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fix: 1. 水牌回到屏保复位(不受我的方向影响)2. 我的方向起点提示字号气泡放大

v1.0.1
jiannibang 3 years ago
parent
commit
6ffb6f25e6
  1. 3
      public/static/qm/MainMap_QM.js

3
public/static/qm/MainMap_QM.js

@ -2177,6 +2177,7 @@ MainMap_QM.prototype = {
} else { } else {
Map_QM.camera = Map_QM.cameraOrtho Map_QM.camera = Map_QM.cameraOrtho
Map_QM.controls.object = Map_QM.camera Map_QM.controls.object = Map_QM.camera
Map_QM.controls.setZoom(1.5)
Map_QM.shawLight.castShadow = false Map_QM.shawLight.castShadow = false
Map_QM.camera.updateProjectionMatrix() //必须update Map_QM.camera.updateProjectionMatrix() //必须update
Map_QM.controls.maxPolarAngle = 0 Map_QM.controls.maxPolarAngle = 0
@ -5788,7 +5789,7 @@ FloorMap_QM.prototype = {
alphaTest: 0.5 alphaTest: 0.5
}) })
Map_QM.dirIcon = new MySprite_QM(spriteMaterial2) Map_QM.dirIcon = new MySprite_QM(spriteMaterial2)
Map_QM.dirIcon.scale.set(80, 80, 1)
Map_QM.dirIcon.scale.set(320, 320, 1)
Map_QM.dirIcon.center = new THREE.Vector2(0.5, 0.5) Map_QM.dirIcon.center = new THREE.Vector2(0.5, 0.5)
Map_QM.dirIcon.position.set(shopX, -1 * shopY, 100) Map_QM.dirIcon.position.set(shopX, -1 * shopY, 100)
Map_QM.dirIcon.renderOrder = 500 Map_QM.dirIcon.renderOrder = 500

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