getTexture(uniform.value) + break - return { - offsetX: glyph.ha * scale, - path: path - }; - } - - function FontLoader(manager) { - Loader.call(this, manager); - } - - FontLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: FontLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - var json; - - try { - json = JSON.parse(text); - } catch (e) { - console.warn('THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.'); - json = JSON.parse(text.substring(65, text.length - 2)); - } + case 'c': + material.uniforms[name].value = new Color().setHex(uniform.value) + break - var font = scope.parse(json); - if (onLoad) onLoad(font); - }, onProgress, onError); - }, - parse: function parse(json) { - return new Font(json); - } - }); + case 'v2': + material.uniforms[name].value = new Vector2().fromArray(uniform.value) + break - var _context; + case 'v3': + material.uniforms[name].value = new Vector3().fromArray(uniform.value) + break - var AudioContext = { - getContext: function getContext() { - if (_context === undefined) { - _context = new (window.AudioContext || window.webkitAudioContext)(); - } + case 'v4': + material.uniforms[name].value = new Vector4().fromArray(uniform.value) + break - return _context; - }, - setContext: function setContext(value) { - _context = value; - } - }; - - function AudioLoader(manager) { - Loader.call(this, manager); - } - - AudioLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: AudioLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(scope.manager); - loader.setResponseType('arraybuffer'); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (buffer) { - try { - // Create a copy of the buffer. The `decodeAudioData` method - // detaches the buffer when complete, preventing reuse. - var bufferCopy = buffer.slice(0); - var context = AudioContext.getContext(); - context.decodeAudioData(bufferCopy, function (audioBuffer) { - onLoad(audioBuffer); - }); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - } - }); - - function HemisphereLightProbe(skyColor, groundColor, intensity) { - LightProbe.call(this, undefined, intensity); - var color1 = new Color().set(skyColor); - var color2 = new Color().set(groundColor); - var sky = new Vector3(color1.r, color1.g, color1.b); - var ground = new Vector3(color2.r, color2.g, color2.b); // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); - - var c0 = Math.sqrt(Math.PI); - var c1 = c0 * Math.sqrt(0.75); - this.sh.coefficients[0].copy(sky).add(ground).multiplyScalar(c0); - this.sh.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1); - } - - HemisphereLightProbe.prototype = Object.assign(Object.create(LightProbe.prototype), { - constructor: HemisphereLightProbe, - isHemisphereLightProbe: true, - copy: function copy(source) { - // modifying colors not currently supported - LightProbe.prototype.copy.call(this, source); - return this; - }, - toJSON: function toJSON(meta) { - var data = LightProbe.prototype.toJSON.call(this, meta); // data.sh = this.sh.toArray(); // todo - - return data; - } - }); - - function AmbientLightProbe(color, intensity) { - LightProbe.call(this, undefined, intensity); - var color1 = new Color().set(color); // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); - - this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI)); - } - - AmbientLightProbe.prototype = Object.assign(Object.create(LightProbe.prototype), { - constructor: AmbientLightProbe, - isAmbientLightProbe: true, - copy: function copy(source) { - // modifying color not currently supported - LightProbe.prototype.copy.call(this, source); - return this; - }, - toJSON: function toJSON(meta) { - var data = LightProbe.prototype.toJSON.call(this, meta); // data.sh = this.sh.toArray(); // todo - - return data; - } - }); - - var _eyeRight = new Matrix4(); - - var _eyeLeft = new Matrix4(); - - function StereoCamera() { - this.type = 'StereoCamera'; - this.aspect = 1; - this.eyeSep = 0.064; - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable(1); - this.cameraL.matrixAutoUpdate = false; - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable(2); - this.cameraR.matrixAutoUpdate = false; - this._cache = { - focus: null, - fov: null, - aspect: null, - near: null, - far: null, - zoom: null, - eyeSep: null - }; - } - - Object.assign(StereoCamera.prototype, { - update: function update(camera) { - var cache = this._cache; - var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; - - if (needsUpdate) { - cache.focus = camera.focus; - cache.fov = camera.fov; - cache.aspect = camera.aspect * this.aspect; - cache.near = camera.near; - cache.far = camera.far; - cache.zoom = camera.zoom; - cache.eyeSep = this.eyeSep; // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ - - var projectionMatrix = camera.projectionMatrix.clone(); - var eyeSepHalf = cache.eyeSep / 2; - var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; - var ymax = cache.near * Math.tan(MathUtils.DEG2RAD * cache.fov * 0.5) / cache.zoom; - var xmin, xmax; // translate xOffset - - _eyeLeft.elements[12] = -eyeSepHalf; - _eyeRight.elements[12] = eyeSepHalf; // for left eye - - xmin = -ymax * cache.aspect + eyeSepOnProjection; - xmax = ymax * cache.aspect + eyeSepOnProjection; - projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); - projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); - this.cameraL.projectionMatrix.copy(projectionMatrix); // for right eye - - xmin = -ymax * cache.aspect - eyeSepOnProjection; - xmax = ymax * cache.aspect - eyeSepOnProjection; - projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); - projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); - this.cameraR.projectionMatrix.copy(projectionMatrix); - } + case 'm3': + material.uniforms[name].value = new Matrix3().fromArray(uniform.value) + break - this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft); - this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight); - } - }); - - var Clock = /*#__PURE__*/function () { - function Clock(autoStart) { - this.autoStart = autoStart !== undefined ? autoStart : true; - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - this.running = false; - } + case 'm4': + material.uniforms[name].value = new Matrix4().fromArray(uniform.value) + break - var _proto = Clock.prototype; + default: + material.uniforms[name].value = uniform.value + } + } + } - _proto.start = function start() { - this.startTime = now(); - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; - }; + if (json.defines !== undefined) material.defines = json.defines + if (json.vertexShader !== undefined) material.vertexShader = json.vertexShader + if (json.fragmentShader !== undefined) material.fragmentShader = json.fragmentShader - _proto.stop = function stop() { - this.getElapsedTime(); - this.running = false; - this.autoStart = false; - }; + if (json.extensions !== undefined) { + for (var key in json.extensions) { + material.extensions[key] = json.extensions[key] + } + } // Deprecated - _proto.getElapsedTime = function getElapsedTime() { - this.getDelta(); - return this.elapsedTime; - }; + if (json.shading !== undefined) material.flatShading = json.shading === 1 // THREE.FlatShading + // for PointsMaterial - _proto.getDelta = function getDelta() { - var diff = 0; + if (json.size !== undefined) material.size = json.size + if (json.sizeAttenuation !== undefined) material.sizeAttenuation = json.sizeAttenuation // maps - if (this.autoStart && !this.running) { - this.start(); - return 0; - } + if (json.map !== undefined) material.map = getTexture(json.map) + if (json.matcap !== undefined) material.matcap = getTexture(json.matcap) + if (json.alphaMap !== undefined) material.alphaMap = getTexture(json.alphaMap) + if (json.bumpMap !== undefined) material.bumpMap = getTexture(json.bumpMap) + if (json.bumpScale !== undefined) material.bumpScale = json.bumpScale + if (json.normalMap !== undefined) material.normalMap = getTexture(json.normalMap) + if (json.normalMapType !== undefined) material.normalMapType = json.normalMapType - if (this.running) { - var newTime = now(); - diff = (newTime - this.oldTime) / 1000; - this.oldTime = newTime; - this.elapsedTime += diff; - } + if (json.normalScale !== undefined) { + var normalScale = json.normalScale - return diff; - }; + if (Array.isArray(normalScale) === false) { + // Blender exporter used to export a scalar. See #7459 + normalScale = [normalScale, normalScale] + } - return Clock; - }(); + material.normalScale = new Vector2().fromArray(normalScale) + } - function now() { - return (typeof performance === 'undefined' ? Date : performance).now(); // see #10732 - } + if (json.displacementMap !== undefined) material.displacementMap = getTexture(json.displacementMap) + if (json.displacementScale !== undefined) material.displacementScale = json.displacementScale + if (json.displacementBias !== undefined) material.displacementBias = json.displacementBias + if (json.roughnessMap !== undefined) material.roughnessMap = getTexture(json.roughnessMap) + if (json.metalnessMap !== undefined) material.metalnessMap = getTexture(json.metalnessMap) + if (json.emissiveMap !== undefined) material.emissiveMap = getTexture(json.emissiveMap) + if (json.emissiveIntensity !== undefined) material.emissiveIntensity = json.emissiveIntensity + if (json.specularMap !== undefined) material.specularMap = getTexture(json.specularMap) + if (json.envMap !== undefined) material.envMap = getTexture(json.envMap) + if (json.envMapIntensity !== undefined) material.envMapIntensity = json.envMapIntensity + if (json.reflectivity !== undefined) material.reflectivity = json.reflectivity + if (json.refractionRatio !== undefined) material.refractionRatio = json.refractionRatio + if (json.lightMap !== undefined) material.lightMap = getTexture(json.lightMap) + if (json.lightMapIntensity !== undefined) material.lightMapIntensity = json.lightMapIntensity + if (json.aoMap !== undefined) material.aoMap = getTexture(json.aoMap) + if (json.aoMapIntensity !== undefined) material.aoMapIntensity = json.aoMapIntensity + if (json.gradientMap !== undefined) material.gradientMap = getTexture(json.gradientMap) + if (json.clearcoatMap !== undefined) material.clearcoatMap = getTexture(json.clearcoatMap) + if (json.clearcoatRoughnessMap !== undefined) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap) + if (json.clearcoatNormalMap !== undefined) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap) + if (json.clearcoatNormalScale !== undefined) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale) + if (json.transmission !== undefined) material.transmission = json.transmission + if (json.transmissionMap !== undefined) material.transmissionMap = getTexture(json.transmissionMap) + return material + }, + setTextures: function setTextures(value) { + this.textures = value + return this + } + }) - var _position$2 = /*@__PURE__*/new Vector3(); + var LoaderUtils = { + decodeText: function decodeText(array) { + if (typeof TextDecoder !== 'undefined') { + return new TextDecoder().decode(array) + } // Avoid the String.fromCharCode.apply(null, array) shortcut, which + // throws a "maximum call stack size exceeded" error for large arrays. - var _quaternion$3 = /*@__PURE__*/new Quaternion(); + var s = '' - var _scale$1 = /*@__PURE__*/new Vector3(); + for (var i = 0, il = array.length; i < il; i++) { + // Implicitly assumes little-endian. + s += String.fromCharCode(array[i]) + } - var _orientation = /*@__PURE__*/new Vector3(); + try { + // merges multi-byte utf-8 characters. + return decodeURIComponent(escape(s)) + } catch (e) { + // see #16358 + return s + } + }, + extractUrlBase: function extractUrlBase(url) { + var index = url.lastIndexOf('/') + if (index === -1) return './' + return url.substr(0, index + 1) + } + } + + function InstancedBufferGeometry() { + BufferGeometry.call(this) + this.type = 'InstancedBufferGeometry' + this.instanceCount = Infinity + } + + InstancedBufferGeometry.prototype = Object.assign(Object.create(BufferGeometry.prototype), { + constructor: InstancedBufferGeometry, + isInstancedBufferGeometry: true, + copy: function copy(source) { + BufferGeometry.prototype.copy.call(this, source) + this.instanceCount = source.instanceCount + return this + }, + clone: function clone() { + return new this.constructor().copy(this) + }, + toJSON: function toJSON() { + var data = BufferGeometry.prototype.toJSON.call(this) + data.instanceCount = this.instanceCount + data.isInstancedBufferGeometry = true + return data + } + }) - var AudioListener = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(AudioListener, _Object3D); + function InstancedBufferAttribute(array, itemSize, normalized, meshPerAttribute) { + if (typeof normalized === 'number') { + meshPerAttribute = normalized + normalized = false + console.error('THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.') + } - function AudioListener() { - var _this; + BufferAttribute.call(this, array, itemSize, normalized) + this.meshPerAttribute = meshPerAttribute || 1 + } + + InstancedBufferAttribute.prototype = Object.assign(Object.create(BufferAttribute.prototype), { + constructor: InstancedBufferAttribute, + isInstancedBufferAttribute: true, + copy: function copy(source) { + BufferAttribute.prototype.copy.call(this, source) + this.meshPerAttribute = source.meshPerAttribute + return this + }, + toJSON: function toJSON() { + var data = BufferAttribute.prototype.toJSON.call(this) + data.meshPerAttribute = this.meshPerAttribute + data.isInstancedBufferAttribute = true + return data + } + }) + + function BufferGeometryLoader(manager) { + Loader.call(this, manager) + } + + BufferGeometryLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: BufferGeometryLoader, + load: function load(url, onLoad, onProgress, onError) { + var scope = this + var loader = new FileLoader(scope.manager) + loader.setPath(scope.path) + loader.setRequestHeader(scope.requestHeader) + loader.setWithCredentials(scope.withCredentials) + loader.load( + url, + function (text) { + try { + onLoad(scope.parse(JSON.parse(text))) + } catch (e) { + if (onError) { + onError(e) + } else { + console.error(e) + } - _this = _Object3D.call(this) || this; - _this.type = 'AudioListener'; - _this.context = AudioContext.getContext(); - _this.gain = _this.context.createGain(); + scope.manager.itemError(url) + } + }, + onProgress, + onError + ) + }, + parse: function parse(json) { + var interleavedBufferMap = {} + var arrayBufferMap = {} + + function getInterleavedBuffer(json, uuid) { + if (interleavedBufferMap[uuid] !== undefined) return interleavedBufferMap[uuid] + var interleavedBuffers = json.interleavedBuffers + var interleavedBuffer = interleavedBuffers[uuid] + var buffer = getArrayBuffer(json, interleavedBuffer.buffer) + var array = getTypedArray(interleavedBuffer.type, buffer) + var ib = new InterleavedBuffer(array, interleavedBuffer.stride) + ib.uuid = interleavedBuffer.uuid + interleavedBufferMap[uuid] = ib + return ib + } - _this.gain.connect(_this.context.destination); + function getArrayBuffer(json, uuid) { + if (arrayBufferMap[uuid] !== undefined) return arrayBufferMap[uuid] + var arrayBuffers = json.arrayBuffers + var arrayBuffer = arrayBuffers[uuid] + var ab = new Uint32Array(arrayBuffer).buffer + arrayBufferMap[uuid] = ab + return ab + } - _this.filter = null; - _this.timeDelta = 0; // private + var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry() + var index = json.data.index - _this._clock = new Clock(); - return _this; - } + if (index !== undefined) { + var typedArray = getTypedArray(index.type, index.array) + geometry.setIndex(new BufferAttribute(typedArray, 1)) + } - var _proto = AudioListener.prototype; + var attributes = json.data.attributes - _proto.getInput = function getInput() { - return this.gain; - }; + for (var key in attributes) { + var attribute = attributes[key] + var bufferAttribute = void 0 - _proto.removeFilter = function removeFilter() { - if (this.filter !== null) { - this.gain.disconnect(this.filter); - this.filter.disconnect(this.context.destination); - this.gain.connect(this.context.destination); - this.filter = null; - } + if (attribute.isInterleavedBufferAttribute) { + var interleavedBuffer = getInterleavedBuffer(json.data, attribute.data) + bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized) + } else { + var _typedArray = getTypedArray(attribute.type, attribute.array) - return this; - }; + var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute + bufferAttribute = new bufferAttributeConstr(_typedArray, attribute.itemSize, attribute.normalized) + } - _proto.getFilter = function getFilter() { - return this.filter; - }; + if (attribute.name !== undefined) bufferAttribute.name = attribute.name + geometry.setAttribute(key, bufferAttribute) + } - _proto.setFilter = function setFilter(value) { - if (this.filter !== null) { - this.gain.disconnect(this.filter); - this.filter.disconnect(this.context.destination); - } else { - this.gain.disconnect(this.context.destination); - } + var morphAttributes = json.data.morphAttributes - this.filter = value; - this.gain.connect(this.filter); - this.filter.connect(this.context.destination); - return this; - }; - - _proto.getMasterVolume = function getMasterVolume() { - return this.gain.gain.value; - }; - - _proto.setMasterVolume = function setMasterVolume(value) { - this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); - return this; - }; - - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - _Object3D.prototype.updateMatrixWorld.call(this, force); - - var listener = this.context.listener; - var up = this.up; - this.timeDelta = this._clock.getDelta(); - this.matrixWorld.decompose(_position$2, _quaternion$3, _scale$1); - - _orientation.set(0, 0, -1).applyQuaternion(_quaternion$3); - - if (listener.positionX) { - // code path for Chrome (see #14393) - var endTime = this.context.currentTime + this.timeDelta; - listener.positionX.linearRampToValueAtTime(_position$2.x, endTime); - listener.positionY.linearRampToValueAtTime(_position$2.y, endTime); - listener.positionZ.linearRampToValueAtTime(_position$2.z, endTime); - listener.forwardX.linearRampToValueAtTime(_orientation.x, endTime); - listener.forwardY.linearRampToValueAtTime(_orientation.y, endTime); - listener.forwardZ.linearRampToValueAtTime(_orientation.z, endTime); - listener.upX.linearRampToValueAtTime(up.x, endTime); - listener.upY.linearRampToValueAtTime(up.y, endTime); - listener.upZ.linearRampToValueAtTime(up.z, endTime); - } else { - listener.setPosition(_position$2.x, _position$2.y, _position$2.z); - listener.setOrientation(_orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z); - } - }; - - return AudioListener; - }(Object3D); - - var Audio = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(Audio, _Object3D); - - function Audio(listener) { - var _this; - - _this = _Object3D.call(this) || this; - _this.type = 'Audio'; - _this.listener = listener; - _this.context = listener.context; - _this.gain = _this.context.createGain(); - - _this.gain.connect(listener.getInput()); - - _this.autoplay = false; - _this.buffer = null; - _this.detune = 0; - _this.loop = false; - _this.loopStart = 0; - _this.loopEnd = 0; - _this.offset = 0; - _this.duration = undefined; - _this.playbackRate = 1; - _this.isPlaying = false; - _this.hasPlaybackControl = true; - _this.source = null; - _this.sourceType = 'empty'; - _this._startedAt = 0; - _this._progress = 0; - _this._connected = false; - _this.filters = []; - return _this; - } + if (morphAttributes) { + for (var _key in morphAttributes) { + var attributeArray = morphAttributes[_key] + var array = [] - var _proto = Audio.prototype; - - _proto.getOutput = function getOutput() { - return this.gain; - }; - - _proto.setNodeSource = function setNodeSource(audioNode) { - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); - return this; - }; - - _proto.setMediaElementSource = function setMediaElementSource(mediaElement) { - this.hasPlaybackControl = false; - this.sourceType = 'mediaNode'; - this.source = this.context.createMediaElementSource(mediaElement); - this.connect(); - return this; - }; - - _proto.setMediaStreamSource = function setMediaStreamSource(mediaStream) { - this.hasPlaybackControl = false; - this.sourceType = 'mediaStreamNode'; - this.source = this.context.createMediaStreamSource(mediaStream); - this.connect(); - return this; - }; - - _proto.setBuffer = function setBuffer(audioBuffer) { - this.buffer = audioBuffer; - this.sourceType = 'buffer'; - if (this.autoplay) this.play(); - return this; - }; - - _proto.play = function play(delay) { - if (delay === void 0) { - delay = 0; - } + for (var i = 0, il = attributeArray.length; i < il; i++) { + var _attribute = attributeArray[i] - if (this.isPlaying === true) { - console.warn('THREE.Audio: Audio is already playing.'); - return; - } + var _bufferAttribute = void 0 - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } + if (_attribute.isInterleavedBufferAttribute) { + var _interleavedBuffer = getInterleavedBuffer(json.data, _attribute.data) - this._startedAt = this.context.currentTime + delay; - var source = this.context.createBufferSource(); - source.buffer = this.buffer; - source.loop = this.loop; - source.loopStart = this.loopStart; - source.loopEnd = this.loopEnd; - source.onended = this.onEnded.bind(this); - source.start(this._startedAt, this._progress + this.offset, this.duration); - this.isPlaying = true; - this.source = source; - this.setDetune(this.detune); - this.setPlaybackRate(this.playbackRate); - return this.connect(); - }; - - _proto.pause = function pause() { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } + _bufferAttribute = new InterleavedBufferAttribute(_interleavedBuffer, _attribute.itemSize, _attribute.offset, _attribute.normalized) + } else { + var _typedArray2 = getTypedArray(_attribute.type, _attribute.array) - if (this.isPlaying === true) { - // update current progress - this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate; + _bufferAttribute = new BufferAttribute(_typedArray2, _attribute.itemSize, _attribute.normalized) + } - if (this.loop === true) { - // ensure _progress does not exceed duration with looped audios - this._progress = this._progress % (this.duration || this.buffer.duration); - } + if (_attribute.name !== undefined) _bufferAttribute.name = _attribute.name + array.push(_bufferAttribute) + } - this.source.stop(); - this.source.onended = null; - this.isPlaying = false; - } + geometry.morphAttributes[_key] = array + } + } - return this; - }; + var morphTargetsRelative = json.data.morphTargetsRelative - _proto.stop = function stop() { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } + if (morphTargetsRelative) { + geometry.morphTargetsRelative = true + } - this._progress = 0; - this.source.stop(); - this.source.onended = null; - this.isPlaying = false; - return this; - }; + var groups = json.data.groups || json.data.drawcalls || json.data.offsets - _proto.connect = function connect() { - if (this.filters.length > 0) { - this.source.connect(this.filters[0]); + if (groups !== undefined) { + for (var _i = 0, n = groups.length; _i !== n; ++_i) { + var group = groups[_i] + geometry.addGroup(group.start, group.count, group.materialIndex) + } + } - for (var i = 1, l = this.filters.length; i < l; i++) { - this.filters[i - 1].connect(this.filters[i]); - } + var boundingSphere = json.data.boundingSphere - this.filters[this.filters.length - 1].connect(this.getOutput()); - } else { - this.source.connect(this.getOutput()); - } + if (boundingSphere !== undefined) { + var center = new Vector3() - this._connected = true; - return this; - }; + if (boundingSphere.center !== undefined) { + center.fromArray(boundingSphere.center) + } - _proto.disconnect = function disconnect() { - if (this.filters.length > 0) { - this.source.disconnect(this.filters[0]); + geometry.boundingSphere = new Sphere(center, boundingSphere.radius) + } - for (var i = 1, l = this.filters.length; i < l; i++) { - this.filters[i - 1].disconnect(this.filters[i]); - } + if (json.name) geometry.name = json.name + if (json.userData) geometry.userData = json.userData + return geometry + } + }) - this.filters[this.filters.length - 1].disconnect(this.getOutput()); - } else { - this.source.disconnect(this.getOutput()); - } + var ObjectLoader = /*#__PURE__*/ (function (_Loader) { + _inheritsLoose(ObjectLoader, _Loader) - this._connected = false; - return this; - }; + function ObjectLoader(manager) { + return _Loader.call(this, manager) || this + } - _proto.getFilters = function getFilters() { - return this.filters; - }; + var _proto = ObjectLoader.prototype + + _proto.load = function load(url, onLoad, onProgress, onError) { + var scope = this + var path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path + this.resourcePath = this.resourcePath || path + var loader = new FileLoader(this.manager) + loader.setPath(this.path) + loader.setRequestHeader(this.requestHeader) + loader.setWithCredentials(this.withCredentials) + loader.load( + url, + function (text) { + var json = null - _proto.setFilters = function setFilters(value) { - if (!value) value = []; + try { + json = JSON.parse(text) + } catch (error) { + if (onError !== undefined) onError(error) + console.error("THREE:ObjectLoader: Can't parse " + url + '.', error.message) + return + } - if (this._connected === true) { - this.disconnect(); - this.filters = value.slice(); - this.connect(); - } else { - this.filters = value.slice(); - } + var metadata = json.metadata - return this; - }; + if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { + console.error("THREE.ObjectLoader: Can't load " + url) + return + } - _proto.setDetune = function setDetune(value) { - this.detune = value; - if (this.source.detune === undefined) return; // only set detune when available + scope.parse(json, onLoad) + }, + onProgress, + onError + ) + } - if (this.isPlaying === true) { - this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01); - } + _proto.parse = function parse(json, onLoad) { + var animations = this.parseAnimations(json.animations) + var shapes = this.parseShapes(json.shapes) + var geometries = this.parseGeometries(json.geometries, shapes) + var images = this.parseImages(json.images, function () { + if (onLoad !== undefined) onLoad(object) + }) + var textures = this.parseTextures(json.textures, images) + var materials = this.parseMaterials(json.materials, textures) + var object = this.parseObject(json.object, geometries, materials, animations) + var skeletons = this.parseSkeletons(json.skeletons, object) + this.bindSkeletons(object, skeletons) // + + if (onLoad !== undefined) { + var hasImages = false + + for (var uuid in images) { + if (images[uuid] instanceof HTMLImageElement) { + hasImages = true + break + } + } - return this; - }; + if (hasImages === false) onLoad(object) + } - _proto.getDetune = function getDetune() { - return this.detune; - }; + return object + } - _proto.getFilter = function getFilter() { - return this.getFilters()[0]; - }; + _proto.parseShapes = function parseShapes(json) { + var shapes = {} - _proto.setFilter = function setFilter(filter) { - return this.setFilters(filter ? [filter] : []); - }; + if (json !== undefined) { + for (var i = 0, l = json.length; i < l; i++) { + var shape = new Shape().fromJSON(json[i]) + shapes[shape.uuid] = shape + } + } - _proto.setPlaybackRate = function setPlaybackRate(value) { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } + return shapes + } - this.playbackRate = value; + _proto.parseSkeletons = function parseSkeletons(json, object) { + var skeletons = {} + var bones = {} // generate bone lookup table - if (this.isPlaying === true) { - this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01); - } + object.traverse(function (child) { + if (child.isBone) bones[child.uuid] = child + }) // create skeletons - return this; - }; + if (json !== undefined) { + for (var i = 0, l = json.length; i < l; i++) { + var skeleton = new Skeleton().fromJSON(json[i], bones) + skeletons[skeleton.uuid] = skeleton + } + } - _proto.getPlaybackRate = function getPlaybackRate() { - return this.playbackRate; - }; + return skeletons + } - _proto.onEnded = function onEnded() { - this.isPlaying = false; - }; + _proto.parseGeometries = function parseGeometries(json, shapes) { + var geometries = {} + var geometryShapes + + if (json !== undefined) { + var bufferGeometryLoader = new BufferGeometryLoader() + + for (var i = 0, l = json.length; i < l; i++) { + var geometry = void 0 + var data = json[i] + + switch (data.type) { + case 'PlaneGeometry': + case 'PlaneBufferGeometry': + geometry = new Geometries[data.type](data.width, data.height, data.widthSegments, data.heightSegments) + break + + case 'BoxGeometry': + case 'BoxBufferGeometry': + case 'CubeGeometry': + // backwards compatible + geometry = new Geometries[data.type](data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments) + break + + case 'CircleGeometry': + case 'CircleBufferGeometry': + geometry = new Geometries[data.type](data.radius, data.segments, data.thetaStart, data.thetaLength) + break + + case 'CylinderGeometry': + case 'CylinderBufferGeometry': + geometry = new Geometries[data.type]( + data.radiusTop, + data.radiusBottom, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ) + break + + case 'ConeGeometry': + case 'ConeBufferGeometry': + geometry = new Geometries[data.type](data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength) + break + + case 'SphereGeometry': + case 'SphereBufferGeometry': + geometry = new Geometries[data.type](data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength) + break + + case 'DodecahedronGeometry': + case 'DodecahedronBufferGeometry': + case 'IcosahedronGeometry': + case 'IcosahedronBufferGeometry': + case 'OctahedronGeometry': + case 'OctahedronBufferGeometry': + case 'TetrahedronGeometry': + case 'TetrahedronBufferGeometry': + geometry = new Geometries[data.type](data.radius, data.detail) + break + + case 'RingGeometry': + case 'RingBufferGeometry': + geometry = new Geometries[data.type](data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength) + break + + case 'TorusGeometry': + case 'TorusBufferGeometry': + geometry = new Geometries[data.type](data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc) + break + + case 'TorusKnotGeometry': + case 'TorusKnotBufferGeometry': + geometry = new Geometries[data.type](data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q) + break + + case 'TubeGeometry': + case 'TubeBufferGeometry': + // This only works for built-in curves (e.g. CatmullRomCurve3). + // User defined curves or instances of CurvePath will not be deserialized. + geometry = new Geometries[data.type](new Curves[data.path.type]().fromJSON(data.path), data.tubularSegments, data.radius, data.radialSegments, data.closed) + break + + case 'LatheGeometry': + case 'LatheBufferGeometry': + geometry = new Geometries[data.type](data.points, data.segments, data.phiStart, data.phiLength) + break + + case 'PolyhedronGeometry': + case 'PolyhedronBufferGeometry': + geometry = new Geometries[data.type](data.vertices, data.indices, data.radius, data.details) + break + + case 'ShapeGeometry': + case 'ShapeBufferGeometry': + geometryShapes = [] + + for (var j = 0, jl = data.shapes.length; j < jl; j++) { + var shape = shapes[data.shapes[j]] + geometryShapes.push(shape) + } - _proto.getLoop = function getLoop() { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return false; - } + geometry = new Geometries[data.type](geometryShapes, data.curveSegments) + break - return this.loop; - }; + case 'ExtrudeGeometry': + case 'ExtrudeBufferGeometry': + geometryShapes = [] - _proto.setLoop = function setLoop(value) { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } + for (var _j = 0, _jl = data.shapes.length; _j < _jl; _j++) { + var _shape = shapes[data.shapes[_j]] + geometryShapes.push(_shape) + } - this.loop = value; + var extrudePath = data.options.extrudePath - if (this.isPlaying === true) { - this.source.loop = this.loop; - } + if (extrudePath !== undefined) { + data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath) + } - return this; - }; + geometry = new Geometries[data.type](geometryShapes, data.options) + break - _proto.setLoopStart = function setLoopStart(value) { - this.loopStart = value; - return this; - }; + case 'BufferGeometry': + case 'InstancedBufferGeometry': + geometry = bufferGeometryLoader.parse(data) + break - _proto.setLoopEnd = function setLoopEnd(value) { - this.loopEnd = value; - return this; - }; + case 'Geometry': + console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.') + break - _proto.getVolume = function getVolume() { - return this.gain.gain.value; - }; + default: + console.warn('THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"') + continue + } - _proto.setVolume = function setVolume(value) { - this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); - return this; - }; + geometry.uuid = data.uuid + if (data.name !== undefined) geometry.name = data.name + if (geometry.isBufferGeometry === true && data.userData !== undefined) geometry.userData = data.userData + geometries[data.uuid] = geometry + } + } - return Audio; - }(Object3D); + return geometries + } - var _position$3 = /*@__PURE__*/new Vector3(); + _proto.parseMaterials = function parseMaterials(json, textures) { + var cache = {} // MultiMaterial - var _quaternion$4 = /*@__PURE__*/new Quaternion(); + var materials = {} - var _scale$2 = /*@__PURE__*/new Vector3(); + if (json !== undefined) { + var loader = new MaterialLoader() + loader.setTextures(textures) - var _orientation$1 = /*@__PURE__*/new Vector3(); + for (var i = 0, l = json.length; i < l; i++) { + var data = json[i] - var PositionalAudio = /*#__PURE__*/function (_Audio) { - _inheritsLoose(PositionalAudio, _Audio); + if (data.type === 'MultiMaterial') { + // Deprecated + var array = [] - function PositionalAudio(listener) { - var _this; + for (var j = 0; j < data.materials.length; j++) { + var material = data.materials[j] - _this = _Audio.call(this, listener) || this; - _this.panner = _this.context.createPanner(); - _this.panner.panningModel = 'HRTF'; + if (cache[material.uuid] === undefined) { + cache[material.uuid] = loader.parse(material) + } - _this.panner.connect(_this.gain); + array.push(cache[material.uuid]) + } - return _this; - } + materials[data.uuid] = array + } else { + if (cache[data.uuid] === undefined) { + cache[data.uuid] = loader.parse(data) + } - var _proto = PositionalAudio.prototype; - - _proto.getOutput = function getOutput() { - return this.panner; - }; - - _proto.getRefDistance = function getRefDistance() { - return this.panner.refDistance; - }; - - _proto.setRefDistance = function setRefDistance(value) { - this.panner.refDistance = value; - return this; - }; - - _proto.getRolloffFactor = function getRolloffFactor() { - return this.panner.rolloffFactor; - }; - - _proto.setRolloffFactor = function setRolloffFactor(value) { - this.panner.rolloffFactor = value; - return this; - }; - - _proto.getDistanceModel = function getDistanceModel() { - return this.panner.distanceModel; - }; - - _proto.setDistanceModel = function setDistanceModel(value) { - this.panner.distanceModel = value; - return this; - }; - - _proto.getMaxDistance = function getMaxDistance() { - return this.panner.maxDistance; - }; - - _proto.setMaxDistance = function setMaxDistance(value) { - this.panner.maxDistance = value; - return this; - }; - - _proto.setDirectionalCone = function setDirectionalCone(coneInnerAngle, coneOuterAngle, coneOuterGain) { - this.panner.coneInnerAngle = coneInnerAngle; - this.panner.coneOuterAngle = coneOuterAngle; - this.panner.coneOuterGain = coneOuterGain; - return this; - }; - - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - _Audio.prototype.updateMatrixWorld.call(this, force); - - if (this.hasPlaybackControl === true && this.isPlaying === false) return; - this.matrixWorld.decompose(_position$3, _quaternion$4, _scale$2); - - _orientation$1.set(0, 0, 1).applyQuaternion(_quaternion$4); - - var panner = this.panner; - - if (panner.positionX) { - // code path for Chrome and Firefox (see #14393) - var endTime = this.context.currentTime + this.listener.timeDelta; - panner.positionX.linearRampToValueAtTime(_position$3.x, endTime); - panner.positionY.linearRampToValueAtTime(_position$3.y, endTime); - panner.positionZ.linearRampToValueAtTime(_position$3.z, endTime); - panner.orientationX.linearRampToValueAtTime(_orientation$1.x, endTime); - panner.orientationY.linearRampToValueAtTime(_orientation$1.y, endTime); - panner.orientationZ.linearRampToValueAtTime(_orientation$1.z, endTime); - } else { - panner.setPosition(_position$3.x, _position$3.y, _position$3.z); - panner.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z); - } - }; + materials[data.uuid] = cache[data.uuid] + } + } + } - return PositionalAudio; - }(Audio); + return materials + } - var AudioAnalyser = /*#__PURE__*/function () { - function AudioAnalyser(audio, fftSize) { - if (fftSize === void 0) { - fftSize = 2048; - } + _proto.parseAnimations = function parseAnimations(json) { + var animations = {} - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize; - this.data = new Uint8Array(this.analyser.frequencyBinCount); - audio.getOutput().connect(this.analyser); - } + if (json !== undefined) { + for (var i = 0; i < json.length; i++) { + var data = json[i] + var clip = AnimationClip.parse(data) + animations[clip.uuid] = clip + } + } - var _proto = AudioAnalyser.prototype; + return animations + } - _proto.getFrequencyData = function getFrequencyData() { - this.analyser.getByteFrequencyData(this.data); - return this.data; - }; + _proto.parseImages = function parseImages(json, onLoad) { + var scope = this + var images = {} + var loader + + function loadImage(url) { + scope.manager.itemStart(url) + return loader.load( + url, + function () { + scope.manager.itemEnd(url) + }, + undefined, + function () { + scope.manager.itemError(url) + scope.manager.itemEnd(url) + } + ) + } - _proto.getAverageFrequency = function getAverageFrequency() { - var value = 0; - var data = this.getFrequencyData(); + function deserializeImage(image) { + if (typeof image === 'string') { + var url = image + var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url + return loadImage(path) + } else { + if (image.data) { + return { + data: getTypedArray(image.type, image.data), + width: image.width, + height: image.height + } + } else { + return null + } + } + } - for (var i = 0; i < data.length; i++) { - value += data[i]; - } + if (json !== undefined && json.length > 0) { + var manager = new LoadingManager(onLoad) + loader = new ImageLoader(manager) + loader.setCrossOrigin(this.crossOrigin) + + for (var i = 0, il = json.length; i < il; i++) { + var image = json[i] + var url = image.url + + if (Array.isArray(url)) { + // load array of images e.g CubeTexture + images[image.uuid] = [] + + for (var j = 0, jl = url.length; j < jl; j++) { + var currentUrl = url[j] + var deserializedImage = deserializeImage(currentUrl) + + if (deserializedImage !== null) { + if (deserializedImage instanceof HTMLImageElement) { + images[image.uuid].push(deserializedImage) + } else { + // special case: handle array of data textures for cube textures + images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)) + } + } + } + } else { + // load single image + var _deserializedImage = deserializeImage(image.url) - return value / data.length; - }; - - return AudioAnalyser; - }(); - - function PropertyMixer(binding, typeName, valueSize) { - this.binding = binding; - this.valueSize = valueSize; - var mixFunction, mixFunctionAdditive, setIdentity; // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - // - // 'add' is used for additive cumulative results - // - // 'work' is optional and is only present for quaternion types. It is used - // to store intermediate quaternion multiplication results - - switch (typeName) { - case 'quaternion': - mixFunction = this._slerp; - mixFunctionAdditive = this._slerpAdditive; - setIdentity = this._setAdditiveIdentityQuaternion; - this.buffer = new Float64Array(valueSize * 6); - this._workIndex = 5; - break; - - case 'string': - case 'bool': - mixFunction = this._select; // Use the regular mix function and for additive on these types, - // additive is not relevant for non-numeric types - - mixFunctionAdditive = this._select; - setIdentity = this._setAdditiveIdentityOther; - this.buffer = new Array(valueSize * 5); - break; - - default: - mixFunction = this._lerp; - mixFunctionAdditive = this._lerpAdditive; - setIdentity = this._setAdditiveIdentityNumeric; - this.buffer = new Float64Array(valueSize * 5); - } + if (_deserializedImage !== null) { + images[image.uuid] = _deserializedImage + } + } + } + } - this._mixBufferRegion = mixFunction; - this._mixBufferRegionAdditive = mixFunctionAdditive; - this._setIdentity = setIdentity; - this._origIndex = 3; - this._addIndex = 4; - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - this.useCount = 0; - this.referenceCount = 0; - } - - Object.assign(PropertyMixer.prototype, { - // accumulate data in the 'incoming' region into 'accu' - accumulate: function accumulate(accuIndex, weight) { - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place - var buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride; - var currentWeight = this.cumulativeWeight; - - if (currentWeight === 0) { - // accuN := incoming * weight - for (var i = 0; i !== stride; ++i) { - buffer[offset + i] = buffer[i]; - } + return images + } - currentWeight = weight; - } else { - // accuN := accuN + incoming * weight - currentWeight += weight; - var mix = weight / currentWeight; + _proto.parseTextures = function parseTextures(json, images) { + function parseConstant(value, type) { + if (typeof value === 'number') return value + console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value) + return type[value] + } - this._mixBufferRegion(buffer, offset, 0, mix, stride); - } + var textures = {} - this.cumulativeWeight = currentWeight; - }, - // accumulate data in the 'incoming' region into 'add' - accumulateAdditive: function accumulateAdditive(weight) { - var buffer = this.buffer, - stride = this.valueSize, - offset = stride * this._addIndex; - - if (this.cumulativeWeightAdditive === 0) { - // add = identity - this._setIdentity(); - } // add := add + incoming * weight - - - this._mixBufferRegionAdditive(buffer, offset, 0, weight, stride); - - this.cumulativeWeightAdditive += weight; - }, - // apply the state of 'accu' to the binding when accus differ - apply: function apply(accuIndex) { - var stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, - weight = this.cumulativeWeight, - weightAdditive = this.cumulativeWeightAdditive, - binding = this.binding; - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - - if (weight < 1) { - // accuN := accuN + original * ( 1 - cumulativeWeight ) - var originalValueOffset = stride * this._origIndex; - - this._mixBufferRegion(buffer, offset, originalValueOffset, 1 - weight, stride); - } + if (json !== undefined) { + for (var i = 0, l = json.length; i < l; i++) { + var data = json[i] - if (weightAdditive > 0) { - // accuN := accuN + additive accuN - this._mixBufferRegionAdditive(buffer, offset, this._addIndex * stride, 1, stride); - } + if (data.image === undefined) { + console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid) + } - for (var i = stride, e = stride + stride; i !== e; ++i) { - if (buffer[i] !== buffer[i + stride]) { - // value has changed -> update scene graph - binding.setValue(buffer, offset); - break; - } - } - }, - // remember the state of the bound property and copy it to both accus - saveOriginalState: function saveOriginalState() { - var binding = this.binding; - var buffer = this.buffer, - stride = this.valueSize, - originalValueOffset = stride * this._origIndex; - binding.getValue(buffer, originalValueOffset); // accu[0..1] := orig -- initially detect changes against the original - - for (var i = stride, e = originalValueOffset; i !== e; ++i) { - buffer[i] = buffer[originalValueOffset + i % stride]; - } // Add to identity for additive - - - this._setIdentity(); - - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - }, - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState: function restoreOriginalState() { - var originalValueOffset = this.valueSize * 3; - this.binding.setValue(this.buffer, originalValueOffset); - }, - _setAdditiveIdentityNumeric: function _setAdditiveIdentityNumeric() { - var startIndex = this._addIndex * this.valueSize; - var endIndex = startIndex + this.valueSize; - - for (var i = startIndex; i < endIndex; i++) { - this.buffer[i] = 0; - } - }, - _setAdditiveIdentityQuaternion: function _setAdditiveIdentityQuaternion() { - this._setAdditiveIdentityNumeric(); - - this.buffer[this._addIndex * this.valueSize + 3] = 1; - }, - _setAdditiveIdentityOther: function _setAdditiveIdentityOther() { - var startIndex = this._origIndex * this.valueSize; - var targetIndex = this._addIndex * this.valueSize; - - for (var i = 0; i < this.valueSize; i++) { - this.buffer[targetIndex + i] = this.buffer[startIndex + i]; - } - }, - // mix functions - _select: function _select(buffer, dstOffset, srcOffset, t, stride) { - if (t >= 0.5) { - for (var i = 0; i !== stride; ++i) { - buffer[dstOffset + i] = buffer[srcOffset + i]; - } - } - }, - _slerp: function _slerp(buffer, dstOffset, srcOffset, t) { - Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t); - }, - _slerpAdditive: function _slerpAdditive(buffer, dstOffset, srcOffset, t, stride) { - var workOffset = this._workIndex * stride; // Store result in intermediate buffer offset - - Quaternion.multiplyQuaternionsFlat(buffer, workOffset, buffer, dstOffset, buffer, srcOffset); // Slerp to the intermediate result - - Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t); - }, - _lerp: function _lerp(buffer, dstOffset, srcOffset, t, stride) { - var s = 1 - t; - - for (var i = 0; i !== stride; ++i) { - var j = dstOffset + i; - buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t; - } - }, - _lerpAdditive: function _lerpAdditive(buffer, dstOffset, srcOffset, t, stride) { - for (var i = 0; i !== stride; ++i) { - var j = dstOffset + i; - buffer[j] = buffer[j] + buffer[srcOffset + i] * t; - } - } - }); + if (images[data.image] === undefined) { + console.warn('THREE.ObjectLoader: Undefined image', data.image) + } - // Characters [].:/ are reserved for track binding syntax. - var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; + var texture = void 0 + var image = images[data.image] - var _reservedRe = new RegExp('[' + _RESERVED_CHARS_RE + ']', 'g'); // Attempts to allow node names from any language. ES5's `\w` regexp matches - // only latin characters, and the unicode \p{L} is not yet supported. So - // instead, we exclude reserved characters and match everything else. + if (Array.isArray(image)) { + texture = new CubeTexture(image) + if (image.length === 6) texture.needsUpdate = true + } else { + if (image && image.data) { + texture = new DataTexture(image.data, image.width, image.height) + } else { + texture = new Texture(image) + } + if (image) texture.needsUpdate = true // textures can have undefined image data + } - var _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; + texture.uuid = data.uuid + if (data.name !== undefined) texture.name = data.name + if (data.mapping !== undefined) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING) + if (data.offset !== undefined) texture.offset.fromArray(data.offset) + if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat) + if (data.center !== undefined) texture.center.fromArray(data.center) + if (data.rotation !== undefined) texture.rotation = data.rotation + + if (data.wrap !== undefined) { + texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING) + texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING) + } - var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace('\\.', '') + ']'; // Parent directories, delimited by '/' or ':'. Currently unused, but must - // be matched to parse the rest of the track name. + if (data.format !== undefined) texture.format = data.format + if (data.type !== undefined) texture.type = data.type + if (data.encoding !== undefined) texture.encoding = data.encoding + if (data.minFilter !== undefined) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER) + if (data.magFilter !== undefined) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER) + if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy + if (data.flipY !== undefined) texture.flipY = data.flipY + if (data.premultiplyAlpha !== undefined) texture.premultiplyAlpha = data.premultiplyAlpha + if (data.unpackAlignment !== undefined) texture.unpackAlignment = data.unpackAlignment + textures[data.uuid] = texture + } + } + return textures + } - var _directoryRe = /((?:WC+[\/:])*)/.source.replace('WC', _wordChar); // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. + _proto.parseObject = function parseObject(data, geometries, materials, animations) { + var object + function getGeometry(name) { + if (geometries[name] === undefined) { + console.warn('THREE.ObjectLoader: Undefined geometry', name) + } - var _nodeRe = /(WCOD+)?/.source.replace('WCOD', _wordCharOrDot); // Object on target node, and accessor. May not contain reserved - // characters. Accessor may contain any character except closing bracket. + return geometries[name] + } + function getMaterial(name) { + if (name === undefined) return undefined - var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', _wordChar); // Property and accessor. May not contain reserved characters. Accessor may - // contain any non-bracket characters. + if (Array.isArray(name)) { + var array = [] + for (var i = 0, l = name.length; i < l; i++) { + var uuid = name[i] - var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', _wordChar); + if (materials[uuid] === undefined) { + console.warn('THREE.ObjectLoader: Undefined material', uuid) + } - var _trackRe = new RegExp('' + '^' + _directoryRe + _nodeRe + _objectRe + _propertyRe + '$'); + array.push(materials[uuid]) + } - var _supportedObjectNames = ['material', 'materials', 'bones']; + return array + } - function Composite(targetGroup, path, optionalParsedPath) { - var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path); - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_(path, parsedPath); - } + if (materials[name] === undefined) { + console.warn('THREE.ObjectLoader: Undefined material', name) + } - Object.assign(Composite.prototype, { - getValue: function getValue(array, offset) { - this.bind(); // bind all binding + return materials[name] + } - var firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[firstValidIndex]; // and only call .getValue on the first + var geometry, material - if (binding !== undefined) binding.getValue(array, offset); - }, - setValue: function setValue(array, offset) { - var bindings = this._bindings; + switch (data.type) { + case 'Scene': + object = new Scene() - for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].setValue(array, offset); - } - }, - bind: function bind() { - var bindings = this._bindings; + if (data.background !== undefined) { + if (Number.isInteger(data.background)) { + object.background = new Color(data.background) + } + } - for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].bind(); - } - }, - unbind: function unbind() { - var bindings = this._bindings; + if (data.fog !== undefined) { + if (data.fog.type === 'Fog') { + object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far) + } else if (data.fog.type === 'FogExp2') { + object.fog = new FogExp2(data.fog.color, data.fog.density) + } + } - for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].unbind(); - } - } - }); - - function PropertyBinding(rootNode, path, parsedPath) { - this.path = path; - this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path); - this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode; - this.rootNode = rootNode; - } - - Object.assign(PropertyBinding, { - Composite: Composite, - create: function create(root, path, parsedPath) { - if (!(root && root.isAnimationObjectGroup)) { - return new PropertyBinding(root, path, parsedPath); - } else { - return new PropertyBinding.Composite(root, path, parsedPath); - } - }, - - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - sanitizeNodeName: function sanitizeNodeName(name) { - return name.replace(/\s/g, '_').replace(_reservedRe, ''); - }, - parseTrackName: function parseTrackName(trackName) { - var matches = _trackRe.exec(trackName); - - if (!matches) { - throw new Error('PropertyBinding: Cannot parse trackName: ' + trackName); - } + break + + case 'PerspectiveCamera': + object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far) + if (data.focus !== undefined) object.focus = data.focus + if (data.zoom !== undefined) object.zoom = data.zoom + if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge + if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset + if (data.view !== undefined) object.view = Object.assign({}, data.view) + break + + case 'OrthographicCamera': + object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far) + if (data.zoom !== undefined) object.zoom = data.zoom + if (data.view !== undefined) object.view = Object.assign({}, data.view) + break + + case 'AmbientLight': + object = new AmbientLight(data.color, data.intensity) + break + + case 'DirectionalLight': + object = new DirectionalLight(data.color, data.intensity) + break + + case 'PointLight': + object = new PointLight(data.color, data.intensity, data.distance, data.decay) + break + + case 'RectAreaLight': + object = new RectAreaLight(data.color, data.intensity, data.width, data.height) + break + + case 'SpotLight': + object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay) + break + + case 'HemisphereLight': + object = new HemisphereLight(data.color, data.groundColor, data.intensity) + break + + case 'LightProbe': + object = new LightProbe().fromJSON(data) + break + + case 'SkinnedMesh': + geometry = getGeometry(data.geometry) + material = getMaterial(data.material) + object = new SkinnedMesh(geometry, material) + if (data.bindMode !== undefined) object.bindMode = data.bindMode + if (data.bindMatrix !== undefined) object.bindMatrix.fromArray(data.bindMatrix) + if (data.skeleton !== undefined) object.skeleton = data.skeleton + break + + case 'Mesh': + geometry = getGeometry(data.geometry) + material = getMaterial(data.material) + object = new Mesh(geometry, material) + break + + case 'InstancedMesh': + geometry = getGeometry(data.geometry) + material = getMaterial(data.material) + var count = data.count + var instanceMatrix = data.instanceMatrix + object = new InstancedMesh(geometry, material, count) + object.instanceMatrix = new BufferAttribute(new Float32Array(instanceMatrix.array), 16) + break + + case 'LOD': + object = new LOD() + break + + case 'Line': + object = new Line(getGeometry(data.geometry), getMaterial(data.material), data.mode) + break + + case 'LineLoop': + object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)) + break + + case 'LineSegments': + object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)) + break + + case 'PointCloud': + case 'Points': + object = new Points(getGeometry(data.geometry), getMaterial(data.material)) + break + + case 'Sprite': + object = new Sprite(getMaterial(data.material)) + break + + case 'Group': + object = new Group() + break + + case 'Bone': + object = new Bone() + break + + default: + object = new Object3D() + } - var results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[2], - objectName: matches[3], - objectIndex: matches[4], - propertyName: matches[5], - // required - propertyIndex: matches[6] - }; - var lastDot = results.nodeName && results.nodeName.lastIndexOf('.'); - - if (lastDot !== undefined && lastDot !== -1) { - var objectName = results.nodeName.substring(lastDot + 1); // Object names must be checked against an allowlist. Otherwise, there - // is no way to parse 'foo.bar.baz': 'baz' must be a property, but - // 'bar' could be the objectName, or part of a nodeName (which can - // include '.' characters). - - if (_supportedObjectNames.indexOf(objectName) !== -1) { - results.nodeName = results.nodeName.substring(0, lastDot); - results.objectName = objectName; - } - } + object.uuid = data.uuid + if (data.name !== undefined) object.name = data.name + + if (data.matrix !== undefined) { + object.matrix.fromArray(data.matrix) + if (data.matrixAutoUpdate !== undefined) object.matrixAutoUpdate = data.matrixAutoUpdate + if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale) + } else { + if (data.position !== undefined) object.position.fromArray(data.position) + if (data.rotation !== undefined) object.rotation.fromArray(data.rotation) + if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion) + if (data.scale !== undefined) object.scale.fromArray(data.scale) + } - if (results.propertyName === null || results.propertyName.length === 0) { - throw new Error('PropertyBinding: can not parse propertyName from trackName: ' + trackName); - } + if (data.castShadow !== undefined) object.castShadow = data.castShadow + if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow - return results; - }, - findNode: function findNode(root, nodeName) { - if (!nodeName || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) { - return root; - } // search into skeleton bones. + if (data.shadow) { + if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias + if (data.shadow.normalBias !== undefined) object.shadow.normalBias = data.shadow.normalBias + if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius + if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize) + if (data.shadow.camera !== undefined) object.shadow.camera = this.parseObject(data.shadow.camera) + } + if (data.visible !== undefined) object.visible = data.visible + if (data.frustumCulled !== undefined) object.frustumCulled = data.frustumCulled + if (data.renderOrder !== undefined) object.renderOrder = data.renderOrder + if (data.userData !== undefined) object.userData = data.userData + if (data.layers !== undefined) object.layers.mask = data.layers - if (root.skeleton) { - var bone = root.skeleton.getBoneByName(nodeName); + if (data.children !== undefined) { + var children = data.children - if (bone !== undefined) { - return bone; - } - } // search into node subtree. + for (var i = 0; i < children.length; i++) { + object.add(this.parseObject(children[i], geometries, materials, animations)) + } + } + if (data.animations !== undefined) { + var objectAnimations = data.animations - if (root.children) { - var searchNodeSubtree = function searchNodeSubtree(children) { - for (var i = 0; i < children.length; i++) { - var childNode = children[i]; + for (var _i = 0; _i < objectAnimations.length; _i++) { + var uuid = objectAnimations[_i] + object.animations.push(animations[uuid]) + } + } - if (childNode.name === nodeName || childNode.uuid === nodeName) { - return childNode; - } + if (data.type === 'LOD') { + if (data.autoUpdate !== undefined) object.autoUpdate = data.autoUpdate + var levels = data.levels - var result = searchNodeSubtree(childNode.children); - if (result) return result; - } + for (var l = 0; l < levels.length; l++) { + var level = levels[l] + var child = object.getObjectByProperty('uuid', level.object) - return null; - }; + if (child !== undefined) { + object.addLevel(child, level.distance) + } + } + } - var subTreeNode = searchNodeSubtree(root.children); + return object + } - if (subTreeNode) { - return subTreeNode; - } - } + _proto.bindSkeletons = function bindSkeletons(object, skeletons) { + if (Object.keys(skeletons).length === 0) return + object.traverse(function (child) { + if (child.isSkinnedMesh === true && child.skeleton !== undefined) { + var skeleton = skeletons[child.skeleton] - return null; - } - }); - Object.assign(PropertyBinding.prototype, { - // prototype, continued - // these are used to "bind" a nonexistent property - _getValue_unavailable: function _getValue_unavailable() {}, - _setValue_unavailable: function _setValue_unavailable() {}, - BindingType: { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 - }, - Versioning: { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 - }, - GetterByBindingType: [function getValue_direct(buffer, offset) { - buffer[offset] = this.node[this.propertyName]; - }, function getValue_array(buffer, offset) { - var source = this.resolvedProperty; - - for (var i = 0, n = source.length; i !== n; ++i) { - buffer[offset++] = source[i]; - } - }, function getValue_arrayElement(buffer, offset) { - buffer[offset] = this.resolvedProperty[this.propertyIndex]; - }, function getValue_toArray(buffer, offset) { - this.resolvedProperty.toArray(buffer, offset); - }], - SetterByBindingTypeAndVersioning: [[// Direct - function setValue_direct(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - }, function setValue_direct_setNeedsUpdate(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - this.targetObject.needsUpdate = true; - }, function setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - this.targetObject.matrixWorldNeedsUpdate = true; - }], [// EntireArray - function setValue_array(buffer, offset) { - var dest = this.resolvedProperty; - - for (var i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - }, function setValue_array_setNeedsUpdate(buffer, offset) { - var dest = this.resolvedProperty; + if (skeleton === undefined) { + console.warn('THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton) + } else { + child.bind(skeleton, child.bindMatrix) + } + } + }) + } + /* DEPRECATED */ - for (var i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } + _proto.setTexturePath = function setTexturePath(value) { + console.warn('THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().') + return this.setResourcePath(value) + } - this.targetObject.needsUpdate = true; - }, function setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) { - var dest = this.resolvedProperty; + return ObjectLoader + })(Loader) + + var TEXTURE_MAPPING = { + UVMapping: UVMapping, + CubeReflectionMapping: CubeReflectionMapping, + CubeRefractionMapping: CubeRefractionMapping, + EquirectangularReflectionMapping: EquirectangularReflectionMapping, + EquirectangularRefractionMapping: EquirectangularRefractionMapping, + CubeUVReflectionMapping: CubeUVReflectionMapping, + CubeUVRefractionMapping: CubeUVRefractionMapping + } + var TEXTURE_WRAPPING = { + RepeatWrapping: RepeatWrapping, + ClampToEdgeWrapping: ClampToEdgeWrapping, + MirroredRepeatWrapping: MirroredRepeatWrapping + } + var TEXTURE_FILTER = { + NearestFilter: NearestFilter, + NearestMipmapNearestFilter: NearestMipmapNearestFilter, + NearestMipmapLinearFilter: NearestMipmapLinearFilter, + LinearFilter: LinearFilter, + LinearMipmapNearestFilter: LinearMipmapNearestFilter, + LinearMipmapLinearFilter: LinearMipmapLinearFilter + } + + function ImageBitmapLoader(manager) { + if (typeof createImageBitmap === 'undefined') { + console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.') + } - for (var i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } + if (typeof fetch === 'undefined') { + console.warn('THREE.ImageBitmapLoader: fetch() not supported.') + } - this.targetObject.matrixWorldNeedsUpdate = true; - }], [// ArrayElement - function setValue_arrayElement(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - }, function setValue_arrayElement_setNeedsUpdate(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - this.targetObject.needsUpdate = true; - }, function setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - this.targetObject.matrixWorldNeedsUpdate = true; - }], [// HasToFromArray - function setValue_fromArray(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - }, function setValue_fromArray_setNeedsUpdate(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - this.targetObject.needsUpdate = true; - }, function setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - this.targetObject.matrixWorldNeedsUpdate = true; - }]], - getValue: function getValue_unbound(targetArray, offset) { - this.bind(); - this.getValue(targetArray, offset); // Note: This class uses a State pattern on a per-method basis: - // 'bind' sets 'this.getValue' / 'setValue' and shadows the - // prototype version of these methods with one that represents - // the bound state. When the property is not found, the methods - // become no-ops. - }, - setValue: function getValue_unbound(sourceArray, offset) { - this.bind(); - this.setValue(sourceArray, offset); - }, - // create getter / setter pair for a property in the scene graph - bind: function bind() { - var targetObject = this.node; - var parsedPath = this.parsedPath; - var objectName = parsedPath.objectName; - var propertyName = parsedPath.propertyName; - var propertyIndex = parsedPath.propertyIndex; - - if (!targetObject) { - targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode; - this.node = targetObject; - } // set fail state so we can just 'return' on error - - - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; // ensure there is a value node - - if (!targetObject) { - console.error('THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.'); - return; - } + Loader.call(this, manager) + this.options = { + premultiplyAlpha: 'none' + } + } + + ImageBitmapLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: ImageBitmapLoader, + isImageBitmapLoader: true, + setOptions: function setOptions(options) { + this.options = options + return this + }, + load: function load(url, onLoad, onProgress, onError) { + if (url === undefined) url = '' + if (this.path !== undefined) url = this.path + url + url = this.manager.resolveURL(url) + var scope = this + var cached = Cache.get(url) + + if (cached !== undefined) { + scope.manager.itemStart(url) + setTimeout(function () { + if (onLoad) onLoad(cached) + scope.manager.itemEnd(url) + }, 0) + return cached + } - if (objectName) { - var objectIndex = parsedPath.objectIndex; // special cases were we need to reach deeper into the hierarchy to get the face materials.... + var fetchOptions = {} + fetchOptions.credentials = this.crossOrigin === 'anonymous' ? 'same-origin' : 'include' + fetch(url, fetchOptions) + .then(function (res) { + return res.blob() + }) + .then(function (blob) { + return createImageBitmap(blob, scope.options) + }) + .then(function (imageBitmap) { + Cache.add(url, imageBitmap) + if (onLoad) onLoad(imageBitmap) + scope.manager.itemEnd(url) + }) + .catch(function (e) { + if (onError) onError(e) + scope.manager.itemError(url) + scope.manager.itemEnd(url) + }) + scope.manager.itemStart(url) + } + }) + + function ShapePath() { + this.type = 'ShapePath' + this.color = new Color() + this.subPaths = [] + this.currentPath = null + } + + Object.assign(ShapePath.prototype, { + moveTo: function moveTo(x, y) { + this.currentPath = new Path() + this.subPaths.push(this.currentPath) + this.currentPath.moveTo(x, y) + return this + }, + lineTo: function lineTo(x, y) { + this.currentPath.lineTo(x, y) + return this + }, + quadraticCurveTo: function quadraticCurveTo(aCPx, aCPy, aX, aY) { + this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY) + return this + }, + bezierCurveTo: function bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { + this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) + return this + }, + splineThru: function splineThru(pts) { + this.currentPath.splineThru(pts) + return this + }, + toShapes: function toShapes(isCCW, noHoles) { + function toShapesNoHoles(inSubpaths) { + var shapes = [] + + for (var i = 0, l = inSubpaths.length; i < l; i++) { + var _tmpPath = inSubpaths[i] + + var _tmpShape = new Shape() + + _tmpShape.curves = _tmpPath.curves + shapes.push(_tmpShape) + } - switch (objectName) { - case 'materials': - if (!targetObject.material) { - console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.', this); - return; - } + return shapes + } - if (!targetObject.material.materials) { - console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this); - return; - } + function isPointInsidePolygon(inPt, inPolygon) { + var polyLen = inPolygon.length // inPt on polygon contour => immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + + var inside = false + + for (var p = polyLen - 1, q = 0; q < polyLen; p = q++) { + var edgeLowPt = inPolygon[p] + var edgeHighPt = inPolygon[q] + var edgeDx = edgeHighPt.x - edgeLowPt.x + var edgeDy = edgeHighPt.y - edgeLowPt.y + + if (Math.abs(edgeDy) > Number.EPSILON) { + // not parallel + if (edgeDy < 0) { + edgeLowPt = inPolygon[q] + edgeDx = -edgeDx + edgeHighPt = inPolygon[p] + edgeDy = -edgeDy + } - targetObject = targetObject.material.materials; - break; + if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue - case 'bones': - if (!targetObject.skeleton) { - console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this); - return; - } // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. + if (inPt.y === edgeLowPt.y) { + if (inPt.x === edgeLowPt.x) return true // inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! + } else { + var perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y) + if (perpEdge === 0) return true // inPt is on contour ? + if (perpEdge < 0) continue + inside = !inside // true intersection left of inPt + } + } else { + // parallel or collinear + if (inPt.y !== edgeLowPt.y) continue // parallel + // edge lies on the same horizontal line as inPt - targetObject = targetObject.skeleton.bones; // support resolving morphTarget names into indices. + if ((edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x) || (edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x)) return true // inPt: Point on contour ! + // continue; + } + } - for (var i = 0; i < targetObject.length; i++) { - if (targetObject[i].name === objectIndex) { - objectIndex = i; - break; - } - } + return inside + } - break; + var isClockWise = ShapeUtils.isClockWise + var subPaths = this.subPaths + if (subPaths.length === 0) return [] + if (noHoles === true) return toShapesNoHoles(subPaths) + var solid, tmpPath, tmpShape + var shapes = [] + + if (subPaths.length === 1) { + tmpPath = subPaths[0] + tmpShape = new Shape() + tmpShape.curves = tmpPath.curves + shapes.push(tmpShape) + return shapes + } - default: - if (targetObject[objectName] === undefined) { - console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.', this); - return; - } + var holesFirst = !isClockWise(subPaths[0].getPoints()) + holesFirst = isCCW ? !holesFirst : holesFirst // console.log("Holes first", holesFirst); + + var betterShapeHoles = [] + var newShapes = [] + var newShapeHoles = [] + var mainIdx = 0 + var tmpPoints + newShapes[mainIdx] = undefined + newShapeHoles[mainIdx] = [] + + for (var i = 0, l = subPaths.length; i < l; i++) { + tmpPath = subPaths[i] + tmpPoints = tmpPath.getPoints() + solid = isClockWise(tmpPoints) + solid = isCCW ? !solid : solid + + if (solid) { + if (!holesFirst && newShapes[mainIdx]) mainIdx++ + newShapes[mainIdx] = { + s: new Shape(), + p: tmpPoints + } + newShapes[mainIdx].s.curves = tmpPath.curves + if (holesFirst) mainIdx++ + newShapeHoles[mainIdx] = [] //console.log('cw', i); + } else { + newShapeHoles[mainIdx].push({ + h: tmpPath, + p: tmpPoints[0] + }) //console.log('ccw', i); + } + } // only Holes? -> probably all Shapes with wrong orientation - targetObject = targetObject[objectName]; - } + if (!newShapes[0]) return toShapesNoHoles(subPaths) - if (objectIndex !== undefined) { - if (targetObject[objectIndex] === undefined) { - console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject); - return; - } + if (newShapes.length > 1) { + var ambiguous = false + var toChange = [] - targetObject = targetObject[objectIndex]; - } - } // resolve property - - - var nodeProperty = targetObject[propertyName]; - - if (nodeProperty === undefined) { - var nodeName = parsedPath.nodeName; - console.error('THREE.PropertyBinding: Trying to update property for track: ' + nodeName + '.' + propertyName + ' but it wasn\'t found.', targetObject); - return; - } // determine versioning scheme - - - var versioning = this.Versioning.None; - this.targetObject = targetObject; - - if (targetObject.needsUpdate !== undefined) { - // material - versioning = this.Versioning.NeedsUpdate; - } else if (targetObject.matrixWorldNeedsUpdate !== undefined) { - // node transform - versioning = this.Versioning.MatrixWorldNeedsUpdate; - } // determine how the property gets bound - - - var bindingType = this.BindingType.Direct; - - if (propertyIndex !== undefined) { - // access a sub element of the property array (only primitives are supported right now) - if (propertyName === 'morphTargetInfluences') { - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - // support resolving morphTarget names into indices. - if (!targetObject.geometry) { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this); - return; - } - - if (targetObject.geometry.isBufferGeometry) { - if (!targetObject.geometry.morphAttributes) { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this); - return; - } - - if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) { - propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; - } - } else { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this); - return; - } - } + for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { + betterShapeHoles[sIdx] = [] + } - bindingType = this.BindingType.ArrayElement; - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - } else if (nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined) { - // must use copy for Object3D.Euler/Quaternion - bindingType = this.BindingType.HasFromToArray; - this.resolvedProperty = nodeProperty; - } else if (Array.isArray(nodeProperty)) { - bindingType = this.BindingType.EntireArray; - this.resolvedProperty = nodeProperty; - } else { - this.propertyName = propertyName; - } // select getter / setter + for (var _sIdx = 0, _sLen = newShapes.length; _sIdx < _sLen; _sIdx++) { + var sho = newShapeHoles[_sIdx] + + for (var hIdx = 0; hIdx < sho.length; hIdx++) { + var ho = sho[hIdx] + var hole_unassigned = true + + for (var s2Idx = 0; s2Idx < newShapes.length; s2Idx++) { + if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) { + if (_sIdx !== s2Idx) + toChange.push({ + froms: _sIdx, + tos: s2Idx, + hole: hIdx + }) + + if (hole_unassigned) { + hole_unassigned = false + betterShapeHoles[s2Idx].push(ho) + } else { + ambiguous = true + } + } + } + if (hole_unassigned) { + betterShapeHoles[_sIdx].push(ho) + } + } + } // console.log("ambiguous: ", ambiguous); - this.getValue = this.GetterByBindingType[bindingType]; - this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning]; - }, - unbind: function unbind() { - this.node = null; // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' + if (toChange.length > 0) { + // console.log("to change: ", toChange); + if (!ambiguous) newShapeHoles = betterShapeHoles + } + } - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - } - }); // DECLARE ALIAS AFTER assign prototype - - Object.assign(PropertyBinding.prototype, { - // initial state of these methods that calls 'bind' - _getValue_unbound: PropertyBinding.prototype.getValue, - _setValue_unbound: PropertyBinding.prototype.setValue - }); - - /** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - */ - - function AnimationObjectGroup() { - this.uuid = MathUtils.generateUUID(); // cached objects followed by the active ones - - this._objects = Array.prototype.slice.call(arguments); - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite - - var indices = {}; - this._indicesByUUID = indices; // for bookkeeping - - for (var i = 0, n = arguments.length; i !== n; ++i) { - indices[arguments[i].uuid] = i; - } + var tmpHoles - this._paths = []; // inside: string + for (var _i = 0, il = newShapes.length; _i < il; _i++) { + tmpShape = newShapes[_i].s + shapes.push(tmpShape) + tmpHoles = newShapeHoles[_i] - this._parsedPaths = []; // inside: { we don't care, here } + for (var j = 0, jl = tmpHoles.length; j < jl; j++) { + tmpShape.holes.push(tmpHoles[j].h) + } + } //console.log("shape", shapes); - this._bindings = []; // inside: Array< PropertyBinding > + return shapes + } + }) + + function Font(data) { + this.type = 'Font' + this.data = data + } + + Object.assign(Font.prototype, { + isFont: true, + generateShapes: function generateShapes(text, size) { + if (size === void 0) { + size = 100 + } - this._bindingsIndicesByPath = {}; // inside: indices in these arrays + var shapes = [] + var paths = createPaths(text, size, this.data) - var scope = this; - this.stats = { - objects: { - get total() { - return scope._objects.length; - }, + for (var p = 0, pl = paths.length; p < pl; p++) { + Array.prototype.push.apply(shapes, paths[p].toShapes()) + } - get inUse() { - return this.total - scope.nCachedObjects_; - } + return shapes + } + }) + + function createPaths(text, size, data) { + var chars = Array.from ? Array.from(text) : String(text).split('') // workaround for IE11, see #13988 + + var scale = size / data.resolution + var line_height = (data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness) * scale + var paths = [] + var offsetX = 0, + offsetY = 0 + + for (var i = 0; i < chars.length; i++) { + var char = chars[i] + + if (char === '\n') { + offsetX = 0 + offsetY -= line_height + } else { + var ret = createPath(char, scale, offsetX, offsetY, data) + offsetX += ret.offsetX + paths.push(ret.path) + } + } - }, + return paths + } - get bindingsPerObject() { - return scope._bindings.length; - } + function createPath(char, scale, offsetX, offsetY, data) { + var glyph = data.glyphs[char] || data.glyphs['?'] - }; - } - - Object.assign(AnimationObjectGroup.prototype, { - isAnimationObjectGroup: true, - add: function add() { - var objects = this._objects, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length; - var knownObject = undefined, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_; - - for (var i = 0, n = arguments.length; i !== n; ++i) { - var object = arguments[i], - uuid = object.uuid; - var index = indicesByUUID[uuid]; - - if (index === undefined) { - // unknown object -> add it to the ACTIVE region - index = nObjects++; - indicesByUUID[uuid] = index; - objects.push(object); // accounting is done, now do the same for all bindings - - for (var j = 0, m = nBindings; j !== m; ++j) { - bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j])); - } - } else if (index < nCachedObjects) { - knownObject = objects[index]; // move existing object to the ACTIVE region - - var firstActiveIndex = --nCachedObjects, - lastCachedObject = objects[firstActiveIndex]; - indicesByUUID[lastCachedObject.uuid] = index; - objects[index] = lastCachedObject; - indicesByUUID[uuid] = firstActiveIndex; - objects[firstActiveIndex] = object; // accounting is done, now do the same for all bindings - - for (var _j = 0, _m = nBindings; _j !== _m; ++_j) { - var bindingsForPath = bindings[_j], - lastCached = bindingsForPath[firstActiveIndex]; - var binding = bindingsForPath[index]; - bindingsForPath[index] = lastCached; - - if (binding === undefined) { - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist - binding = new PropertyBinding(object, paths[_j], parsedPaths[_j]); - } - - bindingsForPath[firstActiveIndex] = binding; - } - } else if (objects[index] !== knownObject) { - console.error('THREE.AnimationObjectGroup: Different objects with the same UUID ' + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.'); - } // else the object is already where we want it to be - - } // for arguments - - - this.nCachedObjects_ = nCachedObjects; - }, - remove: function remove() { - var objects = this._objects, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - var nCachedObjects = this.nCachedObjects_; - - for (var i = 0, n = arguments.length; i !== n; ++i) { - var object = arguments[i], - uuid = object.uuid, - index = indicesByUUID[uuid]; - - if (index !== undefined && index >= nCachedObjects) { - // move existing object into the CACHED region - var lastCachedIndex = nCachedObjects++, - firstActiveObject = objects[lastCachedIndex]; - indicesByUUID[firstActiveObject.uuid] = index; - objects[index] = firstActiveObject; - indicesByUUID[uuid] = lastCachedIndex; - objects[lastCachedIndex] = object; // accounting is done, now do the same for all bindings - - for (var j = 0, m = nBindings; j !== m; ++j) { - var bindingsForPath = bindings[j], - firstActive = bindingsForPath[lastCachedIndex], - binding = bindingsForPath[index]; - bindingsForPath[index] = firstActive; - bindingsForPath[lastCachedIndex] = binding; - } - } - } // for arguments - - - this.nCachedObjects_ = nCachedObjects; - }, - // remove & forget - uncache: function uncache() { - var objects = this._objects, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - var nCachedObjects = this.nCachedObjects_, - nObjects = objects.length; - - for (var i = 0, n = arguments.length; i !== n; ++i) { - var object = arguments[i], - uuid = object.uuid, - index = indicesByUUID[uuid]; - - if (index !== undefined) { - delete indicesByUUID[uuid]; - - if (index < nCachedObjects) { - // object is cached, shrink the CACHED region - var firstActiveIndex = --nCachedObjects, - lastCachedObject = objects[firstActiveIndex], - lastIndex = --nObjects, - lastObject = objects[lastIndex]; // last cached object takes this object's place - - indicesByUUID[lastCachedObject.uuid] = index; - objects[index] = lastCachedObject; // last object goes to the activated slot and pop - - indicesByUUID[lastObject.uuid] = firstActiveIndex; - objects[firstActiveIndex] = lastObject; - objects.pop(); // accounting is done, now do the same for all bindings - - for (var j = 0, m = nBindings; j !== m; ++j) { - var bindingsForPath = bindings[j], - lastCached = bindingsForPath[firstActiveIndex], - last = bindingsForPath[lastIndex]; - bindingsForPath[index] = lastCached; - bindingsForPath[firstActiveIndex] = last; - bindingsForPath.pop(); - } - } else { - // object is active, just swap with the last and pop - var _lastIndex = --nObjects, - _lastObject = objects[_lastIndex]; - - if (_lastIndex > 0) { - indicesByUUID[_lastObject.uuid] = index; - } - - objects[index] = _lastObject; - objects.pop(); // accounting is done, now do the same for all bindings - - for (var _j2 = 0, _m2 = nBindings; _j2 !== _m2; ++_j2) { - var _bindingsForPath = bindings[_j2]; - _bindingsForPath[index] = _bindingsForPath[_lastIndex]; - - _bindingsForPath.pop(); - } - } // cached or active - - } // if object is known - - } // for arguments - - - this.nCachedObjects_ = nCachedObjects; - }, - // Internal interface used by befriended PropertyBinding.Composite: - subscribe_: function subscribe_(path, parsedPath) { - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group - var indicesByPath = this._bindingsIndicesByPath; - var index = indicesByPath[path]; - var bindings = this._bindings; - if (index !== undefined) return bindings[index]; - var paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array(nObjects); - index = bindings.length; - indicesByPath[path] = index; - paths.push(path); - parsedPaths.push(parsedPath); - bindings.push(bindingsForPath); - - for (var i = nCachedObjects, n = objects.length; i !== n; ++i) { - var object = objects[i]; - bindingsForPath[i] = new PropertyBinding(object, path, parsedPath); - } + if (!glyph) { + console.error('THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.') + return + } - return bindingsForPath; - }, - unsubscribe_: function unsubscribe_(path) { - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[path]; - - if (index !== undefined) { - var paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[lastBindingsIndex], - lastBindingsPath = path[lastBindingsIndex]; - indicesByPath[lastBindingsPath] = index; - bindings[index] = lastBindings; - bindings.pop(); - parsedPaths[index] = parsedPaths[lastBindingsIndex]; - parsedPaths.pop(); - paths[index] = paths[lastBindingsIndex]; - paths.pop(); - } - } - }); + var path = new ShapePath() + var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2 + + if (glyph.o) { + var outline = glyph._cachedOutline || (glyph._cachedOutline = glyph.o.split(' ')) + + for (var i = 0, l = outline.length; i < l; ) { + var action = outline[i++] + + switch (action) { + case 'm': + // moveTo + x = outline[i++] * scale + offsetX + y = outline[i++] * scale + offsetY + path.moveTo(x, y) + break + + case 'l': + // lineTo + x = outline[i++] * scale + offsetX + y = outline[i++] * scale + offsetY + path.lineTo(x, y) + break + + case 'q': + // quadraticCurveTo + cpx = outline[i++] * scale + offsetX + cpy = outline[i++] * scale + offsetY + cpx1 = outline[i++] * scale + offsetX + cpy1 = outline[i++] * scale + offsetY + path.quadraticCurveTo(cpx1, cpy1, cpx, cpy) + break + + case 'b': + // bezierCurveTo + cpx = outline[i++] * scale + offsetX + cpy = outline[i++] * scale + offsetY + cpx1 = outline[i++] * scale + offsetX + cpy1 = outline[i++] * scale + offsetY + cpx2 = outline[i++] * scale + offsetX + cpy2 = outline[i++] * scale + offsetY + path.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy) + break + } + } + } - var AnimationAction = /*#__PURE__*/function () { - function AnimationAction(mixer, clip, localRoot, blendMode) { - if (localRoot === void 0) { - localRoot = null; - } + return { + offsetX: glyph.ha * scale, + path: path + } + } + + function FontLoader(manager) { + Loader.call(this, manager) + } + + FontLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: FontLoader, + load: function load(url, onLoad, onProgress, onError) { + var scope = this + var loader = new FileLoader(this.manager) + loader.setPath(this.path) + loader.setRequestHeader(this.requestHeader) + loader.setWithCredentials(scope.withCredentials) + loader.load( + url, + function (text) { + var json - if (blendMode === void 0) { - blendMode = clip.blendMode; - } + try { + json = JSON.parse(text) + } catch (e) { + console.warn('THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.') + json = JSON.parse(text.substring(65, text.length - 2)) + } - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot; - this.blendMode = blendMode; - var tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array(nTracks); - var interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - - for (var i = 0; i !== nTracks; ++i) { - var interpolant = tracks[i].createInterpolant(null); - interpolants[i] = interpolant; - interpolant.settings = interpolantSettings; - } + var font = scope.parse(json) + if (onLoad) onLoad(font) + }, + onProgress, + onError + ) + }, + parse: function parse(json) { + return new Font(json) + } + }) - this._interpolantSettings = interpolantSettings; - this._interpolants = interpolants; // bound by the mixer - // inside: PropertyMixer (managed by the mixer) + var _context - this._propertyBindings = new Array(nTracks); - this._cacheIndex = null; // for the memory manager + var AudioContext = { + getContext: function getContext() { + if (_context === undefined) { + _context = new (window.AudioContext || window.webkitAudioContext)() + } - this._byClipCacheIndex = null; // for the memory manager + return _context + }, + setContext: function setContext(value) { + _context = value + } + } + + function AudioLoader(manager) { + Loader.call(this, manager) + } + + AudioLoader.prototype = Object.assign(Object.create(Loader.prototype), { + constructor: AudioLoader, + load: function load(url, onLoad, onProgress, onError) { + var scope = this + var loader = new FileLoader(scope.manager) + loader.setResponseType('arraybuffer') + loader.setPath(scope.path) + loader.setRequestHeader(scope.requestHeader) + loader.setWithCredentials(scope.withCredentials) + loader.load( + url, + function (buffer) { + try { + // Create a copy of the buffer. The `decodeAudioData` method + // detaches the buffer when complete, preventing reuse. + var bufferCopy = buffer.slice(0) + var context = AudioContext.getContext() + context.decodeAudioData(bufferCopy, function (audioBuffer) { + onLoad(audioBuffer) + }) + } catch (e) { + if (onError) { + onError(e) + } else { + console.error(e) + } - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - this.loop = LoopRepeat; - this._loopCount = -1; // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action + scope.manager.itemError(url) + } + }, + onProgress, + onError + ) + } + }) + + function HemisphereLightProbe(skyColor, groundColor, intensity) { + LightProbe.call(this, undefined, intensity) + var color1 = new Color().set(skyColor) + var color2 = new Color().set(groundColor) + var sky = new Vector3(color1.r, color1.g, color1.b) + var ground = new Vector3(color2.r, color2.g, color2.b) // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); + + var c0 = Math.sqrt(Math.PI) + var c1 = c0 * Math.sqrt(0.75) + this.sh.coefficients[0].copy(sky).add(ground).multiplyScalar(c0) + this.sh.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1) + } + + HemisphereLightProbe.prototype = Object.assign(Object.create(LightProbe.prototype), { + constructor: HemisphereLightProbe, + isHemisphereLightProbe: true, + copy: function copy(source) { + // modifying colors not currently supported + LightProbe.prototype.copy.call(this, source) + return this + }, + toJSON: function toJSON(meta) { + var data = LightProbe.prototype.toJSON.call(this, meta) // data.sh = this.sh.toArray(); // todo + + return data + } + }) + + function AmbientLightProbe(color, intensity) { + LightProbe.call(this, undefined, intensity) + var color1 = new Color().set(color) // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); + + this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI)) + } + + AmbientLightProbe.prototype = Object.assign(Object.create(LightProbe.prototype), { + constructor: AmbientLightProbe, + isAmbientLightProbe: true, + copy: function copy(source) { + // modifying color not currently supported + LightProbe.prototype.copy.call(this, source) + return this + }, + toJSON: function toJSON(meta) { + var data = LightProbe.prototype.toJSON.call(this, meta) // data.sh = this.sh.toArray(); // todo + + return data + } + }) + + var _eyeRight = new Matrix4() + + var _eyeLeft = new Matrix4() + + function StereoCamera() { + this.type = 'StereoCamera' + this.aspect = 1 + this.eyeSep = 0.064 + this.cameraL = new PerspectiveCamera() + this.cameraL.layers.enable(1) + this.cameraL.matrixAutoUpdate = false + this.cameraR = new PerspectiveCamera() + this.cameraR.layers.enable(2) + this.cameraR.matrixAutoUpdate = false + this._cache = { + focus: null, + fov: null, + aspect: null, + near: null, + far: null, + zoom: null, + eyeSep: null + } + } + + Object.assign(StereoCamera.prototype, { + update: function update(camera) { + var cache = this._cache + var needsUpdate = + cache.focus !== camera.focus || + cache.fov !== camera.fov || + cache.aspect !== camera.aspect * this.aspect || + cache.near !== camera.near || + cache.far !== camera.far || + cache.zoom !== camera.zoom || + cache.eyeSep !== this.eyeSep + + if (needsUpdate) { + cache.focus = camera.focus + cache.fov = camera.fov + cache.aspect = camera.aspect * this.aspect + cache.near = camera.near + cache.far = camera.far + cache.zoom = camera.zoom + cache.eyeSep = this.eyeSep // Off-axis stereoscopic effect based on + // http://paulbourke.net/stereographics/stereorender/ + + var projectionMatrix = camera.projectionMatrix.clone() + var eyeSepHalf = cache.eyeSep / 2 + var eyeSepOnProjection = (eyeSepHalf * cache.near) / cache.focus + var ymax = (cache.near * Math.tan(MathUtils.DEG2RAD * cache.fov * 0.5)) / cache.zoom + var xmin, xmax // translate xOffset + + _eyeLeft.elements[12] = -eyeSepHalf + _eyeRight.elements[12] = eyeSepHalf // for left eye + + xmin = -ymax * cache.aspect + eyeSepOnProjection + xmax = ymax * cache.aspect + eyeSepOnProjection + projectionMatrix.elements[0] = (2 * cache.near) / (xmax - xmin) + projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin) + this.cameraL.projectionMatrix.copy(projectionMatrix) // for right eye + + xmin = -ymax * cache.aspect - eyeSepOnProjection + xmax = ymax * cache.aspect - eyeSepOnProjection + projectionMatrix.elements[0] = (2 * cache.near) / (xmax - xmin) + projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin) + this.cameraR.projectionMatrix.copy(projectionMatrix) + } - this._startTime = null; // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop + this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft) + this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight) + } + }) + + var Clock = /*#__PURE__*/ (function () { + function Clock(autoStart) { + this.autoStart = autoStart !== undefined ? autoStart : true + this.startTime = 0 + this.oldTime = 0 + this.elapsedTime = 0 + this.running = false + } - this.time = 0; - this.timeScale = 1; - this._effectiveTimeScale = 1; - this.weight = 1; - this._effectiveWeight = 1; - this.repetitions = Infinity; // no. of repetitions when looping + var _proto = Clock.prototype - this.paused = false; // true -> zero effective time scale + _proto.start = function start() { + this.startTime = now() + this.oldTime = this.startTime + this.elapsedTime = 0 + this.running = true + } - this.enabled = true; // false -> zero effective weight + _proto.stop = function stop() { + this.getElapsedTime() + this.running = false + this.autoStart = false + } - this.clampWhenFinished = false; // keep feeding the last frame? + _proto.getElapsedTime = function getElapsedTime() { + this.getDelta() + return this.elapsedTime + } - this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate + _proto.getDelta = function getDelta() { + var diff = 0 - this.zeroSlopeAtEnd = true; // clips for start, loop and end - } // State & Scheduling + if (this.autoStart && !this.running) { + this.start() + return 0 + } + if (this.running) { + var newTime = now() + diff = (newTime - this.oldTime) / 1000 + this.oldTime = newTime + this.elapsedTime += diff + } - var _proto = AnimationAction.prototype; + return diff + } - _proto.play = function play() { - this._mixer._activateAction(this); + return Clock + })() - return this; - }; + function now() { + return (typeof performance === 'undefined' ? Date : performance).now() // see #10732 + } - _proto.stop = function stop() { - this._mixer._deactivateAction(this); + var _position$2 = /*@__PURE__*/ new Vector3() - return this.reset(); - }; + var _quaternion$3 = /*@__PURE__*/ new Quaternion() - _proto.reset = function reset() { - this.paused = false; - this.enabled = true; - this.time = 0; // restart clip + var _scale$1 = /*@__PURE__*/ new Vector3() - this._loopCount = -1; // forget previous loops + var _orientation = /*@__PURE__*/ new Vector3() - this._startTime = null; // forget scheduling + var AudioListener = /*#__PURE__*/ (function (_Object3D) { + _inheritsLoose(AudioListener, _Object3D) - return this.stopFading().stopWarping(); - }; + function AudioListener() { + var _this - _proto.isRunning = function isRunning() { - return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this); - } // return true when play has been called - ; + _this = _Object3D.call(this) || this + _this.type = 'AudioListener' + _this.context = AudioContext.getContext() + _this.gain = _this.context.createGain() - _proto.isScheduled = function isScheduled() { - return this._mixer._isActiveAction(this); - }; + _this.gain.connect(_this.context.destination) - _proto.startAt = function startAt(time) { - this._startTime = time; - return this; - }; + _this.filter = null + _this.timeDelta = 0 // private - _proto.setLoop = function setLoop(mode, repetitions) { - this.loop = mode; - this.repetitions = repetitions; - return this; - } // Weight - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - ; + _this._clock = new Clock() + return _this + } - _proto.setEffectiveWeight = function setEffectiveWeight(weight) { - this.weight = weight; // note: same logic as when updated at runtime + var _proto = AudioListener.prototype - this._effectiveWeight = this.enabled ? weight : 0; - return this.stopFading(); - } // return the weight considering fading and .enabled - ; + _proto.getInput = function getInput() { + return this.gain + } - _proto.getEffectiveWeight = function getEffectiveWeight() { - return this._effectiveWeight; - }; + _proto.removeFilter = function removeFilter() { + if (this.filter !== null) { + this.gain.disconnect(this.filter) + this.filter.disconnect(this.context.destination) + this.gain.connect(this.context.destination) + this.filter = null + } - _proto.fadeIn = function fadeIn(duration) { - return this._scheduleFading(duration, 0, 1); - }; + return this + } - _proto.fadeOut = function fadeOut(duration) { - return this._scheduleFading(duration, 1, 0); - }; + _proto.getFilter = function getFilter() { + return this.filter + } - _proto.crossFadeFrom = function crossFadeFrom(fadeOutAction, duration, warp) { - fadeOutAction.fadeOut(duration); - this.fadeIn(duration); + _proto.setFilter = function setFilter(value) { + if (this.filter !== null) { + this.gain.disconnect(this.filter) + this.filter.disconnect(this.context.destination) + } else { + this.gain.disconnect(this.context.destination) + } - if (warp) { - var fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; - fadeOutAction.warp(1.0, startEndRatio, duration); - this.warp(endStartRatio, 1.0, duration); - } + this.filter = value + this.gain.connect(this.filter) + this.filter.connect(this.context.destination) + return this + } - return this; - }; + _proto.getMasterVolume = function getMasterVolume() { + return this.gain.gain.value + } - _proto.crossFadeTo = function crossFadeTo(fadeInAction, duration, warp) { - return fadeInAction.crossFadeFrom(this, duration, warp); - }; + _proto.setMasterVolume = function setMasterVolume(value) { + this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01) + return this + } - _proto.stopFading = function stopFading() { - var weightInterpolant = this._weightInterpolant; + _proto.updateMatrixWorld = function updateMatrixWorld(force) { + _Object3D.prototype.updateMatrixWorld.call(this, force) + + var listener = this.context.listener + var up = this.up + this.timeDelta = this._clock.getDelta() + this.matrixWorld.decompose(_position$2, _quaternion$3, _scale$1) + + _orientation.set(0, 0, -1).applyQuaternion(_quaternion$3) + + if (listener.positionX) { + // code path for Chrome (see #14393) + var endTime = this.context.currentTime + this.timeDelta + listener.positionX.linearRampToValueAtTime(_position$2.x, endTime) + listener.positionY.linearRampToValueAtTime(_position$2.y, endTime) + listener.positionZ.linearRampToValueAtTime(_position$2.z, endTime) + listener.forwardX.linearRampToValueAtTime(_orientation.x, endTime) + listener.forwardY.linearRampToValueAtTime(_orientation.y, endTime) + listener.forwardZ.linearRampToValueAtTime(_orientation.z, endTime) + listener.upX.linearRampToValueAtTime(up.x, endTime) + listener.upY.linearRampToValueAtTime(up.y, endTime) + listener.upZ.linearRampToValueAtTime(up.z, endTime) + } else { + listener.setPosition(_position$2.x, _position$2.y, _position$2.z) + listener.setOrientation(_orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z) + } + } - if (weightInterpolant !== null) { - this._weightInterpolant = null; + return AudioListener + })(Object3D) + + var Audio = /*#__PURE__*/ (function (_Object3D) { + _inheritsLoose(Audio, _Object3D) + + function Audio(listener) { + var _this + + _this = _Object3D.call(this) || this + _this.type = 'Audio' + _this.listener = listener + _this.context = listener.context + _this.gain = _this.context.createGain() + + _this.gain.connect(listener.getInput()) + + _this.autoplay = false + _this.buffer = null + _this.detune = 0 + _this.loop = false + _this.loopStart = 0 + _this.loopEnd = 0 + _this.offset = 0 + _this.duration = undefined + _this.playbackRate = 1 + _this.isPlaying = false + _this.hasPlaybackControl = true + _this.source = null + _this.sourceType = 'empty' + _this._startedAt = 0 + _this._progress = 0 + _this._connected = false + _this.filters = [] + return _this + } - this._mixer._takeBackControlInterpolant(weightInterpolant); - } + var _proto = Audio.prototype - return this; - } // Time Scale Control - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - ; - - _proto.setEffectiveTimeScale = function setEffectiveTimeScale(timeScale) { - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; - return this.stopWarping(); - } // return the time scale considering warping and .paused - ; - - _proto.getEffectiveTimeScale = function getEffectiveTimeScale() { - return this._effectiveTimeScale; - }; - - _proto.setDuration = function setDuration(duration) { - this.timeScale = this._clip.duration / duration; - return this.stopWarping(); - }; - - _proto.syncWith = function syncWith(action) { - this.time = action.time; - this.timeScale = action.timeScale; - return this.stopWarping(); - }; - - _proto.halt = function halt(duration) { - return this.warp(this._effectiveTimeScale, 0, duration); - }; - - _proto.warp = function warp(startTimeScale, endTimeScale, duration) { - var mixer = this._mixer, - now = mixer.time, - timeScale = this.timeScale; - var interpolant = this._timeScaleInterpolant; - - if (interpolant === null) { - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; - } + _proto.getOutput = function getOutput() { + return this.gain + } - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - times[0] = now; - times[1] = now + duration; - values[0] = startTimeScale / timeScale; - values[1] = endTimeScale / timeScale; - return this; - }; + _proto.setNodeSource = function setNodeSource(audioNode) { + this.hasPlaybackControl = false + this.sourceType = 'audioNode' + this.source = audioNode + this.connect() + return this + } - _proto.stopWarping = function stopWarping() { - var timeScaleInterpolant = this._timeScaleInterpolant; + _proto.setMediaElementSource = function setMediaElementSource(mediaElement) { + this.hasPlaybackControl = false + this.sourceType = 'mediaNode' + this.source = this.context.createMediaElementSource(mediaElement) + this.connect() + return this + } - if (timeScaleInterpolant !== null) { - this._timeScaleInterpolant = null; + _proto.setMediaStreamSource = function setMediaStreamSource(mediaStream) { + this.hasPlaybackControl = false + this.sourceType = 'mediaStreamNode' + this.source = this.context.createMediaStreamSource(mediaStream) + this.connect() + return this + } - this._mixer._takeBackControlInterpolant(timeScaleInterpolant); - } + _proto.setBuffer = function setBuffer(audioBuffer) { + this.buffer = audioBuffer + this.sourceType = 'buffer' + if (this.autoplay) this.play() + return this + } - return this; - } // Object Accessors - ; + _proto.play = function play(delay) { + if (delay === void 0) { + delay = 0 + } - _proto.getMixer = function getMixer() { - return this._mixer; - }; + if (this.isPlaying === true) { + console.warn('THREE.Audio: Audio is already playing.') + return + } - _proto.getClip = function getClip() { - return this._clip; - }; + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.') + return + } - _proto.getRoot = function getRoot() { - return this._localRoot || this._mixer._root; - } // Interna - ; + this._startedAt = this.context.currentTime + delay + var source = this.context.createBufferSource() + source.buffer = this.buffer + source.loop = this.loop + source.loopStart = this.loopStart + source.loopEnd = this.loopEnd + source.onended = this.onEnded.bind(this) + source.start(this._startedAt, this._progress + this.offset, this.duration) + this.isPlaying = true + this.source = source + this.setDetune(this.detune) + this.setPlaybackRate(this.playbackRate) + return this.connect() + } - _proto._update = function _update(time, deltaTime, timeDirection, accuIndex) { - // called by the mixer - if (!this.enabled) { - // call ._updateWeight() to update ._effectiveWeight - this._updateWeight(time); + _proto.pause = function pause() { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.') + return + } - return; - } + if (this.isPlaying === true) { + // update current progress + this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate - var startTime = this._startTime; + if (this.loop === true) { + // ensure _progress does not exceed duration with looped audios + this._progress = this._progress % (this.duration || this.buffer.duration) + } - if (startTime !== null) { - // check for scheduled start of action - var timeRunning = (time - startTime) * timeDirection; + this.source.stop() + this.source.onended = null + this.isPlaying = false + } - if (timeRunning < 0 || timeDirection === 0) { - return; // yet to come / don't decide when delta = 0 - } // start + return this + } + _proto.stop = function stop() { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.') + return + } - this._startTime = null; // unschedule + this._progress = 0 + this.source.stop() + this.source.onended = null + this.isPlaying = false + return this + } - deltaTime = timeDirection * timeRunning; - } // apply time scale and advance time + _proto.connect = function connect() { + if (this.filters.length > 0) { + this.source.connect(this.filters[0]) + for (var i = 1, l = this.filters.length; i < l; i++) { + this.filters[i - 1].connect(this.filters[i]) + } - deltaTime *= this._updateTimeScale(time); + this.filters[this.filters.length - 1].connect(this.getOutput()) + } else { + this.source.connect(this.getOutput()) + } - var clipTime = this._updateTime(deltaTime); // note: _updateTime may disable the action resulting in - // an effective weight of 0 + this._connected = true + return this + } + _proto.disconnect = function disconnect() { + if (this.filters.length > 0) { + this.source.disconnect(this.filters[0]) - var weight = this._updateWeight(time); + for (var i = 1, l = this.filters.length; i < l; i++) { + this.filters[i - 1].disconnect(this.filters[i]) + } - if (weight > 0) { - var _interpolants = this._interpolants; - var propertyMixers = this._propertyBindings; + this.filters[this.filters.length - 1].disconnect(this.getOutput()) + } else { + this.source.disconnect(this.getOutput()) + } - switch (this.blendMode) { - case AdditiveAnimationBlendMode: - for (var j = 0, m = _interpolants.length; j !== m; ++j) { - _interpolants[j].evaluate(clipTime); + this._connected = false + return this + } - propertyMixers[j].accumulateAdditive(weight); - } + _proto.getFilters = function getFilters() { + return this.filters + } - break; + _proto.setFilters = function setFilters(value) { + if (!value) value = [] - case NormalAnimationBlendMode: - default: - for (var _j = 0, _m = _interpolants.length; _j !== _m; ++_j) { - _interpolants[_j].evaluate(clipTime); + if (this._connected === true) { + this.disconnect() + this.filters = value.slice() + this.connect() + } else { + this.filters = value.slice() + } - propertyMixers[_j].accumulate(accuIndex, weight); - } + return this + } - } - } - }; + _proto.setDetune = function setDetune(value) { + this.detune = value + if (this.source.detune === undefined) return // only set detune when available - _proto._updateWeight = function _updateWeight(time) { - var weight = 0; + if (this.isPlaying === true) { + this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01) + } - if (this.enabled) { - weight = this.weight; - var interpolant = this._weightInterpolant; + return this + } - if (interpolant !== null) { - var interpolantValue = interpolant.evaluate(time)[0]; - weight *= interpolantValue; + _proto.getDetune = function getDetune() { + return this.detune + } - if (time > interpolant.parameterPositions[1]) { - this.stopFading(); + _proto.getFilter = function getFilter() { + return this.getFilters()[0] + } - if (interpolantValue === 0) { - // faded out, disable - this.enabled = false; - } - } - } - } + _proto.setFilter = function setFilter(filter) { + return this.setFilters(filter ? [filter] : []) + } - this._effectiveWeight = weight; - return weight; - }; + _proto.setPlaybackRate = function setPlaybackRate(value) { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.') + return + } - _proto._updateTimeScale = function _updateTimeScale(time) { - var timeScale = 0; + this.playbackRate = value - if (!this.paused) { - timeScale = this.timeScale; - var interpolant = this._timeScaleInterpolant; + if (this.isPlaying === true) { + this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01) + } - if (interpolant !== null) { - var interpolantValue = interpolant.evaluate(time)[0]; - timeScale *= interpolantValue; + return this + } - if (time > interpolant.parameterPositions[1]) { - this.stopWarping(); + _proto.getPlaybackRate = function getPlaybackRate() { + return this.playbackRate + } - if (timeScale === 0) { - // motion has halted, pause - this.paused = true; - } else { - // warp done - apply final time scale - this.timeScale = timeScale; - } - } - } - } + _proto.onEnded = function onEnded() { + this.isPlaying = false + } - this._effectiveTimeScale = timeScale; - return timeScale; - }; + _proto.getLoop = function getLoop() { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.') + return false + } - _proto._updateTime = function _updateTime(deltaTime) { - var duration = this._clip.duration; - var loop = this.loop; - var time = this.time + deltaTime; - var loopCount = this._loopCount; - var pingPong = loop === LoopPingPong; + return this.loop + } - if (deltaTime === 0) { - if (loopCount === -1) return time; - return pingPong && (loopCount & 1) === 1 ? duration - time : time; - } + _proto.setLoop = function setLoop(value) { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.') + return + } - if (loop === LoopOnce) { - if (loopCount === -1) { - // just started - this._loopCount = 0; + this.loop = value - this._setEndings(true, true, false); - } + if (this.isPlaying === true) { + this.source.loop = this.loop + } - handle_stop: { - if (time >= duration) { - time = duration; - } else if (time < 0) { - time = 0; - } else { - this.time = time; - break handle_stop; - } - - if (this.clampWhenFinished) this.paused = true;else this.enabled = false; - this.time = time; - - this._mixer.dispatchEvent({ - type: 'finished', - action: this, - direction: deltaTime < 0 ? -1 : 1 - }); - } - } else { - // repetitive Repeat or PingPong - if (loopCount === -1) { - // just started - if (deltaTime >= 0) { - loopCount = 0; - - this._setEndings(true, this.repetitions === 0, pingPong); - } else { - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 - this._setEndings(this.repetitions === 0, true, pingPong); - } - } + return this + } - if (time >= duration || time < 0) { - // wrap around - var loopDelta = Math.floor(time / duration); // signed - - time -= duration * loopDelta; - loopCount += Math.abs(loopDelta); - var pending = this.repetitions - loopCount; - - if (pending <= 0) { - // have to stop (switch state, clamp time, fire event) - if (this.clampWhenFinished) this.paused = true;else this.enabled = false; - time = deltaTime > 0 ? duration : 0; - this.time = time; - - this._mixer.dispatchEvent({ - type: 'finished', - action: this, - direction: deltaTime > 0 ? 1 : -1 - }); - } else { - // keep running - if (pending === 1) { - // entering the last round - var atStart = deltaTime < 0; - - this._setEndings(atStart, !atStart, pingPong); - } else { - this._setEndings(false, false, pingPong); - } - - this._loopCount = loopCount; - this.time = time; - - this._mixer.dispatchEvent({ - type: 'loop', - action: this, - loopDelta: loopDelta - }); - } - } else { - this.time = time; - } + _proto.setLoopStart = function setLoopStart(value) { + this.loopStart = value + return this + } - if (pingPong && (loopCount & 1) === 1) { - // invert time for the "pong round" - return duration - time; - } - } + _proto.setLoopEnd = function setLoopEnd(value) { + this.loopEnd = value + return this + } - return time; - }; + _proto.getVolume = function getVolume() { + return this.gain.gain.value + } - _proto._setEndings = function _setEndings(atStart, atEnd, pingPong) { - var settings = this._interpolantSettings; + _proto.setVolume = function setVolume(value) { + this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01) + return this + } - if (pingPong) { - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; - } else { - // assuming for LoopOnce atStart == atEnd == true - if (atStart) { - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - } else { - settings.endingStart = WrapAroundEnding; - } + return Audio + })(Object3D) - if (atEnd) { - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - } else { - settings.endingEnd = WrapAroundEnding; - } - } - }; + var _position$3 = /*@__PURE__*/ new Vector3() - _proto._scheduleFading = function _scheduleFading(duration, weightNow, weightThen) { - var mixer = this._mixer, - now = mixer.time; - var interpolant = this._weightInterpolant; + var _quaternion$4 = /*@__PURE__*/ new Quaternion() - if (interpolant === null) { - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; - } + var _scale$2 = /*@__PURE__*/ new Vector3() - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - times[0] = now; - values[0] = weightNow; - times[1] = now + duration; - values[1] = weightThen; - return this; - }; - - return AnimationAction; - }(); - - function AnimationMixer(root) { - this._root = root; - - this._initMemoryManager(); - - this._accuIndex = 0; - this.time = 0; - this.timeScale = 1.0; - } - - AnimationMixer.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: AnimationMixer, - _bindAction: function _bindAction(action, prototypeAction) { - var root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName; - var bindingsByName = bindingsByRoot[rootUuid]; - - if (bindingsByName === undefined) { - bindingsByName = {}; - bindingsByRoot[rootUuid] = bindingsByName; - } + var _orientation$1 = /*@__PURE__*/ new Vector3() - for (var i = 0; i !== nTracks; ++i) { - var track = tracks[i], - trackName = track.name; - var binding = bindingsByName[trackName]; + var PositionalAudio = /*#__PURE__*/ (function (_Audio) { + _inheritsLoose(PositionalAudio, _Audio) - if (binding !== undefined) { - bindings[i] = binding; - } else { - binding = bindings[i]; + function PositionalAudio(listener) { + var _this - if (binding !== undefined) { - // existing binding, make sure the cache knows - if (binding._cacheIndex === null) { - ++binding.referenceCount; + _this = _Audio.call(this, listener) || this + _this.panner = _this.context.createPanner() + _this.panner.panningModel = 'HRTF' - this._addInactiveBinding(binding, rootUuid, trackName); - } + _this.panner.connect(_this.gain) - continue; - } + return _this + } - var path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath; - binding = new PropertyMixer(PropertyBinding.create(root, trackName, path), track.ValueTypeName, track.getValueSize()); - ++binding.referenceCount; + var _proto = PositionalAudio.prototype - this._addInactiveBinding(binding, rootUuid, trackName); + _proto.getOutput = function getOutput() { + return this.panner + } - bindings[i] = binding; - } + _proto.getRefDistance = function getRefDistance() { + return this.panner.refDistance + } - interpolants[i].resultBuffer = binding.buffer; - } - }, - _activateAction: function _activateAction(action) { - if (!this._isActiveAction(action)) { - if (action._cacheIndex === null) { - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind - var rootUuid = (action._localRoot || this._root).uuid, - clipUuid = action._clip.uuid, - actionsForClip = this._actionsByClip[clipUuid]; - - this._bindAction(action, actionsForClip && actionsForClip.knownActions[0]); - - this._addInactiveAction(action, clipUuid, rootUuid); - } + _proto.setRefDistance = function setRefDistance(value) { + this.panner.refDistance = value + return this + } - var bindings = action._propertyBindings; // increment reference counts / sort out state + _proto.getRolloffFactor = function getRolloffFactor() { + return this.panner.rolloffFactor + } - for (var i = 0, n = bindings.length; i !== n; ++i) { - var binding = bindings[i]; + _proto.setRolloffFactor = function setRolloffFactor(value) { + this.panner.rolloffFactor = value + return this + } - if (binding.useCount++ === 0) { - this._lendBinding(binding); + _proto.getDistanceModel = function getDistanceModel() { + return this.panner.distanceModel + } - binding.saveOriginalState(); - } - } + _proto.setDistanceModel = function setDistanceModel(value) { + this.panner.distanceModel = value + return this + } - this._lendAction(action); - } - }, - _deactivateAction: function _deactivateAction(action) { - if (this._isActiveAction(action)) { - var bindings = action._propertyBindings; // decrement reference counts / sort out state + _proto.getMaxDistance = function getMaxDistance() { + return this.panner.maxDistance + } - for (var i = 0, n = bindings.length; i !== n; ++i) { - var binding = bindings[i]; + _proto.setMaxDistance = function setMaxDistance(value) { + this.panner.maxDistance = value + return this + } - if (--binding.useCount === 0) { - binding.restoreOriginalState(); + _proto.setDirectionalCone = function setDirectionalCone(coneInnerAngle, coneOuterAngle, coneOuterGain) { + this.panner.coneInnerAngle = coneInnerAngle + this.panner.coneOuterAngle = coneOuterAngle + this.panner.coneOuterGain = coneOuterGain + return this + } - this._takeBackBinding(binding); - } - } + _proto.updateMatrixWorld = function updateMatrixWorld(force) { + _Audio.prototype.updateMatrixWorld.call(this, force) - this._takeBackAction(action); - } - }, - // Memory manager - _initMemoryManager: function _initMemoryManager() { - this._actions = []; // 'nActiveActions' followed by inactive ones - - this._nActiveActions = 0; - this._actionsByClip = {}; // inside: - // { - // knownActions: Array< AnimationAction > - used as prototypes - // actionByRoot: AnimationAction - lookup - // } - - this._bindings = []; // 'nActiveBindings' followed by inactive ones - - this._nActiveBindings = 0; - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - - this._controlInterpolants = []; // same game as above - - this._nActiveControlInterpolants = 0; - var scope = this; - this.stats = { - actions: { - get total() { - return scope._actions.length; - }, - - get inUse() { - return scope._nActiveActions; - } - - }, - bindings: { - get total() { - return scope._bindings.length; - }, - - get inUse() { - return scope._nActiveBindings; - } - - }, - controlInterpolants: { - get total() { - return scope._controlInterpolants.length; - }, - - get inUse() { - return scope._nActiveControlInterpolants; - } + if (this.hasPlaybackControl === true && this.isPlaying === false) return + this.matrixWorld.decompose(_position$3, _quaternion$4, _scale$2) - } - }; - }, - // Memory management for AnimationAction objects - _isActiveAction: function _isActiveAction(action) { - var index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - }, - _addInactiveAction: function _addInactiveAction(action, clipUuid, rootUuid) { - var actions = this._actions, - actionsByClip = this._actionsByClip; - var actionsForClip = actionsByClip[clipUuid]; - - if (actionsForClip === undefined) { - actionsForClip = { - knownActions: [action], - actionByRoot: {} - }; - action._byClipCacheIndex = 0; - actionsByClip[clipUuid] = actionsForClip; - } else { - var knownActions = actionsForClip.knownActions; - action._byClipCacheIndex = knownActions.length; - knownActions.push(action); - } + _orientation$1.set(0, 0, 1).applyQuaternion(_quaternion$4) - action._cacheIndex = actions.length; - actions.push(action); - actionsForClip.actionByRoot[rootUuid] = action; - }, - _removeInactiveAction: function _removeInactiveAction(action) { - var actions = this._actions, - lastInactiveAction = actions[actions.length - 1], - cacheIndex = action._cacheIndex; - lastInactiveAction._cacheIndex = cacheIndex; - actions[cacheIndex] = lastInactiveAction; - actions.pop(); - action._cacheIndex = null; - var clipUuid = action._clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[clipUuid], - knownActionsForClip = actionsForClip.knownActions, - lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1], - byClipCacheIndex = action._byClipCacheIndex; - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[byClipCacheIndex] = lastKnownAction; - knownActionsForClip.pop(); - action._byClipCacheIndex = null; - var actionByRoot = actionsForClip.actionByRoot, - rootUuid = (action._localRoot || this._root).uuid; - delete actionByRoot[rootUuid]; - - if (knownActionsForClip.length === 0) { - delete actionsByClip[clipUuid]; - } + var panner = this.panner - this._removeInactiveBindingsForAction(action); - }, - _removeInactiveBindingsForAction: function _removeInactiveBindingsForAction(action) { - var bindings = action._propertyBindings; + if (panner.positionX) { + // code path for Chrome and Firefox (see #14393) + var endTime = this.context.currentTime + this.listener.timeDelta + panner.positionX.linearRampToValueAtTime(_position$3.x, endTime) + panner.positionY.linearRampToValueAtTime(_position$3.y, endTime) + panner.positionZ.linearRampToValueAtTime(_position$3.z, endTime) + panner.orientationX.linearRampToValueAtTime(_orientation$1.x, endTime) + panner.orientationY.linearRampToValueAtTime(_orientation$1.y, endTime) + panner.orientationZ.linearRampToValueAtTime(_orientation$1.z, endTime) + } else { + panner.setPosition(_position$3.x, _position$3.y, _position$3.z) + panner.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z) + } + } - for (var i = 0, n = bindings.length; i !== n; ++i) { - var binding = bindings[i]; + return PositionalAudio + })(Audio) - if (--binding.referenceCount === 0) { - this._removeInactiveBinding(binding); - } - } - }, - _lendAction: function _lendAction(action) { - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s - var actions = this._actions, - prevIndex = action._cacheIndex, - lastActiveIndex = this._nActiveActions++, - firstInactiveAction = actions[lastActiveIndex]; - action._cacheIndex = lastActiveIndex; - actions[lastActiveIndex] = action; - firstInactiveAction._cacheIndex = prevIndex; - actions[prevIndex] = firstInactiveAction; - }, - _takeBackAction: function _takeBackAction(action) { - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a - var actions = this._actions, - prevIndex = action._cacheIndex, - firstInactiveIndex = --this._nActiveActions, - lastActiveAction = actions[firstInactiveIndex]; - action._cacheIndex = firstInactiveIndex; - actions[firstInactiveIndex] = action; - lastActiveAction._cacheIndex = prevIndex; - actions[prevIndex] = lastActiveAction; - }, - // Memory management for PropertyMixer objects - _addInactiveBinding: function _addInactiveBinding(binding, rootUuid, trackName) { - var bindingsByRoot = this._bindingsByRootAndName, - bindings = this._bindings; - var bindingByName = bindingsByRoot[rootUuid]; - - if (bindingByName === undefined) { - bindingByName = {}; - bindingsByRoot[rootUuid] = bindingByName; - } + var AudioAnalyser = /*#__PURE__*/ (function () { + function AudioAnalyser(audio, fftSize) { + if (fftSize === void 0) { + fftSize = 2048 + } - bindingByName[trackName] = binding; - binding._cacheIndex = bindings.length; - bindings.push(binding); - }, - _removeInactiveBinding: function _removeInactiveBinding(binding) { - var bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[rootUuid], - lastInactiveBinding = bindings[bindings.length - 1], - cacheIndex = binding._cacheIndex; - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[cacheIndex] = lastInactiveBinding; - bindings.pop(); - delete bindingByName[trackName]; - - if (Object.keys(bindingByName).length === 0) { - delete bindingsByRoot[rootUuid]; - } - }, - _lendBinding: function _lendBinding(binding) { - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - lastActiveIndex = this._nActiveBindings++, - firstInactiveBinding = bindings[lastActiveIndex]; - binding._cacheIndex = lastActiveIndex; - bindings[lastActiveIndex] = binding; - firstInactiveBinding._cacheIndex = prevIndex; - bindings[prevIndex] = firstInactiveBinding; - }, - _takeBackBinding: function _takeBackBinding(binding) { - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - firstInactiveIndex = --this._nActiveBindings, - lastActiveBinding = bindings[firstInactiveIndex]; - binding._cacheIndex = firstInactiveIndex; - bindings[firstInactiveIndex] = binding; - lastActiveBinding._cacheIndex = prevIndex; - bindings[prevIndex] = lastActiveBinding; - }, - // Memory management of Interpolants for weight and time scale - _lendControlInterpolant: function _lendControlInterpolant() { - var interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants++; - var interpolant = interpolants[lastActiveIndex]; - - if (interpolant === undefined) { - interpolant = new LinearInterpolant(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer); - interpolant.__cacheIndex = lastActiveIndex; - interpolants[lastActiveIndex] = interpolant; - } + this.analyser = audio.context.createAnalyser() + this.analyser.fftSize = fftSize + this.data = new Uint8Array(this.analyser.frequencyBinCount) + audio.getOutput().connect(this.analyser) + } - return interpolant; - }, - _takeBackControlInterpolant: function _takeBackControlInterpolant(interpolant) { - var interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, - firstInactiveIndex = --this._nActiveControlInterpolants, - lastActiveInterpolant = interpolants[firstInactiveIndex]; - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[firstInactiveIndex] = interpolant; - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[prevIndex] = lastActiveInterpolant; - }, - _controlInterpolantsResultBuffer: new Float32Array(1), - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction: function clipAction(clip, optionalRoot, blendMode) { - var root = optionalRoot || this._root, - rootUuid = root.uuid; - var clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip; - var clipUuid = clipObject !== null ? clipObject.uuid : clip; - var actionsForClip = this._actionsByClip[clipUuid]; - var prototypeAction = null; - - if (blendMode === undefined) { - if (clipObject !== null) { - blendMode = clipObject.blendMode; - } else { - blendMode = NormalAnimationBlendMode; - } - } + var _proto = AudioAnalyser.prototype - if (actionsForClip !== undefined) { - var existingAction = actionsForClip.actionByRoot[rootUuid]; + _proto.getFrequencyData = function getFrequencyData() { + this.analyser.getByteFrequencyData(this.data) + return this.data + } - if (existingAction !== undefined && existingAction.blendMode === blendMode) { - return existingAction; - } // we know the clip, so we don't have to parse all - // the bindings again but can just copy + _proto.getAverageFrequency = function getAverageFrequency() { + var value = 0 + var data = this.getFrequencyData() + for (var i = 0; i < data.length; i++) { + value += data[i] + } - prototypeAction = actionsForClip.knownActions[0]; // also, take the clip from the prototype action + return value / data.length + } - if (clipObject === null) clipObject = prototypeAction._clip; - } // clip must be known when specified via string + return AudioAnalyser + })() + + function PropertyMixer(binding, typeName, valueSize) { + this.binding = binding + this.valueSize = valueSize + var mixFunction, mixFunctionAdditive, setIdentity // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] + // + // interpolators can use .buffer as their .result + // the data then goes to 'incoming' + // + // 'accu0' and 'accu1' are used frame-interleaved for + // the cumulative result and are compared to detect + // changes + // + // 'orig' stores the original state of the property + // + // 'add' is used for additive cumulative results + // + // 'work' is optional and is only present for quaternion types. It is used + // to store intermediate quaternion multiplication results + + switch (typeName) { + case 'quaternion': + mixFunction = this._slerp + mixFunctionAdditive = this._slerpAdditive + setIdentity = this._setAdditiveIdentityQuaternion + this.buffer = new Float64Array(valueSize * 6) + this._workIndex = 5 + break + + case 'string': + case 'bool': + mixFunction = this._select // Use the regular mix function and for additive on these types, + // additive is not relevant for non-numeric types + + mixFunctionAdditive = this._select + setIdentity = this._setAdditiveIdentityOther + this.buffer = new Array(valueSize * 5) + break + + default: + mixFunction = this._lerp + mixFunctionAdditive = this._lerpAdditive + setIdentity = this._setAdditiveIdentityNumeric + this.buffer = new Float64Array(valueSize * 5) + } + this._mixBufferRegion = mixFunction + this._mixBufferRegionAdditive = mixFunctionAdditive + this._setIdentity = setIdentity + this._origIndex = 3 + this._addIndex = 4 + this.cumulativeWeight = 0 + this.cumulativeWeightAdditive = 0 + this.useCount = 0 + this.referenceCount = 0 + } + + Object.assign(PropertyMixer.prototype, { + // accumulate data in the 'incoming' region into 'accu' + accumulate: function accumulate(accuIndex, weight) { + // note: happily accumulating nothing when weight = 0, the caller knows + // the weight and shouldn't have made the call in the first place + var buffer = this.buffer, + stride = this.valueSize, + offset = accuIndex * stride + stride + var currentWeight = this.cumulativeWeight + + if (currentWeight === 0) { + // accuN := incoming * weight + for (var i = 0; i !== stride; ++i) { + buffer[offset + i] = buffer[i] + } - if (clipObject === null) return null; // allocate all resources required to run it + currentWeight = weight + } else { + // accuN := accuN + incoming * weight + currentWeight += weight + var mix = weight / currentWeight - var newAction = new AnimationAction(this, clipObject, optionalRoot, blendMode); + this._mixBufferRegion(buffer, offset, 0, mix, stride) + } - this._bindAction(newAction, prototypeAction); // and make the action known to the memory manager + this.cumulativeWeight = currentWeight + }, + // accumulate data in the 'incoming' region into 'add' + accumulateAdditive: function accumulateAdditive(weight) { + var buffer = this.buffer, + stride = this.valueSize, + offset = stride * this._addIndex + + if (this.cumulativeWeightAdditive === 0) { + // add = identity + this._setIdentity() + } // add := add + incoming * weight + + this._mixBufferRegionAdditive(buffer, offset, 0, weight, stride) + + this.cumulativeWeightAdditive += weight + }, + // apply the state of 'accu' to the binding when accus differ + apply: function apply(accuIndex) { + var stride = this.valueSize, + buffer = this.buffer, + offset = accuIndex * stride + stride, + weight = this.cumulativeWeight, + weightAdditive = this.cumulativeWeightAdditive, + binding = this.binding + this.cumulativeWeight = 0 + this.cumulativeWeightAdditive = 0 + + if (weight < 1) { + // accuN := accuN + original * ( 1 - cumulativeWeight ) + var originalValueOffset = stride * this._origIndex + + this._mixBufferRegion(buffer, offset, originalValueOffset, 1 - weight, stride) + } + if (weightAdditive > 0) { + // accuN := accuN + additive accuN + this._mixBufferRegionAdditive(buffer, offset, this._addIndex * stride, 1, stride) + } - this._addInactiveAction(newAction, clipUuid, rootUuid); + for (var i = stride, e = stride + stride; i !== e; ++i) { + if (buffer[i] !== buffer[i + stride]) { + // value has changed -> update scene graph + binding.setValue(buffer, offset) + break + } + } + }, + // remember the state of the bound property and copy it to both accus + saveOriginalState: function saveOriginalState() { + var binding = this.binding + var buffer = this.buffer, + stride = this.valueSize, + originalValueOffset = stride * this._origIndex + binding.getValue(buffer, originalValueOffset) // accu[0..1] := orig -- initially detect changes against the original + + for (var i = stride, e = originalValueOffset; i !== e; ++i) { + buffer[i] = buffer[originalValueOffset + (i % stride)] + } // Add to identity for additive + + this._setIdentity() + + this.cumulativeWeight = 0 + this.cumulativeWeightAdditive = 0 + }, + // apply the state previously taken via 'saveOriginalState' to the binding + restoreOriginalState: function restoreOriginalState() { + var originalValueOffset = this.valueSize * 3 + this.binding.setValue(this.buffer, originalValueOffset) + }, + _setAdditiveIdentityNumeric: function _setAdditiveIdentityNumeric() { + var startIndex = this._addIndex * this.valueSize + var endIndex = startIndex + this.valueSize + + for (var i = startIndex; i < endIndex; i++) { + this.buffer[i] = 0 + } + }, + _setAdditiveIdentityQuaternion: function _setAdditiveIdentityQuaternion() { + this._setAdditiveIdentityNumeric() + + this.buffer[this._addIndex * this.valueSize + 3] = 1 + }, + _setAdditiveIdentityOther: function _setAdditiveIdentityOther() { + var startIndex = this._origIndex * this.valueSize + var targetIndex = this._addIndex * this.valueSize + + for (var i = 0; i < this.valueSize; i++) { + this.buffer[targetIndex + i] = this.buffer[startIndex + i] + } + }, + // mix functions + _select: function _select(buffer, dstOffset, srcOffset, t, stride) { + if (t >= 0.5) { + for (var i = 0; i !== stride; ++i) { + buffer[dstOffset + i] = buffer[srcOffset + i] + } + } + }, + _slerp: function _slerp(buffer, dstOffset, srcOffset, t) { + Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t) + }, + _slerpAdditive: function _slerpAdditive(buffer, dstOffset, srcOffset, t, stride) { + var workOffset = this._workIndex * stride // Store result in intermediate buffer offset + + Quaternion.multiplyQuaternionsFlat(buffer, workOffset, buffer, dstOffset, buffer, srcOffset) // Slerp to the intermediate result + + Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t) + }, + _lerp: function _lerp(buffer, dstOffset, srcOffset, t, stride) { + var s = 1 - t + + for (var i = 0; i !== stride; ++i) { + var j = dstOffset + i + buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t + } + }, + _lerpAdditive: function _lerpAdditive(buffer, dstOffset, srcOffset, t, stride) { + for (var i = 0; i !== stride; ++i) { + var j = dstOffset + i + buffer[j] = buffer[j] + buffer[srcOffset + i] * t + } + } + }) - return newAction; - }, - // get an existing action - existingAction: function existingAction(clip, optionalRoot) { - var root = optionalRoot || this._root, - rootUuid = root.uuid, - clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip, - clipUuid = clipObject ? clipObject.uuid : clip, - actionsForClip = this._actionsByClip[clipUuid]; + // Characters [].:/ are reserved for track binding syntax. + var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/' - if (actionsForClip !== undefined) { - return actionsForClip.actionByRoot[rootUuid] || null; - } + var _reservedRe = new RegExp('[' + _RESERVED_CHARS_RE + ']', 'g') // Attempts to allow node names from any language. ES5's `\w` regexp matches + // only latin characters, and the unicode \p{L} is not yet supported. So + // instead, we exclude reserved characters and match everything else. - return null; - }, - // deactivates all previously scheduled actions - stopAllAction: function stopAllAction() { - var actions = this._actions, - nActions = this._nActiveActions; + var _wordChar = '[^' + _RESERVED_CHARS_RE + ']' - for (var i = nActions - 1; i >= 0; --i) { - actions[i].stop(); - } + var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace('\\.', '') + ']' // Parent directories, delimited by '/' or ':'. Currently unused, but must + // be matched to parse the rest of the track name. - return this; - }, - // advance the time and update apply the animation - update: function update(deltaTime) { - deltaTime *= this.timeScale; - var actions = this._actions, - nActions = this._nActiveActions, - time = this.time += deltaTime, - timeDirection = Math.sign(deltaTime), - accuIndex = this._accuIndex ^= 1; // run active actions + var _directoryRe = /((?:WC+[\/:])*)/.source.replace('WC', _wordChar) // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. - for (var i = 0; i !== nActions; ++i) { - var action = actions[i]; + var _nodeRe = /(WCOD+)?/.source.replace('WCOD', _wordCharOrDot) // Object on target node, and accessor. May not contain reserved + // characters. Accessor may contain any character except closing bracket. - action._update(time, deltaTime, timeDirection, accuIndex); - } // update scene graph + var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', _wordChar) // Property and accessor. May not contain reserved characters. Accessor may + // contain any non-bracket characters. + var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', _wordChar) - var bindings = this._bindings, - nBindings = this._nActiveBindings; + var _trackRe = new RegExp('' + '^' + _directoryRe + _nodeRe + _objectRe + _propertyRe + '$') - for (var _i = 0; _i !== nBindings; ++_i) { - bindings[_i].apply(accuIndex); - } + var _supportedObjectNames = ['material', 'materials', 'bones'] - return this; - }, - // Allows you to seek to a specific time in an animation. - setTime: function setTime(timeInSeconds) { - this.time = 0; // Zero out time attribute for AnimationMixer object; + function Composite(targetGroup, path, optionalParsedPath) { + var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path) + this._targetGroup = targetGroup + this._bindings = targetGroup.subscribe_(path, parsedPath) + } - for (var i = 0; i < this._actions.length; i++) { - this._actions[i].time = 0; // Zero out time attribute for all associated AnimationAction objects. - } + Object.assign(Composite.prototype, { + getValue: function getValue(array, offset) { + this.bind() // bind all binding - return this.update(timeInSeconds); // Update used to set exact time. Returns "this" AnimationMixer object. - }, - // return this mixer's root target object - getRoot: function getRoot() { - return this._root; - }, - // free all resources specific to a particular clip - uncacheClip: function uncacheClip(clip) { - var actions = this._actions, - clipUuid = clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[clipUuid]; - - if (actionsForClip !== undefined) { - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away - var actionsToRemove = actionsForClip.knownActions; - - for (var i = 0, n = actionsToRemove.length; i !== n; ++i) { - var action = actionsToRemove[i]; - - this._deactivateAction(action); - - var cacheIndex = action._cacheIndex, - lastInactiveAction = actions[actions.length - 1]; - action._cacheIndex = null; - action._byClipCacheIndex = null; - lastInactiveAction._cacheIndex = cacheIndex; - actions[cacheIndex] = lastInactiveAction; - actions.pop(); - - this._removeInactiveBindingsForAction(action); - } + var firstValidIndex = this._targetGroup.nCachedObjects_, + binding = this._bindings[firstValidIndex] // and only call .getValue on the first - delete actionsByClip[clipUuid]; - } - }, - // free all resources specific to a particular root target object - uncacheRoot: function uncacheRoot(root) { - var rootUuid = root.uuid, - actionsByClip = this._actionsByClip; + if (binding !== undefined) binding.getValue(array, offset) + }, + setValue: function setValue(array, offset) { + var bindings = this._bindings - for (var clipUuid in actionsByClip) { - var actionByRoot = actionsByClip[clipUuid].actionByRoot, - action = actionByRoot[rootUuid]; + for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { + bindings[i].setValue(array, offset) + } + }, + bind: function bind() { + var bindings = this._bindings - if (action !== undefined) { - this._deactivateAction(action); + for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { + bindings[i].bind() + } + }, + unbind: function unbind() { + var bindings = this._bindings - this._removeInactiveAction(action); - } - } + for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { + bindings[i].unbind() + } + } + }) + + function PropertyBinding(rootNode, path, parsedPath) { + this.path = path + this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path) + this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode + this.rootNode = rootNode + } + + Object.assign(PropertyBinding, { + Composite: Composite, + create: function create(root, path, parsedPath) { + if (!(root && root.isAnimationObjectGroup)) { + return new PropertyBinding(root, path, parsedPath) + } else { + return new PropertyBinding.Composite(root, path, parsedPath) + } + }, + + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + sanitizeNodeName: function sanitizeNodeName(name) { + return name.replace(/\s/g, '_').replace(_reservedRe, '') + }, + parseTrackName: function parseTrackName(trackName) { + var matches = _trackRe.exec(trackName) + + if (!matches) { + throw new Error('PropertyBinding: Cannot parse trackName: ' + trackName) + } - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[rootUuid]; + var results = { + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName: matches[2], + objectName: matches[3], + objectIndex: matches[4], + propertyName: matches[5], + // required + propertyIndex: matches[6] + } + var lastDot = results.nodeName && results.nodeName.lastIndexOf('.') - if (bindingByName !== undefined) { - for (var trackName in bindingByName) { - var binding = bindingByName[trackName]; - binding.restoreOriginalState(); + if (lastDot !== undefined && lastDot !== -1) { + var objectName = results.nodeName.substring(lastDot + 1) // Object names must be checked against an allowlist. Otherwise, there + // is no way to parse 'foo.bar.baz': 'baz' must be a property, but + // 'bar' could be the objectName, or part of a nodeName (which can + // include '.' characters). - this._removeInactiveBinding(binding); - } - } - }, - // remove a targeted clip from the cache - uncacheAction: function uncacheAction(clip, optionalRoot) { - var action = this.existingAction(clip, optionalRoot); + if (_supportedObjectNames.indexOf(objectName) !== -1) { + results.nodeName = results.nodeName.substring(0, lastDot) + results.objectName = objectName + } + } - if (action !== null) { - this._deactivateAction(action); + if (results.propertyName === null || results.propertyName.length === 0) { + throw new Error('PropertyBinding: can not parse propertyName from trackName: ' + trackName) + } - this._removeInactiveAction(action); - } - } - }); + return results + }, + findNode: function findNode(root, nodeName) { + if (!nodeName || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) { + return root + } // search into skeleton bones. - var Uniform = /*#__PURE__*/function () { - function Uniform(value) { - if (typeof value === 'string') { - console.warn('THREE.Uniform: Type parameter is no longer needed.'); - value = arguments[1]; - } + if (root.skeleton) { + var bone = root.skeleton.getBoneByName(nodeName) - this.value = value; - } + if (bone !== undefined) { + return bone + } + } // search into node subtree. - var _proto = Uniform.prototype; - - _proto.clone = function clone() { - return new Uniform(this.value.clone === undefined ? this.value : this.value.clone()); - }; - - return Uniform; - }(); - - function InstancedInterleavedBuffer(array, stride, meshPerAttribute) { - InterleavedBuffer.call(this, array, stride); - this.meshPerAttribute = meshPerAttribute || 1; - } - - InstancedInterleavedBuffer.prototype = Object.assign(Object.create(InterleavedBuffer.prototype), { - constructor: InstancedInterleavedBuffer, - isInstancedInterleavedBuffer: true, - copy: function copy(source) { - InterleavedBuffer.prototype.copy.call(this, source); - this.meshPerAttribute = source.meshPerAttribute; - return this; - }, - clone: function clone(data) { - var ib = InterleavedBuffer.prototype.clone.call(this, data); - ib.meshPerAttribute = this.meshPerAttribute; - return ib; - }, - toJSON: function toJSON(data) { - var json = InterleavedBuffer.prototype.toJSON.call(this, data); - json.isInstancedInterleavedBuffer = true; - json.meshPerAttribute = this.meshPerAttribute; - return json; - } - }); - - function GLBufferAttribute(buffer, type, itemSize, elementSize, count) { - this.buffer = buffer; - this.type = type; - this.itemSize = itemSize; - this.elementSize = elementSize; - this.count = count; - this.version = 0; - } - - Object.defineProperty(GLBufferAttribute.prototype, 'needsUpdate', { - set: function set(value) { - if (value === true) this.version++; - } - }); - Object.assign(GLBufferAttribute.prototype, { - isGLBufferAttribute: true, - setBuffer: function setBuffer(buffer) { - this.buffer = buffer; - return this; - }, - setType: function setType(type, elementSize) { - this.type = type; - this.elementSize = elementSize; - return this; - }, - setItemSize: function setItemSize(itemSize) { - this.itemSize = itemSize; - return this; - }, - setCount: function setCount(count) { - this.count = count; - return this; - } - }); - - function Raycaster(origin, direction, near, far) { - this.ray = new Ray(origin, direction); // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near || 0; - this.far = far || Infinity; - this.camera = null; - this.layers = new Layers(); - this.params = { - Mesh: {}, - Line: { - threshold: 1 - }, - LOD: {}, - Points: { - threshold: 1 - }, - Sprite: {} - }; - Object.defineProperties(this.params, { - PointCloud: { - get: function get() { - console.warn('THREE.Raycaster: params.PointCloud has been renamed to params.Points.'); - return this.Points; - } - } - }); - } + if (root.children) { + var searchNodeSubtree = function searchNodeSubtree(children) { + for (var i = 0; i < children.length; i++) { + var childNode = children[i] - function ascSort(a, b) { - return a.distance - b.distance; - } + if (childNode.name === nodeName || childNode.uuid === nodeName) { + return childNode + } - function _intersectObject(object, raycaster, intersects, recursive) { - if (object.layers.test(raycaster.layers)) { - object.raycast(raycaster, intersects); - } + var result = searchNodeSubtree(childNode.children) + if (result) return result + } - if (recursive === true) { - var children = object.children; + return null + } - for (var i = 0, l = children.length; i < l; i++) { - _intersectObject(children[i], raycaster, intersects, true); - } - } - } - - Object.assign(Raycaster.prototype, { - set: function set(origin, direction) { - // direction is assumed to be normalized (for accurate distance calculations) - this.ray.set(origin, direction); - }, - setFromCamera: function setFromCamera(coords, camera) { - if (camera && camera.isPerspectiveCamera) { - this.ray.origin.setFromMatrixPosition(camera.matrixWorld); - this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize(); - this.camera = camera; - } else if (camera && camera.isOrthographicCamera) { - this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); // set origin in plane of camera - - this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld); - this.camera = camera; - } else { - console.error('THREE.Raycaster: Unsupported camera type.'); - } - }, - intersectObject: function intersectObject(object, recursive, optionalTarget) { - var intersects = optionalTarget || []; - - _intersectObject(object, this, intersects, recursive); - - intersects.sort(ascSort); - return intersects; - }, - intersectObjects: function intersectObjects(objects, recursive, optionalTarget) { - var intersects = optionalTarget || []; - - if (Array.isArray(objects) === false) { - console.warn('THREE.Raycaster.intersectObjects: objects is not an Array.'); - return intersects; - } - - for (var i = 0, l = objects.length; i < l; i++) { - _intersectObject(objects[i], this, intersects, recursive); - } + var subTreeNode = searchNodeSubtree(root.children) - intersects.sort(ascSort); - return intersects; - } - }); - - /** - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. - * The azimuthal angle (theta) is measured from the positive z-axis. - */ - - var Spherical = /*#__PURE__*/function () { - function Spherical(radius, phi, theta) { - if (radius === void 0) { - radius = 1; - } - - if (phi === void 0) { - phi = 0; - } + if (subTreeNode) { + return subTreeNode + } + } - if (theta === void 0) { - theta = 0; - } + return null + } + }) + Object.assign(PropertyBinding.prototype, { + // prototype, continued + // these are used to "bind" a nonexistent property + _getValue_unavailable: function _getValue_unavailable() {}, + _setValue_unavailable: function _setValue_unavailable() {}, + BindingType: { + Direct: 0, + EntireArray: 1, + ArrayElement: 2, + HasFromToArray: 3 + }, + Versioning: { + None: 0, + NeedsUpdate: 1, + MatrixWorldNeedsUpdate: 2 + }, + GetterByBindingType: [ + function getValue_direct(buffer, offset) { + buffer[offset] = this.node[this.propertyName] + }, + function getValue_array(buffer, offset) { + var source = this.resolvedProperty - this.radius = radius; - this.phi = phi; // polar angle + for (var i = 0, n = source.length; i !== n; ++i) { + buffer[offset++] = source[i] + } + }, + function getValue_arrayElement(buffer, offset) { + buffer[offset] = this.resolvedProperty[this.propertyIndex] + }, + function getValue_toArray(buffer, offset) { + this.resolvedProperty.toArray(buffer, offset) + } + ], + SetterByBindingTypeAndVersioning: [ + [ + // Direct + function setValue_direct(buffer, offset) { + this.targetObject[this.propertyName] = buffer[offset] + }, + function setValue_direct_setNeedsUpdate(buffer, offset) { + this.targetObject[this.propertyName] = buffer[offset] + this.targetObject.needsUpdate = true + }, + function setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) { + this.targetObject[this.propertyName] = buffer[offset] + this.targetObject.matrixWorldNeedsUpdate = true + } + ], + [ + // EntireArray + function setValue_array(buffer, offset) { + var dest = this.resolvedProperty + + for (var i = 0, n = dest.length; i !== n; ++i) { + dest[i] = buffer[offset++] + } + }, + function setValue_array_setNeedsUpdate(buffer, offset) { + var dest = this.resolvedProperty - this.theta = theta; // azimuthal angle + for (var i = 0, n = dest.length; i !== n; ++i) { + dest[i] = buffer[offset++] + } - return this; - } + this.targetObject.needsUpdate = true + }, + function setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) { + var dest = this.resolvedProperty - var _proto = Spherical.prototype; - - _proto.set = function set(radius, phi, theta) { - this.radius = radius; - this.phi = phi; - this.theta = theta; - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(other) { - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; - return this; - } // restrict phi to be betwee EPS and PI-EPS - ; - - _proto.makeSafe = function makeSafe() { - var EPS = 0.000001; - this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi)); - return this; - }; - - _proto.setFromVector3 = function setFromVector3(v) { - return this.setFromCartesianCoords(v.x, v.y, v.z); - }; - - _proto.setFromCartesianCoords = function setFromCartesianCoords(x, y, z) { - this.radius = Math.sqrt(x * x + y * y + z * z); - - if (this.radius === 0) { - this.theta = 0; - this.phi = 0; - } else { - this.theta = Math.atan2(x, z); - this.phi = Math.acos(MathUtils.clamp(y / this.radius, -1, 1)); - } + for (var i = 0, n = dest.length; i !== n; ++i) { + dest[i] = buffer[offset++] + } - return this; - }; + this.targetObject.matrixWorldNeedsUpdate = true + } + ], + [ + // ArrayElement + function setValue_arrayElement(buffer, offset) { + this.resolvedProperty[this.propertyIndex] = buffer[offset] + }, + function setValue_arrayElement_setNeedsUpdate(buffer, offset) { + this.resolvedProperty[this.propertyIndex] = buffer[offset] + this.targetObject.needsUpdate = true + }, + function setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) { + this.resolvedProperty[this.propertyIndex] = buffer[offset] + this.targetObject.matrixWorldNeedsUpdate = true + } + ], + [ + // HasToFromArray + function setValue_fromArray(buffer, offset) { + this.resolvedProperty.fromArray(buffer, offset) + }, + function setValue_fromArray_setNeedsUpdate(buffer, offset) { + this.resolvedProperty.fromArray(buffer, offset) + this.targetObject.needsUpdate = true + }, + function setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) { + this.resolvedProperty.fromArray(buffer, offset) + this.targetObject.matrixWorldNeedsUpdate = true + } + ] + ], + getValue: function getValue_unbound(targetArray, offset) { + this.bind() + this.getValue(targetArray, offset) // Note: This class uses a State pattern on a per-method basis: + // 'bind' sets 'this.getValue' / 'setValue' and shadows the + // prototype version of these methods with one that represents + // the bound state. When the property is not found, the methods + // become no-ops. + }, + setValue: function getValue_unbound(sourceArray, offset) { + this.bind() + this.setValue(sourceArray, offset) + }, + // create getter / setter pair for a property in the scene graph + bind: function bind() { + var targetObject = this.node + var parsedPath = this.parsedPath + var objectName = parsedPath.objectName + var propertyName = parsedPath.propertyName + var propertyIndex = parsedPath.propertyIndex + + if (!targetObject) { + targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode + this.node = targetObject + } // set fail state so we can just 'return' on error + + this.getValue = this._getValue_unavailable + this.setValue = this._setValue_unavailable // ensure there is a value node + + if (!targetObject) { + console.error('THREE.PropertyBinding: Trying to update node for track: ' + this.path + " but it wasn't found.") + return + } - return Spherical; - }(); + if (objectName) { + var objectIndex = parsedPath.objectIndex // special cases were we need to reach deeper into the hierarchy to get the face materials.... - /** - * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - */ - var Cylindrical = /*#__PURE__*/function () { - function Cylindrical(radius, theta, y) { - this.radius = radius !== undefined ? radius : 1.0; // distance from the origin to a point in the x-z plane + switch (objectName) { + case 'materials': + if (!targetObject.material) { + console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.', this) + return + } - this.theta = theta !== undefined ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis + if (!targetObject.material.materials) { + console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this) + return + } - this.y = y !== undefined ? y : 0; // height above the x-z plane + targetObject = targetObject.material.materials + break - return this; - } + case 'bones': + if (!targetObject.skeleton) { + console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this) + return + } // potential future optimization: skip this if propertyIndex is already an integer + // and convert the integer string to a true integer. - var _proto = Cylindrical.prototype; - - _proto.set = function set(radius, theta, y) { - this.radius = radius; - this.theta = theta; - this.y = y; - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(other) { - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; - return this; - }; - - _proto.setFromVector3 = function setFromVector3(v) { - return this.setFromCartesianCoords(v.x, v.y, v.z); - }; - - _proto.setFromCartesianCoords = function setFromCartesianCoords(x, y, z) { - this.radius = Math.sqrt(x * x + z * z); - this.theta = Math.atan2(x, z); - this.y = y; - return this; - }; - - return Cylindrical; - }(); - - var _vector$7 = /*@__PURE__*/new Vector2(); - - var Box2 = /*#__PURE__*/function () { - function Box2(min, max) { - Object.defineProperty(this, 'isBox2', { - value: true - }); - this.min = min !== undefined ? min : new Vector2(+Infinity, +Infinity); - this.max = max !== undefined ? max : new Vector2(-Infinity, -Infinity); - } + targetObject = targetObject.skeleton.bones // support resolving morphTarget names into indices. - var _proto = Box2.prototype; + for (var i = 0; i < targetObject.length; i++) { + if (targetObject[i].name === objectIndex) { + objectIndex = i + break + } + } - _proto.set = function set(min, max) { - this.min.copy(min); - this.max.copy(max); - return this; - }; + break - _proto.setFromPoints = function setFromPoints(points) { - this.makeEmpty(); + default: + if (targetObject[objectName] === undefined) { + console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.', this) + return + } - for (var i = 0, il = points.length; i < il; i++) { - this.expandByPoint(points[i]); - } + targetObject = targetObject[objectName] + } - return this; - }; - - _proto.setFromCenterAndSize = function setFromCenterAndSize(center, size) { - var halfSize = _vector$7.copy(size).multiplyScalar(0.5); - - this.min.copy(center).sub(halfSize); - this.max.copy(center).add(halfSize); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(box) { - this.min.copy(box.min); - this.max.copy(box.max); - return this; - }; - - _proto.makeEmpty = function makeEmpty() { - this.min.x = this.min.y = +Infinity; - this.max.x = this.max.y = -Infinity; - return this; - }; - - _proto.isEmpty = function isEmpty() { - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - return this.max.x < this.min.x || this.max.y < this.min.y; - }; - - _proto.getCenter = function getCenter(target) { - if (target === undefined) { - console.warn('THREE.Box2: .getCenter() target is now required'); - target = new Vector2(); - } + if (objectIndex !== undefined) { + if (targetObject[objectIndex] === undefined) { + console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject) + return + } - return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); - }; + targetObject = targetObject[objectIndex] + } + } // resolve property + + var nodeProperty = targetObject[propertyName] + + if (nodeProperty === undefined) { + var nodeName = parsedPath.nodeName + console.error('THREE.PropertyBinding: Trying to update property for track: ' + nodeName + '.' + propertyName + " but it wasn't found.", targetObject) + return + } // determine versioning scheme + + var versioning = this.Versioning.None + this.targetObject = targetObject + + if (targetObject.needsUpdate !== undefined) { + // material + versioning = this.Versioning.NeedsUpdate + } else if (targetObject.matrixWorldNeedsUpdate !== undefined) { + // node transform + versioning = this.Versioning.MatrixWorldNeedsUpdate + } // determine how the property gets bound + + var bindingType = this.BindingType.Direct + + if (propertyIndex !== undefined) { + // access a sub element of the property array (only primitives are supported right now) + if (propertyName === 'morphTargetInfluences') { + // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. + // support resolving morphTarget names into indices. + if (!targetObject.geometry) { + console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this) + return + } - _proto.getSize = function getSize(target) { - if (target === undefined) { - console.warn('THREE.Box2: .getSize() target is now required'); - target = new Vector2(); - } + if (targetObject.geometry.isBufferGeometry) { + if (!targetObject.geometry.morphAttributes) { + console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this) + return + } - return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min); - }; - - _proto.expandByPoint = function expandByPoint(point) { - this.min.min(point); - this.max.max(point); - return this; - }; - - _proto.expandByVector = function expandByVector(vector) { - this.min.sub(vector); - this.max.add(vector); - return this; - }; - - _proto.expandByScalar = function expandByScalar(scalar) { - this.min.addScalar(-scalar); - this.max.addScalar(scalar); - return this; - }; - - _proto.containsPoint = function containsPoint(point) { - return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true; - }; - - _proto.containsBox = function containsBox(box) { - return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y; - }; - - _proto.getParameter = function getParameter(point, target) { - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - if (target === undefined) { - console.warn('THREE.Box2: .getParameter() target is now required'); - target = new Vector2(); - } + if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) { + propertyIndex = targetObject.morphTargetDictionary[propertyIndex] + } + } else { + console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this) + return + } + } - return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y)); - }; + bindingType = this.BindingType.ArrayElement + this.resolvedProperty = nodeProperty + this.propertyIndex = propertyIndex + } else if (nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined) { + // must use copy for Object3D.Euler/Quaternion + bindingType = this.BindingType.HasFromToArray + this.resolvedProperty = nodeProperty + } else if (Array.isArray(nodeProperty)) { + bindingType = this.BindingType.EntireArray + this.resolvedProperty = nodeProperty + } else { + this.propertyName = propertyName + } // select getter / setter + + this.getValue = this.GetterByBindingType[bindingType] + this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning] + }, + unbind: function unbind() { + this.node = null // back to the prototype version of getValue / setValue + // note: avoiding to mutate the shape of 'this' via 'delete' + + this.getValue = this._getValue_unbound + this.setValue = this._setValue_unbound + } + }) // DECLARE ALIAS AFTER assign prototype + + Object.assign(PropertyBinding.prototype, { + // initial state of these methods that calls 'bind' + _getValue_unbound: PropertyBinding.prototype.getValue, + _setValue_unbound: PropertyBinding.prototype.setValue + }) + + /** + * + * A group of objects that receives a shared animation state. + * + * Usage: + * + * - Add objects you would otherwise pass as 'root' to the + * constructor or the .clipAction method of AnimationMixer. + * + * - Instead pass this object as 'root'. + * + * - You can also add and remove objects later when the mixer + * is running. + * + * Note: + * + * Objects of this class appear as one object to the mixer, + * so cache control of the individual objects must be done + * on the group. + * + * Limitation: + * + * - The animated properties must be compatible among the + * all objects in the group. + * + * - A single property can either be controlled through a + * target group or directly, but not both. + */ + + function AnimationObjectGroup() { + this.uuid = MathUtils.generateUUID() // cached objects followed by the active ones + + this._objects = Array.prototype.slice.call(arguments) + this.nCachedObjects_ = 0 // threshold + // note: read by PropertyBinding.Composite + + var indices = {} + this._indicesByUUID = indices // for bookkeeping + + for (var i = 0, n = arguments.length; i !== n; ++i) { + indices[arguments[i].uuid] = i + } - _proto.intersectsBox = function intersectsBox(box) { - // using 4 splitting planes to rule out intersections - return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true; - }; + this._paths = [] // inside: string - _proto.clampPoint = function clampPoint(point, target) { - if (target === undefined) { - console.warn('THREE.Box2: .clampPoint() target is now required'); - target = new Vector2(); - } + this._parsedPaths = [] // inside: { we don't care, here } - return target.copy(point).clamp(this.min, this.max); - }; + this._bindings = [] // inside: Array< PropertyBinding > - _proto.distanceToPoint = function distanceToPoint(point) { - var clampedPoint = _vector$7.copy(point).clamp(this.min, this.max); + this._bindingsIndicesByPath = {} // inside: indices in these arrays - return clampedPoint.sub(point).length(); - }; + var scope = this + this.stats = { + objects: { + get total() { + return scope._objects.length + }, - _proto.intersect = function intersect(box) { - this.min.max(box.min); - this.max.min(box.max); - return this; - }; + get inUse() { + return this.total - scope.nCachedObjects_ + } + }, - _proto.union = function union(box) { - this.min.min(box.min); - this.max.max(box.max); - return this; - }; + get bindingsPerObject() { + return scope._bindings.length + } + } + } + + Object.assign(AnimationObjectGroup.prototype, { + isAnimationObjectGroup: true, + add: function add() { + var objects = this._objects, + indicesByUUID = this._indicesByUUID, + paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + nBindings = bindings.length + var knownObject = undefined, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_ + + for (var i = 0, n = arguments.length; i !== n; ++i) { + var object = arguments[i], + uuid = object.uuid + var index = indicesByUUID[uuid] + + if (index === undefined) { + // unknown object -> add it to the ACTIVE region + index = nObjects++ + indicesByUUID[uuid] = index + objects.push(object) // accounting is done, now do the same for all bindings + + for (var j = 0, m = nBindings; j !== m; ++j) { + bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j])) + } + } else if (index < nCachedObjects) { + knownObject = objects[index] // move existing object to the ACTIVE region + + var firstActiveIndex = --nCachedObjects, + lastCachedObject = objects[firstActiveIndex] + indicesByUUID[lastCachedObject.uuid] = index + objects[index] = lastCachedObject + indicesByUUID[uuid] = firstActiveIndex + objects[firstActiveIndex] = object // accounting is done, now do the same for all bindings + + for (var _j = 0, _m = nBindings; _j !== _m; ++_j) { + var bindingsForPath = bindings[_j], + lastCached = bindingsForPath[firstActiveIndex] + var binding = bindingsForPath[index] + bindingsForPath[index] = lastCached + + if (binding === undefined) { + // since we do not bother to create new bindings + // for objects that are cached, the binding may + // or may not exist + binding = new PropertyBinding(object, paths[_j], parsedPaths[_j]) + } - _proto.translate = function translate(offset) { - this.min.add(offset); - this.max.add(offset); - return this; - }; + bindingsForPath[firstActiveIndex] = binding + } + } else if (objects[index] !== knownObject) { + console.error( + 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' + ) + } // else the object is already where we want it to be + } // for arguments + + this.nCachedObjects_ = nCachedObjects + }, + remove: function remove() { + var objects = this._objects, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length + var nCachedObjects = this.nCachedObjects_ + + for (var i = 0, n = arguments.length; i !== n; ++i) { + var object = arguments[i], + uuid = object.uuid, + index = indicesByUUID[uuid] + + if (index !== undefined && index >= nCachedObjects) { + // move existing object into the CACHED region + var lastCachedIndex = nCachedObjects++, + firstActiveObject = objects[lastCachedIndex] + indicesByUUID[firstActiveObject.uuid] = index + objects[index] = firstActiveObject + indicesByUUID[uuid] = lastCachedIndex + objects[lastCachedIndex] = object // accounting is done, now do the same for all bindings + + for (var j = 0, m = nBindings; j !== m; ++j) { + var bindingsForPath = bindings[j], + firstActive = bindingsForPath[lastCachedIndex], + binding = bindingsForPath[index] + bindingsForPath[index] = firstActive + bindingsForPath[lastCachedIndex] = binding + } + } + } // for arguments + + this.nCachedObjects_ = nCachedObjects + }, + // remove & forget + uncache: function uncache() { + var objects = this._objects, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length + var nCachedObjects = this.nCachedObjects_, + nObjects = objects.length + + for (var i = 0, n = arguments.length; i !== n; ++i) { + var object = arguments[i], + uuid = object.uuid, + index = indicesByUUID[uuid] + + if (index !== undefined) { + delete indicesByUUID[uuid] + + if (index < nCachedObjects) { + // object is cached, shrink the CACHED region + var firstActiveIndex = --nCachedObjects, + lastCachedObject = objects[firstActiveIndex], + lastIndex = --nObjects, + lastObject = objects[lastIndex] // last cached object takes this object's place + + indicesByUUID[lastCachedObject.uuid] = index + objects[index] = lastCachedObject // last object goes to the activated slot and pop + + indicesByUUID[lastObject.uuid] = firstActiveIndex + objects[firstActiveIndex] = lastObject + objects.pop() // accounting is done, now do the same for all bindings + + for (var j = 0, m = nBindings; j !== m; ++j) { + var bindingsForPath = bindings[j], + lastCached = bindingsForPath[firstActiveIndex], + last = bindingsForPath[lastIndex] + bindingsForPath[index] = lastCached + bindingsForPath[firstActiveIndex] = last + bindingsForPath.pop() + } + } else { + // object is active, just swap with the last and pop + var _lastIndex = --nObjects, + _lastObject = objects[_lastIndex] - _proto.equals = function equals(box) { - return box.min.equals(this.min) && box.max.equals(this.max); - }; + if (_lastIndex > 0) { + indicesByUUID[_lastObject.uuid] = index + } - return Box2; - }(); + objects[index] = _lastObject + objects.pop() // accounting is done, now do the same for all bindings - var _startP = /*@__PURE__*/new Vector3(); + for (var _j2 = 0, _m2 = nBindings; _j2 !== _m2; ++_j2) { + var _bindingsForPath = bindings[_j2] + _bindingsForPath[index] = _bindingsForPath[_lastIndex] - var _startEnd = /*@__PURE__*/new Vector3(); + _bindingsForPath.pop() + } + } // cached or active + } // if object is known + } // for arguments + + this.nCachedObjects_ = nCachedObjects + }, + // Internal interface used by befriended PropertyBinding.Composite: + subscribe_: function subscribe_(path, parsedPath) { + // returns an array of bindings for the given path that is changed + // according to the contained objects in the group + var indicesByPath = this._bindingsIndicesByPath + var index = indicesByPath[path] + var bindings = this._bindings + if (index !== undefined) return bindings[index] + var paths = this._paths, + parsedPaths = this._parsedPaths, + objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + bindingsForPath = new Array(nObjects) + index = bindings.length + indicesByPath[path] = index + paths.push(path) + parsedPaths.push(parsedPath) + bindings.push(bindingsForPath) + + for (var i = nCachedObjects, n = objects.length; i !== n; ++i) { + var object = objects[i] + bindingsForPath[i] = new PropertyBinding(object, path, parsedPath) + } - var Line3 = /*#__PURE__*/function () { - function Line3(start, end) { - this.start = start !== undefined ? start : new Vector3(); - this.end = end !== undefined ? end : new Vector3(); - } + return bindingsForPath + }, + unsubscribe_: function unsubscribe_(path) { + // tells the group to forget about a property path and no longer + // update the array previously obtained with 'subscribe_' + var indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[path] + + if (index !== undefined) { + var paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + lastBindingsIndex = bindings.length - 1, + lastBindings = bindings[lastBindingsIndex], + lastBindingsPath = path[lastBindingsIndex] + indicesByPath[lastBindingsPath] = index + bindings[index] = lastBindings + bindings.pop() + parsedPaths[index] = parsedPaths[lastBindingsIndex] + parsedPaths.pop() + paths[index] = paths[lastBindingsIndex] + paths.pop() + } + } + }) - var _proto = Line3.prototype; + var AnimationAction = /*#__PURE__*/ (function () { + function AnimationAction(mixer, clip, localRoot, blendMode) { + if (localRoot === void 0) { + localRoot = null + } - _proto.set = function set(start, end) { - this.start.copy(start); - this.end.copy(end); - return this; - }; + if (blendMode === void 0) { + blendMode = clip.blendMode + } - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; + this._mixer = mixer + this._clip = clip + this._localRoot = localRoot + this.blendMode = blendMode + var tracks = clip.tracks, + nTracks = tracks.length, + interpolants = new Array(nTracks) + var interpolantSettings = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + } - _proto.copy = function copy(line) { - this.start.copy(line.start); - this.end.copy(line.end); - return this; - }; + for (var i = 0; i !== nTracks; ++i) { + var interpolant = tracks[i].createInterpolant(null) + interpolants[i] = interpolant + interpolant.settings = interpolantSettings + } - _proto.getCenter = function getCenter(target) { - if (target === undefined) { - console.warn('THREE.Line3: .getCenter() target is now required'); - target = new Vector3(); - } + this._interpolantSettings = interpolantSettings + this._interpolants = interpolants // bound by the mixer + // inside: PropertyMixer (managed by the mixer) - return target.addVectors(this.start, this.end).multiplyScalar(0.5); - }; + this._propertyBindings = new Array(nTracks) + this._cacheIndex = null // for the memory manager - _proto.delta = function delta(target) { - if (target === undefined) { - console.warn('THREE.Line3: .delta() target is now required'); - target = new Vector3(); - } + this._byClipCacheIndex = null // for the memory manager - return target.subVectors(this.end, this.start); - }; + this._timeScaleInterpolant = null + this._weightInterpolant = null + this.loop = LoopRepeat + this._loopCount = -1 // global mixer time when the action is to be started + // it's set back to 'null' upon start of the action - _proto.distanceSq = function distanceSq() { - return this.start.distanceToSquared(this.end); - }; + this._startTime = null // scaled local time of the action + // gets clamped or wrapped to 0..clip.duration according to loop - _proto.distance = function distance() { - return this.start.distanceTo(this.end); - }; + this.time = 0 + this.timeScale = 1 + this._effectiveTimeScale = 1 + this.weight = 1 + this._effectiveWeight = 1 + this.repetitions = Infinity // no. of repetitions when looping - _proto.at = function at(t, target) { - if (target === undefined) { - console.warn('THREE.Line3: .at() target is now required'); - target = new Vector3(); - } + this.paused = false // true -> zero effective time scale - return this.delta(target).multiplyScalar(t).add(this.start); - }; + this.enabled = true // false -> zero effective weight - _proto.closestPointToPointParameter = function closestPointToPointParameter(point, clampToLine) { - _startP.subVectors(point, this.start); + this.clampWhenFinished = false // keep feeding the last frame? - _startEnd.subVectors(this.end, this.start); + this.zeroSlopeAtStart = true // for smooth interpolation w/o separate - var startEnd2 = _startEnd.dot(_startEnd); + this.zeroSlopeAtEnd = true // clips for start, loop and end + } // State & Scheduling - var startEnd_startP = _startEnd.dot(_startP); + var _proto = AnimationAction.prototype - var t = startEnd_startP / startEnd2; + _proto.play = function play() { + this._mixer._activateAction(this) - if (clampToLine) { - t = MathUtils.clamp(t, 0, 1); - } + return this + } - return t; - }; + _proto.stop = function stop() { + this._mixer._deactivateAction(this) - _proto.closestPointToPoint = function closestPointToPoint(point, clampToLine, target) { - var t = this.closestPointToPointParameter(point, clampToLine); + return this.reset() + } - if (target === undefined) { - console.warn('THREE.Line3: .closestPointToPoint() target is now required'); - target = new Vector3(); - } + _proto.reset = function reset() { + this.paused = false + this.enabled = true + this.time = 0 // restart clip - return this.delta(target).multiplyScalar(t).add(this.start); - }; + this._loopCount = -1 // forget previous loops - _proto.applyMatrix4 = function applyMatrix4(matrix) { - this.start.applyMatrix4(matrix); - this.end.applyMatrix4(matrix); - return this; - }; + this._startTime = null // forget scheduling - _proto.equals = function equals(line) { - return line.start.equals(this.start) && line.end.equals(this.end); - }; + return this.stopFading().stopWarping() + } - return Line3; - }(); + _proto.isRunning = function isRunning() { + return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this) + } // return true when play has been called - function ImmediateRenderObject(material) { - Object3D.call(this); - this.material = material; + _proto.isScheduled = function isScheduled() { + return this._mixer._isActiveAction(this) + } - this.render = function () - /* renderCallback */ - {}; + _proto.startAt = function startAt(time) { + this._startTime = time + return this + } - this.hasPositions = false; - this.hasNormals = false; - this.hasColors = false; - this.hasUvs = false; - this.positionArray = null; - this.normalArray = null; - this.colorArray = null; - this.uvArray = null; - this.count = 0; - } + _proto.setLoop = function setLoop(mode, repetitions) { + this.loop = mode + this.repetitions = repetitions + return this + } // Weight + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing - ImmediateRenderObject.prototype = Object.create(Object3D.prototype); - ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; - ImmediateRenderObject.prototype.isImmediateRenderObject = true; + _proto.setEffectiveWeight = function setEffectiveWeight(weight) { + this.weight = weight // note: same logic as when updated at runtime - var _vector$8 = /*@__PURE__*/new Vector3(); + this._effectiveWeight = this.enabled ? weight : 0 + return this.stopFading() + } // return the weight considering fading and .enabled - var SpotLightHelper = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(SpotLightHelper, _Object3D); + _proto.getEffectiveWeight = function getEffectiveWeight() { + return this._effectiveWeight + } - function SpotLightHelper(light, color) { - var _this; + _proto.fadeIn = function fadeIn(duration) { + return this._scheduleFading(duration, 0, 1) + } - _this = _Object3D.call(this) || this; - _this.light = light; + _proto.fadeOut = function fadeOut(duration) { + return this._scheduleFading(duration, 1, 0) + } - _this.light.updateMatrixWorld(); + _proto.crossFadeFrom = function crossFadeFrom(fadeOutAction, duration, warp) { + fadeOutAction.fadeOut(duration) + this.fadeIn(duration) + + if (warp) { + var fadeInDuration = this._clip.duration, + fadeOutDuration = fadeOutAction._clip.duration, + startEndRatio = fadeOutDuration / fadeInDuration, + endStartRatio = fadeInDuration / fadeOutDuration + fadeOutAction.warp(1.0, startEndRatio, duration) + this.warp(endStartRatio, 1.0, duration) + } - _this.matrix = light.matrixWorld; - _this.matrixAutoUpdate = false; - _this.color = color; - var geometry = new BufferGeometry(); - var positions = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1]; + return this + } - for (var i = 0, j = 1, l = 32; i < l; i++, j++) { - var p1 = i / l * Math.PI * 2; - var p2 = j / l * Math.PI * 2; - positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1); - } + _proto.crossFadeTo = function crossFadeTo(fadeInAction, duration, warp) { + return fadeInAction.crossFadeFrom(this, duration, warp) + } - geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); - var material = new LineBasicMaterial({ - fog: false, - toneMapped: false - }); - _this.cone = new LineSegments(geometry, material); + _proto.stopFading = function stopFading() { + var weightInterpolant = this._weightInterpolant - _this.add(_this.cone); + if (weightInterpolant !== null) { + this._weightInterpolant = null - _this.update(); + this._mixer._takeBackControlInterpolant(weightInterpolant) + } - return _this; - } + return this + } // Time Scale Control + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing - var _proto = SpotLightHelper.prototype; + _proto.setEffectiveTimeScale = function setEffectiveTimeScale(timeScale) { + this.timeScale = timeScale + this._effectiveTimeScale = this.paused ? 0 : timeScale + return this.stopWarping() + } // return the time scale considering warping and .paused - _proto.dispose = function dispose() { - this.cone.geometry.dispose(); - this.cone.material.dispose(); - }; + _proto.getEffectiveTimeScale = function getEffectiveTimeScale() { + return this._effectiveTimeScale + } - _proto.update = function update() { - this.light.updateMatrixWorld(); - var coneLength = this.light.distance ? this.light.distance : 1000; - var coneWidth = coneLength * Math.tan(this.light.angle); - this.cone.scale.set(coneWidth, coneWidth, coneLength); + _proto.setDuration = function setDuration(duration) { + this.timeScale = this._clip.duration / duration + return this.stopWarping() + } - _vector$8.setFromMatrixPosition(this.light.target.matrixWorld); + _proto.syncWith = function syncWith(action) { + this.time = action.time + this.timeScale = action.timeScale + return this.stopWarping() + } - this.cone.lookAt(_vector$8); + _proto.halt = function halt(duration) { + return this.warp(this._effectiveTimeScale, 0, duration) + } - if (this.color !== undefined) { - this.cone.material.color.set(this.color); - } else { - this.cone.material.color.copy(this.light.color); - } - }; + _proto.warp = function warp(startTimeScale, endTimeScale, duration) { + var mixer = this._mixer, + now = mixer.time, + timeScale = this.timeScale + var interpolant = this._timeScaleInterpolant - return SpotLightHelper; - }(Object3D); + if (interpolant === null) { + interpolant = mixer._lendControlInterpolant() + this._timeScaleInterpolant = interpolant + } - var _vector$9 = /*@__PURE__*/new Vector3(); + var times = interpolant.parameterPositions, + values = interpolant.sampleValues + times[0] = now + times[1] = now + duration + values[0] = startTimeScale / timeScale + values[1] = endTimeScale / timeScale + return this + } - var _boneMatrix = /*@__PURE__*/new Matrix4(); + _proto.stopWarping = function stopWarping() { + var timeScaleInterpolant = this._timeScaleInterpolant - var _matrixWorldInv = /*@__PURE__*/new Matrix4(); + if (timeScaleInterpolant !== null) { + this._timeScaleInterpolant = null - var SkeletonHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(SkeletonHelper, _LineSegments); + this._mixer._takeBackControlInterpolant(timeScaleInterpolant) + } - function SkeletonHelper(object) { - var _this; + return this + } // Object Accessors - var bones = getBoneList(object); - var geometry = new BufferGeometry(); - var vertices = []; - var colors = []; - var color1 = new Color(0, 0, 1); - var color2 = new Color(0, 1, 0); + _proto.getMixer = function getMixer() { + return this._mixer + } - for (var i = 0; i < bones.length; i++) { - var bone = bones[i]; + _proto.getClip = function getClip() { + return this._clip + } - if (bone.parent && bone.parent.isBone) { - vertices.push(0, 0, 0); - vertices.push(0, 0, 0); - colors.push(color1.r, color1.g, color1.b); - colors.push(color2.r, color2.g, color2.b); - } - } + _proto.getRoot = function getRoot() { + return this._localRoot || this._mixer._root + } // Interna - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - var material = new LineBasicMaterial({ - vertexColors: true, - depthTest: false, - depthWrite: false, - toneMapped: false, - transparent: true - }); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'SkeletonHelper'; - _this.isSkeletonHelper = true; - _this.root = object; - _this.bones = bones; - _this.matrix = object.matrixWorld; - _this.matrixAutoUpdate = false; - return _this; - } + _proto._update = function _update(time, deltaTime, timeDirection, accuIndex) { + // called by the mixer + if (!this.enabled) { + // call ._updateWeight() to update ._effectiveWeight + this._updateWeight(time) - var _proto = SkeletonHelper.prototype; + return + } - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - var bones = this.bones; - var geometry = this.geometry; - var position = geometry.getAttribute('position'); + var startTime = this._startTime - _matrixWorldInv.copy(this.root.matrixWorld).invert(); + if (startTime !== null) { + // check for scheduled start of action + var timeRunning = (time - startTime) * timeDirection - for (var i = 0, j = 0; i < bones.length; i++) { - var bone = bones[i]; + if (timeRunning < 0 || timeDirection === 0) { + return // yet to come / don't decide when delta = 0 + } // start - if (bone.parent && bone.parent.isBone) { - _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld); + this._startTime = null // unschedule - _vector$9.setFromMatrixPosition(_boneMatrix); + deltaTime = timeDirection * timeRunning + } // apply time scale and advance time - position.setXYZ(j, _vector$9.x, _vector$9.y, _vector$9.z); + deltaTime *= this._updateTimeScale(time) - _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld); + var clipTime = this._updateTime(deltaTime) // note: _updateTime may disable the action resulting in + // an effective weight of 0 - _vector$9.setFromMatrixPosition(_boneMatrix); + var weight = this._updateWeight(time) - position.setXYZ(j + 1, _vector$9.x, _vector$9.y, _vector$9.z); - j += 2; - } - } + if (weight > 0) { + var _interpolants = this._interpolants + var propertyMixers = this._propertyBindings - geometry.getAttribute('position').needsUpdate = true; + switch (this.blendMode) { + case AdditiveAnimationBlendMode: + for (var j = 0, m = _interpolants.length; j !== m; ++j) { + _interpolants[j].evaluate(clipTime) - _LineSegments.prototype.updateMatrixWorld.call(this, force); - }; + propertyMixers[j].accumulateAdditive(weight) + } - return SkeletonHelper; - }(LineSegments); + break - function getBoneList(object) { - var boneList = []; + case NormalAnimationBlendMode: + default: + for (var _j = 0, _m = _interpolants.length; _j !== _m; ++_j) { + _interpolants[_j].evaluate(clipTime) - if (object && object.isBone) { - boneList.push(object); - } + propertyMixers[_j].accumulate(accuIndex, weight) + } + } + } + } - for (var i = 0; i < object.children.length; i++) { - boneList.push.apply(boneList, getBoneList(object.children[i])); - } + _proto._updateWeight = function _updateWeight(time) { + var weight = 0 - return boneList; - } + if (this.enabled) { + weight = this.weight + var interpolant = this._weightInterpolant - var PointLightHelper = /*#__PURE__*/function (_Mesh) { - _inheritsLoose(PointLightHelper, _Mesh); + if (interpolant !== null) { + var interpolantValue = interpolant.evaluate(time)[0] + weight *= interpolantValue - function PointLightHelper(light, sphereSize, color) { - var _this; + if (time > interpolant.parameterPositions[1]) { + this.stopFading() - var geometry = new SphereBufferGeometry(sphereSize, 4, 2); - var material = new MeshBasicMaterial({ - wireframe: true, - fog: false, - toneMapped: false - }); - _this = _Mesh.call(this, geometry, material) || this; - _this.light = light; + if (interpolantValue === 0) { + // faded out, disable + this.enabled = false + } + } + } + } - _this.light.updateMatrixWorld(); + this._effectiveWeight = weight + return weight + } - _this.color = color; - _this.type = 'PointLightHelper'; - _this.matrix = _this.light.matrixWorld; - _this.matrixAutoUpdate = false; + _proto._updateTimeScale = function _updateTimeScale(time) { + var timeScale = 0 - _this.update(); - /* - // TODO: delete this comment? - const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); - const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - const d = light.distance; - if ( d === 0.0 ) { - this.lightDistance.visible = false; - } else { - this.lightDistance.scale.set( d, d, d ); - } - this.add( this.lightDistance ); - */ + if (!this.paused) { + timeScale = this.timeScale + var interpolant = this._timeScaleInterpolant + if (interpolant !== null) { + var interpolantValue = interpolant.evaluate(time)[0] + timeScale *= interpolantValue - return _this; - } + if (time > interpolant.parameterPositions[1]) { + this.stopWarping() - var _proto = PointLightHelper.prototype; + if (timeScale === 0) { + // motion has halted, pause + this.paused = true + } else { + // warp done - apply final time scale + this.timeScale = timeScale + } + } + } + } - _proto.dispose = function dispose() { - this.geometry.dispose(); - this.material.dispose(); - }; + this._effectiveTimeScale = timeScale + return timeScale + } - _proto.update = function update() { - if (this.color !== undefined) { - this.material.color.set(this.color); - } else { - this.material.color.copy(this.light.color); - } - /* - const d = this.light.distance; - if ( d === 0.0 ) { - this.lightDistance.visible = false; - } else { - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - } - */ + _proto._updateTime = function _updateTime(deltaTime) { + var duration = this._clip.duration + var loop = this.loop + var time = this.time + deltaTime + var loopCount = this._loopCount + var pingPong = loop === LoopPingPong - }; + if (deltaTime === 0) { + if (loopCount === -1) return time + return pingPong && (loopCount & 1) === 1 ? duration - time : time + } - return PointLightHelper; - }(Mesh); + if (loop === LoopOnce) { + if (loopCount === -1) { + // just started + this._loopCount = 0 - var _vector$a = /*@__PURE__*/new Vector3(); + this._setEndings(true, true, false) + } - var _color1 = /*@__PURE__*/new Color(); + handle_stop: { + if (time >= duration) { + time = duration + } else if (time < 0) { + time = 0 + } else { + this.time = time + break handle_stop + } - var _color2 = /*@__PURE__*/new Color(); + if (this.clampWhenFinished) this.paused = true + else this.enabled = false + this.time = time - var HemisphereLightHelper = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(HemisphereLightHelper, _Object3D); + this._mixer.dispatchEvent({ + type: 'finished', + action: this, + direction: deltaTime < 0 ? -1 : 1 + }) + } + } else { + // repetitive Repeat or PingPong + if (loopCount === -1) { + // just started + if (deltaTime >= 0) { + loopCount = 0 + + this._setEndings(true, this.repetitions === 0, pingPong) + } else { + // when looping in reverse direction, the initial + // transition through zero counts as a repetition, + // so leave loopCount at -1 + this._setEndings(this.repetitions === 0, true, pingPong) + } + } - function HemisphereLightHelper(light, size, color) { - var _this; + if (time >= duration || time < 0) { + // wrap around + var loopDelta = Math.floor(time / duration) // signed + + time -= duration * loopDelta + loopCount += Math.abs(loopDelta) + var pending = this.repetitions - loopCount + + if (pending <= 0) { + // have to stop (switch state, clamp time, fire event) + if (this.clampWhenFinished) this.paused = true + else this.enabled = false + time = deltaTime > 0 ? duration : 0 + this.time = time + + this._mixer.dispatchEvent({ + type: 'finished', + action: this, + direction: deltaTime > 0 ? 1 : -1 + }) + } else { + // keep running + if (pending === 1) { + // entering the last round + var atStart = deltaTime < 0 + + this._setEndings(atStart, !atStart, pingPong) + } else { + this._setEndings(false, false, pingPong) + } - _this = _Object3D.call(this) || this; - _this.light = light; + this._loopCount = loopCount + this.time = time - _this.light.updateMatrixWorld(); + this._mixer.dispatchEvent({ + type: 'loop', + action: this, + loopDelta: loopDelta + }) + } + } else { + this.time = time + } - _this.matrix = light.matrixWorld; - _this.matrixAutoUpdate = false; - _this.color = color; - var geometry = new OctahedronBufferGeometry(size); - geometry.rotateY(Math.PI * 0.5); - _this.material = new MeshBasicMaterial({ - wireframe: true, - fog: false, - toneMapped: false - }); - if (_this.color === undefined) _this.material.vertexColors = true; - var position = geometry.getAttribute('position'); - var colors = new Float32Array(position.count * 3); - geometry.setAttribute('color', new BufferAttribute(colors, 3)); + if (pingPong && (loopCount & 1) === 1) { + // invert time for the "pong round" + return duration - time + } + } - _this.add(new Mesh(geometry, _this.material)); + return time + } - _this.update(); + _proto._setEndings = function _setEndings(atStart, atEnd, pingPong) { + var settings = this._interpolantSettings + + if (pingPong) { + settings.endingStart = ZeroSlopeEnding + settings.endingEnd = ZeroSlopeEnding + } else { + // assuming for LoopOnce atStart == atEnd == true + if (atStart) { + settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding + } else { + settings.endingStart = WrapAroundEnding + } - return _this; - } + if (atEnd) { + settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding + } else { + settings.endingEnd = WrapAroundEnding + } + } + } - var _proto = HemisphereLightHelper.prototype; + _proto._scheduleFading = function _scheduleFading(duration, weightNow, weightThen) { + var mixer = this._mixer, + now = mixer.time + var interpolant = this._weightInterpolant - _proto.dispose = function dispose() { - this.children[0].geometry.dispose(); - this.children[0].material.dispose(); - }; + if (interpolant === null) { + interpolant = mixer._lendControlInterpolant() + this._weightInterpolant = interpolant + } - _proto.update = function update() { - var mesh = this.children[0]; + var times = interpolant.parameterPositions, + values = interpolant.sampleValues + times[0] = now + values[0] = weightNow + times[1] = now + duration + values[1] = weightThen + return this + } - if (this.color !== undefined) { - this.material.color.set(this.color); - } else { - var colors = mesh.geometry.getAttribute('color'); + return AnimationAction + })() + + function AnimationMixer(root) { + this._root = root + + this._initMemoryManager() + + this._accuIndex = 0 + this.time = 0 + this.timeScale = 1.0 + } + + AnimationMixer.prototype = Object.assign(Object.create(EventDispatcher.prototype), { + constructor: AnimationMixer, + _bindAction: function _bindAction(action, prototypeAction) { + var root = action._localRoot || this._root, + tracks = action._clip.tracks, + nTracks = tracks.length, + bindings = action._propertyBindings, + interpolants = action._interpolants, + rootUuid = root.uuid, + bindingsByRoot = this._bindingsByRootAndName + var bindingsByName = bindingsByRoot[rootUuid] + + if (bindingsByName === undefined) { + bindingsByName = {} + bindingsByRoot[rootUuid] = bindingsByName + } - _color1.copy(this.light.color); + for (var i = 0; i !== nTracks; ++i) { + var track = tracks[i], + trackName = track.name + var binding = bindingsByName[trackName] - _color2.copy(this.light.groundColor); + if (binding !== undefined) { + bindings[i] = binding + } else { + binding = bindings[i] - for (var i = 0, l = colors.count; i < l; i++) { - var color = i < l / 2 ? _color1 : _color2; - colors.setXYZ(i, color.r, color.g, color.b); - } + if (binding !== undefined) { + // existing binding, make sure the cache knows + if (binding._cacheIndex === null) { + ++binding.referenceCount - colors.needsUpdate = true; - } + this._addInactiveBinding(binding, rootUuid, trackName) + } - mesh.lookAt(_vector$a.setFromMatrixPosition(this.light.matrixWorld).negate()); - }; + continue + } - return HemisphereLightHelper; - }(Object3D); + var path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath + binding = new PropertyMixer(PropertyBinding.create(root, trackName, path), track.ValueTypeName, track.getValueSize()) + ++binding.referenceCount - var GridHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(GridHelper, _LineSegments); + this._addInactiveBinding(binding, rootUuid, trackName) - function GridHelper(size, divisions, color1, color2) { - var _this; + bindings[i] = binding + } - if (size === void 0) { - size = 10; - } + interpolants[i].resultBuffer = binding.buffer + } + }, + _activateAction: function _activateAction(action) { + if (!this._isActiveAction(action)) { + if (action._cacheIndex === null) { + // this action has been forgotten by the cache, but the user + // appears to be still using it -> rebind + var rootUuid = (action._localRoot || this._root).uuid, + clipUuid = action._clip.uuid, + actionsForClip = this._actionsByClip[clipUuid] + + this._bindAction(action, actionsForClip && actionsForClip.knownActions[0]) + + this._addInactiveAction(action, clipUuid, rootUuid) + } - if (divisions === void 0) { - divisions = 10; - } + var bindings = action._propertyBindings // increment reference counts / sort out state - if (color1 === void 0) { - color1 = 0x444444; - } + for (var i = 0, n = bindings.length; i !== n; ++i) { + var binding = bindings[i] - if (color2 === void 0) { - color2 = 0x888888; - } + if (binding.useCount++ === 0) { + this._lendBinding(binding) - color1 = new Color(color1); - color2 = new Color(color2); - var center = divisions / 2; - var step = size / divisions; - var halfSize = size / 2; - var vertices = [], - colors = []; - - for (var i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) { - vertices.push(-halfSize, 0, k, halfSize, 0, k); - vertices.push(k, 0, -halfSize, k, 0, halfSize); - var color = i === center ? color1 : color2; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - } + binding.saveOriginalState() + } + } - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - var material = new LineBasicMaterial({ - vertexColors: true, - toneMapped: false - }); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'GridHelper'; - return _this; - } + this._lendAction(action) + } + }, + _deactivateAction: function _deactivateAction(action) { + if (this._isActiveAction(action)) { + var bindings = action._propertyBindings // decrement reference counts / sort out state - return GridHelper; - }(LineSegments); + for (var i = 0, n = bindings.length; i !== n; ++i) { + var binding = bindings[i] - var PolarGridHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(PolarGridHelper, _LineSegments); + if (--binding.useCount === 0) { + binding.restoreOriginalState() - function PolarGridHelper(radius, radials, circles, divisions, color1, color2) { - var _this; + this._takeBackBinding(binding) + } + } - if (radius === void 0) { - radius = 10; - } + this._takeBackAction(action) + } + }, + // Memory manager + _initMemoryManager: function _initMemoryManager() { + this._actions = [] // 'nActiveActions' followed by inactive ones + + this._nActiveActions = 0 + this._actionsByClip = {} // inside: + // { + // knownActions: Array< AnimationAction > - used as prototypes + // actionByRoot: AnimationAction - lookup + // } + + this._bindings = [] // 'nActiveBindings' followed by inactive ones + + this._nActiveBindings = 0 + this._bindingsByRootAndName = {} // inside: Map< name, PropertyMixer > + + this._controlInterpolants = [] // same game as above + + this._nActiveControlInterpolants = 0 + var scope = this + this.stats = { + actions: { + get total() { + return scope._actions.length + }, - if (radials === void 0) { - radials = 16; - } + get inUse() { + return scope._nActiveActions + } + }, + bindings: { + get total() { + return scope._bindings.length + }, - if (circles === void 0) { - circles = 8; - } + get inUse() { + return scope._nActiveBindings + } + }, + controlInterpolants: { + get total() { + return scope._controlInterpolants.length + }, - if (divisions === void 0) { - divisions = 64; - } + get inUse() { + return scope._nActiveControlInterpolants + } + } + } + }, + // Memory management for AnimationAction objects + _isActiveAction: function _isActiveAction(action) { + var index = action._cacheIndex + return index !== null && index < this._nActiveActions + }, + _addInactiveAction: function _addInactiveAction(action, clipUuid, rootUuid) { + var actions = this._actions, + actionsByClip = this._actionsByClip + var actionsForClip = actionsByClip[clipUuid] + + if (actionsForClip === undefined) { + actionsForClip = { + knownActions: [action], + actionByRoot: {} + } + action._byClipCacheIndex = 0 + actionsByClip[clipUuid] = actionsForClip + } else { + var knownActions = actionsForClip.knownActions + action._byClipCacheIndex = knownActions.length + knownActions.push(action) + } - if (color1 === void 0) { - color1 = 0x444444; - } + action._cacheIndex = actions.length + actions.push(action) + actionsForClip.actionByRoot[rootUuid] = action + }, + _removeInactiveAction: function _removeInactiveAction(action) { + var actions = this._actions, + lastInactiveAction = actions[actions.length - 1], + cacheIndex = action._cacheIndex + lastInactiveAction._cacheIndex = cacheIndex + actions[cacheIndex] = lastInactiveAction + actions.pop() + action._cacheIndex = null + var clipUuid = action._clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[clipUuid], + knownActionsForClip = actionsForClip.knownActions, + lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1], + byClipCacheIndex = action._byClipCacheIndex + lastKnownAction._byClipCacheIndex = byClipCacheIndex + knownActionsForClip[byClipCacheIndex] = lastKnownAction + knownActionsForClip.pop() + action._byClipCacheIndex = null + var actionByRoot = actionsForClip.actionByRoot, + rootUuid = (action._localRoot || this._root).uuid + delete actionByRoot[rootUuid] + + if (knownActionsForClip.length === 0) { + delete actionsByClip[clipUuid] + } - if (color2 === void 0) { - color2 = 0x888888; - } + this._removeInactiveBindingsForAction(action) + }, + _removeInactiveBindingsForAction: function _removeInactiveBindingsForAction(action) { + var bindings = action._propertyBindings - color1 = new Color(color1); - color2 = new Color(color2); - var vertices = []; - var colors = []; // create the radials + for (var i = 0, n = bindings.length; i !== n; ++i) { + var binding = bindings[i] - for (var i = 0; i <= radials; i++) { - var v = i / radials * (Math.PI * 2); - var x = Math.sin(v) * radius; - var z = Math.cos(v) * radius; - vertices.push(0, 0, 0); - vertices.push(x, 0, z); - var color = i & 1 ? color1 : color2; - colors.push(color.r, color.g, color.b); - colors.push(color.r, color.g, color.b); - } // create the circles + if (--binding.referenceCount === 0) { + this._removeInactiveBinding(binding) + } + } + }, + _lendAction: function _lendAction(action) { + // [ active actions | inactive actions ] + // [ active actions >| inactive actions ] + // s a + // <-swap-> + // a s + var actions = this._actions, + prevIndex = action._cacheIndex, + lastActiveIndex = this._nActiveActions++, + firstInactiveAction = actions[lastActiveIndex] + action._cacheIndex = lastActiveIndex + actions[lastActiveIndex] = action + firstInactiveAction._cacheIndex = prevIndex + actions[prevIndex] = firstInactiveAction + }, + _takeBackAction: function _takeBackAction(action) { + // [ active actions | inactive actions ] + // [ active actions |< inactive actions ] + // a s + // <-swap-> + // s a + var actions = this._actions, + prevIndex = action._cacheIndex, + firstInactiveIndex = --this._nActiveActions, + lastActiveAction = actions[firstInactiveIndex] + action._cacheIndex = firstInactiveIndex + actions[firstInactiveIndex] = action + lastActiveAction._cacheIndex = prevIndex + actions[prevIndex] = lastActiveAction + }, + // Memory management for PropertyMixer objects + _addInactiveBinding: function _addInactiveBinding(binding, rootUuid, trackName) { + var bindingsByRoot = this._bindingsByRootAndName, + bindings = this._bindings + var bindingByName = bindingsByRoot[rootUuid] + + if (bindingByName === undefined) { + bindingByName = {} + bindingsByRoot[rootUuid] = bindingByName + } + bindingByName[trackName] = binding + binding._cacheIndex = bindings.length + bindings.push(binding) + }, + _removeInactiveBinding: function _removeInactiveBinding(binding) { + var bindings = this._bindings, + propBinding = binding.binding, + rootUuid = propBinding.rootNode.uuid, + trackName = propBinding.path, + bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[rootUuid], + lastInactiveBinding = bindings[bindings.length - 1], + cacheIndex = binding._cacheIndex + lastInactiveBinding._cacheIndex = cacheIndex + bindings[cacheIndex] = lastInactiveBinding + bindings.pop() + delete bindingByName[trackName] + + if (Object.keys(bindingByName).length === 0) { + delete bindingsByRoot[rootUuid] + } + }, + _lendBinding: function _lendBinding(binding) { + var bindings = this._bindings, + prevIndex = binding._cacheIndex, + lastActiveIndex = this._nActiveBindings++, + firstInactiveBinding = bindings[lastActiveIndex] + binding._cacheIndex = lastActiveIndex + bindings[lastActiveIndex] = binding + firstInactiveBinding._cacheIndex = prevIndex + bindings[prevIndex] = firstInactiveBinding + }, + _takeBackBinding: function _takeBackBinding(binding) { + var bindings = this._bindings, + prevIndex = binding._cacheIndex, + firstInactiveIndex = --this._nActiveBindings, + lastActiveBinding = bindings[firstInactiveIndex] + binding._cacheIndex = firstInactiveIndex + bindings[firstInactiveIndex] = binding + lastActiveBinding._cacheIndex = prevIndex + bindings[prevIndex] = lastActiveBinding + }, + // Memory management of Interpolants for weight and time scale + _lendControlInterpolant: function _lendControlInterpolant() { + var interpolants = this._controlInterpolants, + lastActiveIndex = this._nActiveControlInterpolants++ + var interpolant = interpolants[lastActiveIndex] + + if (interpolant === undefined) { + interpolant = new LinearInterpolant(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer) + interpolant.__cacheIndex = lastActiveIndex + interpolants[lastActiveIndex] = interpolant + } - for (var _i = 0; _i <= circles; _i++) { - var _color = _i & 1 ? color1 : color2; + return interpolant + }, + _takeBackControlInterpolant: function _takeBackControlInterpolant(interpolant) { + var interpolants = this._controlInterpolants, + prevIndex = interpolant.__cacheIndex, + firstInactiveIndex = --this._nActiveControlInterpolants, + lastActiveInterpolant = interpolants[firstInactiveIndex] + interpolant.__cacheIndex = firstInactiveIndex + interpolants[firstInactiveIndex] = interpolant + lastActiveInterpolant.__cacheIndex = prevIndex + interpolants[prevIndex] = lastActiveInterpolant + }, + _controlInterpolantsResultBuffer: new Float32Array(1), + // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + clipAction: function clipAction(clip, optionalRoot, blendMode) { + var root = optionalRoot || this._root, + rootUuid = root.uuid + var clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip + var clipUuid = clipObject !== null ? clipObject.uuid : clip + var actionsForClip = this._actionsByClip[clipUuid] + var prototypeAction = null + + if (blendMode === undefined) { + if (clipObject !== null) { + blendMode = clipObject.blendMode + } else { + blendMode = NormalAnimationBlendMode + } + } - var r = radius - radius / circles * _i; + if (actionsForClip !== undefined) { + var existingAction = actionsForClip.actionByRoot[rootUuid] - for (var j = 0; j < divisions; j++) { - // first vertex - var _v = j / divisions * (Math.PI * 2); + if (existingAction !== undefined && existingAction.blendMode === blendMode) { + return existingAction + } // we know the clip, so we don't have to parse all + // the bindings again but can just copy - var _x = Math.sin(_v) * r; + prototypeAction = actionsForClip.knownActions[0] // also, take the clip from the prototype action - var _z = Math.cos(_v) * r; + if (clipObject === null) clipObject = prototypeAction._clip + } // clip must be known when specified via string - vertices.push(_x, 0, _z); - colors.push(_color.r, _color.g, _color.b); // second vertex + if (clipObject === null) return null // allocate all resources required to run it - _v = (j + 1) / divisions * (Math.PI * 2); - _x = Math.sin(_v) * r; - _z = Math.cos(_v) * r; - vertices.push(_x, 0, _z); - colors.push(_color.r, _color.g, _color.b); - } - } + var newAction = new AnimationAction(this, clipObject, optionalRoot, blendMode) - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - var material = new LineBasicMaterial({ - vertexColors: true, - toneMapped: false - }); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'PolarGridHelper'; - return _this; - } + this._bindAction(newAction, prototypeAction) // and make the action known to the memory manager - return PolarGridHelper; - }(LineSegments); + this._addInactiveAction(newAction, clipUuid, rootUuid) - var _v1$6 = /*@__PURE__*/new Vector3(); + return newAction + }, + // get an existing action + existingAction: function existingAction(clip, optionalRoot) { + var root = optionalRoot || this._root, + rootUuid = root.uuid, + clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip, + clipUuid = clipObject ? clipObject.uuid : clip, + actionsForClip = this._actionsByClip[clipUuid] - var _v2$3 = /*@__PURE__*/new Vector3(); + if (actionsForClip !== undefined) { + return actionsForClip.actionByRoot[rootUuid] || null + } - var _v3$1 = /*@__PURE__*/new Vector3(); + return null + }, + // deactivates all previously scheduled actions + stopAllAction: function stopAllAction() { + var actions = this._actions, + nActions = this._nActiveActions - var DirectionalLightHelper = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(DirectionalLightHelper, _Object3D); + for (var i = nActions - 1; i >= 0; --i) { + actions[i].stop() + } - function DirectionalLightHelper(light, size, color) { - var _this; + return this + }, + // advance the time and update apply the animation + update: function update(deltaTime) { + deltaTime *= this.timeScale + var actions = this._actions, + nActions = this._nActiveActions, + time = (this.time += deltaTime), + timeDirection = Math.sign(deltaTime), + accuIndex = (this._accuIndex ^= 1) // run active actions - _this = _Object3D.call(this) || this; - _this.light = light; + for (var i = 0; i !== nActions; ++i) { + var action = actions[i] - _this.light.updateMatrixWorld(); + action._update(time, deltaTime, timeDirection, accuIndex) + } // update scene graph - _this.matrix = light.matrixWorld; - _this.matrixAutoUpdate = false; - _this.color = color; - if (size === undefined) size = 1; - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute([-size, size, 0, size, size, 0, size, -size, 0, -size, -size, 0, -size, size, 0], 3)); - var material = new LineBasicMaterial({ - fog: false, - toneMapped: false - }); - _this.lightPlane = new Line(geometry, material); + var bindings = this._bindings, + nBindings = this._nActiveBindings - _this.add(_this.lightPlane); + for (var _i = 0; _i !== nBindings; ++_i) { + bindings[_i].apply(accuIndex) + } - geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3)); - _this.targetLine = new Line(geometry, material); + return this + }, + // Allows you to seek to a specific time in an animation. + setTime: function setTime(timeInSeconds) { + this.time = 0 // Zero out time attribute for AnimationMixer object; - _this.add(_this.targetLine); + for (var i = 0; i < this._actions.length; i++) { + this._actions[i].time = 0 // Zero out time attribute for all associated AnimationAction objects. + } - _this.update(); + return this.update(timeInSeconds) // Update used to set exact time. Returns "this" AnimationMixer object. + }, + // return this mixer's root target object + getRoot: function getRoot() { + return this._root + }, + // free all resources specific to a particular clip + uncacheClip: function uncacheClip(clip) { + var actions = this._actions, + clipUuid = clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[clipUuid] + + if (actionsForClip !== undefined) { + // note: just calling _removeInactiveAction would mess up the + // iteration state and also require updating the state we can + // just throw away + var actionsToRemove = actionsForClip.knownActions + + for (var i = 0, n = actionsToRemove.length; i !== n; ++i) { + var action = actionsToRemove[i] + + this._deactivateAction(action) + + var cacheIndex = action._cacheIndex, + lastInactiveAction = actions[actions.length - 1] + action._cacheIndex = null + action._byClipCacheIndex = null + lastInactiveAction._cacheIndex = cacheIndex + actions[cacheIndex] = lastInactiveAction + actions.pop() + + this._removeInactiveBindingsForAction(action) + } - return _this; - } + delete actionsByClip[clipUuid] + } + }, + // free all resources specific to a particular root target object + uncacheRoot: function uncacheRoot(root) { + var rootUuid = root.uuid, + actionsByClip = this._actionsByClip - var _proto = DirectionalLightHelper.prototype; + for (var clipUuid in actionsByClip) { + var actionByRoot = actionsByClip[clipUuid].actionByRoot, + action = actionByRoot[rootUuid] - _proto.dispose = function dispose() { - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - }; + if (action !== undefined) { + this._deactivateAction(action) - _proto.update = function update() { - _v1$6.setFromMatrixPosition(this.light.matrixWorld); + this._removeInactiveAction(action) + } + } - _v2$3.setFromMatrixPosition(this.light.target.matrixWorld); + var bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[rootUuid] - _v3$1.subVectors(_v2$3, _v1$6); + if (bindingByName !== undefined) { + for (var trackName in bindingByName) { + var binding = bindingByName[trackName] + binding.restoreOriginalState() - this.lightPlane.lookAt(_v2$3); + this._removeInactiveBinding(binding) + } + } + }, + // remove a targeted clip from the cache + uncacheAction: function uncacheAction(clip, optionalRoot) { + var action = this.existingAction(clip, optionalRoot) - if (this.color !== undefined) { - this.lightPlane.material.color.set(this.color); - this.targetLine.material.color.set(this.color); - } else { - this.lightPlane.material.color.copy(this.light.color); - this.targetLine.material.color.copy(this.light.color); - } + if (action !== null) { + this._deactivateAction(action) - this.targetLine.lookAt(_v2$3); - this.targetLine.scale.z = _v3$1.length(); - }; - - return DirectionalLightHelper; - }(Object3D); - - var _vector$b = /*@__PURE__*/new Vector3(); - - var _camera = /*@__PURE__*/new Camera(); - /** - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ - - - var CameraHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(CameraHelper, _LineSegments); - - function CameraHelper(camera) { - var _this; - - var geometry = new BufferGeometry(); - var material = new LineBasicMaterial({ - color: 0xffffff, - vertexColors: true, - toneMapped: false - }); - var vertices = []; - var colors = []; - var pointMap = {}; // colors - - var colorFrustum = new Color(0xffaa00); - var colorCone = new Color(0xff0000); - var colorUp = new Color(0x00aaff); - var colorTarget = new Color(0xffffff); - var colorCross = new Color(0x333333); // near - - addLine('n1', 'n2', colorFrustum); - addLine('n2', 'n4', colorFrustum); - addLine('n4', 'n3', colorFrustum); - addLine('n3', 'n1', colorFrustum); // far - - addLine('f1', 'f2', colorFrustum); - addLine('f2', 'f4', colorFrustum); - addLine('f4', 'f3', colorFrustum); - addLine('f3', 'f1', colorFrustum); // sides - - addLine('n1', 'f1', colorFrustum); - addLine('n2', 'f2', colorFrustum); - addLine('n3', 'f3', colorFrustum); - addLine('n4', 'f4', colorFrustum); // cone - - addLine('p', 'n1', colorCone); - addLine('p', 'n2', colorCone); - addLine('p', 'n3', colorCone); - addLine('p', 'n4', colorCone); // up - - addLine('u1', 'u2', colorUp); - addLine('u2', 'u3', colorUp); - addLine('u3', 'u1', colorUp); // target - - addLine('c', 't', colorTarget); - addLine('p', 'c', colorCross); // cross - - addLine('cn1', 'cn2', colorCross); - addLine('cn3', 'cn4', colorCross); - addLine('cf1', 'cf2', colorCross); - addLine('cf3', 'cf4', colorCross); - - function addLine(a, b, color) { - addPoint(a, color); - addPoint(b, color); - } + this._removeInactiveAction(action) + } + } + }) - function addPoint(id, color) { - vertices.push(0, 0, 0); - colors.push(color.r, color.g, color.b); + var Uniform = /*#__PURE__*/ (function () { + function Uniform(value) { + if (typeof value === 'string') { + console.warn('THREE.Uniform: Type parameter is no longer needed.') + value = arguments[1] + } - if (pointMap[id] === undefined) { - pointMap[id] = []; - } + this.value = value + } - pointMap[id].push(vertices.length / 3 - 1); - } + var _proto = Uniform.prototype - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'CameraHelper'; - _this.camera = camera; - if (_this.camera.updateProjectionMatrix) _this.camera.updateProjectionMatrix(); - _this.matrix = camera.matrixWorld; - _this.matrixAutoUpdate = false; - _this.pointMap = pointMap; + _proto.clone = function clone() { + return new Uniform(this.value.clone === undefined ? this.value : this.value.clone()) + } - _this.update(); - - return _this; - } + return Uniform + })() + + function InstancedInterleavedBuffer(array, stride, meshPerAttribute) { + InterleavedBuffer.call(this, array, stride) + this.meshPerAttribute = meshPerAttribute || 1 + } + + InstancedInterleavedBuffer.prototype = Object.assign(Object.create(InterleavedBuffer.prototype), { + constructor: InstancedInterleavedBuffer, + isInstancedInterleavedBuffer: true, + copy: function copy(source) { + InterleavedBuffer.prototype.copy.call(this, source) + this.meshPerAttribute = source.meshPerAttribute + return this + }, + clone: function clone(data) { + var ib = InterleavedBuffer.prototype.clone.call(this, data) + ib.meshPerAttribute = this.meshPerAttribute + return ib + }, + toJSON: function toJSON(data) { + var json = InterleavedBuffer.prototype.toJSON.call(this, data) + json.isInstancedInterleavedBuffer = true + json.meshPerAttribute = this.meshPerAttribute + return json + } + }) + + function GLBufferAttribute(buffer, type, itemSize, elementSize, count) { + this.buffer = buffer + this.type = type + this.itemSize = itemSize + this.elementSize = elementSize + this.count = count + this.version = 0 + } + + Object.defineProperty(GLBufferAttribute.prototype, 'needsUpdate', { + set: function set(value) { + if (value === true) this.version++ + } + }) + Object.assign(GLBufferAttribute.prototype, { + isGLBufferAttribute: true, + setBuffer: function setBuffer(buffer) { + this.buffer = buffer + return this + }, + setType: function setType(type, elementSize) { + this.type = type + this.elementSize = elementSize + return this + }, + setItemSize: function setItemSize(itemSize) { + this.itemSize = itemSize + return this + }, + setCount: function setCount(count) { + this.count = count + return this + } + }) + + function Raycaster(origin, direction, near, far) { + this.ray = new Ray(origin, direction) // direction is assumed to be normalized (for accurate distance calculations) + + this.near = near || 0 + this.far = far || Infinity + this.camera = null + this.layers = new Layers() + this.params = { + Mesh: {}, + Line: { + threshold: 1 + }, + LOD: {}, + Points: { + threshold: 1 + }, + Sprite: {} + } + Object.defineProperties(this.params, { + PointCloud: { + get: function get() { + console.warn('THREE.Raycaster: params.PointCloud has been renamed to params.Points.') + return this.Points + } + } + }) + } - var _proto = CameraHelper.prototype; + function ascSort(a, b) { + return a.distance - b.distance + } - _proto.update = function update() { - var geometry = this.geometry; - var pointMap = this.pointMap; - var w = 1, - h = 1; // we need just camera projection matrix inverse - // world matrix must be identity + function _intersectObject(object, raycaster, intersects, recursive) { + if (object.layers.test(raycaster.layers)) { + object.raycast(raycaster, intersects) + } - _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse); // center / target + if (recursive === true) { + var children = object.children + for (var i = 0, l = children.length; i < l; i++) { + _intersectObject(children[i], raycaster, intersects, true) + } + } + } + + Object.assign(Raycaster.prototype, { + set: function set(origin, direction) { + // direction is assumed to be normalized (for accurate distance calculations) + this.ray.set(origin, direction) + }, + setFromCamera: function setFromCamera(coords, camera) { + if (camera && camera.isPerspectiveCamera) { + this.ray.origin.setFromMatrixPosition(camera.matrixWorld) + this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize() + this.camera = camera + } else if (camera && camera.isOrthographicCamera) { + this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera) // set origin in plane of camera + + this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld) + this.camera = camera + } else { + console.error('THREE.Raycaster: Unsupported camera type.') + } + }, + intersectObject: function intersectObject(object, recursive, optionalTarget) { + var intersects = optionalTarget || [] - setPoint('c', pointMap, geometry, _camera, 0, 0, -1); - setPoint('t', pointMap, geometry, _camera, 0, 0, 1); // near + _intersectObject(object, this, intersects, recursive) - setPoint('n1', pointMap, geometry, _camera, -w, -h, -1); - setPoint('n2', pointMap, geometry, _camera, w, -h, -1); - setPoint('n3', pointMap, geometry, _camera, -w, h, -1); - setPoint('n4', pointMap, geometry, _camera, w, h, -1); // far + intersects.sort(ascSort) + return intersects + }, + intersectObjects: function intersectObjects(objects, recursive, optionalTarget) { + var intersects = optionalTarget || [] - setPoint('f1', pointMap, geometry, _camera, -w, -h, 1); - setPoint('f2', pointMap, geometry, _camera, w, -h, 1); - setPoint('f3', pointMap, geometry, _camera, -w, h, 1); - setPoint('f4', pointMap, geometry, _camera, w, h, 1); // up + if (Array.isArray(objects) === false) { + console.warn('THREE.Raycaster.intersectObjects: objects is not an Array.') + return intersects + } - setPoint('u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, -1); - setPoint('u2', pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1); - setPoint('u3', pointMap, geometry, _camera, 0, h * 2, -1); // cross + for (var i = 0, l = objects.length; i < l; i++) { + _intersectObject(objects[i], this, intersects, recursive) + } - setPoint('cf1', pointMap, geometry, _camera, -w, 0, 1); - setPoint('cf2', pointMap, geometry, _camera, w, 0, 1); - setPoint('cf3', pointMap, geometry, _camera, 0, -h, 1); - setPoint('cf4', pointMap, geometry, _camera, 0, h, 1); - setPoint('cn1', pointMap, geometry, _camera, -w, 0, -1); - setPoint('cn2', pointMap, geometry, _camera, w, 0, -1); - setPoint('cn3', pointMap, geometry, _camera, 0, -h, -1); - setPoint('cn4', pointMap, geometry, _camera, 0, h, -1); - geometry.getAttribute('position').needsUpdate = true; - }; + intersects.sort(ascSort) + return intersects + } + }) + + /** + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * + * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. + * The azimuthal angle (theta) is measured from the positive z-axis. + */ + + var Spherical = /*#__PURE__*/ (function () { + function Spherical(radius, phi, theta) { + if (radius === void 0) { + radius = 1 + } - return CameraHelper; - }(LineSegments); + if (phi === void 0) { + phi = 0 + } - function setPoint(point, pointMap, geometry, camera, x, y, z) { - _vector$b.set(x, y, z).unproject(camera); + if (theta === void 0) { + theta = 0 + } - var points = pointMap[point]; + this.radius = radius + this.phi = phi // polar angle - if (points !== undefined) { - var position = geometry.getAttribute('position'); + this.theta = theta // azimuthal angle - for (var i = 0, l = points.length; i < l; i++) { - position.setXYZ(points[i], _vector$b.x, _vector$b.y, _vector$b.z); - } - } - } + return this + } - var _box$3 = /*@__PURE__*/new Box3(); + var _proto = Spherical.prototype - var BoxHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(BoxHelper, _LineSegments); + _proto.set = function set(radius, phi, theta) { + this.radius = radius + this.phi = phi + this.theta = theta + return this + } - function BoxHelper(object, color) { - var _this; + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - if (color === void 0) { - color = 0xffff00; - } + _proto.copy = function copy(other) { + this.radius = other.radius + this.phi = other.phi + this.theta = other.theta + return this + } // restrict phi to be betwee EPS and PI-EPS + + _proto.makeSafe = function makeSafe() { + var EPS = 0.000001 + this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi)) + return this + } - var indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); - var positions = new Float32Array(8 * 3); - var geometry = new BufferGeometry(); - geometry.setIndex(new BufferAttribute(indices, 1)); - geometry.setAttribute('position', new BufferAttribute(positions, 3)); - _this = _LineSegments.call(this, geometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })) || this; - _this.object = object; - _this.type = 'BoxHelper'; - _this.matrixAutoUpdate = false; - - _this.update(); - - return _this; - } + _proto.setFromVector3 = function setFromVector3(v) { + return this.setFromCartesianCoords(v.x, v.y, v.z) + } - var _proto = BoxHelper.prototype; + _proto.setFromCartesianCoords = function setFromCartesianCoords(x, y, z) { + this.radius = Math.sqrt(x * x + y * y + z * z) - _proto.update = function update(object) { - if (object !== undefined) { - console.warn('THREE.BoxHelper: .update() has no longer arguments.'); - } + if (this.radius === 0) { + this.theta = 0 + this.phi = 0 + } else { + this.theta = Math.atan2(x, z) + this.phi = Math.acos(MathUtils.clamp(y / this.radius, -1, 1)) + } - if (this.object !== undefined) { - _box$3.setFromObject(this.object); - } + return this + } - if (_box$3.isEmpty()) return; - var min = _box$3.min; - var max = _box$3.max; - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ + return Spherical + })() - var position = this.geometry.attributes.position; - var array = position.array; - array[0] = max.x; - array[1] = max.y; - array[2] = max.z; - array[3] = min.x; - array[4] = max.y; - array[5] = max.z; - array[6] = min.x; - array[7] = min.y; - array[8] = max.z; - array[9] = max.x; - array[10] = min.y; - array[11] = max.z; - array[12] = max.x; - array[13] = max.y; - array[14] = min.z; - array[15] = min.x; - array[16] = max.y; - array[17] = min.z; - array[18] = min.x; - array[19] = min.y; - array[20] = min.z; - array[21] = max.x; - array[22] = min.y; - array[23] = min.z; - position.needsUpdate = true; - this.geometry.computeBoundingSphere(); - }; - - _proto.setFromObject = function setFromObject(object) { - this.object = object; - this.update(); - return this; - }; - - _proto.copy = function copy(source) { - LineSegments.prototype.copy.call(this, source); - this.object = source.object; - return this; - }; - - return BoxHelper; - }(LineSegments); - - var Box3Helper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(Box3Helper, _LineSegments); - - function Box3Helper(box, color) { - var _this; - - if (color === void 0) { - color = 0xffff00; - } + /** + * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system + */ + var Cylindrical = /*#__PURE__*/ (function () { + function Cylindrical(radius, theta, y) { + this.radius = radius !== undefined ? radius : 1.0 // distance from the origin to a point in the x-z plane - var indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); - var positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1]; - var geometry = new BufferGeometry(); - geometry.setIndex(new BufferAttribute(indices, 1)); - geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); - _this = _LineSegments.call(this, geometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })) || this; - _this.box = box; - _this.type = 'Box3Helper'; - - _this.geometry.computeBoundingSphere(); - - return _this; - } + this.theta = theta !== undefined ? theta : 0 // counterclockwise angle in the x-z plane measured in radians from the positive z-axis - var _proto = Box3Helper.prototype; + this.y = y !== undefined ? y : 0 // height above the x-z plane - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - var box = this.box; - if (box.isEmpty()) return; - box.getCenter(this.position); - box.getSize(this.scale); - this.scale.multiplyScalar(0.5); + return this + } - _LineSegments.prototype.updateMatrixWorld.call(this, force); - }; + var _proto = Cylindrical.prototype - return Box3Helper; - }(LineSegments); + _proto.set = function set(radius, theta, y) { + this.radius = radius + this.theta = theta + this.y = y + return this + } - var PlaneHelper = /*#__PURE__*/function (_Line) { - _inheritsLoose(PlaneHelper, _Line); + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - function PlaneHelper(plane, size, hex) { - var _this; + _proto.copy = function copy(other) { + this.radius = other.radius + this.theta = other.theta + this.y = other.y + return this + } - if (size === void 0) { - size = 1; - } + _proto.setFromVector3 = function setFromVector3(v) { + return this.setFromCartesianCoords(v.x, v.y, v.z) + } - if (hex === void 0) { - hex = 0xffff00; - } + _proto.setFromCartesianCoords = function setFromCartesianCoords(x, y, z) { + this.radius = Math.sqrt(x * x + z * z) + this.theta = Math.atan2(x, z) + this.y = y + return this + } - var color = hex; - var positions = [1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0]; - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); - geometry.computeBoundingSphere(); - _this = _Line.call(this, geometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })) || this; - _this.type = 'PlaneHelper'; - _this.plane = plane; - _this.size = size; - var positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1]; - var geometry2 = new BufferGeometry(); - geometry2.setAttribute('position', new Float32BufferAttribute(positions2, 3)); - geometry2.computeBoundingSphere(); - - _this.add(new Mesh(geometry2, new MeshBasicMaterial({ - color: color, - opacity: 0.2, - transparent: true, - depthWrite: false, - toneMapped: false - }))); - - return _this; - } + return Cylindrical + })() - var _proto = PlaneHelper.prototype; + var _vector$7 = /*@__PURE__*/ new Vector2() - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - var scale = -this.plane.constant; - if (Math.abs(scale) < 1e-8) scale = 1e-8; // sign does not matter + var Box2 = /*#__PURE__*/ (function () { + function Box2(min, max) { + Object.defineProperty(this, 'isBox2', { + value: true + }) + this.min = min !== undefined ? min : new Vector2(+Infinity, +Infinity) + this.max = max !== undefined ? max : new Vector2(-Infinity, -Infinity) + } - this.scale.set(0.5 * this.size, 0.5 * this.size, scale); - this.children[0].material.side = scale < 0 ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here + var _proto = Box2.prototype - this.lookAt(this.plane.normal); + _proto.set = function set(min, max) { + this.min.copy(min) + this.max.copy(max) + return this + } - _Line.prototype.updateMatrixWorld.call(this, force); - }; + _proto.setFromPoints = function setFromPoints(points) { + this.makeEmpty() - return PlaneHelper; - }(Line); + for (var i = 0, il = points.length; i < il; i++) { + this.expandByPoint(points[i]) + } - var _axis = /*@__PURE__*/new Vector3(); + return this + } - var _lineGeometry, _coneGeometry; + _proto.setFromCenterAndSize = function setFromCenterAndSize(center, size) { + var halfSize = _vector$7.copy(size).multiplyScalar(0.5) - var ArrowHelper = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(ArrowHelper, _Object3D); + this.min.copy(center).sub(halfSize) + this.max.copy(center).add(halfSize) + return this + } - function ArrowHelper(dir, origin, length, color, headLength, headWidth) { - var _this; + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - _this = _Object3D.call(this) || this; // dir is assumed to be normalized + _proto.copy = function copy(box) { + this.min.copy(box.min) + this.max.copy(box.max) + return this + } - _this.type = 'ArrowHelper'; - if (dir === undefined) dir = new Vector3(0, 0, 1); - if (origin === undefined) origin = new Vector3(0, 0, 0); - if (length === undefined) length = 1; - if (color === undefined) color = 0xffff00; - if (headLength === undefined) headLength = 0.2 * length; - if (headWidth === undefined) headWidth = 0.2 * headLength; + _proto.makeEmpty = function makeEmpty() { + this.min.x = this.min.y = +Infinity + this.max.x = this.max.y = -Infinity + return this + } - if (_lineGeometry === undefined) { - _lineGeometry = new BufferGeometry(); + _proto.isEmpty = function isEmpty() { + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + return this.max.x < this.min.x || this.max.y < this.min.y + } - _lineGeometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3)); + _proto.getCenter = function getCenter(target) { + if (target === undefined) { + console.warn('THREE.Box2: .getCenter() target is now required') + target = new Vector2() + } - _coneGeometry = new CylinderBufferGeometry(0, 0.5, 1, 5, 1); + return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5) + } - _coneGeometry.translate(0, -0.5, 0); - } + _proto.getSize = function getSize(target) { + if (target === undefined) { + console.warn('THREE.Box2: .getSize() target is now required') + target = new Vector2() + } - _this.position.copy(origin); + return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min) + } - _this.line = new Line(_lineGeometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })); - _this.line.matrixAutoUpdate = false; + _proto.expandByPoint = function expandByPoint(point) { + this.min.min(point) + this.max.max(point) + return this + } - _this.add(_this.line); + _proto.expandByVector = function expandByVector(vector) { + this.min.sub(vector) + this.max.add(vector) + return this + } - _this.cone = new Mesh(_coneGeometry, new MeshBasicMaterial({ - color: color, - toneMapped: false - })); - _this.cone.matrixAutoUpdate = false; + _proto.expandByScalar = function expandByScalar(scalar) { + this.min.addScalar(-scalar) + this.max.addScalar(scalar) + return this + } - _this.add(_this.cone); + _proto.containsPoint = function containsPoint(point) { + return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true + } - _this.setDirection(dir); + _proto.containsBox = function containsBox(box) { + return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y + } - _this.setLength(length, headLength, headWidth); + _proto.getParameter = function getParameter(point, target) { + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + if (target === undefined) { + console.warn('THREE.Box2: .getParameter() target is now required') + target = new Vector2() + } - return _this; - } + return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y)) + } - var _proto = ArrowHelper.prototype; + _proto.intersectsBox = function intersectsBox(box) { + // using 4 splitting planes to rule out intersections + return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true + } - _proto.setDirection = function setDirection(dir) { - // dir is assumed to be normalized - if (dir.y > 0.99999) { - this.quaternion.set(0, 0, 0, 1); - } else if (dir.y < -0.99999) { - this.quaternion.set(1, 0, 0, 0); - } else { - _axis.set(dir.z, 0, -dir.x).normalize(); + _proto.clampPoint = function clampPoint(point, target) { + if (target === undefined) { + console.warn('THREE.Box2: .clampPoint() target is now required') + target = new Vector2() + } - var radians = Math.acos(dir.y); - this.quaternion.setFromAxisAngle(_axis, radians); - } - }; + return target.copy(point).clamp(this.min, this.max) + } - _proto.setLength = function setLength(length, headLength, headWidth) { - if (headLength === undefined) headLength = 0.2 * length; - if (headWidth === undefined) headWidth = 0.2 * headLength; - this.line.scale.set(1, Math.max(0.0001, length - headLength), 1); // see #17458 + _proto.distanceToPoint = function distanceToPoint(point) { + var clampedPoint = _vector$7.copy(point).clamp(this.min, this.max) - this.line.updateMatrix(); - this.cone.scale.set(headWidth, headLength, headWidth); - this.cone.position.y = length; - this.cone.updateMatrix(); - }; + return clampedPoint.sub(point).length() + } - _proto.setColor = function setColor(color) { - this.line.material.color.set(color); - this.cone.material.color.set(color); - }; + _proto.intersect = function intersect(box) { + this.min.max(box.min) + this.max.min(box.max) + return this + } - _proto.copy = function copy(source) { - _Object3D.prototype.copy.call(this, source, false); + _proto.union = function union(box) { + this.min.min(box.min) + this.max.max(box.max) + return this + } - this.line.copy(source.line); - this.cone.copy(source.cone); - return this; - }; + _proto.translate = function translate(offset) { + this.min.add(offset) + this.max.add(offset) + return this + } - return ArrowHelper; - }(Object3D); + _proto.equals = function equals(box) { + return box.min.equals(this.min) && box.max.equals(this.max) + } - var AxesHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(AxesHelper, _LineSegments); + return Box2 + })() - function AxesHelper(size) { - var _this; + var _startP = /*@__PURE__*/ new Vector3() - if (size === void 0) { - size = 1; - } + var _startEnd = /*@__PURE__*/ new Vector3() - var vertices = [0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size]; - var colors = [1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1]; - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - var material = new LineBasicMaterial({ - vertexColors: true, - toneMapped: false - }); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'AxesHelper'; - return _this; - } + var Line3 = /*#__PURE__*/ (function () { + function Line3(start, end) { + this.start = start !== undefined ? start : new Vector3() + this.end = end !== undefined ? end : new Vector3() + } - return AxesHelper; - }(LineSegments); + var _proto = Line3.prototype - var _floatView = new Float32Array(1); + _proto.set = function set(start, end) { + this.start.copy(start) + this.end.copy(end) + return this + } - var _int32View = new Int32Array(_floatView.buffer); + _proto.clone = function clone() { + return new this.constructor().copy(this) + } - var DataUtils = { - // Converts float32 to float16 (stored as uint16 value). - toHalfFloat: function toHalfFloat(val) { - // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410 + _proto.copy = function copy(line) { + this.start.copy(line.start) + this.end.copy(line.end) + return this + } - /* This method is faster than the OpenEXR implementation (very often - * used, eg. in Ogre), with the additional benefit of rounding, inspired - * by James Tursa?s half-precision code. */ - _floatView[0] = val; - var x = _int32View[0]; - var bits = x >> 16 & 0x8000; - /* Get the sign */ + _proto.getCenter = function getCenter(target) { + if (target === undefined) { + console.warn('THREE.Line3: .getCenter() target is now required') + target = new Vector3() + } - var m = x >> 12 & 0x07ff; - /* Keep one extra bit for rounding */ + return target.addVectors(this.start, this.end).multiplyScalar(0.5) + } - var e = x >> 23 & 0xff; - /* Using int is faster here */ + _proto.delta = function delta(target) { + if (target === undefined) { + console.warn('THREE.Line3: .delta() target is now required') + target = new Vector3() + } - /* If zero, or denormal, or exponent underflows too much for a denormal - * half, return signed zero. */ + return target.subVectors(this.end, this.start) + } - if (e < 103) return bits; - /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */ + _proto.distanceSq = function distanceSq() { + return this.start.distanceToSquared(this.end) + } - if (e > 142) { - bits |= 0x7c00; - /* If exponent was 0xff and one mantissa bit was set, it means NaN, - * not Inf, so make sure we set one mantissa bit too. */ + _proto.distance = function distance() { + return this.start.distanceTo(this.end) + } - bits |= (e == 255 ? 0 : 1) && x & 0x007fffff; - return bits; - } - /* If exponent underflows but not too much, return a denormal */ + _proto.at = function at(t, target) { + if (target === undefined) { + console.warn('THREE.Line3: .at() target is now required') + target = new Vector3() + } + return this.delta(target).multiplyScalar(t).add(this.start) + } - if (e < 113) { - m |= 0x0800; - /* Extra rounding may overflow and set mantissa to 0 and exponent - * to 1, which is OK. */ + _proto.closestPointToPointParameter = function closestPointToPointParameter(point, clampToLine) { + _startP.subVectors(point, this.start) - bits |= (m >> 114 - e) + (m >> 113 - e & 1); - return bits; - } + _startEnd.subVectors(this.end, this.start) - bits |= e - 112 << 10 | m >> 1; - /* Extra rounding. An overflow will set mantissa to 0 and increment - * the exponent, which is OK. */ + var startEnd2 = _startEnd.dot(_startEnd) - bits += m & 1; - return bits; - } - }; - - var _ENCODINGS; - var LOD_MIN = 4; - var LOD_MAX = 8; - var SIZE_MAX = Math.pow(2, LOD_MAX); // The standard deviations (radians) associated with the extra mips. These are - // chosen to approximate a Trowbridge-Reitz distribution function times the - // geometric shadowing function. These sigma values squared must match the - // variance #defines in cube_uv_reflection_fragment.glsl.js. - - var EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582]; - var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; // The maximum length of the blur for loop. Smaller sigmas will use fewer - // samples and exit early, but not recompile the shader. - - var MAX_SAMPLES = 20; - var ENCODINGS = (_ENCODINGS = {}, _ENCODINGS[LinearEncoding] = 0, _ENCODINGS[sRGBEncoding] = 1, _ENCODINGS[RGBEEncoding] = 2, _ENCODINGS[RGBM7Encoding] = 3, _ENCODINGS[RGBM16Encoding] = 4, _ENCODINGS[RGBDEncoding] = 5, _ENCODINGS[GammaEncoding] = 6, _ENCODINGS); - - var _flatCamera = /*@__PURE__*/new OrthographicCamera(); - - var _createPlanes2 = /*@__PURE__*/_createPlanes(), - _lodPlanes = _createPlanes2._lodPlanes, - _sizeLods = _createPlanes2._sizeLods, - _sigmas = _createPlanes2._sigmas; - - var _clearColor = /*@__PURE__*/new Color(); - - var _oldTarget = null; // Golden Ratio - - var PHI = (1 + Math.sqrt(5)) / 2; - var INV_PHI = 1 / PHI; // Vertices of a dodecahedron (except the opposites, which represent the - // same axis), used as axis directions evenly spread on a sphere. - - var _axisDirections = [/*@__PURE__*/new Vector3(1, 1, 1), /*@__PURE__*/new Vector3(-1, 1, 1), /*@__PURE__*/new Vector3(1, 1, -1), /*@__PURE__*/new Vector3(-1, 1, -1), /*@__PURE__*/new Vector3(0, PHI, INV_PHI), /*@__PURE__*/new Vector3(0, PHI, -INV_PHI), /*@__PURE__*/new Vector3(INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(-INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(PHI, INV_PHI, 0), /*@__PURE__*/new Vector3(-PHI, INV_PHI, 0)]; - /** - * This class generates a Prefiltered, Mipmapped Radiance Environment Map - * (PMREM) from a cubeMap environment texture. This allows different levels of - * blur to be quickly accessed based on material roughness. It is packed into a - * special CubeUV format that allows us to perform custom interpolation so that - * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap - * chain, it only goes down to the LOD_MIN level (above), and then creates extra - * even more filtered 'mips' at the same LOD_MIN resolution, associated with - * higher roughness levels. In this way we maintain resolution to smoothly - * interpolate diffuse lighting while limiting sampling computation. - */ - - var PMREMGenerator = /*#__PURE__*/function () { - function PMREMGenerator(renderer) { - this._renderer = renderer; - this._pingPongRenderTarget = null; - this._blurMaterial = _getBlurShader(MAX_SAMPLES); - this._equirectShader = null; - this._cubemapShader = null; - - this._compileMaterial(this._blurMaterial); - } - /** - * Generates a PMREM from a supplied Scene, which can be faster than using an - * image if networking bandwidth is low. Optional sigma specifies a blur radius - * in radians to be applied to the scene before PMREM generation. Optional near - * and far planes ensure the scene is rendered in its entirety (the cubeCamera - * is placed at the origin). - */ + var startEnd_startP = _startEnd.dot(_startP) + var t = startEnd_startP / startEnd2 - var _proto = PMREMGenerator.prototype; + if (clampToLine) { + t = MathUtils.clamp(t, 0, 1) + } - _proto.fromScene = function fromScene(scene, sigma, near, far) { - if (sigma === void 0) { - sigma = 0; - } + return t + } - if (near === void 0) { - near = 0.1; - } + _proto.closestPointToPoint = function closestPointToPoint(point, clampToLine, target) { + var t = this.closestPointToPointParameter(point, clampToLine) - if (far === void 0) { - far = 100; - } + if (target === undefined) { + console.warn('THREE.Line3: .closestPointToPoint() target is now required') + target = new Vector3() + } - _oldTarget = this._renderer.getRenderTarget(); + return this.delta(target).multiplyScalar(t).add(this.start) + } - var cubeUVRenderTarget = this._allocateTargets(); + _proto.applyMatrix4 = function applyMatrix4(matrix) { + this.start.applyMatrix4(matrix) + this.end.applyMatrix4(matrix) + return this + } - this._sceneToCubeUV(scene, near, far, cubeUVRenderTarget); + _proto.equals = function equals(line) { + return line.start.equals(this.start) && line.end.equals(this.end) + } - if (sigma > 0) { - this._blur(cubeUVRenderTarget, 0, 0, sigma); - } + return Line3 + })() - this._applyPMREM(cubeUVRenderTarget); + function ImmediateRenderObject(material) { + Object3D.call(this) + this.material = material - this._cleanup(cubeUVRenderTarget); + this.render = function () /* renderCallback */ + {} - return cubeUVRenderTarget; - } - /** - * Generates a PMREM from an equirectangular texture, which can be either LDR - * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), - * as this matches best with the 256 x 256 cubemap output. - */ - ; - - _proto.fromEquirectangular = function fromEquirectangular(equirectangular) { - return this._fromTexture(equirectangular); - } - /** - * Generates a PMREM from an cubemap texture, which can be either LDR - * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, - * as this matches best with the 256 x 256 cubemap output. - */ - ; - - _proto.fromCubemap = function fromCubemap(cubemap) { - return this._fromTexture(cubemap); - } - /** - * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - ; + this.hasPositions = false + this.hasNormals = false + this.hasColors = false + this.hasUvs = false + this.positionArray = null + this.normalArray = null + this.colorArray = null + this.uvArray = null + this.count = 0 + } - _proto.compileCubemapShader = function compileCubemapShader() { - if (this._cubemapShader === null) { - this._cubemapShader = _getCubemapShader(); + ImmediateRenderObject.prototype = Object.create(Object3D.prototype) + ImmediateRenderObject.prototype.constructor = ImmediateRenderObject + ImmediateRenderObject.prototype.isImmediateRenderObject = true - this._compileMaterial(this._cubemapShader); - } - } - /** - * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - ; + var _vector$8 = /*@__PURE__*/ new Vector3() - _proto.compileEquirectangularShader = function compileEquirectangularShader() { - if (this._equirectShader === null) { - this._equirectShader = _getEquirectShader(); + var SpotLightHelper = /*#__PURE__*/ (function (_Object3D) { + _inheritsLoose(SpotLightHelper, _Object3D) - this._compileMaterial(this._equirectShader); - } - } - /** - * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, - * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on - * one of them will cause any others to also become unusable. - */ - ; + function SpotLightHelper(light, color) { + var _this - _proto.dispose = function dispose() { - this._blurMaterial.dispose(); + _this = _Object3D.call(this) || this + _this.light = light - if (this._cubemapShader !== null) this._cubemapShader.dispose(); - if (this._equirectShader !== null) this._equirectShader.dispose(); + _this.light.updateMatrixWorld() - for (var i = 0; i < _lodPlanes.length; i++) { - _lodPlanes[i].dispose(); - } - } // private interface - ; - - _proto._cleanup = function _cleanup(outputTarget) { - this._pingPongRenderTarget.dispose(); - - this._renderer.setRenderTarget(_oldTarget); - - outputTarget.scissorTest = false; - - _setViewport(outputTarget, 0, 0, outputTarget.width, outputTarget.height); - }; - - _proto._fromTexture = function _fromTexture(texture) { - _oldTarget = this._renderer.getRenderTarget(); - - var cubeUVRenderTarget = this._allocateTargets(texture); - - this._textureToCubeUV(texture, cubeUVRenderTarget); - - this._applyPMREM(cubeUVRenderTarget); - - this._cleanup(cubeUVRenderTarget); - - return cubeUVRenderTarget; - }; - - _proto._allocateTargets = function _allocateTargets(texture) { - // warning: null texture is valid - var params = { - magFilter: NearestFilter, - minFilter: NearestFilter, - generateMipmaps: false, - type: UnsignedByteType, - format: RGBEFormat, - encoding: _isLDR(texture) ? texture.encoding : RGBEEncoding, - depthBuffer: false - }; - - var cubeUVRenderTarget = _createRenderTarget(params); - - cubeUVRenderTarget.depthBuffer = texture ? false : true; - this._pingPongRenderTarget = _createRenderTarget(params); - return cubeUVRenderTarget; - }; - - _proto._compileMaterial = function _compileMaterial(material) { - var tmpMesh = new Mesh(_lodPlanes[0], material); - - this._renderer.compile(tmpMesh, _flatCamera); - }; - - _proto._sceneToCubeUV = function _sceneToCubeUV(scene, near, far, cubeUVRenderTarget) { - var fov = 90; - var aspect = 1; - var cubeCamera = new PerspectiveCamera(fov, aspect, near, far); - var upSign = [1, -1, 1, 1, 1, 1]; - var forwardSign = [1, 1, 1, -1, -1, -1]; - var renderer = this._renderer; - var outputEncoding = renderer.outputEncoding; - var toneMapping = renderer.toneMapping; - renderer.getClearColor(_clearColor); - var clearAlpha = renderer.getClearAlpha(); - renderer.toneMapping = NoToneMapping; - renderer.outputEncoding = LinearEncoding; - var background = scene.background; - - if (background && background.isColor) { - background.convertSRGBToLinear(); // Convert linear to RGBE - - var maxComponent = Math.max(background.r, background.g, background.b); - var fExp = Math.min(Math.max(Math.ceil(Math.log2(maxComponent)), -128.0), 127.0); - background = background.multiplyScalar(Math.pow(2.0, -fExp)); - var alpha = (fExp + 128.0) / 255.0; - renderer.setClearColor(background, alpha); - scene.background = null; - } + _this.matrix = light.matrixWorld + _this.matrixAutoUpdate = false + _this.color = color + var geometry = new BufferGeometry() + var positions = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1] - for (var i = 0; i < 6; i++) { - var col = i % 3; + for (var i = 0, j = 1, l = 32; i < l; i++, j++) { + var p1 = (i / l) * Math.PI * 2 + var p2 = (j / l) * Math.PI * 2 + positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1) + } - if (col == 0) { - cubeCamera.up.set(0, upSign[i], 0); - cubeCamera.lookAt(forwardSign[i], 0, 0); - } else if (col == 1) { - cubeCamera.up.set(0, 0, upSign[i]); - cubeCamera.lookAt(0, forwardSign[i], 0); - } else { - cubeCamera.up.set(0, upSign[i], 0); - cubeCamera.lookAt(0, 0, forwardSign[i]); - } + geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)) + var material = new LineBasicMaterial({ + fog: false, + toneMapped: false + }) + _this.cone = new LineSegments(geometry, material) - _setViewport(cubeUVRenderTarget, col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX); + _this.add(_this.cone) - renderer.setRenderTarget(cubeUVRenderTarget); - renderer.render(scene, cubeCamera); - } + _this.update() - renderer.toneMapping = toneMapping; - renderer.outputEncoding = outputEncoding; - renderer.setClearColor(_clearColor, clearAlpha); - }; + return _this + } - _proto._textureToCubeUV = function _textureToCubeUV(texture, cubeUVRenderTarget) { - var renderer = this._renderer; + var _proto = SpotLightHelper.prototype - if (texture.isCubeTexture) { - if (this._cubemapShader == null) { - this._cubemapShader = _getCubemapShader(); - } - } else { - if (this._equirectShader == null) { - this._equirectShader = _getEquirectShader(); - } - } + _proto.dispose = function dispose() { + this.cone.geometry.dispose() + this.cone.material.dispose() + } - var material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader; - var mesh = new Mesh(_lodPlanes[0], material); - var uniforms = material.uniforms; - uniforms['envMap'].value = texture; + _proto.update = function update() { + this.light.updateMatrixWorld() + var coneLength = this.light.distance ? this.light.distance : 1000 + var coneWidth = coneLength * Math.tan(this.light.angle) + this.cone.scale.set(coneWidth, coneWidth, coneLength) - if (!texture.isCubeTexture) { - uniforms['texelSize'].value.set(1.0 / texture.image.width, 1.0 / texture.image.height); - } + _vector$8.setFromMatrixPosition(this.light.target.matrixWorld) - uniforms['inputEncoding'].value = ENCODINGS[texture.encoding]; - uniforms['outputEncoding'].value = ENCODINGS[cubeUVRenderTarget.texture.encoding]; + this.cone.lookAt(_vector$8) - _setViewport(cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX); + if (this.color !== undefined) { + this.cone.material.color.set(this.color) + } else { + this.cone.material.color.copy(this.light.color) + } + } - renderer.setRenderTarget(cubeUVRenderTarget); - renderer.render(mesh, _flatCamera); - }; + return SpotLightHelper + })(Object3D) - _proto._applyPMREM = function _applyPMREM(cubeUVRenderTarget) { - var renderer = this._renderer; - var autoClear = renderer.autoClear; - renderer.autoClear = false; + var _vector$9 = /*@__PURE__*/ new Vector3() - for (var i = 1; i < TOTAL_LODS; i++) { - var sigma = Math.sqrt(_sigmas[i] * _sigmas[i] - _sigmas[i - 1] * _sigmas[i - 1]); - var poleAxis = _axisDirections[(i - 1) % _axisDirections.length]; + var _boneMatrix = /*@__PURE__*/ new Matrix4() - this._blur(cubeUVRenderTarget, i - 1, i, sigma, poleAxis); - } + var _matrixWorldInv = /*@__PURE__*/ new Matrix4() - renderer.autoClear = autoClear; - } - /** - * This is a two-pass Gaussian blur for a cubemap. Normally this is done - * vertically and horizontally, but this breaks down on a cube. Here we apply - * the blur latitudinally (around the poles), and then longitudinally (towards - * the poles) to approximate the orthogonally-separable blur. It is least - * accurate at the poles, but still does a decent job. - */ - ; - - _proto._blur = function _blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) { - var pingPongRenderTarget = this._pingPongRenderTarget; - - this._halfBlur(cubeUVRenderTarget, pingPongRenderTarget, lodIn, lodOut, sigma, 'latitudinal', poleAxis); - - this._halfBlur(pingPongRenderTarget, cubeUVRenderTarget, lodOut, lodOut, sigma, 'longitudinal', poleAxis); - }; - - _proto._halfBlur = function _halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) { - var renderer = this._renderer; - var blurMaterial = this._blurMaterial; - - if (direction !== 'latitudinal' && direction !== 'longitudinal') { - console.error('blur direction must be either latitudinal or longitudinal!'); - } // Number of standard deviations at which to cut off the discrete approximation. - - - var STANDARD_DEVIATIONS = 3; - var blurMesh = new Mesh(_lodPlanes[lodOut], blurMaterial); - var blurUniforms = blurMaterial.uniforms; - var pixels = _sizeLods[lodIn] - 1; - var radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : 2 * Math.PI / (2 * MAX_SAMPLES - 1); - var sigmaPixels = sigmaRadians / radiansPerPixel; - var samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES; - - if (samples > MAX_SAMPLES) { - console.warn("sigmaRadians, " + sigmaRadians + ", is too large and will clip, as it requested " + samples + " samples when the maximum is set to " + MAX_SAMPLES); - } + var SkeletonHelper = /*#__PURE__*/ (function (_LineSegments) { + _inheritsLoose(SkeletonHelper, _LineSegments) - var weights = []; - var sum = 0; + function SkeletonHelper(object) { + var _this - for (var i = 0; i < MAX_SAMPLES; ++i) { - var _x = i / sigmaPixels; + var bones = getBoneList(object) + var geometry = new BufferGeometry() + var vertices = [] + var colors = [] + var color1 = new Color(0, 0, 1) + var color2 = new Color(0, 1, 0) - var weight = Math.exp(-_x * _x / 2); - weights.push(weight); + for (var i = 0; i < bones.length; i++) { + var bone = bones[i] - if (i == 0) { - sum += weight; - } else if (i < samples) { - sum += 2 * weight; - } - } + if (bone.parent && bone.parent.isBone) { + vertices.push(0, 0, 0) + vertices.push(0, 0, 0) + colors.push(color1.r, color1.g, color1.b) + colors.push(color2.r, color2.g, color2.b) + } + } - for (var _i = 0; _i < weights.length; _i++) { - weights[_i] = weights[_i] / sum; - } + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)) + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)) + var material = new LineBasicMaterial({ + vertexColors: true, + depthTest: false, + depthWrite: false, + toneMapped: false, + transparent: true + }) + _this = _LineSegments.call(this, geometry, material) || this + _this.type = 'SkeletonHelper' + _this.isSkeletonHelper = true + _this.root = object + _this.bones = bones + _this.matrix = object.matrixWorld + _this.matrixAutoUpdate = false + return _this + } - blurUniforms['envMap'].value = targetIn.texture; - blurUniforms['samples'].value = samples; - blurUniforms['weights'].value = weights; - blurUniforms['latitudinal'].value = direction === 'latitudinal'; + var _proto = SkeletonHelper.prototype - if (poleAxis) { - blurUniforms['poleAxis'].value = poleAxis; - } + _proto.updateMatrixWorld = function updateMatrixWorld(force) { + var bones = this.bones + var geometry = this.geometry + var position = geometry.getAttribute('position') - blurUniforms['dTheta'].value = radiansPerPixel; - blurUniforms['mipInt'].value = LOD_MAX - lodIn; - blurUniforms['inputEncoding'].value = ENCODINGS[targetIn.texture.encoding]; - blurUniforms['outputEncoding'].value = ENCODINGS[targetIn.texture.encoding]; - var outputSize = _sizeLods[lodOut]; - var x = 3 * Math.max(0, SIZE_MAX - 2 * outputSize); - var y = (lodOut === 0 ? 0 : 2 * SIZE_MAX) + 2 * outputSize * (lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0); + _matrixWorldInv.copy(this.root.matrixWorld).invert() - _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize); + for (var i = 0, j = 0; i < bones.length; i++) { + var bone = bones[i] - renderer.setRenderTarget(targetOut); - renderer.render(blurMesh, _flatCamera); - }; + if (bone.parent && bone.parent.isBone) { + _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld) - return PMREMGenerator; - }(); + _vector$9.setFromMatrixPosition(_boneMatrix) - function _isLDR(texture) { - if (texture === undefined || texture.type !== UnsignedByteType) return false; - return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding; - } + position.setXYZ(j, _vector$9.x, _vector$9.y, _vector$9.z) - function _createPlanes() { - var _lodPlanes = []; - var _sizeLods = []; - var _sigmas = []; - var lod = LOD_MAX; + _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld) - for (var i = 0; i < TOTAL_LODS; i++) { - var sizeLod = Math.pow(2, lod); + _vector$9.setFromMatrixPosition(_boneMatrix) - _sizeLods.push(sizeLod); + position.setXYZ(j + 1, _vector$9.x, _vector$9.y, _vector$9.z) + j += 2 + } + } - var sigma = 1.0 / sizeLod; + geometry.getAttribute('position').needsUpdate = true - if (i > LOD_MAX - LOD_MIN) { - sigma = EXTRA_LOD_SIGMA[i - LOD_MAX + LOD_MIN - 1]; - } else if (i == 0) { - sigma = 0; - } + _LineSegments.prototype.updateMatrixWorld.call(this, force) + } - _sigmas.push(sigma); - - var texelSize = 1.0 / (sizeLod - 1); - var min = -texelSize / 2; - var max = 1 + texelSize / 2; - var uv1 = [min, min, max, min, max, max, min, min, max, max, min, max]; - var cubeFaces = 6; - var vertices = 6; - var positionSize = 3; - var uvSize = 2; - var faceIndexSize = 1; - var position = new Float32Array(positionSize * vertices * cubeFaces); - var uv = new Float32Array(uvSize * vertices * cubeFaces); - var faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces); - - for (var face = 0; face < cubeFaces; face++) { - var x = face % 3 * 2 / 3 - 1; - var y = face > 2 ? 0 : -1; - var coordinates = [x, y, 0, x + 2 / 3, y, 0, x + 2 / 3, y + 1, 0, x, y, 0, x + 2 / 3, y + 1, 0, x, y + 1, 0]; - position.set(coordinates, positionSize * vertices * face); - uv.set(uv1, uvSize * vertices * face); - var fill = [face, face, face, face, face, face]; - faceIndex.set(fill, faceIndexSize * vertices * face); - } + return SkeletonHelper + })(LineSegments) - var planes = new BufferGeometry(); - planes.setAttribute('position', new BufferAttribute(position, positionSize)); - planes.setAttribute('uv', new BufferAttribute(uv, uvSize)); - planes.setAttribute('faceIndex', new BufferAttribute(faceIndex, faceIndexSize)); + function getBoneList(object) { + var boneList = [] - _lodPlanes.push(planes); + if (object && object.isBone) { + boneList.push(object) + } - if (lod > LOD_MIN) { - lod--; - } - } + for (var i = 0; i < object.children.length; i++) { + boneList.push.apply(boneList, getBoneList(object.children[i])) + } - return { - _lodPlanes: _lodPlanes, - _sizeLods: _sizeLods, - _sigmas: _sigmas - }; - } - - function _createRenderTarget(params) { - var cubeUVRenderTarget = new WebGLRenderTarget(3 * SIZE_MAX, 3 * SIZE_MAX, params); - cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; - cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; - cubeUVRenderTarget.scissorTest = true; - return cubeUVRenderTarget; - } - - function _setViewport(target, x, y, width, height) { - target.viewport.set(x, y, width, height); - target.scissor.set(x, y, width, height); - } - - function _getBlurShader(maxSamples) { - var weights = new Float32Array(maxSamples); - var poleAxis = new Vector3(0, 1, 0); - var shaderMaterial = new RawShaderMaterial({ - name: 'SphericalGaussianBlur', - defines: { - 'n': maxSamples - }, - uniforms: { - 'envMap': { - value: null - }, - 'samples': { - value: 1 - }, - 'weights': { - value: weights - }, - 'latitudinal': { - value: false - }, - 'dTheta': { - value: 0 - }, - 'mipInt': { - value: 0 - }, - 'poleAxis': { - value: poleAxis - }, - 'inputEncoding': { - value: ENCODINGS[LinearEncoding] - }, - 'outputEncoding': { - value: ENCODINGS[LinearEncoding] - } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: - /* glsl */ - "\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t" + _getEncodings() + "\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; - } - - function _getEquirectShader() { - var texelSize = new Vector2(1, 1); - var shaderMaterial = new RawShaderMaterial({ - name: 'EquirectangularToCubeUV', - uniforms: { - 'envMap': { - value: null - }, - 'texelSize': { - value: texelSize - }, - 'inputEncoding': { - value: ENCODINGS[LinearEncoding] - }, - 'outputEncoding': { - value: ENCODINGS[LinearEncoding] - } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: - /* glsl */ - "\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t" + _getEncodings() + "\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; - } - - function _getCubemapShader() { - var shaderMaterial = new RawShaderMaterial({ - name: 'CubemapToCubeUV', - uniforms: { - 'envMap': { - value: null - }, - 'inputEncoding': { - value: ENCODINGS[LinearEncoding] - }, - 'outputEncoding': { - value: ENCODINGS[LinearEncoding] - } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: - /* glsl */ - "\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t" + _getEncodings() + "\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; - } - - function _getCommonVertexShader() { - return ( - /* glsl */ - "\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t" - ); - } - - function _getEncodings() { - return ( - /* glsl */ - "\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t" - ); - } - - function Face4(a, b, c, d, normal, color, materialIndex) { - console.warn('THREE.Face4 has been removed. A THREE.Face3 will be created instead.'); - return new Face3(a, b, c, normal, color, materialIndex); - } - var LineStrip = 0; - var LinePieces = 1; - var NoColors = 0; - var FaceColors = 1; - var VertexColors = 2; - function MeshFaceMaterial(materials) { - console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.'); - return materials; - } - function MultiMaterial(materials) { - if (materials === void 0) { - materials = []; - } + return boneList + } - console.warn('THREE.MultiMaterial has been removed. Use an Array instead.'); - materials.isMultiMaterial = true; - materials.materials = materials; - - materials.clone = function () { - return materials.slice(); - }; - - return materials; - } - function PointCloud(geometry, material) { - console.warn('THREE.PointCloud has been renamed to THREE.Points.'); - return new Points(geometry, material); - } - function Particle(material) { - console.warn('THREE.Particle has been renamed to THREE.Sprite.'); - return new Sprite(material); - } - function ParticleSystem(geometry, material) { - console.warn('THREE.ParticleSystem has been renamed to THREE.Points.'); - return new Points(geometry, material); - } - function PointCloudMaterial(parameters) { - console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.'); - return new PointsMaterial(parameters); - } - function ParticleBasicMaterial(parameters) { - console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.'); - return new PointsMaterial(parameters); - } - function ParticleSystemMaterial(parameters) { - console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.'); - return new PointsMaterial(parameters); - } - function Vertex(x, y, z) { - console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.'); - return new Vector3(x, y, z); - } // - - function DynamicBufferAttribute(array, itemSize) { - console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.'); - return new BufferAttribute(array, itemSize).setUsage(DynamicDrawUsage); - } - function Int8Attribute(array, itemSize) { - console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.'); - return new Int8BufferAttribute(array, itemSize); - } - function Uint8Attribute(array, itemSize) { - console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.'); - return new Uint8BufferAttribute(array, itemSize); - } - function Uint8ClampedAttribute(array, itemSize) { - console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.'); - return new Uint8ClampedBufferAttribute(array, itemSize); - } - function Int16Attribute(array, itemSize) { - console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.'); - return new Int16BufferAttribute(array, itemSize); - } - function Uint16Attribute(array, itemSize) { - console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.'); - return new Uint16BufferAttribute(array, itemSize); - } - function Int32Attribute(array, itemSize) { - console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.'); - return new Int32BufferAttribute(array, itemSize); - } - function Uint32Attribute(array, itemSize) { - console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.'); - return new Uint32BufferAttribute(array, itemSize); - } - function Float32Attribute(array, itemSize) { - console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.'); - return new Float32BufferAttribute(array, itemSize); - } - function Float64Attribute(array, itemSize) { - console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.'); - return new Float64BufferAttribute(array, itemSize); - } // - - Curve.create = function (construct, getPoint) { - console.log('THREE.Curve.create() has been deprecated'); - construct.prototype = Object.create(Curve.prototype); - construct.prototype.constructor = construct; - construct.prototype.getPoint = getPoint; - return construct; - }; // - - - Object.assign(CurvePath.prototype, { - createPointsGeometry: function createPointsGeometry(divisions) { - console.warn('THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'); // generate geometry from path points (for Line or Points objects) - - var pts = this.getPoints(divisions); - return this.createGeometry(pts); - }, - createSpacedPointsGeometry: function createSpacedPointsGeometry(divisions) { - console.warn('THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'); // generate geometry from equidistant sampling along the path - - var pts = this.getSpacedPoints(divisions); - return this.createGeometry(pts); - }, - createGeometry: function createGeometry(points) { - console.warn('THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'); - var geometry = new Geometry(); - - for (var i = 0, l = points.length; i < l; i++) { - var point = points[i]; - geometry.vertices.push(new Vector3(point.x, point.y, point.z || 0)); - } + var PointLightHelper = /*#__PURE__*/ (function (_Mesh) { + _inheritsLoose(PointLightHelper, _Mesh) - return geometry; - } - }); // + function PointLightHelper(light, sphereSize, color) { + var _this - Object.assign(Path.prototype, { - fromPoints: function fromPoints(points) { - console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().'); - return this.setFromPoints(points); - } - }); // - - function ClosedSplineCurve3(points) { - console.warn('THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.'); - CatmullRomCurve3.call(this, points); - this.type = 'catmullrom'; - this.closed = true; - } - ClosedSplineCurve3.prototype = Object.create(CatmullRomCurve3.prototype); // - - function SplineCurve3(points) { - console.warn('THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.'); - CatmullRomCurve3.call(this, points); - this.type = 'catmullrom'; - } - SplineCurve3.prototype = Object.create(CatmullRomCurve3.prototype); // - - function Spline(points) { - console.warn('THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.'); - CatmullRomCurve3.call(this, points); - this.type = 'catmullrom'; - } - Spline.prototype = Object.create(CatmullRomCurve3.prototype); - Object.assign(Spline.prototype, { - initFromArray: function initFromArray() - /* a */ - { - console.error('THREE.Spline: .initFromArray() has been removed.'); - }, - getControlPointsArray: function getControlPointsArray() - /* optionalTarget */ - { - console.error('THREE.Spline: .getControlPointsArray() has been removed.'); - }, - reparametrizeByArcLength: function reparametrizeByArcLength() - /* samplingCoef */ - { - console.error('THREE.Spline: .reparametrizeByArcLength() has been removed.'); - } - }); // - - function AxisHelper(size) { - console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.'); - return new AxesHelper(size); - } - function BoundingBoxHelper(object, color) { - console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.'); - return new BoxHelper(object, color); - } - function EdgesHelper(object, hex) { - console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.'); - return new LineSegments(new EdgesGeometry(object.geometry), new LineBasicMaterial({ - color: hex !== undefined ? hex : 0xffffff - })); - } - - GridHelper.prototype.setColors = function () { - console.error('THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.'); - }; - - SkeletonHelper.prototype.update = function () { - console.error('THREE.SkeletonHelper: update() no longer needs to be called.'); - }; - - function WireframeHelper(object, hex) { - console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.'); - return new LineSegments(new WireframeGeometry(object.geometry), new LineBasicMaterial({ - color: hex !== undefined ? hex : 0xffffff - })); - } // - - Object.assign(Loader.prototype, { - extractUrlBase: function extractUrlBase(url) { - console.warn('THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.'); - return LoaderUtils.extractUrlBase(url); - } - }); - Loader.Handlers = { - add: function add() - /* regex, loader */ - { - console.error('THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.'); - }, - get: function get() - /* file */ - { - console.error('THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.'); - } - }; - function XHRLoader(manager) { - console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.'); - return new FileLoader(manager); - } - function BinaryTextureLoader(manager) { - console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.'); - return new DataTextureLoader(manager); - } // - - Object.assign(Box2.prototype, { - center: function center(optionalTarget) { - console.warn('THREE.Box2: .center() has been renamed to .getCenter().'); - return this.getCenter(optionalTarget); - }, - empty: function empty() { - console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().'); - return this.isEmpty(); - }, - isIntersectionBox: function isIntersectionBox(box) { - console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().'); - return this.intersectsBox(box); - }, - size: function size(optionalTarget) { - console.warn('THREE.Box2: .size() has been renamed to .getSize().'); - return this.getSize(optionalTarget); - } - }); - Object.assign(Box3.prototype, { - center: function center(optionalTarget) { - console.warn('THREE.Box3: .center() has been renamed to .getCenter().'); - return this.getCenter(optionalTarget); - }, - empty: function empty() { - console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().'); - return this.isEmpty(); - }, - isIntersectionBox: function isIntersectionBox(box) { - console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().'); - return this.intersectsBox(box); - }, - isIntersectionSphere: function isIntersectionSphere(sphere) { - console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().'); - return this.intersectsSphere(sphere); - }, - size: function size(optionalTarget) { - console.warn('THREE.Box3: .size() has been renamed to .getSize().'); - return this.getSize(optionalTarget); - } - }); - Object.assign(Sphere.prototype, { - empty: function empty() { - console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().'); - return this.isEmpty(); - } - }); - - Frustum.prototype.setFromMatrix = function (m) { - console.warn('THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().'); - return this.setFromProjectionMatrix(m); - }; - - Line3.prototype.center = function (optionalTarget) { - console.warn('THREE.Line3: .center() has been renamed to .getCenter().'); - return this.getCenter(optionalTarget); - }; - - Object.assign(MathUtils, { - random16: function random16() { - console.warn('THREE.Math: .random16() has been deprecated. Use Math.random() instead.'); - return Math.random(); - }, - nearestPowerOfTwo: function nearestPowerOfTwo(value) { - console.warn('THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().'); - return MathUtils.floorPowerOfTwo(value); - }, - nextPowerOfTwo: function nextPowerOfTwo(value) { - console.warn('THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().'); - return MathUtils.ceilPowerOfTwo(value); - } - }); - Object.assign(Matrix3.prototype, { - flattenToArrayOffset: function flattenToArrayOffset(array, offset) { - console.warn('THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'); - return this.toArray(array, offset); - }, - multiplyVector3: function multiplyVector3(vector) { - console.warn('THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.'); - return vector.applyMatrix3(this); - }, - multiplyVector3Array: function multiplyVector3Array() - /* a */ - { - console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.'); - }, - applyToBufferAttribute: function applyToBufferAttribute(attribute) { - console.warn('THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.'); - return attribute.applyMatrix3(this); - }, - applyToVector3Array: function applyToVector3Array() - /* array, offset, length */ - { - console.error('THREE.Matrix3: .applyToVector3Array() has been removed.'); - }, - getInverse: function getInverse(matrix) { - console.warn('THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); - return this.copy(matrix).invert(); - } - }); - Object.assign(Matrix4.prototype, { - extractPosition: function extractPosition(m) { - console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().'); - return this.copyPosition(m); - }, - flattenToArrayOffset: function flattenToArrayOffset(array, offset) { - console.warn('THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'); - return this.toArray(array, offset); - }, - getPosition: function getPosition() { - console.warn('THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.'); - return new Vector3().setFromMatrixColumn(this, 3); - }, - setRotationFromQuaternion: function setRotationFromQuaternion(q) { - console.warn('THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().'); - return this.makeRotationFromQuaternion(q); - }, - multiplyToArray: function multiplyToArray() { - console.warn('THREE.Matrix4: .multiplyToArray() has been removed.'); - }, - multiplyVector3: function multiplyVector3(vector) { - console.warn('THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.'); - return vector.applyMatrix4(this); - }, - multiplyVector4: function multiplyVector4(vector) { - console.warn('THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.'); - return vector.applyMatrix4(this); - }, - multiplyVector3Array: function multiplyVector3Array() - /* a */ - { - console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.'); - }, - rotateAxis: function rotateAxis(v) { - console.warn('THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.'); - v.transformDirection(this); - }, - crossVector: function crossVector(vector) { - console.warn('THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.'); - return vector.applyMatrix4(this); - }, - translate: function translate() { - console.error('THREE.Matrix4: .translate() has been removed.'); - }, - rotateX: function rotateX() { - console.error('THREE.Matrix4: .rotateX() has been removed.'); - }, - rotateY: function rotateY() { - console.error('THREE.Matrix4: .rotateY() has been removed.'); - }, - rotateZ: function rotateZ() { - console.error('THREE.Matrix4: .rotateZ() has been removed.'); - }, - rotateByAxis: function rotateByAxis() { - console.error('THREE.Matrix4: .rotateByAxis() has been removed.'); - }, - applyToBufferAttribute: function applyToBufferAttribute(attribute) { - console.warn('THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.'); - return attribute.applyMatrix4(this); - }, - applyToVector3Array: function applyToVector3Array() - /* array, offset, length */ - { - console.error('THREE.Matrix4: .applyToVector3Array() has been removed.'); - }, - makeFrustum: function makeFrustum(left, right, bottom, top, near, far) { - console.warn('THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.'); - return this.makePerspective(left, right, top, bottom, near, far); - }, - getInverse: function getInverse(matrix) { - console.warn('THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); - return this.copy(matrix).invert(); - } - }); - - Plane.prototype.isIntersectionLine = function (line) { - console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().'); - return this.intersectsLine(line); - }; - - Object.assign(Quaternion.prototype, { - multiplyVector3: function multiplyVector3(vector) { - console.warn('THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.'); - return vector.applyQuaternion(this); - }, - inverse: function inverse() { - console.warn('THREE.Quaternion: .inverse() has been renamed to invert().'); - return this.invert(); - } - }); - Object.assign(Ray.prototype, { - isIntersectionBox: function isIntersectionBox(box) { - console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().'); - return this.intersectsBox(box); - }, - isIntersectionPlane: function isIntersectionPlane(plane) { - console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().'); - return this.intersectsPlane(plane); - }, - isIntersectionSphere: function isIntersectionSphere(sphere) { - console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().'); - return this.intersectsSphere(sphere); - } - }); - Object.assign(Triangle.prototype, { - area: function area() { - console.warn('THREE.Triangle: .area() has been renamed to .getArea().'); - return this.getArea(); - }, - barycoordFromPoint: function barycoordFromPoint(point, target) { - console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); - return this.getBarycoord(point, target); - }, - midpoint: function midpoint(target) { - console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().'); - return this.getMidpoint(target); - }, - normal: function normal(target) { - console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); - return this.getNormal(target); - }, - plane: function plane(target) { - console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().'); - return this.getPlane(target); - } - }); - Object.assign(Triangle, { - barycoordFromPoint: function barycoordFromPoint(point, a, b, c, target) { - console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); - return Triangle.getBarycoord(point, a, b, c, target); - }, - normal: function normal(a, b, c, target) { - console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); - return Triangle.getNormal(a, b, c, target); - } - }); - Object.assign(Shape.prototype, { - extractAllPoints: function extractAllPoints(divisions) { - console.warn('THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.'); - return this.extractPoints(divisions); - }, - extrude: function extrude(options) { - console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.'); - return new ExtrudeGeometry(this, options); - }, - makeGeometry: function makeGeometry(options) { - console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.'); - return new ShapeGeometry(this, options); - } - }); - Object.assign(Vector2.prototype, { - fromAttribute: function fromAttribute(attribute, index, offset) { - console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().'); - return this.fromBufferAttribute(attribute, index, offset); - }, - distanceToManhattan: function distanceToManhattan(v) { - console.warn('THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); - return this.manhattanDistanceTo(v); - }, - lengthManhattan: function lengthManhattan() { - console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().'); - return this.manhattanLength(); - } - }); - Object.assign(Vector3.prototype, { - setEulerFromRotationMatrix: function setEulerFromRotationMatrix() { - console.error('THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.'); - }, - setEulerFromQuaternion: function setEulerFromQuaternion() { - console.error('THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.'); - }, - getPositionFromMatrix: function getPositionFromMatrix(m) { - console.warn('THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().'); - return this.setFromMatrixPosition(m); - }, - getScaleFromMatrix: function getScaleFromMatrix(m) { - console.warn('THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().'); - return this.setFromMatrixScale(m); - }, - getColumnFromMatrix: function getColumnFromMatrix(index, matrix) { - console.warn('THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().'); - return this.setFromMatrixColumn(matrix, index); - }, - applyProjection: function applyProjection(m) { - console.warn('THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.'); - return this.applyMatrix4(m); - }, - fromAttribute: function fromAttribute(attribute, index, offset) { - console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().'); - return this.fromBufferAttribute(attribute, index, offset); - }, - distanceToManhattan: function distanceToManhattan(v) { - console.warn('THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); - return this.manhattanDistanceTo(v); - }, - lengthManhattan: function lengthManhattan() { - console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().'); - return this.manhattanLength(); - } - }); - Object.assign(Vector4.prototype, { - fromAttribute: function fromAttribute(attribute, index, offset) { - console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().'); - return this.fromBufferAttribute(attribute, index, offset); - }, - lengthManhattan: function lengthManhattan() { - console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().'); - return this.manhattanLength(); - } - }); // - - Object.assign(Geometry.prototype, { - computeTangents: function computeTangents() { - console.error('THREE.Geometry: .computeTangents() has been removed.'); - }, - computeLineDistances: function computeLineDistances() { - console.error('THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.'); - }, - applyMatrix: function applyMatrix(matrix) { - console.warn('THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().'); - return this.applyMatrix4(matrix); - } - }); - Object.assign(Object3D.prototype, { - getChildByName: function getChildByName(name) { - console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().'); - return this.getObjectByName(name); - }, - renderDepth: function renderDepth() { - console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.'); - }, - translate: function translate(distance, axis) { - console.warn('THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.'); - return this.translateOnAxis(axis, distance); - }, - getWorldRotation: function getWorldRotation() { - console.error('THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.'); - }, - applyMatrix: function applyMatrix(matrix) { - console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().'); - return this.applyMatrix4(matrix); - } - }); - Object.defineProperties(Object3D.prototype, { - eulerOrder: { - get: function get() { - console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); - return this.rotation.order; - }, - set: function set(value) { - console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); - this.rotation.order = value; - } - }, - useQuaternion: { - get: function get() { - console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); - }, - set: function set() { - console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); - } - } - }); - Object.assign(Mesh.prototype, { - setDrawMode: function setDrawMode() { - console.error('THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.'); - } - }); - Object.defineProperties(Mesh.prototype, { - drawMode: { - get: function get() { - console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.'); - return TrianglesDrawMode; - }, - set: function set() { - console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.'); - } - } - }); - Object.defineProperties(LOD.prototype, { - objects: { - get: function get() { - console.warn('THREE.LOD: .objects has been renamed to .levels.'); - return this.levels; - } - } - }); - Object.defineProperty(Skeleton.prototype, 'useVertexTexture', { - get: function get() { - console.warn('THREE.Skeleton: useVertexTexture has been removed.'); - }, - set: function set() { - console.warn('THREE.Skeleton: useVertexTexture has been removed.'); - } - }); - - SkinnedMesh.prototype.initBones = function () { - console.error('THREE.SkinnedMesh: initBones() has been removed.'); - }; - - Object.defineProperty(Curve.prototype, '__arcLengthDivisions', { - get: function get() { - console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.'); - return this.arcLengthDivisions; - }, - set: function set(value) { - console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.'); - this.arcLengthDivisions = value; - } - }); // + var geometry = new SphereBufferGeometry(sphereSize, 4, 2) + var material = new MeshBasicMaterial({ + wireframe: true, + fog: false, + toneMapped: false + }) + _this = _Mesh.call(this, geometry, material) || this + _this.light = light - PerspectiveCamera.prototype.setLens = function (focalLength, filmGauge) { - console.warn('THREE.PerspectiveCamera.setLens is deprecated. ' + 'Use .setFocalLength and .filmGauge for a photographic setup.'); - if (filmGauge !== undefined) this.filmGauge = filmGauge; - this.setFocalLength(focalLength); - }; // + _this.light.updateMatrixWorld() + _this.color = color + _this.type = 'PointLightHelper' + _this.matrix = _this.light.matrixWorld + _this.matrixAutoUpdate = false - Object.defineProperties(Light.prototype, { - onlyShadow: { - set: function set() { - console.warn('THREE.Light: .onlyShadow has been removed.'); - } - }, - shadowCameraFov: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.'); - this.shadow.camera.fov = value; - } - }, - shadowCameraLeft: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.'); - this.shadow.camera.left = value; - } - }, - shadowCameraRight: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.'); - this.shadow.camera.right = value; - } - }, - shadowCameraTop: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.'); - this.shadow.camera.top = value; - } - }, - shadowCameraBottom: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.'); - this.shadow.camera.bottom = value; - } - }, - shadowCameraNear: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.'); - this.shadow.camera.near = value; - } - }, - shadowCameraFar: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.'); - this.shadow.camera.far = value; - } - }, - shadowCameraVisible: { - set: function set() { - console.warn('THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.'); - } - }, - shadowBias: { - set: function set(value) { - console.warn('THREE.Light: .shadowBias is now .shadow.bias.'); - this.shadow.bias = value; - } - }, - shadowDarkness: { - set: function set() { - console.warn('THREE.Light: .shadowDarkness has been removed.'); - } - }, - shadowMapWidth: { - set: function set(value) { - console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.'); - this.shadow.mapSize.width = value; - } - }, - shadowMapHeight: { - set: function set(value) { - console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.'); - this.shadow.mapSize.height = value; + _this.update() + /* + // TODO: delete this comment? + const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); + const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); + this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); + this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); + const d = light.distance; + if ( d === 0.0 ) { + this.lightDistance.visible = false; + } else { + this.lightDistance.scale.set( d, d, d ); } - } - }); // + this.add( this.lightDistance ); + */ - Object.defineProperties(BufferAttribute.prototype, { - length: { - get: function get() { - console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.'); - return this.array.length; - } - }, - dynamic: { - get: function get() { - console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); - return this.usage === DynamicDrawUsage; - }, - set: function set() - /* value */ - { - console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); - this.setUsage(DynamicDrawUsage); - } - } - }); - Object.assign(BufferAttribute.prototype, { - setDynamic: function setDynamic(value) { - console.warn('THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.'); - this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); - return this; - }, - copyIndicesArray: function copyIndicesArray() - /* indices */ - { - console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.'); - }, - setArray: function setArray() - /* array */ - { - console.error('THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); - } - }); - Object.assign(BufferGeometry.prototype, { - addIndex: function addIndex(index) { - console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().'); - this.setIndex(index); - }, - addAttribute: function addAttribute(name, attribute) { - console.warn('THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().'); - - if (!(attribute && attribute.isBufferAttribute) && !(attribute && attribute.isInterleavedBufferAttribute)) { - console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).'); - return this.setAttribute(name, new BufferAttribute(arguments[1], arguments[2])); - } + return _this + } - if (name === 'index') { - console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.'); - this.setIndex(attribute); - return this; - } + var _proto = PointLightHelper.prototype - return this.setAttribute(name, attribute); - }, - addDrawCall: function addDrawCall(start, count, indexOffset) { - if (indexOffset !== undefined) { - console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.'); - } + _proto.dispose = function dispose() { + this.geometry.dispose() + this.material.dispose() + } - console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().'); - this.addGroup(start, count); - }, - clearDrawCalls: function clearDrawCalls() { - console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().'); - this.clearGroups(); - }, - computeTangents: function computeTangents() { - console.warn('THREE.BufferGeometry: .computeTangents() has been removed.'); - }, - computeOffsets: function computeOffsets() { - console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.'); - }, - removeAttribute: function removeAttribute(name) { - console.warn('THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().'); - return this.deleteAttribute(name); - }, - applyMatrix: function applyMatrix(matrix) { - console.warn('THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().'); - return this.applyMatrix4(matrix); - } - }); - Object.defineProperties(BufferGeometry.prototype, { - drawcalls: { - get: function get() { - console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.'); - return this.groups; - } - }, - offsets: { - get: function get() { - console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.'); - return this.groups; - } - } - }); - Object.defineProperties(InstancedBufferGeometry.prototype, { - maxInstancedCount: { - get: function get() { - console.warn('THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.'); - return this.instanceCount; - }, - set: function set(value) { - console.warn('THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.'); - this.instanceCount = value; - } - } - }); - Object.defineProperties(Raycaster.prototype, { - linePrecision: { - get: function get() { - console.warn('THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.'); - return this.params.Line.threshold; - }, - set: function set(value) { - console.warn('THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.'); - this.params.Line.threshold = value; - } - } - }); - Object.defineProperties(InterleavedBuffer.prototype, { - dynamic: { - get: function get() { - console.warn('THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.'); - return this.usage === DynamicDrawUsage; - }, - set: function set(value) { - console.warn('THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.'); - this.setUsage(value); - } - } - }); - Object.assign(InterleavedBuffer.prototype, { - setDynamic: function setDynamic(value) { - console.warn('THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.'); - this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); - return this; - }, - setArray: function setArray() - /* array */ - { - console.error('THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); - } - }); // - - Object.assign(ExtrudeBufferGeometry.prototype, { - getArrays: function getArrays() { - console.error('THREE.ExtrudeBufferGeometry: .getArrays() has been removed.'); - }, - addShapeList: function addShapeList() { - console.error('THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.'); - }, - addShape: function addShape() { - console.error('THREE.ExtrudeBufferGeometry: .addShape() has been removed.'); - } - }); // + _proto.update = function update() { + if (this.color !== undefined) { + this.material.color.set(this.color) + } else { + this.material.color.copy(this.light.color) + } + /* + const d = this.light.distance; + if ( d === 0.0 ) { + this.lightDistance.visible = false; + } else { + this.lightDistance.visible = true; + this.lightDistance.scale.set( d, d, d ); + } + */ + } - Object.assign(Scene.prototype, { - dispose: function dispose() { - console.error('THREE.Scene: .dispose() has been removed.'); - } - }); // + return PointLightHelper + })(Mesh) - Object.defineProperties(Uniform.prototype, { - dynamic: { - set: function set() { - console.warn('THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.'); - } - }, - onUpdate: { - value: function value() { - console.warn('THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.'); - return this; - } - } - }); // - - Object.defineProperties(Material.prototype, { - wrapAround: { - get: function get() { - console.warn('THREE.Material: .wrapAround has been removed.'); - }, - set: function set() { - console.warn('THREE.Material: .wrapAround has been removed.'); - } - }, - overdraw: { - get: function get() { - console.warn('THREE.Material: .overdraw has been removed.'); - }, - set: function set() { - console.warn('THREE.Material: .overdraw has been removed.'); - } - }, - wrapRGB: { - get: function get() { - console.warn('THREE.Material: .wrapRGB has been removed.'); - return new Color(); - } - }, - shading: { - get: function get() { - console.error('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); - }, - set: function set(value) { - console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); - this.flatShading = value === FlatShading; - } - }, - stencilMask: { - get: function get() { - console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); - return this.stencilFuncMask; - }, - set: function set(value) { - console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); - this.stencilFuncMask = value; - } - } - }); - Object.defineProperties(MeshPhongMaterial.prototype, { - metal: { - get: function get() { - console.warn('THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.'); - return false; - }, - set: function set() { - console.warn('THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead'); - } - } - }); - Object.defineProperties(MeshPhysicalMaterial.prototype, { - transparency: { - get: function get() { - console.warn('THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.'); - return this.transmission; - }, - set: function set(value) { - console.warn('THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.'); - this.transmission = value; - } - } - }); - Object.defineProperties(ShaderMaterial.prototype, { - derivatives: { - get: function get() { - console.warn('THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); - return this.extensions.derivatives; - }, - set: function set(value) { - console.warn('THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); - this.extensions.derivatives = value; - } - } - }); // - - Object.assign(WebGLRenderer.prototype, { - clearTarget: function clearTarget(renderTarget, color, depth, stencil) { - console.warn('THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.'); - this.setRenderTarget(renderTarget); - this.clear(color, depth, stencil); - }, - animate: function animate(callback) { - console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().'); - this.setAnimationLoop(callback); - }, - getCurrentRenderTarget: function getCurrentRenderTarget() { - console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().'); - return this.getRenderTarget(); - }, - getMaxAnisotropy: function getMaxAnisotropy() { - console.warn('THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().'); - return this.capabilities.getMaxAnisotropy(); - }, - getPrecision: function getPrecision() { - console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.'); - return this.capabilities.precision; - }, - resetGLState: function resetGLState() { - console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().'); - return this.state.reset(); - }, - supportsFloatTextures: function supportsFloatTextures() { - console.warn('THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).'); - return this.extensions.get('OES_texture_float'); - }, - supportsHalfFloatTextures: function supportsHalfFloatTextures() { - console.warn('THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).'); - return this.extensions.get('OES_texture_half_float'); - }, - supportsStandardDerivatives: function supportsStandardDerivatives() { - console.warn('THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).'); - return this.extensions.get('OES_standard_derivatives'); - }, - supportsCompressedTextureS3TC: function supportsCompressedTextureS3TC() { - console.warn('THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).'); - return this.extensions.get('WEBGL_compressed_texture_s3tc'); - }, - supportsCompressedTexturePVRTC: function supportsCompressedTexturePVRTC() { - console.warn('THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).'); - return this.extensions.get('WEBGL_compressed_texture_pvrtc'); - }, - supportsBlendMinMax: function supportsBlendMinMax() { - console.warn('THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).'); - return this.extensions.get('EXT_blend_minmax'); - }, - supportsVertexTextures: function supportsVertexTextures() { - console.warn('THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.'); - return this.capabilities.vertexTextures; - }, - supportsInstancedArrays: function supportsInstancedArrays() { - console.warn('THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).'); - return this.extensions.get('ANGLE_instanced_arrays'); - }, - enableScissorTest: function enableScissorTest(boolean) { - console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().'); - this.setScissorTest(boolean); - }, - initMaterial: function initMaterial() { - console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.'); - }, - addPrePlugin: function addPrePlugin() { - console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.'); - }, - addPostPlugin: function addPostPlugin() { - console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.'); - }, - updateShadowMap: function updateShadowMap() { - console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.'); - }, - setFaceCulling: function setFaceCulling() { - console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.'); - }, - allocTextureUnit: function allocTextureUnit() { - console.warn('THREE.WebGLRenderer: .allocTextureUnit() has been removed.'); - }, - setTexture: function setTexture() { - console.warn('THREE.WebGLRenderer: .setTexture() has been removed.'); - }, - setTexture2D: function setTexture2D() { - console.warn('THREE.WebGLRenderer: .setTexture2D() has been removed.'); - }, - setTextureCube: function setTextureCube() { - console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.'); - }, - getActiveMipMapLevel: function getActiveMipMapLevel() { - console.warn('THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().'); - return this.getActiveMipmapLevel(); - } - }); - Object.defineProperties(WebGLRenderer.prototype, { - shadowMapEnabled: { - get: function get() { - return this.shadowMap.enabled; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.'); - this.shadowMap.enabled = value; - } - }, - shadowMapType: { - get: function get() { - return this.shadowMap.type; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.'); - this.shadowMap.type = value; - } - }, - shadowMapCullFace: { - get: function get() { - console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function set() - /* value */ - { - console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); - } - }, - context: { - get: function get() { - console.warn('THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.'); - return this.getContext(); - } - }, - vr: { - get: function get() { - console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr'); - return this.xr; - } - }, - gammaInput: { - get: function get() { - console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); - return false; - }, - set: function set() { - console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); - } - }, - gammaOutput: { - get: function get() { - console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); - return false; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); - this.outputEncoding = value === true ? sRGBEncoding : LinearEncoding; - } - }, - toneMappingWhitePoint: { - get: function get() { - console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); - return 1.0; - }, - set: function set() { - console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); - } - } - }); - Object.defineProperties(WebGLShadowMap.prototype, { - cullFace: { - get: function get() { - console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function set() - /* cullFace */ - { - console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); - } - }, - renderReverseSided: { - get: function get() { - console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function set() { - console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); - } - }, - renderSingleSided: { - get: function get() { - console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function set() { - console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); - } - } - }); - function WebGLRenderTargetCube(width, height, options) { - console.warn('THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).'); - return new WebGLCubeRenderTarget(width, options); - } // - - Object.defineProperties(WebGLRenderTarget.prototype, { - wrapS: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); - return this.texture.wrapS; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); - this.texture.wrapS = value; - } - }, - wrapT: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); - return this.texture.wrapT; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); - this.texture.wrapT = value; - } - }, - magFilter: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); - return this.texture.magFilter; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); - this.texture.magFilter = value; - } - }, - minFilter: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); - return this.texture.minFilter; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); - this.texture.minFilter = value; - } - }, - anisotropy: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); - return this.texture.anisotropy; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); - this.texture.anisotropy = value; - } - }, - offset: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); - return this.texture.offset; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); - this.texture.offset = value; - } - }, - repeat: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); - return this.texture.repeat; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); - this.texture.repeat = value; - } - }, - format: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); - return this.texture.format; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); - this.texture.format = value; - } - }, - type: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); - return this.texture.type; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); - this.texture.type = value; - } - }, - generateMipmaps: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); - return this.texture.generateMipmaps; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); - this.texture.generateMipmaps = value; - } - } - }); // - - Object.defineProperties(Audio.prototype, { - load: { - value: function value(file) { - console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.'); - var scope = this; - var audioLoader = new AudioLoader(); - audioLoader.load(file, function (buffer) { - scope.setBuffer(buffer); - }); - return this; - } - }, - startTime: { - set: function set() { - console.warn('THREE.Audio: .startTime is now .play( delay ).'); - } - } - }); - - AudioAnalyser.prototype.getData = function () { - console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().'); - return this.getFrequencyData(); - }; // - - - CubeCamera.prototype.updateCubeMap = function (renderer, scene) { - console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().'); - return this.update(renderer, scene); - }; - - CubeCamera.prototype.clear = function (renderer, color, depth, stencil) { - console.warn('THREE.CubeCamera: .clear() is now .renderTarget.clear().'); - return this.renderTarget.clear(renderer, color, depth, stencil); - }; // - - - var GeometryUtils = { - merge: function merge(geometry1, geometry2, materialIndexOffset) { - console.warn('THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.'); - var matrix; - - if (geometry2.isMesh) { - geometry2.matrixAutoUpdate && geometry2.updateMatrix(); - matrix = geometry2.matrix; - geometry2 = geometry2.geometry; - } - - geometry1.merge(geometry2, matrix, materialIndexOffset); - }, - center: function center(geometry) { - console.warn('THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.'); - return geometry.center(); - } - }; - ImageUtils.crossOrigin = undefined; - - ImageUtils.loadTexture = function (url, mapping, onLoad, onError) { - console.warn('THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.'); - var loader = new TextureLoader(); - loader.setCrossOrigin(this.crossOrigin); - var texture = loader.load(url, onLoad, undefined, onError); - if (mapping) texture.mapping = mapping; - return texture; - }; - - ImageUtils.loadTextureCube = function (urls, mapping, onLoad, onError) { - console.warn('THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.'); - var loader = new CubeTextureLoader(); - loader.setCrossOrigin(this.crossOrigin); - var texture = loader.load(urls, onLoad, undefined, onError); - if (mapping) texture.mapping = mapping; - return texture; - }; - - ImageUtils.loadCompressedTexture = function () { - console.error('THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.'); - }; - - ImageUtils.loadCompressedTextureCube = function () { - console.error('THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.'); - }; // - - - function CanvasRenderer() { - console.error('THREE.CanvasRenderer has been removed'); - } // - - function JSONLoader() { - console.error('THREE.JSONLoader has been removed.'); - } // - - var SceneUtils = { - createMultiMaterialObject: function createMultiMaterialObject() - /* geometry, materials */ - { - console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); - }, - detach: function detach() - /* child, parent, scene */ - { - console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); - }, - attach: function attach() - /* child, scene, parent */ - { - console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); - } - }; // - - function LensFlare() { - console.error('THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js'); - } - - if (typeof __THREE_DEVTOOLS__ !== 'undefined') { - /* eslint-disable no-undef */ - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('register', { - detail: { - revision: REVISION - } - })); - /* eslint-enable no-undef */ - - } - - exports.ACESFilmicToneMapping = ACESFilmicToneMapping; - exports.AddEquation = AddEquation; - exports.AddOperation = AddOperation; - exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode; - exports.AdditiveBlending = AdditiveBlending; - exports.AlphaFormat = AlphaFormat; - exports.AlwaysDepth = AlwaysDepth; - exports.AlwaysStencilFunc = AlwaysStencilFunc; - exports.AmbientLight = AmbientLight; - exports.AmbientLightProbe = AmbientLightProbe; - exports.AnimationClip = AnimationClip; - exports.AnimationLoader = AnimationLoader; - exports.AnimationMixer = AnimationMixer; - exports.AnimationObjectGroup = AnimationObjectGroup; - exports.AnimationUtils = AnimationUtils; - exports.ArcCurve = ArcCurve; - exports.ArrayCamera = ArrayCamera; - exports.ArrowHelper = ArrowHelper; - exports.Audio = Audio; - exports.AudioAnalyser = AudioAnalyser; - exports.AudioContext = AudioContext; - exports.AudioListener = AudioListener; - exports.AudioLoader = AudioLoader; - exports.AxesHelper = AxesHelper; - exports.AxisHelper = AxisHelper; - exports.BackSide = BackSide; - exports.BasicDepthPacking = BasicDepthPacking; - exports.BasicShadowMap = BasicShadowMap; - exports.BinaryTextureLoader = BinaryTextureLoader; - exports.Bone = Bone; - exports.BooleanKeyframeTrack = BooleanKeyframeTrack; - exports.BoundingBoxHelper = BoundingBoxHelper; - exports.Box2 = Box2; - exports.Box3 = Box3; - exports.Box3Helper = Box3Helper; - exports.BoxBufferGeometry = BoxBufferGeometry; - exports.BoxGeometry = BoxGeometry; - exports.BoxHelper = BoxHelper; - exports.BufferAttribute = BufferAttribute; - exports.BufferGeometry = BufferGeometry; - exports.BufferGeometryLoader = BufferGeometryLoader; - exports.ByteType = ByteType; - exports.Cache = Cache; - exports.Camera = Camera; - exports.CameraHelper = CameraHelper; - exports.CanvasRenderer = CanvasRenderer; - exports.CanvasTexture = CanvasTexture; - exports.CatmullRomCurve3 = CatmullRomCurve3; - exports.CineonToneMapping = CineonToneMapping; - exports.CircleBufferGeometry = CircleBufferGeometry; - exports.CircleGeometry = CircleGeometry; - exports.ClampToEdgeWrapping = ClampToEdgeWrapping; - exports.Clock = Clock; - exports.ClosedSplineCurve3 = ClosedSplineCurve3; - exports.Color = Color; - exports.ColorKeyframeTrack = ColorKeyframeTrack; - exports.CompressedTexture = CompressedTexture; - exports.CompressedTextureLoader = CompressedTextureLoader; - exports.ConeBufferGeometry = ConeBufferGeometry; - exports.ConeGeometry = ConeGeometry; - exports.CubeCamera = CubeCamera; - exports.CubeGeometry = BoxGeometry; - exports.CubeReflectionMapping = CubeReflectionMapping; - exports.CubeRefractionMapping = CubeRefractionMapping; - exports.CubeTexture = CubeTexture; - exports.CubeTextureLoader = CubeTextureLoader; - exports.CubeUVReflectionMapping = CubeUVReflectionMapping; - exports.CubeUVRefractionMapping = CubeUVRefractionMapping; - exports.CubicBezierCurve = CubicBezierCurve; - exports.CubicBezierCurve3 = CubicBezierCurve3; - exports.CubicInterpolant = CubicInterpolant; - exports.CullFaceBack = CullFaceBack; - exports.CullFaceFront = CullFaceFront; - exports.CullFaceFrontBack = CullFaceFrontBack; - exports.CullFaceNone = CullFaceNone; - exports.Curve = Curve; - exports.CurvePath = CurvePath; - exports.CustomBlending = CustomBlending; - exports.CustomToneMapping = CustomToneMapping; - exports.CylinderBufferGeometry = CylinderBufferGeometry; - exports.CylinderGeometry = CylinderGeometry; - exports.Cylindrical = Cylindrical; - exports.DataTexture = DataTexture; - exports.DataTexture2DArray = DataTexture2DArray; - exports.DataTexture3D = DataTexture3D; - exports.DataTextureLoader = DataTextureLoader; - exports.DataUtils = DataUtils; - exports.DecrementStencilOp = DecrementStencilOp; - exports.DecrementWrapStencilOp = DecrementWrapStencilOp; - exports.DefaultLoadingManager = DefaultLoadingManager; - exports.DepthFormat = DepthFormat; - exports.DepthStencilFormat = DepthStencilFormat; - exports.DepthTexture = DepthTexture; - exports.DirectionalLight = DirectionalLight; - exports.DirectionalLightHelper = DirectionalLightHelper; - exports.DiscreteInterpolant = DiscreteInterpolant; - exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; - exports.DodecahedronGeometry = DodecahedronGeometry; - exports.DoubleSide = DoubleSide; - exports.DstAlphaFactor = DstAlphaFactor; - exports.DstColorFactor = DstColorFactor; - exports.DynamicBufferAttribute = DynamicBufferAttribute; - exports.DynamicCopyUsage = DynamicCopyUsage; - exports.DynamicDrawUsage = DynamicDrawUsage; - exports.DynamicReadUsage = DynamicReadUsage; - exports.EdgesGeometry = EdgesGeometry; - exports.EdgesHelper = EdgesHelper; - exports.EllipseCurve = EllipseCurve; - exports.EqualDepth = EqualDepth; - exports.EqualStencilFunc = EqualStencilFunc; - exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; - exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; - exports.Euler = Euler; - exports.EventDispatcher = EventDispatcher; - exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; - exports.ExtrudeGeometry = ExtrudeGeometry; - exports.Face3 = Face3; - exports.Face4 = Face4; - exports.FaceColors = FaceColors; - exports.FileLoader = FileLoader; - exports.FlatShading = FlatShading; - exports.Float16BufferAttribute = Float16BufferAttribute; - exports.Float32Attribute = Float32Attribute; - exports.Float32BufferAttribute = Float32BufferAttribute; - exports.Float64Attribute = Float64Attribute; - exports.Float64BufferAttribute = Float64BufferAttribute; - exports.FloatType = FloatType; - exports.Fog = Fog; - exports.FogExp2 = FogExp2; - exports.Font = Font; - exports.FontLoader = FontLoader; - exports.FrontSide = FrontSide; - exports.Frustum = Frustum; - exports.GLBufferAttribute = GLBufferAttribute; - exports.GLSL1 = GLSL1; - exports.GLSL3 = GLSL3; - exports.GammaEncoding = GammaEncoding; - exports.Geometry = Geometry; - exports.GeometryUtils = GeometryUtils; - exports.GreaterDepth = GreaterDepth; - exports.GreaterEqualDepth = GreaterEqualDepth; - exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc; - exports.GreaterStencilFunc = GreaterStencilFunc; - exports.GridHelper = GridHelper; - exports.Group = Group; - exports.HalfFloatType = HalfFloatType; - exports.HemisphereLight = HemisphereLight; - exports.HemisphereLightHelper = HemisphereLightHelper; - exports.HemisphereLightProbe = HemisphereLightProbe; - exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; - exports.IcosahedronGeometry = IcosahedronGeometry; - exports.ImageBitmapLoader = ImageBitmapLoader; - exports.ImageLoader = ImageLoader; - exports.ImageUtils = ImageUtils; - exports.ImmediateRenderObject = ImmediateRenderObject; - exports.IncrementStencilOp = IncrementStencilOp; - exports.IncrementWrapStencilOp = IncrementWrapStencilOp; - exports.InstancedBufferAttribute = InstancedBufferAttribute; - exports.InstancedBufferGeometry = InstancedBufferGeometry; - exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; - exports.InstancedMesh = InstancedMesh; - exports.Int16Attribute = Int16Attribute; - exports.Int16BufferAttribute = Int16BufferAttribute; - exports.Int32Attribute = Int32Attribute; - exports.Int32BufferAttribute = Int32BufferAttribute; - exports.Int8Attribute = Int8Attribute; - exports.Int8BufferAttribute = Int8BufferAttribute; - exports.IntType = IntType; - exports.InterleavedBuffer = InterleavedBuffer; - exports.InterleavedBufferAttribute = InterleavedBufferAttribute; - exports.Interpolant = Interpolant; - exports.InterpolateDiscrete = InterpolateDiscrete; - exports.InterpolateLinear = InterpolateLinear; - exports.InterpolateSmooth = InterpolateSmooth; - exports.InvertStencilOp = InvertStencilOp; - exports.JSONLoader = JSONLoader; - exports.KeepStencilOp = KeepStencilOp; - exports.KeyframeTrack = KeyframeTrack; - exports.LOD = LOD; - exports.LatheBufferGeometry = LatheBufferGeometry; - exports.LatheGeometry = LatheGeometry; - exports.Layers = Layers; - exports.LensFlare = LensFlare; - exports.LessDepth = LessDepth; - exports.LessEqualDepth = LessEqualDepth; - exports.LessEqualStencilFunc = LessEqualStencilFunc; - exports.LessStencilFunc = LessStencilFunc; - exports.Light = Light; - exports.LightProbe = LightProbe; - exports.Line = Line; - exports.Line3 = Line3; - exports.LineBasicMaterial = LineBasicMaterial; - exports.LineCurve = LineCurve; - exports.LineCurve3 = LineCurve3; - exports.LineDashedMaterial = LineDashedMaterial; - exports.LineLoop = LineLoop; - exports.LinePieces = LinePieces; - exports.LineSegments = LineSegments; - exports.LineStrip = LineStrip; - exports.LinearEncoding = LinearEncoding; - exports.LinearFilter = LinearFilter; - exports.LinearInterpolant = LinearInterpolant; - exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; - exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; - exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter; - exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter; - exports.LinearToneMapping = LinearToneMapping; - exports.Loader = Loader; - exports.LoaderUtils = LoaderUtils; - exports.LoadingManager = LoadingManager; - exports.LogLuvEncoding = LogLuvEncoding; - exports.LoopOnce = LoopOnce; - exports.LoopPingPong = LoopPingPong; - exports.LoopRepeat = LoopRepeat; - exports.LuminanceAlphaFormat = LuminanceAlphaFormat; - exports.LuminanceFormat = LuminanceFormat; - exports.MOUSE = MOUSE; - exports.Material = Material; - exports.MaterialLoader = MaterialLoader; - exports.Math = MathUtils; - exports.MathUtils = MathUtils; - exports.Matrix3 = Matrix3; - exports.Matrix4 = Matrix4; - exports.MaxEquation = MaxEquation; - exports.Mesh = Mesh; - exports.MeshBasicMaterial = MeshBasicMaterial; - exports.MeshDepthMaterial = MeshDepthMaterial; - exports.MeshDistanceMaterial = MeshDistanceMaterial; - exports.MeshFaceMaterial = MeshFaceMaterial; - exports.MeshLambertMaterial = MeshLambertMaterial; - exports.MeshMatcapMaterial = MeshMatcapMaterial; - exports.MeshNormalMaterial = MeshNormalMaterial; - exports.MeshPhongMaterial = MeshPhongMaterial; - exports.MeshPhysicalMaterial = MeshPhysicalMaterial; - exports.MeshStandardMaterial = MeshStandardMaterial; - exports.MeshToonMaterial = MeshToonMaterial; - exports.MinEquation = MinEquation; - exports.MirroredRepeatWrapping = MirroredRepeatWrapping; - exports.MixOperation = MixOperation; - exports.MultiMaterial = MultiMaterial; - exports.MultiplyBlending = MultiplyBlending; - exports.MultiplyOperation = MultiplyOperation; - exports.NearestFilter = NearestFilter; - exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; - exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; - exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter; - exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter; - exports.NeverDepth = NeverDepth; - exports.NeverStencilFunc = NeverStencilFunc; - exports.NoBlending = NoBlending; - exports.NoColors = NoColors; - exports.NoToneMapping = NoToneMapping; - exports.NormalAnimationBlendMode = NormalAnimationBlendMode; - exports.NormalBlending = NormalBlending; - exports.NotEqualDepth = NotEqualDepth; - exports.NotEqualStencilFunc = NotEqualStencilFunc; - exports.NumberKeyframeTrack = NumberKeyframeTrack; - exports.Object3D = Object3D; - exports.ObjectLoader = ObjectLoader; - exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; - exports.OctahedronBufferGeometry = OctahedronBufferGeometry; - exports.OctahedronGeometry = OctahedronGeometry; - exports.OneFactor = OneFactor; - exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; - exports.OneMinusDstColorFactor = OneMinusDstColorFactor; - exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; - exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; - exports.OrthographicCamera = OrthographicCamera; - exports.PCFShadowMap = PCFShadowMap; - exports.PCFSoftShadowMap = PCFSoftShadowMap; - exports.PMREMGenerator = PMREMGenerator; - exports.ParametricBufferGeometry = ParametricBufferGeometry; - exports.ParametricGeometry = ParametricGeometry; - exports.Particle = Particle; - exports.ParticleBasicMaterial = ParticleBasicMaterial; - exports.ParticleSystem = ParticleSystem; - exports.ParticleSystemMaterial = ParticleSystemMaterial; - exports.Path = Path; - exports.PerspectiveCamera = PerspectiveCamera; - exports.Plane = Plane; - exports.PlaneBufferGeometry = PlaneBufferGeometry; - exports.PlaneGeometry = PlaneGeometry; - exports.PlaneHelper = PlaneHelper; - exports.PointCloud = PointCloud; - exports.PointCloudMaterial = PointCloudMaterial; - exports.PointLight = PointLight; - exports.PointLightHelper = PointLightHelper; - exports.Points = Points; - exports.PointsMaterial = PointsMaterial; - exports.PolarGridHelper = PolarGridHelper; - exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; - exports.PolyhedronGeometry = PolyhedronGeometry; - exports.PositionalAudio = PositionalAudio; - exports.PropertyBinding = PropertyBinding; - exports.PropertyMixer = PropertyMixer; - exports.QuadraticBezierCurve = QuadraticBezierCurve; - exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; - exports.Quaternion = Quaternion; - exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; - exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; - exports.REVISION = REVISION; - exports.RGBADepthPacking = RGBADepthPacking; - exports.RGBAFormat = RGBAFormat; - exports.RGBAIntegerFormat = RGBAIntegerFormat; - exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; - exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; - exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; - exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; - exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; - exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; - exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; - exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; - exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; - exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; - exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; - exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; - exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; - exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; - exports.RGBA_BPTC_Format = RGBA_BPTC_Format; - exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format; - exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; - exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; - exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; - exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; - exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; - exports.RGBDEncoding = RGBDEncoding; - exports.RGBEEncoding = RGBEEncoding; - exports.RGBEFormat = RGBEFormat; - exports.RGBFormat = RGBFormat; - exports.RGBIntegerFormat = RGBIntegerFormat; - exports.RGBM16Encoding = RGBM16Encoding; - exports.RGBM7Encoding = RGBM7Encoding; - exports.RGB_ETC1_Format = RGB_ETC1_Format; - exports.RGB_ETC2_Format = RGB_ETC2_Format; - exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; - exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; - exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; - exports.RGFormat = RGFormat; - exports.RGIntegerFormat = RGIntegerFormat; - exports.RawShaderMaterial = RawShaderMaterial; - exports.Ray = Ray; - exports.Raycaster = Raycaster; - exports.RectAreaLight = RectAreaLight; - exports.RedFormat = RedFormat; - exports.RedIntegerFormat = RedIntegerFormat; - exports.ReinhardToneMapping = ReinhardToneMapping; - exports.RepeatWrapping = RepeatWrapping; - exports.ReplaceStencilOp = ReplaceStencilOp; - exports.ReverseSubtractEquation = ReverseSubtractEquation; - exports.RingBufferGeometry = RingBufferGeometry; - exports.RingGeometry = RingGeometry; - exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format; - exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format; - exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format; - exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format; - exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format; - exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format; - exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format; - exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format; - exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format; - exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format; - exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format; - exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format; - exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format; - exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format; - exports.Scene = Scene; - exports.SceneUtils = SceneUtils; - exports.ShaderChunk = ShaderChunk; - exports.ShaderLib = ShaderLib; - exports.ShaderMaterial = ShaderMaterial; - exports.ShadowMaterial = ShadowMaterial; - exports.Shape = Shape; - exports.ShapeBufferGeometry = ShapeBufferGeometry; - exports.ShapeGeometry = ShapeGeometry; - exports.ShapePath = ShapePath; - exports.ShapeUtils = ShapeUtils; - exports.ShortType = ShortType; - exports.Skeleton = Skeleton; - exports.SkeletonHelper = SkeletonHelper; - exports.SkinnedMesh = SkinnedMesh; - exports.SmoothShading = SmoothShading; - exports.Sphere = Sphere; - exports.SphereBufferGeometry = SphereBufferGeometry; - exports.SphereGeometry = SphereGeometry; - exports.Spherical = Spherical; - exports.SphericalHarmonics3 = SphericalHarmonics3; - exports.Spline = Spline; - exports.SplineCurve = SplineCurve; - exports.SplineCurve3 = SplineCurve3; - exports.SpotLight = SpotLight; - exports.SpotLightHelper = SpotLightHelper; - exports.Sprite = Sprite; - exports.SpriteMaterial = SpriteMaterial; - exports.SrcAlphaFactor = SrcAlphaFactor; - exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; - exports.SrcColorFactor = SrcColorFactor; - exports.StaticCopyUsage = StaticCopyUsage; - exports.StaticDrawUsage = StaticDrawUsage; - exports.StaticReadUsage = StaticReadUsage; - exports.StereoCamera = StereoCamera; - exports.StreamCopyUsage = StreamCopyUsage; - exports.StreamDrawUsage = StreamDrawUsage; - exports.StreamReadUsage = StreamReadUsage; - exports.StringKeyframeTrack = StringKeyframeTrack; - exports.SubtractEquation = SubtractEquation; - exports.SubtractiveBlending = SubtractiveBlending; - exports.TOUCH = TOUCH; - exports.TangentSpaceNormalMap = TangentSpaceNormalMap; - exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; - exports.TetrahedronGeometry = TetrahedronGeometry; - exports.TextBufferGeometry = TextBufferGeometry; - exports.TextGeometry = TextGeometry; - exports.Texture = Texture; - exports.TextureLoader = TextureLoader; - exports.TorusBufferGeometry = TorusBufferGeometry; - exports.TorusGeometry = TorusGeometry; - exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; - exports.TorusKnotGeometry = TorusKnotGeometry; - exports.Triangle = Triangle; - exports.TriangleFanDrawMode = TriangleFanDrawMode; - exports.TriangleStripDrawMode = TriangleStripDrawMode; - exports.TrianglesDrawMode = TrianglesDrawMode; - exports.TubeBufferGeometry = TubeBufferGeometry; - exports.TubeGeometry = TubeGeometry; - exports.UVMapping = UVMapping; - exports.Uint16Attribute = Uint16Attribute; - exports.Uint16BufferAttribute = Uint16BufferAttribute; - exports.Uint32Attribute = Uint32Attribute; - exports.Uint32BufferAttribute = Uint32BufferAttribute; - exports.Uint8Attribute = Uint8Attribute; - exports.Uint8BufferAttribute = Uint8BufferAttribute; - exports.Uint8ClampedAttribute = Uint8ClampedAttribute; - exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; - exports.Uniform = Uniform; - exports.UniformsLib = UniformsLib; - exports.UniformsUtils = UniformsUtils; - exports.UnsignedByteType = UnsignedByteType; - exports.UnsignedInt248Type = UnsignedInt248Type; - exports.UnsignedIntType = UnsignedIntType; - exports.UnsignedShort4444Type = UnsignedShort4444Type; - exports.UnsignedShort5551Type = UnsignedShort5551Type; - exports.UnsignedShort565Type = UnsignedShort565Type; - exports.UnsignedShortType = UnsignedShortType; - exports.VSMShadowMap = VSMShadowMap; - exports.Vector2 = Vector2; - exports.Vector3 = Vector3; - exports.Vector4 = Vector4; - exports.VectorKeyframeTrack = VectorKeyframeTrack; - exports.Vertex = Vertex; - exports.VertexColors = VertexColors; - exports.VideoTexture = VideoTexture; - exports.WebGL1Renderer = WebGL1Renderer; - exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget; - exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget; - exports.WebGLRenderTarget = WebGLRenderTarget; - exports.WebGLRenderTargetCube = WebGLRenderTargetCube; - exports.WebGLRenderer = WebGLRenderer; - exports.WebGLUtils = WebGLUtils; - exports.WireframeGeometry = WireframeGeometry; - exports.WireframeHelper = WireframeHelper; - exports.WrapAroundEnding = WrapAroundEnding; - exports.XHRLoader = XHRLoader; - exports.ZeroCurvatureEnding = ZeroCurvatureEnding; - exports.ZeroFactor = ZeroFactor; - exports.ZeroSlopeEnding = ZeroSlopeEnding; - exports.ZeroStencilOp = ZeroStencilOp; - exports.sRGBEncoding = sRGBEncoding; - - Object.defineProperty(exports, '__esModule', { value: true }); - -}))); - - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.CSS2DObject = function ( element ) { - - THREE.Object3D.call( this ); + var _vector$a = /*@__PURE__*/ new Vector3() - this.element = element; - this.element.style.position = 'absolute'; + var _color1 = /*@__PURE__*/ new Color() - this.addEventListener( 'removed', function () { + var _color2 = /*@__PURE__*/ new Color() - if ( this.element.parentNode !== null ) { + var HemisphereLightHelper = /*#__PURE__*/ (function (_Object3D) { + _inheritsLoose(HemisphereLightHelper, _Object3D) - this.element.parentNode.removeChild( this.element ); + function HemisphereLightHelper(light, size, color) { + var _this - } - - } ); - -}; - -THREE.CSS2DObject.prototype = Object.create( THREE.Object3D.prototype ); -THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject; - -// - -THREE.CSS2DRenderer = function () { + _this = _Object3D.call(this) || this + _this.light = light - //console.log( 'THREE.CSS2DRenderer', THREE.REVISION ); + _this.light.updateMatrixWorld() - var _width, _height; - var _widthHalf, _heightHalf; - var perc_H = "-50%"; //自定义横向和纵向移动百分比 - var perc_V = "-99%"; - - var vector = new THREE.Vector3(); - var viewMatrix = new THREE.Matrix4(); - var viewProjectionMatrix = new THREE.Matrix4(); - - var cache = { - objects: new WeakMap() - }; - - var domElement = document.createElement( 'div' ); - domElement.style.overflow = 'hidden'; - this.domElement = domElement; - - this.getSize = function () { - - return { - width: _width, - height: _height - }; - - }; - - this.setSize = function ( width, height,perc_h="-50%") { - - _width = width; - _height = height; - perc_H = perc_h; - _widthHalf = _width / 2; - _heightHalf = _height / 2; + _this.matrix = light.matrixWorld + _this.matrixAutoUpdate = false + _this.color = color + var geometry = new OctahedronBufferGeometry(size) + geometry.rotateY(Math.PI * 0.5) + _this.material = new MeshBasicMaterial({ + wireframe: true, + fog: false, + toneMapped: false + }) + if (_this.color === undefined) _this.material.vertexColors = true + var position = geometry.getAttribute('position') + var colors = new Float32Array(position.count * 3) + geometry.setAttribute('color', new BufferAttribute(colors, 3)) - domElement.style.width = width + 'px'; - domElement.style.height = height + 'px'; + _this.add(new Mesh(geometry, _this.material)) - }; + _this.update() - var renderObject = function ( object, camera ) { + return _this + } - if ( object instanceof THREE.CSS2DObject) { + var _proto = HemisphereLightHelper.prototype - vector.setFromMatrixPosition( object.matrixWorld ); - vector.applyMatrix4( viewProjectionMatrix ); + _proto.dispose = function dispose() { + this.children[0].geometry.dispose() + this.children[0].material.dispose() + } - var element = object.element; - var style = 'translate('+perc_H+',-100%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)'; + _proto.update = function update() { + var mesh = this.children[0] - element.style.WebkitTransform = style; - element.style.MozTransform = style; - element.style.oTransform = style; - element.style.transform = style; - element.style.display = ( object.visible && vector.z >= - 1 && vector.z <= 1 ) ? '' : 'none'; + if (this.color !== undefined) { + this.material.color.set(this.color) + } else { + var colors = mesh.geometry.getAttribute('color') - var objectData = { - distanceToCameraSquared: getDistanceToSquared( camera, object ) - }; + _color1.copy(this.light.color) - cache.objects.set( object, objectData ); + _color2.copy(this.light.groundColor) - if ( element.parentNode !== domElement ) { + for (var i = 0, l = colors.count; i < l; i++) { + var color = i < l / 2 ? _color1 : _color2 + colors.setXYZ(i, color.r, color.g, color.b) + } - domElement.appendChild( element ); + colors.needsUpdate = true + } - } + mesh.lookAt(_vector$a.setFromMatrixPosition(this.light.matrixWorld).negate()) + } - } + return HemisphereLightHelper + })(Object3D) - for ( var i = 0, l = object.children.length; i < l; i ++ ) { - - renderObject( object.children[ i ], camera ); + var GridHelper = /*#__PURE__*/ (function (_LineSegments) { + _inheritsLoose(GridHelper, _LineSegments) - } + function GridHelper(size, divisions, color1, color2) { + var _this - }; + if (size === void 0) { + size = 10 + } - var getDistanceToSquared = function () { + if (divisions === void 0) { + divisions = 10 + } - var a = new THREE.Vector3(); - var b = new THREE.Vector3(); + if (color1 === void 0) { + color1 = 0x444444 + } - return function ( object1, object2 ) { + if (color2 === void 0) { + color2 = 0x888888 + } - a.setFromMatrixPosition( object1.matrixWorld ); - b.setFromMatrixPosition( object2.matrixWorld ); + color1 = new Color(color1) + color2 = new Color(color2) + var center = divisions / 2 + var step = size / divisions + var halfSize = size / 2 + var vertices = [], + colors = [] + + for (var i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) { + vertices.push(-halfSize, 0, k, halfSize, 0, k) + vertices.push(k, 0, -halfSize, k, 0, halfSize) + var color = i === center ? color1 : color2 + color.toArray(colors, j) + j += 3 + color.toArray(colors, j) + j += 3 + color.toArray(colors, j) + j += 3 + color.toArray(colors, j) + j += 3 + } - return a.distanceToSquared( b ); + var geometry = new BufferGeometry() + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)) + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)) + var material = new LineBasicMaterial({ + vertexColors: true, + toneMapped: false + }) + _this = _LineSegments.call(this, geometry, material) || this + _this.type = 'GridHelper' + return _this + } - }; + return GridHelper + })(LineSegments) - }(); + var PolarGridHelper = /*#__PURE__*/ (function (_LineSegments) { + _inheritsLoose(PolarGridHelper, _LineSegments) - var filterAndFlatten = function ( scene ) { + function PolarGridHelper(radius, radials, circles, divisions, color1, color2) { + var _this - var result = []; + if (radius === void 0) { + radius = 10 + } - scene.traverse( function ( object ) { + if (radials === void 0) { + radials = 16 + } - if ( object instanceof THREE.CSS2DObject ) result.push( object ); + if (circles === void 0) { + circles = 8 + } - } ); + if (divisions === void 0) { + divisions = 64 + } - return result; + if (color1 === void 0) { + color1 = 0x444444 + } - }; + if (color2 === void 0) { + color2 = 0x888888 + } - var zOrder = function ( scene ) { + color1 = new Color(color1) + color2 = new Color(color2) + var vertices = [] + var colors = [] // create the radials - var sorted = filterAndFlatten( scene ).sort( function ( a, b ) { + for (var i = 0; i <= radials; i++) { + var v = (i / radials) * (Math.PI * 2) + var x = Math.sin(v) * radius + var z = Math.cos(v) * radius + vertices.push(0, 0, 0) + vertices.push(x, 0, z) + var color = i & 1 ? color1 : color2 + colors.push(color.r, color.g, color.b) + colors.push(color.r, color.g, color.b) + } // create the circles - var distanceA = cache.objects.get( a ).distanceToCameraSquared; - var distanceB = cache.objects.get( b ).distanceToCameraSquared; + for (var _i = 0; _i <= circles; _i++) { + var _color = _i & 1 ? color1 : color2 - return distanceA - distanceB; + var r = radius - (radius / circles) * _i - } ); + for (var j = 0; j < divisions; j++) { + // first vertex + var _v = (j / divisions) * (Math.PI * 2) - var zMax = sorted.length; + var _x = Math.sin(_v) * r - for ( var i = 0, l = sorted.length; i < l; i ++ ) { + var _z = Math.cos(_v) * r - sorted[ i ].element.style.zIndex = zMax - i; + vertices.push(_x, 0, _z) + colors.push(_color.r, _color.g, _color.b) // second vertex - } + _v = ((j + 1) / divisions) * (Math.PI * 2) + _x = Math.sin(_v) * r + _z = Math.cos(_v) * r + vertices.push(_x, 0, _z) + colors.push(_color.r, _color.g, _color.b) + } + } - }; + var geometry = new BufferGeometry() + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)) + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)) + var material = new LineBasicMaterial({ + vertexColors: true, + toneMapped: false + }) + _this = _LineSegments.call(this, geometry, material) || this + _this.type = 'PolarGridHelper' + return _this + } - this.render = function ( scene, camera ) { + return PolarGridHelper + })(LineSegments) - scene.updateMatrixWorld(); + var _v1$6 = /*@__PURE__*/ new Vector3() - if ( camera.parent === null ) camera.updateMatrixWorld(); + var _v2$3 = /*@__PURE__*/ new Vector3() - viewMatrix.copy( camera.matrixWorldInverse ); - viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix ); + var _v3$1 = /*@__PURE__*/ new Vector3() - renderObject( scene, camera ); - zOrder( scene ); + var DirectionalLightHelper = /*#__PURE__*/ (function (_Object3D) { + _inheritsLoose(DirectionalLightHelper, _Object3D) - }; + function DirectionalLightHelper(light, size, color) { + var _this -}; + _this = _Object3D.call(this) || this + _this.light = light -THREE.GLTFLoader = ( function () { + _this.light.updateMatrixWorld() - function GLTFLoader( manager ) { + _this.matrix = light.matrixWorld + _this.matrixAutoUpdate = false + _this.color = color + if (size === undefined) size = 1 + var geometry = new BufferGeometry() + geometry.setAttribute('position', new Float32BufferAttribute([-size, size, 0, size, size, 0, size, -size, 0, -size, -size, 0, -size, size, 0], 3)) + var material = new LineBasicMaterial({ + fog: false, + toneMapped: false + }) + _this.lightPlane = new Line(geometry, material) - THREE.Loader.call( this, manager ); + _this.add(_this.lightPlane) - this.dracoLoader = null; - this.ddsLoader = null; - this.ktx2Loader = null; - this.meshoptDecoder = null; + geometry = new BufferGeometry() + geometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3)) + _this.targetLine = new Line(geometry, material) - this.pluginCallbacks = []; + _this.add(_this.targetLine) - this.register( function ( parser ) { + _this.update() - return new GLTFMaterialsClearcoatExtension( parser ); + return _this + } - } ); + var _proto = DirectionalLightHelper.prototype - this.register( function ( parser ) { + _proto.dispose = function dispose() { + this.lightPlane.geometry.dispose() + this.lightPlane.material.dispose() + this.targetLine.geometry.dispose() + this.targetLine.material.dispose() + } - return new GLTFTextureBasisUExtension( parser ); + _proto.update = function update() { + _v1$6.setFromMatrixPosition(this.light.matrixWorld) - } ); + _v2$3.setFromMatrixPosition(this.light.target.matrixWorld) - this.register( function ( parser ) { + _v3$1.subVectors(_v2$3, _v1$6) - return new GLTFTextureWebPExtension( parser ); + this.lightPlane.lookAt(_v2$3) - } ); + if (this.color !== undefined) { + this.lightPlane.material.color.set(this.color) + this.targetLine.material.color.set(this.color) + } else { + this.lightPlane.material.color.copy(this.light.color) + this.targetLine.material.color.copy(this.light.color) + } - this.register( function ( parser ) { + this.targetLine.lookAt(_v2$3) + this.targetLine.scale.z = _v3$1.length() + } - return new GLTFMaterialsTransmissionExtension( parser ); + return DirectionalLightHelper + })(Object3D) - } ); + var _vector$b = /*@__PURE__*/ new Vector3() - this.register( function ( parser ) { + var _camera = /*@__PURE__*/ new Camera() + /** + * - shows frustum, line of sight and up of the camera + * - suitable for fast updates + * - based on frustum visualization in lightgl.js shadowmap example + * http://evanw.github.com/lightgl.js/tests/shadowmap.html + */ - return new GLTFLightsExtension( parser ); + var CameraHelper = /*#__PURE__*/ (function (_LineSegments) { + _inheritsLoose(CameraHelper, _LineSegments) - } ); + function CameraHelper(camera) { + var _this - this.register( function ( parser ) { + var geometry = new BufferGeometry() + var material = new LineBasicMaterial({ + color: 0xffffff, + vertexColors: true, + toneMapped: false + }) + var vertices = [] + var colors = [] + var pointMap = {} // colors + + var colorFrustum = new Color(0xffaa00) + var colorCone = new Color(0xff0000) + var colorUp = new Color(0x00aaff) + var colorTarget = new Color(0xffffff) + var colorCross = new Color(0x333333) // near + + addLine('n1', 'n2', colorFrustum) + addLine('n2', 'n4', colorFrustum) + addLine('n4', 'n3', colorFrustum) + addLine('n3', 'n1', colorFrustum) // far + + addLine('f1', 'f2', colorFrustum) + addLine('f2', 'f4', colorFrustum) + addLine('f4', 'f3', colorFrustum) + addLine('f3', 'f1', colorFrustum) // sides + + addLine('n1', 'f1', colorFrustum) + addLine('n2', 'f2', colorFrustum) + addLine('n3', 'f3', colorFrustum) + addLine('n4', 'f4', colorFrustum) // cone + + addLine('p', 'n1', colorCone) + addLine('p', 'n2', colorCone) + addLine('p', 'n3', colorCone) + addLine('p', 'n4', colorCone) // up + + addLine('u1', 'u2', colorUp) + addLine('u2', 'u3', colorUp) + addLine('u3', 'u1', colorUp) // target + + addLine('c', 't', colorTarget) + addLine('p', 'c', colorCross) // cross + + addLine('cn1', 'cn2', colorCross) + addLine('cn3', 'cn4', colorCross) + addLine('cf1', 'cf2', colorCross) + addLine('cf3', 'cf4', colorCross) + + function addLine(a, b, color) { + addPoint(a, color) + addPoint(b, color) + } - return new GLTFMeshoptCompression( parser ); + function addPoint(id, color) { + vertices.push(0, 0, 0) + colors.push(color.r, color.g, color.b) - } ); + if (pointMap[id] === undefined) { + pointMap[id] = [] + } - } + pointMap[id].push(vertices.length / 3 - 1) + } - GLTFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), { + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)) + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)) + _this = _LineSegments.call(this, geometry, material) || this + _this.type = 'CameraHelper' + _this.camera = camera + if (_this.camera.updateProjectionMatrix) _this.camera.updateProjectionMatrix() + _this.matrix = camera.matrixWorld + _this.matrixAutoUpdate = false + _this.pointMap = pointMap - constructor: GLTFLoader, + _this.update() - load: function ( url, onLoad, onProgress, onError ) { + return _this + } - var scope = this; + var _proto = CameraHelper.prototype + + _proto.update = function update() { + var geometry = this.geometry + var pointMap = this.pointMap + var w = 1, + h = 1 // we need just camera projection matrix inverse + // world matrix must be identity + + _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse) // center / target + + setPoint('c', pointMap, geometry, _camera, 0, 0, -1) + setPoint('t', pointMap, geometry, _camera, 0, 0, 1) // near + + setPoint('n1', pointMap, geometry, _camera, -w, -h, -1) + setPoint('n2', pointMap, geometry, _camera, w, -h, -1) + setPoint('n3', pointMap, geometry, _camera, -w, h, -1) + setPoint('n4', pointMap, geometry, _camera, w, h, -1) // far + + setPoint('f1', pointMap, geometry, _camera, -w, -h, 1) + setPoint('f2', pointMap, geometry, _camera, w, -h, 1) + setPoint('f3', pointMap, geometry, _camera, -w, h, 1) + setPoint('f4', pointMap, geometry, _camera, w, h, 1) // up + + setPoint('u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, -1) + setPoint('u2', pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1) + setPoint('u3', pointMap, geometry, _camera, 0, h * 2, -1) // cross + + setPoint('cf1', pointMap, geometry, _camera, -w, 0, 1) + setPoint('cf2', pointMap, geometry, _camera, w, 0, 1) + setPoint('cf3', pointMap, geometry, _camera, 0, -h, 1) + setPoint('cf4', pointMap, geometry, _camera, 0, h, 1) + setPoint('cn1', pointMap, geometry, _camera, -w, 0, -1) + setPoint('cn2', pointMap, geometry, _camera, w, 0, -1) + setPoint('cn3', pointMap, geometry, _camera, 0, -h, -1) + setPoint('cn4', pointMap, geometry, _camera, 0, h, -1) + geometry.getAttribute('position').needsUpdate = true + } - var resourcePath; + return CameraHelper + })(LineSegments) - if ( this.resourcePath !== '' ) { + function setPoint(point, pointMap, geometry, camera, x, y, z) { + _vector$b.set(x, y, z).unproject(camera) - resourcePath = this.resourcePath; + var points = pointMap[point] - } else if ( this.path !== '' ) { + if (points !== undefined) { + var position = geometry.getAttribute('position') - resourcePath = this.path; + for (var i = 0, l = points.length; i < l; i++) { + position.setXYZ(points[i], _vector$b.x, _vector$b.y, _vector$b.z) + } + } + } - } else { + var _box$3 = /*@__PURE__*/ new Box3() - resourcePath = THREE.LoaderUtils.extractUrlBase( url ); + var BoxHelper = /*#__PURE__*/ (function (_LineSegments) { + _inheritsLoose(BoxHelper, _LineSegments) - } + function BoxHelper(object, color) { + var _this - // Tells the LoadingManager to track an extra item, which resolves after - // the model is fully loaded. This means the count of items loaded will - // be incorrect, but ensures manager.onLoad() does not fire early. - this.manager.itemStart( url ); + if (color === void 0) { + color = 0xffff00 + } - var _onError = function ( e ) { + var indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]) + var positions = new Float32Array(8 * 3) + var geometry = new BufferGeometry() + geometry.setIndex(new BufferAttribute(indices, 1)) + geometry.setAttribute('position', new BufferAttribute(positions, 3)) + _this = + _LineSegments.call( + this, + geometry, + new LineBasicMaterial({ + color: color, + toneMapped: false + }) + ) || this + _this.object = object + _this.type = 'BoxHelper' + _this.matrixAutoUpdate = false - if ( onError ) { + _this.update() - onError( e ); + return _this + } - } else { + var _proto = BoxHelper.prototype - console.error( e ); + _proto.update = function update(object) { + if (object !== undefined) { + console.warn('THREE.BoxHelper: .update() has no longer arguments.') + } - } + if (this.object !== undefined) { + _box$3.setFromObject(this.object) + } - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); + if (_box$3.isEmpty()) return + var min = _box$3.min + var max = _box$3.max + /* + 5____4 + 1/___0/| + | 6__|_7 + 2/___3/ + 0: max.x, max.y, max.z + 1: min.x, max.y, max.z + 2: min.x, min.y, max.z + 3: max.x, min.y, max.z + 4: max.x, max.y, min.z + 5: min.x, max.y, min.z + 6: min.x, min.y, min.z + 7: max.x, min.y, min.z + */ - }; + var position = this.geometry.attributes.position + var array = position.array + array[0] = max.x + array[1] = max.y + array[2] = max.z + array[3] = min.x + array[4] = max.y + array[5] = max.z + array[6] = min.x + array[7] = min.y + array[8] = max.z + array[9] = max.x + array[10] = min.y + array[11] = max.z + array[12] = max.x + array[13] = max.y + array[14] = min.z + array[15] = min.x + array[16] = max.y + array[17] = min.z + array[18] = min.x + array[19] = min.y + array[20] = min.z + array[21] = max.x + array[22] = min.y + array[23] = min.z + position.needsUpdate = true + this.geometry.computeBoundingSphere() + } - var loader = new THREE.FileLoader( this.manager ); + _proto.setFromObject = function setFromObject(object) { + this.object = object + this.update() + return this + } - loader.setPath( this.path ); - loader.setResponseType( 'arraybuffer' ); - loader.setRequestHeader( this.requestHeader ); - loader.setWithCredentials( this.withCredentials ); + _proto.copy = function copy(source) { + LineSegments.prototype.copy.call(this, source) + this.object = source.object + return this + } - loader.load( url, function ( data ) { + return BoxHelper + })(LineSegments) - try { + var Box3Helper = /*#__PURE__*/ (function (_LineSegments) { + _inheritsLoose(Box3Helper, _LineSegments) - scope.parse( data, resourcePath, function ( gltf ) { + function Box3Helper(box, color) { + var _this - onLoad( gltf ); + if (color === void 0) { + color = 0xffff00 + } - scope.manager.itemEnd( url ); + var indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]) + var positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1] + var geometry = new BufferGeometry() + geometry.setIndex(new BufferAttribute(indices, 1)) + geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)) + _this = + _LineSegments.call( + this, + geometry, + new LineBasicMaterial({ + color: color, + toneMapped: false + }) + ) || this + _this.box = box + _this.type = 'Box3Helper' - }, _onError ); + _this.geometry.computeBoundingSphere() - } catch ( e ) { + return _this + } - _onError( e ); + var _proto = Box3Helper.prototype - } + _proto.updateMatrixWorld = function updateMatrixWorld(force) { + var box = this.box + if (box.isEmpty()) return + box.getCenter(this.position) + box.getSize(this.scale) + this.scale.multiplyScalar(0.5) - }, onProgress, _onError ); + _LineSegments.prototype.updateMatrixWorld.call(this, force) + } - }, + return Box3Helper + })(LineSegments) - setDRACOLoader: function ( dracoLoader ) { + var PlaneHelper = /*#__PURE__*/ (function (_Line) { + _inheritsLoose(PlaneHelper, _Line) - this.dracoLoader = dracoLoader; - return this; + function PlaneHelper(plane, size, hex) { + var _this - }, + if (size === void 0) { + size = 1 + } - setDDSLoader: function ( ddsLoader ) { + if (hex === void 0) { + hex = 0xffff00 + } - this.ddsLoader = ddsLoader; - return this; + var color = hex + var positions = [1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0] + var geometry = new BufferGeometry() + geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)) + geometry.computeBoundingSphere() + _this = + _Line.call( + this, + geometry, + new LineBasicMaterial({ + color: color, + toneMapped: false + }) + ) || this + _this.type = 'PlaneHelper' + _this.plane = plane + _this.size = size + var positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1] + var geometry2 = new BufferGeometry() + geometry2.setAttribute('position', new Float32BufferAttribute(positions2, 3)) + geometry2.computeBoundingSphere() + + _this.add( + new Mesh( + geometry2, + new MeshBasicMaterial({ + color: color, + opacity: 0.2, + transparent: true, + depthWrite: false, + toneMapped: false + }) + ) + ) - }, + return _this + } - setKTX2Loader: function ( ktx2Loader ) { + var _proto = PlaneHelper.prototype - this.ktx2Loader = ktx2Loader; - return this; + _proto.updateMatrixWorld = function updateMatrixWorld(force) { + var scale = -this.plane.constant + if (Math.abs(scale) < 1e-8) scale = 1e-8 // sign does not matter - }, + this.scale.set(0.5 * this.size, 0.5 * this.size, scale) + this.children[0].material.side = scale < 0 ? BackSide : FrontSide // renderer flips side when determinant < 0; flipping not wanted here - setMeshoptDecoder: function ( meshoptDecoder ) { + this.lookAt(this.plane.normal) - this.meshoptDecoder = meshoptDecoder; - return this; + _Line.prototype.updateMatrixWorld.call(this, force) + } - }, + return PlaneHelper + })(Line) - register: function ( callback ) { + var _axis = /*@__PURE__*/ new Vector3() - if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) { + var _lineGeometry, _coneGeometry - this.pluginCallbacks.push( callback ); + var ArrowHelper = /*#__PURE__*/ (function (_Object3D) { + _inheritsLoose(ArrowHelper, _Object3D) - } + function ArrowHelper(dir, origin, length, color, headLength, headWidth) { + var _this - return this; + _this = _Object3D.call(this) || this // dir is assumed to be normalized - }, + _this.type = 'ArrowHelper' + if (dir === undefined) dir = new Vector3(0, 0, 1) + if (origin === undefined) origin = new Vector3(0, 0, 0) + if (length === undefined) length = 1 + if (color === undefined) color = 0xffff00 + if (headLength === undefined) headLength = 0.2 * length + if (headWidth === undefined) headWidth = 0.2 * headLength - unregister: function ( callback ) { + if (_lineGeometry === undefined) { + _lineGeometry = new BufferGeometry() - if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) { + _lineGeometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3)) - this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 ); + _coneGeometry = new CylinderBufferGeometry(0, 0.5, 1, 5, 1) - } + _coneGeometry.translate(0, -0.5, 0) + } - return this; + _this.position.copy(origin) - }, + _this.line = new Line( + _lineGeometry, + new LineBasicMaterial({ + color: color, + toneMapped: false + }) + ) + _this.line.matrixAutoUpdate = false - parse: function ( data, path, onLoad, onError ) { + _this.add(_this.line) - var content; - var extensions = {}; - var plugins = {}; + _this.cone = new Mesh( + _coneGeometry, + new MeshBasicMaterial({ + color: color, + toneMapped: false + }) + ) + _this.cone.matrixAutoUpdate = false - if ( typeof data === 'string' ) { + _this.add(_this.cone) - content = data; + _this.setDirection(dir) - } else { + _this.setLength(length, headLength, headWidth) - var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) ); + return _this + } - if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) { + var _proto = ArrowHelper.prototype - try { + _proto.setDirection = function setDirection(dir) { + // dir is assumed to be normalized + if (dir.y > 0.99999) { + this.quaternion.set(0, 0, 0, 1) + } else if (dir.y < -0.99999) { + this.quaternion.set(1, 0, 0, 0) + } else { + _axis.set(dir.z, 0, -dir.x).normalize() - extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data ); + var radians = Math.acos(dir.y) + this.quaternion.setFromAxisAngle(_axis, radians) + } + } - } catch ( error ) { + _proto.setLength = function setLength(length, headLength, headWidth) { + if (headLength === undefined) headLength = 0.2 * length + if (headWidth === undefined) headWidth = 0.2 * headLength + this.line.scale.set(1, Math.max(0.0001, length - headLength), 1) // see #17458 - if ( onError ) onError( error ); - return; + this.line.updateMatrix() + this.cone.scale.set(headWidth, headLength, headWidth) + this.cone.position.y = length + this.cone.updateMatrix() + } - } + _proto.setColor = function setColor(color) { + this.line.material.color.set(color) + this.cone.material.color.set(color) + } - content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content; + _proto.copy = function copy(source) { + _Object3D.prototype.copy.call(this, source, false) - } else { + this.line.copy(source.line) + this.cone.copy(source.cone) + return this + } - content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) ); + return ArrowHelper + })(Object3D) - } + var AxesHelper = /*#__PURE__*/ (function (_LineSegments) { + _inheritsLoose(AxesHelper, _LineSegments) - } + function AxesHelper(size) { + var _this - var json = JSON.parse( content ); + if (size === void 0) { + size = 1 + } - if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) { + var vertices = [0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size] + var colors = [1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1] + var geometry = new BufferGeometry() + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)) + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)) + var material = new LineBasicMaterial({ + vertexColors: true, + toneMapped: false + }) + _this = _LineSegments.call(this, geometry, material) || this + _this.type = 'AxesHelper' + return _this + } - if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) ); - return; + return AxesHelper + })(LineSegments) - } + var _floatView = new Float32Array(1) - var parser = new GLTFParser( json, { + var _int32View = new Int32Array(_floatView.buffer) - path: path || this.resourcePath || '', - crossOrigin: this.crossOrigin, - manager: this.manager, - ktx2Loader: this.ktx2Loader, - meshoptDecoder: this.meshoptDecoder + var DataUtils = { + // Converts float32 to float16 (stored as uint16 value). + toHalfFloat: function toHalfFloat(val) { + // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410 - } ); + /* This method is faster than the OpenEXR implementation (very often + * used, eg. in Ogre), with the additional benefit of rounding, inspired + * by James Tursa?s half-precision code. */ + _floatView[0] = val + var x = _int32View[0] + var bits = (x >> 16) & 0x8000 + /* Get the sign */ - parser.fileLoader.setRequestHeader( this.requestHeader ); + var m = (x >> 12) & 0x07ff + /* Keep one extra bit for rounding */ - for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) { + var e = (x >> 23) & 0xff + /* Using int is faster here */ - var plugin = this.pluginCallbacks[ i ]( parser ); - plugins[ plugin.name ] = plugin; + /* If zero, or denormal, or exponent underflows too much for a denormal + * half, return signed zero. */ - // Workaround to avoid determining as unknown extension - // in addUnknownExtensionsToUserData(). - // Remove this workaround if we move all the existing - // extension handlers to plugin system - extensions[ plugin.name ] = true; + if (e < 103) return bits + /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */ - } + if (e > 142) { + bits |= 0x7c00 + /* If exponent was 0xff and one mantissa bit was set, it means NaN, + * not Inf, so make sure we set one mantissa bit too. */ - if ( json.extensionsUsed ) { + bits |= (e == 255 ? 0 : 1) && x & 0x007fffff + return bits + } + /* If exponent underflows but not too much, return a denormal */ - for ( var i = 0; i < json.extensionsUsed.length; ++ i ) { + if (e < 113) { + m |= 0x0800 + /* Extra rounding may overflow and set mantissa to 0 and exponent + * to 1, which is OK. */ - var extensionName = json.extensionsUsed[ i ]; - var extensionsRequired = json.extensionsRequired || []; + bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1) + return bits + } - switch ( extensionName ) { + bits |= ((e - 112) << 10) | (m >> 1) + /* Extra rounding. An overflow will set mantissa to 0 and increment + * the exponent, which is OK. */ - case EXTENSIONS.KHR_MATERIALS_UNLIT: - extensions[ extensionName ] = new GLTFMaterialsUnlitExtension(); - break; + bits += m & 1 + return bits + } + } + + var _ENCODINGS + var LOD_MIN = 4 + var LOD_MAX = 8 + var SIZE_MAX = Math.pow(2, LOD_MAX) // The standard deviations (radians) associated with the extra mips. These are + // chosen to approximate a Trowbridge-Reitz distribution function times the + // geometric shadowing function. These sigma values squared must match the + // variance #defines in cube_uv_reflection_fragment.glsl.js. + + var EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582] + var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length // The maximum length of the blur for loop. Smaller sigmas will use fewer + // samples and exit early, but not recompile the shader. + + var MAX_SAMPLES = 20 + var ENCODINGS = + ((_ENCODINGS = {}), + (_ENCODINGS[LinearEncoding] = 0), + (_ENCODINGS[sRGBEncoding] = 1), + (_ENCODINGS[RGBEEncoding] = 2), + (_ENCODINGS[RGBM7Encoding] = 3), + (_ENCODINGS[RGBM16Encoding] = 4), + (_ENCODINGS[RGBDEncoding] = 5), + (_ENCODINGS[GammaEncoding] = 6), + _ENCODINGS) + + var _flatCamera = /*@__PURE__*/ new OrthographicCamera() + + var _createPlanes2 = /*@__PURE__*/ _createPlanes(), + _lodPlanes = _createPlanes2._lodPlanes, + _sizeLods = _createPlanes2._sizeLods, + _sigmas = _createPlanes2._sigmas + + var _clearColor = /*@__PURE__*/ new Color() + + var _oldTarget = null // Golden Ratio + + var PHI = (1 + Math.sqrt(5)) / 2 + var INV_PHI = 1 / PHI // Vertices of a dodecahedron (except the opposites, which represent the + // same axis), used as axis directions evenly spread on a sphere. + + var _axisDirections = [ + /*@__PURE__*/ new Vector3(1, 1, 1), + /*@__PURE__*/ new Vector3(-1, 1, 1), + /*@__PURE__*/ new Vector3(1, 1, -1), + /*@__PURE__*/ new Vector3(-1, 1, -1), + /*@__PURE__*/ new Vector3(0, PHI, INV_PHI), + /*@__PURE__*/ new Vector3(0, PHI, -INV_PHI), + /*@__PURE__*/ new Vector3(INV_PHI, 0, PHI), + /*@__PURE__*/ new Vector3(-INV_PHI, 0, PHI), + /*@__PURE__*/ new Vector3(PHI, INV_PHI, 0), + /*@__PURE__*/ new Vector3(-PHI, INV_PHI, 0) + ] + /** + * This class generates a Prefiltered, Mipmapped Radiance Environment Map + * (PMREM) from a cubeMap environment texture. This allows different levels of + * blur to be quickly accessed based on material roughness. It is packed into a + * special CubeUV format that allows us to perform custom interpolation so that + * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap + * chain, it only goes down to the LOD_MIN level (above), and then creates extra + * even more filtered 'mips' at the same LOD_MIN resolution, associated with + * higher roughness levels. In this way we maintain resolution to smoothly + * interpolate diffuse lighting while limiting sampling computation. + */ + + var PMREMGenerator = /*#__PURE__*/ (function () { + function PMREMGenerator(renderer) { + this._renderer = renderer + this._pingPongRenderTarget = null + this._blurMaterial = _getBlurShader(MAX_SAMPLES) + this._equirectShader = null + this._cubemapShader = null + + this._compileMaterial(this._blurMaterial) + } + /** + * Generates a PMREM from a supplied Scene, which can be faster than using an + * image if networking bandwidth is low. Optional sigma specifies a blur radius + * in radians to be applied to the scene before PMREM generation. Optional near + * and far planes ensure the scene is rendered in its entirety (the cubeCamera + * is placed at the origin). + */ + + var _proto = PMREMGenerator.prototype + + _proto.fromScene = function fromScene(scene, sigma, near, far) { + if (sigma === void 0) { + sigma = 0 + } - case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: - extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension(); - break; + if (near === void 0) { + near = 0.1 + } - case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: - extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader ); - break; + if (far === void 0) { + far = 100 + } - case EXTENSIONS.MSFT_TEXTURE_DDS: - extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader ); - break; + _oldTarget = this._renderer.getRenderTarget() - case EXTENSIONS.KHR_TEXTURE_TRANSFORM: - extensions[ extensionName ] = new GLTFTextureTransformExtension(); - break; + var cubeUVRenderTarget = this._allocateTargets() - case EXTENSIONS.KHR_MESH_QUANTIZATION: - extensions[ extensionName ] = new GLTFMeshQuantizationExtension(); - break; + this._sceneToCubeUV(scene, near, far, cubeUVRenderTarget) - default: + if (sigma > 0) { + this._blur(cubeUVRenderTarget, 0, 0, sigma) + } - if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) { + this._applyPMREM(cubeUVRenderTarget) - console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' ); + this._cleanup(cubeUVRenderTarget) - } + return cubeUVRenderTarget + } + /** + * Generates a PMREM from an equirectangular texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), + * as this matches best with the 256 x 256 cubemap output. + */ + + _proto.fromEquirectangular = function fromEquirectangular(equirectangular) { + return this._fromTexture(equirectangular) + } + /** + * Generates a PMREM from an cubemap texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, + * as this matches best with the 256 x 256 cubemap output. + */ + + _proto.fromCubemap = function fromCubemap(cubemap) { + return this._fromTexture(cubemap) + } + /** + * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ - } + _proto.compileCubemapShader = function compileCubemapShader() { + if (this._cubemapShader === null) { + this._cubemapShader = _getCubemapShader() - } + this._compileMaterial(this._cubemapShader) + } + } + /** + * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ - } + _proto.compileEquirectangularShader = function compileEquirectangularShader() { + if (this._equirectShader === null) { + this._equirectShader = _getEquirectShader() - parser.setExtensions( extensions ); - parser.setPlugins( plugins ); - parser.parse( onLoad, onError ); + this._compileMaterial(this._equirectShader) + } + } + /** + * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, + * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on + * one of them will cause any others to also become unusable. + */ - } + _proto.dispose = function dispose() { + this._blurMaterial.dispose() - } ); + if (this._cubemapShader !== null) this._cubemapShader.dispose() + if (this._equirectShader !== null) this._equirectShader.dispose() - /* GLTFREGISTRY */ + for (var i = 0; i < _lodPlanes.length; i++) { + _lodPlanes[i].dispose() + } + } // private interface - function GLTFRegistry() { + _proto._cleanup = function _cleanup(outputTarget) { + this._pingPongRenderTarget.dispose() - var objects = {}; + this._renderer.setRenderTarget(_oldTarget) - return { + outputTarget.scissorTest = false - get: function ( key ) { + _setViewport(outputTarget, 0, 0, outputTarget.width, outputTarget.height) + } - return objects[ key ]; + _proto._fromTexture = function _fromTexture(texture) { + _oldTarget = this._renderer.getRenderTarget() - }, + var cubeUVRenderTarget = this._allocateTargets(texture) - add: function ( key, object ) { + this._textureToCubeUV(texture, cubeUVRenderTarget) - objects[ key ] = object; + this._applyPMREM(cubeUVRenderTarget) - }, + this._cleanup(cubeUVRenderTarget) - remove: function ( key ) { + return cubeUVRenderTarget + } - delete objects[ key ]; + _proto._allocateTargets = function _allocateTargets(texture) { + // warning: null texture is valid + var params = { + magFilter: NearestFilter, + minFilter: NearestFilter, + generateMipmaps: false, + type: UnsignedByteType, + format: RGBEFormat, + encoding: _isLDR(texture) ? texture.encoding : RGBEEncoding, + depthBuffer: false + } - }, + var cubeUVRenderTarget = _createRenderTarget(params) - removeAll: function () { + cubeUVRenderTarget.depthBuffer = texture ? false : true + this._pingPongRenderTarget = _createRenderTarget(params) + return cubeUVRenderTarget + } - objects = {}; + _proto._compileMaterial = function _compileMaterial(material) { + var tmpMesh = new Mesh(_lodPlanes[0], material) - } + this._renderer.compile(tmpMesh, _flatCamera) + } - }; - - } - - /*********************************/ - /********** EXTENSIONS ***********/ - /*********************************/ - - var EXTENSIONS = { - KHR_BINARY_GLTF: 'KHR_binary_glTF', - KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', - KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', - KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat', - KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', - KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission', - KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', - KHR_TEXTURE_BASISU: 'KHR_texture_basisu', - KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', - KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization', - EXT_TEXTURE_WEBP: 'EXT_texture_webp', - EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression', - MSFT_TEXTURE_DDS: 'MSFT_texture_dds' - }; - - /** - * DDS Texture Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds - * - */ - function GLTFTextureDDSExtension( ddsLoader ) { - - if ( ! ddsLoader ) { - - throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' ); + _proto._sceneToCubeUV = function _sceneToCubeUV(scene, near, far, cubeUVRenderTarget) { + var fov = 90 + var aspect = 1 + var cubeCamera = new PerspectiveCamera(fov, aspect, near, far) + var upSign = [1, -1, 1, 1, 1, 1] + var forwardSign = [1, 1, 1, -1, -1, -1] + var renderer = this._renderer + var outputEncoding = renderer.outputEncoding + var toneMapping = renderer.toneMapping + renderer.getClearColor(_clearColor) + var clearAlpha = renderer.getClearAlpha() + renderer.toneMapping = NoToneMapping + renderer.outputEncoding = LinearEncoding + var background = scene.background + + if (background && background.isColor) { + background.convertSRGBToLinear() // Convert linear to RGBE + + var maxComponent = Math.max(background.r, background.g, background.b) + var fExp = Math.min(Math.max(Math.ceil(Math.log2(maxComponent)), -128.0), 127.0) + background = background.multiplyScalar(Math.pow(2.0, -fExp)) + var alpha = (fExp + 128.0) / 255.0 + renderer.setClearColor(background, alpha) + scene.background = null + } - } + for (var i = 0; i < 6; i++) { + var col = i % 3 + + if (col == 0) { + cubeCamera.up.set(0, upSign[i], 0) + cubeCamera.lookAt(forwardSign[i], 0, 0) + } else if (col == 1) { + cubeCamera.up.set(0, 0, upSign[i]) + cubeCamera.lookAt(0, forwardSign[i], 0) + } else { + cubeCamera.up.set(0, upSign[i], 0) + cubeCamera.lookAt(0, 0, forwardSign[i]) + } - this.name = EXTENSIONS.MSFT_TEXTURE_DDS; - this.ddsLoader = ddsLoader; + _setViewport(cubeUVRenderTarget, col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX) - } + renderer.setRenderTarget(cubeUVRenderTarget) + renderer.render(scene, cubeCamera) + } - /** - * Punctual Lights Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual - */ - function GLTFLightsExtension( parser ) { + renderer.toneMapping = toneMapping + renderer.outputEncoding = outputEncoding + renderer.setClearColor(_clearColor, clearAlpha) + } - this.parser = parser; - this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; + _proto._textureToCubeUV = function _textureToCubeUV(texture, cubeUVRenderTarget) { + var renderer = this._renderer - // Object3D instance caches - this.cache = { refs: {}, uses: {} }; + if (texture.isCubeTexture) { + if (this._cubemapShader == null) { + this._cubemapShader = _getCubemapShader() + } + } else { + if (this._equirectShader == null) { + this._equirectShader = _getEquirectShader() + } + } - } + var material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader + var mesh = new Mesh(_lodPlanes[0], material) + var uniforms = material.uniforms + uniforms['envMap'].value = texture - GLTFLightsExtension.prototype._markDefs = function () { + if (!texture.isCubeTexture) { + uniforms['texelSize'].value.set(1.0 / texture.image.width, 1.0 / texture.image.height) + } - var parser = this.parser; - var nodeDefs = this.parser.json.nodes || []; + uniforms['inputEncoding'].value = ENCODINGS[texture.encoding] + uniforms['outputEncoding'].value = ENCODINGS[cubeUVRenderTarget.texture.encoding] - for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) { + _setViewport(cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX) - var nodeDef = nodeDefs[ nodeIndex ]; + renderer.setRenderTarget(cubeUVRenderTarget) + renderer.render(mesh, _flatCamera) + } - if ( nodeDef.extensions - && nodeDef.extensions[ this.name ] - && nodeDef.extensions[ this.name ].light !== undefined ) { + _proto._applyPMREM = function _applyPMREM(cubeUVRenderTarget) { + var renderer = this._renderer + var autoClear = renderer.autoClear + renderer.autoClear = false - parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light ); + for (var i = 1; i < TOTAL_LODS; i++) { + var sigma = Math.sqrt(_sigmas[i] * _sigmas[i] - _sigmas[i - 1] * _sigmas[i - 1]) + var poleAxis = _axisDirections[(i - 1) % _axisDirections.length] - } + this._blur(cubeUVRenderTarget, i - 1, i, sigma, poleAxis) + } - } + renderer.autoClear = autoClear + } + /** + * This is a two-pass Gaussian blur for a cubemap. Normally this is done + * vertically and horizontally, but this breaks down on a cube. Here we apply + * the blur latitudinally (around the poles), and then longitudinally (towards + * the poles) to approximate the orthogonally-separable blur. It is least + * accurate at the poles, but still does a decent job. + */ - }; + _proto._blur = function _blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) { + var pingPongRenderTarget = this._pingPongRenderTarget - GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) { + this._halfBlur(cubeUVRenderTarget, pingPongRenderTarget, lodIn, lodOut, sigma, 'latitudinal', poleAxis) - var parser = this.parser; - var cacheKey = 'light:' + lightIndex; - var dependency = parser.cache.get( cacheKey ); + this._halfBlur(pingPongRenderTarget, cubeUVRenderTarget, lodOut, lodOut, sigma, 'longitudinal', poleAxis) + } - if ( dependency ) return dependency; + _proto._halfBlur = function _halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) { + var renderer = this._renderer + var blurMaterial = this._blurMaterial - var json = parser.json; - var extensions = ( json.extensions && json.extensions[ this.name ] ) || {}; - var lightDefs = extensions.lights || []; - var lightDef = lightDefs[ lightIndex ]; - var lightNode; + if (direction !== 'latitudinal' && direction !== 'longitudinal') { + console.error('blur direction must be either latitudinal or longitudinal!') + } // Number of standard deviations at which to cut off the discrete approximation. - var color = new THREE.Color( 0xffffff ); + var STANDARD_DEVIATIONS = 3 + var blurMesh = new Mesh(_lodPlanes[lodOut], blurMaterial) + var blurUniforms = blurMaterial.uniforms + var pixels = _sizeLods[lodIn] - 1 + var radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : (2 * Math.PI) / (2 * MAX_SAMPLES - 1) + var sigmaPixels = sigmaRadians / radiansPerPixel + var samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES - if ( lightDef.color !== undefined ) color.fromArray( lightDef.color ); + if (samples > MAX_SAMPLES) { + console.warn('sigmaRadians, ' + sigmaRadians + ', is too large and will clip, as it requested ' + samples + ' samples when the maximum is set to ' + MAX_SAMPLES) + } - var range = lightDef.range !== undefined ? lightDef.range : 0; + var weights = [] + var sum = 0 - switch ( lightDef.type ) { + for (var i = 0; i < MAX_SAMPLES; ++i) { + var _x = i / sigmaPixels - case 'directional': - lightNode = new THREE.DirectionalLight( color ); - lightNode.target.position.set( 0, 0, - 1 ); - lightNode.add( lightNode.target ); - break; + var weight = Math.exp((-_x * _x) / 2) + weights.push(weight) - case 'point': - lightNode = new THREE.PointLight( color ); - lightNode.distance = range; - break; + if (i == 0) { + sum += weight + } else if (i < samples) { + sum += 2 * weight + } + } - case 'spot': - lightNode = new THREE.SpotLight( color ); - lightNode.distance = range; - // Handle spotlight properties. - lightDef.spot = lightDef.spot || {}; - lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0; - lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0; - lightNode.angle = lightDef.spot.outerConeAngle; - lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; - lightNode.target.position.set( 0, 0, - 1 ); - lightNode.add( lightNode.target ); - break; + for (var _i = 0; _i < weights.length; _i++) { + weights[_i] = weights[_i] / sum + } - default: - throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' ); + blurUniforms['envMap'].value = targetIn.texture + blurUniforms['samples'].value = samples + blurUniforms['weights'].value = weights + blurUniforms['latitudinal'].value = direction === 'latitudinal' - } + if (poleAxis) { + blurUniforms['poleAxis'].value = poleAxis + } - // Some lights (e.g. spot) default to a position other than the origin. Reset the position - // here, because node-level parsing will only override position if explicitly specified. - lightNode.position.set( 0, 0, 0 ); + blurUniforms['dTheta'].value = radiansPerPixel + blurUniforms['mipInt'].value = LOD_MAX - lodIn + blurUniforms['inputEncoding'].value = ENCODINGS[targetIn.texture.encoding] + blurUniforms['outputEncoding'].value = ENCODINGS[targetIn.texture.encoding] + var outputSize = _sizeLods[lodOut] + var x = 3 * Math.max(0, SIZE_MAX - 2 * outputSize) + var y = (lodOut === 0 ? 0 : 2 * SIZE_MAX) + 2 * outputSize * (lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0) - lightNode.decay = 2; + _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize) - if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity; + renderer.setRenderTarget(targetOut) + renderer.render(blurMesh, _flatCamera) + } - lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) ); + return PMREMGenerator + })() - dependency = Promise.resolve( lightNode ); + function _isLDR(texture) { + if (texture === undefined || texture.type !== UnsignedByteType) return false + return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding + } - parser.cache.add( cacheKey, dependency ); + function _createPlanes() { + var _lodPlanes = [] + var _sizeLods = [] + var _sigmas = [] + var lod = LOD_MAX - return dependency; + for (var i = 0; i < TOTAL_LODS; i++) { + var sizeLod = Math.pow(2, lod) - }; + _sizeLods.push(sizeLod) - GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) { + var sigma = 1.0 / sizeLod - var self = this; - var parser = this.parser; - var json = parser.json; - var nodeDef = json.nodes[ nodeIndex ]; - var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {}; - var lightIndex = lightDef.light; + if (i > LOD_MAX - LOD_MIN) { + sigma = EXTRA_LOD_SIGMA[i - LOD_MAX + LOD_MIN - 1] + } else if (i == 0) { + sigma = 0 + } - if ( lightIndex === undefined ) return null; + _sigmas.push(sigma) + + var texelSize = 1.0 / (sizeLod - 1) + var min = -texelSize / 2 + var max = 1 + texelSize / 2 + var uv1 = [min, min, max, min, max, max, min, min, max, max, min, max] + var cubeFaces = 6 + var vertices = 6 + var positionSize = 3 + var uvSize = 2 + var faceIndexSize = 1 + var position = new Float32Array(positionSize * vertices * cubeFaces) + var uv = new Float32Array(uvSize * vertices * cubeFaces) + var faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces) + + for (var face = 0; face < cubeFaces; face++) { + var x = ((face % 3) * 2) / 3 - 1 + var y = face > 2 ? 0 : -1 + var coordinates = [x, y, 0, x + 2 / 3, y, 0, x + 2 / 3, y + 1, 0, x, y, 0, x + 2 / 3, y + 1, 0, x, y + 1, 0] + position.set(coordinates, positionSize * vertices * face) + uv.set(uv1, uvSize * vertices * face) + var fill = [face, face, face, face, face, face] + faceIndex.set(fill, faceIndexSize * vertices * face) + } - return this._loadLight( lightIndex ).then( function ( light ) { + var planes = new BufferGeometry() + planes.setAttribute('position', new BufferAttribute(position, positionSize)) + planes.setAttribute('uv', new BufferAttribute(uv, uvSize)) + planes.setAttribute('faceIndex', new BufferAttribute(faceIndex, faceIndexSize)) - return parser._getNodeRef( self.cache, lightIndex, light ); + _lodPlanes.push(planes) - } ); + if (lod > LOD_MIN) { + lod-- + } + } - }; + return { + _lodPlanes: _lodPlanes, + _sizeLods: _sizeLods, + _sigmas: _sigmas + } + } + + function _createRenderTarget(params) { + var cubeUVRenderTarget = new WebGLRenderTarget(3 * SIZE_MAX, 3 * SIZE_MAX, params) + cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping + cubeUVRenderTarget.texture.name = 'PMREM.cubeUv' + cubeUVRenderTarget.scissorTest = true + return cubeUVRenderTarget + } + + function _setViewport(target, x, y, width, height) { + target.viewport.set(x, y, width, height) + target.scissor.set(x, y, width, height) + } + + function _getBlurShader(maxSamples) { + var weights = new Float32Array(maxSamples) + var poleAxis = new Vector3(0, 1, 0) + var shaderMaterial = new RawShaderMaterial({ + name: 'SphericalGaussianBlur', + defines: { + n: maxSamples + }, + uniforms: { + envMap: { + value: null + }, + samples: { + value: 1 + }, + weights: { + value: weights + }, + latitudinal: { + value: false + }, + dTheta: { + value: 0 + }, + mipInt: { + value: 0 + }, + poleAxis: { + value: poleAxis + }, + inputEncoding: { + value: ENCODINGS[LinearEncoding] + }, + outputEncoding: { + value: ENCODINGS[LinearEncoding] + } + }, + vertexShader: _getCommonVertexShader(), + fragmentShader: + /* glsl */ + '\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t' + + _getEncodings() + + "\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", + blending: NoBlending, + depthTest: false, + depthWrite: false + }) + return shaderMaterial + } + + function _getEquirectShader() { + var texelSize = new Vector2(1, 1) + var shaderMaterial = new RawShaderMaterial({ + name: 'EquirectangularToCubeUV', + uniforms: { + envMap: { + value: null + }, + texelSize: { + value: texelSize + }, + inputEncoding: { + value: ENCODINGS[LinearEncoding] + }, + outputEncoding: { + value: ENCODINGS[LinearEncoding] + } + }, + vertexShader: _getCommonVertexShader(), + fragmentShader: + /* glsl */ + '\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t' + + _getEncodings() + + '\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t', + blending: NoBlending, + depthTest: false, + depthWrite: false + }) + return shaderMaterial + } + + function _getCubemapShader() { + var shaderMaterial = new RawShaderMaterial({ + name: 'CubemapToCubeUV', + uniforms: { + envMap: { + value: null + }, + inputEncoding: { + value: ENCODINGS[LinearEncoding] + }, + outputEncoding: { + value: ENCODINGS[LinearEncoding] + } + }, + vertexShader: _getCommonVertexShader(), + fragmentShader: + /* glsl */ + '\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t' + + _getEncodings() + + '\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t', + blending: NoBlending, + depthTest: false, + depthWrite: false + }) + return shaderMaterial + } + + function _getCommonVertexShader() { + return ( + /* glsl */ + '\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t' + ) + } + + function _getEncodings() { + return ( + /* glsl */ + '\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t' + ) + } + + function Face4(a, b, c, d, normal, color, materialIndex) { + console.warn('THREE.Face4 has been removed. A THREE.Face3 will be created instead.') + return new Face3(a, b, c, normal, color, materialIndex) + } + var LineStrip = 0 + var LinePieces = 1 + var NoColors = 0 + var FaceColors = 1 + var VertexColors = 2 + function MeshFaceMaterial(materials) { + console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.') + return materials + } + function MultiMaterial(materials) { + if (materials === void 0) { + materials = [] + } - /** - * Unlit Materials Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit - */ - function GLTFMaterialsUnlitExtension() { + console.warn('THREE.MultiMaterial has been removed. Use an Array instead.') + materials.isMultiMaterial = true + materials.materials = materials - this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; + materials.clone = function () { + return materials.slice() + } - } + return materials + } + function PointCloud(geometry, material) { + console.warn('THREE.PointCloud has been renamed to THREE.Points.') + return new Points(geometry, material) + } + function Particle(material) { + console.warn('THREE.Particle has been renamed to THREE.Sprite.') + return new Sprite(material) + } + function ParticleSystem(geometry, material) { + console.warn('THREE.ParticleSystem has been renamed to THREE.Points.') + return new Points(geometry, material) + } + function PointCloudMaterial(parameters) { + console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.') + return new PointsMaterial(parameters) + } + function ParticleBasicMaterial(parameters) { + console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.') + return new PointsMaterial(parameters) + } + function ParticleSystemMaterial(parameters) { + console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.') + return new PointsMaterial(parameters) + } + function Vertex(x, y, z) { + console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.') + return new Vector3(x, y, z) + } // + + function DynamicBufferAttribute(array, itemSize) { + console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.') + return new BufferAttribute(array, itemSize).setUsage(DynamicDrawUsage) + } + function Int8Attribute(array, itemSize) { + console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.') + return new Int8BufferAttribute(array, itemSize) + } + function Uint8Attribute(array, itemSize) { + console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.') + return new Uint8BufferAttribute(array, itemSize) + } + function Uint8ClampedAttribute(array, itemSize) { + console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.') + return new Uint8ClampedBufferAttribute(array, itemSize) + } + function Int16Attribute(array, itemSize) { + console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.') + return new Int16BufferAttribute(array, itemSize) + } + function Uint16Attribute(array, itemSize) { + console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.') + return new Uint16BufferAttribute(array, itemSize) + } + function Int32Attribute(array, itemSize) { + console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.') + return new Int32BufferAttribute(array, itemSize) + } + function Uint32Attribute(array, itemSize) { + console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.') + return new Uint32BufferAttribute(array, itemSize) + } + function Float32Attribute(array, itemSize) { + console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.') + return new Float32BufferAttribute(array, itemSize) + } + function Float64Attribute(array, itemSize) { + console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.') + return new Float64BufferAttribute(array, itemSize) + } // + + Curve.create = function (construct, getPoint) { + console.log('THREE.Curve.create() has been deprecated') + construct.prototype = Object.create(Curve.prototype) + construct.prototype.constructor = construct + construct.prototype.getPoint = getPoint + return construct + } // + + Object.assign(CurvePath.prototype, { + createPointsGeometry: function createPointsGeometry(divisions) { + console.warn('THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.') // generate geometry from path points (for Line or Points objects) + + var pts = this.getPoints(divisions) + return this.createGeometry(pts) + }, + createSpacedPointsGeometry: function createSpacedPointsGeometry(divisions) { + console.warn('THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.') // generate geometry from equidistant sampling along the path + + var pts = this.getSpacedPoints(divisions) + return this.createGeometry(pts) + }, + createGeometry: function createGeometry(points) { + console.warn('THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.') + var geometry = new Geometry() + + for (var i = 0, l = points.length; i < l; i++) { + var point = points[i] + geometry.vertices.push(new Vector3(point.x, point.y, point.z || 0)) + } - GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () { + return geometry + } + }) // - return THREE.MeshBasicMaterial; + Object.assign(Path.prototype, { + fromPoints: function fromPoints(points) { + console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().') + return this.setFromPoints(points) + } + }) // + + function ClosedSplineCurve3(points) { + console.warn('THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.') + CatmullRomCurve3.call(this, points) + this.type = 'catmullrom' + this.closed = true + } + ClosedSplineCurve3.prototype = Object.create(CatmullRomCurve3.prototype) // + + function SplineCurve3(points) { + console.warn('THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.') + CatmullRomCurve3.call(this, points) + this.type = 'catmullrom' + } + SplineCurve3.prototype = Object.create(CatmullRomCurve3.prototype) // + + function Spline(points) { + console.warn('THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.') + CatmullRomCurve3.call(this, points) + this.type = 'catmullrom' + } + Spline.prototype = Object.create(CatmullRomCurve3.prototype) + Object.assign(Spline.prototype, { + initFromArray: function initFromArray() /* a */ + { + console.error('THREE.Spline: .initFromArray() has been removed.') + }, + getControlPointsArray: function getControlPointsArray() /* optionalTarget */ + { + console.error('THREE.Spline: .getControlPointsArray() has been removed.') + }, + reparametrizeByArcLength: function reparametrizeByArcLength() /* samplingCoef */ + { + console.error('THREE.Spline: .reparametrizeByArcLength() has been removed.') + } + }) // + + function AxisHelper(size) { + console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.') + return new AxesHelper(size) + } + function BoundingBoxHelper(object, color) { + console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.') + return new BoxHelper(object, color) + } + function EdgesHelper(object, hex) { + console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.') + return new LineSegments( + new EdgesGeometry(object.geometry), + new LineBasicMaterial({ + color: hex !== undefined ? hex : 0xffffff + }) + ) + } + + GridHelper.prototype.setColors = function () { + console.error('THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.') + } + + SkeletonHelper.prototype.update = function () { + console.error('THREE.SkeletonHelper: update() no longer needs to be called.') + } + + function WireframeHelper(object, hex) { + console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.') + return new LineSegments( + new WireframeGeometry(object.geometry), + new LineBasicMaterial({ + color: hex !== undefined ? hex : 0xffffff + }) + ) + } // - }; + Object.assign(Loader.prototype, { + extractUrlBase: function extractUrlBase(url) { + console.warn('THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.') + return LoaderUtils.extractUrlBase(url) + } + }) + Loader.Handlers = { + add: function add() /* regex, loader */ + { + console.error('THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.') + }, + get: function get() /* file */ + { + console.error('THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.') + } + } + function XHRLoader(manager) { + console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.') + return new FileLoader(manager) + } + function BinaryTextureLoader(manager) { + console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.') + return new DataTextureLoader(manager) + } // + + Object.assign(Box2.prototype, { + center: function center(optionalTarget) { + console.warn('THREE.Box2: .center() has been renamed to .getCenter().') + return this.getCenter(optionalTarget) + }, + empty: function empty() { + console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().') + return this.isEmpty() + }, + isIntersectionBox: function isIntersectionBox(box) { + console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().') + return this.intersectsBox(box) + }, + size: function size(optionalTarget) { + console.warn('THREE.Box2: .size() has been renamed to .getSize().') + return this.getSize(optionalTarget) + } + }) + Object.assign(Box3.prototype, { + center: function center(optionalTarget) { + console.warn('THREE.Box3: .center() has been renamed to .getCenter().') + return this.getCenter(optionalTarget) + }, + empty: function empty() { + console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().') + return this.isEmpty() + }, + isIntersectionBox: function isIntersectionBox(box) { + console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().') + return this.intersectsBox(box) + }, + isIntersectionSphere: function isIntersectionSphere(sphere) { + console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().') + return this.intersectsSphere(sphere) + }, + size: function size(optionalTarget) { + console.warn('THREE.Box3: .size() has been renamed to .getSize().') + return this.getSize(optionalTarget) + } + }) + Object.assign(Sphere.prototype, { + empty: function empty() { + console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().') + return this.isEmpty() + } + }) + + Frustum.prototype.setFromMatrix = function (m) { + console.warn('THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().') + return this.setFromProjectionMatrix(m) + } + + Line3.prototype.center = function (optionalTarget) { + console.warn('THREE.Line3: .center() has been renamed to .getCenter().') + return this.getCenter(optionalTarget) + } + + Object.assign(MathUtils, { + random16: function random16() { + console.warn('THREE.Math: .random16() has been deprecated. Use Math.random() instead.') + return Math.random() + }, + nearestPowerOfTwo: function nearestPowerOfTwo(value) { + console.warn('THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().') + return MathUtils.floorPowerOfTwo(value) + }, + nextPowerOfTwo: function nextPowerOfTwo(value) { + console.warn('THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().') + return MathUtils.ceilPowerOfTwo(value) + } + }) + Object.assign(Matrix3.prototype, { + flattenToArrayOffset: function flattenToArrayOffset(array, offset) { + console.warn('THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.') + return this.toArray(array, offset) + }, + multiplyVector3: function multiplyVector3(vector) { + console.warn('THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.') + return vector.applyMatrix3(this) + }, + multiplyVector3Array: function multiplyVector3Array() /* a */ + { + console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.') + }, + applyToBufferAttribute: function applyToBufferAttribute(attribute) { + console.warn('THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.') + return attribute.applyMatrix3(this) + }, + applyToVector3Array: function applyToVector3Array() /* array, offset, length */ + { + console.error('THREE.Matrix3: .applyToVector3Array() has been removed.') + }, + getInverse: function getInverse(matrix) { + console.warn('THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.') + return this.copy(matrix).invert() + } + }) + Object.assign(Matrix4.prototype, { + extractPosition: function extractPosition(m) { + console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().') + return this.copyPosition(m) + }, + flattenToArrayOffset: function flattenToArrayOffset(array, offset) { + console.warn('THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.') + return this.toArray(array, offset) + }, + getPosition: function getPosition() { + console.warn('THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.') + return new Vector3().setFromMatrixColumn(this, 3) + }, + setRotationFromQuaternion: function setRotationFromQuaternion(q) { + console.warn('THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().') + return this.makeRotationFromQuaternion(q) + }, + multiplyToArray: function multiplyToArray() { + console.warn('THREE.Matrix4: .multiplyToArray() has been removed.') + }, + multiplyVector3: function multiplyVector3(vector) { + console.warn('THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.') + return vector.applyMatrix4(this) + }, + multiplyVector4: function multiplyVector4(vector) { + console.warn('THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.') + return vector.applyMatrix4(this) + }, + multiplyVector3Array: function multiplyVector3Array() /* a */ + { + console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.') + }, + rotateAxis: function rotateAxis(v) { + console.warn('THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.') + v.transformDirection(this) + }, + crossVector: function crossVector(vector) { + console.warn('THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.') + return vector.applyMatrix4(this) + }, + translate: function translate() { + console.error('THREE.Matrix4: .translate() has been removed.') + }, + rotateX: function rotateX() { + console.error('THREE.Matrix4: .rotateX() has been removed.') + }, + rotateY: function rotateY() { + console.error('THREE.Matrix4: .rotateY() has been removed.') + }, + rotateZ: function rotateZ() { + console.error('THREE.Matrix4: .rotateZ() has been removed.') + }, + rotateByAxis: function rotateByAxis() { + console.error('THREE.Matrix4: .rotateByAxis() has been removed.') + }, + applyToBufferAttribute: function applyToBufferAttribute(attribute) { + console.warn('THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.') + return attribute.applyMatrix4(this) + }, + applyToVector3Array: function applyToVector3Array() /* array, offset, length */ + { + console.error('THREE.Matrix4: .applyToVector3Array() has been removed.') + }, + makeFrustum: function makeFrustum(left, right, bottom, top, near, far) { + console.warn('THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.') + return this.makePerspective(left, right, top, bottom, near, far) + }, + getInverse: function getInverse(matrix) { + console.warn('THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.') + return this.copy(matrix).invert() + } + }) + + Plane.prototype.isIntersectionLine = function (line) { + console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().') + return this.intersectsLine(line) + } + + Object.assign(Quaternion.prototype, { + multiplyVector3: function multiplyVector3(vector) { + console.warn('THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.') + return vector.applyQuaternion(this) + }, + inverse: function inverse() { + console.warn('THREE.Quaternion: .inverse() has been renamed to invert().') + return this.invert() + } + }) + Object.assign(Ray.prototype, { + isIntersectionBox: function isIntersectionBox(box) { + console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().') + return this.intersectsBox(box) + }, + isIntersectionPlane: function isIntersectionPlane(plane) { + console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().') + return this.intersectsPlane(plane) + }, + isIntersectionSphere: function isIntersectionSphere(sphere) { + console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().') + return this.intersectsSphere(sphere) + } + }) + Object.assign(Triangle.prototype, { + area: function area() { + console.warn('THREE.Triangle: .area() has been renamed to .getArea().') + return this.getArea() + }, + barycoordFromPoint: function barycoordFromPoint(point, target) { + console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().') + return this.getBarycoord(point, target) + }, + midpoint: function midpoint(target) { + console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().') + return this.getMidpoint(target) + }, + normal: function normal(target) { + console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().') + return this.getNormal(target) + }, + plane: function plane(target) { + console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().') + return this.getPlane(target) + } + }) + Object.assign(Triangle, { + barycoordFromPoint: function barycoordFromPoint(point, a, b, c, target) { + console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().') + return Triangle.getBarycoord(point, a, b, c, target) + }, + normal: function normal(a, b, c, target) { + console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().') + return Triangle.getNormal(a, b, c, target) + } + }) + Object.assign(Shape.prototype, { + extractAllPoints: function extractAllPoints(divisions) { + console.warn('THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.') + return this.extractPoints(divisions) + }, + extrude: function extrude(options) { + console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.') + return new ExtrudeGeometry(this, options) + }, + makeGeometry: function makeGeometry(options) { + console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.') + return new ShapeGeometry(this, options) + } + }) + Object.assign(Vector2.prototype, { + fromAttribute: function fromAttribute(attribute, index, offset) { + console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().') + return this.fromBufferAttribute(attribute, index, offset) + }, + distanceToManhattan: function distanceToManhattan(v) { + console.warn('THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().') + return this.manhattanDistanceTo(v) + }, + lengthManhattan: function lengthManhattan() { + console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().') + return this.manhattanLength() + } + }) + Object.assign(Vector3.prototype, { + setEulerFromRotationMatrix: function setEulerFromRotationMatrix() { + console.error('THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.') + }, + setEulerFromQuaternion: function setEulerFromQuaternion() { + console.error('THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.') + }, + getPositionFromMatrix: function getPositionFromMatrix(m) { + console.warn('THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().') + return this.setFromMatrixPosition(m) + }, + getScaleFromMatrix: function getScaleFromMatrix(m) { + console.warn('THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().') + return this.setFromMatrixScale(m) + }, + getColumnFromMatrix: function getColumnFromMatrix(index, matrix) { + console.warn('THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().') + return this.setFromMatrixColumn(matrix, index) + }, + applyProjection: function applyProjection(m) { + console.warn('THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.') + return this.applyMatrix4(m) + }, + fromAttribute: function fromAttribute(attribute, index, offset) { + console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().') + return this.fromBufferAttribute(attribute, index, offset) + }, + distanceToManhattan: function distanceToManhattan(v) { + console.warn('THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().') + return this.manhattanDistanceTo(v) + }, + lengthManhattan: function lengthManhattan() { + console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().') + return this.manhattanLength() + } + }) + Object.assign(Vector4.prototype, { + fromAttribute: function fromAttribute(attribute, index, offset) { + console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().') + return this.fromBufferAttribute(attribute, index, offset) + }, + lengthManhattan: function lengthManhattan() { + console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().') + return this.manhattanLength() + } + }) // + + Object.assign(Geometry.prototype, { + computeTangents: function computeTangents() { + console.error('THREE.Geometry: .computeTangents() has been removed.') + }, + computeLineDistances: function computeLineDistances() { + console.error('THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.') + }, + applyMatrix: function applyMatrix(matrix) { + console.warn('THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().') + return this.applyMatrix4(matrix) + } + }) + Object.assign(Object3D.prototype, { + getChildByName: function getChildByName(name) { + console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().') + return this.getObjectByName(name) + }, + renderDepth: function renderDepth() { + console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.') + }, + translate: function translate(distance, axis) { + console.warn('THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.') + return this.translateOnAxis(axis, distance) + }, + getWorldRotation: function getWorldRotation() { + console.error('THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.') + }, + applyMatrix: function applyMatrix(matrix) { + console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().') + return this.applyMatrix4(matrix) + } + }) + Object.defineProperties(Object3D.prototype, { + eulerOrder: { + get: function get() { + console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.') + return this.rotation.order + }, + set: function set(value) { + console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.') + this.rotation.order = value + } + }, + useQuaternion: { + get: function get() { + console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.') + }, + set: function set() { + console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.') + } + } + }) + Object.assign(Mesh.prototype, { + setDrawMode: function setDrawMode() { + console.error( + 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' + ) + } + }) + Object.defineProperties(Mesh.prototype, { + drawMode: { + get: function get() { + console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.') + return TrianglesDrawMode + }, + set: function set() { + console.error( + 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' + ) + } + } + }) + Object.defineProperties(LOD.prototype, { + objects: { + get: function get() { + console.warn('THREE.LOD: .objects has been renamed to .levels.') + return this.levels + } + } + }) + Object.defineProperty(Skeleton.prototype, 'useVertexTexture', { + get: function get() { + console.warn('THREE.Skeleton: useVertexTexture has been removed.') + }, + set: function set() { + console.warn('THREE.Skeleton: useVertexTexture has been removed.') + } + }) + + SkinnedMesh.prototype.initBones = function () { + console.error('THREE.SkinnedMesh: initBones() has been removed.') + } + + Object.defineProperty(Curve.prototype, '__arcLengthDivisions', { + get: function get() { + console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.') + return this.arcLengthDivisions + }, + set: function set(value) { + console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.') + this.arcLengthDivisions = value + } + }) // + + PerspectiveCamera.prototype.setLens = function (focalLength, filmGauge) { + console.warn('THREE.PerspectiveCamera.setLens is deprecated. ' + 'Use .setFocalLength and .filmGauge for a photographic setup.') + if (filmGauge !== undefined) this.filmGauge = filmGauge + this.setFocalLength(focalLength) + } // + + Object.defineProperties(Light.prototype, { + onlyShadow: { + set: function set() { + console.warn('THREE.Light: .onlyShadow has been removed.') + } + }, + shadowCameraFov: { + set: function set(value) { + console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.') + this.shadow.camera.fov = value + } + }, + shadowCameraLeft: { + set: function set(value) { + console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.') + this.shadow.camera.left = value + } + }, + shadowCameraRight: { + set: function set(value) { + console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.') + this.shadow.camera.right = value + } + }, + shadowCameraTop: { + set: function set(value) { + console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.') + this.shadow.camera.top = value + } + }, + shadowCameraBottom: { + set: function set(value) { + console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.') + this.shadow.camera.bottom = value + } + }, + shadowCameraNear: { + set: function set(value) { + console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.') + this.shadow.camera.near = value + } + }, + shadowCameraFar: { + set: function set(value) { + console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.') + this.shadow.camera.far = value + } + }, + shadowCameraVisible: { + set: function set() { + console.warn('THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.') + } + }, + shadowBias: { + set: function set(value) { + console.warn('THREE.Light: .shadowBias is now .shadow.bias.') + this.shadow.bias = value + } + }, + shadowDarkness: { + set: function set() { + console.warn('THREE.Light: .shadowDarkness has been removed.') + } + }, + shadowMapWidth: { + set: function set(value) { + console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.') + this.shadow.mapSize.width = value + } + }, + shadowMapHeight: { + set: function set(value) { + console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.') + this.shadow.mapSize.height = value + } + } + }) // - GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) { + Object.defineProperties(BufferAttribute.prototype, { + length: { + get: function get() { + console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.') + return this.array.length + } + }, + dynamic: { + get: function get() { + console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.') + return this.usage === DynamicDrawUsage + }, + set: function set() /* value */ + { + console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.') + this.setUsage(DynamicDrawUsage) + } + } + }) + Object.assign(BufferAttribute.prototype, { + setDynamic: function setDynamic(value) { + console.warn('THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.') + this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage) + return this + }, + copyIndicesArray: function copyIndicesArray() /* indices */ + { + console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.') + }, + setArray: function setArray() /* array */ + { + console.error('THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers') + } + }) + Object.assign(BufferGeometry.prototype, { + addIndex: function addIndex(index) { + console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().') + this.setIndex(index) + }, + addAttribute: function addAttribute(name, attribute) { + console.warn('THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().') + + if (!(attribute && attribute.isBufferAttribute) && !(attribute && attribute.isInterleavedBufferAttribute)) { + console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).') + return this.setAttribute(name, new BufferAttribute(arguments[1], arguments[2])) + } - var pending = []; + if (name === 'index') { + console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.') + this.setIndex(attribute) + return this + } - materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 ); - materialParams.opacity = 1.0; + return this.setAttribute(name, attribute) + }, + addDrawCall: function addDrawCall(start, count, indexOffset) { + if (indexOffset !== undefined) { + console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.') + } - var metallicRoughness = materialDef.pbrMetallicRoughness; + console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().') + this.addGroup(start, count) + }, + clearDrawCalls: function clearDrawCalls() { + console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().') + this.clearGroups() + }, + computeTangents: function computeTangents() { + console.warn('THREE.BufferGeometry: .computeTangents() has been removed.') + }, + computeOffsets: function computeOffsets() { + console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.') + }, + removeAttribute: function removeAttribute(name) { + console.warn('THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().') + return this.deleteAttribute(name) + }, + applyMatrix: function applyMatrix(matrix) { + console.warn('THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().') + return this.applyMatrix4(matrix) + } + }) + Object.defineProperties(BufferGeometry.prototype, { + drawcalls: { + get: function get() { + console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.') + return this.groups + } + }, + offsets: { + get: function get() { + console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.') + return this.groups + } + } + }) + Object.defineProperties(InstancedBufferGeometry.prototype, { + maxInstancedCount: { + get: function get() { + console.warn('THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.') + return this.instanceCount + }, + set: function set(value) { + console.warn('THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.') + this.instanceCount = value + } + } + }) + Object.defineProperties(Raycaster.prototype, { + linePrecision: { + get: function get() { + console.warn('THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.') + return this.params.Line.threshold + }, + set: function set(value) { + console.warn('THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.') + this.params.Line.threshold = value + } + } + }) + Object.defineProperties(InterleavedBuffer.prototype, { + dynamic: { + get: function get() { + console.warn('THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.') + return this.usage === DynamicDrawUsage + }, + set: function set(value) { + console.warn('THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.') + this.setUsage(value) + } + } + }) + Object.assign(InterleavedBuffer.prototype, { + setDynamic: function setDynamic(value) { + console.warn('THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.') + this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage) + return this + }, + setArray: function setArray() /* array */ + { + console.error('THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers') + } + }) // + + Object.assign(ExtrudeBufferGeometry.prototype, { + getArrays: function getArrays() { + console.error('THREE.ExtrudeBufferGeometry: .getArrays() has been removed.') + }, + addShapeList: function addShapeList() { + console.error('THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.') + }, + addShape: function addShape() { + console.error('THREE.ExtrudeBufferGeometry: .addShape() has been removed.') + } + }) // - if ( metallicRoughness ) { + Object.assign(Scene.prototype, { + dispose: function dispose() { + console.error('THREE.Scene: .dispose() has been removed.') + } + }) // - if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { + Object.defineProperties(Uniform.prototype, { + dynamic: { + set: function set() { + console.warn('THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.') + } + }, + onUpdate: { + value: function value() { + console.warn('THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.') + return this + } + } + }) // - var array = metallicRoughness.baseColorFactor; + Object.defineProperties(Material.prototype, { + wrapAround: { + get: function get() { + console.warn('THREE.Material: .wrapAround has been removed.') + }, + set: function set() { + console.warn('THREE.Material: .wrapAround has been removed.') + } + }, + overdraw: { + get: function get() { + console.warn('THREE.Material: .overdraw has been removed.') + }, + set: function set() { + console.warn('THREE.Material: .overdraw has been removed.') + } + }, + wrapRGB: { + get: function get() { + console.warn('THREE.Material: .wrapRGB has been removed.') + return new Color() + } + }, + shading: { + get: function get() { + console.error('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.') + }, + set: function set(value) { + console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.') + this.flatShading = value === FlatShading + } + }, + stencilMask: { + get: function get() { + console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.') + return this.stencilFuncMask + }, + set: function set(value) { + console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.') + this.stencilFuncMask = value + } + } + }) + Object.defineProperties(MeshPhongMaterial.prototype, { + metal: { + get: function get() { + console.warn('THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.') + return false + }, + set: function set() { + console.warn('THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead') + } + } + }) + Object.defineProperties(MeshPhysicalMaterial.prototype, { + transparency: { + get: function get() { + console.warn('THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.') + return this.transmission + }, + set: function set(value) { + console.warn('THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.') + this.transmission = value + } + } + }) + Object.defineProperties(ShaderMaterial.prototype, { + derivatives: { + get: function get() { + console.warn('THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.') + return this.extensions.derivatives + }, + set: function set(value) { + console.warn('THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.') + this.extensions.derivatives = value + } + } + }) // + + Object.assign(WebGLRenderer.prototype, { + clearTarget: function clearTarget(renderTarget, color, depth, stencil) { + console.warn('THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.') + this.setRenderTarget(renderTarget) + this.clear(color, depth, stencil) + }, + animate: function animate(callback) { + console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().') + this.setAnimationLoop(callback) + }, + getCurrentRenderTarget: function getCurrentRenderTarget() { + console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().') + return this.getRenderTarget() + }, + getMaxAnisotropy: function getMaxAnisotropy() { + console.warn('THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().') + return this.capabilities.getMaxAnisotropy() + }, + getPrecision: function getPrecision() { + console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.') + return this.capabilities.precision + }, + resetGLState: function resetGLState() { + console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().') + return this.state.reset() + }, + supportsFloatTextures: function supportsFloatTextures() { + console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).") + return this.extensions.get('OES_texture_float') + }, + supportsHalfFloatTextures: function supportsHalfFloatTextures() { + console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).") + return this.extensions.get('OES_texture_half_float') + }, + supportsStandardDerivatives: function supportsStandardDerivatives() { + console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).") + return this.extensions.get('OES_standard_derivatives') + }, + supportsCompressedTextureS3TC: function supportsCompressedTextureS3TC() { + console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).") + return this.extensions.get('WEBGL_compressed_texture_s3tc') + }, + supportsCompressedTexturePVRTC: function supportsCompressedTexturePVRTC() { + console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).") + return this.extensions.get('WEBGL_compressed_texture_pvrtc') + }, + supportsBlendMinMax: function supportsBlendMinMax() { + console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).") + return this.extensions.get('EXT_blend_minmax') + }, + supportsVertexTextures: function supportsVertexTextures() { + console.warn('THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.') + return this.capabilities.vertexTextures + }, + supportsInstancedArrays: function supportsInstancedArrays() { + console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).") + return this.extensions.get('ANGLE_instanced_arrays') + }, + enableScissorTest: function enableScissorTest(boolean) { + console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().') + this.setScissorTest(boolean) + }, + initMaterial: function initMaterial() { + console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.') + }, + addPrePlugin: function addPrePlugin() { + console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.') + }, + addPostPlugin: function addPostPlugin() { + console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.') + }, + updateShadowMap: function updateShadowMap() { + console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.') + }, + setFaceCulling: function setFaceCulling() { + console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.') + }, + allocTextureUnit: function allocTextureUnit() { + console.warn('THREE.WebGLRenderer: .allocTextureUnit() has been removed.') + }, + setTexture: function setTexture() { + console.warn('THREE.WebGLRenderer: .setTexture() has been removed.') + }, + setTexture2D: function setTexture2D() { + console.warn('THREE.WebGLRenderer: .setTexture2D() has been removed.') + }, + setTextureCube: function setTextureCube() { + console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.') + }, + getActiveMipMapLevel: function getActiveMipMapLevel() { + console.warn('THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().') + return this.getActiveMipmapLevel() + } + }) + Object.defineProperties(WebGLRenderer.prototype, { + shadowMapEnabled: { + get: function get() { + return this.shadowMap.enabled + }, + set: function set(value) { + console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.') + this.shadowMap.enabled = value + } + }, + shadowMapType: { + get: function get() { + return this.shadowMap.type + }, + set: function set(value) { + console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.') + this.shadowMap.type = value + } + }, + shadowMapCullFace: { + get: function get() { + console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.') + return undefined + }, + set: function set() /* value */ + { + console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.') + } + }, + context: { + get: function get() { + console.warn('THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.') + return this.getContext() + } + }, + vr: { + get: function get() { + console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr') + return this.xr + } + }, + gammaInput: { + get: function get() { + console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.') + return false + }, + set: function set() { + console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.') + } + }, + gammaOutput: { + get: function get() { + console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.') + return false + }, + set: function set(value) { + console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.') + this.outputEncoding = value === true ? sRGBEncoding : LinearEncoding + } + }, + toneMappingWhitePoint: { + get: function get() { + console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.') + return 1.0 + }, + set: function set() { + console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.') + } + } + }) + Object.defineProperties(WebGLShadowMap.prototype, { + cullFace: { + get: function get() { + console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.') + return undefined + }, + set: function set() /* cullFace */ + { + console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.') + } + }, + renderReverseSided: { + get: function get() { + console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.') + return undefined + }, + set: function set() { + console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.') + } + }, + renderSingleSided: { + get: function get() { + console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.') + return undefined + }, + set: function set() { + console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.') + } + } + }) + function WebGLRenderTargetCube(width, height, options) { + console.warn('THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).') + return new WebGLCubeRenderTarget(width, options) + } // + + Object.defineProperties(WebGLRenderTarget.prototype, { + wrapS: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.') + return this.texture.wrapS + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.') + this.texture.wrapS = value + } + }, + wrapT: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.') + return this.texture.wrapT + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.') + this.texture.wrapT = value + } + }, + magFilter: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.') + return this.texture.magFilter + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.') + this.texture.magFilter = value + } + }, + minFilter: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.') + return this.texture.minFilter + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.') + this.texture.minFilter = value + } + }, + anisotropy: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.') + return this.texture.anisotropy + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.') + this.texture.anisotropy = value + } + }, + offset: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.') + return this.texture.offset + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.') + this.texture.offset = value + } + }, + repeat: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.') + return this.texture.repeat + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.') + this.texture.repeat = value + } + }, + format: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.') + return this.texture.format + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.') + this.texture.format = value + } + }, + type: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.') + return this.texture.type + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.') + this.texture.type = value + } + }, + generateMipmaps: { + get: function get() { + console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.') + return this.texture.generateMipmaps + }, + set: function set(value) { + console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.') + this.texture.generateMipmaps = value + } + } + }) // + + Object.defineProperties(Audio.prototype, { + load: { + value: function value(file) { + console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.') + var scope = this + var audioLoader = new AudioLoader() + audioLoader.load(file, function (buffer) { + scope.setBuffer(buffer) + }) + return this + } + }, + startTime: { + set: function set() { + console.warn('THREE.Audio: .startTime is now .play( delay ).') + } + } + }) + + AudioAnalyser.prototype.getData = function () { + console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().') + return this.getFrequencyData() + } // + + CubeCamera.prototype.updateCubeMap = function (renderer, scene) { + console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().') + return this.update(renderer, scene) + } + + CubeCamera.prototype.clear = function (renderer, color, depth, stencil) { + console.warn('THREE.CubeCamera: .clear() is now .renderTarget.clear().') + return this.renderTarget.clear(renderer, color, depth, stencil) + } // + + var GeometryUtils = { + merge: function merge(geometry1, geometry2, materialIndexOffset) { + console.warn('THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.') + var matrix + + if (geometry2.isMesh) { + geometry2.matrixAutoUpdate && geometry2.updateMatrix() + matrix = geometry2.matrix + geometry2 = geometry2.geometry + } - materialParams.color.fromArray( array ); - materialParams.opacity = array[ 3 ]; + geometry1.merge(geometry2, matrix, materialIndexOffset) + }, + center: function center(geometry) { + console.warn('THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.') + return geometry.center() + } + } + ImageUtils.crossOrigin = undefined + + ImageUtils.loadTexture = function (url, mapping, onLoad, onError) { + console.warn('THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.') + var loader = new TextureLoader() + loader.setCrossOrigin(this.crossOrigin) + var texture = loader.load(url, onLoad, undefined, onError) + if (mapping) texture.mapping = mapping + return texture + } + + ImageUtils.loadTextureCube = function (urls, mapping, onLoad, onError) { + console.warn('THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.') + var loader = new CubeTextureLoader() + loader.setCrossOrigin(this.crossOrigin) + var texture = loader.load(urls, onLoad, undefined, onError) + if (mapping) texture.mapping = mapping + return texture + } + + ImageUtils.loadCompressedTexture = function () { + console.error('THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.') + } + + ImageUtils.loadCompressedTextureCube = function () { + console.error('THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.') + } // + + function CanvasRenderer() { + console.error('THREE.CanvasRenderer has been removed') + } // + + function JSONLoader() { + console.error('THREE.JSONLoader has been removed.') + } // + + var SceneUtils = { + createMultiMaterialObject: function createMultiMaterialObject() /* geometry, materials */ + { + console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js') + }, + detach: function detach() /* child, parent, scene */ + { + console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js') + }, + attach: function attach() /* child, scene, parent */ + { + console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js') + } + } // + + function LensFlare() { + console.error('THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js') + } + + if (typeof __THREE_DEVTOOLS__ !== 'undefined') { + /* eslint-disable no-undef */ + __THREE_DEVTOOLS__.dispatchEvent( + new CustomEvent('register', { + detail: { + revision: REVISION + } + }) + ) + /* eslint-enable no-undef */ + } + + exports.ACESFilmicToneMapping = ACESFilmicToneMapping + exports.AddEquation = AddEquation + exports.AddOperation = AddOperation + exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode + exports.AdditiveBlending = AdditiveBlending + exports.AlphaFormat = AlphaFormat + exports.AlwaysDepth = AlwaysDepth + exports.AlwaysStencilFunc = AlwaysStencilFunc + exports.AmbientLight = AmbientLight + exports.AmbientLightProbe = AmbientLightProbe + exports.AnimationClip = AnimationClip + exports.AnimationLoader = AnimationLoader + exports.AnimationMixer = AnimationMixer + exports.AnimationObjectGroup = AnimationObjectGroup + exports.AnimationUtils = AnimationUtils + exports.ArcCurve = ArcCurve + exports.ArrayCamera = ArrayCamera + exports.ArrowHelper = ArrowHelper + exports.Audio = Audio + exports.AudioAnalyser = AudioAnalyser + exports.AudioContext = AudioContext + exports.AudioListener = AudioListener + exports.AudioLoader = AudioLoader + exports.AxesHelper = AxesHelper + exports.AxisHelper = AxisHelper + exports.BackSide = BackSide + exports.BasicDepthPacking = BasicDepthPacking + exports.BasicShadowMap = BasicShadowMap + exports.BinaryTextureLoader = BinaryTextureLoader + exports.Bone = Bone + exports.BooleanKeyframeTrack = BooleanKeyframeTrack + exports.BoundingBoxHelper = BoundingBoxHelper + exports.Box2 = Box2 + exports.Box3 = Box3 + exports.Box3Helper = Box3Helper + exports.BoxBufferGeometry = BoxBufferGeometry + exports.BoxGeometry = BoxGeometry + exports.BoxHelper = BoxHelper + exports.BufferAttribute = BufferAttribute + exports.BufferGeometry = BufferGeometry + exports.BufferGeometryLoader = BufferGeometryLoader + exports.ByteType = ByteType + exports.Cache = Cache + exports.Camera = Camera + exports.CameraHelper = CameraHelper + exports.CanvasRenderer = CanvasRenderer + exports.CanvasTexture = CanvasTexture + exports.CatmullRomCurve3 = CatmullRomCurve3 + exports.CineonToneMapping = CineonToneMapping + exports.CircleBufferGeometry = CircleBufferGeometry + exports.CircleGeometry = CircleGeometry + exports.ClampToEdgeWrapping = ClampToEdgeWrapping + exports.Clock = Clock + exports.ClosedSplineCurve3 = ClosedSplineCurve3 + exports.Color = Color + exports.ColorKeyframeTrack = ColorKeyframeTrack + exports.CompressedTexture = CompressedTexture + exports.CompressedTextureLoader = CompressedTextureLoader + exports.ConeBufferGeometry = ConeBufferGeometry + exports.ConeGeometry = ConeGeometry + exports.CubeCamera = CubeCamera + exports.CubeGeometry = BoxGeometry + exports.CubeReflectionMapping = CubeReflectionMapping + exports.CubeRefractionMapping = CubeRefractionMapping + exports.CubeTexture = CubeTexture + exports.CubeTextureLoader = CubeTextureLoader + exports.CubeUVReflectionMapping = CubeUVReflectionMapping + exports.CubeUVRefractionMapping = CubeUVRefractionMapping + exports.CubicBezierCurve = CubicBezierCurve + exports.CubicBezierCurve3 = CubicBezierCurve3 + exports.CubicInterpolant = CubicInterpolant + exports.CullFaceBack = CullFaceBack + exports.CullFaceFront = CullFaceFront + exports.CullFaceFrontBack = CullFaceFrontBack + exports.CullFaceNone = CullFaceNone + exports.Curve = Curve + exports.CurvePath = CurvePath + exports.CustomBlending = CustomBlending + exports.CustomToneMapping = CustomToneMapping + exports.CylinderBufferGeometry = CylinderBufferGeometry + exports.CylinderGeometry = CylinderGeometry + exports.Cylindrical = Cylindrical + exports.DataTexture = DataTexture + exports.DataTexture2DArray = DataTexture2DArray + exports.DataTexture3D = DataTexture3D + exports.DataTextureLoader = DataTextureLoader + exports.DataUtils = DataUtils + exports.DecrementStencilOp = DecrementStencilOp + exports.DecrementWrapStencilOp = DecrementWrapStencilOp + exports.DefaultLoadingManager = DefaultLoadingManager + exports.DepthFormat = DepthFormat + exports.DepthStencilFormat = DepthStencilFormat + exports.DepthTexture = DepthTexture + exports.DirectionalLight = DirectionalLight + exports.DirectionalLightHelper = DirectionalLightHelper + exports.DiscreteInterpolant = DiscreteInterpolant + exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry + exports.DodecahedronGeometry = DodecahedronGeometry + exports.DoubleSide = DoubleSide + exports.DstAlphaFactor = DstAlphaFactor + exports.DstColorFactor = DstColorFactor + exports.DynamicBufferAttribute = DynamicBufferAttribute + exports.DynamicCopyUsage = DynamicCopyUsage + exports.DynamicDrawUsage = DynamicDrawUsage + exports.DynamicReadUsage = DynamicReadUsage + exports.EdgesGeometry = EdgesGeometry + exports.EdgesHelper = EdgesHelper + exports.EllipseCurve = EllipseCurve + exports.EqualDepth = EqualDepth + exports.EqualStencilFunc = EqualStencilFunc + exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping + exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping + exports.Euler = Euler + exports.EventDispatcher = EventDispatcher + exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry + exports.ExtrudeGeometry = ExtrudeGeometry + exports.Face3 = Face3 + exports.Face4 = Face4 + exports.FaceColors = FaceColors + exports.FileLoader = FileLoader + exports.FlatShading = FlatShading + exports.Float16BufferAttribute = Float16BufferAttribute + exports.Float32Attribute = Float32Attribute + exports.Float32BufferAttribute = Float32BufferAttribute + exports.Float64Attribute = Float64Attribute + exports.Float64BufferAttribute = Float64BufferAttribute + exports.FloatType = FloatType + exports.Fog = Fog + exports.FogExp2 = FogExp2 + exports.Font = Font + exports.FontLoader = FontLoader + exports.FrontSide = FrontSide + exports.Frustum = Frustum + exports.GLBufferAttribute = GLBufferAttribute + exports.GLSL1 = GLSL1 + exports.GLSL3 = GLSL3 + exports.GammaEncoding = GammaEncoding + exports.Geometry = Geometry + exports.GeometryUtils = GeometryUtils + exports.GreaterDepth = GreaterDepth + exports.GreaterEqualDepth = GreaterEqualDepth + exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc + exports.GreaterStencilFunc = GreaterStencilFunc + exports.GridHelper = GridHelper + exports.Group = Group + exports.HalfFloatType = HalfFloatType + exports.HemisphereLight = HemisphereLight + exports.HemisphereLightHelper = HemisphereLightHelper + exports.HemisphereLightProbe = HemisphereLightProbe + exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry + exports.IcosahedronGeometry = IcosahedronGeometry + exports.ImageBitmapLoader = ImageBitmapLoader + exports.ImageLoader = ImageLoader + exports.ImageUtils = ImageUtils + exports.ImmediateRenderObject = ImmediateRenderObject + exports.IncrementStencilOp = IncrementStencilOp + exports.IncrementWrapStencilOp = IncrementWrapStencilOp + exports.InstancedBufferAttribute = InstancedBufferAttribute + exports.InstancedBufferGeometry = InstancedBufferGeometry + exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer + exports.InstancedMesh = InstancedMesh + exports.Int16Attribute = Int16Attribute + exports.Int16BufferAttribute = Int16BufferAttribute + exports.Int32Attribute = Int32Attribute + exports.Int32BufferAttribute = Int32BufferAttribute + exports.Int8Attribute = Int8Attribute + exports.Int8BufferAttribute = Int8BufferAttribute + exports.IntType = IntType + exports.InterleavedBuffer = InterleavedBuffer + exports.InterleavedBufferAttribute = InterleavedBufferAttribute + exports.Interpolant = Interpolant + exports.InterpolateDiscrete = InterpolateDiscrete + exports.InterpolateLinear = InterpolateLinear + exports.InterpolateSmooth = InterpolateSmooth + exports.InvertStencilOp = InvertStencilOp + exports.JSONLoader = JSONLoader + exports.KeepStencilOp = KeepStencilOp + exports.KeyframeTrack = KeyframeTrack + exports.LOD = LOD + exports.LatheBufferGeometry = LatheBufferGeometry + exports.LatheGeometry = LatheGeometry + exports.Layers = Layers + exports.LensFlare = LensFlare + exports.LessDepth = LessDepth + exports.LessEqualDepth = LessEqualDepth + exports.LessEqualStencilFunc = LessEqualStencilFunc + exports.LessStencilFunc = LessStencilFunc + exports.Light = Light + exports.LightProbe = LightProbe + exports.Line = Line + exports.Line3 = Line3 + exports.LineBasicMaterial = LineBasicMaterial + exports.LineCurve = LineCurve + exports.LineCurve3 = LineCurve3 + exports.LineDashedMaterial = LineDashedMaterial + exports.LineLoop = LineLoop + exports.LinePieces = LinePieces + exports.LineSegments = LineSegments + exports.LineStrip = LineStrip + exports.LinearEncoding = LinearEncoding + exports.LinearFilter = LinearFilter + exports.LinearInterpolant = LinearInterpolant + exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter + exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter + exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter + exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter + exports.LinearToneMapping = LinearToneMapping + exports.Loader = Loader + exports.LoaderUtils = LoaderUtils + exports.LoadingManager = LoadingManager + exports.LogLuvEncoding = LogLuvEncoding + exports.LoopOnce = LoopOnce + exports.LoopPingPong = LoopPingPong + exports.LoopRepeat = LoopRepeat + exports.LuminanceAlphaFormat = LuminanceAlphaFormat + exports.LuminanceFormat = LuminanceFormat + exports.MOUSE = MOUSE + exports.Material = Material + exports.MaterialLoader = MaterialLoader + exports.Math = MathUtils + exports.MathUtils = MathUtils + exports.Matrix3 = Matrix3 + exports.Matrix4 = Matrix4 + exports.MaxEquation = MaxEquation + exports.Mesh = Mesh + exports.MeshBasicMaterial = MeshBasicMaterial + exports.MeshDepthMaterial = MeshDepthMaterial + exports.MeshDistanceMaterial = MeshDistanceMaterial + exports.MeshFaceMaterial = MeshFaceMaterial + exports.MeshLambertMaterial = MeshLambertMaterial + exports.MeshMatcapMaterial = MeshMatcapMaterial + exports.MeshNormalMaterial = MeshNormalMaterial + exports.MeshPhongMaterial = MeshPhongMaterial + exports.MeshPhysicalMaterial = MeshPhysicalMaterial + exports.MeshStandardMaterial = MeshStandardMaterial + exports.MeshToonMaterial = MeshToonMaterial + exports.MinEquation = MinEquation + exports.MirroredRepeatWrapping = MirroredRepeatWrapping + exports.MixOperation = MixOperation + exports.MultiMaterial = MultiMaterial + exports.MultiplyBlending = MultiplyBlending + exports.MultiplyOperation = MultiplyOperation + exports.NearestFilter = NearestFilter + exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter + exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter + exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter + exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter + exports.NeverDepth = NeverDepth + exports.NeverStencilFunc = NeverStencilFunc + exports.NoBlending = NoBlending + exports.NoColors = NoColors + exports.NoToneMapping = NoToneMapping + exports.NormalAnimationBlendMode = NormalAnimationBlendMode + exports.NormalBlending = NormalBlending + exports.NotEqualDepth = NotEqualDepth + exports.NotEqualStencilFunc = NotEqualStencilFunc + exports.NumberKeyframeTrack = NumberKeyframeTrack + exports.Object3D = Object3D + exports.ObjectLoader = ObjectLoader + exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap + exports.OctahedronBufferGeometry = OctahedronBufferGeometry + exports.OctahedronGeometry = OctahedronGeometry + exports.OneFactor = OneFactor + exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor + exports.OneMinusDstColorFactor = OneMinusDstColorFactor + exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor + exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor + exports.OrthographicCamera = OrthographicCamera + exports.PCFShadowMap = PCFShadowMap + exports.PCFSoftShadowMap = PCFSoftShadowMap + exports.PMREMGenerator = PMREMGenerator + exports.ParametricBufferGeometry = ParametricBufferGeometry + exports.ParametricGeometry = ParametricGeometry + exports.Particle = Particle + exports.ParticleBasicMaterial = ParticleBasicMaterial + exports.ParticleSystem = ParticleSystem + exports.ParticleSystemMaterial = ParticleSystemMaterial + exports.Path = Path + exports.PerspectiveCamera = PerspectiveCamera + exports.Plane = Plane + exports.PlaneBufferGeometry = PlaneBufferGeometry + exports.PlaneGeometry = PlaneGeometry + exports.PlaneHelper = PlaneHelper + exports.PointCloud = PointCloud + exports.PointCloudMaterial = PointCloudMaterial + exports.PointLight = PointLight + exports.PointLightHelper = PointLightHelper + exports.Points = Points + exports.PointsMaterial = PointsMaterial + exports.PolarGridHelper = PolarGridHelper + exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry + exports.PolyhedronGeometry = PolyhedronGeometry + exports.PositionalAudio = PositionalAudio + exports.PropertyBinding = PropertyBinding + exports.PropertyMixer = PropertyMixer + exports.QuadraticBezierCurve = QuadraticBezierCurve + exports.QuadraticBezierCurve3 = QuadraticBezierCurve3 + exports.Quaternion = Quaternion + exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack + exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant + exports.REVISION = REVISION + exports.RGBADepthPacking = RGBADepthPacking + exports.RGBAFormat = RGBAFormat + exports.RGBAIntegerFormat = RGBAIntegerFormat + exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format + exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format + exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format + exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format + exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format + exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format + exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format + exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format + exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format + exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format + exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format + exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format + exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format + exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format + exports.RGBA_BPTC_Format = RGBA_BPTC_Format + exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format + exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format + exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format + exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format + exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format + exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format + exports.RGBDEncoding = RGBDEncoding + exports.RGBEEncoding = RGBEEncoding + exports.RGBEFormat = RGBEFormat + exports.RGBFormat = RGBFormat + exports.RGBIntegerFormat = RGBIntegerFormat + exports.RGBM16Encoding = RGBM16Encoding + exports.RGBM7Encoding = RGBM7Encoding + exports.RGB_ETC1_Format = RGB_ETC1_Format + exports.RGB_ETC2_Format = RGB_ETC2_Format + exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format + exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format + exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format + exports.RGFormat = RGFormat + exports.RGIntegerFormat = RGIntegerFormat + exports.RawShaderMaterial = RawShaderMaterial + exports.Ray = Ray + exports.Raycaster = Raycaster + exports.RectAreaLight = RectAreaLight + exports.RedFormat = RedFormat + exports.RedIntegerFormat = RedIntegerFormat + exports.ReinhardToneMapping = ReinhardToneMapping + exports.RepeatWrapping = RepeatWrapping + exports.ReplaceStencilOp = ReplaceStencilOp + exports.ReverseSubtractEquation = ReverseSubtractEquation + exports.RingBufferGeometry = RingBufferGeometry + exports.RingGeometry = RingGeometry + exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format + exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format + exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format + exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format + exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format + exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format + exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format + exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format + exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format + exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format + exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format + exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format + exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format + exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format + exports.Scene = Scene + exports.SceneUtils = SceneUtils + exports.ShaderChunk = ShaderChunk + exports.ShaderLib = ShaderLib + exports.ShaderMaterial = ShaderMaterial + exports.ShadowMaterial = ShadowMaterial + exports.Shape = Shape + exports.ShapeBufferGeometry = ShapeBufferGeometry + exports.ShapeGeometry = ShapeGeometry + exports.ShapePath = ShapePath + exports.ShapeUtils = ShapeUtils + exports.ShortType = ShortType + exports.Skeleton = Skeleton + exports.SkeletonHelper = SkeletonHelper + exports.SkinnedMesh = SkinnedMesh + exports.SmoothShading = SmoothShading + exports.Sphere = Sphere + exports.SphereBufferGeometry = SphereBufferGeometry + exports.SphereGeometry = SphereGeometry + exports.Spherical = Spherical + exports.SphericalHarmonics3 = SphericalHarmonics3 + exports.Spline = Spline + exports.SplineCurve = SplineCurve + exports.SplineCurve3 = SplineCurve3 + exports.SpotLight = SpotLight + exports.SpotLightHelper = SpotLightHelper + exports.Sprite = Sprite + exports.SpriteMaterial = SpriteMaterial + exports.SrcAlphaFactor = SrcAlphaFactor + exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor + exports.SrcColorFactor = SrcColorFactor + exports.StaticCopyUsage = StaticCopyUsage + exports.StaticDrawUsage = StaticDrawUsage + exports.StaticReadUsage = StaticReadUsage + exports.StereoCamera = StereoCamera + exports.StreamCopyUsage = StreamCopyUsage + exports.StreamDrawUsage = StreamDrawUsage + exports.StreamReadUsage = StreamReadUsage + exports.StringKeyframeTrack = StringKeyframeTrack + exports.SubtractEquation = SubtractEquation + exports.SubtractiveBlending = SubtractiveBlending + exports.TOUCH = TOUCH + exports.TangentSpaceNormalMap = TangentSpaceNormalMap + exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry + exports.TetrahedronGeometry = TetrahedronGeometry + exports.TextBufferGeometry = TextBufferGeometry + exports.TextGeometry = TextGeometry + exports.Texture = Texture + exports.TextureLoader = TextureLoader + exports.TorusBufferGeometry = TorusBufferGeometry + exports.TorusGeometry = TorusGeometry + exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry + exports.TorusKnotGeometry = TorusKnotGeometry + exports.Triangle = Triangle + exports.TriangleFanDrawMode = TriangleFanDrawMode + exports.TriangleStripDrawMode = TriangleStripDrawMode + exports.TrianglesDrawMode = TrianglesDrawMode + exports.TubeBufferGeometry = TubeBufferGeometry + exports.TubeGeometry = TubeGeometry + exports.UVMapping = UVMapping + exports.Uint16Attribute = Uint16Attribute + exports.Uint16BufferAttribute = Uint16BufferAttribute + exports.Uint32Attribute = Uint32Attribute + exports.Uint32BufferAttribute = Uint32BufferAttribute + exports.Uint8Attribute = Uint8Attribute + exports.Uint8BufferAttribute = Uint8BufferAttribute + exports.Uint8ClampedAttribute = Uint8ClampedAttribute + exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute + exports.Uniform = Uniform + exports.UniformsLib = UniformsLib + exports.UniformsUtils = UniformsUtils + exports.UnsignedByteType = UnsignedByteType + exports.UnsignedInt248Type = UnsignedInt248Type + exports.UnsignedIntType = UnsignedIntType + exports.UnsignedShort4444Type = UnsignedShort4444Type + exports.UnsignedShort5551Type = UnsignedShort5551Type + exports.UnsignedShort565Type = UnsignedShort565Type + exports.UnsignedShortType = UnsignedShortType + exports.VSMShadowMap = VSMShadowMap + exports.Vector2 = Vector2 + exports.Vector3 = Vector3 + exports.Vector4 = Vector4 + exports.VectorKeyframeTrack = VectorKeyframeTrack + exports.Vertex = Vertex + exports.VertexColors = VertexColors + exports.VideoTexture = VideoTexture + exports.WebGL1Renderer = WebGL1Renderer + exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget + exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget + exports.WebGLRenderTarget = WebGLRenderTarget + exports.WebGLRenderTargetCube = WebGLRenderTargetCube + exports.WebGLRenderer = WebGLRenderer + exports.WebGLUtils = WebGLUtils + exports.WireframeGeometry = WireframeGeometry + exports.WireframeHelper = WireframeHelper + exports.WrapAroundEnding = WrapAroundEnding + exports.XHRLoader = XHRLoader + exports.ZeroCurvatureEnding = ZeroCurvatureEnding + exports.ZeroFactor = ZeroFactor + exports.ZeroSlopeEnding = ZeroSlopeEnding + exports.ZeroStencilOp = ZeroStencilOp + exports.sRGBEncoding = sRGBEncoding + + Object.defineProperty(exports, '__esModule', { value: true }) +}) - } +/** + * @author mrdoob / http://mrdoob.com/ + */ - if ( metallicRoughness.baseColorTexture !== undefined ) { +THREE.CSS2DObject = function (element) { + THREE.Object3D.call(this) - pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); + this.element = element + this.element.style.position = 'absolute' - } + // this.addEventListener( 'removed', function () { - } + // if ( this.element.parentNode !== null ) { - return Promise.all( pending ); + // this.element.parentNode.removeChild( this.element ); - }; + // } - /** - * Clearcoat Materials Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat - */ - function GLTFMaterialsClearcoatExtension( parser ) { + // } ); +} - this.parser = parser; - this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT; +THREE.CSS2DObject.prototype = Object.create(THREE.Object3D.prototype) +THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject - } +// - GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) { +THREE.CSS2DRenderer = function () { + //console.log( 'THREE.CSS2DRenderer', THREE.REVISION ); - var parser = this.parser; - var materialDef = parser.json.materials[ materialIndex ]; + var _width, _height + var _widthHalf, _heightHalf + var perc_H = '-50%' //自定义横向和纵向移动百分比 + var perc_V = '-99%' - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; + var vector = new THREE.Vector3() + var viewMatrix = new THREE.Matrix4() + var viewProjectionMatrix = new THREE.Matrix4() - return THREE.MeshPhysicalMaterial; + var cache = { + objects: new WeakMap() + } - }; + var domElement = document.createElement('div') + domElement.style.overflow = 'hidden' + this.domElement = domElement - GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) { + this.getSize = function () { + return { + width: _width, + height: _height + } + } + + this.setSize = function (width, height, perc_h = '-50%') { + _width = width + _height = height + perc_H = perc_h + _widthHalf = _width / 2 + _heightHalf = _height / 2 + + domElement.style.width = width + 'px' + domElement.style.height = height + 'px' + } + + var renderObject = function (object, camera) { + if (object instanceof THREE.CSS2DObject) { + vector.setFromMatrixPosition(object.matrixWorld) + vector.applyMatrix4(viewProjectionMatrix) + + var element = object.element + var style = 'translate(' + perc_H + ',-100%) translate(' + (vector.x * _widthHalf + _widthHalf) + 'px,' + (-vector.y * _heightHalf + _heightHalf) + 'px)' + + element.style.WebkitTransform = style + element.style.MozTransform = style + element.style.oTransform = style + element.style.transform = style + element.style.display = object.visible && vector.z >= -1 && vector.z <= 1 ? '' : 'none' + + var objectData = { + distanceToCameraSquared: getDistanceToSquared(camera, object) + } - var parser = this.parser; - var materialDef = parser.json.materials[ materialIndex ]; + cache.objects.set(object, objectData) - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { + if (element.parentNode !== domElement) { + domElement.appendChild(element) + } + } - return Promise.resolve(); + for (var i = 0, l = object.children.length; i < l; i++) { + renderObject(object.children[i], camera) + } + } - } + var getDistanceToSquared = (function () { + var a = new THREE.Vector3() + var b = new THREE.Vector3() - var pending = []; + return function (object1, object2) { + a.setFromMatrixPosition(object1.matrixWorld) + b.setFromMatrixPosition(object2.matrixWorld) - var extension = materialDef.extensions[ this.name ]; + return a.distanceToSquared(b) + } + })() - if ( extension.clearcoatFactor !== undefined ) { + var filterAndFlatten = function (scene) { + var result = [] - materialParams.clearcoat = extension.clearcoatFactor; + scene.traverse(function (object) { + if (object instanceof THREE.CSS2DObject) result.push(object) + }) - } + return result + } - if ( extension.clearcoatTexture !== undefined ) { + var zOrder = function (scene) { + var sorted = filterAndFlatten(scene).sort(function (a, b) { + var distanceA = cache.objects.get(a).distanceToCameraSquared + var distanceB = cache.objects.get(b).distanceToCameraSquared - pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) ); + return distanceA - distanceB + }) - } + var zMax = sorted.length - if ( extension.clearcoatRoughnessFactor !== undefined ) { + for (var i = 0, l = sorted.length; i < l; i++) { + sorted[i].element.style.zIndex = zMax - i + } + } - materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor; + this.render = function (scene, camera) { + scene.updateMatrixWorld() - } + if (camera.parent === null) camera.updateMatrixWorld() - if ( extension.clearcoatRoughnessTexture !== undefined ) { + viewMatrix.copy(camera.matrixWorldInverse) + viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, viewMatrix) - pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) ); + renderObject(scene, camera) + zOrder(scene) + } +} - } +THREE.GLTFLoader = (function () { + function GLTFLoader(manager) { + THREE.Loader.call(this, manager) - if ( extension.clearcoatNormalTexture !== undefined ) { + this.dracoLoader = null + this.ddsLoader = null + this.ktx2Loader = null + this.meshoptDecoder = null - pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) ); + this.pluginCallbacks = [] - if ( extension.clearcoatNormalTexture.scale !== undefined ) { + this.register(function (parser) { + return new GLTFMaterialsClearcoatExtension(parser) + }) - var scale = extension.clearcoatNormalTexture.scale; + this.register(function (parser) { + return new GLTFTextureBasisUExtension(parser) + }) - materialParams.clearcoatNormalScale = new THREE.Vector2( scale, scale ); + this.register(function (parser) { + return new GLTFTextureWebPExtension(parser) + }) - } + this.register(function (parser) { + return new GLTFMaterialsTransmissionExtension(parser) + }) - } + this.register(function (parser) { + return new GLTFLightsExtension(parser) + }) - return Promise.all( pending ); + this.register(function (parser) { + return new GLTFMeshoptCompression(parser) + }) + } - }; + GLTFLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), { + constructor: GLTFLoader, - /** - * Transmission Materials Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission - * Draft: https://github.com/KhronosGroup/glTF/pull/1698 - */ - function GLTFMaterialsTransmissionExtension( parser ) { + load: function (url, onLoad, onProgress, onError) { + var scope = this - this.parser = parser; - this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION; + var resourcePath - } + if (this.resourcePath !== '') { + resourcePath = this.resourcePath + } else if (this.path !== '') { + resourcePath = this.path + } else { + resourcePath = THREE.LoaderUtils.extractUrlBase(url) + } - GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) { + // Tells the LoadingManager to track an extra item, which resolves after + // the model is fully loaded. This means the count of items loaded will + // be incorrect, but ensures manager.onLoad() does not fire early. + this.manager.itemStart(url) - var parser = this.parser; - var materialDef = parser.json.materials[ materialIndex ]; + var _onError = function (e) { + if (onError) { + onError(e) + } else { + console.error(e) + } - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; + scope.manager.itemError(url) + scope.manager.itemEnd(url) + } - return THREE.MeshPhysicalMaterial; + var loader = new THREE.FileLoader(this.manager) - }; + loader.setPath(this.path) + loader.setResponseType('arraybuffer') + loader.setRequestHeader(this.requestHeader) + loader.setWithCredentials(this.withCredentials) - GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) { + loader.load( + url, + function (data) { + try { + scope.parse( + data, + resourcePath, + function (gltf) { + onLoad(gltf) - var parser = this.parser; - var materialDef = parser.json.materials[ materialIndex ]; + scope.manager.itemEnd(url) + }, + _onError + ) + } catch (e) { + _onError(e) + } + }, + onProgress, + _onError + ) + }, + + setDRACOLoader: function (dracoLoader) { + this.dracoLoader = dracoLoader + return this + }, + + setDDSLoader: function (ddsLoader) { + this.ddsLoader = ddsLoader + return this + }, + + setKTX2Loader: function (ktx2Loader) { + this.ktx2Loader = ktx2Loader + return this + }, + + setMeshoptDecoder: function (meshoptDecoder) { + this.meshoptDecoder = meshoptDecoder + return this + }, + + register: function (callback) { + if (this.pluginCallbacks.indexOf(callback) === -1) { + this.pluginCallbacks.push(callback) + } - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { + return this + }, - return Promise.resolve(); + unregister: function (callback) { + if (this.pluginCallbacks.indexOf(callback) !== -1) { + this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(callback), 1) + } - } + return this + }, - var pending = []; + parse: function (data, path, onLoad, onError) { + var content + var extensions = {} + var plugins = {} - var extension = materialDef.extensions[ this.name ]; + if (typeof data === 'string') { + content = data + } else { + var magic = THREE.LoaderUtils.decodeText(new Uint8Array(data, 0, 4)) - if ( extension.transmissionFactor !== undefined ) { + if (magic === BINARY_EXTENSION_HEADER_MAGIC) { + try { + extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data) + } catch (error) { + if (onError) onError(error) + return + } - materialParams.transmission = extension.transmissionFactor; + content = extensions[EXTENSIONS.KHR_BINARY_GLTF].content + } else { + content = THREE.LoaderUtils.decodeText(new Uint8Array(data)) + } + } - } + var json = JSON.parse(content) - if ( extension.transmissionTexture !== undefined ) { + if (json.asset === undefined || json.asset.version[0] < 2) { + if (onError) onError(new Error('THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.')) + return + } - pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) ); + var parser = new GLTFParser(json, { + path: path || this.resourcePath || '', + crossOrigin: this.crossOrigin, + manager: this.manager, + ktx2Loader: this.ktx2Loader, + meshoptDecoder: this.meshoptDecoder + }) - } + parser.fileLoader.setRequestHeader(this.requestHeader) - return Promise.all( pending ); + for (var i = 0; i < this.pluginCallbacks.length; i++) { + var plugin = this.pluginCallbacks[i](parser) + plugins[plugin.name] = plugin - }; + // Workaround to avoid determining as unknown extension + // in addUnknownExtensionsToUserData(). + // Remove this workaround if we move all the existing + // extension handlers to plugin system + extensions[plugin.name] = true + } - /** - * BasisU Texture Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu - */ - function GLTFTextureBasisUExtension( parser ) { + if (json.extensionsUsed) { + for (var i = 0; i < json.extensionsUsed.length; ++i) { + var extensionName = json.extensionsUsed[i] + var extensionsRequired = json.extensionsRequired || [] - this.parser = parser; - this.name = EXTENSIONS.KHR_TEXTURE_BASISU; + switch (extensionName) { + case EXTENSIONS.KHR_MATERIALS_UNLIT: + extensions[extensionName] = new GLTFMaterialsUnlitExtension() + break - } + case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: + extensions[extensionName] = new GLTFMaterialsPbrSpecularGlossinessExtension() + break - GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) { + case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: + extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader) + break - var parser = this.parser; - var json = parser.json; + case EXTENSIONS.MSFT_TEXTURE_DDS: + extensions[extensionName] = new GLTFTextureDDSExtension(this.ddsLoader) + break - var textureDef = json.textures[ textureIndex ]; + case EXTENSIONS.KHR_TEXTURE_TRANSFORM: + extensions[extensionName] = new GLTFTextureTransformExtension() + break - if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) { + case EXTENSIONS.KHR_MESH_QUANTIZATION: + extensions[extensionName] = new GLTFMeshQuantizationExtension() + break - return null; + default: + if (extensionsRequired.indexOf(extensionName) >= 0 && plugins[extensionName] === undefined) { + console.warn('THREE.GLTFLoader: Unknown extension "' + extensionName + '".') + } + } + } + } - } + parser.setExtensions(extensions) + parser.setPlugins(plugins) + parser.parse(onLoad, onError) + } + }) - var extension = textureDef.extensions[ this.name ]; - var source = json.images[ extension.source ]; - var loader = parser.options.ktx2Loader; + /* GLTFREGISTRY */ - if ( ! loader ) { + function GLTFRegistry() { + var objects = {} - if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) { + return { + get: function (key) { + return objects[key] + }, - throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' ); + add: function (key, object) { + objects[key] = object + }, - } else { + remove: function (key) { + delete objects[key] + }, - // Assumes that the extension is optional and that a fallback texture is present - return null; + removeAll: function () { + objects = {} + } + } + } + + /*********************************/ + /********** EXTENSIONS ***********/ + /*********************************/ + + var EXTENSIONS = { + KHR_BINARY_GLTF: 'KHR_binary_glTF', + KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', + KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', + KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat', + KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', + KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission', + KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', + KHR_TEXTURE_BASISU: 'KHR_texture_basisu', + KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', + KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization', + EXT_TEXTURE_WEBP: 'EXT_texture_webp', + EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression', + MSFT_TEXTURE_DDS: 'MSFT_texture_dds' + } + + /** + * DDS Texture Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds + * + */ + function GLTFTextureDDSExtension(ddsLoader) { + if (!ddsLoader) { + throw new Error('THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader') + } - } + this.name = EXTENSIONS.MSFT_TEXTURE_DDS + this.ddsLoader = ddsLoader + } - } + /** + * Punctual Lights Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual + */ + function GLTFLightsExtension(parser) { + this.parser = parser + this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL - return parser.loadTextureImage( textureIndex, source, loader ); + // Object3D instance caches + this.cache = { refs: {}, uses: {} } + } - }; + GLTFLightsExtension.prototype._markDefs = function () { + var parser = this.parser + var nodeDefs = this.parser.json.nodes || [] - /** - * WebP Texture Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp - */ - function GLTFTextureWebPExtension( parser ) { + for (var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { + var nodeDef = nodeDefs[nodeIndex] - this.parser = parser; - this.name = EXTENSIONS.EXT_TEXTURE_WEBP; - this.isSupported = null; + if (nodeDef.extensions && nodeDef.extensions[this.name] && nodeDef.extensions[this.name].light !== undefined) { + parser._addNodeRef(this.cache, nodeDef.extensions[this.name].light) + } + } + } + + GLTFLightsExtension.prototype._loadLight = function (lightIndex) { + var parser = this.parser + var cacheKey = 'light:' + lightIndex + var dependency = parser.cache.get(cacheKey) + + if (dependency) return dependency + + var json = parser.json + var extensions = (json.extensions && json.extensions[this.name]) || {} + var lightDefs = extensions.lights || [] + var lightDef = lightDefs[lightIndex] + var lightNode + + var color = new THREE.Color(0xffffff) + + if (lightDef.color !== undefined) color.fromArray(lightDef.color) + + var range = lightDef.range !== undefined ? lightDef.range : 0 + + switch (lightDef.type) { + case 'directional': + lightNode = new THREE.DirectionalLight(color) + lightNode.target.position.set(0, 0, -1) + lightNode.add(lightNode.target) + break + + case 'point': + lightNode = new THREE.PointLight(color) + lightNode.distance = range + break + + case 'spot': + lightNode = new THREE.SpotLight(color) + lightNode.distance = range + // Handle spotlight properties. + lightDef.spot = lightDef.spot || {} + lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0 + lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0 + lightNode.angle = lightDef.spot.outerConeAngle + lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle + lightNode.target.position.set(0, 0, -1) + lightNode.add(lightNode.target) + break + + default: + throw new Error('THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".') + } - } + // Some lights (e.g. spot) default to a position other than the origin. Reset the position + // here, because node-level parsing will only override position if explicitly specified. + lightNode.position.set(0, 0, 0) - GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) { + lightNode.decay = 2 - var name = this.name; - var parser = this.parser; - var json = parser.json; + if (lightDef.intensity !== undefined) lightNode.intensity = lightDef.intensity - var textureDef = json.textures[ textureIndex ]; + lightNode.name = parser.createUniqueName(lightDef.name || 'light_' + lightIndex) - if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) { + dependency = Promise.resolve(lightNode) - return null; + parser.cache.add(cacheKey, dependency) - } + return dependency + } - var extension = textureDef.extensions[ name ]; - var source = json.images[ extension.source ]; - var loader = source.uri ? parser.options.manager.getHandler( source.uri ) : parser.textureLoader; + GLTFLightsExtension.prototype.createNodeAttachment = function (nodeIndex) { + var self = this + var parser = this.parser + var json = parser.json + var nodeDef = json.nodes[nodeIndex] + var lightDef = (nodeDef.extensions && nodeDef.extensions[this.name]) || {} + var lightIndex = lightDef.light - return this.detectSupport().then( function ( isSupported ) { + if (lightIndex === undefined) return null - if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader ); + return this._loadLight(lightIndex).then(function (light) { + return parser._getNodeRef(self.cache, lightIndex, light) + }) + } - if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) { + /** + * Unlit Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit + */ + function GLTFMaterialsUnlitExtension() { + this.name = EXTENSIONS.KHR_MATERIALS_UNLIT + } - throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' ); + GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () { + return THREE.MeshBasicMaterial + } - } + GLTFMaterialsUnlitExtension.prototype.extendParams = function (materialParams, materialDef, parser) { + var pending = [] - // Fall back to PNG or JPEG. - return parser.loadTexture( textureIndex ); + materialParams.color = new THREE.Color(1.0, 1.0, 1.0) + materialParams.opacity = 1.0 - } ); + var metallicRoughness = materialDef.pbrMetallicRoughness - }; + if (metallicRoughness) { + if (Array.isArray(metallicRoughness.baseColorFactor)) { + var array = metallicRoughness.baseColorFactor - GLTFTextureWebPExtension.prototype.detectSupport = function () { + materialParams.color.fromArray(array) + materialParams.opacity = array[3] + } - if ( ! this.isSupported ) { + if (metallicRoughness.baseColorTexture !== undefined) { + pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture)) + } + } - this.isSupported = new Promise( function ( resolve ) { + return Promise.all(pending) + } - var image = new Image(); + /** + * Clearcoat Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat + */ + function GLTFMaterialsClearcoatExtension(parser) { + this.parser = parser + this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT + } - // Lossy test image. Support for lossy images doesn't guarantee support for all - // WebP images, unfortunately. - image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA'; + GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function (materialIndex) { + var parser = this.parser + var materialDef = parser.json.materials[materialIndex] - image.onload = image.onerror = function () { + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null - resolve( image.height === 1 ); + return THREE.MeshPhysicalMaterial + } - }; + GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function (materialIndex, materialParams) { + var parser = this.parser + var materialDef = parser.json.materials[materialIndex] - } ); + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve() + } - } + var pending = [] - return this.isSupported; + var extension = materialDef.extensions[this.name] - }; + if (extension.clearcoatFactor !== undefined) { + materialParams.clearcoat = extension.clearcoatFactor + } - /** - * meshopt BufferView Compression Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression - */ - function GLTFMeshoptCompression( parser ) { + if (extension.clearcoatTexture !== undefined) { + pending.push(parser.assignTexture(materialParams, 'clearcoatMap', extension.clearcoatTexture)) + } - this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION; - this.parser = parser; + if (extension.clearcoatRoughnessFactor !== undefined) { + materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor + } - } + if (extension.clearcoatRoughnessTexture !== undefined) { + pending.push(parser.assignTexture(materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture)) + } - GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) { + if (extension.clearcoatNormalTexture !== undefined) { + pending.push(parser.assignTexture(materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture)) - var json = this.parser.json; - var bufferView = json.bufferViews[ index ]; + if (extension.clearcoatNormalTexture.scale !== undefined) { + var scale = extension.clearcoatNormalTexture.scale - if ( bufferView.extensions && bufferView.extensions[ this.name ] ) { + materialParams.clearcoatNormalScale = new THREE.Vector2(scale, scale) + } + } - var extensionDef = bufferView.extensions[ this.name ]; + return Promise.all(pending) + } - var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer ); - var decoder = this.parser.options.meshoptDecoder; + /** + * Transmission Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission + * Draft: https://github.com/KhronosGroup/glTF/pull/1698 + */ + function GLTFMaterialsTransmissionExtension(parser) { + this.parser = parser + this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION + } - if ( ! decoder || ! decoder.supported ) { + GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function (materialIndex) { + var parser = this.parser + var materialDef = parser.json.materials[materialIndex] - if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) { + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null - throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' ); + return THREE.MeshPhysicalMaterial + } - } else { + GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function (materialIndex, materialParams) { + var parser = this.parser + var materialDef = parser.json.materials[materialIndex] - // Assumes that the extension is optional and that fallback buffer data is present - return null; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve() + } - } + var pending = [] - } + var extension = materialDef.extensions[this.name] - return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) { + if (extension.transmissionFactor !== undefined) { + materialParams.transmission = extension.transmissionFactor + } - var byteOffset = extensionDef.byteOffset || 0; - var byteLength = extensionDef.byteLength || 0; + if (extension.transmissionTexture !== undefined) { + pending.push(parser.assignTexture(materialParams, 'transmissionMap', extension.transmissionTexture)) + } - var count = extensionDef.count; - var stride = extensionDef.byteStride; + return Promise.all(pending) + } - var result = new ArrayBuffer( count * stride ); - var source = new Uint8Array( res[ 0 ], byteOffset, byteLength ); + /** + * BasisU Texture Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu + */ + function GLTFTextureBasisUExtension(parser) { + this.parser = parser + this.name = EXTENSIONS.KHR_TEXTURE_BASISU + } - decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter ); - return result; + GLTFTextureBasisUExtension.prototype.loadTexture = function (textureIndex) { + var parser = this.parser + var json = parser.json - } ); + var textureDef = json.textures[textureIndex] - } else { + if (!textureDef.extensions || !textureDef.extensions[this.name]) { + return null + } - return null; + var extension = textureDef.extensions[this.name] + var source = json.images[extension.source] + var loader = parser.options.ktx2Loader - } + if (!loader) { + if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { + throw new Error('THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures') + } else { + // Assumes that the extension is optional and that a fallback texture is present + return null + } + } - }; + return parser.loadTextureImage(textureIndex, source, loader) + } + + /** + * WebP Texture Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp + */ + function GLTFTextureWebPExtension(parser) { + this.parser = parser + this.name = EXTENSIONS.EXT_TEXTURE_WEBP + this.isSupported = null + } + + GLTFTextureWebPExtension.prototype.loadTexture = function (textureIndex) { + var name = this.name + var parser = this.parser + var json = parser.json + + var textureDef = json.textures[textureIndex] + + if (!textureDef.extensions || !textureDef.extensions[name]) { + return null + } - /* BINARY EXTENSION */ - var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; - var BINARY_EXTENSION_HEADER_LENGTH = 12; - var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; + var extension = textureDef.extensions[name] + var source = json.images[extension.source] + var loader = source.uri ? parser.options.manager.getHandler(source.uri) : parser.textureLoader - function GLTFBinaryExtension( data ) { + return this.detectSupport().then(function (isSupported) { + if (isSupported) return parser.loadTextureImage(textureIndex, source, loader) - this.name = EXTENSIONS.KHR_BINARY_GLTF; - this.content = null; - this.body = null; + if (json.extensionsRequired && json.extensionsRequired.indexOf(name) >= 0) { + throw new Error('THREE.GLTFLoader: WebP required by asset but unsupported.') + } - var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH ); + // Fall back to PNG or JPEG. + return parser.loadTexture(textureIndex) + }) + } - this.header = { - magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ), - version: headerView.getUint32( 4, true ), - length: headerView.getUint32( 8, true ) - }; + GLTFTextureWebPExtension.prototype.detectSupport = function () { + if (!this.isSupported) { + this.isSupported = new Promise(function (resolve) { + var image = new Image() - if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) { + // Lossy test image. Support for lossy images doesn't guarantee support for all + // WebP images, unfortunately. + image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA' - throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' ); + image.onload = image.onerror = function () { + resolve(image.height === 1) + } + }) + } - } else if ( this.header.version < 2.0 ) { + return this.isSupported + } + + /** + * meshopt BufferView Compression Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression + */ + function GLTFMeshoptCompression(parser) { + this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION + this.parser = parser + } + + GLTFMeshoptCompression.prototype.loadBufferView = function (index) { + var json = this.parser.json + var bufferView = json.bufferViews[index] + + if (bufferView.extensions && bufferView.extensions[this.name]) { + var extensionDef = bufferView.extensions[this.name] + + var buffer = this.parser.getDependency('buffer', extensionDef.buffer) + var decoder = this.parser.options.meshoptDecoder + + if (!decoder || !decoder.supported) { + if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { + throw new Error('THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files') + } else { + // Assumes that the extension is optional and that fallback buffer data is present + return null + } + } - throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' ); + return Promise.all([buffer, decoder.ready]).then(function (res) { + var byteOffset = extensionDef.byteOffset || 0 + var byteLength = extensionDef.byteLength || 0 - } + var count = extensionDef.count + var stride = extensionDef.byteStride - var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH ); - var chunkIndex = 0; + var result = new ArrayBuffer(count * stride) + var source = new Uint8Array(res[0], byteOffset, byteLength) - while ( chunkIndex < chunkView.byteLength ) { + decoder.decodeGltfBuffer(new Uint8Array(result), count, stride, source, extensionDef.mode, extensionDef.filter) + return result + }) + } else { + return null + } + } - var chunkLength = chunkView.getUint32( chunkIndex, true ); - chunkIndex += 4; + /* BINARY EXTENSION */ + var BINARY_EXTENSION_HEADER_MAGIC = 'glTF' + var BINARY_EXTENSION_HEADER_LENGTH = 12 + var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4e4f534a, BIN: 0x004e4942 } - var chunkType = chunkView.getUint32( chunkIndex, true ); - chunkIndex += 4; + function GLTFBinaryExtension(data) { + this.name = EXTENSIONS.KHR_BINARY_GLTF + this.content = null + this.body = null - if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) { + var headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH) - var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength ); - this.content = THREE.LoaderUtils.decodeText( contentArray ); + this.header = { + magic: THREE.LoaderUtils.decodeText(new Uint8Array(data.slice(0, 4))), + version: headerView.getUint32(4, true), + length: headerView.getUint32(8, true) + } - } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) { + if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) { + throw new Error('THREE.GLTFLoader: Unsupported glTF-Binary header.') + } else if (this.header.version < 2.0) { + throw new Error('THREE.GLTFLoader: Legacy binary file detected.') + } - var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; - this.body = data.slice( byteOffset, byteOffset + chunkLength ); + var chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH) + var chunkIndex = 0 - } + while (chunkIndex < chunkView.byteLength) { + var chunkLength = chunkView.getUint32(chunkIndex, true) + chunkIndex += 4 - // Clients must ignore chunks with unknown types. + var chunkType = chunkView.getUint32(chunkIndex, true) + chunkIndex += 4 - chunkIndex += chunkLength; + if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) { + var contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength) + this.content = THREE.LoaderUtils.decodeText(contentArray) + } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) { + var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex + this.body = data.slice(byteOffset, byteOffset + chunkLength) + } - } + // Clients must ignore chunks with unknown types. - if ( this.content === null ) { + chunkIndex += chunkLength + } - throw new Error( 'THREE.GLTFLoader: JSON content not found.' ); + if (this.content === null) { + throw new Error('THREE.GLTFLoader: JSON content not found.') + } + } + + /** + * DRACO Mesh Compression Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression + */ + function GLTFDracoMeshCompressionExtension(json, dracoLoader) { + if (!dracoLoader) { + throw new Error('THREE.GLTFLoader: No DRACOLoader instance provided.') + } - } + this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION + this.json = json + this.dracoLoader = dracoLoader + this.dracoLoader.preload() + } + + GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function (primitive, parser) { + var json = this.json + var dracoLoader = this.dracoLoader + var bufferViewIndex = primitive.extensions[this.name].bufferView + var gltfAttributeMap = primitive.extensions[this.name].attributes + var threeAttributeMap = {} + var attributeNormalizedMap = {} + var attributeTypeMap = {} + + for (var attributeName in gltfAttributeMap) { + var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase() + + threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName] + } - } + for (attributeName in primitive.attributes) { + var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase() - /** - * DRACO Mesh Compression Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression - */ - function GLTFDracoMeshCompressionExtension( json, dracoLoader ) { + if (gltfAttributeMap[attributeName] !== undefined) { + var accessorDef = json.accessors[primitive.attributes[attributeName]] + var componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType] - if ( ! dracoLoader ) { + attributeTypeMap[threeAttributeName] = componentType + attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true + } + } - throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' ); + return parser.getDependency('bufferView', bufferViewIndex).then(function (bufferView) { + return new Promise(function (resolve) { + dracoLoader.decodeDracoFile( + bufferView, + function (geometry) { + for (var attributeName in geometry.attributes) { + var attribute = geometry.attributes[attributeName] + var normalized = attributeNormalizedMap[attributeName] - } + if (normalized !== undefined) attribute.normalized = normalized + } - this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; - this.json = json; - this.dracoLoader = dracoLoader; - this.dracoLoader.preload(); + resolve(geometry) + }, + threeAttributeMap, + attributeTypeMap + ) + }) + }) + } + + /** + * Texture Transform Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform + */ + function GLTFTextureTransformExtension() { + this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM + } + + GLTFTextureTransformExtension.prototype.extendTexture = function (texture, transform) { + texture = texture.clone() + + if (transform.offset !== undefined) { + texture.offset.fromArray(transform.offset) + } - } + if (transform.rotation !== undefined) { + texture.rotation = transform.rotation + } - GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) { + if (transform.scale !== undefined) { + texture.repeat.fromArray(transform.scale) + } - var json = this.json; - var dracoLoader = this.dracoLoader; - var bufferViewIndex = primitive.extensions[ this.name ].bufferView; - var gltfAttributeMap = primitive.extensions[ this.name ].attributes; - var threeAttributeMap = {}; - var attributeNormalizedMap = {}; - var attributeTypeMap = {}; + if (transform.texCoord !== undefined) { + console.warn('THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.') + } - for ( var attributeName in gltfAttributeMap ) { + texture.needsUpdate = true + + return texture + } + + /** + * Specular-Glossiness Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness + */ + + /** + * A sub class of THREE.StandardMaterial with some of the functionality + * changed via the `onBeforeCompile` callback + * @pailhead + */ + + function GLTFMeshStandardSGMaterial(params) { + THREE.MeshStandardMaterial.call(this) + + this.isGLTFSpecularGlossinessMaterial = true + + //various chunks that need replacing + var specularMapParsFragmentChunk = ['#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif'].join('\n') + + var glossinessMapParsFragmentChunk = ['#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif'].join('\n') + + var specularMapFragmentChunk = [ + 'vec3 specularFactor = specular;', + '#ifdef USE_SPECULARMAP', + ' vec4 texelSpecular = texture2D( specularMap, vUv );', + ' texelSpecular = sRGBToLinear( texelSpecular );', + ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', + ' specularFactor *= texelSpecular.rgb;', + '#endif' + ].join('\n') + + var glossinessMapFragmentChunk = [ + 'float glossinessFactor = glossiness;', + '#ifdef USE_GLOSSINESSMAP', + ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', + ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', + ' glossinessFactor *= texelGlossiness.a;', + '#endif' + ].join('\n') + + var lightPhysicalFragmentChunk = [ + 'PhysicalMaterial material;', + 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', + 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', + 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', + 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', + 'material.specularRoughness += geometryRoughness;', + 'material.specularRoughness = min( material.specularRoughness, 1.0 );', + 'material.specularColor = specularFactor;' + ].join('\n') + + var uniforms = { + specular: { value: new THREE.Color().setHex(0xffffff) }, + glossiness: { value: 1 }, + specularMap: { value: null }, + glossinessMap: { value: null } + } - var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); + this._extraUniforms = uniforms - threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ]; + this.onBeforeCompile = function (shader) { + for (var uniformName in uniforms) { + shader.uniforms[uniformName] = uniforms[uniformName] + } - } + shader.fragmentShader = shader.fragmentShader + .replace('uniform float roughness;', 'uniform vec3 specular;') + .replace('uniform float metalness;', 'uniform float glossiness;') + .replace('#include ', specularMapParsFragmentChunk) + .replace('#include ', glossinessMapParsFragmentChunk) + .replace('#include ', specularMapFragmentChunk) + .replace('#include ', glossinessMapFragmentChunk) + .replace('#include ', lightPhysicalFragmentChunk) + } - for ( attributeName in primitive.attributes ) { + Object.defineProperties(this, { + specular: { + get: function () { + return uniforms.specular.value + }, + set: function (v) { + uniforms.specular.value = v + } + }, - var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); + specularMap: { + get: function () { + return uniforms.specularMap.value + }, + set: function (v) { + uniforms.specularMap.value = v - if ( gltfAttributeMap[ attributeName ] !== undefined ) { + if (v) { + this.defines.USE_SPECULARMAP = '' // USE_UV is set by the renderer for specular maps + } else { + delete this.defines.USE_SPECULARMAP + } + } + }, - var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ]; - var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; + glossiness: { + get: function () { + return uniforms.glossiness.value + }, + set: function (v) { + uniforms.glossiness.value = v + } + }, - attributeTypeMap[ threeAttributeName ] = componentType; - attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true; + glossinessMap: { + get: function () { + return uniforms.glossinessMap.value + }, + set: function (v) { + uniforms.glossinessMap.value = v - } + if (v) { + this.defines.USE_GLOSSINESSMAP = '' + this.defines.USE_UV = '' + } else { + delete this.defines.USE_GLOSSINESSMAP + delete this.defines.USE_UV + } + } + } + }) - } + delete this.metalness + delete this.roughness + delete this.metalnessMap + delete this.roughnessMap + + this.setValues(params) + } + + GLTFMeshStandardSGMaterial.prototype = Object.create(THREE.MeshStandardMaterial.prototype) + GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial + + GLTFMeshStandardSGMaterial.prototype.copy = function (source) { + THREE.MeshStandardMaterial.prototype.copy.call(this, source) + this.specularMap = source.specularMap + this.specular.copy(source.specular) + this.glossinessMap = source.glossinessMap + this.glossiness = source.glossiness + delete this.metalness + delete this.roughness + delete this.metalnessMap + delete this.roughnessMap + return this + } + + function GLTFMaterialsPbrSpecularGlossinessExtension() { + return { + name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, + + specularGlossinessParams: [ + 'color', + 'map', + 'lightMap', + 'lightMapIntensity', + 'aoMap', + 'aoMapIntensity', + 'emissive', + 'emissiveIntensity', + 'emissiveMap', + 'bumpMap', + 'bumpScale', + 'normalMap', + 'normalMapType', + 'displacementMap', + 'displacementScale', + 'displacementBias', + 'specularMap', + 'specular', + 'glossinessMap', + 'glossiness', + 'alphaMap', + 'envMap', + 'envMapIntensity', + 'refractionRatio' + ], + + getMaterialType: function () { + return GLTFMeshStandardSGMaterial + }, - return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) { + extendParams: function (materialParams, materialDef, parser) { + var pbrSpecularGlossiness = materialDef.extensions[this.name] - return new Promise( function ( resolve ) { + materialParams.color = new THREE.Color(1.0, 1.0, 1.0) + materialParams.opacity = 1.0 - dracoLoader.decodeDracoFile( bufferView, function ( geometry ) { + var pending = [] - for ( var attributeName in geometry.attributes ) { + if (Array.isArray(pbrSpecularGlossiness.diffuseFactor)) { + var array = pbrSpecularGlossiness.diffuseFactor - var attribute = geometry.attributes[ attributeName ]; - var normalized = attributeNormalizedMap[ attributeName ]; + materialParams.color.fromArray(array) + materialParams.opacity = array[3] + } - if ( normalized !== undefined ) attribute.normalized = normalized; + if (pbrSpecularGlossiness.diffuseTexture !== undefined) { + pending.push(parser.assignTexture(materialParams, 'map', pbrSpecularGlossiness.diffuseTexture)) + } - } + materialParams.emissive = new THREE.Color(0.0, 0.0, 0.0) + materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0 + materialParams.specular = new THREE.Color(1.0, 1.0, 1.0) - resolve( geometry ); + if (Array.isArray(pbrSpecularGlossiness.specularFactor)) { + materialParams.specular.fromArray(pbrSpecularGlossiness.specularFactor) + } - }, threeAttributeMap, attributeTypeMap ); + if (pbrSpecularGlossiness.specularGlossinessTexture !== undefined) { + var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture + pending.push(parser.assignTexture(materialParams, 'glossinessMap', specGlossMapDef)) + pending.push(parser.assignTexture(materialParams, 'specularMap', specGlossMapDef)) + } - } ); + return Promise.all(pending) + }, - } ); + createMaterial: function (materialParams) { + var material = new GLTFMeshStandardSGMaterial(materialParams) + material.fog = true - }; + material.color = materialParams.color - /** - * Texture Transform Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform - */ - function GLTFTextureTransformExtension() { + material.map = materialParams.map === undefined ? null : materialParams.map - this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; + material.lightMap = null + material.lightMapIntensity = 1.0 - } + material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap + material.aoMapIntensity = 1.0 - GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) { + material.emissive = materialParams.emissive + material.emissiveIntensity = 1.0 + material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap - texture = texture.clone(); + material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap + material.bumpScale = 1 - if ( transform.offset !== undefined ) { + material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap + material.normalMapType = THREE.TangentSpaceNormalMap - texture.offset.fromArray( transform.offset ); + if (materialParams.normalScale) material.normalScale = materialParams.normalScale - } + material.displacementMap = null + material.displacementScale = 1 + material.displacementBias = 0 - if ( transform.rotation !== undefined ) { + material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap + material.specular = materialParams.specular - texture.rotation = transform.rotation; + material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap + material.glossiness = materialParams.glossiness - } + material.alphaMap = null - if ( transform.scale !== undefined ) { + material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap + material.envMapIntensity = 1.0 - texture.repeat.fromArray( transform.scale ); + material.refractionRatio = 0.98 - } + return material + } + } + } + + /** + * Mesh Quantization Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization + */ + function GLTFMeshQuantizationExtension() { + this.name = EXTENSIONS.KHR_MESH_QUANTIZATION + } + + /*********************************/ + /********** INTERPOLATION ********/ + /*********************************/ + + // Spline Interpolation + // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation + function GLTFCubicSplineInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { + THREE.Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer) + } + + GLTFCubicSplineInterpolant.prototype = Object.create(THREE.Interpolant.prototype) + GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant + + GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function (index) { + // Copies a sample value to the result buffer. See description of glTF + // CUBICSPLINE values layout in interpolate_() function below. + + var result = this.resultBuffer, + values = this.sampleValues, + valueSize = this.valueSize, + offset = index * valueSize * 3 + valueSize + + for (var i = 0; i !== valueSize; i++) { + result[i] = values[offset + i] + } - if ( transform.texCoord !== undefined ) { + return result + } - console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' ); + GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_ - } + GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_ - texture.needsUpdate = true; - - return texture; - - }; - - /** - * Specular-Glossiness Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness - */ - - /** - * A sub class of THREE.StandardMaterial with some of the functionality - * changed via the `onBeforeCompile` callback - * @pailhead - */ - - function GLTFMeshStandardSGMaterial( params ) { - - THREE.MeshStandardMaterial.call( this ); - - this.isGLTFSpecularGlossinessMaterial = true; - - //various chunks that need replacing - var specularMapParsFragmentChunk = [ - '#ifdef USE_SPECULARMAP', - ' uniform sampler2D specularMap;', - '#endif' - ].join( '\n' ); - - var glossinessMapParsFragmentChunk = [ - '#ifdef USE_GLOSSINESSMAP', - ' uniform sampler2D glossinessMap;', - '#endif' - ].join( '\n' ); - - var specularMapFragmentChunk = [ - 'vec3 specularFactor = specular;', - '#ifdef USE_SPECULARMAP', - ' vec4 texelSpecular = texture2D( specularMap, vUv );', - ' texelSpecular = sRGBToLinear( texelSpecular );', - ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', - ' specularFactor *= texelSpecular.rgb;', - '#endif' - ].join( '\n' ); - - var glossinessMapFragmentChunk = [ - 'float glossinessFactor = glossiness;', - '#ifdef USE_GLOSSINESSMAP', - ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', - ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', - ' glossinessFactor *= texelGlossiness.a;', - '#endif' - ].join( '\n' ); - - var lightPhysicalFragmentChunk = [ - 'PhysicalMaterial material;', - 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', - 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', - 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', - 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', - 'material.specularRoughness += geometryRoughness;', - 'material.specularRoughness = min( material.specularRoughness, 1.0 );', - 'material.specularColor = specularFactor;', - ].join( '\n' ); - - var uniforms = { - specular: { value: new THREE.Color().setHex( 0xffffff ) }, - glossiness: { value: 1 }, - specularMap: { value: null }, - glossinessMap: { value: null } - }; - - this._extraUniforms = uniforms; - - this.onBeforeCompile = function ( shader ) { - - for ( var uniformName in uniforms ) { - - shader.uniforms[ uniformName ] = uniforms[ uniformName ]; + GLTFCubicSplineInterpolant.prototype.interpolate_ = function (i1, t0, t, t1) { + var result = this.resultBuffer + var values = this.sampleValues + var stride = this.valueSize - } + var stride2 = stride * 2 + var stride3 = stride * 3 - shader.fragmentShader = shader.fragmentShader - .replace( 'uniform float roughness;', 'uniform vec3 specular;' ) - .replace( 'uniform float metalness;', 'uniform float glossiness;' ) - .replace( '#include ', specularMapParsFragmentChunk ) - .replace( '#include ', glossinessMapParsFragmentChunk ) - .replace( '#include ', specularMapFragmentChunk ) - .replace( '#include ', glossinessMapFragmentChunk ) - .replace( '#include ', lightPhysicalFragmentChunk ); + var td = t1 - t0 - }; + var p = (t - t0) / td + var pp = p * p + var ppp = pp * p - Object.defineProperties( this, { + var offset1 = i1 * stride3 + var offset0 = offset1 - stride3 - specular: { - get: function () { + var s2 = -2 * ppp + 3 * pp + var s3 = ppp - pp + var s0 = 1 - s2 + var s1 = s3 - pp + p - return uniforms.specular.value; + // Layout of keyframe output values for CUBICSPLINE animations: + // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] + for (var i = 0; i !== stride; i++) { + var p0 = values[offset0 + i + stride] // splineVertex_k + var m0 = values[offset0 + i + stride2] * td // outTangent_k * (t_k+1 - t_k) + var p1 = values[offset1 + i + stride] // splineVertex_k+1 + var m1 = values[offset1 + i] * td // inTangent_k+1 * (t_k+1 - t_k) - }, - set: function ( v ) { + result[i] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1 + } - uniforms.specular.value = v; + return result + } + + /*********************************/ + /********** INTERNALS ************/ + /*********************************/ + + /* CONSTANTS */ + + var WEBGL_CONSTANTS = { + FLOAT: 5126, + //FLOAT_MAT2: 35674, + FLOAT_MAT3: 35675, + FLOAT_MAT4: 35676, + FLOAT_VEC2: 35664, + FLOAT_VEC3: 35665, + FLOAT_VEC4: 35666, + LINEAR: 9729, + REPEAT: 10497, + SAMPLER_2D: 35678, + POINTS: 0, + LINES: 1, + LINE_LOOP: 2, + LINE_STRIP: 3, + TRIANGLES: 4, + TRIANGLE_STRIP: 5, + TRIANGLE_FAN: 6, + UNSIGNED_BYTE: 5121, + UNSIGNED_SHORT: 5123 + } + + var WEBGL_COMPONENT_TYPES = { + 5120: Int8Array, + 5121: Uint8Array, + 5122: Int16Array, + 5123: Uint16Array, + 5125: Uint32Array, + 5126: Float32Array + } + + var WEBGL_FILTERS = { + 9728: THREE.NearestFilter, + 9729: THREE.LinearFilter, + 9984: THREE.NearestMipmapNearestFilter, + 9985: THREE.LinearMipmapNearestFilter, + 9986: THREE.NearestMipmapLinearFilter, + 9987: THREE.LinearMipmapLinearFilter + } + + var WEBGL_WRAPPINGS = { + 33071: THREE.ClampToEdgeWrapping, + 33648: THREE.MirroredRepeatWrapping, + 10497: THREE.RepeatWrapping + } + + var WEBGL_TYPE_SIZES = { + SCALAR: 1, + VEC2: 2, + VEC3: 3, + VEC4: 4, + MAT2: 4, + MAT3: 9, + MAT4: 16 + } + + var ATTRIBUTES = { + POSITION: 'position', + NORMAL: 'normal', + TANGENT: 'tangent', + TEXCOORD_0: 'uv', + TEXCOORD_1: 'uv2', + COLOR_0: 'color', + WEIGHTS_0: 'skinWeight', + JOINTS_0: 'skinIndex' + } + + var PATH_PROPERTIES = { + scale: 'scale', + translation: 'position', + rotation: 'quaternion', + weights: 'morphTargetInfluences' + } + + var INTERPOLATION = { + CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each + // keyframe track will be initialized with a default interpolation type, then modified. + LINEAR: THREE.InterpolateLinear, + STEP: THREE.InterpolateDiscrete + } + + var ALPHA_MODES = { + OPAQUE: 'OPAQUE', + MASK: 'MASK', + BLEND: 'BLEND' + } + + /* UTILITY FUNCTIONS */ + + function resolveURL(url, path) { + // Invalid URL + if (typeof url !== 'string' || url === '') return '' + + // Host Relative URL + if (/^https?:\/\//i.test(path) && /^\//.test(url)) { + path = path.replace(/(^https?:\/\/[^\/]+).*/i, '$1') + } - } - }, + // Absolute URL http://,https://,// + if (/^(https?:)?\/\//i.test(url)) return url + + // Data URI + if (/^data:.*,.*$/i.test(url)) return url + + // Blob URL + if (/^blob:.*$/i.test(url)) return url + + // Relative URL + return path + url + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material + */ + function createDefaultMaterial(cache) { + if (cache['DefaultMaterial'] === undefined) { + cache['DefaultMaterial'] = new THREE.MeshStandardMaterial({ + color: 0xffffff, + emissive: 0x000000, + metalness: 1, + roughness: 1, + transparent: false, + depthTest: true, + side: THREE.FrontSide + }) + } - specularMap: { - get: function () { + return cache['DefaultMaterial'] + } - return uniforms.specularMap.value; + function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) { + // Add unknown glTF extensions to an object's userData. - }, - set: function ( v ) { + for (var name in objectDef.extensions) { + if (knownExtensions[name] === undefined) { + object.userData.gltfExtensions = object.userData.gltfExtensions || {} + object.userData.gltfExtensions[name] = objectDef.extensions[name] + } + } + } + + /** + * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object + * @param {GLTF.definition} gltfDef + */ + function assignExtrasToUserData(object, gltfDef) { + if (gltfDef.extras !== undefined) { + if (typeof gltfDef.extras === 'object') { + Object.assign(object.userData, gltfDef.extras) + } else { + console.warn('THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras) + } + } + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets + * + * @param {THREE.BufferGeometry} geometry + * @param {Array} targets + * @param {GLTFParser} parser + * @return {Promise} + */ + function addMorphTargets(geometry, targets, parser) { + var hasMorphPosition = false + var hasMorphNormal = false + + for (var i = 0, il = targets.length; i < il; i++) { + var target = targets[i] + + if (target.POSITION !== undefined) hasMorphPosition = true + if (target.NORMAL !== undefined) hasMorphNormal = true + + if (hasMorphPosition && hasMorphNormal) break + } - uniforms.specularMap.value = v; + if (!hasMorphPosition && !hasMorphNormal) return Promise.resolve(geometry) - if ( v ) { + var pendingPositionAccessors = [] + var pendingNormalAccessors = [] - this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps + for (var i = 0, il = targets.length; i < il; i++) { + var target = targets[i] - } else { + if (hasMorphPosition) { + var pendingAccessor = target.POSITION !== undefined ? parser.getDependency('accessor', target.POSITION) : geometry.attributes.position - delete this.defines.USE_SPECULARMAP; + pendingPositionAccessors.push(pendingAccessor) + } - } + if (hasMorphNormal) { + var pendingAccessor = target.NORMAL !== undefined ? parser.getDependency('accessor', target.NORMAL) : geometry.attributes.normal - } - }, + pendingNormalAccessors.push(pendingAccessor) + } + } - glossiness: { - get: function () { + return Promise.all([Promise.all(pendingPositionAccessors), Promise.all(pendingNormalAccessors)]).then(function (accessors) { + var morphPositions = accessors[0] + var morphNormals = accessors[1] - return uniforms.glossiness.value; + if (hasMorphPosition) geometry.morphAttributes.position = morphPositions + if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals + geometry.morphTargetsRelative = true - }, - set: function ( v ) { + return geometry + }) + } + + /** + * @param {THREE.Mesh} mesh + * @param {GLTF.Mesh} meshDef + */ + function updateMorphTargets(mesh, meshDef) { + mesh.updateMorphTargets() + + if (meshDef.weights !== undefined) { + for (var i = 0, il = meshDef.weights.length; i < il; i++) { + mesh.morphTargetInfluences[i] = meshDef.weights[i] + } + } - uniforms.glossiness.value = v; + // .extras has user-defined data, so check that .extras.targetNames is an array. + if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) { + var targetNames = meshDef.extras.targetNames - } - }, + if (mesh.morphTargetInfluences.length === targetNames.length) { + mesh.morphTargetDictionary = {} - glossinessMap: { - get: function () { + for (var i = 0, il = targetNames.length; i < il; i++) { + mesh.morphTargetDictionary[targetNames[i]] = i + } + } else { + console.warn('THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.') + } + } + } - return uniforms.glossinessMap.value; + function createPrimitiveKey(primitiveDef) { + var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION] + var geometryKey - }, - set: function ( v ) { + if (dracoExtension) { + geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey(dracoExtension.attributes) + } else { + geometryKey = primitiveDef.indices + ':' + createAttributesKey(primitiveDef.attributes) + ':' + primitiveDef.mode + } - uniforms.glossinessMap.value = v; + return geometryKey + } - if ( v ) { + function createAttributesKey(attributes) { + var attributesKey = '' - this.defines.USE_GLOSSINESSMAP = ''; - this.defines.USE_UV = ''; + var keys = Object.keys(attributes).sort() - } else { + for (var i = 0, il = keys.length; i < il; i++) { + attributesKey += keys[i] + ':' + attributes[keys[i]] + ';' + } - delete this.defines.USE_GLOSSINESSMAP; - delete this.defines.USE_UV; + return attributesKey + } - } + /* GLTF PARSER */ - } - } + function GLTFParser(json, options) { + this.json = json || {} + this.extensions = {} + this.plugins = {} + this.options = options || {} - } ); + // loader object cache + this.cache = new GLTFRegistry() - delete this.metalness; - delete this.roughness; - delete this.metalnessMap; - delete this.roughnessMap; + // associations between Three.js objects and glTF elements + this.associations = new Map() - this.setValues( params ); + // BufferGeometry caching + this.primitiveCache = {} - } + // Object3D instance caches + this.meshCache = { refs: {}, uses: {} } + this.cameraCache = { refs: {}, uses: {} } + this.lightCache = { refs: {}, uses: {} } - GLTFMeshStandardSGMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype ); - GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial; + // Track node names, to ensure no duplicates + this.nodeNamesUsed = {} - GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) { + // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the + // expensive work of uploading a texture to the GPU off the main thread. + if (typeof createImageBitmap !== 'undefined' && /Firefox/.test(navigator.userAgent) === false) { + this.textureLoader = new THREE.ImageBitmapLoader(this.options.manager) + } else { + this.textureLoader = new THREE.TextureLoader(this.options.manager) + } - THREE.MeshStandardMaterial.prototype.copy.call( this, source ); - this.specularMap = source.specularMap; - this.specular.copy( source.specular ); - this.glossinessMap = source.glossinessMap; - this.glossiness = source.glossiness; - delete this.metalness; - delete this.roughness; - delete this.metalnessMap; - delete this.roughnessMap; - return this; + this.textureLoader.setCrossOrigin(this.options.crossOrigin) - }; + this.fileLoader = new THREE.FileLoader(this.options.manager) + this.fileLoader.setResponseType('arraybuffer') - function GLTFMaterialsPbrSpecularGlossinessExtension() { + if (this.options.crossOrigin === 'use-credentials') { + this.fileLoader.setWithCredentials(true) + } + } - return { + GLTFParser.prototype.setExtensions = function (extensions) { + this.extensions = extensions + } - name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, + GLTFParser.prototype.setPlugins = function (plugins) { + this.plugins = plugins + } - specularGlossinessParams: [ - 'color', - 'map', - 'lightMap', - 'lightMapIntensity', - 'aoMap', - 'aoMapIntensity', - 'emissive', - 'emissiveIntensity', - 'emissiveMap', - 'bumpMap', - 'bumpScale', - 'normalMap', - 'normalMapType', - 'displacementMap', - 'displacementScale', - 'displacementBias', - 'specularMap', - 'specular', - 'glossinessMap', - 'glossiness', - 'alphaMap', - 'envMap', - 'envMapIntensity', - 'refractionRatio', - ], + GLTFParser.prototype.parse = function (onLoad, onError) { + var parser = this + var json = this.json + var extensions = this.extensions - getMaterialType: function () { + // Clear the loader cache + this.cache.removeAll() - return GLTFMeshStandardSGMaterial; + // Mark the special nodes/meshes in json for efficient parse + this._invokeAll(function (ext) { + return ext._markDefs && ext._markDefs() + }) - }, + Promise.all([this.getDependencies('scene'), this.getDependencies('animation'), this.getDependencies('camera')]) + .then(function (dependencies) { + var result = { + scene: dependencies[0][json.scene || 0], + scenes: dependencies[0], + animations: dependencies[1], + cameras: dependencies[2], + asset: json.asset, + parser: parser, + userData: {} + } - extendParams: function ( materialParams, materialDef, parser ) { + addUnknownExtensionsToUserData(extensions, result, json) - var pbrSpecularGlossiness = materialDef.extensions[ this.name ]; + assignExtrasToUserData(result, json) - materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 ); - materialParams.opacity = 1.0; + onLoad(result) + }) + .catch(onError) + } + + /** + * Marks the special nodes/meshes in json for efficient parse. + */ + GLTFParser.prototype._markDefs = function () { + var nodeDefs = this.json.nodes || [] + var skinDefs = this.json.skins || [] + var meshDefs = this.json.meshes || [] + + // Nothing in the node definition indicates whether it is a Bone or an + // Object3D. Use the skins' joint references to mark bones. + for (var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) { + var joints = skinDefs[skinIndex].joints + + for (var i = 0, il = joints.length; i < il; i++) { + nodeDefs[joints[i]].isBone = true + } + } - var pending = []; + // Iterate over all nodes, marking references to shared resources, + // as well as skeleton joints. + for (var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { + var nodeDef = nodeDefs[nodeIndex] - if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) { + if (nodeDef.mesh !== undefined) { + this._addNodeRef(this.meshCache, nodeDef.mesh) - var array = pbrSpecularGlossiness.diffuseFactor; + // Nothing in the mesh definition indicates whether it is + // a SkinnedMesh or Mesh. Use the node's mesh reference + // to mark SkinnedMesh if node has skin. + if (nodeDef.skin !== undefined) { + meshDefs[nodeDef.mesh].isSkinnedMesh = true + } + } - materialParams.color.fromArray( array ); - materialParams.opacity = array[ 3 ]; + if (nodeDef.camera !== undefined) { + this._addNodeRef(this.cameraCache, nodeDef.camera) + } + } + } + + /** + * Counts references to shared node / Object3D resources. These resources + * can be reused, or "instantiated", at multiple nodes in the scene + * hierarchy. Mesh, Camera, and Light instances are instantiated and must + * be marked. Non-scenegraph resources (like Materials, Geometries, and + * Textures) can be reused directly and are not marked here. + * + * Example: CesiumMilkTruck sample model reuses "Wheel" meshes. + */ + GLTFParser.prototype._addNodeRef = function (cache, index) { + if (index === undefined) return + + if (cache.refs[index] === undefined) { + cache.refs[index] = cache.uses[index] = 0 + } - } + cache.refs[index]++ + } - if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) { + /** Returns a reference to a shared resource, cloning it if necessary. */ + GLTFParser.prototype._getNodeRef = function (cache, index, object) { + if (cache.refs[index] <= 1) return object - pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) ); + var ref = object.clone() - } + ref.name += '_instance_' + cache.uses[index]++ - materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 ); - materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; - materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 ); + return ref + } - if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) { + GLTFParser.prototype._invokeOne = function (func) { + var extensions = Object.values(this.plugins) + extensions.push(this) - materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor ); + for (var i = 0; i < extensions.length; i++) { + var result = func(extensions[i]) - } + if (result) return result + } + } - if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) { + GLTFParser.prototype._invokeAll = function (func) { + var extensions = Object.values(this.plugins) + extensions.unshift(this) - var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture; - pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) ); - pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) ); + var pending = [] - } + for (var i = 0; i < extensions.length; i++) { + var result = func(extensions[i]) - return Promise.all( pending ); + if (result) pending.push(result) + } - }, + return pending + } + + /** + * Requests the specified dependency asynchronously, with caching. + * @param {string} type + * @param {number} index + * @return {Promise} + */ + GLTFParser.prototype.getDependency = function (type, index) { + var cacheKey = type + ':' + index + var dependency = this.cache.get(cacheKey) + + if (!dependency) { + switch (type) { + case 'scene': + dependency = this.loadScene(index) + break + + case 'node': + dependency = this.loadNode(index) + break + + case 'mesh': + dependency = this._invokeOne(function (ext) { + return ext.loadMesh && ext.loadMesh(index) + }) + break - createMaterial: function ( materialParams ) { + case 'accessor': + dependency = this.loadAccessor(index) + break - var material = new GLTFMeshStandardSGMaterial( materialParams ); - material.fog = true; + case 'bufferView': + dependency = this._invokeOne(function (ext) { + return ext.loadBufferView && ext.loadBufferView(index) + }) + break - material.color = materialParams.color; + case 'buffer': + dependency = this.loadBuffer(index) + break - material.map = materialParams.map === undefined ? null : materialParams.map; + case 'material': + dependency = this._invokeOne(function (ext) { + return ext.loadMaterial && ext.loadMaterial(index) + }) + break - material.lightMap = null; - material.lightMapIntensity = 1.0; + case 'texture': + dependency = this._invokeOne(function (ext) { + return ext.loadTexture && ext.loadTexture(index) + }) + break - material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap; - material.aoMapIntensity = 1.0; + case 'skin': + dependency = this.loadSkin(index) + break - material.emissive = materialParams.emissive; - material.emissiveIntensity = 1.0; - material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap; + case 'animation': + dependency = this.loadAnimation(index) + break - material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap; - material.bumpScale = 1; + case 'camera': + dependency = this.loadCamera(index) + break - material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap; - material.normalMapType = THREE.TangentSpaceNormalMap; + default: + throw new Error('Unknown type: ' + type) + } - if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale; + this.cache.add(cacheKey, dependency) + } - material.displacementMap = null; - material.displacementScale = 1; - material.displacementBias = 0; + return dependency + } - material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap; - material.specular = materialParams.specular; + /** + * Requests all dependencies of the specified type asynchronously, with caching. + * @param {string} type + * @return {Promise>} + */ + GLTFParser.prototype.getDependencies = function (type) { + var dependencies = this.cache.get(type) - material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap; - material.glossiness = materialParams.glossiness; + if (!dependencies) { + var parser = this + var defs = this.json[type + (type === 'mesh' ? 'es' : 's')] || [] - material.alphaMap = null; + dependencies = Promise.all( + defs.map(function (def, index) { + return parser.getDependency(type, index) + }) + ) - material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap; - material.envMapIntensity = 1.0; + this.cache.add(type, dependencies) + } - material.refractionRatio = 0.98; + return dependencies + } - return material; + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferIndex + * @return {Promise} + */ + GLTFParser.prototype.loadBuffer = function (bufferIndex) { + var bufferDef = this.json.buffers[bufferIndex] + var loader = this.fileLoader - }, + if (bufferDef.type && bufferDef.type !== 'arraybuffer') { + throw new Error('THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.') + } - }; + // If present, GLB container is required to be the first buffer. + if (bufferDef.uri === undefined && bufferIndex === 0) { + return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body) + } - } + var options = this.options - /** - * Mesh Quantization Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization - */ - function GLTFMeshQuantizationExtension() { + return new Promise(function (resolve, reject) { + loader.load(resolveURL(bufferDef.uri, options.path), resolve, undefined, function () { + reject(new Error('THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".')) + }) + }) + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferViewIndex + * @return {Promise} + */ + GLTFParser.prototype.loadBufferView = function (bufferViewIndex) { + var bufferViewDef = this.json.bufferViews[bufferViewIndex] + + return this.getDependency('buffer', bufferViewDef.buffer).then(function (buffer) { + var byteLength = bufferViewDef.byteLength || 0 + var byteOffset = bufferViewDef.byteOffset || 0 + return buffer.slice(byteOffset, byteOffset + byteLength) + }) + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors + * @param {number} accessorIndex + * @return {Promise} + */ + GLTFParser.prototype.loadAccessor = function (accessorIndex) { + var parser = this + var json = this.json + + var accessorDef = this.json.accessors[accessorIndex] + + if (accessorDef.bufferView === undefined && accessorDef.sparse === undefined) { + // Ignore empty accessors, which may be used to declare runtime + // information about attributes coming from another source (e.g. Draco + // compression extension). + return Promise.resolve(null) + } - this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; + var pendingBufferViews = [] - } + if (accessorDef.bufferView !== undefined) { + pendingBufferViews.push(this.getDependency('bufferView', accessorDef.bufferView)) + } else { + pendingBufferViews.push(null) + } - /*********************************/ - /********** INTERPOLATION ********/ - /*********************************/ + if (accessorDef.sparse !== undefined) { + pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.indices.bufferView)) + pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.values.bufferView)) + } - // Spline Interpolation - // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation - function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + return Promise.all(pendingBufferViews).then(function (bufferViews) { + var bufferView = bufferViews[0] - THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + var itemSize = WEBGL_TYPE_SIZES[accessorDef.type] + var TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType] - } + // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. + var elementBytes = TypedArray.BYTES_PER_ELEMENT + var itemBytes = elementBytes * itemSize + var byteOffset = accessorDef.byteOffset || 0 + var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[accessorDef.bufferView].byteStride : undefined + var normalized = accessorDef.normalized === true + var array, bufferAttribute - GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype ); - GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant; + // The buffer is not interleaved if the stride is the item size in bytes. + if (byteStride && byteStride !== itemBytes) { + // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer + // This makes sure that IBA.count reflects accessor.count properly + var ibSlice = Math.floor(byteOffset / byteStride) + var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count + var ib = parser.cache.get(ibCacheKey) - GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) { + if (!ib) { + array = new TypedArray(bufferView, ibSlice * byteStride, (accessorDef.count * byteStride) / elementBytes) - // Copies a sample value to the result buffer. See description of glTF - // CUBICSPLINE values layout in interpolate_() function below. + // Integer parameters to IB/IBA are in array elements, not bytes. + ib = new THREE.InterleavedBuffer(array, byteStride / elementBytes) - var result = this.resultBuffer, - values = this.sampleValues, - valueSize = this.valueSize, - offset = index * valueSize * 3 + valueSize; + parser.cache.add(ibCacheKey, ib) + } - for ( var i = 0; i !== valueSize; i ++ ) { + bufferAttribute = new THREE.InterleavedBufferAttribute(ib, itemSize, (byteOffset % byteStride) / elementBytes, normalized) + } else { + if (bufferView === null) { + array = new TypedArray(accessorDef.count * itemSize) + } else { + array = new TypedArray(bufferView, byteOffset, accessorDef.count * itemSize) + } - result[ i ] = values[ offset + i ]; + bufferAttribute = new THREE.BufferAttribute(array, itemSize, normalized) + } - } + // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors + if (accessorDef.sparse !== undefined) { + var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR + var TypedArrayIndices = WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType] - return result; + var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0 + var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0 - }; + var sparseIndices = new TypedArrayIndices(bufferViews[1], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices) + var sparseValues = new TypedArray(bufferViews[2], byteOffsetValues, accessorDef.sparse.count * itemSize) - GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; + if (bufferView !== null) { + // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. + bufferAttribute = new THREE.BufferAttribute(bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized) + } - GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; + for (var i = 0, il = sparseIndices.length; i < il; i++) { + var index = sparseIndices[i] - GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) { + bufferAttribute.setX(index, sparseValues[i * itemSize]) + if (itemSize >= 2) bufferAttribute.setY(index, sparseValues[i * itemSize + 1]) + if (itemSize >= 3) bufferAttribute.setZ(index, sparseValues[i * itemSize + 2]) + if (itemSize >= 4) bufferAttribute.setW(index, sparseValues[i * itemSize + 3]) + if (itemSize >= 5) throw new Error('THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.') + } + } - var result = this.resultBuffer; - var values = this.sampleValues; - var stride = this.valueSize; + return bufferAttribute + }) + } - var stride2 = stride * 2; - var stride3 = stride * 3; + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures + * @param {number} textureIndex + * @return {Promise} + */ + GLTFParser.prototype.loadTexture = function (textureIndex) { + var parser = this + var json = this.json + var options = this.options - var td = t1 - t0; + var textureDef = json.textures[textureIndex] - var p = ( t - t0 ) / td; - var pp = p * p; - var ppp = pp * p; + var textureExtensions = textureDef.extensions || {} - var offset1 = i1 * stride3; - var offset0 = offset1 - stride3; + var source - var s2 = - 2 * ppp + 3 * pp; - var s3 = ppp - pp; - var s0 = 1 - s2; - var s1 = s3 - pp + p; + if (textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS]) { + source = json.images[textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS].source] + } else { + source = json.images[textureDef.source] + } - // Layout of keyframe output values for CUBICSPLINE animations: - // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] - for ( var i = 0; i !== stride; i ++ ) { + var loader - var p0 = values[ offset0 + i + stride ]; // splineVertex_k - var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k) - var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1 - var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k) + if (source.uri) { + loader = options.manager.getHandler(source.uri) + } - result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; + if (!loader) { + loader = textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS] ? parser.extensions[EXTENSIONS.MSFT_TEXTURE_DDS].ddsLoader : this.textureLoader + } - } + return this.loadTextureImage(textureIndex, source, loader) + } - return result; - - }; - - /*********************************/ - /********** INTERNALS ************/ - /*********************************/ - - /* CONSTANTS */ - - var WEBGL_CONSTANTS = { - FLOAT: 5126, - //FLOAT_MAT2: 35674, - FLOAT_MAT3: 35675, - FLOAT_MAT4: 35676, - FLOAT_VEC2: 35664, - FLOAT_VEC3: 35665, - FLOAT_VEC4: 35666, - LINEAR: 9729, - REPEAT: 10497, - SAMPLER_2D: 35678, - POINTS: 0, - LINES: 1, - LINE_LOOP: 2, - LINE_STRIP: 3, - TRIANGLES: 4, - TRIANGLE_STRIP: 5, - TRIANGLE_FAN: 6, - UNSIGNED_BYTE: 5121, - UNSIGNED_SHORT: 5123 - }; - - var WEBGL_COMPONENT_TYPES = { - 5120: Int8Array, - 5121: Uint8Array, - 5122: Int16Array, - 5123: Uint16Array, - 5125: Uint32Array, - 5126: Float32Array - }; - - var WEBGL_FILTERS = { - 9728: THREE.NearestFilter, - 9729: THREE.LinearFilter, - 9984: THREE.NearestMipmapNearestFilter, - 9985: THREE.LinearMipmapNearestFilter, - 9986: THREE.NearestMipmapLinearFilter, - 9987: THREE.LinearMipmapLinearFilter - }; - - var WEBGL_WRAPPINGS = { - 33071: THREE.ClampToEdgeWrapping, - 33648: THREE.MirroredRepeatWrapping, - 10497: THREE.RepeatWrapping - }; - - var WEBGL_TYPE_SIZES = { - 'SCALAR': 1, - 'VEC2': 2, - 'VEC3': 3, - 'VEC4': 4, - 'MAT2': 4, - 'MAT3': 9, - 'MAT4': 16 - }; - - var ATTRIBUTES = { - POSITION: 'position', - NORMAL: 'normal', - TANGENT: 'tangent', - TEXCOORD_0: 'uv', - TEXCOORD_1: 'uv2', - COLOR_0: 'color', - WEIGHTS_0: 'skinWeight', - JOINTS_0: 'skinIndex', - }; - - var PATH_PROPERTIES = { - scale: 'scale', - translation: 'position', - rotation: 'quaternion', - weights: 'morphTargetInfluences' - }; - - var INTERPOLATION = { - CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each - // keyframe track will be initialized with a default interpolation type, then modified. - LINEAR: THREE.InterpolateLinear, - STEP: THREE.InterpolateDiscrete - }; - - var ALPHA_MODES = { - OPAQUE: 'OPAQUE', - MASK: 'MASK', - BLEND: 'BLEND' - }; - - /* UTILITY FUNCTIONS */ - - function resolveURL( url, path ) { - - // Invalid URL - if ( typeof url !== 'string' || url === '' ) return ''; - - // Host Relative URL - if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) { - - path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' ); + GLTFParser.prototype.loadTextureImage = function (textureIndex, source, loader) { + var parser = this + var json = this.json + var options = this.options - } + var textureDef = json.textures[textureIndex] - // Absolute URL http://,https://,// - if ( /^(https?:)?\/\//i.test( url ) ) return url; + var URL = self.URL || self.webkitURL - // Data URI - if ( /^data:.*,.*$/i.test( url ) ) return url; + var sourceURI = source.uri + var isObjectURL = false + var hasAlpha = true - // Blob URL - if ( /^blob:.*$/i.test( url ) ) return url; + if (source.mimeType === 'image/jpeg') hasAlpha = false - // Relative URL - return path + url; + if (source.bufferView !== undefined) { + // Load binary image data from bufferView, if provided. - } + sourceURI = parser.getDependency('bufferView', source.bufferView).then(function (bufferView) { + if (source.mimeType === 'image/png') { + // Inspect the PNG 'IHDR' chunk to determine whether the image could have an + // alpha channel. This check is conservative — the image could have an alpha + // channel with all values == 1, and the indexed type (colorType == 3) only + // sometimes contains alpha. + // + // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header + var colorType = new DataView(bufferView, 25, 1).getUint8(0, false) + hasAlpha = colorType === 6 || colorType === 4 || colorType === 3 + } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material - */ - function createDefaultMaterial( cache ) { + isObjectURL = true + var blob = new Blob([bufferView], { type: source.mimeType }) + sourceURI = URL.createObjectURL(blob) + return sourceURI + }) + } - if ( cache[ 'DefaultMaterial' ] === undefined ) { + return Promise.resolve(sourceURI) + .then(function (sourceURI) { + return new Promise(function (resolve, reject) { + var onLoad = resolve - cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( { - color: 0xFFFFFF, - emissive: 0x000000, - metalness: 1, - roughness: 1, - transparent: false, - depthTest: true, - side: THREE.FrontSide - } ); + if (loader.isImageBitmapLoader === true) { + onLoad = function (imageBitmap) { + resolve(new THREE.CanvasTexture(imageBitmap)) + } + } - } + loader.load(resolveURL(sourceURI, options.path), onLoad, undefined, reject) + }) + }) + .then(function (texture) { + // Clean up resources and configure Texture. - return cache[ 'DefaultMaterial' ]; + if (isObjectURL === true) { + URL.revokeObjectURL(sourceURI) + } - } + texture.flipY = false - function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) { + if (textureDef.name) texture.name = textureDef.name - // Add unknown glTF extensions to an object's userData. + // When there is definitely no alpha channel in the texture, set RGBFormat to save space. + if (!hasAlpha) texture.format = THREE.RGBFormat - for ( var name in objectDef.extensions ) { + var samplers = json.samplers || {} + var sampler = samplers[textureDef.sampler] || {} - if ( knownExtensions[ name ] === undefined ) { + texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter + texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.LinearMipmapLinearFilter + texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping + texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping - object.userData.gltfExtensions = object.userData.gltfExtensions || {}; - object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ]; + parser.associations.set(texture, { + type: 'textures', + index: textureIndex + }) - } + return texture + }) + } + + /** + * Asynchronously assigns a texture to the given material parameters. + * @param {Object} materialParams + * @param {string} mapName + * @param {Object} mapDef + * @return {Promise} + */ + GLTFParser.prototype.assignTexture = function (materialParams, mapName, mapDef) { + var parser = this + + return this.getDependency('texture', mapDef.index).then(function (texture) { + // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured + // However, we will copy UV set 0 to UV set 1 on demand for aoMap + if (mapDef.texCoord !== undefined && mapDef.texCoord != 0 && !(mapName === 'aoMap' && mapDef.texCoord == 1)) { + console.warn('THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.') + } - } + if (parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]) { + var transform = mapDef.extensions !== undefined ? mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] : undefined - } + if (transform) { + var gltfReference = parser.associations.get(texture) + texture = parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture, transform) + parser.associations.set(texture, gltfReference) + } + } - /** - * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object - * @param {GLTF.definition} gltfDef - */ - function assignExtrasToUserData( object, gltfDef ) { + materialParams[mapName] = texture + }) + } + + /** + * Assigns final material to a Mesh, Line, or Points instance. The instance + * already has a material (generated from the glTF material options alone) + * but reuse of the same glTF material may require multiple threejs materials + * to accomodate different primitive types, defines, etc. New materials will + * be created if necessary, and reused from a cache. + * @param {THREE.Object3D} mesh Mesh, Line, or Points instance. + */ + GLTFParser.prototype.assignFinalMaterial = function (mesh) { + var geometry = mesh.geometry + var material = mesh.material + + var useVertexTangents = geometry.attributes.tangent !== undefined + var useVertexColors = geometry.attributes.color !== undefined + var useFlatShading = geometry.attributes.normal === undefined + var useSkinning = mesh.isSkinnedMesh === true + var useMorphTargets = Object.keys(geometry.morphAttributes).length > 0 + var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined + + if (mesh.isPoints) { + var cacheKey = 'PointsMaterial:' + material.uuid + + var pointsMaterial = this.cache.get(cacheKey) + + if (!pointsMaterial) { + pointsMaterial = new THREE.PointsMaterial() + THREE.Material.prototype.copy.call(pointsMaterial, material) + pointsMaterial.color.copy(material.color) + pointsMaterial.map = material.map + pointsMaterial.sizeAttenuation = false // glTF spec says points should be 1px + + this.cache.add(cacheKey, pointsMaterial) + } - if ( gltfDef.extras !== undefined ) { + material = pointsMaterial + } else if (mesh.isLine) { + var cacheKey = 'LineBasicMaterial:' + material.uuid - if ( typeof gltfDef.extras === 'object' ) { + var lineMaterial = this.cache.get(cacheKey) - Object.assign( object.userData, gltfDef.extras ); + if (!lineMaterial) { + lineMaterial = new THREE.LineBasicMaterial() + THREE.Material.prototype.copy.call(lineMaterial, material) + lineMaterial.color.copy(material.color) - } else { + this.cache.add(cacheKey, lineMaterial) + } - console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras ); + material = lineMaterial + } - } + // Clone the material if it will be modified + if (useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets) { + var cacheKey = 'ClonedMaterial:' + material.uuid + ':' - } + if (material.isGLTFSpecularGlossinessMaterial) cacheKey += 'specular-glossiness:' + if (useSkinning) cacheKey += 'skinning:' + if (useVertexTangents) cacheKey += 'vertex-tangents:' + if (useVertexColors) cacheKey += 'vertex-colors:' + if (useFlatShading) cacheKey += 'flat-shading:' + if (useMorphTargets) cacheKey += 'morph-targets:' + if (useMorphNormals) cacheKey += 'morph-normals:' - } + var cachedMaterial = this.cache.get(cacheKey) - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets - * - * @param {THREE.BufferGeometry} geometry - * @param {Array} targets - * @param {GLTFParser} parser - * @return {Promise} - */ - function addMorphTargets( geometry, targets, parser ) { + if (!cachedMaterial) { + cachedMaterial = material.clone() - var hasMorphPosition = false; - var hasMorphNormal = false; + if (useSkinning) cachedMaterial.skinning = true + if (useVertexTangents) cachedMaterial.vertexTangents = true + if (useVertexColors) cachedMaterial.vertexColors = true + if (useFlatShading) cachedMaterial.flatShading = true + if (useMorphTargets) cachedMaterial.morphTargets = true + if (useMorphNormals) cachedMaterial.morphNormals = true - for ( var i = 0, il = targets.length; i < il; i ++ ) { + this.cache.add(cacheKey, cachedMaterial) - var target = targets[ i ]; + this.associations.set(cachedMaterial, this.associations.get(material)) + } - if ( target.POSITION !== undefined ) hasMorphPosition = true; - if ( target.NORMAL !== undefined ) hasMorphNormal = true; + material = cachedMaterial + } - if ( hasMorphPosition && hasMorphNormal ) break; + // workarounds for mesh and geometry - } + if (material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined) { + geometry.setAttribute('uv2', geometry.attributes.uv) + } - if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry ); + // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 + if (material.normalScale && !useVertexTangents) { + material.normalScale.y = -material.normalScale.y + } - var pendingPositionAccessors = []; - var pendingNormalAccessors = []; + if (material.clearcoatNormalScale && !useVertexTangents) { + material.clearcoatNormalScale.y = -material.clearcoatNormalScale.y + } - for ( var i = 0, il = targets.length; i < il; i ++ ) { + mesh.material = material + } + + GLTFParser.prototype.getMaterialType = function (/* materialIndex */) { + return THREE.MeshStandardMaterial + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials + * @param {number} materialIndex + * @return {Promise} + */ + GLTFParser.prototype.loadMaterial = function (materialIndex) { + var parser = this + var json = this.json + var extensions = this.extensions + var materialDef = json.materials[materialIndex] + + var materialType + var materialParams = {} + var materialExtensions = materialDef.extensions || {} + + var pending = [] + + if (materialExtensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]) { + var sgExtension = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS] + materialType = sgExtension.getMaterialType() + pending.push(sgExtension.extendParams(materialParams, materialDef, parser)) + } else if (materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]) { + var kmuExtension = extensions[EXTENSIONS.KHR_MATERIALS_UNLIT] + materialType = kmuExtension.getMaterialType() + pending.push(kmuExtension.extendParams(materialParams, materialDef, parser)) + } else { + // Specification: + // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material + + var metallicRoughness = materialDef.pbrMetallicRoughness || {} + + materialParams.color = new THREE.Color(1.0, 1.0, 1.0) + materialParams.opacity = 1.0 + + if (Array.isArray(metallicRoughness.baseColorFactor)) { + var array = metallicRoughness.baseColorFactor + + materialParams.color.fromArray(array) + materialParams.opacity = array[3] + } - var target = targets[ i ]; + if (metallicRoughness.baseColorTexture !== undefined) { + pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture)) + } - if ( hasMorphPosition ) { + materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0 + materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0 - var pendingAccessor = target.POSITION !== undefined - ? parser.getDependency( 'accessor', target.POSITION ) - : geometry.attributes.position; + if (metallicRoughness.metallicRoughnessTexture !== undefined) { + pending.push(parser.assignTexture(materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture)) + pending.push(parser.assignTexture(materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture)) + } - pendingPositionAccessors.push( pendingAccessor ); + materialType = this._invokeOne(function (ext) { + return ext.getMaterialType && ext.getMaterialType(materialIndex) + }) - } + pending.push( + Promise.all( + this._invokeAll(function (ext) { + return ext.extendMaterialParams && ext.extendMaterialParams(materialIndex, materialParams) + }) + ) + ) + } - if ( hasMorphNormal ) { + if (materialDef.doubleSided === true) { + materialParams.side = THREE.DoubleSide + } - var pendingAccessor = target.NORMAL !== undefined - ? parser.getDependency( 'accessor', target.NORMAL ) - : geometry.attributes.normal; + var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE - pendingNormalAccessors.push( pendingAccessor ); + if (alphaMode === ALPHA_MODES.BLEND) { + materialParams.transparent = true - } + // See: https://github.com/mrdoob/three.js/issues/17706 + materialParams.depthWrite = false + } else { + materialParams.transparent = false - } + if (alphaMode === ALPHA_MODES.MASK) { + materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5 + } + } - return Promise.all( [ - Promise.all( pendingPositionAccessors ), - Promise.all( pendingNormalAccessors ) - ] ).then( function ( accessors ) { + if (materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { + pending.push(parser.assignTexture(materialParams, 'normalMap', materialDef.normalTexture)) - var morphPositions = accessors[ 0 ]; - var morphNormals = accessors[ 1 ]; + materialParams.normalScale = new THREE.Vector2(1, 1) - if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions; - if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals; - geometry.morphTargetsRelative = true; + if (materialDef.normalTexture.scale !== undefined) { + materialParams.normalScale.set(materialDef.normalTexture.scale, materialDef.normalTexture.scale) + } + } - return geometry; + if (materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { + pending.push(parser.assignTexture(materialParams, 'aoMap', materialDef.occlusionTexture)) - } ); + if (materialDef.occlusionTexture.strength !== undefined) { + materialParams.aoMapIntensity = materialDef.occlusionTexture.strength + } + } - } + if (materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) { + materialParams.emissive = new THREE.Color().fromArray(materialDef.emissiveFactor) + } - /** - * @param {THREE.Mesh} mesh - * @param {GLTF.Mesh} meshDef - */ - function updateMorphTargets( mesh, meshDef ) { + if (materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { + pending.push(parser.assignTexture(materialParams, 'emissiveMap', materialDef.emissiveTexture)) + } - mesh.updateMorphTargets(); + return Promise.all(pending).then(function () { + var material - if ( meshDef.weights !== undefined ) { + if (materialType === GLTFMeshStandardSGMaterial) { + material = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(materialParams) + } else { + material = new materialType(materialParams) + } - for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) { + if (materialDef.name) material.name = materialDef.name - mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ]; + // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding. + if (material.map) material.map.encoding = THREE.sRGBEncoding + if (material.emissiveMap) material.emissiveMap.encoding = THREE.sRGBEncoding - } + assignExtrasToUserData(material, materialDef) - } + parser.associations.set(material, { type: 'materials', index: materialIndex }) - // .extras has user-defined data, so check that .extras.targetNames is an array. - if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) { + if (materialDef.extensions) addUnknownExtensionsToUserData(extensions, material, materialDef) - var targetNames = meshDef.extras.targetNames; + return material + }) + } - if ( mesh.morphTargetInfluences.length === targetNames.length ) { + /** When Object3D instances are targeted by animation, they need unique names. */ + GLTFParser.prototype.createUniqueName = function (originalName) { + var name = THREE.PropertyBinding.sanitizeNodeName(originalName || '') - mesh.morphTargetDictionary = {}; + for (var i = 1; this.nodeNamesUsed[name]; ++i) { + name = originalName + '_' + i + } - for ( var i = 0, il = targetNames.length; i < il; i ++ ) { + this.nodeNamesUsed[name] = true - mesh.morphTargetDictionary[ targetNames[ i ] ] = i; + return name + } - } + /** + * @param {THREE.BufferGeometry} geometry + * @param {GLTF.Primitive} primitiveDef + * @param {GLTFParser} parser + */ + function computeBounds(geometry, primitiveDef, parser) { + var attributes = primitiveDef.attributes - } else { + var box = new THREE.Box3() - console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' ); + if (attributes.POSITION !== undefined) { + var accessor = parser.json.accessors[attributes.POSITION] - } + var min = accessor.min + var max = accessor.max - } + // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. - } + if (min !== undefined && max !== undefined) { + box.set(new THREE.Vector3(min[0], min[1], min[2]), new THREE.Vector3(max[0], max[1], max[2])) + } else { + console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.') - function createPrimitiveKey( primitiveDef ) { + return + } + } else { + return + } - var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]; - var geometryKey; + var targets = primitiveDef.targets - if ( dracoExtension ) { + if (targets !== undefined) { + var maxDisplacement = new THREE.Vector3() + var vector = new THREE.Vector3() - geometryKey = 'draco:' + dracoExtension.bufferView - + ':' + dracoExtension.indices - + ':' + createAttributesKey( dracoExtension.attributes ); + for (var i = 0, il = targets.length; i < il; i++) { + var target = targets[i] - } else { + if (target.POSITION !== undefined) { + var accessor = parser.json.accessors[target.POSITION] + var min = accessor.min + var max = accessor.max - geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode; + // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. - } + if (min !== undefined && max !== undefined) { + // we need to get max of absolute components because target weight is [-1,1] + vector.setX(Math.max(Math.abs(min[0]), Math.abs(max[0]))) + vector.setY(Math.max(Math.abs(min[1]), Math.abs(max[1]))) + vector.setZ(Math.max(Math.abs(min[2]), Math.abs(max[2]))) - return geometryKey; + // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative + // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets + // are used to implement key-frame animations and as such only two are active at a time - this results in very large + // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size. + maxDisplacement.max(vector) + } else { + console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.') + } + } + } - } + // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets. + box.expandByVector(maxDisplacement) + } - function createAttributesKey( attributes ) { + geometry.boundingBox = box - var attributesKey = ''; + var sphere = new THREE.Sphere() - var keys = Object.keys( attributes ).sort(); + box.getCenter(sphere.center) + sphere.radius = box.min.distanceTo(box.max) / 2 - for ( var i = 0, il = keys.length; i < il; i ++ ) { + geometry.boundingSphere = sphere + } - attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';'; + /** + * @param {THREE.BufferGeometry} geometry + * @param {GLTF.Primitive} primitiveDef + * @param {GLTFParser} parser + * @return {Promise} + */ + function addPrimitiveAttributes(geometry, primitiveDef, parser) { + var attributes = primitiveDef.attributes - } + var pending = [] - return attributesKey; + function assignAttributeAccessor(accessorIndex, attributeName) { + return parser.getDependency('accessor', accessorIndex).then(function (accessor) { + geometry.setAttribute(attributeName, accessor) + }) + } - } + for (var gltfAttributeName in attributes) { + var threeAttributeName = ATTRIBUTES[gltfAttributeName] || gltfAttributeName.toLowerCase() - /* GLTF PARSER */ + // Skip attributes already provided by e.g. Draco extension. + if (threeAttributeName in geometry.attributes) continue - function GLTFParser( json, options ) { + pending.push(assignAttributeAccessor(attributes[gltfAttributeName], threeAttributeName)) + } - this.json = json || {}; - this.extensions = {}; - this.plugins = {}; - this.options = options || {}; + if (primitiveDef.indices !== undefined && !geometry.index) { + var accessor = parser.getDependency('accessor', primitiveDef.indices).then(function (accessor) { + geometry.setIndex(accessor) + }) - // loader object cache - this.cache = new GLTFRegistry(); + pending.push(accessor) + } - // associations between Three.js objects and glTF elements - this.associations = new Map(); + assignExtrasToUserData(geometry, primitiveDef) - // BufferGeometry caching - this.primitiveCache = {}; + computeBounds(geometry, primitiveDef, parser) - // Object3D instance caches - this.meshCache = { refs: {}, uses: {} }; - this.cameraCache = { refs: {}, uses: {} }; - this.lightCache = { refs: {}, uses: {} }; + return Promise.all(pending).then(function () { + return primitiveDef.targets !== undefined ? addMorphTargets(geometry, primitiveDef.targets, parser) : geometry + }) + } - // Track node names, to ensure no duplicates - this.nodeNamesUsed = {}; + /** + * @param {THREE.BufferGeometry} geometry + * @param {Number} drawMode + * @return {THREE.BufferGeometry} + */ + function toTrianglesDrawMode(geometry, drawMode) { + var index = geometry.getIndex() - // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the - // expensive work of uploading a texture to the GPU off the main thread. - if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) { + // generate index if not present - this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager ); + if (index === null) { + var indices = [] - } else { + var position = geometry.getAttribute('position') - this.textureLoader = new THREE.TextureLoader( this.options.manager ); + if (position !== undefined) { + for (var i = 0; i < position.count; i++) { + indices.push(i) + } - } + geometry.setIndex(indices) + index = geometry.getIndex() + } else { + console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.') + return geometry + } + } - this.textureLoader.setCrossOrigin( this.options.crossOrigin ); + // - this.fileLoader = new THREE.FileLoader( this.options.manager ); - this.fileLoader.setResponseType( 'arraybuffer' ); + var numberOfTriangles = index.count - 2 + var newIndices = [] - if ( this.options.crossOrigin === 'use-credentials' ) { + if (drawMode === THREE.TriangleFanDrawMode) { + // gl.TRIANGLE_FAN - this.fileLoader.setWithCredentials( true ); + for (var i = 1; i <= numberOfTriangles; i++) { + newIndices.push(index.getX(0)) + newIndices.push(index.getX(i)) + newIndices.push(index.getX(i + 1)) + } + } else { + // gl.TRIANGLE_STRIP + + for (var i = 0; i < numberOfTriangles; i++) { + if (i % 2 === 0) { + newIndices.push(index.getX(i)) + newIndices.push(index.getX(i + 1)) + newIndices.push(index.getX(i + 2)) + } else { + newIndices.push(index.getX(i + 2)) + newIndices.push(index.getX(i + 1)) + newIndices.push(index.getX(i)) + } + } + } - } + if (newIndices.length / 3 !== numberOfTriangles) { + console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.') + } - } + // build final geometry + + var newGeometry = geometry.clone() + newGeometry.setIndex(newIndices) + + return newGeometry + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry + * + * Creates BufferGeometries from primitives. + * + * @param {Array} primitives + * @return {Promise>} + */ + GLTFParser.prototype.loadGeometries = function (primitives) { + var parser = this + var extensions = this.extensions + var cache = this.primitiveCache + + function createDracoPrimitive(primitive) { + return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive, parser).then(function (geometry) { + return addPrimitiveAttributes(geometry, primitive, parser) + }) + } - GLTFParser.prototype.setExtensions = function ( extensions ) { + var pending = [] - this.extensions = extensions; + for (var i = 0, il = primitives.length; i < il; i++) { + var primitive = primitives[i] + var cacheKey = createPrimitiveKey(primitive) - }; + // See if we've already created this geometry + var cached = cache[cacheKey] - GLTFParser.prototype.setPlugins = function ( plugins ) { + if (cached) { + // Use the cached geometry if it exists + pending.push(cached.promise) + } else { + var geometryPromise - this.plugins = plugins; + if (primitive.extensions && primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]) { + // Use DRACO geometry if available + geometryPromise = createDracoPrimitive(primitive) + } else { + // Otherwise create a new geometry + geometryPromise = addPrimitiveAttributes(new THREE.BufferGeometry(), primitive, parser) + } - }; + // Cache this geometry + cache[cacheKey] = { primitive: primitive, promise: geometryPromise } - GLTFParser.prototype.parse = function ( onLoad, onError ) { + pending.push(geometryPromise) + } + } - var parser = this; - var json = this.json; - var extensions = this.extensions; + return Promise.all(pending) + } - // Clear the loader cache - this.cache.removeAll(); + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes + * @param {number} meshIndex + * @return {Promise} + */ + GLTFParser.prototype.loadMesh = function (meshIndex) { + var parser = this + var json = this.json + var extensions = this.extensions - // Mark the special nodes/meshes in json for efficient parse - this._invokeAll( function ( ext ) { + var meshDef = json.meshes[meshIndex] + var primitives = meshDef.primitives - return ext._markDefs && ext._markDefs(); + var pending = [] - } ); + for (var i = 0, il = primitives.length; i < il; i++) { + var material = primitives[i].material === undefined ? createDefaultMaterial(this.cache) : this.getDependency('material', primitives[i].material) - Promise.all( [ + pending.push(material) + } - this.getDependencies( 'scene' ), - this.getDependencies( 'animation' ), - this.getDependencies( 'camera' ), + pending.push(parser.loadGeometries(primitives)) - ] ).then( function ( dependencies ) { + return Promise.all(pending).then(function (results) { + var materials = results.slice(0, results.length - 1) + var geometries = results[results.length - 1] - var result = { - scene: dependencies[ 0 ][ json.scene || 0 ], - scenes: dependencies[ 0 ], - animations: dependencies[ 1 ], - cameras: dependencies[ 2 ], - asset: json.asset, - parser: parser, - userData: {} - }; + var meshes = [] - addUnknownExtensionsToUserData( extensions, result, json ); + for (var i = 0, il = geometries.length; i < il; i++) { + var geometry = geometries[i] + var primitive = primitives[i] - assignExtrasToUserData( result, json ); + // 1. create Mesh - onLoad( result ); + var mesh - } ).catch( onError ); + var material = materials[i] - }; + if ( + primitive.mode === WEBGL_CONSTANTS.TRIANGLES || + primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || + primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || + primitive.mode === undefined + ) { + // .isSkinnedMesh isn't in glTF spec. See ._markDefs() + mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh(geometry, material) : new THREE.Mesh(geometry, material) - /** - * Marks the special nodes/meshes in json for efficient parse. - */ - GLTFParser.prototype._markDefs = function () { + if (mesh.isSkinnedMesh === true && !mesh.geometry.attributes.skinWeight.normalized) { + // we normalize floating point skin weight array to fix malformed assets (see #15319) + // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs + mesh.normalizeSkinWeights() + } - var nodeDefs = this.json.nodes || []; - var skinDefs = this.json.skins || []; - var meshDefs = this.json.meshes || []; + if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) { + mesh.geometry = toTrianglesDrawMode(mesh.geometry, THREE.TriangleStripDrawMode) + } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) { + mesh.geometry = toTrianglesDrawMode(mesh.geometry, THREE.TriangleFanDrawMode) + } + } else if (primitive.mode === WEBGL_CONSTANTS.LINES) { + mesh = new THREE.LineSegments(geometry, material) + } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) { + mesh = new THREE.Line(geometry, material) + } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) { + mesh = new THREE.LineLoop(geometry, material) + } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) { + mesh = new THREE.Points(geometry, material) + } else { + throw new Error('THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode) + } - // Nothing in the node definition indicates whether it is a Bone or an - // Object3D. Use the skins' joint references to mark bones. - for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) { + if (Object.keys(mesh.geometry.morphAttributes).length > 0) { + updateMorphTargets(mesh, meshDef) + } - var joints = skinDefs[ skinIndex ].joints; + mesh.name = parser.createUniqueName(meshDef.name || 'mesh_' + meshIndex) - for ( var i = 0, il = joints.length; i < il; i ++ ) { + assignExtrasToUserData(mesh, meshDef) - nodeDefs[ joints[ i ] ].isBone = true; + if (primitive.extensions) addUnknownExtensionsToUserData(extensions, mesh, primitive) - } + parser.assignFinalMaterial(mesh) - } + meshes.push(mesh) + } - // Iterate over all nodes, marking references to shared resources, - // as well as skeleton joints. - for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) { + if (meshes.length === 1) { + return meshes[0] + } - var nodeDef = nodeDefs[ nodeIndex ]; + var group = new THREE.Group() - if ( nodeDef.mesh !== undefined ) { + for (var i = 0, il = meshes.length; i < il; i++) { + group.add(meshes[i]) + } - this._addNodeRef( this.meshCache, nodeDef.mesh ); + return group + }) + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras + * @param {number} cameraIndex + * @return {Promise} + */ + GLTFParser.prototype.loadCamera = function (cameraIndex) { + var camera + var cameraDef = this.json.cameras[cameraIndex] + var params = cameraDef[cameraDef.type] + + if (!params) { + console.warn('THREE.GLTFLoader: Missing camera parameters.') + return + } - // Nothing in the mesh definition indicates whether it is - // a SkinnedMesh or Mesh. Use the node's mesh reference - // to mark SkinnedMesh if node has skin. - if ( nodeDef.skin !== undefined ) { + if (cameraDef.type === 'perspective') { + camera = new THREE.PerspectiveCamera(THREE.MathUtils.radToDeg(params.yfov), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6) + } else if (cameraDef.type === 'orthographic') { + camera = new THREE.OrthographicCamera(-params.xmag, params.xmag, params.ymag, -params.ymag, params.znear, params.zfar) + } - meshDefs[ nodeDef.mesh ].isSkinnedMesh = true; + if (cameraDef.name) camera.name = this.createUniqueName(cameraDef.name) - } + assignExtrasToUserData(camera, cameraDef) - } + return Promise.resolve(camera) + } - if ( nodeDef.camera !== undefined ) { + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins + * @param {number} skinIndex + * @return {Promise} + */ + GLTFParser.prototype.loadSkin = function (skinIndex) { + var skinDef = this.json.skins[skinIndex] - this._addNodeRef( this.cameraCache, nodeDef.camera ); + var skinEntry = { joints: skinDef.joints } - } + if (skinDef.inverseBindMatrices === undefined) { + return Promise.resolve(skinEntry) + } - } + return this.getDependency('accessor', skinDef.inverseBindMatrices).then(function (accessor) { + skinEntry.inverseBindMatrices = accessor - }; + return skinEntry + }) + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations + * @param {number} animationIndex + * @return {Promise} + */ + GLTFParser.prototype.loadAnimation = function (animationIndex) { + var json = this.json + + var animationDef = json.animations[animationIndex] + + var pendingNodes = [] + var pendingInputAccessors = [] + var pendingOutputAccessors = [] + var pendingSamplers = [] + var pendingTargets = [] + + for (var i = 0, il = animationDef.channels.length; i < il; i++) { + var channel = animationDef.channels[i] + var sampler = animationDef.samplers[channel.sampler] + var target = channel.target + var name = target.node !== undefined ? target.node : target.id // NOTE: target.id is deprecated. + var input = animationDef.parameters !== undefined ? animationDef.parameters[sampler.input] : sampler.input + var output = animationDef.parameters !== undefined ? animationDef.parameters[sampler.output] : sampler.output + + pendingNodes.push(this.getDependency('node', name)) + pendingInputAccessors.push(this.getDependency('accessor', input)) + pendingOutputAccessors.push(this.getDependency('accessor', output)) + pendingSamplers.push(sampler) + pendingTargets.push(target) + } - /** - * Counts references to shared node / Object3D resources. These resources - * can be reused, or "instantiated", at multiple nodes in the scene - * hierarchy. Mesh, Camera, and Light instances are instantiated and must - * be marked. Non-scenegraph resources (like Materials, Geometries, and - * Textures) can be reused directly and are not marked here. - * - * Example: CesiumMilkTruck sample model reuses "Wheel" meshes. - */ - GLTFParser.prototype._addNodeRef = function ( cache, index ) { + return Promise.all([ + Promise.all(pendingNodes), + Promise.all(pendingInputAccessors), + Promise.all(pendingOutputAccessors), + Promise.all(pendingSamplers), + Promise.all(pendingTargets) + ]).then(function (dependencies) { + var nodes = dependencies[0] + var inputAccessors = dependencies[1] + var outputAccessors = dependencies[2] + var samplers = dependencies[3] + var targets = dependencies[4] + + var tracks = [] + + for (var i = 0, il = nodes.length; i < il; i++) { + var node = nodes[i] + var inputAccessor = inputAccessors[i] + var outputAccessor = outputAccessors[i] + var sampler = samplers[i] + var target = targets[i] + + if (node === undefined) continue + + node.updateMatrix() + node.matrixAutoUpdate = true + + var TypedKeyframeTrack + + switch (PATH_PROPERTIES[target.path]) { + case PATH_PROPERTIES.weights: + TypedKeyframeTrack = THREE.NumberKeyframeTrack + break + + case PATH_PROPERTIES.rotation: + TypedKeyframeTrack = THREE.QuaternionKeyframeTrack + break + + case PATH_PROPERTIES.position: + case PATH_PROPERTIES.scale: + default: + TypedKeyframeTrack = THREE.VectorKeyframeTrack + break + } - if ( index === undefined ) return; + var targetName = node.name ? node.name : node.uuid - if ( cache.refs[ index ] === undefined ) { + var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : THREE.InterpolateLinear - cache.refs[ index ] = cache.uses[ index ] = 0; + var targetNames = [] - } + if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) { + // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh. + node.traverse(function (object) { + if (object.isMesh === true && object.morphTargetInfluences) { + targetNames.push(object.name ? object.name : object.uuid) + } + }) + } else { + targetNames.push(targetName) + } - cache.refs[ index ] ++; + var outputArray = outputAccessor.array - }; + if (outputAccessor.normalized) { + var scale - /** Returns a reference to a shared resource, cloning it if necessary. */ - GLTFParser.prototype._getNodeRef = function ( cache, index, object ) { + if (outputArray.constructor === Int8Array) { + scale = 1 / 127 + } else if (outputArray.constructor === Uint8Array) { + scale = 1 / 255 + } else if (outputArray.constructor == Int16Array) { + scale = 1 / 32767 + } else if (outputArray.constructor === Uint16Array) { + scale = 1 / 65535 + } else { + throw new Error('THREE.GLTFLoader: Unsupported output accessor component type.') + } - if ( cache.refs[ index ] <= 1 ) return object; + var scaled = new Float32Array(outputArray.length) - var ref = object.clone(); + for (var j = 0, jl = outputArray.length; j < jl; j++) { + scaled[j] = outputArray[j] * scale + } - ref.name += '_instance_' + ( cache.uses[ index ] ++ ); + outputArray = scaled + } - return ref; + for (var j = 0, jl = targetNames.length; j < jl; j++) { + var track = new TypedKeyframeTrack(targetNames[j] + '.' + PATH_PROPERTIES[target.path], inputAccessor.array, outputArray, interpolation) - }; + // Override interpolation with custom factory method. + if (sampler.interpolation === 'CUBICSPLINE') { + track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline(result) { + // A CUBICSPLINE keyframe in glTF has three output values for each input value, + // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() + // must be divided by three to get the interpolant's sampleSize argument. - GLTFParser.prototype._invokeOne = function ( func ) { + return new GLTFCubicSplineInterpolant(this.times, this.values, this.getValueSize() / 3, result) + } - var extensions = Object.values( this.plugins ); - extensions.push( this ); + // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. + track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true + } - for ( var i = 0; i < extensions.length; i ++ ) { + tracks.push(track) + } + } - var result = func( extensions[ i ] ); + var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex - if ( result ) return result; + return new THREE.AnimationClip(name, undefined, tracks) + }) + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy + * @param {number} nodeIndex + * @return {Promise} + */ + GLTFParser.prototype.loadNode = function (nodeIndex) { + var json = this.json + var extensions = this.extensions + var parser = this + + var nodeDef = json.nodes[nodeIndex] + + // reserve node's name before its dependencies, so the root has the intended name. + var nodeName = nodeDef.name ? parser.createUniqueName(nodeDef.name) : '' + + return (function () { + var pending = [] + + if (nodeDef.mesh !== undefined) { + pending.push( + parser.getDependency('mesh', nodeDef.mesh).then(function (mesh) { + var node = parser._getNodeRef(parser.meshCache, nodeDef.mesh, mesh) + + // if weights are provided on the node, override weights on the mesh. + if (nodeDef.weights !== undefined) { + node.traverse(function (o) { + if (!o.isMesh) return + + for (var i = 0, il = nodeDef.weights.length; i < il; i++) { + o.morphTargetInfluences[i] = nodeDef.weights[i] + } + }) + } - } + return node + }) + ) + } - }; + if (nodeDef.camera !== undefined) { + pending.push( + parser.getDependency('camera', nodeDef.camera).then(function (camera) { + return parser._getNodeRef(parser.cameraCache, nodeDef.camera, camera) + }) + ) + } - GLTFParser.prototype._invokeAll = function ( func ) { + parser + ._invokeAll(function (ext) { + return ext.createNodeAttachment && ext.createNodeAttachment(nodeIndex) + }) + .forEach(function (promise) { + pending.push(promise) + }) + + return Promise.all(pending) + })().then(function (objects) { + var node + + // .isBone isn't in glTF spec. See ._markDefs + if (nodeDef.isBone === true) { + node = new THREE.Bone() + } else if (objects.length > 1) { + node = new THREE.Group() + } else if (objects.length === 1) { + node = objects[0] + } else { + node = new THREE.Object3D() + } - var extensions = Object.values( this.plugins ); - extensions.unshift( this ); + if (node !== objects[0]) { + for (var i = 0, il = objects.length; i < il; i++) { + node.add(objects[i]) + } + } - var pending = []; + if (nodeDef.name) { + node.userData.name = nodeDef.name + node.name = nodeName + } - for ( var i = 0; i < extensions.length; i ++ ) { + assignExtrasToUserData(node, nodeDef) - var result = func( extensions[ i ] ); + if (nodeDef.extensions) addUnknownExtensionsToUserData(extensions, node, nodeDef) - if ( result ) pending.push( result ); + if (nodeDef.matrix !== undefined) { + var matrix = new THREE.Matrix4() + matrix.fromArray(nodeDef.matrix) + node.applyMatrix4(matrix) + } else { + if (nodeDef.translation !== undefined) { + node.position.fromArray(nodeDef.translation) + } - } + if (nodeDef.rotation !== undefined) { + node.quaternion.fromArray(nodeDef.rotation) + } - return pending; + if (nodeDef.scale !== undefined) { + node.scale.fromArray(nodeDef.scale) + } + } - }; + parser.associations.set(node, { type: 'nodes', index: nodeIndex }) - /** - * Requests the specified dependency asynchronously, with caching. - * @param {string} type - * @param {number} index - * @return {Promise} - */ - GLTFParser.prototype.getDependency = function ( type, index ) { + return node + }) + } - var cacheKey = type + ':' + index; - var dependency = this.cache.get( cacheKey ); + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes + * @param {number} sceneIndex + * @return {Promise} + */ + GLTFParser.prototype.loadScene = (function () { + // scene node hierachy builder - if ( ! dependency ) { + function buildNodeHierachy(nodeId, parentObject, json, parser) { + var nodeDef = json.nodes[nodeId] - switch ( type ) { + return parser + .getDependency('node', nodeId) + .then(function (node) { + if (nodeDef.skin === undefined) return node - case 'scene': - dependency = this.loadScene( index ); - break; + // build skeleton here as well - case 'node': - dependency = this.loadNode( index ); - break; + var skinEntry - case 'mesh': - dependency = this._invokeOne( function ( ext ) { + return parser + .getDependency('skin', nodeDef.skin) + .then(function (skin) { + skinEntry = skin - return ext.loadMesh && ext.loadMesh( index ); + var pendingJoints = [] - } ); - break; + for (var i = 0, il = skinEntry.joints.length; i < il; i++) { + pendingJoints.push(parser.getDependency('node', skinEntry.joints[i])) + } - case 'accessor': - dependency = this.loadAccessor( index ); - break; + return Promise.all(pendingJoints) + }) + .then(function (jointNodes) { + node.traverse(function (mesh) { + if (!mesh.isMesh) return - case 'bufferView': - dependency = this._invokeOne( function ( ext ) { + var bones = [] + var boneInverses = [] - return ext.loadBufferView && ext.loadBufferView( index ); + for (var j = 0, jl = jointNodes.length; j < jl; j++) { + var jointNode = jointNodes[j] - } ); - break; + if (jointNode) { + bones.push(jointNode) - case 'buffer': - dependency = this.loadBuffer( index ); - break; + var mat = new THREE.Matrix4() - case 'material': - dependency = this._invokeOne( function ( ext ) { + if (skinEntry.inverseBindMatrices !== undefined) { + mat.fromArray(skinEntry.inverseBindMatrices.array, j * 16) + } - return ext.loadMaterial && ext.loadMaterial( index ); + boneInverses.push(mat) + } else { + console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[j]) + } + } - } ); - break; + mesh.bind(new THREE.Skeleton(bones, boneInverses), mesh.matrixWorld) + }) - case 'texture': - dependency = this._invokeOne( function ( ext ) { + return node + }) + }) + .then(function (node) { + // build node hierachy - return ext.loadTexture && ext.loadTexture( index ); + parentObject.add(node) - } ); - break; + var pending = [] - case 'skin': - dependency = this.loadSkin( index ); - break; + if (nodeDef.children) { + var children = nodeDef.children - case 'animation': - dependency = this.loadAnimation( index ); - break; + for (var i = 0, il = children.length; i < il; i++) { + var child = children[i] + pending.push(buildNodeHierachy(child, node, json, parser)) + } + } - case 'camera': - dependency = this.loadCamera( index ); - break; + return Promise.all(pending) + }) + } - default: - throw new Error( 'Unknown type: ' + type ); + return function loadScene(sceneIndex) { + var json = this.json + var extensions = this.extensions + var sceneDef = this.json.scenes[sceneIndex] + var parser = this - } + // Loader returns Group, not Scene. + // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172 + var scene = new THREE.Group() + if (sceneDef.name) scene.name = parser.createUniqueName(sceneDef.name) - this.cache.add( cacheKey, dependency ); + assignExtrasToUserData(scene, sceneDef) - } + if (sceneDef.extensions) addUnknownExtensionsToUserData(extensions, scene, sceneDef) - return dependency; + var nodeIds = sceneDef.nodes || [] - }; + var pending = [] - /** - * Requests all dependencies of the specified type asynchronously, with caching. - * @param {string} type - * @return {Promise>} - */ - GLTFParser.prototype.getDependencies = function ( type ) { + for (var i = 0, il = nodeIds.length; i < il; i++) { + pending.push(buildNodeHierachy(nodeIds[i], scene, json, parser)) + } - var dependencies = this.cache.get( type ); + return Promise.all(pending).then(function () { + return scene + }) + } + })() - if ( ! dependencies ) { + return GLTFLoader +})() +THREE.SVGLoader = function (manager) { + THREE.Loader.call(this, manager) - var parser = this; - var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || []; + // Default dots per inch + this.defaultDPI = 90 - dependencies = Promise.all( defs.map( function ( def, index ) { + // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px' + this.defaultUnit = 'px' +} - return parser.getDependency( type, index ); +THREE.SVGLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), { + constructor: THREE.SVGLoader, + + load: function (url, onLoad, onProgress, onError) { + var scope = this + + var loader = new THREE.FileLoader(scope.manager) + loader.setPath(scope.path) + loader.setRequestHeader(scope.requestHeader) + loader.setWithCredentials(scope.withCredentials) + loader.load( + url, + function (text) { + try { + onLoad(scope.parse(text)) + } catch (e) { + if (onError) { + onError(e) + } else { + console.error(e) + } - } ) ); + scope.manager.itemError(url) + } + }, + onProgress, + onError + ) + }, + + parse: function (text) { + var scope = this + + function parseNode(node, style) { + if (node.nodeType !== 1) return + + var transform = getNodeTransform(node) + + var traverseChildNodes = true + + var path = null + + switch (node.nodeName) { + case 'svg': + break + + case 'style': + parseCSSStylesheet(node) + break + + case 'g': + style = parseStyle(node, style) + break + + case 'path': + style = parseStyle(node, style) + if (node.hasAttribute('d')) path = parsePathNode(node) + break + + case 'rect': + style = parseStyle(node, style) + path = parseRectNode(node) + break + + case 'polygon': + style = parseStyle(node, style) + path = parsePolygonNode(node) + break + + case 'polyline': + style = parseStyle(node, style) + path = parsePolylineNode(node) + break + + case 'circle': + style = parseStyle(node, style) + path = parseCircleNode(node) + break + + case 'ellipse': + style = parseStyle(node, style) + path = parseEllipseNode(node) + break + + case 'line': + style = parseStyle(node, style) + path = parseLineNode(node) + break + + case 'defs': + traverseChildNodes = false + break + + case 'use': + style = parseStyle(node, style) + var usedNodeId = node.href.baseVal.substring(1) + var usedNode = node.viewportElement.getElementById(usedNodeId) + if (usedNode) { + parseNode(usedNode, style) + } else { + console.warn("SVGLoader: 'use node' references non-existent node id: " + usedNodeId) + } - this.cache.add( type, dependencies ); + break - } + default: + // console.log( node ); + } - return dependencies; + if (path) { + if (style.fill !== undefined && style.fill !== 'none') { + path.color.setStyle(style.fill) + } - }; + transformPath(path, currentTransform) - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views - * @param {number} bufferIndex - * @return {Promise} - */ - GLTFParser.prototype.loadBuffer = function ( bufferIndex ) { + paths.push(path) - var bufferDef = this.json.buffers[ bufferIndex ]; - var loader = this.fileLoader; + path.userData = { node: node, style: style } + } - if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) { + if (traverseChildNodes) { + var nodes = node.childNodes - throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' ); + for (var i = 0; i < nodes.length; i++) { + parseNode(nodes[i], style) + } + } - } + if (transform) { + transformStack.pop() - // If present, GLB container is required to be the first buffer. - if ( bufferDef.uri === undefined && bufferIndex === 0 ) { + if (transformStack.length > 0) { + currentTransform.copy(transformStack[transformStack.length - 1]) + } else { + currentTransform.identity() + } + } + } - return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body ); + function parsePathNode(node) { + var path = new THREE.ShapePath() - } + var point = new THREE.Vector2() + var control = new THREE.Vector2() - var options = this.options; + var firstPoint = new THREE.Vector2() + var isFirstPoint = true + var doSetFirstPoint = false - return new Promise( function ( resolve, reject ) { + var d = node.getAttribute('d') - loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () { + // console.log( d ); - reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) ); + var commands = d.match(/[a-df-z][^a-df-z]*/gi) - } ); + for (var i = 0, l = commands.length; i < l; i++) { + var command = commands[i] - } ); + var type = command.charAt(0) + var data = command.substr(1).trim() - }; + if (isFirstPoint === true) { + doSetFirstPoint = true + isFirstPoint = false + } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views - * @param {number} bufferViewIndex - * @return {Promise} - */ - GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) { + switch (type) { + case 'M': + var numbers = parseFloats(data) + for (var j = 0, jl = numbers.length; j < jl; j += 2) { + point.x = numbers[j + 0] + point.y = numbers[j + 1] + control.x = point.x + control.y = point.y + + if (j === 0) { + path.moveTo(point.x, point.y) + } else { + path.lineTo(point.x, point.y) + } - var bufferViewDef = this.json.bufferViews[ bufferViewIndex ]; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) { + break - var byteLength = bufferViewDef.byteLength || 0; - var byteOffset = bufferViewDef.byteOffset || 0; - return buffer.slice( byteOffset, byteOffset + byteLength ); + case 'H': + var numbers = parseFloats(data) - } ); + for (var j = 0, jl = numbers.length; j < jl; j++) { + point.x = numbers[j] + control.x = point.x + control.y = point.y + path.lineTo(point.x, point.y) - }; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors - * @param {number} accessorIndex - * @return {Promise} - */ - GLTFParser.prototype.loadAccessor = function ( accessorIndex ) { + break - var parser = this; - var json = this.json; + case 'V': + var numbers = parseFloats(data) - var accessorDef = this.json.accessors[ accessorIndex ]; + for (var j = 0, jl = numbers.length; j < jl; j++) { + point.y = numbers[j] + control.x = point.x + control.y = point.y + path.lineTo(point.x, point.y) - if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) { + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - // Ignore empty accessors, which may be used to declare runtime - // information about attributes coming from another source (e.g. Draco - // compression extension). - return Promise.resolve( null ); + break - } + case 'L': + var numbers = parseFloats(data) - var pendingBufferViews = []; + for (var j = 0, jl = numbers.length; j < jl; j += 2) { + point.x = numbers[j + 0] + point.y = numbers[j + 1] + control.x = point.x + control.y = point.y + path.lineTo(point.x, point.y) - if ( accessorDef.bufferView !== undefined ) { + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) ); + break - } else { + case 'C': + var numbers = parseFloats(data) - pendingBufferViews.push( null ); + for (var j = 0, jl = numbers.length; j < jl; j += 6) { + path.bezierCurveTo(numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], numbers[j + 5]) + control.x = numbers[j + 2] + control.y = numbers[j + 3] + point.x = numbers[j + 4] + point.y = numbers[j + 5] - } + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - if ( accessorDef.sparse !== undefined ) { + break - pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) ); - pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) ); + case 'S': + var numbers = parseFloats(data) - } + for (var j = 0, jl = numbers.length; j < jl; j += 4) { + path.bezierCurveTo(getReflection(point.x, control.x), getReflection(point.y, control.y), numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3]) + control.x = numbers[j + 0] + control.y = numbers[j + 1] + point.x = numbers[j + 2] + point.y = numbers[j + 3] - return Promise.all( pendingBufferViews ).then( function ( bufferViews ) { + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - var bufferView = bufferViews[ 0 ]; + break - var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ]; - var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; + case 'Q': + var numbers = parseFloats(data) - // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. - var elementBytes = TypedArray.BYTES_PER_ELEMENT; - var itemBytes = elementBytes * itemSize; - var byteOffset = accessorDef.byteOffset || 0; - var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined; - var normalized = accessorDef.normalized === true; - var array, bufferAttribute; + for (var j = 0, jl = numbers.length; j < jl; j += 4) { + path.quadraticCurveTo(numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3]) + control.x = numbers[j + 0] + control.y = numbers[j + 1] + point.x = numbers[j + 2] + point.y = numbers[j + 3] - // The buffer is not interleaved if the stride is the item size in bytes. - if ( byteStride && byteStride !== itemBytes ) { + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer - // This makes sure that IBA.count reflects accessor.count properly - var ibSlice = Math.floor( byteOffset / byteStride ); - var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count; - var ib = parser.cache.get( ibCacheKey ); + break - if ( ! ib ) { + case 'T': + var numbers = parseFloats(data) - array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes ); + for (var j = 0, jl = numbers.length; j < jl; j += 2) { + var rx = getReflection(point.x, control.x) + var ry = getReflection(point.y, control.y) + path.quadraticCurveTo(rx, ry, numbers[j + 0], numbers[j + 1]) + control.x = rx + control.y = ry + point.x = numbers[j + 0] + point.y = numbers[j + 1] - // Integer parameters to IB/IBA are in array elements, not bytes. - ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes ); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - parser.cache.add( ibCacheKey, ib ); + break - } + case 'A': + var numbers = parseFloats(data) - bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized ); + for (var j = 0, jl = numbers.length; j < jl; j += 7) { + // skip command if start point == end point + if (numbers[j + 5] == point.x && numbers[j + 6] == point.y) continue - } else { + var start = point.clone() + point.x = numbers[j + 5] + point.y = numbers[j + 6] + control.x = point.x + control.y = point.y + parseArcCommand(path, numbers[j], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], start, point) - if ( bufferView === null ) { + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - array = new TypedArray( accessorDef.count * itemSize ); + break - } else { + case 'm': + var numbers = parseFloats(data) - array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize ); + for (var j = 0, jl = numbers.length; j < jl; j += 2) { + point.x += numbers[j + 0] + point.y += numbers[j + 1] + control.x = point.x + control.y = point.y - } + if (j === 0) { + path.moveTo(point.x, point.y) + } else { + path.lineTo(point.x, point.y) + } - bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized ); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - } + break - // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors - if ( accessorDef.sparse !== undefined ) { + case 'h': + var numbers = parseFloats(data) - var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; - var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ]; + for (var j = 0, jl = numbers.length; j < jl; j++) { + point.x += numbers[j] + control.x = point.x + control.y = point.y + path.lineTo(point.x, point.y) - var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; - var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices ); - var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize ); + break - if ( bufferView !== null ) { + case 'v': + var numbers = parseFloats(data) - // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. - bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized ); + for (var j = 0, jl = numbers.length; j < jl; j++) { + point.y += numbers[j] + control.x = point.x + control.y = point.y + path.lineTo(point.x, point.y) - } + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) { + break - var index = sparseIndices[ i ]; + case 'l': + var numbers = parseFloats(data) - bufferAttribute.setX( index, sparseValues[ i * itemSize ] ); - if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] ); - if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] ); - if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] ); - if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' ); + for (var j = 0, jl = numbers.length; j < jl; j += 2) { + point.x += numbers[j + 0] + point.y += numbers[j + 1] + control.x = point.x + control.y = point.y + path.lineTo(point.x, point.y) - } + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - } + break + + case 'c': + var numbers = parseFloats(data) + + for (var j = 0, jl = numbers.length; j < jl; j += 6) { + path.bezierCurveTo( + point.x + numbers[j + 0], + point.y + numbers[j + 1], + point.x + numbers[j + 2], + point.y + numbers[j + 3], + point.x + numbers[j + 4], + point.y + numbers[j + 5] + ) + control.x = point.x + numbers[j + 2] + control.y = point.y + numbers[j + 3] + point.x += numbers[j + 4] + point.y += numbers[j + 5] + + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - return bufferAttribute; + break + + case 's': + var numbers = parseFloats(data) + + for (var j = 0, jl = numbers.length; j < jl; j += 4) { + path.bezierCurveTo( + getReflection(point.x, control.x), + getReflection(point.y, control.y), + point.x + numbers[j + 0], + point.y + numbers[j + 1], + point.x + numbers[j + 2], + point.y + numbers[j + 3] + ) + control.x = point.x + numbers[j + 0] + control.y = point.y + numbers[j + 1] + point.x += numbers[j + 2] + point.y += numbers[j + 3] + + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - } ); + break - }; + case 'q': + var numbers = parseFloats(data) - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures - * @param {number} textureIndex - * @return {Promise} - */ - GLTFParser.prototype.loadTexture = function ( textureIndex ) { + for (var j = 0, jl = numbers.length; j < jl; j += 4) { + path.quadraticCurveTo(point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3]) + control.x = point.x + numbers[j + 0] + control.y = point.y + numbers[j + 1] + point.x += numbers[j + 2] + point.y += numbers[j + 3] - var parser = this; - var json = this.json; - var options = this.options; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - var textureDef = json.textures[ textureIndex ]; + break - var textureExtensions = textureDef.extensions || {}; + case 't': + var numbers = parseFloats(data) - var source; + for (var j = 0, jl = numbers.length; j < jl; j += 2) { + var rx = getReflection(point.x, control.x) + var ry = getReflection(point.y, control.y) + path.quadraticCurveTo(rx, ry, point.x + numbers[j + 0], point.y + numbers[j + 1]) + control.x = rx + control.y = ry + point.x = point.x + numbers[j + 0] + point.y = point.y + numbers[j + 1] - if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) { + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ]; + break - } else { + case 'a': + var numbers = parseFloats(data) - source = json.images[ textureDef.source ]; + for (var j = 0, jl = numbers.length; j < jl; j += 7) { + // skip command if no displacement + if (numbers[j + 5] == 0 && numbers[j + 6] == 0) continue - } + var start = point.clone() + point.x += numbers[j + 5] + point.y += numbers[j + 6] + control.x = point.x + control.y = point.y + parseArcCommand(path, numbers[j], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], start, point) - var loader; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point) + } - if ( source.uri ) { + break - loader = options.manager.getHandler( source.uri ); + case 'Z': + case 'z': + path.currentPath.autoClose = true - } + if (path.currentPath.curves.length > 0) { + // Reset point to beginning of Path + point.copy(firstPoint) + path.currentPath.currentPoint.copy(point) + isFirstPoint = true + } - if ( ! loader ) { + break - loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] - ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader - : this.textureLoader; + default: + console.warn(command) + } - } + // console.log( type, parseFloats( data ), parseFloats( data ).length ) - return this.loadTextureImage( textureIndex, source, loader ); + doSetFirstPoint = false + } - }; + return path + } - GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) { + function parseCSSStylesheet(node) { + if (!node.sheet || !node.sheet.cssRules || !node.sheet.cssRules.length) return - var parser = this; - var json = this.json; - var options = this.options; + for (var i = 0; i < node.sheet.cssRules.length; i++) { + var stylesheet = node.sheet.cssRules[i] - var textureDef = json.textures[ textureIndex ]; + if (stylesheet.type !== 1) continue - var URL = self.URL || self.webkitURL; + var selectorList = stylesheet.selectorText + .split(/,/gm) + .filter(Boolean) + .map(i => i.trim()) - var sourceURI = source.uri; - var isObjectURL = false; - var hasAlpha = true; + for (var j = 0; j < selectorList.length; j++) { + stylesheets[selectorList[j]] = Object.assign(stylesheets[selectorList[j]] || {}, stylesheet.style) + } + } + } - if ( source.mimeType === 'image/jpeg' ) hasAlpha = false; + /** + * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes + * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion + * From + * rx ry x-axis-rotation large-arc-flag sweep-flag x y + * To + * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation + */ + + function parseArcCommand(path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end) { + if (rx == 0 || ry == 0) { + // draw a line if either of the radii == 0 + path.lineTo(end.x, end.y) + return + } - if ( source.bufferView !== undefined ) { + x_axis_rotation = (x_axis_rotation * Math.PI) / 180 + + // Ensure radii are positive + rx = Math.abs(rx) + ry = Math.abs(ry) + + // Compute (x1', y1') + var dx2 = (start.x - end.x) / 2.0 + var dy2 = (start.y - end.y) / 2.0 + var x1p = Math.cos(x_axis_rotation) * dx2 + Math.sin(x_axis_rotation) * dy2 + var y1p = -Math.sin(x_axis_rotation) * dx2 + Math.cos(x_axis_rotation) * dy2 + + // Compute (cx', cy') + var rxs = rx * rx + var rys = ry * ry + var x1ps = x1p * x1p + var y1ps = y1p * y1p + + // Ensure radii are large enough + var cr = x1ps / rxs + y1ps / rys + + if (cr > 1) { + // scale up rx,ry equally so cr == 1 + var s = Math.sqrt(cr) + rx = s * rx + ry = s * ry + rxs = rx * rx + rys = ry * ry + } - // Load binary image data from bufferView, if provided. + var dq = rxs * y1ps + rys * x1ps + var pq = (rxs * rys - dq) / dq + var q = Math.sqrt(Math.max(0, pq)) + if (large_arc_flag === sweep_flag) q = -q + var cxp = (q * rx * y1p) / ry + var cyp = (-q * ry * x1p) / rx - sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) { + // Step 3: Compute (cx, cy) from (cx', cy') + var cx = Math.cos(x_axis_rotation) * cxp - Math.sin(x_axis_rotation) * cyp + (start.x + end.x) / 2 + var cy = Math.sin(x_axis_rotation) * cxp + Math.cos(x_axis_rotation) * cyp + (start.y + end.y) / 2 - if ( source.mimeType === 'image/png' ) { + // Step 4: Compute θ1 and Δθ + var theta = svgAngle(1, 0, (x1p - cxp) / rx, (y1p - cyp) / ry) + var delta = svgAngle((x1p - cxp) / rx, (y1p - cyp) / ry, (-x1p - cxp) / rx, (-y1p - cyp) / ry) % (Math.PI * 2) - // Inspect the PNG 'IHDR' chunk to determine whether the image could have an - // alpha channel. This check is conservative — the image could have an alpha - // channel with all values == 1, and the indexed type (colorType == 3) only - // sometimes contains alpha. - // - // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header - var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false ); - hasAlpha = colorType === 6 || colorType === 4 || colorType === 3; + path.currentPath.absellipse(cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation) + } - } + function svgAngle(ux, uy, vx, vy) { + var dot = ux * vx + uy * vy + var len = Math.sqrt(ux * ux + uy * uy) * Math.sqrt(vx * vx + vy * vy) + var ang = Math.acos(Math.max(-1, Math.min(1, dot / len))) // floating point precision, slightly over values appear + if (ux * vy - uy * vx < 0) ang = -ang + return ang + } - isObjectURL = true; - var blob = new Blob( [ bufferView ], { type: source.mimeType } ); - sourceURI = URL.createObjectURL( blob ); - return sourceURI; + /* + * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute + * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough + */ + function parseRectNode(node) { + var x = parseFloatWithUnits(node.getAttribute('x') || 0) + var y = parseFloatWithUnits(node.getAttribute('y') || 0) + var rx = parseFloatWithUnits(node.getAttribute('rx') || 0) + var ry = parseFloatWithUnits(node.getAttribute('ry') || 0) + var w = parseFloatWithUnits(node.getAttribute('width')) + var h = parseFloatWithUnits(node.getAttribute('height')) + + var path = new THREE.ShapePath() + path.moveTo(x + 2 * rx, y) + path.lineTo(x + w - 2 * rx, y) + if (rx !== 0 || ry !== 0) path.bezierCurveTo(x + w, y, x + w, y, x + w, y + 2 * ry) + path.lineTo(x + w, y + h - 2 * ry) + if (rx !== 0 || ry !== 0) path.bezierCurveTo(x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h) + path.lineTo(x + 2 * rx, y + h) + + if (rx !== 0 || ry !== 0) { + path.bezierCurveTo(x, y + h, x, y + h, x, y + h - 2 * ry) + } - } ); + path.lineTo(x, y + 2 * ry) - } + if (rx !== 0 || ry !== 0) { + path.bezierCurveTo(x, y, x, y, x + 2 * rx, y) + } - return Promise.resolve( sourceURI ).then( function ( sourceURI ) { + return path + } - return new Promise( function ( resolve, reject ) { + function parsePolygonNode(node) { + function iterator(match, a, b) { + var x = parseFloatWithUnits(a) + var y = parseFloatWithUnits(b) - var onLoad = resolve; + if (index === 0) { + path.moveTo(x, y) + } else { + path.lineTo(x, y) + } - if ( loader.isImageBitmapLoader === true ) { + index++ + } - onLoad = function ( imageBitmap ) { + var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g - resolve( new THREE.CanvasTexture( imageBitmap ) ); + var path = new THREE.ShapePath() - }; + var index = 0 - } + node.getAttribute('points').replace(regex, iterator) - loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject ); + path.currentPath.autoClose = true - } ); + return path + } - } ).then( function ( texture ) { + function parsePolylineNode(node) { + function iterator(match, a, b) { + var x = parseFloatWithUnits(a) + var y = parseFloatWithUnits(b) - // Clean up resources and configure Texture. + if (index === 0) { + path.moveTo(x, y) + } else { + path.lineTo(x, y) + } - if ( isObjectURL === true ) { + index++ + } - URL.revokeObjectURL( sourceURI ); + var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g + var path = new THREE.ShapePath() + var index = 0 + node.getAttribute('points').replace(regex, iterator) + path.currentPath.autoClose = false + return path + } - } + function parseCircleNode(node) { + var x = parseFloatWithUnits(node.getAttribute('cx')) + var y = parseFloatWithUnits(node.getAttribute('cy')) + var r = parseFloatWithUnits(node.getAttribute('r')) + var subpath = new THREE.Path() + subpath.absarc(x, y, r, 0, Math.PI * 2) + var path = new THREE.ShapePath() + path.subPaths.push(subpath) + return path + } - texture.flipY = false; + function parseEllipseNode(node) { + var x = parseFloatWithUnits(node.getAttribute('cx')) + var y = parseFloatWithUnits(node.getAttribute('cy')) + var rx = parseFloatWithUnits(node.getAttribute('rx')) + var ry = parseFloatWithUnits(node.getAttribute('ry')) + var subpath = new THREE.Path() + subpath.absellipse(x, y, rx, ry, 0, Math.PI * 2) + var path = new THREE.ShapePath() + path.subPaths.push(subpath) + return path + } - if ( textureDef.name ) texture.name = textureDef.name; + function parseLineNode(node) { + var x1 = parseFloatWithUnits(node.getAttribute('x1')) + var y1 = parseFloatWithUnits(node.getAttribute('y1')) + var x2 = parseFloatWithUnits(node.getAttribute('x2')) + var y2 = parseFloatWithUnits(node.getAttribute('y2')) + var path = new THREE.ShapePath() + path.moveTo(x1, y1) + path.lineTo(x2, y2) + path.currentPath.autoClose = false + return path + } + function parseStyle(node, style) { + style = Object.assign({}, style) // clone style - // When there is definitely no alpha channel in the texture, set RGBFormat to save space. - if ( ! hasAlpha ) texture.format = THREE.RGBFormat; + var stylesheetStyles = {} - var samplers = json.samplers || {}; - var sampler = samplers[ textureDef.sampler ] || {}; + if (node.hasAttribute('class')) { + var classSelectors = node + .getAttribute('class') + .split(/\s/) + .filter(Boolean) + .map(i => i.trim()) - texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter; - texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter; - texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping; - texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping; + for (var i = 0; i < classSelectors.length; i++) { + stylesheetStyles = Object.assign(stylesheetStyles, stylesheets['.' + classSelectors[i]]) + } + } - parser.associations.set( texture, { - type: 'textures', - index: textureIndex - } ); + if (node.hasAttribute('id')) { + stylesheetStyles = Object.assign(stylesheetStyles, stylesheets['#' + node.getAttribute('id')]) + } - return texture; + function addStyle(svgName, jsName, adjustFunction) { + if (adjustFunction === undefined) + adjustFunction = function copy(v) { + if (v.startsWith('url')) console.warn('SVGLoader: url access in attributes is not implemented.') - } ); + return v + } - }; + if (node.hasAttribute(svgName)) style[jsName] = adjustFunction(node.getAttribute(svgName)) + if (stylesheetStyles[svgName]) style[jsName] = adjustFunction(stylesheetStyles[svgName]) + if (node.style && node.style[svgName] !== '') style[jsName] = adjustFunction(node.style[svgName]) + } - /** - * Asynchronously assigns a texture to the given material parameters. - * @param {Object} materialParams - * @param {string} mapName - * @param {Object} mapDef - * @return {Promise} - */ - GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) { + function clamp(v) { + return Math.max(0, Math.min(1, parseFloatWithUnits(v))) + } - var parser = this; + function positive(v) { + return Math.max(0, parseFloatWithUnits(v)) + } - return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) { + addStyle('fill', 'fill') + addStyle('fill-opacity', 'fillOpacity', clamp) + addStyle('opacity', 'opacity', clamp) + addStyle('stroke', 'stroke') + addStyle('stroke-opacity', 'strokeOpacity', clamp) + addStyle('stroke-width', 'strokeWidth', positive) + addStyle('stroke-linejoin', 'strokeLineJoin') + addStyle('stroke-linecap', 'strokeLineCap') + addStyle('stroke-miterlimit', 'strokeMiterLimit', positive) + addStyle('visibility', 'visibility') + + return style + } - // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured - // However, we will copy UV set 0 to UV set 1 on demand for aoMap - if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) { + // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes - console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' ); + function getReflection(a, b) { + return a - (b - a) + } - } + function parseFloats(string) { + var array = string.split(/[\s,]+|(?=\s?[+\-])/) - if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) { + for (var i = 0; i < array.length; i++) { + var number = array[i] - var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined; + // Handle values like 48.6037.7.8 + // TODO Find a regex for this - if ( transform ) { + if (number.indexOf('.') !== number.lastIndexOf('.')) { + var split = number.split('.') - var gltfReference = parser.associations.get( texture ); - texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform ); - parser.associations.set( texture, gltfReference ); + for (var s = 2; s < split.length; s++) { + array.splice(i + s - 1, 0, '0.' + split[s]) + } + } - } + array[i] = parseFloatWithUnits(number) + } - } + return array + } - materialParams[ mapName ] = texture; + // Units - } ); + var units = ['mm', 'cm', 'in', 'pt', 'pc', 'px'] - }; + // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent) + var unitConversion = { + mm: { + mm: 1, + cm: 0.1, + in: 1 / 25.4, + pt: 72 / 25.4, + pc: 6 / 25.4, + px: -1 + }, + cm: { + mm: 10, + cm: 1, + in: 1 / 2.54, + pt: 72 / 2.54, + pc: 6 / 2.54, + px: -1 + }, + in: { + mm: 25.4, + cm: 2.54, + in: 1, + pt: 72, + pc: 6, + px: -1 + }, + pt: { + mm: 25.4 / 72, + cm: 2.54 / 72, + in: 1 / 72, + pt: 1, + pc: 6 / 72, + px: -1 + }, + pc: { + mm: 25.4 / 6, + cm: 2.54 / 6, + in: 1 / 6, + pt: 72 / 6, + pc: 1, + px: -1 + }, + px: { + px: 1 + } + } - /** - * Assigns final material to a Mesh, Line, or Points instance. The instance - * already has a material (generated from the glTF material options alone) - * but reuse of the same glTF material may require multiple threejs materials - * to accomodate different primitive types, defines, etc. New materials will - * be created if necessary, and reused from a cache. - * @param {THREE.Object3D} mesh Mesh, Line, or Points instance. - */ - GLTFParser.prototype.assignFinalMaterial = function ( mesh ) { + function parseFloatWithUnits(string) { + var theUnit = 'px' - var geometry = mesh.geometry; - var material = mesh.material; + if (typeof string === 'string' || string instanceof String) { + for (var i = 0, n = units.length; i < n; i++) { + var u = units[i] - var useVertexTangents = geometry.attributes.tangent !== undefined; - var useVertexColors = geometry.attributes.color !== undefined; - var useFlatShading = geometry.attributes.normal === undefined; - var useSkinning = mesh.isSkinnedMesh === true; - var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0; - var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined; + if (string.endsWith(u)) { + theUnit = u + string = string.substring(0, string.length - u.length) + break + } + } + } - if ( mesh.isPoints ) { + var scale = undefined - var cacheKey = 'PointsMaterial:' + material.uuid; + if (theUnit === 'px' && scope.defaultUnit !== 'px') { + // Conversion scale from pixels to inches, then to default units - var pointsMaterial = this.cache.get( cacheKey ); + scale = unitConversion['in'][scope.defaultUnit] / scope.defaultDPI + } else { + scale = unitConversion[theUnit][scope.defaultUnit] - if ( ! pointsMaterial ) { + if (scale < 0) { + // Conversion scale to pixels - pointsMaterial = new THREE.PointsMaterial(); - THREE.Material.prototype.copy.call( pointsMaterial, material ); - pointsMaterial.color.copy( material.color ); - pointsMaterial.map = material.map; - pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px + scale = unitConversion[theUnit]['in'] * scope.defaultDPI + } + } - this.cache.add( cacheKey, pointsMaterial ); + return scale * parseFloat(string) + } - } + // Transforms - material = pointsMaterial; + function getNodeTransform(node) { + if (!(node.hasAttribute('transform') || (node.nodeName === 'use' && (node.hasAttribute('x') || node.hasAttribute('y'))))) { + return null + } - } else if ( mesh.isLine ) { + var transform = parseNodeTransform(node) - var cacheKey = 'LineBasicMaterial:' + material.uuid; + if (transformStack.length > 0) { + transform.premultiply(transformStack[transformStack.length - 1]) + } - var lineMaterial = this.cache.get( cacheKey ); + currentTransform.copy(transform) + transformStack.push(transform) - if ( ! lineMaterial ) { + return transform + } - lineMaterial = new THREE.LineBasicMaterial(); - THREE.Material.prototype.copy.call( lineMaterial, material ); - lineMaterial.color.copy( material.color ); + function parseNodeTransform(node) { + var transform = new THREE.Matrix3() + var currentTransform = tempTransform0 - this.cache.add( cacheKey, lineMaterial ); + if (node.nodeName === 'use' && (node.hasAttribute('x') || node.hasAttribute('y'))) { + var tx = parseFloatWithUnits(node.getAttribute('x')) + var ty = parseFloatWithUnits(node.getAttribute('y')) - } + transform.translate(tx, ty) + } - material = lineMaterial; + if (node.hasAttribute('transform')) { + var transformsTexts = node.getAttribute('transform').split(')') - } + for (var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex--) { + var transformText = transformsTexts[tIndex].trim() - // Clone the material if it will be modified - if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) { + if (transformText === '') continue - var cacheKey = 'ClonedMaterial:' + material.uuid + ':'; + var openParPos = transformText.indexOf('(') + var closeParPos = transformText.length - if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:'; - if ( useSkinning ) cacheKey += 'skinning:'; - if ( useVertexTangents ) cacheKey += 'vertex-tangents:'; - if ( useVertexColors ) cacheKey += 'vertex-colors:'; - if ( useFlatShading ) cacheKey += 'flat-shading:'; - if ( useMorphTargets ) cacheKey += 'morph-targets:'; - if ( useMorphNormals ) cacheKey += 'morph-normals:'; + if (openParPos > 0 && openParPos < closeParPos) { + var transformType = transformText.substr(0, openParPos) - var cachedMaterial = this.cache.get( cacheKey ); + var array = parseFloats(transformText.substr(openParPos + 1, closeParPos - openParPos - 1)) - if ( ! cachedMaterial ) { + currentTransform.identity() - cachedMaterial = material.clone(); + switch (transformType) { + case 'translate': + if (array.length >= 1) { + var tx = array[0] + var ty = tx - if ( useSkinning ) cachedMaterial.skinning = true; - if ( useVertexTangents ) cachedMaterial.vertexTangents = true; - if ( useVertexColors ) cachedMaterial.vertexColors = true; - if ( useFlatShading ) cachedMaterial.flatShading = true; - if ( useMorphTargets ) cachedMaterial.morphTargets = true; - if ( useMorphNormals ) cachedMaterial.morphNormals = true; + if (array.length >= 2) { + ty = array[1] + } - this.cache.add( cacheKey, cachedMaterial ); + currentTransform.translate(tx, ty) + } - this.associations.set( cachedMaterial, this.associations.get( material ) ); + break - } + case 'rotate': + if (array.length >= 1) { + var angle = 0 + var cx = 0 + var cy = 0 - material = cachedMaterial; + // Angle + angle = (-array[0] * Math.PI) / 180 - } + if (array.length >= 3) { + // Center x, y + cx = array[1] + cy = array[2] + } - // workarounds for mesh and geometry + // Rotate around center (cx, cy) + tempTransform1.identity().translate(-cx, -cy) + tempTransform2.identity().rotate(angle) + tempTransform3.multiplyMatrices(tempTransform2, tempTransform1) + tempTransform1.identity().translate(cx, cy) + currentTransform.multiplyMatrices(tempTransform1, tempTransform3) + } - if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) { + break - geometry.setAttribute( 'uv2', geometry.attributes.uv ); + case 'scale': + if (array.length >= 1) { + var scaleX = array[0] + var scaleY = scaleX - } + if (array.length >= 2) { + scaleY = array[1] + } - // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 - if ( material.normalScale && ! useVertexTangents ) { + currentTransform.scale(scaleX, scaleY) + } - material.normalScale.y = - material.normalScale.y; + break - } + case 'skewX': + if (array.length === 1) { + currentTransform.set(1, Math.tan((array[0] * Math.PI) / 180), 0, 0, 1, 0, 0, 0, 1) + } - if ( material.clearcoatNormalScale && ! useVertexTangents ) { + break - material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y; + case 'skewY': + if (array.length === 1) { + currentTransform.set(1, 0, 0, Math.tan((array[0] * Math.PI) / 180), 1, 0, 0, 0, 1) + } - } + break - mesh.material = material; + case 'matrix': + if (array.length === 6) { + currentTransform.set(array[0], array[2], array[4], array[1], array[3], array[5], 0, 0, 1) + } - }; + break + } + } - GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) { + transform.premultiply(currentTransform) + } + } - return THREE.MeshStandardMaterial; + return transform + } - }; + function transformPath(path, m) { + function transfVec2(v2) { + tempV3.set(v2.x, v2.y, 1).applyMatrix3(m) - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials - * @param {number} materialIndex - * @return {Promise} - */ - GLTFParser.prototype.loadMaterial = function ( materialIndex ) { + v2.set(tempV3.x, tempV3.y) + } - var parser = this; - var json = this.json; - var extensions = this.extensions; - var materialDef = json.materials[ materialIndex ]; + var isRotated = isTransformRotated(m) + + var subPaths = path.subPaths + + for (var i = 0, n = subPaths.length; i < n; i++) { + var subPath = subPaths[i] + var curves = subPath.curves + + for (var j = 0; j < curves.length; j++) { + var curve = curves[j] + + if (curve.isLineCurve) { + transfVec2(curve.v1) + transfVec2(curve.v2) + } else if (curve.isCubicBezierCurve) { + transfVec2(curve.v0) + transfVec2(curve.v1) + transfVec2(curve.v2) + transfVec2(curve.v3) + } else if (curve.isQuadraticBezierCurve) { + transfVec2(curve.v0) + transfVec2(curve.v1) + transfVec2(curve.v2) + } else if (curve.isEllipseCurve) { + if (isRotated) { + console.warn('SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented.') + } - var materialType; - var materialParams = {}; - var materialExtensions = materialDef.extensions || {}; + tempV2.set(curve.aX, curve.aY) + transfVec2(tempV2) + curve.aX = tempV2.x + curve.aY = tempV2.y - var pending = []; + curve.xRadius *= getTransformScaleX(m) + curve.yRadius *= getTransformScaleY(m) + } + } + } + } - if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) { + function isTransformRotated(m) { + return m.elements[1] !== 0 || m.elements[3] !== 0 + } - var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; - materialType = sgExtension.getMaterialType(); - pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) ); + function getTransformScaleX(m) { + var te = m.elements + return Math.sqrt(te[0] * te[0] + te[1] * te[1]) + } - } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) { + function getTransformScaleY(m) { + var te = m.elements + return Math.sqrt(te[3] * te[3] + te[4] * te[4]) + } - var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ]; - materialType = kmuExtension.getMaterialType(); - pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) ); + // - } else { + var paths = [] + var stylesheets = {} - // Specification: - // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material + var transformStack = [] - var metallicRoughness = materialDef.pbrMetallicRoughness || {}; + var tempTransform0 = new THREE.Matrix3() + var tempTransform1 = new THREE.Matrix3() + var tempTransform2 = new THREE.Matrix3() + var tempTransform3 = new THREE.Matrix3() + var tempV2 = new THREE.Vector2() + var tempV3 = new THREE.Vector3() - materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 ); - materialParams.opacity = 1.0; + var currentTransform = new THREE.Matrix3() - if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { + var xml = new DOMParser().parseFromString(text, 'image/svg+xml') // application/xml - var array = metallicRoughness.baseColorFactor; + parseNode(xml.documentElement, { + fill: '#000', + fillOpacity: 1, + strokeOpacity: 1, + strokeWidth: 1, + strokeLineJoin: 'miter', + strokeLineCap: 'butt', + strokeMiterLimit: 4 + }) - materialParams.color.fromArray( array ); - materialParams.opacity = array[ 3 ]; + var data = { paths: paths, xml: xml.documentElement } + + // console.log( paths ); + return data + } +}) + +THREE.SVGLoader.getStrokeStyle = function (width, color, lineJoin, lineCap, miterLimit) { + // Param width: Stroke width + // Param color: As returned by THREE.Color.getStyle() + // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit" + // Param lineCap: One of "round", "square" or "butt" + // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance) + // Returns style object + + width = width !== undefined ? width : 1 + color = color !== undefined ? color : '#000' + lineJoin = lineJoin !== undefined ? lineJoin : 'miter' + lineCap = lineCap !== undefined ? lineCap : 'butt' + miterLimit = miterLimit !== undefined ? miterLimit : 4 + + return { + strokeColor: color, + strokeWidth: width, + strokeLineJoin: lineJoin, + strokeLineCap: lineCap, + strokeMiterLimit: miterLimit + } +} - } +THREE.SVGLoader.pointsToStroke = function (points, style, arcDivisions, minDistance) { + // Generates a stroke with some witdh around the given path. + // The path can be open or closed (last point equals to first point) + // Param points: Array of Vector2D (the path). Minimum 2 points. + // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object + // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional) + // Param minDistance: Points closer to this distance will be merged. (Optional) + // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right) + + var vertices = [] + var normals = [] + var uvs = [] + + if (THREE.SVGLoader.pointsToStrokeWithBuffers(points, style, arcDivisions, minDistance, vertices, normals, uvs) === 0) { + return null + } + + var geometry = new THREE.BufferGeometry() + geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)) + geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3)) + geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2)) + + return geometry +} - if ( metallicRoughness.baseColorTexture !== undefined ) { +THREE.SVGLoader.pointsToStrokeWithBuffers = (function () { + var tempV2_1 = new THREE.Vector2() + var tempV2_2 = new THREE.Vector2() + var tempV2_3 = new THREE.Vector2() + var tempV2_4 = new THREE.Vector2() + var tempV2_5 = new THREE.Vector2() + var tempV2_6 = new THREE.Vector2() + var tempV2_7 = new THREE.Vector2() + var lastPointL = new THREE.Vector2() + var lastPointR = new THREE.Vector2() + var point0L = new THREE.Vector2() + var point0R = new THREE.Vector2() + var currentPointL = new THREE.Vector2() + var currentPointR = new THREE.Vector2() + var nextPointL = new THREE.Vector2() + var nextPointR = new THREE.Vector2() + var innerPoint = new THREE.Vector2() + var outerPoint = new THREE.Vector2() + + return function (points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset) { + // This function can be called to update existing arrays or buffers. + // Accepts same parameters as pointsToStroke, plus the buffers and optional offset. + // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs) + // Returns number of written vertices / normals / uvs pairs + // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers) + // 'normals' and 'uvs' buffers are optional + + arcDivisions = arcDivisions !== undefined ? arcDivisions : 12 + minDistance = minDistance !== undefined ? minDistance : 0.001 + vertexOffset = vertexOffset !== undefined ? vertexOffset : 0 + + // First ensure there are no duplicated points + points = removeDuplicatedPoints(points) + + var numPoints = points.length + + if (numPoints < 2) return 0 + + var isClosed = points[0].equals(points[numPoints - 1]) + + var currentPoint + var previousPoint = points[0] + var nextPoint + + var strokeWidth2 = style.strokeWidth / 2 + + var deltaU = 1 / (numPoints - 1) + var u0 = 0 + + var innerSideModified + var joinIsOnLeftSide + var isMiter + var initialJoinIsOnLeftSide = false + + var numVertices = 0 + var currentCoordinate = vertexOffset * 3 + var currentCoordinateUV = vertexOffset * 2 + + // Get initial left and right stroke points + getNormal(points[0], points[1], tempV2_1).multiplyScalar(strokeWidth2) + lastPointL.copy(points[0]).sub(tempV2_1) + lastPointR.copy(points[0]).add(tempV2_1) + point0L.copy(lastPointL) + point0R.copy(lastPointR) + + for (var iPoint = 1; iPoint < numPoints; iPoint++) { + currentPoint = points[iPoint] + + // Get next point + if (iPoint === numPoints - 1) { + if (isClosed) { + // Skip duplicated initial point + nextPoint = points[1] + } else nextPoint = undefined + } else { + nextPoint = points[iPoint + 1] + } - pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); + // Normal of previous segment in tempV2_1 + var normal1 = tempV2_1 + getNormal(previousPoint, currentPoint, normal1) - } + tempV2_3.copy(normal1).multiplyScalar(strokeWidth2) + currentPointL.copy(currentPoint).sub(tempV2_3) + currentPointR.copy(currentPoint).add(tempV2_3) - materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; - materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; + var u1 = u0 + deltaU - if ( metallicRoughness.metallicRoughnessTexture !== undefined ) { + innerSideModified = false - pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) ); - pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) ); + if (nextPoint !== undefined) { + // Normal of next segment in tempV2_2 + getNormal(currentPoint, nextPoint, tempV2_2) - } + tempV2_3.copy(tempV2_2).multiplyScalar(strokeWidth2) + nextPointL.copy(currentPoint).sub(tempV2_3) + nextPointR.copy(currentPoint).add(tempV2_3) - materialType = this._invokeOne( function ( ext ) { + joinIsOnLeftSide = true + tempV2_3.subVectors(nextPoint, previousPoint) + if (normal1.dot(tempV2_3) < 0) { + joinIsOnLeftSide = false + } - return ext.getMaterialType && ext.getMaterialType( materialIndex ); + if (iPoint === 1) initialJoinIsOnLeftSide = joinIsOnLeftSide + + tempV2_3.subVectors(nextPoint, currentPoint) + tempV2_3.normalize() + var dot = Math.abs(normal1.dot(tempV2_3)) + + // If path is straight, don't create join + if (dot !== 0) { + // Compute inner and outer segment intersections + var miterSide = strokeWidth2 / dot + tempV2_3.multiplyScalar(-miterSide) + tempV2_4.subVectors(currentPoint, previousPoint) + tempV2_5.copy(tempV2_4).setLength(miterSide).add(tempV2_3) + innerPoint.copy(tempV2_5).negate() + var miterLength2 = tempV2_5.length() + var segmentLengthPrev = tempV2_4.length() + tempV2_4.divideScalar(segmentLengthPrev) + tempV2_6.subVectors(nextPoint, currentPoint) + var segmentLengthNext = tempV2_6.length() + tempV2_6.divideScalar(segmentLengthNext) + // Check that previous and next segments doesn't overlap with the innerPoint of intersection + if (tempV2_4.dot(innerPoint) < segmentLengthPrev && tempV2_6.dot(innerPoint) < segmentLengthNext) { + innerSideModified = true + } - } ); + outerPoint.copy(tempV2_5).add(currentPoint) + innerPoint.add(currentPoint) - pending.push( Promise.all( this._invokeAll( function ( ext ) { + isMiter = false - return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams ); + if (innerSideModified) { + if (joinIsOnLeftSide) { + nextPointR.copy(innerPoint) + currentPointR.copy(innerPoint) + } else { + nextPointL.copy(innerPoint) + currentPointL.copy(innerPoint) + } + } else { + // The segment triangles are generated here if there was overlapping - } ) ) ); + makeSegmentTriangles() + } - } + switch (style.strokeLineJoin) { + case 'bevel': + makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1) - if ( materialDef.doubleSided === true ) { + break - materialParams.side = THREE.DoubleSide; + case 'round': + // Segment triangles - } + createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified) - var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; + // Join triangles - if ( alphaMode === ALPHA_MODES.BLEND ) { + if (joinIsOnLeftSide) { + makeCircularSector(currentPoint, currentPointL, nextPointL, u1, 0) + } else { + makeCircularSector(currentPoint, nextPointR, currentPointR, u1, 1) + } - materialParams.transparent = true; + break + + case 'miter': + case 'miter-clip': + default: + var miterFraction = (strokeWidth2 * style.strokeMiterLimit) / miterLength2 + + if (miterFraction < 1) { + // The join miter length exceeds the miter limit + + if (style.strokeLineJoin !== 'miter-clip') { + makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1) + break + } else { + // Segment triangles + + createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified) + + // Miter-clip join triangles + + if (joinIsOnLeftSide) { + tempV2_6.subVectors(outerPoint, currentPointL).multiplyScalar(miterFraction).add(currentPointL) + tempV2_7.subVectors(outerPoint, nextPointL).multiplyScalar(miterFraction).add(nextPointL) + + addVertex(currentPointL, u1, 0) + addVertex(tempV2_6, u1, 0) + addVertex(currentPoint, u1, 0.5) + + addVertex(currentPoint, u1, 0.5) + addVertex(tempV2_6, u1, 0) + addVertex(tempV2_7, u1, 0) + + addVertex(currentPoint, u1, 0.5) + addVertex(tempV2_7, u1, 0) + addVertex(nextPointL, u1, 0) + } else { + tempV2_6.subVectors(outerPoint, currentPointR).multiplyScalar(miterFraction).add(currentPointR) + tempV2_7.subVectors(outerPoint, nextPointR).multiplyScalar(miterFraction).add(nextPointR) + + addVertex(currentPointR, u1, 1) + addVertex(tempV2_6, u1, 1) + addVertex(currentPoint, u1, 0.5) + + addVertex(currentPoint, u1, 0.5) + addVertex(tempV2_6, u1, 1) + addVertex(tempV2_7, u1, 1) + + addVertex(currentPoint, u1, 0.5) + addVertex(tempV2_7, u1, 1) + addVertex(nextPointR, u1, 1) + } + } + } else { + // Miter join segment triangles + + if (innerSideModified) { + // Optimized segment + join triangles + + if (joinIsOnLeftSide) { + addVertex(lastPointR, u0, 1) + addVertex(lastPointL, u0, 0) + addVertex(outerPoint, u1, 0) + + addVertex(lastPointR, u0, 1) + addVertex(outerPoint, u1, 0) + addVertex(innerPoint, u1, 1) + } else { + addVertex(lastPointR, u0, 1) + addVertex(lastPointL, u0, 0) + addVertex(outerPoint, u1, 1) + + addVertex(lastPointL, u0, 0) + addVertex(innerPoint, u1, 0) + addVertex(outerPoint, u1, 1) + } + + if (joinIsOnLeftSide) { + nextPointL.copy(outerPoint) + } else { + nextPointR.copy(outerPoint) + } + } else { + // Add extra miter join triangles + + if (joinIsOnLeftSide) { + addVertex(currentPointL, u1, 0) + addVertex(outerPoint, u1, 0) + addVertex(currentPoint, u1, 0.5) + + addVertex(currentPoint, u1, 0.5) + addVertex(outerPoint, u1, 0) + addVertex(nextPointL, u1, 0) + } else { + addVertex(currentPointR, u1, 1) + addVertex(outerPoint, u1, 1) + addVertex(currentPoint, u1, 0.5) + + addVertex(currentPoint, u1, 0.5) + addVertex(outerPoint, u1, 1) + addVertex(nextPointR, u1, 1) + } + } + + isMiter = true + } - // See: https://github.com/mrdoob/three.js/issues/17706 - materialParams.depthWrite = false; + break + } + } else { + // The segment triangles are generated here when two consecutive points are collinear - } else { + makeSegmentTriangles() + } + } else { + // The segment triangles are generated here if it is the ending segment - materialParams.transparent = false; + makeSegmentTriangles() + } - if ( alphaMode === ALPHA_MODES.MASK ) { + if (!isClosed && iPoint === numPoints - 1) { + // Start line endcap + addCapGeometry(points[0], point0L, point0R, joinIsOnLeftSide, true, u0) + } - materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5; + // Increment loop variables - } + u0 = u1 - } + previousPoint = currentPoint - if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) { + lastPointL.copy(nextPointL) + lastPointR.copy(nextPointR) + } - pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) ); + if (!isClosed) { + // Ending line endcap + addCapGeometry(currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1) + } else if (innerSideModified && vertices) { + // Modify path first segment vertices to adjust to the segments inner and outer intersections - materialParams.normalScale = new THREE.Vector2( 1, 1 ); + var lastOuter = outerPoint + var lastInner = innerPoint - if ( materialDef.normalTexture.scale !== undefined ) { + if (initialJoinIsOnLeftSide !== joinIsOnLeftSide) { + lastOuter = innerPoint + lastInner = outerPoint + } - materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale ); + if (joinIsOnLeftSide) { + if (isMiter || initialJoinIsOnLeftSide) { + lastInner.toArray(vertices, 0 * 3) + lastInner.toArray(vertices, 3 * 3) - } + if (isMiter) { + lastOuter.toArray(vertices, 1 * 3) + } + } + } else { + if (isMiter || !initialJoinIsOnLeftSide) { + lastInner.toArray(vertices, 1 * 3) + lastInner.toArray(vertices, 3 * 3) - } + if (isMiter) { + lastOuter.toArray(vertices, 0 * 3) + } + } + } + } - if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) { + return numVertices - pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) ); + // -- End of algorithm - if ( materialDef.occlusionTexture.strength !== undefined ) { + // -- Functions - materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; + function getNormal(p1, p2, result) { + result.subVectors(p2, p1) + return result.set(-result.y, result.x).normalize() + } - } + function addVertex(position, u, v) { + if (vertices) { + vertices[currentCoordinate] = position.x + vertices[currentCoordinate + 1] = position.y + vertices[currentCoordinate + 2] = 0 - } + if (normals) { + normals[currentCoordinate] = 0 + normals[currentCoordinate + 1] = 0 + normals[currentCoordinate + 2] = 1 + } - if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) { + currentCoordinate += 3 - materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor ); + if (uvs) { + uvs[currentCoordinateUV] = u + uvs[currentCoordinateUV + 1] = v - } + currentCoordinateUV += 2 + } + } - if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) { + numVertices += 3 + } - pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) ); + function makeCircularSector(center, p1, p2, u, v) { + // param p1, p2: Points in the circle arc. + // p1 and p2 are in clockwise direction. - } + tempV2_1.copy(p1).sub(center).normalize() + tempV2_2.copy(p2).sub(center).normalize() - return Promise.all( pending ).then( function () { + var angle = Math.PI + var dot = tempV2_1.dot(tempV2_2) + if (Math.abs(dot) < 1) angle = Math.abs(Math.acos(dot)) - var material; + angle /= arcDivisions - if ( materialType === GLTFMeshStandardSGMaterial ) { + tempV2_3.copy(p1) - material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams ); + for (var i = 0, il = arcDivisions - 1; i < il; i++) { + tempV2_4.copy(tempV2_3).rotateAround(center, angle) - } else { + addVertex(tempV2_3, u, v) + addVertex(tempV2_4, u, v) + addVertex(center, u, 0.5) - material = new materialType( materialParams ); + tempV2_3.copy(tempV2_4) + } - } + addVertex(tempV2_4, u, v) + addVertex(p2, u, v) + addVertex(center, u, 0.5) + } - if ( materialDef.name ) material.name = materialDef.name; + function makeSegmentTriangles() { + addVertex(lastPointR, u0, 1) + addVertex(lastPointL, u0, 0) + addVertex(currentPointL, u1, 0) - // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding. - if ( material.map ) material.map.encoding = THREE.sRGBEncoding; - if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding; + addVertex(lastPointR, u0, 1) + addVertex(currentPointL, u1, 1) + addVertex(currentPointR, u1, 0) + } - assignExtrasToUserData( material, materialDef ); + function makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u) { + if (innerSideModified) { + // Optimized segment + bevel triangles - parser.associations.set( material, { type: 'materials', index: materialIndex } ); + if (joinIsOnLeftSide) { + // Path segments triangles - if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef ); + addVertex(lastPointR, u0, 1) + addVertex(lastPointL, u0, 0) + addVertex(currentPointL, u1, 0) - return material; + addVertex(lastPointR, u0, 1) + addVertex(currentPointL, u1, 0) + addVertex(innerPoint, u1, 1) - } ); + // Bevel join triangle - }; + addVertex(currentPointL, u, 0) + addVertex(nextPointL, u, 0) + addVertex(innerPoint, u, 0.5) + } else { + // Path segments triangles - /** When Object3D instances are targeted by animation, they need unique names. */ - GLTFParser.prototype.createUniqueName = function ( originalName ) { + addVertex(lastPointR, u0, 1) + addVertex(lastPointL, u0, 0) + addVertex(currentPointR, u1, 1) - var name = THREE.PropertyBinding.sanitizeNodeName( originalName || '' ); + addVertex(lastPointL, u0, 0) + addVertex(innerPoint, u1, 0) + addVertex(currentPointR, u1, 1) - for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) { + // Bevel join triangle - name = originalName + '_' + i; + addVertex(currentPointR, u, 1) + addVertex(nextPointR, u, 0) + addVertex(innerPoint, u, 0.5) + } + } else { + // Bevel join triangle. The segment triangles are done in the main loop + + if (joinIsOnLeftSide) { + addVertex(currentPointL, u, 0) + addVertex(nextPointL, u, 0) + addVertex(currentPoint, u, 0.5) + } else { + addVertex(currentPointR, u, 1) + addVertex(nextPointR, u, 0) + addVertex(currentPoint, u, 0.5) + } + } + } - } + function createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified) { + if (innerSideModified) { + if (joinIsOnLeftSide) { + addVertex(lastPointR, u0, 1) + addVertex(lastPointL, u0, 0) + addVertex(currentPointL, u1, 0) + + addVertex(lastPointR, u0, 1) + addVertex(currentPointL, u1, 0) + addVertex(innerPoint, u1, 1) + + addVertex(currentPointL, u0, 0) + addVertex(currentPoint, u1, 0.5) + addVertex(innerPoint, u1, 1) + + addVertex(currentPoint, u1, 0.5) + addVertex(nextPointL, u0, 0) + addVertex(innerPoint, u1, 1) + } else { + addVertex(lastPointR, u0, 1) + addVertex(lastPointL, u0, 0) + addVertex(currentPointR, u1, 1) + + addVertex(lastPointL, u0, 0) + addVertex(innerPoint, u1, 0) + addVertex(currentPointR, u1, 1) + + addVertex(currentPointR, u0, 1) + addVertex(innerPoint, u1, 0) + addVertex(currentPoint, u1, 0.5) + + addVertex(currentPoint, u1, 0.5) + addVertex(innerPoint, u1, 0) + addVertex(nextPointR, u0, 1) + } + } + } - this.nodeNamesUsed[ name ] = true; + function addCapGeometry(center, p1, p2, joinIsOnLeftSide, start, u) { + // param center: End point of the path + // param p1, p2: Left and right cap points - return name; + switch (style.strokeLineCap) { + case 'round': + if (start) { + makeCircularSector(center, p2, p1, u, 0.5) + } else { + makeCircularSector(center, p1, p2, u, 0.5) + } - }; + break + + case 'square': + if (start) { + tempV2_1.subVectors(p1, center) + tempV2_2.set(tempV2_1.y, -tempV2_1.x) + + tempV2_3.addVectors(tempV2_1, tempV2_2).add(center) + tempV2_4.subVectors(tempV2_2, tempV2_1).add(center) + + // Modify already existing vertices + if (joinIsOnLeftSide) { + tempV2_3.toArray(vertices, 1 * 3) + tempV2_4.toArray(vertices, 0 * 3) + tempV2_4.toArray(vertices, 3 * 3) + } else { + tempV2_3.toArray(vertices, 1 * 3) + tempV2_3.toArray(vertices, 3 * 3) + tempV2_4.toArray(vertices, 0 * 3) + } + } else { + tempV2_1.subVectors(p2, center) + tempV2_2.set(tempV2_1.y, -tempV2_1.x) + + tempV2_3.addVectors(tempV2_1, tempV2_2).add(center) + tempV2_4.subVectors(tempV2_2, tempV2_1).add(center) + + var vl = vertices.length + + // Modify already existing vertices + if (joinIsOnLeftSide) { + tempV2_3.toArray(vertices, vl - 1 * 3) + tempV2_4.toArray(vertices, vl - 2 * 3) + tempV2_4.toArray(vertices, vl - 4 * 3) + } else { + tempV2_3.toArray(vertices, vl - 2 * 3) + tempV2_4.toArray(vertices, vl - 1 * 3) + tempV2_4.toArray(vertices, vl - 4 * 3) + } + } - /** - * @param {THREE.BufferGeometry} geometry - * @param {GLTF.Primitive} primitiveDef - * @param {GLTFParser} parser - */ - function computeBounds( geometry, primitiveDef, parser ) { + break - var attributes = primitiveDef.attributes; + case 'butt': + default: + // Nothing to do here + break + } + } - var box = new THREE.Box3(); + function removeDuplicatedPoints(points) { + // Creates a new array if necessary with duplicated points removed. + // This does not remove duplicated initial and ending points of a closed path. - if ( attributes.POSITION !== undefined ) { + var dupPoints = false + for (var i = 1, n = points.length - 1; i < n; i++) { + if (points[i].distanceTo(points[i + 1]) < minDistance) { + dupPoints = true + break + } + } - var accessor = parser.json.accessors[ attributes.POSITION ]; + if (!dupPoints) return points - var min = accessor.min; - var max = accessor.max; + var newPoints = [] + newPoints.push(points[0]) - // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. + for (var i = 1, n = points.length - 1; i < n; i++) { + if (points[i].distanceTo(points[i + 1]) >= minDistance) { + newPoints.push(points[i]) + } + } - if ( min !== undefined && max !== undefined ) { + newPoints.push(points[points.length - 1]) - box.set( - new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ), - new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) ); + return newPoints + } + } +})() - } else { +/////////////////------------------------------------ OrbitControls -------------- +THREE.OrbitControls = function (object, domElement) { + this.object = object + + this.domElement = domElement !== undefined ? domElement : document + + // Set to false to disable this control + this.enabled = true + + // "target" sets the location of focus, where the object orbits around + this.target = new THREE.Vector3() + + // How far you can dolly in and out ( PerspectiveCamera only ) + this.minDistance = 0 + this.maxDistance = Infinity + + // How far you can zoom in and out ( OrthographicCamera only ) + this.minZoom = 0 + this.maxZoom = Infinity + + // How far you can orbit vertically, upper and lower limits. + // Range is 0 to Math.PI radians. + this.minPolarAngle = 0 // radians + this.maxPolarAngle = Math.PI // radians + + // How far you can orbit horizontally, upper and lower limits. + // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. + this.minAzimuthAngle = -Infinity // radians + this.maxAzimuthAngle = Infinity // radians + + // Set to true to enable damping (inertia) + // If damping is enabled, you must call controls.update() in your animation loop + this.enableDamping = false + this.dampingFactor = 0.05 + + // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. + // Set to false to disable zooming + this.enableZoom = true + this.zoomSpeed = 1.0 + + // Set to false to disable rotating + this.enableRotate = true + this.rotateSpeed = 1.0 + + // Set to false to disable panning + this.enablePan = true + this.panSpeed = 1.0 + this.screenSpacePanning = false // if true, pan in screen-space + this.keyPanSpeed = 7.0 // pixels moved per arrow key push + + // Set to true to automatically rotate around the target + // If auto-rotate is enabled, you must call controls.update() in your animation loop + this.autoRotate = false + this.autoRotateSpeed = 2.0 // 30 seconds per round when fps is 60 + + // Set to false to disable use of the keys + this.enableKeys = true + + // The four arrow keys + this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 } + + this.minPan = null + + this.maxPan = null + + // Mouse buttons + this.mouseButtons = { + LEFT: THREE.MOUSE.ROTATE, + MIDDLE: THREE.MOUSE.DOLLY, + RIGHT: THREE.MOUSE.PAN + } + + // Touch fingers + this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN } + + // for reset + this.target0 = this.target.clone() + this.position0 = this.object.position.clone() + this.zoom0 = this.object.zoom + this.scale = 1 + // + // public methods + // + //设置远近 + this.getDistance = function () { + return spherical.radius + } + //设置远近 + this.setDistance = function (distance) { + if (distance > spherical.radius) { + dollyOut(distance / spherical.radius) + } else { + dollyIn(spherical.radius / distance) + } + } + this.setPanCenter = function () { + panOffset = new THREE.Vector3() + } + //获取垂直旋转角度 + this.getRotate = function () { + return spherical.phi + } + //垂直旋转角度 + this.rotate = function (angle) { + sphericalDelta.phi -= angle + } + //设置水平旋转角度 + this.setRotateHorizontal = function (angle) { + sphericalDelta.theta -= angle + } + //获取水平旋转角度 + this.getRotateHorizontal = function () { + return spherical.theta + } + //设置ZOOM + this.setZoom = function (zoom) { + this.zoom0 = zoom + scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, zoom)) + scope.object.updateProjectionMatrix() + zoomChanged = true + } + + this.getPolarAngle = function () { + return spherical.phi + } + + this.getAzimuthalAngle = function () { + return spherical.theta + } + + this.saveState = function () { + scope.target0.copy(scope.target) + scope.position0.copy(scope.object.position) + scope.zoom0 = scope.object.zoom + } + + this.reset = function () { + scope.target.copy(scope.target0) //不改变相机距离 + scope.object.position.copy(scope.position0) + scope.object.zoom = scope.zoom0 + + scope.object.updateProjectionMatrix() + scope.dispatchEvent(changeEvent) + + scope.update() + + state = STATE.NONE + } + + // this method is exposed, but perhaps it would be better if we can make it private... + this.update = (function () { + var offset = new THREE.Vector3() + + // so camera.up is the orbit axis + var quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0)) + var quatInverse = quat.clone().inverse() + + var lastPosition = new THREE.Vector3() + var lastQuaternion = new THREE.Quaternion() + + return function update() { + var position = scope.object.position + + offset.copy(position).sub(scope.target) + + // rotate offset to "y-axis-is-up" space + offset.applyQuaternion(quat) + + // angle from z-axis around y-axis + spherical.setFromVector3(offset) + + if (scope.autoRotate && state === STATE.NONE) { + rotateLeft(getAutoRotationAngle()) + } - console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' ); + if (scope.enableDamping) { + spherical.theta += sphericalDelta.theta * scope.dampingFactor + spherical.phi += sphericalDelta.phi * scope.dampingFactor + } else { + spherical.theta += sphericalDelta.theta + spherical.phi += sphericalDelta.phi + } - return; + // restrict theta to be between desired limits + spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta)) - } + // restrict phi to be between desired limits + spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi)) - } else { + spherical.makeSafe() - return; + spherical.radius *= scale + // restrict radius to be between desired limits + spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius)) - } + // move target to panned location - var targets = primitiveDef.targets; + if (scope.enableDamping === true) { + scope.target.addScaledVector(panOffset, scope.dampingFactor) + } else { + scope.target.add(panOffset) + } - if ( targets !== undefined ) { + if (scope.minPan && scope.maxPan) scope.target.clamp(scope.minPan, scope.maxPan) - var maxDisplacement = new THREE.Vector3(); - var vector = new THREE.Vector3(); + offset.setFromSpherical(spherical) - for ( var i = 0, il = targets.length; i < il; i ++ ) { + // rotate offset back to "camera-up-vector-is-up" space + offset.applyQuaternion(quatInverse) - var target = targets[ i ]; + position.copy(scope.target).add(offset) - if ( target.POSITION !== undefined ) { + scope.object.lookAt(scope.target) - var accessor = parser.json.accessors[ target.POSITION ]; - var min = accessor.min; - var max = accessor.max; + if (scope.enableDamping === true) { + sphericalDelta.theta *= 1 - scope.dampingFactor + sphericalDelta.phi *= 1 - scope.dampingFactor - // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. + panOffset.multiplyScalar(1 - scope.dampingFactor) + } else { + sphericalDelta.set(0, 0, 0) - if ( min !== undefined && max !== undefined ) { + panOffset.set(0, 0, 0) + } - // we need to get max of absolute components because target weight is [-1,1] - vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) ); - vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) ); - vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) ); + scale = 1 - // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative - // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets - // are used to implement key-frame animations and as such only two are active at a time - this results in very large - // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size. - maxDisplacement.max( vector ); + // update condition is: + // min(camera displacement, camera rotation in radians)^2 > EPS + // using small-angle approximation cos(x/2) = 1 - x^2 / 8 - } else { + if (zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) { + scope.dispatchEvent(changeEvent) - console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' ); + lastPosition.copy(scope.object.position) + lastQuaternion.copy(scope.object.quaternion) + zoomChanged = false - } + return true + } - } + return false + } + })() + + this.dispose = function () { + scope.domElement.removeEventListener('contextmenu', onContextMenu, false) + scope.domElement.removeEventListener('mousedown', onMouseDown, false) + scope.domElement.removeEventListener('wheel', onMouseWheel, false) + + scope.domElement.removeEventListener('touchstart', onTouchStart, false) + scope.domElement.removeEventListener('touchend', onTouchEnd, false) + scope.domElement.removeEventListener('touchmove', onTouchMove, false) + + document.removeEventListener('mousemove', onMouseMove, false) + document.removeEventListener('mouseup', onMouseUp, false) + + window.removeEventListener('keydown', onKeyDown, false) + + //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? + } + + // + // internals + // + + var scope = this + + var changeEvent = { type: 'change' } + var startEvent = { type: 'start' } + var endEvent = { type: 'end' } + + var STATE = { + NONE: -1, + ROTATE: 0, + DOLLY: 1, + PAN: 2, + TOUCH_ROTATE: 3, + TOUCH_PAN: 4, + TOUCH_DOLLY_PAN: 5, + TOUCH_DOLLY_ROTATE: 6 + } + + var state = STATE.NONE + + var EPS = 0.000001 + + // current position in spherical coordinates + var spherical = new THREE.Spherical() + var sphericalDelta = new THREE.Spherical() + + var scale = 1 + var panOffset = new THREE.Vector3() + var zoomChanged = false + + var rotateStart = new THREE.Vector2() + var rotateEnd = new THREE.Vector2() + var rotateDelta = new THREE.Vector2() + + var panStart = new THREE.Vector2() + var panEnd = new THREE.Vector2() + var panDelta = new THREE.Vector2() + + var dollyStart = new THREE.Vector2() + var dollyEnd = new THREE.Vector2() + var dollyDelta = new THREE.Vector2() + + function getAutoRotationAngle() { + return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed + } + + function getZoomScale() { + return Math.pow(0.95, scope.zoomSpeed) + } + + function rotateLeft(angle) { + sphericalDelta.theta -= angle + } + this.rotateLeft = rotateLeft + function rotateUp(angle) { + sphericalDelta.phi -= angle + } + this.rotateUp = rotateUp + var panLeft = (function () { + var v = new THREE.Vector3() + + return function panLeft(distance, objectMatrix) { + v.setFromMatrixColumn(objectMatrix, 0) // get X column of objectMatrix + v.multiplyScalar(-distance) + panOffset.add(v) + } + })() - } + var panUp = (function () { + var v = new THREE.Vector3() - // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets. - box.expandByVector( maxDisplacement ); + return function panUp(distance, objectMatrix) { + if (scope.screenSpacePanning === true) { + v.setFromMatrixColumn(objectMatrix, 1) + } else { + v.setFromMatrixColumn(objectMatrix, 0) + v.crossVectors(scope.object.up, v) + } - } + v.multiplyScalar(distance) - geometry.boundingBox = box; + panOffset.add(v) + } + })() + + // deltaX and deltaY are in pixels; right and down are positive + var pan = (function () { + var offset = new THREE.Vector3() + + return function pan(deltaX, deltaY) { + var element = scope.domElement === document ? scope.domElement.body : scope.domElement + + if (scope.object.isPerspectiveCamera) { + // perspective + var position = scope.object.position + offset.copy(position).sub(scope.target) + var targetDistance = offset.length() + + // half of the fov is center to top of screen + targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0) + + // we use only clientHeight here so aspect ratio does not distort speed + panLeft((2 * deltaX * targetDistance) / element.clientHeight, scope.object.matrix) + panUp((2 * deltaY * targetDistance) / element.clientHeight, scope.object.matrix) + } else if (scope.object.isOrthographicCamera) { + // orthographic + panLeft((deltaX * (scope.object.right - scope.object.left)) / scope.object.zoom / element.clientWidth, scope.object.matrix) + panUp((deltaY * (scope.object.top - scope.object.bottom)) / scope.object.zoom / element.clientHeight, scope.object.matrix) + } else { + // camera neither orthographic nor perspective + console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.') + scope.enablePan = false + } + } + })() + this.pan = pan + function dollyIn(dollyScale) { + if (scope.object.isPerspectiveCamera) { + scale /= dollyScale + } else if (scope.object.isOrthographicCamera) { + scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale)) + scope.object.updateProjectionMatrix() + zoomChanged = true + } else { + console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.') + scope.enableZoom = false + } + } + + function dollyOut(dollyScale) { + if (scope.object.isPerspectiveCamera) { + scale *= dollyScale + } else if (scope.object.isOrthographicCamera) { + scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale)) + scope.object.updateProjectionMatrix() + zoomChanged = true + } else { + console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.') + scope.enableZoom = false + } + } - var sphere = new THREE.Sphere(); + // + // event callbacks - update the object state + // - box.getCenter( sphere.center ); - sphere.radius = box.min.distanceTo( box.max ) / 2; + function handleMouseDownRotate(event) { + rotateStart.set(event.clientX, event.clientY) + } - geometry.boundingSphere = sphere; + function handleMouseDownDolly(event) { + dollyStart.set(event.clientX, event.clientY) + } - } + function handleMouseDownPan(event) { + panStart.set(event.clientX, event.clientY) + } - /** - * @param {THREE.BufferGeometry} geometry - * @param {GLTF.Primitive} primitiveDef - * @param {GLTFParser} parser - * @return {Promise} - */ - function addPrimitiveAttributes( geometry, primitiveDef, parser ) { + function handleMouseMoveRotate(event) { + rotateEnd.set(event.clientX, event.clientY) - var attributes = primitiveDef.attributes; + rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed) - var pending = []; + var element = scope.domElement === document ? scope.domElement.body : scope.domElement - function assignAttributeAccessor( accessorIndex, attributeName ) { + rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height - return parser.getDependency( 'accessor', accessorIndex ) - .then( function ( accessor ) { + rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight) - geometry.setAttribute( attributeName, accessor ); + rotateStart.copy(rotateEnd) - } ); + scope.update() + } - } + function handleMouseMoveDolly(event) { + dollyEnd.set(event.clientX, event.clientY) - for ( var gltfAttributeName in attributes ) { + dollyDelta.subVectors(dollyEnd, dollyStart) - var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); + if (dollyDelta.y > 0) { + dollyIn(getZoomScale()) + } else if (dollyDelta.y < 0) { + dollyOut(getZoomScale()) + } - // Skip attributes already provided by e.g. Draco extension. - if ( threeAttributeName in geometry.attributes ) continue; + dollyStart.copy(dollyEnd) - pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) ); + scope.update() + } - } + function handleMouseMovePan(event) { + panEnd.set(event.clientX, event.clientY) - if ( primitiveDef.indices !== undefined && ! geometry.index ) { + panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed) - var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) { + pan(panDelta.x, panDelta.y) - geometry.setIndex( accessor ); + panStart.copy(panEnd) - } ); + scope.update() + } - pending.push( accessor ); + function handleMouseUp(/*event*/) { + // no-op + } - } + function handleMouseWheel(event) { + if (event.deltaY < 0) { + dollyOut(getZoomScale()) + } else if (event.deltaY > 0) { + dollyIn(getZoomScale()) + } - assignExtrasToUserData( geometry, primitiveDef ); + scope.update() + } - computeBounds( geometry, primitiveDef, parser ); + function handleKeyDown(event) { + var needsUpdate = false - return Promise.all( pending ).then( function () { + switch (event.keyCode) { + case scope.keys.UP: + pan(0, scope.keyPanSpeed) + needsUpdate = true + break - return primitiveDef.targets !== undefined - ? addMorphTargets( geometry, primitiveDef.targets, parser ) - : geometry; + case scope.keys.BOTTOM: + pan(0, -scope.keyPanSpeed) + needsUpdate = true + break - } ); + case scope.keys.LEFT: + pan(scope.keyPanSpeed, 0) + needsUpdate = true + break - } + case scope.keys.RIGHT: + pan(-scope.keyPanSpeed, 0) + needsUpdate = true + break + } - /** - * @param {THREE.BufferGeometry} geometry - * @param {Number} drawMode - * @return {THREE.BufferGeometry} - */ - function toTrianglesDrawMode( geometry, drawMode ) { + if (needsUpdate) { + // prevent the browser from scrolling on cursor keys + event.preventDefault() - var index = geometry.getIndex(); + scope.update() + } + } - // generate index if not present + function handleTouchStartRotate(event) { + if (event.touches.length == 1) { + rotateStart.set(event.touches[0].pageX, event.touches[0].pageY) + } else { + var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX) + var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY) - if ( index === null ) { + rotateStart.set(x, y) + } + } - var indices = []; + function handleTouchStartPan(event) { + if (event.touches.length == 1) { + panStart.set(event.touches[0].pageX, event.touches[0].pageY) + } else { + var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX) + var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY) - var position = geometry.getAttribute( 'position' ); + panStart.set(x, y) + } + } - if ( position !== undefined ) { + function handleTouchStartDolly(event) { + var dx = event.touches[0].pageX - event.touches[1].pageX + var dy = event.touches[0].pageY - event.touches[1].pageY - for ( var i = 0; i < position.count; i ++ ) { + var distance = Math.sqrt(dx * dx + dy * dy) - indices.push( i ); + dollyStart.set(0, distance) + } - } + function handleTouchStartDollyPan(event) { + if (scope.enableZoom) handleTouchStartDolly(event) - geometry.setIndex( indices ); - index = geometry.getIndex(); + if (scope.enablePan) handleTouchStartPan(event) + } - } else { + function handleTouchStartDollyRotate(event) { + if (scope.enableZoom) handleTouchStartDolly(event) - console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' ); - return geometry; + if (scope.enableRotate) handleTouchStartRotate(event) + } - } + function handleTouchMoveRotate(event) { + if (event.touches.length == 1) { + rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY) + } else { + var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX) + var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY) - } + rotateEnd.set(x, y) + } - // + rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed) - var numberOfTriangles = index.count - 2; - var newIndices = []; + var element = scope.domElement === document ? scope.domElement.body : scope.domElement - if ( drawMode === THREE.TriangleFanDrawMode ) { + scope instanceof THREE.OrbitControls && rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height - // gl.TRIANGLE_FAN + rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight) - for ( var i = 1; i <= numberOfTriangles; i ++ ) { + rotateStart.copy(rotateEnd) + } - newIndices.push( index.getX( 0 ) ); - newIndices.push( index.getX( i ) ); - newIndices.push( index.getX( i + 1 ) ); + function handleTouchMovePan(event) { + if (event.touches.length == 1) { + panEnd.set(event.touches[0].pageX, event.touches[0].pageY) + } else { + var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX) + var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY) - } + panEnd.set(x, y) + } - } else { + panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed) - // gl.TRIANGLE_STRIP + pan(panDelta.x, panDelta.y) - for ( var i = 0; i < numberOfTriangles; i ++ ) { + panStart.copy(panEnd) + } - if ( i % 2 === 0 ) { + function handleTouchMoveDolly(event) { + var dx = event.touches[0].pageX - event.touches[1].pageX + var dy = event.touches[0].pageY - event.touches[1].pageY - newIndices.push( index.getX( i ) ); - newIndices.push( index.getX( i + 1 ) ); - newIndices.push( index.getX( i + 2 ) ); + var distance = Math.sqrt(dx * dx + dy * dy) + dollyEnd.set(0, distance) - } else { + dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed)) - newIndices.push( index.getX( i + 2 ) ); - newIndices.push( index.getX( i + 1 ) ); - newIndices.push( index.getX( i ) ); + dollyIn(dollyDelta.y) - } + dollyStart.copy(dollyEnd) + } - } + function handleTouchMoveDollyPan(event) { + if (scope.enableZoom) handleTouchMoveDolly(event) - } + if (scope.enablePan) handleTouchMovePan(event) + } - if ( ( newIndices.length / 3 ) !== numberOfTriangles ) { + function handleTouchMoveDollyRotate(event) { + if (scope.enableZoom) handleTouchMoveDolly(event) - console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' ); + if (scope.enableRotate) handleTouchMoveRotate(event) + } - } + function handleTouchEnd(/*event*/) { + // no-op + } - // build final geometry + // + // event handlers - FSM: listen for events and reset state + // - var newGeometry = geometry.clone(); - newGeometry.setIndex( newIndices ); + function onMouseDown(event) { + if (scope.enabled === false) return - return newGeometry; + // Prevent the browser from scrolling. - } + event.preventDefault() - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry - * - * Creates BufferGeometries from primitives. - * - * @param {Array} primitives - * @return {Promise>} - */ - GLTFParser.prototype.loadGeometries = function ( primitives ) { + // Manually set the focus since calling preventDefault above + // prevents the browser from setting it automatically. - var parser = this; - var extensions = this.extensions; - var cache = this.primitiveCache; + scope.domElement.focus ? scope.domElement.focus() : window.focus() - function createDracoPrimitive( primitive ) { + switch (event.button) { + case 0: + switch (scope.mouseButtons.LEFT) { + case THREE.MOUSE.ROTATE: + if (event.ctrlKey || event.metaKey || event.shiftKey) { + if (scope.enablePan === false) return - return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] - .decodePrimitive( primitive, parser ) - .then( function ( geometry ) { + handleMouseDownPan(event) - return addPrimitiveAttributes( geometry, primitive, parser ); + state = STATE.PAN + } else { + if (scope.enableRotate === false) return - } ); + handleMouseDownRotate(event) - } + state = STATE.ROTATE + } - var pending = []; + break - for ( var i = 0, il = primitives.length; i < il; i ++ ) { + case THREE.MOUSE.PAN: + if (event.ctrlKey || event.metaKey || event.shiftKey) { + if (scope.enableRotate === false) return - var primitive = primitives[ i ]; - var cacheKey = createPrimitiveKey( primitive ); + handleMouseDownRotate(event) - // See if we've already created this geometry - var cached = cache[ cacheKey ]; + state = STATE.ROTATE + } else { + if (scope.enablePan === false) return - if ( cached ) { + handleMouseDownPan(event) - // Use the cached geometry if it exists - pending.push( cached.promise ); + state = STATE.PAN + } - } else { + break - var geometryPromise; - - if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) { - - // Use DRACO geometry if available - geometryPromise = createDracoPrimitive( primitive ); - - } else { - - // Otherwise create a new geometry - geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser ); - - } - - // Cache this geometry - cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise }; - - pending.push( geometryPromise ); - - } - - } - - return Promise.all( pending ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes - * @param {number} meshIndex - * @return {Promise} - */ - GLTFParser.prototype.loadMesh = function ( meshIndex ) { - - var parser = this; - var json = this.json; - var extensions = this.extensions; - - var meshDef = json.meshes[ meshIndex ]; - var primitives = meshDef.primitives; - - var pending = []; - - for ( var i = 0, il = primitives.length; i < il; i ++ ) { - - var material = primitives[ i ].material === undefined - ? createDefaultMaterial( this.cache ) - : this.getDependency( 'material', primitives[ i ].material ); - - pending.push( material ); - - } - - pending.push( parser.loadGeometries( primitives ) ); - - return Promise.all( pending ).then( function ( results ) { - - var materials = results.slice( 0, results.length - 1 ); - var geometries = results[ results.length - 1 ]; - - var meshes = []; - - for ( var i = 0, il = geometries.length; i < il; i ++ ) { - - var geometry = geometries[ i ]; - var primitive = primitives[ i ]; - - // 1. create Mesh - - var mesh; - - var material = materials[ i ]; - - if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || - primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || - primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || - primitive.mode === undefined ) { - - // .isSkinnedMesh isn't in glTF spec. See ._markDefs() - mesh = meshDef.isSkinnedMesh === true - ? new THREE.SkinnedMesh( geometry, material ) - : new THREE.Mesh( geometry, material ); - - if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) { - - // we normalize floating point skin weight array to fix malformed assets (see #15319) - // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs - mesh.normalizeSkinWeights(); - - } - - if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) { - - mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode ); - - } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) { - - mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode ); - - } - - } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) { - - mesh = new THREE.LineSegments( geometry, material ); - - } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) { - - mesh = new THREE.Line( geometry, material ); - - } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) { - - mesh = new THREE.LineLoop( geometry, material ); - - } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) { - - mesh = new THREE.Points( geometry, material ); - - } else { - - throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode ); - - } - - if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) { - - updateMorphTargets( mesh, meshDef ); - - } - - mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) ); - - assignExtrasToUserData( mesh, meshDef ); - - if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive ); - - parser.assignFinalMaterial( mesh ); - - meshes.push( mesh ); - - } - - if ( meshes.length === 1 ) { - - return meshes[ 0 ]; - - } - - var group = new THREE.Group(); - - for ( var i = 0, il = meshes.length; i < il; i ++ ) { - - group.add( meshes[ i ] ); - - } - - return group; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras - * @param {number} cameraIndex - * @return {Promise} - */ - GLTFParser.prototype.loadCamera = function ( cameraIndex ) { - - var camera; - var cameraDef = this.json.cameras[ cameraIndex ]; - var params = cameraDef[ cameraDef.type ]; - - if ( ! params ) { - - console.warn( 'THREE.GLTFLoader: Missing camera parameters.' ); - return; - - } - - if ( cameraDef.type === 'perspective' ) { - - camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 ); - - } else if ( cameraDef.type === 'orthographic' ) { - - camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar ); - - } - - if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name ); - - assignExtrasToUserData( camera, cameraDef ); - - return Promise.resolve( camera ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins - * @param {number} skinIndex - * @return {Promise} - */ - GLTFParser.prototype.loadSkin = function ( skinIndex ) { - - var skinDef = this.json.skins[ skinIndex ]; - - var skinEntry = { joints: skinDef.joints }; - - if ( skinDef.inverseBindMatrices === undefined ) { - - return Promise.resolve( skinEntry ); - - } - - return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) { - - skinEntry.inverseBindMatrices = accessor; - - return skinEntry; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations - * @param {number} animationIndex - * @return {Promise} - */ - GLTFParser.prototype.loadAnimation = function ( animationIndex ) { - - var json = this.json; - - var animationDef = json.animations[ animationIndex ]; - - var pendingNodes = []; - var pendingInputAccessors = []; - var pendingOutputAccessors = []; - var pendingSamplers = []; - var pendingTargets = []; - - for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) { - - var channel = animationDef.channels[ i ]; - var sampler = animationDef.samplers[ channel.sampler ]; - var target = channel.target; - var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. - var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input; - var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output; - - pendingNodes.push( this.getDependency( 'node', name ) ); - pendingInputAccessors.push( this.getDependency( 'accessor', input ) ); - pendingOutputAccessors.push( this.getDependency( 'accessor', output ) ); - pendingSamplers.push( sampler ); - pendingTargets.push( target ); - - } - - return Promise.all( [ - - Promise.all( pendingNodes ), - Promise.all( pendingInputAccessors ), - Promise.all( pendingOutputAccessors ), - Promise.all( pendingSamplers ), - Promise.all( pendingTargets ) - - ] ).then( function ( dependencies ) { - - var nodes = dependencies[ 0 ]; - var inputAccessors = dependencies[ 1 ]; - var outputAccessors = dependencies[ 2 ]; - var samplers = dependencies[ 3 ]; - var targets = dependencies[ 4 ]; - - var tracks = []; - - for ( var i = 0, il = nodes.length; i < il; i ++ ) { - - var node = nodes[ i ]; - var inputAccessor = inputAccessors[ i ]; - var outputAccessor = outputAccessors[ i ]; - var sampler = samplers[ i ]; - var target = targets[ i ]; - - if ( node === undefined ) continue; - - node.updateMatrix(); - node.matrixAutoUpdate = true; - - var TypedKeyframeTrack; - - switch ( PATH_PROPERTIES[ target.path ] ) { - - case PATH_PROPERTIES.weights: - - TypedKeyframeTrack = THREE.NumberKeyframeTrack; - break; - - case PATH_PROPERTIES.rotation: - - TypedKeyframeTrack = THREE.QuaternionKeyframeTrack; - break; - - case PATH_PROPERTIES.position: - case PATH_PROPERTIES.scale: - default: - - TypedKeyframeTrack = THREE.VectorKeyframeTrack; - break; - - } - - var targetName = node.name ? node.name : node.uuid; - - var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear; - - var targetNames = []; - - if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) { - - // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh. - node.traverse( function ( object ) { - - if ( object.isMesh === true && object.morphTargetInfluences ) { - - targetNames.push( object.name ? object.name : object.uuid ); - - } - - } ); - - } else { - - targetNames.push( targetName ); - - } - - var outputArray = outputAccessor.array; - - if ( outputAccessor.normalized ) { - - var scale; - - if ( outputArray.constructor === Int8Array ) { - - scale = 1 / 127; - - } else if ( outputArray.constructor === Uint8Array ) { - - scale = 1 / 255; - - } else if ( outputArray.constructor == Int16Array ) { - - scale = 1 / 32767; - - } else if ( outputArray.constructor === Uint16Array ) { - - scale = 1 / 65535; - - } else { - - throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' ); - - } - - var scaled = new Float32Array( outputArray.length ); - - for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) { - - scaled[ j ] = outputArray[ j ] * scale; - - } - - outputArray = scaled; - - } - - for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) { - - var track = new TypedKeyframeTrack( - targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], - inputAccessor.array, - outputArray, - interpolation - ); - - // Override interpolation with custom factory method. - if ( sampler.interpolation === 'CUBICSPLINE' ) { - - track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) { - - // A CUBICSPLINE keyframe in glTF has three output values for each input value, - // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() - // must be divided by three to get the interpolant's sampleSize argument. - - return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result ); - - }; - - // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. - track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; - - } - - tracks.push( track ); - - } - - } - - var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex; - - return new THREE.AnimationClip( name, undefined, tracks ); - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy - * @param {number} nodeIndex - * @return {Promise} - */ - GLTFParser.prototype.loadNode = function ( nodeIndex ) { - - var json = this.json; - var extensions = this.extensions; - var parser = this; - - var nodeDef = json.nodes[ nodeIndex ]; - - // reserve node's name before its dependencies, so the root has the intended name. - var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : ''; - - return ( function () { - - var pending = []; - - if ( nodeDef.mesh !== undefined ) { - - pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) { - - var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh ); - - // if weights are provided on the node, override weights on the mesh. - if ( nodeDef.weights !== undefined ) { - - node.traverse( function ( o ) { - - if ( ! o.isMesh ) return; - - for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) { - - o.morphTargetInfluences[ i ] = nodeDef.weights[ i ]; - - } - - } ); - - } - - return node; - - } ) ); - - } - - if ( nodeDef.camera !== undefined ) { - - pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) { - - return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera ); - - } ) ); - - } - - parser._invokeAll( function ( ext ) { - - return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex ); - - } ).forEach( function ( promise ) { - - pending.push( promise ); - - } ); - - return Promise.all( pending ); - - }() ).then( function ( objects ) { - - var node; - - // .isBone isn't in glTF spec. See ._markDefs - if ( nodeDef.isBone === true ) { - - node = new THREE.Bone(); - - } else if ( objects.length > 1 ) { - - node = new THREE.Group(); - - } else if ( objects.length === 1 ) { - - node = objects[ 0 ]; - - } else { - - node = new THREE.Object3D(); + default: + state = STATE.NONE + } - } + break - if ( node !== objects[ 0 ] ) { + case 1: + switch (scope.mouseButtons.MIDDLE) { + case THREE.MOUSE.DOLLY: + if (scope.enableZoom === false) return - for ( var i = 0, il = objects.length; i < il; i ++ ) { + handleMouseDownDolly(event) - node.add( objects[ i ] ); + state = STATE.DOLLY - } + break - } + default: + state = STATE.NONE + } - if ( nodeDef.name ) { + break - node.userData.name = nodeDef.name; - node.name = nodeName; + case 2: + switch (scope.mouseButtons.RIGHT) { + case THREE.MOUSE.ROTATE: + if (scope.enableRotate === false) return - } + handleMouseDownRotate(event) - assignExtrasToUserData( node, nodeDef ); + state = STATE.ROTATE - if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef ); + break - if ( nodeDef.matrix !== undefined ) { + case THREE.MOUSE.PAN: + if (scope.enablePan === false) return - var matrix = new THREE.Matrix4(); - matrix.fromArray( nodeDef.matrix ); - node.applyMatrix4( matrix ); + handleMouseDownPan(event) - } else { + state = STATE.PAN - if ( nodeDef.translation !== undefined ) { + break - node.position.fromArray( nodeDef.translation ); + default: + state = STATE.NONE + } - } + break + } - if ( nodeDef.rotation !== undefined ) { + if (state !== STATE.NONE) { + document.addEventListener('mousemove', onMouseMove, false) + document.addEventListener('mouseup', onMouseUp, false) - node.quaternion.fromArray( nodeDef.rotation ); + scope.dispatchEvent(startEvent) + } + } - } + function onMouseMove(event) { + if (scope.enabled === false) return - if ( nodeDef.scale !== undefined ) { + event.preventDefault() - node.scale.fromArray( nodeDef.scale ); + switch (state) { + case STATE.ROTATE: + if (scope.enableRotate === false) return - } + handleMouseMoveRotate(event) - } + break - parser.associations.set( node, { type: 'nodes', index: nodeIndex } ); + case STATE.DOLLY: + if (scope.enableZoom === false) return - return node; + handleMouseMoveDolly(event) - } ); + break - }; + case STATE.PAN: + if (scope.enablePan === false) return - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes - * @param {number} sceneIndex - * @return {Promise} - */ - GLTFParser.prototype.loadScene = function () { + handleMouseMovePan(event) - // scene node hierachy builder + break + } + } - function buildNodeHierachy( nodeId, parentObject, json, parser ) { + function onMouseUp(event) { + if (scope.enabled === false) return - var nodeDef = json.nodes[ nodeId ]; + handleMouseUp(event) - return parser.getDependency( 'node', nodeId ).then( function ( node ) { + document.removeEventListener('mousemove', onMouseMove, false) + document.removeEventListener('mouseup', onMouseUp, false) - if ( nodeDef.skin === undefined ) return node; + scope.dispatchEvent(endEvent) - // build skeleton here as well + state = STATE.NONE + } - var skinEntry; + function onMouseWheel(event) { + if (scope.enabled === false || scope.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE)) return - return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) { + event.preventDefault() + event.stopPropagation() - skinEntry = skin; + scope.dispatchEvent(startEvent) - var pendingJoints = []; + handleMouseWheel(event) - for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) { + scope.dispatchEvent(endEvent) + } - pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) ); + function onKeyDown(event) { + if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false) return - } + handleKeyDown(event) + } - return Promise.all( pendingJoints ); + function onTouchStart(event) { + if (scope.enabled === false) return - } ).then( function ( jointNodes ) { + //event.preventDefault(); - node.traverse( function ( mesh ) { + switch (event.touches.length) { + case 1: + switch (scope.touches.ONE) { + case THREE.TOUCH.ROTATE: + if (scope.enableRotate === false) return - if ( ! mesh.isMesh ) return; + handleTouchStartRotate(event) - var bones = []; - var boneInverses = []; + state = STATE.TOUCH_ROTATE - for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) { + break - var jointNode = jointNodes[ j ]; + case THREE.TOUCH.PAN: + if (scope.enablePan === false) return - if ( jointNode ) { + handleTouchStartPan(event) - bones.push( jointNode ); + state = STATE.TOUCH_PAN - var mat = new THREE.Matrix4(); + break - if ( skinEntry.inverseBindMatrices !== undefined ) { + default: + state = STATE.NONE + } - mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 ); + break - } + case 2: + switch (scope.touches.TWO) { + case THREE.TOUCH.DOLLY_PAN: + if (scope.enableZoom === false && scope.enablePan === false) return - boneInverses.push( mat ); + handleTouchStartDollyPan(event) - } else { + state = STATE.TOUCH_DOLLY_PAN - console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] ); + break - } + case THREE.TOUCH.DOLLY_ROTATE: + if (scope.enableZoom === false && scope.enableRotate === false) return - } + handleTouchStartDollyRotate(event) - mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld ); + state = STATE.TOUCH_DOLLY_ROTATE - } ); + break - return node; + default: + state = STATE.NONE + } - } ); + break - } ).then( function ( node ) { + default: + state = STATE.NONE + } - // build node hierachy + if (state !== STATE.NONE) { + scope.dispatchEvent(startEvent) + } + } - parentObject.add( node ); + function onTouchMove(event) { + if (scope.enabled === false) return - var pending = []; + event.preventDefault() + event.stopPropagation() - if ( nodeDef.children ) { + switch (state) { + case STATE.TOUCH_ROTATE: + if (scope.enableRotate === false) return - var children = nodeDef.children; + handleTouchMoveRotate(event) - for ( var i = 0, il = children.length; i < il; i ++ ) { + scope.update() - var child = children[ i ]; - pending.push( buildNodeHierachy( child, node, json, parser ) ); + break - } + case STATE.TOUCH_PAN: + if (scope.enablePan === false) return - } + handleTouchMovePan(event) - return Promise.all( pending ); + scope.update() - } ); + break - } + case STATE.TOUCH_DOLLY_PAN: + if (scope.enableZoom === false && scope.enablePan === false) return - return function loadScene( sceneIndex ) { + handleTouchMoveDollyPan(event) - var json = this.json; - var extensions = this.extensions; - var sceneDef = this.json.scenes[ sceneIndex ]; - var parser = this; + scope.update() - // Loader returns Group, not Scene. - // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172 - var scene = new THREE.Group(); - if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name ); + break - assignExtrasToUserData( scene, sceneDef ); + case STATE.TOUCH_DOLLY_ROTATE: + if (scope.enableZoom === false && scope.enableRotate === false) return - if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef ); + handleTouchMoveDollyRotate(event) - var nodeIds = sceneDef.nodes || []; + scope.update() - var pending = []; + break - for ( var i = 0, il = nodeIds.length; i < il; i ++ ) { + default: + state = STATE.NONE + } + } - pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) ); + function onTouchEnd(event) { + if (scope.enabled === false) return - } + handleTouchEnd(event) - return Promise.all( pending ).then( function () { + scope.dispatchEvent(endEvent) - return scene; + state = STATE.NONE + } - } ); + function onContextMenu(event) { + if (scope.enabled === false) return - }; + event.preventDefault() + } - }(); + // - return GLTFLoader; + scope.domElement.addEventListener('contextmenu', onContextMenu, false) -} )(); -THREE.SVGLoader = function ( manager ) { + scope.domElement.addEventListener('mousedown', onMouseDown, false) + scope.domElement.addEventListener('wheel', onMouseWheel, false) - THREE.Loader.call( this, manager ); + scope.domElement.addEventListener('touchstart', onTouchStart, false) + scope.domElement.addEventListener('touchend', onTouchEnd, false) + scope.domElement.addEventListener('touchmove', onTouchMove, false) + window.addEventListener('keydown', onKeyDown, false) + // force an update at start + this.update() +} - // Default dots per inch - this.defaultDPI = 90; - - // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px' - this.defaultUnit = 'px'; - -}; - -THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), { - - constructor: THREE.SVGLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new THREE.FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.setRequestHeader( scope.requestHeader ); - loader.setWithCredentials( scope.withCredentials ); - loader.load( url, function ( text ) { - - try { - - onLoad( scope.parse( text ) ); - - } catch ( e ) { - - if ( onError ) { - - onError( e ); - - } else { - - console.error( e ); - - } - - scope.manager.itemError( url ); - - } - - }, onProgress, onError ); - - }, - - parse: function ( text ) { - - var scope = this; - - function parseNode( node, style ) { - - if ( node.nodeType !== 1 ) return; - - var transform = getNodeTransform( node ); - - var traverseChildNodes = true; - - var path = null; - - switch ( node.nodeName ) { - - case 'svg': - break; - - case 'style': - parseCSSStylesheet( node ); - break; - - case 'g': - style = parseStyle( node, style ); - break; - - case 'path': - style = parseStyle( node, style ); - if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node ); - break; - - case 'rect': - style = parseStyle( node, style ); - path = parseRectNode( node ); - break; - - case 'polygon': - style = parseStyle( node, style ); - path = parsePolygonNode( node ); - break; - - case 'polyline': - style = parseStyle( node, style ); - path = parsePolylineNode( node ); - break; - - case 'circle': - style = parseStyle( node, style ); - path = parseCircleNode( node ); - break; - - case 'ellipse': - style = parseStyle( node, style ); - path = parseEllipseNode( node ); - break; - - case 'line': - style = parseStyle( node, style ); - path = parseLineNode( node ); - break; - - case 'defs': - traverseChildNodes = false; - break; - - case 'use': - style = parseStyle( node, style ); - var usedNodeId = node.href.baseVal.substring( 1 ); - var usedNode = node.viewportElement.getElementById( usedNodeId ); - if ( usedNode ) { - - parseNode( usedNode, style ); - - } else { - - console.warn( 'SVGLoader: \'use node\' references non-existent node id: ' + usedNodeId ); - - } - - break; - - default: - // console.log( node ); - - } - - if ( path ) { - - if ( style.fill !== undefined && style.fill !== 'none' ) { - - path.color.setStyle( style.fill ); - - } - - transformPath( path, currentTransform ); - - paths.push( path ); - - path.userData = { node: node, style: style }; - - } - - if ( traverseChildNodes ) { - - var nodes = node.childNodes; - - for ( var i = 0; i < nodes.length; i ++ ) { - - parseNode( nodes[ i ], style ); - - } - - } - - if ( transform ) { - - transformStack.pop(); - - if ( transformStack.length > 0 ) { - - currentTransform.copy( transformStack[ transformStack.length - 1 ] ); - - } else { - - currentTransform.identity(); - - } - - } - - } - - function parsePathNode( node ) { - - var path = new THREE.ShapePath(); - - var point = new THREE.Vector2(); - var control = new THREE.Vector2(); - - var firstPoint = new THREE.Vector2(); - var isFirstPoint = true; - var doSetFirstPoint = false; - - var d = node.getAttribute( 'd' ); - - // console.log( d ); - - var commands = d.match( /[a-df-z][^a-df-z]*/ig ); - - for ( var i = 0, l = commands.length; i < l; i ++ ) { - - var command = commands[ i ]; - - var type = command.charAt( 0 ); - var data = command.substr( 1 ).trim(); - - if ( isFirstPoint === true ) { - - doSetFirstPoint = true; - isFirstPoint = false; - - } - - switch ( type ) { - - case 'M': - var numbers = parseFloats( data ); - for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { - - point.x = numbers[ j + 0 ]; - point.y = numbers[ j + 1 ]; - control.x = point.x; - control.y = point.y; - - if ( j === 0 ) { - - path.moveTo( point.x, point.y ); - - } else { - - path.lineTo( point.x, point.y ); - - } - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'H': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { - - point.x = numbers[ j ]; - control.x = point.x; - control.y = point.y; - path.lineTo( point.x, point.y ); - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'V': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { - - point.y = numbers[ j ]; - control.x = point.x; - control.y = point.y; - path.lineTo( point.x, point.y ); - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'L': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { - - point.x = numbers[ j + 0 ]; - point.y = numbers[ j + 1 ]; - control.x = point.x; - control.y = point.y; - path.lineTo( point.x, point.y ); - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'C': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) { - - path.bezierCurveTo( - numbers[ j + 0 ], - numbers[ j + 1 ], - numbers[ j + 2 ], - numbers[ j + 3 ], - numbers[ j + 4 ], - numbers[ j + 5 ] - ); - control.x = numbers[ j + 2 ]; - control.y = numbers[ j + 3 ]; - point.x = numbers[ j + 4 ]; - point.y = numbers[ j + 5 ]; - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'S': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { - - path.bezierCurveTo( - getReflection( point.x, control.x ), - getReflection( point.y, control.y ), - numbers[ j + 0 ], - numbers[ j + 1 ], - numbers[ j + 2 ], - numbers[ j + 3 ] - ); - control.x = numbers[ j + 0 ]; - control.y = numbers[ j + 1 ]; - point.x = numbers[ j + 2 ]; - point.y = numbers[ j + 3 ]; - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'Q': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { - - path.quadraticCurveTo( - numbers[ j + 0 ], - numbers[ j + 1 ], - numbers[ j + 2 ], - numbers[ j + 3 ] - ); - control.x = numbers[ j + 0 ]; - control.y = numbers[ j + 1 ]; - point.x = numbers[ j + 2 ]; - point.y = numbers[ j + 3 ]; - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'T': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { - - var rx = getReflection( point.x, control.x ); - var ry = getReflection( point.y, control.y ); - path.quadraticCurveTo( - rx, - ry, - numbers[ j + 0 ], - numbers[ j + 1 ] - ); - control.x = rx; - control.y = ry; - point.x = numbers[ j + 0 ]; - point.y = numbers[ j + 1 ]; - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'A': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) { - - // skip command if start point == end point - if ( numbers[ j + 5 ] == point.x && numbers[ j + 6 ] == point.y ) continue; - - var start = point.clone(); - point.x = numbers[ j + 5 ]; - point.y = numbers[ j + 6 ]; - control.x = point.x; - control.y = point.y; - parseArcCommand( - path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point - ); - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'm': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { - - point.x += numbers[ j + 0 ]; - point.y += numbers[ j + 1 ]; - control.x = point.x; - control.y = point.y; - - if ( j === 0 ) { - - path.moveTo( point.x, point.y ); - - } else { - - path.lineTo( point.x, point.y ); - - } - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'h': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { - - point.x += numbers[ j ]; - control.x = point.x; - control.y = point.y; - path.lineTo( point.x, point.y ); - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'v': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { - - point.y += numbers[ j ]; - control.x = point.x; - control.y = point.y; - path.lineTo( point.x, point.y ); - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'l': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { - - point.x += numbers[ j + 0 ]; - point.y += numbers[ j + 1 ]; - control.x = point.x; - control.y = point.y; - path.lineTo( point.x, point.y ); - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'c': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) { - - path.bezierCurveTo( - point.x + numbers[ j + 0 ], - point.y + numbers[ j + 1 ], - point.x + numbers[ j + 2 ], - point.y + numbers[ j + 3 ], - point.x + numbers[ j + 4 ], - point.y + numbers[ j + 5 ] - ); - control.x = point.x + numbers[ j + 2 ]; - control.y = point.y + numbers[ j + 3 ]; - point.x += numbers[ j + 4 ]; - point.y += numbers[ j + 5 ]; - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 's': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { - - path.bezierCurveTo( - getReflection( point.x, control.x ), - getReflection( point.y, control.y ), - point.x + numbers[ j + 0 ], - point.y + numbers[ j + 1 ], - point.x + numbers[ j + 2 ], - point.y + numbers[ j + 3 ] - ); - control.x = point.x + numbers[ j + 0 ]; - control.y = point.y + numbers[ j + 1 ]; - point.x += numbers[ j + 2 ]; - point.y += numbers[ j + 3 ]; - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'q': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { - - path.quadraticCurveTo( - point.x + numbers[ j + 0 ], - point.y + numbers[ j + 1 ], - point.x + numbers[ j + 2 ], - point.y + numbers[ j + 3 ] - ); - control.x = point.x + numbers[ j + 0 ]; - control.y = point.y + numbers[ j + 1 ]; - point.x += numbers[ j + 2 ]; - point.y += numbers[ j + 3 ]; - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 't': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { - - var rx = getReflection( point.x, control.x ); - var ry = getReflection( point.y, control.y ); - path.quadraticCurveTo( - rx, - ry, - point.x + numbers[ j + 0 ], - point.y + numbers[ j + 1 ] - ); - control.x = rx; - control.y = ry; - point.x = point.x + numbers[ j + 0 ]; - point.y = point.y + numbers[ j + 1 ]; - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'a': - var numbers = parseFloats( data ); - - for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) { - - // skip command if no displacement - if ( numbers[ j + 5 ] == 0 && numbers[ j + 6 ] == 0 ) continue; - - var start = point.clone(); - point.x += numbers[ j + 5 ]; - point.y += numbers[ j + 6 ]; - control.x = point.x; - control.y = point.y; - parseArcCommand( - path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point - ); - - if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); - - } - - break; - - case 'Z': - case 'z': - path.currentPath.autoClose = true; - - if ( path.currentPath.curves.length > 0 ) { - - // Reset point to beginning of Path - point.copy( firstPoint ); - path.currentPath.currentPoint.copy( point ); - isFirstPoint = true; - - } - - break; - - default: - console.warn( command ); - - } - - // console.log( type, parseFloats( data ), parseFloats( data ).length ) - - doSetFirstPoint = false; - - } - - return path; - - } - - function parseCSSStylesheet( node ) { - - if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return; - - for ( var i = 0; i < node.sheet.cssRules.length; i ++ ) { - - var stylesheet = node.sheet.cssRules[ i ]; - - if ( stylesheet.type !== 1 ) continue; - - var selectorList = stylesheet.selectorText - .split( /,/gm ) - .filter( Boolean ) - .map( i => i.trim() ); - - for ( var j = 0; j < selectorList.length; j ++ ) { - - stylesheets[ selectorList[ j ] ] = Object.assign( - stylesheets[ selectorList[ j ] ] || {}, - stylesheet.style - ); - - } - - } - - } - - /** - * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes - * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion - * From - * rx ry x-axis-rotation large-arc-flag sweep-flag x y - * To - * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation - */ - - function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) { - - if ( rx == 0 || ry == 0 ) { - - // draw a line if either of the radii == 0 - path.lineTo( end.x, end.y ); - return; - - } - - x_axis_rotation = x_axis_rotation * Math.PI / 180; - - // Ensure radii are positive - rx = Math.abs( rx ); - ry = Math.abs( ry ); - - // Compute (x1', y1') - var dx2 = ( start.x - end.x ) / 2.0; - var dy2 = ( start.y - end.y ) / 2.0; - var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2; - var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2; - - // Compute (cx', cy') - var rxs = rx * rx; - var rys = ry * ry; - var x1ps = x1p * x1p; - var y1ps = y1p * y1p; - - // Ensure radii are large enough - var cr = x1ps / rxs + y1ps / rys; - - if ( cr > 1 ) { - - // scale up rx,ry equally so cr == 1 - var s = Math.sqrt( cr ); - rx = s * rx; - ry = s * ry; - rxs = rx * rx; - rys = ry * ry; - - } - - var dq = ( rxs * y1ps + rys * x1ps ); - var pq = ( rxs * rys - dq ) / dq; - var q = Math.sqrt( Math.max( 0, pq ) ); - if ( large_arc_flag === sweep_flag ) q = - q; - var cxp = q * rx * y1p / ry; - var cyp = - q * ry * x1p / rx; - - // Step 3: Compute (cx, cy) from (cx', cy') - var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2; - var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2; - - // Step 4: Compute θ1 and Δθ - var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry ); - var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 ); - - path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation ); - - } - - function svgAngle( ux, uy, vx, vy ) { - - var dot = ux * vx + uy * vy; - var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy ); - var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear - if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang; - return ang; - - } - - /* - * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute - * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough - */ - function parseRectNode( node ) { - - var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 ); - var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 ); - var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 ); - var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 ); - var w = parseFloatWithUnits( node.getAttribute( 'width' ) ); - var h = parseFloatWithUnits( node.getAttribute( 'height' ) ); - - var path = new THREE.ShapePath(); - path.moveTo( x + 2 * rx, y ); - path.lineTo( x + w - 2 * rx, y ); - if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry ); - path.lineTo( x + w, y + h - 2 * ry ); - if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h ); - path.lineTo( x + 2 * rx, y + h ); - - if ( rx !== 0 || ry !== 0 ) { - - path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry ); - - } - - path.lineTo( x, y + 2 * ry ); - - if ( rx !== 0 || ry !== 0 ) { - - path.bezierCurveTo( x, y, x, y, x + 2 * rx, y ); - - } - - return path; - - } - - function parsePolygonNode( node ) { - - function iterator( match, a, b ) { - - var x = parseFloatWithUnits( a ); - var y = parseFloatWithUnits( b ); - - if ( index === 0 ) { - - path.moveTo( x, y ); - - } else { - - path.lineTo( x, y ); - - } - - index ++; - - } - - var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g; - - var path = new THREE.ShapePath(); - - var index = 0; - - node.getAttribute( 'points' ).replace( regex, iterator ); - - path.currentPath.autoClose = true; - - return path; - - } - - function parsePolylineNode( node ) { - - function iterator( match, a, b ) { - - var x = parseFloatWithUnits( a ); - var y = parseFloatWithUnits( b ); - - if ( index === 0 ) { - - path.moveTo( x, y ); - - } else { - - path.lineTo( x, y ); - - } - - index ++; - - } - - var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g; - var path = new THREE.ShapePath(); - var index = 0; - node.getAttribute( 'points' ).replace( regex, iterator ); - path.currentPath.autoClose = false; - return path; - } - - function parseCircleNode( node ) { - var x = parseFloatWithUnits( node.getAttribute( 'cx' ) ); - var y = parseFloatWithUnits( node.getAttribute( 'cy' ) ); - var r = parseFloatWithUnits( node.getAttribute( 'r' ) ); - var subpath = new THREE.Path(); - subpath.absarc( x, y, r, 0, Math.PI * 2 ); - var path = new THREE.ShapePath(); - path.subPaths.push( subpath ); - return path; - } - - function parseEllipseNode( node ) { - var x = parseFloatWithUnits( node.getAttribute( 'cx' ) ); - var y = parseFloatWithUnits( node.getAttribute( 'cy' ) ); - var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) ); - var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) ); - var subpath = new THREE.Path(); - subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 ); - var path = new THREE.ShapePath(); - path.subPaths.push( subpath ); - return path; - } - - function parseLineNode( node ) { - var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) ); - var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) ); - var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) ); - var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) ); - var path = new THREE.ShapePath(); - path.moveTo( x1, y1 ); - path.lineTo( x2, y2 ); - path.currentPath.autoClose = false; - return path; - } - function parseStyle( node, style ) { - - style = Object.assign( {}, style ); // clone style - - var stylesheetStyles = {}; - - if ( node.hasAttribute( 'class' ) ) { - - var classSelectors = node.getAttribute( 'class' ) - .split( /\s/ ) - .filter( Boolean ) - .map( i => i.trim() ); - - for ( var i = 0; i < classSelectors.length; i ++ ) { - - stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] ); - - } - - } - - if ( node.hasAttribute( 'id' ) ) { - - stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] ); - - } - - function addStyle( svgName, jsName, adjustFunction ) { - - if ( adjustFunction === undefined ) adjustFunction = function copy( v ) { - - if ( v.startsWith( 'url' ) ) console.warn( 'SVGLoader: url access in attributes is not implemented.' ); - - return v; - - }; - - if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) ); - if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] ); - if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] ); - - } - - function clamp( v ) { - - return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) ); - - } - - function positive( v ) { - - return Math.max( 0, parseFloatWithUnits( v ) ); - - } - - addStyle( 'fill', 'fill' ); - addStyle( 'fill-opacity', 'fillOpacity', clamp ); - addStyle( 'opacity', 'opacity', clamp ); - addStyle( 'stroke', 'stroke' ); - addStyle( 'stroke-opacity', 'strokeOpacity', clamp ); - addStyle( 'stroke-width', 'strokeWidth', positive ); - addStyle( 'stroke-linejoin', 'strokeLineJoin' ); - addStyle( 'stroke-linecap', 'strokeLineCap' ); - addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive ); - addStyle( 'visibility', 'visibility' ); - - return style; - - } - - // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes - - function getReflection( a, b ) { - - return a - ( b - a ); - - } - - function parseFloats( string ) { - - var array = string.split( /[\s,]+|(?=\s?[+\-])/ ); - - for ( var i = 0; i < array.length; i ++ ) { - - var number = array[ i ]; - - // Handle values like 48.6037.7.8 - // TODO Find a regex for this - - if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) { - - var split = number.split( '.' ); - - for ( var s = 2; s < split.length; s ++ ) { - - array.splice( i + s - 1, 0, '0.' + split[ s ] ); - - } - - } - - array[ i ] = parseFloatWithUnits( number ); - - } - - return array; - - - } - - // Units - - var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ]; - - // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent) - var unitConversion = { - - 'mm': { - 'mm': 1, - 'cm': 0.1, - 'in': 1 / 25.4, - 'pt': 72 / 25.4, - 'pc': 6 / 25.4, - 'px': - 1 - }, - 'cm': { - 'mm': 10, - 'cm': 1, - 'in': 1 / 2.54, - 'pt': 72 / 2.54, - 'pc': 6 / 2.54, - 'px': - 1 - }, - 'in': { - 'mm': 25.4, - 'cm': 2.54, - 'in': 1, - 'pt': 72, - 'pc': 6, - 'px': - 1 - }, - 'pt': { - 'mm': 25.4 / 72, - 'cm': 2.54 / 72, - 'in': 1 / 72, - 'pt': 1, - 'pc': 6 / 72, - 'px': - 1 - }, - 'pc': { - 'mm': 25.4 / 6, - 'cm': 2.54 / 6, - 'in': 1 / 6, - 'pt': 72 / 6, - 'pc': 1, - 'px': - 1 - }, - 'px': { - 'px': 1 - } - - }; - - function parseFloatWithUnits( string ) { - - var theUnit = 'px'; - - if ( typeof string === 'string' || string instanceof String ) { - - for ( var i = 0, n = units.length; i < n; i ++ ) { - - var u = units[ i ]; - - if ( string.endsWith( u ) ) { - - theUnit = u; - string = string.substring( 0, string.length - u.length ); - break; - - } - - } - - } - - var scale = undefined; - - if ( theUnit === 'px' && scope.defaultUnit !== 'px' ) { - - // Conversion scale from pixels to inches, then to default units - - scale = unitConversion[ 'in' ][ scope.defaultUnit ] / scope.defaultDPI; - - } else { - - scale = unitConversion[ theUnit ][ scope.defaultUnit ]; - - if ( scale < 0 ) { - - // Conversion scale to pixels - - scale = unitConversion[ theUnit ][ 'in' ] * scope.defaultDPI; - - } - - } - - return scale * parseFloat( string ); - - } - - // Transforms - - function getNodeTransform( node ) { - - if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) { - - return null; - - } - - var transform = parseNodeTransform( node ); - - if ( transformStack.length > 0 ) { - - transform.premultiply( transformStack[ transformStack.length - 1 ] ); - - } - - currentTransform.copy( transform ); - transformStack.push( transform ); - - return transform; - - } - - function parseNodeTransform( node ) { - - var transform = new THREE.Matrix3(); - var currentTransform = tempTransform0; - - if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) { - - var tx = parseFloatWithUnits( node.getAttribute( 'x' ) ); - var ty = parseFloatWithUnits( node.getAttribute( 'y' ) ); - - transform.translate( tx, ty ); - - } - - if ( node.hasAttribute( 'transform' ) ) { - - var transformsTexts = node.getAttribute( 'transform' ).split( ')' ); - - for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) { - - var transformText = transformsTexts[ tIndex ].trim(); - - if ( transformText === '' ) continue; - - var openParPos = transformText.indexOf( '(' ); - var closeParPos = transformText.length; - - if ( openParPos > 0 && openParPos < closeParPos ) { - - var transformType = transformText.substr( 0, openParPos ); - - var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) ); - - currentTransform.identity(); - - switch ( transformType ) { - - case 'translate': - - if ( array.length >= 1 ) { - - var tx = array[ 0 ]; - var ty = tx; - - if ( array.length >= 2 ) { - - ty = array[ 1 ]; - - } - - currentTransform.translate( tx, ty ); - - } - - break; - - case 'rotate': - - if ( array.length >= 1 ) { - - var angle = 0; - var cx = 0; - var cy = 0; - - // Angle - angle = - array[ 0 ] * Math.PI / 180; - - if ( array.length >= 3 ) { - - // Center x, y - cx = array[ 1 ]; - cy = array[ 2 ]; - - } - - // Rotate around center (cx, cy) - tempTransform1.identity().translate( - cx, - cy ); - tempTransform2.identity().rotate( angle ); - tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 ); - tempTransform1.identity().translate( cx, cy ); - currentTransform.multiplyMatrices( tempTransform1, tempTransform3 ); - - } - - break; - - case 'scale': - - if ( array.length >= 1 ) { - - var scaleX = array[ 0 ]; - var scaleY = scaleX; - - if ( array.length >= 2 ) { - - scaleY = array[ 1 ]; - - } - - currentTransform.scale( scaleX, scaleY ); - - } - - break; - - case 'skewX': - - if ( array.length === 1 ) { - - currentTransform.set( - 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0, - 0, 1, 0, - 0, 0, 1 - ); - - } - - break; - - case 'skewY': - - if ( array.length === 1 ) { - - currentTransform.set( - 1, 0, 0, - Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0, - 0, 0, 1 - ); - - } - - break; - - case 'matrix': - - if ( array.length === 6 ) { - - currentTransform.set( - array[ 0 ], array[ 2 ], array[ 4 ], - array[ 1 ], array[ 3 ], array[ 5 ], - 0, 0, 1 - ); - - } - - break; - - } - - } - - transform.premultiply( currentTransform ); - - } - - } - - return transform; - - } - - function transformPath( path, m ) { - - function transfVec2( v2 ) { - - tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m ); - - v2.set( tempV3.x, tempV3.y ); - - } - - var isRotated = isTransformRotated( m ); - - var subPaths = path.subPaths; - - for ( var i = 0, n = subPaths.length; i < n; i ++ ) { - - var subPath = subPaths[ i ]; - var curves = subPath.curves; - - for ( var j = 0; j < curves.length; j ++ ) { - - var curve = curves[ j ]; - - if ( curve.isLineCurve ) { - - transfVec2( curve.v1 ); - transfVec2( curve.v2 ); - - } else if ( curve.isCubicBezierCurve ) { - - transfVec2( curve.v0 ); - transfVec2( curve.v1 ); - transfVec2( curve.v2 ); - transfVec2( curve.v3 ); - - } else if ( curve.isQuadraticBezierCurve ) { - - transfVec2( curve.v0 ); - transfVec2( curve.v1 ); - transfVec2( curve.v2 ); - - } else if ( curve.isEllipseCurve ) { - - if ( isRotated ) { - - console.warn( 'SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented.' ); - - } - - tempV2.set( curve.aX, curve.aY ); - transfVec2( tempV2 ); - curve.aX = tempV2.x; - curve.aY = tempV2.y; - - curve.xRadius *= getTransformScaleX( m ); - curve.yRadius *= getTransformScaleY( m ); - - } - - } - - } - - } - - function isTransformRotated( m ) { - - return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0; - - } - - function getTransformScaleX( m ) { - - var te = m.elements; - return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] ); - - } - - function getTransformScaleY( m ) { - - var te = m.elements; - return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] ); - - } - - // - - var paths = []; - var stylesheets = {}; - - var transformStack = []; - - var tempTransform0 = new THREE.Matrix3(); - var tempTransform1 = new THREE.Matrix3(); - var tempTransform2 = new THREE.Matrix3(); - var tempTransform3 = new THREE.Matrix3(); - var tempV2 = new THREE.Vector2(); - var tempV3 = new THREE.Vector3(); - - var currentTransform = new THREE.Matrix3(); - - var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml - - parseNode( xml.documentElement, { - fill: '#000', - fillOpacity: 1, - strokeOpacity: 1, - strokeWidth: 1, - strokeLineJoin: 'miter', - strokeLineCap: 'butt', - strokeMiterLimit: 4 - } ); - - var data = { paths: paths, xml: xml.documentElement }; - - // console.log( paths ); - return data; - - } - -} ); - -THREE.SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) { - - // Param width: Stroke width - // Param color: As returned by THREE.Color.getStyle() - // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit" - // Param lineCap: One of "round", "square" or "butt" - // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance) - // Returns style object - - width = width !== undefined ? width : 1; - color = color !== undefined ? color : '#000'; - lineJoin = lineJoin !== undefined ? lineJoin : 'miter'; - lineCap = lineCap !== undefined ? lineCap : 'butt'; - miterLimit = miterLimit !== undefined ? miterLimit : 4; - - return { - strokeColor: color, - strokeWidth: width, - strokeLineJoin: lineJoin, - strokeLineCap: lineCap, - strokeMiterLimit: miterLimit - }; - -}; - -THREE.SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) { - - // Generates a stroke with some witdh around the given path. - // The path can be open or closed (last point equals to first point) - // Param points: Array of Vector2D (the path). Minimum 2 points. - // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object - // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional) - // Param minDistance: Points closer to this distance will be merged. (Optional) - // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right) - - var vertices = []; - var normals = []; - var uvs = []; - - if ( THREE.SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) { - - return null; - - } - - var geometry = new THREE.BufferGeometry(); - geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); - geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); - - return geometry; - -}; - -THREE.SVGLoader.pointsToStrokeWithBuffers = function () { - - var tempV2_1 = new THREE.Vector2(); - var tempV2_2 = new THREE.Vector2(); - var tempV2_3 = new THREE.Vector2(); - var tempV2_4 = new THREE.Vector2(); - var tempV2_5 = new THREE.Vector2(); - var tempV2_6 = new THREE.Vector2(); - var tempV2_7 = new THREE.Vector2(); - var lastPointL = new THREE.Vector2(); - var lastPointR = new THREE.Vector2(); - var point0L = new THREE.Vector2(); - var point0R = new THREE.Vector2(); - var currentPointL = new THREE.Vector2(); - var currentPointR = new THREE.Vector2(); - var nextPointL = new THREE.Vector2(); - var nextPointR = new THREE.Vector2(); - var innerPoint = new THREE.Vector2(); - var outerPoint = new THREE.Vector2(); - - return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) { - - // This function can be called to update existing arrays or buffers. - // Accepts same parameters as pointsToStroke, plus the buffers and optional offset. - // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs) - // Returns number of written vertices / normals / uvs pairs - // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers) - // 'normals' and 'uvs' buffers are optional - - arcDivisions = arcDivisions !== undefined ? arcDivisions : 12; - minDistance = minDistance !== undefined ? minDistance : 0.001; - vertexOffset = vertexOffset !== undefined ? vertexOffset : 0; - - // First ensure there are no duplicated points - points = removeDuplicatedPoints( points ); - - var numPoints = points.length; - - if ( numPoints < 2 ) return 0; - - var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] ); - - var currentPoint; - var previousPoint = points[ 0 ]; - var nextPoint; - - var strokeWidth2 = style.strokeWidth / 2; - - var deltaU = 1 / ( numPoints - 1 ); - var u0 = 0; - - var innerSideModified; - var joinIsOnLeftSide; - var isMiter; - var initialJoinIsOnLeftSide = false; - - var numVertices = 0; - var currentCoordinate = vertexOffset * 3; - var currentCoordinateUV = vertexOffset * 2; - - // Get initial left and right stroke points - getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 ); - lastPointL.copy( points[ 0 ] ).sub( tempV2_1 ); - lastPointR.copy( points[ 0 ] ).add( tempV2_1 ); - point0L.copy( lastPointL ); - point0R.copy( lastPointR ); - - for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) { - - currentPoint = points[ iPoint ]; - - // Get next point - if ( iPoint === numPoints - 1 ) { - - if ( isClosed ) { - - // Skip duplicated initial point - nextPoint = points[ 1 ]; - - } else nextPoint = undefined; - - } else { - - nextPoint = points[ iPoint + 1 ]; - - } - - // Normal of previous segment in tempV2_1 - var normal1 = tempV2_1; - getNormal( previousPoint, currentPoint, normal1 ); - - tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 ); - currentPointL.copy( currentPoint ).sub( tempV2_3 ); - currentPointR.copy( currentPoint ).add( tempV2_3 ); - - var u1 = u0 + deltaU; - - innerSideModified = false; - - if ( nextPoint !== undefined ) { - - // Normal of next segment in tempV2_2 - getNormal( currentPoint, nextPoint, tempV2_2 ); - - tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 ); - nextPointL.copy( currentPoint ).sub( tempV2_3 ); - nextPointR.copy( currentPoint ).add( tempV2_3 ); - - joinIsOnLeftSide = true; - tempV2_3.subVectors( nextPoint, previousPoint ); - if ( normal1.dot( tempV2_3 ) < 0 ) { - - joinIsOnLeftSide = false; - - } - - if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide; - - tempV2_3.subVectors( nextPoint, currentPoint ); - tempV2_3.normalize(); - var dot = Math.abs( normal1.dot( tempV2_3 ) ); - - // If path is straight, don't create join - if ( dot !== 0 ) { - - // Compute inner and outer segment intersections - var miterSide = strokeWidth2 / dot; - tempV2_3.multiplyScalar( - miterSide ); - tempV2_4.subVectors( currentPoint, previousPoint ); - tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 ); - innerPoint.copy( tempV2_5 ).negate(); - var miterLength2 = tempV2_5.length(); - var segmentLengthPrev = tempV2_4.length(); - tempV2_4.divideScalar( segmentLengthPrev ); - tempV2_6.subVectors( nextPoint, currentPoint ); - var segmentLengthNext = tempV2_6.length(); - tempV2_6.divideScalar( segmentLengthNext ); - // Check that previous and next segments doesn't overlap with the innerPoint of intersection - if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) { - - innerSideModified = true; - - } - - outerPoint.copy( tempV2_5 ).add( currentPoint ); - innerPoint.add( currentPoint ); - - isMiter = false; - - if ( innerSideModified ) { - - if ( joinIsOnLeftSide ) { - - nextPointR.copy( innerPoint ); - currentPointR.copy( innerPoint ); - - } else { - - nextPointL.copy( innerPoint ); - currentPointL.copy( innerPoint ); - - } - - } else { - - // The segment triangles are generated here if there was overlapping - - makeSegmentTriangles(); - - } - - switch ( style.strokeLineJoin ) { - - case 'bevel': - - makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 ); - - break; - - case 'round': - - // Segment triangles - - createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ); - - // Join triangles - - if ( joinIsOnLeftSide ) { - - makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 ); - - } else { - - makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 ); - - } - - break; - - case 'miter': - case 'miter-clip': - default: - - var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2; - - if ( miterFraction < 1 ) { - - // The join miter length exceeds the miter limit - - if ( style.strokeLineJoin !== 'miter-clip' ) { - - makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 ); - break; - - } else { - - // Segment triangles - - createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ); - - // Miter-clip join triangles - - if ( joinIsOnLeftSide ) { - - tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL ); - tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL ); - - addVertex( currentPointL, u1, 0 ); - addVertex( tempV2_6, u1, 0 ); - addVertex( currentPoint, u1, 0.5 ); - - addVertex( currentPoint, u1, 0.5 ); - addVertex( tempV2_6, u1, 0 ); - addVertex( tempV2_7, u1, 0 ); - - addVertex( currentPoint, u1, 0.5 ); - addVertex( tempV2_7, u1, 0 ); - addVertex( nextPointL, u1, 0 ); - - } else { - - tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR ); - tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR ); - - addVertex( currentPointR, u1, 1 ); - addVertex( tempV2_6, u1, 1 ); - addVertex( currentPoint, u1, 0.5 ); - - addVertex( currentPoint, u1, 0.5 ); - addVertex( tempV2_6, u1, 1 ); - addVertex( tempV2_7, u1, 1 ); - - addVertex( currentPoint, u1, 0.5 ); - addVertex( tempV2_7, u1, 1 ); - addVertex( nextPointR, u1, 1 ); - - } - - } - - } else { - - // Miter join segment triangles - - if ( innerSideModified ) { - - // Optimized segment + join triangles - - if ( joinIsOnLeftSide ) { - - addVertex( lastPointR, u0, 1 ); - addVertex( lastPointL, u0, 0 ); - addVertex( outerPoint, u1, 0 ); - - addVertex( lastPointR, u0, 1 ); - addVertex( outerPoint, u1, 0 ); - addVertex( innerPoint, u1, 1 ); - - } else { - - addVertex( lastPointR, u0, 1 ); - addVertex( lastPointL, u0, 0 ); - addVertex( outerPoint, u1, 1 ); - - addVertex( lastPointL, u0, 0 ); - addVertex( innerPoint, u1, 0 ); - addVertex( outerPoint, u1, 1 ); - - } - - - if ( joinIsOnLeftSide ) { - - nextPointL.copy( outerPoint ); - - } else { - - nextPointR.copy( outerPoint ); - - } - - - } else { - - // Add extra miter join triangles - - if ( joinIsOnLeftSide ) { - - addVertex( currentPointL, u1, 0 ); - addVertex( outerPoint, u1, 0 ); - addVertex( currentPoint, u1, 0.5 ); - - addVertex( currentPoint, u1, 0.5 ); - addVertex( outerPoint, u1, 0 ); - addVertex( nextPointL, u1, 0 ); - - } else { - - addVertex( currentPointR, u1, 1 ); - addVertex( outerPoint, u1, 1 ); - addVertex( currentPoint, u1, 0.5 ); - - addVertex( currentPoint, u1, 0.5 ); - addVertex( outerPoint, u1, 1 ); - addVertex( nextPointR, u1, 1 ); - - } - - } - - isMiter = true; - - } - - break; - - } - - } else { - - // The segment triangles are generated here when two consecutive points are collinear - - makeSegmentTriangles(); - - } - - } else { - - // The segment triangles are generated here if it is the ending segment - - makeSegmentTriangles(); - - } - - if ( ! isClosed && iPoint === numPoints - 1 ) { - - // Start line endcap - addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 ); - - } - - // Increment loop variables - - u0 = u1; - - previousPoint = currentPoint; - - lastPointL.copy( nextPointL ); - lastPointR.copy( nextPointR ); - - } - - if ( ! isClosed ) { - - // Ending line endcap - addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 ); - - } else if ( innerSideModified && vertices ) { - - // Modify path first segment vertices to adjust to the segments inner and outer intersections - - var lastOuter = outerPoint; - var lastInner = innerPoint; - - if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) { - - lastOuter = innerPoint; - lastInner = outerPoint; - - } - - if ( joinIsOnLeftSide ) { - - if ( isMiter || initialJoinIsOnLeftSide ) { - - lastInner.toArray( vertices, 0 * 3 ); - lastInner.toArray( vertices, 3 * 3 ); - - if ( isMiter ) { - - lastOuter.toArray( vertices, 1 * 3 ); - - } - - } - - } else { - - if ( isMiter || ! initialJoinIsOnLeftSide ) { - - lastInner.toArray( vertices, 1 * 3 ); - lastInner.toArray( vertices, 3 * 3 ); - - if ( isMiter ) { - - lastOuter.toArray( vertices, 0 * 3 ); - - } - - } - - } - - } - - return numVertices; - - // -- End of algorithm - - // -- Functions - - function getNormal( p1, p2, result ) { - - result.subVectors( p2, p1 ); - return result.set( - result.y, result.x ).normalize(); - - } - - function addVertex( position, u, v ) { - - if ( vertices ) { - - vertices[ currentCoordinate ] = position.x; - vertices[ currentCoordinate + 1 ] = position.y; - vertices[ currentCoordinate + 2 ] = 0; - - if ( normals ) { - - normals[ currentCoordinate ] = 0; - normals[ currentCoordinate + 1 ] = 0; - normals[ currentCoordinate + 2 ] = 1; - - } - - currentCoordinate += 3; - - if ( uvs ) { - - uvs[ currentCoordinateUV ] = u; - uvs[ currentCoordinateUV + 1 ] = v; - - currentCoordinateUV += 2; - - } - - } - - numVertices += 3; - - } - - function makeCircularSector( center, p1, p2, u, v ) { - - // param p1, p2: Points in the circle arc. - // p1 and p2 are in clockwise direction. - - tempV2_1.copy( p1 ).sub( center ).normalize(); - tempV2_2.copy( p2 ).sub( center ).normalize(); - - var angle = Math.PI; - var dot = tempV2_1.dot( tempV2_2 ); - if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) ); - - angle /= arcDivisions; - - tempV2_3.copy( p1 ); - - for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) { - - tempV2_4.copy( tempV2_3 ).rotateAround( center, angle ); - - addVertex( tempV2_3, u, v ); - addVertex( tempV2_4, u, v ); - addVertex( center, u, 0.5 ); - - tempV2_3.copy( tempV2_4 ); - - } - - addVertex( tempV2_4, u, v ); - addVertex( p2, u, v ); - addVertex( center, u, 0.5 ); - - } - - function makeSegmentTriangles() { - - addVertex( lastPointR, u0, 1 ); - addVertex( lastPointL, u0, 0 ); - addVertex( currentPointL, u1, 0 ); - - addVertex( lastPointR, u0, 1 ); - addVertex( currentPointL, u1, 1 ); - addVertex( currentPointR, u1, 0 ); - - } - - function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) { - - if ( innerSideModified ) { - - // Optimized segment + bevel triangles - - if ( joinIsOnLeftSide ) { - - // Path segments triangles - - addVertex( lastPointR, u0, 1 ); - addVertex( lastPointL, u0, 0 ); - addVertex( currentPointL, u1, 0 ); - - addVertex( lastPointR, u0, 1 ); - addVertex( currentPointL, u1, 0 ); - addVertex( innerPoint, u1, 1 ); - - // Bevel join triangle - - addVertex( currentPointL, u, 0 ); - addVertex( nextPointL, u, 0 ); - addVertex( innerPoint, u, 0.5 ); - - } else { - - // Path segments triangles - - addVertex( lastPointR, u0, 1 ); - addVertex( lastPointL, u0, 0 ); - addVertex( currentPointR, u1, 1 ); - - addVertex( lastPointL, u0, 0 ); - addVertex( innerPoint, u1, 0 ); - addVertex( currentPointR, u1, 1 ); - - // Bevel join triangle - - addVertex( currentPointR, u, 1 ); - addVertex( nextPointR, u, 0 ); - addVertex( innerPoint, u, 0.5 ); - - } - - } else { - - // Bevel join triangle. The segment triangles are done in the main loop - - if ( joinIsOnLeftSide ) { - - addVertex( currentPointL, u, 0 ); - addVertex( nextPointL, u, 0 ); - addVertex( currentPoint, u, 0.5 ); - - } else { - - addVertex( currentPointR, u, 1 ); - addVertex( nextPointR, u, 0 ); - addVertex( currentPoint, u, 0.5 ); - - } - - } - - } - - function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) { - - if ( innerSideModified ) { - - if ( joinIsOnLeftSide ) { - - addVertex( lastPointR, u0, 1 ); - addVertex( lastPointL, u0, 0 ); - addVertex( currentPointL, u1, 0 ); - - addVertex( lastPointR, u0, 1 ); - addVertex( currentPointL, u1, 0 ); - addVertex( innerPoint, u1, 1 ); - - addVertex( currentPointL, u0, 0 ); - addVertex( currentPoint, u1, 0.5 ); - addVertex( innerPoint, u1, 1 ); - - addVertex( currentPoint, u1, 0.5 ); - addVertex( nextPointL, u0, 0 ); - addVertex( innerPoint, u1, 1 ); - - } else { - - addVertex( lastPointR, u0, 1 ); - addVertex( lastPointL, u0, 0 ); - addVertex( currentPointR, u1, 1 ); - - addVertex( lastPointL, u0, 0 ); - addVertex( innerPoint, u1, 0 ); - addVertex( currentPointR, u1, 1 ); - - addVertex( currentPointR, u0, 1 ); - addVertex( innerPoint, u1, 0 ); - addVertex( currentPoint, u1, 0.5 ); - - addVertex( currentPoint, u1, 0.5 ); - addVertex( innerPoint, u1, 0 ); - addVertex( nextPointR, u0, 1 ); - - } - - } - - } - - function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) { - - // param center: End point of the path - // param p1, p2: Left and right cap points - - switch ( style.strokeLineCap ) { - - case 'round': - - if ( start ) { - - makeCircularSector( center, p2, p1, u, 0.5 ); - - } else { - - makeCircularSector( center, p1, p2, u, 0.5 ); - - } - - break; - - case 'square': - - if ( start ) { - - tempV2_1.subVectors( p1, center ); - tempV2_2.set( tempV2_1.y, - tempV2_1.x ); - - tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center ); - tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center ); - - // Modify already existing vertices - if ( joinIsOnLeftSide ) { - - tempV2_3.toArray( vertices, 1 * 3 ); - tempV2_4.toArray( vertices, 0 * 3 ); - tempV2_4.toArray( vertices, 3 * 3 ); - - } else { - - tempV2_3.toArray( vertices, 1 * 3 ); - tempV2_3.toArray( vertices, 3 * 3 ); - tempV2_4.toArray( vertices, 0 * 3 ); - - } - - } else { - - tempV2_1.subVectors( p2, center ); - tempV2_2.set( tempV2_1.y, - tempV2_1.x ); - - tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center ); - tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center ); - - var vl = vertices.length; - - // Modify already existing vertices - if ( joinIsOnLeftSide ) { - - tempV2_3.toArray( vertices, vl - 1 * 3 ); - tempV2_4.toArray( vertices, vl - 2 * 3 ); - tempV2_4.toArray( vertices, vl - 4 * 3 ); - - } else { - - tempV2_3.toArray( vertices, vl - 2 * 3 ); - tempV2_4.toArray( vertices, vl - 1 * 3 ); - tempV2_4.toArray( vertices, vl - 4 * 3 ); - - } - - } - - break; - - case 'butt': - default: - - // Nothing to do here - break; - - } - - } - - function removeDuplicatedPoints( points ) { - - // Creates a new array if necessary with duplicated points removed. - // This does not remove duplicated initial and ending points of a closed path. - - var dupPoints = false; - for ( var i = 1, n = points.length - 1; i < n; i ++ ) { - - if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) { - - dupPoints = true; - break; - - } - - } - - if ( ! dupPoints ) return points; - - var newPoints = []; - newPoints.push( points[ 0 ] ); - - for ( var i = 1, n = points.length - 1; i < n; i ++ ) { - - if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) { - - newPoints.push( points[ i ] ); - - } - - } - - newPoints.push( points[ points.length - 1 ] ); - - return newPoints; - - } - - }; - -}(); - -/////////////////------------------------------------ OrbitControls -------------- -THREE.OrbitControls = function(object, domElement) { - this.object = object; - - this.domElement = domElement !== undefined ? domElement : document; - - // Set to false to disable this control - this.enabled = true; - - // "target" sets the location of focus, where the object orbits around - this.target = new THREE.Vector3(); - - // How far you can dolly in and out ( PerspectiveCamera only ) - this.minDistance = 0; - this.maxDistance = Infinity; - - // How far you can zoom in and out ( OrthographicCamera only ) - this.minZoom = 0; - this.maxZoom = Infinity; - - // How far you can orbit vertically, upper and lower limits. - // Range is 0 to Math.PI radians. - this.minPolarAngle = 0; // radians - this.maxPolarAngle = Math.PI; // radians - - // How far you can orbit horizontally, upper and lower limits. - // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. - this.minAzimuthAngle = -Infinity; // radians - this.maxAzimuthAngle = Infinity; // radians - - // Set to true to enable damping (inertia) - // If damping is enabled, you must call controls.update() in your animation loop - this.enableDamping = false; - this.dampingFactor = 0.05; - - // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. - // Set to false to disable zooming - this.enableZoom = true; - this.zoomSpeed = 1.0; - - // Set to false to disable rotating - this.enableRotate = true; - this.rotateSpeed = 1.0; - - // Set to false to disable panning - this.enablePan = true; - this.panSpeed = 1.0; - this.screenSpacePanning = false; // if true, pan in screen-space - this.keyPanSpeed = 7.0; // pixels moved per arrow key push - - // Set to true to automatically rotate around the target - // If auto-rotate is enabled, you must call controls.update() in your animation loop - this.autoRotate = false; - this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 - - // Set to false to disable use of the keys - this.enableKeys = true; - - // The four arrow keys - this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; - - this.minPan = null; - - this.maxPan = null; - - // Mouse buttons - this.mouseButtons = { - LEFT: THREE.MOUSE.ROTATE, - MIDDLE: THREE.MOUSE.DOLLY, - RIGHT: THREE.MOUSE.PAN - }; - - // Touch fingers - this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN }; - - // for reset - this.target0 = this.target.clone(); - this.position0 = this.object.position.clone(); - this.zoom0 = this.object.zoom; - this.scale = 1; - // - // public methods - // - //设置远近 - this.getDistance = function () { - return spherical.radius; - }; - //设置远近 - this.setDistance = function (distance) { - if(distance>spherical.radius){ - dollyOut(distance/spherical.radius); - }else{ - dollyIn(spherical.radius/distance); - } - }; - this.setPanCenter=function(){ - panOffset = new THREE.Vector3(); - } - //获取垂直旋转角度 - this.getRotate = function () { - return spherical.phi; - }; - //垂直旋转角度 - this.rotate = function( angle ) { - sphericalDelta.phi -=angle; - }; - //设置水平旋转角度 - this.setRotateHorizontal =function ( angle ) { - sphericalDelta.theta -= angle; - } - //获取水平旋转角度 - this.getRotateHorizontal = function( ) { - return spherical.theta; - } - //设置ZOOM - this.setZoom = function(zoom) { - this.zoom0 = zoom; - scope.object.zoom = Math.max(scope.minZoom,Math.min(scope.maxZoom, zoom)); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - } - - - this.getPolarAngle = function() { - return spherical.phi; - }; - - this.getAzimuthalAngle = function() { - return spherical.theta; - }; - - this.saveState = function() { - scope.target0.copy(scope.target); - scope.position0.copy(scope.object.position); - scope.zoom0 = scope.object.zoom; - }; - - this.reset = function() { - scope.target.copy(scope.target0); //不改变相机距离 - scope.object.position.copy(scope.position0); - scope.object.zoom = scope.zoom0; - - scope.object.updateProjectionMatrix(); - scope.dispatchEvent(changeEvent); - - scope.update(); - - state = STATE.NONE; - }; - - // this method is exposed, but perhaps it would be better if we can make it private... - this.update = (function() { - var offset = new THREE.Vector3(); - - // so camera.up is the orbit axis - var quat = new THREE.Quaternion().setFromUnitVectors( - object.up, - new THREE.Vector3(0, 1, 0) - ); - var quatInverse = quat.clone().inverse(); - - var lastPosition = new THREE.Vector3(); - var lastQuaternion = new THREE.Quaternion(); - - return function update() { - var position = scope.object.position; - - offset.copy(position).sub(scope.target); - - // rotate offset to "y-axis-is-up" space - offset.applyQuaternion(quat); - - // angle from z-axis around y-axis - spherical.setFromVector3(offset); - - if (scope.autoRotate && state === STATE.NONE) { - rotateLeft(getAutoRotationAngle()); - } - - if (scope.enableDamping) { - spherical.theta += sphericalDelta.theta * scope.dampingFactor; - spherical.phi += sphericalDelta.phi * scope.dampingFactor; - } else { - spherical.theta += sphericalDelta.theta; - spherical.phi += sphericalDelta.phi; - } - - // restrict theta to be between desired limits - spherical.theta = Math.max( - scope.minAzimuthAngle, - Math.min(scope.maxAzimuthAngle, spherical.theta) - ); - - // restrict phi to be between desired limits - spherical.phi = Math.max( - scope.minPolarAngle, - Math.min(scope.maxPolarAngle, spherical.phi) - ); - - spherical.makeSafe(); - - spherical.radius *= scale; - // restrict radius to be between desired limits - spherical.radius = Math.max( - scope.minDistance, - Math.min(scope.maxDistance, spherical.radius) - ); - - // move target to panned location - - if (scope.enableDamping === true) { - scope.target.addScaledVector(panOffset, scope.dampingFactor); - } else { - scope.target.add(panOffset); - } - - if (scope.minPan && scope.maxPan) - scope.target.clamp(scope.minPan, scope.maxPan); - - offset.setFromSpherical(spherical); - - // rotate offset back to "camera-up-vector-is-up" space - offset.applyQuaternion(quatInverse); - - position.copy(scope.target).add(offset); - - scope.object.lookAt(scope.target); - - if (scope.enableDamping === true) { - sphericalDelta.theta *= 1 - scope.dampingFactor; - sphericalDelta.phi *= 1 - scope.dampingFactor; - - panOffset.multiplyScalar(1 - scope.dampingFactor); - } else { - sphericalDelta.set(0, 0, 0); - - panOffset.set(0, 0, 0); - } - - scale = 1; - - // update condition is: - // min(camera displacement, camera rotation in radians)^2 > EPS - // using small-angle approximation cos(x/2) = 1 - x^2 / 8 - - if ( - zoomChanged || - lastPosition.distanceToSquared(scope.object.position) > EPS || - 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS - ) { - scope.dispatchEvent(changeEvent); - - lastPosition.copy(scope.object.position); - lastQuaternion.copy(scope.object.quaternion); - zoomChanged = false; - - return true; - } - - return false; - }; - })(); - - this.dispose = function() { - scope.domElement.removeEventListener("contextmenu", onContextMenu, false); - scope.domElement.removeEventListener("mousedown", onMouseDown, false); - scope.domElement.removeEventListener("wheel", onMouseWheel, false); - - scope.domElement.removeEventListener("touchstart", onTouchStart, false); - scope.domElement.removeEventListener("touchend", onTouchEnd, false); - scope.domElement.removeEventListener("touchmove", onTouchMove, false); - - document.removeEventListener("mousemove", onMouseMove, false); - document.removeEventListener("mouseup", onMouseUp, false); - - window.removeEventListener("keydown", onKeyDown, false); - - //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? - }; - - // - // internals - // - - var scope = this; - - var changeEvent = { type: "change" }; - var startEvent = { type: "start" }; - var endEvent = { type: "end" }; - - var STATE = { - NONE: -1, - ROTATE: 0, - DOLLY: 1, - PAN: 2, - TOUCH_ROTATE: 3, - TOUCH_PAN: 4, - TOUCH_DOLLY_PAN: 5, - TOUCH_DOLLY_ROTATE: 6 - }; - - var state = STATE.NONE; - - var EPS = 0.000001; - - // current position in spherical coordinates - var spherical = new THREE.Spherical(); - var sphericalDelta = new THREE.Spherical(); - - var scale = 1; - var panOffset = new THREE.Vector3(); - var zoomChanged = false; - - var rotateStart = new THREE.Vector2(); - var rotateEnd = new THREE.Vector2(); - var rotateDelta = new THREE.Vector2(); - - var panStart = new THREE.Vector2(); - var panEnd = new THREE.Vector2(); - var panDelta = new THREE.Vector2(); - - var dollyStart = new THREE.Vector2(); - var dollyEnd = new THREE.Vector2(); - var dollyDelta = new THREE.Vector2(); - - function getAutoRotationAngle() { - return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed; - } - - function getZoomScale() { - return Math.pow(0.95, scope.zoomSpeed); - } - - function rotateLeft(angle) { - sphericalDelta.theta -= angle; - } - this.rotateLeft = rotateLeft; - function rotateUp(angle) { - sphericalDelta.phi -= angle; - } - this.rotateUp = rotateUp; - var panLeft = (function() { - var v = new THREE.Vector3(); - - return function panLeft(distance, objectMatrix) { - v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix - v.multiplyScalar(-distance); - panOffset.add(v); - }; - })(); - - var panUp = (function() { - var v = new THREE.Vector3(); - - return function panUp(distance, objectMatrix) { - if (scope.screenSpacePanning === true) { - v.setFromMatrixColumn(objectMatrix, 1); - } else { - v.setFromMatrixColumn(objectMatrix, 0); - v.crossVectors(scope.object.up, v); - } - - v.multiplyScalar(distance); - - panOffset.add(v); - }; - })(); - - // deltaX and deltaY are in pixels; right and down are positive - var pan = (function() { - var offset = new THREE.Vector3(); - - return function pan(deltaX, deltaY) { - var element = - scope.domElement === document - ? scope.domElement.body - : scope.domElement; - - if (scope.object.isPerspectiveCamera) { - // perspective - var position = scope.object.position; - offset.copy(position).sub(scope.target); - var targetDistance = offset.length(); - - // half of the fov is center to top of screen - targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0); - - // we use only clientHeight here so aspect ratio does not distort speed - panLeft( - (2 * deltaX * targetDistance) / element.clientHeight, - scope.object.matrix - ); - panUp( - (2 * deltaY * targetDistance) / element.clientHeight, - scope.object.matrix - ); - } else if (scope.object.isOrthographicCamera) { - // orthographic - panLeft( - (deltaX * (scope.object.right - scope.object.left)) / - scope.object.zoom / - element.clientWidth, - scope.object.matrix - ); - panUp( - (deltaY * (scope.object.top - scope.object.bottom)) / - scope.object.zoom / - element.clientHeight, - scope.object.matrix - ); - } else { - // camera neither orthographic nor perspective - console.warn( - "WARNING: OrbitControls.js encountered an unknown camera type - pan disabled." - ); - scope.enablePan = false; - } - }; - })(); - this.pan = pan; - function dollyIn(dollyScale) { - if (scope.object.isPerspectiveCamera) { - scale /= dollyScale; - } else if (scope.object.isOrthographicCamera) { - scope.object.zoom = Math.max( - scope.minZoom, - Math.min(scope.maxZoom, scope.object.zoom * dollyScale) - ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - } else { - console.warn( - "WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled." - ); - scope.enableZoom = false; - } - } - - function dollyOut(dollyScale) { - if (scope.object.isPerspectiveCamera) { - scale *= dollyScale; - } else if (scope.object.isOrthographicCamera) { - scope.object.zoom = Math.max( - scope.minZoom, - Math.min(scope.maxZoom, scope.object.zoom / dollyScale) - ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - } else { - console.warn( - "WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled." - ); - scope.enableZoom = false; - } - } - - // - // event callbacks - update the object state - // - - function handleMouseDownRotate(event) { - rotateStart.set(event.clientX, event.clientY); - } - - function handleMouseDownDolly(event) { - dollyStart.set(event.clientX, event.clientY); - } - - function handleMouseDownPan(event) { - panStart.set(event.clientX, event.clientY); - } - - function handleMouseMoveRotate(event) { - rotateEnd.set(event.clientX, event.clientY); - - rotateDelta - .subVectors(rotateEnd, rotateStart) - .multiplyScalar(scope.rotateSpeed); - - var element = - scope.domElement === document ? scope.domElement.body : scope.domElement; - - rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight); // yes, height - - rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight); - - rotateStart.copy(rotateEnd); - - scope.update(); - } - - function handleMouseMoveDolly(event) { - dollyEnd.set(event.clientX, event.clientY); - - dollyDelta.subVectors(dollyEnd, dollyStart); - - if (dollyDelta.y > 0) { - dollyIn(getZoomScale()); - } else if (dollyDelta.y < 0) { - dollyOut(getZoomScale()); - } - - dollyStart.copy(dollyEnd); - - scope.update(); - } - - function 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event.preventDefault(); - - scope.update(); - } - } - - function handleTouchStartRotate(event) { - if (event.touches.length == 1) { - rotateStart.set(event.touches[0].pageX, event.touches[0].pageY); - } else { - var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX); - var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY); - - rotateStart.set(x, y); - } - } - - function handleTouchStartPan(event) { - if (event.touches.length == 1) { - panStart.set(event.touches[0].pageX, event.touches[0].pageY); - } else { - var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX); - var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY); - - panStart.set(x, y); - } - } - - function handleTouchStartDolly(event) { - var dx = event.touches[0].pageX - event.touches[1].pageX; - var dy = event.touches[0].pageY - event.touches[1].pageY; - - var distance = Math.sqrt(dx * dx + dy * dy); - - dollyStart.set(0, distance); - } - - function handleTouchStartDollyPan(event) { - if (scope.enableZoom) handleTouchStartDolly(event); - - if (scope.enablePan) handleTouchStartPan(event); - } - - function handleTouchStartDollyRotate(event) { - if (scope.enableZoom) handleTouchStartDolly(event); - - if (scope.enableRotate) handleTouchStartRotate(event); - } - - function handleTouchMoveRotate(event) { - if (event.touches.length == 1) { - rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY); - } else { - var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX); - var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY); - - rotateEnd.set(x, y); - } - - rotateDelta - .subVectors(rotateEnd, rotateStart) - .multiplyScalar(scope.rotateSpeed); - - var element = - scope.domElement === document ? scope.domElement.body : scope.domElement; - - scope instanceof THREE.OrbitControls && - rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight); // yes, height - - rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight); - - 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handleMouseDownRotate(event); - - state = STATE.ROTATE; - } - - break; - - case THREE.MOUSE.PAN: - if (event.ctrlKey || event.metaKey || event.shiftKey) { - if (scope.enableRotate === false) return; - - handleMouseDownRotate(event); - - state = STATE.ROTATE; - } else { - if (scope.enablePan === false) return; - - handleMouseDownPan(event); - - state = STATE.PAN; - } - - break; - - default: - state = STATE.NONE; - } - - break; - - case 1: - switch (scope.mouseButtons.MIDDLE) { - case THREE.MOUSE.DOLLY: - if (scope.enableZoom === false) return; - - handleMouseDownDolly(event); - - state = STATE.DOLLY; - - break; - - default: - state = STATE.NONE; - } - - break; - - case 2: - switch (scope.mouseButtons.RIGHT) { - case THREE.MOUSE.ROTATE: - if (scope.enableRotate === false) return; - - handleMouseDownRotate(event); - - state = STATE.ROTATE; - - break; - - case THREE.MOUSE.PAN: - if (scope.enablePan === false) return; - - handleMouseDownPan(event); - - state = STATE.PAN; - - break; - - default: - state = STATE.NONE; - } - - break; - } - - if (state !== STATE.NONE) { - document.addEventListener("mousemove", onMouseMove, false); - document.addEventListener("mouseup", onMouseUp, false); - - scope.dispatchEvent(startEvent); - } - } - - function onMouseMove(event) { - if (scope.enabled === false) return; - - event.preventDefault(); - - switch (state) { - case STATE.ROTATE: - if (scope.enableRotate === false) return; - - handleMouseMoveRotate(event); - - break; - - case STATE.DOLLY: - if (scope.enableZoom === false) return; - - handleMouseMoveDolly(event); - - break; - - case STATE.PAN: - if (scope.enablePan === false) return; - - handleMouseMovePan(event); - - break; - } - } - - function onMouseUp(event) { - if (scope.enabled === false) return; - - handleMouseUp(event); - - document.removeEventListener("mousemove", onMouseMove, false); - document.removeEventListener("mouseup", onMouseUp, false); - - scope.dispatchEvent(endEvent); - - state = STATE.NONE; - } - - function onMouseWheel(event) { - if ( - scope.enabled === false || - scope.enableZoom === false || - (state !== STATE.NONE && state !== STATE.ROTATE) - ) - return; - - event.preventDefault(); - event.stopPropagation(); - - scope.dispatchEvent(startEvent); - - handleMouseWheel(event); - - scope.dispatchEvent(endEvent); - } - - function onKeyDown(event) { - if ( - scope.enabled === false || - scope.enableKeys === false || - scope.enablePan === false - ) - return; - - handleKeyDown(event); - } - - function onTouchStart(event) { - if (scope.enabled === false) return; - - //event.preventDefault(); - - switch (event.touches.length) { - case 1: - switch (scope.touches.ONE) { - case THREE.TOUCH.ROTATE: - if (scope.enableRotate === false) return; - - handleTouchStartRotate(event); - - state = STATE.TOUCH_ROTATE; - - break; - - case THREE.TOUCH.PAN: - if (scope.enablePan === false) return; - - handleTouchStartPan(event); - - state = STATE.TOUCH_PAN; - - break; - - default: - state = STATE.NONE; - } - - break; - - case 2: - switch (scope.touches.TWO) { - case THREE.TOUCH.DOLLY_PAN: - if (scope.enableZoom === false && scope.enablePan === false) return; - - handleTouchStartDollyPan(event); - - state = STATE.TOUCH_DOLLY_PAN; - - break; - - case THREE.TOUCH.DOLLY_ROTATE: - if (scope.enableZoom === false && scope.enableRotate === false) - return; - - handleTouchStartDollyRotate(event); - - state = STATE.TOUCH_DOLLY_ROTATE; - - break; - - default: - state = STATE.NONE; - } - - break; - - default: - state = STATE.NONE; - } - - if (state !== STATE.NONE) { - scope.dispatchEvent(startEvent); - } - } - - function onTouchMove(event) { - if (scope.enabled === false) return; - - event.preventDefault(); - event.stopPropagation(); - - switch (state) { - case STATE.TOUCH_ROTATE: - if (scope.enableRotate === false) return; - - handleTouchMoveRotate(event); - - scope.update(); - - break; - - case STATE.TOUCH_PAN: - if (scope.enablePan === false) return; - - handleTouchMovePan(event); - - scope.update(); 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typeof a) return a + var b = 'object' == typeof a ? a : { each: a }, + c = b.ease, + d = b.from || 0, + e = b.base || 0, + f = {}, + g = isNaN(d), + h = b.axis, + i = { center: 0.5, end: 1 }[d] || 0 + return function (a, j, k) { + var l, + m, + n, + o, + p, + q, + r, + s, + t, + u = (k || b).length, + v = f[u] + if (!v) { + if (((t = 'auto' === b.grid ? 0 : (b.grid || [1 / 0])[0]), !t)) { + for (r = -(1 / 0); r < (r = k[t++].getBoundingClientRect().left) && u > t; ); + t-- + } + for (v = f[u] = [], l = g ? Math.min(t, u) * i - 0.5 : d % t, m = g ? (u * i) / t - 0.5 : (d / t) | 0, r = 0, s = 1 / 0, q = 0; u > q; q++) + (n = (q % t) - l), (o = m - ((q / t) | 0)), (v[q] = p = h ? Math.abs('y' === h ? o : n) : Math.sqrt(n * n + o * o)), p > r && (r = p), s > p && (s = p) + ;(v.max = r - s), + (v.min = s), + (v.v = u = b.amount || b.each * (t > u ? u : h ? ('y' === h ? u / t : t) : Math.max(t, u / t)) || 0), + (v.b = 0 > u ? e - u : e) + } + return (u = (v[a] - v.min) / v.max), v.b + (c ? c.getRatio(u) : u) * v.v + } + }, + g = function (a, b, d) { + c.call(this, a, b, d), + (this._cycle = 0), + (this._yoyo = this.vars.yoyo === !0 || !!this.vars.yoyoEase), + (this._repeat = this.vars.repeat || 0), + (this._repeatDelay = this.vars.repeatDelay || 0), + this._repeat && this._uncache(!0), + (this.render = g.prototype.render) + }, + h = 1e-8, + i = c._internals, + j = i.isSelector, + k = i.isArray, + l = (g.prototype = c.to({}, 0.1, {})), + m = [] + ;(g.version = '2.1.2'), + (l.constructor = g), + (l.kill()._gc = !1), + (g.killTweensOf = g.killDelayedCallsTo = c.killTweensOf), + (g.getTweensOf = c.getTweensOf), + (g.lagSmoothing = c.lagSmoothing), + (g.ticker = c.ticker), + (g.render = c.render), + (g.distribute = f), + (l.invalidate = function () { + return ( + (this._yoyo = this.vars.yoyo === !0 || !!this.vars.yoyoEase), + (this._repeat = this.vars.repeat || 0), + (this._repeatDelay = this.vars.repeatDelay || 0), + (this._yoyoEase = null), + this._uncache(!0), + c.prototype.invalidate.call(this) + ) + }), + (l.updateTo = function (a, b) { + var d, + e = this, + f = e.ratio, + g = e.vars.immediateRender || a.immediateRender + b && + e._startTime < e._timeline._time && + ((e._startTime = e._timeline._time), e._uncache(!1), e._gc ? e._enabled(!0, !1) : e._timeline.insert(e, e._startTime - e._delay)) + for (d in a) e.vars[d] = a[d] + if (e._initted || g) + if (b) (e._initted = !1), g && e.render(0, !0, !0) + else if ((e._gc && e._enabled(!0, !1), e._notifyPluginsOfEnabled && e._firstPT && c._onPluginEvent('_onDisable', e), e._time / e._duration > 0.998)) { + var h = e._totalTime + e.render(0, !0, !1), (e._initted = !1), e.render(h, !0, !1) + } else if (((e._initted = !1), e._init(), e._time > 0 || g)) + for (var i, j = 1 / (1 - f), k = e._firstPT; k; ) (i = k.s + k.c), (k.c *= j), (k.s = i - k.c), (k = k._next) + return e + }), + (l.render = function (a, b, d) { + this._initted || (0 === this._duration && this.vars.repeat && this.invalidate()) + var e, + f, + g, + j, + k, + l, + m, + n, + o, + p = this, + q = p._dirty ? p.totalDuration() : p._totalDuration, + r = p._time, + s = p._totalTime, + t = p._cycle, + u = p._duration, + v = p._rawPrevTime + if ( + (a >= q - h && a >= 0 + ? ((p._totalTime = q), + (p._cycle = p._repeat), + p._yoyo && 0 !== (1 & p._cycle) + ? ((p._time = 0), (p.ratio = p._ease._calcEnd ? p._ease.getRatio(0) : 0)) + : ((p._time = u), (p.ratio = p._ease._calcEnd ? p._ease.getRatio(1) : 1)), + p._reversed || ((e = !0), (f = 'onComplete'), (d = d || p._timeline.autoRemoveChildren)), + 0 === u && + (p._initted || !p.vars.lazy || d) && + (p._startTime === p._timeline._duration && (a = 0), + (0 > v || (0 >= a && a >= -h) || (v === h && 'isPause' !== p.data)) && v !== a && ((d = !0), v > h && (f = 'onReverseComplete')), + (p._rawPrevTime = n = !b || a || v === a ? a : h))) + : h > a + ? ((p._totalTime = p._time = p._cycle = 0), + (p.ratio = p._ease._calcEnd ? p._ease.getRatio(0) : 0), + (0 !== s || (0 === u && v > 0)) && ((f = 'onReverseComplete'), (e = p._reversed)), + a > -h + ? (a = 0) + : 0 > a && ((p._active = !1), 0 === u && (p._initted || !p.vars.lazy || d) && (v >= 0 && (d = !0), (p._rawPrevTime = n = !b || a || v === a ? a : h))), + p._initted || (d = !0)) + : ((p._totalTime = p._time = a), + 0 !== p._repeat && + ((j = u + p._repeatDelay), + (p._cycle = (p._totalTime / j) >> 0), + 0 !== p._cycle && p._cycle === p._totalTime / j && a >= s && p._cycle--, + (p._time = p._totalTime - p._cycle * j), + p._yoyo && + 0 !== (1 & p._cycle) && + ((p._time = u - p._time), + (o = p._yoyoEase || p.vars.yoyoEase), + o && + (p._yoyoEase || + (o !== !0 || p._initted + ? (p._yoyoEase = o = o === !0 ? p._ease : o instanceof Ease ? o : Ease.map[o]) + : ((o = p.vars.ease), + (p._yoyoEase = o = + o ? (o instanceof Ease ? o : 'function' == typeof o ? new Ease(o, p.vars.easeParams) : Ease.map[o] || c.defaultEase) : c.defaultEase))), + (p.ratio = o ? 1 - o.getRatio((u - p._time) / u) : 0))), + p._time > u ? (p._time = u) : p._time < 0 && (p._time = 0)), + p._easeType && !o + ? ((k = p._time / u), + (l = p._easeType), + (m = p._easePower), + (1 === l || (3 === l && k >= 0.5)) && (k = 1 - k), + 3 === l && (k *= 2), + 1 === m ? (k *= k) : 2 === m ? (k *= k * k) : 3 === m ? (k *= k * k * k) : 4 === m && (k *= k * k * k * k), + (p.ratio = 1 === l ? 1 - k : 2 === l ? k : p._time / u < 0.5 ? k / 2 : 1 - k / 2)) + : o || (p.ratio = p._ease.getRatio(p._time / u))), + r === p._time && !d && t === p._cycle) + ) + return void (s !== p._totalTime && p._onUpdate && (b || p._callback('onUpdate'))) + if (!p._initted) { + if ((p._init(), !p._initted || p._gc)) return + if (!d && p._firstPT && ((p.vars.lazy !== !1 && p._duration) || (p.vars.lazy && !p._duration))) + return (p._time = r), (p._totalTime = s), (p._rawPrevTime = v), (p._cycle = t), i.lazyTweens.push(p), void (p._lazy = [a, b]) + !p._time || e || o ? e && this._ease._calcEnd && !o && (p.ratio = p._ease.getRatio(0 === p._time ? 0 : 1)) : (p.ratio = p._ease.getRatio(p._time / u)) + } + for ( + p._lazy !== !1 && (p._lazy = !1), + p._active || (!p._paused && p._time !== r && a >= 0 && (p._active = !0)), + 0 === s && + (2 === p._initted && a > 0 && p._init(), + p._startAt && (a >= 0 ? p._startAt.render(a, !0, d) : f || (f = '_dummyGS')), + p.vars.onStart && (0 !== p._totalTime || 0 === u) && (b || p._callback('onStart'))), + g = p._firstPT; + g; + + ) + g.f ? g.t[g.p](g.c * p.ratio + g.s) : (g.t[g.p] = g.c * p.ratio + g.s), (g = g._next) + p._onUpdate && (0 > a && p._startAt && p._startTime && p._startAt.render(a, !0, d), b || ((p._totalTime !== s || f) && p._callback('onUpdate'))), + p._cycle !== t && (b || p._gc || (p.vars.onRepeat && p._callback('onRepeat'))), + f && + (!p._gc || d) && + (0 > a && p._startAt && !p._onUpdate && p._startTime && p._startAt.render(a, !0, d), + e && (p._timeline.autoRemoveChildren && p._enabled(!1, !1), (p._active = !1)), + !b && p.vars[f] && p._callback(f), + 0 === u && p._rawPrevTime === h && n !== h && (p._rawPrevTime = 0)) + }), + (g.to = function (a, b, c) { + return new g(a, b, c) + }), + (g.from = function (a, b, c) { + return (c.runBackwards = !0), (c.immediateRender = 0 != c.immediateRender), new g(a, b, c) + }), + (g.fromTo = function (a, b, c, d) { + return (d.startAt = c), (d.immediateRender = 0 != d.immediateRender && 0 != c.immediateRender), new g(a, b, d) + }), + (g.staggerTo = g.allTo = + function (a, b, h, i, l, n, o) { + var p, + q, + r, + s, + t = [], + u = f(h.stagger || i), + v = h.cycle, + w = (h.startAt || m).cycle + for (k(a) || ('string' == typeof a && (a = c.selector(a) || a), j(a) && (a = d(a))), a = a || [], p = a.length - 1, r = 0; p >= r; r++) { + q = {} + for (s in h) q[s] = h[s] + if ((v && (e(q, a, r), null != q.duration && ((b = q.duration), delete q.duration)), w)) { + w = q.startAt = {} + for (s in h.startAt) w[s] = h.startAt[s] + e(q.startAt, a, r) + } + ;(q.delay = u(r, a[r], a) + (q.delay || 0)), + r === p && + l && + (q.onComplete = function () { + h.onComplete && h.onComplete.apply(h.onCompleteScope || this, arguments), l.apply(o || h.callbackScope || this, n || m) + }), + (t[r] = new g(a[r], b, q)) + } + return t + }), + (g.staggerFrom = g.allFrom = + function (a, b, c, d, e, f, h) { + return (c.runBackwards = !0), (c.immediateRender = 0 != c.immediateRender), g.staggerTo(a, b, c, d, e, f, h) + }), + (g.staggerFromTo = g.allFromTo = + function (a, b, c, d, e, f, h, i) { + return (d.startAt = c), (d.immediateRender = 0 != d.immediateRender && 0 != c.immediateRender), g.staggerTo(a, b, d, e, f, h, i) + }), + (g.delayedCall = function (a, b, c, d, e) { + return new g(b, 0, { + delay: a, + onComplete: b, + onCompleteParams: c, + callbackScope: d, + onReverseComplete: b, + onReverseCompleteParams: c, + immediateRender: !1, + useFrames: e, + overwrite: 0 + }) + }), + (g.set = function (a, b) { + return new g(a, 0, b) + }), + (g.isTweening = function (a) { + return c.getTweensOf(a, !0).length > 0 + }) + var n = function (a, b) { + for (var d = [], e = 0, f = a._first; f; ) f instanceof c ? (d[e++] = f) : (b && (d[e++] = f), (d = d.concat(n(f, b))), (e = d.length)), (f = f._next) + return d + }, + o = (g.getAllTweens = function (b) { + return n(a._rootTimeline, b).concat(n(a._rootFramesTimeline, b)) + }) + ;(g.killAll = function (a, c, d, e) { + null == c && (c = !0), null == d && (d = !0) + var f, + g, + h, + i = o(0 != e), + j = i.length, + k = c && d && e + for (h = 0; j > h; h++) + (g = i[h]), + (k || g instanceof b || ((f = g.target === g.vars.onComplete) && d) || (c && !f)) && + (a ? g.totalTime(g._reversed ? 0 : g.totalDuration()) : g._enabled(!1, !1)) + }), + (g.killChildTweensOf = function (a, b) { + if (null != a) { + var e, + f, + h, + l, + m, + n = i.tweenLookup + if (('string' == typeof a && (a = c.selector(a) || a), j(a) && (a = d(a)), k(a))) for (l = a.length; --l > -1; ) g.killChildTweensOf(a[l], b) + else { + e = [] + for (h in n) for (f = n[h].target.parentNode; f; ) f === a && (e = e.concat(n[h].tweens)), (f = f.parentNode) + for (m = e.length, l = 0; m > l; l++) b && e[l].totalTime(e[l].totalDuration()), e[l]._enabled(!1, !1) + } + } + }) + var p = function (a, c, d, e) { + ;(c = c !== !1), (d = d !== !1), (e = e !== !1) + for (var f, g, h = o(e), i = c && d && e, j = h.length; --j > -1; ) + (g = h[j]), (i || g instanceof b || ((f = g.target === g.vars.onComplete) && d) || (c && !f)) && g.paused(a) + } + return ( + (g.pauseAll = function (a, b, c) { + p(!0, a, b, c) + }), + (g.resumeAll = function (a, b, c) { + p(!1, a, b, c) + }), + (g.globalTimeScale = function (b) { + var d = a._rootTimeline, + e = c.ticker.time + return arguments.length + ? ((b = b || h), + (d._startTime = e - ((e - d._startTime) * d._timeScale) / b), + (d = a._rootFramesTimeline), + (e = c.ticker.frame), + (d._startTime = e - ((e - d._startTime) * d._timeScale) / b), + (d._timeScale = a._rootTimeline._timeScale = b), + b) + : d._timeScale + }), + (l.progress = function (a, b) { + return arguments.length + ? this.totalTime(this.duration() * (this._yoyo && 0 !== (1 & this._cycle) ? 1 - a : a) + this._cycle * (this._duration + this._repeatDelay), b) + : this._time / this.duration() + }), + (l.totalProgress = function (a, b) { + return arguments.length ? this.totalTime(this.totalDuration() * a, b) : this._totalTime / this.totalDuration() + }), + (l.time = function (a, b) { + if (!arguments.length) return this._time + this._dirty && this.totalDuration() + var c = this._duration, + d = this._cycle, + e = d * (c + this._repeatDelay) + return a > c && (a = c), this.totalTime(this._yoyo && 1 & d ? c - a + e : this._repeat ? a + e : a, b) + }), + (l.duration = function (b) { + return arguments.length ? a.prototype.duration.call(this, b) : this._duration + }), + (l.totalDuration = function (a) { + return arguments.length + ? -1 === this._repeat + ? this + : this.duration((a - this._repeat * this._repeatDelay) / (this._repeat + 1)) + : (this._dirty && + ((this._totalDuration = -1 === this._repeat ? 999999999999 : this._duration * (this._repeat + 1) + this._repeatDelay * this._repeat), (this._dirty = !1)), + this._totalDuration) + }), + (l.repeat = function (a) { + return arguments.length ? ((this._repeat = a), this._uncache(!0)) : this._repeat + }), + (l.repeatDelay = function (a) { + return arguments.length ? ((this._repeatDelay = a), this._uncache(!0)) : this._repeatDelay + }), + (l.yoyo = function (a) { + return arguments.length ? ((this._yoyo = a), this) : this._yoyo + }), + g + ) + }, + !0 + ), + _gsScope._gsDefine( + 'TimelineLite', + ['core.Animation', 'core.SimpleTimeline', 'TweenLite'], + function (a, b, c) { + var d = function (a) { + b.call(this, a) + var c, + d, + e = this, + f = e.vars + ;(e._labels = {}), + (e.autoRemoveChildren = !!f.autoRemoveChildren), + (e.smoothChildTiming = !!f.smoothChildTiming), + (e._sortChildren = !0), + (e._onUpdate = f.onUpdate) + for (d in f) (c = f[d]), i(c) && -1 !== c.join('').indexOf('{self}') && (f[d] = e._swapSelfInParams(c)) + i(f.tweens) && e.add(f.tweens, 0, f.align, f.stagger) + }, + e = 1e-8, + f = c._internals, + g = (d._internals = {}), + h = f.isSelector, + i = f.isArray, + j = f.lazyTweens, + k = f.lazyRender, + l = _gsScope._gsDefine.globals, + m = function (a) { + var b, + c = {} + for (b in a) c[b] = a[b] + return c + }, + n = function (a, b, c) { + var d, + e, + f = a.cycle + for (d in f) (e = f[d]), (a[d] = 'function' == typeof e ? e(c, b[c], b) : e[c % e.length]) + delete a.cycle + }, + o = (g.pauseCallback = function () {}), + p = function (a) { + var b, + c = [], + d = a.length + for (b = 0; b !== d; c.push(a[b++])); + return c + }, + q = function (a, b, c, d) { + var e = 'immediateRender' + return e in b || (b[e] = !((c && c[e] === !1) || d)), b + }, + r = function (a) { + if ('function' == typeof a) return a + var b = 'object' == typeof a ? a : { each: a }, + c = b.ease, + d = b.from || 0, + e = b.base || 0, + f = {}, + g = isNaN(d), + h = b.axis, + i = { center: 0.5, end: 1 }[d] || 0 + return function (a, j, k) { + var l, + m, + n, + o, + p, + q, + r, + s, + t, + u = (k || b).length, + v = f[u] + if (!v) { + if (((t = 'auto' === b.grid ? 0 : (b.grid || [1 / 0])[0]), !t)) { + for (r = -(1 / 0); r < (r = k[t++].getBoundingClientRect().left) && u > t; ); + t-- + } + for (v = f[u] = [], l = g ? Math.min(t, u) * i - 0.5 : d % t, m = g ? (u * i) / t - 0.5 : (d / t) | 0, r = 0, s = 1 / 0, q = 0; u > q; q++) + (n = (q % t) - l), (o = m - ((q / t) | 0)), (v[q] = p = h ? Math.abs('y' === h ? o : n) : Math.sqrt(n * n + o * o)), p > r && (r = p), s > p && (s = p) + ;(v.max = r - s), + (v.min = s), + (v.v = u = b.amount || b.each * (t > u ? u : h ? ('y' === h ? u / t : t) : Math.max(t, u / t)) || 0), + (v.b = 0 > u ? e - u : e) + } + return (u = (v[a] - v.min) / v.max), v.b + (c ? c.getRatio(u) : u) * v.v + } + }, + s = (d.prototype = new b()) + return ( + (d.version = '2.1.2'), + (d.distribute = r), + (s.constructor = d), + (s.kill()._gc = s._forcingPlayhead = s._hasPause = !1), + (s.to = function (a, b, d, e) { + var f = (d.repeat && l.TweenMax) || c + return b ? this.add(new f(a, b, d), e) : this.set(a, d, e) + }), + (s.from = function (a, b, d, e) { + return this.add(((d.repeat && l.TweenMax) || c).from(a, b, q(this, d)), e) + }), + (s.fromTo = function (a, b, d, e, f) { + var g = (e.repeat && l.TweenMax) || c + return (e = q(this, e, d)), b ? this.add(g.fromTo(a, b, d, e), f) : this.set(a, e, f) + }), + (s.staggerTo = function (a, b, e, f, g, i, j, k) { + var l, + o, + q = new d({ onComplete: i, onCompleteParams: j, callbackScope: k, smoothChildTiming: this.smoothChildTiming }), + s = r(e.stagger || f), + t = e.startAt, + u = e.cycle + for ('string' == typeof a && (a = c.selector(a) || a), a = a || [], h(a) && (a = p(a)), o = 0; o < a.length; o++) + (l = m(e)), + t && ((l.startAt = m(t)), t.cycle && n(l.startAt, a, o)), + u && (n(l, a, o), null != l.duration && ((b = l.duration), delete l.duration)), + q.to(a[o], b, l, s(o, a[o], a)) + return this.add(q, g) + }), + (s.staggerFrom = function (a, b, c, d, e, f, g, h) { + return (c.runBackwards = !0), this.staggerTo(a, b, q(this, c), d, e, f, g, h) + }), + (s.staggerFromTo = function (a, b, c, d, e, f, g, h, i) { + return (d.startAt = c), this.staggerTo(a, b, q(this, d, c), e, f, g, h, i) + }), + (s.call = function (a, b, d, e) { + return this.add(c.delayedCall(0, a, b, d), e) + }), + (s.set = function (a, b, d) { + return this.add(new c(a, 0, q(this, b, null, !0)), d) + }), + (d.exportRoot = function (a, b) { + ;(a = a || {}), null == a.smoothChildTiming && (a.smoothChildTiming = !0) + var e, + f, + g, + h, + i = new d(a), + j = i._timeline + for (null == b && (b = !0), j._remove(i, !0), i._startTime = 0, i._rawPrevTime = i._time = i._totalTime = j._time, g = j._first; g; ) + (h = g._next), (b && g instanceof c && g.target === g.vars.onComplete) || ((f = g._startTime - g._delay), 0 > f && (e = 1), i.add(g, f)), (g = h) + return j.add(i, 0), e && i.totalDuration(), i + }), + (s.add = function (e, f, g, h) { + var j, + k, + l, + m, + n, + o, + p = this + if (('number' != typeof f && (f = p._parseTimeOrLabel(f, 0, !0, e)), !(e instanceof a))) { + if (e instanceof Array || (e && e.push && i(e))) { + for (g = g || 'normal', h = h || 0, j = f, k = e.length, l = 0; k > l; l++) + i((m = e[l])) && (m = new d({ tweens: m })), + p.add(m, j), + 'string' != typeof m && + 'function' != typeof m && + ('sequence' === g ? (j = m._startTime + m.totalDuration() / m._timeScale) : 'start' === g && (m._startTime -= m.delay())), + (j += h) + return p._uncache(!0) + } + if ('string' == typeof e) return p.addLabel(e, f) + if ('function' != typeof e) throw 'Cannot add ' + e + ' into the timeline; it is not a tween, timeline, function, or string.' + e = c.delayedCall(0, e) + } + if ( + (b.prototype.add.call(p, e, f), + (e._time || (!e._duration && e._initted)) && + ((j = (p.rawTime() - e._startTime) * e._timeScale), + (!e._duration || Math.abs(Math.max(0, Math.min(e.totalDuration(), j))) - e._totalTime > 1e-5) && e.render(j, !1, !1)), + (p._gc || p._time === p._duration) && !p._paused && p._duration < p.duration()) + ) + for (n = p, o = n.rawTime() > e._startTime; n._timeline; ) + o && n._timeline.smoothChildTiming ? n.totalTime(n._totalTime, !0) : n._gc && n._enabled(!0, !1), (n = n._timeline) + return p + }), + (s.remove = function (b) { + if (b instanceof a) { + this._remove(b, !1) + var c = (b._timeline = b.vars.useFrames ? a._rootFramesTimeline : a._rootTimeline) + return (b._startTime = (b._paused ? b._pauseTime : c._time) - (b._reversed ? b.totalDuration() - b._totalTime : b._totalTime) / b._timeScale), this + } + if (b instanceof Array || (b && b.push && i(b))) { + for (var d = b.length; --d > -1; ) this.remove(b[d]) + return this + } + return 'string' == typeof b ? this.removeLabel(b) : this.kill(null, b) + }), + (s._remove = function (a, c) { + b.prototype._remove.call(this, a, c) + var d = this._last + return ( + d + ? this._time > this.duration() && ((this._time = this._duration), (this._totalTime = this._totalDuration)) + : (this._time = this._totalTime = this._duration = this._totalDuration = 0), + this + ) + }), + (s.append = function (a, b) { + return this.add(a, this._parseTimeOrLabel(null, b, !0, a)) + }), + (s.insert = s.insertMultiple = + function (a, b, c, d) { + return this.add(a, b || 0, c, d) + }), + (s.appendMultiple = function (a, b, c, d) { + return this.add(a, this._parseTimeOrLabel(null, b, !0, a), c, d) + }), + (s.addLabel = function (a, b) { + return (this._labels[a] = this._parseTimeOrLabel(b)), this + }), + (s.addPause = function (a, b, d, e) { + var f = c.delayedCall(0, o, d, e || this) + return (f.vars.onComplete = f.vars.onReverseComplete = b), (f.data = 'isPause'), (this._hasPause = !0), this.add(f, a) + }), + (s.removeLabel = function (a) { + return delete this._labels[a], this + }), + (s.getLabelTime = function (a) { + return null != this._labels[a] ? this._labels[a] : -1 + }), + (s._parseTimeOrLabel = function (b, c, d, e) { + var f, g + if (e instanceof a && e.timeline === this) this.remove(e) + else if (e && (e instanceof Array || (e.push && i(e)))) for (g = e.length; --g > -1; ) e[g] instanceof a && e[g].timeline === this && this.remove(e[g]) + if (((f = 'number' != typeof b || c ? (this.duration() > 99999999999 ? this.recent().endTime(!1) : this._duration) : 0), 'string' == typeof c)) + return this._parseTimeOrLabel(c, d && 'number' == typeof b && null == this._labels[c] ? b - f : 0, d) + if (((c = c || 0), 'string' != typeof b || (!isNaN(b) && null == this._labels[b]))) null == b && (b = f) + else { + if (((g = b.indexOf('=')), -1 === g)) return null == this._labels[b] ? (d ? (this._labels[b] = f + c) : c) : this._labels[b] + c + ;(c = parseInt(b.charAt(g - 1) + '1', 10) * Number(b.substr(g + 1))), (b = g > 1 ? this._parseTimeOrLabel(b.substr(0, g - 1), 0, d) : f) + } + return Number(b) + c + }), + (s.seek = function (a, b) { + return this.totalTime('number' == typeof a ? a : this._parseTimeOrLabel(a), b !== !1) + }), + (s.stop = function () { + return this.paused(!0) + }), + (s.gotoAndPlay = function (a, b) { + return this.play(a, b) + }), + (s.gotoAndStop = function (a, b) { + return this.pause(a, b) + }), + (s.render = function (a, b, c) { + this._gc && this._enabled(!0, !1) + var d, + f, + g, + h, + i, + l, + m, + n, + o = this, + p = o._time, + q = o._dirty ? o.totalDuration() : o._totalDuration, + r = o._startTime, + s = o._timeScale, + t = o._paused + if ((p !== o._time && (a += o._time - p), a >= q - e && a >= 0)) + (o._totalTime = o._time = q), + o._reversed || + o._hasPausedChild() || + ((f = !0), + (h = 'onComplete'), + (i = !!o._timeline.autoRemoveChildren), + 0 === o._duration && + ((0 >= a && a >= -e) || o._rawPrevTime < 0 || o._rawPrevTime === e) && + o._rawPrevTime !== a && + o._first && + ((i = !0), o._rawPrevTime > e && (h = 'onReverseComplete'))), + (o._rawPrevTime = o._duration || !b || a || o._rawPrevTime === a ? a : e), + (a = q + 1e-4) + else if (e > a) + if ( + ((o._totalTime = o._time = 0), + a > -e && (a = 0), + (0 !== p || (0 === o._duration && o._rawPrevTime !== e && (o._rawPrevTime > 0 || (0 > a && o._rawPrevTime >= 0)))) && + ((h = 'onReverseComplete'), (f = o._reversed)), + 0 > a) + ) + (o._active = !1), + o._timeline.autoRemoveChildren && o._reversed ? ((i = f = !0), (h = 'onReverseComplete')) : o._rawPrevTime >= 0 && o._first && (i = !0), + (o._rawPrevTime = a) + else { + if (((o._rawPrevTime = o._duration || !b || a || o._rawPrevTime === a ? a : e), 0 === a && f)) + for (d = o._first; d && 0 === d._startTime; ) d._duration || (f = !1), (d = d._next) + ;(a = 0), o._initted || (i = !0) + } + else { + if (o._hasPause && !o._forcingPlayhead && !b) { + if (a >= p) + for (d = o._first; d && d._startTime <= a && !l; ) + d._duration || 'isPause' !== d.data || d.ratio || (0 === d._startTime && 0 === o._rawPrevTime) || (l = d), (d = d._next) + else for (d = o._last; d && d._startTime >= a && !l; ) d._duration || ('isPause' === d.data && d._rawPrevTime > 0 && (l = d)), (d = d._prev) + l && ((o._time = o._totalTime = a = l._startTime), (n = o._startTime + a / o._timeScale)) + } + o._totalTime = o._time = o._rawPrevTime = a + } + if ((o._time !== p && o._first) || c || i || l) { + if ( + (o._initted || (o._initted = !0), + o._active || (!o._paused && o._time !== p && a > 0 && (o._active = !0)), + 0 === p && o.vars.onStart && ((0 === o._time && o._duration) || b || o._callback('onStart')), + (m = o._time), + m >= p) + ) + for (d = o._first; d && ((g = d._next), m === o._time && (!o._paused || t)); ) + (d._active || (d._startTime <= m && !d._paused && !d._gc)) && + (l === d && (o.pause(), (o._pauseTime = n)), + d._reversed + ? d.render((d._dirty ? d.totalDuration() : d._totalDuration) - (a - d._startTime) * d._timeScale, b, c) + : d.render((a - d._startTime) * d._timeScale, b, c)), + (d = g) + else + for (d = o._last; d && ((g = d._prev), m === o._time && (!o._paused || t)); ) { + if (d._active || (d._startTime <= p && !d._paused && !d._gc)) { + if (l === d) { + for (l = d._prev; l && l.endTime() > o._time; ) + l.render(l._reversed ? l.totalDuration() - (a - l._startTime) * l._timeScale : (a - l._startTime) * l._timeScale, b, c), (l = l._prev) + ;(l = null), o.pause(), (o._pauseTime = n) + } + d._reversed + ? d.render((d._dirty ? d.totalDuration() : d._totalDuration) - (a - d._startTime) * d._timeScale, b, c) + : d.render((a - d._startTime) * d._timeScale, b, c) + } + d = g + } + o._onUpdate && (b || (j.length && k(), o._callback('onUpdate'))), + h && + (o._gc || + ((r === o._startTime || s !== o._timeScale) && + (0 === o._time || q >= o.totalDuration()) && + (f && (j.length && k(), o._timeline.autoRemoveChildren && o._enabled(!1, !1), (o._active = !1)), !b && o.vars[h] && o._callback(h)))) + } + }), + (s._hasPausedChild = function () { + for (var a = this._first; a; ) { + if (a._paused || (a instanceof d && a._hasPausedChild())) return !0 + a = a._next + } + return !1 + }), + (s.getChildren = function (a, b, d, e) { + e = e || -9999999999 + for (var f = [], g = this._first, h = 0; g; ) + g._startTime < e || + (g instanceof c ? b !== !1 && (f[h++] = g) : (d !== !1 && (f[h++] = g), a !== !1 && ((f = f.concat(g.getChildren(!0, b, d))), (h = f.length)))), + (g = g._next) + return f + }), + (s.getTweensOf = function (a, b) { + var d, + e, + f = this._gc, + g = [], + h = 0 + for (f && this._enabled(!0, !0), d = c.getTweensOf(a), e = d.length; --e > -1; ) (d[e].timeline === this || (b && this._contains(d[e]))) && (g[h++] = d[e]) + return f && this._enabled(!1, !0), g + }), + (s.recent = function () { + return this._recent + }), + (s._contains = function (a) { + for (var b = a.timeline; b; ) { + if (b === this) return !0 + b = b.timeline + } + return !1 + }), + (s.shiftChildren = function (a, b, c) { + c = c || 0 + for (var d, e = this._first, f = this._labels; e; ) e._startTime >= c && (e._startTime += a), (e = e._next) + if (b) for (d in f) f[d] >= c && (f[d] += a) + return this._uncache(!0) + }), + (s._kill = function (a, b) { + if (!a && !b) return this._enabled(!1, !1) + for (var c = b ? this.getTweensOf(b) : this.getChildren(!0, !0, !1), d = c.length, e = !1; --d > -1; ) c[d]._kill(a, b) && (e = !0) + return e + }), + (s.clear = function (a) { + var b = this.getChildren(!1, !0, !0), + c = b.length + for (this._time = this._totalTime = 0; --c > -1; ) b[c]._enabled(!1, !1) + return a !== !1 && (this._labels = {}), this._uncache(!0) + }), + (s.invalidate = function () { + for (var b = this._first; b; ) b.invalidate(), (b = b._next) + return a.prototype.invalidate.call(this) + }), + (s._enabled = function (a, c) { + if (a === this._gc) for (var d = this._first; d; ) d._enabled(a, !0), (d = d._next) + return b.prototype._enabled.call(this, a, c) + }), + (s.totalTime = function (b, c, d) { + this._forcingPlayhead = !0 + var e = a.prototype.totalTime.apply(this, arguments) + return (this._forcingPlayhead = !1), e + }), + (s.duration = function (a) { + return arguments.length + ? (0 !== this.duration() && 0 !== a && this.timeScale(this._duration / a), this) + : (this._dirty && this.totalDuration(), this._duration) + }), + (s.totalDuration = function (a) { + if (!arguments.length) { + if (this._dirty) { + for (var b, c, d = 0, e = this, f = e._last, g = 999999999999; f; ) + (b = f._prev), + f._dirty && f.totalDuration(), + f._startTime > g && e._sortChildren && !f._paused && !e._calculatingDuration + ? ((e._calculatingDuration = 1), e.add(f, f._startTime - f._delay), (e._calculatingDuration = 0)) + : (g = f._startTime), + f._startTime < 0 && + !f._paused && + ((d -= f._startTime), + e._timeline.smoothChildTiming && + ((e._startTime += f._startTime / e._timeScale), (e._time -= f._startTime), (e._totalTime -= f._startTime), (e._rawPrevTime -= f._startTime)), + e.shiftChildren(-f._startTime, !1, -9999999999), + (g = 0)), + (c = f._startTime + f._totalDuration / f._timeScale), + c > d && (d = c), + (f = b) + ;(e._duration = e._totalDuration = d), (e._dirty = !1) + } + return this._totalDuration + } + return a && this.totalDuration() ? this.timeScale(this._totalDuration / a) : this + }), + (s.paused = function (b) { + if (b === !1 && this._paused) for (var c = this._first; c; ) c._startTime === this._time && 'isPause' === c.data && (c._rawPrevTime = 0), (c = c._next) + return a.prototype.paused.apply(this, arguments) + }), + (s.usesFrames = function () { + for (var b = this._timeline; b._timeline; ) b = b._timeline + return b === a._rootFramesTimeline + }), + (s.rawTime = function (a) { + return a && (this._paused || (this._repeat && this.time() > 0 && this.totalProgress() < 1)) + ? this._totalTime % (this._duration + this._repeatDelay) + : this._paused + ? this._totalTime + : (this._timeline.rawTime(a) - this._startTime) * this._timeScale + }), + d + ) + }, + !0 + ), + _gsScope._gsDefine( + 'TimelineMax', + ['TimelineLite', 'TweenLite', 'easing.Ease'], + function (a, b, c) { + var d = function (b) { + a.call(this, b), + (this._repeat = this.vars.repeat || 0), + (this._repeatDelay = this.vars.repeatDelay || 0), + (this._cycle = 0), + (this._yoyo = !!this.vars.yoyo), + (this._dirty = !0) + }, + e = 1e-8, + f = b._internals, + g = f.lazyTweens, + h = f.lazyRender, + i = _gsScope._gsDefine.globals, + j = new c(null, null, 1, 0), + k = (d.prototype = new a()) + return ( + (k.constructor = d), + (k.kill()._gc = !1), + (d.version = '2.1.2'), + (k.invalidate = function () { + return ( + (this._yoyo = !!this.vars.yoyo), + (this._repeat = this.vars.repeat || 0), + (this._repeatDelay = this.vars.repeatDelay || 0), + this._uncache(!0), + a.prototype.invalidate.call(this) + ) + }), + (k.addCallback = function (a, c, d, e) { + return this.add(b.delayedCall(0, a, d, e), c) + }), + (k.removeCallback = function (a, b) { + if (a) + if (null == b) this._kill(null, a) + else for (var c = this.getTweensOf(a, !1), d = c.length, e = this._parseTimeOrLabel(b); --d > -1; ) c[d]._startTime === e && c[d]._enabled(!1, !1) + return this + }), + (k.removePause = function (b) { + return this.removeCallback(a._internals.pauseCallback, b) + }), + (k.tweenTo = function (a, c) { + c = c || {} + var d, + e, + f, + g = { ease: j, useFrames: this.usesFrames(), immediateRender: !1, lazy: !1 }, + h = (c.repeat && i.TweenMax) || b + for (e in c) g[e] = c[e] + return ( + (g.time = this._parseTimeOrLabel(a)), + (d = Math.abs(Number(g.time) - this._time) / this._timeScale || 0.001), + (f = new h(this, d, g)), + (g.onStart = function () { + f.target.paused(!0), + f.vars.time === f.target.time() || + d !== f.duration() || + f.isFromTo || + f.duration(Math.abs(f.vars.time - f.target.time()) / f.target._timeScale).render(f.time(), !0, !0), + c.onStart && c.onStart.apply(c.onStartScope || c.callbackScope || f, c.onStartParams || []) + }), + f + ) + }), + (k.tweenFromTo = function (a, b, c) { + ;(c = c || {}), + (a = this._parseTimeOrLabel(a)), + (c.startAt = { onComplete: this.seek, onCompleteParams: [a], callbackScope: this }), + (c.immediateRender = c.immediateRender !== !1) + var d = this.tweenTo(b, c) + return (d.isFromTo = 1), d.duration(Math.abs(d.vars.time - a) / this._timeScale || 0.001) + }), + (k.render = function (a, b, c) { + this._gc && this._enabled(!0, !1) + var d, + f, + i, + j, + k, + l, + m, + n, + o, + p = this, + q = p._time, + r = p._dirty ? p.totalDuration() : p._totalDuration, + s = p._duration, + t = p._totalTime, + u = p._startTime, + v = p._timeScale, + w = p._rawPrevTime, + x = p._paused, + y = p._cycle + if ((q !== p._time && (a += p._time - q), a >= r - e && a >= 0)) + p._locked || ((p._totalTime = r), (p._cycle = p._repeat)), + p._reversed || + p._hasPausedChild() || + ((f = !0), + (j = 'onComplete'), + (k = !!p._timeline.autoRemoveChildren), + 0 === p._duration && ((0 >= a && a >= -e) || 0 > w || w === e) && w !== a && p._first && ((k = !0), w > e && (j = 'onReverseComplete'))), + (p._rawPrevTime = p._duration || !b || a || p._rawPrevTime === a ? a : e), + p._yoyo && 1 & p._cycle ? (p._time = a = 0) : ((p._time = s), (a = s + 1e-4)) + else if (e > a) + if ( + (p._locked || (p._totalTime = p._cycle = 0), + (p._time = 0), + a > -e && (a = 0), + (0 !== q || (0 === s && w !== e && (w > 0 || (0 > a && w >= 0)) && !p._locked)) && ((j = 'onReverseComplete'), (f = p._reversed)), + 0 > a) + ) + (p._active = !1), + p._timeline.autoRemoveChildren && p._reversed ? ((k = f = !0), (j = 'onReverseComplete')) : w >= 0 && p._first && (k = !0), + (p._rawPrevTime = a) + else { + if (((p._rawPrevTime = s || !b || a || p._rawPrevTime === a ? a : e), 0 === a && f)) + for (d = p._first; d && 0 === d._startTime; ) d._duration || (f = !1), (d = d._next) + ;(a = 0), p._initted || (k = !0) + } + else if ( + (0 === s && 0 > w && (k = !0), + (p._time = p._rawPrevTime = a), + p._locked || + ((p._totalTime = a), + 0 !== p._repeat && + ((l = s + p._repeatDelay), + (p._cycle = (p._totalTime / l) >> 0), + p._cycle && p._cycle === p._totalTime / l && a >= t && p._cycle--, + (p._time = p._totalTime - p._cycle * l), + p._yoyo && 1 & p._cycle && (p._time = s - p._time), + p._time > s ? ((p._time = s), (a = s + 1e-4)) : p._time < 0 ? (p._time = a = 0) : (a = p._time))), + p._hasPause && !p._forcingPlayhead && !b) + ) { + if (((a = p._time), a >= q || (p._repeat && y !== p._cycle))) + for (d = p._first; d && d._startTime <= a && !m; ) + d._duration || 'isPause' !== d.data || d.ratio || (0 === d._startTime && 0 === p._rawPrevTime) || (m = d), (d = d._next) + else for (d = p._last; d && d._startTime >= a && !m; ) d._duration || ('isPause' === d.data && d._rawPrevTime > 0 && (m = d)), (d = d._prev) + m && + ((o = p._startTime + m._startTime / p._timeScale), + m._startTime < s && ((p._time = p._rawPrevTime = a = m._startTime), (p._totalTime = a + p._cycle * (p._totalDuration + p._repeatDelay)))) + } + if (p._cycle !== y && !p._locked) { + var z = p._yoyo && 0 !== (1 & y), + A = z === (p._yoyo && 0 !== (1 & p._cycle)), + B = p._totalTime, + C = p._cycle, + D = p._rawPrevTime, + E = p._time + if ( + ((p._totalTime = y * s), + p._cycle < y ? (z = !z) : (p._totalTime += s), + (p._time = q), + (p._rawPrevTime = 0 === s ? w - 1e-4 : w), + (p._cycle = y), + (p._locked = !0), + (q = z ? 0 : s), + p.render(q, b, 0 === s), + b || p._gc || (p.vars.onRepeat && ((p._cycle = C), (p._locked = !1), p._callback('onRepeat'))), + q !== p._time) + ) + return + if ((A && ((p._cycle = y), (p._locked = !0), (q = z ? s + 1e-4 : -1e-4), p.render(q, !0, !1)), (p._locked = !1), p._paused && !x)) return + ;(p._time = E), (p._totalTime = B), (p._cycle = C), (p._rawPrevTime = D) + } + if (!((p._time !== q && p._first) || c || k || m)) return void (t !== p._totalTime && p._onUpdate && (b || p._callback('onUpdate'))) + if ( + (p._initted || (p._initted = !0), + p._active || (!p._paused && p._totalTime !== t && a > 0 && (p._active = !0)), + 0 === t && p.vars.onStart && ((0 === p._totalTime && p._totalDuration) || b || p._callback('onStart')), + (n = p._time), + n >= q) + ) + for (d = p._first; d && ((i = d._next), n === p._time && (!p._paused || x)); ) + (d._active || (d._startTime <= p._time && !d._paused && !d._gc)) && + (m === d && (p.pause(), (p._pauseTime = o)), + d._reversed + ? d.render((d._dirty ? d.totalDuration() : d._totalDuration) - (a - d._startTime) * d._timeScale, b, c) + : d.render((a - d._startTime) * d._timeScale, b, c)), + (d = i) + else + for (d = p._last; d && ((i = d._prev), n === p._time && (!p._paused || x)); ) { + if (d._active || (d._startTime <= q && !d._paused && !d._gc)) { + if (m === d) { + for (m = d._prev; m && m.endTime() > p._time; ) + m.render(m._reversed ? m.totalDuration() - (a - m._startTime) * m._timeScale : (a - m._startTime) * m._timeScale, b, c), (m = m._prev) + ;(m = null), p.pause(), (p._pauseTime = o) + } + d._reversed + ? d.render((d._dirty ? d.totalDuration() : d._totalDuration) - (a - d._startTime) * d._timeScale, b, c) + : d.render((a - d._startTime) * d._timeScale, b, c) + } + d = i + } + p._onUpdate && (b || (g.length && h(), p._callback('onUpdate'))), + j && + (p._locked || + p._gc || + ((u === p._startTime || v !== p._timeScale) && + (0 === p._time || r >= p.totalDuration()) && + (f && (g.length && h(), p._timeline.autoRemoveChildren && p._enabled(!1, !1), (p._active = !1)), !b && p.vars[j] && p._callback(j)))) + }), + (k.getActive = function (a, b, c) { + var d, + e, + f = [], + g = this.getChildren(a || null == a, b || null == a, !!c), + h = 0, + i = g.length + for (d = 0; i > d; d++) (e = g[d]), e.isActive() && (f[h++] = e) + return f + }), + (k.getLabelAfter = function (a) { + a || (0 !== a && (a = this._time)) + var b, + c = this.getLabelsArray(), + d = c.length + for (b = 0; d > b; b++) if (c[b].time > a) return c[b].name + return null + }), + (k.getLabelBefore = function (a) { + null == a && (a = this._time) + for (var b = this.getLabelsArray(), c = b.length; --c > -1; ) if (b[c].time < a) return b[c].name + return null + }), + (k.getLabelsArray = function () { + var a, + b = [], + c = 0 + for (a in this._labels) b[c++] = { time: this._labels[a], name: a } + return ( + b.sort(function (a, b) { + return a.time - b.time + }), + b + ) + }), + (k.invalidate = function () { + return (this._locked = !1), a.prototype.invalidate.call(this) + }), + (k.progress = function (a, b) { + return arguments.length + ? this.totalTime(this.duration() * (this._yoyo && 0 !== (1 & this._cycle) ? 1 - a : a) + this._cycle * (this._duration + this._repeatDelay), b) + : this._time / this.duration() || 0 + }), + (k.totalProgress = function (a, b) { + return arguments.length ? this.totalTime(this.totalDuration() * a, b) : this._totalTime / this.totalDuration() || 0 + }), + (k.totalDuration = function (b) { + return arguments.length + ? -1 !== this._repeat && b + ? this.timeScale(this.totalDuration() / b) + : this + : (this._dirty && + (a.prototype.totalDuration.call(this), + (this._totalDuration = -1 === this._repeat ? 999999999999 : this._duration * (this._repeat + 1) + this._repeatDelay * this._repeat)), + this._totalDuration) + }), + (k.time = function (a, b) { + if (!arguments.length) return this._time + this._dirty && this.totalDuration() + var c = this._duration, + d = this._cycle, + e = d * (c + this._repeatDelay) + return a > c && (a = c), this.totalTime(this._yoyo && 1 & d ? c - a + e : this._repeat ? a + e : a, b) + }), + (k.repeat = function (a) { + return arguments.length ? ((this._repeat = a), this._uncache(!0)) : this._repeat + }), + (k.repeatDelay = function (a) { + return arguments.length ? ((this._repeatDelay = a), this._uncache(!0)) : this._repeatDelay + }), + (k.yoyo = function (a) { + return arguments.length ? ((this._yoyo = a), this) : this._yoyo + }), + (k.currentLabel = function (a) { + return arguments.length ? this.seek(a, !0) : this.getLabelBefore(this._time + e) + }), + d + ) + }, + !0 + ), + (function () { + var a = 180 / Math.PI, + b = [], + c = [], + d = [], + e = {}, + f = _gsScope._gsDefine.globals, + g = function (a, b, c, d) { + c === d && (c = d - (d - b) / 1e6), + a === b && (b = a + (c - a) / 1e6), + (this.a = a), + (this.b = b), + (this.c = c), + (this.d = d), + (this.da = d - a), + (this.ca = c - a), + (this.ba = b - a) + }, + h = + ',x,y,z,left,top,right,bottom,marginTop,marginLeft,marginRight,marginBottom,paddingLeft,paddingTop,paddingRight,paddingBottom,backgroundPosition,backgroundPosition_y,', + i = function (a, b, c, d) { + var e = { a: a }, + f = {}, + g = {}, + h = { c: d }, + i = (a + b) / 2, + j = (b + c) / 2, + k = (c + d) / 2, + l = (i + j) / 2, + m = (j + k) / 2, + n = (m - l) / 8 + return ( + (e.b = i + (a - i) / 4), + (f.b = l + n), + (e.c = f.a = (e.b + f.b) / 2), + (f.c = g.a = (l + m) / 2), + (g.b = m - n), + (h.b = k + (d - k) / 4), + (g.c = h.a = (g.b + h.b) / 2), + [e, f, g, h] + ) + }, + j = function (a, e, f, g, h) { + var j, + k, + l, + m, + n, + o, + p, + q, + r, + s, + t, + u, + v, + w = a.length - 1, + x = 0, + y = a[0].a + for (j = 0; w > j; j++) + (n = a[x]), + (k = n.a), + (l = n.d), + (m = a[x + 1].d), + h + ? ((t = b[j]), + (u = c[j]), + (v = ((u + t) * e * 0.25) / (g ? 0.5 : d[j] || 0.5)), + (o = l - (l - k) * (g ? 0.5 * e : 0 !== t ? v / t : 0)), + (p = l + (m - l) * (g ? 0.5 * e : 0 !== u ? v / u : 0)), + (q = l - (o + (((p - o) * ((3 * t) / (t + u) + 0.5)) / 4 || 0)))) + : ((o = l - (l - k) * e * 0.5), (p = l + (m - l) * e * 0.5), (q = l - (o + p) / 2)), + (o += q), + (p += q), + (n.c = r = o), + 0 !== j ? (n.b = y) : (n.b = y = n.a + 0.6 * (n.c - n.a)), + (n.da = l - k), + (n.ca = r - k), + (n.ba = y - k), + f ? ((s = i(k, y, r, l)), a.splice(x, 1, s[0], s[1], s[2], s[3]), (x += 4)) : x++, + (y = p) + ;(n = a[x]), + (n.b = y), + (n.c = y + 0.4 * (n.d - y)), + (n.da = n.d - n.a), + (n.ca = n.c - n.a), + (n.ba = y - n.a), + f && ((s = i(n.a, y, n.c, n.d)), a.splice(x, 1, s[0], s[1], s[2], s[3])) + }, + k = function (a, d, e, f) { + var h, + i, + j, + k, + l, + m, + n = [] + if (f) + for (a = [f].concat(a), i = a.length; --i > -1; ) + 'string' == typeof (m = a[i][d]) && '=' === m.charAt(1) && (a[i][d] = f[d] + Number(m.charAt(0) + m.substr(2))) + if (((h = a.length - 2), 0 > h)) return (n[0] = new g(a[0][d], 0, 0, a[0][d])), n + for (i = 0; h > i; i++) + (j = a[i][d]), + (k = a[i + 1][d]), + (n[i] = new g(j, 0, 0, k)), + e && ((l = a[i + 2][d]), (b[i] = (b[i] || 0) + (k - j) * (k - j)), (c[i] = (c[i] || 0) + (l - k) * (l - k))) + return (n[i] = new g(a[i][d], 0, 0, a[i + 1][d])), n + }, + l = function (a, f, g, i, l, m) { + var n, + o, + p, + q, + r, + s, + t, + u, + v = {}, + w = [], + x = m || a[0] + ;(l = 'string' == typeof l ? ',' + l + ',' : h), null == f && (f = 1) + for (o in a[0]) w.push(o) + if (a.length > 1) { + for (u = a[a.length - 1], t = !0, n = w.length; --n > -1; ) + if (((o = w[n]), Math.abs(x[o] - u[o]) > 0.05)) { + t = !1 + break + } + t && ((a = a.concat()), m && a.unshift(m), a.push(a[1]), (m = a[a.length - 3])) + } + for (b.length = c.length = d.length = 0, n = w.length; --n > -1; ) (o = w[n]), (e[o] = -1 !== l.indexOf(',' + o + ',')), (v[o] = k(a, o, e[o], m)) + for (n = b.length; --n > -1; ) (b[n] = Math.sqrt(b[n])), (c[n] = Math.sqrt(c[n])) + if (!i) { + for (n = w.length; --n > -1; ) + if (e[o]) for (p = v[w[n]], s = p.length - 1, q = 0; s > q; q++) (r = p[q + 1].da / c[q] + p[q].da / b[q] || 0), (d[q] = (d[q] || 0) + r * r) + for (n = d.length; --n > -1; ) d[n] = Math.sqrt(d[n]) + } + for (n = w.length, q = g ? 4 : 1; --n > -1; ) (o = w[n]), (p = v[o]), j(p, f, g, i, e[o]), t && (p.splice(0, q), p.splice(p.length - q, q)) + return v + }, + m = function (a, b, c) { + b = b || 'soft' + var d, + e, + f, + h, + i, + j, + k, + l, + m, + n, + o, + p = {}, + q = 'cubic' === b ? 3 : 2, + r = 'soft' === b, + s = [] + if ((r && c && (a = [c].concat(a)), null == a || a.length < q + 1)) throw 'invalid Bezier data' + for (m in a[0]) s.push(m) + for (j = s.length; --j > -1; ) { + for (m = s[j], p[m] = i = [], n = 0, l = a.length, k = 0; l > k; k++) + (d = null == c ? a[k][m] : 'string' == typeof (o = a[k][m]) && '=' === o.charAt(1) ? c[m] + Number(o.charAt(0) + o.substr(2)) : Number(o)), + r && k > 1 && l - 1 > k && (i[n++] = (d + i[n - 2]) / 2), + (i[n++] = d) + for (l = n - q + 1, n = 0, k = 0; l > k; k += q) + (d = i[k]), + (e = i[k + 1]), + (f = i[k + 2]), + (h = 2 === q ? 0 : i[k + 3]), + (i[n++] = o = 3 === q ? new g(d, e, f, h) : new g(d, (2 * e + d) / 3, (2 * e + f) / 3, f)) + i.length = n + } + return p + }, + n = function (a, b, c) { + for (var d, e, f, g, h, i, j, k, l, m, n, o = 1 / c, p = a.length; --p > -1; ) + for (m = a[p], f = m.a, g = m.d - f, h = m.c - f, i = m.b - f, d = e = 0, k = 1; c >= k; k++) + (j = o * k), (l = 1 - j), (d = e - (e = (j * j * g + 3 * l * (j * h + l * i)) * j)), (n = p * c + k - 1), (b[n] = (b[n] || 0) + d * d) + }, + o = function (a, b) { + b = b >> 0 || 6 + var c, + d, + e, + f, + g = [], + h = [], + i = 0, + j = 0, + k = b - 1, + l = [], + m = [] + for (c in a) n(a[c], g, b) + for (e = g.length, d = 0; e > d; d++) + (i += Math.sqrt(g[d])), (f = d % b), (m[f] = i), f === k && ((j += i), (f = (d / b) >> 0), (l[f] = m), (h[f] = j), (i = 0), (m = [])) + return { length: j, lengths: h, segments: l } + }, + p = _gsScope._gsDefine.plugin({ + propName: 'bezier', + priority: -1, + version: '1.3.8', + API: 2, + global: !0, + init: function (a, b, c) { + ;(this._target = a), + b instanceof Array && (b = { values: b }), + (this._func = {}), + (this._mod = {}), + (this._props = []), + (this._timeRes = null == b.timeResolution ? 6 : parseInt(b.timeResolution, 10)) + var d, + e, + f, + g, + h, + i = b.values || [], + j = {}, + k = i[0], + n = b.autoRotate || c.vars.orientToBezier + this._autoRotate = n ? (n instanceof Array ? n : [['x', 'y', 'rotation', n === !0 ? 0 : Number(n) || 0]]) : null + for (d in k) this._props.push(d) + for (f = this._props.length; --f > -1; ) + (d = this._props[f]), + this._overwriteProps.push(d), + (e = this._func[d] = 'function' == typeof a[d]), + (j[d] = e ? a[d.indexOf('set') || 'function' != typeof a['get' + d.substr(3)] ? d : 'get' + d.substr(3)]() : parseFloat(a[d])), + h || (j[d] !== i[0][d] && (h = j)) + if ( + ((this._beziers = + 'cubic' !== b.type && 'quadratic' !== b.type && 'soft' !== b.type + ? l(i, isNaN(b.curviness) ? 1 : b.curviness, !1, 'thruBasic' === b.type, b.correlate, h) + : m(i, b.type, j)), + (this._segCount = this._beziers[d].length), + this._timeRes) + ) { + var p = o(this._beziers, this._timeRes) + ;(this._length = p.length), + (this._lengths = p.lengths), + (this._segments = p.segments), + (this._l1 = this._li = this._s1 = this._si = 0), + (this._l2 = this._lengths[0]), + (this._curSeg = this._segments[0]), + (this._s2 = this._curSeg[0]), + (this._prec = 1 / this._curSeg.length) + } + if ((n = this._autoRotate)) + for (this._initialRotations = [], n[0] instanceof Array || (this._autoRotate = n = [n]), f = n.length; --f > -1; ) { + for (g = 0; 3 > g; g++) + (d = n[f][g]), + (this._func[d] = 'function' == typeof a[d] ? a[d.indexOf('set') || 'function' != typeof a['get' + d.substr(3)] ? d : 'get' + d.substr(3)] : !1) + ;(d = n[f][2]), (this._initialRotations[f] = (this._func[d] ? this._func[d].call(this._target) : this._target[d]) || 0), this._overwriteProps.push(d) + } + return (this._startRatio = c.vars.runBackwards ? 1 : 0), !0 + }, + set: function (b) { + var c, + d, + e, + f, + g, + h, + i, + j, + k, + l, + m = this._segCount, + n = this._func, + o = this._target, + p = b !== this._startRatio + if (this._timeRes) { + if (((k = this._lengths), (l = this._curSeg), (b *= this._length), (e = this._li), b > this._l2 && m - 1 > e)) { + for (j = m - 1; j > e && (this._l2 = k[++e]) <= b; ); + ;(this._l1 = k[e - 1]), (this._li = e), (this._curSeg = l = this._segments[e]), (this._s2 = l[(this._s1 = this._si = 0)]) + } else if (b < this._l1 && e > 0) { + for (; e > 0 && (this._l1 = k[--e]) >= b; ); + 0 === e && b < this._l1 ? (this._l1 = 0) : e++, + (this._l2 = k[e]), + (this._li = e), + (this._curSeg = l = this._segments[e]), + (this._s1 = l[(this._si = l.length - 1) - 1] || 0), + (this._s2 = l[this._si]) + } + if (((c = e), (b -= this._l1), (e = this._si), b > this._s2 && e < l.length - 1)) { + for (j = l.length - 1; j > e && (this._s2 = l[++e]) <= b; ); + ;(this._s1 = l[e - 1]), (this._si = e) + } else if (b < this._s1 && e > 0) { + for (; e > 0 && (this._s1 = l[--e]) >= b; ); + 0 === e && b < this._s1 ? (this._s1 = 0) : e++, (this._s2 = l[e]), (this._si = e) + } + h = (e + (b - this._s1) / (this._s2 - this._s1)) * this._prec || 0 + } else (c = 0 > b ? 0 : b >= 1 ? m - 1 : (m * b) >> 0), (h = (b - c * (1 / m)) * m) + for (d = 1 - h, e = this._props.length; --e > -1; ) + (f = this._props[e]), + (g = this._beziers[f][c]), + (i = (h * h * g.da + 3 * d * (h * g.ca + d * g.ba)) * h + g.a), + this._mod[f] && (i = this._mod[f](i, o)), + n[f] ? o[f](i) : (o[f] = i) + if (this._autoRotate) { + var q, + r, + s, + t, + u, + v, + w, + x = this._autoRotate + for (e = x.length; --e > -1; ) + (f = x[e][2]), + (v = x[e][3] || 0), + (w = x[e][4] === !0 ? 1 : a), + (g = this._beziers[x[e][0]]), + (q = this._beziers[x[e][1]]), + g && + q && + ((g = g[c]), + (q = q[c]), + (r = g.a + (g.b - g.a) * h), + (t = g.b + (g.c - g.b) * h), + (r += (t - r) * h), + (t += (g.c + (g.d - g.c) * h - t) * h), + (s = q.a + (q.b - q.a) * h), + (u = q.b + (q.c - q.b) * h), + (s += (u - s) * h), + (u += (q.c + (q.d - q.c) * h - u) * h), + (i = p ? Math.atan2(u - s, t - r) * w + v : this._initialRotations[e]), + this._mod[f] && (i = this._mod[f](i, o)), + n[f] ? o[f](i) : (o[f] = i)) + } + } + }), + q = p.prototype + ;(p.bezierThrough = l), + (p.cubicToQuadratic = i), + (p._autoCSS = !0), + (p.quadraticToCubic = function (a, b, c) { + return new g(a, (2 * b + a) / 3, (2 * b + c) / 3, c) + }), + (p._cssRegister = function () { + var a = f.CSSPlugin + if (a) { + var b = a._internals, + c = b._parseToProxy, + d = b._setPluginRatio, + e = b.CSSPropTween + b._registerComplexSpecialProp('bezier', { + parser: function (a, b, f, g, h, i) { + b instanceof Array && (b = { values: b }), (i = new p()) + var j, + k, + l, + m = b.values, + n = m.length - 1, + o = [], + q = {} + if (0 > n) return h + for (j = 0; n >= j; j++) (l = c(a, m[j], g, h, i, n !== j)), (o[j] = l.end) + for (k in b) q[k] = b[k] + return ( + (q.values = o), + (h = new e(a, 'bezier', 0, 0, l.pt, 2)), + (h.data = l), + (h.plugin = i), + (h.setRatio = d), + 0 === q.autoRotate && (q.autoRotate = !0), + !q.autoRotate || + q.autoRotate instanceof Array || + ((j = q.autoRotate === !0 ? 0 : Number(q.autoRotate)), + (q.autoRotate = null != l.end.left ? [['left', 'top', 'rotation', j, !1]] : null != l.end.x ? [['x', 'y', 'rotation', j, !1]] : !1)), + q.autoRotate && + (g._transform || g._enableTransforms(!1), + (l.autoRotate = g._target._gsTransform), + (l.proxy.rotation = l.autoRotate.rotation || 0), + g._overwriteProps.push('rotation')), + i._onInitTween(l.proxy, q, g._tween), + h + ) + } + }) + } + }), + (q._mod = function (a) { + for (var b, c = this._overwriteProps, d = c.length; --d > -1; ) (b = a[c[d]]), b && 'function' == typeof b && (this._mod[c[d]] = b) + }), + (q._kill = function (a) { + var b, + c, + d = this._props + for (b in this._beziers) if (b in a) for (delete this._beziers[b], delete this._func[b], c = d.length; --c > -1; ) d[c] === b && d.splice(c, 1) + if ((d = this._autoRotate)) for (c = d.length; --c > -1; ) a[d[c][2]] && d.splice(c, 1) + return this._super._kill.call(this, a) + }) + })(), + _gsScope._gsDefine( + 'plugins.CSSPlugin', + ['plugins.TweenPlugin', 'TweenLite'], + function (a, b) { + var c, + d, + e, + f, + g = function () { + a.call(this, 'css'), (this._overwriteProps.length = 0), (this.setRatio = g.prototype.setRatio) + }, + h = _gsScope._gsDefine.globals, + i = {}, + j = (g.prototype = new a('css')) + ;(j.constructor = g), + (g.version = '2.1.0'), + (g.API = 2), + (g.defaultTransformPerspective = 0), + (g.defaultSkewType = 'compensated'), + (g.defaultSmoothOrigin = !0), + (j = 'px'), + (g.suffixMap = { top: j, right: j, bottom: j, left: j, width: j, height: j, fontSize: j, padding: j, margin: j, perspective: j, lineHeight: '' }) + var k, + l, + m, + n, + o, + p, + q, + r, + s = /(?:\-|\.|\b)(\d|\.|e\-)+/g, + t = /(?:\d|\-\d|\.\d|\-\.\d|\+=\d|\-=\d|\+=.\d|\-=\.\d)+/g, + u = /(?:\+=|\-=|\-|\b)[\d\-\.]+[a-zA-Z0-9]*(?:%|\b)/gi, + v = /(?![+-]?\d*\.?\d+|[+-]|e[+-]\d+)[^0-9]/g, + w = /(?:\d|\-|\+|=|#|\.)*/g, + x = /opacity *= *([^)]*)/i, + y = /opacity:([^;]*)/i, + z = /alpha\(opacity *=.+?\)/i, + A = /^(rgb|hsl)/, + B = /([A-Z])/g, + C = /-([a-z])/gi, + D = /(^(?:url\(\"|url\())|(?:(\"\))$|\)$)/gi, + E = function (a, b) { + return b.toUpperCase() + }, + F = /(?:Left|Right|Width)/i, + G = /(M11|M12|M21|M22)=[\d\-\.e]+/gi, + H = /progid\:DXImageTransform\.Microsoft\.Matrix\(.+?\)/i, + I = /,(?=[^\)]*(?:\(|$))/gi, + J = /[\s,\(]/i, + K = Math.PI / 180, + L = 180 / Math.PI, + M = {}, + N = { style: {} }, + O = _gsScope.document || { + createElement: function () { + return N + } + }, + P = function (a, b) { + return b && O.createElementNS ? O.createElementNS(b, a) : O.createElement(a) + }, + Q = P('div'), + R = P('img'), + S = (g._internals = { _specialProps: i }), + T = (_gsScope.navigator || {}).userAgent || '', + U = (function () { + var a = T.indexOf('Android'), + b = P('a') + return ( + (m = -1 !== T.indexOf('Safari') && -1 === T.indexOf('Chrome') && (-1 === a || parseFloat(T.substr(a + 8, 2)) > 3)), + (o = m && parseFloat(T.substr(T.indexOf('Version/') + 8, 2)) < 6), + (n = -1 !== T.indexOf('Firefox')), + (/MSIE ([0-9]{1,}[\.0-9]{0,})/.exec(T) || /Trident\/.*rv:([0-9]{1,}[\.0-9]{0,})/.exec(T)) && (p = parseFloat(RegExp.$1)), + b ? ((b.style.cssText = 'top:1px;opacity:.55;'), /^0.55/.test(b.style.opacity)) : !1 + ) + })(), + V = function (a) { + return x.test('string' == typeof a ? a : (a.currentStyle ? a.currentStyle.filter : a.style.filter) || '') ? parseFloat(RegExp.$1) / 100 : 1 + }, + W = function (a) { + _gsScope.console && console.log(a) + }, + X = '', + Y = '', + Z = function (a, b) { + b = b || Q + var c, + d, + e = b.style + if (void 0 !== e[a]) return a + for (a = a.charAt(0).toUpperCase() + a.substr(1), c = ['O', 'Moz', 'ms', 'Ms', 'Webkit'], d = 5; --d > -1 && void 0 === e[c[d] + a]; ); + return d >= 0 ? ((Y = 3 === d ? 'ms' : c[d]), (X = '-' + Y.toLowerCase() + '-'), Y + a) : null + }, + $ = 'undefined' != typeof window ? window : O.defaultView || { getComputedStyle: function () {} }, + _ = function (a) { + return $.getComputedStyle(a) + }, + aa = (g.getStyle = function (a, b, c, d, e) { + var f + return U || 'opacity' !== b + ? (!d && a.style[b] + ? (f = a.style[b]) + : (c = c || _(a)) + ? (f = c[b] || c.getPropertyValue(b) || c.getPropertyValue(b.replace(B, '-$1').toLowerCase())) + : a.currentStyle && (f = a.currentStyle[b]), + null == e || (f && 'none' !== f && 'auto' !== f && 'auto auto' !== f) ? f : e) + : V(a) + }), + ba = (S.convertToPixels = function (a, c, d, e, f) { + if ('px' === e || (!e && 'lineHeight' !== c)) return d + if ('auto' === e || !d) return 0 + var h, + i, + j, + k = F.test(c), + l = a, + m = Q.style, + n = 0 > d, + o = 1 === d + if ((n && (d = -d), o && (d *= 100), 'lineHeight' !== c || e)) + if ('%' === e && -1 !== c.indexOf('border')) h = (d / 100) * (k ? a.clientWidth : a.clientHeight) + else { + if ( + ((m.cssText = 'border:0 solid red;position:' + aa(a, 'position') + ';line-height:0;'), '%' !== e && l.appendChild && 'v' !== e.charAt(0) && 'rem' !== e) + ) + m[k ? 'borderLeftWidth' : 'borderTopWidth'] = d + e + else { + if ( + ((l = a.parentNode || O.body), + -1 !== aa(l, 'display').indexOf('flex') && (m.position = 'absolute'), + (i = l._gsCache), + (j = b.ticker.frame), + i && k && i.time === j) + ) + return (i.width * d) / 100 + m[k ? 'width' : 'height'] = d + e + } + l.appendChild(Q), + (h = parseFloat(Q[k ? 'offsetWidth' : 'offsetHeight'])), + l.removeChild(Q), + k && '%' === e && g.cacheWidths !== !1 && ((i = l._gsCache = l._gsCache || {}), (i.time = j), (i.width = (h / d) * 100)), + 0 !== h || f || (h = ba(a, c, d, e, !0)) + } + else (i = _(a).lineHeight), (a.style.lineHeight = d), (h = parseFloat(_(a).lineHeight)), (a.style.lineHeight = i) + return o && (h /= 100), n ? -h : h + }), + ca = (S.calculateOffset = function (a, b, c) { + if ('absolute' !== aa(a, 'position', c)) return 0 + var d = 'left' === b ? 'Left' : 'Top', + e = aa(a, 'margin' + d, c) + return a['offset' + d] - (ba(a, b, parseFloat(e), e.replace(w, '')) || 0) + }), + da = function (a, b) { + var c, + d, + e, + f = {} + if ((b = b || _(a, null))) + if ((c = b.length)) for (; --c > -1; ) (e = b[c]), (-1 === e.indexOf('-transform') || Ea === e) && (f[e.replace(C, E)] = b.getPropertyValue(e)) + else for (c in b) (-1 === c.indexOf('Transform') || Da === c) && (f[c] = b[c]) + else if ((b = a.currentStyle || a.style)) for (c in b) 'string' == typeof c && void 0 === f[c] && (f[c.replace(C, E)] = b[c]) + return ( + U || (f.opacity = V(a)), + (d = Sa(a, b, !1)), + (f.rotation = d.rotation), + (f.skewX = d.skewX), + (f.scaleX = d.scaleX), + (f.scaleY = d.scaleY), + (f.x = d.x), + (f.y = d.y), + Ga && ((f.z = d.z), (f.rotationX = d.rotationX), (f.rotationY = d.rotationY), (f.scaleZ = d.scaleZ)), + f.filters && delete f.filters, + f + ) + }, + ea = function (a, b, c, d, e) { + var f, + g, + h, + i = {}, + j = a.style + for (g in c) + 'cssText' !== g && + 'length' !== g && + isNaN(g) && + (b[g] !== (f = c[g]) || (e && e[g])) && + -1 === g.indexOf('Origin') && + ('number' == typeof f || 'string' == typeof f) && + ((i[g] = + 'auto' !== f || ('left' !== g && 'top' !== g) + ? ('' !== f && 'auto' !== f && 'none' !== f) || 'string' != typeof b[g] || '' === b[g].replace(v, '') + ? f + : 0 + : ca(a, g)), + void 0 !== j[g] && (h = new ta(j, g, j[g], h))) + if (d) for (g in d) 'className' !== g && (i[g] = d[g]) + return { difs: i, firstMPT: h } + }, + fa = { width: ['Left', 'Right'], height: ['Top', 'Bottom'] }, + ga = ['marginLeft', 'marginRight', 'marginTop', 'marginBottom'], + ha = function (a, b, c) { + if ('svg' === (a.nodeName + '').toLowerCase()) return (c || _(a))[b] || 0 + if (a.getCTM && Pa(a)) return a.getBBox()[b] || 0 + var d = parseFloat('width' === b ? a.offsetWidth : a.offsetHeight), + e = fa[b], + f = e.length + for (c = c || _(a, null); --f > -1; ) (d -= parseFloat(aa(a, 'padding' + e[f], c, !0)) || 0), (d -= parseFloat(aa(a, 'border' + e[f] + 'Width', c, !0)) || 0) + return d + }, + ia = function (a, b) { + if ('contain' === a || 'auto' === a || 'auto auto' === a) return a + ' ' + ;(null == a || '' === a) && (a = '0 0') + var c, + d = a.split(' '), + e = -1 !== a.indexOf('left') ? '0%' : -1 !== a.indexOf('right') ? '100%' : d[0], + f = -1 !== a.indexOf('top') ? '0%' : -1 !== a.indexOf('bottom') ? '100%' : d[1] + if (d.length > 3 && !b) { + for (d = a.split(', ').join(',').split(','), a = [], c = 0; c < d.length; c++) a.push(ia(d[c])) + return a.join(',') + } + return ( + null == f ? (f = 'center' === e ? '50%' : '0') : 'center' === f && (f = '50%'), + ('center' === e || (isNaN(parseFloat(e)) && -1 === (e + '').indexOf('='))) && (e = '50%'), + (a = e + ' ' + f + (d.length > 2 ? 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(g = ((g + 9999999999 * e) % e) - ((g / e) | 0) * e) + : -1 !== a.indexOf('ccw') && g > 0 && (g = ((g - 9999999999 * e) % e) - ((g / e) | 0) * e)), + (h = b + g)), + j > h && h > -j && (h = 0), + h + ) + }, + ma = { + aqua: [0, 255, 255], + lime: [0, 255, 0], + silver: [192, 192, 192], + black: [0, 0, 0], + maroon: [128, 0, 0], + teal: [0, 128, 128], + blue: [0, 0, 255], + navy: [0, 0, 128], + white: [255, 255, 255], + fuchsia: [255, 0, 255], + olive: [128, 128, 0], + yellow: [255, 255, 0], + orange: [255, 165, 0], + gray: [128, 128, 128], + purple: [128, 0, 128], + green: [0, 128, 0], + red: [255, 0, 0], + pink: [255, 192, 203], + cyan: [0, 255, 255], + transparent: [255, 255, 255, 0] + }, + na = function (a, b, c) { + return ( + (a = 0 > a ? a + 1 : a > 1 ? a - 1 : a), (255 * (1 > 6 * a ? b + (c - b) * a * 6 : 0.5 > a ? c : 2 > 3 * a ? b + (c - b) * (2 / 3 - a) * 6 : b) + 0.5) | 0 + ) + }, + oa = (g.parseColor = function (a, b) { + var c, d, e, f, g, h, i, j, k, l, m + if (a) + if ('number' == typeof a) c = [a >> 16, (a >> 8) & 255, 255 & a] + else { + if ((',' === a.charAt(a.length - 1) && (a = a.substr(0, a.length - 1)), ma[a])) c = ma[a] + else if ('#' === a.charAt(0)) + 4 === a.length && ((d = a.charAt(1)), (e = a.charAt(2)), (f = a.charAt(3)), (a = '#' + d + d + e + e + f + f)), + (a = parseInt(a.substr(1), 16)), + (c = [a >> 16, (a >> 8) & 255, 255 & a]) + else if ('hsl' === a.substr(0, 3)) + if (((c = m = a.match(s)), b)) { + if (-1 !== a.indexOf('=')) return a.match(t) + } else + (g = (Number(c[0]) % 360) / 360), + (h = Number(c[1]) / 100), + (i = Number(c[2]) / 100), + (e = 0.5 >= i ? i * (h + 1) : i + h - i * h), + (d = 2 * i - e), + c.length > 3 && (c[3] = Number(c[3])), + (c[0] = na(g + 1 / 3, d, e)), + (c[1] = na(g, d, e)), + (c[2] = na(g - 1 / 3, d, e)) + else c = a.match(s) || ma.transparent + ;(c[0] = Number(c[0])), (c[1] = Number(c[1])), (c[2] = Number(c[2])), c.length > 3 && (c[3] = Number(c[3])) + } + else c = ma.black + return ( + b && + !m && + ((d = c[0] / 255), + (e = c[1] / 255), + (f = c[2] / 255), + (j = Math.max(d, e, f)), + (k = Math.min(d, e, f)), + (i = (j + k) / 2), + j === k + ? (g = h = 0) + : ((l = j - k), + (h = i > 0.5 ? l / (2 - j - k) : l / (j + k)), + (g = j === d ? (e - f) / l + (f > e ? 6 : 0) : j === e ? (f - d) / l + 2 : (d - e) / l + 4), + (g *= 60)), + (c[0] = (g + 0.5) | 0), + (c[1] = (100 * h + 0.5) | 0), + (c[2] = (100 * i + 0.5) | 0)), + c + ) + }), + pa = function (a, b) { + var c, + d, + e, + f = a.match(qa) || [], + g = 0, + h = '' + if (!f.length) return a + for (c = 0; c < f.length; c++) + (d = f[c]), + (e = a.substr(g, a.indexOf(d, g) - g)), + (g += e.length + d.length), + (d = oa(d, b)), + 3 === d.length && d.push(1), + (h += e + (b ? 'hsla(' + d[0] + ',' + d[1] + '%,' + d[2] + '%,' + d[3] : 'rgba(' + d.join(',')) + ')') + return h + a.substr(g) + }, + qa = '(?:\\b(?:(?:rgb|rgba|hsl|hsla)\\(.+?\\))|\\B#(?:[0-9a-f]{3}){1,2}\\b' + for (j in ma) qa += '|' + j + '\\b' + ;(qa = new RegExp(qa + ')', 'gi')), + (g.colorStringFilter = function (a) { + var b, + c = a[0] + ' ' + a[1] + qa.test(c) && ((b = -1 !== c.indexOf('hsl(') || -1 !== c.indexOf('hsla(')), (a[0] = pa(a[0], b)), (a[1] = pa(a[1], b))), (qa.lastIndex = 0) + }), + b.defaultStringFilter || (b.defaultStringFilter = g.colorStringFilter) + var ra = function (a, b, c, d) { + if (null == a) + return function (a) { + return a + } + var e, + f = b ? (a.match(qa) || [''])[0] : '', + g = a.split(f).join('').match(u) || [], + h = a.substr(0, a.indexOf(g[0])), + i = ')' === a.charAt(a.length - 1) ? ')' : '', + j = -1 !== a.indexOf(' ') ? ' ' : ',', + k = g.length, + l = k > 0 ? g[0].replace(s, '') : '' + return k + ? (e = b + ? function (a) { + var b, m, n, o + if ('number' == typeof a) a += l + else if (d && I.test(a)) { + for (o = a.replace(I, '|').split('|'), n = 0; n < o.length; n++) o[n] = e(o[n]) + return o.join(',') + } + if (((b = (a.match(qa) || [f])[0]), (m = a.split(b).join('').match(u) || []), (n = m.length), k > n--)) + for (; ++n < k; ) m[n] = c ? m[((n - 1) / 2) | 0] : g[n] + return h + m.join(j) + j + b + i + (-1 !== a.indexOf('inset') ? 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(b = i.r(b)) : j > b && b > -j && (b = 0), (i.t[i.p] = b), (i = i._next) + if ((g.autoRotate && (g.autoRotate.rotation = g.mod ? g.mod.call(this._tween, h.rotation, this.t, this._tween) : h.rotation), 1 === a || 0 === a)) + for (i = g.firstMPT, f = 1 === a ? 'e' : 'b'; i; ) { + if (((c = i.t), c.type)) { + if (1 === c.type) { + for (e = c.xs0 + c.s + c.xs1, d = 1; d < c.l; d++) e += c['xn' + d] + c['xs' + (d + 1)] + c[f] = e + } + } else c[f] = c.s + c.xs0 + i = i._next + } + }), + function (a, b, c, d, e) { + ;(this.t = a), (this.p = b), (this.v = c), (this.r = e), d && ((d._prev = this), (this._next = d)) + }), + ua = + ((S._parseToProxy = function (a, b, c, d, e, f) { + var g, + h, + i, + j, + k, + l = d, + m = {}, + n = {}, + o = c._transform, + p = M + for ( + c._transform = null, M = b, d = k = c.parse(a, b, d, e), M = p, f && ((c._transform = o), l && ((l._prev = null), l._prev && (l._prev._next = null))); + d && d !== l; + + ) { + if (d.type <= 1 && ((h = d.p), (n[h] = d.s + d.c), (m[h] = d.s), f || ((j = new ta(d, 's', h, j, d.r)), (d.c = 0)), 1 === d.type)) + for (g = d.l; --g > 0; ) (i = 'xn' + g), (h = d.p + '_' + i), (n[h] = d.data[i]), (m[h] = d[i]), f || (j = new ta(d, i, h, j, d.rxp[i])) + d = d._next + } + return { proxy: m, end: n, firstMPT: j, pt: k } + }), + (S.CSSPropTween = function (a, b, d, e, g, h, i, j, k, l, m) { + ;(this.t = a), + (this.p = b), + (this.s = d), + (this.c = e), + (this.n = i || b), + a instanceof ua || f.push(this.n), + (this.r = j ? 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' ' + u : u + if (-1 !== d.indexOf('=') && h.data) { + for (B = h.xs0 + h.data.s, m = 1; m < h.l; m++) B += h['xs' + m] + h.data['xn' + m] + h.e = B + h['xs' + m] + } + return h.l || ((h.type = -1), (h.xs0 = h.e)), h.xfirst || h + }), + xa = 9 + for (j = ua.prototype, j.l = j.pr = 0; --xa > 0; ) (j['xn' + xa] = 0), (j['xs' + xa] = '') + ;(j.xs0 = ''), + (j._next = j._prev = j.xfirst = j.data = j.plugin = j.setRatio = j.rxp = null), + (j.appendXtra = function (a, b, c, d, e, f) { + var g = this, + h = g.l + return ( + (g['xs' + h] += f && (h || g['xs' + h]) ? ' ' + a : a || ''), + c || 0 === h || g.plugin + ? (g.l++, + (g.type = g.setRatio ? 2 : 1), + (g['xs' + g.l] = d || ''), + h > 0 + ? 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Z(a) || a : a), + (i[a] = i[this.p] = this), + (this.format = b.formatter || ra(b.defaultValue, b.color, b.collapsible, b.multi)), + b.parser && (this.parse = b.parser), + (this.clrs = b.color), + (this.multi = b.multi), + (this.keyword = b.keyword), + (this.dflt = b.defaultValue), + (this.allowFunc = b.allowFunc), + (this.pr = b.priority || 0) + }, + za = (S._registerComplexSpecialProp = function (a, b, c) { + 'object' != typeof b && (b = { parser: c }) + var d, + e, + f = a.split(','), + g = b.defaultValue + for (c = c || [g], d = 0; d < f.length; d++) (b.prefix = 0 === d && b.prefix), (b.defaultValue = c[d] || g), (e = new ya(f[d], b)) + }), + Aa = (S._registerPluginProp = function (a) { + if (!i[a]) { + var b = a.charAt(0).toUpperCase() + a.substr(1) + 'Plugin' + za(a, { + parser: function (a, c, d, e, f, g, j) { + var k = h.com.greensock.plugins[b] + return k ? (k._cssRegister(), i[d].parse(a, c, d, e, f, g, j)) : (W('Error: ' + b + ' js file not loaded.'), f) + } + }) + } + }) + ;(j = ya.prototype), + (j.parseComplex = function (a, b, c, d, e, f) { + var g, + h, + i, + j, + k, + l, + m = this.keyword + if ((this.multi && (I.test(c) || I.test(b) ? ((h = b.replace(I, '|').split('|')), (i = c.replace(I, '|').split('|'))) : m && ((h = [b]), (i = [c]))), i)) { + for (j = i.length > h.length ? i.length : h.length, g = 0; j > g; g++) + (b = h[g] = h[g] || this.dflt), + (c = i[g] = i[g] || this.dflt), + m && ((k = b.indexOf(m)), (l = c.indexOf(m)), k !== l && (-1 === l ? (h[g] = h[g].split(m).join('')) : -1 === k && (h[g] += ' ' + m))) + ;(b = h.join(', ')), (c = i.join(', ')) + } + return wa(a, this.p, b, c, this.clrs, this.dflt, d, this.pr, e, f) + }), + (j.parse = function (a, b, c, d, f, g, h) { + return this.parseComplex(a.style, this.format(aa(a, this.p, e, !1, this.dflt)), this.format(b), f, g) + }), + (g.registerSpecialProp = function (a, b, c) { + za(a, { + parser: function (a, d, e, f, g, h, i) { + var j = new ua(a, e, 0, 0, g, 2, e, !1, c) + return (j.plugin = h), (j.setRatio = b(a, d, f._tween, e)), j + }, + priority: c + }) + }), + (g.useSVGTransformAttr = !0) + var Ba, + Ca = 'scaleX,scaleY,scaleZ,x,y,z,skewX,skewY,rotation,rotationX,rotationY,perspective,xPercent,yPercent'.split(','), + Da = Z('transform'), + Ea = X + 'transform', + Fa = Z('transformOrigin'), + Ga = null !== Z('perspective'), + Ha = (S.Transform = function () { + ;(this.perspective = parseFloat(g.defaultTransformPerspective) || 0), (this.force3D = g.defaultForce3D !== !1 && Ga ? g.defaultForce3D || 'auto' : !1) + }), + Ia = _gsScope.SVGElement, + Ja = function (a, b, c) { + var d, + e = O.createElementNS('http://www.w3.org/2000/svg', a), + f = /([a-z])([A-Z])/g + for (d in c) e.setAttributeNS(null, d.replace(f, '$1-$2').toLowerCase(), c[d]) + return b.appendChild(e), e + }, + Ka = O.documentElement || {}, + La = (function () { + var a, + b, + c, + d = p || (/Android/i.test(T) && !_gsScope.chrome) + return ( + O.createElementNS && + !d && + ((a = Ja('svg', Ka)), + (b = Ja('rect', a, { width: 100, height: 50, x: 100 })), + (c = b.getBoundingClientRect().width), + (b.style[Fa] = '50% 50%'), + (b.style[Da] = 'scaleX(0.5)'), + (d = c === b.getBoundingClientRect().width && !(n && Ga)), + Ka.removeChild(a)), + d + ) + })(), + Ma = function (a, b, c, d, e, f) { + var h, + i, + j, + k, + l, + m, + n, + o, + p, + q, + r, + s, + t, + u, + v = a._gsTransform, + w = Ra(a, !0) + v && ((t = v.xOrigin), (u = v.yOrigin)), + (!d || (h = d.split(' ')).length < 2) && + ((n = a.getBBox()), + 0 === n.x && + 0 === n.y && + n.width + n.height === 0 && + (n = { + x: parseFloat(a.hasAttribute('x') ? a.getAttribute('x') : a.hasAttribute('cx') ? a.getAttribute('cx') : 0) || 0, + y: parseFloat(a.hasAttribute('y') ? a.getAttribute('y') : a.hasAttribute('cy') ? a.getAttribute('cy') : 0) || 0, + width: 0, + height: 0 + }), + (b = ia(b).split(' ')), + (h = [ + (-1 !== b[0].indexOf('%') ? (parseFloat(b[0]) / 100) * n.width : parseFloat(b[0])) + n.x, + (-1 !== b[1].indexOf('%') ? (parseFloat(b[1]) / 100) * n.height : parseFloat(b[1])) + n.y + ])), + (c.xOrigin = k = parseFloat(h[0])), + (c.yOrigin = l = parseFloat(h[1])), + d && + w !== Qa && + ((m = w[0]), + (n = w[1]), + (o = w[2]), + (p = w[3]), + (q = w[4]), + (r = w[5]), + (s = m * p - n * o), + s && + ((i = k * (p / s) + l * (-o / s) + (o * r - p * q) / s), + (j = k * (-n / s) + l * (m / s) - (m * r - n * q) / s), + (k = c.xOrigin = h[0] = i), + (l = c.yOrigin = h[1] = j))), + v && + (f && ((c.xOffset = v.xOffset), (c.yOffset = v.yOffset), (v = c)), + e || (e !== !1 && g.defaultSmoothOrigin !== !1) + ? ((i = k - t), (j = l - u), (v.xOffset += i * w[0] + j * w[2] - i), (v.yOffset += i * w[1] + j * w[3] - j)) + : (v.xOffset = v.yOffset = 0)), + f || a.setAttribute('data-svg-origin', h.join(' ')) + }, + Na = function (a) { + var b, + c = P('svg', (this.ownerSVGElement && this.ownerSVGElement.getAttribute('xmlns')) || 'http://www.w3.org/2000/svg'), + d = this.parentNode, + e = this.nextSibling, + f = this.style.cssText + if ((Ka.appendChild(c), c.appendChild(this), (this.style.display = 'block'), a)) + try { + ;(b = this.getBBox()), (this._originalGetBBox = this.getBBox), (this.getBBox = Na) + } catch (g) {} + else this._originalGetBBox && (b = this._originalGetBBox()) + return e ? d.insertBefore(this, e) : d.appendChild(this), Ka.removeChild(c), (this.style.cssText = f), b + }, + Oa = function (a) { + try { + return a.getBBox() + } catch (b) { + return Na.call(a, !0) + } + }, + Pa = function (a) { + return !(!Ia || !a.getCTM || (a.parentNode && !a.ownerSVGElement) || !Oa(a)) + }, + Qa = [1, 0, 0, 1, 0, 0], + Ra = function (a, b) { + var c, + d, + e, + f, + g, + h, + i, + j = a._gsTransform || new Ha(), + k = 1e5, + l = a.style + if ( + (Da + ? (d = aa(a, Ea, null, !0)) + : a.currentStyle && + ((d = a.currentStyle.filter.match(G)), + (d = d && 4 === d.length ? [d[0].substr(4), Number(d[2].substr(4)), Number(d[1].substr(4)), d[3].substr(4), j.x || 0, j.y || 0].join(',') : '')), + (c = !d || 'none' === d || 'matrix(1, 0, 0, 1, 0, 0)' === d), + Da && + c && + !a.offsetParent && + ((f = l.display), + (l.display = 'block'), + (i = a.parentNode), + (i && a.offsetParent) || ((g = 1), (h = a.nextSibling), Ka.appendChild(a)), + (d = aa(a, Ea, null, !0)), + (c = !d || 'none' === d || 'matrix(1, 0, 0, 1, 0, 0)' === d), + f ? (l.display = f) : Wa(l, 'display'), + g && (h ? i.insertBefore(a, h) : i ? i.appendChild(a) : Ka.removeChild(a))), + (j.svg || (a.getCTM && Pa(a))) && + (c && -1 !== (l[Da] + '').indexOf('matrix') && ((d = l[Da]), (c = 0)), + (e = a.getAttribute('transform')), + c && + e && + ((e = a.transform.baseVal.consolidate().matrix), (d = 'matrix(' + e.a + ',' + e.b + ',' + e.c + ',' + e.d + ',' + e.e + ',' + e.f + ')'), (c = 0))), + c) + ) + return Qa + for (e = (d || '').match(s) || [], xa = e.length; --xa > -1; ) + (f = Number(e[xa])), (e[xa] = (g = f - (f |= 0)) ? ((g * k + (0 > g ? -0.5 : 0.5)) | 0) / k + f : f) + return b && e.length > 6 ? [e[0], e[1], e[4], e[5], e[12], e[13]] : e + }, + Sa = (S.getTransform = function (a, c, d, e) { + if (a._gsTransform && d && !e) return a._gsTransform + var f, + h, + i, + j, + k, + l, + m = d ? a._gsTransform || new Ha() : new Ha(), + n = m.scaleX < 0, + o = 2e-5, + p = 1e5, + q = Ga ? parseFloat(aa(a, Fa, c, !1, '0 0 0').split(' ')[2]) || m.zOrigin || 0 : 0, + r = parseFloat(g.defaultTransformPerspective) || 0 + if ( + ((m.svg = !(!a.getCTM || !Pa(a))), + m.svg && (Ma(a, aa(a, Fa, c, !1, '50% 50%') + '', m, a.getAttribute('data-svg-origin')), (Ba = g.useSVGTransformAttr || La)), + (f = Ra(a)), + f !== Qa) + ) { + if (16 === f.length) { + var s, + t, + u, + v, + w, + x = f[0], + y = f[1], + z = f[2], + A = f[3], + B = f[4], + C = f[5], + D = f[6], + E = f[7], + F = f[8], + G = f[9], + H = f[10], + I = f[12], + J = f[13], + K = f[14], + M = f[11], + N = Math.atan2(D, H) + m.zOrigin && ((K = -m.zOrigin), (I = F * K - f[12]), (J = G * K - f[13]), (K = H * K + m.zOrigin - f[14])), + (m.rotationX = N * L), + N && + ((v = Math.cos(-N)), + (w = Math.sin(-N)), + (s = B * v + F * w), + (t = C * v + G * w), + (u = D * v + H * w), + (F = B * -w + F * v), + (G = C * -w + G * v), + (H = D * -w + H * v), + (M = E * -w + M * v), + (B = s), + (C = t), + (D = u)), + (N = Math.atan2(-z, H)), + (m.rotationY = N * L), + N && + ((v = Math.cos(-N)), + (w = Math.sin(-N)), + (s = x * v - F * w), + (t = y * v - G * w), + (u = z * v - H * w), + (G = y * w + G * v), + (H = z * w + H * v), + (M = A * w + M * v), + (x = s), + (y = t), + (z = u)), + (N = Math.atan2(y, x)), + (m.rotation = N * L), + N && + ((v = Math.cos(N)), + (w = Math.sin(N)), + (s = x * v + y * w), + (t = B * v + C * w), + (u = F * v + G * w), + (y = y * v - x * w), + (C = C * v - B * w), + (G = G * v - F * w), + (x = s), + (B = t), + (F = u)), + m.rotationX && Math.abs(m.rotationX) + Math.abs(m.rotation) > 359.9 && ((m.rotationX = m.rotation = 0), (m.rotationY = 180 - m.rotationY)), + (N = Math.atan2(B, C)), + (m.scaleX = ((Math.sqrt(x * x + y * y + z * z) * p + 0.5) | 0) / p), + (m.scaleY = ((Math.sqrt(C * C + D * D) * p + 0.5) | 0) / p), + (m.scaleZ = ((Math.sqrt(F * F + G * G + H * H) * p + 0.5) | 0) / p), + (x /= m.scaleX), + (B /= m.scaleY), + (y /= m.scaleX), + (C /= m.scaleY), + Math.abs(N) > o ? ((m.skewX = N * L), (B = 0), 'simple' !== m.skewType && (m.scaleY *= 1 / Math.cos(N))) : (m.skewX = 0), + (m.perspective = M ? 1 / (0 > M ? -M : M) : 0), + (m.x = I), + (m.y = J), + (m.z = K), + m.svg && ((m.x -= m.xOrigin - (m.xOrigin * x - m.yOrigin * B)), (m.y -= m.yOrigin - (m.yOrigin * y - m.xOrigin * C))) + } else if (!Ga || e || !f.length || m.x !== f[4] || m.y !== f[5] || (!m.rotationX && !m.rotationY)) { + var O = f.length >= 6, + P = O ? f[0] : 1, + Q = f[1] || 0, + R = f[2] || 0, + S = O ? f[3] : 1 + ;(m.x = f[4] || 0), + (m.y = f[5] || 0), + (i = Math.sqrt(P * P + Q * Q)), + (j = Math.sqrt(S * S + R * R)), + (k = P || Q ? Math.atan2(Q, P) * L : m.rotation || 0), + (l = R || S ? Math.atan2(R, S) * L + k : m.skewX || 0), + (m.scaleX = i), + (m.scaleY = j), + (m.rotation = k), + (m.skewX = l), + Ga && ((m.rotationX = m.rotationY = m.z = 0), (m.perspective = r), (m.scaleZ = 1)), + m.svg && ((m.x -= m.xOrigin - (m.xOrigin * P + m.yOrigin * R)), (m.y -= m.yOrigin - (m.xOrigin * Q + m.yOrigin * S))) + } + Math.abs(m.skewX) > 90 && + Math.abs(m.skewX) < 270 && + (n + ? ((m.scaleX *= -1), (m.skewX += m.rotation <= 0 ? 180 : -180), (m.rotation += m.rotation <= 0 ? 180 : -180)) + : ((m.scaleY *= -1), (m.skewX += m.skewX <= 0 ? 180 : -180))), + (m.zOrigin = q) + for (h in m) m[h] < o && m[h] > -o && (m[h] = 0) + } + return ( + d && + ((a._gsTransform = m), + m.svg && + (Ba && a.style[Da] + ? b.delayedCall(0.001, function () { + Wa(a.style, Da) + }) + : !Ba && + a.getAttribute('transform') && + b.delayedCall(0.001, function () { + a.removeAttribute('transform') + }))), + m + ) + }), + Ta = function (a) { + var b, + c, + d = this.data, + e = -d.rotation * K, + f = e + d.skewX * K, + g = 1e5, + h = ((Math.cos(e) * d.scaleX * g) | 0) / g, + i = ((Math.sin(e) * d.scaleX * g) | 0) / g, + j = ((Math.sin(f) * -d.scaleY * g) | 0) / g, + k = ((Math.cos(f) * d.scaleY * g) | 0) / g, + l = this.t.style, + m = this.t.currentStyle + if (m) { + ;(c = i), (i = -j), (j = -c), (b = m.filter), (l.filter = '') + var n, + o, + q = this.t.offsetWidth, + r = this.t.offsetHeight, + s = 'absolute' !== m.position, + t = 'progid:DXImageTransform.Microsoft.Matrix(M11=' + h + ', M12=' + i + ', M21=' + j + ', M22=' + k, + u = d.x + (q * d.xPercent) / 100, + v = d.y + (r * d.yPercent) / 100 + if ( + (null != d.ox && + ((n = (d.oxp ? q * d.ox * 0.01 : d.ox) - q / 2), + (o = (d.oyp ? r * d.oy * 0.01 : d.oy) - r / 2), + (u += n - (n * h + o * i)), + (v += o - (n * j + o * k))), + s + ? ((n = q / 2), (o = r / 2), (t += ', Dx=' + (n - (n * h + o * i) + u) + ', Dy=' + (o - (n * j + o * k) + v) + ')')) + : (t += ", sizingMethod='auto expand')"), + -1 !== b.indexOf('DXImageTransform.Microsoft.Matrix(') ? (l.filter = b.replace(H, t)) : (l.filter = t + ' ' + b), + (0 === a || 1 === a) && + 1 === h && + 0 === i && + 0 === j && + 1 === k && + ((s && -1 === t.indexOf('Dx=0, Dy=0')) || + (x.test(b) && 100 !== parseFloat(RegExp.$1)) || + (-1 === b.indexOf(b.indexOf('Alpha')) && l.removeAttribute('filter'))), + !s) + ) { + var y, + z, + A, + B = 8 > p ? 1 : -1 + for ( + n = d.ieOffsetX || 0, + o = d.ieOffsetY || 0, + d.ieOffsetX = Math.round((q - ((0 > h ? -h : h) * q + (0 > i ? -i : i) * r)) / 2 + u), + d.ieOffsetY = Math.round((r - ((0 > k ? -k : k) * r + (0 > j ? -j : j) * q)) / 2 + v), + xa = 0; + 4 > xa; + xa++ + ) + (z = ga[xa]), + (y = m[z]), + (c = -1 !== y.indexOf('px') ? parseFloat(y) : ba(this.t, z, parseFloat(y), y.replace(w, '')) || 0), + (A = c !== d[z] ? (2 > xa ? -d.ieOffsetX : -d.ieOffsetY) : 2 > xa ? n - d.ieOffsetX : o - d.ieOffsetY), + (l[z] = (d[z] = Math.round(c - A * (0 === xa || 2 === xa ? 1 : B))) + 'px') + } + } + }, + Ua = + (S.set3DTransformRatio = + S.setTransformRatio = + function (a) { + var b, + c, + d, + e, + f, + g, + h, + i, + j, + k, + l, + m, + o, + p, + q, + r, + s, + t, + u, + v, + w, + x, + y, + z = this.data, + A = this.t.style, + B = z.rotation, + C = z.rotationX, + D = z.rotationY, + E = z.scaleX, + F = z.scaleY, + G = z.scaleZ, + H = z.x, + I = z.y, + J = z.z, + L = z.svg, + M = z.perspective, + N = z.force3D, + O = z.skewY, + P = z.skewX + if ( + (O && ((P += O), (B += O)), + ((((1 === a || 0 === a) && 'auto' === N && (this.tween._totalTime === this.tween._totalDuration || !this.tween._totalTime)) || !N) && + !J && + !M && + !D && + !C && + 1 === G) || + (Ba && L) || + !Ga) + ) + return void (B || P || L + ? ((B *= K), + (x = P * K), + (y = 1e5), + (c = Math.cos(B) * E), + (f = Math.sin(B) * E), + (d = Math.sin(B - x) * -F), + (g = Math.cos(B - x) * F), + x && + 'simple' === z.skewType && + ((b = Math.tan(x - O * K)), + (b = Math.sqrt(1 + b * b)), + (d *= b), + (g *= b), + O && ((b = Math.tan(O * K)), (b = Math.sqrt(1 + b * b)), (c *= b), (f *= b))), + L && + ((H += z.xOrigin - (z.xOrigin * c + z.yOrigin * d) + z.xOffset), + (I += z.yOrigin - (z.xOrigin * f + z.yOrigin * g) + z.yOffset), + Ba && (z.xPercent || z.yPercent) && ((q = this.t.getBBox()), (H += 0.01 * z.xPercent * q.width), (I += 0.01 * z.yPercent * q.height)), + (q = 1e-6), + q > H && H > -q && (H = 0), + q > I && I > -q && (I = 0)), + (u = ((c * y) | 0) / y + ',' + ((f * y) | 0) / y + ',' + ((d * y) | 0) / y + ',' + ((g * y) | 0) / y + ',' + H + ',' + I + ')'), + L && Ba + ? this.t.setAttribute('transform', 'matrix(' + u) + : (A[Da] = (z.xPercent || z.yPercent ? 'translate(' + z.xPercent + '%,' + z.yPercent + '%) matrix(' : 'matrix(') + u)) + : (A[Da] = + (z.xPercent || z.yPercent ? 'translate(' + z.xPercent + '%,' + z.yPercent + '%) matrix(' : 'matrix(') + + E + + ',0,0,' + + F + + ',' + + H + + ',' + + I + + ')')) + if ((n && ((q = 1e-4), q > E && E > -q && (E = G = 2e-5), q > F && F > -q && (F = G = 2e-5), !M || z.z || z.rotationX || z.rotationY || (M = 0)), B || P)) + (B *= K), + (r = c = Math.cos(B)), + (s = f = Math.sin(B)), + P && + ((B -= P * K), + (r = Math.cos(B)), + (s = Math.sin(B)), + 'simple' === z.skewType && + ((b = Math.tan((P - O) * K)), + (b = Math.sqrt(1 + b * b)), + (r *= b), + (s *= b), + z.skewY && ((b = Math.tan(O * K)), (b = Math.sqrt(1 + b * b)), (c *= b), (f *= b)))), + (d = -s), + (g = r) + else { + if (!(D || C || 1 !== G || M || L)) + return void (A[Da] = + (z.xPercent || z.yPercent ? 'translate(' + z.xPercent + '%,' + z.yPercent + '%) translate3d(' : 'translate3d(') + + H + + 'px,' + + I + + 'px,' + + J + + 'px)' + + (1 !== E || 1 !== F ? ' scale(' + E + ',' + F + ')' : '')) + ;(c = g = 1), (d = f = 0) + } + ;(k = 1), + (e = h = i = j = l = m = 0), + (o = M ? -1 / M : 0), + (p = z.zOrigin), + (q = 1e-6), + (v = ','), + (w = '0'), + (B = D * K), + B && ((r = Math.cos(B)), (s = Math.sin(B)), (i = -s), (l = o * -s), (e = c * s), (h = f * s), (k = r), (o *= r), (c *= r), (f *= r)), + (B = C * K), + B && + ((r = Math.cos(B)), + (s = Math.sin(B)), + (b = d * r + e * s), + (t = g * r + h * s), + (j = k * s), + (m = o * s), + (e = d * -s + e * r), + (h = g * -s + h * r), + (k *= r), + (o *= r), + (d = b), + (g = t)), + 1 !== G && ((e *= G), (h *= G), (k *= G), (o *= G)), + 1 !== F && ((d *= F), (g *= F), (j *= F), (m *= F)), + 1 !== E && ((c *= E), (f *= E), (i *= E), (l *= E)), + (p || L) && + (p && ((H += e * -p), (I += h * -p), (J += k * -p + p)), + L && ((H += z.xOrigin - (z.xOrigin * c + z.yOrigin * d) + z.xOffset), (I += z.yOrigin - (z.xOrigin * f + z.yOrigin * g) + z.yOffset)), + q > H && H > -q && (H = w), + q > I && I > -q && (I = w), + q > J && J > -q && (J = 0)), + (u = z.xPercent || z.yPercent ? 'translate(' + z.xPercent + '%,' + z.yPercent + '%) matrix3d(' : 'matrix3d('), + (u += (q > c && c > -q ? w : c) + v + (q > f && f > -q ? w : f) + v + (q > i && i > -q ? w : i)), + (u += v + (q > l && l > -q ? w : l) + v + (q > d && d > -q ? w : d) + v + (q > g && g > -q ? w : g)), + C || D || 1 !== G + ? ((u += v + (q > j && j > -q ? w : j) + v + (q > m && m > -q ? w : m) + v + (q > e && e > -q ? w : e)), + (u += v + (q > h && h > -q ? w : h) + v + (q > k && k > -q ? w : k) + v + (q > o && o > -q ? w : o) + v)) + : (u += ',0,0,0,0,1,0,'), + (u += H + v + I + v + J + v + (M ? 1 + -J / M : 1) + ')'), + (A[Da] = u) + }) + ;(j = Ha.prototype), + (j.x = j.y = j.z = j.skewX = j.skewY = j.rotation = j.rotationX = j.rotationY = j.zOrigin = j.xPercent = j.yPercent = j.xOffset = j.yOffset = 0), + (j.scaleX = j.scaleY = j.scaleZ = 1), + za( + 'transform,scale,scaleX,scaleY,scaleZ,x,y,z,rotation,rotationX,rotationY,rotationZ,skewX,skewY,shortRotation,shortRotationX,shortRotationY,shortRotationZ,transformOrigin,svgOrigin,transformPerspective,directionalRotation,parseTransform,force3D,skewType,xPercent,yPercent,smoothOrigin', + { + parser: function (a, b, c, d, f, h, i) { + if (d._lastParsedTransform === i) return f + d._lastParsedTransform = i + var j = i.scale && 'function' == typeof i.scale ? i.scale : 0 + j && (i.scale = j(r, a)) + var k, + l, + m, + n, + o, + p, + s, + t, + u, + v = a._gsTransform, + w = a.style, + x = 1e-6, + y = Ca.length, + z = i, + A = {}, + B = 'transformOrigin', + C = Sa(a, e, !0, z.parseTransform), + D = z.transform && ('function' == typeof z.transform ? z.transform(r, q) : z.transform) + if ( + ((C.skewType = z.skewType || C.skewType || g.defaultSkewType), + (d._transform = C), + 'rotationZ' in z && (z.rotation = z.rotationZ), + D && 'string' == typeof D && Da) + ) + (l = Q.style), + (l[Da] = D), + (l.display = 'block'), + (l.position = 'absolute'), + -1 !== D.indexOf('%') && ((l.width = aa(a, 'width')), (l.height = aa(a, 'height'))), + O.body.appendChild(Q), + (k = Sa(Q, null, !1)), + 'simple' === C.skewType && (k.scaleY *= Math.cos(k.skewX * K)), + C.svg && + ((p = C.xOrigin), + (s = C.yOrigin), + (k.x -= C.xOffset), + (k.y -= C.yOffset), + (z.transformOrigin || z.svgOrigin) && + ((D = {}), + Ma(a, ia(z.transformOrigin), D, z.svgOrigin, z.smoothOrigin, !0), + (p = D.xOrigin), + (s = D.yOrigin), + (k.x -= D.xOffset - C.xOffset), + (k.y -= D.yOffset - C.yOffset)), + (p || s) && ((t = Ra(Q, !0)), (k.x -= p - (p * t[0] + s * t[2])), (k.y -= s - (p * t[1] + s * t[3])))), + O.body.removeChild(Q), + k.perspective || (k.perspective = C.perspective), + null != z.xPercent && (k.xPercent = ka(z.xPercent, C.xPercent)), + null != z.yPercent && (k.yPercent = ka(z.yPercent, C.yPercent)) + else if ('object' == typeof z) { + if ( + ((k = { + scaleX: ka(null != z.scaleX ? z.scaleX : z.scale, C.scaleX), + scaleY: ka(null != z.scaleY ? z.scaleY : z.scale, C.scaleY), + scaleZ: ka(z.scaleZ, C.scaleZ), + x: ka(z.x, C.x), + y: ka(z.y, C.y), + z: ka(z.z, C.z), + xPercent: ka(z.xPercent, C.xPercent), + yPercent: ka(z.yPercent, C.yPercent), + perspective: ka(z.transformPerspective, C.perspective) + }), + (o = z.directionalRotation), + null != o) + ) + if ('object' == typeof o) for (l in o) z[l] = o[l] + else z.rotation = o + 'string' == typeof z.x && -1 !== z.x.indexOf('%') && ((k.x = 0), (k.xPercent = ka(z.x, C.xPercent))), + 'string' == typeof z.y && -1 !== z.y.indexOf('%') && ((k.y = 0), (k.yPercent = ka(z.y, C.yPercent))), + (k.rotation = la('rotation' in z ? z.rotation : 'shortRotation' in z ? z.shortRotation + '_short' : C.rotation, C.rotation, 'rotation', A)), + Ga && + ((k.rotationX = la( + 'rotationX' in z ? z.rotationX : 'shortRotationX' in z ? z.shortRotationX + '_short' : C.rotationX || 0, + C.rotationX, + 'rotationX', + A + )), + (k.rotationY = la( + 'rotationY' in z ? z.rotationY : 'shortRotationY' in z ? z.shortRotationY + '_short' : C.rotationY || 0, + C.rotationY, + 'rotationY', + A + ))), + (k.skewX = la(z.skewX, C.skewX)), + (k.skewY = la(z.skewY, C.skewY)) + } + for ( + Ga && null != z.force3D && ((C.force3D = z.force3D), (n = !0)), + m = C.force3D || C.z || C.rotationX || C.rotationY || k.z || k.rotationX || k.rotationY || k.perspective, + m || null == z.scale || (k.scaleZ = 1); + --y > -1; + + ) + (u = Ca[y]), + (D = k[u] - C[u]), + (D > x || -x > D || null != z[u] || null != M[u]) && + ((n = !0), (f = new ua(C, u, C[u], D, f)), u in A && (f.e = A[u]), (f.xs0 = 0), (f.plugin = h), d._overwriteProps.push(f.n)) + return ( + (D = 'function' == typeof z.transformOrigin ? z.transformOrigin(r, q) : z.transformOrigin), + C.svg && + (D || z.svgOrigin) && + ((p = C.xOffset), + (s = C.yOffset), + Ma(a, ia(D), k, z.svgOrigin, z.smoothOrigin), + (f = va(C, 'xOrigin', (v ? C : k).xOrigin, k.xOrigin, f, B)), + (f = va(C, 'yOrigin', (v ? C : k).yOrigin, k.yOrigin, f, B)), + (p !== C.xOffset || s !== C.yOffset) && + ((f = va(C, 'xOffset', v ? p : C.xOffset, C.xOffset, f, B)), (f = va(C, 'yOffset', v ? s : C.yOffset, C.yOffset, f, B))), + (D = '0px 0px')), + (D || (Ga && m && C.zOrigin)) && + (Da + ? ((n = !0), + (u = Fa), + D || ((D = (aa(a, u, e, !1, '50% 50%') + '').split(' ')), (D = D[0] + ' ' + D[1] + ' ' + C.zOrigin + 'px')), + (D += ''), + (f = new ua(w, u, 0, 0, f, -1, B)), + (f.b = w[u]), + (f.plugin = h), + Ga + ? ((l = C.zOrigin), + (D = D.split(' ')), + (C.zOrigin = (D.length > 2 ? parseFloat(D[2]) : l) || 0), + (f.xs0 = f.e = D[0] + ' ' + (D[1] || '50%') + ' 0px'), + (f = new ua(C, 'zOrigin', 0, 0, f, -1, f.n)), + (f.b = l), + (f.xs0 = f.e = C.zOrigin)) + : (f.xs0 = f.e = D)) + : ia(D + '', C)), + n && (d._transformType = (C.svg && Ba) || (!m && 3 !== this._transformType) ? 2 : 3), + j && (i.scale = j), + f + ) + }, + allowFunc: !0, + prefix: !0 + } + ), + za('boxShadow', { defaultValue: '0px 0px 0px 0px #999', prefix: !0, color: !0, multi: !0, keyword: 'inset' }), + za('clipPath', { defaultValue: 'inset(0px)', prefix: !0, multi: !0, formatter: ra('inset(0px 0px 0px 0px)', !1, !0) }), + za('borderRadius', { + defaultValue: '0px', + parser: function (a, b, c, f, g, h) { + b = this.format(b) + var i, + j, + k, + l, + m, + n, + o, + p, + q, + r, + s, + t, + u, + v, + w, + x, + y = ['borderTopLeftRadius', 'borderTopRightRadius', 'borderBottomRightRadius', 'borderBottomLeftRadius'], + z = a.style + for (q = parseFloat(a.offsetWidth), r = parseFloat(a.offsetHeight), i = b.split(' '), j = 0; j < y.length; j++) + this.p.indexOf('border') && (y[j] = Z(y[j])), + (m = l = aa(a, y[j], e, !1, '0px')), + -1 !== m.indexOf(' ') && ((l = m.split(' ')), (m = l[0]), (l = l[1])), + (n = k = i[j]), + (o = parseFloat(m)), + (t = m.substr((o + '').length)), + (u = '=' === n.charAt(1)), + u + ? ((p = parseInt(n.charAt(0) + '1', 10)), (n = n.substr(2)), (p *= parseFloat(n)), (s = n.substr((p + '').length - (0 > p ? 1 : 0)) || '')) + : ((p = parseFloat(n)), (s = n.substr((p + '').length))), + '' === s && (s = d[c] || t), + s !== t && + ((v = ba(a, 'borderLeft', o, t)), + (w = ba(a, 'borderTop', o, t)), + '%' === s + ? ((m = (v / q) * 100 + '%'), (l = (w / r) * 100 + '%')) + : 'em' === s + ? ((x = ba(a, 'borderLeft', 1, 'em')), (m = v / x + 'em'), (l = w / x + 'em')) + : ((m = v + 'px'), (l = w + 'px')), + u && ((n = parseFloat(m) + p + s), (k = parseFloat(l) + p + s))), + (g = wa(z, y[j], m + ' ' + l, n + ' ' + k, !1, '0px', g)) + return g + }, + prefix: !0, + formatter: ra('0px 0px 0px 0px', !1, !0) + }), + za('borderBottomLeftRadius,borderBottomRightRadius,borderTopLeftRadius,borderTopRightRadius', { + defaultValue: '0px', + parser: function (a, b, c, d, f, g) { + return wa(a.style, c, this.format(aa(a, c, e, !1, '0px 0px')), this.format(b), !1, '0px', f) + }, + prefix: !0, + formatter: ra('0px 0px', !1, !0) + }), + za('backgroundPosition', { + defaultValue: '0 0', + parser: function (a, b, c, d, f, g) { + var h, + i, + j, + k, + l, + m, + n = 'background-position', + o = e || _(a, null), + q = this.format( + (o + ? p + ? o.getPropertyValue(n + '-x') + ' ' + o.getPropertyValue(n + '-y') + : o.getPropertyValue(n) + : a.currentStyle.backgroundPositionX + ' ' + a.currentStyle.backgroundPositionY) || '0 0' + ), + r = this.format(b) + if ((-1 !== q.indexOf('%')) != (-1 !== r.indexOf('%')) && r.split(',').length < 2 && ((m = aa(a, 'backgroundImage').replace(D, '')), m && 'none' !== m)) { + for (h = q.split(' '), i = r.split(' '), R.setAttribute('src', m), j = 2; --j > -1; ) + (q = h[j]), + (k = -1 !== q.indexOf('%')), + k !== (-1 !== i[j].indexOf('%')) && + ((l = 0 === j ? a.offsetWidth - R.width : a.offsetHeight - R.height), + (h[j] = k ? (parseFloat(q) / 100) * l + 'px' : (parseFloat(q) / l) * 100 + '%')) + q = h.join(' ') + } + return this.parseComplex(a.style, q, r, f, g) + }, + formatter: ia + }), + za('backgroundSize', { + defaultValue: '0 0', + formatter: function (a) { + return (a += ''), 'co' === a.substr(0, 2) ? a : ia(-1 === a.indexOf(' ') ? a + ' ' + a : a) + } + }), + za('perspective', { defaultValue: '0px', prefix: !0 }), + za('perspectiveOrigin', { defaultValue: '50% 50%', prefix: !0 }), + za('transformStyle', { prefix: !0 }), + za('backfaceVisibility', { prefix: !0 }), + za('userSelect', { prefix: !0 }), + za('margin', { parser: sa('marginTop,marginRight,marginBottom,marginLeft') }), + za('padding', { parser: sa('paddingTop,paddingRight,paddingBottom,paddingLeft') }), + za('clip', { + defaultValue: 'rect(0px,0px,0px,0px)', + parser: function (a, b, c, d, f, g) { + var h, i, j + return ( + 9 > p + ? ((i = a.currentStyle), + (j = 8 > p ? ' ' : ','), + (h = 'rect(' + i.clipTop + j + i.clipRight + j + i.clipBottom + j + i.clipLeft + ')'), + (b = this.format(b).split(',').join(j))) + : ((h = this.format(aa(a, this.p, e, !1, this.dflt))), (b = this.format(b))), + this.parseComplex(a.style, h, b, f, g) + ) + } + }), + za('textShadow', { defaultValue: '0px 0px 0px #999', color: !0, multi: !0 }), + za('autoRound,strictUnits', { + parser: function (a, b, c, d, e) { + return e + } + }), + za('border', { + defaultValue: '0px solid #000', + parser: function (a, b, c, d, f, g) { + var h = aa(a, 'borderTopWidth', e, !1, '0px'), + i = this.format(b).split(' '), + j = i[0].replace(w, '') + return ( + 'px' !== j && (h = parseFloat(h) / ba(a, 'borderTopWidth', 1, j) + j), + this.parseComplex( + a.style, + this.format(h + ' ' + aa(a, 'borderTopStyle', e, !1, 'solid') + ' ' + aa(a, 'borderTopColor', e, !1, '#000')), + i.join(' '), + f, + g + ) + ) + }, + color: !0, + formatter: function (a) { + var b = a.split(' ') + return b[0] + ' ' + (b[1] || 'solid') + ' ' + (a.match(qa) || ['#000'])[0] + } + }), + za('borderWidth', { parser: sa('borderTopWidth,borderRightWidth,borderBottomWidth,borderLeftWidth') }), + za('float,cssFloat,styleFloat', { + parser: function (a, b, c, d, e, f) { + var g = a.style, + h = 'cssFloat' in g ? 'cssFloat' : 'styleFloat' + return new ua(g, h, 0, 0, e, -1, c, !1, 0, g[h], b) + } + }) + var Va = function (a) { + var b, + c = this.t, + d = c.filter || aa(this.data, 'filter') || '', + e = (this.s + this.c * a) | 0 + 100 === e && + (-1 === d.indexOf('atrix(') && -1 === d.indexOf('radient(') && -1 === d.indexOf('oader(') + ? (c.removeAttribute('filter'), (b = !aa(this.data, 'filter'))) + : ((c.filter = d.replace(z, '')), (b = !0))), + b || + (this.xn1 && (c.filter = d = d || 'alpha(opacity=' + e + ')'), + -1 === d.indexOf('pacity') ? (0 === e && this.xn1) || (c.filter = d + ' alpha(opacity=' + e + ')') : (c.filter = d.replace(x, 'opacity=' + e))) + } + za('opacity,alpha,autoAlpha', { + defaultValue: '1', + parser: function (a, b, c, d, f, g) { + var h = parseFloat(aa(a, 'opacity', e, !1, '1')), + i = a.style, + j = 'autoAlpha' === c + return ( + 'string' == typeof b && '=' === b.charAt(1) && (b = ('-' === b.charAt(0) ? -1 : 1) * parseFloat(b.substr(2)) + h), + j && 1 === h && 'hidden' === aa(a, 'visibility', e) && 0 !== b && (h = 0), + U + ? (f = new ua(i, 'opacity', h, b - h, f)) + : ((f = new ua(i, 'opacity', 100 * h, 100 * (b - h), f)), + (f.xn1 = j ? 1 : 0), + (i.zoom = 1), + (f.type = 2), + (f.b = 'alpha(opacity=' + f.s + ')'), + (f.e = 'alpha(opacity=' + (f.s + f.c) + ')'), + (f.data = a), + (f.plugin = g), + (f.setRatio = Va)), + j && + ((f = new ua(i, 'visibility', 0, 0, f, -1, null, !1, 0, 0 !== h ? 'inherit' : 'hidden', 0 === b ? 'hidden' : 'inherit')), + (f.xs0 = 'inherit'), + d._overwriteProps.push(f.n), + d._overwriteProps.push(c)), + f + ) + } + }) + var Wa = function (a, b) { + b && + (a.removeProperty + ? (('ms' === b.substr(0, 2) || 'webkit' === b.substr(0, 6)) && (b = '-' + b), a.removeProperty(b.replace(B, '-$1').toLowerCase())) + : a.removeAttribute(b)) + }, + Xa = function (a) { + if (((this.t._gsClassPT = this), 1 === a || 0 === a)) { + this.t.setAttribute('class', 0 === a ? this.b : this.e) + for (var b = this.data, c = this.t.style; b; ) b.v ? (c[b.p] = b.v) : Wa(c, b.p), (b = b._next) + 1 === a && this.t._gsClassPT === this && (this.t._gsClassPT = null) + } else this.t.getAttribute('class') !== this.e && this.t.setAttribute('class', this.e) + } + za('className', { + parser: function (a, b, d, f, g, h, i) { + var j, + k, + l, + m, + n, + o = a.getAttribute('class') || '', + p = a.style.cssText + if (((g = f._classNamePT = new ua(a, d, 0, 0, g, 2)), (g.setRatio = Xa), (g.pr = -11), (c = !0), (g.b = o), (k = da(a, e)), (l = a._gsClassPT))) { + for (m = {}, n = l.data; n; ) (m[n.p] = 1), (n = n._next) + l.setRatio(1) + } + return ( + (a._gsClassPT = g), + (g.e = '=' !== b.charAt(1) ? b : o.replace(new RegExp('(?:\\s|^)' + b.substr(2) + '(?![\\w-])'), '') + ('+' === b.charAt(0) ? ' ' + b.substr(2) : '')), + a.setAttribute('class', g.e), + (j = ea(a, k, da(a), i, m)), + a.setAttribute('class', o), + (g.data = j.firstMPT), + (a.style.cssText = p), + (g = g.xfirst = f.parse(a, j.difs, g, h)) + ) + } + }) + var Ya = function (a) { + if ((1 === a || 0 === a) && this.data._totalTime === this.data._totalDuration && 'isFromStart' !== this.data.data) { + var b, + c, + d, + e, + f, + g = this.t.style, + h = i.transform.parse + if ('all' === this.e) (g.cssText = ''), (e = !0) + else + for (b = this.e.split(' ').join('').split(','), d = b.length; --d > -1; ) + (c = b[d]), i[c] && (i[c].parse === h ? (e = !0) : (c = 'transformOrigin' === c ? Fa : i[c].p)), Wa(g, c) + e && + (Wa(g, Da), + (f = this.t._gsTransform), + f && (f.svg && (this.t.removeAttribute('data-svg-origin'), this.t.removeAttribute('transform')), delete this.t._gsTransform)) + } + } + for ( + za('clearProps', { + parser: function (a, b, d, e, f) { + return (f = new ua(a, d, 0, 0, f, 2)), (f.setRatio = Ya), (f.e = b), (f.pr = -10), (f.data = e._tween), (c = !0), f + } + }), + j = 'bezier,throwProps,physicsProps,physics2D'.split(','), + xa = j.length; + xa--; + + ) + Aa(j[xa]) + ;(j = g.prototype), + (j._firstPT = j._lastParsedTransform = j._transform = null), + (j._onInitTween = function (a, b, h, j) { + if (!a.nodeType) return !1 + ;(this._target = q = a), + (this._tween = h), + (this._vars = b), + (r = j), + (k = b.autoRound), + (c = !1), + (d = b.suffixMap || g.suffixMap), + (e = _(a, '')), + (f = this._overwriteProps) + var n, + p, + s, + t, + u, + v, + w, + x, + z, + A = a.style + if ( + (l && '' === A.zIndex && ((n = aa(a, 'zIndex', e)), ('auto' === n || '' === n) && this._addLazySet(A, 'zIndex', 0)), + 'string' == typeof b && + ((t = A.cssText), + (n = da(a, e)), + (A.cssText = t + ';' + b), + (n = ea(a, n, da(a)).difs), + !U && y.test(b) && (n.opacity = parseFloat(RegExp.$1)), + (b = n), + (A.cssText = t)), + b.className ? (this._firstPT = p = i.className.parse(a, b.className, 'className', this, null, null, b)) : (this._firstPT = p = this.parse(a, b, null)), + this._transformType) + ) { + for ( + z = 3 === this._transformType, + Da + ? m && + ((l = !0), + '' === A.zIndex && ((w = aa(a, 'zIndex', e)), ('auto' === w || '' === w) && this._addLazySet(A, 'zIndex', 0)), + o && this._addLazySet(A, 'WebkitBackfaceVisibility', this._vars.WebkitBackfaceVisibility || (z ? 'visible' : 'hidden'))) + : (A.zoom = 1), + s = p; + s && s._next; + + ) + s = s._next + ;(x = new ua(a, 'transform', 0, 0, null, 2)), + this._linkCSSP(x, null, s), + (x.setRatio = Da ? Ua : Ta), + (x.data = this._transform || Sa(a, e, !0)), + (x.tween = h), + (x.pr = -1), + f.pop() + } + if (c) { + for (; p; ) { + for (v = p._next, s = t; s && s.pr > p.pr; ) s = s._next + ;(p._prev = s ? s._prev : u) ? (p._prev._next = p) : (t = p), (p._next = s) ? (s._prev = p) : (u = p), (p = v) + } + this._firstPT = t + } + return !0 + }), + (j.parse = function (a, b, c, f) { + var g, + h, + j, + l, + m, + n, + o, + p, + s, + t, + u = a.style + for (g in b) { + if (((n = b[g]), (h = i[g]), 'function' != typeof n || (h && h.allowFunc) || (n = n(r, q)), h)) c = h.parse(a, n, g, this, c, f, b) + else { + if ('--' === g.substr(0, 2)) { + this._tween._propLookup[g] = this._addTween.call(this._tween, a.style, 'setProperty', _(a).getPropertyValue(g) + '', n + '', g, !1, g) + continue + } + ;(m = aa(a, g, e) + ''), + (s = 'string' == typeof n), + 'color' === g || 'fill' === g || 'stroke' === g || -1 !== g.indexOf('Color') || (s && A.test(n)) + ? (s || ((n = oa(n)), (n = (n.length > 3 ? 'rgba(' : 'rgb(') + n.join(',') + ')')), (c = wa(u, g, m, n, !0, 'transparent', c, 0, f))) + : s && J.test(n) + ? (c = wa(u, g, m, n, !0, null, c, 0, f)) + : ((j = parseFloat(m)), + (o = j || 0 === j ? m.substr((j + '').length) : ''), + ('' === m || 'auto' === m) && + ('width' === g || 'height' === g + ? ((j = ha(a, g, e)), (o = 'px')) + : 'left' === g || 'top' === g + ? ((j = ca(a, g, e)), (o = 'px')) + : ((j = 'opacity' !== g ? 0 : 1), (o = ''))), + (t = s && '=' === n.charAt(1)), + t + ? ((l = parseInt(n.charAt(0) + '1', 10)), (n = n.substr(2)), (l *= parseFloat(n)), (p = n.replace(w, ''))) + : ((l = parseFloat(n)), (p = s ? n.replace(w, '') : '')), + '' === p && (p = g in d ? d[g] : o), + (n = l || 0 === l ? (t ? l + j : l) + p : b[g]), + o !== p && + ('' !== p || 'lineHeight' === g) && + (l || 0 === l) && + j && + ((j = ba(a, g, j, o)), + '%' === p + ? ((j /= ba(a, g, 100, '%') / 100), b.strictUnits !== !0 && (m = j + '%')) + : 'em' === p || 'rem' === p || 'vw' === p || 'vh' === p + ? (j /= ba(a, g, 1, p)) + : 'px' !== p && ((l = ba(a, g, l, p)), (p = 'px')), + t && (l || 0 === l) && (n = l + j + p)), + t && (l += j), + (!j && 0 !== j) || (!l && 0 !== l) + ? void 0 !== u[g] && (n || (n + '' != 'NaN' && null != n)) + ? ((c = new ua(u, g, l || j || 0, 0, c, -1, g, !1, 0, m, n)), (c.xs0 = 'none' !== n || ('display' !== g && -1 === g.indexOf('Style')) ? n : m)) + : W('invalid ' + g + ' tween value: ' + b[g]) + : ((c = new ua(u, g, j, l - j, c, 0, g, k !== !1 && ('px' === p || 'zIndex' === g), 0, m, n)), (c.xs0 = p))) + } + f && c && !c.plugin && (c.plugin = f) + } + return c + }), + (j.setRatio = function (a) { + var b, + c, + d, + e = this._firstPT, + f = 1e-6 + if (1 !== a || (this._tween._time !== this._tween._duration && 0 !== this._tween._time)) + if (a || (this._tween._time !== this._tween._duration && 0 !== this._tween._time) || this._tween._rawPrevTime === -1e-6) + for (; e; ) { + if (((b = e.c * a + e.s), e.r ? (b = e.r(b)) : f > b && b > -f && (b = 0), e.type)) + if (1 === e.type) + if (((d = e.l), 2 === d)) e.t[e.p] = e.xs0 + b + e.xs1 + e.xn1 + e.xs2 + else if (3 === d) e.t[e.p] = e.xs0 + b + e.xs1 + e.xn1 + e.xs2 + e.xn2 + e.xs3 + else if (4 === d) e.t[e.p] = e.xs0 + b + e.xs1 + e.xn1 + e.xs2 + e.xn2 + e.xs3 + e.xn3 + e.xs4 + else if (5 === d) e.t[e.p] = e.xs0 + b + e.xs1 + e.xn1 + e.xs2 + e.xn2 + e.xs3 + e.xn3 + e.xs4 + e.xn4 + e.xs5 + else { + for (c = e.xs0 + b + e.xs1, d = 1; d < e.l; d++) c += e['xn' + d] + e['xs' + (d + 1)] + e.t[e.p] = c + } + else -1 === e.type ? (e.t[e.p] = e.xs0) : e.setRatio && e.setRatio(a) + else e.t[e.p] = b + e.xs0 + e = e._next + } + else for (; e; ) 2 !== e.type ? (e.t[e.p] = e.b) : e.setRatio(a), (e = e._next) + else + for (; e; ) { + if (2 !== e.type) + if (e.r && -1 !== e.type) + if (((b = e.r(e.s + e.c)), e.type)) { + if (1 === e.type) { + for (d = e.l, c = e.xs0 + b + e.xs1, d = 1; d < e.l; d++) c += e['xn' + d] + e['xs' + (d + 1)] + e.t[e.p] = c + } + } else e.t[e.p] = b + e.xs0 + else e.t[e.p] = e.e + else e.setRatio(a) + e = e._next + } + }), + (j._enableTransforms = function (a) { + ;(this._transform = this._transform || Sa(this._target, e, !0)), + (this._transformType = (this._transform.svg && Ba) || (!a && 3 !== this._transformType) ? 2 : 3) + }) + var Za = function (a) { + ;(this.t[this.p] = this.e), this.data._linkCSSP(this, this._next, null, !0) + } + ;(j._addLazySet = function (a, b, c) { + var d = (this._firstPT = new ua(a, b, 0, 0, this._firstPT, 2)) + ;(d.e = c), (d.setRatio = Za), (d.data = this) + }), + (j._linkCSSP = function (a, b, c, d) { + return ( + a && + (b && (b._prev = a), + a._next && (a._next._prev = a._prev), + a._prev ? (a._prev._next = a._next) : this._firstPT === a && ((this._firstPT = a._next), (d = !0)), + c ? (c._next = a) : d || null !== this._firstPT || (this._firstPT = a), + (a._next = b), + (a._prev = c)), + a + ) + }), + (j._mod = function (a) { + for (var b = this._firstPT; b; ) 'function' == typeof a[b.p] && (b.r = a[b.p]), (b = b._next) + }), + (j._kill = function (b) { + var c, + d, + e, + f = b + if (b.autoAlpha || b.alpha) { + f = {} + for (d in b) f[d] = b[d] + ;(f.opacity = 1), f.autoAlpha && (f.visibility = 1) + } + for ( + b.className && + (c = this._classNamePT) && + ((e = c.xfirst), + e && e._prev ? this._linkCSSP(e._prev, c._next, e._prev._prev) : e === this._firstPT && (this._firstPT = c._next), + c._next && this._linkCSSP(c._next, c._next._next, e._prev), + (this._classNamePT = null)), + c = this._firstPT; + c; + + ) + c.plugin && c.plugin !== d && c.plugin._kill && (c.plugin._kill(b), (d = c.plugin)), (c = c._next) + return a.prototype._kill.call(this, f) + }) + var $a = function (a, b, c) { + var d, e, f, g + if (a.slice) for (e = a.length; --e > -1; ) $a(a[e], b, c) + else + for (d = a.childNodes, e = d.length; --e > -1; ) + (f = d[e]), (g = f.type), f.style && (b.push(da(f)), c && c.push(f)), (1 !== g && 9 !== g && 11 !== g) || !f.childNodes.length || $a(f, b, c) + } + return ( + (g.cascadeTo = function (a, c, d) { + var e, + f, + g, + h, + i = b.to(a, c, d), + j = [i], + k = [], + l = [], + m = [], + n = b._internals.reservedProps + for (a = i._targets || i.target, $a(a, k, m), i.render(c, !0, !0), $a(a, l), i.render(0, !0, !0), i._enabled(!0), e = m.length; --e > -1; ) + if (((f = ea(m[e], k[e], l[e])), f.firstMPT)) { + f = f.difs + for (g in d) n[g] && (f[g] = d[g]) + h = {} + for (g in f) h[g] = k[e][g] + j.push(b.fromTo(m[e], c, h, f)) + } + return j + }), + a.activate([g]), + g + ) + }, + !0 + ), + (function () { + var a = _gsScope._gsDefine.plugin({ + propName: 'roundProps', + version: '1.7.0', + priority: -1, + API: 2, + init: function (a, b, c) { + return (this._tween = c), !0 + } + }), + b = function (a) { + var b = 1 > a ? Math.pow(10, (a + '').length - 2) : 1 + return function (c) { + return ((Math.round(c / a) * a * b) | 0) / b + } + }, + c = function (a, b) { + for (; a; ) a.f || a.blob || (a.m = b || Math.round), (a = a._next) + }, + d = a.prototype + ;(d._onInitAllProps = function () { + var a, + d, + e, + f, + g = this._tween, + h = g.vars.roundProps, + i = {}, + j = g._propLookup.roundProps + if ('object' != typeof h || h.push) for ('string' == typeof h && (h = h.split(',')), e = h.length; --e > -1; ) i[h[e]] = Math.round + else for (f in h) i[f] = b(h[f]) + for (f in i) + for (a = g._firstPT; a; ) + (d = a._next), + a.pg + ? a.t._mod(i) + : a.n === f && + (2 === a.f && a.t + ? c(a.t._firstPT, i[f]) + : (this._add(a.t, f, a.s, a.c, i[f]), + d && (d._prev = a._prev), + a._prev ? (a._prev._next = d) : g._firstPT === a && (g._firstPT = d), + (a._next = a._prev = null), + (g._propLookup[f] = j))), + (a = d) + return !1 + }), + (d._add = function (a, b, c, d, e) { + this._addTween(a, b, c, c + d, b, e || Math.round), this._overwriteProps.push(b) + }) + })(), + (function () { + _gsScope._gsDefine.plugin({ + propName: 'attr', + API: 2, + version: '0.6.1', + init: function (a, b, c, d) { + var e, f + if ('function' != typeof a.setAttribute) return !1 + for (e in b) + (f = b[e]), 'function' == typeof f && (f = f(d, a)), this._addTween(a, 'setAttribute', a.getAttribute(e) + '', f + '', e, !1, e), this._overwriteProps.push(e) + return !0 + } + }) + })(), + (_gsScope._gsDefine.plugin({ + propName: 'directionalRotation', + version: '0.3.1', + API: 2, + init: function (a, b, c, d) { + 'object' != typeof b && (b = { rotation: b }), (this.finals = {}) + var e, + f, + g, + h, + i, + j, + k = b.useRadians === !0 ? 2 * Math.PI : 360, + l = 1e-6 + for (e in b) + 'useRadians' !== e && + ((h = b[e]), + 'function' == typeof h && (h = h(d, a)), + (j = (h + '').split('_')), + (f = j[0]), + (g = parseFloat('function' != typeof a[e] ? a[e] : a[e.indexOf('set') || 'function' != typeof a['get' + e.substr(3)] ? e : 'get' + e.substr(3)]())), + (h = this.finals[e] = 'string' == typeof f && '=' === f.charAt(1) ? g + parseInt(f.charAt(0) + '1', 10) * Number(f.substr(2)) : Number(f) || 0), + (i = h - g), + j.length && + ((f = j.join('_')), + -1 !== f.indexOf('short') && ((i %= k), i !== i % (k / 2) && (i = 0 > i ? i + k : i - k)), + -1 !== f.indexOf('_cw') && 0 > i + ? (i = ((i + 9999999999 * k) % k) - ((i / k) | 0) * k) + : -1 !== f.indexOf('ccw') && i > 0 && (i = ((i - 9999999999 * k) % k) - ((i / k) | 0) * k)), + (i > l || -l > i) && (this._addTween(a, e, g, g + i, e), this._overwriteProps.push(e))) + return !0 + }, + set: function (a) { + var b + if (1 !== a) this._super.setRatio.call(this, a) + else for (b = this._firstPT; b; ) b.f ? b.t[b.p](this.finals[b.p]) : (b.t[b.p] = this.finals[b.p]), (b = b._next) + } + })._autoCSS = !0), + _gsScope._gsDefine( + 'easing.Back', + ['easing.Ease'], + function (a) { + var b, + c, + d, + e, + f = _gsScope.GreenSockGlobals || _gsScope, + g = f.com.greensock, + h = 2 * Math.PI, + i = Math.PI / 2, + j = g._class, + k = function (b, c) { + var d = j('easing.' + b, function () {}, !0), + e = (d.prototype = new a()) + return (e.constructor = d), (e.getRatio = c), d + }, + l = a.register || function () {}, + m = function (a, b, c, d, e) { + var f = j('easing.' + a, { easeOut: new b(), easeIn: new c(), easeInOut: new d() }, !0) + return l(f, a), f + }, + n = function (a, b, c) { + ;(this.t = a), (this.v = b), c && ((this.next = c), (c.prev = this), (this.c = c.v - b), (this.gap = c.t - a)) + }, + o = function (b, c) { + var d = j( + 'easing.' + b, + function (a) { + ;(this._p1 = a || 0 === a ? a : 1.70158), (this._p2 = 1.525 * this._p1) + }, + !0 + ), + e = (d.prototype = new a()) + return ( + (e.constructor = d), + (e.getRatio = c), + (e.config = function (a) { + return new d(a) + }), + d + ) + }, + p = m( + 'Back', + o('BackOut', function (a) { + return (a -= 1) * a * ((this._p1 + 1) * a + this._p1) + 1 + }), + o('BackIn', function (a) { + return a * a * ((this._p1 + 1) * a - this._p1) + }), + o('BackInOut', function (a) { + return (a *= 2) < 1 ? 0.5 * a * a * ((this._p2 + 1) * a - this._p2) : 0.5 * ((a -= 2) * a * ((this._p2 + 1) * a + this._p2) + 2) + }) + ), + q = j( + 'easing.SlowMo', + function (a, b, c) { + ;(b = b || 0 === b ? b : 0.7), + null == a ? (a = 0.7) : a > 1 && (a = 1), + (this._p = 1 !== a ? b : 0), + (this._p1 = (1 - a) / 2), + (this._p2 = a), + (this._p3 = this._p1 + this._p2), + (this._calcEnd = c === !0) + }, + !0 + ), + r = (q.prototype = new a()) + return ( + (r.constructor = q), + (r.getRatio = function (a) { + var b = a + (0.5 - a) * this._p + return a < this._p1 + ? this._calcEnd + ? 1 - (a = 1 - a / this._p1) * a + : b - (a = 1 - a / this._p1) * a * a * a * b + : a > this._p3 + ? this._calcEnd + ? 1 === a + ? 0 + : 1 - (a = (a - this._p3) / this._p1) * a + : b + (a - b) * (a = (a - this._p3) / this._p1) * a * a * a + : this._calcEnd + ? 1 + : b + }), + (q.ease = new q(0.7, 0.7)), + (r.config = q.config = + function (a, b, c) { + return new q(a, b, c) + }), + (b = j( + 'easing.SteppedEase', + function (a, b) { + ;(a = a || 1), (this._p1 = 1 / a), (this._p2 = a + (b ? 0 : 1)), (this._p3 = b ? 1 : 0) + }, + !0 + )), + (r = b.prototype = new a()), + (r.constructor = b), + (r.getRatio = function (a) { + return 0 > a ? (a = 0) : a >= 1 && (a = 0.999999999), (((this._p2 * a) | 0) + this._p3) * this._p1 + }), + (r.config = b.config = + function (a, c) { + return new b(a, c) + }), + (c = j( + 'easing.ExpoScaleEase', + function (a, b, c) { + ;(this._p1 = Math.log(b / a)), (this._p2 = b - a), (this._p3 = a), (this._ease = c) + }, + !0 + )), + (r = c.prototype = new a()), + (r.constructor = c), + (r.getRatio = function (a) { + return this._ease && (a = this._ease.getRatio(a)), (this._p3 * Math.exp(this._p1 * a) - this._p3) / this._p2 + }), + (r.config = c.config = + function (a, b, d) { + return new c(a, b, d) + }), + (d = j( + 'easing.RoughEase', + function (b) { + b = b || {} + for ( + var c, + d, + e, + f, + g, + h, + i = b.taper || 'none', + j = [], + k = 0, + l = 0 | (b.points || 20), + m = l, + o = b.randomize !== !1, + p = b.clamp === !0, + q = b.template instanceof a ? b.template : null, + r = 'number' == typeof b.strength ? 0.4 * b.strength : 0.4; + --m > -1; + + ) + (c = o ? Math.random() : (1 / l) * m), + (d = q ? q.getRatio(c) : c), + 'none' === i + ? (e = r) + : 'out' === i + ? ((f = 1 - c), (e = f * f * r)) + : 'in' === i + ? (e = c * c * r) + : 0.5 > c + ? ((f = 2 * c), (e = f * f * 0.5 * r)) + : ((f = 2 * (1 - c)), (e = f * f * 0.5 * r)), + o ? (d += Math.random() * e - 0.5 * e) : m % 2 ? (d += 0.5 * e) : (d -= 0.5 * e), + p && (d > 1 ? (d = 1) : 0 > d && (d = 0)), + (j[k++] = { x: c, y: d }) + for ( + j.sort(function (a, b) { + return a.x - b.x + }), + h = new n(1, 1, null), + m = l; + --m > -1; + + ) + (g = j[m]), (h = new n(g.x, g.y, h)) + this._prev = new n(0, 0, 0 !== h.t ? h : h.next) + }, + !0 + )), + (r = d.prototype = new a()), + (r.constructor = d), + (r.getRatio = function (a) { + var b = this._prev + if (a > b.t) { + for (; b.next && a >= b.t; ) b = b.next + b = b.prev + } else for (; b.prev && a <= b.t; ) b = b.prev + return (this._prev = b), b.v + ((a - b.t) / b.gap) * b.c + }), + (r.config = function (a) { + return new d(a) + }), + (d.ease = new d()), + m( + 'Bounce', + k('BounceOut', function (a) { + return 1 / 2.75 > a + ? 7.5625 * a * a + : 2 / 2.75 > a + ? 7.5625 * (a -= 1.5 / 2.75) * a + 0.75 + : 2.5 / 2.75 > a + ? 7.5625 * (a -= 2.25 / 2.75) * a + 0.9375 + : 7.5625 * (a -= 2.625 / 2.75) * a + 0.984375 + }), + k('BounceIn', function (a) { + return (a = 1 - a) < 1 / 2.75 + ? 1 - 7.5625 * a * a + : 2 / 2.75 > a + ? 1 - (7.5625 * (a -= 1.5 / 2.75) * a + 0.75) + : 2.5 / 2.75 > a + ? 1 - (7.5625 * (a -= 2.25 / 2.75) * a + 0.9375) + : 1 - (7.5625 * (a -= 2.625 / 2.75) * a + 0.984375) + }), + k('BounceInOut', function (a) { + var b = 0.5 > a + return ( + (a = b ? 1 - 2 * a : 2 * a - 1), + (a = + 1 / 2.75 > a + ? 7.5625 * a * a + : 2 / 2.75 > a + ? 7.5625 * (a -= 1.5 / 2.75) * a + 0.75 + : 2.5 / 2.75 > a + ? 7.5625 * (a -= 2.25 / 2.75) * a + 0.9375 + : 7.5625 * (a -= 2.625 / 2.75) * a + 0.984375), + b ? 0.5 * (1 - a) : 0.5 * a + 0.5 + ) + }) + ), + m( + 'Circ', + k('CircOut', function (a) { + return Math.sqrt(1 - (a -= 1) * a) + }), + k('CircIn', function (a) { + return -(Math.sqrt(1 - a * a) - 1) + }), + k('CircInOut', function (a) { + return (a *= 2) < 1 ? -0.5 * (Math.sqrt(1 - a * a) - 1) : 0.5 * (Math.sqrt(1 - (a -= 2) * a) + 1) + }) + ), + (e = function (b, c, d) { + var e = j( + 'easing.' + b, + function (a, b) { + ;(this._p1 = a >= 1 ? a : 1), + (this._p2 = (b || d) / (1 > a ? a : 1)), + (this._p3 = (this._p2 / h) * (Math.asin(1 / this._p1) || 0)), + (this._p2 = h / this._p2) + }, + !0 + ), + f = (e.prototype = new a()) + return ( + (f.constructor = e), + (f.getRatio = c), + (f.config = function (a, b) { + return new e(a, b) + }), + e + ) + }), + m( + 'Elastic', + e( + 'ElasticOut', + function (a) { + return this._p1 * Math.pow(2, -10 * a) * Math.sin((a - this._p3) * this._p2) + 1 + }, + 0.3 + ), + e( + 'ElasticIn', + function (a) { + return -(this._p1 * Math.pow(2, 10 * (a -= 1)) * Math.sin((a - this._p3) * this._p2)) + }, + 0.3 + ), + e( + 'ElasticInOut', + function (a) { + return (a *= 2) < 1 + ? -0.5 * (this._p1 * Math.pow(2, 10 * (a -= 1)) * Math.sin((a - this._p3) * this._p2)) + : this._p1 * Math.pow(2, -10 * (a -= 1)) * Math.sin((a - this._p3) * this._p2) * 0.5 + 1 + }, + 0.45 + ) + ), + m( + 'Expo', + k('ExpoOut', function (a) { + return 1 - Math.pow(2, -10 * a) + }), + k('ExpoIn', function (a) { + return Math.pow(2, 10 * (a - 1)) - 0.001 + }), + k('ExpoInOut', function (a) { + return (a *= 2) < 1 ? 0.5 * Math.pow(2, 10 * (a - 1)) : 0.5 * (2 - Math.pow(2, -10 * (a - 1))) + }) + ), + m( + 'Sine', + k('SineOut', function (a) { + return Math.sin(a * i) + }), + k('SineIn', function (a) { + return -Math.cos(a * i) + 1 + }), + k('SineInOut', function (a) { + return -0.5 * (Math.cos(Math.PI * a) - 1) + }) + ), + j( + 'easing.EaseLookup', + { + find: function (b) { + return a.map[b] + } + }, + !0 + ), + l(f.SlowMo, 'SlowMo', 'ease,'), + l(d, 'RoughEase', 'ease,'), + l(b, 'SteppedEase', 'ease,'), + p + ) + }, + !0 + ) +}), + _gsScope._gsDefine && _gsScope._gsQueue.pop()(), + (function (a, b) { + 'use strict' + var c = {}, + d = a.document, + e = (a.GreenSockGlobals = a.GreenSockGlobals || a), + f = e[b] + if (f) return 'undefined' != typeof module && module.exports && (module.exports = f), f + var g, + h, + i, + j, + k, + l = function (a) { + var b, + c = a.split('.'), + d = e + for (b = 0; b < c.length; b++) d[c[b]] = d = d[c[b]] || {} + return d + }, + m = l('com.greensock'), + n = 1e-8, + o = function (a) { + var b, + c = [], + d = a.length + for (b = 0; b !== d; c.push(a[b++])); + return c + }, + p = function () {}, + q = (function () { + var a = Object.prototype.toString, + b = a.call([]) + return function (c) { + return null != c && (c instanceof Array || ('object' == typeof c && !!c.push && a.call(c) === b)) + } + })(), + r = {}, + s = function (d, f, g, h) { + ;(this.sc = r[d] ? r[d].sc : []), (r[d] = this), (this.gsClass = null), (this.func = g) + var i = [] + ;(this.check = function (j) { + for (var k, m, n, o, p = f.length, q = p; --p > -1; ) (k = r[f[p]] || new s(f[p], [])).gsClass ? ((i[p] = k.gsClass), q--) : j && k.sc.push(this) + if (0 === q && g) { + if (((m = ('com.greensock.' + d).split('.')), (n = m.pop()), (o = l(m.join('.'))[n] = this.gsClass = g.apply(g, i)), h)) + if (((e[n] = c[n] = o), 'undefined' != typeof module && module.exports)) + if (d === b) { + module.exports = c[b] = o + for (p in c) o[p] = c[p] + } else c[b] && (c[b][n] = o) + else + 'function' == typeof define && + define.amd && + define((a.GreenSockAMDPath ? a.GreenSockAMDPath + '/' : '') + d.split('.').pop(), [], function () { + return o + }) + for (p = 0; p < this.sc.length; p++) this.sc[p].check() + } + }), + this.check(!0) + }, + t = (a._gsDefine = function (a, b, c, d) { + return new s(a, b, c, d) + }), + u = (m._class = function (a, b, c) { + return ( + (b = b || function () {}), + t( + a, + [], + function () { + return b + }, + c + ), + b + ) + }) + t.globals = e + var v = [0, 0, 1, 1], + w = u( + 'easing.Ease', + function (a, b, c, d) { + ;(this._func = a), (this._type = c || 0), (this._power = d || 0), (this._params = b ? v.concat(b) : v) + }, + !0 + ), + x = (w.map = {}), + y = (w.register = function (a, b, c, d) { + for (var e, f, g, h, i = b.split(','), j = i.length, k = (c || 'easeIn,easeOut,easeInOut').split(','); --j > -1; ) + for (f = i[j], e = d ? u('easing.' + f, null, !0) : m.easing[f] || {}, g = k.length; --g > -1; ) + (h = k[g]), (x[f + '.' + h] = x[h + f] = e[h] = a.getRatio ? a : a[h] || new a()) + }) + for ( + i = w.prototype, + i._calcEnd = !1, + i.getRatio = function (a) { + if (this._func) return (this._params[0] = a), this._func.apply(null, this._params) + var b = this._type, + c = this._power, + d = 1 === b ? 1 - a : 2 === b ? a : 0.5 > a ? 2 * a : 2 * (1 - a) + return ( + 1 === c ? (d *= d) : 2 === c ? (d *= d * d) : 3 === c ? (d *= d * d * d) : 4 === c && (d *= d * d * d * d), + 1 === b ? 1 - d : 2 === b ? d : 0.5 > a ? d / 2 : 1 - d / 2 + ) + }, + g = ['Linear', 'Quad', 'Cubic', 'Quart', 'Quint,Strong'], + h = g.length; + --h > -1; + + ) + (i = g[h] + ',Power' + h), + y(new w(null, null, 1, h), i, 'easeOut', !0), + y(new w(null, null, 2, h), i, 'easeIn' + (0 === h ? ',easeNone' : '')), + y(new w(null, null, 3, h), i, 'easeInOut') + ;(x.linear = m.easing.Linear.easeIn), (x.swing = m.easing.Quad.easeInOut) + var z = u('events.EventDispatcher', function (a) { + ;(this._listeners = {}), (this._eventTarget = a || this) + }) + ;(i = z.prototype), + (i.addEventListener = function (a, b, c, d, e) { + e = e || 0 + var f, + g, + h = this._listeners[a], + i = 0 + for (this !== j || k || j.wake(), null == h && (this._listeners[a] = h = []), g = h.length; --g > -1; ) + (f = h[g]), f.c === b && f.s === c ? h.splice(g, 1) : 0 === i && f.pr < e && (i = g + 1) + h.splice(i, 0, { c: b, s: c, up: d, pr: e }) + }), + (i.removeEventListener = function (a, b) { + var c, + d = this._listeners[a] + if (d) for (c = d.length; --c > -1; ) if (d[c].c === b) return void d.splice(c, 1) + }), + (i.dispatchEvent = function (a) { + var b, + c, + d, + e = this._listeners[a] + if (e) + for (b = e.length, b > 1 && (e = e.slice(0)), c = this._eventTarget; --b > -1; ) + (d = e[b]), d && (d.up ? d.c.call(d.s || c, { type: a, target: c }) : d.c.call(d.s || c)) + }) + var A = a.requestAnimationFrame, + B = a.cancelAnimationFrame, + C = + Date.now || + function () { + return new Date().getTime() + }, + D = C() + for (g = ['ms', 'moz', 'webkit', 'o'], h = g.length; --h > -1 && !A; ) + (A = a[g[h] + 'RequestAnimationFrame']), (B = a[g[h] + 'CancelAnimationFrame'] || a[g[h] + 'CancelRequestAnimationFrame']) + u('Ticker', function (a, b) { + var c, + e, + f, + g, + h, + i = this, + l = C(), + m = b !== !1 && A ? 'auto' : !1, + o = 500, + q = 33, + r = 'tick', + s = function (a) { + var b, + d, + j = C() - D + j > o && (l += j - q), + (D += j), + (i.time = (D - l) / 1e3), + (b = i.time - h), + (!c || b > 0 || a === !0) && (i.frame++, (h += b + (b >= g ? 0.004 : g - b)), (d = !0)), + a !== !0 && (f = e(s)), + d && i.dispatchEvent(r) + } + z.call(i), + (i.time = i.frame = 0), + (i.tick = function () { + s(!0) + }), + (i.lagSmoothing = function (a, b) { + return arguments.length ? ((o = a || 1 / n), void (q = Math.min(b, o, 0))) : 1 / n > o + }), + (i.sleep = function () { + null != f && (m && B ? B(f) : clearTimeout(f), (e = p), (f = null), i === j && (k = !1)) + }), + (i.wake = function (a) { + null !== f ? i.sleep() : a ? (l += -D + (D = C())) : i.frame > 10 && (D = C() - o + 5), + (e = + 0 === c + ? p + : m && A + ? A + : function (a) { + return setTimeout(a, (1e3 * (h - i.time) + 1) | 0) + }), + i === j && (k = !0), + s(2) + }), + (i.fps = function (a) { + return arguments.length ? ((c = a), (g = 1 / (c || 60)), (h = this.time + g), void i.wake()) : c + }), + (i.useRAF = function (a) { + return arguments.length ? (i.sleep(), (m = a), void i.fps(c)) : m + }), + i.fps(a), + setTimeout(function () { + 'auto' === m && i.frame < 5 && 'hidden' !== (d || {}).visibilityState && i.useRAF(!1) + }, 1500) + }), + (i = m.Ticker.prototype = new m.events.EventDispatcher()), + (i.constructor = m.Ticker) + var E = u('core.Animation', function (a, b) { + if ( + ((this.vars = b = b || {}), + (this._duration = this._totalDuration = a || 0), + (this._delay = Number(b.delay) || 0), + (this._timeScale = 1), + (this._active = !!b.immediateRender), + (this.data = b.data), + (this._reversed = !!b.reversed), + Z) + ) { + k || j.wake() + var c = this.vars.useFrames ? Y : Z + c.add(this, c._time), this.vars.paused && this.paused(!0) + } + }) + ;(j = E.ticker = new m.Ticker()), + (i = E.prototype), + (i._dirty = i._gc = i._initted = i._paused = !1), + (i._totalTime = i._time = 0), + (i._rawPrevTime = -1), + (i._next = i._last = i._onUpdate = i._timeline = i.timeline = null), + (i._paused = !1) + var F = function () { + k && C() - D > 2e3 && ('hidden' !== (d || {}).visibilityState || !j.lagSmoothing()) && j.wake() + var a = setTimeout(F, 2e3) + a.unref && a.unref() + } + F(), + (i.play = function (a, b) { + return null != a && this.seek(a, b), this.reversed(!1).paused(!1) + }), + (i.pause = function (a, b) { + return null != a && this.seek(a, b), this.paused(!0) + }), + (i.resume = function (a, b) { + return null != a && this.seek(a, b), this.paused(!1) + }), + (i.seek = function (a, b) { + return this.totalTime(Number(a), b !== !1) + }), + (i.restart = function (a, b) { + return this.reversed(!1) + .paused(!1) + .totalTime(a ? -this._delay : 0, b !== !1, !0) + }), + (i.reverse = function (a, b) { + return null != a && this.seek(a || this.totalDuration(), b), this.reversed(!0).paused(!1) + }), + (i.render = function (a, b, c) {}), + (i.invalidate = function () { + return (this._time = this._totalTime = 0), (this._initted = this._gc = !1), (this._rawPrevTime = -1), (this._gc || !this.timeline) && this._enabled(!0), this + }), + (i.isActive = function () { + var a, + b = this._timeline, + c = this._startTime + return !b || (!this._gc && !this._paused && b.isActive() && (a = b.rawTime(!0)) >= c && a < c + this.totalDuration() / this._timeScale - n) + }), + (i._enabled = function (a, b) { + return ( + k || j.wake(), + (this._gc = !a), + (this._active = this.isActive()), + b !== !0 && (a && !this.timeline ? this._timeline.add(this, this._startTime - this._delay) : !a && this.timeline && this._timeline._remove(this, !0)), + !1 + ) + }), + (i._kill = function (a, b) { + return this._enabled(!1, !1) + }), + (i.kill = function (a, b) { + return this._kill(a, b), this + }), + (i._uncache = function (a) { + for (var b = a ? this : this.timeline; b; ) (b._dirty = !0), (b = b.timeline) + return this + }), + (i._swapSelfInParams = function (a) { + for (var b = a.length, c = a.concat(); --b > -1; ) '{self}' === a[b] && (c[b] = this) + return c + }), + (i._callback = function (a) { + var b = this.vars, + c = b[a], + d = b[a + 'Params'], + e = b[a + 'Scope'] || b.callbackScope || this, + f = d ? d.length : 0 + switch (f) { + case 0: + c.call(e) + break + case 1: + c.call(e, d[0]) + break + case 2: + c.call(e, d[0], d[1]) + break + default: + c.apply(e, d) + } + }), + (i.eventCallback = function (a, b, c, d) { + if ('on' === (a || '').substr(0, 2)) { + var e = this.vars + if (1 === arguments.length) return e[a] + null == b ? delete e[a] : ((e[a] = b), (e[a + 'Params'] = q(c) && -1 !== c.join('').indexOf('{self}') ? this._swapSelfInParams(c) : c), (e[a + 'Scope'] = d)), + 'onUpdate' === a && (this._onUpdate = b) + } + return this + }), + (i.delay = function (a) { + return arguments.length ? (this._timeline.smoothChildTiming && this.startTime(this._startTime + a - this._delay), (this._delay = a), this) : this._delay + }), + (i.duration = function (a) { + return arguments.length + ? ((this._duration = this._totalDuration = a), + this._uncache(!0), + this._timeline.smoothChildTiming && this._time > 0 && this._time < this._duration && 0 !== a && this.totalTime(this._totalTime * (a / this._duration), !0), + this) + : ((this._dirty = !1), this._duration) + }), + (i.totalDuration = function (a) { + return (this._dirty = !1), arguments.length ? this.duration(a) : this._totalDuration + }), + (i.time = function (a, b) { + return arguments.length ? (this._dirty && this.totalDuration(), this.totalTime(a > this._duration ? this._duration : a, b)) : this._time + }), + (i.totalTime = function (a, b, c) { + if ((k || j.wake(), !arguments.length)) return this._totalTime + if (this._timeline) { + if ((0 > a && !c && (a += this.totalDuration()), this._timeline.smoothChildTiming)) { + this._dirty && this.totalDuration() + var d = this._totalDuration, + e = this._timeline + if ( + (a > d && !c && (a = d), + (this._startTime = (this._paused ? this._pauseTime : e._time) - (this._reversed ? d - a : a) / this._timeScale), + e._dirty || this._uncache(!1), + e._timeline) + ) + for (; e._timeline; ) e._timeline._time !== (e._startTime + e._totalTime) / e._timeScale && e.totalTime(e._totalTime, !0), (e = e._timeline) + } + this._gc && this._enabled(!0, !1), (this._totalTime !== a || 0 === this._duration) && (K.length && _(), this.render(a, b, !1), K.length && _()) + } + return this + }), + (i.progress = i.totalProgress = + function (a, b) { + var c = this.duration() + return arguments.length ? this.totalTime(c * a, b) : c ? this._time / c : this.ratio + }), + (i.startTime = function (a) { + return arguments.length + ? (a !== this._startTime && ((this._startTime = a), this.timeline && this.timeline._sortChildren && this.timeline.add(this, a - this._delay)), this) + : this._startTime + }), + (i.endTime = function (a) { + return this._startTime + (0 != a ? this.totalDuration() : this.duration()) / this._timeScale + }), + (i.timeScale = function (a) { + if (!arguments.length) return this._timeScale + var b, c + for ( + a = a || n, + this._timeline && + this._timeline.smoothChildTiming && + ((b = this._pauseTime), (c = b || 0 === b ? b : this._timeline.totalTime()), (this._startTime = c - ((c - this._startTime) * this._timeScale) / a)), + this._timeScale = a, + c = this.timeline; + c && c.timeline; + + ) + (c._dirty = !0), c.totalDuration(), (c = c.timeline) + return this + }), + (i.reversed = function (a) { + return arguments.length + ? (a != this._reversed && + ((this._reversed = a), this.totalTime(this._timeline && !this._timeline.smoothChildTiming ? this.totalDuration() - this._totalTime : this._totalTime, !0)), + this) + : this._reversed + }), + (i.paused = function (a) { + if (!arguments.length) return this._paused + var b, + c, + d = this._timeline + return ( + a != this._paused && + d && + (k || a || j.wake(), + (b = d.rawTime()), + (c = b - this._pauseTime), + !a && d.smoothChildTiming && ((this._startTime += c), this._uncache(!1)), + (this._pauseTime = a ? b : null), + (this._paused = a), + (this._active = this.isActive()), + !a && + 0 !== c && + this._initted && + this.duration() && + ((b = d.smoothChildTiming ? this._totalTime : (b - this._startTime) / this._timeScale), this.render(b, b === this._totalTime, !0))), + this._gc && !a && this._enabled(!0, !1), + this + ) + }) + var G = u('core.SimpleTimeline', function (a) { + E.call(this, 0, a), (this.autoRemoveChildren = this.smoothChildTiming = !0) + }) + ;(i = G.prototype = new E()), + (i.constructor = G), + (i.kill()._gc = !1), + (i._first = i._last = i._recent = null), + (i._sortChildren = !1), + (i.add = i.insert = + function (a, b, c, d) { + var e, f + if ( + ((a._startTime = Number(b || 0) + a._delay), + a._paused && this !== a._timeline && (a._pauseTime = this.rawTime() - (a._timeline.rawTime() - a._pauseTime)), + a.timeline && a.timeline._remove(a, !0), + (a.timeline = a._timeline = this), + a._gc && a._enabled(!0, !0), + (e = this._last), + this._sortChildren) + ) + for (f = a._startTime; e && e._startTime > f; ) e = e._prev + return ( + e ? ((a._next = e._next), (e._next = a)) : ((a._next = this._first), (this._first = a)), + a._next ? (a._next._prev = a) : (this._last = a), + (a._prev = e), + (this._recent = a), + this._timeline && this._uncache(!0), + this + ) + }), + (i._remove = function (a, b) { + return ( + a.timeline === this && + (b || a._enabled(!1, !0), + a._prev ? (a._prev._next = a._next) : this._first === a && (this._first = a._next), + a._next ? (a._next._prev = a._prev) : this._last === a && (this._last = a._prev), + (a._next = a._prev = a.timeline = null), + a === this._recent && (this._recent = this._last), + this._timeline && this._uncache(!0)), + this + ) + }), + (i.render = function (a, b, c) { + var d, + e = this._first + for (this._totalTime = this._time = this._rawPrevTime = a; e; ) + (d = e._next), + (e._active || (a >= e._startTime && !e._paused && !e._gc)) && + (e._reversed + ? e.render((e._dirty ? e.totalDuration() : e._totalDuration) - (a - e._startTime) * e._timeScale, b, c) + : e.render((a - e._startTime) * e._timeScale, b, c)), + (e = d) + }), + (i.rawTime = function () { + return k || j.wake(), this._totalTime + }) + var H = u( + 'TweenLite', + function (b, c, d) { + if ((E.call(this, c, d), (this.render = H.prototype.render), null == b)) throw 'Cannot tween a null target.' + this.target = b = 'string' != typeof b ? b : H.selector(b) || b + var e, + f, + g, + h = b.jquery || (b.length && b !== a && b[0] && (b[0] === a || (b[0].nodeType && b[0].style && !b.nodeType))), + i = this.vars.overwrite + if ( + ((this._overwrite = i = null == i ? X[H.defaultOverwrite] : 'number' == typeof i ? i >> 0 : X[i]), + (h || b instanceof Array || (b.push && q(b))) && 'number' != typeof b[0]) + ) + for (this._targets = g = o(b), this._propLookup = [], this._siblings = [], e = 0; e < g.length; e++) + (f = g[e]), + f + ? 'string' != typeof f + ? f.length && f !== a && f[0] && (f[0] === a || (f[0].nodeType && f[0].style && !f.nodeType)) + ? (g.splice(e--, 1), (this._targets = g = g.concat(o(f)))) + : ((this._siblings[e] = aa(f, this, !1)), 1 === i && this._siblings[e].length > 1 && ca(f, this, null, 1, this._siblings[e])) + : ((f = g[e--] = H.selector(f)), 'string' == typeof f && g.splice(e + 1, 1)) + : g.splice(e--, 1) + else (this._propLookup = {}), (this._siblings = aa(b, this, !1)), 1 === i && this._siblings.length > 1 && ca(b, this, null, 1, this._siblings) + ;(this.vars.immediateRender || (0 === c && 0 === this._delay && this.vars.immediateRender !== !1)) && + ((this._time = -n), this.render(Math.min(0, -this._delay))) + }, + !0 + ), + I = function (b) { + return b && b.length && b !== a && b[0] && (b[0] === a || (b[0].nodeType && b[0].style && !b.nodeType)) + }, + J = function (a, b) { + var c, + d = {} + for (c in a) + W[c] || + (c in b && 'transform' !== c && 'x' !== c && 'y' !== c && 'width' !== c && 'height' !== c && 'className' !== c && 'border' !== c) || + !(!T[c] || (T[c] && T[c]._autoCSS)) || + ((d[c] = a[c]), delete a[c]) + a.css = d + } + ;(i = H.prototype = new E()), + (i.constructor = H), + (i.kill()._gc = !1), + (i.ratio = 0), + (i._firstPT = i._targets = i._overwrittenProps = i._startAt = null), + (i._notifyPluginsOfEnabled = i._lazy = !1), + (H.version = '2.1.2'), + (H.defaultEase = i._ease = new w(null, null, 1, 1)), + (H.defaultOverwrite = 'auto'), + (H.ticker = j), + (H.autoSleep = 120), + (H.lagSmoothing = function (a, b) { + j.lagSmoothing(a, b) + }), + (H.selector = + a.$ || + a.jQuery || + function (b) { + var c = a.$ || a.jQuery + return c + ? ((H.selector = c), c(b)) + : (d || (d = a.document), d ? (d.querySelectorAll ? d.querySelectorAll(b) : d.getElementById('#' === b.charAt(0) ? b.substr(1) : b)) : b) + }) + var K = [], + L = {}, + M = /(?:(-|-=|\+=)?\d*\.?\d*(?:e[\-+]?\d+)?)[0-9]/gi, + N = /[\+-]=-?[\.\d]/, + O = function (a) { + for (var b, c = this._firstPT, d = 1e-6; c; ) + (b = c.blob ? (1 === a && null != this.end ? this.end : a ? this.join('') : this.start) : c.c * a + c.s), + c.m ? (b = c.m.call(this._tween, b, this._target || c.t, this._tween)) : d > b && b > -d && !c.blob && (b = 0), + c.f ? (c.fp ? c.t[c.p](c.fp, b) : c.t[c.p](b)) : (c.t[c.p] = b), + (c = c._next) + }, + P = function (a) { + return ((1e3 * a) | 0) / 1e3 + '' + }, + Q = function (a, b, c, d) { + var e, + f, + g, + h, + i, + j, + k, + l = [], + m = 0, + n = '', + o = 0 + for ( + l.start = a, + l.end = b, + a = l[0] = a + '', + b = l[1] = b + '', + c && (c(l), (a = l[0]), (b = l[1])), + l.length = 0, + e = a.match(M) || [], + f = b.match(M) || [], + d && ((d._next = null), (d.blob = 1), (l._firstPT = l._applyPT = d)), + i = f.length, + h = 0; + i > h; + h++ + ) + (k = f[h]), + (j = b.substr(m, b.indexOf(k, m) - m)), + (n += j || !h ? j : ','), + (m += j.length), + o ? (o = (o + 1) % 5) : 'rgba(' === j.substr(-5) && (o = 1), + k === e[h] || e.length <= h + ? (n += k) + : (n && (l.push(n), (n = '')), + (g = parseFloat(e[h])), + l.push(g), + (l._firstPT = { + _next: l._firstPT, + t: l, + p: l.length - 1, + s: g, + c: ('=' === k.charAt(1) ? parseInt(k.charAt(0) + '1', 10) * parseFloat(k.substr(2)) : parseFloat(k) - g) || 0, + f: 0, + m: o && 4 > o ? Math.round : P + })), + (m += k.length) + return (n += b.substr(m)), n && l.push(n), (l.setRatio = O), N.test(b) && (l.end = null), l + }, + R = function (a, b, c, d, e, f, g, h, i) { + 'function' == typeof d && (d = d(i || 0, a)) + var j, + k = typeof a[b], + l = 'function' !== k ? '' : b.indexOf('set') || 'function' != typeof a['get' + b.substr(3)] ? b : 'get' + b.substr(3), + m = 'get' !== c ? c : l ? (g ? a[l](g) : a[l]()) : a[b], + n = 'string' == typeof d && '=' === d.charAt(1), + o = { + t: a, + p: b, + s: m, + f: 'function' === k, + pg: 0, + n: e || b, + m: f ? ('function' == typeof f ? f : Math.round) : 0, + pr: 0, + c: n ? parseInt(d.charAt(0) + '1', 10) * parseFloat(d.substr(2)) : parseFloat(d) - m || 0 + } + return ( + ('number' != typeof m || ('number' != typeof d && !n)) && + (g || isNaN(m) || (!n && isNaN(d)) || 'boolean' == typeof m || 'boolean' == typeof d + ? ((o.fp = g), + (j = Q(m, n ? parseFloat(o.s) + o.c + (o.s + '').replace(/[0-9\-\.]/g, '') : d, h || H.defaultStringFilter, o)), + (o = { t: j, p: 'setRatio', s: 0, c: 1, f: 2, pg: 0, n: e || b, pr: 0, m: 0 })) + : ((o.s = parseFloat(m)), n || (o.c = parseFloat(d) - o.s || 0))), + o.c ? ((o._next = this._firstPT) && (o._next._prev = o), (this._firstPT = o), o) : void 0 + ) + }, + S = (H._internals = { isArray: q, isSelector: I, lazyTweens: K, blobDif: Q }), + T = (H._plugins = {}), + U = (S.tweenLookup = {}), + V = 0, + W = (S.reservedProps = { + ease: 1, + delay: 1, + overwrite: 1, + onComplete: 1, + onCompleteParams: 1, + onCompleteScope: 1, + useFrames: 1, + runBackwards: 1, + startAt: 1, + onUpdate: 1, + onUpdateParams: 1, + onUpdateScope: 1, + onStart: 1, + onStartParams: 1, + onStartScope: 1, + onReverseComplete: 1, + onReverseCompleteParams: 1, + onReverseCompleteScope: 1, + onRepeat: 1, + onRepeatParams: 1, + onRepeatScope: 1, + easeParams: 1, + yoyo: 1, + immediateRender: 1, + repeat: 1, + repeatDelay: 1, + data: 1, + paused: 1, + reversed: 1, + autoCSS: 1, + lazy: 1, + onOverwrite: 1, + callbackScope: 1, + stringFilter: 1, + id: 1, + yoyoEase: 1, + stagger: 1 + }), + X = { none: 0, all: 1, auto: 2, concurrent: 3, allOnStart: 4, preexisting: 5, true: 1, false: 0 }, + Y = (E._rootFramesTimeline = new G()), + Z = (E._rootTimeline = new G()), + $ = 30, + _ = (S.lazyRender = function () { + var a, + b, + c = K.length + for (L = {}, a = 0; c > a; a++) (b = K[a]), b && b._lazy !== !1 && (b.render(b._lazy[0], b._lazy[1], !0), (b._lazy = !1)) + K.length = 0 + }) + ;(Z._startTime = j.time), + (Y._startTime = j.frame), + (Z._active = Y._active = !0), + setTimeout(_, 1), + (E._updateRoot = H.render = + function () { + var a, b, c + if ( + (K.length && _(), + Z.render((j.time - Z._startTime) * Z._timeScale, !1, !1), + Y.render((j.frame - Y._startTime) * Y._timeScale, !1, !1), + K.length && _(), + j.frame >= $) + ) { + $ = j.frame + (parseInt(H.autoSleep, 10) || 120) + for (c in U) { + for (b = U[c].tweens, a = b.length; --a > -1; ) b[a]._gc && b.splice(a, 1) + 0 === b.length && delete U[c] + } + if (((c = Z._first), (!c || c._paused) && H.autoSleep && !Y._first && 1 === j._listeners.tick.length)) { + for (; c && c._paused; ) c = c._next + c || j.sleep() + } + } + }), + j.addEventListener('tick', E._updateRoot) + var aa = function (a, b, c) { + var d, + e, + f = a._gsTweenID + if ((U[f || (a._gsTweenID = f = 't' + V++)] || (U[f] = { target: a, tweens: [] }), b && ((d = U[f].tweens), (d[(e = d.length)] = b), c))) + for (; --e > -1; ) d[e] === b && d.splice(e, 1) + return U[f].tweens + }, + ba = function (a, b, c, d) { + var e, + f, + g = a.vars.onOverwrite + return g && (e = g(a, b, c, d)), (g = H.onOverwrite), g && (f = g(a, b, c, d)), e !== !1 && f !== !1 + }, + ca = function (a, b, c, d, e) { + var f, g, h, i + if (1 === d || d >= 4) { + for (i = e.length, f = 0; i > f; f++) + if ((h = e[f]) !== b) h._gc || (h._kill(null, a, b) && (g = !0)) + else if (5 === d) break + return g + } + var j, + k = b._startTime + n, + l = [], + m = 0, + o = 0 === b._duration + for (f = e.length; --f > -1; ) + (h = e[f]) === b || + h._gc || + h._paused || + (h._timeline !== b._timeline + ? ((j = j || da(b, 0, o)), 0 === da(h, j, o) && (l[m++] = h)) + : h._startTime <= k && h._startTime + h.totalDuration() / h._timeScale > k && (((o || !h._initted) && k - h._startTime <= 2 * n) || (l[m++] = h))) + for (f = m; --f > -1; ) + if (((h = l[f]), (i = h._firstPT), 2 === d && h._kill(c, a, b) && (g = !0), 2 !== d || (!h._firstPT && h._initted && i))) { + if (2 !== d && !ba(h, b)) continue + h._enabled(!1, !1) && (g = !0) + } + return g + }, + da = function (a, b, c) { + for (var d = a._timeline, e = d._timeScale, f = a._startTime; d._timeline; ) { + if (((f += d._startTime), (e *= d._timeScale), d._paused)) return -100 + d = d._timeline + } + return (f /= e), f > b ? f - b : (c && f === b) || (!a._initted && 2 * n > f - b) ? n : (f += a.totalDuration() / a._timeScale / e) > b + n ? 0 : f - b - n + } + ;(i._init = function () { + var a, + b, + c, + d, + e, + f, + g = this.vars, + h = this._overwrittenProps, + i = this._duration, + j = !!g.immediateRender, + k = g.ease, + l = this._startAt + if (g.startAt) { + l && (l.render(-1, !0), l.kill()), (e = {}) + for (d in g.startAt) e[d] = g.startAt[d] + if ( + ((e.data = 'isStart'), + (e.overwrite = !1), + (e.immediateRender = !0), + (e.lazy = j && g.lazy !== !1), + (e.startAt = e.delay = null), + (e.onUpdate = g.onUpdate), + (e.onUpdateParams = g.onUpdateParams), + (e.onUpdateScope = g.onUpdateScope || g.callbackScope || this), + (this._startAt = H.to(this.target || {}, 0, e)), + j) + ) + if (this._time > 0) this._startAt = null + else if (0 !== i) return + } else if (g.runBackwards && 0 !== i) + if (l) l.render(-1, !0), l.kill(), (this._startAt = null) + else { + 0 !== this._time && (j = !1), (c = {}) + for (d in g) (W[d] && 'autoCSS' !== d) || (c[d] = g[d]) + if (((c.overwrite = 0), (c.data = 'isFromStart'), (c.lazy = j && g.lazy !== !1), (c.immediateRender = j), (this._startAt = H.to(this.target, 0, c)), j)) { + if (0 === this._time) return + } else this._startAt._init(), this._startAt._enabled(!1), this.vars.immediateRender && (this._startAt = null) + } + if ( + ((this._ease = k = k ? (k instanceof w ? k : 'function' == typeof k ? new w(k, g.easeParams) : x[k] || H.defaultEase) : H.defaultEase), + g.easeParams instanceof Array && k.config && (this._ease = k.config.apply(k, g.easeParams)), + (this._easeType = this._ease._type), + (this._easePower = this._ease._power), + (this._firstPT = null), + this._targets) + ) + for (f = this._targets.length, a = 0; f > a; a++) this._initProps(this._targets[a], (this._propLookup[a] = {}), this._siblings[a], h ? h[a] : null, a) && (b = !0) + else b = this._initProps(this.target, this._propLookup, this._siblings, h, 0) + if ((b && H._onPluginEvent('_onInitAllProps', this), h && (this._firstPT || ('function' != typeof this.target && this._enabled(!1, !1))), g.runBackwards)) + for (c = this._firstPT; c; ) (c.s += c.c), (c.c = -c.c), (c = c._next) + ;(this._onUpdate = g.onUpdate), (this._initted = !0) + }), + (i._initProps = function (b, c, d, e, f) { + var g, h, i, j, k, l + if (null == b) return !1 + L[b._gsTweenID] && _(), this.vars.css || (b.style && b !== a && b.nodeType && T.css && this.vars.autoCSS !== !1 && J(this.vars, b)) + for (g in this.vars) + if (((l = this.vars[g]), W[g])) + l && (l instanceof Array || (l.push && q(l))) && -1 !== l.join('').indexOf('{self}') && (this.vars[g] = l = this._swapSelfInParams(l, this)) + else if (T[g] && (j = new T[g]())._onInitTween(b, this.vars[g], this, f)) { + for ( + this._firstPT = k = { _next: this._firstPT, t: j, p: 'setRatio', s: 0, c: 1, f: 1, n: g, pg: 1, pr: j._priority, m: 0 }, h = j._overwriteProps.length; + --h > -1; + + ) + c[j._overwriteProps[h]] = this._firstPT + ;(j._priority || j._onInitAllProps) && (i = !0), (j._onDisable || j._onEnable) && (this._notifyPluginsOfEnabled = !0), k._next && (k._next._prev = k) + } else c[g] = R.call(this, b, g, 'get', l, g, 0, null, this.vars.stringFilter, f) + return e && this._kill(e, b) + ? this._initProps(b, c, d, e, f) + : this._overwrite > 1 && this._firstPT && d.length > 1 && ca(b, this, c, this._overwrite, d) + ? (this._kill(c, b), this._initProps(b, c, d, e, f)) + : (this._firstPT && ((this.vars.lazy !== !1 && this._duration) || (this.vars.lazy && !this._duration)) && (L[b._gsTweenID] = !0), i) + }), + (i.render = function (a, b, c) { + var d, + e, + f, + g, + h = this, + i = h._time, + j = h._duration, + k = h._rawPrevTime + if (a >= j - n && a >= 0) + (h._totalTime = h._time = j), + (h.ratio = h._ease._calcEnd ? h._ease.getRatio(1) : 1), + h._reversed || ((d = !0), (e = 'onComplete'), (c = c || h._timeline.autoRemoveChildren)), + 0 === j && + (h._initted || !h.vars.lazy || c) && + (h._startTime === h._timeline._duration && (a = 0), + (0 > k || (0 >= a && a >= -n) || (k === n && 'isPause' !== h.data)) && k !== a && ((c = !0), k > n && (e = 'onReverseComplete')), + (h._rawPrevTime = g = !b || a || k === a ? a : n)) + else if (n > a) + (h._totalTime = h._time = 0), + (h.ratio = h._ease._calcEnd ? h._ease.getRatio(0) : 0), + (0 !== i || (0 === j && k > 0)) && ((e = 'onReverseComplete'), (d = h._reversed)), + a > -n + ? (a = 0) + : 0 > a && + ((h._active = !1), + 0 === j && + (h._initted || !h.vars.lazy || c) && + (k >= 0 && (k !== n || 'isPause' !== h.data) && (c = !0), (h._rawPrevTime = g = !b || a || k === a ? a : n))), + (!h._initted || (h._startAt && h._startAt.progress())) && (c = !0) + else if (((h._totalTime = h._time = a), h._easeType)) { + var l = a / j, + m = h._easeType, + o = h._easePower + ;(1 === m || (3 === m && l >= 0.5)) && (l = 1 - l), + 3 === m && (l *= 2), + 1 === o ? (l *= l) : 2 === o ? (l *= l * l) : 3 === o ? (l *= l * l * l) : 4 === o && (l *= l * l * l * l), + (h.ratio = 1 === m ? 1 - l : 2 === m ? l : 0.5 > a / j ? l / 2 : 1 - l / 2) + } else h.ratio = h._ease.getRatio(a / j) + if (h._time !== i || c) { + if (!h._initted) { + if ((h._init(), !h._initted || h._gc)) return + if (!c && h._firstPT && ((h.vars.lazy !== !1 && h._duration) || (h.vars.lazy && !h._duration))) + return (h._time = h._totalTime = i), (h._rawPrevTime = k), K.push(h), void (h._lazy = [a, b]) + h._time && !d ? (h.ratio = h._ease.getRatio(h._time / j)) : d && h._ease._calcEnd && (h.ratio = h._ease.getRatio(0 === h._time ? 0 : 1)) + } + for ( + h._lazy !== !1 && (h._lazy = !1), + h._active || (!h._paused && h._time !== i && a >= 0 && (h._active = !0)), + 0 === i && + (h._startAt && (a >= 0 ? h._startAt.render(a, !0, c) : e || (e = '_dummyGS')), + h.vars.onStart && (0 !== h._time || 0 === j) && (b || h._callback('onStart'))), + f = h._firstPT; + f; + + ) + f.f ? f.t[f.p](f.c * h.ratio + f.s) : (f.t[f.p] = f.c * h.ratio + f.s), (f = f._next) + h._onUpdate && (0 > a && h._startAt && a !== -1e-4 && h._startAt.render(a, !0, c), b || ((h._time !== i || d || c) && h._callback('onUpdate'))), + e && + (!h._gc || c) && + (0 > a && h._startAt && !h._onUpdate && a !== -1e-4 && h._startAt.render(a, !0, c), + d && (h._timeline.autoRemoveChildren && h._enabled(!1, !1), (h._active = !1)), + !b && h.vars[e] && h._callback(e), + 0 === j && h._rawPrevTime === n && g !== n && (h._rawPrevTime = 0)) + } + }), + (i._kill = function (a, b, c) { + if (('all' === a && (a = null), null == a && (null == b || b === this.target))) return (this._lazy = !1), this._enabled(!1, !1) + b = 'string' != typeof b ? b || this._targets || this.target : H.selector(b) || b + var d, + e, + f, + g, + h, + i, + j, + k, + l, + m = c && this._time && c._startTime === this._startTime && this._timeline === c._timeline, + n = this._firstPT + if ((q(b) || I(b)) && 'number' != typeof b[0]) for (d = b.length; --d > -1; ) this._kill(a, b[d], c) && (i = !0) + else { + if (this._targets) { + for (d = this._targets.length; --d > -1; ) + if (b === this._targets[d]) { + ;(h = this._propLookup[d] || {}), + (this._overwrittenProps = this._overwrittenProps || []), + (e = this._overwrittenProps[d] = a ? this._overwrittenProps[d] || {} : 'all') + break + } + } else { + if (b !== this.target) return !1 + ;(h = this._propLookup), (e = this._overwrittenProps = a ? this._overwrittenProps || {} : 'all') + } + if (h) { + if (((j = a || h), (k = a !== e && 'all' !== e && a !== h && ('object' != typeof a || !a._tempKill)), c && (H.onOverwrite || this.vars.onOverwrite))) { + for (f in j) h[f] && (l || (l = []), l.push(f)) + if ((l || !a) && !ba(this, c, b, l)) return !1 + } + for (f in j) + (g = h[f]) && + (m && (g.f ? g.t[g.p](g.s) : (g.t[g.p] = g.s), (i = !0)), + g.pg && g.t._kill(j) && (i = !0), + (g.pg && 0 !== g.t._overwriteProps.length) || + (g._prev ? (g._prev._next = g._next) : g === this._firstPT && (this._firstPT = g._next), + g._next && (g._next._prev = g._prev), + (g._next = g._prev = null)), + delete h[f]), + k && (e[f] = 1) + !this._firstPT && this._initted && n && this._enabled(!1, !1) + } + } + return i + }), + (i.invalidate = function () { + this._notifyPluginsOfEnabled && H._onPluginEvent('_onDisable', this) + var a = this._time + return ( + (this._firstPT = this._overwrittenProps = this._startAt = this._onUpdate = null), + (this._notifyPluginsOfEnabled = this._active = this._lazy = !1), + (this._propLookup = this._targets ? {} : []), + E.prototype.invalidate.call(this), + this.vars.immediateRender && ((this._time = -n), this.render(a, !1, this.vars.lazy !== !1)), + this + ) + }), + (i._enabled = function (a, b) { + if ((k || j.wake(), a && this._gc)) { + var c, + d = this._targets + if (d) for (c = d.length; --c > -1; ) this._siblings[c] = aa(d[c], this, !0) + else this._siblings = aa(this.target, this, !0) + } + return E.prototype._enabled.call(this, a, b), this._notifyPluginsOfEnabled && this._firstPT ? H._onPluginEvent(a ? '_onEnable' : '_onDisable', this) : !1 + }), + (H.to = function (a, b, c) { + return new H(a, b, c) + }), + (H.from = function (a, b, c) { + return (c.runBackwards = !0), (c.immediateRender = 0 != c.immediateRender), new H(a, b, c) + }), + (H.fromTo = function (a, b, c, d) { + return (d.startAt = c), (d.immediateRender = 0 != d.immediateRender && 0 != c.immediateRender), new H(a, b, d) + }), + (H.delayedCall = function (a, b, c, d, e) { + return new H(b, 0, { + delay: a, + onComplete: b, + onCompleteParams: c, + callbackScope: d, + onReverseComplete: b, + onReverseCompleteParams: c, + immediateRender: !1, + lazy: !1, + useFrames: e, + overwrite: 0 + }) + }), + (H.set = function (a, b) { + return new H(a, 0, b) + }), + (H.getTweensOf = function (a, b) { + if (null == a) return [] + a = 'string' != typeof a ? a : H.selector(a) || a + var c, d, e, f + if ((q(a) || I(a)) && 'number' != typeof a[0]) { + for (c = a.length, d = []; --c > -1; ) d = d.concat(H.getTweensOf(a[c], b)) + for (c = d.length; --c > -1; ) for (f = d[c], e = c; --e > -1; ) f === d[e] && d.splice(c, 1) + } else if (a._gsTweenID) for (d = aa(a).concat(), c = d.length; --c > -1; ) (d[c]._gc || (b && !d[c].isActive())) && d.splice(c, 1) + return d || [] + }), + (H.killTweensOf = H.killDelayedCallsTo = + function (a, b, c) { + 'object' == typeof b && ((c = b), (b = !1)) + for (var d = H.getTweensOf(a, b), e = d.length; --e > -1; ) d[e]._kill(c, a) + }) + var ea = u( + 'plugins.TweenPlugin', + function (a, b) { + ;(this._overwriteProps = (a || '').split(',')), (this._propName = this._overwriteProps[0]), (this._priority = b || 0), (this._super = ea.prototype) + }, + !0 + ) + if ( + ((i = ea.prototype), + (ea.version = '1.19.0'), + (ea.API = 2), + (i._firstPT = null), + (i._addTween = R), + (i.setRatio = O), + (i._kill = function (a) { + var b, + c = this._overwriteProps, + d = this._firstPT + if (null != a[this._propName]) this._overwriteProps = [] + else for (b = c.length; --b > -1; ) null != a[c[b]] && c.splice(b, 1) + for (; d; ) + null != a[d.n] && + (d._next && (d._next._prev = d._prev), d._prev ? ((d._prev._next = d._next), (d._prev = null)) : this._firstPT === d && (this._firstPT = d._next)), + (d = d._next) + return !1 + }), + (i._mod = i._roundProps = + function (a) { + for (var b, c = this._firstPT; c; ) + (b = a[this._propName] || (null != c.n && a[c.n.split(this._propName + '_').join('')])), + b && 'function' == typeof b && (2 === c.f ? (c.t._applyPT.m = b) : (c.m = b)), + (c = c._next) + }), + (H._onPluginEvent = function (a, b) { + var c, + d, + e, + f, + g, + h = b._firstPT + if ('_onInitAllProps' === a) { + for (; h; ) { + for (g = h._next, d = e; d && d.pr > h.pr; ) d = d._next + ;(h._prev = d ? d._prev : f) ? (h._prev._next = h) : (e = h), (h._next = d) ? (d._prev = h) : (f = h), (h = g) + } + h = b._firstPT = e + } + for (; h; ) h.pg && 'function' == typeof h.t[a] && h.t[a]() && (c = !0), (h = h._next) + return c + }), + (ea.activate = function (a) { + for (var b = a.length; --b > -1; ) a[b].API === ea.API && (T[new a[b]()._propName] = a[b]) + return !0 + }), + (t.plugin = function (a) { + if (!(a && a.propName && a.init && a.API)) throw 'illegal plugin definition.' + var b, + c = a.propName, + d = a.priority || 0, + e = a.overwriteProps, + f = { init: '_onInitTween', set: 'setRatio', kill: '_kill', round: '_mod', mod: '_mod', initAll: '_onInitAllProps' }, + g = u( + 'plugins.' + c.charAt(0).toUpperCase() + c.substr(1) + 'Plugin', + function () { + ea.call(this, c, d), (this._overwriteProps = e || []) + }, + a.global === !0 + ), + h = (g.prototype = new ea(c)) + ;(h.constructor = g), (g.API = a.API) + for (b in f) 'function' == typeof a[b] && (h[f[b]] = a[b]) + return (g.version = a.version), ea.activate([g]), g + }), + (g = a._gsQueue)) + ) { + for (h = 0; h < g.length; h++) g[h]() + for (i in r) r[i].func || a.console.log('GSAP encountered missing dependency: ' + i) + } + k = !1 + })('undefined' != typeof module && module.exports && 'undefined' != typeof global ? global : this || window, 'TweenMax') + +var Stats = function () { + function h(a) { + c.appendChild(a.dom) + return a + } + function k(a) { + for (var d = 0; d < c.children.length; d++) c.children[d].style.display = d === a ? 'block' : 'none' + l = a + } + var l = 0, + c = document.createElement('div') + c.style.cssText = 'position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000' + c.addEventListener( + 'click', + function (a) { + a.preventDefault() + k(++l % c.children.length) + }, + !1 + ) + var g = (performance || Date).now(), + e = g, + a = 0, + r = h(new Stats.Panel('FPS', '#0ff', '#002')), + f = h(new Stats.Panel('MS', '#0f0', '#020')) + if (self.performance && self.performance.memory) var t = h(new Stats.Panel('MB', '#f08', '#201')) + k(0) + return { + REVISION: 16, + dom: c, + addPanel: h, + showPanel: k, + begin: function () { + g = (performance || Date).now() + }, + end: function () { + a++ + var c = (performance || Date).now() + f.update(c - g, 200) + if (c > e + 1e3 && (r.update((1e3 * a) / (c - e), 100), (e = c), (a = 0), t)) { + var d = performance.memory + t.update(d.usedJSHeapSize / 1048576, d.jsHeapSizeLimit / 1048576) + } + return c + }, + update: function () { + g = this.end() + }, + domElement: c, + setMode: k + } +} +Stats.Panel = function (h, k, l) { + var c = Infinity, + g = 0, + e = Math.round, + a = e(window.devicePixelRatio || 1), + r = 80 * a, + f = 48 * a, + t = 3 * a, + u = 2 * a, + d = 3 * a, + m = 15 * a, + n = 74 * a, + p = 30 * a, + q = document.createElement('canvas') + q.width = r + q.height = f + q.style.cssText = 'width:80px;height:48px' + var b = q.getContext('2d') + b.font = 'bold ' + 9 * a + 'px Helvetica,Arial,sans-serif' + b.textBaseline = 'top' + b.fillStyle = l + b.fillRect(0, 0, r, f) + b.fillStyle = k + b.fillText(h, t, u) + b.fillRect(d, m, n, p) + b.fillStyle = l + b.globalAlpha = 0.9 + b.fillRect(d, m, n, p) + return { + dom: q, + update: function (f, v) { + c = Math.min(c, f) + g = Math.max(g, f) + b.fillStyle = l + b.globalAlpha = 1 + b.fillRect(0, 0, r, m) + b.fillStyle = k + b.fillText(e(f) + ' ' + h + ' (' + e(c) + '-' + e(g) + ')', t, u) + b.drawImage(q, d + a, m, n - a, p, d, m, n - a, p) + b.fillRect(d + n - a, m, a, p) + b.fillStyle = l + b.globalAlpha = 0.9 + b.fillRect(d + n - a, m, a, e((1 - f / v) * p)) + } + } +} +'object' === typeof module && (module.exports = Stats) /////////////////////////////////////////////////////-------------- my line-------------- -var interVal=-1,vIndex=1;var mainColor="rgb(180,120,52)";var borderColor="rgb(216,156,86)";var arrowColor="rgb(255,255,255)";var getProportionPoint2=(point,segment,length,dx,dy)=>{let factor=segment/length;return{x:point.x-dx*factor,y:point.y-dy*factor};};var getRoundCornerBy3Points2=({angularPoint,p1,p2,radius})=>{let dx1=angularPoint.x-p1.x;let dy1=angularPoint.y-p1.y;let dx2=angularPoint.x-p2.x;let dy2=angularPoint.y-p2.y;let angle=(Math.atan2(dy1,dx1)-Math.atan2(dy2,dx2))/2;let tan=Math.abs(Math.tan(angle));let segment=radius/tan;let length1=Math.sqrt(dx1*dx1+dy1*dy1);let length2=Math.sqrt(dx2*dx2+dy2*dy2);let length=Math.min(length1,length2);if(segment>length){segment=length;radius=length*tan;} -let p1Cross=getProportionPoint2(angularPoint,segment,length1,dx1,dy1);let p2Cross=getProportionPoint2(angularPoint,segment,length2,dx2,dy2);let dx=angularPoint.x*2-p1Cross.x-p2Cross.x;let dy=angularPoint.y*2-p1Cross.y-p2Cross.y;let L=Math.sqrt(dx*dx+dy*dy);let d=Math.sqrt(segment*segment+radius*radius);let circlePoint=getProportionPoint2(angularPoint,d,L,dx,dy);let startAngle=Math.atan2(p1Cross.y-circlePoint.y,p1Cross.x-circlePoint.x);let endAngle=Math.atan2(p2Cross.y-circlePoint.y,p2Cross.x-circlePoint.x);let sweepAngle=endAngle-startAngle;if(sweepAngle<0){startAngle=endAngle;sweepAngle=-sweepAngle;} -endAngle=startAngle+sweepAngle;return{p1Cross,p2Cross,startAngle,endAngle,circlePoint};};var POINT=function(x,y){this.x=x;this.y=y;this.equals=function(p){return this.x===p.x&&this.y===p.y;} -this.rotate=function(center,a,clockWise){let{x,y}=this;if(clockWise)a=-a;let rx0=center.x;let ry0=center.y;this.x=(x-rx0)*Math.cos(a)-(y-ry0)*Math.sin(a)+rx0;this.y=(x-rx0)*Math.sin(a)+(y-ry0)*Math.cos(a)+ry0;}} -var LINE=function(k,b){this.k=k;this.b=b;this.kSign=this.k>0?1:-1;this.a=Math.atan(this.k);this.bDiff=function(offset){return Math.abs(offset/Math.cos(this.a));} -this.crossPoint=function(line){const x=(line.b-this.b)/(this.k-line.k);const y=this.k*x+this.b;return new POINT(x,y);} -this.verticalCrossPoint=function(x,y){let k1=-1/this.k;let b1=y-k1*x;let k2=this.k;let b2=this.b;let x1=(b2-b1)/(k1-k2);let y1=k2*x1+b2;return{x:x1,y:y1};}} -var LINESEGMENT=function(p1,p2){const x1=p1.x;const x2=p2.x;const y1=p1.y;const y2=p2.y;const k=(y2-y1)/(x2-x1);const b=y1-k*x1;LINE.call(this,k,b) -Object.assign(this,{x1,x2,y1,y2,p1,p2,});this.isUp=this.y2>=this.y1?1:-1;this.sign=this.kSign*this.isUp;this.xDiff=Math.abs(this.x1-this.x2);this.yDiff=Math.abs(this.y1-this.y2);this.length=Math.sqrt(this.xDiff*this.xDiff+this.yDiff*this.yDiff);this.distanceTo=function(x,y){return Math.abs(this.k*x-y+this.b)/Math.sqrt(1+this.k*this.k);} -this.mirrow=function(x,y){const{x:midX,y:midY}=this.verticalCrossPoint(x,y);return{x:midX*2-x,y:midY*2-y};} -this.rightLine=function(offset){return new LINE(this.k,this.b-this.sign*this.bDiff(offset));} -this.leftLine=function(offset){return new LINE(this.k,this.b+this.sign*this.bDiff(offset));} -this.leftP1=function(offset){return new POINT(this.p1.x-this.sign*offset*Math.sin(this.a),this.p1.y+this.sign*offset*Math.cos(this.a));} -this.rightP1=function(offset){return new POINT(this.p1.x+this.sign*offset*Math.sin(this.a),this.p1.y-this.sign*offset*Math.cos(this.a));} -this.leftP2=function(offset){return new POINT(this.p2.x-this.sign*offset*Math.sin(this.a),this.p2.y+this.sign*offset*Math.cos(this.a));} -this.rightP2=function(offset){return new POINT(this.p2.x+this.sign*offset*Math.sin(this.a),this.p2.y-this.sign*offset*Math.cos(this.a));}} -var PathLine=function(radius,linePath,floorHeight){THREE.Group.call(this);const roundCornoredPath=new THREE.Geometry();const rings=new THREE.Geometry();const arrowGeo1=new THREE.Geometry();const arrowGeo2=new THREE.Geometry();const arrowGeo3=new THREE.Geometry();const factor=radius/20;const innerBorderRatio=(20-10)/20;const innerRadius=radius*innerBorderRatio;const turnRadius=factor*40;const centerRadius=turnRadius-radius;const roundFragments=(1/180)*Math.PI;const ringInnerRadius=(radius/26)*30;const ringOuterRadius=(radius/26)*56;const ringMiddleRadius=ringOuterRadius-factor*10;const avgArrow=40*factor;let lineSegments=[];const h1=floorHeight+floorHeight/100;const h2=floorHeight+floorHeight/50;const addFace=(geometry,p1,p2,theta,clockWise)=>{const index={a:0,b:1,c:2,d:3,e:4,f:5,g:6,h:7,};const faces=[["a","b","d",borderColor],["a","c","d",borderColor],["c","d","f",mainColor],["c","e","f",mainColor],["e","f","h",borderColor],["e","g","h",borderColor],];let length=geometry.vertices.length;let lineSegment=new LINESEGMENT(p1,p2);let a=lineSegment.leftP1(radius);let b=lineSegment.leftP2(radius);let c=lineSegment.leftP1(innerRadius);let d=lineSegment.leftP2(innerRadius);let e=lineSegment.rightP1(innerRadius);let f=lineSegment.rightP2(innerRadius);let g=lineSegment.rightP1(radius);let h=lineSegment.rightP2(radius);if(clockWise!==undefined){a.rotate(p1,theta,!clockWise);b.rotate(p2,theta,clockWise);c.rotate(p1,theta,!clockWise);d.rotate(p2,theta,clockWise);e.rotate(p1,theta,!clockWise);f.rotate(p2,theta,clockWise);g.rotate(p1,theta,!clockWise);h.rotate(p2,theta,clockWise);} -let points=[a,b,c,d,e,f,g,h];geometry.vertices.push(...points.map((point)=>new THREE.Vector3(point.x,point.y,h1)));faces.forEach(([a,b,c,color])=>{const face=new THREE.Face3(length+index[a],length+index[b],length+index[c]);face.color=new THREE.Color(color);geometry.faces.push(face);});};const addSectorFace=(geometry,{x,y},pathAngle)=>{const offsetAngle=Math.asin(innerRadius/ringMiddleRadius);const sweepAngle=Math.PI*2-2*offsetAngle;const index={a:0,b:1,c:2,d:3,e:4,f:5,g:6,};const faces=[["a","b","d",borderColor,true],["a","c","d",borderColor,true],["c","d","f",mainColor,false],["c","e","f",mainColor,false],["e","f","g",arrowColor,false],];const angles=Math.ceil((Math.PI*2)/roundFragments);let avg=(Math.PI*2)/angles;const getPoint=(angle,r)=>({x:x+r*Math.cos(angle),y:y+r*Math.sin(angle),});const getACEG=(angle)=>({a:getPoint(angle,ringOuterRadius),c:getPoint(angle,ringMiddleRadius),e:getPoint(angle,ringInnerRadius),g:{x,y},});const startAngle=pathAngle+offsetAngle;let lastACEG=getACEG(startAngle);let drawBorder=true;for(let j=1;j<=angles;j++){let length=geometry.vertices.length;const{a,c,e,g}=lastACEG;let angle=startAngle+j*avg;if(angle>sweepAngle+startAngle)drawBorder=false;const{a:b,c:d,e:f}=getACEG(angle);let points=[a,b,c,d,e,f,g];geometry.vertices.push(...points.map((point)=>new THREE.Vector3(point.x,point.y,h2)));faces.forEach(([a,b,c,color,isBorder])=>{if(isBorder&&!drawBorder)return;const face=new THREE.Face3(length+index[a],length+index[b],length+index[c]);face.color=new THREE.Color(color);geometry.faces.push(face);});lastACEG={a:b,c:d,e:f,g};}};var vercts=[];var arrowVs=[[0,0],[-15,-12],[-15,4],[0,20],[15,4],[15,-12]];const addArrowFace=(geometry,{x:x0,y:y0,angle})=>{let length=geometry.vertices.length;const index={a:0,b:1,c:2,d:3,e:4,f:5,};let n=angle-Math.PI/2;let points=arrowVs.map(([x,y])=>{const x1=x*factor;const y1=y*factor;return{x:x0+x1*Math.cos(n)-y1*Math.sin(n),y:y0+y1*Math.cos(n)+x1*Math.sin(n),};});const faces=["abc","acd","ade","aef"];points.forEach((obj)=>vercts.push(new THREE.Vector3(obj.x,obj.y,h2)));points.forEach((obj)=>geometry.vertices.push(new THREE.Vector3(obj.x,obj.y,h2)));faces.forEach((string)=>{const face=new THREE.Face3(...string.split("").map((c)=>length+index[c]));face.color=new THREE.Color(arrowColor);geometry.faces.push(face);});};if(linePath.length==2){let pointAdd=[];pointAdd.push((parseInt(linePath[0][0])+parseInt(linePath[1][0]))/2);pointAdd.push((parseInt(linePath[0][1])+parseInt(linePath[1][1]))/2);linePath.splice(1,0,pointAdd);} -for(let i=0;iMath.PI;if(clockWise)angleDiff=Math.PI*2-angleDiff;const angles=Math.ceil(angleDiff/roundFragments);let avg=angleDiff/angles;let s=lastP2Cross?lastP2Cross:lineA.p1;let e=p1Cross;let lineSegment=new LINESEGMENT(s,e);cutStraightLines.push(lineSegment);lastTotals.push(totalLength);totalLength+=lineSegment.length;addFace(roundCornoredPath,s,e);lastP2Cross=p2Cross;const getFragPointByAngle=(angle)=>({x:circlePoint.x+centerRadius*Math.cos(angle),y:circlePoint.y+centerRadius*Math.sin(angle),});let lastFragment=getFragPointByAngle(startAngle);for(let j=1;j<=angles;j++){let angle=startAngle+(clockWise?-1:1)*j*avg;let tmp=getFragPointByAngle(angle);addFace(roundCornoredPath,lastFragment,tmp,avg/2,clockWise);lastFragment=tmp;} -if(i===lineSegments.length-2){s=p2Cross;e=lineB.p2;lineSegment=new LINESEGMENT(s,e);cutStraightLines.push(lineSegment);lastTotals.push(totalLength);totalLength+=lineSegment.length;addFace(roundCornoredPath,s,e);}} -const num=Math.floor(totalLength/avgArrow)<0?0:Math.floor(totalLength/avgArrow);new Array(num).fill(0).map((_,i)=>i*avgArrow+avgArrow/2).map((length)=>{for(let i=0;ilength) -return[i,(length-lastTotals[i])/cutStraightLines[i].length];} -return[lastTotals.length-1,1];}).map(([i,percent])=>{let line=cutStraightLines[i];return{x:(line.x2-line.x1)*percent+line.x1,y:(line.y2-line.y1)*percent+line.y1,angle:Math.atan2(line.y2-line.y1,line.x2-line.x1),};}).forEach((point,index)=>{if(index%3==0){addArrowFace(arrowGeo1,point);}else if(index%3==1){addArrowFace(arrowGeo2,point);}else{addArrowFace(arrowGeo3,point);}});const material=new THREE.MeshBasicMaterial({side:THREE.DoubleSide,vertexColors:THREE.FaceColors,});const pathMesh=new THREE.Mesh(roundCornoredPath,material);const ringsMesh=new THREE.Mesh(rings,material);const arrowMesh1=new THREE.Mesh(arrowGeo1,material);const arrowMesh2=new THREE.Mesh(arrowGeo2,material);const arrowMesh3=new THREE.Mesh(arrowGeo3,material);this.add(pathMesh);this.add(ringsMesh);this.add(arrowMesh1);arrowMesh2.visible=false;this.add(arrowMesh2);arrowMesh3.visible=false;this.add(arrowMesh3);this.name="meshline";if(!Config.overlap){interVal=setInterval(()=>{arrowMesh1.visible=false;arrowMesh2.visible=false;arrowMesh3.visible=false;if(vIndex==1){arrowMesh1.visible=true;}else if(vIndex==2){arrowMesh2.visible=true;}else{arrowMesh3.visible=true;vIndex=0;} -vIndex++;},200);}} -PathLine.prototype=Object.create(THREE.Group.prototype);PathLine.prototype.constructor=PathLine;PathLine.prototype.destroy=function(){clearInterval(interVal);const clearCache=(item)=>{item.geometry.dispose();item.material.dispose();};const removeObj=(obj)=>{let arr=obj.children.filter((x)=>x);arr.forEach((item)=>{if(item.children.length){removeObj(item);}else{clearCache(item);item.clear();}});obj.clear();arr=null;};removeObj(this);} +var interVal = -1, + vIndex = 1 +var mainColor = 'rgb(180,120,52)' +var borderColor = 'rgb(216,156,86)' +var arrowColor = 'rgb(255,255,255)' +var getProportionPoint2 = (point, segment, length, dx, dy) => { + let factor = segment / length + return { x: point.x - dx * factor, y: point.y - dy * factor } +} +var getRoundCornerBy3Points2 = ({ angularPoint, p1, p2, radius }) => { + let dx1 = angularPoint.x - p1.x + let dy1 = angularPoint.y - p1.y + let dx2 = angularPoint.x - p2.x + let dy2 = angularPoint.y - p2.y + let angle = (Math.atan2(dy1, dx1) - Math.atan2(dy2, dx2)) / 2 + let tan = Math.abs(Math.tan(angle)) + let segment = radius / tan + let length1 = Math.sqrt(dx1 * dx1 + dy1 * dy1) + let length2 = Math.sqrt(dx2 * dx2 + dy2 * dy2) + let length = Math.min(length1, length2) + if (segment > length) { + segment = length + radius = length * tan + } + let p1Cross = getProportionPoint2(angularPoint, segment, length1, dx1, dy1) + let p2Cross = getProportionPoint2(angularPoint, segment, length2, dx2, dy2) + let dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x + let dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y + let L = Math.sqrt(dx * dx + dy * dy) + let d = Math.sqrt(segment * segment + radius * radius) + let circlePoint = getProportionPoint2(angularPoint, d, L, dx, dy) + let startAngle = Math.atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x) + let endAngle = Math.atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x) + let sweepAngle = endAngle - startAngle + if (sweepAngle < 0) { + startAngle = endAngle + sweepAngle = -sweepAngle + } + endAngle = startAngle + sweepAngle + return { p1Cross, p2Cross, startAngle, endAngle, circlePoint } +} +var POINT = function (x, y) { + this.x = x + this.y = y + this.equals = function (p) { + return this.x === p.x && this.y === p.y + } + this.rotate = function (center, a, clockWise) { + let { x, y } = this + if (clockWise) a = -a + let rx0 = center.x + let ry0 = center.y + this.x = (x - rx0) * Math.cos(a) - (y - ry0) * Math.sin(a) + rx0 + this.y = (x - rx0) * Math.sin(a) + (y - ry0) * Math.cos(a) + ry0 + } +} +var LINE = function (k, b) { + this.k = k + this.b = b + this.kSign = this.k > 0 ? 1 : -1 + this.a = Math.atan(this.k) + this.bDiff = function (offset) { + return Math.abs(offset / Math.cos(this.a)) + } + this.crossPoint = function (line) { + const x = (line.b - this.b) / (this.k - line.k) + const y = this.k * x + this.b + return new POINT(x, y) + } + this.verticalCrossPoint = function (x, y) { + let k1 = -1 / this.k + let b1 = y - k1 * x + let k2 = this.k + let b2 = this.b + let x1 = (b2 - b1) / (k1 - k2) + let y1 = k2 * x1 + b2 + return { x: x1, y: y1 } + } +} +var LINESEGMENT = function (p1, p2) { + const x1 = p1.x + const x2 = p2.x + const y1 = p1.y + const y2 = p2.y + const k = (y2 - y1) / (x2 - x1) + const b = y1 - k * x1 + LINE.call(this, k, b) + Object.assign(this, { x1, x2, y1, y2, p1, p2 }) + this.isUp = this.y2 >= this.y1 ? 1 : -1 + this.sign = this.kSign * this.isUp + this.xDiff = Math.abs(this.x1 - this.x2) + this.yDiff = Math.abs(this.y1 - this.y2) + this.length = Math.sqrt(this.xDiff * this.xDiff + this.yDiff * this.yDiff) + this.distanceTo = function (x, y) { + return Math.abs(this.k * x - y + this.b) / Math.sqrt(1 + this.k * this.k) + } + this.mirrow = function (x, y) { + const { x: midX, y: midY } = this.verticalCrossPoint(x, y) + return { x: midX * 2 - x, y: midY * 2 - y } + } + this.rightLine = function (offset) { + return new LINE(this.k, this.b - this.sign * this.bDiff(offset)) + } + this.leftLine = function (offset) { + return new LINE(this.k, this.b + this.sign * this.bDiff(offset)) + } + this.leftP1 = function (offset) { + return new POINT(this.p1.x - this.sign * offset * Math.sin(this.a), this.p1.y + this.sign * offset * Math.cos(this.a)) + } + this.rightP1 = function (offset) { + return new POINT(this.p1.x + this.sign * offset * Math.sin(this.a), this.p1.y - this.sign * offset * Math.cos(this.a)) + } + this.leftP2 = function (offset) { + return new POINT(this.p2.x - this.sign * offset * Math.sin(this.a), this.p2.y + this.sign * offset * Math.cos(this.a)) + } + this.rightP2 = function (offset) { + return new POINT(this.p2.x + this.sign * offset * Math.sin(this.a), this.p2.y - this.sign * offset * Math.cos(this.a)) + } +} +var PathLine = function (radius, linePath, floorHeight) { + THREE.Group.call(this) + const roundCornoredPath = new THREE.Geometry() + const rings = new THREE.Geometry() + const arrowGeo1 = new THREE.Geometry() + const arrowGeo2 = new THREE.Geometry() + const arrowGeo3 = new THREE.Geometry() + const factor = radius / 20 + const innerBorderRatio = (20 - 10) / 20 + const innerRadius = radius * innerBorderRatio + const turnRadius = factor * 40 + const centerRadius = turnRadius - radius + const roundFragments = (1 / 180) * Math.PI + const ringInnerRadius = (radius / 26) * 30 + const ringOuterRadius = (radius / 26) * 56 + const ringMiddleRadius = ringOuterRadius - factor * 10 + const avgArrow = 40 * factor + let lineSegments = [] + const h1 = floorHeight + floorHeight / 100 + const h2 = floorHeight + floorHeight / 50 + const addFace = (geometry, p1, p2, theta, clockWise) => { + const index = { a: 0, b: 1, c: 2, d: 3, e: 4, f: 5, g: 6, h: 7 } + const faces = [ + ['a', 'b', 'd', borderColor], + ['a', 'c', 'd', borderColor], + ['c', 'd', 'f', mainColor], + ['c', 'e', 'f', mainColor], + ['e', 'f', 'h', borderColor], + ['e', 'g', 'h', borderColor] + ] + let length = geometry.vertices.length + let lineSegment = new LINESEGMENT(p1, p2) + let a = lineSegment.leftP1(radius) + let b = lineSegment.leftP2(radius) + let c = lineSegment.leftP1(innerRadius) + let d = lineSegment.leftP2(innerRadius) + let e = lineSegment.rightP1(innerRadius) + let f = lineSegment.rightP2(innerRadius) + let g = lineSegment.rightP1(radius) + let h = lineSegment.rightP2(radius) + if (clockWise !== undefined) { + a.rotate(p1, theta, !clockWise) + b.rotate(p2, theta, clockWise) + c.rotate(p1, theta, !clockWise) + d.rotate(p2, theta, clockWise) + e.rotate(p1, theta, !clockWise) + f.rotate(p2, theta, clockWise) + g.rotate(p1, theta, !clockWise) + h.rotate(p2, theta, clockWise) + } + let points = [a, b, c, d, e, f, g, h] + geometry.vertices.push(...points.map(point => new THREE.Vector3(point.x, point.y, h1))) + faces.forEach(([a, b, c, color]) => { + const face = new THREE.Face3(length + index[a], length + index[b], length + index[c]) + face.color = new THREE.Color(color) + geometry.faces.push(face) + }) + } + const addSectorFace = (geometry, { x, y }, pathAngle) => { + const offsetAngle = Math.asin(innerRadius / ringMiddleRadius) + const sweepAngle = Math.PI * 2 - 2 * offsetAngle + const index = { a: 0, b: 1, c: 2, d: 3, e: 4, f: 5, g: 6 } + const faces = [ + ['a', 'b', 'd', borderColor, true], + ['a', 'c', 'd', borderColor, true], + ['c', 'd', 'f', mainColor, false], + ['c', 'e', 'f', mainColor, false], + ['e', 'f', 'g', arrowColor, false] + ] + const angles = Math.ceil((Math.PI * 2) / roundFragments) + let avg = (Math.PI * 2) / angles + const getPoint = (angle, r) => ({ x: x + r * Math.cos(angle), y: y + r * Math.sin(angle) }) + const getACEG = angle => ({ a: getPoint(angle, ringOuterRadius), c: getPoint(angle, ringMiddleRadius), e: getPoint(angle, ringInnerRadius), g: { x, y } }) + const startAngle = pathAngle + offsetAngle + let lastACEG = getACEG(startAngle) + let drawBorder = true + for (let j = 1; j <= angles; j++) { + let length = geometry.vertices.length + const { a, c, e, g } = lastACEG + let angle = startAngle + j * avg + if (angle > sweepAngle + startAngle) drawBorder = false + const { a: b, c: d, e: f } = getACEG(angle) + let points = [a, b, c, d, e, f, g] + geometry.vertices.push(...points.map(point => new THREE.Vector3(point.x, point.y, h2))) + faces.forEach(([a, b, c, color, isBorder]) => { + if (isBorder && !drawBorder) return + const face = new THREE.Face3(length + index[a], length + index[b], length + index[c]) + face.color = new THREE.Color(color) + geometry.faces.push(face) + }) + lastACEG = { a: b, c: d, e: f, g } + } + } + var vercts = [] + var arrowVs = [ + [0, 0], + [-15, -12], + [-15, 4], + [0, 20], + [15, 4], + [15, -12] + ] + const addArrowFace = (geometry, { x: x0, y: y0, angle }) => { + let length = geometry.vertices.length + const index = { a: 0, b: 1, c: 2, d: 3, e: 4, f: 5 } + let n = angle - Math.PI / 2 + let points = arrowVs.map(([x, y]) => { + const x1 = x * factor + const y1 = y * factor + return { x: x0 + x1 * Math.cos(n) - y1 * Math.sin(n), y: y0 + y1 * Math.cos(n) + x1 * Math.sin(n) } + }) + const faces = ['abc', 'acd', 'ade', 'aef'] + points.forEach(obj => vercts.push(new THREE.Vector3(obj.x, obj.y, h2))) + points.forEach(obj => geometry.vertices.push(new THREE.Vector3(obj.x, obj.y, h2))) + faces.forEach(string => { + const face = new THREE.Face3(...string.split('').map(c => length + index[c])) + face.color = new THREE.Color(arrowColor) + geometry.faces.push(face) + }) + } + if (linePath.length == 2) { + let pointAdd = [] + pointAdd.push((parseInt(linePath[0][0]) + parseInt(linePath[1][0])) / 2) + pointAdd.push((parseInt(linePath[0][1]) + parseInt(linePath[1][1])) / 2) + linePath.splice(1, 0, pointAdd) + } + for (let i = 0; i < linePath.length - 1; i++) { + const lineSegment = new LINESEGMENT(new POINT(...linePath[i]), new POINT(...linePath[i + 1])) + lineSegments.push(lineSegment) + } + if (lineSegments.length) { + let startLine = lineSegments[0] + let endLine = lineSegments[lineSegments.length - 1] + let startPathAngle = Math.atan2(startLine.y2 - startLine.y1, startLine.x2 - startLine.x1) + let endPathAngle = Math.atan2(endLine.y1 - endLine.y2, endLine.x1 - endLine.x2) + addSectorFace(rings, startLine.p1, startPathAngle) + addSectorFace(rings, endLine.p2, endPathAngle) + } + let totalLength = avgArrow / -2 + let lastTotals = [] + let cutStraightLines = [] + let lastP2Cross = null + for (let i = 0; i < lineSegments.length - 1; i++) { + let lineA = lineSegments[i] + let lineB = lineSegments[i + 1] + let { p1Cross, p2Cross, startAngle, endAngle, circlePoint } = getRoundCornerBy3Points2({ angularPoint: lineA.p2, p1: lineA.p1, p2: lineB.p2, radius: centerRadius }) + let angleDiff = endAngle - startAngle + const clockWise = angleDiff > Math.PI + if (clockWise) angleDiff = Math.PI * 2 - angleDiff + const angles = Math.ceil(angleDiff / roundFragments) + let avg = angleDiff / angles + let s = lastP2Cross ? lastP2Cross : lineA.p1 + let e = p1Cross + let lineSegment = new LINESEGMENT(s, e) + cutStraightLines.push(lineSegment) + lastTotals.push(totalLength) + totalLength += lineSegment.length + addFace(roundCornoredPath, s, e) + lastP2Cross = p2Cross + const getFragPointByAngle = angle => ({ x: circlePoint.x + centerRadius * Math.cos(angle), y: circlePoint.y + centerRadius * Math.sin(angle) }) + let lastFragment = getFragPointByAngle(startAngle) + for (let j = 1; j <= angles; j++) { + let angle = startAngle + (clockWise ? -1 : 1) * j * avg + let tmp = getFragPointByAngle(angle) + addFace(roundCornoredPath, lastFragment, tmp, avg / 2, clockWise) + lastFragment = tmp + } + if (i === lineSegments.length - 2) { + s = p2Cross + e = lineB.p2 + lineSegment = new LINESEGMENT(s, e) + cutStraightLines.push(lineSegment) + lastTotals.push(totalLength) + totalLength += lineSegment.length + addFace(roundCornoredPath, s, e) + } + } + const num = Math.floor(totalLength / avgArrow) < 0 ? 0 : Math.floor(totalLength / avgArrow) + new Array(num) + .fill(0) + .map((_, i) => i * avgArrow + avgArrow / 2) + .map(length => { + for (let i = 0; i < lastTotals.length; i++) { + if (lastTotals[i] <= length && lastTotals[i] + cutStraightLines[i].length > length) return [i, (length - lastTotals[i]) / cutStraightLines[i].length] + } + return [lastTotals.length - 1, 1] + }) + .map(([i, percent]) => { + let line = cutStraightLines[i] + return { x: (line.x2 - line.x1) * percent + line.x1, y: (line.y2 - line.y1) * percent + line.y1, angle: Math.atan2(line.y2 - line.y1, line.x2 - line.x1) } + }) + .forEach((point, index) => { + if (index % 3 == 0) { + addArrowFace(arrowGeo1, point) + } else if (index % 3 == 1) { + addArrowFace(arrowGeo2, point) + } else { + addArrowFace(arrowGeo3, point) + } + }) + const material = new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, vertexColors: THREE.FaceColors }) + const pathMesh = new THREE.Mesh(roundCornoredPath, material) + const ringsMesh = new THREE.Mesh(rings, material) + const arrowMesh1 = new THREE.Mesh(arrowGeo1, material) + const arrowMesh2 = new THREE.Mesh(arrowGeo2, material) + const arrowMesh3 = new THREE.Mesh(arrowGeo3, material) + this.add(pathMesh) + this.add(ringsMesh) + this.add(arrowMesh1) + arrowMesh2.visible = false + this.add(arrowMesh2) + arrowMesh3.visible = false + this.add(arrowMesh3) + this.name = 'meshline' + if (!Config.overlap) { + interVal = setInterval(() => { + arrowMesh1.visible = false + arrowMesh2.visible = false + arrowMesh3.visible = false + if (vIndex == 1) { + arrowMesh1.visible = true + } else if (vIndex == 2) { + arrowMesh2.visible = true + } else { + arrowMesh3.visible = true + vIndex = 0 + } + vIndex++ + }, 200) + } +} +PathLine.prototype = Object.create(THREE.Group.prototype) +PathLine.prototype.constructor = PathLine +PathLine.prototype.destroy = function () { + clearInterval(interVal) + const clearCache = item => { + item.geometry.dispose() + item.material.dispose() + } + const removeObj = obj => { + let arr = obj.children.filter(x => x) + arr.forEach(item => { + if (item.children.length) { + removeObj(item) + } else { + clearCache(item) + item.clear() + } + }) + obj.clear() + arr = null + } + removeObj(this) +} var dijkstra = { - single_source_shortest_paths: function(graph, s, d) { - var predecessors = {}; - var costs = {}; - costs[s] = 0; - var open = dijkstra.PriorityQueue.make(); - open.push(s, 0); - var closest, u, v, cost_of_s_to_u, adjacent_nodes, cost_of_e, cost_of_s_to_u_plus_cost_of_e, cost_of_s_to_v, first_visit; - while (!open.empty()) { - closest = open.pop(); - u = closest.value; - cost_of_s_to_u = closest.cost; - adjacent_nodes = graph[u] || {}; - for (v in adjacent_nodes) { - if (adjacent_nodes.hasOwnProperty(v)) { - cost_of_e = adjacent_nodes[v]; - cost_of_s_to_u_plus_cost_of_e = cost_of_s_to_u + cost_of_e; - cost_of_s_to_v = costs[v]; - first_visit = (typeof costs[v] === 'undefined'); - if (first_visit || cost_of_s_to_v > cost_of_s_to_u_plus_cost_of_e) { - costs[v] = cost_of_s_to_u_plus_cost_of_e; - open.push(v, cost_of_s_to_u_plus_cost_of_e); - predecessors[v] = u - } - } - } - } - if (typeof d !== 'undefined' && typeof costs[d] === 'undefined') { - var msg = ['Could not find a path from ', s, ' to ', d, '.'].join(''); - throw new Error(msg); - } - return { - "predecessors": predecessors, - "costs": costs - } - }, - extract_shortest_path_from_predecessor_list: function(pred, d) { - var nodes = []; - var u = d; - var predecessor; - while (u) { - nodes.push(u); - predecessor = pred.predecessors[u]; - u = pred.predecessors[u] - } - nodes.reverse(); - return { - "cost": pred.costs[d], - "nodes": nodes - } - }, - find_path: function(graph, s, d) { - var predecessors = dijkstra.single_source_shortest_paths(graph, s, d); - return dijkstra.extract_shortest_path_from_predecessor_list(predecessors, d) - }, - PriorityQueue: { - make: function(opts) { - var T = dijkstra.PriorityQueue, - t = {}, - key; - opts = opts || {}; - for (key in T) { - if (T.hasOwnProperty(key)) { - t[key] = T[key] - } - } - t.queue = []; - t.sorter = opts.sorter || T.default_sorter; - return t - }, - default_sorter: function(a, b) { - return a.cost - b.cost - }, - push: function(value, cost) { - var item = { - value: value, - cost: cost - }; - this.queue.push(item); - this.queue.sort(this.sorter) - }, - pop: function() { - return this.queue.shift() - }, - empty: function() { - return this.queue.length === 0 - } - } -}; -var LZString = (function() { - var f = String.fromCharCode; - var keyStrBase64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; - var keyStrUriSafe = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+-$"; - var baseReverseDic = {}; - - function getBaseValue(alphabet, character) { - if (!baseReverseDic[alphabet]) { - baseReverseDic[alphabet] = {}; - for (var i = 0; i < alphabet.length; i++) { - baseReverseDic[alphabet][alphabet.charAt(i)] = i - } - } - return baseReverseDic[alphabet][character] - } - var LZString = { - compressToBase64: function(input) { - if (input == null) return ""; - var res = LZString._compress(input, 6, function(a) { - return keyStrBase64.charAt(a) - }); - switch (res.length % 4) { - default: - case 0: - return res; - case 1: - return res + "==="; - case 2: - return res + "=="; - case 3: - return res + "=" - } - }, - decompressFromBase64: function(input) { - if (input == null) return ""; - if (input == "") return null; - return LZString._decompress(input.length, 32, function(index) { - return getBaseValue(keyStrBase64, input.charAt(index)) - }) - }, - compressToUTF16: function(input) { - if (input == null) return ""; - return LZString._compress(input, 15, function(a) { - return f(a + 32) - }) + " " - }, - decompressFromUTF16: function(compressed) { - if (compressed == null) return ""; - if (compressed == "") return null; - return LZString._decompress(compressed.length, 16384, function(index) { - return compressed.charCodeAt(index) - 32 - }) - }, - compressToUint8Array: function(uncompressed) { - var compressed = LZString.compress(uncompressed); - var buf = new Uint8Array(compressed.length * 2); - for (var i = 0, TotalLen = compressed.length; i < TotalLen; i++) { - var current_value = compressed.charCodeAt(i); - buf[i * 2] = current_value >>> 8; - buf[i * 2 + 1] = current_value % 256 - } - return buf - }, - decompressFromUint8Array: function(compressed) { - if (compressed === null || compressed === undefined) { - return LZString.decompress(compressed) - } else { - var buf = new Array(compressed.length / 2); - for (var i = 0, TotalLen = buf.length; i < TotalLen; i++) { - buf[i] = compressed[i * 2] * 256 + compressed[i * 2 + 1] - } - var result = []; - buf.forEach(function(c) { - result.push(f(c)) - }); - return LZString.decompress(result.join('')) - } - }, - compressToEncodedURIComponent: function(input) { - if (input == null) return ""; - return LZString._compress(input, 6, function(a) { - return keyStrUriSafe.charAt(a) - }) - }, - decompressFromEncodedURIComponent: function(input) { - if (input == null) return ""; - if (input == "") return null; - input = input.replace(/ /g, "+"); - return LZString._decompress(input.length, 32, function(index) { - return getBaseValue(keyStrUriSafe, input.charAt(index)) - }) - }, - compress: function(uncompressed) { - return LZString._compress(uncompressed, 16, function(a) { - return f(a) - }) - }, - _compress: function(uncompressed, bitsPerChar, getCharFromInt) { - if (uncompressed == null) return ""; - var i, value, context_dictionary = {}, - context_dictionaryToCreate = {}, - context_c = "", - context_wc = "", - context_w = "", - context_enlargeIn = 2, - context_dictSize = 3, - context_numBits = 2, - context_data = [], - context_data_val = 0, - context_data_position = 0, - ii; - for (ii = 0; ii < uncompressed.length; ii += 1) { - context_c = uncompressed.charAt(ii); - if (!Object.prototype.hasOwnProperty.call(context_dictionary, context_c)) { - context_dictionary[context_c] = context_dictSize++; - context_dictionaryToCreate[context_c] = true - } - context_wc = context_w + context_c; - if (Object.prototype.hasOwnProperty.call(context_dictionary, context_wc)) { - context_w = context_wc - } else { - if (Object.prototype.hasOwnProperty.call(context_dictionaryToCreate, context_w)) { - if (context_w.charCodeAt(0) < 256) { - for (i = 0; i < context_numBits; i++) { - context_data_val = (context_data_val << 1); - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - } - value = context_w.charCodeAt(0); - for (i = 0; i < 8; i++) { - context_data_val = (context_data_val << 1) | (value & 1); - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - value = value >> 1 - } - } else { - value = 1; - for (i = 0; i < context_numBits; i++) { - context_data_val = (context_data_val << 1) | value; - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - value = 0 - } - value = context_w.charCodeAt(0); - for (i = 0; i < 16; i++) { - context_data_val = (context_data_val << 1) | (value & 1); - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - value = value >> 1 - } - } - context_enlargeIn--; - if (context_enlargeIn == 0) { - context_enlargeIn = Math.pow(2, context_numBits); - context_numBits++ - } - delete context_dictionaryToCreate[context_w] - } else { - value = context_dictionary[context_w]; - for (i = 0; i < context_numBits; i++) { - context_data_val = (context_data_val << 1) | (value & 1); - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - value = value >> 1 - } - } - context_enlargeIn--; - if (context_enlargeIn == 0) { - context_enlargeIn = Math.pow(2, context_numBits); - context_numBits++ - } - context_dictionary[context_wc] = context_dictSize++; - context_w = String(context_c) - } - } - if (context_w !== "") { - if (Object.prototype.hasOwnProperty.call(context_dictionaryToCreate, context_w)) { - if (context_w.charCodeAt(0) < 256) { - for (i = 0; i < context_numBits; i++) { - context_data_val = (context_data_val << 1); - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - } - value = context_w.charCodeAt(0); - for (i = 0; i < 8; i++) { - context_data_val = (context_data_val << 1) | (value & 1); - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - value = value >> 1 - } - } else { - value = 1; - for (i = 0; i < context_numBits; i++) { - context_data_val = (context_data_val << 1) | value; - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - value = 0 - } - value = context_w.charCodeAt(0); - for (i = 0; i < 16; i++) { - context_data_val = (context_data_val << 1) | (value & 1); - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - value = value >> 1 - } - } - context_enlargeIn--; - if (context_enlargeIn == 0) { - context_enlargeIn = Math.pow(2, context_numBits); - context_numBits++ - } - delete context_dictionaryToCreate[context_w] - } else { - value = context_dictionary[context_w]; - for (i = 0; i < context_numBits; i++) { - context_data_val = (context_data_val << 1) | (value & 1); - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - value = value >> 1 - } - } - context_enlargeIn--; - if (context_enlargeIn == 0) { - context_enlargeIn = Math.pow(2, context_numBits); - context_numBits++ - } - } - value = 2; - for (i = 0; i < context_numBits; i++) { - context_data_val = (context_data_val << 1) | (value & 1); - if (context_data_position == bitsPerChar - 1) { - context_data_position = 0; - context_data.push(getCharFromInt(context_data_val)); - context_data_val = 0 - } else { - context_data_position++ - } - value = value >> 1 - } - while (true) { - context_data_val = (context_data_val << 1); - if (context_data_position == bitsPerChar - 1) { - context_data.push(getCharFromInt(context_data_val)); - break - } else context_data_position++ - } - return context_data.join('') - }, - decompress: function(compressed) { - if (compressed == null) return ""; - if (compressed == "") return null; - return LZString._decompress(compressed.length, 32768, function(index) { - return compressed.charCodeAt(index) - }) - }, - _decompress: function(length, resetValue, getNextValue) { - var dictionary = [], - next, enlargeIn = 4, - dictSize = 4, - numBits = 3, - entry = "", - result = [], - i, w, bits, resb, maxpower, power, c, data = { - val: getNextValue(0), - position: resetValue, - index: 1 - }; - for (i = 0; i < 3; i += 1) { - dictionary[i] = i - } - bits = 0; - maxpower = Math.pow(2, 2); - power = 1; - while (power != maxpower) { - resb = data.val & data.position; - data.position >>= 1; - if (data.position == 0) { - data.position = resetValue; - data.val = getNextValue(data.index++) - } - bits |= (resb > 0 ? 1 : 0) * power; - power <<= 1 - } - switch (next = bits) { - case 0: - bits = 0; - maxpower = Math.pow(2, 8); - power = 1; - while (power != maxpower) { - resb = data.val & data.position; - data.position >>= 1; - if (data.position == 0) { - data.position = resetValue; - data.val = getNextValue(data.index++) - } - bits |= (resb > 0 ? 1 : 0) * power; - power <<= 1 - } - c = f(bits); - break; - case 1: - bits = 0; - maxpower = Math.pow(2, 16); - power = 1; - while (power != maxpower) { - resb = data.val & data.position; - data.position >>= 1; - if (data.position == 0) { - data.position = resetValue; - data.val = getNextValue(data.index++) - } - bits |= (resb > 0 ? 1 : 0) * power; - power <<= 1 - } - c = f(bits); - break; - case 2: - return "" - } - dictionary[3] = c; - w = c; - result.push(c); - while (true) { - if (data.index > length) { - return "" - } - bits = 0; - maxpower = Math.pow(2, numBits); - power = 1; - while (power != maxpower) { - resb = data.val & data.position; - data.position >>= 1; - if (data.position == 0) { - data.position = resetValue; - data.val = getNextValue(data.index++) - } - bits |= (resb > 0 ? 1 : 0) * power; - power <<= 1 - } - switch (c = bits) { - case 0: - bits = 0; - maxpower = Math.pow(2, 8); - power = 1; - while (power != maxpower) { - resb = data.val & data.position; - data.position >>= 1; - if (data.position == 0) { - data.position = resetValue; - data.val = getNextValue(data.index++) - } - bits |= (resb > 0 ? 1 : 0) * power; - power <<= 1 - } - dictionary[dictSize++] = f(bits); - c = dictSize - 1; - enlargeIn--; - break; - case 1: - bits = 0; - maxpower = Math.pow(2, 16); - power = 1; - while (power != maxpower) { - resb = data.val & data.position; - data.position >>= 1; - if (data.position == 0) { - data.position = resetValue; - data.val = getNextValue(data.index++) - } - bits |= (resb > 0 ? 1 : 0) * power; - power <<= 1 - } - dictionary[dictSize++] = f(bits); - c = dictSize - 1; - enlargeIn--; - break; - case 2: - return result.join('') - } - if (enlargeIn == 0) { - enlargeIn = Math.pow(2, numBits); - numBits++ - } - if (dictionary[c]) { - entry = dictionary[c] - } else { - if (c === dictSize) { - entry = w + w.charAt(0) - } else { - return null - } - } - result.push(entry); - dictionary[dictSize++] = w + entry.charAt(0); - enlargeIn--; - w = entry; - if (enlargeIn == 0) { - enlargeIn = Math.pow(2, numBits); - numBits++ - } - } - } - }; - return LZString -})(); + single_source_shortest_paths: function (graph, s, d) { + var predecessors = {} + var costs = {} + costs[s] = 0 + var open = dijkstra.PriorityQueue.make() + open.push(s, 0) + var closest, u, v, cost_of_s_to_u, adjacent_nodes, cost_of_e, cost_of_s_to_u_plus_cost_of_e, cost_of_s_to_v, first_visit + while (!open.empty()) { + closest = open.pop() + u = closest.value + cost_of_s_to_u = closest.cost + adjacent_nodes = graph[u] || {} + for (v in adjacent_nodes) { + if (adjacent_nodes.hasOwnProperty(v)) { + cost_of_e = adjacent_nodes[v] + cost_of_s_to_u_plus_cost_of_e = cost_of_s_to_u + cost_of_e + cost_of_s_to_v = costs[v] + first_visit = typeof costs[v] === 'undefined' + if (first_visit || cost_of_s_to_v > cost_of_s_to_u_plus_cost_of_e) { + costs[v] = cost_of_s_to_u_plus_cost_of_e + open.push(v, cost_of_s_to_u_plus_cost_of_e) + predecessors[v] = u + } + } + } + } + if (typeof d !== 'undefined' && typeof costs[d] === 'undefined') { + var msg = ['Could not find a path from ', s, ' to ', d, '.'].join('') + throw new Error(msg) + } + return { + predecessors: predecessors, + costs: costs + } + }, + extract_shortest_path_from_predecessor_list: function (pred, d) { + var nodes = [] + var u = d + var predecessor + while (u) { + nodes.push(u) + predecessor = pred.predecessors[u] + u = pred.predecessors[u] + } + nodes.reverse() + return { + cost: pred.costs[d], + nodes: nodes + } + }, + find_path: function (graph, s, d) { + var predecessors = dijkstra.single_source_shortest_paths(graph, s, d) + return dijkstra.extract_shortest_path_from_predecessor_list(predecessors, d) + }, + PriorityQueue: { + make: function (opts) { + var T = dijkstra.PriorityQueue, + t = {}, + key + opts = opts || {} + for (key in T) { + if (T.hasOwnProperty(key)) { + t[key] = T[key] + } + } + t.queue = [] + t.sorter = opts.sorter || T.default_sorter + return t + }, + default_sorter: function (a, b) { + return a.cost - b.cost + }, + push: function (value, cost) { + var item = { + value: value, + cost: cost + } + this.queue.push(item) + this.queue.sort(this.sorter) + }, + pop: function () { + return this.queue.shift() + }, + empty: function () { + return this.queue.length === 0 + } + } +} +var LZString = (function () { + var f = String.fromCharCode + var keyStrBase64 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=' + var keyStrUriSafe = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+-$' + var baseReverseDic = {} + + function getBaseValue(alphabet, character) { + if (!baseReverseDic[alphabet]) { + baseReverseDic[alphabet] = {} + for (var i = 0; i < alphabet.length; i++) { + baseReverseDic[alphabet][alphabet.charAt(i)] = i + } + } + return baseReverseDic[alphabet][character] + } + var LZString = { + compressToBase64: function (input) { + if (input == null) return '' + var res = LZString._compress(input, 6, function (a) { + return keyStrBase64.charAt(a) + }) + switch (res.length % 4) { + default: + case 0: + return res + case 1: + return res + '===' + case 2: + return res + '==' + case 3: + return res + '=' + } + }, + decompressFromBase64: function (input) { + if (input == null) return '' + if (input == '') return null + return LZString._decompress(input.length, 32, function (index) { + return getBaseValue(keyStrBase64, input.charAt(index)) + }) + }, + compressToUTF16: function (input) { + if (input == null) return '' + return ( + LZString._compress(input, 15, function (a) { + return f(a + 32) + }) + ' ' + ) + }, + decompressFromUTF16: function (compressed) { + if (compressed == null) return '' + if (compressed == '') return null + return LZString._decompress(compressed.length, 16384, function (index) { + return compressed.charCodeAt(index) - 32 + }) + }, + compressToUint8Array: function (uncompressed) { + var compressed = LZString.compress(uncompressed) + var buf = new Uint8Array(compressed.length * 2) + for (var i = 0, TotalLen = compressed.length; i < TotalLen; i++) { + var current_value = compressed.charCodeAt(i) + buf[i * 2] = current_value >>> 8 + buf[i * 2 + 1] = current_value % 256 + } + return buf + }, + decompressFromUint8Array: function (compressed) { + if (compressed === null || compressed === undefined) { + return LZString.decompress(compressed) + } else { + var buf = new Array(compressed.length / 2) + for (var i = 0, TotalLen = buf.length; i < TotalLen; i++) { + buf[i] = compressed[i * 2] * 256 + compressed[i * 2 + 1] + } + var result = [] + buf.forEach(function (c) { + result.push(f(c)) + }) + return LZString.decompress(result.join('')) + } + }, + compressToEncodedURIComponent: function (input) { + if (input == null) return '' + return LZString._compress(input, 6, function (a) { + return keyStrUriSafe.charAt(a) + }) + }, + decompressFromEncodedURIComponent: function (input) { + if (input == null) return '' + if (input == '') return null + input = input.replace(/ /g, '+') + return LZString._decompress(input.length, 32, function (index) { + return getBaseValue(keyStrUriSafe, input.charAt(index)) + }) + }, + compress: function (uncompressed) { + return LZString._compress(uncompressed, 16, function (a) { + return f(a) + }) + }, + _compress: function (uncompressed, bitsPerChar, getCharFromInt) { + if (uncompressed == null) return '' + var i, + value, + context_dictionary = {}, + context_dictionaryToCreate = {}, + context_c = '', + context_wc = '', + context_w = '', + context_enlargeIn = 2, + context_dictSize = 3, + context_numBits = 2, + context_data = [], + context_data_val = 0, + context_data_position = 0, + ii + for (ii = 0; ii < uncompressed.length; ii += 1) { + context_c = uncompressed.charAt(ii) + if (!Object.prototype.hasOwnProperty.call(context_dictionary, context_c)) { + context_dictionary[context_c] = context_dictSize++ + context_dictionaryToCreate[context_c] = true + } + context_wc = context_w + context_c + if (Object.prototype.hasOwnProperty.call(context_dictionary, context_wc)) { + context_w = context_wc + } else { + if (Object.prototype.hasOwnProperty.call(context_dictionaryToCreate, context_w)) { + if (context_w.charCodeAt(0) < 256) { + for (i = 0; i < context_numBits; i++) { + context_data_val = context_data_val << 1 + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + } + value = context_w.charCodeAt(0) + for (i = 0; i < 8; i++) { + context_data_val = (context_data_val << 1) | (value & 1) + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + value = value >> 1 + } + } else { + value = 1 + for (i = 0; i < context_numBits; i++) { + context_data_val = (context_data_val << 1) | value + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + value = 0 + } + value = context_w.charCodeAt(0) + for (i = 0; i < 16; i++) { + context_data_val = (context_data_val << 1) | (value & 1) + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + value = value >> 1 + } + } + context_enlargeIn-- + if (context_enlargeIn == 0) { + context_enlargeIn = Math.pow(2, context_numBits) + context_numBits++ + } + delete context_dictionaryToCreate[context_w] + } else { + value = context_dictionary[context_w] + for (i = 0; i < context_numBits; i++) { + context_data_val = (context_data_val << 1) | (value & 1) + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + value = value >> 1 + } + } + context_enlargeIn-- + if (context_enlargeIn == 0) { + context_enlargeIn = Math.pow(2, context_numBits) + context_numBits++ + } + context_dictionary[context_wc] = context_dictSize++ + context_w = String(context_c) + } + } + if (context_w !== '') { + if (Object.prototype.hasOwnProperty.call(context_dictionaryToCreate, context_w)) { + if (context_w.charCodeAt(0) < 256) { + for (i = 0; i < context_numBits; i++) { + context_data_val = context_data_val << 1 + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + } + value = context_w.charCodeAt(0) + for (i = 0; i < 8; i++) { + context_data_val = (context_data_val << 1) | (value & 1) + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + value = value >> 1 + } + } else { + value = 1 + for (i = 0; i < context_numBits; i++) { + context_data_val = (context_data_val << 1) | value + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + value = 0 + } + value = context_w.charCodeAt(0) + for (i = 0; i < 16; i++) { + context_data_val = (context_data_val << 1) | (value & 1) + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + value = value >> 1 + } + } + context_enlargeIn-- + if (context_enlargeIn == 0) { + context_enlargeIn = Math.pow(2, context_numBits) + context_numBits++ + } + delete context_dictionaryToCreate[context_w] + } else { + value = context_dictionary[context_w] + for (i = 0; i < context_numBits; i++) { + context_data_val = (context_data_val << 1) | (value & 1) + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + value = value >> 1 + } + } + context_enlargeIn-- + if (context_enlargeIn == 0) { + context_enlargeIn = Math.pow(2, context_numBits) + context_numBits++ + } + } + value = 2 + for (i = 0; i < context_numBits; i++) { + context_data_val = (context_data_val << 1) | (value & 1) + if (context_data_position == bitsPerChar - 1) { + context_data_position = 0 + context_data.push(getCharFromInt(context_data_val)) + context_data_val = 0 + } else { + context_data_position++ + } + value = value >> 1 + } + while (true) { + context_data_val = context_data_val << 1 + if (context_data_position == bitsPerChar - 1) { + context_data.push(getCharFromInt(context_data_val)) + break + } else context_data_position++ + } + return context_data.join('') + }, + decompress: function (compressed) { + if (compressed == null) return '' + if (compressed == '') return null + return LZString._decompress(compressed.length, 32768, function (index) { + return compressed.charCodeAt(index) + }) + }, + _decompress: function (length, resetValue, getNextValue) { + var dictionary = [], + next, + enlargeIn = 4, + dictSize = 4, + numBits = 3, + entry = '', + result = [], + i, + w, + bits, + resb, + maxpower, + power, + c, + data = { + val: getNextValue(0), + position: resetValue, + index: 1 + } + for (i = 0; i < 3; i += 1) { + dictionary[i] = i + } + bits = 0 + maxpower = Math.pow(2, 2) + power = 1 + while (power != maxpower) { + resb = data.val & data.position + data.position >>= 1 + if (data.position == 0) { + data.position = resetValue + data.val = getNextValue(data.index++) + } + bits |= (resb > 0 ? 1 : 0) * power + power <<= 1 + } + switch ((next = bits)) { + case 0: + bits = 0 + maxpower = Math.pow(2, 8) + power = 1 + while (power != maxpower) { + resb = data.val & data.position + data.position >>= 1 + if (data.position == 0) { + data.position = resetValue + data.val = getNextValue(data.index++) + } + bits |= (resb > 0 ? 1 : 0) * power + power <<= 1 + } + c = f(bits) + break + case 1: + bits = 0 + maxpower = Math.pow(2, 16) + power = 1 + while (power != maxpower) { + resb = data.val & data.position + data.position >>= 1 + if (data.position == 0) { + data.position = resetValue + data.val = getNextValue(data.index++) + } + bits |= (resb > 0 ? 1 : 0) * power + power <<= 1 + } + c = f(bits) + break + case 2: + return '' + } + dictionary[3] = c + w = c + result.push(c) + while (true) { + if (data.index > length) { + return '' + } + bits = 0 + maxpower = Math.pow(2, numBits) + power = 1 + while (power != maxpower) { + resb = data.val & data.position + data.position >>= 1 + if (data.position == 0) { + data.position = resetValue + data.val = getNextValue(data.index++) + } + bits |= (resb > 0 ? 1 : 0) * power + power <<= 1 + } + switch ((c = bits)) { + case 0: + bits = 0 + maxpower = Math.pow(2, 8) + power = 1 + while (power != maxpower) { + resb = data.val & data.position + data.position >>= 1 + if (data.position == 0) { + data.position = resetValue + data.val = getNextValue(data.index++) + } + bits |= (resb > 0 ? 1 : 0) * power + power <<= 1 + } + dictionary[dictSize++] = f(bits) + c = dictSize - 1 + enlargeIn-- + break + case 1: + bits = 0 + maxpower = Math.pow(2, 16) + power = 1 + while (power != maxpower) { + resb = data.val & data.position + data.position >>= 1 + if (data.position == 0) { + data.position = resetValue + data.val = getNextValue(data.index++) + } + bits |= (resb > 0 ? 1 : 0) * power + power <<= 1 + } + dictionary[dictSize++] = f(bits) + c = dictSize - 1 + enlargeIn-- + break + case 2: + return result.join('') + } + if (enlargeIn == 0) { + enlargeIn = Math.pow(2, numBits) + numBits++ + } + if (dictionary[c]) { + entry = dictionary[c] + } else { + if (c === dictSize) { + entry = w + w.charAt(0) + } else { + return null + } + } + result.push(entry) + dictionary[dictSize++] = w + entry.charAt(0) + enlargeIn-- + w = entry + if (enlargeIn == 0) { + enlargeIn = Math.pow(2, numBits) + numBits++ + } + } + } + } + return LZString +})() if (typeof define === 'function' && define.amd) { - define(function() { - return LZString - }) + define(function () { + return LZString + }) } else if (typeof module !== 'undefined' && module != null) { - module.exports = LZString + module.exports = LZString } else if (typeof angular !== 'undefined' && angular != null) { - angular.module('LZString', []).factory('LZString', function() { - return LZString - }) + angular.module('LZString', []).factory('LZString', function () { + return LZString + }) } ////////////////////////////////---- -------------- aes -------------------- -! function (t, n) { - "object" == typeof exports ? module.exports = exports = n() : "function" == typeof define && define.amd ? define([], n) : t.CryptoJS = n() -}(this, function () { - var t = t || function (t, n) { - var i = Object.create || function () { - function t() {} - return function (n) { - var i; - return t.prototype = n, i = new t, t.prototype = null, i - } - }(), - e = {}, - r = e.lib = {}, - o = r.Base = function () { - return { - extend: function (t) { - var n = i(this); - return t && n.mixIn(t), n.hasOwnProperty("init") && this.init !== n.init || (n.init = function () { - n.$super.init.apply(this, arguments) - }), n.init.prototype = n, n.$super = this, n +!(function (t, n) { + 'object' == typeof exports ? (module.exports = exports = n()) : 'function' == typeof define && define.amd ? define([], n) : (t.CryptoJS = n()) +})(this, function () { + var t = + t || + (function (t, n) { + var i = + Object.create || + (function () { + function t() {} + return function (n) { + var i + return (t.prototype = n), (i = new t()), (t.prototype = null), i + } + })(), + e = {}, + r = (e.lib = {}), + o = (r.Base = (function () { + return { + extend: function (t) { + var n = i(this) + return ( + t && n.mixIn(t), + (n.hasOwnProperty('init') && this.init !== n.init) || + (n.init = function () { + n.$super.init.apply(this, arguments) + }), + (n.init.prototype = n), + (n.$super = this), + n + ) + }, + create: function () { + var t = this.extend() + return t.init.apply(t, arguments), t + }, + init: function () {}, + mixIn: function (t) { + for (var n in t) t.hasOwnProperty(n) && (this[n] = t[n]) + t.hasOwnProperty('toString') && (this.toString = t.toString) + }, + clone: function () { + return this.init.prototype.extend(this) + } + } + })()), + s = (r.WordArray = o.extend({ + init: function (t, i) { + ;(t = this.words = t || []), i != n ? (this.sigBytes = i) : (this.sigBytes = 4 * t.length) }, - create: function () { - var t = this.extend(); - return t.init.apply(t, arguments), t + toString: function (t) { + return (t || c).stringify(this) + }, + concat: function (t) { + var n = this.words, + i = t.words, + e = this.sigBytes, + r = t.sigBytes + if ((this.clamp(), e % 4)) + for (var o = 0; o < r; o++) { + var s = (i[o >>> 2] >>> (24 - (o % 4) * 8)) & 255 + n[(e + o) >>> 2] |= s << (24 - ((e + o) % 4) * 8) + } + else for (var o = 0; o < r; o += 4) n[(e + o) >>> 2] = i[o >>> 2] + return (this.sigBytes += r), this }, - init: function () {}, - mixIn: function (t) { - for (var n in t) t.hasOwnProperty(n) && (this[n] = t[n]); - t.hasOwnProperty("toString") && (this.toString = t.toString) + clamp: function () { + var n = this.words, + i = this.sigBytes + ;(n[i >>> 2] &= 4294967295 << (32 - (i % 4) * 8)), (n.length = t.ceil(i / 4)) }, clone: function () { - return this.init.prototype.extend(this) - } - } - }(), - s = r.WordArray = o.extend({ - init: function (t, i) { - t = this.words = t || [], i != n ? this.sigBytes = i : this.sigBytes = 4 * t.length - }, - toString: function (t) { - return (t || c).stringify(this) - }, - concat: function (t) { - var n = this.words, - i = t.words, - e = this.sigBytes, - r = t.sigBytes; - if (this.clamp(), e % 4) - for (var o = 0; o < r; o++) { - var s = i[o >>> 2] >>> 24 - o % 4 * 8 & 255; - n[e + o >>> 2] |= s << 24 - (e + o) % 4 * 8 - } else - for (var o = 0; o < r; o += 4) n[e + o >>> 2] = i[o >>> 2]; - return this.sigBytes += r, this - }, - clamp: function () { - var n = this.words, - i = this.sigBytes; - n[i >>> 2] &= 4294967295 << 32 - i % 4 * 8, n.length = t.ceil(i / 4) - }, - clone: function () { - var t = o.clone.call(this); - return t.words = this.words.slice(0), t - }, - random: function (n) { - for (var i, e = [], r = function (n) { - var n = n, - i = 987654321, - e = 4294967295; - return function () { - i = 36969 * (65535 & i) + (i >> 16) & e, n = 18e3 * (65535 & n) + (n >> 16) & e; - var r = (i << 16) + n & e; - return r /= 4294967296, r += .5, r * (t.random() > .5 ? 1 : -1) - } - }, o = 0; o < n; o += 4) { - var a = r(4294967296 * (i || t.random())); - i = 987654071 * a(), e.push(4294967296 * a() | 0) - } - return new s.init(e, n) - } - }), - a = e.enc = {}, - c = a.Hex = { - stringify: function (t) { - for (var n = t.words, i = t.sigBytes, e = [], r = 0; r < i; r++) { - var o = n[r >>> 2] >>> 24 - r % 4 * 8 & 255; - e.push((o >>> 4).toString(16)), e.push((15 & o).toString(16)) - } - return e.join("") - }, - parse: function (t) { - for (var n = t.length, i = [], e = 0; e < n; e += 2) i[e >>> 3] |= parseInt(t.substr(e, 2), 16) << 24 - e % 8 * 4; - return new s.init(i, n / 2) - } - }, - u = a.Latin1 = { - stringify: function (t) { - for (var n = t.words, i = t.sigBytes, e = [], r = 0; r < i; r++) { - var o = n[r >>> 2] >>> 24 - r % 4 * 8 & 255; - e.push(String.fromCharCode(o)) + var t = o.clone.call(this) + return (t.words = this.words.slice(0)), t + }, + random: function (n) { + for ( + var i, + e = [], + r = function (n) { + var n = n, + i = 987654321, + e = 4294967295 + return function () { + ;(i = (36969 * (65535 & i) + (i >> 16)) & e), (n = (18e3 * (65535 & n) + (n >> 16)) & e) + var r = ((i << 16) + n) & e + return (r /= 4294967296), (r += 0.5), r * (t.random() > 0.5 ? 1 : -1) + } + }, + o = 0; + o < n; + o += 4 + ) { + var a = r(4294967296 * (i || t.random())) + ;(i = 987654071 * a()), e.push((4294967296 * a()) | 0) + } + return new s.init(e, n) } - return e.join("") - }, - parse: function (t) { - for (var n = t.length, i = [], e = 0; e < n; e++) i[e >>> 2] |= (255 & t.charCodeAt(e)) << 24 - e % 4 * 8; - return new s.init(i, n) - } - }, - f = a.Utf8 = { - stringify: function (t) { - try { - return decodeURIComponent(escape(u.stringify(t))) - } catch (t) { - throw new Error("Malformed UTF-8 data") + })), + a = (e.enc = {}), + c = (a.Hex = { + stringify: function (t) { + for (var n = t.words, i = t.sigBytes, e = [], r = 0; r < i; r++) { + var o = (n[r >>> 2] >>> (24 - (r % 4) * 8)) & 255 + e.push((o >>> 4).toString(16)), e.push((15 & o).toString(16)) + } + return e.join('') + }, + parse: function (t) { + for (var n = t.length, i = [], e = 0; e < n; e += 2) i[e >>> 3] |= parseInt(t.substr(e, 2), 16) << (24 - (e % 8) * 4) + return new s.init(i, n / 2) } - }, - parse: function (t) { - return u.parse(unescape(encodeURIComponent(t))) - } - }, - h = r.BufferedBlockAlgorithm = o.extend({ - reset: function () { - this._data = new s.init, this._nDataBytes = 0 - }, - _append: function (t) { - "string" == typeof t && (t = f.parse(t)), this._data.concat(t), this._nDataBytes += t.sigBytes - }, - _process: function (n) { - var i = this._data, - e = i.words, - r = i.sigBytes, - o = this.blockSize, - a = 4 * o, - c = r / a; - c = n ? t.ceil(c) : t.max((0 | c) - this._minBufferSize, 0); - var u = c * o, - f = t.min(4 * u, r); - if (u) { - for (var h = 0; h < u; h += o) this._doProcessBlock(e, h); - var p = e.splice(0, u); - i.sigBytes -= f - } - return new s.init(p, f) - }, - clone: function () { - var t = o.clone.call(this); - return t._data = this._data.clone(), t - }, - _minBufferSize: 0 - }), - p = (r.Hasher = h.extend({ - cfg: o.extend(), - init: function (t) { - this.cfg = this.cfg.extend(t), this.reset() - }, - reset: function () { - h.reset.call(this), this._doReset() - }, - update: function (t) { - return this._append(t), this._process(), this - }, - finalize: function (t) { - t && this._append(t); - var n = this._doFinalize(); - return n - }, - blockSize: 16, - _createHelper: function (t) { - return function (n, i) { - return new t.init(i).finalize(n) + }), + u = (a.Latin1 = { + stringify: function (t) { + for (var n = t.words, i = t.sigBytes, e = [], r = 0; r < i; r++) { + var o = (n[r >>> 2] >>> (24 - (r % 4) * 8)) & 255 + e.push(String.fromCharCode(o)) + } + return e.join('') + }, + parse: function (t) { + for (var n = t.length, i = [], e = 0; e < n; e++) i[e >>> 2] |= (255 & t.charCodeAt(e)) << (24 - (e % 4) * 8) + return new s.init(i, n) } - }, - _createHmacHelper: function (t) { - return function (n, i) { - return new p.HMAC.init(t, i).finalize(n) + }), + f = (a.Utf8 = { + stringify: function (t) { + try { + return decodeURIComponent(escape(u.stringify(t))) + } catch (t) { + throw new Error('Malformed UTF-8 data') + } + }, + parse: function (t) { + return u.parse(unescape(encodeURIComponent(t))) } - } - }), e.algo = {}); - return e - }(Math); + }), + h = (r.BufferedBlockAlgorithm = o.extend({ + reset: function () { + ;(this._data = new s.init()), (this._nDataBytes = 0) + }, + _append: function (t) { + 'string' == typeof t && (t = f.parse(t)), this._data.concat(t), (this._nDataBytes += t.sigBytes) + }, + _process: function (n) { + var i = this._data, + e = i.words, + r = i.sigBytes, + o = this.blockSize, + a = 4 * o, + c = r / a + c = n ? t.ceil(c) : t.max((0 | c) - this._minBufferSize, 0) + var u = c * o, + f = t.min(4 * u, r) + if (u) { + for (var h = 0; h < u; h += o) this._doProcessBlock(e, h) + var p = e.splice(0, u) + i.sigBytes -= f + } + return new s.init(p, f) + }, + clone: function () { + var t = o.clone.call(this) + return (t._data = this._data.clone()), t + }, + _minBufferSize: 0 + })), + p = + ((r.Hasher = h.extend({ + cfg: o.extend(), + init: function (t) { + ;(this.cfg = this.cfg.extend(t)), this.reset() + }, + reset: function () { + h.reset.call(this), this._doReset() + }, + update: function (t) { + return this._append(t), this._process(), this + }, + finalize: function (t) { + t && this._append(t) + var n = this._doFinalize() + return n + }, + blockSize: 16, + _createHelper: function (t) { + return function (n, i) { + return new t.init(i).finalize(n) + } + }, + _createHmacHelper: function (t) { + return function (n, i) { + return new p.HMAC.init(t, i).finalize(n) + } + } + })), + (e.algo = {})) + return e + })(Math) return t -}); +}) //# sourceMappingURL=core.min.js.map -! function (e, t, i) { - "object" == typeof exports ? module.exports = exports = t(require("./core.min"), require("./sha1.min"), require("./hmac.min")) : "function" == typeof define && define.amd ? define(["./core.min", "./sha1.min", "./hmac.min"], t) : t(e.CryptoJS) -}(this, function (e) { - return function () { - var t = e, - i = t.lib, - r = i.Base, - n = i.WordArray, - o = t.algo, - a = o.MD5, - c = o.EvpKDF = r.extend({ - cfg: r.extend({ - keySize: 4, - hasher: a, - iterations: 1 - }), - init: function (e) { - this.cfg = this.cfg.extend(e) - }, - compute: function (e, t) { - for (var i = this.cfg, r = i.hasher.create(), o = n.create(), a = o.words, c = i.keySize, f = i.iterations; a.length < c;) { - s && r.update(s); - var s = r.update(e).finalize(t); - r.reset(); - for (var u = 1; u < f; u++) s = r.finalize(s), r.reset(); - o.concat(s) - } - return o.sigBytes = 4 * c, o - } - }); - t.EvpKDF = function (e, t, i) { - return c.create(i).compute(e, t) - } - }(), e.EvpKDF -}); +!(function (e, t, i) { + 'object' == typeof exports + ? (module.exports = exports = t(require('./core.min'), require('./sha1.min'), require('./hmac.min'))) + : 'function' == typeof define && define.amd + ? define(['./core.min', './sha1.min', './hmac.min'], t) + : t(e.CryptoJS) +})(this, function (e) { + return ( + (function () { + var t = e, + i = t.lib, + r = i.Base, + n = i.WordArray, + o = t.algo, + a = o.MD5, + c = (o.EvpKDF = r.extend({ + cfg: r.extend({ + keySize: 4, + hasher: a, + iterations: 1 + }), + init: function (e) { + this.cfg = this.cfg.extend(e) + }, + compute: function (e, t) { + for (var i = this.cfg, r = i.hasher.create(), o = n.create(), a = o.words, c = i.keySize, f = i.iterations; a.length < c; ) { + s && r.update(s) + var s = r.update(e).finalize(t) + r.reset() + for (var u = 1; u < f; u++) (s = r.finalize(s)), r.reset() + o.concat(s) + } + return (o.sigBytes = 4 * c), o + } + })) + t.EvpKDF = function (e, t, i) { + return c.create(i).compute(e, t) + } + })(), + e.EvpKDF + ) +}) //# sourceMappingURL=evpkdf.min.js.map -! function (r, e) { - "object" == typeof exports ? module.exports = exports = e(require("./core.min")) : "function" == typeof define && define.amd ? define(["./core.min"], e) : e(r.CryptoJS) -}(this, function (r) { - return function () { - function e(r, e, t) { - for (var n = [], i = 0, o = 0; o < e; o++) - if (o % 4) { - var f = t[r.charCodeAt(o - 1)] << o % 4 * 2, - c = t[r.charCodeAt(o)] >>> 6 - o % 4 * 2; - n[i >>> 2] |= (f | c) << 24 - i % 4 * 8, i++ - } return a.create(n, i) - } - var t = r, - n = t.lib, - a = n.WordArray, - i = t.enc; - i.Base64 = { - stringify: function (r) { - var e = r.words, - t = r.sigBytes, - n = this._map; - r.clamp(); - for (var a = [], i = 0; i < t; i += 3) - for (var o = e[i >>> 2] >>> 24 - i % 4 * 8 & 255, f = e[i + 1 >>> 2] >>> 24 - (i + 1) % 4 * 8 & 255, c = e[i + 2 >>> 2] >>> 24 - (i + 2) % 4 * 8 & 255, s = o << 16 | f << 8 | c, h = 0; h < 4 && i + .75 * h < t; h++) a.push(n.charAt(s >>> 6 * (3 - h) & 63)); - var p = n.charAt(64); - if (p) - for (; a.length % 4;) a.push(p); - return a.join("") - }, - parse: function (r) { - var t = r.length, - n = this._map, - a = this._reverseMap; - if (!a) { - a = this._reverseMap = []; - for (var i = 0; i < n.length; i++) a[n.charCodeAt(i)] = i - } - var o = n.charAt(64); - if (o) { - var f = r.indexOf(o); - f !== -1 && (t = f) - } - return e(r, t, a) - }, - _map: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=" - } - }(), r.enc.Base64 -}); -//# sourceMappingURL=enc-base64.min.js.map -! function (e, t, r) { - "object" == typeof exports ? module.exports = exports = t(require("./core.min"), require("./evpkdf.min")) : "function" == typeof define && define.amd ? define(["./core.min", "./evpkdf.min"], t) : t(e.CryptoJS) -}(this, function (e) { - e.lib.Cipher || function (t) { - var r = e, - i = r.lib, - n = i.Base, - c = i.WordArray, - o = i.BufferedBlockAlgorithm, - s = r.enc, - a = (s.Utf8, s.Base64), - f = r.algo, - p = f.EvpKDF, - d = i.Cipher = o.extend({ - cfg: n.extend(), - createEncryptor: function (e, t) { - return this.create(this._ENC_XFORM_MODE, e, t) - }, - createDecryptor: function (e, t) { - return this.create(this._DEC_XFORM_MODE, e, t) - }, - init: function (e, t, r) { - this.cfg = this.cfg.extend(r), this._xformMode = e, this._key = t, this.reset() - }, - reset: function () { - o.reset.call(this), this._doReset() - }, - process: function (e) { - return this._append(e), this._process() +!(function (r, e) { + 'object' == typeof exports + ? (module.exports = exports = e(require('./core.min'))) + : 'function' == typeof define && define.amd + ? define(['./core.min'], e) + : e(r.CryptoJS) +})(this, function (r) { + return ( + (function () { + function e(r, e, t) { + for (var n = [], i = 0, o = 0; o < e; o++) + if (o % 4) { + var f = t[r.charCodeAt(o - 1)] << ((o % 4) * 2), + c = t[r.charCodeAt(o)] >>> (6 - (o % 4) * 2) + ;(n[i >>> 2] |= (f | c) << (24 - (i % 4) * 8)), i++ + } + return a.create(n, i) + } + var t = r, + n = t.lib, + a = n.WordArray, + i = t.enc + i.Base64 = { + stringify: function (r) { + var e = r.words, + t = r.sigBytes, + n = this._map + r.clamp() + for (var a = [], i = 0; i < t; i += 3) + for ( + var o = (e[i >>> 2] >>> (24 - (i % 4) * 8)) & 255, + f = (e[(i + 1) >>> 2] >>> (24 - ((i + 1) % 4) * 8)) & 255, + c = (e[(i + 2) >>> 2] >>> (24 - ((i + 2) % 4) * 8)) & 255, + s = (o << 16) | (f << 8) | c, + h = 0; + h < 4 && i + 0.75 * h < t; + h++ + ) + a.push(n.charAt((s >>> (6 * (3 - h))) & 63)) + var p = n.charAt(64) + if (p) for (; a.length % 4; ) a.push(p) + return a.join('') }, - finalize: function (e) { - e && this._append(e); - var t = this._doFinalize(); - return t + parse: function (r) { + var t = r.length, + n = this._map, + a = this._reverseMap + if (!a) { + a = this._reverseMap = [] + for (var i = 0; i < n.length; i++) a[n.charCodeAt(i)] = i + } + var o = n.charAt(64) + if (o) { + var f = r.indexOf(o) + f !== -1 && (t = f) + } + return e(r, t, a) }, - keySize: 4, - ivSize: 4, - _ENC_XFORM_MODE: 1, - _DEC_XFORM_MODE: 2, - _createHelper: function () { - function e(e) { - return "string" == typeof e ? B : x - } - return function (t) { - return { - encrypt: function (r, i, n) { - return e(i).encrypt(t, r, i, n) - }, - decrypt: function (r, i, n) { - return e(i).decrypt(t, r, i, n) + _map: 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=' + } + })(), + r.enc.Base64 + ) +}) +//# sourceMappingURL=enc-base64.min.js.map +!(function (e, t, r) { + 'object' == typeof exports + ? (module.exports = exports = t(require('./core.min'), require('./evpkdf.min'))) + : 'function' == typeof define && define.amd + ? define(['./core.min', './evpkdf.min'], t) + : t(e.CryptoJS) +})(this, function (e) { + e.lib.Cipher || + (function (t) { + var r = e, + i = r.lib, + n = i.Base, + c = i.WordArray, + o = i.BufferedBlockAlgorithm, + s = r.enc, + a = (s.Utf8, s.Base64), + f = r.algo, + p = f.EvpKDF, + d = (i.Cipher = o.extend({ + cfg: n.extend(), + createEncryptor: function (e, t) { + return this.create(this._ENC_XFORM_MODE, e, t) + }, + createDecryptor: function (e, t) { + return this.create(this._DEC_XFORM_MODE, e, t) + }, + init: function (e, t, r) { + ;(this.cfg = this.cfg.extend(r)), (this._xformMode = e), (this._key = t), this.reset() + }, + reset: function () { + o.reset.call(this), this._doReset() + }, + process: function (e) { + return this._append(e), this._process() + }, + finalize: function (e) { + e && this._append(e) + var t = this._doFinalize() + return t + }, + keySize: 4, + ivSize: 4, + _ENC_XFORM_MODE: 1, + _DEC_XFORM_MODE: 2, + _createHelper: (function () { + function e(e) { + return 'string' == typeof e ? B : x + } + return function (t) { + return { + encrypt: function (r, i, n) { + return e(i).encrypt(t, r, i, n) + }, + decrypt: function (r, i, n) { + return e(i).decrypt(t, r, i, n) + } } } + })() + })), + h = + ((i.StreamCipher = d.extend({ + _doFinalize: function () { + var e = this._process(!0) + return e + }, + blockSize: 1 + })), + (r.mode = {})), + u = (i.BlockCipherMode = n.extend({ + createEncryptor: function (e, t) { + return this.Encryptor.create(e, t) + }, + createDecryptor: function (e, t) { + return this.Decryptor.create(e, t) + }, + init: function (e, t) { + ;(this._cipher = e), (this._iv = t) + } + })), + l = (h.CBC = (function () { + function e(e, r, i) { + var n = this._iv + if (n) { + var c = n + this._iv = t + } else var c = this._prevBlock + for (var o = 0; o < i; o++) e[r + o] ^= c[o] + } + var r = u.extend() + return ( + (r.Encryptor = r.extend({ + processBlock: function (t, r) { + var i = this._cipher, + n = i.blockSize + e.call(this, t, r, n), i.encryptBlock(t, r), (this._prevBlock = t.slice(r, r + n)) + } + })), + (r.Decryptor = r.extend({ + processBlock: function (t, r) { + var i = this._cipher, + n = i.blockSize, + c = t.slice(r, r + n) + i.decryptBlock(t, r), e.call(this, t, r, n), (this._prevBlock = c) + } + })), + r + ) + })()), + _ = (r.pad = {}), + v = (_.Pkcs7 = { + pad: function (e, t) { + for (var r = 4 * t, i = r - (e.sigBytes % r), n = (i << 24) | (i << 16) | (i << 8) | i, o = [], s = 0; s < i; s += 4) o.push(n) + var a = c.create(o, i) + e.concat(a) + }, + unpad: function (e) { + var t = 255 & e.words[(e.sigBytes - 1) >>> 2] + e.sigBytes -= t } - }() - }), - h = (i.StreamCipher = d.extend({ - _doFinalize: function () { - var e = this._process(!0); - return e - }, - blockSize: 1 - }), r.mode = {}), - u = i.BlockCipherMode = n.extend({ - createEncryptor: function (e, t) { - return this.Encryptor.create(e, t) - }, - createDecryptor: function (e, t) { - return this.Decryptor.create(e, t) - }, - init: function (e, t) { - this._cipher = e, this._iv = t - } - }), - l = h.CBC = function () { - function e(e, r, i) { - var n = this._iv; - if (n) { - var c = n; - this._iv = t - } else var c = this._prevBlock; - for (var o = 0; o < i; o++) e[r + o] ^= c[o] - } - var r = u.extend(); - return r.Encryptor = r.extend({ - processBlock: function (t, r) { - var i = this._cipher, - n = i.blockSize; - e.call(this, t, r, n), i.encryptBlock(t, r), this._prevBlock = t.slice(r, r + n) - } - }), r.Decryptor = r.extend({ - processBlock: function (t, r) { - var i = this._cipher, - n = i.blockSize, - c = t.slice(r, r + n); - i.decryptBlock(t, r), e.call(this, t, r, n), this._prevBlock = c - } - }), r - }(), - _ = r.pad = {}, - v = _.Pkcs7 = { - pad: function (e, t) { - for (var r = 4 * t, i = r - e.sigBytes % r, n = i << 24 | i << 16 | i << 8 | i, o = [], s = 0; s < i; s += 4) o.push(n); - var a = c.create(o, i); - e.concat(a) - }, - unpad: function (e) { - var t = 255 & e.words[e.sigBytes - 1 >>> 2]; - e.sigBytes -= t - } - }, - y = (i.BlockCipher = d.extend({ - cfg: d.cfg.extend({ - mode: l, - padding: v }), - reset: function () { - d.reset.call(this); - var e = this.cfg, - t = e.iv, - r = e.mode; - if (this._xformMode == this._ENC_XFORM_MODE) var i = r.createEncryptor; - else { - var i = r.createDecryptor; - this._minBufferSize = 1 - } - this._mode && this._mode.__creator == i ? this._mode.init(this, t && t.words) : (this._mode = i.call(r, this, t && t.words), this._mode.__creator = i) - }, - _doProcessBlock: function (e, t) { - this._mode.processBlock(e, t) - }, - _doFinalize: function () { - var e = this.cfg.padding; - if (this._xformMode == this._ENC_XFORM_MODE) { - e.pad(this._data, this.blockSize); - var t = this._process(!0) - } else { - var t = this._process(!0); - e.unpad(t) + y = + ((i.BlockCipher = d.extend({ + cfg: d.cfg.extend({ + mode: l, + padding: v + }), + reset: function () { + d.reset.call(this) + var e = this.cfg, + t = e.iv, + r = e.mode + if (this._xformMode == this._ENC_XFORM_MODE) var i = r.createEncryptor + else { + var i = r.createDecryptor + this._minBufferSize = 1 + } + this._mode && this._mode.__creator == i ? this._mode.init(this, t && t.words) : ((this._mode = i.call(r, this, t && t.words)), (this._mode.__creator = i)) + }, + _doProcessBlock: function (e, t) { + this._mode.processBlock(e, t) + }, + _doFinalize: function () { + var e = this.cfg.padding + if (this._xformMode == this._ENC_XFORM_MODE) { + e.pad(this._data, this.blockSize) + var t = this._process(!0) + } else { + var t = this._process(!0) + e.unpad(t) + } + return t + }, + blockSize: 4 + })), + (i.CipherParams = n.extend({ + init: function (e) { + this.mixIn(e) + }, + toString: function (e) { + return (e || this.formatter).stringify(this) + } + }))), + m = (r.format = {}), + k = (m.OpenSSL = { + stringify: function (e) { + var t = e.ciphertext, + r = e.salt + if (r) var i = c.create([1398893684, 1701076831]).concat(r).concat(t) + else var i = t + return i.toString(a) + }, + parse: function (e) { + var t = a.parse(e), + r = t.words + if (1398893684 == r[0] && 1701076831 == r[1]) { + var i = c.create(r.slice(2, 4)) + r.splice(0, 4), (t.sigBytes -= 16) + } + return y.create({ + ciphertext: t, + salt: i + }) } - return t - }, - blockSize: 4 - }), i.CipherParams = n.extend({ - init: function (e) { - this.mixIn(e) - }, - toString: function (e) { - return (e || this.formatter).stringify(this) - } - })), - m = r.format = {}, - k = m.OpenSSL = { - stringify: function (e) { - var t = e.ciphertext, - r = e.salt; - if (r) var i = c.create([1398893684, 1701076831]).concat(r).concat(t); - else var i = t; - return i.toString(a) - }, - parse: function (e) { - var t = a.parse(e), - r = t.words; - if (1398893684 == r[0] && 1701076831 == r[1]) { - var i = c.create(r.slice(2, 4)); - r.splice(0, 4), t.sigBytes -= 16 - } - return y.create({ - ciphertext: t, - salt: i - }) - } - }, - x = i.SerializableCipher = n.extend({ - cfg: n.extend({ - format: k }), - encrypt: function (e, t, r, i) { - i = this.cfg.extend(i); - var n = e.createEncryptor(r, i), - c = n.finalize(t), - o = n.cfg; - return y.create({ - ciphertext: c, - key: r, - iv: o.iv, - algorithm: e, - mode: o.mode, - padding: o.padding, - blockSize: e.blockSize, - formatter: i.format - }) - }, - decrypt: function (e, t, r, i) { - i = this.cfg.extend(i), t = this._parse(t, i.format); - var n = e.createDecryptor(r, i).finalize(t.ciphertext); - return n - }, - _parse: function (e, t) { - return "string" == typeof e ? t.parse(e, this) : e - } - }), - g = r.kdf = {}, - S = g.OpenSSL = { - execute: function (e, t, r, i) { - i || (i = c.random(8)); - var n = p.create({ - keySize: t + r - }).compute(e, i), - o = c.create(n.words.slice(t), 4 * r); - return n.sigBytes = 4 * t, y.create({ - key: n, - iv: o, - salt: i - }) - } - }, - B = i.PasswordBasedCipher = x.extend({ - cfg: x.cfg.extend({ - kdf: S + x = (i.SerializableCipher = n.extend({ + cfg: n.extend({ + format: k + }), + encrypt: function (e, t, r, i) { + i = this.cfg.extend(i) + var n = e.createEncryptor(r, i), + c = n.finalize(t), + o = n.cfg + return y.create({ + ciphertext: c, + key: r, + iv: o.iv, + algorithm: e, + mode: o.mode, + padding: o.padding, + blockSize: e.blockSize, + formatter: i.format + }) + }, + decrypt: function (e, t, r, i) { + ;(i = this.cfg.extend(i)), (t = this._parse(t, i.format)) + var n = e.createDecryptor(r, i).finalize(t.ciphertext) + return n + }, + _parse: function (e, t) { + return 'string' == typeof e ? t.parse(e, this) : e + } + })), + g = (r.kdf = {}), + S = (g.OpenSSL = { + execute: function (e, t, r, i) { + i || (i = c.random(8)) + var n = p + .create({ + keySize: t + r + }) + .compute(e, i), + o = c.create(n.words.slice(t), 4 * r) + return ( + (n.sigBytes = 4 * t), + y.create({ + key: n, + iv: o, + salt: i + }) + ) + } }), - encrypt: function (e, t, r, i) { - i = this.cfg.extend(i); - var n = i.kdf.execute(r, e.keySize, e.ivSize); - i.iv = n.iv; - var c = x.encrypt.call(this, e, t, n.key, i); - return c.mixIn(n), c - }, - decrypt: function (e, t, r, i) { - i = this.cfg.extend(i), t = this._parse(t, i.format); - var n = i.kdf.execute(r, e.keySize, e.ivSize, t.salt); - i.iv = n.iv; - var c = x.decrypt.call(this, e, t, n.key, i); - return c - } - }) - }() -}); + B = (i.PasswordBasedCipher = x.extend({ + cfg: x.cfg.extend({ + kdf: S + }), + encrypt: function (e, t, r, i) { + i = this.cfg.extend(i) + var n = i.kdf.execute(r, e.keySize, e.ivSize) + i.iv = n.iv + var c = x.encrypt.call(this, e, t, n.key, i) + return c.mixIn(n), c + }, + decrypt: function (e, t, r, i) { + ;(i = this.cfg.extend(i)), (t = this._parse(t, i.format)) + var n = i.kdf.execute(r, e.keySize, e.ivSize, t.salt) + i.iv = n.iv + var c = x.decrypt.call(this, e, t, n.key, i) + return c + } + })) + })() +}) //# sourceMappingURL=cipher-core.min.js.map -! function (e, i) { - "object" == typeof exports ? module.exports = exports = i(require("./core.min")) : "function" == typeof define && define.amd ? define(["./core.min"], i) : i(e.CryptoJS) -}(this, function (e) { - ! function () { +!(function (e, i) { + 'object' == typeof exports + ? (module.exports = exports = i(require('./core.min'))) + : 'function' == typeof define && define.amd + ? define(['./core.min'], i) + : i(e.CryptoJS) +})(this, function (e) { + !(function () { var i = e, t = i.lib, n = t.Base, s = i.enc, r = s.Utf8, - o = i.algo; + o = i.algo o.HMAC = n.extend({ init: function (e, i) { - e = this._hasher = new e.init, "string" == typeof i && (i = r.parse(i)); + ;(e = this._hasher = new e.init()), 'string' == typeof i && (i = r.parse(i)) var t = e.blockSize, - n = 4 * t; - i.sigBytes > n && (i = e.finalize(i)), i.clamp(); - for (var s = this._oKey = i.clone(), o = this._iKey = i.clone(), a = s.words, f = o.words, c = 0; c < t; c++) a[c] ^= 1549556828, f[c] ^= 909522486; - s.sigBytes = o.sigBytes = n, this.reset() + n = 4 * t + i.sigBytes > n && (i = e.finalize(i)), i.clamp() + for (var s = (this._oKey = i.clone()), o = (this._iKey = i.clone()), a = s.words, f = o.words, c = 0; c < t; c++) (a[c] ^= 1549556828), (f[c] ^= 909522486) + ;(s.sigBytes = o.sigBytes = n), this.reset() }, reset: function () { - var e = this._hasher; + var e = this._hasher e.reset(), e.update(this._iKey) }, update: function (e) { @@ -46650,272 +51264,311 @@ if (typeof define === 'function' && define.amd) { }, finalize: function (e) { var i = this._hasher, - t = i.finalize(e); - i.reset(); - var n = i.finalize(this._oKey.clone().concat(t)); + t = i.finalize(e) + i.reset() + var n = i.finalize(this._oKey.clone().concat(t)) return n } }) - }() -}); + })() +}) //# sourceMappingURL=hmac.min.js.map -! function (e, o, r) { - "object" == typeof exports ? module.exports = exports = o(require("./core.min"), require("./cipher-core.min")) : "function" == typeof define && define.amd ? define(["./core.min", "./cipher-core.min"], o) : o(e.CryptoJS) -}(this, function (e) { - return e.mode.ECB = function () { - var o = e.lib.BlockCipherMode.extend(); - return o.Encryptor = o.extend({ - processBlock: function (e, o) { - this._cipher.encryptBlock(e, o) - } - }), o.Decryptor = o.extend({ - processBlock: function (e, o) { - this._cipher.decryptBlock(e, o) - } - }), o - }(), e.mode.ECB -}); +!(function (e, o, r) { + 'object' == typeof exports + ? (module.exports = exports = o(require('./core.min'), require('./cipher-core.min'))) + : 'function' == typeof define && define.amd + ? define(['./core.min', './cipher-core.min'], o) + : o(e.CryptoJS) +})(this, function (e) { + return ( + (e.mode.ECB = (function () { + var o = e.lib.BlockCipherMode.extend() + return ( + (o.Encryptor = o.extend({ + processBlock: function (e, o) { + this._cipher.encryptBlock(e, o) + } + })), + (o.Decryptor = o.extend({ + processBlock: function (e, o) { + this._cipher.decryptBlock(e, o) + } + })), + o + ) + })()), + e.mode.ECB + ) +}) //# sourceMappingURL=mode-ecb.min.js.map -! function (e, r, i) { - "object" == typeof exports ? module.exports = exports = r(require("./core.min"), require("./cipher-core.min")) : "function" == typeof define && define.amd ? define(["./core.min", "./cipher-core.min"], r) : r(e.CryptoJS) -}(this, function (e) { +!(function (e, r, i) { + 'object' == typeof exports + ? (module.exports = exports = r(require('./core.min'), require('./cipher-core.min'))) + : 'function' == typeof define && define.amd + ? define(['./core.min', './cipher-core.min'], r) + : r(e.CryptoJS) +})(this, function (e) { return e.pad.Pkcs7 -}); +}) //# sourceMappingURL=pad-pkcs7.min.js.map -! function (e, r, i) { - "object" == typeof exports ? module.exports = exports = r(require("./core.min"), require("./enc-base64.min"), require("./md5.min"), require("./evpkdf.min"), require("./cipher-core.min")) : "function" == typeof define && define.amd ? define(["./core.min", "./enc-base64.min", "./md5.min", "./evpkdf.min", "./cipher-core.min"], r) : r(e.CryptoJS) -}(this, function (e) { - return function () { - var r = e, - i = r.lib, - n = i.BlockCipher, - o = r.algo, - t = [], - c = [], - s = [], - f = [], - a = [], - d = [], - u = [], - v = [], - h = [], - y = []; - ! function () { - for (var e = [], r = 0; r < 256; r++) r < 128 ? e[r] = r << 1 : e[r] = r << 1 ^ 283; - for (var i = 0, n = 0, r = 0; r < 256; r++) { - var o = n ^ n << 1 ^ n << 2 ^ n << 3 ^ n << 4; - o = o >>> 8 ^ 255 & o ^ 99, t[i] = o, c[o] = i; - var p = e[i], - l = e[p], - _ = e[l], - k = 257 * e[o] ^ 16843008 * o; - s[i] = k << 24 | k >>> 8, f[i] = k << 16 | k >>> 16, a[i] = k << 8 | k >>> 24, d[i] = k; - var k = 16843009 * _ ^ 65537 * l ^ 257 * p ^ 16843008 * i; - u[o] = k << 24 | k >>> 8, v[o] = k << 16 | k >>> 16, h[o] = k << 8 | k >>> 24, y[o] = k, i ? (i = p ^ e[e[e[_ ^ p]]], n ^= e[e[n]]) : i = n = 1 - } - }(); - var p = [0, 1, 2, 4, 8, 16, 32, 64, 128, 27, 54], - l = o.AES = n.extend({ - _doReset: function () { - if (!this._nRounds || this._keyPriorReset !== this._key) { - for (var e = this._keyPriorReset = this._key, r = e.words, i = e.sigBytes / 4, n = this._nRounds = i + 6, o = 4 * (n + 1), c = this._keySchedule = [], s = 0; s < o; s++) - if (s < i) c[s] = r[s]; - else { - var f = c[s - 1]; - s % i ? i > 6 && s % i == 4 && (f = t[f >>> 24] << 24 | t[f >>> 16 & 255] << 16 | t[f >>> 8 & 255] << 8 | t[255 & f]) : (f = f << 8 | f >>> 24, f = t[f >>> 24] << 24 | t[f >>> 16 & 255] << 16 | t[f >>> 8 & 255] << 8 | t[255 & f], f ^= p[s / i | 0] << 24), c[s] = c[s - i] ^ f - } for (var a = this._invKeySchedule = [], d = 0; d < o; d++) { - var s = o - d; - if (d % 4) var f = c[s]; - else var f = c[s - 4]; - d < 4 || s <= 4 ? a[d] = f : a[d] = u[t[f >>> 24]] ^ v[t[f >>> 16 & 255]] ^ h[t[f >>> 8 & 255]] ^ y[t[255 & f]] +!(function (e, r, i) { + 'object' == typeof exports + ? (module.exports = exports = r(require('./core.min'), require('./enc-base64.min'), require('./md5.min'), require('./evpkdf.min'), require('./cipher-core.min'))) + : 'function' == typeof define && define.amd + ? define(['./core.min', './enc-base64.min', './md5.min', './evpkdf.min', './cipher-core.min'], r) + : r(e.CryptoJS) +})(this, function (e) { + return ( + (function () { + var r = e, + i = r.lib, + n = i.BlockCipher, + o = r.algo, + t = [], + c = [], + s = [], + f = [], + a = [], + d = [], + u = [], + v = [], + h = [], + y = [] + !(function () { + for (var e = [], r = 0; r < 256; r++) r < 128 ? (e[r] = r << 1) : (e[r] = (r << 1) ^ 283) + for (var i = 0, n = 0, r = 0; r < 256; r++) { + var o = n ^ (n << 1) ^ (n << 2) ^ (n << 3) ^ (n << 4) + ;(o = (o >>> 8) ^ (255 & o) ^ 99), (t[i] = o), (c[o] = i) + var p = e[i], + l = e[p], + _ = e[l], + k = (257 * e[o]) ^ (16843008 * o) + ;(s[i] = (k << 24) | (k >>> 8)), (f[i] = (k << 16) | (k >>> 16)), (a[i] = (k << 8) | (k >>> 24)), (d[i] = k) + var k = (16843009 * _) ^ (65537 * l) ^ (257 * p) ^ (16843008 * i) + ;(u[o] = (k << 24) | (k >>> 8)), + (v[o] = (k << 16) | (k >>> 16)), + (h[o] = (k << 8) | (k >>> 24)), + (y[o] = k), + i ? ((i = p ^ e[e[e[_ ^ p]]]), (n ^= e[e[n]])) : (i = n = 1) + } + })() + var p = [0, 1, 2, 4, 8, 16, 32, 64, 128, 27, 54], + l = (o.AES = n.extend({ + _doReset: function () { + if (!this._nRounds || this._keyPriorReset !== this._key) { + for ( + var e = (this._keyPriorReset = this._key), + r = e.words, + i = e.sigBytes / 4, + n = (this._nRounds = i + 6), + o = 4 * (n + 1), + c = (this._keySchedule = []), + s = 0; + s < o; + s++ + ) + if (s < i) c[s] = r[s] + else { + var f = c[s - 1] + s % i + ? i > 6 && s % i == 4 && (f = (t[f >>> 24] << 24) | (t[(f >>> 16) & 255] << 16) | (t[(f >>> 8) & 255] << 8) | t[255 & f]) + : ((f = (f << 8) | (f >>> 24)), + (f = (t[f >>> 24] << 24) | (t[(f >>> 16) & 255] << 16) | (t[(f >>> 8) & 255] << 8) | t[255 & f]), + (f ^= p[(s / i) | 0] << 24)), + (c[s] = c[s - i] ^ f) + } + for (var a = (this._invKeySchedule = []), d = 0; d < o; d++) { + var s = o - d + if (d % 4) var f = c[s] + else var f = c[s - 4] + d < 4 || s <= 4 ? (a[d] = f) : (a[d] = u[t[f >>> 24]] ^ v[t[(f >>> 16) & 255]] ^ h[t[(f >>> 8) & 255]] ^ y[t[255 & f]]) + } } - } - }, - encryptBlock: function (e, r) { - this._doCryptBlock(e, r, this._keySchedule, s, f, a, d, t) - }, - decryptBlock: function (e, r) { - var i = e[r + 1]; - e[r + 1] = e[r + 3], e[r + 3] = i, this._doCryptBlock(e, r, this._invKeySchedule, u, v, h, y, c); - var i = e[r + 1]; - e[r + 1] = e[r + 3], e[r + 3] = i - }, - _doCryptBlock: function (e, r, i, n, o, t, c, s) { - for (var f = this._nRounds, a = e[r] ^ i[0], d = e[r + 1] ^ i[1], u = e[r + 2] ^ i[2], v = e[r + 3] ^ i[3], h = 4, y = 1; y < f; y++) { - var p = n[a >>> 24] ^ o[d >>> 16 & 255] ^ t[u >>> 8 & 255] ^ c[255 & v] ^ i[h++], - l = n[d >>> 24] ^ o[u >>> 16 & 255] ^ t[v >>> 8 & 255] ^ c[255 & a] ^ i[h++], - _ = n[u >>> 24] ^ o[v >>> 16 & 255] ^ t[a >>> 8 & 255] ^ c[255 & d] ^ i[h++], - k = n[v >>> 24] ^ o[a >>> 16 & 255] ^ t[d >>> 8 & 255] ^ c[255 & u] ^ i[h++]; - a = p, d = l, u = _, v = k - } - var p = (s[a >>> 24] << 24 | s[d >>> 16 & 255] << 16 | s[u >>> 8 & 255] << 8 | s[255 & v]) ^ i[h++], - l = (s[d >>> 24] << 24 | s[u >>> 16 & 255] << 16 | s[v >>> 8 & 255] << 8 | s[255 & a]) ^ i[h++], - _ = (s[u >>> 24] << 24 | s[v >>> 16 & 255] << 16 | s[a >>> 8 & 255] << 8 | s[255 & d]) ^ i[h++], - k = (s[v >>> 24] << 24 | s[a >>> 16 & 255] << 16 | s[d >>> 8 & 255] << 8 | s[255 & u]) ^ i[h++]; - e[r] = p, e[r + 1] = l, e[r + 2] = _, e[r + 3] = k - }, - keySize: 8 - }); - r.AES = n._createHelper(l) - }(), e.AES -}); + }, + encryptBlock: function (e, r) { + this._doCryptBlock(e, r, this._keySchedule, s, f, a, d, t) + }, + decryptBlock: function (e, r) { + var i = e[r + 1] + ;(e[r + 1] = e[r + 3]), (e[r + 3] = i), this._doCryptBlock(e, r, this._invKeySchedule, u, v, h, y, c) + var i = e[r + 1] + ;(e[r + 1] = e[r + 3]), (e[r + 3] = i) + }, + _doCryptBlock: function (e, r, i, n, o, t, c, s) { + for (var f = this._nRounds, a = e[r] ^ i[0], d = e[r + 1] ^ i[1], u = e[r + 2] ^ i[2], v = e[r + 3] ^ i[3], h = 4, y = 1; y < f; y++) { + var p = n[a >>> 24] ^ o[(d >>> 16) & 255] ^ t[(u >>> 8) & 255] ^ c[255 & v] ^ i[h++], + l = n[d >>> 24] ^ o[(u >>> 16) & 255] ^ t[(v >>> 8) & 255] ^ c[255 & a] ^ i[h++], + _ = n[u >>> 24] ^ o[(v >>> 16) & 255] ^ t[(a >>> 8) & 255] ^ c[255 & d] ^ i[h++], + k = n[v >>> 24] ^ o[(a >>> 16) & 255] ^ t[(d >>> 8) & 255] ^ c[255 & u] ^ i[h++] + ;(a = p), (d = l), (u = _), (v = k) + } + var p = ((s[a >>> 24] << 24) | (s[(d >>> 16) & 255] << 16) | (s[(u >>> 8) & 255] << 8) | s[255 & v]) ^ i[h++], + l = ((s[d >>> 24] << 24) | (s[(u >>> 16) & 255] << 16) | (s[(v >>> 8) & 255] << 8) | s[255 & a]) ^ i[h++], + _ = ((s[u >>> 24] << 24) | (s[(v >>> 16) & 255] << 16) | (s[(a >>> 8) & 255] << 8) | s[255 & d]) ^ i[h++], + k = ((s[v >>> 24] << 24) | (s[(a >>> 16) & 255] << 16) | (s[(d >>> 8) & 255] << 8) | s[255 & u]) ^ i[h++] + ;(e[r] = p), (e[r + 1] = l), (e[r + 2] = _), (e[r + 3] = k) + }, + keySize: 8 + })) + r.AES = n._createHelper(l) + })(), + e.AES + ) +}) //# sourceMappingURL=aes.min.js.map -! function (e, n) { - "object" == typeof exports ? module.exports = exports = n(require("./core.min")) : "function" == typeof define && define.amd ? define(["./core.min"], n) : n(e.CryptoJS) -}(this, function (e) { +!(function (e, n) { + 'object' == typeof exports + ? (module.exports = exports = n(require('./core.min'))) + : 'function' == typeof define && define.amd + ? define(['./core.min'], n) + : n(e.CryptoJS) +})(this, function (e) { return e.enc.Utf8 -}); +}) ////////////////////////-------LineSegmentsGeometry---------------------- - THREE.LineSegmentsGeometry = function () { - THREE.InstancedBufferGeometry.call( this ); - this.type = 'LineSegmentsGeometry'; - var plane = new THREE.BufferGeometry(); - var positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ]; - var uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ]; - var index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ]; - this.setIndex( index ); - this.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) ); - this.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); -}; -THREE.LineSegmentsGeometry.prototype = Object.assign( Object.create( THREE.InstancedBufferGeometry.prototype ), { - constructor: THREE.LineSegmentsGeometry, - isLineSegmentsGeometry: true, - applyMatrix: function ( matrix ) { - var start = this.attributes.instanceStart; - var end = this.attributes.instanceEnd; - if ( start !== undefined ) { - matrix.applyToBufferAttribute( start ); - matrix.applyToBufferAttribute( end ); - start.data.needsUpdate = true; - } - if ( this.boundingBox !== null ) { - this.computeBoundingBox(); - } - if ( this.boundingSphere !== null ) { - this.computeBoundingSphere(); - } - return this; - }, - setPositions: function ( array ) { - var lineSegments; - if ( array instanceof Float32Array ) { - lineSegments = array; - } else if ( Array.isArray( array ) ) { - lineSegments = new Float32Array( array ); - } - var instanceBuffer = new THREE.InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz - this.addAttribute( 'instanceStart', new THREE.InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz - this.addAttribute( 'instanceEnd', new THREE.InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz - // - this.computeBoundingBox(); - this.computeBoundingSphere(); - return this; - }, - setColors: function ( array ) { - var colors; - if ( array instanceof Float32Array ) { - colors = array; - } else if ( Array.isArray( array ) ) { - colors = new Float32Array( array ); - } - var instanceColorBuffer = new THREE.InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb - this.addAttribute( 'instanceColorStart', new THREE.InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb - this.addAttribute( 'instanceColorEnd', new THREE.InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb - return this; - }, - fromWireframeGeometry: function ( geometry ) { - this.setPositions( geometry.attributes.position.array ); - return this; - }, - fromEdgesGeometry: function ( geometry ) { - this.setPositions( geometry.attributes.position.array ); - return this; - }, - fromMesh: function ( mesh ) { - this.fromWireframeGeometry( new THREE.WireframeGeometry( mesh.geometry ) ); - // set colors, maybe - return this; - }, - - fromLineSegements: function ( lineSegments ) { - var geometry = lineSegments.geometry; - if ( geometry.isGeometry ) { - this.setPositions( geometry.vertices ); - } else if ( geometry.isBufferGeometry ) { - this.setPositions( geometry.position.array ); // assumes non-indexed - } - // set colors, maybe - return this; - }, - computeBoundingBox: function () { - var box = new THREE.Box3(); - return function computeBoundingBox() { - if ( this.boundingBox === null ) { - this.boundingBox = new THREE.Box3(); - } - var start = this.attributes.instanceStart; - var end = this.attributes.instanceEnd; - if ( start !== undefined && end !== undefined ) { - this.boundingBox.setFromBufferAttribute( start ); - box.setFromBufferAttribute( end ); - this.boundingBox.union( box ); - } - }; - }(), - computeBoundingSphere: function () { - var vector = new THREE.Vector3(); - return function computeBoundingSphere() { - if ( this.boundingSphere === null ) { - this.boundingSphere = new THREE.Sphere(); - } - if ( this.boundingBox === null ) { - this.computeBoundingBox(); - } - var start = this.attributes.instanceStart; - var end = this.attributes.instanceEnd; - if ( start !== undefined && end !== undefined ) { - var center = this.boundingSphere.center; - this.boundingBox.getCenter( center ); - var maxRadiusSq = 0; - for ( var i = 0, il = start.count; i < il; i ++ ) { - vector.fromBufferAttribute( start, i ); - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); - vector.fromBufferAttribute( end, i ); - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); - } - this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); - - } - }; - }(), - toJSON: function () { - // todo - }, - clone: function () { - // todo - }, - copy: function ( source ) { - // todo - return this; - } - -} ); +THREE.LineSegmentsGeometry = function () { + THREE.InstancedBufferGeometry.call(this) + this.type = 'LineSegmentsGeometry' + var plane = new THREE.BufferGeometry() + var positions = [-1, 2, 0, 1, 2, 0, -1, 1, 0, 1, 1, 0, -1, 0, 0, 1, 0, 0, -1, -1, 0, 1, -1, 0] + var uvs = [-1, 2, 1, 2, -1, 1, 1, 1, -1, -1, 1, -1, -1, -2, 1, -2] + var index = [0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5] + this.setIndex(index) + this.addAttribute('position', new THREE.Float32BufferAttribute(positions, 3)) + this.addAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2)) +} +THREE.LineSegmentsGeometry.prototype = Object.assign(Object.create(THREE.InstancedBufferGeometry.prototype), { + constructor: THREE.LineSegmentsGeometry, + isLineSegmentsGeometry: true, + applyMatrix: function (matrix) { + var start = this.attributes.instanceStart + var end = this.attributes.instanceEnd + if (start !== undefined) { + matrix.applyToBufferAttribute(start) + matrix.applyToBufferAttribute(end) + start.data.needsUpdate = true + } + if (this.boundingBox !== null) { + this.computeBoundingBox() + } + if (this.boundingSphere !== null) { + this.computeBoundingSphere() + } + return this + }, + setPositions: function (array) { + var lineSegments + if (array instanceof Float32Array) { + lineSegments = array + } else if (Array.isArray(array)) { + lineSegments = new Float32Array(array) + } + var instanceBuffer = new THREE.InstancedInterleavedBuffer(lineSegments, 6, 1) // xyz, xyz + this.addAttribute('instanceStart', new THREE.InterleavedBufferAttribute(instanceBuffer, 3, 0)) // xyz + this.addAttribute('instanceEnd', new THREE.InterleavedBufferAttribute(instanceBuffer, 3, 3)) // xyz + // + this.computeBoundingBox() + this.computeBoundingSphere() + return this + }, + setColors: function (array) { + var colors + if (array instanceof Float32Array) { + colors = array + } else if (Array.isArray(array)) { + colors = new Float32Array(array) + } + var instanceColorBuffer = new THREE.InstancedInterleavedBuffer(colors, 6, 1) // rgb, rgb + this.addAttribute('instanceColorStart', new THREE.InterleavedBufferAttribute(instanceColorBuffer, 3, 0)) // rgb + this.addAttribute('instanceColorEnd', new THREE.InterleavedBufferAttribute(instanceColorBuffer, 3, 3)) // rgb + return this + }, + fromWireframeGeometry: function (geometry) { + this.setPositions(geometry.attributes.position.array) + return this + }, + fromEdgesGeometry: function (geometry) { + this.setPositions(geometry.attributes.position.array) + return this + }, + fromMesh: function (mesh) { + this.fromWireframeGeometry(new THREE.WireframeGeometry(mesh.geometry)) + // set colors, maybe + return this + }, + + fromLineSegements: function (lineSegments) { + var geometry = lineSegments.geometry + if (geometry.isGeometry) { + this.setPositions(geometry.vertices) + } else if (geometry.isBufferGeometry) { + this.setPositions(geometry.position.array) // assumes non-indexed + } + // set colors, maybe + return this + }, + computeBoundingBox: (function () { + var box = new THREE.Box3() + return function computeBoundingBox() { + if (this.boundingBox === null) { + this.boundingBox = new THREE.Box3() + } + var start = this.attributes.instanceStart + var end = this.attributes.instanceEnd + if (start !== undefined && end !== undefined) { + this.boundingBox.setFromBufferAttribute(start) + box.setFromBufferAttribute(end) + this.boundingBox.union(box) + } + } + })(), + computeBoundingSphere: (function () { + var vector = new THREE.Vector3() + return function computeBoundingSphere() { + if (this.boundingSphere === null) { + this.boundingSphere = new THREE.Sphere() + } + if (this.boundingBox === null) { + this.computeBoundingBox() + } + var start = this.attributes.instanceStart + var end = this.attributes.instanceEnd + if (start !== undefined && end !== undefined) { + var center = this.boundingSphere.center + this.boundingBox.getCenter(center) + var maxRadiusSq = 0 + for (var i = 0, il = start.count; i < il; i++) { + vector.fromBufferAttribute(start, i) + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(vector)) + vector.fromBufferAttribute(end, i) + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(vector)) + } + this.boundingSphere.radius = Math.sqrt(maxRadiusSq) + } + } + })(), + toJSON: function () { + // todo + }, + clone: function () { + // todo + }, + copy: function (source) { + // todo + return this + } +}) //////////////////////////////---------------LineMaterial----------- - THREE.UniformsLib.line = { - linewidth: { value: 1 }, - resolution: { value: new THREE.Vector2( 1, 1 ) }, - dashScale: { value: 1 }, - dashSize: { value: 1 }, - gapSize: { value: 1 } // todo FIX - maybe change to totalSize -}; -THREE.ShaderLib[ 'line' ] = { - uniforms: THREE.UniformsUtils.merge( [ - THREE.UniformsLib.common, - THREE.UniformsLib.fog, - THREE.UniformsLib.line - ] ), - vertexShader: - ` +THREE.UniformsLib.line = { + linewidth: { value: 1 }, + resolution: { value: new THREE.Vector2(1, 1) }, + dashScale: { value: 1 }, + dashSize: { value: 1 }, + gapSize: { value: 1 } // todo FIX - maybe change to totalSize +} +THREE.ShaderLib['line'] = { + uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib.common, THREE.UniformsLib.fog, THREE.UniformsLib.line]), + vertexShader: ` #include #include #include @@ -47060,8 +51713,7 @@ THREE.ShaderLib[ 'line' ] = { } `, - fragmentShader: - ` + fragmentShader: ` uniform vec3 diffuse; uniform float opacity; @@ -47117,136 +51769,135 @@ THREE.ShaderLib[ 'line' ] = { #include } ` -}; - -THREE.LineMaterial = function ( parameters ) { - THREE.ShaderMaterial.call( this, { - type: 'LineMaterial', - uniforms: THREE.UniformsUtils.clone( THREE.ShaderLib[ 'line' ].uniforms ), - vertexShader: THREE.ShaderLib[ 'line' ].vertexShader, - fragmentShader: THREE.ShaderLib[ 'line' ].fragmentShader - } ); - this.dashed = false; - Object.defineProperties( this, { - color: { - enumerable: true, - get: function () { - return this.uniforms.diffuse.value; - }, - set: function ( value ) { - this.uniforms.diffuse.value = value; - } - }, - linewidth: { - enumerable: true, - get: function () { - return this.uniforms.linewidth.value; - }, - set: function ( value ) { - this.uniforms.linewidth.value = value; - } - }, - dashScale: { - enumerable: true, - get: function () { - return this.uniforms.dashScale.value; - }, - set: function ( value ) { - this.uniforms.dashScale.value = value; - } - }, - dashSize: { - enumerable: true, - get: function () { - return this.uniforms.dashSize.value; - }, - set: function ( value ) { - this.uniforms.dashSize.value = value; - } - }, - gapSize: { - enumerable: true, - get: function () { - return this.uniforms.gapSize.value; - }, - set: function ( value ) { - this.uniforms.gapSize.value = value; - } - }, - resolution: { - enumerable: true, - get: function () { - return this.uniforms.resolution.value; - }, - set: function ( value ) { - this.uniforms.resolution.value.copy( value ); - } - } - } ); - this.setValues( parameters ); -}; -THREE.LineMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype ); -THREE.LineMaterial.prototype.constructor = THREE.LineMaterial; -THREE.LineMaterial.prototype.isLineMaterial = true; -THREE.LineMaterial.prototype.copy = function ( source ) { - THREE.ShaderMaterial.prototype.copy.call( this, source ); - this.color.copy( source.color ); - this.linewidth = source.linewidth; - this.resolution = source.resolution; - // todo - return this; -}; -//////////////////////////// ---------- LineGeometry -------------- - THREE.LineGeometry = function () { - THREE.LineSegmentsGeometry.call( this ); - this.type = 'LineGeometry'; -}; -THREE.LineGeometry.prototype = Object.assign( Object.create( THREE.LineSegmentsGeometry.prototype ), { - constructor: THREE.LineGeometry, - isLineGeometry: true, - setPositions: function ( array ) { - // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format - var length = array.length - 3; - var points = new Float32Array( 2 * length ); - for ( var i = 0; i < length; i += 3 ) { - points[ 2 * i ] = array[ i ]; - points[ 2 * i + 1 ] = array[ i + 1 ]; - points[ 2 * i + 2 ] = array[ i + 2 ]; - points[ 2 * i + 3 ] = array[ i + 3 ]; - points[ 2 * i + 4 ] = array[ i + 4 ]; - points[ 2 * i + 5 ] = array[ i + 5 ]; - } - THREE.LineSegmentsGeometry.prototype.setPositions.call( this, points ); - return this; - }, - setColors: function ( array ) { - // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format - var length = array.length - 3; - var colors = new Float32Array( 2 * length ); - for ( var i = 0; i < length; i += 3 ) { - colors[ 2 * i ] = array[ i ]; - colors[ 2 * i + 1 ] = array[ i + 1 ]; - colors[ 2 * i + 2 ] = array[ i + 2 ]; - colors[ 2 * i + 3 ] = array[ i + 3 ]; - colors[ 2 * i + 4 ] = array[ i + 4 ]; - colors[ 2 * i + 5 ] = array[ i + 5 ]; - } - THREE.LineSegmentsGeometry.prototype.setColors.call( this, colors ); - return this; - }, - fromLine: function ( line ) { - var geometry = line.geometry; - if ( geometry.isGeometry ) { - this.setPositions( geometry.vertices ); - } else if ( geometry.isBufferGeometry ) { - this.setPositions( geometry.position.array ); // assumes non-indexed - } - // set colors, maybe - return this; - }, - copy: function ( source ) { - // todo - return this; - } -} ); +} +THREE.LineMaterial = function (parameters) { + THREE.ShaderMaterial.call(this, { + type: 'LineMaterial', + uniforms: THREE.UniformsUtils.clone(THREE.ShaderLib['line'].uniforms), + vertexShader: THREE.ShaderLib['line'].vertexShader, + fragmentShader: THREE.ShaderLib['line'].fragmentShader + }) + this.dashed = false + Object.defineProperties(this, { + color: { + enumerable: true, + get: function () { + return this.uniforms.diffuse.value + }, + set: function (value) { + this.uniforms.diffuse.value = value + } + }, + linewidth: { + enumerable: true, + get: function () { + return this.uniforms.linewidth.value + }, + set: function (value) { + this.uniforms.linewidth.value = value + } + }, + dashScale: { + enumerable: true, + get: function () { + return this.uniforms.dashScale.value + }, + set: function (value) { + this.uniforms.dashScale.value = value + } + }, + dashSize: { + enumerable: true, + get: function () { + return this.uniforms.dashSize.value + }, + set: function (value) { + this.uniforms.dashSize.value = value + } + }, + gapSize: { + enumerable: true, + get: function () { + return this.uniforms.gapSize.value + }, + set: function (value) { + this.uniforms.gapSize.value = value + } + }, + resolution: { + enumerable: true, + get: function () { + return this.uniforms.resolution.value + }, + set: function (value) { + this.uniforms.resolution.value.copy(value) + } + } + }) + this.setValues(parameters) +} +THREE.LineMaterial.prototype = Object.create(THREE.ShaderMaterial.prototype) +THREE.LineMaterial.prototype.constructor = THREE.LineMaterial +THREE.LineMaterial.prototype.isLineMaterial = true +THREE.LineMaterial.prototype.copy = function (source) { + THREE.ShaderMaterial.prototype.copy.call(this, source) + this.color.copy(source.color) + this.linewidth = source.linewidth + this.resolution = source.resolution + // todo + return this +} +//////////////////////////// ---------- LineGeometry -------------- +THREE.LineGeometry = function () { + THREE.LineSegmentsGeometry.call(this) + this.type = 'LineGeometry' +} +THREE.LineGeometry.prototype = Object.assign(Object.create(THREE.LineSegmentsGeometry.prototype), { + constructor: THREE.LineGeometry, + isLineGeometry: true, + setPositions: function (array) { + // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format + var length = array.length - 3 + var points = new Float32Array(2 * length) + for (var i = 0; i < length; i += 3) { + points[2 * i] = array[i] + points[2 * i + 1] = array[i + 1] + points[2 * i + 2] = array[i + 2] + points[2 * i + 3] = array[i + 3] + points[2 * i + 4] = array[i + 4] + points[2 * i + 5] = array[i + 5] + } + THREE.LineSegmentsGeometry.prototype.setPositions.call(this, points) + return this + }, + setColors: function (array) { + // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format + var length = array.length - 3 + var colors = new Float32Array(2 * length) + for (var i = 0; i < length; i += 3) { + colors[2 * i] = array[i] + colors[2 * i + 1] = array[i + 1] + colors[2 * i + 2] = array[i + 2] + colors[2 * i + 3] = array[i + 3] + colors[2 * i + 4] = array[i + 4] + colors[2 * i + 5] = array[i + 5] + } + THREE.LineSegmentsGeometry.prototype.setColors.call(this, colors) + return this + }, + fromLine: function (line) { + var geometry = line.geometry + if (geometry.isGeometry) { + this.setPositions(geometry.vertices) + } else if (geometry.isBufferGeometry) { + this.setPositions(geometry.position.array) // assumes non-indexed + } + // set colors, maybe + return this + }, + copy: function (source) { + // todo + return this + } +}) diff --git a/src/components/Map/Map.vue b/src/components/Map/Map.vue index 9f523d6..75433ea 100644 --- a/src/components/Map/Map.vue +++ b/src/components/Map/Map.vue @@ -7,6 +7,8 @@
{{ shop ? switchLanguage(shop, 'shopName') : '' }}
+ +
@@ -41,7 +43,13 @@ const { shop } = storeToRefs(store) top: 408px; } } - +#fac { + position: absolute; + z-index: 9000 !important; + visibility: hidden; + width: 72px; + height: 36px; +} #shopInfo { position: absolute; z-index: 9000 !important; diff --git a/src/components/Map/fac.png b/src/components/Map/fac.png new file mode 100644 index 0000000000000000000000000000000000000000..0f2357612b4ddd0583d3cf5ae16d8b0739505e6f GIT binary patch literal 3791 zcmV;=4lwbFP)%C$gqpkhWLa9$u$Sn|49f0n=0sVMz0`v?VGa zkH`2yM%q85eJ*6msv4mt1QOz;m8Ru9a z(g`vxe|)}bpMSgk`U4e6q^v3vWfMrqgN=jKY4yaJ*jWC{`Km`Gk|9!7TCb4kZ{_rn zm_Wur?v?fupZoU>srNq}RHx5fQyvo+NF=0@quMqLiC#(i`$PmXP7^(B|S7+20 zB6U0_50))yQ_G*YOSOo-qyqQay~fd_Wq#wdQ_T zrS+5|QBeYg$@BWwZ@kKykdSAUyu5_L?8!4V!I*Cpdv`bp&%A8HH)Ak{K*sLTjKkaV z*dG3S0fB^Jzm}I(=)N6a zomCzlVCzTUSyh%c`OiGU66i1dhxGBP%fo^yid~YjGAJ;p^8_-?(k}Za|7^VUAp+WQ z-z=S*X`Wpwx=s;a^6 z{vTqc`|`(wR0281q#)q;h-BA07S5DO)1*=ho7D5YU)MajZKV*$r~|z6VuhT;h@SE1&F@>vB5vy5S*jjj@*OxdEax(Z zk5px>w*_*$cV{tVUm(`5a!Z7J*!yK}+(nQE!nX#k0Yls$NO zB=$E1dKpxT5*R1I%QaQvs({)>|*$uW~Aw?FSEC z(l!e~EF-a)wfjZnV-JOY8%CHY^oi(qB@(s|Gdm8t52M-`kYZ?Wo2gowZc|Bs)JuZx zV*7L~oRwGQyblvd$LB;c-KzTXqq?^JW?qdkHOO`3?S*>cO|rbk3wrv+|0>wiDFfDN z2A)CZ!t`{v=5_m!5$)U7J*ZzH*&lk36!aS=ip8@}FUY@t@9%?om4~sp+Wd`uVlTMl zVUTu}2%`24T##*&-6^wdNvpOUN`Z6V@a_q%V&jehsT#J;8VQaud;GG!R!bldx8P{; 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