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fix: 修复点击我的方向的问题

v1.0.1
jiannibang 3 years ago
parent
commit
a99b51b5a1
  1. 38
      public/static/qm/MainMap_QM.js

38
public/static/qm/MainMap_QM.js

@ -155,7 +155,8 @@ QMUtil = function () {
shopStyle: 'shopName', //设置box显示名称shopName或编号shopNum
inArea: false, //点击后是否聚焦到店铺
camZoom: 3, //设置我的方向状态地图放大倍数
boxShop: [] //设置box上显示的文字(过滤指),可点击触发onlyShop
boxShop: [], //设置box上显示的文字(过滤指),可点击触发onlyShop
deviceAng: false, //地图初始化方向是否使用设备角度
}
this.lightOptions = {
d_col: '#ffffff',
@ -198,7 +199,6 @@ QMUtil = function () {
this.startObj = {} // 导航起点;
this.overObj = {} //导航结束点
this.tubeMaterial = new THREE.MeshPhongMaterial({ color: this.options.pathColor, transparent: true, opacity: 0.6 }) //叠层的路径材质
this.deviceAng = true //地图初始化方向是否使用设备角度
this.buildHeight = 5
this.shopHeight = 30 //店铺高度 控制店铺相关的其它第三方组件高度
//服务icon 英文配置
@ -2033,13 +2033,15 @@ MainMap_QM.prototype = {
this.buildObj.visible = false
}
Map_QM.changeBuild(Map_QM.util.deviceObj.build, Map_QM.util.deviceObj.floor)
Map_QM.controls.addEventListener('change', this.controlsChock, false) //控制器变化
Map_QM.controls.target.set(Map_QM.util.guiOptions.targatX, Map_QM.util.guiOptions.targatY, Map_QM.util.guiOptions.targatZ)
//初始化方向为第一人称方向
let angle = Map_QM.util.deviceAng ? Map_QM.util.deviceObj.angle : 0
Map_QM.rotationAngle(angle)
Map_QM.startRender()
Map_QM.controls.saveState()
let angle = Map_QM.util.options.deviceAng ? Map_QM.util.deviceObj.angle : 0;
Map_QM.rotationAngle(angle);
Map_QM.startRender();
setTimeout(() => {
Map_QM.controls.saveState();
Map_QM.controls.addEventListener('change', this.controlsChock, false); //控制器变化
}, 100)
},
/**
* 解析路径
@ -2441,17 +2443,21 @@ MainMap_QM.prototype = {
},
onInnerMeDir: function () {
this.changeMapModel('2D')
this.shawLight.castShadow = false
Map_QM.controls.maxPolarAngle = 0
Map_QM.controls.minPolarAngle = 0
if (Map_QM.util.pathStateObj.isPathState) {
this.dirIcon.visible = false
this.dirIcon.visible = false;
}
if (Map_QM.qiModel) Map_QM.qiModel.visible = false
let vat = Map_QM.mapBackToWorld(this.util.deviceObj.xaxis, this.util.deviceObj.yaxis, 0)
TweenMax.to(Map_QM.controls.object.position, 0.5, { x: vat.x })
TweenMax.to(Map_QM.controls.target, 0.5, { x: vat.x, y: vat.y, z: vat.z })
this.controls.setZoom(this.util.options.camZoom)
this.rotationAngle(this.util.deviceObj.angle || 0)
this.controls.enableRotate = false
if (Map_QM.util.deviceObj.xaxis) {
Map_QM.controls.object.position.set(Map_QM.util.deviceObj.xaxis * Map_QM.util.sceneGap.scale, 50, Map_QM.util.deviceObj.yaxis * Map_QM.util.sceneGap.scale)
Map_QM.controls.target = new THREE.Vector3(Map_QM.util.deviceObj.xaxis * Map_QM.util.sceneGap.scale, 0, Map_QM.util.deviceObj.yaxis * Map_QM.util.sceneGap.scale)
} else {
Map_QM.controls.object.position.set(0, 51, 0)
Map_QM.controls.target = new THREE.Vector3(0, 0, 0)
}
Map_QM.controls.setZoom(Map_QM.util.options.camZoom)
Map_QM.rotationAngle(Map_QM.util.deviceObj.angle)
Map_QM.controls.enableRotate = false
},
changeMapModel: function (model) {
if (model == '2D') {

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