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@ -1312,12 +1312,18 @@ var MainMap_QM = function (callBack, options) { |
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this.labelRenderer.domElement.style.top = 0; |
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this.labelRenderer.domElement.style.top = 0; |
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this.ele.appendChild(this.labelRenderer.domElement); |
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this.ele.appendChild(this.labelRenderer.domElement); |
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let light = new THREE.AmbientLight(0xffffff, 0.4); |
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let light = new THREE.AmbientLight(0xffffff, 0.65); |
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light.name = "light"; |
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light.name = "light"; |
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this.scene.add(light); |
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this.scene.add(light); |
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this.hemiLight = new THREE.HemisphereLight(this.util.lightOptions.s_col,this.util.lightOptions.g_col,this.util.lightOptions.a_int); |
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let dLight = new THREE.DirectionalLight(0xffffff, 0.35); //
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dLight.name = "light"; |
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dLight.position.set(-280, 400, 300); |
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this.scene.add(dLight); |
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this.hemiLight = new THREE.DirectionalLight(this.util.lightOptions.s_col, this.util.lightOptions.a_int); //
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this.hemiLight.name = "light"; |
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this.hemiLight.name = "light"; |
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this.hemiLight.position.set(0, 1, 0); |
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this.hemiLight.position.set(280, -400, 300); |
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this.scene.add(this.hemiLight); |
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this.scene.add(this.hemiLight); |
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this.shawLight = new THREE.DirectionalLight(this.util.lightOptions.d_col, this.util.lightOptions.d_int); |
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this.shawLight = new THREE.DirectionalLight(this.util.lightOptions.d_col, this.util.lightOptions.d_int); |
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@ -1550,9 +1556,9 @@ MainMap_QM.prototype = { |
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this.util.allMap[this.util.selectBuild].hasOwnProperty("m_scale") && (this.util.sceneGap.scale = this.util.allMap[this.util.selectBuild].m_scale); |
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this.util.allMap[this.util.selectBuild].hasOwnProperty("m_scale") && (this.util.sceneGap.scale = this.util.allMap[this.util.selectBuild].m_scale); |
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this.hemiLight.color = new THREE.Color(this.util.allMap[this.util.selectBuild].s_col || "#fffff0"); |
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this.hemiLight.color = new THREE.Color(this.util.allMap[this.util.selectBuild].s_col || "#fffff0"); |
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this.hemiLight.groundColor = new THREE.Color(this.util.allMap[this.util.selectBuild].g_col || "#ffffff"); |
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this.hemiLight.groundColor = new THREE.Color(this.util.allMap[this.util.selectBuild].g_col || "#ffffff"); |
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this.hemiLight.intensity = this.util.allMap[this.util.selectBuild].a_int || 0.6; |
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this.hemiLight.intensity = this.util.allMap[this.util.selectBuild].a_int || 0.2; |
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this.shawLight.color = new THREE.Color( this.util.allMap[this.util.selectBuild].d_col || "#ffffff"); |
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this.shawLight.color = new THREE.Color( this.util.allMap[this.util.selectBuild].d_col || "#ffffff"); |
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this.shawLight.intensity = this.util.allMap[this.util.selectBuild].d_int || 0.3; |
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this.shawLight.intensity = this.util.allMap[this.util.selectBuild].d_int || 0.15; |
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if (this.util.allMap[this.util.selectBuild].c_site && this.util.allMap[this.util.selectBuild].c_site.split(",")) { |
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if (this.util.allMap[this.util.selectBuild].c_site && this.util.allMap[this.util.selectBuild].c_site.split(",")) { |
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this.util.sceneGap.cameraX = parseInt(this.util.allMap[this.util.selectBuild].c_site.split(",")[0]) || this.util.sceneGap.cameraX; |
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this.util.sceneGap.cameraX = parseInt(this.util.allMap[this.util.selectBuild].c_site.split(",")[0]) || this.util.sceneGap.cameraX; |
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