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移除鸟ground

master
jiannibang 6 years ago
parent
commit
f5881d32ee
  1. 11
      games/game-flipbird/scenes/flipbird/flipbird.js

11
games/game-flipbird/scenes/flipbird/flipbird.js

@ -5,7 +5,6 @@ import pipe2 from "../../assets/flipbird/pipe2.png";
import pipe3 from "../../assets/flipbird/pipe3.png"; import pipe3 from "../../assets/flipbird/pipe3.png";
import birdImg from "../../assets/flipbird/clumsy.png"; import birdImg from "../../assets/flipbird/clumsy.png";
import bg from "../../assets/flipbird/bg.png"; import bg from "../../assets/flipbird/bg.png";
import ground from "../../assets/flipbird/ground.png";
/** /**
* 素材再找 https://github.com/ellisonleao/clumsy-bird/blob/master/data/img/new.png * 素材再找 https://github.com/ellisonleao/clumsy-bird/blob/master/data/img/new.png
* https://www.emanueleferonato.com/2019/05/02/flappy-bird-html5-prototype-updated-to-phaser-3-16-2/ * https://www.emanueleferonato.com/2019/05/02/flappy-bird-html5-prototype-updated-to-phaser-3-16-2/
@ -45,7 +44,6 @@ export default class PlayScene extends Phaser.Scene {
this.load.image("pipe1", pipe1); this.load.image("pipe1", pipe1);
this.load.image("pipe2", pipe2); this.load.image("pipe2", pipe2);
this.load.image("pipe3", pipe3); this.load.image("pipe3", pipe3);
this.load.image("ground", ground);
this.load.spritesheet("bird", birdImg, { this.load.spritesheet("bird", birdImg, {
frameWidth: 386, frameWidth: 386,
@ -85,14 +83,6 @@ export default class PlayScene extends Phaser.Scene {
); );
this.bird.body.setCircle(342 / 2, 0, 25); this.bird.body.setCircle(342 / 2, 0, 25);
this.bird.setScale(0.5); this.bird.setScale(0.5);
this.ground = this.add.tileSprite(
0,
this.game.config.height,
this.game.config.width,
0,
"ground"
);
this.ground.setOrigin(0);
this.bird.body.gravity.y = this.gameOptions.birdGravity; this.bird.body.gravity.y = this.gameOptions.birdGravity;
@ -175,7 +165,6 @@ export default class PlayScene extends Phaser.Scene {
} }
} }
}, this); }, this);
this.ground.tilePositionX += 2;
// this.bg.tilePositionY += 0.5 // this.bg.tilePositionY += 0.5
} }
die() { die() {

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