dev
test
@ -2,6 +2,13 @@
All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
## [1.1.0-B.14](https://git.1000my.com/project-shenyangk11/sy_k11_H_base_daoshi_vue_ts/compare/v1.1.0-B.13...v1.1.0-B.14) (2023-07-10)
### Bug Fixes
* 🧩 修改地图图标清晰度 ([909ccf6](https://git.1000my.com/project-shenyangk11/sy_k11_H_base_daoshi_vue_ts/commit/909ccf6a09e9dc2ae62bde69d204741b0d69b7b4))
## [1.1.0-B.13](https://git.1000my.com/project-shenyangk11/sy_k11_H_base_daoshi_vue_ts/compare/v1.1.0-B.12...v1.1.0-B.13) (2023-07-07)
@ -1,12 +1,12 @@
{
"name": "vue_cli_ts",
"version": "1.1.0-B.13",
"version": "1.1.0-B.14",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"dependencies": {
"@better-scroll/core": "^2.5.0",
"@better-scroll/observe-image": "^2.5.0",
@ -1,6 +1,6 @@
"private": true,
"scripts": {
"serve": "vue-cli-service serve",
@ -5755,7 +5755,7 @@ Facilities_QM.prototype.renderIcon = function (obj, _this, isShow = true, ele =
map: spriteMap,
depthTest: true,
transparent: true,
alphaTest: 0.8
alphaTest: 0.1
});
spriteMaterial.name = obj.facCode;
Map_QM.util.spriteMaterialArr.push(spriteMaterial);
@ -6056,3 +6056,4 @@ FindPath_QM.prototype.playMoveGuide = function () {